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17:55, 28th April 2024 (GMT+0)

Chapter 4: The Isle of Misfit Ploys.

Posted by GMFor group 0
GM
GM, 644 posts
Kind and Benevolent
Wed 26 Mar 2014
at 13:21
  • msg #1

The Game

Behind you the ocean rumbles and laps peacefully against the thin rocky shoreline and the bumping of your longboat against the peer forms a gentle cadence.

Before you, the cold pine trees loom around a rough-cut path through them.
James
player, 553 posts
AKA Rhaveen Blackwood
Wed 26 Mar 2014
at 13:29
  • msg #2

Re: The Game

In reply to GM (msg # 1):

James takes a knee, picks up some of the dirt and grinds it between his fingers.  He carefully studies the prints (survival 10).

He is looking for if they are human or fey, how many, how long ago were they last here.  Did they bring horses.  Is someone likely in that tower.
Conrad Deepsavior
player, 533 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 13:35
  • msg #3

Re: The Game

In reply to James (msg # 2):

"To the tower," Conrad commands, walking past James as he carefully examines the prints. "Let's see if anyone's home."
James
player, 554 posts
AKA Rhaveen Blackwood
Wed 26 Mar 2014
at 13:37
  • msg #4

Re: The Game

In reply to Conrad Deepsavior (msg # 3):

*sigh*

You gnomes have no tact or sense of the dramatic.
GM
GM, 645 posts
Kind and Benevolent
Wed 26 Mar 2014
at 13:37
  • msg #5

Re: The Game

In reply to James (msg # 2):

The footprints are Human.  You can tell from how deep they are thus betraying their lack of grace, poise and stance.

If you had to guess, you'd say there were, at some point, a dozen or more men tramping back and forth.

The freshest Human tracks are a few days old, and indicate running.

The animal tracks are sheep, of which many have come and gone and have likely been doing so for years.
Conrad Deepsavior
player, 535 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 13:39
  • msg #6

Re: The Game

In reply to GM (msg # 5):

"A dozen humans and some sheep, fleeing something," Conrad clarifies when James relays the information. "Nothing four gnomes, two fey, and a clockwork... thing... can't handle."
James
player, 555 posts
AKA Rhaveen Blackwood
Wed 26 Mar 2014
at 13:46
  • msg #7

Re: The Game

In reply to Conrad Deepsavior (msg # 6):

Its not the humans or the sheep I'm worried about.  Its what they were fleeing.

You go check the tower


He pulls his bow and nocks a poison arrow

I'll cover you.
Conrad Deepsavior
player, 536 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 14:19
  • msg #8

Re: The Game

In reply to James (msg # 7):

Magni and Hom ready their carbines, but Conrad keeps his weapons sheathed -- and near at hand.

With a nod, he stomps off toward the tower, flanked by his allies.
Uthor son of Magnusson
player, 395 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 26 Mar 2014
at 19:22
  • msg #9

Re: The Game

Uthor and the AutoGnome follow Conrad, weapons at the ready.
James
player, 558 posts
AKA Rhaveen Blackwood
Wed 26 Mar 2014
at 19:26
  • msg #10

Re: The Game

In reply to Uthor son of Magnusson (msg # 9):

As the group crowds around the door, James looks over to Alveris who grins manically.  James sheepishly puts his arrow away, he taps Uthor and says

Watch my back.

With that he shoulders the needle gun aiming it at the door.  He stays close to the rest of the group.
This message was last edited by the player at 19:26, Wed 26 Mar 2014.
GM
GM, 647 posts
Kind and Benevolent
Wed 26 Mar 2014
at 19:28
  • msg #11

Re: The Game

In reply to Uthor son of Magnusson (msg # 9):

The Gnomes move off down the path, slowly and with weapons ready, while the Fey stand guard at the docks.

After a moment, the Gnomes vanish around the corner in the path, leaving the Fey alone with the chilling winds.

Shortly after losing sight of the beach, the Gnomes see the base of the tower.

It is, maybe ten meters in diameter, with a single sturdy wooden door and no windows.

The path branches toward the door with the other branch continuing on north through the trees.

The door has been battered down and hangs open.
Conrad Deepsavior
player, 539 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 19:38
  • msg #12

Re: The Game

In reply to GM (msg # 11):

"Promising," Conrad says, rolling his shoulder in preparation for the power axe, should he need it. For the moment, however, he settles on a flashlight, which he snaps to his armor to keep his hands free.

He tromps over to the door and takes a look.

[Notice: 9]
GM
GM, 648 posts
Kind and Benevolent
Thu 27 Mar 2014
at 00:29
  • msg #13

Re: The Game

In reply to Conrad Deepsavior (msg # 12):

Peering through the door, you see a horrible mess.

The bottom floor of the tower is one large room with a fireplace at the back and stairs through a doorway leading up and around the circumference.

There are tables, chairs, barrels, crates and even a few chests scattered here and there.  It's all Human stuff, and some even bears the Templar cross.

Everything is covered in blood but there are no bodies.
GM
GM, 649 posts
Kind and Benevolent
Thu 27 Mar 2014
at 14:00
  • msg #14

Re: The Game

In reply to GM (msg # 13):

James and Alveris watch as the Gnomes move carefully down the path and around the bend out of sight.

Alveris finds a way to compare the present situation to his penis.

There is a crashing sound and James whips around, arrow trained on the approaching shape.

After more crashing and rustling, a baby sheep pops out of the woods.  It stands at the edge of the grass looking at the Fey.
James
player, 560 posts
AKA Rhaveen Blackwood
Thu 27 Mar 2014
at 14:30
  • msg #15

Re: The Game

In reply to GM (msg # 14):

OK I officially hate this place.  Lets go find the others.  As he continues to train his bow on the sheep.  He bgins to walk... briskly towards the tower.
GM
GM, 650 posts
Kind and Benevolent
Thu 27 Mar 2014
at 15:02
  • msg #16

Re: The Game

In reply to James (msg # 15):

They Fey leave the sheep behind and follow the Gnomes.  They come around the bend quickly and see the group peering into a large stone tower.

Over their (rather low) shoulders, a scene of destruction and violence can be seen.
James
player, 561 posts
AKA Rhaveen Blackwood
Thu 27 Mar 2014
at 19:11
  • msg #17

Re: The Game

In reply to GM (msg # 16):

Ewwww gross. 
Conrad Deepsavior
player, 540 posts
Naval Officer
Well-meaning Lunkhead
Thu 27 Mar 2014
at 19:33
  • msg #18

Re: The Game

In reply to James (msg # 17):

"Let's take a look and see if we can find any clues."

Conrad opens the door and enters the room.
James
player, 562 posts
AKA Rhaveen Blackwood
Thu 27 Mar 2014
at 20:14
  • msg #19

Re: The Game

In reply to Conrad Deepsavior (msg # 18):

James searches in the safest way possible, he never is first into a room, never last out of one.
GM
GM, 651 posts
Kind and Benevolent
Fri 28 Mar 2014
at 11:08
  • msg #20

Re: The Game

In reply to James (msg # 19):

Carefully, you enter and search the tower.

Fortunately, there isn't much door to open.  Though large, heavy and solid it has been torn from all but one hinge and falls to the ground with a crash when touched slightly.

It appears to have been battered in by something and there's blood all over the outside of it.

It appears that all the furniture was at one point piled up against the door, but that barrier was pushed in and toppled over.

There are some pegs on the far wall near the fire on which some heavy traveling cloaks adorned with the Templar cross are still hung.  The fireplace is cold but the ashes are fresh.  The floor is covered in Human debris, bowls, mugs, spoons, paper (they appear to be holy writings, nothing of interest), candles, etc.

All over there is blood.  From the streaked patterns leading toward the door, you surmise that the bodies were dragged out.

It is a bit of a climb through the back door to the rooftop.  Halfway up is a storeroom, but it's totally empty.

The air on the roof is blessedly untinged by the smell of death and fear that fills the rest of the tower, and you pause there to catch your breath from the climb.

From here you can see all the way to the Red Spring to the south, and to the jagged peaks further north on the island.  The trees are too dense to see the path you were on, but in the distance you can make out clearings here and there.  In one of them you can see a small flock of sheep.
James
player, 563 posts
AKA Rhaveen Blackwood
Fri 28 Mar 2014
at 12:27
  • msg #21

Re: The Game

In reply to GM (msg # 20):

James jumps as he touches the door and it crashes to the ground.

DAMNIT CONNIE!  THIS IS WHY WE CANT HAVE NICE THINGS!

He shuffles through the religious papers looking for some particularly rousing passages and commits them to memory.

When he gets to the top of the tower and sees the flock of sheep he mutters

Fucking Sheep.
This message was last edited by the player at 12:28, Fri 28 Mar 2014.
Conrad Deepsavior
player, 541 posts
Naval Officer
Well-meaning Lunkhead
Fri 28 Mar 2014
at 13:49
  • msg #22

Re: The Game

In reply to James (msg # 21):

"Hmm," Conrad says, frowning. "If there was a battle, where are the bodies? If they were used for... parts, let's say... where were they taken?"

He strains his eyes in search of further clues. Regardless of whether he finds more or not, he turns to Magni.

"Raise our flag above this tower. I (re)claim both it and this island in the name of the Empire, and there's no better spot to find our bearings than the high ground. Though we should re-secure the door."

Conrad glances at the sky to ascertain how much time remains before dark, the first embers of a plan burning in the back of his mind.
GM
GM, 652 posts
Kind and Benevolent
Fri 28 Mar 2014
at 15:02
  • msg #23

Re: The Game

In reply to Conrad Deepsavior (msg # 22):

It is still midmorning, let's say 9am.

Magni gets to work erecting a flag.
James
player, 564 posts
AKA Rhaveen Blackwood
Fri 28 Mar 2014
at 16:20
  • msg #24

Re: The Game

In reply to GM (msg # 23):

Congratulations commadore fireface.  The island is yours.  Good job soldier lets go grab some shore leave somewhere more fun.  I have heard there is a port in Vintus that has singers... and wine that will make your head spin.
Conrad Deepsavior
player, 542 posts
Naval Officer
Well-meaning Lunkhead
Fri 28 Mar 2014
at 16:35
  • msg #25

Re: The Game

In reply to James (msg # 24):

"More fun than an icy island that smells of death and sheep?" Conrad says, raising an eyebrow at James. "You surprise me. Perhaps once we sort this business out, we can talk about a nicer place to visit. Provided that doing so advances the Empire's goals, of course."

He sighs as he glances down at the island.

"Well, we didn't find a cold iron storage unit here, so we'd best explore the rest of the island. Let's secure the door behind us and be off."
James
player, 565 posts
AKA Rhaveen Blackwood
Fri 28 Mar 2014
at 16:41
  • msg #26

Re: The Game

In reply to Conrad Deepsavior (msg # 25):

Why is it always the empire's goals with you?  What about Connie's goals... and even more imporantly James' goals to have a wonderfully good time.

The only person here who is happy about the sheep is Alveris and that's only because he hasn't seen a woman in a while.

If we have to patrol the creepy island of cold death and random parts with a horrible flesh golem in the middle of it I suppose we may as well get a move on.  We may want to bring some stuff to start a fire... you know just in case.


/ooc apparantly if Alveris' character is Archer... mine is Zaphod Beeblebrox. /ooc
GM
GM, 653 posts
Kind and Benevolent
Fri 28 Mar 2014
at 16:49
  • msg #27

Re: The Game

In reply to James (msg # 26):

Without proper tools and materials, you can secure the door by standing it back in its place and fastening it there with rope and boards, but you cannot truly repair the hinges.

The Gnomes accomplish this task quickly, leaving you outside the deserted tower with two directions to walk, back toward the shore or north deeper into the forest.
James
player, 566 posts
AKA Rhaveen Blackwood
Fri 28 Mar 2014
at 17:05
  • msg #28

Re: The Game

In reply to GM (msg # 27):

James sarcastically says

FOR THE EMPIRE

he starts marching... slowly into the island.  He lets Conrad overtake him and lead them down the path.
Uthor son of Magnusson
player, 396 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 28 Mar 2014
at 18:41
  • msg #29

Re: The Game

Uthor follows Conrad where he leads, with Jeeves in tow.
GM
GM, 654 posts
Kind and Benevolent
Fri 28 Mar 2014
at 18:58
  • msg #30

Re: The Game

In reply to Uthor son of Magnusson (msg # 29):

The trail to the north curves sharply a dozen or so meters from the tower, then continues in a slow lazy arc roughly north.

The ground is covered in tracks from Humans, sheep and others.  It is difficult to make out what these other tracks might be due to the preponderance of deep bloody gouges which look to be the marks of bodies being dragged along the path.

After a brief hike, you come to a fork in the path which is in the middle of a natural clearing where it is too rocky for many trees to grow.  Long before you round the corner and see the clearing, your noses give a hint of what you will find there.

At the middle of the fork is the remains of a wooden signpost, though only the post remains.

Propped up against it is the corpse of a headless man in a long brown robe.  There is a small metal cross in one hand and laid on his lap is a large leather-bound book.  The entire front of his robe is bloodstained.

The path leading right looks to be clear, but the path to the left is blocked by the source of the smells you had noticed earlier.

The blockage is a pile of dead acolytes, stacked into a wall several feet high that spans the path.  Even from a distance you can see that their eyes are scratched out and their spines have been ripped out.

The question of why you didn't find any weapons is also answered.  Though each corpse is still dressed, their trousers have been pulled down and their swords shoved up their arses halfway to the hilt.

In the very center of the pile, A spear has been jammed with the robed man's missing head jammed onto the top like a grotesque flagpole.  That head too has no eyes, and there is a paper scroll jammed into its mouth.

Somehow, though there are flies and maggots aplenty, no larger animals seem to have disturbed the corpses yet.
James
player, 567 posts
AKA Rhaveen Blackwood
Fri 28 Mar 2014
at 21:05
  • msg #31

Re: The Game

In reply to GM (msg # 30):

Lets go home.
Conrad Deepsavior
player, 543 posts
Naval Officer
Well-meaning Lunkhead
Fri 28 Mar 2014
at 22:06
  • msg #32

Re: The Game

In reply to James (msg # 31):

Conrad blinks at the scene before him, ignoring the fey as he activates his power axe with its distinctive click-whrrl.

"Shoot anything -- ANYTHING -- that moves and isn't us," Conrad says, raising his voice to ensure anyone nearby would hear the order.

At this gesture, Hom and Magni ready their weapons, covering the Lt. Commander as he approaches the wall of corpses to retrieve the scroll.
Uthor son of Magnusson
player, 397 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 29 Mar 2014
at 15:49
  • msg #33

Re: The Game

C'mmander, wait!

Uthor holds out a hand toward Conrad.

I don't trust much anything on this island.  Let Jeeves pick it up.

The AutoGnome steps forward to retrieve the document.
Conrad Deepsavior
player, 544 posts
Naval Officer
Well-meaning Lunkhead
Sat 29 Mar 2014
at 20:39
  • msg #34

Re: The Game

In reply to Uthor son of Magnusson (msg # 33):

Conrad nods.
James
player, 568 posts
AKA Rhaveen Blackwood
Sun 30 Mar 2014
at 12:54
  • msg #35

Re: The Game

In reply to Conrad Deepsavior (msg # 34):

James looks at the needle gun slung over his shoulder

I have a feeling this won't help us here.

He knocks an arrow and holds it ready

But this will
GM
GM, 655 posts
Kind and Benevolent
Sun 30 Mar 2014
at 19:25
  • msg #36

Re: The Game

In reply to James (msg # 35):

The AutoGnomes steps forward fearlessly, disturbing some of the flies from the makeshift corpse/wall.

Hom and Magni nearly open fire when the AutoGnome carelessly bumps into the wall and a man's arm shifts slightly.

The machine retrieves the scroll and stomps back with it.

Conrad opens it while Uthor nervously re-winds the AutoGnome.

The scroll is covered in bloody smears with something written in in the blood, which Conrad reads aloud.

"All welcome, come visit!"
Uthor son of Magnusson
player, 398 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 31 Mar 2014
at 02:51
  • msg #37

Re: The Game

Uthor orders the AutoGnome to drop the scroll, then follows Conrad wherever he decides to go.  Jeeves comes with him.
James
player, 569 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 10:56
  • msg #38

Re: The Game

In reply to Uthor son of Magnusson (msg # 37):

Why do I feel like I've just been lied to.
GM
GM, 657 posts
Kind and Benevolent
Mon 31 Mar 2014
at 11:33
  • msg #39

Re: The Game

In reply to James (msg # 38):

The AutoGnome drops the scroll on the ground where the cold wind, which seems to be coming from the unblocked path to the East, rolls it around in the dirt.

The wind catches some of the pages of the dead man's book and flips them back and forth gently.
James
player, 570 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 12:32
  • msg #40

Re: The Game

In reply to GM (msg # 39):

Jeeves grab that book and bring it back here... please.
GM
GM, 658 posts
Kind and Benevolent
Mon 31 Mar 2014
at 13:01
  • msg #41

Re: The Game

In reply to James (msg # 40):

The AutoGnome swivels its head to stare with unblinking gem eyes at the Fey but does not respond to his command.
Conrad Deepsavior
player, 545 posts
Naval Officer
Well-meaning Lunkhead
Mon 31 Mar 2014
at 13:22
  • msg #42

Re: The Game

In reply to GM (msg # 41):

Conrad, scowling about the scroll, orders Uthor to order Jeeves to fetch the book and bring it to him. In doing so, he ponders for a brief moment how inefficient the chain of command can sometimes be, then dismisses such concerns as lunacy.
James
player, 571 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 13:46
  • msg #43

Re: The Game

In reply to Conrad Deepsavior (msg # 42):

*sigh*
James
player, 572 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 13:48
  • msg #44

Re: The Game

In reply to James (msg # 43):

James says to the autognomes back as he goes to fetch the book

You're super creepy you know that?
GM
GM, 659 posts
Kind and Benevolent
Mon 31 Mar 2014
at 13:53
  • msg #45

Re: The Game

In reply to James (msg # 44):

The AutoGnome fetches the book, which is forcefully pries from cold dead fingers, and returns to the group with it.

It is a heavy leather volume, but not particularly old.

(OOC:  Contents of the book are now added to the "documents".  A new version of the island map, from the book, is also added as a new map for you all).
Uthor son of Magnusson
player, 399 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 31 Mar 2014
at 13:54
  • msg #46

Re: The Game

Uthor holds out a hand.

Hold on.

He looks to the AutoGnome.

It's alright, Jeeves.  Go ahead and get the book.
Conrad Deepsavior
player, 546 posts
Naval Officer
Well-meaning Lunkhead
Mon 31 Mar 2014
at 15:05
  • msg #47

Re: The Game

In reply to Uthor son of Magnusson (msg # 46):

Conrad reads through the passages with the others, looking disturbed.

"At least we know exactly where to go to complete our mission," he says at last. "Perhaps they were punished for taking things, and our returning them will end the curse. Though I don't trust those sheep. Changelings can't become sheep, can they?"

He frowns more severely when he reaches the last "real" page of the book.

"What does this mean?" he says, turning to James and Alveris in turn. "What's a redcap, and what are these winged demons he speaks of. Are they feyic, as he claims?"
James
player, 573 posts
Mon 31 Mar 2014
at 16:12
  • [deleted]
  • msg #48

Re: The Game

This message was deleted by the player at 16:12, Mon 31 Mar 2014.
James
player, 574 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 16:40
  • msg #49

Re: The Game

In reply to Conrad Deepsavior (msg # 47):

James reads the initial pages with a smirk

These guys can't spell for shit.

As he gets further into the document he gets more serious, until you get the the series of pages reading Redcap, at which point he goes white as a sheet.

I'm leaving.  We are done here.

He turns on a heel and begins to stride away.  When he realizes the others aren't following he looks around nervously and runs back.

OK here is the deal.  The redcap are fey species, closely related to brownies... the more feral type of fey.  They are disturbingly wane in complection and fortitude... don't let that fool you.  They have long beards sharp teeth, and wear white caps.  They are called redcaps because the blood of their victims stains their hats.

These are so primal, so dangerous and unpredictable they fey court doesn't even really like dealing with them.


He takes a break and runs fingers through his long hair.  He takes a fortifying breath and continues.  Conrad looks unimpressed.

Let me put it to you in a way you can understand...  These things seek out war zones.  When they get to one they set up shop and kidnap soldiers where they torture them for no more reason then they like to see them in pain... and they like to play with their blood.

Conrad looks appropriately disturbed.

Thats not even the worst of it... He picks up two sticks and walks behind Modi.

I knew a traveling group once who encountered these.  While going up a mountain path a redcap attached itself to the leads chest.  The swordsman behind him... as skilled with his swords as Alveris is with his knives...


Alveris flourishes prettily for emphasis.

Skewered the little beastie with both his swords

He drives the sticks down in an x pattern infront of Modi's chest.

The lead cut off the redcaps arm and they threw him off a cliff.

He walks around back into the circle of the group.

When they reached the top of the mountain... they found the Redcap.  He had crawled up the mountain; swords still in him; seething venom and seeking revenge.

I will have nothing to do with redcaps.  There are no curses there is no punishment, there is only death.

To answer your other questions; yes changelings can look like sheep, maybe a large sheep but yes they can.  If you want to kill the sheep I'm all for it but lets do it on the way back to the sub.





I want nothing to do with redcaps.

This message was last edited by the player at 16:42, Mon 31 Mar 2014.
Conrad Deepsavior
player, 547 posts
Naval Officer
Well-meaning Lunkhead
Mon 31 Mar 2014
at 17:06
  • msg #50

Re: The Game

In reply to James (msg # 49):

Conrad furrows his brow as this information is relayed to him.

"The journey to the keep was, what, a day and a half? But they were dragging carts with them, which must have slowed them down."

"We must return the hand to its cold iron prison. The Templar's ship was not safe from it, and neither will our sub be safe until that's done.
"

He shakes his head, then turns to point at Jeeves.

"How long will he last without being rewound? He has no blood, and thus may be safe from those things."
James
player, 575 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 17:26
  • msg #51

Re: The Game

In reply to Conrad Deepsavior (msg # 50):

Its possible they are working with something else... though alliances with redcaps are... transient at best. 
Conrad Deepsavior
player, 548 posts
Naval Officer
Well-meaning Lunkhead
Mon 31 Mar 2014
at 17:36
  • msg #52

Re: The Game

In reply to James (msg # 51):

Conrad sighs. Nothing is ever easy.

"Well, I think the book says we push past the wall of corpses and then follow the road east at the next fork. Is that what the rest of you gathered?"

He turns to James.

"I know you want to leave -- so do we. But I promise, you'll be safer here than before the Captain once you explain to him that our medic abandoned us over the course of the mission."
James
player, 576 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 19:49
  • msg #53

Re: The Game

In reply to Conrad Deepsavior (msg # 52):

I'd rather take my chances with the captain.  That being said I have grown... fond of you and would hate it if you were flayed alive and your insides became your outsides.  Also we would need to retreat as a group or the redcaps will make easy pickings of us.

So how about this.

We throw the hand as far as we can into the forest and let the redcaps and the horrible flesh golem take it back to whatever dark end they are serving that I will bet you more money than you will ever see in your lifetime lives in the keep.

Then we go our merry way back to the ship and we go vacation... with the empires permission of course.


James smiles his most charming smile.  Its completely ineffective as it is far too panicked and desperate (persuasion 2)

Conrad Scowls

Come on Alveris back me up on this!

Alveris says something about wanting a redcap skin loincloth.

You know their skin is remarkably thin and won't keep you warm.
A sudden wind burst obliterates whatever Alveris' response to this is as he gestures to his crotch; and the world is a better place for it.
This message was last edited by the player at 19:49, Mon 31 Mar 2014.
Uthor son of Magnusson
player, 400 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 31 Mar 2014
at 19:59
  • msg #54

Re: The Game

C'mmander's orders.  We're not leavin'.

Uthor scratches his head, looking the AutoGnome over.

Well I'd say he'll keep runnin' about...
James
player, 578 posts
AKA Rhaveen Blackwood
Tue 1 Apr 2014
at 15:08
  • msg #55

Re: The Game

In reply to Uthor son of Magnusson (msg # 54):

James folds his arms defiantly infront of his chest.

Then lead the way, comadore over... around, or through the dead bodies?
Conrad Deepsavior
player, 549 posts
Naval Officer
Well-meaning Lunkhead
Tue 1 Apr 2014
at 15:26
  • msg #56

Re: The Game

In reply to James (msg # 55):

"They didn't go the other way, did they?"

Conrad looks at the book again.

"We might take a look that way first. I don't want to be surprised."
James
player, 580 posts
AKA Rhaveen Blackwood
Tue 1 Apr 2014
at 15:56
  • msg #57

Re: The Game

In reply to Conrad Deepsavior (msg # 56):

James goes firmly in the middle of the group, gnomish shields all around him.  He keeps an eye out for any movement or evidence of redcaps (notice 16).

Come out come out wherever you are... I'll see you.
Uthor son of Magnusson
player, 401 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 1 Apr 2014
at 16:04
  • msg #58

Re: The Game

... Well, depends what he's doing.  If Jeeves is marching or fighting, he won't stay round more than a couple of minutes.
GM
GM, 662 posts
Kind and Benevolent
Tue 1 Apr 2014
at 16:31
  • msg #59

Re: The Game

In reply to Uthor son of Magnusson (msg # 58):

The dense woods remain firm around you, defining the three options:

-Turn back and head back to the tower and the shore.
-Go West over the pile of bodies into the part of the map covered in blood (on the newer version)
-Go East into the cold breeze toward the 'traps' on the map (older version).
Conrad Deepsavior
player, 550 posts
Naval Officer
Well-meaning Lunkhead
Tue 1 Apr 2014
at 16:38
  • msg #60

Re: The Game

In reply to GM (msg # 59):

Conrad sighs, then shakes his head.

"If we want to do this quickly, we'll do it the way they did it."

Armed and wary, he leads the group along whatever route the people in the journal took, aiming to reach the Keep and the Cold Iron and, eventually, his bunk back on the sub after the job's done.
This message was last edited by the GM at 12:34, Wed 02 Apr 2014.
GM
GM, 666 posts
Kind and Benevolent
Wed 2 Apr 2014
at 13:19
  • msg #61

Re: The Game

In reply to Conrad Deepsavior (msg # 60):

Conrad leads the way around (and partly over) the pile of corpses down the path leading to the West.

There's room enough on each side to squeeze past, so you're able to avoid actually touching the rotting humans.

The Gnomes follow, armed and ready, leaving the Fey to follow from the rear (in future walking, if you want different marching order let me know).

The path ambles more or less straight West for some while, but in the distance you can see it curve to the right.

As soon as you move around the pile, you notice an object lying in the center of the path some meters from the pile.

It's a severed human hand, loped off mid forearm, holding a dark metal dagger in whitened fingers.

There is a dried pool of blood beneath the stump.  A circle has been gouged into the dirt around the hand/dagger with a radius of a couple feet.

From the look and smell, it appears that someone(s) have defecated all around the circle and likely urinated on the hand as well.

The dagger appears to be a single piece of metal with an unwrapped handle and wide triangular blade that tapers quickly to a point.
Conrad Deepsavior
player, 552 posts
Naval Officer
Well-meaning Lunkhead
Wed 2 Apr 2014
at 14:32
  • msg #62

Re: The Game

In reply to GM (msg # 61):

Conrad blinks at the hand, then turns to James.

"What do you think? Barbaric act, or feyic magic? Either way, I've a mind to burn it."
James
player, 584 posts
AKA Rhaveen Blackwood
Wed 2 Apr 2014
at 14:47
  • msg #63

Re: The Game

In reply to Conrad Deepsavior (msg # 62):

What about Barbaric magic?  I agree.
James will travel in the middle of the company.
Conrad Deepsavior
player, 553 posts
Naval Officer
Well-meaning Lunkhead
Thu 3 Apr 2014
at 16:12
  • msg #64

Re: The Game

In reply to James (msg # 63):

"Enough riddles," Conrad growls, growing impatient. "Give me an enemy I can smash."

Conrad draws his power axe and sunders the earthen ring around the hand with a savage chop that plows up a wedge of earth and sand, then uses his long-handled power axe to flick the hand itself out of the circle. If nothing untoward happens, he'll approach the hand, kick the blade out of its grip, douse the hand with brandywine, and ignite it. The blade he'll carefully observe, never touching it without gloves.
This message was last edited by the player at 16:14, Thu 03 Apr 2014.
GM
GM, 667 posts
Kind and Benevolent
Thu 3 Apr 2014
at 16:17
  • msg #65

Re: The Game

In reply to Conrad Deepsavior (msg # 64):

The circle does not react to being sundered.  The hand/dagger react very unsurprisingly to being kicked, they fly through the air a bit then land with a thump.

Conrad kicks at it again, but the hand seems to have gone stiff around it.

He pours the stinking liquor on it and sets it aflame.

The hand withers and blackens, opening enough that he can finally kick the blade free.

Conrad bends down and carefully looks at the weapon without touching it.

The blade, handle and pommel are all one solid piece.  There are no markings of any kind (it's shaped roughly like a Kunai if you want a reference).

The metal is dull and dark but you cannot immediately identify what it is.


(OOC: the blade is still on the ground, un-picked up at this point)
This message was last edited by the GM at 16:18, Thu 03 Apr 2014.
Conrad Deepsavior
player, 554 posts
Naval Officer
Well-meaning Lunkhead
Thu 3 Apr 2014
at 16:23
  • msg #66

Re: The Game

In reply to GM (msg # 65):

Conrad looks at the size of the knife, the size of the (burning) hand, and his own hand.

"A human hand," he says quietly. "And a dark, bloodless blade..."

He checks to see if the blade is serrated, and if the hand looks to have been sliced off cleanly or sawed off.
This message was last edited by the player at 16:24, Thu 03 Apr 2014.
GM
GM, 668 posts
Kind and Benevolent
Thu 3 Apr 2014
at 18:27
  • msg #67

Re: The Game

In reply to Conrad Deepsavior (msg # 66):

The blade is straight, not serrated.

The rotting, burnt hand looks to have been ripped, bitten or clawed off.
Conrad Deepsavior
player, 555 posts
Naval Officer
Well-meaning Lunkhead
Mon 7 Apr 2014
at 16:06
  • msg #68

Re: The Game

In reply to GM (msg # 67):

"James, was this knife among the things listed in that book?"
James
player, 585 posts
AKA Rhaveen Blackwood
Tue 8 Apr 2014
at 04:49
  • msg #69

Re: The Game

In reply to Conrad Deepsavior (msg # 68):

He shakes his head slowly...

No mention of this.  I think we are in the section that comes after the REDCAP written in blood.
Conrad Deepsavior
player, 557 posts
Naval Officer
Well-meaning Lunkhead
Tue 8 Apr 2014
at 14:27
  • msg #70

Re: The Game

In reply to James (msg # 69):

Conrad looks at the knife for a long minute, then uses his axe to chop a huge clod of dirt from the ground. Still using the axe, he sweeps the dagger into the hole left behind, then covers it back up and marks it with a stone.

"Let's get to the keep. We can always come back to this if it turns out we need it."

He leads the way further down the path toward the keep.
This message was last edited by the player at 14:27, Tue 08 Apr 2014.
Uthor son of Magnusson
player, 403 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 8 Apr 2014
at 17:16
  • msg #71

Re: The Game

Uthor stops to re-wind the AutoGnome.  Then, he and Jeeves follow behind.

He mutters, I don't have a bad feeling about this place... but I've got a bad feeling about that.
James
player, 586 posts
AKA Rhaveen Blackwood
Tue 8 Apr 2014
at 17:23
  • msg #72

Re: The Game

In reply to Uthor son of Magnusson (msg # 71):

James squeezes into the middle of the group.

Be sharp boys.  Redcaps are stealthy.
This message was last edited by the player at 17:24, Tue 08 Apr 2014.
GM
GM, 671 posts
Kind and Benevolent
Tue 8 Apr 2014
at 17:50
  • msg #73

Re: The Game

In reply to James (msg # 72):

You walk for some short while, bends in the path giving way to an overall clockwise lean.  The corpses and their stench are soon behind you.  The sun shines down on you pleasantly and if only there were a single bird tweeting, the forest you travel through might be pleasant.

But there isn't.

The air grows slightly warmer too as you make your way from the crossroads. After an hour or so of marching, you think you hear the sounds of animals in the distance, carried to your ears by a gentle breeze.
James
player, 587 posts
AKA Rhaveen Blackwood
Tue 8 Apr 2014
at 18:18
  • msg #74

Re: The Game

In reply to GM (msg # 73):

James Stops abruptly.  Uthor walks into his back.  You hear him speak softly in an answering sound of animals.

 He says something so quitely only uthor can hear him.
GM
GM, 672 posts
Kind and Benevolent
Tue 8 Apr 2014
at 18:21
  • msg #75

Re: The Game

In reply to James (msg # 74):

There is a rustling in the nearby thicket and voices float more clearly now on the air.
James
player, 588 posts
AKA Rhaveen Blackwood
Tue 8 Apr 2014
at 18:32
  • msg #76

Re: The Game

In reply to GM (msg # 75):

James jumps from a thicket bumping into the autognome.  He surruptitiously grabs Conrad by the belt to drag him closer.
GM
GM, 673 posts
Kind and Benevolent
Tue 8 Apr 2014
at 18:42
  • msg #77

Re: The Game

In reply to James (msg # 76):

The voices respond to James, moving from one side of the path to the other.
Uthor son of Magnusson
player, 404 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 8 Apr 2014
at 18:48
  • msg #78

Re: The Game

Uthor lets a hand slip down to his axe, ready to draw it at the first sign of danger.  His eyes dart around the area, searching for the source of the animal sounds.

[Notice 15]
James
player, 589 posts
AKA Rhaveen Blackwood
Tue 8 Apr 2014
at 19:11
  • msg #79

Re: The Game

In reply to Uthor son of Magnusson (msg # 78):

James continues, nervously


He pauses then continues
James
player, 590 posts
AKA Rhaveen Blackwood
Tue 8 Apr 2014
at 19:13
  • msg #80

Re: The Game

In reply to James (msg # 79):

In an extremely low growl of gnomish James says

Be ready, bad things are about to happen.  He palms a syringe of the poison in his hand (sleight of hand 4)
Conrad Deepsavior
player, 558 posts
Naval Officer
Well-meaning Lunkhead
Tue 8 Apr 2014
at 21:25
  • msg #81

Re: The Game

In reply to James (msg # 80):

Conrad, bewildered, brings his power axe to bear. At his signal, Magni and Hom cock their weapons.

"What in the bloody depths is going on?!" he says, either tired of or oblivious to the subtle conversation around him. He raises his voice, fury in his eyes.

"We're here to return something that should never have left the island.  I'm not going to steal anything, nor do I want to kill anyone. If you have a problem with our mission, I'm willing to be flexible on that second part. If it helps, we have no love of those humans and will be gone on the morrow. Leave us be."
This message was last edited by the player at 21:25, Tue 08 Apr 2014.
James
player, 591 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 11:35
  • msg #82

Re: The Game

In reply to Conrad Deepsavior (msg # 81):

James raises his voice again.
James
player, 592 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 11:38
  • msg #83

Re: The Game

In reply to James (msg # 82):

At James' previous comment Alveris smiles wolfishly and makes a rude comment.

To the group in quiet gnomish

I have just staked my life we will take nothing from this island, if we are left unmolested.  Let us see how they react.
GM
GM, 674 posts
Kind and Benevolent
Wed 9 Apr 2014
at 11:56
  • msg #84

Re: The Game

In reply to James (msg # 83):


There is a pause, then the voices return.  Even for those of you who don't speak Low Fey, the giggles punctuating the speech are unmistakable:
James
player, 593 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 12:21
  • msg #85

Re: The Game

In reply to GM (msg # 84):


James stops and huddles everyone around him.  He speaks in gnomish.

We are defiintely dealing in redcaps here.  They are fucking insane and dangerous.  They have agreed to let us go so long as we kill one of our own and take nothing from this island.

He pauses, and then shrugs.

I say we kill the autognome.  What do you think?  Its either that or fight; and you damn well had better protect me.
Conrad Deepsavior
player, 559 posts
Naval Officer
Well-meaning Lunkhead
Wed 9 Apr 2014
at 12:47
  • msg #86

Re: The Game

In reply to James (msg # 85):

"Tell them we'll kill one of our own on our way back from the keep, not before."
James
player, 594 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 14:50
  • msg #87

Re: The Game

In reply to Conrad Deepsavior (msg # 86):

James smiles.  In gnomish

I like the way you think

He stands up.
James
player, 595 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 14:52
  • msg #88

Re: The Game

In reply to James (msg # 87):

In a show of good faith James removes the papers and anything else he took from the tower by the shore, paper, medicine etc....
GM
GM, 675 posts
Kind and Benevolent
Wed 9 Apr 2014
at 17:04
  • msg #89

Re: The Game

In reply to James (msg # 88):

As Conrand and James discuss killing one another, Hom and Magnis eye them nervously.

To those listening closely, whispering can be heard among those in the woods, but you cannot make out what is said.

Then a single voice calls out.



A chorus of giggles comes from another direction.
James
player, 596 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 17:28
  • msg #90

Re: The Game

In reply to GM (msg # 89):

James sighs heavily.


In gnomish very quietly.

They want us to cut off someones cock to sate their blood thirst.

He fixes Alveris with a steely stare.

One word out of you and I'll cut yours off.

He looks very sad.

I fear negotiations are breaking down prepare yourselves. These are vile creatures.
This message was last edited by the player at 17:38, Wed 09 Apr 2014.
GM
GM, 676 posts
Kind and Benevolent
Wed 9 Apr 2014
at 19:11
  • msg #91

Re: The Game

In reply to James (msg # 90):

The chittering stops and a single voice speaks.


Then the voices are silent and you hear nothing but the breeze in the tops of the trees and the distant crash of waves.
Conrad Deepsavior
player, 560 posts
Naval Officer
Well-meaning Lunkhead
Wed 9 Apr 2014
at 19:20
  • msg #92

Re: The Game

In reply to GM (msg # 91):

"As long as they bleed when they're shot, and die when they bleed, we have nothing to worry about. I think our offer was more than reasonable. Their offers... have not been."
James
player, 597 posts
AKA Rhaveen Blackwood
Wed 9 Apr 2014
at 19:42
  • msg #93

Re: The Game

In reply to Conrad Deepsavior (msg # 92):

In gnomish

Connie, they bleed when they're shot.  Its the part about dying when they bleed that doesn't really happen.

They have departed for the time being.  Please keep triply aware as they will not hesitate to ambush us.  They have told us to proceed... without fear which is a lie.  They were... upset when I told them we would not cut off genatalia for their amusement.

We should have brought Francis then we could have cut off his head and kicked him into the forest for them to play with


He brightens

We could feed them Rags!  Lets run back to the sub.

He gets serious again.

I guess our only option now is to stay together and be ready to fight.  Everybody be quiet and talk in gnomish, I don't know if they can speak common but I'm fairly certain they dont understand gnomish.

He continues in the middle of the group he keeps his hand on Connie's shoulder, his rapier in his other hand and pulls the group tight around him.  He looks around (notice 5)

After a minute or so of walking you hear a quiet voice

Does anyone know any good religions?
This message was last edited by the player at 19:43, Wed 09 Apr 2014.
GM
GM, 677 posts
Kind and Benevolent
Thu 10 Apr 2014
at 11:56
  • msg #94

Re: The Game

In reply to James (msg # 93):

You continue walking, but more cautiously.

Conrad, Hom and Magnis take up the front, weapons drawn and ready.  Next come the AutoGnome and Uthor with James hiding between the Gnomes.  Alveris takes up the rear, girls twirling in his fingers.

After a short while you see something written in the dirt of the trail, in common.

REDCAP!
James
player, 598 posts
AKA Rhaveen Blackwood
Thu 10 Apr 2014
at 12:34
  • msg #95

Re: The Game

In reply to GM (msg # 94):

*sigh*

Gnomish:

Welcome to hell gentlemen.
Conrad Deepsavior
player, 561 posts
Naval Officer
Well-meaning Lunkhead
Thu 10 Apr 2014
at 13:04
  • msg #96

Re: The Game

In reply to James (msg # 95):

Conrad kicks dirt over the word, obscuring it, and bares his weapon.

"Die then," he growls at nothing in particular. "Or do I have to piss on it to bring them forth from the shadows?"
This message was last edited by the player at 13:45, Thu 10 Apr 2014.
James
player, 599 posts
AKA Rhaveen Blackwood
Thu 10 Apr 2014
at 13:44
  • msg #97

Re: The Game

In reply to Conrad Deepsavior (msg # 96):

Fine lets see if we can call them out.  Yell something at them gnomish, I will translate.

GM
GM, 678 posts
Kind and Benevolent
Fri 11 Apr 2014
at 11:42
  • msg #98

Re: The Game

In reply to James (msg # 97):

There is a rustling in the woods to the East.  Uthor has it covered with his weapon before anyone else can react.

A scraggly object lobs through the air and lads near you with a dull thud.

It's the severed head of a Human.

You can hear giggling in the woods where it and the rustling came from.
James
player, 600 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 11:46
  • msg #99

Re: The Game

In reply to GM (msg # 98):

He shrugs, quietly in gnomish:

Connie Challenge them.  Tell them their caps are white or some such nonsense to drag them out of the trees, or we just keep going until we find an advantageous place to fight.
GM
GM, 679 posts
Kind and Benevolent
Fri 11 Apr 2014
at 12:15
  • msg #100

Re: The Game

In reply to James (msg # 99):

There is more rustling to either side.

A half-dozen more heads come flying out of the woods and land all around you, one bouncing off the brass plating of the AutoGnome.

The giggling continues and a single voice calls out.
James
player, 601 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 12:29
  • msg #101

Re: The Game

In reply to GM (msg # 100):

in gnomish James translates

They want us to eat all of the heads... no mustard.  Then they may let us go.  I think they are lying.

This message was last edited by the player at 12:29, Fri 11 Apr 2014.
Conrad Deepsavior
player, 562 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Apr 2014
at 13:33
  • msg #102

Re: The Game

In reply to James (msg # 101):

Conrad switches to the common tongue, and raises his voice.

"This is meant to frighten us? Human heads you found laying about the woods, left there by a greater foe?"

He grips his axe, ready for anything, and continues.

"I am Lt. Commander Conrad Deepsavior. I have plunged headfirst into the gaping maw of death and propped it's thrice-damned jaws open with my bare hands. I fear nothing that lives, and less that dies."

Conrad's eyes flare with anger as his rage takes over.

"You want to see the color of my blood? You'll find it's as deep and blue as the sea, and runs through my veins like ice. So limp back to your whorish mothers while you can, or I'll shove your pure white caps so far up your ass they'll turn brown."

[Intimidate: 3]
This message was last edited by the player at 13:34, Fri 11 Apr 2014.
James
player, 602 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 13:40
  • msg #103

Re: The Game

In reply to Conrad Deepsavior (msg # 102):

Nicely done.

James translates, adding some imbellishments.
This message was last edited by the player at 13:40, Fri 11 Apr 2014.
GM
GM, 680 posts
Kind and Benevolent
Fri 11 Apr 2014
at 14:21
  • msg #104

Re: The Game

In reply to James (msg # 103):


The giggles give way to raucous laughter.

To the South (behind you) further rustling in the trees gives way to a small figure who pops out of a bush and stands in the middle of the path.

He is the size of a Gnome, but thinner, almost emaciated.  Judging by his wrinkled skin and white beard, you would guess he's old.  He wears very little on his body, a few scraps of cloth wound about his torso and nethers.  Apart from that he wears a tall pointed cap dyed deep red and on his feet are heavy iron boots with pointed tips.

Though his eyes glow slightly, it is the glow of something long dead and gone, like the last embers of a once-great bonfire as it is smothered to nothingness.  Rather, it is his mouth that draws attention.  Dark cracked lips give way to an unnaturally toothsome smile composed of teeth large, small, crooked and missing.  These he grates together so that his mouth seems to be a revolving chainsaw of pointy enamel.

He is armed with a pike longer than he is tall, though you can see that his fingernails are like claws.

"Redcap!" he calls in common tongue.

There is further rustling and two more emerge from the woods to your North.

"Redcap," they agree.

~~CROSSROADS~~

(OOC: There are 2 Redcaps on the path to the North and one to the South.  They are roughly 15 units from those of you at the front/rear of the group respectively.

The path is wide enough for 4 Gnomes or 3 Fey/Humans to walk abreast.

You have roughly a round or so worth of time to take up a combat stance/aim/attack/talk or whatever before combat will start.)

Conrad Deepsavior
player, 565 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Apr 2014
at 15:19
  • msg #105

Re: The Game

In reply to GM (msg # 104):

Conrad switches to his repeater carbine and trains it on the elder redcap. Magni and Hom do the same.

"Nice of you to show your face. What do you want? Not 'what would be fun'. What do you WANT?"
This message was last edited by the player at 15:20, Fri 11 Apr 2014.
Uthor son of Magnusson
player, 405 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 11 Apr 2014
at 15:27
  • msg #106

Re: The Game

Uthor draws his axe, taking a combat stance but keeping his eyes open for more enemies from the bushes.  The AutoGnome switches to its carbine as well, taking aim on the elder redcap.
James
player, 604 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 16:02
  • msg #107

Re: The Game

In reply to Uthor son of Magnusson (msg # 106):

James puts on his haughtiest expression and translates


He clicks the needle gun into place and takes an aim action at one of the two redcaps.

In gnomish.

Now is a time for brutality.  If you think you have gone too far, that means you have not.  They do not die easily.
GM
GM, 681 posts
Kind and Benevolent
Fri 11 Apr 2014
at 17:06
  • msg #108

Re: The Game

In reply to James (msg # 107):

"REDCAP!" the long Redcap calls out, the other two laugh heartily.

They lower their pikes and charge.

~~COMBAT ROUND~~

You are all on hold so you can act first, continue to hold or attempt to interrupt their charge (opposed agility roll).

The 2 RedCaps are 15 units away from the front of the party, and the lone Redcap is 15 from the back of the party.
James
player, 605 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 17:26
  • msg #109

Re: The Game

In reply to GM (msg # 108):

James rolls a 4 to interrupt the charge.
Conrad Deepsavior
player, 567 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Apr 2014
at 18:32
  • msg #110

Re: The Game

In reply to James (msg # 109):

Conrad calmly holds his position until the elder redcap is within 10 units, then opens fire.

[Shoot (Conrad vs. Elder): 1, 1, 5, 1, 1, 4, 4]

Only one bullet manages to hit the small, rapidly moving target, but it catches him in the shoulder and draws blood.

[Damage: 9]

Seeing the elder redcap still charging, Magni and Hom unleash their weapons, as well.

[Shoot (Magni vs Elder): 1,2,1,5,14,11]

"FOR MODI!" Magni screams, burying three rounds into the redcap elder's chest.

[Damage: 18,15,10]

Hom takes James's advice to heart and blasts the elder redcap, now wounded several times, with his own weapon.

[Shoot (Hom vs Elder): 2,3,3,4,5,2]

One bullet strikes true, catching the elder in the jaw.

[Damage: 8]

Instead of moving, Conrad drops his carbine to the ground and hefts his axe. Hom and Magni do the same.
This message was last edited by the player at 18:39, Fri 11 Apr 2014.
Uthor son of Magnusson
player, 406 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 11 Apr 2014
at 18:41
  • msg #111

Re: The Game

The AutoGnome turns and takes aim at one of the redcaps on the other side.  Uthor brandishes his axe, ready to interrupt a charge, should one of them somehow reach him.
James
player, 608 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 20:12
  • msg #112

Re: The Game

In reply to Uthor son of Magnusson (msg # 111):

As the redcap on the left pulls within range james pulls the trigger on the needle gun.  With a soft hissing sound the needle flies out of the gun and buries itself into the charging redcaps shoulder (shooting 5).  The needle hits home but does little damage (damage 1)

This should be interesting...


He stands the needle gun up at his side carefully watching it to make sure it remains undamaged.

/ooc do we have to beat toughness to get the poison effect?  Did the needle inject into the redcap?  If not then I have to get get Sven to make this more powerful. /ooc
This message was last edited by the player at 20:38, Fri 11 Apr 2014.
GM
GM, 684 posts
Kind and Benevolent
Sat 12 Apr 2014
at 23:39
  • msg #113

Re: The Game

In reply to James (msg # 112):

The creatures move with, frankly shocking speed!  To the South the single RedCap is upon you almost instantly!

The lone RedCap absorbs a substantial number of bullets from the Gnomes.  These tear into his shoulder, chin, and chest, spraying blood and bile out ruptures in his back.

The creature collapses to the ground.

The two redcaps to the North charge in, pikes aimed for your throats.

One catches a needle to the shoulder but it doesn't seem to bother him immediately.

(OOC: go ahead and roll your shoot Uthor/Autognome.  They WILL reach you this round... they have ways.  Toughness 5).
Uthor son of Magnusson
player, 407 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 13 Apr 2014
at 04:21
  • msg #114

Re: The Game

The AutoGnome, on Uthor's signal, unleashes a barrage of bullets from the carbine as the redcap comes within range.  The bullets strike, one after the other, ripping the creature to shreds, spinning it with momentum a few more feet before it collapses in a bloody mess.

[Shoot (Advanced Weapons): 4, 5, 10, 4, 12, 4]
[Damage 6, 6, 18, 13, 32, 8]

Uthor stands ready for the other redcap to come into melee range.
James
player, 611 posts
AKA Rhaveen Blackwood
Mon 14 Apr 2014
at 15:47
  • msg #115

Re: The Game

In reply to Uthor son of Magnusson (msg # 114):

holy crap those repeators are effective... I may have to learn how to use one of those.

The normally *relatively* calm James has a wild gleam in his eye, and you can see the primal urge to survive for a being that has been alive a long time and wants to live a much longer time.

They aren't dead yet!  If you get them down chop off their damn heads, legs and arms!

He screams frothy spit on his lip.
This message was last edited by the player at 15:48, Mon 14 Apr 2014.
GM
GM, 686 posts
Kind and Benevolent
Mon 14 Apr 2014
at 16:21
  • msg #116

Re: The Game

In reply to James (msg # 115):

The remaining RedCap closes with surprising speed, aiming its pike directly at Conrad.  The Gnome parries with his axe just in time.
Conrad Deepsavior
player, 568 posts
Naval Officer
Well-meaning Lunkhead
Mon 14 Apr 2014
at 16:45
  • msg #117

Re: The Game

In reply to GM (msg # 116):

"Think you can handle that?" Conrad grunts, finding time to answer James while batting down the gleaming pike a Redcap tried to introduce to his face. "The lads an' I will knock them down, and you can saw off their heads. That way you're never interacting with something that's actively trying to kill you."
This message was last edited by the player at 16:45, Mon 14 Apr 2014.
Uthor son of Magnusson
player, 410 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 14 Apr 2014
at 16:48
  • msg #118

Re: The Game

Uthor swings his axe at the redcap as its spear darts out at Conrad.

[Wild Attack 7]

[OOC]Would be helpful to know the Parry value.  Assuming the attack hits, the following happens.[/OOC]

The redcap raises its spear just in time, but the force of the blow knocks it off balance.

[Damage 5 - Shaken]
James
player, 612 posts
AKA Rhaveen Blackwood
Mon 14 Apr 2014
at 19:36
  • msg #119

Re: The Game

In reply to Uthor son of Magnusson (msg # 118):

James smiles like a cat... as toothy as his grin was, more like a shark.

With pleasure.
This message was last edited by the player at 19:37, Mon 14 Apr 2014.
GM
GM, 687 posts
Kind and Benevolent
Tue 15 Apr 2014
at 00:51
  • msg #120

Re: The Game

In reply to James (msg # 119):

~COMBAT ROUND~

Uthor & AutoGnome - Jack of Hearts
Redcap - 5 of Hearts and 6 of Hearts
Conrad & Crew - 4 of spades
James - 2 of hearts

The RedCap to the South is down and bleeding profusely.
One RedCap from the North is down, the other is engaged in Melee with both Conrad and Uthor (Parry 6, Toughness 5)
Uthor son of Magnusson
player, 411 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Apr 2014
at 02:29
  • msg #121

Re: The Game

The AutoGnome drops its carbine and clicks the handaxe out of its waist slot.  Its arm spins around with a pneumatic hiss, landing a blow on the startled redcap.

[Fighting 6 (+2 gang-up, -2 multi-action.  The modifier in the dice roller was incorrect, so I corrected it here.)]

The axe bites into the creature's chest, causing blood to pour from the wound.

[Damage 6]

[OOC]Not sure if this drops the redcap or not, but it should inflict a wound, killing a normal extra.[/OOC]
GM
GM, 688 posts
Kind and Benevolent
Tue 15 Apr 2014
at 11:37
  • msg #122

Re: The Game

In reply to Uthor son of Magnusson (msg # 121):

The third RedCap goes down flat on his back, grin still plastered on his crooked-tooth mouth.

~~END COMBAT~~
James
player, 613 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 12:22
  • msg #123

Re: The Game

In reply to GM (msg # 122):

James removes his poisoned axe and with disturbing savagery cuts the heads arms and legs off of the redcaps.  He throws the parts in random directions as far as he can throw them.  He asks Connie to help him dig a hole.

all of the heads go into the hole and are buried.  The torso's are then piled up.

Connie give me some of that brandy stuff.  I'm burning the torsos.
This message was last edited by the player at 12:23, Tue 15 Apr 2014.
GM
GM, 689 posts
Kind and Benevolent
Tue 15 Apr 2014
at 12:50
  • msg #124

Re: The Game

In reply to James (msg # 123):

James goes about the grisly business of hacking up the three RedCaps... and with good reason.

You notice as soon as you begin that they have already stopped bleeding and their wounds have begun to knit.

Quickly you separate their parts and toss the limbs away.  The heads are buried in a shallow grave and the torsos set aflame.
Conrad Deepsavior
player, 569 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 12:50
  • msg #125

Re: The Game

In reply to James (msg # 123):

Conrad blinks, but provides the requested brandy.

"Who knew you had the heart of a warrior in you?" he grins. "Now we just need to channel that fury into living targets."

Conrad, Magni, and Hom reload their weapons.

"That wasn't so bad," Conrad continues. "Onward to the keep, then. Or is there more to this than meets the eye?"
James
player, 614 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 13:20
  • msg #126

Re: The Game

In reply to Conrad Deepsavior (msg # 125):

No matter what he says, I am my father's son.  As unhappys as that makes both of us.  That was way too easy.

He says straightening up and wiping his hands off.  He coughs at the smell of burning redcap.

If this is all there is to the redcaps then their reputiation is greatly inflated.  That being said; those templars didn't die and impale themselves... the only thing I can assume is that the redcaps did it, meaning they defeated an entire force of heavily armed humans.  Be extremely wary.

If we stay we can make sure that the redcaps don't somehow regenerate from this...


He motions at the stinking pile of ash and spits

But I don't know how long we would have to wait to be ensured of our safety.  So I say we press forward and maybe we can dump the hand and get back to the ship before whatever is going to happen happens.

He reloads the needle gun, and says with a lopsided grin

So where to fireface?
This message was last edited by the player at 13:23, Tue 15 Apr 2014.
Conrad Deepsavior
player, 571 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 13:25
  • msg #127

Re: The Game

In reply to James (msg # 126):

Conrad stoops to scoop up three white hats splattered with blood. He slips them onto the carabiner hanging from his armor's grappling hook attachment.

I'll bleach every one of these I find, he muses.

"To the keep," Conrad says, his expression as grim as the trophies now hanging from his armor. "We're completing our mission."
This message was last edited by the player at 13:26, Tue 15 Apr 2014.
GM
GM, 692 posts
Kind and Benevolent
Tue 15 Apr 2014
at 13:46
  • msg #128

Re: The Game

In reply to Conrad Deepsavior (msg # 127):

Reloaded and ready, you press on down the path.

It's only a minute or two later that you hear more rustling in the woods.  The voices are back.
Conrad Deepsavior
player, 573 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 13:53
  • msg #129

Re: The Game

In reply to GM (msg # 128):

Conrad sighs.

"James, in your opinion, would setting the woods on fire get rid of the Redcaps?"
James
player, 615 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 14:02
  • msg #130

Re: The Game

In reply to Conrad Deepsavior (msg # 129):

I don't know, maybe.  They just told us that taking their caps was a mistake.  Maybe that is how they survived.  Watch my back.

He snatches the hats off of Conrad and pours some alcohol from his healing pouch on them, strikes a match and sets them on fire as well.  He speaks in the strange language of the low fey.
This message was last edited by the player at 14:03, Tue 15 Apr 2014.
Uthor son of Magnusson
player, 412 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Apr 2014
at 14:12
  • msg #131

Re: The Game

The AutoGnome reloads its carbine as it and Uthor walk along with the group.

I knew I had a bad feeling about those hats.
Conrad Deepsavior
player, 574 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 14:23
  • msg #132

Re: The Game

In reply to Uthor son of Magnusson (msg # 131):

Conrad looks irritated.

"They're hats. We can cleave off their heads but not their hats?"

He glares at no one in particular.

"Is everything feyic so ridiculous?"

Conrad continues to march toward the keep, not bothering to stop while James addresses the voices.

"Fight and die if it pleases you,," he says to the wilderness, power axe in hand. "But nothing you can do will stop me from putting that cursed hand back where it belongs."
James
player, 617 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 14:37
  • msg #133

Re: The Game

In reply to Conrad Deepsavior (msg # 132):

James fixes Conrad with a withering glare.

The fey realms are home to powerful magic that you cannot fathom.  You would be wise to remember that when dealing with fey; gnome.

He looks at Uthor

If fireface isn't stopping for us to burn the hats, please have the autognome carry them so we can assure they are burned?  Next time we kill them... i'm certain there will be a next time we burn the heads and bury the bodies.

Reload gentlemen.  We will need it.  Stay close if they can splinter our group we are in trouble.


He continues with the group.
This message was last edited by the player at 14:37, Tue 15 Apr 2014.
Uthor son of Magnusson
player, 413 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Apr 2014
at 14:40
  • msg #134

Re: The Game

Uthor nods, and the AutoGnome reaches out its arms to hold the burning hats as the fire quickly washes over them.  This is, of course, assuming that the AutoGnome is sufficiently fireproof.
James
player, 619 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 15:44
  • msg #135

Re: The Game

In reply to Uthor son of Magnusson (msg # 134):

Beginning to wonder if we are better served capturing them.  I think I could have some fun experimenting on a redcap.
GM
GM, 697 posts
Kind and Benevolent
Tue 15 Apr 2014
at 16:01
  • msg #136

Re: The Game

In reply to James (msg # 135):

The AutoGnome holds the hats over the flames.  They catch and go up surprisingly quickly.

There are screams from the woods around you.



There is a pause, then the voices start again.



There is rustling in the woods as they run along the path to get ahead of you.
This message was last edited by the GM at 16:02, Tue 15 Apr 2014.
James
player, 620 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 17:11
  • msg #137

Re: The Game

In reply to GM (msg # 136):

They're coming again.  Ready yourselves.  They seemed sarcastically unhappy that I burned their hats.  Not sure if its real or not.

James nocks an arrow.
Uthor son of Magnusson
player, 415 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Apr 2014
at 17:35
  • msg #138

Re: The Game

Uthor readies himself, drawing his blade.  The AutoGnome raises its carbine.

[OOC]Note: Uthor periodically winds the AutoGnome while we are walking out of combat.[/OOC]
Conrad Deepsavior
player, 580 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 19:08
  • msg #139

Re: The Game

In reply to Uthor son of Magnusson (msg # 138):

Conrad does a quick check on him ammunition: three cartridges on his person for rapid reloading, three more already loaded (one in the carbine, one in each of his two pistols), and eight being carried among the other gnomes' gear, for a total of 14 unspent cartridges.

He nods and trades his axe for his carbine once more.

"When they told me duty wasn't always easy, I somehow doubt this is what they had in mind."

Conrad grins slightly at the prospect of combat.

I haven't felt so utterly alive since... well, since before the transfer. Funny what a set of fancy armor and a good arsenal can do for a gnome's state of mind.

Aloud, however, all his says is: "Let them come. There's plenty of bullets for everyone."
This message was last edited by the player at 21:26, Tue 15 Apr 2014.
James
player, 623 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 21:25
  • msg #140

Re: The Game

In reply to Conrad Deepsavior (msg # 139):

James relays Conrad's speech to the trees.

He gestures grandly at Conrad


That should get their attention.  Next time I will be more thorough.
GM
GM, 702 posts
Kind and Benevolent
Wed 16 Apr 2014
at 10:54
  • msg #141

Re: The Game

In reply to James (msg # 140):

The reply comes quickly:

"REDCAP!  BLA HA HA HA!"

At that, your foes leap out of the woods to the North.  Unless you're mistaken, the three miserable wrinkly creatures with dull glowing eyes and smiles that would make a demon clown cringe are the exact same you dispatched earlier.

They attack.

COMBAT

The disposition is as shown in OOC box.  Three RedCaps are to the North (up), meaning they can engage only Conrad, Hom and Magnis unless they go back into the woods.

RedCaps - Black Joker! - 1st
James - Queen of Clubs
Conrad & Gnomes - Jack of Diamonds
RedCaps - Jack of Hearts
Uthor & Jeeves- 10 of Spades

The Redcaps close immediately, cackling and repeating their favorite word.

"REDCAP!"

Two engage Conrad, poking at him with their pikes, while one slips past and tries to jab Magnis.

It's possible that you're too good for their poking, but equally possible that they're just messing around...
James
player, 627 posts
AKA Rhaveen Blackwood
Wed 16 Apr 2014
at 14:42
  • msg #142

Re: The Game

In reply to GM (msg # 141):

James will hold until Connie and the gnomes have gone.
Conrad Deepsavior
player, 584 posts
Naval Officer
Well-meaning Lunkhead
Wed 16 Apr 2014
at 14:53
  • msg #143

Re: The Game

In reply to James (msg # 142):

Conrad drops his carbine, activates his power axe, takes a half-step toward the elder if his weapon can't reach on its own, and attempts to cut the elder recap in half.

[Fighting: 3] BENNY -> [Fighting: 7]

The blow connects, leaving the elder shaken (and maybe wounded, too).

[Damage: 10]

Magni and Hom each take a few steps backward and take aim at the elder, to improve their chances of not shooting Conrad when they discharge their weapons.
James
player, 629 posts
AKA Rhaveen Blackwood
Wed 16 Apr 2014
at 19:33
  • msg #144

Re: The Game

In reply to Conrad Deepsavior (msg # 143):

With a shockingly feirce and hauntingly beautiful battle cry James looses and arrow at the Redcap that poked at Magni.

The arrrow takes the redcap in the throat (shooting 6) (damage 12).

The redcap tries to say its catchphrase but gurgles as blood fills its mouth

RED BLRGHGRHRGHRGHRGH

the redcap collapses.

James spits on its {temporary} corpse

That was for Modi.

He winks at Magni.  James steps back two squares to be one square behind Uthor and the autognome.
GM
GM, 708 posts
Kind and Benevolent
Thu 17 Apr 2014
at 16:25
  • msg #145

Re: The Game

In reply to James (msg # 144):

Two RedCaps being down, the third presses on as if he doesn't care.

He jabs at Conrad once more, but misses entirely.
Uthor son of Magnusson
player, 419 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 17 Apr 2014
at 17:40
  • msg #146

Re: The Game

The AutoGnome drops the carbine and draws its axe, moving with Uthor to engage the remaining redcap.  It spins its arm around and brings the handaxe down on the enemy, but the vile fey ducks out of the way just in time.

[Wild Attack 4]

Uthor anticipates the redcap's maneuver, swinging his handaxe in an arcing blow that catches the creature directly in the neck.  Blood sprays out, and the redcap crumples to the ground.

[Wild Attack 8]
[Damage 14]
GM
GM, 709 posts
Kind and Benevolent
Thu 17 Apr 2014
at 18:51
  • msg #147

Re: The Game

In reply to Uthor son of Magnusson (msg # 146):

Just as Uthor downs his opponent, one of the other two begins to clamber slowly to it's feet, resting on it's pike.  Before your eyes, wounds heal, bones knit and the bleeding stops...

"REDCAP!" he points out.

COMBAT ROUND... AGAIN

Two RedCaps are down, one is standing and Shaken.

James - 9 of Clubs - 1st
Redcaps - 7 of Clubs,
Conrad - 5 of Hearts
Redcaps - 4 of Hearts
Uthor - 4 of Diamonds
James
player, 630 posts
AKA Rhaveen Blackwood
Thu 17 Apr 2014
at 19:17
  • msg #148

Re: The Game

In reply to GM (msg # 147):

Finish them once they are down.  Chop their damn heads off.  Lets see them stand up from that.

With a flourish James produces an arrow knocks it to his bow and shoots to the right of the standing redcap.  He curses in fey.

The redcap smiles at his frustration

Redcap.  He agrees.

You know, I don't condone genocide... but I'm beginning to understand it!
Conrad Deepsavior
player, 587 posts
Naval Officer
Well-meaning Lunkhead
Thu 17 Apr 2014
at 20:47
  • msg #149

Re: The Game

In reply to James (msg # 148):

"You can't break a promise, or you die," Conrad says, "Is there a similar action that causes Redcaps to wither?"
GM
GM, 711 posts
Kind and Benevolent
Mon 21 Apr 2014
at 16:03
  • msg #150

Re: The Game

In reply to Conrad Deepsavior (msg # 149):

The RedCap lunges at Conrad, just barely missing him this time.
James
player, 632 posts
AKA Rhaveen Blackwood
Mon 21 Apr 2014
at 17:10
  • msg #151

Re: The Game

In reply to GM (msg # 150):

Nothing comes to mind Connie... usually we just lock them up and throw away the key.
Conrad Deepsavior
player, 588 posts
Naval Officer
Well-meaning Lunkhead
Mon 21 Apr 2014
at 21:32
  • msg #152

Re: The Game

In reply to James (msg # 151):

Conrad obliterates the remaining Redcap.

[Attack (Power Axe): 19]
[Damage (Power Axe): 13]

Magni and Hom lop off his head and the heads of the other Redcaps, toss them in a pile, and douse them with Brandywine. Conrad gestures for James to do the honors of burning them.

"This time, we're going to sit here and watch them for a little bit," Conrad orders. "If we have to stake the heads onto sticks and carry them with us like flaming torches, we will... but I'd rather not."

He pauses as a thought occurs to him.

"James, what causes the healing? Is it their blood? Could it be used to heal others?"
This message was last edited by the player at 21:34, Mon 21 Apr 2014.
Uthor son of Magnusson
player, 420 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Apr 2014
at 02:48
  • msg #153

Re: The Game

Be sure you burn the hats, just in case.
GM
GM, 712 posts
Kind and Benevolent
Tue 22 Apr 2014
at 18:22
  • msg #154

Re: The Game

In reply to Uthor son of Magnusson (msg # 153):

The headless bodies, the bodiless heads and the hats are all burned.

You leave the smouldering pile and watch it.

Sure enough, before too long, there are signs that the charred flesh is beginning to renew...
Conrad Deepsavior
player, 589 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Apr 2014
at 18:27
  • msg #155

Re: The Game

Are the heads growing back on the headless bodies, or are new bodies sprouting from the heads, or both?
GM
GM, 713 posts
Kind and Benevolent
Tue 22 Apr 2014
at 18:29
  • msg #156

Re: The Game

In reply to Conrad Deepsavior (msg # 155):

A little of column A a little of column B, but there will be the same total number of RedCaps (3).
Conrad Deepsavior
player, 590 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Apr 2014
at 18:33
  • msg #157

Re: The Game

In reply to GM (msg # 156):

If I separate the heads permanently from the bodies, such as by carrying them, will the body grow a new head? With the head grow a new body?
Conrad Deepsavior
player, 591 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Apr 2014
at 18:35
  • msg #158

Re: The Game

In reply to Conrad Deepsavior (msg # 157):

Conrad draws his knife and shoves it through the regenerating Redcap's heart. He leaves it there, and motions for Hom and Magni to do the same to the other two.

"A recurring wound might do it," he growls. "Every time it beats, it'll skewer itself anew."

He looks at the forest around him.

"If it works, we'll need to make some stakes."
This message was last edited by the player at 18:35, Tue 22 Apr 2014.
James
player, 634 posts
AKA Rhaveen Blackwood
Tue 22 Apr 2014
at 18:50
  • msg #159

Re: The Game

In reply to Conrad Deepsavior (msg # 158):

Connie how much time do you want to spend on this?  I love the way you are thinking... If we want to harness their powers, we will have to research them.  Meaning we need to restrain them and get them back on the sub.  Otherwise we will have to stay here and continuously kill them until we can figure out a good way to fix this.

Permanent restraint may be the way to go.

Hold on a second.
  James says to Hom.  He speaks quickly to Connie

They are still in process of regenerating.  Lets test your idea of the recurring wound on two of them.  Keep an eye on those.  Why don't you and I play with the third redcap.  Its going to be a grim and bloody business but if we understand their regeneration we can stop them from it.

He smiles with an evil but excited gleam in his eye.

I'm going to be the first fey to harness the powers of a redcap.
Conrad Deepsavior
player, 592 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Apr 2014
at 19:12
  • msg #160

Re: The Game

In reply to James (msg # 159):

"I don't want to spent much time on this," Conrad sighs, "But if we can't kill these three, we'll never survive the huge swarm that the book describes, and to get the keep and back was written to be a multi-day journey. Learning now, when there are few, is for the best."

He nods at Hom, who keeps his knife, though Magni skewers the second Redcap like Conrad did the first.

Conrad nods at James and watches the third one slowly come back to life.

"What do you want to try first?"
Uthor son of Magnusson
player, 421 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Apr 2014
at 19:31
  • msg #161

Re: The Game

Uthor and the AutoGnome stand by, Axes readied, waiting to strike if the redcaps get too active.  He periodically winds the AutoGnome when needed.
GM
GM, 714 posts
Kind and Benevolent
Wed 23 Apr 2014
at 13:14
  • msg #162

Re: The Game

In reply to Uthor son of Magnusson (msg # 161):

James and Conrad crouch over the wrinkled and filthy forms of downed RedCaps while Uthor and the AutoGnome see to hacking up the third whenever he rouses.

From what you can tell, it takes only a few moments for them to regenerate, longer for more grievous wounds like decapitation or burning.  When you stab them in the heart, they'll be back on their feet within a matter of seconds (a few combat actions).  Decapitation takes a few minutes.

The ones skewered through the heart DO come back though, and you're forced to repeatedly stab them to keep them down.  The heart will stop, then start again and they will flail about before you drown them in their own blood.

No matter what, you cannot seem to wipe that godawful smirk off of their faces.

By this point, you're coated in blood and you're intimately aware that you'll feel the burn in your stabbing muscles come morning.

Between gurgled calls of "Redcap!" from the fallen, you think you can hear movement in the woods, though no more attackers appear for the moment.
Conrad Deepsavior
player, 593 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 13:30
  • msg #163

Re: The Game

In reply to GM (msg # 162):

Conrad allows Alveris to take over for him in the stabbing department while he stretches and thinks aloud.

"So, what do we know about these things? Nothing's immortal...fire doesn't work. Normal blades don't work. Poisons don't work. Crushing blows? Something else?"

He unsheathes the runic claymore that was captured on the Templar's ship, and holds it unsteadily using two hands.

"Feyic magic for a feyic foe. Let's see what happens..."

Conrad uses the sword to laterally bisect one of the redcaps in a single hefty swing.
This message was last edited by the player at 13:30, Wed 23 Apr 2014.
GM
GM, 715 posts
Kind and Benevolent
Wed 23 Apr 2014
at 15:04
  • msg #164

Re: The Game

In reply to Conrad Deepsavior (msg # 163):

The sword cuts beautifully, as if it had a sharpened blade, but nothing more special than that.  As you watch, the RedCap begins to regenerate just as with a normal blade.

There is one exception, however.  In cutting through the RedCap, the blade passed through one of the creatures iron shoes.  This metal it cut through as if it weren't there.
James
player, 637 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 15:20
  • msg #165

Re: The Game

In reply to GM (msg # 164):

I think restraint may be the best way to go. Maybe we carry them back to the ship and throw them in a cell or something.

Remember what I told you Connie... Bleed yes.  Die... not so much.

James
player, 638 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 15:22
  • msg #166

Re: The Game

In reply to James (msg # 165):

Or interrogation... though tell me how to kill you certainly lacks in finesse.
James
player, 639 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 15:26
  • msg #167

Re: The Game

In reply to James (msg # 166):

Though I do like the idea of chaining them up, an throwing them in a room in the sub and then flooding it.  Lets see the little assholes regenerate from that.

He halfheartedly kicks a head from a previous experiment down the road
.
Conrad Deepsavior
player, 594 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 16:05
  • msg #168

Re: The Game

In reply to James (msg # 167):

"Can we drown them? For now we might need to chain them up and move on..."
This message was last edited by the player at 16:06, Wed 23 Apr 2014.
James
player, 641 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 16:54
  • msg #169

Re: The Game

In reply to Conrad Deepsavior (msg # 168):

You know about as much about these things as I do.  I must say I get a 'pulling wings off of a fly' kind of thrill from doing this but these guys are a pain in the ass.

Problem is... do any of us have chains on us?  Alveris?  Any help here?

Conrad Deepsavior
player, 595 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 17:12
  • msg #170

Re: The Game

In reply to James (msg # 169):

Conrad smiles at the sword, wipes it clean, and returns it to its scabbard.

"We're getting nowhere fast and wasting time. So far they have been unable to harm us. Recall, in the book they didn't seem to be a huge problem until night fell."

He glances up at the sun and sighs.

"When we separate the heads from the bodies, only one Redcap is restored, not two. Behead them and leave the heads, but take the bodies with us. When they grow new heads, behead them again. It's taking them several minutes each time, so we should be able to walk and slay at the same time."

"Unless you have a better idea?"
James
player, 642 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 18:04
  • msg #171

Re: The Game

In reply to Conrad Deepsavior (msg # 170):

I have a bad feeling about this... I think we should properly restrain them, meaning back to the boat and hit it in the morning... Maybe get sven to weld them into a box or something.  These guys can be as elusive as they are difficult to kill.
Conrad Deepsavior
player, 596 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 18:18
  • msg #172

Re: The Game

In reply to James (msg # 171):

"We're supposed to return the hand, not capture the island's residents," Conrad says. "And I don't want these things mucking about the ship. You saw what the gremlin did."

"If you're proposing we weigh them down and toss them into the ocean, though... that I could see some merit to."
This message was last edited by the player at 18:19, Wed 23 Apr 2014.
James
player, 643 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 18:58
  • msg #173

Re: The Game

In reply to Conrad Deepsavior (msg # 172):

Lets split the difference.  Have Sven weld them in a box and throw the box in the ocean.  I like it!
This message was last edited by the player at 18:58, Wed 23 Apr 2014.
Conrad Deepsavior
player, 597 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 19:29
  • msg #174

Re: The Game

In reply to James (msg # 173):

Assuming the Redcaps can be bound, Conrad will continue the journey toward the keep, dragging the bound Redcaps with them.
James
player, 644 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 20:36
  • msg #175

Re: The Game

In reply to Conrad Deepsavior (msg # 174):

One second.  I want to try one last thing.


He grabs the polearms from the redcaps, he tosses one onto the smoldering pile of corpses fans it to fire he takes one of the polarms for himself, and tosses the other to Uthor.

Here this will serve you better than that dinky axe.  If one of them doesn't recover, then we know to burn the other two.  If not... then we have new weapons. 

/ooc I want to burn something else but have a question first /ooc
Conrad Deepsavior
player, 598 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 20:37
  • msg #176

Re: The Game

In reply to James (msg # 175):

Conrad nods slowly.

"And, more to the point, they won't be armed."
James
player, 646 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 20:41
  • msg #177

Re: The Game

In reply to Conrad Deepsavior (msg # 176):

James steps close to Conrad and lowers his voice
Uthor son of Magnusson
player, 422 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 23 Apr 2014
at 20:49
  • msg #178

Re: The Game

Notice 7 to hear what James is saying.
Conrad Deepsavior
player, 599 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 20:50
  • msg #179

Re: The Game

In reply to Uthor son of Magnusson (msg # 178):

Conrad nods at James.

"I'm all for restraining them, but if their nails and teeth are as sharp as they look, we need steel for that. I didn't bring iron chains with me. Did anyone else?"
James
player, 647 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 21:14
  • msg #180

Re: The Game

In reply to Conrad Deepsavior (msg # 179):

Fresh out all I would have are chemical sedatives... which we have proven ineffective.  I hate these things.  Thats why I think we go to back to the ship.  Not the fastest method but the most certain.
Conrad Deepsavior
player, 600 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 21:34
  • msg #181

Re: The Game

In reply to James (msg # 180):

"Dealing with these three won't help us handle the swarm. Best bet is to return the hand and hopefully that will make them calm down."
James
player, 648 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 21:51
  • msg #182

Re: The Game

In reply to Conrad Deepsavior (msg # 181):

Dumb question... Can't we just...

He drives a pike through a regenerating redcaps face and flicks the top half of its skull down the road.

chuck the hand in the woods and call it a day?
Conrad Deepsavior
player, 601 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Apr 2014
at 21:53
  • msg #183

Re: The Game

In reply to James (msg # 182):

Conrad looks tempted for a moment, but ultimately shakes his head.

"Without a cold iron container, it would continue to create more of those parts-craving zombie men. That's the kind of thing that eventually catches up to you if you ignore it and pray it goes away on its own."
GM
GM, 716 posts
Kind and Benevolent
Thu 24 Apr 2014
at 11:36
  • msg #184

Re: The Game

In reply to Conrad Deepsavior (msg # 183):

The RedCap polearms are mostly metal, so they don't burn very well.  However, the haft does blacken enough that you can break it in half.  This seems to have no measurable effect on the RedCaps.
James
player, 650 posts
AKA Rhaveen Blackwood
Thu 24 Apr 2014
at 16:12
  • msg #185

Re: The Game

In reply to GM (msg # 184):

OK Connie.  I'm out of ideas lets go.  Do we want to let one regenerate and interrogate it?
Conrad Deepsavior
player, 602 posts
Naval Officer
Well-meaning Lunkhead
Thu 24 Apr 2014
at 16:22
  • msg #186

Re: The Game

In reply to James (msg # 185):

"They just blather endlessly. What would the point be? Bind them and keep an eye on them. Being dead can't be much fun. Maybe they'll behave."
James
player, 652 posts
AKA Rhaveen Blackwood
Thu 24 Apr 2014
at 19:03
  • msg #187

Re: The Game

In reply to Conrad Deepsavior (msg # 186):

You mean to bind them and let them regenerate? Wait a second...

James takes the rope and decapitates a redcap, he wraps the rope several times around the body and across the stump of the neck then he tightens it tightly.

Lets see what happens now.
This message was last edited by the player at 19:04, Thu 24 Apr 2014.
GM
GM, 718 posts
Kind and Benevolent
Fri 25 Apr 2014
at 02:43
  • msg #188

Re: The Game

In reply to James (msg # 187):

After the blood stops spurting, a new head begins to reform on the RedCap.

It's quite frankly a horrible process to watch as a small pinkish bud expands and lengthens, wrinkles and pulsates then finally grows horribly skewed teeth, purple lips, hateful eyes and a white scraggly beard.

The creature looks up at you with an evil leer, but doesn't bother to struggle against its bonds just yet.  It mouths a word silently, 'RedCap'.
James
player, 654 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 12:08
  • msg #189

Re: The Game

In reply to GM (msg # 188):

He speaks to the redcap

He holds up the heart that he had cut out of the redcap and tosses it lightly over his shoulder.


He smiles with bad intentions.  Intimidate 7

/ooc I gave myself +2 to intimidate because I have been hacking them up all day /ooc
GM
GM, 720 posts
Kind and Benevolent
Fri 25 Apr 2014
at 12:33
  • msg #190

Re: The Game

In reply to James (msg # 189):

The RedCap chokes and gurgles on blood and spittle, but its smile never wavers.

It whispers something hoarsely at James but only he can hear it and even then he has to put his ear dangerously close to the creature's lips.
James
player, 655 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 13:20
  • msg #191

Re: The Game

In reply to GM (msg # 190):

James sighs heavily.

in gnomish

Connie do you think its worth trying to make them walk a while or do we stick to the plan.
Conrad Deepsavior
player, 604 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 13:35
  • msg #192

Re: The Game

In reply to James (msg # 191):

"One more test."

Conrad lops the head off a Redcap, holds the head in his left hand, and the body in his right hand, and waits to see which part regenerates.
GM
GM, 722 posts
Kind and Benevolent
Fri 25 Apr 2014
at 15:10
  • msg #193

Re: The Game

In reply to Conrad Deepsavior (msg # 192):

After a moment or so, a new head begins to bud on the body of the RedCap.
Conrad Deepsavior
player, 606 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 15:20
  • msg #194

Re: The Game

In reply to GM (msg # 193):

Conrad sighs and hands the head to James.

"Apparently we can keep pieces of the Redcaps. Do fey have any way to extract knowledge out of a brain? We seem to have an infinite supply."

"Either way, we need to get moving. I don't know what to do to these things to make them stay good, and I want to reach the keep -- or a more defensible area -- before nightfall."

A thought occurs to him.

"Why didn't these things attack the men on the ship? They were allowed to leave with the hand..."
James
player, 656 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 15:49
  • msg #195

Re: The Game

In reply to Conrad Deepsavior (msg # 194):

James shakes his head

No Connie, no magical brain extraction technology...  These things are not omniscient... just annoying.  So maybe they snuck away.  Or it is possible that whoever has employeed these redcaps wanted the hand to get out.  Either way I'm certain we can find out more when we reach the keep.


I have another couple of ideas... I'm... almost... beginning to feel bad.




Almost.


James takes one Redcap, cuts his nails so no more claws (do these regenerate?  If not he declaws all of them).  He sharpens a stake, ties a noose around its neck and strings it up into the tree, He ties the hands of the redcaps behind him and his feet infrong of him (imagine hanging from your neck with your feet infront of you and your hands behind you.

He takes the other redcap and deftly snaps his neck he then takes the loosened neck and ties it to the body in such a way that once it heals it snaps again.

He takes a third redcap and ties its hands over its head, and wraps the rope tightly around its chest; constricting every time the redcap breathes.  However not enough to do damage, just enough to suffocate it and/or kill it via high blood pressure... like a python.  The then ties it off and watches.


/ooc Jon I don't like the thoughts you are making me think. /ooc
GM
GM, 723 posts
Kind and Benevolent
Fri 25 Apr 2014
at 15:57
  • msg #196

Re: The Game

In reply to James (msg # 195):

James spends some time carefully preparing his totally reasonable and not at all creepy 'restraint methods' on the three RedCaps.  He first discovers that trimming their claws A) Requires help to hold them down, B) more or less removing their fingers since the claws are sharp and hard as hell and C) they do regrow.

He gives up on this and goes about hanging one RedCap, breaking the neck of and hog-tying another and just wrapping up the third.

The end result is that you have one RedCap strung from a tree gagging continually and one RedCap wrapped completely in rope (you apparently brought lots of rope).  You are able to tie him tightly enough that he probably can't breathe so he just lies there motionless.  Alive, dead or unconscious you cannot tell.

The broken-neck RedCap sort of twists and contorts as he heals, thereby getting his head out of the tie.  You take turns chopping his head off in shifts to keep him down.
James
player, 659 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 16:05
  • msg #197

Re: The Game

In reply to GM (msg # 196):

James, being far too pretty to be creepy gestures grandly to a scene that would make the Marquis Du Sade blanche

He checks the breathing and vital signs of the wrapped redcap.

There you have it.  Maybe the python method is the best way to go.
Conrad Deepsavior
player, 607 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 16:23
  • msg #198

Re: The Game

In reply to James (msg # 197):

"Whatever works. Let's get a move on it."
Uthor son of Magnusson
player, 423 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 25 Apr 2014
at 16:25
  • msg #199

Re: The Game

Uthor nods, ready to move on.

He winds the AutoGnome.
James
player, 660 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 17:12
  • msg #200

Re: The Game

In reply to Uthor son of Magnusson (msg # 199):

I find your lack of enthusiasm towards my safety disturbing Connie.

Lets bundle up these redcaps and get a move on.

Conrad Deepsavior
player, 610 posts
Naval Officer
Well-meaning Lunkhead
Mon 28 Apr 2014
at 00:57
  • msg #201

Re: The Game

In reply to James (msg # 200):

Conrad helps bind the Redcaps and leads the group onward toward the keep and/or the next challenge, eager to put the withered hand, the Redcaps, and the island behind him.
James
player, 662 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 11:51
  • msg #202

Re: The Game

In reply to Conrad Deepsavior (msg # 201):

James takes one peice of rope and binds it around the redcaps necks choking off the Jugular.

No kill like overkill right?

He flashes a wan smile at Conrad
GM
GM, 725 posts
Kind and Benevolent
Mon 28 Apr 2014
at 12:01
  • msg #203

Re: The Game

In reply to James (msg # 202):

You take a few more moments to gag, strangle and bind the two untied RedCaps.  One of them manages to get out a few choked words to James before his face turns red then purple, but you can't make out any details.


You line the three packages beside the path and recollect your gear and yourselves.

Although you've only been at the business of hacking up RedCaps for what seemed like a little while, the path before you seems darker than it did when you began.

The sun above doesn't seem to have moved any faster than normal, but there are ominous clouds on the horizon and a strange shadowy haze moving ahead of it.
James
player, 663 posts
Mon 28 Apr 2014
at 13:08
  • [deleted]
  • msg #204

Re: The Game

This message was deleted by the player at 13:08, Mon 28 Apr 2014.
James
player, 664 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 13:11
  • msg #205

Re: The Game

In reply to GM (msg # 203):

I've heard that line of bullshit before on this trip.  He says straightening up from his work.

He relays the redcaps words to the team.

Whatever is in that castle is going to be decidedly unpleasant.  Lets get this over with.
Conrad Deepsavior
player, 611 posts
Naval Officer
Well-meaning Lunkhead
Mon 28 Apr 2014
at 13:23
  • msg #206

Re: The Game

In reply to James (msg # 205):

Conrad nods.

"We knew that going in. Let's go... I want shelter over us before the storm breaks."
James
player, 665 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 14:04
  • msg #207

Re: The Game

In reply to Conrad Deepsavior (msg # 206):

Agreed.  Lets go.
GM
GM, 726 posts
Kind and Benevolent
Mon 28 Apr 2014
at 18:59
  • msg #208

Re: The Game

In reply to James (msg # 207):

You leave your 'captives' beside the trail and press on, undaunted by the encroaching gloom.

For a quarter hour or so, nothing surprising happens.  The path curves gradually around the circumference of the island and the forest continues to be eerily quiet.  Only the breeze in the trees and your own footfalls keep you company.

Alveris attempts to lighten the mood by offering bits of his more notable adventures, but even he is quieter than usual.

You round a corner and in the distance make out what looks to be a pile of something soft white and red.  You take a few cautious steps closer until you can make out more detail.  It appears to be a pile of dead sheep blocking the path.  From the looks of them, they haven't been dead long.

To the East, you hear someone whistle.  Magnis and Hom ready their weapons instinctively and everyone tenses for attack.

A few seconds later you hear the whistling again, but now to the East and just behind you.

A little latter the whistle repeats, always to the East of the path and moving back the way you came.
Conrad Deepsavior
player, 612 posts
Naval Officer
Well-meaning Lunkhead
Mon 28 Apr 2014
at 19:22
  • msg #209

Re: The Game

In reply to GM (msg # 208):

"No more games," Conrad mutters. "Stay alert, but let's keep going."
GM
GM, 728 posts
Kind and Benevolent
Wed 30 Apr 2014
at 18:18
  • msg #210

Re: The Game

In reply to Conrad Deepsavior (msg # 209):

You move cautiously forward but meet no resistance.  The whistler moves off down the path the way you came until you cannot hear him any more.

The makeshift barricade is indeed made of the corpses of freshly killed sheep.  It looks as if their throats were slashed or bitten open.
Conrad Deepsavior
player, 615 posts
Naval Officer
Well-meaning Lunkhead
Wed 30 Apr 2014
at 19:06
  • msg #211

Re: The Game

In reply to GM (msg # 210):

Conrad has the autognome -- if Uthor's willing -- clear a path through the sheep, then continues onward past them. It's fairly obvious what did them in, if not why or how.

He does take a moment to consider the "when".

"Freshly killed," he mutters aloud. "None of this makes the least bit of sense."
Uthor son of Magnusson
player, 424 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 30 Apr 2014
at 19:10
  • msg #212

Re: The Game

Nothin' on this island has yet, C'mmander.

Uthor directs the AutoGnome to clear a path, per the Commander's request.
GM
GM, 729 posts
Kind and Benevolent
Thu 1 May 2014
at 12:46
  • msg #213

Re: The Game

In reply to Uthor son of Magnusson (msg # 212):

The AutoGnome sets down his bundle and begins about the work of clearing the carcasses.  It is a somewhat clumsy process, clearly the designers did not have corpse relocation in mind when they programmed the automaton, but it gets the job done.

The work takes only a handful of minutes and you once again have a clear path.
Conrad Deepsavior
player, 616 posts
Naval Officer
Well-meaning Lunkhead
Thu 1 May 2014
at 14:28
  • msg #214

Re: The Game

In reply to GM (msg # 213):

Conrad continues to lead the group onward toward the next inevitable barricade of corpses he'll have to move out of the way.
GM
GM, 730 posts
Kind and Benevolent
Fri 2 May 2014
at 11:47
  • msg #215

Re: The Game

In reply to Conrad Deepsavior (msg # 214):

The group moves through the barricade without much trouble and continues on.

As you walk, the gloom continues to settle in from above and you're fairly certain the temperature has dropped a degree or two.

You walk for a few hours.  The path twists this way and that slightly but clearly curves clockwise around the island.  The walls of pine trees to your side sway sometimes in breezes you cannot feel but otherwise provide only an unbroken green barrier.

An hour or so into this march, Uthor holds up his hand to signal a halt.  The team splays into combat stance, weapons ready.  You listen for a few moments.  In the distance, you hear what sounds like a herd of sheep further inland.  When nothing else materializes, you continue the march.

You stop to rest where the path widens out slightly and there is a large rock on one side to sit on.

The AutoGnome stands mutely with his dead/unconscious/undying load while the rest of you stretch your legs and have a drink or snack before moving on.

Consulting the map, and if your calculations are correct, you might be able to get around 2/3 to 3/4 of the way to the stronghold by nightfall, perhaps to the point of the path branching off to the West.

That is, if the night comes when it should.
This message was last edited by the GM at 11:49, Fri 02 May 2014.
James
player, 671 posts
AKA Rhaveen Blackwood
Fri 2 May 2014
at 12:37
  • msg #216

Re: The Game

In reply to GM (msg # 215):

As James stretches he pulls the gag from the redcaps mouth and speaks with him in the strange language of the redcaps.
GM
GM, 731 posts
Kind and Benevolent
Fri 2 May 2014
at 14:44
  • msg #217

Re: The Game

In reply to James (msg # 216):

The RedCap whispers horsely.
Conrad Deepsavior
player, 617 posts
Naval Officer
Well-meaning Lunkhead
Fri 2 May 2014
at 14:51
  • msg #218

Re: The Game

In reply to GM (msg # 217):

Conrad will want to make camp at any particularly defensible-looking area they come across once the sun begins to dip toward the horizon.
GM
GM, 732 posts
Kind and Benevolent
Fri 2 May 2014
at 15:11
  • msg #219

Re: The Game

In reply to Conrad Deepsavior (msg # 218):

Just as Conrad's thoughts are turning to defensive postures, strategy and fortifications, you hear again the whistling from earlier.  It is a good distance behind you down the path.  As soon as you are all quiet (and armed) the whistling stops but you hear a loud raspy voice call out.

"REDCAP!"

This is followed by a chorus of laughter and at least two other voices repeating "redcap!"
GM
GM, 733 posts
Kind and Benevolent
Fri 2 May 2014
at 15:12
  • msg #220

Re: The Game

In reply to GM (msg # 219):

James asks the prisoner some more questions but once he hears his companions shouting he just grins and grinds his teeth.

"redcap..." he chokes out.
Conrad Deepsavior
player, 618 posts
Naval Officer
Well-meaning Lunkhead
Fri 2 May 2014
at 15:29
  • msg #221

Re: The Game

In reply to GM (msg # 220):

"Lock and load," Conrad sighs, drawing his power axe. "Is there anything we can do to make this less fun for them?"
Alveris Alderis
player, 338 posts
Tantric Troubadour
Notary Public
Fri 2 May 2014
at 19:00
  • msg #222

Re: The Game

In reply to Conrad Deepsavior (msg # 221):

AUTOFOLLOW

Well I'M having fun, aren't you?

Alveris twirls his knives but remains, somehow, out of sight and out of mind.
James
player, 672 posts
AKA Rhaveen Blackwood
Fri 2 May 2014
at 19:12
  • msg #223

Re: The Game

In reply to Conrad Deepsavior (msg # 221):

These things are crazy, I have no clue.  It seems like they enjoy what we did to them in the clearing back there as it makes us 'more like them'... I hate these creatures.  We fight they love it, we don't they kill us and dance in our blood, jump rope with our intestines and they love it.

Must be a hell of a world view.  I still argue to weld them into a box and put them in a flooded room.

Conrad Deepsavior
player, 619 posts
Naval Officer
Well-meaning Lunkhead
Fri 2 May 2014
at 19:31
  • msg #224

Re: The Game

In reply to James (msg # 223):

"I'm not opposed to it. You gotta box handy?"

Conrad sighs, pondering his options.

If we can't kill them anyway, we might as well plow through the night toward the keep. Maybe they ignore apathy? Or maybe they'll stab us as our backs are turned... but if we can't kill them, we'll end up dead anyway if they're serious about killing us. We can't stay up all night stabbing them... we'll need to sleep...

"New plan, troops," Conrad barks in Gnomish. "Might as well make this an all-nighter. Let's get to the keep. Ignore any Recaps you see. Absolutely ignore them. If there's a swarm of them and they mean to kill us, there's not much we can do about it with them healing as rapidly as we've seen. If I'm going to be up all night anyway, we might as well use that time constructively."

"That said, keep your weapons ready. If it's NOT a swarm, we'll need 'em. James? Release that one. We're not taking him with us any further."
Uthor son of Magnusson
player, 425 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 2 May 2014
at 20:14
  • msg #225

Re: The Game

Uthor signals to the AutoGnome, who drops the bundle of redcap and draws the carbine, fully loaded.
James
player, 673 posts
AKA Rhaveen Blackwood
Mon 5 May 2014
at 15:15
  • msg #226

Re: The Game

In reply to Uthor son of Magnusson (msg # 225):

James loads up his needle gun. Knocks an arrow.


Fuck him. Let his friends cut him out
Conrad Deepsavior
player, 620 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 May 2014
at 15:18
  • msg #227

Re: The Game

In reply to James (msg # 226):

Conrad nods and continues onward toward the keep. He does not stop until he 1) reaches the keep or 2) is physically attacked.

"Whistles and chatter and slaughtered sheep?" he says to the rapidly darkening skyline. "You'll have to do better than that. All you've taught me so far is to ignore you."
GM
GM, 734 posts
Kind and Benevolent
Mon 5 May 2014
at 17:15
  • msg #228

Re: The Game

In reply to Conrad Deepsavior (msg # 227):

You dump the bound RedCap and soldier on, this time at a brisker pace, soon leaving the cackles behind.  The whistling, however, follows you.  Always the same distance behind and always a jaunty almost mocking tune.

You march quickly for nearly an hour (OOC:  the morning of fighting, chopping, tying and marching is starting to be felt.  There will be Fatigue checks in the near future) without any company other than the breeze and the whistler from behind.

Before you see the next barrier, you smell the smoke.

You round a bend and see a large pile of logs which have been set ablaze.  It looks to have been hastily built, and if it was once a well-arranged barrier it has since collapsed into a haphazard pile of logs and coals.

It's mostly died down, but the pile of burning logs and smoldering cinders spans the path and is nearly two feet high (to the bellybutton or so of a Gnome).
This message was last edited by the GM at 17:23, Mon 05 May 2014.
Conrad Deepsavior
player, 622 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 May 2014
at 18:00
  • msg #229

Re: The Game

In reply to GM (msg # 228):

"Why are there so many barriers?" Conrad grumbles, pouring himself a glass of Brandywine to keep his spirits up.

Better tired than dead, he muses to himself. If we can't kill them awake, we'll never kill them while groggy, and that whistling not likely to allow us to sleep soundly anyway.
GM
GM, 735 posts
Kind and Benevolent
Tue 6 May 2014
at 11:30
  • msg #230

Re: The Game

In reply to Conrad Deepsavior (msg # 229):

Without warning, a chorus of small voices behind you call out in unison.

"REDCAP!"

A group of RedCaps burst out from around the bend in the path, lead on by a particularly large and grizzled-looking one.

There are a total of four RedCaps now.  Three that are likely the same you've dealt with before and one larger.  The larger RedCap is dressed similarly to his brethren, but that his cap is particularly long and tattered.  It trails down behind his head and flaps behind him as he runs.

Runs?

Yes, the RedCaps are charging down on you, screaming and howling as they do.

COMBAT ROUND

Disposition:

Uthor, Magnis and Hom are standing in a cluster around the AutoGnome nearest the burning barrier.  Conrad is standing off to the side a bit.  James and Alveris are on the other side of the path.

The RedCaps are 20 or so units away (see map).  Normal RedCaps are armed with claws and metal shoes.  The Whistler has his pike.

Uthor - Hold
James - 10 of clubs
Conrad & Gnomes - 9 of diamonds
RedCaps - 6 of hearts
AutoGnome - 4 of hearts
RedCaps - 3 of clubs
This message was last edited by the GM at 11:45, Tue 06 May 2014.
Conrad Deepsavior
player, 623 posts
Naval Officer
Well-meaning Lunkhead
Tue 6 May 2014
at 13:12
  • msg #231

Re: The Game

In reply to GM (msg # 230):

"Redcap?" Conrad retorts, hefting his axe with a smile. "I do believe those are fighting words."
Uthor son of Magnusson
player, 426 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 6 May 2014
at 13:57
  • msg #232

Re: The Game

The AutoGnome raises its carbine and discharges its contents at the charging redcaps.

[Shoot vs. Big Redcap 5, 4, 4]
[Shoot vs. Small Redcap 5, 2, 3]

[Damage vs. Big Redcap 11, 11, 8]
[Damage vs. Small Redcap 10]

Three bullets sink into the large redcap's flesh, sending it reeling back and dropping it to the ground.  Another hits home in one of the small redcaps' foreheads.  It falls in a gush of blood.

Uthor readies his axe, holding for the enemy charge.
James
player, 674 posts
AKA Rhaveen Blackwood
Tue 6 May 2014
at 14:02
  • msg #233

Re: The Game

In reply to Uthor son of Magnusson (msg # 232):

James takes an aim action against the big redcap knowing he will be back up shortly.

Get the small ones keep them the fuck off of me.  Uthor why are you using that peice of shit axe when I gave you a polearm?

He says with a tinge of panic in his voice.
This message was last edited by the player at 14:03, Tue 06 May 2014.
Conrad Deepsavior
player, 626 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 May 2014
at 14:00
  • msg #234

Re: The Game

In reply to James (msg # 233):

Conrad holds his action until a Redcap manages to stumble into slice 'n' dice range. He doesn't like it, though.

This is a waste of time.

"In the stories, James, how do your people deal with these things?"
James
player, 678 posts
AKA Rhaveen Blackwood
Wed 7 May 2014
at 14:22
  • msg #235

Re: The Game

In reply to Conrad Deepsavior (msg # 234):

Lock them in a box... We avoid, redirect and imprison.  As you can see they can regenerate out of anything.  We are on their turf now...
GM
GM, 739 posts
Kind and Benevolent
Wed 7 May 2014
at 14:54
  • msg #236

Re: The Game

In reply to James (msg # 235):

Hooting and screaming, the RedCaps charge into the group.  Their speed is quite frankly astounding, and they are able to close the distance to you (though they aren't able to attack effectively this round).

The Whistler engages Hom (at reach).  The two RedCaps flanking the Whistler move past to engage Conrad and James respectively.

These are engaged in melee but did not attack.


T   T
T   T

TxxxT
T    T
T M T
T U T
TCAJT
TrHrT
T R T
T r T

Conrad is in melee and free to attack his ReCap.  James, being in melee, cannot attack the Whistler, nor use his bow.

The AutoGnome CAN still shoot, but risks hitting companions (I think his rolls were all good enough to avoid that).

Uthor cannot engage in melee until someone moves to give him space.
GM
GM, 740 posts
Kind and Benevolent
Wed 7 May 2014
at 14:57
  • msg #237

Re: The Game

In reply to GM (msg # 236):

The AutoGnome fires into the RedCaps.  The one engaging James collapses, freeing him from melee.

The Whistler staggers but doesn't collapse (3 wounds, he has Hardy).
Uthor son of Magnusson
player, 431 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 7 May 2014
at 18:12
  • msg #238

Re: The Game

Uthor dips past his allies, standing over a fallen redcap.

[Agility 10]

He takes a wild swing at the Whistler, who dodges the blow.

[Wild Attack 5]
Conrad Deepsavior
player, 628 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 May 2014
at 21:23
  • msg #239

Re: The Game

In reply to Uthor son of Magnusson (msg # 238):

[Agility (Conrad, Magni, Hom): 5, 2, 9]

Conrad steps into the Whistler's charge and slashes at him with the power age.

[Wild Attack: 10]

[Damage (Whistler): 9]

The blow connects, dealing damage and dropping the largest (or at least the loudest) threat.

Magni is not fast enough to attack before the charging Redcap can, but takes the first opportunity afterward to drop his gun and slash out with his axe.

[Wild Attack: 6]

The attack deals a glancing blow, but Hom is quicker, attacking first and drawing blood.

[Wild Attack: 11]
[Damage: 2]

... just not much of it. The Redcap he struck is undamaged.

Conrad did not need his First Strike, but will summarily execute anyone dumb enough to get adjacent to him... and moves into a forward position that makes that all but inevitable.
GM
GM, 742 posts
Kind and Benevolent
Thu 8 May 2014
at 13:53
  • msg #240

Re: The Game

In reply to Conrad Deepsavior (msg # 239):

The Whistler reels from the blow, blood spurting all over Conrad.  With a laugh the creature stands, impossibly wounded yet alive.  As you watch, the blood stops flowing from the wounds and the bones within begin to knit...  He glowers menacingly but takes no further action.

The two other downed RedCaps stand up (Shaken).

The standing RedCap in the back of the pack swings around and vanishes into the woods.

COMBAT ROUND


T   T
T   T

TxxxT
T    T
T M T
T   T
T    JT
TCHUT
TrRrT
T    T

The two regular RedCaps are Shaken.  The Whistler has 3 wounds but is not Shaken.
Conrad, Hom and Uthor are engaged in melee as are the RedCaps and the Whistler.

James - Ace of Clubs
RedCaps - 9 of spades
RedCaps - 7 of diamonds
Uthor - 4 of diamonds
Conrad - 2 of spades
James
player, 681 posts
AKA Rhaveen Blackwood
Thu 8 May 2014
at 14:28
  • msg #241

Re: The Game

In reply to GM (msg # 240):

James unleashes his arrow at Whistler, it hits him and passes clear through his shoulder (Shooting 4, Damage 5) the whistler seems completely unaffected

Redcap!  He mocks.

James sneers at him and makes an inarticulate sound.

He takes one step to the middle of the path and one step backwards towards Magni.  He prepares to switch to his polearm.

Magni stay alert that other one is going to attack from the side or behind.
This message was last edited by the player at 14:29, Thu 08 May 2014.
GM
GM, 743 posts
Kind and Benevolent
Thu 8 May 2014
at 15:19
  • msg #242

Re: The Game

In reply to James (msg # 241):


T   T
T   T

TxxxT
T    T
T M T
TrJ  T
T    T
TC UT
TrRrT
T    T

The two RedCaps fix their glowing dead eyes on the enemies directly in front of them.  The first swings its claws at Conrad but the Gnome handily parries them with his axe, giving them a slight trim in the process.  The one in front of Uthor is more successful, giving him a fierce swipe across the face (damage 7).

The bullet holes in the Whistler seal up, dropping the bullets to the dirt path below (down to 2 Wounds).

He cackles and gnashes his teeth, then takes a mighty swing at Hom, but swings wide and misses horribly.

Unsurprisingly, a RedCap bursts out of the trees near James and kicks at him with iron boots but doesn't connect.

The RedCap fighting Conrad continues to dance but again fails to hit.  The one before Uthor fares better, slashing at his legs this time (damage 6).

The Whistler's wounds close, leaving only horrible scars that even now look fleeting (down to 1 Wound).  He smashes Hom with his pike, knocking the Gnome off his feet and to the ground.  Blood oozes from where his neck meets the shoulder (damage 15, Hom is out of commission).

The Whistler purses his lips and whistles a Benny Hill-esque "uh-oh".  He then quickly wipes his weapon off on his hat and grins at you all.
Conrad Deepsavior
player, 629 posts
Naval Officer
Well-meaning Lunkhead
Thu 8 May 2014
at 15:49
  • msg #243

Re: The Game

In reply to GM (msg # 242):

"Hom!" Conrad yells as the gnome goes down. "Gods DAMN IT, we can't kill something that heals as soon as you cut it. This is futile."

He turns to the others and switches to Gnomish.

"Magni, with me. We'll distract them, kill them, wound them, whatever it takes. James, see what you can do for Hom. Uthor... get out of here. Those logs are ash -- fragile and falling apart; they won't stop you. Take Jeeves and the hand he carries, find the keep, and finish the mission. We'll buy the time you need with blood."

Sensing their hesitation, he hardens his voice into an order.

"GO."

"Magni," he calls out, making the hand signal for 'grenade'. "Lights out."

The gnome nods with understanding, and he waits for his opening (and for his turn).

Assuming they will obey, Conrad's fingers hover over the power axe's OVERDRIVE switch as he waits for his opening (and for his turn).

"Come at me, then," he snarls at the Recaps, making a rude gesture that pantomimes wiping his rear with a hat. "I'm going to teach you how to die if it's the last thing I do."
This message was last edited by the player at 15:51, Thu 08 May 2014.
Uthor son of Magnusson
player, 432 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 8 May 2014
at 18:29
  • msg #244

Re: The Game

Uthor steels himself against the blow, absorbing the shock with only superficial wounds.

[Vigor (Soak) 17 - 1 benny spent]

He nods to Conrad, following Jeeves as he crashes through the burning barricade.
James
player, 682 posts
AKA Rhaveen Blackwood
Fri 9 May 2014
at 00:47
  • msg #245

Re: The Game

In reply to Uthor son of Magnusson (msg # 244):

Do your thing Connie!  But if you die... it will be the last thing you do, literally, I think that may have been redundant... I'm not sure.  Just get this asshole off of me!  And try not to die, if I can get my hands on one of these things alive I'll be the best surgeon on the planet.
Conrad Deepsavior
player, 631 posts
Naval Officer
Well-meaning Lunkhead
Mon 12 May 2014
at 13:07
  • msg #246

Re: The Game

In reply to James (msg # 245):

Conrad moves to place himself directly in front of the large Redcap, who is flanked by other redcaps on either side.

"Die," he says, activating his power axe's overdrive module. The device springs to life like an angry chainsaw, spewing steam and oil as Conrad directs it toward his enemies.

[Wild Overdrive Attack: 9 (vs all three targets)]

The machination catches all three enemies squarely in the chest, claiming life and limb in equal measure.

[Damage: 15 (vs all three targets)]

Each of the redcaps take severe damage (2 or 3 wounds, I think), and hopefully crumple to the ground in a bloody heap.

"Now!"

Magni activates the Slumbercap grenade and detonates it in such a way as to catch as many redcaps as possible -- heedless of allies caught in the radius. Well... almost heedless. He would prefer not to catch James, since Hom is bleeding out.

quote:
Slumbercap Grenade x1
This is a grenade (about the size of a coffee pot with a handle used to carry/throw) which uses compressed gas designed to knock out anything in its explosive radius (3).  It does no damage but functions much like the "sleep" spell.


I have no idea how the sleep spell works... GM, a little help?
This message was last edited by the player at 13:08, Mon 12 May 2014.
GM
GM, 745 posts
Kind and Benevolent
Mon 12 May 2014
at 13:17
  • msg #247

Re: The Game

In reply to Conrad Deepsavior (msg # 246):

Magni hurls the grenade and bolts after Uthor.  It lands on the dirt with a thump just behind the RedCaps.

"Run you prancy fool!" he shouts at James as he speeds past.

Alveris doesn't need any chidding, he's already hot on the heels of Uthor and the AutoGnome, leaping gracefully over some burning logs to make his escape and falling into a perfect and perfectly unnecessary dramatic tumble.

Those fleeing hear Conrad bellow and the RedCaps cackle madly intermixed with the rip of chainaxe and the splash of blood, guts and limbs.  Then there is a loud crack followed by a whooshing noise.  A thick greenish fog rolls out of the combat you just left and makes it nearly to the burning logs.

~END COMBAT~

Uthor, Magnis, Alveris, the AutoGnome and James(?) stand a little ways down the path to the north.  The remains of the burning logs smolder quietly and beyond that the heavy green mist that seems to linger unnaturally.

You pause for a moment but the mist does not seem to be dispersing, or if it is not very quickly.  You listen carefully but don't hear anything.  Nothing, no birds, no animals, no breeze, no footfalls and no voices.

Before you, the path is clear, the trees serene and quiet.
This message was last edited by the GM at 13:19, Mon 12 May 2014.
James
player, 685 posts
AKA Rhaveen Blackwood
Mon 12 May 2014
at 13:59
  • msg #248

Re: The Game

In reply to GM (msg # 247):

James cuts down a tree branch and uses it to fan away the mist.

Magni!  Cover me.  Watch for any of those redcap bastards.  When you see one even if it is dead or asleep kill it.  Chop its head off.  I don't know how long this will work against them.

James tosses the pike to Magni and uses the tree bough to blow away the mist as best he can.  He goes straight (as he remembers) to where Hom and Connie should be laying.
This message was last edited by the player at 13:59, Mon 12 May 2014.
Uthor son of Magnusson
player, 433 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 12 May 2014
at 14:44
  • msg #249

Re: The Game

Uthor presses on, following orders.  When he looks back to see James using a tree bough to clear the fog, he follows suit.  The AutoGnome reloads its carbine and Uthor winds it from time to time.
GM
GM, 747 posts
Kind and Benevolent
Mon 12 May 2014
at 18:51
  • msg #250

Re: The Game

In reply to Uthor son of Magnusson (msg # 249):

The cloud of mushroom spore gas is quite dense and does not dissipate easily.

Fanning does push it around, but not enough that you can walk into the area immediately.

After a few moments you can see that the gas is dispersing slowly into the woods, but it will take a while before you're able to enter safely.
This message was last edited by the GM at 18:53, Mon 12 May 2014.
James
player, 688 posts
AKA Rhaveen Blackwood
Tue 13 May 2014
at 13:13
  • msg #251

Re: The Game

In reply to GM (msg # 250):

When it becomes apparant the spore cloud is not dissipating from the tree branch James looks over to Uthor

Have the autognome get in there!  Have him pull Hom out.  It may not be a bad idea to get Connie out of there as well.
James
player, 692 posts
AKA Rhaveen Blackwood
Tue 13 May 2014
at 17:22
  • msg #252

Re: The Game

In reply to James (msg # 251):

James looks around him to see the quickly diminishing back of Uthor and the autognome booking it down the trail.


Well shit.
GM
GM, 749 posts
Kind and Benevolent
Wed 14 May 2014
at 12:29
  • msg #253

Re: The Game

In reply to James (msg # 252):

Magnis lags somewhat behind Uthor and the AutoGnome.

"He was a good Gnome, and a better soldier.  But he said to 'go'.  We have to use the time he bought us and serve on in his sacrifice."

Unsurprisingly, Magnis seems completely willing to march on without Conrad, though he clearly isn't happy with the situation.

The gas IS clearing, you'd guess that it will be dispersed within an hour.
GM
GM, 750 posts
Kind and Benevolent
Wed 14 May 2014
at 18:57
  • msg #254

Re: The Game

In reply to GM (msg # 253):

James demonstrates his unwillingness to give up by taking a deep breath and dramatically entering the cloud, only to pop back out half a moment later gasping for breath.

He takes a moment and goes in again...
GM
GM, 753 posts
Kind and Benevolent
Mon 19 May 2014
at 12:26
  • msg #255

Re: The Game

In reply to GM (msg # 254):

After half a moment, James emerges from the cloud, muttering something about a body and how damned heavy Gnomes are for their size.

He collapses to his knees and falls asleep in that position.
James
player, 695 posts
AKA Rhaveen Blackwood
Mon 19 May 2014
at 14:06
  • msg #256

Re: The Game

In reply to GM (msg # 255):

Crap.
GM
GM, 754 posts
Kind and Benevolent
Mon 19 May 2014
at 18:27
  • msg #257

Re: The Game

In reply to James (msg # 256):

Outside the Mist

James snoozes on his knees, visions of sweet pears and fatherly love flit through his head.

In the Mist

...

Path going North

Uthor, Magnis and the AutoGnome quickly leave behind the smell of smoke, the sight of slumbercap spores and the sounds of James panting and railing against the heavens.

The path curves again and slopes gently upward.  Once again you are making your way past rows of evergreens.  Still there are no sounds of life beyond yourselves, but at least there are also no sounds of RedCaps.

After jogging for a half an hour or so, you slow your pace to a brisk march.

"He had the streak," Magnis muses, "Always thought he did.  What makes a Gnome risk his life for Comrade and Empire: that's what he had."
This message was last edited by the GM at 11:51, Tue 20 May 2014.
GM
GM, 758 posts
Kind and Benevolent
Thu 22 May 2014
at 11:04
  • msg #258

Re: The Game

In reply to GM (msg # 257):

The Scene of the Battle

James awakens some time later.  Looking around, he seems to be alone except for the prone form of a Gnome just beyond the dead ashes of the fire wall.

The mist has cleared entirely and though there is a great deal of blood, there are neither RedCaps nor Conrad to be seen.

On the Path

Uthor, Jeeves and Magnis continue to march, stopping only briefly and keeping weapons ready at all times.  Alveris trails behind, keeping largely to himself.

The sky has been taken over by ominous clouds, adding to the encroaching darkness of nightfall.

The path has begun to wind East and just around the time when it is becoming too dark to continue to march, you find the split in the path.

There is a small clearing but no sign of any sort.  Your options are North East (toward the stronghold) or West toward the shore.
James
player, 698 posts
AKA Rhaveen Blackwood
Thu 22 May 2014
at 12:15
  • msg #259

Re: The Game

In reply to GM (msg # 258):

James awakes well rested and immediately sets to his tasks with a will.  He mutters curses as he dashes over to the downed gnome (assuming its Hom) to see if there is anything he can do for him (Heal 8).

James does everything he can for the gnome.  He looks up the path to where his friends went, sighs and begins tracking the redcaps that took connie (Survival 19).

Assholes.
GM
GM, 759 posts
Kind and Benevolent
Thu 22 May 2014
at 13:44
  • msg #260

Re: The Game

In reply to James (msg # 259):

James finds Hom stable but unconscious.  He tends to his wounds as best he can but the Gnome won't be on his feet for a long time.

James searches around and very quickly determines that the RedCaps did not directly follow his companions along the path, but went back into the woods.
James
player, 700 posts
AKA Rhaveen Blackwood
Thu 22 May 2014
at 14:19
  • msg #261

Re: The Game

In reply to GM (msg # 260):

He looks deep into the woods and they loom dizzying above him.

You know what?  He says to noone in particular.

He takes his pike (if it is still there) and uses it to cut down some long tree branches he then uses them to fashion a makeshift litter.  While he is making the litter he grumbles under his breath

Fuck this.  Fuck Redcaps.  Fuck gnomes.  Fuck disembodied hands. I'm done.

He takes Hom and places him gently on the litter.  He carves a sign into a tree denoting the spot at which the redcaps took Conrad and the direction.  He ties the litter to himself and begins walking back towards the shore and the sub.
This message was last edited by the player at 14:20, Thu 22 May 2014.
Uthor son of Magnusson
player, 439 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 22 May 2014
at 14:21
  • msg #262

Re: The Game

Uthor thinks for a moment, then leads the group down the path to the stronghold, per his orders.
GM
GM, 761 posts
Kind and Benevolent
Thu 22 May 2014
at 16:44
  • msg #263

Re: The Game

In reply to Uthor son of Magnusson (msg # 262):

Headed to Keep

"Sir," Magnis puts in.  "Will we press on through the dark or find somewhere defensible and camp?  We've got some luck on our side that we haven't run across more of those retched creatures, as they could surely catch up with us if they wanted to."

Headed to Docks

In a rare showing of a Fey participating in hard physical labor, James tows the injured Gnome south toward the docks.  He encounters no resistance other than the cruelty of gravity and heavy loads, though he somehow manages to make huffing and puffing look glorious.

Quite a bit of time and several breaks later, the sky is considerably darker and the stench of decay tells him that he is nearing the fork in the path and the unpleasantness therein.

Once again, some distance from the pile of corpses is a single human hand (now burned) gripping an ugly metal dagger.
James
player, 702 posts
AKA Rhaveen Blackwood
Thu 22 May 2014
at 16:52
  • msg #264

Re: The Game

In reply to GM (msg # 263):

James will skirt around the hand keeping a wary eye on it and his dagger clutched in his hand
Uthor son of Magnusson
player, 440 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 22 May 2014
at 17:27
  • msg #265

Re: The Game

Uthor looks around each time he stops to wind the AutoGnome.  Let's press on unless we find a defensible spot.  If we do, we should camp there and not waste the opportunity.
GM
GM, 762 posts
Kind and Benevolent
Tue 27 May 2014
at 11:27
  • msg #266

Re: The Game

In reply to Uthor son of Magnusson (msg # 265):

South

James carefully moves around the hand and over/through the horrible wall of corpses.

Soon thereafter he reaches the tower.

The sun not quite setting, but the dark clouds have made it so that it is almost as dark as night.

The sound of the waves crashing can be heard along with the sound of your rowboat knocking gently against the docks.

Far in the distance, someone whistles.


North

Magnis nods and pulls out a heavy flashlight.  Although the sun is an hour from setting, it is getting dark very quickly due to the oppressive mists high above.

You continue your march and very soon need to use those flashlights.  The AutoGnome's eye crystals glow brightly and it trudges on obediently.

The path continues on much as it had, winding gently here and there but mostly keeping a circle about the island.  There aren't any clearings that you can see for two hours of marching after it gets dark.

At that point, however, Uthor's ears prick up and he stops to listen.  Far behind you is a sound... something like a large number of feet tramping together and a large number of voices calling out...


[OOC:  DING! James and Uthor.  Also refresh Bennies... you'll need them!]
This message was last edited by the GM at 11:52, Tue 27 May 2014.
Alveris Alderis
player, 339 posts
Tantric Troubadour
Notary Public
Tue 27 May 2014
at 11:32
  • msg #267

Re: The Game

In reply to GM (msg # 266):

AUTOFOLLOW

I wonder if their offer to let me live in exchange for killing you lot was good...

Hey, I'm just thinking out loud here!

James
player, 705 posts
AKA Rhaveen Blackwood
Tue 27 May 2014
at 19:20
  • msg #268

Re: The Game

In reply to Alveris Alderis (msg # 267):

James will check Hom's vitals to determine his course of action.

/ooc I'm looking for Strong/Weak/Dead /ooc
This message was last edited by the player at 19:21, Tue 27 May 2014.
GM
GM, 767 posts
Kind and Benevolent
Tue 27 May 2014
at 19:25
  • msg #269

Re: The Game

In reply to James (msg # 268):

James checks over his patient.  He is stable but weak.  You'd guess that with the proper motivation he COULD ambulate but it would have a chance to worsen his condition or kill him.

If left alone and with minimal care, he should recover.
GM
GM, 768 posts
Kind and Benevolent
Wed 28 May 2014
at 11:47
  • msg #270

Re: The Game

In reply to GM (msg # 269):

The Tower

James pauses for a moment to consider his options and put down his load.  Fey don't sweat, but James wipes some glow elegantly from his brow.

He freezes at the sound of a twig snapping behind him.

"Don't turn around Fey, raise your hands slowly."  A voice commands in Common.

The Stronghold

?

Northern Path

Uthor, Magnis, Alveris and the AutoGnome hold still for a moment trying to identify the rising noise.  You're not sure but it seems that there is a faint glow appearing down the path further south...
James
player, 707 posts
AKA Rhaveen Blackwood
Wed 28 May 2014
at 12:32
  • msg #271

Re: The Game

In reply to GM (msg # 270):

James does as commanded without a moments hesitation.
James
player, 708 posts
AKA Rhaveen Blackwood
Wed 28 May 2014
at 12:42
  • msg #272

Re: The Game

In reply to James (msg # 271):

I have nothing of value on me, I am just trying to take my wounded back to our sick bay for medical care. 
GM
GM, 772 posts
Kind and Benevolent
Thu 29 May 2014
at 12:26
  • msg #273

Re: The Game

In reply to James (msg # 272):

The Tower

"Good man, you're not stupid, and compassion certainly counts.  Hold still, my companion is going to frisk and disarm you but we've no need to shoot you unless you force our hand."

There is a pause and footsteps behind James.  The unmistakable feel of a gun barrel pressing into the skin of the back signals the start of the search.  "Don't move Fey, or it won't go well for you," a second voice hisses.

"Who's the wounded, what happened to him?" the first speaker continues.
James
player, 712 posts
AKA Rhaveen Blackwood
Thu 29 May 2014
at 12:40
  • msg #274

Re: The Game

In reply to GM (msg # 273):

The wounded sailor is named Hom.  Our group had a run in with a band of redcaps.  We captured three of them and left them subdued, but their leader a fat one who likes to whistle let them loose and lead them to attack us. 

He gestures with his head at the pike on the ground

That pike was one of theirs.  Be careful with my weapons as they have been coated with a poison of unknown efficacy.  Though we do know a small cut will render a gnome uncsonscious. The fat whistler nearly cleaved poor Hom here in half.  Our group only managed to escape by detonating a slumbercap grenade.  When I awoke, everyone was gone and our leader had been taken hostage but our wounded remained with me.  I stitched him up and I am trying to get him back to our ship that is awaiting offshore.

He bounces his medpack on his leg indicating that he is indeed a medic.

We've read some nasty accounts on what happens on this island at night.  How do you manage to make it through?  Its getting dark and I don't want to be dragging Hom through the night, he's stable but if I push him it could tip him over the edge... and I'm not much of a fighter, despite all the weapons.

Is it just the two of you?  If you have any wounded or sick in need of healing I'm willing to wager that I'm the best healer on this island.

GM
GM, 773 posts
Kind and Benevolent
Thu 29 May 2014
at 13:29
  • msg #275

Re: The Game

In reply to James (msg # 274):

"I don't doubt it, Fey, but we've no interest in you and especially no interest in RedCaps," the first speaker replies.

The second, right behind you, undoes your belt and kicks it to the side, knives and sword together, then does the same with bow etc.

"We'll leave you to tend to the Gnome, I have no doubt he's a loyal servant however misguided, and we've no time to help him.  Tell me true Fey, your ship, it's still waiting offshore?  You're certain of that?  And what about the Red Mantle, is it aboard or on the island with your friends?"
James
player, 714 posts
AKA Rhaveen Blackwood
Thu 29 May 2014
at 13:42
  • msg #276

Re: The Game

In reply to GM (msg # 275):

To the best of my knowledge it is offshore.  The red mantle is not with my compatriots, but I have not seen it since I had to don it myself to retrieve one of our own.  That thing is severely creepy.

Please I beg of you, I am no fighter, if half of what I have read about this island is true then leaving him alone with me is as good as killing both of us.  If you can't help us actively then at least give me a safe place and a bit of information so I can make it through the night and get Hom up and walking again.  I know that tower is not safe.

I have to say you gnomes are involved in the most civil war I have ever seen.  We have treated your mole aboard our ship well, please do the same for Hom.
(Persuasion 7)
This message was last edited by the player at 13:43, Thu 29 May 2014.
GM
GM, 774 posts
Kind and Benevolent
Thu 29 May 2014
at 15:05
  • msg #277

Re: The Game

In reply to James (msg # 276):

The Gnomes behind James pause for a moment, then the first, apparently in charge, speaks.

"Fine.  Get down on your knees and keep your hands where we can see them.  If you're telling us the truth we've no quarrel with you right now.  We'll let you take the wounded into the tower and give you some medical supplies for him.  Do you have a means for signaling the ship?"
James
player, 716 posts
AKA Rhaveen Blackwood
Thu 29 May 2014
at 15:52
  • msg #278

Re: The Game

In reply to GM (msg # 277):

James gets on his knees hands behind his head.

You have seen everything I got.  Which is absolutely nothing.  No way to communicate to the ship.
GM
GM, 775 posts
Kind and Benevolent
Thu 29 May 2014
at 16:53
  • msg #279

Re: The Game

In reply to James (msg # 278):

"Fine, we'll do it the hard way.  I hope you're telling the truth, Fey.  Don't try to follow us or you'll regret it."

There is a thumping sound as one of the Gnomes tosses something into James' pile of belongings.

"Get that brother to the tower and for goddsake stay away from those RedCaps!  If it comes to it, try not to die like a coward."

The comment is punctuated by a whistling in the distance.

Before James can guesstimate how far away the sound is (not far), the two Gnomes vanish into the night and are gone.

A quick inspection reveals that they have taken none of James' possessions, and have left a small medical kit.
James
player, 717 posts
AKA Rhaveen Blackwood
Thu 29 May 2014
at 17:19
  • msg #280

Re: The Game

In reply to GM (msg # 279):

Heroics aren't exactly my strong suit he says to noon in particular.

James scrabbles over to his gear and straps everything back on as fast as he can.  He then drags the litter with Hom on it to the tower.  He undoes the rope they used to secure it in place and opens it just a crack big enough to let him and Hom get into the main area.

He piles the furniture up against the door as the humans obviously had done before him and does his best to fasten the door from the inside using the rope.

/ooc Can I get Hom up the stairs to the storeroom without further injuring him?  Is he able to move and talk or is he comatose? /ooc

He looks at the ragged pile...

For all the good this will do me.    He says with Acid in his voice.  He will take some of the heavier timbers and rope and rig them Home-Alone style going up the stairs.  He takes a cloak and wraps Hom in it and then wraps the other around himself.

He rummages through the med kit that the gnomes left him.

He will use the kit and take a brief nap before it gets dark.
GM
GM, 776 posts
Kind and Benevolent
Thu 29 May 2014
at 17:45
  • msg #281

Re: The Game

In reply to James (msg # 280):

James finds a standard field medical kit used by Gnomish special forces.  It includes all the basics for treating lacerations and puncture wounds, for anesthesia, for treating poison, shock and sobriety and other minor ailments.

[OOC:  Healing roll to apply the kit, can take +0 and be stingey with the tools or take +2 and use it up.  If you want to rig up any traps, please feel free to elaborate and make a Repair roll]
James
player, 718 posts
AKA Rhaveen Blackwood
Thu 29 May 2014
at 18:29
  • msg #282

Re: The Game

In reply to GM (msg # 281):

/ooc Do I need to make a healing roll or was the one in the forest sufficient.  Also I'm carrying medical supplies so why would I want to use it for +0... just a question. /ooc

James drags a heavy beam up the stairs and ties one end to a rope and loops the other end over a beam.  As he pulls it taught the beam begins to slide forward, as soon as the rope is supporting the full weight of the beam it breaks, driving the beam into the floor and breaking the first three stairs (Repair -1)

Well shit.

James shrugs and decides to hell with traps.  If Hom is well enough to at least keep watch then they will alternate watches.  If not he will sit in the corner and take a nap for an hour or so (until it gets dark)
James
player, 719 posts
AKA Rhaveen Blackwood
Thu 29 May 2014
at 19:13
  • msg #283

Re: The Game

In reply to James (msg # 282):

Before lying down James frets over Hom for a little while changing out his bandages cleaning his wound.  He is proud of his progress (Heal 7)
GM
GM, 778 posts
Kind and Benevolent
Mon 2 Jun 2014
at 12:41
  • msg #284

Re: The Game

In reply to James (msg # 283):

The Tower

Hom awakens.  He groans and squints.

"What... what's going on?  Where are we?"

Even through the stone walls of the tower, you can hear a distinct whistling.

The Stronghold

?

The Path

Whatever is approaching from the south is loud, rumbly and glowing.
James
player, 721 posts
AKA Rhaveen Blackwood
Mon 2 Jun 2014
at 12:59
  • msg #285

Re: The Game

In reply to GM (msg # 284):

James sits next to Hom.

We are in the tower near the shore.  You were severely wounded in the battle with the redcaps.  Conrad blew up a slumbercap grenade, I tried to fish you both out but succumbed to the slumbercap myself.  I woke up and the redcaps had taken Connie, Uthor, Alveris and the autognome are running towards the keep.  Since I was left on my own I patched you up and I am going to take you back to the sub.  Its getting dark out and things are happening.

Here is the needle gun.

He hands hom the needle gun as the weapon that requires the least amount of effort to weild.

Do you think you could keep watch for a few hours?  Wake me if anything happens?

James leans his polearm against the wall strings his bow and hunkers down as far from the door as possible.
Uthor son of Magnusson
player, 441 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 2 Jun 2014
at 14:36
  • msg #286

Re: The Game

Let's get ourselves out of sight until this thing passes.
James
player, 723 posts
AKA Rhaveen Blackwood
Mon 2 Jun 2014
at 17:22
  • msg #287

Re: The Game

In reply to Uthor son of Magnusson (msg # 286):

James sighs heavily.

The redcaps have come to finish what they started.  Do you have a grenade on you?
Alveris Alderis
player, 340 posts
Tantric Troubadour
Notary Public
Tue 3 Jun 2014
at 01:20
  • msg #288

Re: The Game

In reply to James (msg # 287):

Grenade?

Who needs a grenade when you've got girls to do your talking for you.

I mean, not like literally talk for you. Not to be all sexist and gender bias about it, but we've got a pretty lengthy history of patriarchy that suggests having a cock is a precursor to being taken serious in an oratorical sense.

What?

I'm not saying it's fair, I'm just saying it's fact- that's the pragmatic code Alveris Alderis lives his life by.

GM
GM, 781 posts
Kind and Benevolent
Tue 3 Jun 2014
at 11:28
  • msg #289

Re: The Game

In reply to Alveris Alderis (msg # 288):

Tower

Hom ignores the Fey who materialized from the shadows.

"No, just my repeater and a metric Troll-load of ammo."

The tuneless whistling outside grows closer.

Stronghold

?

Path

Uthor, Magnis, and to a lesser degree the AutoGnome, shove to the sides of the path and press against the thick evergreen wall.  The branches are heavy and thick and tightly interwoven.  The path is narrow enough that pressing against the trees doesn't accomplish much.  However, if you crawl/push/possibly hack with axes, you should be able to get into the treeline somewhat.

The growing din coalesces into a chorus of bleating voices and the stamping of many small hooves.  From around the corner to the south, a single large sheep appears.  It is screaming and running for its life.

Soon after you see the reason.  A flock of twenty or so sheep follow it beating the path with their hooves as they run in a blind panic directly toward you.  Their eyes are wide with terror, mouths foaming and its easy to see why.  Most of the sheep have a gout of smoking flame emanating from their backs.  Apparently someone decided to set these sheep on fire.

[OOC:  They will reach you in 2 rounds.  That's 2 rounds to make a strength check to get into the woods]
James
player, 724 posts
AKA Rhaveen Blackwood
Tue 3 Jun 2014
at 12:04
  • msg #290

Re: The Game

In reply to GM (msg # 289):

Well you've been quiet of late.  James says to the erstwhile fey.  He knocks an arrow and readies himeself for battle (pike leaned up against the wall behind him) he takes aim at the door.

Hom are you able to shoot?  Alveris and I will do what we can to protect you.
GM
GM, 782 posts
Kind and Benevolent
Tue 3 Jun 2014
at 12:43
  • msg #291

Re: The Game

In reply to James (msg # 290):

Tower

Hom props himself against the far wall, just beside the fireplace.  He carefully lays out several repeater cartridges, the blowgun, a handaxe, a very small knife and a tiny glass vial.

"I can shoot," he confirms, laying his repeater across his lap.  "Protect yourselves and I'll see to myself."

Hom notices that James' eyes linger on the small vial.

"Among all the demons of hell, RedCaps might be the last I'd want to be captured by.  If it comes to it, I advise you not to let them take you alive."
James
player, 725 posts
AKA Rhaveen Blackwood
Tue 3 Jun 2014
at 13:18
  • msg #292

Re: The Game

In reply to GM (msg # 291):

James nods grimly.  He prepares a large syring full of Nova Fruit exract, and offers it to Alveris.  Then prepares a second for himself and palms it in a sleeve.

/ooc what does the tower look like is it one way in one way out?  Any windows? /ooc
GM
GM, 783 posts
Kind and Benevolent
Tue 3 Jun 2014
at 13:29
  • msg #293

Re: The Game

In reply to James (msg # 292):

The tower construction is simple, stark, functional, reliable and effective.  In a word, "Gnomish".

There is only one entrance, a heavy wooden door which has been smashed and torn aside.  This first floor is a single open room with only a cold hearth and stairs leading up.  The place is strewn with broken furniture (tables, chairs and a desk) and various debris (clothing, gear, tools, paper, spoons, bowls, etc.)

The stairs lead up and spiral around.  The second story is a large empty storeroom which also contains a privy.

The stairs then continue to the battlements.  There are no windows (meaning it's dark in the first floor apart from what light you have from Hom's flashlight).

Thus the entrances are:

Door on floor 1
Chimney into floor 1
Privy chute on floor 2 (yuck, but we're being complete yes?)
Trapdoor into the battlements
Alveris Alderis
player, 343 posts
Tantric Troubadour
Notary Public
Tue 3 Jun 2014
at 13:52
  • msg #294

Re: The Game

In reply to GM (msg # 293):

Alveris accepts the nova fruit, painting the girls their customary battle maroon, and arming each of his capable hands with one of the dangerous knives.

(Adamantly) I nominate you for the poop chute.
James
player, 726 posts
AKA Rhaveen Blackwood
Tue 3 Jun 2014
at 14:21
  • msg #295

Re: The Game

In reply to Alveris Alderis (msg # 294):

James positions himself a bit closer to the privy and covers the room with his bow.
Alveris Alderis
player, 344 posts
Tantric Troubadour
Notary Public
Wed 4 Jun 2014
at 00:27
  • msg #296

Re: The Game

In reply to James (msg # 295):

And now, we play the waiting game.

Hey Mr. GM, how about some plot? If I wanted to hang around in tight quarters filled with shit, I'd have snuck into the Kanye/Kardashian wedding. Wait. What's a GM? What's plot? WHAT'S A KANYE?! And why the hell is my text a different color? How do I even know my text has color?! Fucking Magneto helmet- the gift that keeps on giving

Alveris is clearly lost in his own thoughts, pacing purposefully and unintentionally across the room.

At least zombie pirates had the decency to attack us outside, near a tropical island. Give me zombies over Gnomish engineering any day.
Uthor son of Magnusson
player, 442 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 4 Jun 2014
at 03:02
  • msg #297

Re: The Game

Uthor pushes a hole through the tangle of branches, allowing Magni and the AutoGnome to step through before squeezing into the brush himself.

[Strength 5]
GM
GM, 786 posts
Kind and Benevolent
Wed 4 Jun 2014
at 11:18
  • msg #298

Re: The Game

In reply to Uthor son of Magnusson (msg # 297):

Stronghold

?

Tower


Hom covers the main entrance from the bottom floor with Alveris while James stands halfway up the stairs austensibly covering both directions.

You don't have to wait long before the whistling returns, clearly right outside the tower.  You don't recognize the tune but you are intimately aware that being an angel is not for you.

The whistling stops suddenly and two RedCaps (including the Whistler) appear in the doorway.

~COMBAT~

Hom and Alveris are as far from the door as possible while being int he same room, about 10 units.  James is that far plus some small way up the stairs.

There is lots of cover in the room, but nobody is using it at the moment.

The redcaps have not yet stepped out from behind the doorframe into the tower, so they get a -1 to hit at range in addition to the -1 for their size.  Conrad, since you've got nothing to do, go ahead and run Hom.

Hom - King of hearts
Alveris - Queen of spades
Redcaps - 9 of spades
James - 8 of clubs
RedCaps - 2 of hearts

Path

Uthor manages to squeeze into the dense forest and pull Magnis and the AutoGnome behind him.

At first, you encounter only more branches and Magnis' feet dangle precariously in the path of the enraged flaming sheep.  Just as their bleating becomes unbearable, you all tumble forward several feet, landing in a thin trail through the trees of mud and sheep excrement.

You pick yourselves up as the flock works its way past just a few feet through near-solid branches.

Hom and Conrad help to right the AutoGnome, which barely fits in the path.  It's near pitch black in the trail so Magnis flicks his flashlight in one direction.  The beam is immediately met by a wide evil grin.

"Redcap!" the grin whispers.

~COMBAT~

The trail is thin... very thin and muddy as hell.  There is space enough for single-file only.  You can 'pass' friends but it requires an action to do so (no roll required) because it's difficult.  The mud reduces pace by 2 unless you make an agility roll.  You are in a line Magnis, Autognome, Uthor with a Redcap at either side not yet in melee.

xxxxxxxxxxxxxxxxxx
     RMAUR
xxxxxxxxxxxxxxxxx

Uthor - Hold
Magnis/Autognome - 7 of spades
Redcaps - 3 of clubs
Redcaps - 6 of hearts
This message was last edited by the GM at 14:08, Wed 04 June 2014.
Conrad Deepsavior
player, 642 posts
Naval Officer
Well-meaning Lunkhead
Wed 4 Jun 2014
at 13:35
  • msg #299

Re: The Game

In reply to GM (msg # 298):

Hom takes this opportunity to aim his weapon at the still-distant enemies approaching.
Alveris Alderis
player, 345 posts
Tantric Troubadour
Notary Public
Wed 4 Jun 2014
at 14:38
  • msg #300

Re: The Game

In reply to Conrad Deepsavior (msg # 299):

"I don't know who taught you how to whistle, but that tune is awful. Try this"

(Alveris begins whistling https://www.youtube.com/watch?v=FHcsjO-lVbw)

Whistling while he works, Alveris takes aim with both the girls at the offending whistler.

"Now that's a tune that cuts to your core."

"Speaking of cutting to the core, Uma Thurman in yellow latex. Woof."

"What can I say? Everyone's a critic."
Uthor son of Magnusson
player, 444 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 4 Jun 2014
at 20:37
  • msg #301

Re: The Game

Uthor swings his axe wildly at the redcap, attempting to create an opening to retreat.

[OOC]2 actions, one to attack, one to switch places with the AutoGnome.[/OOC]

[Fighting (Wild Attack) 5]

His blade scrapes against the redcap's arm, the minor abrasion healing instantly.

As Uthor retreats, the redcap surges forward, raking its claws across his chest.

[Attack of Opportunity 28 (yes, really.]
[Damage 12 = 1 wound]

The gnome twists with the blow, suffering no damage.

[Vigor (Soak) 10] - 1 Benny Used

As Uthor steps back, the AutoGnome moves to take his place, its arm spinning with pneumatically-enhanced speed, bringing its handaxe down on the redcap's skull.

[Fighting (Wild Attack) 6]
[Damage 9]

The creature's head cracks open, its brains splattering on the ground as it falls.
GM
GM, 788 posts
Kind and Benevolent
Thu 5 Jun 2014
at 11:45
  • msg #302

Re: The Game

In reply to Uthor son of Magnusson (msg # 301):

Tower

The Whistler and his smaller companion streak in through the door, leaping over and under the debris with uncanny speed.  They are able to make it to Alveris.

The Whistler slashes at the Fey, just barely catching his leg (Shaken).  The smaller RedCap rakes his claws at Alveris but fails to connect.

"We're gonna play bocce with your giblets Fey!" the Whistler grins.

Path

Magnis, surprised but the sudden appearance of the RedCaps, swings at the one before him with his flashlight.  The wrinkley monstrosity dodges it easily.

Then it counters.  With one claw it catches Magnis by the arm, the other swipes across his exposed throat.  The Gnome collapses in a gout of blood (18 damage, crikey!)

The RedCap leaps on top of Magnis' body and attacks Uthor, but apparently Gnomes do not make a stable platform and he swings way wild.

~COMBAT ROUND~

Uthor/Autognome - King of clubs
Redcap - 5 of clubs
Redcap - jack of hearts
James
player, 729 posts
AKA Rhaveen Blackwood
Thu 5 Jun 2014
at 12:13
  • msg #303

Re: The Game

In reply to GM (msg # 302):

From the stairs James takes a deep breath and looses an arrow (Shoot 5, -1 for size, I assume they are in standard range now) The arrow takes the non whistling redcap in the temple and he sinks to the ground (Damage 9).
Uthor son of Magnusson
player, 445 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 5 Jun 2014
at 14:44
  • msg #304

Re: The Game

Uthor is alone with the AutoGnome and redcaps.  Events transpire.
GM
GM, 790 posts
Kind and Benevolent
Thu 5 Jun 2014
at 18:44
  • msg #305

Re: The Game

In reply to Uthor son of Magnusson (msg # 304):

Tiny Trail

As soon as Uthor and the Autognome make distance down the tiny trail, the standing RedCap stops chasing, grabs Magnis remains by the heels and vanishes.

Uthor pulls out his flashlight and shines it back the way they came, but both RedCaps and Magnis are gone.

END COMBAT

The path you are on is tiny, and appears to have been made by wild animals.  It twists, turns, divides, goes around trees and under low branches.  The ground is muddy and slick in places.

Stronghold

?

Tower

The Whistler presses on his attack.  Undistracted by his fallen companion, he catches Alveris hard in the gut with his polearm (damage 10: stun and wound unless soaked)

~COMBAT ROUND~


Redcaps - Joker*
James - jack of spades
Hom - 6 of spades
Alveris - 3 of spades
Redcaps - 2 of spades

The smaller RedCap sits up and plucks the arrow shaft from his head (sitting Shaken).

The Whistler opens his mouth and screams a high-pitched squawk.  It is like the horrible death-call of a million suffering birds combined with the fetid breath of one who has lived hundreds of years and has never brushed the garlic and blood from his ancient teeth.  While Alveris reels from the sound and stench, The Whistler carves into his leg with his polearm (damage 17)
This message was last edited by the GM at 18:50, Thu 05 June 2014.
Uthor son of Magnusson
player, 446 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 5 Jun 2014
at 19:04
  • msg #306

Re: The Game

Uthor cautiously makes his way back toward where Magni was taken.  If unopposed, he pushes his way back through the woods onto the other trail.
James
player, 735 posts
AKA Rhaveen Blackwood
Thu 5 Jun 2014
at 20:28
  • msg #307

Re: The Game

In reply to Uthor son of Magnusson (msg # 306):

James seethes prettily and will hold a heroic pose until After Alveris goes.
Conrad Deepsavior
player, 644 posts
Naval Officer
Well-meaning Lunkhead
Thu 5 Jun 2014
at 22:09
  • msg #308

Re: The Game

In reply to James (msg # 307):

Hom unloads his carbine into the Whistler's face.

[Shooting: 4,3,1,1,4,5]

The entire cartridge is expended without landing a hit, and the gnome drops the carbine in favor of his hatchet, disgusted.
Alveris Alderis
player, 348 posts
Tantric Troubadour
Notary Public
Thu 5 Jun 2014
at 22:12
  • msg #309

Re: The Game

In reply to Conrad Deepsavior (msg # 308):

Dear gods Hom, are you hourly?
Conrad Deepsavior
player, 646 posts
Naval Officer
Well-meaning Lunkhead
Fri 6 Jun 2014
at 13:27
  • msg #310

Re: The Game

In reply to Alveris Alderis (msg # 309):

The redcap Hom aimed at grins hideously in triumph, then adopts an oddly distant expression and falls to the ground in a heap. Looks like one of the bullets hit him after all.

[Damage: 24]
Alveris Alderis
player, 349 posts
Tantric Troubadour
Notary Public
Fri 6 Jun 2014
at 13:47
  • msg #311

Re: The Game

In reply to Conrad Deepsavior (msg # 310):

Alveris pants heavily and drops to one knee, soaking his slacks as he kneels into the bloody heap before him. The girls, ripe with nova fruit, drip slowly onto the remains, tinting the already redcapped pool a victorious tinge of maroon.

(Shaken)

[Bennie Soak (Damage) 5 (Success)]

"Hourly or not, it's the money shot that counts"
James
player, 738 posts
AKA Rhaveen Blackwood
Mon 9 Jun 2014
at 13:24
  • msg #312

Re: The Game

In reply to Alveris Alderis (msg # 311):

James runs over using the redcap pike to skewer and then decapitate the downed redcaps.

Alveris do you have any idea on how to deal with these monsters?  I have no idea how to stop them short of restraint and continuous effort too kill them over and over again.
This message was last edited by the player at 13:31, Mon 09 June 2014.
GM
GM, 794 posts
Kind and Benevolent
Mon 9 Jun 2014
at 14:32
  • msg #313

Re: The Game

In reply to James (msg # 312):

Tower

END COMBAT

James returns to the process of hacking up the two downed RedCaps fast enough to keep them down.

Stronghold

?

Tiny Trail/Path

Uthor, though unable to locate exactly where he pushed through the first time, is able to hack at the trees and make enough of a hole to crawl through and assist the AutoGnome in following.

They are now back on the path.  To the north, the glow of receding flamesheep can be seen.
Uthor son of Magnusson
player, 448 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 9 Jun 2014
at 15:23
  • msg #314

Re: The Game

In reply to GM (msg # 313):

Uthor continues his trek north with the AutoGnome in tow.  He stops to wind it when needed.
James
player, 741 posts
AKA Rhaveen Blackwood
Mon 9 Jun 2014
at 15:32
  • msg #315

Re: The Game

In reply to Uthor son of Magnusson (msg # 314):

James checks on Hom between rekilling redcaps.
GM
GM, 795 posts
Kind and Benevolent
Mon 9 Jun 2014
at 17:59
  • msg #316

Re: The Game

In reply to James (msg # 315):

Path

Uthor and the AutoGnome trudge in silence along the dark path, only their footsteps and the grinding of the metal Gnome's joints keeps them company.

Here and there a cold breeze stirs the treetops but otherwise they are undisturbed for over half an hour of marching.

At that point, Uthor nearly trips over something on the ground.  When he passes his flashlight beam over it he stifles a yell.

Magnis has been arranged on the ground.  His eyelids have been cut off so that his eyes stare horribly upward at the sky and his lips have been pulled back to expose a terrible grin.  His limbs are arranged so that it looks almost like he's dancing a wild jig on his back.

Tower

Hom appears to be no worse than he was.  Still not able to walk about alone, breathing with difficulty but not actively bleeding.

"Well... this is getting to be a nuisance.  Either of you have any ideas?  I say we get back to the Red Spring and return with some actual firepower."
This message was last edited by the GM at 17:59, Mon 09 June 2014.
Uthor son of Magnusson
player, 449 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 9 Jun 2014
at 18:12
  • msg #317

Re: The Game

Uthor suppresses the urge to vomit.  I'm sorry...

After taking a moment to move the body to a more respectful location and pose, he continues on.

I wish we had time for a proper burial, friend.
James
player, 742 posts
AKA Rhaveen Blackwood
Mon 9 Jun 2014
at 18:28
  • msg #318

Re: The Game

In reply to GM (msg # 316):

How do you propose that we keep them at bay?

He says gesturing at the redcaps.
Alveris Alderis
player, 350 posts
Tantric Troubadour
Notary Public
Mon 9 Jun 2014
at 19:59
  • msg #319

Re: The Game

In reply to James (msg # 318):

Is the reanimation based on a proximity of their body parts? Like could we lock different pieces in different rooms to prevent reassembly?

Have you considered perhaps taking their caps? I know I'm leveraging more practicality than usual, but it does seem unusual they'd be called redcaps if for no other reason than their jaunty appearance.

And if that fails, have we considered burning them? Can they reconstitute from ash? Defenestration?

Can you provide an accurate listing of the murders you've tried?

James
player, 743 posts
AKA Rhaveen Blackwood
Tue 10 Jun 2014
at 10:46
  • msg #320

Re: The Game

In reply to Alveris Alderis (msg # 319):

James assumes an icy scientists demeanor


So it is not proximity based, they don't gel back together like the terminator.  They grow back from the largest chunk that remains.  If you burn them they regenerate but it takes a few minutes.  Did you see any caps or clothes on the redcaps?  Yeah we burned those.  We have not tried defenstration.  We have done hanging, wrapping in rope like a python, systematic dissection, we have impaled them on stakes, put them into positional asphyxia, etc... when you put them into a position that would kill them when they heal they will out of the wound, stick a knife in their heart and leave it there?  They will heal out of it.  Impale them they will heal right off of the stake. 

James' demeanor begins to crack as he recounts the horrors of what he has seen and done with his own two hands

We could try drowning, crushing, defenestration.  I have found non-harmful bondage to be the best method, as they can't heal out of it but they have proven able to escape from bondage with surprising quickness.  Which then leaves you and I carrying two recaps and one injured gnome back to the ship.  At which point we could do my favorite idea... have Sven weld them into a steel box and throw them into the ocean.

James busies himself by fussing at Hom, you think you may have saw a tear rolling down his cheek.
GM
GM, 796 posts
Kind and Benevolent
Tue 10 Jun 2014
at 11:47
  • msg #321

Re: The Game

In reply to James (msg # 320):

Tower

"I'm allright lad," Hom gently assures James, noting the over-fussiness.  "Thanks to you I suppose..."

Path

Uthor and Jeeves continue to trudge on.  Now, with certainty, the sounds of movement in the woods to your sides can be heard.

After twenty minutes or so of marching, you find another horror.  Well, the same one, actually.  Apparently the RedCaps have dragged Magnis ahead of you and arranged his corpse once more.  This time he appears to be sitting atop a large stone on the side of the path, chin buried in his hand as if deeply in thought.  The dead open eyes and lipless leer do nothing to settle Uthor's stomach.
Alveris Alderis
player, 351 posts
Tantric Troubadour
Notary Public
Wed 11 Jun 2014
at 12:14
  • msg #322

Re: The Game

In reply to GM (msg # 321):

Well what about that severed hand we passed in the hallway on our way to the tower? If memory serves me, and considering it's when I became unstuck from time and space- that's not a given, the evil cleric on the boat while we searching for the missing gnomish sub also had a severed hand that seemed to be involved in controlling and manipulating a horde of undead.

Have you tried picking the hand up, or maybe stabbing through it?

I vote stabbing through it!

James
player, 744 posts
AKA Rhaveen Blackwood
Wed 11 Jun 2014
at 18:06
  • msg #323

Re: The Game

In reply to Alveris Alderis (msg # 322):

the hand is scary.  Every time I walk past that thing it gives me the screamin heebie jeebies.  Connie poured the Brandywine on it and set it on fire... does that count?  So here lets do this... We need to keep the redcaps off of us, so Hom and I will keep them down, you go stab the hand.  Unless you want to carry the redcaps back with you?
This message was last edited by the player at 18:06, Wed 11 June 2014.
Alveris Alderis
player, 352 posts
Tantric Troubadour
Notary Public
Wed 11 Jun 2014
at 23:11
  • msg #324

Re: The Game

You've already placed enough of a burden on my back. Why don't we leave it to just metaphors.

Alveris saunters off in blind pursuit of the sever magical hand, completely unprepared for what he'll find.

What could go wrong?!

Probably everything

Uthor son of Magnusson
player, 450 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 12 Jun 2014
at 03:49
  • msg #325

Re: The Game

Uthor grits his teeth and continues on.
GM
GM, 797 posts
Kind and Benevolent
Thu 12 Jun 2014
at 11:20
  • msg #326

Re: The Game

In reply to Uthor son of Magnusson (msg # 325):

Tower and Thereabouts

James and Hom remain in the dark tower hacking at the two RedCaps as they attempt to regenerate.

It's hard thirsty work, but someone's got to do it.

Alveris, meanwhile, walks off into the darkness in search of the severed hand.  Progress is slow since he's walking in darkness through unfamiliar territory.  Fortunately, there's only one way to go and the forest is dense so he ends up bouncing off the borders of the path toward his destination like a graceful pinball.

Finally he comes to the junction, which he recognizes by smell, climbs through the pile of bodies and by kicking around, locates the burned severed hand and the dagger it was holding.

Path

Uthor keeps his lunch down and plods on.  The AutoGnome, perhaps, is lucky not to have feelings.

It isn't long at all before, predictably, Uthor's torch finds Magnis yet again.

This time he's lying on his back with hands behind his head as if gazing eerily up at nonexistent stars.

The next time he's crouched against a tree with his hands down the front of his pants.

Uthor soldiers on like a good Gnome.

At last, after hours of walking in the darkness, Uthor can make out a widening in the path ahead and the gloomy silhouette of a large building against the dark night sky.

Two figures move in the distance and take cover.
Conrad Deepsavior
player, 648 posts
Naval Officer
Well-meaning Lunkhead
Thu 12 Jun 2014
at 16:13
  • msg #327

Re: The Game

In reply to GM (msg # 326):

"Uthor?!" one of the figures says, breaking cover and striding toward the gnome and the automaton.

Conrad steps out of the shadows, weapon drawn and alone.

"It's ok, Doro. He's one of mine," the gnome calls out to the foliage, lowering his carbine.

"Uthor, this is the esteemed Doro of Mya, a fey of great renown," he continues, gesturing to the wilderness. "I told him all about how we're on a mission with our mutual friends, the General and Alveris, and agreed to take him away from here on our magic boat once it's completed in exchange for his help. Which he has provided.."

He looks around in confusion, eyes widening in surprise.

"Speaking of which, where are James and Alveris, and where are the rest of my men?"

Have I been betrayed!?
This message was last edited by the player at 16:18, Thu 12 June 2014.
Uthor son of Magnusson
player, 451 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 12 Jun 2014
at 16:24
  • msg #328

Re: The Game

I'm not rightly sure, C'mmander.  Haven't seen 'em since I started up this way on your orders.  He turns to the fey, Doro, was it?  Pleased to make your acquaintance.  Though Jeeves here has some cargo to deliver.
Conrad Deepsavior
player, 649 posts
Naval Officer
Well-meaning Lunkhead
Thu 12 Jun 2014
at 16:28
  • msg #329

Re: The Game

In reply to Uthor son of Magnusson (msg # 328):

Conrad sighs with relief, then hardens his eyes.

"If they're lost, they're lost. We'll collect them on the way back, if the world has any justice. Let's complete the mission and get out of here."

Uthor can't help but notice that the Commander looks visibly fatigued.

Duty above all. I pray they'll be ok 'til then.
This message was last edited by the player at 16:29, Thu 12 June 2014.
Doro of Mya
NPC, 1 post
Thu 12 Jun 2014
at 16:37
  • msg #330

Re: The Game

In reply to Conrad Deepsavior (msg # 329):

Acquaintance?  Is that what YOU are?

Somehow, despite his usual attentiveness, Doro of Mya manages to appear out of the trees behind Uthor.  His steel is in his hand though not pointed threateningly yet.

One 'friend' and one 'acquaintance'?  What an odd lot.  What are 'acquaintances' doing on this island?

Doro leaps to the side and holds his hand up to block Conrad.

DON'T ANSWER FOR HIM!  I want to hear HIS side of things...
Alveris Alderis
player, 353 posts
Tantric Troubadour
Notary Public
Fri 13 Jun 2014
at 14:02
  • msg #331

Re: The Game

In reply to GM (msg # 326):

"Dear lord, it smells like week old curry and a satyr made love, had a baby, buried it in a pile of droppings and liquids from said love, and left it here to ferment and die"

"You couldn't have just said Indian food?"


Alveris picks up the burning dagger, and it impales it through the hand, careful not to touch the apparently magical object. Satisfied with his homemade kebab, Alveris saunters back toward the team.

"I'm so handy."
Uthor son of Magnusson
player, 452 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 13 Jun 2014
at 14:19
  • msg #332

Re: The Game

Like I said, we have some cargo to deliver.  Specifically, somethin' to return to its proper place.
GM
GM, 799 posts
Kind and Benevolent
Fri 13 Jun 2014
at 14:35
  • msg #333

Re: The Game

In reply to Uthor son of Magnusson (msg # 332):

As soon as Alveris siezes the dagger, he shudders uncontrollably and nearly drops it.  The feeling is that of having the wind knocked out of you and having your heart miss a beat both at once.

Alveris grips the dagger in a clammy fist and inspects it.
Doro of Mya
NPC, 2 posts
Fri 13 Jun 2014
at 14:38
  • msg #334

Re: The Game

In reply to Uthor son of Magnusson (msg # 332):

Ah but YOU are not in your propper place are you?

Doro looks around.

Or I, or any of us...

Doro takes a giant step backward from the Gnomes and shiethes his sword though he keeps one tattooed hand on the hilt.

You're going to the stronghold too?  Worked with the humans?  And you know this 'friend'?  He points to Conrad.

What are you bringing back?  No, I don't care... when are you leaving again?

Doro sniffs the air.  And what is that smell?  'Friend' makes too much noise and 'acquaintance' smells too loud...
Uthor son of Magnusson
player, 453 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 13 Jun 2014
at 14:44
  • msg #335

Re: The Game

What is he talking about?

Right, I'm going inside, gonna put this thing back, then we're gonna leave.  We didn't work with the humans; they attacked us on the way.  Somethin' was wrong with them.  They were all... messed up.  Hoping that things will be set right if we put this back.  So if you'll excuse me, the C'mmander and I will do just that.
Alveris Alderis
player, 354 posts
Tantric Troubadour
Notary Public
Fri 13 Jun 2014
at 23:55
  • msg #336

Re: The Game

In reply to GM (msg # 333):

Ugh. More magic. I haven't had the life sucked out of me like this since..

"Oh stop it. No one believes your boasts anyway."

"Boast nothing! You were there. Do you not remember Ice Box Sheila?!"

"Ugh. Why do you?"


Alveris proceeds slowly back toward Hom and James, noticedly fatigued by the journey.
GM
GM, 800 posts
Kind and Benevolent
Sun 15 Jun 2014
at 23:41
  • msg #337

Re: The Game

In reply to Alveris Alderis (msg # 336):

Tower

Alveris returns to the tower unmolested to find Hom and James exhausted from the continued effort of hacking up RedCaps without end.

Somehow, Alveris seems in even worse condition than them...
Doro of Mya
NPC, 3 posts
Sun 15 Jun 2014
at 23:42
  • msg #338

Re: The Game

In reply to GM (msg # 337):

Going inside?  I wouldn't suggest it.

Humans are... 'messed' up as you say 'acquaintance'.  Nothing special about that.

James
player, 747 posts
AKA Rhaveen Blackwood
Mon 16 Jun 2014
at 10:45
  • msg #339

Re: The Game

In reply to Doro of Mya (msg # 338):

James says flatly to Alveris


It didn't work did it?

And you look like crap.


Any other brilliant ideas?
James
player, 749 posts
AKA Rhaveen Blackwood
Mon 16 Jun 2014
at 12:40
  • msg #340

Re: The Game

In reply to James (msg # 339):

James sighs heavily.

Fuck it.  Lets just tie them up, sleep in shifts.  Keep an eye on them.
This message was last edited by the player at 13:43, Mon 16 June 2014.
Uthor son of Magnusson
player, 454 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 16 Jun 2014
at 14:03
  • msg #341

Re: The Game

What's inside then?  I got orders, but I'd like to know what to expect.
Doro of Mya
NPC, 4 posts
Mon 16 Jun 2014
at 16:28
  • msg #342

Re: The Game

In reply to Uthor son of Magnusson (msg # 341):

Orders?  ORDERS? Doro's face turns purple with rage but it fades as quickly as it came to him.

Ah yes... I remember those.  My, you 'acquaintances' sound just like Gnomes don't you?

Doro puts away his weapon and leans against a tree.

I'm sure you'd like to know what to expect... I'd like things too.  Things I don't have... things you MIGHT have... things you could trade for...
Uthor son of Magnusson
player, 455 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 16 Jun 2014
at 16:35
  • msg #343

Re: The Game

Depends what you're talking about here.  What do you want?
Conrad Deepsavior
player, 650 posts
Naval Officer
Well-meaning Lunkhead
Mon 16 Jun 2014
at 16:54
  • msg #344

Re: The Game

In reply to Uthor son of Magnusson (msg # 343):

"If one of the things he wants is a ride on my magic boat, he'll be more than happy to fill us in on what to expect once we're inside," Conrad interjects at last. His expression is uncompromising. "Because we're going in either way, and if we don't make it back out, he'll be just as trapped here as he was before."
Alveris Alderis
player, 355 posts
Tantric Troubadour
Notary Public
Mon 16 Jun 2014
at 17:27
  • msg #345

Re: The Game

In reply to Conrad Deepsavior (msg # 344):

Using the imapled hand, Alveris places a calming hand on the shoulder of the beleaguered James.

"It's ok buddy. We'll figure something out. Maybe we can try stabbing them with this knife? It's definitely some kind of magibad. Perhaps the hand itself can be warded in some magical way?"

Alveris pantomimes using handy knife (TM) to cast a spell.


"And when isn't magic the answer?"

"It definitely is for herpes!"

James
player, 750 posts
AKA Rhaveen Blackwood
Mon 16 Jun 2014
at 17:31
  • msg #346

Re: The Game

In reply to Alveris Alderis (msg # 345):

The minute James realizes what is touching his shoulder he screams in horror and skitters away back into a corner of the keep and pulls his legs up to his chin, hugging them with his hands.  Listening closely you can hear his husky breathing as a precursor to tears.

Please just finish this.  I want to go to the sub, and home.

he says with no tone or inflection to his voice.
Doro of Mya
NPC, 5 posts
Tue 17 Jun 2014
at 11:43
  • msg #347

Re: The Game

In reply to James (msg # 346):

No, Doro replies, then shakes his head violently,  No no NO NO no no NO!  I promised to get you to the keep and I did.  I even threw in 'safe and sound', 'scenic journey' and 'opportunity to meet some very lovely sheep' for free.

I'm under no obligation to help you further, nor to NOT drag you by your 'friend' neck to the magic boat right now.  Are you a 'friend' of your word or are you not?


While talking, Doro has been stepping uncomfortably close to Conrad, pressing his thin nose into Conrad's.

He turns his head quickly to look over at Uthor, thwacking Conrad with his dreadlocks.

And that one, the 'acquaintance' he asks not so quietly that Uthor can't hear, does he have anything of value?  He reminds me of an ex-wife...
Conrad Deepsavior
player, 651 posts
Naval Officer
Well-meaning Lunkhead
Tue 17 Jun 2014
at 15:33
  • msg #348

Re: The Game

In reply to Doro of Mya (msg # 347):

Conrad rubs his nose in aggravation.

Dreadlocks are surprisingly thick.

"It wasn't getting to the keep I needed your help with, it was completing our mission. I am positive that our deal was that you would get your ride on the magic boat if and only if we reached the keep, returned the hand, and made it back to shore first."

He grins slightly.

"Since I know the great Doro would never go back on his word, let's talk about what we'll find inside. The sooner we do, the sooner we can return the hand, head back to shore, and then I can complete my end of the bargain.
Doro of Mya
NPC, 6 posts
Tue 17 Jun 2014
at 17:14
  • msg #349

Re: The Game

In reply to Conrad Deepsavior (msg # 348):

Doro narrows his eyes.

The name and honor of Doro of Mya is beyond dispute.  You DID say something about a hand and a return and such, but I wasn't paying attention and I certainly didn't agree to it. However, he bows gracefully, I'll call it a gift, then.  Help you get in, help you get out.

Doro dances to one side and begins to inspect the AutoGnome.

It would help, he continues, rapping on the side of the automaton, if I knew what type of beings 'friends' and 'acquaintances' were.  Perhaps in exchange for my gift they could offer one of their own?
Alveris Alderis
player, 356 posts
Tantric Troubadour
Notary Public
Tue 17 Jun 2014
at 20:12
  • msg #350

Re: The Game

In reply to Doro of Mya (msg # 349):

Alveris spends an indeterminate period of time stabbing/slapping the perpetually reforming redcaps with each of the severed hand/cold iron dagger, hoping for some effect.

"It slices. It dices. It chicken fried rices!"

"It's a severed hand, not an all in 1 kitchen tool"

"Counterpoint- a hand is an all 1 in kitchen tool"

James
player, 751 posts
AKA Rhaveen Blackwood
Tue 17 Jun 2014
at 21:03
  • msg #351

Re: The Game

In reply to Alveris Alderis (msg # 350):

James curls into a tighter ball at Alveris' sadistic laughing and the pained screams of redcaps putting his hands over his ears.
Alveris Alderis
player, 357 posts
Tantric Troubadour
Notary Public
Tue 17 Jun 2014
at 21:22
  • msg #352

Re: The Game

In reply to James (msg # 351):

"Camptown racers sing this song.."
GM
GM, 803 posts
Kind and Benevolent
Wed 18 Jun 2014
at 12:18
  • msg #353

Re: The Game

In reply to Alveris Alderis (msg # 352):

Stabbing the RedCap with the severed hand neither A) works at all for 'stabbing' nor B) has any tangible effect.

The dagger, however, is a different matter.

Alveris plunges the ugly dark weapon into the first RedCap's stomach.  Immediately the RedCap's eyes pop open.

His face goes red, then dark and he shudders.

"F...f..... Fuck you fey.... whore..." he gasps.  Blood oozes from the wound, but it does not heal.  Several more stabs and the RedCap is dead.  It shows no signs of recovery.  In fact, in addition to lying still like most corpses would, it's hair falls out followed by it's fingernails.
Alveris Alderis
player, 358 posts
Tantric Troubadour
Notary Public
Wed 18 Jun 2014
at 12:26
  • msg #354

Re: The Game

In reply to GM (msg # 353):

With a smug sense of satisfaction, Alveris makes quick work of the other red cap.

Seriously? None of you thought to try stabbing them with the magic dagger? Definitely hourly.

Hom- I don't suppose you have any cold iron on you? I think we're going to need a bigger boat.

GM
GM, 804 posts
Kind and Benevolent
Wed 18 Jun 2014
at 12:52
  • msg #355

Re: The Game

In reply to Alveris Alderis (msg # 354):

From his position propped near the hearth, Hom watches Alveris finish off the RedCaps.

"Cold Iron... no I certainly don't have any on me."  Hom studies Alveris for a moment before deciding to continue.

"It's a controlled substance in the Empire, controlled by the Empire's military and High Academy.  From how I understand it, it's banned in the Court."
Alveris Alderis
player, 359 posts
Tantric Troubadour
Notary Public
Wed 18 Jun 2014
at 13:46
  • msg #356

Re: The Game

In reply to GM (msg # 355):

Nothing piques my interest like creating an enemy only you have the power to fight because you control the only means of its counter. Certainly doesn't sound like something deliberate, evil, and highly calculated.

You can probably trust them.

Alright Jamie, we've got a weapon to fight em with. Lead on.

James
player, 752 posts
AKA Rhaveen Blackwood
Wed 18 Jun 2014
at 16:52
  • msg #357

Re: The Game

In reply to Alveris Alderis (msg # 356):

James sniffs and stands up slowly looking at the dead redcaps.  The silence hangs thick in the room after the singing of Alveris and the screams of the redcaps.  He walks over to Hom and checks him after all of the activity.

Do you feel up to walking in the dark?

He checks his bandages again and vitals to see if the walk to the ship would be advisable.

James looks at Alveris with hollow eyes and says in a voice like a wrung out dishrag

Why didn't you ever say that the dagger was the good kind of magical?
Alveris Alderis
player, 360 posts
Tantric Troubadour
Notary Public
Wed 18 Jun 2014
at 23:57
  • msg #358

Re: The Game

In reply to James (msg # 357):

Didn't know.

It's like everything else in life Jamie. You have no idea how good it'll be until you stick it in and try.

That's a parable if I've ever heard one.

James
player, 754 posts
AKA Rhaveen Blackwood
Thu 19 Jun 2014
at 13:18
  • msg #359

Re: The Game

In reply to Alveris Alderis (msg # 358):

He can't walk.  Hes not immediately threatened but we would have to drag him.  In the dark.  With all of the... things outside.  I think its best to get some light in here and wait out the night.  We can finish the journey tomorrow morning.
Alveris Alderis
player, 361 posts
Tantric Troubadour
Notary Public
Thu 19 Jun 2014
at 13:57
  • msg #360

Re: The Game

In reply to James (msg # 359):

Spooky campfire with potential enemies at all entrances?! You know I'm in.

But is there anywhere we can get to that might be a tad more defensible? We're a bit exposed here, and not in the good way.

Hom, you're the most tactical of us- if you had to hole up defensibly for the night, where would you want to be? I'm talking single points of ingress/egress which can be controlled by us with 1 man sentries.


His bolus of serious exhausted, Alveris grabs the nearest light source and places it under his chin, beginning to detail a terrifying story of the night he met his first ladyboy. The story is very detailed.

"..and I was finding the satyr hair in my clothes for weeks"
GM
GM, 806 posts
Kind and Benevolent
Thu 19 Jun 2014
at 14:03
  • msg #361

Re: The Game

In reply to Alveris Alderis (msg # 360):

Hom ignores Alveris' story.

"Frankly, this is the most tactically sound position to be in.  No matter where we are we're surrounded.  The question is: how many exits should we maintain in emergency.  If we retreat to the storeroom, we have only one, unbroken, door to defend, but no other way out.  Here we have but a few options and no door."
Alveris Alderis
player, 362 posts
Tantric Troubadour
Notary Public
Thu 19 Jun 2014
at 14:18
  • msg #362

Re: The Game

In reply to GM (msg # 361):

Always better to go with more ways in and out.

That's an Alveris life motto!

GM
GM, 807 posts
Kind and Benevolent
Thu 19 Jun 2014
at 14:22
  • msg #363

Re: The Game

In reply to Alveris Alderis (msg # 362):

"Then we're in the best place we could possibly be, unless you count the roof."
Alveris Alderis
player, 363 posts
Tantric Troubadour
Notary Public
Thu 19 Jun 2014
at 14:33
  • msg #364

Re: The Game

In reply to GM (msg # 363):

I think dragging you all the way up to the roof would be too arduous for poor Jamie. Let's set up shop here, and hope for a peaceful evening.

James
player, 755 posts
AKA Rhaveen Blackwood
Thu 19 Jun 2014
at 15:34
  • msg #365

Re: The Game

In reply to Alveris Alderis (msg # 364):

I'll take the first watch.  I... I don't think I can sleep.
Alveris Alderis
player, 364 posts
Tantric Troubadour
Notary Public
Thu 19 Jun 2014
at 15:49
  • msg #366

Re: The Game

In reply to James (msg # 365):

To James's complete non-suurprise, Alveris is already curled up and asleep around their makeshift lightsource, his leg twitching in some unknown dream of carnal and likely visceral relations.

The cold-iron dagger remains at his side.
James
player, 756 posts
AKA Rhaveen Blackwood
Thu 19 Jun 2014
at 15:54
  • msg #367

Re: The Game

In reply to Alveris Alderis (msg # 366):

James sighs at Alveris and shakes his head.  He takes Whistler's pike and hands it over to Hom.

Rest up you'll need it.

He arms himself with his pike bow and arrow in easy reach.  He begins patrolling like the vultures in the cartoon Robin Hood.
Conrad Deepsavior
player, 652 posts
Naval Officer
Well-meaning Lunkhead
Sun 22 Jun 2014
at 18:00
  • msg #368

Re: The Game

In reply to James (msg # 367):

Conrad shrugs.

"You'll get your passage either way. If you help us with this task, however, I'd be willing to talk about helping you with something you're trying to accomplish, too. Are we agreed?"
Doro of Mya
NPC, 7 posts
Mon 23 Jun 2014
at 11:25
  • msg #369

Re: The Game

In reply to Conrad Deepsavior (msg # 368):

Doro dances away from the AutoGnome and waggles a finger.

Do's and Don'ts and will's and wont's pave the roads through moats... and 'willing' isn't the same as 'thrilling' if you catch my drift.

I've been here a while short ones, and I understand international commerce.  You can't get without giving and you can't live without risking.

GM
GM, 808 posts
Kind and Benevolent
Mon 23 Jun 2014
at 11:31
  • msg #370

Re: The Game

In reply to Doro of Mya (msg # 369):

Tower

While Alveris snores, Hom props himself up and sets his weapons ready.

He nods to James and does his best to rest up.

James spends the night patrolling the tower.  He circles many times, jabbing his pike into strange shrubberies and leaping at every shadow.  Not much happens, but there are enough small noises and other things to investigate that James has his hands full.  At one point he is even pretty sure he sees a sheep wearing a saddle run past.

However, the night passes without incident, though James is bleary-eyed and sluggish from lack of sleep (Fatigued).
James
player, 757 posts
AKA Rhaveen Blackwood
Mon 23 Jun 2014
at 12:51
  • msg #371

Re: The Game

In reply to GM (msg # 370):

Hom awakes and streatches yawning loudly.  A second late James kicks the door in pike leveled at noone in general.  Hom looks shocked at James' red, sunken eyes.

You know you could have woken me or Alveris for second watch... right?  Thats how watches work.

James looks around, as if he were being hunted.

Yeah... couldn't sleep.  Fucking sheep with their fancy saddles.

Come on.


He nudges Alveris with the butt of his spear

Lets get Hom back to the sub

Alveris Alderis
player, 365 posts
Tantric Troubadour
Notary Public
Mon 23 Jun 2014
at 14:27
  • msg #372

Re: The Game

In reply to James (msg # 371):

A well rested and jaunty Alveris springs to his feet.

Should we build a litter to drag you Hom, or can you hobble your way back with us?
GM
GM, 809 posts
Kind and Benevolent
Mon 23 Jun 2014
at 14:33
  • msg #373

Re: The Game

In reply to Alveris Alderis (msg # 372):

Tower

Hom does his best to rise, but he's still to weak and the Fey end up pulling him on a makeshift litter.

There isn't far to go so it only takes a matter of minutes to get to the shore.

There, looking out over the docks at the beautiful blue and green ocean, you can clearly see that the Red Spring is not where you left her.  She's not anywhere.  She's gone.

"Well..." Hom mutters.
Conrad Deepsavior
player, 654 posts
Naval Officer
Well-meaning Lunkhead
Mon 23 Jun 2014
at 14:51
  • msg #374

Re: The Game

In reply to GM (msg # 373):

"I'll help you if you help me," Conrad sighs, exasperated. "Shall we?"
Alveris Alderis
player, 366 posts
Tantric Troubadour
Notary Public
Mon 23 Jun 2014
at 15:55
  • msg #375

Re: The Game

In reply to GM (msg # 373):

..I assume you have lo-jack?
James
player, 758 posts
AKA Rhaveen Blackwood
Mon 23 Jun 2014
at 16:16
  • msg #376

Re: The Game

In reply to Alveris Alderis (msg # 375):

Well shit.


I guess that we wait for it.  Hom, what was our protocol for the ship?  Was it going to surface at a particular time or was it to just stay up on the surface and wait?

This message was last edited by the player at 16:16, Mon 23 June 2014.
GM
GM, 810 posts
Kind and Benevolent
Mon 23 Jun 2014
at 18:13
  • msg #377

Re: The Game

In reply to James (msg # 376):

Hom frowns.  "They were to wait for us to return.  I have no reason to believe Captain Longthrow would have changed courses rashly.  If he left, he had no choice."
Doro of Mya
NPC, 8 posts
Mon 23 Jun 2014
at 18:22
  • msg #378

Re: The Game

In reply to GM (msg # 377):

Doro yawns and stretches dramatically.

Dear me, look at the time.  It is EVER so late and the night EVER so dark.  I'd lay down to sleep but I just worry that I wouldn't get much rest for all the fretting I'd do.

He looks at Uthor meaningfully.

All the fretting over your well-being.  Understand, I'm not racist, I like 'acquaintances'... perhaps even better than I like 'friends'.  Is that racist?  Ah well... the important thing is I wouldn't want any harm that may befall you all in that building there.  If only I knew that you could be trusted as well as I can... some sort of token of trust.

A trustful token.

Token of trustfulness.

Conrad Deepsavior
player, 655 posts
Naval Officer
Well-meaning Lunkhead
Mon 23 Jun 2014
at 18:23
  • msg #379

Re: The Game

In reply to Doro of Mya (msg # 378):

Conrad grits his teeth.

I have no idea what sort of token a Fey would accept.
Alveris Alderis
player, 367 posts
Tantric Troubadour
Notary Public
Mon 23 Jun 2014
at 18:49
  • msg #380

Re: The Game

In reply to Conrad Deepsavior (msg # 379):

..Back to military thinking. We may stuck here for an extended period of time. Where can we make shelter that will provide easy access to food/water, is defensible in the event of red cap shennanigans, and has a constant view of this dock in the clearly inevitable event of the Spring's return?

..Looking at you here James.

James
player, 759 posts
AKA Rhaveen Blackwood
Mon 23 Jun 2014
at 19:28
  • msg #381

Re: The Game

In reply to Alveris Alderis (msg # 380):

James says absently

We could do that...
Alveris Alderis
player, 368 posts
Tantric Troubadour
Notary Public
Mon 23 Jun 2014
at 19:44
  • msg #382

Re: The Game

In reply to James (msg # 381):

Unless your impending "or" is followed by "gasm" or "but" is followed bly "play", I don't want to hear another word that isn't about my clearly superior plan.

Right? Hom's totally with me.

James
player, 760 posts
AKA Rhaveen Blackwood
Mon 23 Jun 2014
at 20:20
  • msg #383

Re: The Game

In reply to Alveris Alderis (msg # 382):

Oh OK

James looks around.  First he unpacks a tent next to the dock.  He then runs back to the forested part of the island and cuts down a few branches dragging them back.  He then thinks better of it and moves the tent back to the forested part of the island just inside of the tree line.  He picks up a rock and sets it down next to the tent.  He begins to dig a fire pit and then as he sits down begins poking listlessly at the ground.
Alveris Alderis
player, 369 posts
Tantric Troubadour
Notary Public
Tue 24 Jun 2014
at 13:57
  • msg #384

Re: The Game

In reply to James (msg # 383):

Are there any emergency protocols for reaching the Spring in the event of her departure? Do you have some gnomish communicator or tracker or other useful gadget?

Otherwise, we may have to get used to island life. Homemaker though James is, I just feel like our relationship won't last outside of 3 months before I get frisky.

James
player, 761 posts
AKA Rhaveen Blackwood
Tue 24 Jun 2014
at 15:33
  • msg #385

Re: The Game

In reply to Alveris Alderis (msg # 384):

James has dug a fire pit, lined it with rocks and then runs over to Alveris.

Maybe the tower is the best place.  We can see the bay from there.  We can heal up Hom and see if we can maybe signal the ship.
Alveris Alderis
player, 370 posts
Tantric Troubadour
Notary Public
Tue 24 Jun 2014
at 16:36
  • msg #386

Re: The Game

In reply to James (msg # 385):

Are we confident that the tower is actually redcap/boobie trap free? If so, then yes, we should obviously set up camp in the tower. We can bar the entrance in and keep watch from the command center.

I certainly have some poking and prodding I'd like to do to the buttons/levers in the control room.

Hom- this is a cheertocracy, not a cheertatorship, and you're the only one with any sort of military training. Where do you want to cast your lot?

James
player, 762 posts
AKA Rhaveen Blackwood
Tue 24 Jun 2014
at 18:22
  • msg #387

Re: The Game

In reply to Alveris Alderis (msg # 386):

I don't maybe it is.  But I'm not so certain about the entrance I think I saw that it was hanging off its hinge so I don't know if we are able to close it behind and I think that some of the boards are damaged.  We tried to rope the door on but to get Hom in we had to cut the rope off.  Maybe we could have someone tie the rope onto the tower and and then crawl in through a window.

James takes this time to try to work on Hom.  He stops talking for a moment of concentration.  Sweat beads on his head and he looks pissed for a minute, but it passes and he finishes changing Hom's bandages and disinfecting the wound (Heal 4)
GM
GM, 811 posts
Kind and Benevolent
Tue 24 Jun 2014
at 19:06
  • msg #388

Re: The Game

In reply to James (msg # 387):

Tower

"The CORRECT protocol," Hom starts in, wincing as James tends to his wounds.  "Is to establish a secure position near the docks where we can both see the Spring and also signal to her on a regular basis.  Alveris has the right of it.  We should secure the tower, since from its battlements we'll have the best chance of seeing our ship and of being seen.  We can build a signal fire on the top if need be."
James
player, 763 posts
AKA Rhaveen Blackwood
Tue 24 Jun 2014
at 19:13
  • msg #389

Re: The Game

In reply to GM (msg # 388):

James flushes crimson red.

Alveris did not recommend it!  I did.  He just took my idea and ran with it like he always does!

His face clears and her blanches.

I'm sorry Alveris I didn't mean it.
Uthor son of Magnusson
player, 456 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 24 Jun 2014
at 19:40
  • msg #390

Re: The Game

Uthor shuffles impatiently, turning a piercing gaze on the fey who greeted him with a sword.

Speak plainly.  You clearly want something.  What is it?  We don't have time to dally around here, so let's get on with it.  I don't mean to be rude, but the sooner we get off this damned island, the better.
Alveris Alderis
player, 371 posts
Tantric Troubadour
Notary Public
Wed 25 Jun 2014
at 01:01
  • msg #391

Re: The Game

In reply to Uthor son of Magnusson (msg # 390):

It's called management James. Get used to it.

Let's head back to the tower, and make sure to bring some wood so we can build the signal fire Hom has intimated will be required. And if we pass food on the way, we should probably grab that too.

You know, in case we're here a while.

Here's to hoping there's porn in the tower

James
player, 764 posts
AKA Rhaveen Blackwood
Wed 25 Jun 2014
at 11:56
  • msg #392

Re: The Game

In reply to Alveris Alderis (msg # 391):

James complies.
Alveris Alderis
player, 372 posts
Tantric Troubadour
Notary Public
Wed 25 Jun 2014
at 12:25
  • msg #393

Re: The Game

In reply to James (msg # 392):

Before sauntering back to the tower, Alveris does a cursory check for fruit, nuts, and anything else that might be considered edible.

If it came to it, we'd eat Jamie first, right?

I think so, I mean, Hom is smaller, but he's also got a sturdier constitution, and more muscle. He'd take longer to atrophy, so he'd be a longer lasting meal.

But he's hurt! What if he dies while we're bilking him for his edibility? We could be feeding some of him to James and ensuring he's strong enough to eat later.

Ok ok, here's the plan. If we can't find food, and Hom dies in the first 3 days, we eat him. Otherwise, we eat James first.

Preparation is excellence Alveris.

It sure is other Alveris. It sure is.

James
player, 765 posts
AKA Rhaveen Blackwood
Wed 25 Jun 2014
at 12:39
  • msg #394

Re: The Game

In reply to Alveris Alderis (msg # 393):

Alveris are you ok?
Alveris Alderis
player, 373 posts
Tantric Troubadour
Notary Public
Wed 25 Jun 2014
at 14:35
  • msg #395

Re: The Game

In reply to James (msg # 394):

Was just in some deep, hunger based thought. Nothing to worry about today.

Shall we finish gathering materials and make our way back to the tower to see what surprises await us?

I'd like to first barricade the entry to the tower (once we're inside), to get the signal fire going on the roof, and to get hom situated on the command deck to see if we can contact the spring. After that, party time!

GM
GM, 812 posts
Kind and Benevolent
Wed 25 Jun 2014
at 15:51
  • msg #396

Re: The Game

In reply to Alveris Alderis (msg # 395):

Tower

James and Alveris assist Hom in getting back into the tower.  There, James goes about moving the remaining furnature into a barricade while Alveris assess the food supply and looks for firewood.

Alveris hums a little tune while he works, easily finding tons of firewood laying about at the edges of the woods where they give way to grass and then sand.

He makes a trip to the tower to drop off his load and notes with some disappointment, a lone sheep standing further up the path.  This means he may have to wait for his practical plans for cannibalism to take effect.  He then returns to the beach for more wood.

When he does, however, all of the dry fallen branches are gone.  Aleris searches around, but cannot find a single twig left.

Looking back up the path to the tower, there are now two sheep standing perfectly still and watching his every move.
Doro of Mya
NPC, 9 posts
Wed 25 Jun 2014
at 15:52
  • msg #397

Re: The Game

In reply to GM (msg # 396):

Dally?  Doro of Mya does not dally, nor does he dilly, wait, dallance, dither or doodle.

I have all the time in the world, especially when formalities must be attended to.  True I have no desire to remain on this island, not with RedCaps... and worse... surrounding us as we speak.

Also, it's poor form to choose ones own gifts... takes the fun out of it don't you think?

Alveris Alderis
player, 374 posts
Tantric Troubadour
Notary Public
Wed 25 Jun 2014
at 19:04
  • msg #398

Re: The Game

In reply to GM (msg # 396):

One completely practical cannibalistic thought and now I have firewood eating sheep?

Alveris bleats loudly and proudly at the sheep, believing firmly to have communicated "Take me to your leader"

This message was last edited by the player at 20:27, Wed 25 June 2014.
Conrad Deepsavior
player, 656 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Jun 2014
at 19:06
  • msg #399

Re: The Game

In reply to Alveris Alderis (msg # 398):

"We'll give you a ride on the magic ship, plus one barrel of 'mystery loot' from our cargo hold. Guaranteed to be special and desirable. What do you say?"
Doro of Mya
NPC, 10 posts
Wed 25 Jun 2014
at 19:19
  • msg #400

Re: The Game

In reply to Conrad Deepsavior (msg # 399):

Doro leans forward.

Acceptable, what a nice gift, how kind of you!  Who can pass on the tantalizing allure of 'mystery loot'?

Doro strikes an odd pose with one knee raised, one elbow propped on it and his chin rested on his fist.

The stronghold you see there was built by the Gnomes, not sure if you're familiar with that particular race, but I know quite a bit about them.

Anyway, they built it and a small cadre of them maintain it and the tower to the south near the docks.  However, these particular Gnomes are... no longer themselves.

Conrad Deepsavior
player, 657 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Jun 2014
at 21:51
  • msg #401

Re: The Game

In reply to Doro of Mya (msg # 400):

"What do you mean?" Conrad says, raising an eyebrow. "In what ways have they changed?"
Doro of Mya
NPC, 11 posts
Thu 26 Jun 2014
at 11:26
  • msg #402

Re: The Game

In reply to Conrad Deepsavior (msg # 401):

Hmmmm, how best to put it.  Doro paces for a bit and taps his lips with one tattooed finger.

When I first saw them, they were an allright lot overall.  Maybe too stuffy, too formal and too concerned with 'duty', 'honor' and 'integrity'.  Now though... I think I'd have to say that they've become a little obsessed... their minds appear somehow... broken.
GM
GM, 813 posts
Kind and Benevolent
Thu 26 Jun 2014
at 11:28
  • msg #403

Re: The Game

In reply to Doro of Mya (msg # 402):

Tower

The sheep looks meaningfully at Alveris, then skips off down the path.
Alveris Alderis
player, 375 posts
Tantric Troubadour
Notary Public
Thu 26 Jun 2014
at 12:15
  • msg #404

Re: The Game

In reply to GM (msg # 403):

Probably merits a follow up.

With absolutely no regard for protocol or procedure, and without checking in with Jamie and Hom, Alveris skips off after the sheep.
Conrad Deepsavior
player, 658 posts
Naval Officer
Well-meaning Lunkhead
Thu 26 Jun 2014
at 12:55
  • msg #405

Re: The Game

In reply to Alveris Alderis (msg # 404):

"Really?" Conrad sighs, shaking his head. "Well, let's go break then worse, then. They'd thank us if they could."

"But we have the hand... If it isn't causing this parts nonsense, what is?
"
This message was last edited by the player at 18:20, Thu 26 June 2014.
Doro of Mya
NPC, 12 posts
Thu 26 Jun 2014
at 16:33
  • msg #406

Re: The Game

In reply to Conrad Deepsavior (msg # 405):

"Parts"?  My, you sound just like those Gnomes...
Conrad Deepsavior
player, 659 posts
Naval Officer
Well-meaning Lunkhead
Thu 26 Jun 2014
at 18:22
  • msg #407

Re: The Game

In reply to Doro of Mya (msg # 406):

Conrad nods.

"We've experienced this before. The humans we took this hand from had a... similar condition. We killed them all and recovered the hand, which we're trying to return. But if the hand didn't cause this madness... I'm not sure what returning it will actually affect."

He shrugs.

"Let's give it a try. We've tarried long enough, and I know exactly what to expect from these glassy-eyed gnomes-in-name-only."

Conrad hefts his power axe and prepares to enter keep.
Uthor son of Magnusson
player, 457 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 26 Jun 2014
at 20:43
  • msg #408

Re: The Game

Uthor winds the AutoGnome, who hefts his carbine.  He follows Conrad inside.
GM
GM, 814 posts
Kind and Benevolent
Fri 27 Jun 2014
at 00:28
  • msg #409

Re: The Game

In reply to Uthor son of Magnusson (msg # 408):

Tower

Under Hom's watchful eye, James continues to move solid structures to barricade the doors and flammable objects to the roof.  Those that fall into both categories present apparent moral dilemmas for the somewhat shell-shocked Fey, so Hom kindly directs.

It's been a few moments longer than you'd expect of Alveris...

Just North of the Tower

Alveris sprints after the sheep, following them right at the junction beside the pile of corpses.  He rounds a corner and then comes to a dead halt.

A group of 5 sheep stand in the path.  They are standing perfectly still in a "V" formation.  They stare directly at Alveris, though somehow straight through him.  One cocks its head and the remaining four do the same.

They just... stare

Stronghold

The Gnomish stronghold is not overly large and of similar style to the tower.  It has a thick front wall facing the path and is only two stories tall.  Its backside, moving away from the path, slopes down and follows the shape of the land.

You can see a single tower rising out of the back of the structure, which is far taller and far thinner than the Tower beside the docks.  There are thin slits for windows though none of them are lighted.

The main door, a heavy oaken slab reinforced with strips of iron, looks to have been rended from its hinges at some point, but it has been replaced.  The hinges are still broken.
Conrad Deepsavior
player, 660 posts
Naval Officer
Well-meaning Lunkhead
Fri 27 Jun 2014
at 13:55
  • msg #410

Re: The Game

In reply to GM (msg # 409):

Conrad looks at the door, shrugs, and either makes it fall backward or forward, depending on how its weight it distributed without the hinges in place.
GM
GM, 815 posts
Kind and Benevolent
Fri 27 Jun 2014
at 15:18
  • msg #411

Re: The Game

In reply to Conrad Deepsavior (msg # 410):

Stronghold

Conrad exercises his military skill and, placing one foot on the door, carefully kicks it in.

The door creaks as it tilts and slowly falls.  It smashes onto the floor with a loud crashing sound.

Peering inside, the open door leads into a small room with two other doors leading out of it.  These doors are hanging open (still on their hinges though) but from where you stand you cannot see what is through them.

There are no torches or other light sources inside.
Conrad Deepsavior
player, 661 posts
Naval Officer
Well-meaning Lunkhead
Fri 27 Jun 2014
at 15:23
  • msg #412

Re: The Game

In reply to GM (msg # 411):

Conrad activates his flashlight and snaps it to his special ops armor, then grips his axe tightly as he explores the room more carefully.

Seeing nothing except the doors, he listens for noises.

[Notice: 4]
GM
GM, 816 posts
Kind and Benevolent
Fri 27 Jun 2014
at 15:28
  • msg #413

Re: The Game

In reply to Conrad Deepsavior (msg # 412):

Stronghold

There is a breeze outside and the faint clicking and whirring of the AutoGnome behind you, but nothing distinguishable in the adjacent rooms.
Conrad Deepsavior
player, 662 posts
Naval Officer
Well-meaning Lunkhead
Fri 27 Jun 2014
at 16:03
  • msg #414

Re: The Game

In reply to GM (msg # 413):

Conrad shrugs and chooses the leftmost door at random to kick down.
James
player, 768 posts
AKA Rhaveen Blackwood
Fri 27 Jun 2014
at 17:14
  • msg #415

Re: The Game

In reply to Conrad Deepsavior (msg # 414):

James lets loose a furious war cry as he plunges into his barracade.  He quickly pulls out the spear takes a step backing leveling it at the pile as he takes two quick steps back.

He waits.

Nothing happens

He waits.

Nothing happens

He continues to wait.

Nothing continues to happen.

He smartly puts his spear over his shoulder and continues preparing and/or watching utilizing Hom's military skills.
GM
GM, 817 posts
Kind and Benevolent
Fri 27 Jun 2014
at 17:33
  • msg #416

Re: The Game

In reply to James (msg # 415):

Stronghold

Conrad kicks open the leftmost door, it flies open and slams into the wall.  A few rats run for cover.

Torch held in front of him, Conrad leads the way deeper into the building.  There appears to be a hallway running around the outer wall, providing access to the windows, with rooms on the inside of the building.

The walls are bare and cold to the touch, but the stone is clean and dry and there is no dust at all.  Clearly someone has been here.

You follow the hallway around until you come to a doorway into an inner room.  Conrad shines his torch in but all you see are empty chairs at empty tables.  This was, perhaps once, a dinning hall or mess.

You can continue around the periphery of the building, turn back, or explore the mess.

[A rough map is in OOC]
Uthor son of Magnusson
player, 458 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 27 Jun 2014
at 17:45
  • msg #417

Re: The Game

Uthor, incidentally, activates his flashlight and clips it to his suit.
Alveris Alderis
player, 376 posts
Tantric Troubadour
Notary Public
Fri 27 Jun 2014
at 19:12
  • msg #418

Re: The Game

In reply to Uthor son of Magnusson (msg # 417):

I know it's probably unintended, but you guys are absoutely spelling my favorite letter right now.

Alveris begins approaching the sheep, cocking his head similarly.
Conrad Deepsavior
player, 663 posts
Naval Officer
Well-meaning Lunkhead
Fri 27 Jun 2014
at 20:21
  • msg #419

Re: The Game

In reply to Alveris Alderis (msg # 418):

Conrad explores the mess before moving on.

Notice: 4
This message was last edited by the player at 13:08, Sun 29 June 2014.
GM
GM, 819 posts
Kind and Benevolent
Mon 30 Jun 2014
at 15:08
  • msg #420

Re: The Game

In reply to Conrad Deepsavior (msg # 419):

Gnomish Stronghold

A quick sweep reveals that, though it appears not to have been used in some time, the mess is reasonably clean.  There is a thin layer of dust on everything, but the table, chairs and serving ware are all put away and neatly ordered.

Path

Alveris steps forward, perfectly imitating the odd sheep.  When he gets within a dozen paces or so, he notices something else odd about them.  Their rear feet are somehow not hooves but three-toed bird feet.

The frontmost bleats loudly and charges.  The other four follow.

[OOC: non-combat per se, but combat rounds.  They will spend their round running toward Alveris, and will likely crash into/ram him next round.  Therefore you get one round of acting and then we'll use initiative]
Alveris Alderis
player, 377 posts
Tantric Troubadour
Notary Public
Tue 1 Jul 2014
at 18:47
  • msg #421

Re: The Game

In reply to GM (msg # 420):

Well, who knew following a bunch of sheep-like creatures down a forboding path on a somewhat abandoned island would have poor results. I for one, could not have predicted this.


Alveris turns and full on Scooby-Doo legspins his way back toward the tower.
GM
GM, 820 posts
Kind and Benevolent
Wed 2 Jul 2014
at 11:21
  • msg #422

Re: The Game

In reply to Alveris Alderis (msg # 421):

Tower

Clearly visible from the top of the tower, Alveris appears shooting down the path like a bat out of hell.

Close on his heels are a flock of five sheep charging him in a strange V-formation.

Alveris leaps through the gap left in the tower door and hides behind an upturned bench.

The sheep ram into the side of the tower and are soon a disorganized jumble of animals.

As you watch, they slowly recover, then re-form their formation and march off up the path again.
Alveris Alderis
player, 379 posts
Tantric Troubadour
Notary Public
Wed 2 Jul 2014
at 13:59
  • msg #423

Re: The Game

In reply to GM (msg # 422):

Good news Jamie. Your odds of being cannibalized have drastically decreased in your favor!

Bad news, Jamie. There's some sort of sheep birds hell bent on our desctrution.

So it's a mixed bag.

James
player, 771 posts
AKA Rhaveen Blackwood
Wed 2 Jul 2014
at 15:19
  • msg #424

Re: The Game

In reply to Alveris Alderis (msg # 423):

Are they ouside?  We can shoot them from the ramparts.

Hom do you have any ideas on how to reach the sub?

Conrad Deepsavior
player, 664 posts
Naval Officer
Well-meaning Lunkhead
Wed 2 Jul 2014
at 15:22
  • msg #425

Re: The Game

In reply to James (msg # 424):

Conrad shrugs and advances to the next door, listening to it and kicking it down if he doesn't hear anything.
Alveris Alderis
player, 380 posts
Tantric Troubadour
Notary Public
Wed 2 Jul 2014
at 15:41
  • msg #426

Re: The Game

In reply to James (msg # 424):

They appear to have receded into the nether regions from whence they came, but one must labor under the assumption their sheepish bloodlust intensifies at night. We should be prepared for a quadridpedal assault.

James
player, 772 posts
AKA Rhaveen Blackwood
Wed 2 Jul 2014
at 15:52
  • msg #427

Re: The Game

In reply to Alveris Alderis (msg # 426):

I still have no idea how to get off of this island.  I'm far more concerned about that.
GM
GM, 821 posts
Kind and Benevolent
Wed 2 Jul 2014
at 15:58
  • msg #428

Re: The Game

In reply to James (msg # 427):

Tower

Hom shakes his head.  "Without the Spring, we have no way home."

Stronghold

Conrad leads the team around the hallway "clockwise" toward the back of the building.

There are two doors, a small door leading into the rear tower.  This door stands ajar and you can see thin stairs winding up.

There is also a door leading into the center of the building.  This one is shut but Conrad hears nothing when he listens.

The hallway also continues around.
Conrad Deepsavior
player, 665 posts
Naval Officer
Well-meaning Lunkhead
Wed 2 Jul 2014
at 16:26
  • msg #429

Re: The Game

In reply to GM (msg # 428):

Conrad shrugs and opens the door.
James
player, 773 posts
AKA Rhaveen Blackwood
Wed 2 Jul 2014
at 16:50
  • msg #430

Re: The Game

In reply to Conrad Deepsavior (msg # 429):

Is it possible that there is something just masking the spring and that it is still there?
GM
GM, 822 posts
Kind and Benevolent
Thu 3 Jul 2014
at 12:52
  • msg #431

Re: The Game

In reply to James (msg # 430):

Tower

"Anything's possible Fey, but what would do such a thing I cannot say.  Cloaking enchantments are strictly forbidden in the Empire."

Stronghold

Conrad opens the door and peers inside.  The room is large and quite dark, there being no windows at all.

A quick sweep with the flashlight reveals a large oaken table dominating the center of the room, though you see no chairs.

On the far wall, light glints off of a small rack of arms and armor and the walls are covered in large sheets of parchment.  Most appear to be maps or diagrams of some kind, though some are simply long paragraphs of text, numbers and equations.  There is also a large bookshelf with racks for scrolls.

You hear a scuffling sound.  Conrad flicks his light around to find several gnomes crouched just behind the wooden table, doing something on the floor apparently.
James
player, 774 posts
AKA Rhaveen Blackwood
Thu 3 Jul 2014
at 13:22
  • msg #432

Re: The Game

In reply to GM (msg # 431):

Do the gnomes on this island strike you as part of the empire?

Would striking a watchfire be a bad idea?  Something that can be seen from the sub?

Conrad Deepsavior
player, 666 posts
Naval Officer
Well-meaning Lunkhead
Thu 3 Jul 2014
at 13:35
  • msg #433

Re: The Game

In reply to GM (msg # 431):

"Officer on deck!" Conrad barks, giving the order that would typically muster a room to attention.
GM
GM, 824 posts
Kind and Benevolent
Thu 3 Jul 2014
at 15:12
  • msg #434

Re: The Game

In reply to Conrad Deepsavior (msg # 433):

Tower

Hom purses his lips tightly for a moment.  "What Gnomes on this island may or may not be doing is not something I'm ready to discuss at the moment, I...."  he pauses and tries to sit up further to see over the battlements but cannot.  "Did you hear something?"

James, in a fit of terror, runs to the side and nearly topples over.

Coming down the path toward the tower is a long procession of sheep.  At first they appear to be very far away, but when you get their perspective correct, you realize that it's just that they are very small, perhaps the size of rabbits.

They are marching in a long straight line toward the tower.  There are quite possibly hundreds of them...

Stronghold

The two figures stand up slowly, but not all the way such that they are partly shielded from view by the heavy table.

Their eyes glow in the flashlight beam, but they do not blink or shy away.

"... parts..." one of them mutters.

~~COMBAT~~

The room is large, but currently your group is standing just outside.  Only Conrad can see inside, though Hom could slip through if he chose.  The AutoGnome can fit through the door, but not until someone moves aside.

The two enemy Gnomes are shielded by the table (-2 to hit at range) and in total darkness though Conrad's flashlight negates this.

It would take two moves or possibly a run to get around the table to Melee, unless you want to vault over or under it, which is a simple AGI check.

They appear unarmed.

Uthor - Hold
Enemy - Hold
Autognome - 8 of spades
Conrad - 7 of clubs
Doro - 2 of hearts
This message was last edited by the GM at 15:12, Thu 03 July 2014.
Doro of Mya
NPC, 13 posts
Thu 3 Jul 2014
at 15:13
  • msg #435

Re: The Game

In reply to GM (msg # 434):

What's going on in there?  Doro whispers.  I TOLD you this was a bad idea...
James
player, 775 posts
AKA Rhaveen Blackwood
Thu 3 Jul 2014
at 15:49
  • msg #436

Re: The Game

In reply to Doro of Mya (msg # 435):

James spins around his hair forming a corona around an angelic face... a very angry and frightened angelic face.

WHAT THE FUCK IS THAT?!

Alveris what have you done?

I thought you said they were the size of sheep, they're tiny and they can come through all of the fucking cracks!

Get that god damn demon knife and get to work.



In panic James looses an arrow at the procession of rabbit sized sheep; it flies wild.
Uthor son of Magnusson
player, 459 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 3 Jul 2014
at 16:54
  • msg #437

Re: The Game

We've seen humans like this before, Uthor whispers.  We can handle them.  Still, let's not shoot at them.  We don't want to draw the attention of more.

The AutoGnome switches to its handaxe as both it and Uthor move adjacent to the door, ready to chop anything that comes near.  They remain on hold.
Conrad Deepsavior
player, 667 posts
Naval Officer
Well-meaning Lunkhead
Thu 3 Jul 2014
at 17:47
  • msg #438

Re: The Game

In reply to Uthor son of Magnusson (msg # 437):

Conrad readies a similar action, hefting his power axe to cleave any zombie gnomes stupid enough to near near it in twain. Twice, probably, since he gets First Strike first.
This message was last edited by the player at 17:47, Thu 03 July 2014.
Alveris Alderis
player, 381 posts
Tantric Troubadour
Notary Public
Mon 7 Jul 2014
at 16:08
  • msg #439

Re: The Game

In reply to James (msg # 436):

Listen, the last time I saw them, they were the size of sheep. Do you think I wouldn't include the salient information regarding midget sheep?

..We probably have a problem at this point.

Hom- Any way we can get some boiling oil going? Otherwise, um, prepare to do some shearing?

GM
GM, 826 posts
Kind and Benevolent
Mon 7 Jul 2014
at 16:28
  • msg #440

Re: The Game

In reply to Alveris Alderis (msg # 439):

Stronghold

The two Gnomes break from the beam of light and dash over to the weapons rack.  Each one seizes up a large axe.

Doro draws his weapon and steps backward, holding it up menacingly down the hallway (Full defense action).

Tower

Hom shakes his head.  "Fresh out of oil, soup and anything else boiling.  We'd best to lock the hatch... though I wonder what all miniature sheep are going to do to us..."

As you watch, the long column of tiny sheep begin to file into the gaps in your makeshift door.
Alveris Alderis
player, 382 posts
Tantric Troubadour
Notary Public
Mon 7 Jul 2014
at 17:22
  • msg #441

Re: The Game

In reply to GM (msg # 440):

Do we have any plastic or extra clothes we could use to make a seal on the hatch before we lock it?

Otherwise, it's been nice knowing ewe.

Come on, impending doom is no reason not to laugh.

James
player, 777 posts
AKA Rhaveen Blackwood
Mon 7 Jul 2014
at 17:34
  • msg #442

Re: The Game

In reply to Alveris Alderis (msg # 441):

Should we be up here with murderous ramming animals?  Shouldn't we got to a room with... you know... walls?
Alveris Alderis
player, 383 posts
Tantric Troubadour
Notary Public
Mon 7 Jul 2014
at 18:36
  • msg #443

Re: The Game

In reply to James (msg # 442):

Clearly, you are unaware of sheep and their proclivity for edges of cliffs.

Hom- You're the tactician. I'm just the id. Where should we be?

GM
GM, 827 posts
Kind and Benevolent
Mon 7 Jul 2014
at 18:44
  • msg #444

Re: The Game

In reply to Alveris Alderis (msg # 443):

Hom turns himself to face the trapdoor.

"I'm not sure there's anywhere better to be than right here.  I'm still not sure what in the hell a hundred small sheep are..."

The Gnome is cut off by crashing and banging noises from below.  Peering over the side of the tower, you can see that the tiny sheep are, slowly, carting away the bits of wood and furniture you were using to block up the door.  Apparently they're not attacking so much as 'demolishing your defenses'.
James
player, 778 posts
AKA Rhaveen Blackwood
Mon 7 Jul 2014
at 19:37
  • msg #445

Re: The Game

In reply to GM (msg # 444):

What in the deus ex machina is this?!  I think we should probably stop this.  Alveris you have the demon knife... go stop them.

Alveris Alderis
player, 384 posts
Tantric Troubadour
Notary Public
Mon 7 Jul 2014
at 20:26
  • msg #446

Re: The Game

In reply to James (msg # 445):

Ya, I'm not thinking this is a redcap problem. This is more of a "magical mini sheep problem". I think the girls are more than adequate shears.

With that said, I'll go take a look.


Alveris tosses the demon knife to Jamie.

Stay safe, and remember, you'll look great in wool!

Alveris descends toward the cavalcade of IKEA hating sheep systematically undoing his Swedish made defenses.

I liked it better when I was insane. At least then, I felt like I had a grasp on reality.
James
player, 779 posts
AKA Rhaveen Blackwood
Tue 8 Jul 2014
at 11:54
  • msg #447

Re: The Game

In reply to Alveris Alderis (msg # 446):

James stares as Alveris carelessly tosses the knife at him.  He watches as it spins in the air and he jumps out of the way at the very last second watching it clack to the ground.  He bends at the waist and picks it up with great trepidation.  He looks over his shoulder at Hom.

Should we go help him? 
GM
GM, 828 posts
Kind and Benevolent
Tue 8 Jul 2014
at 12:57
  • msg #448

Re: The Game

In reply to James (msg # 447):

Tower

James bends to pick up the dagger and immediately freezes in place as soon as his finger brushes it.

The feeling is that of having the wind knocked out of your lungs and your heart stop at the same time.  It's bearable but deeply unsettling.

[OOC: Holding the Cold Iron dagger causes one level of Fatigue to the holder.  This effect ends soon after you lose contact with it]

Alveris throws open the hatch and descends into the dark tower.

On the ground floor, illuminated by sunlight pouring into the open doorway, he sees an army of tiny sheep working to drag out every scrap of wood.  They don't seem to notice him on the stairs, or else don't care.
James
player, 780 posts
AKA Rhaveen Blackwood
Tue 8 Jul 2014
at 14:01
  • msg #449

Re: The Game

In reply to GM (msg # 448):

James picks up the dagger and promptly drops it as the air rushes out of him in a wheeze.  He then takes a deep steadying breath and picks up the dagger.  Slowly straightening.  He looks down at Alveris striding confidently down the stairs.  He makes sure he keeps eye contact with Alveris.
Alveris Alderis
player, 385 posts
Tantric Troubadour
Notary Public
Tue 8 Jul 2014
at 15:07
  • msg #450

Re: The Game

In reply to James (msg # 449):

God Jamie, buy a guy a drink if you're going to look that longingly.

He's a good kid, albeit squeamish.


Alveris walks over to the barrier, grabs a piece of wood, and begins following the sheep, wherever they're taking it.

What could go wrong?
GM
GM, 829 posts
Kind and Benevolent
Tue 8 Jul 2014
at 15:58
  • msg #451

Re: The Game

In reply to Alveris Alderis (msg # 450):

Tower

Alveris steps down into the bottom floor of the tower and takes a bit of wood.

Immediately, dozens of tiny sheep swarm over his legs, making small clicking and bleating noises, pawing/biting at him and ramming him with their tiny bodies (3 damage, no effect).

Up on the roof, James notices something else coming out of the woods.

This is a single large sheep, a ram with long curling horns and sharp claws.  If you had to guess, and you do, it weights upward of 1000 pounds.
This message was last edited by the GM at 16:00, Tue 08 July 2014.
Alveris Alderis
player, 386 posts
Tantric Troubadour
Notary Public
Tue 8 Jul 2014
at 16:27
  • msg #452

Re: The Game

In reply to GM (msg # 451):

Guys, guys, I'm just trying to help. Can we discuss why it is you're crawling all over and biting me? I mean, I'm usually for that sort of behavior, but I'm not a conoisseur of interspecies erotica.

..Ok I am, but I'm honestly worried about the anatomical implications here.

Jamie- They're definitely not friendly.

Alveris drops the wood and makes tantric motions to shake the sheep off his body.

[Agility 4]

Clingy, yet another highly undesirable qualit.
This message was last edited by the player at 18:20, Tue 08 July 2014.
James
player, 781 posts
AKA Rhaveen Blackwood
Tue 8 Jul 2014
at 17:55
  • msg #453

Re: The Game

In reply to Alveris Alderis (msg # 452):

James says in a quavering voice


Alveris.... There is another one of those sheep coming.




Its huge.  The size of a cow unless I sorely miss my guess.

We need something to kill them like those damn nettlesnakes in the other submarine.  Remember the number they did on my legs?  Is there any kerosine or anything down there?

Hom do you have a grenade on you?


James goes bolting into safe areas looking for kerosine or anything that may cause an area of effects
Conrad Deepsavior
player, 668 posts
Naval Officer
Well-meaning Lunkhead
Tue 8 Jul 2014
at 20:05
  • msg #454

Re: The Game

In reply to James (msg # 453):

Conrad continues to hold his action until a gnome either wanders into range or makes it clear that he is not wandering into range.
Alveris Alderis
player, 387 posts
Tantric Troubadour
Notary Public
Wed 9 Jul 2014
at 13:29
  • msg #455

Re: The Game

In reply to James (msg # 453):

So what you're saying is I'll have enough to be able to make a wool tactileneck if we have to restart civilization here and survive a winter?

Come now Jamie, haven't you and that bow ever done some hunting?

Uthor son of Magnusson
player, 460 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 9 Jul 2014
at 13:29
  • msg #456

Re: The Game

Uthor and the AutoGnome continue to hold.
GM
GM, 830 posts
Kind and Benevolent
Wed 9 Jul 2014
at 16:32
  • msg #457

Re: The Game

In reply to Uthor son of Magnusson (msg # 456):

Stronghold

The two Gnomes blink back at you through the flashlight beam.

"Parts?" one asks.

"Parts," the other agrees.

They switch their axes into the off hand and each grabs a throwing spear from the rack.

Tower

The giant sheep continues to lumber toward the tower while the tiny ones continue to pull away the barricade.

Alveris dances back up onto the steps and they immediately ignore him.

"All the flamables I know of are the wood downstairs and what we got right here," Hom notes.

James licks his lips and glances at the enormous clawed sheep.  Shortly behind it are a trio of... well they would be sheep except that their legs are long and muscled.... they might be men but for the woolen coat and the heads of sheep... sheeple?

Each one carries a club in hoofhands.
James
player, 782 posts
AKA Rhaveen Blackwood
Wed 9 Jul 2014
at 16:43
  • msg #458

Re: The Game

In reply to GM (msg # 457):

ALVERIS!!!! WE ARE GOING TO DIE HERE!!!!!!!!!!!!!!!!

There are some man sheep things following behind the big fucker!

We need to clear out those tiny sheep and then we have a chance!


James drops the dagger and lines up a shot on the incoming baddies.  Taking a breath he aims at the largest one in front.
Alveris Alderis
player, 388 posts
Tantric Troubadour
Notary Public
Wed 9 Jul 2014
at 17:51
  • msg #459

Re: The Game

In reply to James (msg # 458):

Throw me down something to light this keg then, we'll erect a flaming barrier.

Heh. Erect.

James
player, 783 posts
AKA Rhaveen Blackwood
Wed 9 Jul 2014
at 18:53
  • msg #460

Re: The Game

In reply to Alveris Alderis (msg # 459):

James rolls his eyes.

Damnit.

He tosses a lighter from his medics pouch to Alveris.

/ooc or whater passes for a lighter in this world /ooc
This message was last edited by the player at 18:53, Wed 09 July 2014.
Conrad Deepsavior
player, 669 posts
Naval Officer
Well-meaning Lunkhead
Wed 9 Jul 2014
at 19:50
  • msg #461

Re: The Game

In reply to James (msg # 460):

Conrad shrugs and closes the door, then waits to see if anyone tries to open it (and to remove their head when they do so).
Alveris Alderis
player, 389 posts
Tantric Troubadour
Notary Public
Fri 11 Jul 2014
at 14:33
  • msg #462

Re: The Game

In reply to Conrad Deepsavior (msg # 461):

Hope you like yours well done.

Have you at all considered that setting a fire and antognizing the mini sheep will not only draw the ire of the giant hoof beast, but functionally traps us in the tower?

Safe to assume I haven't.


Alveris ignites whatever of the wood he can, and makes for the ladder back up.
GM
GM, 831 posts
Kind and Benevolent
Fri 11 Jul 2014
at 15:03
  • msg #463

Re: The Game

In reply to Alveris Alderis (msg # 462):

Tower

Alveris lights some of the kindling collected for a signal fire and scatters it into the lower room.

The mini sheep steer clear of this, but continue as best they can removing the larger bits.  They've been slowed somewhat, but this has not created the conflagration Alveris was hoping for.

On the plus side, this has not created the conflagration Alveris was concerned would kill you.

James aims carefully at one of the sheeple and covers their (and the bearsheep)'s approach.

He notes as he does this that one of the sheeple is carrying a roll of paper.

Stronghold

Conrad stands back from the closed door with weapon ready.

After a few moments there is a sound rapping on the inside of the door.

"Parts?"

There is a loud scraping sound from inside the room.  Something heavy is being dragged across the floor.
This message was last edited by the GM at 15:08, Fri 11 July 2014.
Conrad Deepsavior
player, 670 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Jul 2014
at 21:05
  • msg #464

Re: The Game

In reply to GM (msg # 463):

Conrad sighs and takes a healthy step away from the door, in case it suddenly explodes.
Alveris Alderis
player, 390 posts
Tantric Troubadour
Notary Public
Fri 11 Jul 2014
at 21:14
  • msg #465

Re: The Game

In reply to Conrad Deepsavior (msg # 464):

Alveris climbs the ladder and reseals the hatch.

"Probably safe to assume they can't climb ladders?"
Uthor son of Magnusson
player, 461 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 12 Jul 2014
at 02:53
  • msg #466

Re: The Game

Uthor and the AutoGnome follow Conrad's lead.
GM
GM, 834 posts
Kind and Benevolent
Mon 14 Jul 2014
at 13:48
  • msg #467

Re: The Game

In reply to Uthor son of Magnusson (msg # 466):

Stronghold

There is more scraping and the clunk of a large stone being dropped on a stone floor.

There is then the sound of someone or something moving around and possibly preparing weapons.
Conrad Deepsavior
player, 671 posts
Naval Officer
Well-meaning Lunkhead
Mon 14 Jul 2014
at 14:34
  • msg #468

Re: The Game

In reply to GM (msg # 467):

Conrad sheaths his axe and pulls his carbine, and motions for the others to do the same.

He then takes aim at the doorway, ready to shoot anything that emerges.

It is a pose he will hold until 1) they come through the doorway or 2) he is unable to hold the gun poised any longer.
GM
GM, 836 posts
Kind and Benevolent
Tue 15 Jul 2014
at 11:28
  • msg #469

Re: The Game

In reply to Conrad Deepsavior (msg # 468):

Stronghold

The scraping stops, then there is more scuffling and the scraping continues, followed by another loud clunk.  This second clunk is a more hollow muffled sound than the first.

There is a pause and some whispers.

Then, the door explodes outward and a flury of shapes burst forth and charge.

[OOC: Anyone still holding can fire before they get to finish their move or act.]
Uthor son of Magnusson
player, 462 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Jul 2014
at 16:39
  • msg #470

Re: The Game

Uthor and the AutoGnome are holding their axe blows until something gets adjacent.  They will attempt to interrupt at that time.
James
player, 788 posts
AKA Rhaveen Blackwood
Tue 15 Jul 2014
at 17:03
  • msg #471

Re: The Game

In reply to Uthor son of Magnusson (msg # 470):

James aims at the large sheep and arches a shot high into the air landing squarely in the sheeps flank (Shoot 4, damage 6).  He nocks another arrow and prepares to follow up with another shot.
James
player, 789 posts
AKA Rhaveen Blackwood
Tue 15 Jul 2014
at 17:04
  • msg #472

Re: The Game

In reply to James (msg # 471):

/ooc shot him at long range (-2 distance +2 aim +2 size -1 fatigue)
GM
GM, 839 posts
Kind and Benevolent
Wed 16 Jul 2014
at 13:39
  • msg #473

Re: The Game

In reply to James (msg # 472):

The arrow sticks into the sheepbear's thick wool but doesn't seem to have any effect.
James
player, 792 posts
AKA Rhaveen Blackwood
Wed 16 Jul 2014
at 19:22
  • msg #474

Re: The Game

In reply to GM (msg # 473):

Alveris see if you can pull up the ladder so even if they can climb they wont have anything to climb.
GM
GM, 841 posts
Kind and Benevolent
Thu 17 Jul 2014
at 11:40
  • msg #475

Re: The Game

In reply to James (msg # 474):

Tower

The sheepbear does not react to the shot.  It continues to plod along slowly, giving enough time to carefully aim and try again before it reaches you.

The sheeple do react.  They fly into a baaaaa-ing frenzy and take cover behind trees as best they can.  They are still trying to work their way toward the tower.
James
player, 793 posts
AKA Rhaveen Blackwood
Thu 17 Jul 2014
at 12:21
  • msg #476

Re: The Game

In reply to GM (msg # 475):

James takes another carefully aimed shot at the bear.  The shot connects squarely with the shoulder of the bear (shoot 11) causing it it to stagger (damage 12, Shaken).  He nocks another arrow for a follow up if possible, if not then he will take a shot at the sheeple who I would guess are lagging behind the bear.
Alveris Alderis
player, 391 posts
Tantric Troubadour
Notary Public
Thu 17 Jul 2014
at 19:57
  • msg #477

Re: The Game

In reply to James (msg # 476):

Alveris tugs at the ladder, surprised by the practicality of James's request.

"Wow, that was actually a good idea."
Conrad Deepsavior
player, 674 posts
Naval Officer
Well-meaning Lunkhead
Thu 17 Jul 2014
at 20:43
  • msg #478

Re: The Game

In reply to Alveris Alderis (msg # 477):

Conrad unloads the contents of his gun into the unfortunate gnomes advancing toward him.

[Shoot: 5,5,1,2,4,2,1]

None manage to puncture the armor of his enemies, so he grumbles and draws his power axe.

"Remind me no to bother with that blasted thing in the future," he grumbles. "Absolute waste of time."
GM
GM, 843 posts
Kind and Benevolent
Fri 18 Jul 2014
at 11:15
  • msg #479

Re: The Game

In reply to Conrad Deepsavior (msg # 478):

Tower

The sheepbear staggers and begins to amble more slowly and erratically.  Finally it collapses on its side.  It seems to be breathing still, but it remains still.

The sheeple take cover in the trees, peeking out from time to time.

While Alveris pulls up the ladder to the roof and the minisheep continue to deconstruct your fortifications, another creature appears from up the path.

This is yet another sheep, but long and lean with legs that look like those of a deer.

On its back, in a tiny saddle, is a wood-brown skinned humanoid a little smaller than a Gnome and far more light and lithe.  It wears what look to be skins and has long pointy ears and exageratedly high and pointy eyebrows.

It surveys the scene like a battlefield commander.  In one hand it holds a jeweled scepter.  With this it gestures to the sheeple and they continue to advance, running from tree to tree.

[OOC:  You can make one attempt to shoot the Sheeple before they get to the tower, but they will have cover +2]
GM
GM, 844 posts
Kind and Benevolent
Fri 18 Jul 2014
at 11:34
  • msg #480

Re: The Game

In reply to Conrad Deepsavior (msg # 478):

Stronghold

The frenzied Gnomes charge, two do so directly into Conrad.  Without hesitation, he brings his readied axe down on top of one of their heads, knocking the poor creatures skull down into its own throat.  It collapses, dead.  Its companion swings with its hand axe but misses.

Four move of them step out of the room but hang back.  Of those four, three are holding repeater pistols, but they can't really get a good bead on any enemies.

The final Gnome is far slighter than the rest, but where the others wear a standard Gnomish work jumpsuit, he wears a formal dress uniform.  Medals glisten on his sash and the front of his cap bears the crest of the Gnomish Empire in gold relief.

Without thinking, both Uthor and Conrad recognize him as a General.

In one hand he carries a hatchet, and in the other what appears to be a dried and withered lump of flesh.

"Parts," he orders his subordinates.  "We will take their parts and HE will return..."

~~COMBAT~~

You are in the long hallway along the back of the stronghold.  Conrad is engaged in Melee with 1 enemy.  This effectively blocks the hallway.  Uthor or the AutoGnome could move to join the melee, but cannot get past it without engaging nor can you shoot at the enemies on the other side of the melee without a great risk of hitting Conrad.

Similarly, the 4 additional enemies on the other side (3 regular, 1 general) cannot shoot through it either.

Just behind all the enemies, there are doors to the left and right (into the large room and into the tower).

Conrad - 6 of spades
Uthor/AutoGnome - 2 of spades
Broken Gnomes - Joker.

The Gnome engaged with Conrad licks its lips.

"Parts".

Somehow, it catches the warrior off guard with a deft swing of the axe (12 damage)

The rest of the Gnomes hold back with their repeater pistols.

The General leers horribly.

"AutoGnome," he roars.  "Kill these sailors!"

The AutoGnome swivels its brass head and its brass moustache twitches.

It steps back from Uthor and raises its weapons to attack.

[OOC: Responding to the highest rank, the AutoGnome is now an NPC under GM control]
This message was last edited by the GM at 11:34, Fri 18 July 2014.
Uthor son of Magnusson
player, 463 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 18 Jul 2014
at 16:08
  • msg #481

Re: The Game

Uthor attempts to interrupt the gnomes' actions before the General is able to give the AutoGnome a command.

[OOC]Rolled a 3 for the AutoGnome and a 2 for Uthor, so it likely doesn't succeed.  Not sure how many gnomes to roll for.  Thus, the AutoGnome loses its held action as it's given a different command from a higher authority.  Uthor steps in after the gnomes move.[/OOC]

Uthor steps up adjacent to Conrad and brings his axe down on one of the broken gnomes.  It finds purchase, but the gnome remains standing.

[Fighting 5]
[Damage 9 - Shaken]
Conrad Deepsavior
player, 675 posts
Naval Officer
Well-meaning Lunkhead
Fri 18 Jul 2014
at 16:32
  • msg #482

Re: The Game

In reply to Uthor son of Magnusson (msg # 481):

Conrad considers his ultimate duty, given the axe in his side, is to survive.

[BENNY (Soak): 5]

He is able to avoid taking a wound from the blow, but it does daze him a bit.

[Shake the Shaken? 1,1 CRITICAL FAIL]

Make that a lot. He drools a little, but takes no action whatsoever.
GM
GM, 846 posts
Kind and Benevolent
Fri 18 Jul 2014
at 17:53
  • msg #483

Re: The Game

In reply to Conrad Deepsavior (msg # 482):

Stronghold

Initiative:

Conrad - 6 of diamonds
Gnomes/AutoGnome - 5 of diamonds
Uthor - 4 of spades

Disposition:

Uthor and Conrad engage one Broken Gnome.  To your backs is the now-hostile AutoGnome.

Further down the hallway are 3 Broken Gnomes and 1 General.
James
player, 795 posts
AKA Rhaveen Blackwood
Sun 20 Jul 2014
at 02:36
  • msg #484

Re: The Game

In reply to GM (msg # 483):

James takes a shot at the sheep but they dodge it. Phne gets another arrow and draws a  bead on the brownies mount. Aim action.

Alvie, got 2 sheeple things coming, the big cock sucker is down ... And we have a brownie incoming
Conrad Deepsavior
player, 676 posts
Naval Officer
Well-meaning Lunkhead
Sun 20 Jul 2014
at 14:21
  • msg #485

Re: The Game

In reply to James (msg # 484):

Conrad raises an eyebrow as the autognome switches gears (so to speak).

"AutoGnome! That gnome is attacking officers of the gnomish navy. That makes him an impostor and a traitor, and his rank is therefore forfeit. I order you to stand down!"

He glances at Uthor for a moment, and whispers something.


He adjusts his grip on his axe, and takes a wild swing at the gnome in front of him.

[Wild Attack: 1, 1 CRITICAL FAIL]

The blow he took last around is, apparently, still with him, and he cleaves the empty space in twain with vigor -- nearly losing a toe in the process.

"Gods DAMN it!" he belows, before looking around.

Where'd Doro run off to, anyway?

OOC: Two in a row?! I want my DM dice. They are kinder.
This message was last edited by the player at 14:23, Sun 20 July 2014.
GM
GM, 847 posts
Kind and Benevolent
Mon 21 Jul 2014
at 11:43
  • msg #486

Re: The Game

In reply to Conrad Deepsavior (msg # 485):

Stronghold

The amazingly adept gnome before Conrad grins.

"Parts?"  he asks calmly as black spittle forms at the corners of his mouth.  When his inevitable attack comes, Conrad is able to time the repeated tripping over his own feet in order to dodge the axe.

The AutoGnome's eyes glow.  Ignoring Conrad, it barrels forward and backhands Uthor across the face.  It stings like mad but doesn't do any serious damage (damage 4).

The Gnomes on the other side of the melee take AIM.
This message was last edited by the GM at 19:52, Tue 22 July 2014.
GM
GM, 848 posts
Kind and Benevolent
Mon 21 Jul 2014
at 11:44
  • msg #487

Re: The Game

In reply to GM (msg # 486):

Tower

The Sheeple make it to the tower.  However, instead of charging inside, one of them hurls a scroll through the open door.

They then begin to retreat back into the woods, lead by the mounted Brownie.

The minisheep meanwhile, carry off the last of the fortifications.
James
player, 796 posts
AKA Rhaveen Blackwood
Mon 21 Jul 2014
at 12:20
  • msg #488

Re: The Game

In reply to GM (msg # 487):

James wipes his forehead.

Good thing that was not weird at all. 
James
player, 797 posts
AKA Rhaveen Blackwood
Tue 22 Jul 2014
at 01:49
  • msg #489

Re: The Game

In reply to James (msg # 488):

James slumps heavily to the ground clearly exhausted.  He looks blankly into the middle distance.
GM
GM, 849 posts
Kind and Benevolent
Tue 22 Jul 2014
at 12:58
  • msg #490

Re: The Game

In reply to James (msg # 489):

Tower

"What in the hells was that?" Hom asks.  He strains trying to lift himself high enough to see over the tower walls but can't manage.
James
player, 798 posts
AKA Rhaveen Blackwood
Tue 22 Jul 2014
at 15:52
  • msg #491

Re: The Game

In reply to GM (msg # 490):

.....Brownie.... I guess.  They tossed something in the tower and ran away.
Alveris Alderis
player, 392 posts
Tantric Troubadour
Notary Public
Tue 22 Jul 2014
at 18:48
  • msg #492

Re: The Game

In reply to James (msg # 491):

Brownies are infamous for being a delicious treat. I typically prefer mine with a hint of cayenne and a buxom lass, for that sophisticaed taste and necessary moisture.

Oh. Right. The trickster fairy.

Ya, that's probably not going to be good. They generally are just a nuissance Fae that enjoy toying with humans. That this one has seemed to be able to organize a murder of sheeple is probably not a positive omen for us.

But hey, cheer up. We're still alive. Points for that.

..Now let's go see what note they tossed us.

GM
GM, 850 posts
Kind and Benevolent
Tue 22 Jul 2014
at 19:50
  • msg #493

Re: The Game

In reply to Alveris Alderis (msg # 492):

Tower

Lowering the ladder and descending the stone stairs carefully, you find that the last of the mini sheep have finished and are filing out the front door, ignoring both you and the scroll now lying on the ground.

Alveris approaches it carefully, using a combination of stealth and totally necessarily tactical Shatner rolls.

After five minutes of this, he retrieves the parchment without incident.  He unrolls and reads it.

[OOC: Low Fey]

We, the most humble and gracious owners of this island,
and by that right, assuming the title of Barkripe Provocateur Supreme,
, and with authority from his fellow companions also resident on said island;
do hereby formally unequivicably and at great length extend to you,
hereto unknown Fey, assumedly, and with due justification considered evil,
and in that course also vile, unclean, foolish and, without reservation,
horse-faced;
our most welcome permission, if there be in due course proper observation of,
what must be considered inescapable tactical facts,
to hereby and without delay surrender entirely.

You may, if it suit you or if it not so suit, therefore
immediately provide yourselves, such as they are and will undoubtedly be,
without clothes and in full exposure to nature, at the docks within an hour,
at which time, in due course,
such surrender will be accepted by those beffiting it, namely we.

Sincerely and with great eagerness,
his excellency, greatness, wiseness and poet, Barkripe Provocateur Supreme.


[OOC:  this has been added to Documents section]

Stronghold

While Uthor plans his next move, it dawns on the Gnomes that they are down not just an AutoGnome, but a Fey as well...
This message was last edited by the GM at 19:51, Tue 22 July 2014.
Uthor son of Magnusson
player, 464 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 23 Jul 2014
at 01:46
  • msg #494

Re: The Game

Uthor reaches out, attempting to pull the cartridge from the back of the AutoGnome.

[Fighting 4] - 1 Benny Spent

The automaton turns out of the way, however, and Uthor is unable to snatch the cartridge after all.  Following that attempt, he moves around the gnome (not provoking attacks of opportunity) until he is next to the wall, out of line of sight from the aiming gnomes.
James
player, 799 posts
AKA Rhaveen Blackwood
Wed 23 Jul 2014
at 12:08
  • msg #495

Re: The Game

In reply to Uthor son of Magnusson (msg # 494):

So now what?  Do we go to the dock?
Alveris Alderis
player, 393 posts
Tantric Troubadour
Notary Public
Thu 24 Jul 2014
at 23:24
  • msg #496

Re: The Game

In reply to James (msg # 495):

Pretty sure unconditional surrender doesn't end well for us. Best case scenario, we end up some sort of really handsome sheeple, and i'm just not ready to abdicate my own skin.

I wonder, do we know if there's an emergency raft or boat? Could we make for the ocean and try to survive like so much castaway before they come for us?

I mean. Shit. I don't want to be a sheeple.

James
player, 800 posts
AKA Rhaveen Blackwood
Fri 25 Jul 2014
at 12:20
  • msg #497

Re: The Game

In reply to Alveris Alderis (msg # 496):

We could go the opposite direction... go into the island try to hook up with Connie and the like...

Hom did we leave a raft or anything like that?  What do you think?



He pauses



Can sheep swim?  Do you think they have a Sheeal?
This message was last edited by the player at 12:21, Fri 25 July 2014.
GM
GM, 853 posts
Kind and Benevolent
Fri 25 Jul 2014
at 13:26
  • msg #498

Re: The Game

In reply to James (msg # 497):

Stronghold

~~Combat Round~~


Conrad - Jack of Spades - 1st
Uthor - 3 of Spades - 2nd
Gnomes/AutoGnome - 3 of Diamonds - 3rd

Conrad is in melee with a broken Gnome but struggling more with his own weaponry.  Uthor is also engaged with the same gnome and with the AutoGnome.

On the other side, 3 gnomes aim repeater pistols and the General stands still.

Doro of Mya is...?
Alveris Alderis
player, 394 posts
Tantric Troubadour
Notary Public
Fri 25 Jul 2014
at 15:04
  • msg #499

Re: The Game

In reply to James (msg # 497):

Wait, into the island?

There was an option involving penetration and you didn't lead with it?

I'm all about this plan!

Conrad Deepsavior
player, 677 posts
Naval Officer
Well-meaning Lunkhead
Sun 27 Jul 2014
at 15:39
  • msg #500

Re: The Game

In reply to Alveris Alderis (msg # 499):

Conrad choppy chops the gnome.

[Wild Attack: 10]

The blade strikes true, drawing copious amounts of blood.

[Damage: 16]

The gnome (hopefully) drops dead.
James
player, 802 posts
AKA Rhaveen Blackwood
Tue 29 Jul 2014
at 13:01
  • msg #501

Re: The Game

In reply to Conrad Deepsavior (msg # 500):

So we bring the litter and help Hom get out of this death trap and then we penetrate *makes an obscene gesture* into the island, trying as best we can to meet up with the rest of the group... assuming they are not all dead?
This message was last edited by the GM at 13:13, Tue 29 July 2014.
GM
GM, 856 posts
Kind and Benevolent
Thu 31 Jul 2014
at 11:55
  • msg #502

Re: The Game

In reply to James (msg # 501):

Stronghold

It is Uthor's turn to act.

Tower

Hom shrugs.  "The goal must always be to report back to the Spring as soon as we can.  However, if there is a chance that the Lt. Commander and others are alive, we cannot leave them here without good reason."

Assuming the plan is agreed upon, James and Alveris prepare the stretcher, collect supplies and proceed to walk back up the path inward.

The sheep have all vanished, for now and you reach the crossroads without resistance.

The pile of corpses continues to stink to high hell.
Alveris Alderis
player, 396 posts
Tantric Troubadour
Notary Public
Thu 31 Jul 2014
at 14:04
  • msg #503

Re: The Game

In reply to GM (msg # 502):

I won't even tell you what this smell reminds me of, but the last time, it took weeks to get off my fingers.

Which way to penetrate the island?

Uthor son of Magnusson
player, 466 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 31 Jul 2014
at 15:13
  • msg #504

Re: The Game

Uthor swings the handaxe sidearm, catching the shaken gnome under the armpit and ripping a gash through him.  He falls to the floor.

[Fighting 6]
[Damage 8]
James
player, 805 posts
AKA Rhaveen Blackwood
Thu 31 Jul 2014
at 16:21
  • msg #505

Re: The Game

In reply to Uthor son of Magnusson (msg # 504):

We have three potential routes of penetration... One leads directly through a bunch of traps, the other to a big tower and the final to a different beach.  Whats your preference Alvie?  Should I assume the big tower?

James looks very proud of himself.  He pauses

I feel like I should have thrown in a comparison to your mother or something.
GM
GM, 857 posts
Kind and Benevolent
Thu 31 Jul 2014
at 16:51
  • msg #506

Re: The Game

In reply to James (msg # 505):

Stronghold

"Kill them and get their parts for his glory" the General commands.

The 3 Gnomes with pistols, now having a clear shot at Conrad and a semi-clear shot at Uthor and Autognome's frenetic melee, open fire.

A veritable storm of bullets flies your way as the repeater pistols tear up the air.  There is the distinct stink of compressed gas accompanied by pinging and splattering of shots against stone wall, Gnomish flesh and AutoGnome brass.

In all, three shots find their mark in Conrad (12, 18 and 11 damage)

Two shots, likely intended for Uthor, splatter against the AutoGnome.  One ricochets off of his chest while another splatters against his perfectly polished mustache.  His armor, however, is thick enough to protect him.

The General holds the withered body part he carries over his head.  It begins to crackle with green electricity...

~~COMBAT ROUND~~

Uthor and the AutoGnome are engaged in Melee.

In front of them is Conrad.

A few steps further down are 3 Broken Gnomes in front of their General.

Doro of Mya -  10 of spades
Conrad - 9 of clubs
Broken Gnomes/AutoGnome - 5 of hearts
Uthor - 2 of clubs

Doro, wherever he is, HOLDS
Conrad Deepsavior
player, 678 posts
Naval Officer
Well-meaning Lunkhead
Thu 31 Jul 2014
at 17:06
  • msg #507

Re: The Game

In reply to GM (msg # 506):

Conrad flinches, attempting to recover from the wounds.

[SOAK #1: 11]
[SOAK #2: 2]
[No bennies left for #3]


Conrad goes down, his last thoughts lost to time.

[Incapacitate: 10]

Ok, GM. Describe my glorious death, if you would.
This message was last edited by the player at 18:11, Thu 31 July 2014.
GM
GM, 858 posts
Kind and Benevolent
Thu 31 Jul 2014
at 19:16
  • msg #508

Re: The Game

In reply to Conrad Deepsavior (msg # 507):

Conrad collapses against the stone wall.  His oversized power axe clatters to the ground and it's spinning teeth slowly wind down and stop.

His eyelids flutter and shut for a moment.

However, somehow against all odds, he rolls forward off the wall onto one knee and slowly brings himself back up to standing.

Not yet I see. A voice calls out from the darkness.

[OOC:  Good roll on the Incapacitation!  Still at 3 wounds and Shaken.  Also, until the end of combat, suffer a wounded Leg: Pace -1]
Alveris Alderis
player, 398 posts
Tantric Troubadour
Notary Public
Thu 31 Jul 2014
at 19:48
  • msg #509

Re: The Game

In reply to James (msg # 505):

..Did you just insinuate my mother had a penis? I'm so proud of you!

We should probably take the path of least resistance here. We do have a wounded soldier here.

Beach?

James
player, 806 posts
AKA Rhaveen Blackwood
Thu 31 Jul 2014
at 20:29
  • msg #510

Re: The Game

In reply to Alveris Alderis (msg # 509):

I insinuated your mother has three holes AND a penis... and that you like the penis.  Really works on all kinds of levels.

Yeah lets go to the beach.

Alveris Alderis
player, 399 posts
Tantric Troubadour
Notary Public
Fri 1 Aug 2014
at 00:20
  • msg #511

Re: The Game

In reply to James (msg # 510):

"What are things no one has ever said about your foreplay technique?"

We aren't playing Jeopardy. This is serious.

No. It's not. You're right.

To the beach. And Hom, be a lad, and watch behind us? Not to deprive you of the view, but we'd appreciate you covering our 6.

Tactics. I know. I'm not happy about being sober either.

GM
GM, 861 posts
Kind and Benevolent
Fri 1 Aug 2014
at 14:45
  • msg #512

Re: The Game

In reply to Alveris Alderis (msg # 511):

Team Strikeforce Foreplay Alpha Go!

Carefully, you work your way through the corpses and move Westward along the forest path.

The going is slow due to pulling the litter, but they say many hands make light work and the fact that Alveris (occasionally) pulls the litter as well helps the group to move faster than James did alone the day before.

Hom, facing rearward, keeps his weapons ready and watches your backs as you move along.  The trees quickly close in on your and you find yourself lost in the monotony of walking and discussing various ways to enter the body with various other appendages.

Soon, many hours have passed.

There is no sound but the wind, until Hom hisses at you to get your attention.

"Someone is following us... someone not too quiet."
Alveris Alderis
player, 400 posts
Tantric Troubadour
Notary Public
Fri 1 Aug 2014
at 16:31
  • msg #513

Re: The Game

In reply to GM (msg # 512):

With all the subtlety of blunt force trauma, Alveris turns and retorts (loudly)

We sure have been lucky no one has followed us. Probably safe to let our guard down and stop for a quick break.
James
player, 808 posts
AKA Rhaveen Blackwood
Fri 1 Aug 2014
at 16:34
  • msg #514

Re: The Game

In reply to Alveris Alderis (msg # 513):

Smooth... Just like your.... Never mind.
Alveris Alderis
player, 401 posts
Tantric Troubadour
Notary Public
Fri 1 Aug 2014
at 16:44
  • msg #515

Re: The Game

In reply to James (msg # 514):

As if showing the sincerity of his vulnerability, Alveris removes his shirt and begins "making camp". You are surprised to see Alveris is kind of a hairy dude.

"As what? Au naturel. Take five Jamie. We've obviously escaped all the intrigue and danger. What's the harm in thinking we're finally safe?"

Alveris "casually" rests his hands on the girls and sits in meditative repose.
GM
GM, 862 posts
Kind and Benevolent
Mon 4 Aug 2014
at 13:34
  • msg #516

Re: The Game

In reply to Alveris Alderis (msg # 515):

Stronghold

Conrad teeters (3 wounds, injured leg, Shaken) but stands.  It's his action.

Forest Path

You expose yourselfs tactically, and are not at all surprised to hear stampeding hoofs.

This gives you plenty of time to ready weapons, etc. before, thundering up the path, come four sheeple.  Behind them, you can just barely see the Brownie commander on his sheepdeer.

[OOC: you have one full action before they're even in running range]
Conrad Deepsavior
player, 679 posts
Naval Officer
Well-meaning Lunkhead
Mon 4 Aug 2014
at 14:15
  • msg #517

Re: The Game

In reply to GM (msg # 516):

Conrad fails to recover from shaken with any alacrity, partially due to the fact that he's lost 3 pints of blood.

[Shake Recovery: 2]

He clears his head and raises his axe wobbily, but can do nothing else.
GM
GM, 864 posts
Kind and Benevolent
Mon 4 Aug 2014
at 14:33
  • msg #518

Re: The Game

In reply to Conrad Deepsavior (msg # 517):

The AutoGnome presses it's attak on Uthor [wild attack: miss], whiffing gloriously over the Gnome's head.  Accidentally, it buries the axe into the stone walls, sending a cloud of dust and particles.  It's eyes glow red.

The three Broken Gnomes drop their repeaters and heft hand axes.

"Parts"

One notes as he steps forward to engage Conrad,

"Parts," the second agrees.

"Part-oooooooooo!" the third is interrupted by a gout of blood trickling up through his throat as a shiney rapier blade goes through it perpendicularly.

Doro withdraws the blade and the Gnome slumps to the ground, dead.

Damned 'friends', always getting into trouble.

The two remaining Gnomes make it to Conrad, but neither is able to catch him with his axe.

The General pivots on his heel and shakes the withered thing in his hand at Doro.  A bolt of greenish energy arcs from it and strikes Doro square in the chest.

Gah! he cries out in pain, though it seems to be only a flesh wound (damage 2).

Disposition:

Uthor and the AutoGnome are engaged in Melee.  In front of them, Conrad engages 2 Broken Gnomes.

In front of him , Doro is standing half in the doorway to the tower, half in the hallway.  In front of him, the General is prepping for another attack.
Uthor son of Magnusson
player, 467 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 4 Aug 2014
at 19:27
  • msg #519

Re: The Game

Uthor sidesteps, swinging his axe into one of the broken gnomes.

[Fighting 6]

It catches him on his shoulder, cutting into his jumpsuit and numbing his arm.  The wound isn't fatal, but it staggers the gnome.

[Damage 6 - Shaken]
GM
GM, 865 posts
Kind and Benevolent
Mon 4 Aug 2014
at 20:34
  • msg #520

Re: The Game

In reply to Uthor son of Magnusson (msg # 519):

~~COMBAT ROUND~~

Enemy - Ace of clubs - 1st
Uthor - king of diamonds - 2nd
Doro - Queen of hearts - 3rd
Conrad - Queen of clubs - last

The General growls at Doro.  "Flesh is wasted on you Fey... always has been... now it can find purpose..."

The General steps over to Doro and attacks with his axe, narrowly missing the Fey's nose.  Doro spins out of the way, but the General steps after him, keeping him in Melee [Escape Maneuver failed].

One Broken Gnome remains Shaken [unshake fail].  His companion swings at Uthor, but misses and nearly hits the AutoGnome.

The AutoGnome continues to press it's attack on Uthor [Wild Attack] connecting solidly with its axe (Damage 8)
Alveris Alderis
player, 402 posts
Tantric Troubadour
Notary Public
Mon 4 Aug 2014
at 21:02
  • msg #521

Re: The Game

In reply to GM (msg # 520):

Fight or flight?

..I say Fight!

James
player, 809 posts
AKA Rhaveen Blackwood
Mon 4 Aug 2014
at 22:28
  • msg #522

Re: The Game

In reply to Alveris Alderis (msg # 521):

Do I have a choice?

James sighs as he ponderously rises to his feet.  The arrow already nocked to his bow.

He takes careful aim.

<<TARGET TBD>>
Uthor son of Magnusson
player, 468 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 4 Aug 2014
at 22:35
  • msg #523

Re: The Game

Uthor steels his resolve, readying his axe once more.

[Spirit 5 - Recovered, may not act]
Doro of Mya
NPC, 14 posts
Tue 5 Aug 2014
at 11:12
  • msg #524

Re: The Game

In reply to Uthor son of Magnusson (msg # 523):

Doro dips down low, then suddenly shifts his weight backward onto one leg.  Thinking he is retreating, the General steps forward, right onto Doro's waiting blade.

The point strikes the General in the side and pierces through [Shaken, 1 Wound].
Conrad Deepsavior
player, 680 posts
Naval Officer
Well-meaning Lunkhead
Wed 6 Aug 2014
at 15:49
  • msg #525

Re: The Game

In reply to Doro of Mya (msg # 524):

Conrad shakes his head vigorously, hefts his axe, and attempts to decapitate the nearest enemy.

[Wild Attack: 10]
[Damage: 6]

His wounds make it difficult to put his back into it, so to speak, but it's still sufficient to end the shaken gnome's life.

Conrad groans and turns his terrifying, bloody visage toward whoever's left alive.

"Submit to the authority of the Empire, or die," he snarls, his patience gone. "I don't give a damn which you choose."
This message was last edited by the player at 13:20, Thu 07 Aug 2014.
GM
GM, 868 posts
Kind and Benevolent
Thu 7 Aug 2014
at 14:53
  • msg #526

Re: The Game

In reply to Conrad Deepsavior (msg # 525):

Stronghold

~~Combat Round~~


Uthor - 7 of spades - 1st
Enemy - 7 of diamonds - 2nd
Conrad - 7 of clubs - 3rd
Doro - 4 of diamonds - last

Doro engages the General.  Conrad is engaged with one Broken Gnome and Uthor is engaged with the AutoGnome.
Uthor son of Magnusson
player, 469 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 7 Aug 2014
at 15:34
  • msg #527

Re: The Game

I've had enough of this! Uthor shouts as he puts all his weight into a blow directed at the General.

[Wild Attack 18]

The axe hits home, smashing into the General's head and bursting the skull open (barring some shenanigans).  The commanding officer falls to the ground, lifeless.

[Damage 15 - 3 wounds]

Uthor turns toward the AutoGnome.  Jeeves, the General is dead.  Belay his orders.
Conrad Deepsavior
player, 681 posts
Naval Officer
Well-meaning Lunkhead
Thu 7 Aug 2014
at 15:54
  • msg #528

Re: The Game

In reply to Uthor son of Magnusson (msg # 527):

"Imperium passes to me, with the General's death," Conrad says, his eyes still aflame with equal parts anger and agony. "Autognome, new orders: Stand down."
GM
GM, 870 posts
Kind and Benevolent
Thu 7 Aug 2014
at 19:17
  • msg #529

Re: The Game

In reply to Conrad Deepsavior (msg # 528):

Stronghold

As Uthor turns charges toward the General, the AutoGnome takes a parting chop at his back, but misses.

He then sprints past the surviving Broken Gnome, who also takes a swing when he parts.  This axe finds its mark (6 damage: will shake)

The General staggers backward, dropping his axe but not the withered... thing in his hand.

With his now free hand he slaps at his gouged face, jabbing at the inky black bits and fluids squirting out.

Somehow though... he isn't dead [soak successful, at 1 Wound].

The AutoGnome moves to engage Conrad and gives him a fierce thunking with the butt of its axe (damage 5, shaken)... at which point you hear some of the larger gyros and gears winding down.  It's legs seize up and stop moving.  Likely it can still swing its axe, but it cannot move.  (this means you can move out of melee with it at no risk of parting strike).

The Broken Gnome breaks off and follow Uthor.  When it does so, Conrad handily separates its' arm from its shoulder.  The poor crazed Gnome falls to the ground, dead.

The General sputters and roars but cannot speak coherently.  He smacks Uthor upside the face with the withered something (damage 9, Spirit roll vs. stun).

Uthor engages the General with Doro.

Conrad engages the AutoGnome but can leave melee.
Uthor son of Magnusson
player, 470 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 7 Aug 2014
at 19:23
  • msg #530

Re: The Game

Uthor shakes off the influence of the vile hand.

[Spirit 8]

When ready to act, he snaps immediately to his senses and is able to fight.

[Recover from Shaken: Spirit 19]

(Went ahead and rolled my shaken recovery roll to save time.  It should apply whenever my initiative comes up.)
Conrad Deepsavior
player, 682 posts
Naval Officer
Well-meaning Lunkhead
Fri 8 Aug 2014
at 13:42
  • msg #531

Re: The Game

In reply to Uthor son of Magnusson (msg # 530):

Conrad, too, decides to prematurely try to shake off shaken.

[Spirit: 4]

He recovers, but is unable to do much else (I think?)
James
player, 814 posts
AKA Rhaveen Blackwood
Fri 8 Aug 2014
at 14:07
  • msg #532

Re: The Game

In reply to Conrad Deepsavior (msg # 531):

James launches an arrow at the deer and once again it gets stuck in its fluffy coat (Shoot 4, damage 5)

He nocks another arrow.

Alvie and Hom feel free to help me out here.

He mutters out of the side of his mouth.

/ooc how close are the sheeple? /ooc
This message was last edited by the player at 14:08, Fri 08 Aug 2014.
Alveris Alderis
player, 403 posts
Tantric Troubadour
Notary Public
Mon 11 Aug 2014
at 14:32
  • msg #533

Re: The Game

In reply to James (msg # 532):

Alveris draws 2 daggers, aiming for the irritating pixie commander.

"We didn't want this war. YOU DID! We were just going to go and peacefully penetrate the island. But no. You couldn't let well enough alone.

And now, we're going to fuck you little brownie. We're going to fuck you hard. And you should be aware of one, and only one thing:

I don't use lube.


Doro of Mya
NPC, 15 posts
Mon 11 Aug 2014
at 14:57
  • msg #534

Re: The Game

In reply to Alveris Alderis (msg # 533):

Doro lunges for the badly wounded General.  Whether it's the intervention of some dark power or just the horrific sight of the General's face, he misses wildly.
GM
GM, 872 posts
Kind and Benevolent
Mon 11 Aug 2014
at 15:16
  • msg #535

Re: The Game

In reply to Doro of Mya (msg # 534):

Stronghold

Enemy - King of clubs - 1st
Uthor - 10 of hearts - 2nd
Doro - 6 of hearts - 3rd
Conrad - 3 of clubs - last

The AutoGnome swings one last time for Conrad, barely missing him.  At the end of the axe's arc, it comes to a slow halt as the internal springs of the AutoGnome finally wind down.

Its eyes glow less brightly, though they do not go out entirely and the brass mustache continues to twitch lazily [AutoGnome is inactive and cannot act or move].

The General turns his attention back to Doro but cannot hit the Fey

Path

Alveris - 6 of clubs - 1st
Enemy - 5 of spades - 2nd
James - 3 of diamonds - 3rd
Hom - 3 of hearts - last

The Sheeple are clearly breaking into a run.  It is possible, if they make good ground, they will be on you by the end of the round (20 units away).  The mounted Brownie is not closing and is just barely in bow range (out of Knife range).

There is no cover in the path unless you want to try to force your way into the woods (STR or AGI check)
Uthor son of Magnusson
player, 472 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 11 Aug 2014
at 18:24
  • msg #536

Re: The Game

Uthor takes another swing at the general, his axe digging into the gnome's shoulder and nearly separating his arm.

[Wild Attack 9]
[Damage 13 - Shaken + 1 wound]
GM
GM, 873 posts
Kind and Benevolent
Mon 11 Aug 2014
at 18:49
  • msg #537

Re: The Game

In reply to Uthor son of Magnusson (msg # 536):

Stronghold

The General, head split, shoulder severed, finally succumbs to his wounds and falls to the ground, black bile spurting in equal measure with blood.

His limbs twitch for a moment, and what's left of his face continues to contort and move for longer, though he cannot speak.

End Combat
Doro of Mya
NPC, 16 posts
Mon 11 Aug 2014
at 18:50
  • msg #538

Re: The Game

In reply to GM (msg # 537):

Doro stabs the corpse several times, then finally puts away his weapon.

He tosses thick dreadlocks from his face.

Friend, Acquaintance, we are in the den of madness... also poppywater, which I'm sorry to see you do not have on your person... I would suggest we leave now unless you have some other fool errand hereabouts.
Uthor son of Magnusson
player, 473 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 11 Aug 2014
at 20:01
  • msg #539

Re: The Game

Uthor wipes off his axe, then pops out the cartridge from the AutoGnome.

We still have a mission to complete.  Thanks for the help, though.  You wouldn't happen to know how to patch up the C'mmander, would you?

He pops the "Porter" cartridge into the AutoGnome's back and winds it up.  Jeeves, the General was a traitor and is dead.  Belay his orders.  Assuming the construct obeys, Uthor opens its compartment.  Pick up that ... body part ... and put it in your compartment.  The metal gnome obliges.  Afterwards, Uthor closes the hatch once again.
Alveris Alderis
player, 404 posts
Tantric Troubadour
Notary Public
Mon 11 Aug 2014
at 21:19
  • msg #540

Re: The Game

In reply to Uthor son of Magnusson (msg # 539):

Alveris takes aim at the nearing sheeple, holding his action until they are within the girls range.

"Don't fire until you see the whites of their wool. Shit. That expression is just awful!"
GM
GM, 874 posts
Kind and Benevolent
Tue 12 Aug 2014
at 11:57
  • msg #541

Re: The Game

In reply to Alveris Alderis (msg # 540):

Path

The three Sheeple charge, dropping intermittently to all fours.  They're quick, but not quick enough to get to you before you have time to act.

[Sheeple ran 18, thus they are just barely unable to get into melee.  They will on their next action].
GM
GM, 875 posts
Kind and Benevolent
Tue 12 Aug 2014
at 13:02
  • msg #542

Re: The Game

In reply to Uthor son of Magnusson (msg # 539):

Stronghold

The AutoGnome regains its normal obedience.  The withered thing turns out to be some sort of internal organ, desiccated and crackling with tiny pinpricks of greenish electricity.

When AutoGnome picks it up you can almost feel the charge crackling along its arm.  It shuts and locks the organ away with the hand, but somehow you can still feel its presence.

You are now standing in a dark but quiet hallway in the stronghold, corpses all around your feet.  Again there is the hallway you came from, the hallway forward, and then doors to the tower and central room respectively.
Doro of Mya
NPC, 17 posts
Tue 12 Aug 2014
at 13:03
  • msg #543

Re: The Game

In reply to GM (msg # 542):

Doro of Mya does not patch, sew, knit, weave or pith.

The Fey suddenly leaps to one side and draws his weapon.

Why?  Who told you I did?  Was it Sheera?  That lying bitch... you didn't sleep with her did you?
Conrad Deepsavior
player, 683 posts
Naval Officer
Well-meaning Lunkhead
Tue 12 Aug 2014
at 13:46
  • msg #544

Re: The Game

In reply to Doro of Mya (msg # 543):

"He wants to know if you can mend wounds," Conrad says, suddenly weary from his injuries now that the adrenaline has worn off. "If you can't, no worries. Let's head on. The sooner we get to the storage chamber, the sooner we can leave."

With that, he picks an unopened door at random and heads onward.
Uthor son of Magnusson
player, 474 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 12 Aug 2014
at 14:16
  • msg #545

Re: The Game

Uthor quickly searches the General for anything of use.
GM
GM, 876 posts
Kind and Benevolent
Tue 12 Aug 2014
at 15:19
  • msg #546

Re: The Game

In reply to Uthor son of Magnusson (msg # 545):

Stronghold

The General is carrying little of value besides his uniform and medals.  His axe is finely crafted and detailed but functional.  The face has an inlay that depicts a scene of Gnomes battling Goblins.  From the looks, you would guess that the weapon was a gift from the Emperor.

He also has a number of keys on his person, which Uthor takes.
Doro of Mya
NPC, 18 posts
Tue 12 Aug 2014
at 15:20
  • msg #547

Re: The Game

In reply to GM (msg # 546):

Wounds?  No Friend, my mending is of hearts and people lacking wounds.  Also I sew.

Doro puts away his weapon though he looks no less skittish.

That door, he says gesturing with one tattoo'd hand.  Leads into the tower.  It's empty but offers a lovely view.  Would be an ideal spot to get married.
GM
GM, 877 posts
Kind and Benevolent
Tue 12 Aug 2014
at 15:25
  • msg #548

Re: The Game

In reply to Doro of Mya (msg # 547):

The unexplored door then, leads into the central chamber.  It is pitch dark, so you are forced to rely on flashlights.  The walls contain oil lamps which you may light if you choose.

The room has one large table, which you saw before, a small library and a rack of weapons and equipment.  There is also a smaller table to one side with a chess board upon it.

The weapons and armor are largely uninteresting, standard spears, axes and repeaters.  There are a pair of flare guns as well (these are one-shot affairs, heavy durable things with a break-action and simple squeeze trigger) as well as a dozen flares in red, blue and green (3 each).

Much to your relief, there are some survival kits which include emergency medical supplies (if you care to use them) and field rations.  Set aside is a single vial of pickled Will-o-the-wisp.

As you search these items, Uthor notices something amiss about the stone floor, the pattern of scratches and marks.  It appears as if a single stone slab can be lifted and moved aside.
Uthor son of Magnusson
player, 475 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 12 Aug 2014
at 15:44
  • msg #549

Re: The Game

Uthor points this out to the others.

He hands Conrad the pickled will-o-wisp.  I got one more vial on me if you need it, C'mmander.  He leaves the flare gun for Conrad as well.  When you two are ready, let's see what's under that tile.
Doro of Mya
NPC, 19 posts
Tue 12 Aug 2014
at 15:47
  • msg #550

Re: The Game

In reply to Uthor son of Magnusson (msg # 549):

Doro remains at the doorway, not entering the room itself.

It stinks, can't Friends or Acquaintances smell anything?  Death... and not just the Gnomes out here; LIVING death! He furrows his brows and nods as if to say 'you know what I mean'.
Conrad Deepsavior
player, 684 posts
Naval Officer
Well-meaning Lunkhead
Tue 12 Aug 2014
at 16:20
  • msg #551

Re: The Game

In reply to Doro of Mya (msg # 550):

Conrad makes sure he secures the general's axe and metals for identification purposes later, then downs the pickled healsauce when the opportunity presents itself.

After the healing magic has completed its work (I forget what it does... -1 wound?), he busies himself looking for the slab that can be moved. He'll also check for nautical maps or charts or logbooks, and ensure the flareguns find good homes.
James
player, 815 posts
AKA Rhaveen Blackwood
Wed 13 Aug 2014
at 00:14
  • msg #552

Re: The Game

In reply to Conrad Deepsavior (msg # 551):

James takes a shot at the furthest sheeple (sherson in singular?) but the shot goes wide.  He curses in gnomish.
Alveris Alderis
player, 405 posts
Tantric Troubadour
Notary Public
Wed 13 Aug 2014
at 16:12
  • msg #553

Re: The Game

In reply to James (msg # 552):

Alveris unleashes his held daggers as the sheeple charge into range.

[Throwing 10]
[Damage 8]

[Throwing 9]
[Damage 8]

And thoroughly skewers both with hits into their adorable sheeple throats.

"More like sheeps'ka'bab"
GM
GM, 880 posts
Kind and Benevolent
Thu 14 Aug 2014
at 12:37
  • msg #554

Re: The Game

In reply to Alveris Alderis (msg # 553):

Stronghold

Conrad runs through the small library quickly.  Most of the books are the sort that Gnomes would keep handy if they were, say, assigned to a remote island stronghold for long periods of time.  The kind of weather and thumb-worn tomes that one can read again and again and most know by heart.  There is also the standard book of Imperial Policy and Code (as there is in nearly every Gnomish facility) and a few books of poems about duty, dedication and service.

There are indeed logbooks, notes and maps.  Most of this is either standard or very very dry, such as lists of duty cycles and storehouse supplies.

There is a very nice map of the island (unmarked by Redcap or Brownie that gives some more detail on areas such as the two towers, stronghold, docks, and the lake region.

Flipping through the General's logbook, there is very little of interest for quite a while.  There IS mention of "fairy invaders" being found on the island, though this appears to be recent.  The journal cuts off several weeks ago.

Between Conrad, Uthor and the AutoGnome, the stone slab is easy enough to move, allowing you to climb a ladder into a hidden chamber beneath. As soon as the way is open, you get a whiff of decay and rot.

Shining the light around, you can see the glint of metal and glass but cannot make out what those objects are.  You see nothing moving, and there is no noise.
Conrad Deepsavior
player, 685 posts
Naval Officer
Well-meaning Lunkhead
Thu 14 Aug 2014
at 13:50
  • msg #555

Re: The Game

In reply to GM (msg # 554):

Conrad keeps the map and the General's personal records with him, then motions for the Autognome to advance in the room with a flashlight.
GM
GM, 881 posts
Kind and Benevolent
Thu 14 Aug 2014
at 13:56
  • msg #556

Re: The Game

In reply to Conrad Deepsavior (msg # 555):

The AutoGnome diligently climbs down the ladder and stands sweeping the room with his flashlight.

The room is not large but looks dry and well-sealed against the elements.  In one wall there is a code safe door, built directly into the rock.  The remainder of the wall space is given over to large deep stone shelves.  Mostly they are empty, but you can see a number of objects shining in one corner.

The scene is dominated, however, by the floor.  Directly beneath the AutoGnome's feet is a large chalk drawing of a humanoid figure, surrounded by a circle with runes written about its circumference.  Unlit candles appear every few feet of the circle.  The figure is little more than an outline, with two portions filled in, one hand and a small oval in the torso.

Laid on top of the outline are several body parts which appear to be a section of leg and scraps of skin.
Conrad Deepsavior
player, 686 posts
Naval Officer
Well-meaning Lunkhead
Thu 14 Aug 2014
at 14:00
  • msg #557

Re: The Game

In reply to GM (msg # 556):

"For a group of brainwashed cultists obsessed with 'parts,' they're pretty terrible at collecting them."

Conrad hops down himself and takes a closer look at the shelves, outline, runes, and finally the safe. He sighs at the complicated locking mechanism.

"Uthor, can you have a look at this? We might need to retrieve Hom. I've got the distinct impression that he's... good at these things."
Uthor son of Magnusson
player, 476 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 14 Aug 2014
at 14:08
  • msg #558

Re: The Game

In reply to Conrad Deepsavior (msg # 557):

AUTOFOLLOW

Might be there's a simpler solution, C'mmander.

Uthor produces the key he took from the dead General.
This message was last edited by the GM at 14:08, Thu 14 Aug 2014.
GM
GM, 882 posts
Kind and Benevolent
Thu 14 Aug 2014
at 14:16
  • msg #559

Re: The Game

In reply to Uthor son of Magnusson (msg # 558):

Conrad takes the key and carefully inserts it into the mechanism.  It opens with ease.

Inside the safe are, unsurprisingly, code books.  There are not very many as it's unlikely this outpost communicated much.  However, they do contain contingencies and passcodes that should not fall into enemy hands.  It is fairly clear by flipping through that this is indeed an un-official secret storage facility.  There are both military and Department 517 seals on everything.

There is also a small logbook labeled "Inventory" and it appears to coincide with the objects on the shelves:

1-A long tube made of dull metal.  It has a grip made of different metal and is missing the screwcap from one end.

2- A dark black clay jar with lid and inscribed with runes.  The runes make no sense to you but if you pick it up, on the bottom something has been painted over the runes in Common:

No questions asked, no chance appeal,
Three tasks per day, that's the deal.
Open the lid and I'll come forth,
but you'll be damned if you demand a fourth.


3-A Goblet of blue crystal.  It is large and fairly solid.  It is empty and inside the bowl portion are more runes.  As soon as you pick it up it fills with shimmering liquid.

4 - An awkwalrdly shaped bundle of scroll cases all lashed together.  The bundle and cases are made of toughened leather and have waterproof caps.

5 - A large glass globe filled with blue-green liquid.  When you look closely, you notice that it is not actually solid, but made of an incredibly fine mesh, yet somehow the liquid does not seep out.  Within the globe you can make out a faint object, nearly transparent.  There is a band running along the equator covered in runes and slight but clear depressions in the surface of the sphere where fingers are meant to go on either side.

6 - A simple leather sack which is filled with some sort of very fine powder that twinkles in the light with all the colors of the rainbow.
This message was last edited by the GM at 18:59, Thu 14 Aug 2014.
Conrad Deepsavior
player, 687 posts
Naval Officer
Well-meaning Lunkhead
Thu 14 Aug 2014
at 14:30
  • msg #560

Re: The Game

In reply to GM (msg # 559):

Conrad quickly takes the codebooks and secures them, but is utterly baffled by everything else that he sees.

The tube appears to be a weapon of some sort, and Conrad gravitates toward it at first. He hefts it to get a feel for its weight, then remembers the scimitar he's carrying.

"Does it look like there's a place for the sword?" he asks aloud, glancing at the shelves for some missing impression. "Or is the scimitar we found on the ship Doro's".

He keeps that last thought to himself.

Assuming the tube does not reveal its secrets to him, he turns his attention to the jar. This, at least, seems to make sense.

"Three tasks a day... but how many have already been used?" he muses.

Unable to resist the temptation, he pops the lid with his thumb and waits. After all, what's the worst that could happen?

When Uthor looks at him questioningly, Conrad raises a hand.

"I'm hoping whatever this summons will identify some of this stuff for us," he explains quietly. "And maybe help us with our... problem."
This message was last edited by the player at 14:32, Thu 14 Aug 2014.
GM
GM, 884 posts
Kind and Benevolent
Thu 14 Aug 2014
at 14:59
  • msg #561

Re: The Game

In reply to Conrad Deepsavior (msg # 560):

The missing end of the tube, you note, seems to be a match for the cold iron cap the withered hand is attached to.

Conrad pops open the jar.  There is a low hollow moaning sound like a wind dying far away... or maybe a daemon breaking wind far away.  In either case, a thick cloud of dust and ash puffs out of the jar, nearly causing Conrad to drop it onto the cold stone beneath.

The cloud coalesces and begins to pile up into shapes.  Bit by bit, layer by layer, the material re-forms a growing figure.  In seconds, a complete skeleton is standing before you.

He appears to be human, though you cannot be certain and is wearing rough leather boots and gloves but nothing else.  His bones are grey and burnt and in his eye sockets glows an ominous green light.

The skull twists slowly, looking at each of you in turn, then continues to twist until it makes a full 360.  The skeleton shakes and raises its hands.  It raps against its own skull solidly with thin knucklebones as if to clear its head.

Sssssmmmmy and hell it's been awhile since I've clapped eyes on anything but th' inside of a damnable teapot.  It's voice is hissing and raspy.

It eyes you closer, focusing specifically on Conrad and the jar.

I see... and what'll ye have of me, m'lord?  It looks around again, stepping carefully over the summoning circle and peering up the ladder.  If'n I might ask, where are we?
Conrad Deepsavior
player, 688 posts
Naval Officer
Well-meaning Lunkhead
Thu 14 Aug 2014
at 18:54
  • msg #562

Re: The Game

In reply to GM (msg # 561):

"We are in a gnomish fortress nestled on a hidden island. There are redcaps about, and few allies to speak of. I'd tell you more, but I don't have that information yet."

"My name is Lt. Commander Conrad Deepsavior, and my word is law on this island. You have been summoned to complete your first task of the day,
" Conrad continues, swallowing his distaste in favor of advancing the plot at hand. He takes the creature's statement to mean he has not yet used his tasks of the day, and belays the urge to ask him, in case that would count as a task. "Identify these items, if you would. But do nothing that would exceed the allotment of a single task."

He gestures specifically to the goblet, globe, and pouch, but leaves it open-ended, confident his words were wards enough against incurring extra tasks.

The scrolls, he muses, we can decipher on our own.
This message was last edited by the GM at 19:00, Thu 14 Aug 2014.
Alveris Alderis
player, 406 posts
Tantric Troubadour
Notary Public
Thu 14 Aug 2014
at 19:04
  • msg #563

Re: The Game

In reply to Conrad Deepsavior (msg # 562):

Hom attempts to fire his repeater, but is struck by a wave of paralyzing indecision and fatigue as the sheeple draw closer.

"I'll never eat lamb again"
GM
GM, 885 posts
Kind and Benevolent
Thu 14 Aug 2014
at 19:23
  • msg #564

Re: The Game

In reply to Conrad Deepsavior (msg # 562):

Gnomish eh?  That explains the design don't it? The skeleton cracks it's knuckles surprisingly loudly given he possesses no ligaments or flesh.

Don't tell me how long, though by the look on your face ye don't have more clue'n I do.

Though the skeleton has no facial expression, you get the sense from his movements and the glow of his eye sockets that he's studying you quizzically.

Alive, they called me Xerxes.  He takes a bow.  At yer service m'lord.  Lt. Commander... sounds impressive that?  His skull twists to follow Conrad's gesture.

I'll do as you command, but tasks and allotments, can't say as I know what you're on about there.

Xander, again carefully stepping over the ritual marks on the floor, steps over to the objects.  He is light on his feet, which doesn't surprise you at all.

He picks up each item and studies it carefully, holding it into the meager light your flashlights offer.  Good magic that, or is it your Gnomish tech? he comments, pointing to the flashlight.

After a few moments he points to each item in turn.

That there ball contains the essence of a water spirit.  The incantations will let it escape only in a static field... meaning m'lord that if you hold it like so, it will form a sort of protective barrier.  You'd be able to roll around like, even underwater and be protected until the spirit were knocked unstable.  The goblet will fill once per day, an it, well it's a tricky bit of hex that, it'll serve to restore and manipulate the force you call 'luck'.  The bag... can't say's I know what that powder is, m'lord.

Xerxes steps back and, being unable to form facial expressions, settles on quietly grinding his teeth.

As for the jar, that nifty little tricket'll keep me bound for all time.  I'm at yer beck and call, m'lord.  Whatever you have need of, ask and Xander shall deliver.  I'm not so bad readin', or writin', I can swing a sword and even work a little magic if it please m'lord.  No doubt I can be useful.

[OOC: I will add Xander's stats to ally tab when I get some more time]
Conrad Deepsavior
player, 689 posts
Naval Officer
Well-meaning Lunkhead
Thu 14 Aug 2014
at 19:28
  • msg #565

Re: The Game

In reply to GM (msg # 564):

"I see," Conrad says, in a tone of voice that indicates he doesn't. "I appreciate your aid, Xerxes. How did you come to be bound, and who was your former lord?"

He smiles slightly.

"And, Xerxes? What tasks do you like best? I have a redcap infestation on my hands and some basilisk teeth looking for a good home, but the ability to swing a sword isn't the same as being good at it, nor is it the same as liking the job."
This message was last edited by the player at 19:29, Thu 14 Aug 2014.
GM
GM, 887 posts
Kind and Benevolent
Fri 15 Aug 2014
at 11:23
  • msg #566

Re: The Game

In reply to Conrad Deepsavior (msg # 565):

You have many questions m'lord; and if knowledge is power as they say, it's a sure indicator you're a quick one.

Xerxes draws himself up to his full height and crosses his bony limbs.

How I came to be bound is a long story but mayap not an interesting one.  I were cursed y'see, no intention of mine but mayhap intention of others.  It may be I overstepped myself, made the wrong enemies, who knows.  The jar is part trap part cruel joke methinks.  Well, that's what ya get for running afoul of a Necromancer.

How long ago now that were I cannot say for I spend most'v my time in that there jar.  My previous lieges were humans, like myself, though they never told me where we were.  Paranoid they were, though not so clever as m'lord by half.  They never asked questions.


Xerxes spreads out his arms.

I'm a... being of no meager skill in a fight.  I've fought in wars, and lived.  If it please m'lord, I weren't the sort t'balk at killing neither.  Once I were a man of great learning in the magical arts besides, and death has not hampered me.  I've never seen a RedCap, though I'm willing if it please m'lord.

The skeleton cocks his skull to one side and points at the scimitar slung from Conrad's belt.

That there have I seen before.  Aye m'lord, that were the sword of my old master, Thennin.
GM
GM, 889 posts
Kind and Benevolent
Fri 15 Aug 2014
at 12:04
  • msg #567

Re: The Game

In reply to GM (msg # 566):

Path

Hom shakes his head to clear the myriad voices and focuses on the task at hand.

He shifts his aim quickly to the third and final approaching sherson and jerks the trigger.  With a loud ripping sound, six shots spray from his repeater and the recoil near knocks him flat on his back.

Exactly one bullet hits true while the rest splatter into path and trees.  However, that one is a good one, piercing the beast through the heart.

It keeps running long enough to collapse at Hom's feet.
GM
GM, 890 posts
Kind and Benevolent
Fri 15 Aug 2014
at 12:12
  • msg #568

Re: The Game

Path

Combat Round

Enemy - 8 of hearts - 1st
James - 7 of spades - 2nd
Alveris - 6 of spades - 3rd
Hom - 2 of spades - last

The two sheeple Alveris skewered are alive, but injured and clearly in pain.

Their charge turns into a trot and they halfheartedly smash into James and Alveris respectively, bleating in sad half-human voices [OOC: passed poison roll but failed to un-shake].

From his vantage point far away, the long Brownie frowns.  He points his staff somewhere in your direction and a beam of bluish light lashes out from it and strikes a tree to your left [Sheepcraft: success]

The tree vibrates and the leaves grow a thin fluffy white fur.  The bark darkens and becomes soft.  With a groan, the tree begins to topple toward you...

[OOC: Alveris and James each engage one Shaken sherson.  Hom is unengaged and sitting down.  A tree is falling on you.  You can disengage to dodge it or stay engaged in melee and make an AGI roll.  If Hom moves on his own or take the AGI test, he will likely injure himelf]
Conrad Deepsavior
player, 691 posts
Naval Officer
Well-meaning Lunkhead
Fri 15 Aug 2014
at 12:14
  • msg #569

Re: The Game

In reply to GM (msg # 566):

"Fascinating," Conrad murmurs. "I've never met a man named Thennin, unless he was a templar. By the time we encountered each other, his mind was shot."

Conrad smiles slightly.

"It's good to meet you, Xerxes, and I hope we can work together. There's a lot more I'd like to talk about, but I'll need to address the 'gremlin on the sub' before I can do so."

He turns the jar so the runes and painted warning are visible.

"What do the runes say, and what's this warning mean? Are you limited in what you can do to help? You said you didn't know what a task meant when first I asked, but it would appear that your former lords cared about that a great deal."
GM
GM, 892 posts
Kind and Benevolent
Fri 15 Aug 2014
at 12:53
  • msg #570

Re: The Game

In reply to Conrad Deepsavior (msg # 569):

Templar are closed-minded fools, Xerxes agrees with a nod.  He steps forward and bends over to peer at the jar but does not touch it.

The runes... well I'm not sure how much m'lord understands about runes, smart as he is.  They don't 'say' much in'th conventional sense, not how spells work is it?  The spell binds ones remains t'the jar y'see.  No term limit, no release, not even death, just stuck and bound to the will of m'lord here as y'be in possession of that there jar.  The runes mean I can't leave and must obey.

That other writing there, well that were'nt there the last time I was out of the jar.  As for what I can do, whatever m'lord will have of me.

Conrad Deepsavior
player, 692 posts
Naval Officer
Well-meaning Lunkhead
Fri 15 Aug 2014
at 13:05
  • msg #571

Re: The Game

In reply to GM (msg # 570):

"I see," Conrad says, aware that he is repeating himself and yet unable to conjure up a better response.

"In that case, let's address a few other topics I would know more about."

"What do you know of this 'parts' business?
"

He motions at the outline.  "Seems necromancer-like to me, but it is also related to the feyic/changeling relationship somehow."

He fingers the hilt of Thennin's sword as he speaks, then pauses.

"These Templar you once worked with... Were they sane? Or did they drone on and on about parts?"

Conrad juggles a few other thoughts, but ultimately discards them in favor of something different.

"Do you prefer to be outside your jar? How often must you return to it?"

He looks at the tube-like weapon once more and looks at Uthor.

"By the by, does that look like where the hand ought to go?"
This message was last edited by the player at 14:18, Fri 15 Aug 2014.
James
player, 820 posts
AKA Rhaveen Blackwood
Fri 15 Aug 2014
at 13:38
  • msg #572

Re: The Game

In reply to Conrad Deepsavior (msg # 571):

James pirouettes to disengage from the sherson in front of him blocking away his halfhearted swipe with the butt of his bow (fighting 2).  He spins quickly away from the sherson and grabs Hom holding him as if he were a dance partner and spins him out of harms reach (agility 11).

You are going to end up owing me a lot by the time we are said and done.  He says quietly into Homs hear.

/ooc: Does this count as my turn? /ooc
Alveris Alderis
player, 407 posts
Tantric Troubadour
Notary Public
Fri 15 Aug 2014
at 13:52
  • msg #573

Re: The Game

In reply to James (msg # 572):

"THAT'S AWESOME! I cannot wait to peel the sheep stick from your cold, dead hands. And let's be clear. I'm going to kill you. I may even turn you into a sheep first, shear you, and then kill you. I'm still working out the logistics, but they definitely involve killing you."

[Agility 5]

Alveris combat tumbles out of the way of the falling sheep tree, and in the same fluid motion, guts the sheeperson in front of him from mouth to hole.

[Fighting 7]
[Damage 10]

I wonder how gnomesheep tastes?
GM
GM, 893 posts
Kind and Benevolent
Fri 15 Aug 2014
at 15:19
  • msg #574

Re: The Game

In reply to Alveris Alderis (msg # 573):

Path

James grabs Hom and dances gracefully out of the path of the falling Shree. [Yes, that was your action].

The shree tumbles over, completely missing Alveris, James and Hom.  The one surviving sherson, still dazed, manages to avoid the branches.

It looks at you with sad sick eyes.  Then Alveris puts a dagger through its throat.

When the dust settles, the Brownie is gone.  The corpses of the sheeple shudder.  Their furry coats fall off and you are left with the corpses of three human templar.
This message was last edited by the GM at 15:19, Fri 15 Aug 2014.
Alveris Alderis
player, 408 posts
Tantric Troubadour
Notary Public
Fri 15 Aug 2014
at 15:25
  • msg #575

Re: The Game

In reply to GM (msg # 574):

"Well I think we know what happened to the former inhabitants of this island."

"Hom, Jamie, are you ok to move? Let's search these bodies quickly for useful supplies, and make our way into the island."

"Heh. Into."

GM
GM, 894 posts
Kind and Benevolent
Fri 15 Aug 2014
at 15:28
  • msg #576

Re: The Game

In reply to GM (msg # 574):

Xerxes glances down at the summoning circle.

M'lord is a curious one, and with good reason.  That's a ritual partway done.  If I ventured t'guess I'd say those parts belong to Vlass himself, or one of his disciples.   That there is some powerful magic, not such to be trifled with.  Leave it alone long enough and I've no doubt that Vlass could be reassembled.

As to how that relates to the Templar, I cannot say m'lord.  Religious types give me the willies.
His bones rattle to demonstrate. When I was in their service they were insufferable and dogmatic, didn't mess with Necromancy though.

It certainly is kind of m'lord to care so much about my wellbeing.  A testament t'yer good nature no doubt.  If it were up t'me I'd be running around with a pulse, but I'm bound to t'jar y'see, and it'll recall me soon enough, an hour at most.  Never fear, just pop it open'n I'll appear m'lord.


Xerxes raises his hands and shakes his skull.

That there tube, that's cold iron and that's all I know and all I'll have to do with it if it please m'lord.
Uthor son of Magnusson
player, 477 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 15 Aug 2014
at 15:30
  • msg #577

Re: The Game

In reply to GM (msg # 576):

AUTOFOLLOW

Uthor steps forward and opens the chest compartment of the AutoGnome.

Only one way to know C'mmander.

Uthor directs the AutoGnome to place the withered spleen into the tube while Conrad holds it carefully by the handle.

The spleen slides right in and the metal cap the hand is mounted to fits into the other end of the tube perfectly and screws in tight.

As soon as this happens you feel a rush of cool air, though there is nowhere in the room it could have come from.  Somehow, you all feel a little better.
This message was last edited by the GM at 15:30, Fri 15 Aug 2014.
Conrad Deepsavior
player, 693 posts
Naval Officer
Well-meaning Lunkhead
Fri 15 Aug 2014
at 15:41
  • msg #578

Re: The Game

In reply to Uthor son of Magnusson (msg # 577):

"Well then," Conrad says after a moment. "Mission accomplished."

He looks at the other parts just laying on the floor.

"Kind of."

He turns to Xerxes, but says nothing for the moment.

What do I do with him?
James
player, 822 posts
AKA Rhaveen Blackwood
Fri 15 Aug 2014
at 16:34
  • msg #579

Re: The Game

In reply to Conrad Deepsavior (msg # 578):

Loot and scoot time. I'm going to kill that brownie.
GM
GM, 895 posts
Kind and Benevolent
Fri 15 Aug 2014
at 17:10
  • msg #580

Re: The Game

In reply to James (msg # 579):

Path

While Hom reloads his carbine, James checks the corpses.  Aside from their clothes, they have very little in the way of possessions.  Very little herein being nothing of value.
Conrad Deepsavior
player, 695 posts
Naval Officer
Well-meaning Lunkhead
Fri 15 Aug 2014
at 17:55
  • msg #581

Re: The Game

In reply to GM (msg # 580):

Conrad looks troubled.

Technically, the job's done. But we can't leave a storage facility like this unguarded with all these things in it. Hom would know what to do...

"Xerxes," he says aloud. "Can you tell me more about Thennin's sword? These runes are curious, and difficult for me to decipher."

After the creature tells him about the sword (or doesn't, I suppose, if he can't), Conrad holds the pot tightly and clears his throat.

"Your second task of the day, Xerxes, is this: find Hom and bring him here. Alive. He's the only other gnome on this island, to my knowledge, and he looks like this."

Conrad describes Hom perfectly.

"Tell Hom that the Commander sent you. He'll understand and should come willingly. There may be two fey with him -- if they are peaceable, they may accompany you. But if anyone else tries to obstruct your task of bringing Hom directly back to the tower, and explaining to them that the Commander sent you doesn't deter them..."

Here he pauses and shrugs.

"... well, more's the pity. Feel free to kill them, if that's the case."

Conrad turns to Uthor.

"Have the autognome guard the door and then have a look at these codebooks and logbooks with me. We need to figure out what to do with these... parts. And other items. I really don't want to take them back to the Spring if we don't have to."

The sword at Conrad's belt glitters faintly, but it passes so quickly that it might be a figment of your imagination.
This message was last edited by the player at 18:02, Fri 15 Aug 2014.
Alveris Alderis
player, 409 posts
Tantric Troubadour
Notary Public
Fri 15 Aug 2014
at 18:06
  • msg #582

Re: The Game

In reply to Conrad Deepsavior (msg # 581):

Do you think you could track him? I'm rapidly becoming of the opinion that the best defense is a good offense..
James
player, 825 posts
AKA Rhaveen Blackwood
Fri 15 Aug 2014
at 20:31
  • msg #583

Re: The Game

In reply to Alveris Alderis (msg # 582):

James walks over to where the brownie was.  He finds a piece of wool.

It was here... about 2 minutes ago.  (survival 2)
GM
GM, 898 posts
Kind and Benevolent
Mon 18 Aug 2014
at 11:14
  • msg #584

Re: The Game

In reply to James (msg # 583):

Path

James' efforts yield no information on where the Brownie was going.

Stronghold

Xerxes explains that Thennin's sword has upon it a crude but effective enchantment.  It can cut through metal.

When given his assignment to find Hom he bows and notes As m'lord asks.  Would be easier if'n you had a sample of this Gnomes.... but I won't trouble m'lord with that.

The skeleton clambers quickly up the ladder and vanishes.
Conrad Deepsavior
player, 696 posts
Naval Officer
Well-meaning Lunkhead
Mon 18 Aug 2014
at 13:31
  • msg #585

Re: The Game

In reply to GM (msg # 584):

"I'm sure I won't regret that," Conrad sighs as the skeleton departs. "But we must use what tools we have."

He turns to Uthor and cracks open the code books.

"Now then, let's learn a little more about this place and its secrets. Once Hom arrives, we can secure these things and head back to the ship."

He frowns, troubled.

"Wait... speaking of the ship, where's Doro?"
This message was last edited by the player at 13:31, Mon 18 Aug 2014.
Uthor son of Magnusson
player, 478 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 18 Aug 2014
at 14:28
  • msg #586

Re: The Game

Uthor looks around for the fey.

[Notice 9]

He pops out the AutoGnome's cartridge, slides in the Sentry cartridge, and winds the contraption.

Jeeves, guard the door.

Finding nothing else to do, he starts on the codebooks with Conrad.
Doro of Mya
NPC, 20 posts
Mon 18 Aug 2014
at 14:30
  • msg #587

Re: The Game

In reply to Uthor son of Magnusson (msg # 586):

Uthor climbs back up the ladder to the common room and looks around.

Quickly he finds Doro lurking around in the hallway looking nervous.

Ah, it's you acquaintance.  I thought for sure that skeleton had eaten you.

Well, it didn't.  Horay for us.  Let's get some wine to celebrate, then make a cake in your honor.  It will be shaped like your head, only less lumpy.

Chocolate I think.

No, scratch that, let's leave this pitiful island. 

Conrad Deepsavior
player, 697 posts
Naval Officer
Well-meaning Lunkhead
Mon 18 Aug 2014
at 15:12
  • msg #588

Re: The Game

In reply to Doro of Mya (msg # 587):

"That's next, after we secure these things," Conrad says, keeping a firm grip on the jar. "Apparently they once belonged to a necromancer -- some of it might actually BE that necromancer -- so don't touch them. My other allies are on their way, and once they arrive, we're definitely getting off this pitiful island. All of us -- I'm a man of my word."
Doro of Mya
NPC, 21 posts
Mon 18 Aug 2014
at 15:22
  • msg #589

Re: The Game

In reply to Conrad Deepsavior (msg # 588):

Doro narrows his eyes.  As am I friend.

He looks at the jar and the cold iron cylinder.

Are... those coming with us?
Conrad Deepsavior
player, 698 posts
Naval Officer
Well-meaning Lunkhead
Mon 18 Aug 2014
at 15:26
  • msg #590

Re: The Game

In reply to Doro of Mya (msg # 589):

"Not if I can help it. This facility has been compromised, but it once stored a variety of dangerous objects in relative safety. When my remaining allies return, we will be able to figure out how to seal them up again where they can do no harm. It's the entire reason why we're here."

He looks at Doro carefully.

"Why do you ask?"
Doro of Mya
NPC, 22 posts
Mon 18 Aug 2014
at 15:45
  • msg #591

Re: The Game

In reply to Conrad Deepsavior (msg # 590):

Doro cocks his head violently to one side, sending his dreadlocks flipping up.

Magic is rarely worth the trouble... except when it is.  Necromancy doubly so.  Besides, cold iron gives me a rash.
James
player, 827 posts
AKA Rhaveen Blackwood
Mon 18 Aug 2014
at 16:41
  • msg #592

Re: The Game

In reply to James (msg # 583):

James looks around for a while.

Screw this lets go to the beach.
GM
GM, 899 posts
Kind and Benevolent
Tue 19 Aug 2014
at 11:36
  • msg #593

Re: The Game

In reply to James (msg # 592):

Stronghold

While Doro paces about the halls, Conrad buries himself in the logbooks and procedure manuals.

The logbook is very sparse on detail, merely noting when each artifact arrived.  It appears that the facility has been in operation for many years with items coming and going from time to time.  Of the most recent batch, all of them have been here for quite a while.  The last to arrive was the cold iron cylinder.

The General's journal offers more insight.  He was a man of few words, but you gather that he was at the end of his career and this assignment was to be his last.  Though classified, it is apparently prestigious in some circles.

Nothing of much note happens for the longest time in his journal.  Sometime around a year ago, however, a boatload of fairies "and other sorts" arrived and set up shop near the lake to the East.  Since then they have been wrecking all sorts of havoc on the island.  The Brownies have been messing with the local fauna and the RedCaps have been straight up murdering everything they can.

This was nothing the Gnomes couldn't handle, or at least keep at bay.  They sent word to command and were told to sit tight.

When the humans arrived, the General called for backup and evacuation.  He then began preparations to leave.  From the procedure manuals, you gather this includes taking some artifacts with them and burying the rest.  The stronghold is rigged for demolition, apparently and can be collapsed quickly.

How that went wrong you cannot tell, but the stronghold is un-collapsed and somehow the humans got into the vault and stole some items.

At some point while Conrad is reading, the jar begins to pulse with green energy.  There is a whooshing as dust is sucked back into it and the lid firmly secured.
Conrad Deepsavior
player, 699 posts
Naval Officer
Well-meaning Lunkhead
Tue 19 Aug 2014
at 12:37
  • msg #594

Re: The Game

In reply to GM (msg # 593):

"That's odd
," Conrad says, looking at the jar for a moment. "I'll assume that means he failed. A pity."

He then attempts to match the Items To Be Buried List and the Items To Take Back To HQ List with the items in his possession.
GM
GM, 900 posts
Kind and Benevolent
Tue 19 Aug 2014
at 13:40
  • msg #595

Re: The Game

In reply to Conrad Deepsavior (msg # 594):

Of the items currently noted to be in the vault, all are to be transported off-island if possible.

In the event of probably capture, the cold iron tube is to be entombed with explosives.  The manual includes instructions for doing this.  Three switches must be toggled.  One in the main room, one in the tower and one by the front door.
Conrad Deepsavior
player, 700 posts
Naval Officer
Well-meaning Lunkhead
Tue 19 Aug 2014
at 14:35
  • msg #596

Re: The Game

In reply to GM (msg # 595):

"Well then," Conrad says, standing up and rubbing his eyes. "That settles it. Protocol is to transport these things off-island and demolish the stronghold behind us."

He looks dubiously at the collection of odds and ends.

"How much of this do you think Jeeves could carry, Uthor? And what's your take on the situation? We certainly don't want to end up with a ship filled with parts-craving zombies. But perhaps that's where the cold iron comes in."
Uthor son of Magnusson
player, 479 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 19 Aug 2014
at 14:42
  • msg #597

Re: The Game

I think the cold iron keeps the... parts... at bay, sir.  Jeeves can hold a lot, but not if we want him to help us fight.

Uthor looks around a bit more, surveying the items.
GM
GM, 901 posts
Kind and Benevolent
Tue 19 Aug 2014
at 14:48
  • msg #598

Re: The Game

In reply to Uthor son of Magnusson (msg # 597):

The cold iron case has a carrying handle, mostly to keep you from touching the cold iron itself, which is not pleasant.  You could probably put the goblet into the AutoGnome's carrying compartment and he could carry the cold iron case and then something in his other hand.

Likely Xerxes can carry things too, though he can only be out of the jar for an hour at a time.

As you finish searching the facility, you find that the final room in the stronghold is the storeroom.  It's full of food, mostly rations and preserved foods and also some basic equipment but nothing terribly interesting.

There are some bags and sacks so you can easily throw your loot in there.

There's also a small pile of Gnomish corpses in the store-room, apparently those from whom the parts came.
Conrad Deepsavior
player, 701 posts
Naval Officer
Well-meaning Lunkhead
Tue 19 Aug 2014
at 17:29
  • msg #599

Re: The Game

In reply to GM (msg # 598):

Conrad checks the corpses for identifying information or other items of interest, and tries to gauge how long they've been dead. Lacking expertise in the matter, he will be satisfied for a rough estimate in terms of "wow, this is basically a skeleton" vs "there's still skin on this one".
GM
GM, 902 posts
Kind and Benevolent
Tue 19 Aug 2014
at 17:54
  • msg #600

Re: The Game

In reply to Conrad Deepsavior (msg # 599):

Conrad's lack of skill not withstanding, the corpses are still relatively fresh, though they do stink.  A matter of days most likely.
Conrad Deepsavior
player, 702 posts
Naval Officer
Well-meaning Lunkhead
Tue 19 Aug 2014
at 19:24
  • msg #601

Re: The Game

In reply to GM (msg # 600):

Conrad checks again to make sure there's nothing of value on them and no way of identifying them, even by rank, if they are in uniform.
James
player, 829 posts
AKA Rhaveen Blackwood
Tue 19 Aug 2014
at 19:28
  • msg #602

Re: The Game

In reply to James (msg # 592):

James begins marching resolutely towards the beach Hom in tow.
Uthor son of Magnusson
player, 480 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 19 Aug 2014
at 21:20
  • msg #603

Re: The Game

Uthor looks around once more, then nods, ready to head out.
Alveris Alderis
player, 410 posts
Tantric Troubadour
Notary Public
Wed 20 Aug 2014
at 01:01
  • msg #604

Re: The Game

In reply to Uthor son of Magnusson (msg # 603):

Alveris sighs deeply, the frustation of the situation clear on his face.

Jamie, this is like, so much more, what's the word, subterfuge than I'm used to.

If I can't fuck it or stab it, I'm just not that interested in it. Hanging around with these fucking gnomes and their bullshit, I'm getting to do a lot more of one than the other, and taking a lot of damage for no good in between.

What loyalty do we really owe them. I'm not suggesting killing Hom. Far from it. We should continue to take with him us. I've seen him shoot a repeater, and we're DEFINITELY going to need him.

But why stay with them when we get out of all this? Your father has tried to kill you. The gnomes obviously don't respect us, and we're both not exactly the favored sons of the Fey court.

What's stopping us from finding a way to the nearest large port, using our skills, and having the time of our lives for the next 10-20 years?

I could use a baby bacchanal to recover from all this schvitzing. It's so bad for my pores!

What?

You have to take care of your skin Jamie. It's how your body says hello."

A beleaguered Alveris sighs and begins following James and Hom, clearly disspirted by the whole experience.


"At least I'm working on my tan.."
James
player, 830 posts
AKA Rhaveen Blackwood
Wed 20 Aug 2014
at 12:03
  • msg #605

Re: The Game

In reply to Alveris Alderis (msg # 604):

As soon as Alveris mentions his plans James' face lights up.

Aboslutely nothing.

He says in response to the questions of leaving.

Though I won't leave Hom, once I take someone under my care I see them through to the end.  Besides how are you planning to get off this godforsaken island?  Are you hoping we find a ship on this beach?

GM
GM, 903 posts
Kind and Benevolent
Wed 20 Aug 2014
at 12:26
  • msg #606

Re: The Game

In reply to James (msg # 605):

Stronghold

The dead Gnomes in the store-room are still wearing uniforms, so it's easy to find rank and designation.  At first, you find their ranks to be a bit odd... none of them is above 2nd Lieutenant, which seems odd given the secrecy and importance of the post.

However, you then begin to locate Department 517 ID badges.  Likely, they hold a separate rank than the one they wear.

While searching these bodies, you accumulate a pile of ordinary items, basic tools, journals, badges, ranks, knives, etc.

You also find one thing of interest.  It's a medallion, very large and on a string.  It is roughly a cube, the sides appearing to be made up of interlocking gears and springs.  Sticking out of one side is a softly glowing marble that looks exactly like the eyes of the AutoGnome.

Path

When you get to the beach once again, James is so stunned he drops Hom.

In the distance, you can just make out the conn. tower of the Red Spring.

As you stand there in the salty sea breeze, the entire ship shimmers red and winks out of existence.
This message was last edited by the GM at 13:36, Wed 20 Aug 2014.
Conrad Deepsavior
player, 703 posts
Naval Officer
Well-meaning Lunkhead
Wed 20 Aug 2014
at 13:35
  • msg #607

Re: The Game

In reply to GM (msg # 606):

"Uthor," Conrad says, showing him the medallion. "Do you think this thing... saw what happened? Can we access it?"
James
player, 831 posts
AKA Rhaveen Blackwood
Wed 20 Aug 2014
at 13:51
  • msg #608

Re: The Game

In reply to Conrad Deepsavior (msg # 607):

SON OF A BITCH!!!!!!!!!!!!!


James screams.

What the fuck is this an episode of Lost?!


He runs around muttering finding things to throw as close as he could to where the Red Spring used to be.  Finally his emotion spent he slumps down onto the beach and stares at his feet.
Conrad Deepsavior
player, 705 posts
Naval Officer
Well-meaning Lunkhead
Wed 20 Aug 2014
at 14:03
  • msg #609

Re: The Game

In reply to James (msg # 608):

After tinkering with the camera-eye and learning its secrets, Conrad becomes aware of his injuries and the throbbing of his muscles once more.

"I think we'd best secure this area and get some rest. Tomorrow we'll finish the job and return to the ship. Any objections?"

His tone makes it clear there ought to be none.

"Good. I'll take first watch."
Alveris Alderis
player, 412 posts
Tantric Troubadour
Notary Public
Wed 20 Aug 2014
at 14:24
  • msg #610

Re: The Game

In reply to James (msg # 608):

A decidedly self-satisfied Alveris smirks openly and with purpose, as though the appearance of the Spring had been a foregone conclusion.

I was obviously planning on finding the Spring Jamie. It's called a contingency plan.

And we didn't even have to cannibalize you or Hom.

I'd say all in all, this little island vacation has worked out just fine. Let's set up a signal fire, and catch some rays while we wait for the Spring to send us a transport.

James
player, 832 posts
AKA Rhaveen Blackwood
Wed 20 Aug 2014
at 14:38
  • msg #611

Re: The Game

In reply to Alveris Alderis (msg # 610):

But its gone.  What makes you think it will be able to see a signal fire?

He says tearing a piece of local vegetation into smaller and smaller pieces and throwing it on the ground.
Alveris Alderis
player, 413 posts
Tantric Troubadour
Notary Public
Wed 20 Aug 2014
at 14:46
  • msg #612

Re: The Game

In reply to James (msg # 611):

Details Jamie. That's someone else's problem.

We've got 2 choices. Wait here on the beach for phantom sub to return- totally plausible and likely.

Go hunt the evil sheep stick wielding brownie, find Connie, and do more Gnomish bs.

I'm all for either option, but I'm not going to stress about it.

Just think, 10 minutes ago, you didn't have a pseudo-material Spring to put your hope into.

Try a little optimism Debbie Downer.

James
player, 833 posts
AKA Rhaveen Blackwood
Wed 20 Aug 2014
at 15:01
  • msg #613

Re: The Game

In reply to Alveris Alderis (msg # 612):

James shows a forced smile and goes about collecting branches to create a signal fire.  He looks in on Hom as well (heal 9)
GM
GM, 906 posts
Kind and Benevolent
Wed 20 Aug 2014
at 18:47
  • msg #614

Re: The Game

In reply to James (msg # 613):

Stronghold

There being no objections, the Gnomes secure the perimeter as best they can, stationing the AutoGnome at the front door as a sentry.

Doro vanishes at some point, but is back by first light and you all feel a little more rested.

Beach

Hom seems to be doing fine despite being dragged halfway around the island and back.  He is now capable of walking with a crutch though he's still a good deal battered.

[OOC: Short of magic, medical care isn't going to do anything more.  It'll just take time]
Alveris Alderis
player, 414 posts
Tantric Troubadour
Notary Public
Wed 20 Aug 2014
at 22:07
  • msg #615

Re: The Game

In reply to GM (msg # 614):

A sunkissed Alveris rises rejuventated from the beach.

"Pick your destiny Jamie. Brownie hunting, or Connie hunting?
James
player, 834 posts
AKA Rhaveen Blackwood
Wed 20 Aug 2014
at 23:11
  • msg #616

Re: The Game

In reply to Alveris Alderis (msg # 615):

He looks vacantly at Alveris.

Yeah that sounds like fun.
Alveris Alderis
player, 415 posts
Tantric Troubadour
Notary Public
Thu 21 Aug 2014
at 00:12
  • msg #617

Re: The Game

In reply to James (msg # 616):

A little bit of both? Jamie, you conoisseur of the smorgasbord. Color me impressed, and intrigued.

Let's set off toward Connie, and assume that in so doing, we'll end up getting to eat a Brownie. And maybe kill that fucking sheep stick wielding pixie.

What?

I like girl scouts. Shoot me.

GM
GM, 907 posts
Kind and Benevolent
Thu 21 Aug 2014
at 11:53
  • msg #618

Re: The Game

In reply to Alveris Alderis (msg # 617):

Beach/Path

The Fey and their Gnomish companion begin the long march after Conrad.  This takes them again to the crossroads and the pile of corpses.

Hom, though now on his own two feet, is slow and thus you are forced to make a casual amble instead of a full march.  As before, the are no sounds of animals, only the wind in the treetops.

[OOC:  Please let me know if there's anything you want to do/say on your walk.  It looks like Conrad's team may be heading toward you as well and there's not much that will stop you from linking up].

[OOC:  Everyone may refresh Bennies]
James
player, 835 posts
AKA Rhaveen Blackwood
Thu 21 Aug 2014
at 12:13
  • msg #619

Re: The Game

In reply to Alveris Alderis (msg # 617):

at Alveris' response James pulls out his bow nocks and arrow pulls the fletching to his ear.

Your sure?

You aren't quite sure by the expression on his face if he is joking or not.
Conrad Deepsavior
player, 707 posts
Naval Officer
Well-meaning Lunkhead
Thu 21 Aug 2014
at 12:24
  • msg #620

Re: The Game

In reply to James (msg # 619):

Conrad and Co. awaken the next day refreshed and invigorated, but no more sure of their purpose than before.

I have no idea if it would be better to bring these things along with us or demolish this facility. Or both. I certainly don't want to leave these dangerous things where redcaps can get them...
Alveris Alderis
player, 416 posts
Tantric Troubadour
Notary Public
Thu 21 Aug 2014
at 17:31
  • msg #621

Re: The Game

In reply to James (msg # 619):

I mean, "Sure" is a relative term. Like "known" or "Finite". It's decidedly more ambiguous than most people give it credit for.

Besides, it seems we're stuck here, and everyone knows the first rule of being lost is as spending as much time as possible wandering around and causing trouble. Staying in one place where they won't look is how you don't get found.

Doro of Mya
NPC, 23 posts
Mon 25 Aug 2014
at 11:39
  • msg #622

Re: The Game

In reply to Alveris Alderis (msg # 621):

While Conrad is thus lost in his thoughts, he gets the sense he's being watched.  When Conrad looks up he notices that Doro has snuck up on him and is crouching with his face level to the Gnomes.

Boat?
Conrad Deepsavior
player, 708 posts
Naval Officer
Well-meaning Lunkhead
Mon 25 Aug 2014
at 13:22
  • msg #623

Re: The Game

In reply to Doro of Mya (msg # 622):

"Yes, yes. We're getting to that," Conrad sighs, rubbing his eyes and collecting his wits. "I think we'll have to complete the destruction sequence ourselves, according to these documents. Doing so will destroy the worst of these objects, or at least make them difficult to retrieve. Soon as that's done, we'll be off -- shouldn't take more than an hour or so."

Conrad packs up the various objects that are NOT to be entombed in stone -- making sure that Xerxes pot is 1) among them and 2) in his personal possession -- and then sets off to find the various toggles for self-destruction.

Assuming nothing untoward happens, Conrad, Uthor, Jeeves, and Doro can be schlepping toward the beach with the rubble of the fortress before the midday sun bears down on them.

But that's a big assumption.
This message was last edited by the player at 13:22, Mon 25 Aug 2014.
GM
GM, 908 posts
Kind and Benevolent
Mon 25 Aug 2014
at 15:00
  • msg #624

Re: The Game

In reply to Conrad Deepsavior (msg # 623):

Stronghold

Conrad and Uthor load up their possessions, redistributing equipment between themselves and the AutoGnome while Doro watches with ever-increasing anxiety.

The self-destruct toggles are easy enough to find, one must admire the Gnomes for their dedication to function and simplicity.

In fact, you discover, one of the three toggles has already been thrown.  You also discover that, in fact, a distress call was sent from the facility.  It's quite possible that the Dark Reach and Red Spring were dispatched in response to such.

After preparations have been made, Conrad throws the final toggle and beats feet down the path with Uthor, Doro of Mya and the AutoGnome hot on his heels.

Just as you are getting out of sight of the facility, there is a low rumbling.  Dust and ash spray out of each opening in the stronghold and it quickly collapses in on itself.  So well-crafted are the demolitions that when it falls, it neatly fills itself in and becomes almost flush with the landscape.

A thin trickle of smoke rises from some points.

Shouldering packs, Conrad sets a brisk marching pace for the team heading back toward the docks.
Doro of Mya
NPC, 24 posts
Mon 25 Aug 2014
at 15:01
  • msg #625

Re: The Game

In reply to GM (msg # 624):

Good riddance!

Doro flips his hair and takes up a combination rear-guard/vanguard position, darting back and forth constantly.
GM
GM, 909 posts
Kind and Benevolent
Mon 25 Aug 2014
at 15:03
  • msg #626

Re: The Game

In reply to Doro of Mya (msg # 625):

The Path

As the sun rises the day heats up slightly, but that warmth seems to be battered back by... something, a chill that moves without breeze.

Sometime around early afternoon, and somewhere on the forest path roughly between the tower and the NorthWestern fork, you hear familiar voices and footsteps approaching from the opposite direction.

[OOC: yep, allowed team to re-join.  Go ahead and react as you will.]
Doro of Mya
NPC, 25 posts
Mon 25 Aug 2014
at 15:04
  • msg #627

Re: The Game

In reply to GM (msg # 626):

As soon as it's clear you are approaching others, Doro yelps, draws his blade and vanishes into the treeline.
Conrad Deepsavior
player, 709 posts
Naval Officer
Well-meaning Lunkhead
Mon 25 Aug 2014
at 15:16
  • msg #628

Re: The Game

In reply to Doro of Mya (msg # 627):

Conrad leaves his power axe shielded, favoring the runic scimitar this time.

"I swear to the gods, if you're not allies, I'll cut you down where you stand. Who goes there?"
James
player, 836 posts
AKA Rhaveen Blackwood
Mon 25 Aug 2014
at 16:36
  • msg #629

Re: The Game

In reply to Conrad Deepsavior (msg # 628):

You hear a familiar voice answer...

We'll thats a lot of incentive for me to lie.  Also without identifying your allegiances it would be really hard to say if we are friends or not Comadore Fireface.

in an overly casual voice

So I don't suppose you have seen a submarine anywere? 
This message was last edited by the player at 16:36, Mon 25 Aug 2014.
Conrad Deepsavior
player, 710 posts
Naval Officer
Well-meaning Lunkhead
Mon 25 Aug 2014
at 19:22
  • msg #630

Re: The Game

In reply to James (msg # 629):

Conrad growls and sheaths his sword.

"It's ok," he says to the treeline. "Allies. Ostensibly."

He furrows his brow.

"And the Spring should be just off the coastline, where we left it..."
James
player, 837 posts
AKA Rhaveen Blackwood
Mon 25 Aug 2014
at 19:53
  • msg #631

Re: The Game

In reply to Conrad Deepsavior (msg # 630):

Yeah... about that.  Last I saw of it, it was vanishing off of the coast behind us.

James says coming around a bend in the trees, Hom crutching along behind him and Alveris strutting next to him.

I brought you a friend. He even walks and talks.

He says gesturing at Hom.
Conrad Deepsavior
player, 711 posts
Naval Officer
Well-meaning Lunkhead
Mon 25 Aug 2014
at 20:32
  • msg #632

Re: The Game

In reply to James (msg # 631):

"Well, it IS a magic ship," Conrad says, a bit too loudly. "I'm sure it'll blink back when we get to the dock."

It had damn well better.

"Hom, good to see you! Nothing a little ale won't cure, I'm sure? Come on, back to the dock. We can chat as we go. What've you been up to?""
Uthor son of Magnusson
player, 481 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 26 Aug 2014
at 02:40
  • msg #633

Re: The Game

Uthor clears his throat.  C'mmander... can I borrow that jar for a bit.  Got one more thing to do on this island.
Conrad Deepsavior
player, 712 posts
Naval Officer
Well-meaning Lunkhead
Tue 26 Aug 2014
at 03:04
  • msg #634

Re: The Game

In reply to Uthor son of Magnusson (msg # 633):

Conrad hesitates for a moment before responding.

"Aye, lad, but take it into the woods, would you? No need for everyone to see you using the chamber pot."

He hands Uthor the pot and nods.
This message was last edited by the player at 03:04, Tue 26 Aug 2014.
Doro of Mya
NPC, 26 posts
Tue 26 Aug 2014
at 12:24
  • msg #635

Re: The Game

In reply to Conrad Deepsavior (msg # 634):

Slowly and cautiously, Doro steps out of the woods, sword in hand and in a combat poise.

Fey... here? His voice wavers and for a second he looks as if he's going to cry.  Then the lines on his face deepen and he raises his weapon.

Why. Are. You. Here?  Who sent you?  Are you here to torment me?  Was it my wife?  Was it Oberon?  Why come for Doro of Mya now?  SPEAK damn you, if you've more use for your tongues than moistening liars lips!

Doro is shaking at this point, though whether it is from rage or fear you cannot tell.

]

]
GM
GM, 910 posts
Kind and Benevolent
Tue 26 Aug 2014
at 12:25
  • msg #636

Re: The Game

In reply to Doro of Mya (msg # 635):

Hom nods.

"Aye commander, I'm well as can be."

When he notices Doro's stance he backs off slowly.
Conrad Deepsavior
player, 713 posts
Naval Officer
Well-meaning Lunkhead
Tue 26 Aug 2014
at 12:25
  • msg #637

Re: The Game

In reply to Doro of Mya (msg # 635):

"Doro... these are the fey I told you about when we first met. It's not a trick, nor should it be a surprise."

He smiles slightly.

"And yes, I'm certainly they can and will speak for themselves. They, too, are riding on my magic boat, and together we shall leave this island far behind."

He beckons Hom over.

"I need to chat with you, while our feyic allies get acquainted with one another."
This message was last edited by the player at 12:33, Tue 26 Aug 2014.
Alveris Alderis
player, 417 posts
Tantric Troubadour
Notary Public
Tue 26 Aug 2014
at 12:38
  • msg #638

Re: The Game

In reply to Conrad Deepsavior (msg # 637):

[Fey Court/Procedure 12]

Doro is it? Something about you is altogether familiar.. very familiar! ..Though I can't say I condone the dreadlocks and tattoos, but hey, to each their own.

Personally, I prefer to treat my body like a temple. You know, the sort of place where hapless charlatans come and make offerings to curry my favor.

..Though hopfefuly, they aren't offering curry.

Where in the happy hell have you gnomes been, why is the Spring vanishing out of reality again, and are you at all aware of evil Brownie creating anthropomorphic sheeple from gnomes?

GM
GM, 911 posts
Kind and Benevolent
Tue 26 Aug 2014
at 12:49
  • msg #639

Re: The Game

In reply to Alveris Alderis (msg # 638):

Hom hobbles over and he and Conrad have a little pow-wow while the Fey talk.
James
player, 838 posts
AKA Rhaveen Blackwood
Tue 26 Aug 2014
at 13:50
  • msg #640

Re: The Game

In reply to GM (msg # 639):

What has happened to you?  Have you been eating any mushrooms you find laying around?  I was sent on orders of my father... something about gnomish discipline being good for me.

To be honest, we did not come for you.  The court has already pronounced you mostly dead.  Finding you is but a happy chance.  I am not here to torment you I swear it.  I will do all in my power to help you off this island and to where you want to go.


He flips his medics pouch around to the front

I am a healer.  May I examine you to see if you need medical help.  James says like he is trying to soothe an angry dog.
This message was last edited by the player at 13:51, Tue 26 Aug 2014.
Doro of Mya
NPC, 27 posts
Tue 26 Aug 2014
at 14:05
  • msg #641

Re: The Game

In reply to James (msg # 640):

Doro returns Alveris elaborate series of bows, courtesies and dance steps, which appears to ease his tension somewhat.

That's likely because I'm famous.  My appearance is my own business.  Also the sheep but you didn't hear that from me.

He glares at James, however.

A healer?  Of what?  Men, souls, broken hearts?  You'll find none and all of those here young one.

He narrows his eyes and keeps his sword down but drawn and ready.

Your father... and who would that be?  Not me, I hope.  That would be far too dramatic.
Conrad Deepsavior
player, 714 posts
Naval Officer
Well-meaning Lunkhead
Tue 26 Aug 2014
at 14:10
  • msg #642

Re: The Game

In reply to Doro of Mya (msg # 641):

Conrad perks up at the mention of a brownie, turning quickly to face Alveris.

"Wait, what?"
Uthor son of Magnusson
player, 482 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 26 Aug 2014
at 14:20
  • msg #643

Re: The Game

Uthor heads off in the woods to use the chamber pot.  The AutoGnome follows.
This message was last edited by the player at 20:56, Tue 26 Aug 2014.
Alveris Alderis
player, 418 posts
Tantric Troubadour
Notary Public
Tue 26 Aug 2014
at 14:30
  • msg #644

Re: The Game

In reply to Uthor son of Magnusson (msg # 643):

Oh you're famous?! YOU'RE. FAMOUS?!

An increasingly agitated and unaware Alveris begins raising the tone of his voice as he continues..

Are YOU the Tantric Troubadour of the Tanglewood? The Herald of the Half Truth? The Patient Zero of the Alverian Outbreak of 1484? Of course you aren't DORO! BECAUSE THERE IS ONLY ONE FAMOUS FEY ON THIS ISLAND, AND HIS NAME IS ALVERIS ALDERIS!


Returning his voice to normal.

Yup. Evil Brownie pixie thing. Stick that turns objects and people into sheep. Likely responsible for destruction of your gnomish outpost. No biggie.
James
player, 839 posts
AKA Rhaveen Blackwood
Tue 26 Aug 2014
at 15:03
  • msg #645

Re: The Game

In reply to Alveris Alderis (msg # 644):

I am a healer of the physical variety Doro.  He says making a clumsy bow seeing that Alveris seemed to relax Doro (fey court 3)

If you are hurt I can help.  You are not my father, I report with some regret.

Doro, how long have you been on this island?  Where would you like to go?


He continues listening but claps Conrad on the shoulder.

Have you been hurt?
Doro of Mya
NPC, 28 posts
Tue 26 Aug 2014
at 15:18
  • msg #646

Re: The Game

In reply to James (msg # 645):

If Doro notices James' attempt at a bow, he utterly ignores it, addressing only Alveris.

I, he says with a jerky but somehow elegant bow and a flick of the wrist, am Doro of Mya, the Fey that Binds, Doro of Manysheets, and the true Knot of the Court.

I'm sure your exploits are great, and I regret that I may have been out of contact too long for news of such to reach my waiting ears.  No doubt your repute reaches far and wide and it is my great misfortune to not have heard a word of it.  Ever.

That being said, the name Doro of Mya shall forever ring in the pleasure hammocks of Glynn.  As my one-hundred twenty six wives will each attest, except for the lying harlots among them, they cannot be trusted, I am far more important to the Court than truth by any fraction.


Doro finishes with a small prance step.
This message was last edited by the player at 15:19, Tue 26 Aug 2014.
James
player, 840 posts
AKA Rhaveen Blackwood
Tue 26 Aug 2014
at 15:51
  • msg #647

Re: The Game

In reply to Doro of Mya (msg # 646):

James rolls his eyes as he fusses at Conrad's wounds.

I'll leave those two to hump it out like dogs in heat.

He mutters so only Conrad can hear.  He patches up Connie in a hurry (Healing 12)the whole time grumbling to himself.
GM
GM, 912 posts
Kind and Benevolent
Tue 26 Aug 2014
at 15:55
  • msg #648

Re: The Game

In reply to James (msg # 647):

James tends to Conrad's wounds, redressing and making sure they're clean and healing properly.

OOC: You are outside the "golden hour", so the wounds remain, but if James continues his care you will get the benefit of care on your natural healing roll.
Alveris Alderis
player, 419 posts
Tantric Troubadour
Notary Public
Tue 26 Aug 2014
at 16:29
  • msg #649

Re: The Game

In reply to GM (msg # 648):

I remember you now. I was in the rose bushes under the pleasure hammocks. It got a little sweet and sticky down there, but hey, that's how Alveris Alderis does business.


(lowering his voice)
Conrad Deepsavior
player, 715 posts
Naval Officer
Well-meaning Lunkhead
Tue 26 Aug 2014
at 16:30
  • msg #650

Re: The Game

In reply to GM (msg # 648):

"...ok," Conrad says, rubbing his temples. "The mission is completed. I don't have time for more feyic nonsense. If there's a brownie turning gnomes into sheep, that's something we're not equipped to handle. We're returning to the Spring."

He glances at one of the objects his team recovered from the fortress and narrows his eyes.

"One way or another."
Doro of Mya
NPC, 29 posts
Tue 26 Aug 2014
at 17:05
  • msg #651

Re: The Game

In reply to Conrad Deepsavior (msg # 650):

Doro and Alveris continue to whisper, the former is clearly agitated.


Doro leaps away from Alveris and raises his weapon, pointing it solidly at James' chest.

You... child, you are the son of Blackwood?  You are the little general?  IF so I am like to kill you and marry your sheep.... scratch that, I'll kill you first!
James
player, 841 posts
AKA Rhaveen Blackwood
Tue 26 Aug 2014
at 17:19
  • msg #652

Re: The Game

In reply to Doro of Mya (msg # 651):

Damnit Alveris.

He puts his hands up and takes a step back.

I am... Well except the little general part... far too, whats the word... affectionate for father.

I didn't want to get into this story as it is long and uninteresting.  But let me sum up for you... Yes I am his son.  Yes he does hate me.  Yes he has tried to have me killed... I think more than once.  Suffice to say that we are not on best terms.  As such I am inclined to help you as best I can.

Also I don't think I have any sheep.  Had a badger once.

This message was last edited by the player at 17:19, Tue 26 Aug 2014.
Alveris Alderis
player, 420 posts
Tantric Troubadour
Notary Public
Tue 26 Aug 2014
at 17:22
  • msg #653

Re: The Game

In reply to Doro of Mya (msg # 651):

See, I was all about the implied sexual promises, but when you go threatening Jamie

Alveris inserts himself between James and Doro

We reach an impasse. See, there's no one who will be killing young Blackwood but me, and that's only if it suits my fancy. There's only room for one completely id driven, seat of his pants Fey in this party, and it's me.

Since you've shown up you've evidenced the direct potential to get me in trouble with the Fey court, and threatened James.

I'm no gnome, but I'm of a mind to leave you here to rot, perhaps missing a finger or 2 just to remind you of good behavior.

Thoughts Connie?

Conrad Deepsavior
player, 716 posts
Naval Officer
Well-meaning Lunkhead
Tue 26 Aug 2014
at 18:43
  • msg #654

Re: The Game

In reply to Alveris Alderis (msg # 653):

"Doro... has been helpful in completing our mission. I'd prefer he remain unharmed, so we can give him a lift on our magic boat, as promised."

He scratches his chin briefly.

"That offer is rescinded upon the bodily harm of my allies, however. Or myself. A condition I should think goes without saying."

Conrad scowls and gestures toward the coastline.

"I don't want to spend another night dodging Redcaps and sheepamancers. Shall we board the Spring first, and then proceed with the bickering afterward?"
Alveris Alderis
player, 421 posts
Tantric Troubadour
Notary Public
Wed 27 Aug 2014
at 16:19
  • msg #655

Re: The Game

In reply to Conrad Deepsavior (msg # 654):

Absolutely. I assume you have a way to summon said Spring from its transdimensional journey?
Conrad Deepsavior
player, 717 posts
Naval Officer
Well-meaning Lunkhead
Tue 9 Sep 2014
at 14:12
  • msg #656

Re: The Game

In reply to Alveris Alderis (msg # 655):

"Naturally," Conrad says, sounding far more confident than he felt. "Let's get to the docks. Uthor will catch up."
Doro of Mya
NPC, 30 posts
Tue 9 Sep 2014
at 17:07
  • msg #657

Re: The Game

In reply to Conrad Deepsavior (msg # 656):

Doro lowers his weapon slowly.  He then shiethes it but keeps one hand on the hilt.

Well... I suppose there's no sense in sticking this particular swine at the moment.  Mayhap the son of Blackwood is innocent.  Mayhap not.  For now I shall stay his execution.

Doro pulls a small twig from one filthy dreadlock and wraps it into another.

For the time being.  In the spirit of cooperation and all that.
James
player, 842 posts
AKA Rhaveen Blackwood
Wed 10 Sep 2014
at 12:19
  • msg #658

Re: The Game

In reply to Doro of Mya (msg # 657):

Your too kind.

James mutters over Alveris' shoulder rolling his eyes.
Conrad Deepsavior
player, 718 posts
Naval Officer
Well-meaning Lunkhead
Wed 10 Sep 2014
at 13:54
  • msg #659

Re: The Game

In reply to James (msg # 658):

The group makes its way to the docks with (presumably) no incident, at which point Conrad squints at the horizon... looking for the Spring.
GM
GM, 913 posts
Kind and Benevolent
Wed 10 Sep 2014
at 23:34
  • msg #660

Re: The Game

In reply to Conrad Deepsavior (msg # 659):

Conrad leads boldly on while Hom hobbles nearby allowing the three Fey to take up the rear.

It takes most of the rest of the day to circle back to the Crossroads, the pile of corpses, the tower and finally the docks.

The sun is not yet set but is hanging low over the horizon.  Fleeting clouds frame it and glow faintly orange and pink.

Far across the water, you can discern the outline of the conn tower of the Red Spring.
Conrad Deepsavior
player, 719 posts
Naval Officer
Well-meaning Lunkhead
Thu 11 Sep 2014
at 03:11
  • msg #661

Re: The Game

In reply to GM (msg # 660):

"See? Right where we left her," Conrad says, relieved. "Let's grab the shuttle boat and prepare to cast off... soon as Uthor returns."

He chuckles slightly.

"Shouldn't take THAT long to use a chamberpot."
James
player, 843 posts
AKA Rhaveen Blackwood
Thu 11 Sep 2014
at 12:14
  • msg #662

Re: The Game

In reply to Conrad Deepsavior (msg # 661):

James stares at Conrad his face so blank it leaves no doubt that he does not believe that bullshit for a second.


... you carried a chamber pot.  From a tower of mysterious goodies including but not limited to a giant bag of scrolls, and one of the ponciest fey to ever flounce his way around the court and an unweildy bag of shit you are very intent on hiding... and you carried a chamber pot.

Do you seriously believe I'm as dense as Doro?


He adds after a moment

Also youre too nervous when you lie.  Practice more... you'll be better at it.
Doro of Mya
NPC, 31 posts
Thu 11 Sep 2014
at 12:22
  • msg #663

Re: The Game

In reply to James (msg # 662):

Dense?  DENSE?  Doro shouts.  He looks on the brink of absolute rage, but is then suddenly distracted by a sound somewhere behind you.

He draws his weapon quickly and combat crouch-walks off into a bush nearby.
James
player, 844 posts
AKA Rhaveen Blackwood
Thu 11 Sep 2014
at 12:29
  • msg #664

Re: The Game

In reply to Doro of Mya (msg # 663):

James mutters so low only Conrad can hear him.

*sigh*

And you are the one of the greatest threats to father's empire. 
Conrad Deepsavior
player, 721 posts
Naval Officer
Well-meaning Lunkhead
Thu 11 Sep 2014
at 13:55
  • msg #665

Re: The Game

In reply to James (msg # 664):

Conrad blinks for a moment.

"Thanks, I think?"

He turns to glance at Dora.

"What did you hear?"
Doro of Mya
NPC, 32 posts
Thu 11 Sep 2014
at 14:01
  • msg #666

Re: The Game

In reply to Conrad Deepsavior (msg # 665):

The fairies are watching us, we aren't safe in the open.
Conrad Deepsavior
player, 723 posts
Naval Officer
Well-meaning Lunkhead
Thu 11 Sep 2014
at 14:10
  • msg #667

Re: The Game

In reply to Doro of Mya (msg # 666):

"That works for me," Conrad says, motioning to the boat that brought them here in the first place. "All aboard! I'll make a second trip to retrieve Uthor once he makes it to the dock, but for now... let's move."

He withdraws a large glass globe from his possessions as he moves toward the boat, leaving him otherwise unarmed has he holds it firmly . A grim expression covers his features.

"We can reach the magic boat I promised in short order, but we need to hurry."

I'm getting to the Spring, one way or the other. For the Empire.
This message was last edited by the player at 14:11, Thu 11 Sept 2014.
Conrad Deepsavior
player, 725 posts
Naval Officer
Well-meaning Lunkhead
Thu 11 Sep 2014
at 15:51
  • msg #668

Re: The Game

In reply to Conrad Deepsavior (msg # 667):

After situating himself on the boat, he withdraws his signal flare and fires it into the sky, signally the Spring as to his approach.
GM
GM, 917 posts
Kind and Benevolent
Fri 12 Sep 2014
at 12:37
  • msg #669

Re: The Game

In reply to Conrad Deepsavior (msg # 668):

[OOC: Assuming nobody has a different plan]

They Fey begin to climb into the boat behind Conrad, with James assisting Hom to lower himself off of his crutch and into the stern of the little Gnomish craft.

Doro leaps dramatically and balances on the prow with his arms spread like an eagle.

Conrad, knowing he'll receive little physical help from the Fey, seizes the oars and prepares to pull but Hom places a hand on his shoulder and stops him.

"No response to your flare Lt. Commander. Too dark to see if there's a lookout but I see no lights on her decks."
James
player, 845 posts
AKA Rhaveen Blackwood
Fri 12 Sep 2014
at 13:53
  • msg #670

Re: The Game

In reply to GM (msg # 669):

Shockingly James picks up an oar.

Get me off of this godforsaken island... now!

He says through gritted teeth.
Conrad Deepsavior
player, 726 posts
Naval Officer
Well-meaning Lunkhead
Fri 12 Sep 2014
at 14:41
  • msg #671

Re: The Game

In reply to James (msg # 670):

"If the Spring's in trouble, we have even more reasons to get to it," Conrad says to Hom. "I appreciate the warning, though. Your eyes are keener than mine; I didn't notice that."

He glances at the dark ship sadly.

"It can't be worse than the Grim Reach," he says at last. "And it's still ship-shape, in that it's floating. Worst case scenario, we can operate it with a skeleton crew. Let's go."

To the others, he lowers his voice.

"Weapons ready, just in case something's not as it should be. Alveris... would you say the Spring's been hopping between realities much like you were when you donned that helmet? Which is, by the by, a Gnomish artifact, judging from what we found in the vault."

He sighs, not expecting an answer, but happy to only have one oar to deal with.

"Put your back into it, and try to match my strokes," Conrad says to James. "If you go too fast or don't cut deeply enough into the water, we'll go slower, not faster."
This message was last edited by the player at 14:42, Fri 12 Sept 2014.
GM
GM, 918 posts
Kind and Benevolent
Tue 16 Sep 2014
at 11:31
  • msg #672

Re: The Game

In reply to Conrad Deepsavior (msg # 671):

Conrad and James heave-to and begin to pull the craft away from the docks.

It grows dark long before you reach the spring, but still there are no lights to be seen.  Water slaps lazily against the sides of the longboat, but it's largely drowned out by the crash of water over the breaker reef.

Finally the moon begins to show itself over the horizon, outlining the Red Spring before you.

Hom produces a flashlight but does not turn it on yet.

"I see someone, Lt. Commander," he notes.

Everyone strains against the darkness to see and after scanning the ship's decks you see that he is correct.  A large bulky figure appears to be walking along the top of the Gnomish submarine.  You cannot make out much detail, but you can see that it has glowing eyes.
James
player, 846 posts
AKA Rhaveen Blackwood
Tue 16 Sep 2014
at 12:02
  • msg #673

Re: The Game

In reply to GM (msg # 672):

James quietly reverses his position and silently tries to row back to shore.
GM
GM, 919 posts
Kind and Benevolent
Tue 16 Sep 2014
at 12:24
  • msg #674

Re: The Game

In reply to James (msg # 673):

The result of James' silent reversal is that the boat begins to spin lazily.
Conrad Deepsavior
player, 727 posts
Naval Officer
Well-meaning Lunkhead
Tue 16 Sep 2014
at 14:03
  • msg #675

Re: The Game

In reply to GM (msg # 674):

Conrad glowers at James. If this does not fix the rowing problem, he relieves the fey of the oar and continues the approach alone.

"It's clearly the Captain, running her dark for some reason," he says. "And wearing... night-lens goggles... or something. We'll hail him when we get close enough to be heard."

He shivers slightly in the breeze.

"But, er, weapons ready, all the same."
This message was last edited by the player at 14:05, Tue 16 Sept 2014.
James
player, 847 posts
AKA Rhaveen Blackwood
Tue 16 Sep 2014
at 14:38
  • msg #676

Re: The Game

In reply to Conrad Deepsavior (msg # 675):

James looks affronted after having the oar ripped from his hands.  He sticks a hand in the water to test how cold it is.

Connie there are not only things on this island but other gnomes...not friendly gnomes either.  We are so going to die.  Also whats to stop them from dropping a stone on this stupid rowboat and sinking it then shooting us at their leisure.  We should at least sneak up the boat and then do the hailing... preferrably from behind something big heavy and metal.

Conrad Deepsavior
player, 728 posts
Naval Officer
Well-meaning Lunkhead
Tue 16 Sep 2014
at 14:46
  • msg #677

Re: The Game

In reply to James (msg # 676):

"The Spring is an allied vessel," Conrad says. "What are you worried about?"
James
player, 848 posts
AKA Rhaveen Blackwood
Tue 16 Sep 2014
at 14:48
  • msg #678

Re: The Game

In reply to Conrad Deepsavior (msg # 677):

Hostile seizure.
Conrad Deepsavior
player, 729 posts
Naval Officer
Well-meaning Lunkhead
Tue 16 Sep 2014
at 15:09
  • msg #679

Re: The Game

In reply to James (msg # 678):

"If that's the case, we shall liberate it," Conrad says, narrowing his eyes. "They don't call me Deepsavior just because it sounds cool."

He looks at James for a moment.

"Besides, you said yourself that the island's a haunted pile of bilgewater infested by five kinds of horribleness. With the Spring and its assets at our side, we will be much better equipped to liberate the gnomes there and/or return to the Empire."
This message was last edited by the player at 16:41, Tue 16 Sept 2014.
James
player, 849 posts
AKA Rhaveen Blackwood
Tue 16 Sep 2014
at 16:19
  • msg #680

Re: The Game

In reply to Conrad Deepsavior (msg # 679):
Whispers:


I know exactly why they call you deepsavior... I was there rememeber?  But don't worry you'll always be Fireface to me.  I still think we get up there first, I don't want to fight a pitched battle with us on a peice of wood in the water and them on steel 20 feet above us. 

This message was last edited by the player at 16:19, Tue 16 Sept 2014.
Conrad Deepsavior
player, 731 posts
Naval Officer
Well-meaning Lunkhead
Tue 16 Sep 2014
at 16:46
  • msg #681

Re: The Game

In reply to James (msg # 680):

Conrad begins to formulate a retort, then takes another look at the stumpy figure tromping along the top of the Spring.

"You may have a point," he says at last. "That doesn't look much like the captain. We'll try to approach quietly and figure out what's going on."

Conrad turns to Hom.

"Are you able to climb at all?"
GM
GM, 922 posts
Kind and Benevolent
Tue 16 Sep 2014
at 17:24
  • msg #682

Re: The Game

In reply to Conrad Deepsavior (msg # 681):

Hom rubs his knuckles.  "I'll give it my best, sir."

To reinforce Conrad's point about the flare, the searchlight on the Spring's tower flicks to life.

Slowly, it begins to sweep across the dark water.  The bulky glowing-eyed figure remains still and looks to be watching what the beam illuminates.

At some point it will cross your path unless you avoid it.
James
player, 852 posts
AKA Rhaveen Blackwood
Wed 17 Sep 2014
at 13:48
  • msg #683

Re: The Game

In reply to GM (msg # 682):

I think the only person here dumber than you is the person who is manning that searchlight.  He is clearly looking in a childish zig-zag pattern starting in the northwest quadrant of the water.  (Smarts 17)

He is far too busy pointing out the flaws of the light operator in a hissed whisper to be effective at all at helping move the boat (Boating 3).
Conrad Deepsavior
player, 733 posts
Naval Officer
Well-meaning Lunkhead
Fri 19 Sep 2014
at 14:59
  • msg #684

Re: The Game

In reply to James (msg # 683):

Conrad does his best.

Smarts: 5 + 4 (James) = 9
Boating: 1 (not a crit fail though)

GM
GM, 926 posts
Kind and Benevolent
Fri 19 Sep 2014
at 15:38
  • msg #685

Re: The Game

In reply to Conrad Deepsavior (msg # 684):

Under James guidance, you are able to track the motion of the searchlight beam easily.

However, with James alternating between rowing and watching, you are unable to navigate out of it's path and the beam finds you.  Reflexively you raise your hands to shield your eyes.

"HALT!" A stern voice calls in Gnomish from behind the searchlight.  "IDENTIFY YOURSELVES!"

You hear the pattering of small feet on the decks and the clanking of larger metal ones but in the blinding light you cannot see what's going on.
Conrad Deepsavior
player, 734 posts
Naval Officer
Well-meaning Lunkhead
Fri 19 Sep 2014
at 15:51
  • msg #686

Re: The Game

In reply to GM (msg # 685):

"Friends of the Empire," Conrad replies cautiously in gnomish, the tone of command evident in his voice as he shields his eyes with an arm. "Who's asking?"
GM
GM, 927 posts
Kind and Benevolent
Mon 22 Sep 2014
at 11:20
  • msg #687

Re: The Game

In reply to Conrad Deepsavior (msg # 686):

"Friends?  This is neither the time nor place for friends.  Turn your ship around and return to the island."
James
player, 856 posts
AKA Rhaveen Blackwood
Mon 22 Sep 2014
at 12:05
  • msg #688

Re: The Game

In reply to GM (msg # 687):

...well that sucks.
Conrad Deepsavior
player, 735 posts
Naval Officer
Well-meaning Lunkhead
Mon 22 Sep 2014
at 13:57
  • msg #689

Re: The Game

In reply to James (msg # 688):

"I will go nowhere without the Captain's explicit order," Conrad says. "If he is indisposed or unavailable, MY word is law aboard the Spring. If you have a problem with that, I'll be happy to discuss it further... but I somehow doubt you do, as Imperial Naval Authority code 101.4-c mandates that a speaker issuing a command to an obvious citizen of the Gnomish Empire must state his name and rank in the event that the latter cannot be clearly determined. And seeing as you're shining a blinding spotlight into our eyes, it must be painfully clear to you that we cannot."

He narrows his eyes in anger.

"I am under no such limitation, seeing as you do not appear to be a citizen of the Empire, but I am not ashamed of who I am. I am Lt. Commander Conrad Deepsavior, first mate and commanding officer of the Red Spring in our esteemed captain's absence. To fire upon me or my vessel is an act of war upon the Empire itself. Seeing as I have feyic dignitaries of no small standing likewise aboard, to fire upon me would be akin to declaring war against the Fey, as well. I assure you, whoever you are, that you do no want the combined ire of our nations to rain down upon you. There can be no victory."

Not trusting James to do so, he motions to Hom, who begins rowing the boat closer to the sub as best he can.

"Now, are we going to continue this conversation aboard, as adults, or are things going to get interesting?"
This message was last edited by the GM at 14:33, Mon 22 Sept 2014.
James
player, 857 posts
AKA Rhaveen Blackwood
Mon 22 Sep 2014
at 14:30
  • msg #690

Re: The Game

In reply to Conrad Deepsavior (msg # 689):

James stares like a fish at Connie until he realizes what he is doing.. then a slight wicked grin crosses his face.

When Connie has completed his monologue James chimes in.

We do have a dead-hand meeting with the feyic command including but not limited to General Aurvon Blackwood.  It would be unwise for us... or you... to miss that meeting.  If he is not contacted he will rightfully assume that our party has been kidnapped or worse.  He knows of our destination and feyish warboats are positioned if support is required.

(Intimidate 7, +1 to Connie's intimidation making it a successful 4)

He looks at Alveris and whispers in fey


He then turns to Connie and whispers.

You should leave intimidation and persuasion to the professionals. 
This message was last edited by the player at 14:32, Mon 22 Sept 2014.
GM
GM, 928 posts
Kind and Benevolent
Mon 22 Sep 2014
at 14:33
  • msg #691

Re: The Game

In reply to Conrad Deepsavior (msg # 689):

"If you're the commanding officer of this ship, you can be of use both to us and your crew.  Approach and dock, then leave your weapons in the boat and board."

You still can't see much for the spotlight but you can hear small feet pattering quickly across the Spring's decks.

"As for your Fey, we have no desire to meddle in the politics of this world.  Tell them to stay out of our affairs and my C.O. will likely do the same."

The light then swings down and indicates a place for you to row.  The large figure with glowing eyes begins to stomp over to meet you.
Conrad Deepsavior
player, 736 posts
Naval Officer
Well-meaning Lunkhead
Mon 22 Sep 2014
at 14:49
  • msg #692

Re: The Game

In reply to GM (msg # 691):

"Well... that could have gone worse," Conrad says after a moment. "Could have gone better, too."

He ponders his next course of action carefully.

"How good are any of you at hiding weapons on your person?"
James
player, 859 posts
AKA Rhaveen Blackwood
Mon 22 Sep 2014
at 15:01
  • msg #693

Re: The Game

In reply to Conrad Deepsavior (msg # 692):

James holds up a poisoned knife and then deftly palms it into his sleeve (sleight of hand 10).  He also places 5 poison syringes in his medicine pouch.
Conrad Deepsavior
player, 739 posts
Naval Officer
Well-meaning Lunkhead
Mon 22 Sep 2014
at 15:45
  • msg #694

Re: The Game

In reply to James (msg # 693):

"Very good," Conrad says, impressed despite himself. "Alveris, I assume you can palm the girls just as deftly?"

Assuming Alveris nods with cocksure confidence, swaggering arrogance, and an inappropriate comment about fingering hilts, he continues.

"I don't intend to disarm myself, but Hom... try to cooperate with them, if you can. If I am killed for disobeying their demands, you must return the knowledge of what we have learned to the Empire."

He turns to Doro.

"If you, like me, are loathe to surrender your blades, I hope you will join me in making them pay for their demands in blood. This is my magical ship, but it appears to have been captured by foreign foes. I would liberate it if I can, but I understand if you are not willing to risk life and limb for such a thing. They do not seem to have any ill will toward fey. Perhaps you will all treated as honored guests."

The approach and docking procedure happens as normal, at which point he makes a show of tossing his largest weapons into the boat (harpoon gun, two  compression repeaters, one repeater carbine, a gnomish hand axe, a grenade, the scroll cases, the pouch of dust).

His special ops knife he leaves concealed in his armor, and the scimitar at his belt. The power axe is left across his back, as well (as it is built into the mechanical housing across his back, it is very difficult to remove). He tucks a strange-looking globe of water under his left arm  as he approaches the boarding ladder, though he waits there for the others before moving forward.

He does, however, attempt to get a better look at whatever's been talking to him as he approaches.
This message was last edited by the player at 15:46, Mon 22 Sept 2014.
Doro of Mya
NPC, 33 posts
Mon 22 Sep 2014
at 16:19
  • msg #695

Re: The Game

In reply to Conrad Deepsavior (msg # 694):

Doro uses the movement of the searchlight, the clatter of weapons on the deck and the sway of the longboat to cover a mighty leap and a graceful dive into the dark waters around you where he promptly disappears.
Conrad Deepsavior
player, 740 posts
Naval Officer
Well-meaning Lunkhead
Mon 22 Sep 2014
at 16:32
  • msg #696

Re: The Game

In reply to Doro of Mya (msg # 695):

"Well. Apparently he can breathe underwater or has decided to drown. Fey..."

Conrad consumes the rest of the healing magic (if any) recovered from the tower, knowing that Doro will be not around to help.
This message was last edited by the player at 20:53, Mon 22 Sept 2014.
GM
GM, 929 posts
Kind and Benevolent
Tue 23 Sep 2014
at 00:58
  • msg #697

Re: The Game

In reply to Conrad Deepsavior (msg # 696):

Whoever is working the searchlight swings it helpfully off to one side so that you are no longer blinded by the glare.

As your eyes adjust you make out  the shape of a Gnome in bulky clothes moving from behind the light to behind the already-deployed G-PAG.

You are then approached by two figures from the direction of the conn. tower.  The first, a large figure with glowing eyes.  A flashlight mounted in its chest flicks on and points at your feet.  The figure, you realize by the brass shine on his beard, is an AutoGnome just like the one you recently had in your service.  This one, however, has a flashlight mounted in its chest and a large weapon that looks to be some sort of repeater mounted in place of one of its arms.

The second figure is a spindly gnome wearing a tight black jumpsuit with matching gloves and boots and heavy metal goggles.  On one of his cheeks you see he is branded with "517".

"Stay where you are," the latter orders.  "And the rest of your weapons, we'll be wanting those as well..." he leans forward and looks at Conrad, "Lt. Commander, is it?  We mean you no harm, but if you want to help the rest of your crew you'll need to cooperate."
Conrad Deepsavior
player, 741 posts
Naval Officer
Well-meaning Lunkhead
Tue 23 Sep 2014
at 12:12
  • msg #698

Re: The Game

In reply to GM (msg # 697):

"By whose authority am I being ordered to disarm?" Conrad says, mentally calculating the odds stacked against him. "And what have you done to the crew?"
GM
GM, 930 posts
Kind and Benevolent
Tue 23 Sep 2014
at 14:36
  • msg #699

Re: The Game

In reply to Conrad Deepsavior (msg # 698):

"By the authority of the Gnomish Imperial Collective... that may not mean much to you, so I'll just say the authority of the armed automaton behind me, the heavy assault repeater aimed at you and the storm trooper detachment waiting below decks."

As far as you can see, you are facing an AutoGnome, an unarmed Gnome and a Gnome standing off to one side with your G-PAG.
Alveris Alderis
player, 422 posts
Tantric Troubadour
Notary Public
Tue 23 Sep 2014
at 15:25
  • msg #700

Re: The Game

In reply to GM (msg # 699):

"Putting myself into affairs they don't belong in is the first chapter in my autobiography, Fine wining, dining, and vaginal opining- The Alveris Alderis Story. If you've no interest in meddling in Feyic politics, I suggest you not commandeer and detain our commanding officer.

We'd hate for this to become an international incident. Especially me. I'm out of formal wear, and there's no way I'll get your blood off this turtleneck before we hit the court.
"
Conrad Deepsavior
player, 742 posts
Naval Officer
Well-meaning Lunkhead
Tue 23 Sep 2014
at 15:30
  • msg #701

Re: The Game

In reply to Alveris Alderis (msg # 700):

Conrad allows himself a slight smile at the sound of Alveris backing him up, and continues to ponder the situation before him.

We've got... an autocannon that requires two gnomes to operate, manned by a single gnome. With no feeder, it'll jam after a few rounds. Jeeves was co-oped by a traitorous general who happened to outrank me. If this fellow outranked me, he would have ordered me to obey outright. And he's not armed in either case. If the autognome cannot be commandeered, I do have a sword that can cut metal. Still... the last time I charged a DPAG cannon, I nearly died...

The wheels turn in his head quickly, and he waits until James, Hom, and Alveris are on deck near him before taking further action. He is also waiting to see how the burly gnome responds to Alveris's not-veiled-in-the-least threat.
This message was last edited by the player at 15:31, Tue 23 Sept 2014.
James
player, 862 posts
AKA Rhaveen Blackwood
Tue 23 Sep 2014
at 15:47
  • msg #702

Re: The Game

In reply to Conrad Deepsavior (msg # 701):

Additionally... in the spirit of "not meddling in the politics of this world" (with sarcastic air quotes)... you have just stolen our ride home.  You have taken the only vessel that we know of on the island capable of sailing us back to the fey court.  Seems like your involved like it or not.

Additionally you just chased away a valuable asset to the fey court (looks significantly at the dark water where Doro disappeared) which is another strike against you.

My personal recommendation is that you strike a bargain with Lt. Commander Fi *AHEM* Deepsaviour, sorry had something in my throat.  He is a reasonable gnome and we make a fair trade... our staff resumes operations of the ship, we collect our last party member... we get your team off of this island and drop you off at a location of your choice.  At which point we sail off into the sunset and live happily ever after.

You gnomes appear to be in one of the most polite Civil Wars I have ever encountered, I can assure you that general Blackwood would not offer you so much courtesy.


Persuasion: 9

He smiles with all of the charm of a mongoose facing down a snake.
This message was last edited by the player at 15:48, Tue 23 Sept 2014.
James
player, 863 posts
AKA Rhaveen Blackwood
Tue 23 Sep 2014
at 15:51
  • msg #703

Re: The Game

In reply to James (msg # 702):

A thought strikes him.

Are you even in charge here or am I wasting my breath on an underling?
Alveris Alderis
player, 425 posts
Tantric Troubadour
Notary Public
Tue 23 Sep 2014
at 17:46
  • msg #704

Re: The Game

In reply to James (msg # 703):

I think you'd better start answering our questions before the girls here get fiesty. Besides, we can be very friendly if you tell us what we want to know.

They don't call Jamie here the Fair-Haried Fox of Fieris for nothing. He can be very gracious. With his mouth.


[Persuasion  9]
GM
GM, 931 posts
Kind and Benevolent
Wed 24 Sep 2014
at 12:35
  • msg #705

Re: The Game

In reply to Alveris Alderis (msg # 704):

The lithe Gnome smiles.

"As you say, I'm but a messenger.  If you wish for me to relay to my commander that you are uncooperative, I will oblige. If you wish to fight, I cannot say I recommend it.  If, however, you wish to speak calmly and politely, I will escort you once you have dropped your weapons."

He turns to Alveris and James.

"As for your Fey Court, I know not what that means in the context of this world since I'm not from it and therefore it is not my priority."
Alveris Alderis
player, 426 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 13:07
  • msg #706

Re: The Game

In reply to GM (msg # 705):

The girls stay with me.

We'll be happy to parley under the international terms and conditions of maritime law.

..Which I assume are a real thing?

Conrad Deepsavior
player, 743 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 13:27
  • msg #707

Re: The Game

In reply to Alveris Alderis (msg # 706):

"We're at an impasse, then," Conrad says, calmly and politely. "If your superior would like to have a word above-deck, we'll be happy to oblige him, but I'm not disarming myself. Especially when there are multiple guns pointed at me. Drop yours and I'll drop mine."
Alveris Alderis
player, 427 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 13:31
  • msg #708

Re: The Game

In reply to Conrad Deepsavior (msg # 707):

Alveris drops his corduroy battlepants and, leaving only a highly flattering and minimal to the imagination silk speedo covering his Alverishood.

"Finally, we're speaking my language!"
GM
GM, 932 posts
Kind and Benevolent
Wed 24 Sep 2014
at 15:49
  • msg #709

Re: The Game

In reply to Alveris Alderis (msg # 708):

"Fey, you're so... colorful.  Truly a remarkable race."  The Gnome smiles broadly and joylessly.

"As you say, Sir.  I will relay your message and desire to my commanding officer.  If you would be so kind as to wait patiently and non-violently until my return."

The Gnome salutes and leaves, climbing up the Conn. tower to enter the Red Spring proper.

The Gnome operating the assault gun does not flinch a muscle, nor does the AutoGnome move its gun or flashlight from you.

[OOC:  You will have a few moments before any reply comes, is there anything you'd like to do?]
Conrad Deepsavior
player, 744 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 16:04
  • msg #710

Re: The Game

In reply to GM (msg # 709):

"Autognome," Conrad says after the speaker has departed, switching to the Gnomish dialect. "You are pointing your weapon at the acting captain of this vessel. Lower it."

Academy Rule #1: Assume command until a superior relieves you of it.
This message was last edited by the player at 16:05, Wed 24 Sept 2014.
Alveris Alderis
player, 428 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 16:06
  • msg #711

Re: The Game

In reply to Conrad Deepsavior (msg # 710):

A beleaguered Alveris redresses himself.

"Sorry Connie, it does that sometimes.

So what's our play here?
"
Conrad Deepsavior
player, 745 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 16:09
  • msg #712

Re: The Game

In reply to Alveris Alderis (msg # 711):

"That will depend a bit upon the autognome," Conrad says with a shrug. "In any case, if the crew's been captured, we need to figure out who did it and why. And then... undo it."

He turns toward Alveris.

"They babbled about other worlds, much as you did. What do you think that means?"
Alveris Alderis
player, 429 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 16:13
  • msg #713

Re: The Game

In reply to Conrad Deepsavior (msg # 712):

Oh who knows. More Feyic intrigue and magic. You didn't think the ground you stood on was the only such, did you?
James
player, 865 posts
AKA Rhaveen Blackwood
Wed 24 Sep 2014
at 16:15
  • msg #714

Re: The Game

In reply to Conrad Deepsavior (msg # 712):

I think they are in league with the gnomes that boarded the ship... you know the ones that Rags was with.

He spits in the ocean raising the level imperceptably.

I bet you'll find him strutting around and preening onboard.
GM
GM, 933 posts
Kind and Benevolent
Wed 24 Sep 2014
at 16:45
  • msg #715

Re: The Game

In reply to James (msg # 714):

The AutoGnome dutifully points his weapon at the deck instead of you.

The real-live Gnome with the big gun, however, turns his angle slightly to point his weapon directly at Conrad.

"That's enough of that, one word out of you and I'll blow your head off!"
Conrad Deepsavior
player, 746 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 17:12
  • msg #716

Re: The Game

In reply to GM (msg # 715):

"Careful," Conrad says, raising his hands above his head. "Remember, your boss wants to talk to me. Alive, I should think. I'm just going to go disarm myself a bit more, as requested."

He makes a show of removing the orb he had been carrying and taking it back to the boat. As he does so, he passes Alveris and James, and whispers to them: "If we make it out of this alive and liberate the ship from these traitors, I'll personally finance your expenses for wine and women for an entire year. And James... you are braver than you know. It's time to prove that."

He hands the glass orb to Hom and, with his back turned to the DPAG, and whispers: "Hold this very firmly in both hands. If things go poorly, leap overboard, but do not let go of this globe. It will protect you."

Homm does as he is told, and in moments a shimmering shield of swirling water surrounds him, providing a protective barrier.

This is goodbye, he muses sadly. At least I've done my duty.

Conrad draws his power axe, pantomimes tossing it into the boat, then turns to hurl himself at the gunner in a dead run.

"Autognome: Protect me, he bellows.

He covers the distance quickly and brings the power axe down into the gunner's face... though depending on the gunner's reflexes and the autognome's reflexes, perhaps not undamaged in the process.
This message was last edited by the GM at 18:54, Wed 24 Sept 2014.
Alveris Alderis
player, 430 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 17:16
  • msg #717

Re: The Game

In reply to Conrad Deepsavior (msg # 716):

1, 4, and 5, respectively.

[Throwing 7]
[Damage 2]

"LETS DO THIS"
GM
GM, 935 posts
Kind and Benevolent
Wed 24 Sep 2014
at 18:43
  • msg #718

Re: The Game

In reply to Alveris Alderis (msg # 717):

As soon as Conrad brings up his weapon and begins to yell, the Gnomish gunner behind the G-PAG (true to his word) opens fire.

The heavy gun sputters out four shots before Conrad can clear the distance, two of which strike the Lt. Commander directly in the chest (damage 11, damage 11).

The AutoGnome raises its weapon and begins to clomp over toward Conrad but it isn't fast enough to get in between and intercept.
This message was last edited by the GM at 18:54, Wed 24 Sept 2014.
Conrad Deepsavior
player, 749 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 18:52
  • msg #719

Re: The Game

In reply to GM (msg # 718):

Conrad shakes off the first blast (-1 Benny), shakes off the second blast (-1 Benny), and kills the gunner.

[Wild Attack: 11]
[Damage: 21]

"We're in deep now, lads," he says, yanking his axe out of the gunner's head and preparing for the emergence of whoever's next. "For freedom, honor, duty, wine, or women. Whatever motivates you. Alveris, go through his pockets, will you?"

He leaves the autognome to guard the hatch and instead returns to the boat and completely rearms himself (except for the orb, which he leaves in Hom's possession).

He raises his recovered repeater carbine and tromps back to the hatch, listening for signs of approach.

[Notice: 2]

Seeing nothing, he hops down the hatch -- beckoning for Alveris, Homm, and James to follow. He has the autognome take the fore, gun at the ready... and back exposed to Conrad's own weapon should it turn on him down the road.

We'll liberate the Spring one hatch at a time... BEFORE it can dive and drown the lot of us.

"To the helm," he says aloud, murder in his eyes. "We're late for a meeting."
This message was last edited by the player at 19:08, Wed 24 Sept 2014.
GM
GM, 936 posts
Kind and Benevolent
Wed 24 Sep 2014
at 19:16
  • msg #720

Re: The Game

In reply to Conrad Deepsavior (msg # 719):

The dead Gnome, you find, is decked out in heavy armor including interlocking plates of a material you cannot identify immediately and heavy brass fittings over his legs back and upper arms.  On the breast of his armor is rank and an Imperial crest that you are not familiar with.  It bears a resemblance to the symbol of the Gnomish Empire, but depicts a blocky Gnome holding up the weight of the world.

Conrad mounts and climbs the conn tower, where he nearly leaps backward in surprise.

At the top, near the hatch are two Gnomish corpses.  They appear to be the two special ops Gnomes you ran into earlier.

Climbing over them is a small creature, a Goblin.  It pays you no heed, however, going about its work of picking over the bodies and removing their armor, weapons and equipment.  In fact, if it even noticed you or the fighting that just occurred, it shows no sign of it.

The Goblin wears only a heavy tool belt, loincloth and small backpack.  It is clean-shaven, revealing a small round brass fitting at the base of its skull through which a small cylinder protrudes slightly.
Conrad Deepsavior
player, 750 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 19:24
  • msg #721

Re: The Game

In reply to GM (msg # 720):

Conrad blinks at the goblin, looks back at James for a moment, then motions for the fey to take the quiet, ranged assassination honors, should they want it.
Alveris Alderis
player, 433 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 19:30
  • msg #722

Re: The Game

In reply to Conrad Deepsavior (msg # 721):

Don't have to tell me twice.

Alveris draws and tosses.

[Throwing 9]
[Damage 10]

Sorry. Thought you were someone else!
James
player, 869 posts
AKA Rhaveen Blackwood
Wed 24 Sep 2014
at 19:33
  • msg #723

Re: The Game

In reply to GM (msg # 720):

James draws and arrow but while taking aim Alveris acts.

Thanks Alveris.  He says clapping him on the shoulder. You can see a small tear in his eye.

pssst... Connie.

Should we... you know... deactivate the autognome.


He jumps away from the autognome.

Stop looking at me like that you are creeping me out.

He says to the inert brass face

Just in case their Commander shows up and takes it from us?

As James walks past the body he searches the belt and the small brass tube for anything interesting or useful.

Lets see if you have anything useful you trator.
This message was last edited by the player at 19:34, Wed 24 Sept 2014.
Conrad Deepsavior
player, 751 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 19:36
  • msg #724

Re: The Game

In reply to James (msg # 723):

"You're probably right."

He removes the programming disk from the autognome, rendering it inert, and waits to see if James comes up with anything useful before scaling the conning tower. In particular, he checks the special ops agents for grenades.
This message was last edited by the player at 19:36, Wed 24 Sept 2014.
Alveris Alderis
player, 434 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 19:37
  • msg #725

Re: The Game

In reply to James (msg # 723):

If I had a golden stag for every time I had to watch James feel up a corpse..

Alveris resummons the girls, wiping the blood on the back of a distracted Jamie.

He returns a dagger to each of his hands, marching at the ready.

"You tag em, I'll bag em. And if you find anything worth throwing, you might consider passing it my way."
GM
GM, 937 posts
Kind and Benevolent
Wed 24 Sep 2014
at 19:48
  • msg #726

Re: The Game

In reply to Alveris Alderis (msg # 725):

The Goblin more or less ignores the dagger that thanks into it and quickly and quietly dies.

Conrad removes the AutoGnome's program cylinder.

James climbs the conn. Tower and carefully extracts the small tube from the Goblin's skull.  It looks to be very similar to the program cylinders the AutoGnomes use.  This one is labeled "serve".

The spec ops Gnomes have nothing you don't already have.
Alveris Alderis
player, 435 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 19:59
  • msg #727

Re: The Game

In reply to GM (msg # 726):

Mind control for goblins?
James
player, 871 posts
AKA Rhaveen Blackwood
Wed 24 Sep 2014
at 20:45
  • msg #728

Re: The Game

In reply to Alveris Alderis (msg # 727):

... autogoblin.
Conrad Deepsavior
player, 752 posts
Naval Officer
Well-meaning Lunkhead
Wed 24 Sep 2014
at 21:45
  • msg #729

Re: The Game

In reply to James (msg # 728):

Conrad ponders his next course of action.

"Really, it would be best if we could capture their commander. Any ideas?"
This message was last edited by the player at 21:46, Wed 24 Sept 2014.
Alveris Alderis
player, 436 posts
Tantric Troubadour
Notary Public
Wed 24 Sep 2014
at 23:38
  • msg #730

Re: The Game

In reply to Conrad Deepsavior (msg # 729):

I could pull my pants down again and you could cleave him in half?

I mean, it worked before, right?

GM
GM, 938 posts
Kind and Benevolent
Thu 25 Sep 2014
at 11:45
  • msg #731

Re: The Game

In reply to Alveris Alderis (msg # 730):

You hear a combination splash/bleat off to one side.

Somehow, inexplicably, an enormous fluffy sea turtle with horns paddles up to the Red Spring, deposits Uthor, and then vanishes beneath the water.
This message was last edited by the GM at 12:12, Thu 25 Sept 2014.
Conrad Deepsavior
player, 753 posts
Naval Officer
Well-meaning Lunkhead
Thu 25 Sep 2014
at 12:05
  • msg #732

Re: The Game

In reply to GM (msg # 731):

Conrad stares at Uthor for a moment.

"What the blazes was that? Where's Jeeves? Where's the chamber pot? The Spring's been captured by hostiles, we can use all the help we can get. And welcome back, by the by."
GM
GM, 939 posts
Kind and Benevolent
Thu 25 Sep 2014
at 12:13
  • msg #733

Re: The Game

In reply to Conrad Deepsavior (msg # 732):

A few seconds later, a second fluffy sea-turtle deposits the AutoGnome right beside Uthor.
James
player, 872 posts
AKA Rhaveen Blackwood
Thu 25 Sep 2014
at 12:24
  • msg #734

Re: The Game

In reply to GM (msg # 733):

... riiiiiiight.

I hate this island. 

Conrad Deepsavior
player, 754 posts
Naval Officer
Well-meaning Lunkhead
Thu 25 Sep 2014
at 12:30
  • msg #735

Re: The Game

In reply to James (msg # 734):

"It's possible I'll be outranked by someone on this ship," Conrad says, motioning to the second autognome. "We might want to deactivate Jeeves like I deactivated 517 here."
Alveris Alderis
player, 437 posts
Tantric Troubadour
Notary Public
Thu 25 Sep 2014
at 12:44
  • msg #736

Re: The Game

In reply to Conrad Deepsavior (msg # 735):

I think it's definitely safe to assume the sea turtle is at least a Rear Admiral.
James
player, 873 posts
AKA Rhaveen Blackwood
Thu 25 Sep 2014
at 12:46
  • msg #737

Re: The Game

In reply to Conrad Deepsavior (msg # 735):

Also Connie please stop calling it a chamber pot it just makes you sound stupid, and you don't need help with that...

As far as we are discussing tactics and how to proceed we have two routes proactive and reactive.  At the moment the only person who knows we are here is that one snippy little shit and he is bringing out his CO to parlay with us.

Therefore either we wait and ambush the CO and minion or we go in after them and our team. 

This message was last edited by the player at 12:46, Thu 25 Sept 2014.
Alveris Alderis
player, 438 posts
Tantric Troubadour
Notary Public
Thu 25 Sep 2014
at 13:03
  • msg #738

Re: The Game

In reply to James (msg # 737):

Poorly planned violent incursion into a hostile sub with unknown number of enemies, weapons, and layout?

Count me in!

James
player, 874 posts
AKA Rhaveen Blackwood
Thu 25 Sep 2014
at 13:26
  • msg #739

Re: The Game

In reply to Alveris Alderis (msg # 738):

We know the layout... unless you've been too busy with your head in some unknown gnomes lap.

He says with a wry smile.
Alveris Alderis
player, 439 posts
Tantric Troubadour
Notary Public
Thu 25 Sep 2014
at 13:27
  • msg #740

Re: The Game

In reply to James (msg # 739):

Sherri might be unknown to you.

And I mean you don't know the layout of enemy combatants vis a vis the previously known sub layout.

Ass.

James
player, 875 posts
AKA Rhaveen Blackwood
Thu 25 Sep 2014
at 13:58
  • msg #741

Re: The Game

In reply to Alveris Alderis (msg # 740):

He says something in fey

He shrugs

Then we could go back and explore Roti's new relationship with the sheep brownie like these gnomes suggest...

This message had punctuation tweaked by the player at 13:59, Thu 25 Sept 2014.
Conrad Deepsavior
player, 755 posts
Naval Officer
Well-meaning Lunkhead
Thu 25 Sep 2014
at 14:03
  • msg #742

Re: The Game

In reply to James (msg # 741):

"If the CO outranks me, we could always solve that problem quickly," he says, running a thumb along the edge of his axe. "Though I'd rather capture than kill, if possible. The autognomes sadly do not understand things like 'traitors', as we found to our regret on the island."
Alveris Alderis
player, 440 posts
Tantric Troubadour
Notary Public
Thu 25 Sep 2014
at 14:05
  • msg #743

Re: The Game

In reply to Conrad Deepsavior (msg # 742):

Man. When did you become the blind murderer of the group, and James became the sarcastic Fey?

Am I the pragmatist now?

ARE WE SWITCHING BODIES AGAIN?!

Conrad Deepsavior
player, 756 posts
Naval Officer
Well-meaning Lunkhead
Thu 25 Sep 2014
at 14:27
  • msg #744

Re: The Game

In reply to Alveris Alderis (msg # 743):

"The Empire is at stake," Conrad says, narrowing his eyes. "The 517 intelligence operatives in our world, but who knows what these... outsiders... stand for."

He points at the Imperial Seal on one of the gnomes.

"This isn't our symbol. This isn't who we are. I intend to figure out what's going on, and being nice hasn't gotten me anything but shot."

A fire glows behind his eyes... you've seen it before, in moments of great stress and tension. It simmers like a fuse leading up to a powder keg.

"I was brought onto this mission as an enforcer. I have taken the yoke of leadership and done the best I can with it, but this is a problem I only know how to solve one way. I'm open to suggestions if you have them."
This message was last edited by the player at 15:27, Tue 30 Sept 2014.
James
player, 876 posts
AKA Rhaveen Blackwood
Tue 30 Sep 2014
at 13:49
  • msg #745

Re: The Game

In reply to Conrad Deepsavior (msg # 744):

You know after that last stunt I think I may have to reevaluate my name for you.  I think that may have been more life-defining than getting your face set on fire.

With an obsequious bow

After you Commander Meatshield.
Conrad Deepsavior
player, 761 posts
Naval Officer
Well-meaning Lunkhead
Tue 30 Sep 2014
at 19:00
  • msg #746

Re: The Game

In reply to James (msg # 745):

Conrad stares at the hatch for a long time, then sighs and sheathes his weapon.

"We were less subtle than I'd hoped," he says, rummaging through the group's possessions. "Do we have any sleep grenades left?"

OOC: Seriously, do we?
James
player, 877 posts
AKA Rhaveen Blackwood
Tue 30 Sep 2014
at 19:22
  • msg #747

Re: The Game

In reply to Conrad Deepsavior (msg # 746):

I don't know if you have noticed... but subtlety is not one of our strong points...
Conrad Deepsavior
player, 762 posts
Naval Officer
Well-meaning Lunkhead
Tue 30 Sep 2014
at 19:32
  • msg #748

Re: The Game

In reply to James (msg # 747):

"Fair enough," he says. "We have a few options. We can either continue our assault down the hatch, using the DPAG to provide a horrifying amount of covering fire down the shaft. Ultimately that will cost us any remaining goodwill, however, and might damage the Spring badly."

"Secondly, we could send one person underwater to access the the Spring from the diving bell. The question is, who to send, and what good would it do?
"

He scratches his beard for a moment.

"Uthor. Where is Xerxes?"
Uthor son of Magnusson
player, 483 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 30 Sep 2014
at 19:58
  • msg #749

Re: The Game

Uthor extracts the jar from the AutoGnome's compartment.  Right here, C'mmander.  What's the situation?
Conrad Deepsavior
player, 763 posts
Naval Officer
Well-meaning Lunkhead
Tue 30 Sep 2014
at 20:55
  • msg #750

Re: The Game

In reply to Uthor son of Magnusson (msg # 749):

"Since we'll need to deactivate the autognomes, it will be useful to have additional support we can count on," Conrad says, wracking his brain for a workable plan. "How many tasks have you asked of him today?"
Conrad Deepsavior
player, 764 posts
Naval Officer
Well-meaning Lunkhead
Tue 30 Sep 2014
at 21:06
  • msg #751

Re: The Game

In reply to Conrad Deepsavior (msg # 750):

While Uthor puzzles that out, Conrad continues with his plan.

"Here's what we're going to do. First, we're going to use this jar to summon a turtle, like you saw Uthor riding earlier. It can only do one at a time, so don't get any ideas."


"Hom, let me see that globe," he continues, taking back the water globe. "I'm going to take Uthor and the turtle and the jar and this globe down to the diving bell, which shouldn't be as well guarded as the conning tower at this point. We'll secure the area, then use the turtle and the orb to ferry you all down with us, one trip at a time. We should thus be able to take them by surprise, belly first. Objections? No? Then let's get started."

Conrad grins, more confident than he's felt in a long time.

"I know the Spring like the back of my hand. We can use the PA system, fire controls, and other countermeasures against the invaders, if necessary."

"But first..." he reactivates both autognomes and asserts his command, then places them behind the DPAG and points it at the hatch.

"Order: Kill anyone who comes out of that hatch without first saying the word 'brandywine'."

"Shall we?"
This message was last edited by the player at 21:14, Tue 30 Sept 2014.
Alveris Alderis
player, 441 posts
Tantric Troubadour
Notary Public
Tue 30 Sep 2014
at 21:44
  • msg #752

Re: The Game

In reply to Conrad Deepsavior (msg # 751):

And James and I will continue to scout into the enemy sub? Sit here and hold the hatch?

How come you never take me anywhere nice Connie? Why don't you ever think Alveris wants to ride a magical turtle?



Conrad Deepsavior
player, 766 posts
Naval Officer
Well-meaning Lunkhead
Tue 30 Sep 2014
at 21:45
  • msg #753

Re: The Game

In reply to Alveris Alderis (msg # 752):

"You can ride the magic turtle -- you, James, and Hom -- once we've secured the diving bell. The turtle can't hold more than one person at a time. The goal is to get us all underside."
This message was last edited by the player at 21:52, Tue 30 Sept 2014.
Alveris Alderis
player, 442 posts
Tantric Troubadour
Notary Public
Tue 30 Sep 2014
at 21:49
  • msg #754

Re: The Game

In reply to Conrad Deepsavior (msg # 753):

I'm holding you to that Connie.

James and I will hold the hatch. If you aren't back in say, 10 minutes? 20 minutes? Will we have coms? How should we proceed when you fail/coms go down?

You're the man with the plan. And I'm the guy with the daggers and swagger.

I'm here looking handsome and dangerous- what are we doing while you go have your undersea adventure?

Conrad Deepsavior
player, 767 posts
Naval Officer
Well-meaning Lunkhead
Tue 30 Sep 2014
at 21:52
  • msg #755

Re: The Game

In reply to Alveris Alderis (msg # 754):

"If you don't hear from me in 20 minutes, you'll have a hard choice to make: assault the main hatch; surrender to whoever these people are; or take the boat back to the island and try your luck with the redcaps."

He sighs.

"Not good options, I know, but it's irrelevant. I won't be gone long."
Alveris Alderis
player, 443 posts
Tantric Troubadour
Notary Public
Tue 30 Sep 2014
at 21:54
  • msg #756

Re: The Game

In reply to Conrad Deepsavior (msg # 755):

Ugh. You just never have a book with you when you want one.

We'll be waiting.

Conrad Deepsavior
player, 768 posts
Naval Officer
Well-meaning Lunkhead
Wed 1 Oct 2014
at 13:21
  • msg #757

Re: The Game

In reply to Alveris Alderis (msg # 756):

Conrad and Uthor head over to the far side of the conning tower, leaving the fey to await their return.

"Keep an eye out for the turtle," he reminds them. "I'll send it back for you."
James
player, 878 posts
AKA Rhaveen Blackwood
Wed 1 Oct 2014
at 13:37
  • msg #758

Re: The Game

In reply to Conrad Deepsavior (msg # 757):

I think I've been fairly tolerant to this point... but Connie if we survive this... you are explaining some shit.
Conrad Deepsavior
player, 769 posts
Do What We Must
Because We Can
Wed 1 Oct 2014
at 14:53
  • msg #759

Re: The Game

In reply to James (msg # 758):

Conrad nods as he retreats behind the tower to execute his plan.

"We'll have a long chat once the Spring is back under our control. I promise."
Uthor son of Magnusson
player, 484 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 1 Oct 2014
at 16:40
  • msg #760

Re: The Game

Uthor goes with Conrad, as ordered.
Doro of Mya
NPC, 34 posts
Wed 1 Oct 2014
at 17:08
  • msg #761

Re: The Game

In reply to Uthor son of Magnusson (msg # 760):

As soon as the Gnomes are out of sight, Doro reappears beside Alveris and James.

Well then... what's all this about?  I'm beginning to have my doubts about this magic boat...
GM
GM, 944 posts
Kind and Benevolent
Wed 1 Oct 2014
at 17:11
  • msg #762

Re: The Game

In reply to Doro of Mya (msg # 761):

While the Fey wait with the two AutoGnomes and a bunch of corpses, the Gnomes move off around the conn. tower to execute their daring plan.
James
player, 879 posts
AKA Rhaveen Blackwood
Wed 1 Oct 2014
at 19:27
  • msg #763

Re: The Game

In reply to GM (msg # 762):

It appears our magic boat has been seized by distinctly non-magic gnomes.  Apparently we have to go take it back.  You know why?  Because gnomes suck and they constantly make us jump through hoops for their bullshit... because they are bad at things.

Do you want to come with or would you rather wait here?

Doro of Mya
NPC, 35 posts
Thu 2 Oct 2014
at 11:19
  • msg #764

Re: The Game

In reply to James (msg # 763):

Doro slumps against the bulkhead.

Gnomes do suck... wonder when I'll see some...

He jumps to his feet.  There aren't any sheep on this magic boat are there?  Or women?
GM
GM, 945 posts
Kind and Benevolent
Thu 2 Oct 2014
at 11:25
  • msg #765

Re: The Game

In reply to Doro of Mya (msg # 764):

Team Stand Guard

The three Fey and their totally loyal AutoGnomes stand guard of the upper hatch.

Hom stands off to one side shaking his head.


Team Submersion

Things happen as the plan unfolds perfectly...
Conrad Deepsavior
player, 774 posts
Naval Officer
Well-Meaning Lunkhead
Thu 2 Oct 2014
at 11:41
  • msg #766

Re: The Game

In reply to GM (msg # 765):

Things happen smoothly and without unintended consequence.
Alveris Alderis
player, 444 posts
Tantric Troubadour
Notary Public
Thu 2 Oct 2014
at 12:17
  • msg #767

Re: The Game

In reply to Doro of Mya (msg # 764):

All the same in the dark Doro..
GM
GM, 946 posts
Kind and Benevolent
Thu 2 Oct 2014
at 15:51
  • msg #768

Re: The Game

In reply to Alveris Alderis (msg # 767):

Team Submersible Invasion

The plan goes ahead...
Conrad Deepsavior
player, 775 posts
Naval Officer
Well-Meaning Lunkhead
Thu 2 Oct 2014
at 15:58
  • msg #769

Re: The Game

In reply to GM (msg # 768):

Conrad does things. Many are brilliant. Some are not.
This message was last edited by the player at 15:58, Thu 02 Oct 2014.
Uthor son of Magnusson
player, 485 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 2 Oct 2014
at 18:09
  • msg #770

Re: The Game

Events occur.
GM
GM, 947 posts
Kind and Benevolent
Thu 2 Oct 2014
at 18:39
  • msg #771

Re: The Game

In reply to Uthor son of Magnusson (msg # 770):

Team Underwater Justice

Things go horribly wrong!  Or not...


Team Wait Expectantly

It's only a few minutes before the SheepTurtle surfaces.  It has the strange orb lashed to it's back and looks at the Fey expectantly.
Conrad Deepsavior
player, 776 posts
Naval Officer
Well-Meaning Lunkhead
Thu 2 Oct 2014
at 18:45
  • msg #772

Re: The Game

In reply to GM (msg # 771):

Team Underwater Justice

Events!


Team Turtle

Hom, recognizing the orb from his brief time with it, explains what it is and how it works to the fey.

"If you grasp it with both hands, a... shield surrounds you. The Commander said it'll let you breathe underwater so long as you hold it firmly."
This message was last edited by the player at 18:47, Thu 02 Oct 2014.
Alveris Alderis
player, 445 posts
Tantric Troubadour
Notary Public
Thu 2 Oct 2014
at 19:02
  • msg #773

Re: The Game

In reply to Conrad Deepsavior (msg # 772):

You first Jamie. They're more likely to need a healer than they are an assassin.
GM
GM, 948 posts
Kind and Benevolent
Fri 3 Oct 2014
at 13:38
  • msg #774

Re: The Game

In reply to Alveris Alderis (msg # 773):

[Assuming there are no objections]

In turn, James, Alveris and finally (after much hemming and hawing), Doro use the water sphere to enter the Red Spring via the moon door.  The TurtleSheep escorts so nobody gets lost and then returns the sphere for the next person.

The dive room is as loud and wet as usual, with the dive bell hanging by a mechanical arm in its usual place and rows of dive equipment stored neatly against the walls.

There is one unexpected feature, at least for the Fey, an animated skeleton holding an axe stands just behind Conrad's shoulder.
James
player, 883 posts
AKA Rhaveen Blackwood
Fri 3 Oct 2014
at 13:54
  • msg #775

Re: The Game

In reply to GM (msg # 774):

James addresses the skeleton

Who the hell are you?

He shoots a withering glare at Conrad.


....Chamber pot I assume.
Conrad Deepsavior
player, 777 posts
Naval Officer
Well-Meaning Lunkhead
Fri 3 Oct 2014
at 14:57
  • msg #776

Re: The Game

In reply to James (msg # 775):

"This is Xerxes," Conrad says evenly. "He's a friend. And keep your voice down... infiltration, remember?

He turns to Hom.

"I'm thinking, what, a dozen potential enemies? The sub can't hold that many gnomes, especially if there are prisoners involved."
This message was last edited by the player at 14:59, Fri 03 Oct 2014.
Uthor son of Magnusson
player, 486 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 3 Oct 2014
at 15:42
  • msg #777

Re: The Game

A little while after Doro climbs into the Moon Door, Uthor shows up with the orb, climbing in.

Alright, C'mmander.  Sent the turtle off.  Everything's as secure as it's gettin'.  Ready to go.
Conrad Deepsavior
player, 778 posts
Naval Officer
Well-Meaning Lunkhead
Fri 3 Oct 2014
at 16:06
  • msg #778

Re: The Game

In reply to Uthor son of Magnusson (msg # 777):

Conrad nods, taking a moment to go over the Spring's schematics in his head.

"We should be on Deck 1," he says after a moment. "We'll secure the tactical room, then work our way up to the engine room. If it is not under allied control, we'll shut this thing down... they'll come to check on it, and then we're in business."
This message was last edited by the player at 16:08, Fri 03 Oct 2014.
GM
GM, 949 posts
Kind and Benevolent
Fri 3 Oct 2014
at 16:09
  • msg #779

Re: The Game

In reply to Conrad Deepsavior (msg # 778):

You are currently in the dive room, which is an oddly sloping two-level affair at the stern of the ship (section A in the map).

From here you can access Deck 1 and/or Deck 2.

Looking around at the dials and displays, you see nothing amiss system-wise.

However, from one status panel, it looks as if a lockdown procedure is in order.  Gnomes are to seal their location and hold tight.  Again, that's just the regulation.
GM
GM, 950 posts
Kind and Benevolent
Fri 3 Oct 2014
at 16:10
  • msg #780

Re: The Game

In reply to GM (msg # 779):

The skeleton makes an elaborate bow.

"It is indeed a pleasure to become acquainted with M'lord's friends.  Fey no less.  It seems wonders never cease."
Conrad Deepsavior
player, 779 posts
Naval Officer
Well-Meaning Lunkhead
Fri 3 Oct 2014
at 16:15
  • msg #781

Re: The Game

In reply to GM (msg # 780):

"Hang on..." Conrad says, studying the panels. "Belay that. Lockdown means they're expecting infiltration... or they've confined our crew to their quarters."

He scratches his beard for a moment.

"Straight to the Engine Room, then."

He leads the way quickly.
Alveris Alderis
player, 446 posts
Tantric Troubadour
Notary Public
Fri 3 Oct 2014
at 16:53
  • msg #782

Re: The Game

In reply to Conrad Deepsavior (msg # 781):

Turtle Taxis. Necromagics. Sheeple.

Always something with you assholes.

Why are we heading to the engine room? You aren't going to try and sink this sub too, are you?

Conrad Deepsavior
player, 780 posts
Naval Officer
Well-Meaning Lunkhead
Fri 3 Oct 2014
at 16:55
  • msg #783

Re: The Game

In reply to Alveris Alderis (msg # 782):

"No," Conrad says. "But the person in charge of the sub isn't the Captain. Not really. It's whoever's got control of the engines. I want that to be us."
GM
GM, 951 posts
Kind and Benevolent
Mon 6 Oct 2014
at 19:09
  • msg #784

Re: The Game

In reply to Conrad Deepsavior (msg # 783):

As quietly as possible... which really isn't all that quiet, you begin to make your way up toward the engine room.  The hallways are lit but somehow have taken on an ominous tone.  Perhaps it is the quiet, perhaps the random bits of gear strewn about (Gnomes are normally very tidy) but it feels alien and very 'occupied'.

You encounter no resistance on the way and all the hatches you pass that aren't part of the main hallways seen to be closed.

When you get to the engine room, it is closed, locked and sealed from the inside.  Conrad's Master Key will theoretically open it.

As you contemplate this you hear footsteps down one hallway.

"Oh," comments the Gnome who seems to have stumbled upon you by accident.  "It's YOU isn't it?  The misinformed rescue party?"

It is another Gnome dressed similarly to the one who went to talk to his supervisor.  He wears the same tight black suit and goggles and has a similar "517" seared into the flesh of his cheek.  This one, however, is a redhead.

He raises his hands slowly.  "I mean you no harm."
Conrad Deepsavior
player, 782 posts
Naval Officer
Well-Meaning Lunkhead
Mon 6 Oct 2014
at 19:46
  • msg #785

Re: The Game

In reply to GM (msg # 784):

"No?" Conrad says, withdrawing the master key from his belt and turning to face the operative. "That's funny, because you're risking an enormous amount of harm by disrupting my mission and the mission of the Red Spring. And not just to the crew of this ship and however many mutineers you've ferreted aboard."

"You might even start a few wars, in which thousands could die from what you claim to be a misunderstanding. Now, you say you aren't from 'this world,' so you'll have to take my word on that. But here, at least, a gnome's word is ironclad."

He slides the master key into the engine room slot, unlocking it, and returns the key to his belt. Resting one hand on the circular hatch access port, he continues to talk to the agent.

"I'm telling you this so you understand where I'm coming from with perfect clarity. You are going to cooperate, or I'm going to let Xerxes tickle your ribs while Alveris gives you to the girls."

His eyes glint coolly as the agent processes the statement in confusion, his eyes widening as Alveris and Xerxes alike respond to being called upon by name.

"Trust me on this: It's not as fun as it sounds," Conrad continues. "You want to be reasonable? Prove it."

His left hand remains on the engine room door, but his right hand drops to his belt, hovering over the stock of his repeater pistol.

"What have I misunderstood? And most importantly, what have you done with my crew?"
This message was last edited by the player at 19:46, Mon 06 Oct 2014.
James
player, 884 posts
AKA Rhaveen Blackwood
Mon 6 Oct 2014
at 20:02
  • msg #786

Re: The Game

In reply to Conrad Deepsavior (msg # 785):

Not as ironclad as a fey's

James hems into his closed fist.
GM
GM, 954 posts
Kind and Benevolent
Tue 7 Oct 2014
at 11:59
  • msg #787

Re: The Game

In reply to James (msg # 786):

"I assure you, Lt. Commander," the agent says, noting Conrad's faded and filthy uniform, "I have done nothing to your crew nor have I any desire to harm anyone.  Your crew is on lockdown under orders of the ship's Captain."

Hands still raised, he turns slowly in a circle, revealing that he has no weapons on his back.  He then slowly lowers his hands and takes a few steps forward. Gauging the general reaction of your group to be somewhere between "reasonably mistrusting" and "murderous" he halts.

"We are not an invasion force, we are here with a very specific mission, the retrieval of an artifact of great power.  After which, you have my assurances we will depart."

He cocks his head to one side.  His voice is calm, even and liquid.

"As you say, sir this is a matter of grave consequence, potentially meaning war between two worlds.  Your captain, perhaps with due cause, has assumed that we are the enemy and is likely preparing an attempt to repel us.  However, you have here a unique opportunity.  You stand at a crossroads in time for two worlds, the fate of many or even all may be in your hands.  I trust that you are as reasonable and intelligent as you appear and that you will make the right choice."
James
player, 885 posts
AKA Rhaveen Blackwood
Tue 7 Oct 2014
at 12:09
  • msg #788

Re: The Game

In reply to GM (msg # 787):

James shockingly steps in.

You know I've heard a lot about priceless and powerful artifacts lately... I have been garroted, swarmed by nettlesnake, spent all night chopping up screaming redcaps, attacked by a sheepstick wielding brownie all to get some mysterious artifact...

and nobody has told me what the fuck it is, does or even looks like.  For all I know we could be searching for Alveris' enchanted ass boil and I'd be none the wiser.  So somebody please tell me what the fuck this artifact is and what it does. 

Conrad Deepsavior
player, 784 posts
Naval Officer
Well-Meaning Lunkhead
Tue 7 Oct 2014
at 14:05
  • msg #789

Re: The Game

In reply to James (msg # 788):

Conrad releases his grip on the engine room door and removes his hand from the holster on his belt, instead choosing to cross his arms in front of his chest.

"If your mission were worth achieving, you would not have had trouble convincing the captain to assist you. The 517 is respected in this world as having the Empire's best interests at heart.
"

He frowns.

"If you needed my help, you should not have ordered us at gunpoint to disarm. I have very little reason to believe you are anything but the mutineers you appear to be... so answer his question. What do you want, and what can you possibly mean about putting two worlds at war with each other?"

He holds up his hand before the operative can answer.

"Belay that. I don't want to hear it from you. I want to hear it from this 'Captain' of yours," Conrad says, jabbing his finger into the nearby PA system to broadcast to the entire sub.

"Attention all crew: This is Lt. Commander Conrad Deepsavior. The Red Spring is hereby liberated and, in the absence of Captain Olek Longthrow, under my command. Attention all autognomes: 517 operatives are not considered members of the Empire until I say otherwise, and are not to be obeyed."

"Attention mutinous traitor whom I have just relieved of command: Report to the engine bay immediately. You will not be harmed. Respond to this request in any way other than your prompt arrival, and I swear I'll send us all to the bottom of the sea.
"

He flicks off the PA and smiles at the operative in front of him.

"There. That's at least as civil as the part where you pointed weapons at us abovedecks."
This message was last edited by the player at 14:20, Tue 07 Oct 2014.
James
player, 886 posts
AKA Rhaveen Blackwood
Tue 7 Oct 2014
at 14:36
  • msg #790

Re: The Game

In reply to Conrad Deepsavior (msg # 789):

Wait... WHAT?!

but... but...

FINE!  I get the bubble.


James makes a snatch at it (sleight of hand 8)
This message was last edited by the player at 14:36, Tue 07 Oct 2014.
Conrad Deepsavior
player, 785 posts
Naval Officer
Well-Meaning Lunkhead
Tue 7 Oct 2014
at 14:47
  • msg #791

Re: The Game

In reply to James (msg # 790):

"Relax," Conrad says levelly. "He just said my crew was in lockdown. There can't be that many mutineers, and they won't want to start shooting up the interior of the Red Spring, because then it will sink."

That said, he doesn't object to James taking the globe shield.
GM
GM, 955 posts
Kind and Benevolent
Tue 7 Oct 2014
at 15:26
  • msg #792

Re: The Game

In reply to Conrad Deepsavior (msg # 791):

A reply comes across the intercom quickly, a voice you do not recognize.

"This is Vice-Commandant Mirewood, all forces hold your positions.

To Conrad Deepsavior: we are inbound now."

The voice is Gnomish, deep and resonating and with a slight accent that you cannot be sure but guess is Northern.

The 517 agent shakes his head but nothing removes the smile from his begoggled face.

"I respect the predicament you are in Lt. Commander.  I sincerely hope you can work things out with the Vice-Commandant peacefully.  Give him the helmet and we'll be on our way."

The Agent stands with his hands raised and makes no motions toward or away from you.
Olek Longthrow
NPC, 95 posts
Submarine Captain
Tue 7 Oct 2014
at 15:28
  • msg #793

Re: The Game

In reply to GM (msg # 792):

The intercom clicks for a moment and Olek's voice rattles around the ship.

Lt. Commander!  Where the hell have you been, son?!  Never mind that, get this jackboot off my boat!

All crew, prepare to resist!  On my...


There is a squealing noise and the intercom clicks off.  If you press on the button you find it does not work.
Uthor son of Magnusson
player, 487 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 7 Oct 2014
at 15:57
  • msg #794

Re: The Game

Uthor slips into a corner, readying his handaxe in case things go pear-shaped.  He ducks behind a couple of pipes, finding a place he can easily spring out if needed.  Until then, he is hidden from view.

[Stealth 11]
James
player, 887 posts
AKA Rhaveen Blackwood
Tue 7 Oct 2014
at 16:01
  • msg #795

Re: The Game

In reply to Olek Longthrow (msg # 793):

James leaps over to press the button and with all the fey imperiousness he can muster hits the button


This is Prince Rhaveen Blackwood of the fey court.  I demand you stop being stupid and drop the fey off on a tropical trading post island.

Silence results from his attempt on the intercom.  He looks at Alveris disappointment clear on his face.

In fey


he toys with his new bauble.
Doro of Mya
NPC, 36 posts
Tue 7 Oct 2014
at 16:18
  • msg #796

Re: The Game

In reply to James (msg # 795):

Doro takes a note from Uthor's book and slides into a creche in the wall so that only his eyes peek out.

Madmen... all madmen...  All this for a fancy hat and some sheep...
Conrad Deepsavior
player, 786 posts
Naval Officer
Well-Meaning Lunkhead
Tue 7 Oct 2014
at 16:52
  • msg #797

Re: The Game

In reply to Doro of Mya (msg # 796):

Conrad swings open the engine bay door and takes a glance inside. Occupied or not, he leaves the door ajar and awaits the arrival of Mirewood.
GM
GM, 956 posts
Kind and Benevolent
Wed 8 Oct 2014
at 13:56
  • msg #798

Re: The Game

In reply to Conrad Deepsavior (msg # 797):

Opening the door reveals two Red Spring crewmen in defensive positions behind some machinery.

"Lt. Commander!" one cries.  "Knew you'd come back in time!"

The two move out of their positions.

"The Captain ordered us on lockdown a little while ago while these invaders swept the hallways.  Said to prep to fight back."

[OOC: if you need them in combat, one is armed with a repeater and a knife, the other with a crowbar and a knife]
James
player, 888 posts
AKA Rhaveen Blackwood
Wed 8 Oct 2014
at 14:07
  • msg #799

Re: The Game

In reply to GM (msg # 798):

Is the engine room secure?  I assume so.

If he is answered in the affirmative then he will go into the engine room and get his bow and arrow ready and lean his redcap spear against the wall.
This message was last edited by the player at 14:07, Wed 08 Oct 2014.
Conrad Deepsavior
player, 787 posts
Naval Officer
Well-Meaning Lunkhead
Wed 8 Oct 2014
at 14:29
  • msg #800

Re: The Game

In reply to James (msg # 799):

"Engine room is secure," Conrad nods, returning the salute of the two recovered crewmen. "Welcome to the liberation team."

"In you go, James. And you, too.
" He points at the operative and jerks his thumb toward the engine room.

"Hom and [Engine Room Gnome with Crowbar]: This fine gentlemen swears he's not a mutineer. Watch him, but don't harm him so long as he remains civil."

It's clear that Conrad is fine with Uthor and Doro remaining where they are among the pipes, as that is more practical for melee fighters.

"Xerxes? [Engine Room Gnome with a Repeater]? Keep an eye out and cover me."

With that, Conrad folds his arms across his chest and faces the hallway from which Mirewood must emerge if he's coming from the helm and cannot phase through walls.
This message was last edited by the player at 14:29, Wed 08 Oct 2014.
GM
GM, 957 posts
Kind and Benevolent
Wed 8 Oct 2014
at 18:26
  • msg #801

Re: The Game

In reply to Conrad Deepsavior (msg # 800):

The agent smiles politely and allows himself to be led into the Engine Room and guarded without a fuss.

The skeletal remains of Xerxes and the armed Gnome flank Conrad while Alveris stands just behind.  Doro and Uthor continue to hide in the shadows.

As you wait, the hallway gradually fills with the echoing footsteps of many pairs of heavy boots and metallic feet.

From around the corner, a large-ish host of heavily armed and armored Gnomes appears.  They march two-by-two, filling the hallway.

The first six are stout and heavily armored Gnomes dressed similarly to the gunner you killed atop the Red Spring.  Each one carries a thick shield nearly as tall as they are emblazoned with the perverted version of the Imperial Crest you've been seeing: A Gnome laboring greatly to hold up the weight of the world.

Behind these come two AutoGnomes with shiny brass beards and glowing eyes.  The left arm of each is a modified version of a Gnomish repeater carbine.  On the shoulder of each, a drooling Goblin servitor clings madly.

In the very back comes a Gnome who is very clearly Mirewood.  He's on the tall side, but not overly burly and would very fairly be described as ugly.  His jaw is crooked, his mouth missing a few teeth and one eye is lazy.  His uniform is a molded carapace of armor, but largely free of frills.  The only adornments he wears are his rank and medals of service.

In the center of his chest is fitted a large round brass speaker, like the ones the Red Spring intercoms use.  When he speaks, his voice comes projected from this.

"Halt."

The armored Gnomes stop in time and set their shields upon the decks.  They are now more or less completely protected except for the tops of their heads and the barrels of the large guns they point at you from special slots in the side of the shield for this purpose.  They aren't repeaters, the barrel is too large but you cannot tell what they are.

"You are Deepsavior?" Mirewood asks.
Conrad Deepsavior
player, 788 posts
Naval Officer
Well-Meaning Lunkhead
Wed 8 Oct 2014
at 18:44
  • msg #802

Re: The Game

In reply to GM (msg # 801):

"That's me," Conrad says, silently calculating the various tactics, odds, and angles available to him. "Care to guess how I've earned the title?"

He gestures to the phalanx before him.

"Your display of force is unnecessary. You cannot possibly open fire with those... cannons... without damaging the Spring."

He swallows slightly, trying to figure out the exact caliber of the cannons pointing at him and hoping his assessment is accurate.

"You wear a perverted emblem of the Empire and are adorned with the 517's livery, yet you've commandeered an Imperial vessel, imprisoned its rightful captain, interrupted its mission, and jeopardized the fragile peace this world so rarely gets to enjoy. And for what? A bloody helmet?"

He tenses slightly, clenching one hand into a fist.

"Who are you really? Why are you here?. And, most importantly, what will it take to get you off my boat?"
GM
GM, 958 posts
Kind and Benevolent
Wed 8 Oct 2014
at 18:58
  • msg #803

Re: The Game

In reply to Conrad Deepsavior (msg # 802):

Mirewood's face is difficult to read, but he seems almost bored.

"The safety of this vessel is not my concern, though it would be easier to leave it and yourself undamaged.  I have commandeered nothing, Deepsavior, your ship entered our world and we boarded her to reclaim the enchanted helmet that powered its journey."

The vox projector on his chest crackles as Mirewood makes a grinding motion with his teeth.

"Nor is your opinion of my beloved Empire of my concern.  My only concern is to obtain the enchanted helmet and then to leave.  As quickly as possible."

He tilts his head back slightly to add emphasis.

"Anything between me and those goals can be dispensed with at will in order to ensure the expediency of my mission."
James
player, 889 posts
AKA Rhaveen Blackwood
Wed 8 Oct 2014
at 19:25
  • msg #804

Re: The Game

In reply to GM (msg # 803):

James takes aim at the gnome in the back of the party.

He mutters in fey
Conrad Deepsavior
player, 789 posts
Naval Officer
Well-Meaning Lunkhead
Wed 8 Oct 2014
at 21:40
  • msg #805

Re: The Game

In reply to James (msg # 804):

"Supposing I hand over the helmet, what happens next?"
GM
GM, 959 posts
Kind and Benevolent
Thu 9 Oct 2014
at 12:13
  • msg #806

Re: The Game

In reply to Conrad Deepsavior (msg # 805):

"I extract my forces and leave.  Quite possibly we never see one another again."
Alveris Alderis
player, 447 posts
Tantric Troubadour
Notary Public
Thu 9 Oct 2014
at 14:03
  • msg #807

Re: The Game

In reply to GM (msg # 806):

Having had some first hand experience with said helmet, I hope you enjoy randomly phasing in and out of reality(s) and shooting lightning with your brain.

Oh, and having your parallel reality double try to assume your life.

Really, it's a barrel full of monkeys! Reality shattering monkeys!

Conrad Deepsavior
player, 790 posts
Naval Officer
Well-Meaning Lunkhead
Thu 9 Oct 2014
at 20:43
  • msg #808

Re: The Game

In reply to Alveris Alderis (msg # 807):

Didn't we leave it in the code room?

Conrad nods slowly.

"What do you intend to do with it? I cannot in good conscious part with the object if it can or will be used to harm the Empire."
GM
GM, 960 posts
Kind and Benevolent
Fri 10 Oct 2014
at 11:30
  • msg #809

Re: The Game

In reply to Conrad Deepsavior (msg # 808):

Mirewood furrows his brow.

"I'm not interested in long-winded debates on Imperial policy.  My directive is to retrieve it.  What my superiors do with it is neither known to me nor my concern.  You're a soldier; you should understand."

The officer looks at Alveris and the skeleton.  HE sighs.

"It has been my experience that such artifacts are collected for archival and storage, to prevent rampant movement across the realities.  However, that's just my observation."
This message was last edited by the GM at 11:33, Fri 10 Oct 2014.
Alveris Alderis
player, 448 posts
Tantric Troubadour
Notary Public
Fri 10 Oct 2014
at 13:18
  • msg #810

Re: The Game

In reply to GM (msg # 809):

So we give you what you want at gunpoint and get nothing in return?

Where I come from, that's like not giving a hand in the circle. That's some straight up cold shit.

GM
GM, 961 posts
Kind and Benevolent
Fri 10 Oct 2014
at 13:45
  • msg #811

Re: The Game

In reply to Alveris Alderis (msg # 810):

"Do I look like a merchant to you, Waking One?" Mire wood growls at Alveris.
Conrad Deepsavior
player, 791 posts
Naval Officer
Well-Meaning Lunkhead
Fri 10 Oct 2014
at 14:08
  • msg #812

Re: The Game

In reply to GM (msg # 811):

"Alright, you win," Conrad says, slumping with a defeated sigh. "My away team took the helmet to a storage facility on the nearby island. That's why were weren't here when you arrived. I'll be happy to show you its location on a map, if you'd like."

Let's see how Mirewood feels about Redcaps.
James
player, 890 posts
AKA Rhaveen Blackwood
Fri 10 Oct 2014
at 14:28
  • msg #813

Re: The Game

In reply to Conrad Deepsavior (msg # 812):

You know you do kinda look like I chocolate merchant I met once on the road...

/ooc if anyone gets that reference +10 literary points to you /ooc.
GM
GM, 962 posts
Kind and Benevolent
Fri 10 Oct 2014
at 14:50
  • msg #814

Re: The Game

In reply to James (msg # 813):

Mirewood sighs deeply and looks up at the ceiling for a moment.  He slowly lowers his head and sets his crooked teeth.

"You are lying.  I will give you ten seconds to lay down your weapons and turn the artifact over to my custody.  If you do not I will be forced to subdue you and take it by force."

Every Gnome in the formation tenses and prepares.
Alveris Alderis
player, 449 posts
Tantric Troubadour
Notary Public
Fri 10 Oct 2014
at 15:07
  • msg #815

Re: The Game

In reply to GM (msg # 814):

[Persuasion 7]

That shit sipping loyalist gnome wouldn't know a lie if it came up and bit him in the ass. In the entire time we've been with him I think the only thing he's ever lied about is the prowess of his manhood and his ability to command, and really, what man hasn't lied about one of those things? And in Conrad's case, they are both lies of necessity!

And besides, you do know we Fey are incapable of lying, don't you?

Not that you deserve to get what you want with your flagrantly confrontational behavior. Ass.

James
player, 892 posts
AKA Rhaveen Blackwood
Fri 10 Oct 2014
at 16:10
  • msg #816

Re: The Game

In reply to Alveris Alderis (msg # 815):

James will take an aim action in the back, very quietly.  I'm going to aim for Mirewood.
Doro of Mya
NPC, 37 posts
Fri 10 Oct 2014
at 17:04
  • msg #817

Re: The Game

In reply to James (msg # 816):

Doro presses himself as far as he can squeeze between two sturdy pipes, hoping that the enemy mistake him for a coat rack if fighting does break out.

I hate magic boats...
GM
GM, 966 posts
Kind and Benevolent
Tue 14 Oct 2014
at 11:43
  • msg #818

Re: The Game

In reply to Doro of Mya (msg # 817):

"Five... four..."
Conrad Deepsavior
player, 797 posts
Naval Officer
Well-Meaning Lunkhead
Tue 14 Oct 2014
at 14:32
  • msg #819

Re: The Game

In reply to GM (msg # 818):

"What, you think I carry the damn thing on my person?" Conrad growls, exasperated. "I don't know how you store dangerous artifacts on whatever world you come from, but here we use a combination of Cold Iron and Stasis Rifts."

"But you're in luck, because I don't want to die today," he continues. "It's hard to serve the Empire when you're dead -- though Xerxes manages it quite nicely."

"The helmet is in the Code Room, which I'm sure you've already searched. You didn't find it because it's chained to a stasis rift that's linked to a dimensional anchor enchanted to look like a mirror. I swear that's the truth.
"

He rubs his temples with one hand and looks down at the floor, defeated.

"You summon the helmet by touching the mirror, swiping to activate it, and ordering it to return the helmet to you. It's a finicky enchantment, however, so make sure you speak clearly."

Conrad glances at the gnomes assembled before him, guns pointed at his chest.

"I'll be happy to summon it for you, if you'd prefer, but I don't want to suggest something that's going to get me shot. I just want you off my boat."
GM
GM, 968 posts
Kind and Benevolent
Tue 14 Oct 2014
at 15:43
  • msg #820

Re: The Game

In reply to Conrad Deepsavior (msg # 819):

"...three..."

Mirewood pauses, and his stare shows he's likely measuring the grit in Conrad's clenched jaw by some improbably random yet accurate metric.

"The Code Room is locked, Lt. Commander," he says at length.  "I trust there's a key somewhere?"
Conrad Deepsavior
player, 799 posts
Naval Officer
Well-Meaning Lunkhead
Tue 14 Oct 2014
at 15:50
  • msg #821

Re: The Game

In reply to GM (msg # 820):

Seriously? They can't blow a door with those guns?

"There is a key, yes," Conrad says. "But the Code Room won't open while the Spring is on lockdown without the master key. Where's the Captain?"

OOC: What's the military protocol for a situation like this? Is the ship and crew worth more to the Empire than something like the helmet?

After a moment, Conrad shrugs.

"Y'know, if the Captain is indisposed, I could lift the lockdown from the bridge. Then I could open the Code Room for you, hand over the helmet, and we can all get on with our lives."

I doubt we've refitted the torpedo tubes from my last surprise maneuver. If the tubes are still empty, firing them will really... shake things up.
This message was last edited by the player at 15:56, Tue 14 Oct 2014.
Alveris Alderis
player, 455 posts
Tantric Troubadour
Notary Public
Tue 14 Oct 2014
at 19:39
  • msg #822

Re: The Game

In reply to Conrad Deepsavior (msg # 821):

Oh I do not like that look..
GM
GM, 970 posts
Kind and Benevolent
Wed 15 Oct 2014
at 13:36
  • msg #823

Re: The Game

In reply to Alveris Alderis (msg # 822):

Mirewood studies Conrad's face again, but finally nods.

"You will bring me to the Bridge and then to the Code Room.  Your forces will stay here under guard, but no harm shall come to them."

Mirewood gives a quick order and his men squeeze against the bulkhead, shields pointed inward, giving space for Conrad to approach Mirewood.

OOC:  No idea... the helm was being stored at a black site, which means it's either dangerous, powerful, valuable or all three but is also a state secret.
Conrad Deepsavior
player, 801 posts
Naval Officer
Well-Meaning Lunkhead
Mon 20 Oct 2014
at 14:28
  • msg #824

Re: The Game

In reply to GM (msg # 823):

Conrad, lacking any better options, advances toward Mirewood with the intention of heading to the Bridge, as discussed.
Alveris Alderis
player, 457 posts
Tantric Troubadour
Notary Public
Mon 20 Oct 2014
at 14:46
  • msg #825

Re: The Game

In reply to Conrad Deepsavior (msg # 824):

Hey Fireface- You aren't about to put your Deepsavior name to the test again, are you?
GM
GM, 973 posts
Kind and Benevolent
Mon 20 Oct 2014
at 14:47
  • msg #826

Re: The Game

In reply to Conrad Deepsavior (msg # 824):

The Gnomish Storm Troopers allow Conrad and Xerxes to pass, then close their ranks behind him to once again block off the hallway from everyone else.

When Conrad gets to Mirewood, he gestures to his troops and one trooper and one AutoGnome/Servitor pair break off and follow behind Conrad and Xerxes.

The rest remain.

Team Walkin'

Mirewood marches silently beside Conrad and Xerxes.  You notice now that he has a slight limp in one leg in addition to whatever happened to his face.

Presently, you reach the helm, the entrance to which is guarded by another Gnomish trooper, this one holding a simple repeater carbine instead of mystery gun/shield combo, and the 517 agent you talked to topside.

"Go about it," Mirewood prompts, pointing at the control panel.


Team Waitin'

The 5 remaining Storm Troopers and 1 AutoGnome continue to brandish weapons and hide behind shields.  The 517 operative continues to stand quietly under guard.
Conrad Deepsavior
player, 802 posts
Naval Officer
Well-Meaning Lunkhead
Mon 20 Oct 2014
at 14:55
  • msg #827

Re: The Game

In reply to GM (msg # 826):

Conrad quickly flicks his eyes over the control panels to take in the status of the ship. He's looking to see how the PA was disabled (damaged or turned off?), whether fire control is activated (torpedoes loaded? pressurized?), and status of the engines (hot & ready?).
GM
GM, 974 posts
Kind and Benevolent
Mon 20 Oct 2014
at 15:20
  • msg #828

Re: The Game

In reply to Conrad Deepsavior (msg # 827):

Nothing seems to be amiss with the ship's main systems.  Torpedos do appear to be loaded.  Reactor is up and running and engines appear to be in standby.

The PA circuit box is opened and it looks like a few wires have been re-arranged.

The ship is on red alert lockdown (which you already knew) which just sets status lights etc.
Conrad Deepsavior
player, 805 posts
Naval Officer
Well-Meaning Lunkhead
Mon 20 Oct 2014
at 18:05
  • msg #829

Re: The Game

In reply to GM (msg # 828):

Conrad sighs at the sight of the dismantled PA system and the reloaded torpedo tubes.

It would have been nice to say good-bye.

He begins to dart his fingers across the dials, then glances up at Mirewood hesitantly.

"You know, once I lift the lockdown status, the crew would be free to start... er... resisting, as the Captain put it," Conrad says. "Obviously that's not in your best interest, nor is it in mine. We're already under-crewed, and more deaths would compound that."

He motions toward the PA system.

"Mind if I reactivate that to spread the word that the crew should stay put?"
This message was last edited by the player at 18:06, Mon 20 Oct 2014.
GM
GM, 975 posts
Kind and Benevolent
Mon 20 Oct 2014
at 18:17
  • msg #830

Re: The Game

In reply to Conrad Deepsavior (msg # 829):

Helm

Mirewood thinks for a moment, then nods to the 517 Agent.

The agent bends over the wires and quickly reconnects it.  The intercoms squawk a little all over the ship.

Mirewood and his AutoGnome/Storm Trooper escort stand behind Conrad just inside the hatch while the more lightly armed Gnome stands outside in the hallway.

"Don't make me regret this." Mirewood growls.

Hallway

The intercoms crackle a bit.
Conrad Deepsavior
player, 807 posts
Naval Officer
Well-Meaning Lunkhead
Mon 20 Oct 2014
at 20:44
  • msg #831

Re: The Game

In reply to GM (msg # 830):

Conrad nods and quickly finishes all the but the final keystroke of the sequence that will override the lockdown. He holds his finger over the override button, then jabs down on the PA system instead.

The Empire needs to know about this threat. Even if it means sacrificing an artifact temporarily. But... a threat that can materialize anywhere, at will? What could we possibly do about that?

He frowns, troubled.

But the Captain wasn't willing to give up the artifact. That means it's not my place to do so, either.

"Deepsavior on the bridge" he says into the microphone, his voice tight. "Overriding lockdown momentarily. Invaders occupy the engine room, bridge, hallways. Away team, brace and stand by. All personnel are encouraged to..."

He pauses, locks eyes with Mirewood, and stabs the lockdown override button.

"... give 'em hell! Xerxes: Take Mirewood out!" he finishes.

Not bothering to terminate the PA, he hits the General Alarm and slams the sub into FULL THROTTLE and FULL PORT in one fluid maneuver, causing the vessel to lurch into motion with a jolt as the klaxons blare the life and the deafening alarms begin to screech, drowning out all but the loudest commands.

Xerxes springs into motion (one would hope), absorbing what little attention the gunners and Mirewood have left as the sub's strobes flicker along with the general operating lights.

In the confusion, Conrad steps away from the control console and draws his spring-loaded power axe.

Click-whirrrr

"You want to steal an Imperial artifact?," he bellows, not caring if he's heard as he flicks the axe into OVERDRIVE and charges full-tilt toward Mirewood from an angle that (hopefully) puts the dimension-hopping interloper between himself and the guns. "You'll have to earn it!"

~~ Surprise Round? ~~
This message was last edited by the player at 20:46, Mon 20 Oct 2014.
Alveris Alderis
player, 458 posts
Tantric Troubadour
Notary Public
Mon 20 Oct 2014
at 22:11
  • msg #832

Re: The Game

In reply to Conrad Deepsavior (msg # 831):

Well shit.

Daggers it is.

James
player, 897 posts
AKA Rhaveen Blackwood
Tue 21 Oct 2014
at 12:09
  • msg #833

Re: The Game

In reply to Alveris Alderis (msg # 832):

To no one in general

Oh dear lord Connie.  What have you just done?
James
player, 899 posts
AKA Rhaveen Blackwood
Tue 21 Oct 2014
at 12:59
  • msg #834

Re: The Game

In reply to James (msg # 833):

The ship lurches and he staggers only barely managing to grab hold of a pipe to keep from falling (agility 5).
Conrad Deepsavior
player, 810 posts
Naval Officer
Well-Meaning Lunkhead
Tue 21 Oct 2014
at 13:48
  • msg #835

Re: The Game

In reply to James (msg # 834):

Conrad staggers as the ship lurches, and he growls in frustration at his inability to put the ship's entirely expected motion to better use.

[Agility: 3]

If I trip, at least I'll be harder to hit, he thinks darkly.
This message was last edited by the player at 03:32, Wed 22 Oct 2014.
Uthor son of Magnusson
player, 488 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 21 Oct 2014
at 20:03
  • msg #836

Re: The Game

Uthor braces himself, staying in position, and staying hidden.  His axe readied, he waits for his moment.

[Agility 9]
Alveris Alderis
player, 459 posts
Tantric Troubadour
Notary Public
Wed 22 Oct 2014
at 01:02
  • msg #837

Re: The Game

In reply to Uthor son of Magnusson (msg # 836):

[Agility 7]

"Here we go again"
GM
GM, 978 posts
Kind and Benevolent
Thu 23 Oct 2014
at 12:31
  • msg #838

Re: The Game

In reply to Alveris Alderis (msg # 837):

The Red Spring lurches to the side.  The red lights above each hatch vanish but are replaced by blinking orange.

Bridge

Conrad holds onto the console while Xerxes slides on his boots and crashes to the deck.

The bulky AutoGnome topples quickly, clanging to the deck with mustache twitching.  The nearly equally bulky Storm Troopers join him on the decks.

The 517 agent is far lighter on his feet, holding his ground off to the side.

Through it all, Mirewood is able to brace himself and avoid falling, though he doesn't have time to draw his weapon before Conrad launches himself at him...

Halls

Our intrepid heroes hold their ground.  Of the waiting forces, the AutoGnome and 3 of the Storm Troopers clatter to the decks.


Engine Room

In the Engine room, Sven goes down cursing and rolls into the far corner of the room while James and the 517 Agent keep on their feet.


[OOC:  Combat start post forthcoming]
GM
GM, 979 posts
Kind and Benevolent
Thu 23 Oct 2014
at 14:48
  • msg #839

Re: The Game

In reply to GM (msg # 838):

~Hall Combat Round 1~

Disposition:  5 Gnomish Storm Troopers crowd one end of the hallway in rough 2 by 2 formation.  Behind them is a toppled AutoGnome who once standing will be able to see and be seen over them.  3 of the Storm Troopers fell in the shake-up and will have to stand.  The other two have shield and shotgun ready.

Alveris stands around 5 units away in the middle of the hallway with an unnamed Gnomish sailor (repeater pistol and boot knife).

Behind them, Doro and Uthor hide in the pipes with some degree of cover.

Just behind all this is the open engine room door on one wall so you cannot really see in without moving.

Alveris - 7 of hearts - 3rd
Doro - King of clubs - 1st
Enemy - Queen of spades - 2nd
Gnome - 4 of hearts - last
Uthor - 7 of clubs - 4th
This message was last edited by the GM at 15:02, Thu 23 Oct 2014.
Doro of Mya
NPC, 38 posts
Thu 23 Oct 2014
at 14:56
  • msg #840

Re: The Game

In reply to GM (msg # 839):

Doro remains pressed against the pipes and holds.

Gnomes... all alike... buncha tall long-pant wearing giants if you ask me... not to be trusted...
GM
GM, 983 posts
Kind and Benevolent
Thu 23 Oct 2014
at 14:57
  • msg #841

Re: The Game

In reply to Doro of Mya (msg # 840):

The AutoGnome stands up slowly with the help of its servitor, but takes no action.

The three fallen Gnomes likewise stand up but do not act.

The two standing Gnomes AIM.

"Hold it right there!" one yells.
Alveris Alderis
player, 460 posts
Tantric Troubadour
Notary Public
Thu 23 Oct 2014
at 15:10
  • msg #842

Re: The Game

In reply to GM (msg # 841):

Alveris raises his unarmed hands in the air

[Persuasion 5]

"Woa now fellas. Buy a guy a drink before you start threatening to fill him with holes. I've already got holes, and none of you are the type I'm interested in having fill them.

Why don't we all take a deep breath, and start working our way up toward the helm? I can lead the way, and you can keep all those fancy weapons pointed at me.

Fair?"

I'll be the pied piper, you two better have a plan..

James
player, 910 posts
AKA Rhaveen Blackwood
Thu 23 Oct 2014
at 16:53
  • msg #843

Re: The Game

In reply to Alveris Alderis (msg # 842):

You hear a clear fey voice cutting through the battlefield.  All you can tell is that is that it is in a state of panic.

Private to Alveris Alderis; Doro of Mya: Alveris, get in here and bring the 517 ops with you.  Whenever I say an animal name brace yourself.  Lets get them at the pinch spot.]

I hope to god Lotor and Doro are smart enough to attack them from behind.
This message was last edited by the player at 16:53, Thu 23 Oct 2014.
James
player, 911 posts
AKA Rhaveen Blackwood
Thu 23 Oct 2014
at 16:58
  • msg #844

Re: The Game

In reply to James (msg # 843):

Followed quickly by a translation

Alveris!  This thing is on FIRE!!! HELP ME PUT IT OUT OR THE WHOLE SHIP IS TOAST!
Alveris Alderis
player, 461 posts
Tantric Troubadour
Notary Public
Thu 23 Oct 2014
at 21:20
  • msg #845

Re: The Game

In reply to James (msg # 844):

See. Now 2 of us think it's a good idea. Something's obviously going wrong in there.

It probably merits a follow up.

Look, there's like 9 of you. I'm just one guy. You've got me outnumbered. I'm of no mind to die this second, so we don't we talk for a second before we decide we have to fight. We're all adults here. Some even consenting.

So,

Why dont we see what's going on with Jamie. That was a pretty girlish cry, even for Jamie. Either his dress is on fire, or the ship might explode.

And that's an all die proposition gentlemen.

You don't have to trust me any further than you want to live. Because I want to live.

How much longer you do will remain unmentioned. Why state the obvious?

I'm heading that way.

Alveris turns toward James, draws 2 poision daggers, and bounds off for Jamie.

Waiting to see if they shoot is the worst part.


[Benny used 1]
[Snake Oil Salesman- 15]
This message was last edited by the player at 21:28, Thu 23 Oct 2014.
Uthor son of Magnusson
player, 492 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 24 Oct 2014
at 17:41
  • msg #846

Re: The Game

Uthor remains on hold, hidden.
Conrad Deepsavior
player, 823 posts
Naval Officer
Well-Meaning Lunkhead
Fri 24 Oct 2014
at 19:06
  • msg #847

Re: The Game

In reply to Uthor son of Magnusson (msg # 846):

The unnamed gnome likewise holds his action until it's clear what's about to happen. Unlike the Lt. Commander, he is not suicidal.
GM
GM, 998 posts
Kind and Benevolent
Fri 24 Oct 2014
at 19:18
  • msg #848

Re: The Game

In reply to Conrad Deepsavior (msg # 847):

In addition to the screaming, shooting, shouting and cursing you hear over the intercoms from the Helm, you hear a voice yell:

"The Lt. Commander is resisting, Kill them all and get the artifact!"

Then the ship lurches horribly.

[OOC: Agility roll difficulty 5 to not be knocked down...again]

Doro loses his grip on the pipes and goes tumbling across the hallway to crash somewhere beside Uthor.

Of the Storm Troopers, 4 go crashing to the deck in a mess of shields, guns and well-oiled beards.  One remains standing as does, somehow, the AutoGnome.
Uthor son of Magnusson
player, 493 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 24 Oct 2014
at 20:47
  • msg #849

Re: The Game

Uthor braces once again, maintaining his balance.

[Agility 14]
Alveris Alderis
player, 464 posts
Tantric Troubadour
Notary Public
Fri 24 Oct 2014
at 20:55
  • msg #850

Re: The Game

In reply to Uthor son of Magnusson (msg # 849):

[Agility 11]

Alveris combat tumbles perfectly as the ship lurches.
This message was last edited by the player at 13:44, Thu 30 Oct 2014.
James
player, 921 posts
AKA Rhaveen Blackwood
Sat 25 Oct 2014
at 04:33
  • msg #851

Re: The Game

In reply to Alveris Alderis (msg # 850):

In angry Fey
GM
GM, 1001 posts
Kind and Benevolent
Tue 28 Oct 2014
at 11:48
  • msg #852

Re: The Game

In reply to James (msg # 851):

~Hall Combat Round 2~

Uthor is hiding, Doro is on the ground as are 4 Storm Troopers.  1 Trooper and 1 AutoGnome (with servitor) are standing.

Alveris stands with his Gnome buddy.

Doro - Joker - 1st
Uthor - Hold
Alveris - 8 of hearts - last
Gnome - Ace of spades - 2nd
Enemy - 10 of hearts - 3rd

Doro leaps to his feet and through the open door into the Engine room.
Uthor son of Magnusson
player, 494 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 29 Oct 2014
at 14:52
  • msg #853

Re: The Game

Uthor bides his time.
GM
GM, 1011 posts
Kind and Benevolent
Wed 29 Oct 2014
at 19:21
  • msg #854

Re: The Game

In reply to Uthor son of Magnusson (msg # 853):

The Gnome does his best to hide among the pipes (full defense 5, defense is now 5, so no real effect)
GM
GM, 1012 posts
Kind and Benevolent
Wed 29 Oct 2014
at 19:27
  • msg #855

Re: The Game

In reply to GM (msg # 854):

If the one standing trooper were moved by Alveris' words, the combination of bucking ship and sounds/voices from the bridge put him off it.

He and the AutoGnome fire at the only targets they can see, Alveris and the Gnomish sailor.

The AutoGnome sprays bullets from ground to ceiling, which ping and ring off the decks in a deafening cacophany.  One shot nearly hits the Gnome just as he hides (would have hit but for the -1 cover).

Amid the rattle, hiss and ring of the repeater carbine, a single shotgun blast rings out, spraying poor Alveris with a cloud of small pellets.  Small, but deadly (damage 30).

The 4 prone Storm Troopers regain their feet.
James
player, 928 posts
AKA Rhaveen Blackwood
Thu 30 Oct 2014
at 12:25
  • msg #856

Re: The Game

In reply to GM (msg # 855):

You hear a cacophony of cackling from the engine room and 2 distinct phrases

REDCAP BLAHAHAHAHA

followed by

SHEEP CROSSING

Suddenly the boat lurches again.
Alveris Alderis
player, 468 posts
Tantric Troubadour
Notary Public
Thu 30 Oct 2014
at 13:47
  • msg #857

Re: The Game

In reply to James (msg # 856):



[Wild attack, Multi Action Penalty, Assuming Test of Wills success previous round, Called Shot (Head) -2 overall]

[Throwing 20]
[Damage He's just dead, right? He's got to be.]

The dagger flies true and pierces the lone standing soldier right between the eyes, dropping him immediately.

But not before a shotgun blast rips through the unsuspecting Fey, cutting him down in similar immediacy.

[Vigor/Benny Soak 19]
[Armor 6]
[Wounds 2]

A gasping Alveris staggers to his feet, bracing against the side of the ship in preparation of the announced animal crossing.

"Well that sucked. Are we sure talking is out?"
This message was last edited by the player at 14:03, Thu 30 Oct 2014.
GM
GM, 1020 posts
Kind and Benevolent
Thu 30 Oct 2014
at 13:58
  • msg #858

Re: The Game

In reply to Alveris Alderis (msg # 857):

The Storm Trooper, gun still smoking, collapses to the deck after Alveris' dagger penetrates his face, skull, brain and soul.
Uthor son of Magnusson
player, 496 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 30 Oct 2014
at 14:46
  • msg #859

Re: The Game

Uthor keeps his feet.

[Agility 5]
Alveris Alderis
player, 470 posts
Tantric Troubadour
Notary Public
Thu 30 Oct 2014
at 14:52
  • msg #860

Re: The Game

In reply to Uthor son of Magnusson (msg # 859):

Alveris, having previously braced himself, survives the swaying.

[Agility 5]

"Bleeaaat"
GM
GM, 1023 posts
Kind and Benevolent
Thu 30 Oct 2014
at 14:58
  • msg #861

Re: The Game

In reply to Alveris Alderis (msg # 860):

The AutoGnome, predictably, topples on its mechanical arse.

Of the 4 standing Storm Troopers, two are sent reeling, two keep their feet.

The corpse of the 5th rolls to one side.
Alveris Alderis
player, 472 posts
Tantric Troubadour
Notary Public
Thu 30 Oct 2014
at 15:54
  • msg #862

Re: The Game

In reply to GM (msg # 861):

A gasping and beleaguered Alveris holds a dagger in front of him, listening intently to Connie's announcement.

[Persuasion 15]

"So are you going to bark all day little doggies, or are you going to bite? Me, I'm going to get some medical attention, because, and I'm not sure if you are aware of this, my chest is FILLED with holes, which is, less than stellar.

Now get out of my sight and head for the dive bell.

Jamie, I uh, might need some medical attention. Coming your way
"

Alveris staggers toward the Engine Room.
This message was last edited by the player at 16:08, Thu 30 Oct 2014.
GM
GM, 1027 posts
Kind and Benevolent
Thu 30 Oct 2014
at 16:00
  • msg #863

Re: The Game

In reply to Alveris Alderis (msg # 862):

~Hall Combat Round 3~

Alveris - Ace of spades - 1st - action already taken
Gnome - 6 of hearts - last
Enemy - Ace of hearts - 2nd
Uthor - 6 of clubs - Hold

Disposition:

Alveris is standing and attempting to persuade the enemy to surrender, the Gnome is taking cover amid the pipes.

Uthor is hiding amid further-back pipes.

2 Storm Troopers are standing, 2 are on the ground with their Autognome.

[OOC: Alveris, if you wish you can duck through into the Engine room as your move after you talk, or you can stay an easy target and hope they don't shoot you.  Uthor, you're still on Hold, I assume you'll continue to do so?]
Uthor son of Magnusson
player, 498 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 30 Oct 2014
at 16:08
  • msg #864

Re: The Game

Uthor continues to hold until either a) he is discovered (probably get a Danger Sense roll to anticipate that) or b) someone comes within melee range.  If either of those things happen, I'll probably have to react.

EDIT: Or, alternatively, until the stormtroopers stand down and leave me alone.
This message was last edited by the player at 18:08, Thu 30 Oct 2014.
GM
GM, 1028 posts
Kind and Benevolent
Thu 30 Oct 2014
at 18:29
  • msg #865

Re: The Game

In reply to Uthor son of Magnusson (msg # 864):

The fallen troops regain their footing.

Those already standing, though certainly not prepared to forget the flying knife in their companion's face and surrender, hold their fire.

[OOC: Enemy go on HOLD and since everyone here is either on HOLD or talking instead of fighting...]

~END COMBAT~

One Storm Trooper speaks:

"We will not leave until we have retrieved the artifact, and that does not change with the death of my commander.  Turn it over and we'll go."

James wanders into the hallway from the engine room.
James
player, 933 posts
AKA Rhaveen Blackwood
Thu 30 Oct 2014
at 18:58
  • msg #866

Re: The Game

In reply to GM (msg # 865):

I don't know where the fucking helmet is, and I really don't care what happens to it.  The best chance you have for this is to go talk to Connie and Olek. 

He sees blood seeping from Alveris and his face turns to stone, in this moment he looks dangerously like his father.

I am going to the helm to see if I can help your commander.  I am the best healer on this ship.  If you have any wounded then bring them to helm I will help them if I can.  Come on Alveris

Unless they physically stop him James will brush past the invading team with Alveris in tow.  He will march straight to the bridge.

He is using his spear as a walking stick but its obvious that he is ready to use it.  The blood sprayed across his face makes him look... actually kind of frightening... which is a lot to say for him.
This message was last edited by the player at 18:59, Thu 30 Oct 2014.
GM
GM, 1029 posts
Kind and Benevolent
Thu 30 Oct 2014
at 19:00
  • msg #867

Re: The Game

In reply to James (msg # 866):

They do, in fact, physically block James from marching off.

"You're not going anywhere until we have the artifact.  Simple as that."
Alveris Alderis
player, 473 posts
Tantric Troubadour
Notary Public
Thu 30 Oct 2014
at 19:17
  • msg #868

Re: The Game

In reply to GM (msg # 867):

Oh my god, we're bait. I HATE BEING BAIT.
James
player, 934 posts
AKA Rhaveen Blackwood
Thu 30 Oct 2014
at 19:33
  • msg #869

Re: The Game

In reply to Alveris Alderis (msg # 868):


He fixes a bloody stare at the gnome.  The gnome quails (Intimidate 14 vs 2).

Look commandant dipshit... If I know Connie your commander is either lying dead or very close to it in a pool of his own blood and I'm the only one who can save him.  Your teammates have surrendered, Olek is on the loose and he will likely kill you all single handedly if I know him.

I swear to you I have no idea where that helmet is other than it was on this ship, guess who has that information Connie and Olek.  On this plane a fey's word is his life. I don't know where it is and I can't give it to you even if I wanted to.

Its not my fault you can't get home... guess what I don't give a fuck that you can't get home.  You should have thought of that before you boarded a sub that was not yours... asshole.  Now. Stand. Down. And let medical help get through.



He tries to push through again.
This message was last edited by the player at 19:36, Thu 30 Oct 2014.
GM
GM, 1030 posts
Kind and Benevolent
Thu 30 Oct 2014
at 23:49
  • msg #870

Re: The Game

In reply to James (msg # 869):

The poor Gnome stands mute and doesn't react as James pushes through.

The next few Gnomes, however, aren't as impressed.

"Hold it Waking One!  Not another step!"  He yells, clicking his shotgun menacingly.

"Call your commander, tell him to bring the helmet here or I swear to the six hammers I will blow your head off."

He looks at Alveris.

"We have a mission and we aren't going to stop until it's done.  I'm not afraid to die here, are you?"
This message was last edited by the GM at 23:50, Thu 30 Oct 2014.
James
player, 938 posts
AKA Rhaveen Blackwood
Fri 31 Oct 2014
at 12:09
  • msg #871

Re: The Game

In reply to GM (msg # 870):

You know...

He says looking into the eyes of the gnome holding a shotgun in his face

After dealing with you gnomes this much, I shockingly am not.  I kinda of want to just so I don't have to hear your false polite bullshit. 


He turns and walks over the PA system

Connie, we have Four stormtroopers and an autognome down here and while they are not shooting at us they are really being assholes.  Alveris is injured and they will not let me respond to your call for healing.  They say they won't let me leave unless they have their stupid toy helmet.

If you ask me I think that they deserve whatever they get for randomly deciding to board and take over a ship that they know nothing about.


He glares at Mr. Shotgun.

/ooc I want to start healing Alveris but will I have time to properly patch him before anything happens? /ooc
This message was last edited by the player at 12:11, Fri 31 Oct 2014.
Alveris Alderis
player, 474 posts
Tantric Troubadour
Notary Public
Fri 31 Oct 2014
at 12:53
  • msg #872

Re: The Game

In reply to James (msg # 871):

Alveris remains slouched against the piping, blood dripping through his tactileneck in small pellet hole sized droplets.

Sensing the likely direction of events, and remembering fondly Gnomish practicality, Alveris slides a dagger into his hand, and focuses (taking aim) on the most obstructionist of the gnomes.

"Not being afraid to die and not wanting to die are mutually exclusive concepts."
James
player, 939 posts
AKA Rhaveen Blackwood
Fri 31 Oct 2014
at 12:58
  • msg #873

Re: The Game

In reply to Alveris Alderis (msg # 872):

James raps a knuckle at the chest of the impassive autognome

Lieutenant Commander Deepsavior  and potentially Commander Longthrow are on their way.  They are the acting officers on this ship.  Look alive... if you can.


Alveris Alderis
player, 475 posts
Tantric Troubadour
Notary Public
Fri 31 Oct 2014
at 14:06
  • msg #874

Re: The Game

In reply to James (msg # 873):



Hooray. More gnomes. You guys are the worst Voltron.

GM
GM, 1035 posts
Kind and Benevolent
Fri 31 Oct 2014
at 14:14
  • msg #875

Re: The Game

In reply to Alveris Alderis (msg # 874):

Presently, Conrad with AutoGnome and skeleton in tow march up behind the AutoGnome James is playing with.
Alveris Alderis
player, 476 posts
Tantric Troubadour
Notary Public
Fri 31 Oct 2014
at 14:47
  • msg #876

Re: The Game

In reply to GM (msg # 875):

You're getting better at this near death experience thing Connie. This time, we might only die because of incursion into the sub, and not because you sank the sub and crashed it.

Hooray progress

GM
GM, 1037 posts
Kind and Benevolent
Fri 31 Oct 2014
at 14:52
  • msg #877

Re: The Game

In reply to Alveris Alderis (msg # 876):

"Sir," the Gnome pointing his gun at James' head begins.

"My orders are clear, I cannot leave without the helmet."
James
player, 940 posts
AKA Rhaveen Blackwood
Fri 31 Oct 2014
at 15:15
  • msg #878

Re: The Game

In reply to GM (msg # 877):

James lazily puts the spear in his armpit and winks at Conrad on the sly (stealth 5).


Hi Connie! 

He says brightly.

He looks at mister shotgun

You guys are in soo much trouble.
Conrad Deepsavior
player, 844 posts
Naval Officer
Well-Meaning Lunkhead
Fri 31 Oct 2014
at 16:05
  • msg #879

Re: The Game

In reply to James (msg # 878):

"We've been more than fair," Conrad says, appearing on the far end of the hallway with a shield and shotgun of his own. "Autognomes, by my command, target the stormtroopers."

He smiles with satisfaction as the other autognome obeys.

"Your orders are a muddled mess, and at this point, largely irrelevant," he continues. "Are you trying to get home or take the helmet? Your CO can't answer, because he's actively dying in the helm. Something he might not be doing if you weren't so stupid as to obstruct our medic. Or were you ordered to let him die?"

The sarcasm of the last question is palpable.

"My Captain wants you off this ship, and he wants the helmet to stay on it. Orders, y'see. But I don't want to kill everyone unless I have to, so here's what's going to happen," Conrad continues. "Call it the deal of a lifetime. You are going to throw down those weapons, put your hands on your head, and march into the diving bell. We will then arrange to have you sent home using the helmet, which you will not be permitted to keep afterward."

His eyes narrow, and he gestures to the autognomes, fey, and skeleton before raising the barrel of his own shotgun for emphasis.

"You're welcome to die, if you'd rather, but it seems rather pointless, wouldn't you say? You won't get the helmet either way, but you can continue to serve the Empire by being smart here. What'll it be?"

READY action: shoot the absolute crap out of the nearest stormtrooper unless he complies.
This message was last edited by the player at 16:07, Fri 31 Oct 2014.
GM
GM, 1038 posts
Kind and Benevolent
Fri 31 Oct 2014
at 16:25
  • msg #880

Re: The Game

In reply to Conrad Deepsavior (msg # 879):

The four Storm Troopers assess the situation gravely.

"Without the helmet we cannot return, and even if we could, we would return in shame.  I see you have no sense of that."

The Storm Trooper sighs heavily.  It is a sigh not of frustration or relief, but a long relaxed sigh signalling that a course is set.

"Death is Duty Done," he recites.

"Death is Duty Done," the other three repeat together.

And they open fire...

[OOC:  EVERYONE is on HOLD and everyone is aiming at someone at more or less point-blank.  Conrad, AutoGnomes, James, Alveris, please post with which enemy you are attacking and your attack roll.  I'll then roll enemies and it will all happen at the same time]
James
player, 941 posts
AKA Rhaveen Blackwood
Fri 31 Oct 2014
at 16:46
  • msg #881

Re: The Game

In reply to GM (msg # 880):

I'm not attacking anyone.  I activate my shield.
Conrad Deepsavior
player, 845 posts
Naval Officer
Well-Meaning Lunkhead
Fri 31 Oct 2014
at 16:58
  • msg #882

Re: The Game

In reply to James (msg # 881):

Xerxes's eyes glow once more, and Conrad's armor is reapplied.

[Dust Magic: 4]

The autognome attempts to "axe" the nearest soldier a question, though his tone is a little "sharp."

[Attack: 3]

Sadly, he misses. The second autognome opens fire with his carbine upon the same target.

[Attack: 13]

It hits (with a raise), dealing (2d6 + 1d6) damage.

[Damage: 6]

Sadly, the shots ping off the armor, so Conrad tries his own luck with the shotgun.

[Attack: 10]

The blast hits home, dealing (4d6) damage.

[Damage: 9]

Unfortunately, these bullets too are made out of glass and do nothing whatsoever beyond shaking the target.

Conrad, magically and physically shielded, grunts with annoyance and reaches for his axe.

OOC: That is absolutely ridiculous.
This message was last edited by the player at 18:32, Fri 31 Oct 2014.
James
player, 942 posts
AKA Rhaveen Blackwood
Fri 31 Oct 2014
at 17:08
  • msg #883

Re: The Game

In reply to Conrad Deepsavior (msg # 882):

And here I've been talking you up all this time.
Alveris Alderis
player, 477 posts
Tantric Troubadour
Notary Public
Fri 31 Oct 2014
at 17:32
  • msg #884

Re: The Game

In reply to James (msg # 883):

Alveris meekly tosses a dagger which connects easily with the trooper's exposed shoulder behind his shield.

[Throwing 7]
[Damage 9]

"Dammit. I was absolutely aiming for your head. Sorry."
This message was last edited by the player at 13:28, Mon 03 Nov 2014.
James
player, 946 posts
AKA Rhaveen Blackwood
Mon 3 Nov 2014
at 13:50
  • msg #885

Re: The Game

In reply to Alveris Alderis (msg # 884):

After activating his shield James will book it back into the engine room.

Sven, honey, I'm Hoooome!
Conrad Deepsavior
player, 851 posts
Naval Officer
Well-Meaning Lunkhead
Mon 3 Nov 2014
at 14:47
  • msg #886

Re: The Game

In reply to James (msg # 885):

The gnome draws his pistol and fires at an appropriate target.

[Pistol: 8,0,1,2,1,9]

Two of the shots find their mark, dealing 2d6 and 3d6 damage respectively

[Damage: 11, 16]

The stormtrooper dies so quickly he fails to see the irony of an NPC being the most successful attacker of the party.
This message was last edited by the player at 14:57, Mon 03 Nov 2014.
GM
GM, 1046 posts
Kind and Benevolent
Mon 3 Nov 2014
at 15:11
  • msg #887

Re: The Game

In reply to Conrad Deepsavior (msg # 886):

Knives fly, repeaters snap and hiss and shotguns blast.

James, protected briefly by a sea-green film finds himself once more unprotected as shotgun pellets tear his shield down.  He attempts to get back to the Engine room but would have to run through the Storm Troopers so he retreats behind Conrad/Xerxes/Autognomes instead.

In the flurry of fire, one Storm Trooper drops to the deck, a repeater bullet through each of his eyes.

A small clouds of pellets finds Alveris (8 damage).  Somehow though, they cannot hit Gnomes.

~Final Combat~

3 Storm Troopers remain, forming a cluster in the hallway.  To one side is Alveris, Doro, Gnome and Uthor (hidden) and the door to the engine room.

On the other side of the cluster are Conrad, Xerxes, 2 AutoGnomes and behind all that armor and metal, James.

Uthor - Ace of spades - 1st
Enemy (3 standing) - Queen of hearts
Alveris - 10 of diamonds
Doro - 8 of hearts
Conrad/Autognomes/Xerxes/Gnome - 7 of spades
James - 6 of spades
This message was last edited by the GM at 19:55, Mon 03 Nov 2014.
Alveris Alderis
player, 482 posts
Tantric Troubadour
Notary Public
Mon 3 Nov 2014
at 16:23
  • msg #888

Re: The Game

In reply to GM (msg # 887):

Alveris visibly shrugs off the damage from the cloud of pellets, but is clearly affected by the blast.

[Shaken]

"Shoot the gnomes. Jesus."
Uthor son of Magnusson
player, 499 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 3 Nov 2014
at 17:16
  • msg #889

Re: The Game

Uthor remains on hold.
GM
GM, 1047 posts
Kind and Benevolent
Mon 3 Nov 2014
at 17:49
  • msg #890

Re: The Game

In reply to Uthor son of Magnusson (msg # 889):

The Storm Troopers remain resolute and continue to fire at their chosen targets, except for the one who fired at the retreating James.  That one shifts his sights and fires at Xerxes.

"Demons and monsters," he mutters.

Three more blasts, once again riddling your people with small holes.

This time the unnamed Gnome goes down hard (18 damage).  Xerxes' bones are utterly obliterated by the shot (15 damage) and he turns to dust, returning immediately to the jar.  Conrad is hit yet again (damage 12) largely for the sake of consistency.
This message was last edited by the GM at 17:51, Mon 03 Nov 2014.
Alveris Alderis
player, 483 posts
Tantric Troubadour
Notary Public
Mon 3 Nov 2014
at 17:57
  • msg #891

Re: The Game

In reply to GM (msg # 890):

[Spirit 6]

Alveris shakes off the shotgun blast, and resummons the previously hurled girls, leaving himself armed with one in his hand and 2 at his side.

"See, look how much more effective it was to shoot the gnomes!"
Doro of Mya
NPC, 40 posts
Mon 3 Nov 2014
at 19:14
  • msg #892

Re: The Game

In reply to Alveris Alderis (msg # 891):

I agree, your tactical assessment is not lacking in the slightest.

Doro looks around.

Then again I seem to have nothing with which to shoot.

Gracefully, Doro leaps across the hallway.

YOU THERE!  He calls out, to one of the Storm Troopers.  Try to hit THIS!

He does an elaborate handstand and cartwheels to one side, and when he lands he hurls a small pouch from his belt at the Storm Trooper. (opposed Agility Check: Trick 2 vs 7 failure).

The Storm Trooper is not moved by Doro's antics and keeps his gun level.

Shit!
This message was last edited by the player at 19:14, Mon 03 Nov 2014.
Alveris Alderis
player, 484 posts
Tantric Troubadour
Notary Public
Mon 3 Nov 2014
at 20:56
  • msg #893

Re: The Game

In reply to Doro of Mya (msg # 892):

"You forgot to scream SMOKEBOMB"
Doro of Mya
NPC, 41 posts
Mon 3 Nov 2014
at 21:14
  • msg #894

Re: The Game

In reply to Alveris Alderis (msg # 893):

SMOKEBOMB!

The Storm Trooper is nonplussed.
Conrad Deepsavior
player, 853 posts
Naval Officer
Well-Meaning Lunkhead
Mon 3 Nov 2014
at 21:28
  • msg #895

Re: The Game

In reply to Doro of Mya (msg # 894):

Conrad goes down in a hail of bullets, and does not get up.

[Vigor: 0]

Xerxes has dissolved away from combat, but the autognomes are still in it to win it. The solitary gnome draws his axe, and all three converge upon a single target...

[Attack: 3]
[Attack: 2]
[Attack: 4]


... leaving it spotless.
This message was last edited by the player at 15:54, Tue 04 Nov 2014.
Alveris Alderis
player, 485 posts
Tantric Troubadour
Notary Public
Tue 4 Nov 2014
at 01:14
  • msg #896

Re: The Game

In reply to Conrad Deepsavior (msg # 895):

CONNIE! NOOOOOOOOOOOOOOOOOOOO!

DAMMIT I WAS SUPPOSED TO KILL HIM IN HIS SLEEP! NOT LIKE THIS FIREFACE! NOT LIKE THIS!

James
player, 951 posts
AKA Rhaveen Blackwood
Tue 4 Nov 2014
at 13:28
  • msg #897

Re: The Game

In reply to Alveris Alderis (msg # 896):

James pulls Conrad from Combat as far as he can and shoves some gauze into the worst of Conrad's wounds.

I'm getting really sick of this Connie.  I think I know your insides better than you do.

Heal 7
James
player, 955 posts
AKA Rhaveen Blackwood
Tue 4 Nov 2014
at 15:18
  • msg #898

Re: The Game

In reply to James (msg # 897):

WILL SOMEBODY WHO IS NOT WRIST DEEP IN CONRAD CALL THE CAPTAIN?!
Alveris Alderis
player, 486 posts
Tantric Troubadour
Notary Public
Tue 4 Nov 2014
at 16:02
  • msg #899

Re: The Game

In reply to James (msg # 898):

Boom phrasing.
GM
GM, 1054 posts
Kind and Benevolent
Tue 4 Nov 2014
at 16:25
  • msg #900

Re: The Game

In reply to Alveris Alderis (msg # 899):

~Combat Round~

Disposition:

Near the door to the engine room, Uthor hides in the pipes, Doro dances in the hallway and Alveris poses menacingly with his knives and a devastating smile.

There is then a cluster of three Gnomish Storm Troopers, one of which is pointing his gun at Alveris/Doro.

On the other side of the cluster, the Storm Troopers are engaged in melee with 2 AutoGnomes.

Behind the AutoGnomes, Conrad is lying on the deck with James tending to him (Conrad cannot take actions but will not have to re-roll Vigor while James tends to him).  An impressive pile of cool artifacts (scimitar, Jar of Unlife and Water Spirit globe) sits beside them.

Doro - Queen of diamonds - 1st
Enemy - Queen of clubs
Conrad/AutoGnomes - Jack of clubs
Alveris - 6 of hearts
James - 3 of diamonds
Uthor - 3 of clubs - last
Doro of Mya
NPC, 42 posts
Tue 4 Nov 2014
at 16:28
  • msg #901

Re: The Game

In reply to GM (msg # 900):

One more time:

Doro bolts to one side, swinging his weapon around and feinting left and right (8 vs 5: success!).

The Storm Trooper has trouble tracking Doro's movements and shifts his stance uncomfortably (is at -2 Parry next time someone goes after him this round)
GM
GM, 1055 posts
Kind and Benevolent
Tue 4 Nov 2014
at 16:32
  • msg #902

Re: The Game

In reply to Doro of Mya (msg # 901):

The two Storm Troopers engaged with the AutoGnomes do their best to fight their way out, deciding to bash with their shields rather than drop their shotguns just yet.

One of them manages to hit an AutoGnome pretty solidly, spinning it's head around comically (Shaken).

The Storm Trooper facing the Fey decides he has one round in the chamber and all intent to use it.

BOOM!

Doro is thrown back (gracefully) and slams (less gracefully) into the bulkhead (out of action)
Conrad Deepsavior
player, 857 posts
Naval Officer
Well-Meaning Lunkhead
Tue 4 Nov 2014
at 16:39
  • msg #903

Re: The Game

In reply to GM (msg # 902):

Conrad continues to bleed impressively, while the shaken autognome attempts to put itself back together.

[Recover from Shaken? 8]

It manages to do this with clockwork grace, and joins the other autognome and flesh-and-blood gnome in attempting to kill the distracted trooper.

[Attack (gnome): 2]
[Attack (autognome 1): 7]
[Attack (autognome 2): 8]


The autognomes connect, dealing damage.

[Damage: 8]
[Damage: 4]


The first blow lands with a deafening PLINK. The stormtrooper is perfectly fine behind his ridiculous armored hide, though a bit shaken.

The second blow rattles him again, shaking him further.
This message was last edited by the player at 17:08, Tue 04 Nov 2014.
Alveris Alderis
player, 487 posts
Tantric Troubadour
Notary Public
Tue 4 Nov 2014
at 16:53
  • msg #904

Re: The Game

In reply to Conrad Deepsavior (msg # 903):

Whoosh.

[Throwing (Wild Attack) 21]
[Damage 14]

A dagger lands squarely in the shoulder of the gnome who knocked down Conrad. The satisfying, fountainous squirt of blood suggests the dagger has hit something important.

Plenty more where that came from ladies.

Lord I hope Connie's ok. I can't imagine Jamie's moping if he dies..

Uthor son of Magnusson
player, 501 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 4 Nov 2014
at 17:04
  • msg #905

Re: The Game

Uthor sneaks up behind the unshaken stormtrooper, who until this point was completely unaware that he existed.

[Stealth 5 vs. Notice 2]

He brings his axe down, splitting the offending gnome's head open and dropping him to the ground in a spray of blood and brains.

[Wild Attack, with The Drop, Called Shot (Head): 9]

[Damage 16]

He literally never knew what hit him.

[OOC]Modifier calculations - Attack: +4 from The Drop, -4 from Called Shot, +2 Wild Attack, +2 Gang-up (I put the wrong modifier in the dice roller)= +4

Damage: +4 from Called Shot, +4 from The Drop, +2 from Wild Attack = +10
This message was last edited by the player at 17:19, Tue 04 Nov 2014.
GM
GM, 1057 posts
Kind and Benevolent
Tue 4 Nov 2014
at 17:45
  • msg #906

Re: The Game

In reply to Uthor son of Magnusson (msg # 905):

~Combat Round~

There remains one standing (shaken) Storm Trooper, engaged in melee with 2 AutoGnomes and Uthor.

James is tending to Conrad.

Doro and the Gnome are down.

Alveris stands nearby.

Enemy - King of clubs - 1st
Alveris - 2 of hearts
Autognomes - 9 of spades
James - 6 of diamonds
Uthor - 4 of spades

The Storm Trooper refuses to yield (unshake: 9 success and can act)

"Death is Duty Done," he recites.  "Until then..."

He whirls on Uthor and slams him with his shield (damage 7: Shaken)
James
player, 959 posts
AKA Rhaveen Blackwood
Tue 4 Nov 2014
at 18:11
  • msg #907

Re: The Game

In reply to GM (msg # 906):

Hold on a second.

I never went.
James
player, 960 posts
AKA Rhaveen Blackwood
Tue 4 Nov 2014
at 18:19
  • msg #908

Re: The Game

In reply to James (msg # 907):

Nevermind I shouldn't have gone ;).  From a kneeling position he does a handspring behind the pair of autognomes bringing his spear to bear on the shaken gnome.  His spear goes wild however as he tries to reach between the gnomes.


Agility 10
Fighting 2
Alveris Alderis
player, 489 posts
Tantric Troubadour
Notary Public
Tue 4 Nov 2014
at 18:47
  • msg #909

Re: The Game

In reply to James (msg # 908):

Alveris draws and throws, his dagger striking true in the left shoulder of the rearfacing trooper.

[Throwing 5]
[Damage 6]

What about our previous interactions led you to believe I wasn't the sort of guy who would throw a dagger into your back?
This message was last edited by the player at 19:47, Tue 04 Nov 2014.
Conrad Deepsavior
player, 860 posts
Naval Officer
Well-Meaning Lunkhead
Tue 4 Nov 2014
at 19:38
  • msg #910

Re: The Game

In reply to Alveris Alderis (msg # 909):

The autognomes round on the remaining stormtrooper, attempting to hack him to bits.

[Attack: 2]
[Attack: 3]


In this, they fail horribly.

Conrad, unable to rejoin combat, flicks his eyes open to weakly watch the proceedings.
James
player, 962 posts
AKA Rhaveen Blackwood
Tue 4 Nov 2014
at 19:55
  • msg #911

Re: The Game

In reply to Conrad Deepsavior (msg # 910):

Youre hopelessly outnumbered.  You have no chance of going home.  Do you think that you can truly defeat us?

James taunts from between the autognomes.

Death is duty done.  Until then....

The gnome responds entirely not rising to the bait

[Taunt 3 vs 10.  Fail]

Will you stop saying that?!  ITS ANNOYING!

James flicks the spear from between his phalanx of autognomes again.  This time he strikes true and clips the gnome in the face stunning him temporarily.

[Fighting 6]
[Damage 10]


FINISH HIM UTHOR
Uthor son of Magnusson
player, 503 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 4 Nov 2014
at 20:26
  • msg #912

Re: The Game

Uthor steels himself against the blow, regaining his composure instantly.

[Spirit 8 - Recovered and can act]

He lets out a yell and brings the axe down.  The trooper, addled by the previous attack, turns just in time to expose his neck.  The axe cuts into it, and he falls limp to the ground.

[Wild Attack +3 Gang-Up 10]

[Damage (with Raise) 14]
Alveris Alderis
player, 491 posts
Tantric Troubadour
Notary Public
Tue 4 Nov 2014
at 20:29
  • msg #913

Re: The Game

In reply to Uthor son of Magnusson (msg # 912):

..Did we win? It kind of feels like we won.
Conrad Deepsavior
player, 861 posts
Naval Officer
Well-Meaning Lunkhead
Tue 4 Nov 2014
at 20:35
  • msg #914

Re: The Game

In reply to Alveris Alderis (msg # 913):

"Not yet."

Conrad struggles to catch his breath, eventually hauling himself upright with major support from the autognomes, which flank him on either side. James has extracted some, but not all, of the lead in his chest, but the bleeding seems to have slowed to a trickle.

"Deep... Deepsavior here," he croaks into the PA. "Engines... secure. Hall sec..secure. Recommend surv...surviving pirates be placed into pro..protected custody."

He flicks off the PA and, with help from the autognomes, begins to make his way to the bridge.

"There was an agent le... left with the Captain," he explains as they go. "We need to... to take him alive. So many ques... questions. Then, we can final...finally rest."
This message was last edited by the player at 20:37, Tue 04 Nov 2014.
Alveris Alderis
player, 493 posts
Tantric Troubadour
Notary Public
Tue 4 Nov 2014
at 21:02
  • msg #915

Re: The Game

In reply to Conrad Deepsavior (msg # 914):

Is that what a stroke sounds like?
GM
GM, 1059 posts
Kind and Benevolent
Wed 5 Nov 2014
at 01:21
  • msg #916

Re: The Game

In reply to Alveris Alderis (msg # 915):

~END COMBAT~
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