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, welcome to Expedition to Castle Ravenloft (DnD v3.5)

17:36, 16th April 2024 (GMT+0)

Ravenloft - OOC Chat #1.

Posted by SkaldFor group 0
Qvar
player, 314 posts
Cleric of Pelor
Holier than thou ...
Wed 7 Feb 2024
at 12:34
  • msg #409

Re: Ravenloft - OOC Chat #1

oops  sorry  :-(
Skald
GM, 450 posts
Abandon hope
all ye who enter here
Thu 29 Feb 2024
at 06:50
  • msg #410

Re: Ravenloft - OOC Chat #1

Just updated XP etc in the Character Status thread ... and congratulations to everyone as you've all levelled up.  Huzzah !  You can update your character sheets now, as you will, and those who gained new spells can memorise them next time you rest/study/pray.

I allocated the unclaimed items you found in the Chapel of Ravenloft as follows: amulet in Zertin's haversack, platemail armor in Caesius' haversack.  I believe the Raven statue was left on the altar.  Let me know if that's entirely wrong, of course !  ;>
Qvar
player, 316 posts
Cleric of Pelor
Holier than thou ...
Sat 2 Mar 2024
at 12:38
  • msg #411

Re: Ravenloft - OOC Chat #1

Huzzah!  Wait, no!  Please tell me Qvar didn't get XP from killing ...  Nooooo!!!

...too soon?
Violet
player, 303 posts
...tired.
Just tired.
Sun 3 Mar 2024
at 13:57
  • msg #412

Re: Ravenloft - OOC Chat #1

Going to take a bit of work for me to figure this out.  But I will manage!  :)
Violet
player, 304 posts
...tired.
Just tired.
Sun 3 Mar 2024
at 13:57
  • msg #413

Re: Ravenloft - OOC Chat #1

Just to make sure, I’m going up to level seven correct? For hit points, do we roll two dice and take the best, or just roll once?
Skald
GM, 451 posts
Abandon hope
all ye who enter here
Sun 3 Mar 2024
at 14:18
  • msg #414

Re: Ravenloft - OOC Chat #1

Nooo ... that's level 8 now !  Level 7 was earned way back at msg #257 in this thread.  So anyone still on level 6 gets two levels !  Huzzah2  ;>

Except Saeko, cos Qvar killed her she died in mysterious circumstances which we will never speak of again.
Violet
player, 305 posts
...tired.
Just tired.
Sun 10 Mar 2024
at 14:18
  • msg #415

Re: Ravenloft - OOC Chat #1

I’m level 8?  Arrgh.  Going to need to look things over.
Violet
player, 306 posts
...tired.
Just tired.
Sun 10 Mar 2024
at 14:19
  • msg #416

Re: Ravenloft - OOC Chat #1

Judging by hit points and BAB, I’m level seven with a level six label, good to know!
Violet
player, 307 posts
...tired.
Just tired.
Sun 10 Mar 2024
at 14:35
  • msg #417

Re: Ravenloft - OOC Chat #1

Okay, done.  My saves were 2 levels behind….

Do we get a stat increase?  Not that it matters right now.
Qvar
player, 318 posts
Cleric of Pelor
Holier than thou ...
Thu 14 Mar 2024
at 12:28
  • msg #418

Re: Ravenloft - OOC Chat #1

Yes stat increase at character level 8 ... more Charisma for Q ;-)

Q level up complete too.  He can now cast Daylight at will, so expect gratuitous usage to light up Castle Ravenloft like party night!
Caesius
player, 277 posts
Yes, yes! I'm a paladin.
Deal with it already.
Fri 15 Mar 2024
at 09:56
  • msg #419

Re: Ravenloft - OOC Chat #1

In reply to Qvar (msg # 418):

That'll be popular with the locals.
Skald
GM, 452 posts
Abandon hope
all ye who enter here
Sat 16 Mar 2024
at 06:04
  • msg #420

Re: Ravenloft - OOC Chat #1

Add in a few Magic Missiles and we've got ourselves a party !  ;>
Violet
player, 310 posts
...tired.
Just tired.
Mon 1 Apr 2024
at 00:26
  • msg #421

Re: Ravenloft - OOC Chat #1

Been going through (more) stuff.  I'm hopeful to keep up, though I've said that before...
Skald
GM, 455 posts
Abandon hope
all ye who enter here
Fri 5 Apr 2024
at 05:16
  • msg #422

Re: Ravenloft - OOC Chat #1

So have I !  And I'm just about to be AFK for 4 days, though I doubt anyone will notice as that's well withing my normally scheduled updates (yes, they are planned ... maybe ... they're not, not planned).  :P

Hope stuff is improving for you now ... we're definitely glad to have you back again, but don't worry - we're happy to look after Violet if you can't make it on, and to just enjoy it when you can.  :>
Violet
player, 311 posts
...tired.
Just tired.
Sun 7 Apr 2024
at 14:11
  • msg #423

Re: Ravenloft - OOC Chat #1

I'm currently off work on stress leave - I like how we can freely say that these days without fearing much judgement, big change over when I started working - so things will hopefully improve.  I'll hopefully start getting motivation back...
Violet
player, 313 posts
...tired.
Just tired.
Sun 7 Apr 2024
at 14:29
  • msg #424

Re: Ravenloft - OOC Chat #1

NOT trying to start a PVP situation, but playing in character has to mean something, here.  ^_^
Zertin
Player, 508 posts
Human wizard
Sun 7 Apr 2024
at 14:46
  • msg #425

Re: Ravenloft - OOC Chat #1

No objection from me.  ;o)
Violet
player, 314 posts
...tired.
Just tired.
Sun 7 Apr 2024
at 15:08
  • msg #426

Re: Ravenloft - OOC Chat #1

Well, Violet isn’t stabbing Zertin or anything.  ^_^

…..

…yet.
Caesius
player, 282 posts
Yes, yes! I'm a paladin.
Deal with it already.
Sun 7 Apr 2024
at 15:26
  • msg #427

Re: Ravenloft - OOC Chat #1

Violet:
Well, Violet isn’t stabbing Zertin or anything.  ^_^

…..

…yet.

Kill all the Hell-spawned wizards!  End their corrupt demonic magics!  :D  At the very least, poke them with pointy sticks!

Oops... did I say that out loud?
Violet
player, 315 posts
...tired.
Just tired.
Sun 7 Apr 2024
at 15:48
  • msg #428

Re: Ravenloft - OOC Chat #1

Caesius:
Kill all the Hell-spawned wizards!  End their corrupt demonic magics!  :D  At the very least, poke them with pointy sticks!

Oops... did I say that out loud?


*Gasps*  My ally!

*hugs*
This message was last edited by the player at 15:48, Sun 07 Apr.
Violet
player, 316 posts
...tired.
Just tired.
Mon 8 Apr 2024
at 12:57
  • msg #429

Re: Ravenloft - OOC Chat #1

I can see we’re entering into the quadratic spellcaster/linear fighter area of 3.5 (I mean, we were in that area before, but we’re approaching level 9 and 5th level spells).

Compounded by the usual PbP issues of ‘rapid-growth compared to exploration/finding magic items’ and spell-dumping.

…this is not a comment on this game, it’s a 3.x thing in general.  ^_^

Has 5e managed to solve this kind of thing?  I’m curious, and I’m sure some people here have some 5e experience.
Skald
GM, 456 posts
Abandon hope
all ye who enter here
Wed 10 Apr 2024
at 06:58
  • msg #430

Re: Ravenloft - OOC Chat #1

Yeah, thankfully Mental Health became a 'thing' not too long ago.

I'm almost afraid to look at the game thread now !  You're not supposed to kill each other !   That's what the monsters are for !!!  <grrins>

I prefer the term CvC ie Character vs Character, as opposed to Player vs Player - I don't mind at all if actions are entirely within Character, as long as the Players are having fun with it.  :>

Have had only minimal experience of 5e - got as far as rolling up a 1st level character and our first combat, but the game folded at that point and haven't found another since (to be fair I haven't been looking as I picked up another 3.5 game instead), so I don't know how the game mechanic unfolds at mid-high levels.   Though I've never had a problem with 3.x mechanism - my Fighter types still seem to find plenty to do.  :>
Violet
player, 317 posts
...tired.
Just tired.
Wed 10 Apr 2024
at 10:54
  • msg #431

Re: Ravenloft - OOC Chat #1

PvP out of familiarity, nothing more.  :)  People who play with me know it's something I avoid when it's not character-breaking to do so.

So, none of the following is a critique of this game or anything, I'm just talking game design and rules issues, which is something I enjoy doing.  ^_^

I recall a podcast a friend shared with me, with an interview with one of the developers of 3.x.  The discussion was about the linear fighter/quadratic mage issue (which was acknowledged as a real thing by the designer).  The developer explained that 3.x was callibrated with the idea of '4 combat encounters a day' (which might seem like a lot, but...dungeons...).  So a mage could, if they desired, use their best stuff in the first fight...but be less and less effective as the day wore on.  So conservation and some tactical choices was the key.

However, once people get into more serious roleplaying than 'kill things and take their stuff', I notice that the 4 encounters a day tends to go out the window.

That's when what I refer to as spelldump takes place.  The mage is far more likely to simply blow through their best stuff when an encounter happens.  No fault to them, it makes sense (in character and out of character).  And without the conservation of resources being necessary, it's not a problem.  Combine that with the issue of 'mages become more and more effective than fighters/rogues as the levels go up' and it ends up with the fighters and rogues getting a little sidelined.

This can become even more exaggerated on PbP games, where there are often lengthily periods between fights.  ^_^  Often the fights aren't 'random encounters' (fights take so long on PbP that GM's tend not to push them too much) - they're storyline stuff, so they come up less frequently.

Toss onto that the lack of magic items in PbP games - this is something I've noticed - and it becomes even MORE exaggerated.

Nobody wants what used to be called a Monty Haul game, where people are festooned with magic items like a Christmas tree.  There's even a trend toward having 'low magic campaigns', where people are supposed to survive on their wits and skills.  I love that idea, myself (there's a reason I prefer Anima to D&D).

But D&D was designed with magic items in mind.  Take them away, or drastically reduce their frequency, and you end up with fifth and sixth level fighters swinging away at enemies they can't really hurt very well any more, while mages are fireballing and lightning-bolting (and succeeding).  You end up with higher-level characters with the same armor class as they had three-four levels ago, which doesn't hurt the mages as much but REALLY hurts everyone else.  The fighters are using weapons that aren't growing as much in damage or ability while the mages...well, you get the idea.

Lack of magic items would be a bigger problem for mages, as well if they had to conserve resources…but if they don't, spelldump takes care of that issue very nicely.  ^_^

All of which can add up to the non-casters being significantly less functional in fights than the casters.  NOT a GM problem, not a player problem.  It's a design problem (all games have issues of some kind or another).  And often it's not that important - these days, I tend to make up characters for 3.5 games without any care for them being super-effective because I know there are going to be characters in the group who are (if I cared for that, Violet would have been VERY differently made/set-up, and likely have branched into some kind of prestige class by this point).

I'm in it for the RP, really.  ^_^
This message was last edited by the player at 11:38, Wed 10 Apr.
Skald
GM, 457 posts
Abandon hope
all ye who enter here
Wed 10 Apr 2024
at 13:21
  • msg #432

Re: Ravenloft - OOC Chat #1

Violet:
I'm in it for the RP, really

Me too !  I love making characters, though I'd be the first to admit I'm fairly awful at maximising a build - I always go for Skills/Feats that feel right for the character but are probably not the best move tactically.  But I never mind if my character isn't up there with the others, as long as I'm having fun with them. <grins>

Magic Items ... actually, since this adventure is a fairly direct 3.5 conversion of a 2nd Ed module, there's treasure to be found, though you might have to take it off the current owner once you've finished hitting them.  ;>

And I've just been browsing the 5e PHB - superficially (ie I didn't study it for long) ... seems only Fighters can advance to third and fourth attacks per round now (though Monks, Rangers and Paladins get a second attack, as warrior types), while Wizards get lower level spells earlier, but less spells of each spell level at higher character levels (just the 1 x 9th level spell at 20th level), so looks like they did try to address the quadratic/linear thing.
Violet
player, 318 posts
...tired.
Just tired.
Thu 11 Apr 2024
at 15:45
  • msg #433

Re: Ravenloft - OOC Chat #1

I'm pretty good at maximizing, but that'll depend on the game system.  :)  And the maximization has to fit the character, if you get my drift.  I draw a firm line at powergaming.  But it's fairly logical for a character - themselves! - to try to maximize their strengths, especially if their lives might depend on said things.

We're not used to that, given our society.  At least one hopes so.  :)

For magic items here, I'm not much concerned.  We have a three people with turn undead, we have a bunch of spellcasters, and some very capable fighter-types.  Me and my +1 bow will do.  ^_^  Again, my comments were only observational, not a critique of this particular game; it's a thing in 3.x that this issue exists.

Sounds like they HAVE improved things somewhat in 5e.  Curious to see how Rogues stack up.  I'm sure there's an SRD out there somewhere...

Hm.

*checks*  If I'm reading an official SRD...sounds like sneak attack is made easier to pull off, which is a start.  Just need advantage (or someone in melee with the target).  No range max with ranged attacks.  Nice.  Uncanny dodge is waaaaay better than before.  Sense invisibility, automatically 'take 10 as minimum for a roll' for skills, that's good for a skill monkey type.  Plus various archetype bonuses (checks them out), and there are some interesting things there.

...I'm playing Baldur's Gate sometimes, so that's showing me a little more as well.

It's a little disappointing that we've lost prestige classes.  I know they got out of hand, but at the same time they were a strong point of 3.x for me.  :)  The 'must follow this series of abilities' issue with classes has always been a little bugbear for me; I'm glad there's a shift MORE towards customization, but even now it's a 'customize using THESE rigid frameworks' thing, rather than a fully 'hey, make up your own abilities!' kind of thing.

Which is tricky to do, of course, but some games manage it.

In general, I'm liking what I'm seeing of 5e just from this short perusal.  ^_^
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