Allies
The AutoGnome
Pace - 4
Parry - 2 Toughness - 8(2)
AGILITY-d4 STRENGTH-d8
VIGOR-d8 SMARTS-d4
Notice: d6
SPIRIT-d6
Construct - Immune to disease, poison, mind-affecting abilities or spells. Immune to critical hits. +2 to Spirit roll to remove Shaken. Cannot be healed but can be repaired.
Automaton - Does not eat, sleep or breathe. Cannot be tricked, bullied, frightened or love. Uses 'cartridges' for programming which may alter abilities. Requires intermitant winding for locomotion and action.
Armored - 2 armor
Behavior Cylinders:
Porter - Gains Lift/Carry d10
Attack/Sentry - Gains Fight/Shoot: Gnomish Weapons d8, Parry 6
Frivolity/System Test - Pace becomes 0, cannot make skill rolls.
PushPull - Strength becomes d12, Pace 1
Order 66 - ?
Magnis
Pace - 6
Parry - 5 Toughness - 6(2)
AGILITY-d6 STRENGTH-d6
Shoot: Advanced Weaponry - d6
Melee - d6
SMARTS-d6 VIGOR-d6
Engineering - d6
Notice - d4
Repair - d6
Boating - d6
SPIRIT-d6
Guts - d4
Edges
Close Fighting - Ignore penalties for regular weapons in confined spaces (like in a sub).
Racial
Small - -1 Toughness and +1 difficulty to hit.
Hierarchy - Must follow orders from superiors.
Gear
Repeater Carbine
Ammo
Axe
Gnomish Spec Ops Armor (+2 armor, ignores 1 AP, has accessories)
Spec Ops Toolkit
Spider Grenade
Gnomish Sailor
Pace - 6
Parry - 5 Toughness - 4
AGILITY-d6 STRENGTH-d4
Shoot: Advanced Weaponry - d6
Melee - d6
VIGOR-d6 SMARTS-d6
Engineering - d6
Repair - d6
Boating - d6
SPIRIT-d6
Guts - d4
Edges
Close Fighting - Ignore penalties for regular weapons in confined spaces (like in a sub).
Racial
Small - -1 Toughness and +1 difficulty to hit.
Hierarchy - Must follow orders from superiors.
This message was last edited by the GM at 19:32, Tue 28 Jan 2014.