Battered and Weatherbeaten Structure.   Posted by Grimmshade.Group: archive 0
Grimmshade
 GM, 67 posts
 The People's DM
Wed 3 Jul 2013
at 19:54
Battered and Weatherbeaten Structure
(Location 16) on the map.

The doors and windows of this large building are boarded up. A sign lies face-down in the weeds before the porch, which may be reached by climbing three broken steps. The roof has several gaping holes, and the general appearance of the place suggests that it has been long abandoned.
Grimmshade
 GM, 68 posts
 The People's DM
Wed 3 Jul 2013
at 19:57
Re: Battered and Weatherbeaten Structure
Hickoryhock makes his way inside. Some low light filters in from the between the boards. The place smells of dust and also a bit musty.
The ground floor is in a state of total disarray, left as if following a large fight.
A cellar door is visible, hanging on one hinge, and a creaky staircase leads into darkness...
Cunningham Hickoryhock
 player, 29 posts
 PHP:18 - MHP:16 - Hero:1
 XP:55
Fri 5 Jul 2013
at 13:13
Re: Battered and Weatherbeaten Structure
Dock moves slowly at first to adjust his eyes to the low light. Could a massive bar brawl really have spelled the end of the entire business?

Feeling his natural pull toward the cellar. He takes care to peruse the mess for any unlooted castoffs and first assures himself there is nothing on this or higher floors (as long as they are sound) that he could use in invention and artificer: unusually shaped pieces of bone or metal, personal or exotic trinkets or 'antiques', ingredients, reagents, tools, sturdy pouches, charms, etc.

Thereafter, if there is no incident, he will rub his belly again, eye the squeaky looking boards, light a little candle and set his experienced bare feet to navigating the strong edges and bits as silently as non-humanly possible. A smile plays on his lips at the idea of a hastily forgotten untapped cask of local mead, pickles, or perhaps salt pork.

OOC: I'll take Inconspicuous Investigator as a Minor Effect forward. I'm not sure how to telegraph, 'search closely, and then head to the cellar stairs' without belaboring the point in regard to a character that could find most things 'useful for later'.
Grimmshade
 GM, 70 posts
 The People's DM
Fri 5 Jul 2013
at 20:21
Re: Battered and Weatherbeaten Structure
"Dock" picks his way around the dilapidated inn. Most things have "gone back to nature" so to speak. Still he pockets a few items that may be useful.

(OOC: If you want, you can make a "Found Item" roll. This is generally a WIS check vs Diff 10. I would allow an argument for an INT check however, to find things specifically useful to Hickoryhock. I'd also say your "Homely" Trait could come into play. If you want to make the check, go ahead and then describe what you find on a success.)

Weeding his way through the debris, candle in hand, Hickoryhock carefully treads down the cellar steps.

OOC: Again, if you want, go ahead and make a Stealth based DEX check since you are a Halfling and your description indicates care.

At the bottom of the stairs, "Dock" finds a cellar containing several crates of long abandoned and spoiled foodstores, along with a couple barrels of preserved items, and 3 casks of wine.
There are also two doors, one that is open and leads to a mostly empty fruit cellar, and one that is closed and is clearly marked "TOOLS".

A strange swampy, moldy or musty odor hangs in the air.
Cunningham Hickoryhock
 player, 32 posts
 PHP:18 - MHP:16 - Hero:1
 XP:55
Mon 8 Jul 2013
at 14:43
Re: Battered and Weatherbeaten Structure
09:29, Today: Cunningham Hickoryhock rolled 11 using 3d6. Found item detritus (+3Int +1Homely).
Total Rummage check = 15


Turning out the place with a trained eye for appraising junk, he casts off most of it but happily pockets a stew-crusted trencher that the ignorant must have failed to realize was crudely repurposed from a fine-grained weftweave rosewood plank, a tree seldom seen this far from what's left of the elves' ancient foresthomes.

Placing the dirty wood to his ear, he holds his breath and then smiles as he feels the faint sylvan hum that was rumored to resonate through the weftweave. Of course, only the astute would notice the arcane potential it holds for amplifying runic sigils written upon it, or infusing herbs and reagents mixed upon it, let alone drawing out the taste of fish or greens smoked upon it.

09:18, Today: Cunningham Hickoryhock rolled 11 using 3d6. Avoid squeaking (+8DEX, +2effect).
Total Silence check = 21


Doc turns up his nose at the spoiled food. What a tragedy. Then his eyes widen and blaze with excitement at the 5-letter word stamped on the closed door.

Unconsciously looking around again for observers and dreaming of gleaming steel gears, pulleys, bubbling alchemical pistons, and slack-jawed amazement on the faces of his Arcanum rivals and future benefactors, Doc is all too glad to liberate the abandoned contents of the tool closet.

With this, I'll be happily more conducive to my good companions' needs whatever this bizarre little town holds in wait for us. Let alone more likely to make a grand accomplishment of research from our endeavors.

OOC: If it appears locked, he'll attend to that. If it appears recently used, he'll be more wary of other protections mechanical or otherwise, since then someone obviously is using the abandoned building as a front.

This message was last edited by the player at 14:44, Mon 08 July 2013.

Grimmshade
 GM, 79 posts
 The People's DM
Mon 8 Jul 2013
at 21:03
Re: Battered and Weatherbeaten Structure
OOC: Hickoryhock's well described found item is the equivalent of a 1 treasure point item! It's also temporary.

OOC: Hickoryhock earns 11 ep on his stealth roll, and can spend them as he wishes!

As Hickoryhock opens the TOOLS door with a creak, the stench grows stronger. He spots three reptilian humanoids crouching as if in ambush amongst the benches and tools!

OOC: Hickoryhock has a surprise round, from his excellent sneak roll.
Cunningham Hickoryhock
 player, 33 posts
 PHP:18 - MHP:16 - Hero:1
 XP:55
Mon 8 Jul 2013
at 21:45
Re: Battered and Weatherbeaten Structure
OOC: Heh, I even forgot to include the halfling trait "Stealthy" in all this burgling. I'll use the 11ep on a major effect called "I came, I saw, I got the hell out of there" (otherwise known as "There and Back Again").

Doc uses his carefully earned "element of surprise" to bravely... shut (and lock) the door and run away. If I'm lucky, they didn't even notice me right? (If there is no sturdy lock or bar, he'll trace a quick infused arcane lock sigil in the wood and frame with his stick of chalk from his bandolier, a deft trick for one prone to paranoia of others stealing his ideas and prototypes)

More specifically, he absorbs all that his appraising bespectacled eyes can of the reptilians—and their accoutrement of course—in the stealthy half-moment of the door opening before turning tail, so to speak, and running up the stairs and extracting himself from the boarded-up building as swiftly as his little legs can carry him. It is necessary, when one burgles, to be skilled in unburgling to leave no trace after one is done. Breaking and entering is only as good as one's ability to repaire, secure and exit.

Thence, he'll make quiet, odd, but mostly inconspicuous gasps about "bloody crocs in my tools!" when nobody's in earshot while pattering at speed to find his more violence-oriented companions.

I'm a collector, ok and a burglar, not a thug and a bludger.

OOC: Since you asked for it, does Doc's solo gravitation toward a hidden trove of tools in pursuit of his Goal (accomplishing an invention, masterwork, or discovery worthy of restored tenure) net him enough trouble to count for XP? Or hero points however those are earned?

I'd guess I need a roll? INT for the lock, DEX for fleeing?

Here's a lock roll. Not sure if either my minor (Inconspicuous Investigator) or major effect (There and Back Again) apply to a quick lock artifice:
16:41, Today: Cunningham Hickoryhock rolled 8 using 3d6. ArcLock (+3INT, +1Locksmith, +effects?)
Total = 12 or 14 (with minor effect) or 16 (with major effect) or 18 (with both effects)

Here's a DEX getaway check for anti-break-and-entering the weatherbeaten structure.
16:44, Today: Cunningham Hickoryhock rolled 11 using 3d6. Getaway (+8DEX +2Minor +4Major).
Total = 25

This message was last edited by the player at 21:48, Mon 08 July 2013.

Grimmshade
 GM, 83 posts
 The People's DM
Tue 9 Jul 2013
at 02:12
Re: Battered and Weatherbeaten Structure
OOC: 21:00, Mon 08 July 2013: Grimmshade rolled 13 using 3d6 ((1,6,6)).
I'd say both effects apply, so you slam the lock and get enough effect points to disengage/move also.
I'd say you don't need the fleeing check!
Also, earn 100 XP for Goal, and 100xp (total) for lock picking and rummaging.


Hickoryhock slams the door as the reptilians begin to react. He flips the old lock, and runs up and out of the building.
Looking around, he immediately notices his companions Laas and Galileo right across the street at the Blacksmiths!

OOC: you can proceed to the Blacksmiths thread!
Cunningham Hickoryhock
 player, 43 posts
 P:18/18 M:16/16 Hero:1
 XP:275
Sun 14 Jul 2013
at 03:12
Re: Battered and Weatherbeaten Structure
OOC: There and back again... again.

Slipping up to the structure, Doc signals for quiet and peruses again for eyes on a larger intruder group this time. Letting himself  deftly in, he makes sure to produce an opening sufficient for big folk. Watching the cellar, he listens for motion and watches the darkness sliced by sun from the broken ceiling above.
Laas Yah-Nir
 player, 30 posts
Sun 14 Jul 2013
at 05:03
Re: Battered and Weatherbeaten Structure
In reply to Cunningham Hickoryhock (msg # 9):

I send Umbra to perch upon the eaves of the building, providing us with a lookout in the event that someone or something attempts to sneak up on us from the street while we investigate the dilapidated innards of this inn. With my oakenstaff in hand, I cautiously step inside, motioning for our handy fighter to follow.
Quoril Silversgleaming
 player, 28 posts
 HP:04/04 MP:10/11 HP:01
Sun 14 Jul 2013
at 05:05
Re: Battered and Weatherbeaten Structure
In reply to Laas Yah-Nir (msg # 10):

Quoril hangs back ... Ready to be of service
Aymery Guironne
 player, 26 posts
Sun 14 Jul 2013
at 05:59
Re: Battered and Weatherbeaten Structure
Aymery follows Doc into the decrepit building, bastard sword in his right hand and a dagger held loosely in his left. Adrenaline wars with the drugs still fuzzing his senses.
Cunningham Hickoryhock
 player, 44 posts
 P:18/18 M:16/16 Hero:1
 XP:275
Sun 14 Jul 2013
at 18:48
Re: Battered and Weatherbeaten Structure
Doc steps next to the cellar steps. "See this? My tool closet is down there, locked among a waste of moldy foodstuffs and some good booze kegs. With all you lot, I'd guess surprise won't be in our favor."
Grimmshade
 GM, 104 posts
 The People's DM
Sun 14 Jul 2013
at 20:07
Re: Battered and Weatherbeaten Structure
OOC: Aymery and Quoril, both roll a d20 and try to get an 11+ to fight off the Weakness you suffer from the poison!

OOC: Laas, roll a d20 and try for an 11+ to see how Umbra's scouting goes!
Quoril Silversgleaming
 player, 33 posts
 HP:04/04 MP:10/11 HP:01
Mon 15 Jul 2013
at 02:36
Re: Battered and Weatherbeaten Structure
In reply to Grimmshade (msg # 14):

OOC: 22:35, Today: Quoril Silversgleaming rolled 20 using 1d20. Overcome drug.
Aymery Guironne
 player, 29 posts
Mon 15 Jul 2013
at 03:27
Re: Battered and Weatherbeaten Structure
[OOC: Aymery Guironne rolled 4 using 1d20. Overcome drug.]

Aymery's vision swims, and he almost loses his grip on the dagger. Damn me! Drank too fast... Now it's catching up to me...
Laas Yah-Nir
 player, 31 posts
Mon 15 Jul 2013
at 04:14
Re: Battered and Weatherbeaten Structure
In reply to Grimmshade (msg # 14):


23:10, Today: Laas Yah-Nir rolled 6 using 1d20. Crow lookout.

Umbra's attention is extremely diverted as he is still playing with the silver coin Galileo lent him. He caws to himself whilst turning it over and over with his foot, watching the glint from the sunlight gleefully.

OOC: Curse you, bird! It'll be all your fault when we're ambushed!
Grimmshade
 GM, 108 posts
 The People's DM
Mon 15 Jul 2013
at 06:44
Re: Battered and Weatherbeaten Structure
OOC: because of Quoril's natural 20, Aymery can make another save (with some coaching from Quoril) before the encounter begins!

Quoril's Elven metabolism shakes off the effects of the drug. He is able to inform Aymery of the sinister origin of the weariness.

As "Dock" listens at the top of the cellar, he can make out a rustling movement below.

Constable Grover and the other two men in heavy armor from the Constable's Quarters move up the street.
As they near, Umbra, who has been distracted by his shiny, finally notices them and begins a raucous cawing.
"I bet that's the bird folks said was with the Druid, they must be in there."
The three men move towards the weatherbeaten old inn...

OOC: as soon as I get Laas and "Dock" translated to 13th Age, we will begin this encounter.
Everyone who is already converted may roll initiative (d20)

Quoril Silversgleaming
 player, 35 posts
 HP:04/04 MP:10/11 HP:01
Mon 15 Jul 2013
at 13:32
Re: Battered and Weatherbeaten Structure
In reply to Grimmshade (msg # 18):

Aymery...the food or drink or both were drugged, if you can't shake off the effects perhaps you can expel the poison?

Alas, we are running out of time...the sherif and his goon squad approaches.



OOC:  initiative roll.
09:30, Today: Quoril Silversgleaming rolled 6 using 1d20+3. Initiative with mod factored in.

6 .... This is the roll that follows a natural 20