Mission 3: Danse Macabre (Team Dwarf)
Rurik had expected to find trouble inside the small building, which was now revealed to be a sepulcher. Which makes sense, given that we are in a graveyard, he thought to himself. When nothing moved inside the building the Dwarven warrior slowly exhaled, and Rurik realized that he had been holding his breath as he stepped into the doorway.
A moment later he heard Ghere curse and call out that skeletons were approaching from the north. The hairs rose up on the back of Rurik's neck -- he had heard of such things as walking skeletons, but had never before experienced such a thing, and had halfway put such tales down to the effects of too much ale. But now, it appeared that such tellings had been quite truthful.
Hearing a sound from behind him and to his left, Rurik spun around and spied a skeleton coming around the corner of a hedge to the south. So, there are two groups of them? Bollocks!
"They are coming at us from the south, as well. I'll move to try and block that group," he called out to his companions.
Putting his words into action, Rurik moved into position and swung his warhammer at the first skeleton in line -- he could see more moving behind it through the wispy tendrils of fog. The heavy hammer struck the creature in the arm and crushed it into shards and splinters. The skeleton stood in place and shuddered for a moment, then collapsed at Rurik's feet in a shower of loose bones.
OOC:
Communication: Calling out to Ghere and Librand.
Movement: Rurik begins the round in Square S-18, and he will move to Square Q-20 (20' of movement); Movement path: S-19, S-20, R-20, and Q-20.
Action: Rurik will attack the Skeleton in Q-21.
09:48, Today: Rurik Ironhand rolled 15 using 1d20+6 with rolls of 9. Melee Attack v. Skeleton (AC 13). Hit!
09:49, Today: Rurik Ironhand rolled 12 using 1d20+6 with rolls of 6. Advantage Attack (Courtesy of Ghere).
09:50, Today: Rurik Ironhand rolled 14 using 2d8+6 with rolls of 5,3. Damage (Bludgeoning: Skeletons Vulnerable).
Note: The RAW say that creatures who have a vulnerablity to a certain damage type suffer double damage. Rurik's warhammer deals bludgeoning damage, to which skeletons are vulnerable, if I remember correctly. I have not yet applied this rule in 5e, but I interpreted it to mean that the weapon's damage is doubled (2d8), but not the additional damage due to Strength (+4) or the Dueling Fighting Style (+2).
09:52, Today: Rurik Ironhand rolled 8 using 1d10. Hit Location. (Right Arm.)
This message was last edited by the player at 15:17, Sat 12 Dec 2015.