Hello and welcome to the Giantdowns. I hope you have a great time hanging out here. Before you get started there are a few things you need to know. I'm writing them here so you aren't caught off guard thinking this game is one thing and then it turns out to be something completely different. Sometimes that kind of surprise is cool but most of the time, not so much.
First, this game uses a modified version of
Warrior, Rogue & Mage for its system. You can find the entire game via the link I provided. It is released under the Creative Commons licence so it's free and we can copy/paste as much stuff as we like here for ease of reference. Think of WR&M as a lot like the Old D&D stuff. The rules system is light and much of the game relies on the players around the table and not a large book full of systems. I think that is a feature and not a bug in this instance.
Second, if you don't like something about the system, don't worry too much. We'll be making changes as we go. The system isn't insanely complex so modifying things and giving them a try won't break everything. Also, I expect that we'll be creating magic items, equipment, spells and all sorts of other things as we play. Part of this game is actively building the system we think works for us. We're just starting with the one I've posted here. It isn't what I expect we'll end up with at the end.
Third, this is a player (character) driven game. I don't have some over-arching plot all figured out. I expect the players to come to the table with characters that are driven to DO things not ones that I have to "hook" into something. I'm the GM. That doesn't mean I'm responsible for everyone's fun. I'm responsible for being a fun person to play with and so is everyone else. We're all the keepers of all the fun. To that end I expect a lot of player input into the game.
Fourth, part of the game is a world building exercise and as I said, I expect a lot of player input. That means you are free to propose and drop NPC's into the world just like me. If you want an old beggar who is the village rumormonger, go for it. If something hasn't been written into the fiction of the game then it is fair game for you to invent and add. I know that is typically a GM-only thing in most games but it isn't here. There are some small restrictions to this responsibility but they aren't very strict and I'll let you know NICELY if you bump up against them.
I think that's about all. Below you'll find everything you need to make a RTJ.
This message had punctuation tweaked by the GM at 16:52, Fri 31 May 2013.