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OOC Lounge, Bar & Grill.

Posted by Game HostessFor group 0
Caine
player, 140 posts
Wed 3 Feb 2016
at 02:12
  • msg #723

Re: OOC Lounge, Bar & Grill

In reply to Faire (msg # 722):

Arcana Domain? Can you source that for me? It sounds interesting.
Faire
player, 113 posts
Wed 3 Feb 2016
at 02:13
  • msg #724

Re: OOC Lounge, Bar & Grill

It's in the Sword Coast Adventurer's Guide. It's got some fun stuff.
Tarkun
player, 101 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Wed 3 Feb 2016
at 02:15
  • msg #725

Re: OOC Lounge, Bar & Grill

http://imgur.com/a/KCOSD

This is what one of my players sent me in one of the 5e games I run.
Caine
player, 141 posts
Wed 3 Feb 2016
at 02:17
  • msg #726

Re: OOC Lounge, Bar & Grill

In reply to Faire (msg # 724):

Cool. Thank you, kindly.
Tarkun
player, 102 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Wed 3 Feb 2016
at 08:25
  • msg #727

Re: OOC Lounge, Bar & Grill

I need to see if I can find that book myself. I actually read past the Cleric domain and there's some pretty cool stuff.
Faire
player, 114 posts
Wed 3 Feb 2016
at 12:08
  • msg #728

Re: OOC Lounge, Bar & Grill

A Quick Primer on the new Content (If I forgot something Please Correct me:)

Barbarian: A Few new Totem Options I believe, Battlerager Archetype (Dwarf Only, Wrestling with Spiked Armor)
Cleric: Arcana Domain (Wizard Spells/Cantrips, Magical Abilities like Dispelling)
Fighter: Purple Dragon Knight Archetype (Tanking and Support Abilities)
Paladin: Oath of Crown Archetype (Tanking Abilities)
Rogue: Mastermind Archetype(Manipulation Abilities) Swashbuckler Archetype(Melee/Duelist)
Monk: Sunsoul Archetype(Ki Ranged Attacks) Long Death (Death Themed Attacks)
Sorcerer: Storm Heritage (Lightning and Some Mobility Abilities)
Warlock: Pact of the Undying (Undead Pact, more durability than summoning)
Wizard: Bladesinger Archetype (Elf Only, Light Armor and Melee Skills)
General: A few new cantrips themed after the Blademaster, most are Evocation so that they are really helpful for the Eldritch Knight.

Bards, Rangers, and Druids have no new mechanical content.
This message was last edited by the player at 13:05, Wed 03 Feb 2016.
Gharuk
player, 74 posts
AC: 16, HP: 14/14
PP: 11, Insp: No
Wed 3 Feb 2016
at 12:53
  • msg #729

Re: OOC Lounge, Bar & Grill

In reply to Faire (msg # 728):

Monks got the "Long Death" style too...death-themed ki powers
Faire
player, 115 posts
Wed 3 Feb 2016
at 13:05
  • msg #730

Re: OOC Lounge, Bar & Grill

Thanks! Added that one!
Ghorgath
player, 130 posts
AC: 17 HP: 13/13
Wed 3 Feb 2016
at 14:13
  • msg #731

Re: OOC Lounge, Bar & Grill

In whatever form the game continues, I'll be here.
Ghorgath
player, 131 posts
AC: 17 HP: 13/13
Sun 7 Feb 2016
at 04:29
  • msg #732

Re: OOC Lounge, Bar & Grill

I've got an idea. If everyone could take reasonable control of the message groups they're in, end combat in a way that ties up loose ends but does not give you long term advantages, and have all character make their way back to the barracks.

This way, all active characters can speak and roleplay in the barracks, getting to know each other until such time that the GM returns.

What does everyone think?
Tarkun
player, 103 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Sun 7 Feb 2016
at 05:34
  • msg #733

Re: OOC Lounge, Bar & Grill

I don't think that would be so simple with me. I'm stranded is some underground tunnels chasing some kind of ratkin.
Ghorgath
player, 132 posts
AC: 17 HP: 13/13
Sun 7 Feb 2016
at 05:50
  • msg #734

Re: OOC Lounge, Bar & Grill

I think we need to start treating this like a possible crashed game, where we may have to wait for the GM for a few months. I think roleplaying in a common area to pass those months, will keep people interested long enough that they will still be active by the time the GM makes it back.
Tarkun
player, 104 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Sun 7 Feb 2016
at 05:52
  • msg #735

Re: OOC Lounge, Bar & Grill

Agreed. The Barracks thread is still open, so that would probably be best to come together at. Possibly giving everyone a chance to RP out previous issues or whatnot.

Also, am I the only one still level 1?
Ghorgath
player, 133 posts
AC: 17 HP: 13/13
Sun 7 Feb 2016
at 11:03
  • msg #736

Re: OOC Lounge, Bar & Grill

No, Team Waagh is still level 1 as we haven't had a long rest.
Gharuk
player, 75 posts
AC: 16, HP: 14/14
PP: 11, Insp: No
Sun 7 Feb 2016
at 11:42
  • msg #737

Re: OOC Lounge, Bar & Grill

I'm liking the idea of getting some barrack-room chatter going. I'd hate to see this game die; I think there's some good characters here, from what I've read.
Tarkun
player, 105 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Mon 8 Feb 2016
at 11:31
  • msg #738

Re: OOC Lounge, Bar & Grill

Yeah, I agree. There's some really strong characters here and I think there's a lot of potential for player-driven story.
Ra'Mer
player, 55 posts
AC 17 / HP 14
Mon 8 Feb 2016
at 16:42
  • msg #739

Re: OOC Lounge, Bar & Grill

I am on board for barracks chatter but if we band together as one or two groups, Ra'Mer will change. A cleric of some sort, thus my new pic


This thread will fill soon. Perhaps PMs if GM does not return soon
This message was last edited by the player at 16:43, Mon 08 Feb 2016.
Ghorgath
player, 134 posts
AC: 17 HP: 13/13
Tue 9 Feb 2016
at 00:11
  • msg #740

Re: OOC Lounge, Bar & Grill

The reason I'm suggesting this, is because I've noticed only a few people have replied to my idea in the last few days, which is a sign that the few players that are left, will stop checking in and posting.
Ghorgath
player, 135 posts
AC: 17 HP: 13/13
Tue 9 Feb 2016
at 04:55
  • msg #741

Re: OOC Lounge, Bar & Grill

Is anyone else getting tired of going to the effort of creating characters, jumping through RTJ hoops, only for the 1% of games that you do get into, to end after a few short months?
Tarkun
player, 106 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Tue 9 Feb 2016
at 05:02
  • msg #742

Re: OOC Lounge, Bar & Grill

Yeah, totally. It why I don't even bother any more with games that require lengthy RTJ requirements. I understand shit happens. Gods know I've had and do have my fair share of problems. Unemployment, depression, shitty ISP service. It happens, and it's just the nature of the beast. Still, it does get old and tiresome.

On one hand, I empathize with the ST b/c he did say he's going through some shit. By the same token, he hasn't even checked in since 1/26.
Caine
player, 142 posts
Tue 9 Feb 2016
at 05:33
  • msg #743

Re: OOC Lounge, Bar & Grill

The alternative is to not submit an RTJ or character, which means not playing.

Mind you, I wouldn't mind a game that lasted a year or two, rather than 6 months.
Tarkun
player, 107 posts
Dragonborn Sorcerer
HP: 9 | AC 16
Tue 9 Feb 2016
at 05:37
  • msg #744

Re: OOC Lounge, Bar & Grill

In reply to Caine (msg # 743):

Yeah, it's kind of a damned if you do, damned if you don't situation.

Question for you guys. What do you think is worse? Having an in depth submission that you really connect with denied, or getting accepted to a game only to not be able to connect to the character?

For me, it's very close, though I think the denial is worth. I have a long time character I've played that I've been trying to get in to a game, but just never seems to get accepted.
Ra'Mer
player, 56 posts
AC 17 / HP 14
Tue 9 Feb 2016
at 05:38
  • msg #745

Re: OOC Lounge, Bar & Grill

I concur, lol
And I skip games with lengthy RTJs as well. For the same reasons or the GM expects literature majors or screen writers.

I had thought the reason so many were in this game was to get a couple of final teams as we can make now. Even when the GM is around players tend to drift away.
Gharuk
player, 76 posts
AC: 16, HP: 14/14
PP: 11, Insp: No
Tue 9 Feb 2016
at 13:03
  • msg #746

Re: OOC Lounge, Bar & Grill

For myself, I see the "RTJ request page" as one of the most critical deciders for whether I'll bother applying for game or not.

As a rule, the more information a GM asks for, the narrower the quality of players will (successfully) apply. I've found that games that ask for very little information up front are the ones, on the whole, that don't last; players tend toward the more casual end of the spectrum, don't invest as much of themselves in the character and as a result, are more willing to drop a game as soon as even one player starts holding things up.

This isn't to say this is always the case; it's just my experience on RPoL over the years I've been here.

The flipside of this, I've found, is that it's the GM's of games that ask for more detailed RTJ's that are often the primary cause of game-failure! After putting all the effort into creating their game and filtering players for those they consider "worthy" of their epic tale, all too often it turns out that the guys they have on board aren't what he was expecting or wanted; they're running rough-shod over his carefully planned encounters, killing the wrong NPC's and generally going off the rails as Players always do in every game, ever.

Now, this is something that every good DM knows that players do; it's just the way a game goes. When you're playing around a table with your mates, you just lump it and adjust and carry on and the story might not go exactly the way you want it to, but everyone's having fun, so it's all good. Online, however, the GM has the option of just pulling up sticks, scrapping the whole thing and starting fresh; he doesn't know his players, there's no backlash coming and the only negative consequence is that he'll have to re-write and start over. If starting over with new players is the price of the story going the way you want it, then that's a small price to a certain set of mind.

That's just my armchair psychology on the subject, anyway.

Also, I like writing character backgrounds. Often more than I like actually playing those characters!
Ra'Mer
player, 57 posts
AC 17 / HP 14
Tue 9 Feb 2016
at 19:34
  • msg #747

Re: OOC Lounge, Bar & Grill

Gharuk:
all too often it turns out that the guys they have on board aren't what he was expecting or wanted; they're running rough-shod over his carefully planned encounters, killing the wrong NPC's and generally going off the rails as Players always do in every game, ever.


Most definitely
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