OOC Discussion: Additional Rules.   Posted by Watcher (Conan).Group: 0
Watcher (Conan)
Sat 18 Jan 2014
at 00:21
OOC Discussion: On Auctions
I have been playing around with a set of rules, to make each individual auction at Hellfire Club its own separate sub-scene of sorts, by making each work sort of like a character or threat. I looked at the excellent Trail of Cthulhu supplement "Bookhounds of London" for inspiration. Here is what I have come up with. Please tell me what you think.

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CREDIT RATING AS A RESOURCE

Every potential bidder is issued a Credit Rating resource by the Auction House, based on the House’s understanding of the bidder’s ability to pay. No one needs to spend a PP to obtain this Resource, they receive it automatically by registering for the auction. It starts equal to the character's business specialty (or equivalent that could provide wealth, such as a Crime specialty). If you have an applicable distinction, you default to a d8. If you have no applicable anything, you default to a d6 or, if you have nothing, a d4 to represent bluffing (ie. Nico, Conan, and Interloper do not have any funds in the present to use. Magik might be able to get a d6 from X-men resources). You can also spend a PP to step this up (Doom gets a d10 from Menace representing his absolute power in Latveria - can spend a PP to make it a d12 credit resource instead).

Each Auction is its own separate “threat,” and possibly its own separate action scene.

AUCTIONS AS THREATS

If an Auction is stressed out, it ends with no winner (and likely considerable scandal). An Auction can only be won by complicating it out.

An Auction works like a character. Every auction is assigned a number of Demand dice (5d12 for a unique and priceless artifact like Mjolnir or the Ultimate Nullifier, 2d6 for an item that is pricey and desirable but merely rare).

The goal of a bidder is to complicate out the Auction, or remove all other bidders (by stressing or complicating them out, or simply convincing them to give up). A bidder can also roll to shut down one of the Auction’s Demand dice, as if it were a power, but this does not automatically win the auction.

To inflict or step up a complication on an Auction, a bidder must make an action against it. An auction rolls actions and reactions with its Demand Dice. As with other threats, an auction’s rolls can be augmented by the Watcher with Doom Dice.

If a bidder becomes the only bidder in the scene because all other bidders are out, or if a bidder complicates out the Auction, that bidder is the winner.

Every round, on its action, the Auction makes a special Area Attack with its Demand Dice. Rather than inflicting stress or a complication, this Area Attack attempts to shutdown each bidder’s Credit Rating Resource. A successful action a with an effect die equal to or lower to the Credit Rating Resource of the bidder being attacked  steps back that Credit Rating by -1; if the effect die exceeds that bidder’s Credit Rating Resource, the bidder is removed from the auction, as if they had been complicated out.

Fortunately, after any auction in which the bidder did not win, their Credit Rating Resource is restored to its previous die size. If a bidder does win an auction, their Credit Rating Resource is not restored in any way, as they have used some of their available funds to purchase the item.

AUCTIONS AND DEMAND DICE

Staff of One
Demand 5d10

Piece of Serpent Crown
Demand 3d10

Mysterious Ring
Demand 2d10

Darkhold Page
Demand 4d8

Other Items of Supernatural Interest
Demand 3d8

Other Items of Mundane Interest
Demand 3d6

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I should note that I don't expect everyone to participate in every auction, and some characters may not bid at all. I just thought having some rules could make the individual auctions themselves interesting.

This message was last edited by the GM at 04:25, Tue 04 Feb 2014.

Conan the Accuser
 GM, 190 posts
Sat 18 Jan 2014
at 00:28
Auction Terminology
SPECIAL AUCTION TERMINIOLOGY

Absentee Bidder: A bidder not present at the auction who submits, in advance, a written or oral bid that is the top price they will pay for a given item.

Bought In: If an item fails to meet its reserve price, it is "bought in," or "B.I." Auctioneers will sometimes disguise a B.I. by awarding the item to a nonexistent bidder.

Drop: To lead another bidder to a high price, then abruptly stop bidding. "I ran it up to £480 and dropped it on him at £500.” Often done by confederates of the seller, or of the auction house.

Knock: An unlawful agreement among bidders to not bid against each other during an auction, allowing them to pay the seller far less than an honest auction would bring.

Leading the Bidding: A false bid thrown in by the auctioneer to keep a competitive rally going.

Reserve: The minimum price that a seller is willing to accept for a property to be sold at auction. Also known as "reserve price."

Ring: A group of bidders who use collusion (or "the Knock") to buy items at a lower value, then hold a smaller low-price auction for the items among themselves.

Shill Bid: A false bid placed by the seller or a confederate to drive up the price at auction.

Wall Bid: A false bid created by the auctioneer to further milk a single enthusiastic bidder. The auctioneer points to a bidder behind the mark, but there is no one there, thus he is actually is taking the bids "off the wall."

This message was last edited by the GM at 00:31, Sat 18 Jan 2014.

Conan the Accuser
 GM, 191 posts
Sat 18 Jan 2014
at 00:31
Re: Auction Terminology
BASIC AUCTION TERMINOLOGY

Auction Block: The podium or raised platform where the auctioneer stands while conducting the auction. "Placing (an item) on the auction block" means to sell something at auction.

Auction House: The organization or location hosting the auction, who may or may not be the actual auctioneer or seller(s).

Bid Assistants: Members of a live auction team who communicate buyer participation to their auctioneer. They also assist prospective bidders in making better informed buying decisions. Also known as “ringmen”, “bid spotters” or “groundsmen.”

Bid Caller: The person who actually "calls," "cries" or "auctions" the property at an auction, recognizing bidders and acknowledging the highest bidder. Commonly known as the auctioneer.

Catalog: A publication describing the property(ies) available for sale at auction, often including photographs, property descriptions and the terms and conditions of the sale.

Clerk: An individual employed by the principal auctioneer or auction firm to record what is sold and to whom and for what price.

Hammer Price: Price established by the highest bidder and acknowledged by the auctioneer before dropping the hammer or gavel.

Juice: Auctioneer’s (or auction house’s) commission. Between 10% and 20%, depending on the circumstances.

Lot: An item or group of items up for bidding at the same time. A single lot might be a mummy case (with or without mummy included), a box of books, or an individual work of art.

Opening Bid: The first bid offered by a bidder on a particular lot.

Sale Manager: The person designated by the auction company who is responsible for organizing the details of an auction.

Salting: Planting items from other unrelated properties in an auction expected to get hot.

Seller: Entity that has legal possession (ownership) of any interests, benefits or rights inherent to the real or personal property.

Tie Bids: When two or more bidders bid exactly the same amount at the same time. This must be resolved by the auctioneer.

Withdrawl: Failure to reach the reserve price or insufficient bidding.

This message was last edited by the GM at 00:31, Sat 18 Jan 2014.

Nico Minoru
 GM, 165 posts
 When blood is shed...
 Trauma: P: -; M: -; E: -;
Sat 18 Jan 2014
at 00:36
Re: Auction Terminology
I renamed the thread just so we can use it for future purposes. Looking over the actual rules now and will then get back to you.
Nico Minoru
 GM, 166 posts
 When blood is shed...
 Trauma: P: -; M: -; E: -;
Sat 18 Jan 2014
at 01:45
Re: Auction Terminology
Hmm, these rules seem like they might take a while to complete the scene, but we can certainly try it out. I think we should lower the credit resource to equal to the character's business specialty (or equivalent that could provide wealth such as a Crime specialty). If you have an applicable distinction, you default to a d8. If you have no applicable anything, you default to a d6 or nothing (ie. Nico, Conan, and Interloper do not have any funds in the present to use. Magik might be able to get a d6 from X-men resources). You can also spend a PP to step this up (Doom gets a d10 from Menace representing his absolute power in Latveria - can spend a PP to make it a d12 credit resource instead).

I'd also suggest lowering the numbers on the items to try and speed this up a bit. Maybe 5d10 for the Staff of One?
Conan the Accuser
 GM, 194 posts
Sat 18 Jan 2014
at 02:18
Re: Auction Terminology
Nico, lowering the Demand Dice might be good. Maybe not every auction will need to be action, some can be narrative, I think depends on how it goes.

As far as the Credit Rating Resource goes, for our purposes, I thought everyone could just pick their own! I trust everyone to be honest about what kind of material wealth they thought they could bring to the table-- I doubt Conan will have much, for example.