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[fieldset=Hero][SIZE="3"] [FONT="Georgia"]
Code Name: [/FONT] Nemesis
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Real Name: [/FONT] JJ Caine
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Occupation: Owner of IcoNova (electronic interests)[/FONT]
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Age: [/FONT] 27
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Height: [/FONT] 5'10"
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Weight: [/FONT] 175 lbs.
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Hair Color: [/FONT] Dark Brown
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Eye Color: [/FONT]Brown[/SIZE]
[OOC=" [FONT=Georgia][SIZE=2]Appearance[/SIZE][/FONT]"]Young native american loner whose expression speaks of introversion. But with a surprisingly warm and welcoming smile for those he feels may be sharing his same journey.[/OOC]
[OOC="[FONT=Georgia][SIZE=2]Personality[/SIZE][/FONT]"] "You've got to leave this world better than you found it. To do that, you've got to become better yourself." These are the words that JJ lives by. He wants to go from humble beginnings to humble success. There's no need to be arrogant or try to lord it over anybody else. He saw enough of that as a kid.[/OOC]
[/fieldset]
[fieldset=Stats]
[SIZE="5"]Powers:[/SIZE]
[ooc="*"]The hero can devise and assemble any weapon that can be made from the available materials. By means of a red FEAT, the hero can even improvise a means of creating unavailable materials (adamantium, for example). Provided he has the resources, the hero can assemble a functional copy of any weapon.[/ooc]
[COLOR="DarkGreen"] Weapons Tinkering : Energy Weapons[/COLOR] (AM) 50 [ooc=So Much Potential]JJ feels an almost tangible lure toward certain interconnectable materials. The immediate potential of such materials is made clear to JJ in regards to energy producing and manipulating devices, such as weaponry. He considers the entire process as a form of energy based subliminal information upload. He feels there is a constant invisible field around his body that allows this to occur. [/ooc]
[ooc="*"]The hero can control all forms of electricity, whether natural, artificial, or Power-based. He can control the intensity and direction of electron streams and alter the conductivity of materials. He can shape electron streams into any desired form. This permits him to develop Power stunts based on lightning constructs designed to perform certain tasks (shields, cages, barriers, etc.).
The hero can increase or decrease the electricity's intensity and reduce damage by his Power rank number. If the electricity is Power-related, then the target's Power rank determines the intensity of the FEAT the hero must make to gain control.
The hero has Power rank Resistance to Electrical Generation.
Optional powers include Electrical Generation, Energy Doppelganger, Energy Sheath, Energy Body, Carrier Wave, and Energy Path.
Because electricity forms the basis for most of our technology, the hero can use his Power to remotely control any electrical device on a Good Intensity FEAT. More complex devices like computers require a more complex form of control and a Remarkable Intensity FEAT.[/ooc]
[COLOR="DarkGreen"] Electrical Control[/COLOR] (RM) 30 [ooc=It's A Power Thing]JJ feels a constant connection to all ambient energy, whether potential or active. By focusing his will, he can manipulate this energy to do his bidding. He feels there is a constant invisible field around his body that allows this to occur.[/ooc]
[ooc="*"]The hero can create electrical streams that can do Power rank damage. The hero can project the electricity through any conductive medium such as air, water, or metal, at Power rank range. Electricity comes in various forms.
Static Electricity causes magnetic attraction between objects and can disrupt electronic communications.
Lightning is sheer, raw, destructive power and by far the most popular form of this Power.
Alternating current is what our technology is driven by. This Power can either energize or overload normal electrical devices.
Direct current is what a battery produces. It can energize or overload devices that use DC power. It can also short out devices that use AC power.
This Power automatically includes rank Resistance to Electricity; no FEAT is required to resist your own Power.
Extreme heat reduces this Power's rank by the Intensity rank of the heat. Conversely, extreme cold increases the rank by the cold's Intensity rank.
At Shift X level, the hero gains the ability to create a stream of conductive gas, thus allowing the Power to function even in a vacuum.[/ooc]
[COLOR="DarkGreen"] Electrical Generation[/COLOR] (RM) 30 [ooc=Start Me Up]JJ can automatically alter the difference of potential between the electrons within and around his body, allowing him to generate electricity. He feels there is a constant invisible field around his body that allows this to occur.[/ooc]
[ooc="*"]The hero has an increased resistance to any emitted energy form, whether artificial, natural, or Power-based. Such attacks include Light, Heat, Flame, Plasma, Hard radiation, Electricity, Vibration, Sonics, Cold, and Kinetic Bolts (most of the Energy Emission category).
Note that this Power overlaps D15 The hero can ignore attacks with Intensities less than his Power rank and may reduce higher level attacks by his Power rank number.
When creating the hero,the player can raise his rank +1CS by choosing to specialize in a specific Energy Resistance. For example,the Player's Book contains listings for Resistance to Fire and Heat, Cold, Electricity, and Radiation.[/ooc]
[COLOR="DarkGreen"] Resistance to Energy Attacks[/COLOR] (RM) 30 [ooc=Tough Stuff]JJ feels there is a constant invisible field around his body that protects him not only from his own electrical powers, but all forms of energy as well. This invisible field feels to JJ like a form of second skin and he can tell when a "physical" presence encounters it.[/ooc]
[SIZE="5"]FASERIP[/SIZE]
Fighting: (EX) 20
Agility: (GD) 10
Strength: (EX) 20
Endurance: (GD) 10
Reason: (IN) 40
Intuition: (IN) 40
Psyche: (IN) 40
Resources: (EX) 20
Health: 60
Karma: 120
Talents/Contacts:
Business/Finance
Electronics
Marksman*
Contact 1
Contact 2
[SPOILER="Build Notes"]abilities - 160 pts
resources - 40 pts.
talents - 20 pts.
contacts - 10 pts.
powers - 180 pts.
+1 CS for induced mutant goes to fighting
Weapons Tinkering gets +2 CS for specialization[/SPOILER][/fieldset]
[FIELDSET="BACKGROUND"][LEFT]
JJ grew up in the subculture of the Illinois native american families. His own family being part of the Miami-Illini tribes. As a kid, he was subject to more than a few instances of bullying, including being called Java Joe the Navajo, and Java Joe the Eskimo among other things.
The bullying eventually led to fights, and luckily JJ's uncle Jack, a former military man, stepped in to teach JJ how to defend himself. In his later high school years, JJ became involved in underground fighting competitions. He was known as JJ "Nova" Caine during the fights.
Once again, it was JJ's uncle Jack who stepped in and got his nephew to amend the path he was on before he got into serious trouble. Jack also began to take JJ to the firing range to prepare him in case serious trouble ever turned into really serious trouble. JJ turned out to have a knack for firearms and his aim was marksman quality. Upon graduation, JJ took the prize money he had saved from fighting and enrolled into college where he studied business finance as well as electronics.
Rather than try to start the typical software company to ride the Dot Com bubble, JJ decided to focus on ventures in electronic hardware. His area of expertise soon became providing finance solutions for small hardware start up companies. Having gained a modest amount of success, JJ decided to branch off into the more speculative aspects of electronic interests.
JJ's company IcoNova is really nothing more than a small business owner's one man show, but one that is making a name for itself throughout all of Illinois and the surrounding area.
[/LEFT][/FIELDSET]
[fieldset=Jason Gill] Alright, so JJ made some money off bets with Jason Gill. It was short lived, however. Since JJ was underage at the time, he had to place the bets by proxy through an older fighter. JJ had to pay the older fighter half of the winnings, but it still provided a nice cushion to add to his prize money.
JJ only placed bets on himself winning his fights. He didn't need to have anyone thinking that he was throwing fights for money. It could have unhealthy results.
Still, Gill found out what JJ was doing and personally told him to shut it down. That was the end of that.
JJ would hear about Gill as his operation grew, especially when he opened up an office as a business consultant. JJ kept his distance. [/fieldset]