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Mission 3: Danse Macabre (Team Dwarf)

Posted by GMFor group 0
Ghere
player, 58 posts
Human Warlock
AC14 HP15
Mon 16 Nov 2015
at 08:15
  • msg #3

Mission 3: Danse Macabre (Team Dwarf)

Ghere gave Librand the point, he was a scout after all, following at the prescribed 20 foot.

Everyone have +6 tHp.
Starting off-map along Line 19.

Rurik Ironhand
player, 75 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Mon 16 Nov 2015
at 14:26
  • msg #4

Mission 3: Danse Macabre (Team Dwarf)

Although he did not speak of it, Rurik was delighted to step off of the boat that had ferried them over to the Valhingen Graveyard and get his feet on something solid again . . . the narrow dock wasn't exactly solid ground, but it felt a lot steadier than the boat. The Dwarven warrior had been nervous and fidgety the entire time that he had been on-board the boat, for he had the strong impression that the damned thing was entirely too topsy-turvy, and would tip him overboard at the drop of a hat.

Taking a deep breath to calm himself as he stood on the dock, Rurik readied his shield and warhammer, and waited beside Ghere to allow Librand to move ahead. That would give the scout the opportunity to move quietly if he wished, without being given away by the tell-tale clink-clanking of Dwarven heavy armor.

Rurik squinted ahead into the fog that seemed to cover the graveyard. Although Librand was still in sight, already some of the details of his equipment were becoming indistinct in the wispy tendrils of the fog. "Ain't sure whether this fog is a good or a bad thing from our point of view," he remarked quietly to Ghere.

OOC:

Rurik will stand beside Ghere, 20 feet behind Librand, off-map on Line 20. Thanks for those temporary Hit Points, Ghere! :)

This message was last edited by the player at 15:04, Mon 16 Nov 2015.
Ghere
player, 60 posts
Human Warlock
AC14 HP15
Mon 16 Nov 2015
at 14:45
  • msg #5

Mission 3: Danse Macabre (Team Dwarf)

Ghere opened his hands. "Depends on what we are facing" he murmured back. "Probably bad."

Yer welcome. I very nearly went Healer instead, but the tHp keep people alive better imao.
Brak
player, 37 posts
Thu 19 Nov 2015
at 18:00
  • msg #6

Mission 3: Danse Macabre (Team Dwarf)

Brak leans against the wall next to the iron gate, peeking around the corner of the wall, "Huh, so how long do we let Librand go? Hold until we hear the yelp?," he whispers.

Start just off at W18.
Rurik Ironhand
player, 76 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Thu 19 Nov 2015
at 18:30
  • msg #7

Mission 3: Danse Macabre (Team Dwarf)

Rurik chuckled at Brak's gallows humor, and whispered a reply.

"Nay, it ain't like we're tryin' to get rid of the lad. We need to stay close enough to have eyes on him, I'd say."
Librand Silver-Eyes
player, 24 posts
Halfling Rogue
Sat 21 Nov 2015
at 01:25
  • msg #8

Mission 3: Danse Macabre (Team Dwarf)

  Librand proceeded forward a few steps, the hard gravel crunching under his boots as he cautiously sized up the narrow path. Looking to the structure to his right, he considered a different perspective might aid in avoiding any ambushes.

  Turning a half-step back, he pointed at solidly built Ghere and made a quick motion for him to move up. "Give me a lift, would ya?" Librand whispered when the human joined him and sheathed his daggers to free his hands should he need to pull himself up whatever difference their combined height left in reaching the roof of the structure. Maybe the bow would prove a more useful weapon after all...
Ghere
player, 61 posts
Human Warlock
AC14 HP15
Sat 21 Nov 2015
at 07:23
  • msg #9

Mission 3: Danse Macabre (Team Dwarf)

Ghere closed up, then shrugged, leaning his pole-ladder against the side of the building and gesturing to Librand to walk up it.

Ooc- Yes Librand, we have had problems with walls before you joined.
Rurik Ironhand
player, 77 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Sun 22 Nov 2015
at 00:17
  • msg #10

Mission 3: Danse Macabre (Team Dwarf)

When Librand decided to move up to the top of the building to the right and Ghere silently readied the ladder that he carried so that the Halfling could climb up, Rurik moved forward and took up a guarding position.

He squinted and peered into the swirling fog and listened to see if his ears could pick up any warning sounds that were mayhaps beyond his range of vision.

OOC:

Note:
Rurik began this mission 20 feet behind Librand (who started in U-19).

Move: Rurik will move ahead 25 feet to T-20.

Action: Rurik will look and listen. 19:15, Today: Rurik Ironhand rolled 20 using 1d20+3 with rolls of 17. Perception Check.

Librand Silver-Eyes
player, 25 posts
Halfling Rogue
Sun 22 Nov 2015
at 00:36
  • msg #11

Mission 3: Danse Macabre (Team Dwarf)

  Librand offered Ghere a silent nod of thanks, impressed by the human's forethought in having the ladder-like contraption already on hand. With little hesitation ascended the ladder and crawled onto the roof, keeping low so as to avoid notice, but still hoping the greater height would offer an advantageous point of observation for graveyard.

OCC:
 AC 14, HP 15/9+6

 MOVE: T-19, T-18, S-17, R-16

GM
GM, 274 posts
Sun 22 Nov 2015
at 08:36
  • msg #12

Mission 3: Danse Macabre (Team Dwarf)

@ABCDEFGHIJKLMNOPQRSTUVW
1                       
2            H++++++++  
3            H::::::::: 
4      :     H++++++++: 
5     +:+    H::::::::: 
6      :     H++++++++: 
7      :     HHHHHHHHH: 
8   ::::::   H++++++++: 
9   +  : +   H::::::::: 
10      :     H++++++++: 
11      :     H::::::::: 
12      :     H++++++++: 
13      :     HHHHHHHHH: 
14      :H+H+++        : 
15      :+H+HHHHHH     : 
16      : +        L   : 
17      :              : 
18   +  :           +  : 
19I:::::::::::::::::::G:B:I
20I::::::::::::::::::R:::I
21 :    :  ++ ++  :HHHHH 
22 :    :         :::::: 
23 :+   :         HHHHH: 
24 :    :    +    +++++: 
25      :    +    +++++: 
26     +:         ++++:: 
27      :  ++ ++  ++++++ 
28                ++++++ 
29                HHHHHH 
30                       

1 square = 5 feet; visibility=6 squares
 Impassable wallIiron gate+closed door
:gravel path+grave%dug-up grave
Hhigh hedge (blocks vision)  
LLibrandRRurik
GGhereBBrak

The small pary advances cautiously.

Librand climbs the crumbling masonry of the small building; It seems to be some sort of tomb, but the paintings on the walls have long since faded, and the reliefs show but generic images of the afterlife. The view from above would be better if there wasn't that damn fog limiting the visibility to 30' (6 squares). The door at S18 is thick, wooden, and slightly askew, apparently jammed. A good shove should open it, though. (a single action from a reasonably strong person)

The hedges are more like tangles of thorny vines now, but a good axe should take care of one in no time (a single action with a suitable slashing implement). Over the hedges to the north, Librand can just about make out that many of the gravestones are overturned and the graves dug. He can't make out any details, however.

There is no wind at all; the fog condenses in thick droplets on exposed metal. A deathly stillness wraps around you, disturbed only by the sounds of gravel under your feet.
Ghere
player, 62 posts
Human Warlock
AC14 HP15
Mon 23 Nov 2015
at 05:38
  • msg #13

Mission 3: Danse Macabre (Team Dwarf)

Ghere looked at the door, then shook his head. He wasn't happy about leaving that behind them. Snapping his fingers to get Librand's attention, he waved him back down again, collected his pole, then indicated the door.
Rurik Ironhand
player, 78 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Mon 23 Nov 2015
at 19:08
  • msg #14

Mission 3: Danse Macabre (Team Dwarf)

Ghere's snapping his fingers attracted Rurik's attention, and he glanced over his shoulder to see the Human waving Librand down from his position up high and pointing towards the door of the small building that they were standing beside.

Rurik nodded, both to let Ghere know that he understood, and that he agreed with him. To the Dwarven warrior's way of thinking, making sure that the interior of the building was clear would both prevent unpleasant surprises -- well, at least with respect to anything that might be lurking inside the building -- and would give the strike-team an easily-defensible position with the possibility of resting there, if need be.

After nodding to Ghere, Rurik stepped in front of the door and readied himself to shove it open and step in, once everyone was ready.

OOC: Rurik will step from T-20 to S-19.
Ghere
player, 63 posts
Human Warlock
AC14 HP15
Mon 23 Nov 2015
at 19:47
  • msg #15

Mission 3: Danse Macabre (Team Dwarf)

"Might be trapped." Ghere said quietly. "You know, tomb robbers and such. Better let the expert go first."
Librand Silver-Eyes
player, 26 posts
Halfling Rogue
Tue 24 Nov 2015
at 00:08
  • msg #16

Mission 3: Danse Macabre (Team Dwarf)

  Librand was walking a short circuit around the structure's roof trying to get a better view of the graveyard to the north and south When he heard Ghere's snapping. The youthful halfling's head poked over the edge, looking down at his trio of cohorts With confusion. Seeing Ghere wave him down, Librand simply slid over the roof's edge allowing himself to hang before dropping gracefully the remaining five feet.

  "Why trap it? Its already kinda open." he responded just as quietly to the human's statement. Readying his blades once again, he looked between Ghere, Brak, and Rurik for the signal to enter.
Ghere
player, 64 posts
Human Warlock
AC14 HP15
Tue 24 Nov 2015
at 00:17
  • msg #17

Mission 3: Danse Macabre (Team Dwarf)

"Check anyway please." Ghere waved him on.
Rurik Ironhand
player, 79 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Tue 24 Nov 2015
at 00:27
  • msg #18

Mission 3: Danse Macabre (Team Dwarf)

"Once ye check it over," Rurik added, "I'll lead the way inside."

He stepped aside to give the Halfling sufficient room to do his job.
Librand Silver-Eyes
player, 27 posts
Halfling Rogue
Tue 24 Nov 2015
at 05:54
  • msg #19

Mission 3: Danse Macabre (Team Dwarf)

  Librand blinked his silvery eyes with confusion. "Me? Um...sure." He said with an uncertain shrug. He slipped his knives back into their sheathes and stepped up to the door, sizing it up to determine how most likely a trap would be rigged to it.

 "Y'know, I generally prefer to hunt with my bow. I mean traps have their uses depending on your prey I suppose. But unless it ends 'em quick I don't like to let them suffer..." Librand continued to ramble softly about hunting almost more to himself than any listeners as he poked and proded for any tells of a trap's pressence.



OCC:
 Investigation Check: 8

This message was last edited by the player at 13:21, Tue 24 Nov 2015.
GM
GM, 279 posts
Tue 1 Dec 2015
at 11:25
  • msg #20

Mission 3: Danse Macabre (Team Dwarf)

@ABCDEFGHIJKLMNOPQRSTUVW
1                       
2            H++++++++  
3            H::::::::: 
4      :     H++++++++: 
5     +:+    H::::::::: 
6      :     H++++++++: 
7      :     HHHHHHHHH: 
8   ::::::   H++++++++: 
9   +  : +   H::::::::: 
10      :     H++++++++: 
11      :     H::::::::: 
12      :     H++++++++: 
13      :     HHHHHHHHH: 
14      :H+H+++        : 
15      :+H+HHHHHH     : 
16      : +            : 
17      :              : 
18   +  :           +  : 
19I:::::::::::::::::L:R:G:B:I
20I:::::::::::::::::::::I
21 :    :  ++ ++  :HHHHH 
22 :    :         :::::: 
23 :+   :         HHHHH: 
24 :    :    +    +++++: 
25      :    +    +++++: 
26     +:         ++++:: 
27      :  ++ ++  ++++++ 
28                ++++++ 
29                HHHHHH 
30                       

1 square = 5 feet; visibility=6 squares
 Impassable wallIiron gate+closed door
:gravel path+grave%dug-up grave
Hhigh hedge (blocks vision)
LLibrandRRurik 
GGhereBBrak 

Rurik advances carefully towards the suspicious door.

Ghere proves there's no limit ot healthy paranoia. After all, if there's no trap to be seen, it only means there's an unseen trap around.

Librand pokes around the door a little bit, managing to not uncover a trap the hard way. Perhaps he should take his job more seriously.

The druid remains in the background, sullen and quiet. This is not his an environment he can relate to or even appreciate.

There is a soft rustling from inside the bulding in response to Librand's scratching sounds and the quiet voices of the party.
This message was last edited by the GM at 13:07, Tue 01 Dec 2015.
Ghere
player, 65 posts
Human Warlock
AC14 HP15
Tue 1 Dec 2015
at 12:28
  • msg #21

Mission 3: Danse Macabre (Team Dwarf)

"Okay Rurik, then myself, then Brak, then Librand. Ready, go!"
Rurik Ironhand
player, 80 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Tue 1 Dec 2015
at 19:00
  • msg #22

Mission 3: Danse Macabre (Team Dwarf)

Rurik heard noises inside the small building that reminded him of Fall's dry, fallen leaves being blown about by a soft breeze. He silently pointed to the building to concentrate his companions' attention to the building, and he suspected that they would have heard the same noises that he had.

The Dwarven warrior nodded to Ghere when the Human quietly called out a suggested order of entrance, then pushed on the door. It resisted slightly, but Rurik was able to open it without too much difficulty.

Stepping into the doorway with his warhammer and shield at the ready, he paused for an instant to peer into the interior of the building . . .

OOC:

Action :
Open the door to the building.

Move: Rurik will step forward from S-19 to S-18. What he does next will depend upon what he sees when he peers into the building (the remainder of his Move action and the right to comment upon what he sees are reserved).

This message was last edited by the player at 19:49, Tue 01 Dec 2015.
Ghere
player, 66 posts
Human Warlock
AC14 HP15
Tue 1 Dec 2015
at 19:38
  • msg #23

Mission 3: Danse Macabre (Team Dwarf)

Ghere tapped Rurik on the shoulder as he went through the door. "Tempus bless."

Rurik, you have advantage on your next attack roll.
Librand Silver-Eyes
player, 28 posts
Halfling Rogue
Wed 2 Dec 2015
at 05:35
  • msg #24

Mission 3: Danse Macabre (Team Dwarf)

  Librand glances back at the quiet dwarf after Ghere declares the order they should use, his small features screwing into subtle grimace for being told to wait to enter. With a small flourish, he whipped out both daggers and readied for any trouble while Rurik made way into the small structure.
GM
GM, 292 posts
Sat 12 Dec 2015
at 08:18
  • msg #25

Mission 3: Danse Macabre (Team Dwarf)

@ABCDEFGHIJKLMNOPQRSTUVW
1                       
2            H++++++++  
3            H::::::::: 
4      :     H++++++++: 
5     +:+    H::::::::: 
6      :     H++++++++: 
7      :     HHHHHHHHH: 
8   ::::::   H++++++++: 
9   +  : +   H::::::::: 
10      :     H++++++++: 
11      :     H::::::::: 
12      :     H++++++++:s 
13      :     HHHHHHHHH:s 
14      :H+H+++        :s 
15      :+H+HHHHHH  UU :s 
16      : +          U : 
17      :            U : 
18   +  :           R  : 
19I:::::::::::::::::L::G::I
20I:::::::::::::::::::::I
21 :    :  ++ ++  :sHHHHH 
22 :    :         :s:s:s::: 
23 :+   :         HHHHH: 
24 :    :    +    +++++: 
25      :    +    +++++: 
26     +:         ++++:: 
27      :  ++ ++  ++++++ 
28                ++++++ 
29                HHHHHH 
30                       

1 square = 5 feet; visibility=6 squares
 Impassable wallIiron gate+closed door
:gravel path+grave%dug-up grave
Hhigh hedge (blocks vision)
LLibrandRRurik 
GGhereBBrak 
sskeleton AC13 HP13 rusty sword +4(4 dmg)

The door makes an infernal amount of noise as Rurik opens it. Half of it is scraping of wood against floor, the other part is rusty hinges being disturbed for the first time in years. Inside sit four undisturbed sarcophagi; everything is covered by a thick layer of dust and what plaster fell form the coiling during the long years of neglect. The lods of the sarcophagi are carved in the likeness of their occupants - apparently a lineage of nobles, all male, all depicted with a slender dress sword. The lines of their faces remind you of Porphyrys Cadorna.

After drawing a few breaths, half-expecting the lids to fly open and undead monstrosities to assault you, you realize everything is quiet.

Too quiet.

There's a cut-off dwarven curse and the sound of feet on the gravel before you realize Brak is gone, only swirling fog where he used to be.

Ghere turns to the north, spotting movement; first he notices pairs of glowing lights shining through the thick fog. Gradually, the bodies attached to those lights come into view, revealing the creatures to be rather fitting to the environment. Several skeletons advance unsteadily, clutching long since rusted blades, their attention focused on the living interlopers. More of them approach from the hedges to the south. The bones of their feet make a curiously hollow sound as they walk on the gravel.
Ghere
player, 67 posts
Human Warlock
AC14 HP15
Sat 12 Dec 2015
at 12:54
  • msg #26

Mission 3: Danse Macabre (Team Dwarf)

"Shit! Contact North, skellies. And we have lost Brak!"
Ghere stepped back and sideways, clearing the way for the melee types, and leveled a finger, blasting chunks off the first skeleton.
Rurik Ironhand
player, 81 posts
Dwarven Fighter/2
AC: 18 HP: 22(6T)/22
Sat 12 Dec 2015
at 15:05
  • msg #27

Mission 3: Danse Macabre (Team Dwarf)

Rurik had expected to find trouble inside the small building, which was now revealed to be a sepulcher. Which makes sense, given that we are in a graveyard, he thought to himself. When nothing moved inside the building the Dwarven warrior slowly exhaled, and Rurik realized that he had been holding his breath as he stepped into the doorway.

A moment later he heard Ghere curse and call out that skeletons were approaching from the north. The hairs rose up on the back of Rurik's neck -- he had heard of such things as walking skeletons, but had never before experienced such a thing, and had halfway put such tales down to the effects of too much ale. But now, it appeared that such tellings had been quite truthful.

Hearing a sound from behind him and to his left, Rurik spun around and spied a skeleton coming around the corner of a hedge to the south. So, there are two groups of them? Bollocks!

"They are coming at us from the south, as well. I'll move to try and block that group," he called out to his companions.

Putting his words into action, Rurik moved into position and swung his warhammer at the first skeleton in line -- he could see more moving behind it through the wispy tendrils of fog. The heavy hammer struck the creature in the arm and crushed it into shards and splinters. The skeleton stood in place and shuddered for a moment, then collapsed at Rurik's feet in a shower of loose bones.

OOC:

Communication:
Calling out to Ghere and Librand.

Movement: Rurik begins the round in Square S-18, and he will move to Square Q-20 (20' of movement); Movement path: S-19, S-20, R-20, and Q-20.

Action: Rurik will attack the Skeleton in Q-21.

09:48, Today: Rurik Ironhand rolled 15 using 1d20+6 with rolls of 9. Melee Attack v. Skeleton (AC 13). Hit!

09:49, Today: Rurik Ironhand rolled 12 using 1d20+6 with rolls of 6. Advantage Attack (Courtesy of Ghere).

09:50, Today: Rurik Ironhand rolled 14 using 2d8+6 with rolls of 5,3. Damage (Bludgeoning: Skeletons Vulnerable).

Note: The RAW say that creatures who have a vulnerablity to a certain damage type suffer double damage. Rurik's warhammer deals bludgeoning damage, to which skeletons are vulnerable, if I remember correctly. I have not yet applied this rule in 5e, but I interpreted it to mean that the weapon's damage is doubled (2d8), but not the additional damage due to Strength (+4) or the Dueling Fighting Style (+2).

09:52, Today: Rurik Ironhand rolled 8 using 1d10. Hit Location. (Right Arm.)

This message was last edited by the player at 15:17, Sat 12 Dec 2015.
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