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13:44, 2nd May 2024 (GMT+0)

Chapter 5 - OOC.

Posted by DJShirowFor group 0
DJShirow
GM, 1 post
Fri 7 Jun 2013
at 16:13
  • msg #1

Chapter 5 - OOC

All out-of-character stuff, including rolls via the dice roller, can be put here.
Yuu Jin
player, 3 posts
Sat 27 Jul 2013
at 00:49
  • msg #2

Re: Chapter 5 - OOC

Some quick questions about the Ossylian military who are shadowing along... how far are they from me?  What are they 'walking' towards?  Do I recognize any insignias or badges or identifying marks?  I know it's night, and there may be distance, but I have a couple feats and skills that may give added info.  If not, no issue.  Also was I aware if my father and mother were home that evening, or were they out?

oh yeah, and what's a 'Gardax'?
This message was last edited by the player at 01:02, Sat 27 July 2013.
DJShirow
GM, 51 posts
Mon 29 Jul 2013
at 20:02
  • msg #3

Re: Chapter 5 - OOC

1) They are about 25m from you on average.

2) They are fanning out to engage any nearby guards, otherwise they are headed towards the house proper.

3) You cannot see any insignia's that would actually denote them as Ossylian military, but they are certainly moving in a similar fashion. Their gear is also very similar, save for the lack of unit colors or insignia.

4) Your mother and father are home as far as you know.

5) A gardax is a medium-sized predatory animal that can be trained in a limited fashion, similar to a dog. It would be like a reptilian canine or large cat, though it is warm blooded.
Yuu Jin
player, 5 posts
Wed 31 Jul 2013
at 19:39
  • msg #4

Re: Chapter 5 - OOC

I want to summon a horde of lesser demons in the midst of where the soldiers are sneaking along.

If I need to roll, let me know what... it's been a while, the rules are a bit fuzzy on casting.
This message was last edited by the player at 19:40, Wed 31 July 2013.
Zelpuz
player, 30 posts
Thu 1 Aug 2013
at 07:13
  • msg #5

Re: Chapter 5 - OOC

I think Zelpuz quickly runs over to whatever is happening here, sounds like fun ;)
But if you want to keep it 'secret' since we don't really know what's going on there, maybe switch the settings.
Yuu Jin
player, 6 posts
Thu 1 Aug 2013
at 10:06
  • msg #6

Re: Chapter 5 - OOC

fun???  They're invading my home =(
DJShirow
GM, 54 posts
Tue 6 Aug 2013
at 23:49
  • msg #7

Re: Chapter 5 - OOC

I could have made it secret but this way if Yuu explains the situation to you it will be expedited since you had the chance to read it.

Zelpuz and Vanyra are simply totally unaware of what is happening up top yet.
DJShirow
GM, 55 posts
Thu 8 Aug 2013
at 17:08
  • msg #8

Re: Chapter 5 - OOC

So what do you want the shadow minions to do exactly?  Attack the attackers or just be a nuisance or what?
Yuu Jin
player, 7 posts
Thu 8 Aug 2013
at 17:42
  • msg #9

Re: Chapter 5 - OOC

Attack them, but more as a distraction to slow them down, make them break their stealth cover.
Vanyra
Player, 33 posts
Freyan
Fri 30 Aug 2013
at 14:29
  • msg #10

Re: Chapter 5 - OOC

If it helps, as an outsider I am completely unreliable. ;)
DJShirow
GM, 79 posts
Tue 3 Sep 2013
at 14:39
  • msg #11

Re: Chapter 5 - OOC

So what do these goggles do?
Yuu Jin
player, 17 posts
Sat 7 Sep 2013
at 09:11
  • msg #12

Re: Chapter 5 - OOC

dammit, i totally didn't see this post.  they see in the dark and can detect traces of magic (nether). Yuu used them before on a certain herb picking assignment...
Vanyra
Player, 37 posts
Freyan
Sat 7 Sep 2013
at 14:00
  • msg #13

Re: Chapter 5 - OOC

Yuu Jin:
dammit, i totally didn't see this post.  they see in the dark and can detect traces of magic (nether). Yuu used them before on a certain herb picking assignment...


I remember them ;)
Yuu Jin
player, 18 posts
Sun 8 Sep 2013
at 21:58
  • msg #14

Re: Chapter 5 - OOC

When Yuu met a certain scary catgirl =D
DJShirow
GM, 82 posts
Mon 9 Sep 2013
at 18:16
  • msg #15

Re: Chapter 5 - OOC

Right, gotcha.
DJShirow
GM, 86 posts
Mon 9 Sep 2013
at 18:27
  • msg #16

Re: Chapter 5 - OOC

Just write if/how you want to proceed out of that shaft.
Yuu Jin
player, 19 posts
Tue 10 Sep 2013
at 11:58
  • msg #17

Re: Chapter 5 - OOC

Hm, okay... I was expecting the shaft to take us outside the city... I suppose that would have been too easy!
Yuu will slip quietly out of the shaft, and look around to get his bearings.  Once he's figured out where he is, he'll decide on a plan from that.
DJShirow
GM, 88 posts
Tue 10 Sep 2013
at 15:24
  • msg #18

Re: Chapter 5 - OOC

Plus it would be a really long tunnel.  Ossylia is a pretty big place.

So which way do you want to go and how?
This message was last edited by the GM at 16:42, Tue 10 Sept 2013.
Yuu Jin
player, 20 posts
Mon 16 Sep 2013
at 22:11
  • msg #19

Re: Chapter 5 - OOC

Which way would take me quickest out of this district?

Or... what is down each direction?
DJShirow
GM, 91 posts
Tue 17 Sep 2013
at 21:46
  • msg #20

Re: Chapter 5 - OOC

Sorry for the delayed response; work has been a bit of a shit show.

The fastest way out would be straight West further into the city, or you could head Southwest towards the ocean and skirt along the shore and docks area.
DJShirow
GM, 94 posts
Fri 4 Oct 2013
at 00:54
  • msg #21

Re: Chapter 5 - OOC

So aside from work being a shit-show my internet at work has pretty much been down for the last two weeks, resulting in me doing my internet work after work at home.  Not sure if it is entirely functional yet, but I'm trying different work arounds.

Anyways, I'll try to get back in this.  Trying to tie together a few in-game things here so it all works.
DJShirow
GM, 98 posts
Fri 4 Oct 2013
at 01:05
  • msg #22

Re: Chapter 5 - OOC

Any particular plan or change of course now?
Yuu Jin
player, 23 posts
Sat 5 Oct 2013
at 00:21
  • msg #23

Re: Chapter 5 - OOC

All good about the delay man, think we've all suffered our moments.  Figured it was work related, but you hadn't said anything so figured I'd give a bit of a nudge on FB.

Are Freelancers, from what I recall, basically soldiers for hire?  Is their any moral code, or set of rules, or way of hiring them?
DJShirow
GM, 99 posts
Sat 5 Oct 2013
at 06:12
  • msg #24

Re: Chapter 5 - OOC

The Freelancers are basically a guild of professional adventurers/mercenaries.  They are not necessarily soldiers or of any particular profession; rather they are an organization of professionals who undertake often odd or unsavory missions for a monetary incentive.

The origins of the organization were after the fall-out of the Zhen Halan Empire, with so many soldiers, engineers, mages and the like out of work some banded together to help the fledgling nations of the day. The Freelancers, by definition, by no national affiliation and work as and absolutely independent organization for the betterment of all members (ie. employees). The later part of the above statement leaves much to be interpreted though, as ultimately it is the upper echelons of the Freelancers Guild that determine which jobs are appropriate or not.  Over their history though it has been generally perceived that they favor only themselves and not any particular nation.

While this may seem a rather cold outlook, the Freelancers have been know to undertake humanitarian missions of their own volition, and occasionally in contravention of a particular nation's mandate. To this end the Freelancers are seen as a more universal force, rather than nation specific.  It is widely rumoured among the elite of Kahluyn that the Freelancers maintain chapters on other worlds through the Nexus Gates, though this has never been confirmed.
DJShirow
GM, 106 posts
Thu 17 Oct 2013
at 15:47
  • msg #25

Re: Chapter 5 - OOC

Brett, can you give me a notice check for Yuu?
Yuu Jin
player, 27 posts
Fri 18 Oct 2013
at 19:56
  • msg #26

Re: Chapter 5 - OOC

Rolled a 13.
DJShirow
GM, 107 posts
Fri 18 Oct 2013
at 22:10
  • msg #27

Re: Chapter 5 - OOC

What was the second roll for, fun? :P
Yuu Jin
player, 28 posts
Sat 19 Oct 2013
at 12:20
  • msg #28

Re: Chapter 5 - OOC

I was trying to see if the rolls could be embedded into the chatbox
DJShirow
GM, 108 posts
Mon 21 Oct 2013
at 18:45
  • msg #29

Re: Chapter 5 - OOC

Ah, yeah.  No dice, no pun intended, on that one.

It would be nice if they had some kind of indicator to say if rolls had been made, similar to having new posts.

But I guess the best we can do is just insure that everyone puts the reason for the roll in that section in the roller and I can just check after asking for a roll.
DJShirow
GM, 116 posts
Fri 1 Nov 2013
at 16:41
  • msg #30

Re: Chapter 5 - OOC

So both Vanyra and Zelpuz would see what was posted in the IC channel.  Given the nature of the chase though Vanyra would see it one or two turns before Zelpuz since he is shadowing the guards, while Vanyra is up top, trying to keep pace with Lasrane's erratic route.

At the end of the day all parties will converge at this intersection.

Vanyra will have about 1 round to act until the pursuers show up and another round until Zelpuz appears.

At the appropriate time you both notice a) that Yuu is on your right and a bit further down the street and b) there are two more armed men a ways up the street on your left.
Vanyra
Player, 52 posts
Freyan
Sun 3 Nov 2013
at 05:31
  • msg #31

Re: Chapter 5 - OOC

Vanyra is going to leap down upon Lasrange as he is departing the intersection.

I'm thinking you will need an attack roll, an acrobatics roll for the move action, and an acrobatics roll to lessen whatever fall damage might be incurred.

I'm guessing this attack would be a "full" action, though if it qualifies as a surprise attack, half of the full action would occur in the surprise round giving Vanyra another move action after the attack.

additional specifics:
The attack will be a leap-kick, so the normal damage would only be +3 (1 Str+2 Sneak Attack) which even if there was +3 more from 30 feet of falling would be on par for damage level of the current game.  The goal of the attack is non-lethal.
This message was last edited by the player at 05:23, Mon 04 Nov 2013.
DJShirow
GM, 117 posts
Fri 8 Nov 2013
at 00:05
  • msg #32

Re: Chapter 5 - OOC

Ok, I would consider this a Slam attack (pg. 158 of MM base book) instead; so you would get +2 to attack and +7dmg bonus (+4 for the move, considered accelerated, +1 for Speed or Leaping I, and +2 for sneak attack).  But we'll cap it at 6 for now.

Just make your attack roll as appropriate.  I'll let you know if you hit and the effects thereof.

With the damage you take from the slam (which is effectively the damage from jumping down and smashing into the guy from a height of 30' and a distance of about the same), you can reduce with an acrobatics check.  The damage to Vanyra is +6 / 2 = +3; equivalent of 30' of falling.  So make an acrobatics check after your attack roll, DC is 5, and every point over it you reduce the equivalent distance fallen by 1'.  So if you roll a 25 you would only suffer a +1dmg attack (20 greater than 5 = -20ft, so you only fell 10' = +1dmg).  Then just do your regular toughness check against that.
This message was last edited by the GM at 03:59, Fri 08 Nov 2013.
Zelpuz
player, 64 posts
Fri 8 Nov 2013
at 14:11
  • msg #33

Re: Chapter 5 - OOC

Did Vanyra communicate her plans to Zelpuz? I thought that was mentioned somewhere. Then I would assume that Zelpuz is going to move (phase) to a position where he would be closer to the action, Maybe on a nearby rooftop with a good shot at Lasrange.

And how far is Yuu? Can we communicate with him? For example, couldIhave phased to him, update him very briefly (or just say wait here a second) and go back to Vanyra?

And do the guards running after Lasrange look the same as the other two at the top of the street?
DJShirow
GM, 119 posts
Fri 8 Nov 2013
at 21:17
  • msg #34

Re: Chapter 5 - OOC

Your telepathy only works within perception range, so since Zel was not able to see Vanyra when she decided on this course of action then I would say he was not aware of her attack plan.

In fact her attack takes place about 2 turns before Zelpuz would arrive in the intersection, so at the immediate time you he is not aware of Yuu or the other guards.

For ease of reference later the other two guys up the street from Lasrane do not look like guards at all, and certainly do not look anything like the 5 guys chasing Lasrane.
Zelpuz
player, 66 posts
Sat 9 Nov 2013
at 06:25
  • msg #35

Re: Chapter 5 - OOC

Sure, let's just do that.
The shadowing should have of course been adjusted to the fact that Zelpuz actually can use the phasing to get around, so he probably would have maybe jumped ahead every once in a while, and more likely followed Lasrange than the guards and try to stay close enough to Vanyra (to prevent her hot temper to go wild and just kill him).
But I should have adjusted (i.e. write) my actions here.
Vanyra
Player, 55 posts
Freyan
Sat 9 Nov 2013
at 17:35
  • msg #36

Re: Chapter 5 - OOC

Rolls made.

Acrobatics roll meant -20 feet, darn one more foot and it would have been 9 feet left to suffer no damage (only suffer damage from falls of 10 feet or more).

So the toughness save is vs 11, and I almost failed critically, yay!

Failing by 6 means bruised and stunned, lets hope she gets a round to clear her head.

Lets also hope that the phenomenal surprise attack roll knocks the guy out (it should considering he has no dodge and is at an additional -2 to defense).
This message was last edited by the player at 01:18, Tue 12 Nov 2013.
DJShirow
GM, 122 posts
Wed 13 Nov 2013
at 04:03
  • msg #37

Re: Chapter 5 - OOC

Brett:
I need some sort of Knowledge check if you want to determine which merchant company/faction these guys are from. Given Yuu's ridiculously wide range of knowledge, please make three checks: first a basic knowledge check at +4 due to Eidetic Memory, and then another Knowledge: Technology and then finally a Knowledge: Nether.  The last two are to see if these guys are in any way involved in the trade or development of technology or nether devices.

Erik:
Vanyra hit Lasrane like a ton of bricks; she is pretty sure he is not permanently damaged but she certainly broke something.  By the time she recovers from the stun of the attack the chasing guards will basically be there.

Jan:
Zelpuz can sort of decide where he wants to be at this time.  He can phase behind the guards, to a rooftop, or out into the street beyond (ahead of the guards).
Yuu Jin
player, 29 posts
Wed 13 Nov 2013
at 13:35
  • msg #38

Re: Chapter 5 - OOC

Rolls made
Vanyra
Player, 58 posts
Freyan
Fri 15 Nov 2013
at 00:56
  • msg #39

Re: Chapter 5 - OOC

So, how long does Vanyra's stun last exactly?  She stunned herself mid-round, which the book doesn't account for.  It says she is stunned until just before her turn on initiative in the next round.

Does that mean she gets a full action next round?  Or just a half action?  The book isn't quite clear on what happens when you get stunned mid-round.

I also should ask if we are doing the save versus stun option. (which she could still fail) :)

So do we need some initiative rolls now?
DJShirow
GM, 126 posts
Fri 15 Nov 2013
at 21:46
  • msg #40

Re: Chapter 5 - OOC

No save versus stun in this game; you are just stunned if you get hit with that effect.

Basically she loses a round of action with the stun, save for reactions, and takes a penalty to defense.  Since her attack was the end of the round, she would be stunned for the following round.  At the end of that stunned round is when the group of 5 guards arrive, and her stun would be over.

This would be the time for an initiative roll by all parties involved, once the 5 guards show up. All parties are at full capacity (save Vanyra who has one level of bruised), except for Lasrane who is unconscious.
Vanyra
Player, 59 posts
Freyan
Sat 16 Nov 2013
at 06:03
  • msg #41

Re: Chapter 5 - OOC

Based on my initiative roll, I would say Vanyra was still a little dazed...
Zelpuz
player, 67 posts
Mon 18 Nov 2013
at 00:34
  • msg #42

Re: Chapter 5 - OOC

So yes, rooftop with good view on top of the 'action' (assuming i noticed something happening) and not too far.
DJShirow
GM, 127 posts
Tue 19 Nov 2013
at 05:11
  • msg #43

Re: Chapter 5 - OOC

Ok, initiative checks from everyone who has not rolled it already please.

Also if you have a preferred first action let me know somehow so I can tell you when/what to roll.
Zelpuz
player, 68 posts
Tue 19 Nov 2013
at 06:26
  • msg #44

Re: Chapter 5 - OOC

Stupid dice ;)
My preferred first action depends on what Zelpuz actually sees or how much of what is happening he realizes.
Zelpuz
player, 69 posts
Tue 19 Nov 2013
at 07:18
  • msg #45

Re: Chapter 5 - OOC

So basically, could you tell me what Zelpuz actually noticed (what made him get to his strategic position) and how much of what you described does he see? I am a little bit confused as who is located where at this moment. Am I right that Zelpuz phased up to a rooftop, pretty much the same position that Vanyra jumped off, he sees Vanyra getting up again and Lasrange still on the ground? The 5 guards that followed Lasrange are very close? And the other two are minding their own business?
DJShirow
GM, 128 posts
Tue 19 Nov 2013
at 15:32
  • msg #46

Re: Chapter 5 - OOC

Basically Zel would not have seen Vanyra's attack as he would have been in the process of getting to her position.  Once he phased to the rooftop he would see the aftermath, which has been described in the IC thread.  He would also note the arrival of the 5 guards into the main street and the two other armed guys further up the street on the opposite side of Vanyra and Lasrane.

For anything more than than you'll need another notice check.
Zelpuz
player, 70 posts
Wed 20 Nov 2013
at 09:03
  • msg #47

Re: Chapter 5 - OOC

Notice roll made.
Does selecting a color show up anywhere (for aesthetics)? I don't see that.
DJShirow
GM, 129 posts
Wed 20 Nov 2013
at 22:37
  • msg #48

Re: Chapter 5 - OOC

Ok, in addition to what I said you also notice that Yuu Jin is off to your right, beyond the 5 guards you were chasing.  He is staying off to the side and out of sight, sort of.

I also have no idea what that color selection of the dice does; it has never worked for me either.
Zelpuz
player, 71 posts
Thu 21 Nov 2013
at 06:45
  • msg #49

Re: Chapter 5 - OOC

OK, so just to make sure.
Zelpuz sees Vanyra getting up again, Lasrange is presumably knocked out?
And the guards are getting towards where the action happened, right? Did they see anything yet? If I understood it right, Vanyra waited for a moment when she assessed that she could take Lasrange out and pull him out of sight before the guards appear?

So, basically: What is Lasrange doing?
And how far exactly are the guards and what did they see so far?
DJShirow
GM, 130 posts
Thu 21 Nov 2013
at 15:43
  • msg #50

Re: Chapter 5 - OOC

As far as you know Lasrane is dead; he is crumpled to the ground and completely motionless.

The guards are surveying the scene at the moment but are very likely to move on Vanyra since she is over top of their target.  It will only take them a single move action to close the distance to Vanyra.
Vanyra
Player, 60 posts
Freyan
Fri 22 Nov 2013
at 00:07
  • msg #51

Re: Chapter 5 - OOC

Is it Lasrane or Lasrange?  I was always typing Lasrange because that's what it was in the original posts.

And he looks dead or unconscious, not necessarily one or the other. ;)
DJShirow
GM, 131 posts
Fri 22 Nov 2013
at 15:17
  • msg #52

Re: Chapter 5 - OOC

It is Lasrane; always has been... the g doesn't even make sense! Any addition of the g in the past has been a typo on that person's part.  Check the first paragraph of chapter 1: LASRANE.

I've just been collating everyone's actions for this first round before putting something in IC.
Yuu Jin
player, 30 posts
Fri 22 Nov 2013
at 15:29
  • msg #53

Re: Chapter 5 - OOC

When I read Lasrange, I was thinking it like... Las-range.  Could make sense....
DJShirow
GM, 132 posts
Fri 22 Nov 2013
at 16:14
  • msg #54

Re: Chapter 5 - OOC

Like a Laser Range!

Nice initiative roll btw; total opposite of what your companions rolled... which is probably good for them.
DJShirow
GM, 133 posts
Fri 22 Nov 2013
at 16:19
  • msg #55

Re: Chapter 5 - OOC

Some unfortunate rolls for you guys though on the part of the NPC's...

And then some extremely fortunate rolls by the NPCs for you guys; wow, talk about poetic justice.

Brett, you got pretty lucky with that one guy attacking you.  He failed his save vs. your spell, but then he rolled a one which makes him attack the caster, but then he rolled a 1 again for the attack!  I should probably have just had him crack his skull open after falling and put him out of his misery.

Then three of the guys were just going to act normally for this round, but that got severely skewed by the one guard who decided to randomly kill his partner.

In the end things sort of worked out like you wanted, but in a really roundabout way.
This message was last edited by the GM at 16:56, Fri 22 Nov 2013.
DJShirow
GM, 135 posts
Fri 22 Nov 2013
at 16:57
  • msg #56

Re: Chapter 5 - OOC

By the way Brett you need a Nether Manipulation roll to save versus fatigue for casting that spell.
Yuu Jin
player, 31 posts
Sat 23 Nov 2013
at 02:13
  • msg #57

Re: Chapter 5 - OOC

I'm not seeing a skill for it... does it have another name, or am I not looking in the right spot?
Yuu Jin
player, 32 posts
Sat 23 Nov 2013
at 02:17
  • msg #58

Re: Chapter 5 - OOC

Awww... I didn't want anyone to die, just wanted to confuse them so they didn't get themselves dead =(

Poor guy trying to kill me... that'll teach him for picking on a kid!
Vanyra
Player, 61 posts
Freyan
Sat 23 Nov 2013
at 03:51
  • msg #59

Re: Chapter 5 - OOC

Yuu Jin:
I'm not seeing a skill for it... does it have another name, or am I not looking in the right spot?

In the campaign notes, it says its the Knowledge: Nether Manipulation skill.  Does that help?

Also, I'm assuming that I go after Zelpuz's action, correct?
This message was last edited by the player at 03:51, Sat 23 Nov 2013.
DJShirow
GM, 136 posts
Sat 23 Nov 2013
at 07:16
  • msg #60

Re: Chapter 5 - OOC

Brett: You should read the effects of your spells before you cast them then; one result of the confusion ability is that the target attacks the nearest target, and when you're dealing with non-name NPCs that can often lead to death.

Secondly, the guy that just missed you is still operational, but he has to recover from his failed attempt to kill you.

Lastly, Erik is correct the Nether Manipulation skill is under the Knowledge skill header; that's the one you have the massive skill bonus in.

Erik: Vanyra does go after Zelpuz, though they act very closely together.
Yuu Jin
player, 33 posts
Sat 23 Nov 2013
at 13:17
  • msg #61

Re: Chapter 5 - OOC

Ok cool, it was named differently so I wanted to be sure.

I did know what the book says, but I think it works on the premise that the caster would optimally want the attackers to attack each other... with each level of dice roll building up to that.  I more or less wanted them to stand there drooling with confusion.  It's also why I asked if I could determine their confusion in the pm.  A compromise could be that I determine a cap, if they roll over that cap, it just goes to the max level I defined it as.  Kind of like pulling your punch as it were.

It's cool for now, something we can sort out for later.
Zelpuz
player, 72 posts
Sat 23 Nov 2013
at 14:04
  • msg #62

Re: Chapter 5 - OOC

So if that's a reasonable action, I'd like to create either a field of darkness between the guards and Vanyra (if they didn't see her yet) or a field of fire to give her some more time.
Zelpuz
player, 73 posts
Sat 23 Nov 2013
at 23:41
  • msg #63

Re: Chapter 5 - OOC

actually, if they are already running towards Vanyra, then I can as well aim at them or only very slightly in front of them so it'll block and hit them.
Vanyra
Player, 62 posts
Freyan
Sun 24 Nov 2013
at 02:49
  • msg #64

Re: Chapter 5 - OOC

So of the five guards that were chasing Lasrane, the first was attacking Yuu and fell down (but will probably still be a threat), the second took out the third (run through with sword), and the fourth and fifth have focused their attention on the second.

The 2 freelancers up the road are currently holding their position, so none are heading for Vanyra right now.
Zelpuz
player, 74 posts
Sun 24 Nov 2013
at 07:59
  • msg #65

Re: Chapter 5 - OOC

DJShirow:
Erik: Vanyra does go after Zelpuz, though they act very closely together.


?? Define goes after.
And ... i see i need to check in more. Remove the last two posts.
So, 2 freelancers standing around, 1 guard dead, 2 attacking the other, 1 on the ground.
Vanya standing up again and Lasrane (no g) is still not moving.
So far correct?
In that case, Zelpuz just stays in his  (hopefully strategically ideal) position ready to shoot at  whatever needs shooting at.

Also, could i put Lasrane in my pocket for faster transport?
DJShirow
GM, 137 posts
Sun 24 Nov 2013
at 21:07
  • msg #66

Re: Chapter 5 - OOC

Brett:  I gotcha.  I think you were looking for a different power/spell in that case.  Confusion is a simple random roll to determine the actions of the target, so even the caster cannot predict how they will react.  Part of the reason why it is a relatively cheap power to get, due to the unpredictability of it.

You perhaps wanted an AOE version of the Stun power of sorts.  That would have dazed the guards into inaction, or even render them unconscious if they fail their save badly enough.  Certainly something to keep in mind moving forward.  Another alternative is the Paralyze ability; pretty self-explanatory really, if you want a spell that will incapacitate foes without damaging them.

Jan: Vanyra is the the last person to act in this round as she rolled that lowest initiative; hence she goes after you.

We'll say Zelpuz is readying his action to shoot; so you can fire at any time until your turn in the next round.  This will also reset the order in which you act; you will act on all subsequent turns at the same point at which you use the readied action; if that makes sense.  Example, if you decide to shoot someone at the very beginning of the next round, then you will be first to go in all subsequent rounds (this prevents you from readying an action until next round and the getting 2 actions).

As for your dimensional pocket you certainly could put Lasrane in there and then do whatever.  You will need to touch him, and he'll stay in there as long as he is unconscious, but once he wakes up he gains a WIL save each round to try to escape.
Zelpuz
player, 76 posts
Sun 24 Nov 2013
at 22:41
  • msg #67

Re: Chapter 5 - OOC

Sounds good. If I do that, would i notice if he wakes up? And if he saves, would he just appear next to me?
Yuu Jin
player, 34 posts
Sun 24 Nov 2013
at 23:44
  • msg #68

Re: Chapter 5 - OOC

No prob, Mike.  I do think that it was cheaper because the effect is random.... whereas Stun is an either/or, Paralysis is either/or. Where Confuse is random within the set of dice rolls, which makes it worth less because you can't control the effect.  Even if they fail against the spell, they may still have no effect, so double their save chance. My thought was merely that I could call a maximum effect on the power, in the same way that someone can pull their punch.  Calling a max level really only hurts my character, since I don't take full advantage of the power.

I'll go with whatever you feel though, just offering a counterpoint.

Is it my turn, or did someone have a better initiative?  Or is the cloud of confusion my action for the round?  I'm confused....
DJShirow
GM, 138 posts
Mon 25 Nov 2013
at 00:19
  • msg #69

Re: Chapter 5 - OOC

Yeah, the cloud was Yuu's action.  We'll keep the confuse spell as it is; we can make a new spell for Yuu to give you the desired effect.  With your dynamic sorcery power it only costs one point to create a new spell, and I think you have a couple spare at this time.

Then it was the guards' turn and they went.  The two guards facing the one that just chopped down the other are holding their action, but their attention is on the supposedly crazy guy.

Then it was Zel's turn and he is readying an action to shoot.

Now it is Vanyra's turn.

Once Vanyra acts it will be back to Yuu.

So the order is:
??? Zelpuz's readied action
1 - Yuu Jin
2 - Guards
3 - Freelancers (held action last time)
4 - Zelpuz
5 - Vanyra
Zelpuz
player, 77 posts
Mon 25 Nov 2013
at 00:26
  • msg #70

Re: Chapter 5 - OOC

OK, so depending on what's gonna happen, when there's a moment time, I'd like to phase to Lasrane and put him in my pocket. That is a little dependent on what will happen when he wakes up though, could he appear next to me ready to fight? Would he be slightly confused etc.
DJShirow
GM, 139 posts
Mon 25 Nov 2013
at 02:04
  • msg #71

Re: Chapter 5 - OOC

When he wakes up he will realize that he is some place weird and try to escape. When he does he will appear next to you and probably will not be very happy.  You are not sure how long he will be unconscious, but he certainly isn't moving now.

So were you readying to shoot someone or are you doing this phasing action?  You cannot do both.  When you ready an action, it has to be a specific action (ie. preparing to shoot someone who looks to threaten my comrades).  Since Vanyra has not acted yet I'll let you decide which you want to do; phasing to Lasrane, and casting him into your dimensional pocket will require your full round of action, alternatively you can ready yourself to shoot someone.
Vanyra
Player, 63 posts
Freyan
Mon 25 Nov 2013
at 02:04
  • msg #72

Re: Chapter 5 - OOC

Vanyra turns Blur back on (free action) and runs over to Yuu to hit the guy on the ground (the one that attacked Yuu) with the blunt end of her weapon. Her standard move should be more than enough to get over there.  I debated whacking him with the shield, but nah...

(Blur went off because of the Stun - I just learned that she could have made a concentration check to keep it on as a reaction, but its too late for that)

Attack roll made.
+1 Base damage
+2 damage if the guy is not aware (because he fell and can't see her, because of her concealment, because her steps made no noise, because of the magic's effects, etc.
+? damage from weapon's blunt end

I assume he's flat-footed? (no dodge), possibly surprised? (no dodge, -2 def) prone (-4 def), and possibly stunned? (-2 on def).  Starting to feel sorry for him...

Edit: hoping those penalties do apply based on that attack roll ;)
This message was last edited by the player at 02:05, Mon 25 Nov 2013.
DJShirow
GM, 140 posts
Mon 25 Nov 2013
at 03:28
  • msg #73

Re: Chapter 5 - OOC

You do actually do hit with that roll, but only on account of the massive penalties the guy has for being prone and flat-footed.

We'll say the blunt side of your weapon is a +1dmg bonus, for a total of +4.

Before this all transpires though, let's see if Jan wants Zelpuz to phase down and grab Lasrane.
Zelpuz
player, 78 posts
Mon 25 Nov 2013
at 05:57
  • msg #74

Re: Chapter 5 - OOC

Let's say I do go to Lasrane, seems to be the best time to do that and Zelpuz is quite interested in taking him along.
Would I notice when he wakes up inside? And once i am down there, can I tell a bit more what Lasrange's status is (i.e. dead, about to die, likely to be out for a long time and seriously injured, or just pretending to sleep)?
DJShirow
GM, 142 posts
Mon 25 Nov 2013
at 15:45
  • msg #75

Re: Chapter 5 - OOC

Well since you already posted that you were ready to shoot someone and then wanted to communicate with Vanyra we'll say you'll have to wait until the next turn to go to Lasrane.

Once you are down there you can perform a Medicine skill check to ascertain his actual condition.  Otherwise the best you can do is determine whether he is dead or not, which would be pretty easy, but would still be your action.  So you could move to Lasrane and ascertain his condition and then next turn you could put him in your dimensional pocket.

Before that though you'll have to wait for Vanyra, Yuu, the Guards and the Freelancers to go.
Vanyra
Player, 64 posts
Freyan
Mon 25 Nov 2013
at 23:38
  • msg #76

Re: Chapter 5 - OOC

Is it alright for Vanyra to quickly reply?  (is there time?)
Zelpuz
player, 79 posts
Tue 26 Nov 2013
at 06:47
  • msg #77

Re: Chapter 5 - OOC

OK, keep that as tentative plan for Zelpuz, let's see what else happens till then.
DJShirow
GM, 143 posts
Wed 27 Nov 2013
at 22:10
  • msg #78

Re: Chapter 5 - OOC

Ok, so who is doing what?  Is Zelpuz readying an action or is he teleporting down to Lasrane?

I know that Vanyra is going to smack the guy near Yuu.  A replay would be a free action so you could do it.
Zelpuz
player, 80 posts
Thu 28 Nov 2013
at 01:32
  • msg #79

Re: Chapter 5 - OOC

That's the plan, but since it's not my turn yet, i'll keep in ready to shoot position until then ... so depends on what's happening until it's my turn.
Yuu Jin
player, 35 posts
Thu 28 Nov 2013
at 05:02
  • msg #80

Re: Chapter 5 - OOC

Yuu's going to grab his sister, and pull away from the madness, taking no shame in allowing catninja to screen them from dudes with sharp swords.  He'll probably pull her around the corner, then check up on the guy in the broken heap.

I can IC this stuff, just let me know when my action is, so I don't cross the streams (as it were)
DJShirow
GM, 145 posts
Thu 28 Nov 2013
at 15:13
  • msg #81

Re: Chapter 5 - OOC

Ok, we are back at the start of the round.

So first is Yuu.
2nd - Guards
3rd Freelancers
4th Zelpuz - can then teleport to Lasrane.
5th Vanyra.
DJShirow
GM, 146 posts
Thu 28 Nov 2013
at 18:40
  • msg #82

Re: Chapter 5 - OOC

Medicine check please for checking Lasrane's condition.
Yuu Jin
player, 37 posts
Thu 28 Nov 2013
at 20:54
  • msg #83

Re: Chapter 5 - OOC

Rolled a 21, sorry forgot to add the reason
DJShirow
GM, 148 posts
Fri 29 Nov 2013
at 19:00
  • msg #84

Re: Chapter 5 - OOC

So it is Zelpuz's action now and then Vanyra.
Yuu Jin
player, 38 posts
Sun 1 Dec 2013
at 02:43
  • msg #85

Re: Chapter 5 - OOC

Just heads up, you guys put a couple OOC posts in the IC channel.

Just saying ;-)
Vanyra
Player, 67 posts
Freyan
Sun 1 Dec 2013
at 17:56
  • msg #86

Re: Chapter 5 - OOC

Crap.. my bad..  moving mine back here.

If that is just a move action for you to move down there, you might still have a standard action left. :)  (Like attacking, doing something, etc.)
Zelpuz
player, 82 posts
Mon 2 Dec 2013
at 07:40
  • msg #87

Re: Chapter 5 - OOC

So that's what happens, i'll scare Yuu :)
Vanyra
Player, 68 posts
Tue 3 Dec 2013
at 02:30
  • [deleted]
  • msg #88

Re: Chapter 5 - OOC

This message was deleted by the player at 19:02, Sun 08 Dec 2013.
Zelpuz
player, 84 posts
Tue 3 Dec 2013
at 06:13
  • msg #89

Re: Chapter 5 - OOC

So depending on either Yuu's answer or a quick estimate of Lasrane's condition, Zelpuz will just put him in his pocket. He'll probably do that anyways, unless he's either waking up now or about to die without immediate attention.

Would I notice him waking up inside the pocket? Or trying to get out? Or only realize when he appears again?

PS: I am not sure what to roll for a medicine check, so I did rolled a notice roll for a general sense of the situation and Larane's health. You can also use the roll any other way necessary (just subtract the +7 bonus). Nice roll though ;)

PPS: Somehow I keep thinking Lasrange.
This message was last edited by the player at 06:26, Tue 03 Dec 2013.
DJShirow
GM, 150 posts
Wed 4 Dec 2013
at 05:40
  • msg #90

Re: Chapter 5 - OOC

Jan:
If you do not have medicine skill you cannot make a check; it is a trained skill. With your notice check you can tell that he is not dead.

You would not realize when he awakes unless you have some special extra-dimensional sense since he is effectively in another dimension.

Vanyra:
The three guards are ahead and to your left about 30 feet. Two are effectively fighting each other while the other watches momentarily from a short distance away.

You are presently in the middle of the street so there are no near walls.  The guards are somewhat near the exist of an alleyway between two buildings, about 15 feet from the nearest guard.

Since this entire scene is taking place in the middle of a large street no one is obscured.
DJShirow
GM, 151 posts
Wed 4 Dec 2013
at 16:34
  • msg #91

Re: Chapter 5 - OOC

Sorry, I will indicate where people are below for clarification, walls on either side of this grouping (0' from Qwe and 15' from Guards 2 and 4)



Qwe

    Vanyra



                                           Guard #5
                                                        Guard #4

                                                        Guard #2






                     Yuu
              Lasrane   Zelpuz
This message was last edited by the GM at 16:36, Wed 04 Dec 2013.
Vanyra
Player, 70 posts
Freyan
Wed 4 Dec 2013
at 19:01
  • msg #92

Re: Chapter 5 - OOC

Yuu moved Qwe to, "...the corner of the building out of harms way." near Lasrane so he could check on Lasrane.

So when Vanyra joined the rest of the group she joined everyone else.  That was her action last round, moving over there and saying something.
This message was last edited by the player at 19:02, Wed 04 Dec 2013.
DJShirow
GM, 153 posts
Wed 4 Dec 2013
at 19:41
  • msg #93

Re: Chapter 5 - OOC

No he didn't; he moved Qwe to the corner of a building and then leaped over to Lasrane using a move action.  There was no corner of a building anywhere near Lasrane for him to hide Qwe behind... hence after positioning Qwe he had to move over to Lasrane to perform the medical check.

Everyone is/was in the position indicated.  If you thought otherwise you were incorrect.
Vanyra
Player, 71 posts
Freyan
Wed 4 Dec 2013
at 21:19
  • msg #94

Re: Chapter 5 - OOC

I'm not confident that's what Brett meant, though we can ask him.  I assumed stating the corner of a building was dramatic flair, especially since moving his sister 5 feet and then placing a fight between him and her doesn't constitute being out of harm's way (which seemed like the important part of the action).

P.S. check your private messages.
Zelpuz
player, 86 posts
Thu 5 Dec 2013
at 06:49
  • msg #95

Re: Chapter 5 - OOC

Zelpuz will try to do some mind reading on Lasrane, unless that is a futile effort at this stage, but I think Zelpuz would be a better judge for that other than me. Since he doesn't have any medical ability, you could use the great roll for mind reading, or I can make another, if needed.
DJShirow
GM, 154 posts
Thu 5 Dec 2013
at 15:14
  • msg #96

Re: Chapter 5 - OOC

That would be a futile move since he is unconscious; you would get some sort of messed up dream state at best.

I've already checked my PM's; I figured none of them warranted a response.
Yuu Jin
player, 40 posts
Fri 6 Dec 2013
at 19:12
  • msg #97

Re: Chapter 5 - OOC

When we rp like this, I can of generalize the environment.  If nothing is specific, then I'll add my own details.  To me, Lasrane was cannonballed into the middle of an intersection.  Yuu and his sister were caught in between the guards and Lasrane, down one of the streets leading to the intersection.  Yuu cast his cloud, then pulled his sister around the corner, then ran/leapt/vaulted to where Lasrane was in the middle.  The idea was, she'd be out of direct line of sight of the guards, but still in line of sight with Yuu.

So was a little bit of both... if the intersection is big, then yeah.  If it was small, then... yeah.

Either way, yeah!

Btw what stuff do we have around on the street?  Any barrels, or crates, boxes, troughs, that kind of thing?
DJShirow
GM, 156 posts
Fri 6 Dec 2013
at 21:14
  • msg #98

Re: Chapter 5 - OOC

Yeah, that's pretty much what I was envisioning Brett.  The street is fairly wide, about 40' across or so, but since you were in the middle you could have moved to either side in a move action.

There are likely some barrels and crates around, certainly down one of the side streets.  Whether or not they are empty is another question.
Zelpuz
player, 88 posts
Sat 7 Dec 2013
at 05:25
  • msg #99

Re: Chapter 5 - OOC

Does Yuu know about Zelpuz's dimensional pocket? i somehow think he might from previous experiences, but I am not sure.
Zelpuz
player, 90 posts
Sat 7 Dec 2013
at 05:29
  • msg #100

Re: Chapter 5 - OOC

Also, so Mind Reading is purely passive, right? Is there a skill to look for information without someone thinking about it? That's more what I was thinking about.
On the other hand, maybe Lasrane is dreaming about all the things I want to ask him ;)
Vanyra
Player, 72 posts
Freyan
Sun 8 Dec 2013
at 02:21
  • msg #101

Re: Chapter 5 - OOC

So it sounds like Yuu did take his sister over towards Lasrane then, otherwise he would have ran away from Lasrane, left his sister, and then back the opposite direction. This would have left guards indirectly between him and his sister and his sister would have been directly in their line of sight, which was what he didn't want.

I'm only trying to clarify since it seemed like this confusion nullified the actions Vanyra took, and I just want to figure out what she's doing as she's several rounds behind and did have other actions planned.

So assuming the girl appeared to be in a safe place as I assumed:
Vanyra took the action previously posted putting her by Lasrane (not by the other wall as in the picture)
In the round the first two guards started running off, Vanyra immediately moved back to the guard on the ground that she hit and made sure he is incapacitated, planning to keep him around for a bit as well.

If the girl was not in a safe place, the posted action is nullified and she would have done something else.
This message was last edited by the player at 02:27, Sun 08 Dec 2013.
Yuu Jin
player, 41 posts
Sun 8 Dec 2013
at 10:57
  • msg #102

Re: Chapter 5 - OOC

Shame RPOnline has no option for a view-all doodle pad we could draw and edit to share.

Yuu didn't take his sister to Lasrane, he hid her around a corner, before running on towards Lasrane.  Your actions with Vanyra make total sense Erik, she was in a safe place... the guard would have you to deal with, and even if somehow he'd beaten you, he'd see Yuu, Zelpuz and a broken Lasrane in the middle of the intersection.  Qwe would have been around the corner, so safely out of view.

I'm not sure if Yuu knew about the dimensional pocket or not, but it's an important question what he does next.  If he knows, then yeah, he'd suggest that option as the quickest alternative.  If not, then he would suggest a makeshift stretcher using a nearby pallet or crate.


EDIT: Try this link: http://dosketch.com/view.php?k=3gSAqHhkAZqhluTeMuGi
This message was last edited by the player at 11:15, Sun 08 Dec 2013.
Vanyra
Player, 73 posts
Freyan
Sun 8 Dec 2013
at 19:26
  • msg #103

Re: Chapter 5 - OOC

I'm fine with that, it just contradicts the other image.

If that's the case, Vanyra wasn't where she was indicated on the drawings, she was taking the actions I mentioned earlier.
This message was last edited by the player at 19:33, Sun 08 Dec 2013.
Yuu Jin
player, 42 posts
Sun 8 Dec 2013
at 20:46
  • msg #104

Re: Chapter 5 - OOC

Where you moved up to us?
Zelpuz
player, 91 posts
Mon 9 Dec 2013
at 03:11
  • msg #105

Re: Chapter 5 - OOC

I assume Yuu knows (somehow i have a feeling I mentioned that before, but not sure), if not, Zelpuz will tell Yuu, because he does not want to sit around in the street to build a transport device. He is just concerned if Lasrange can be moved at all or not.
DJShirow
GM, 157 posts
Mon 9 Dec 2013
at 23:17
  • msg #106

Re: Chapter 5 - OOC

Yeah, as far as I read them Vanyra's actions made total sense, else I would have questioned them.

1) Yuu & Qwe were on the street moving south.
2) Lasrane bolts into the street, runs past Yuu & Qwe and starts heading north.
3) Vanyra pounces on Lasrane.
4) The 5 Guards show up on the east end of the street where Lasrane ran out from.
5) Yuu takes Qwe away from the guards and hides her around a corner when he casts his Cloud of Confusion spell.

6) The cloud takes effect, make one guard run over and attack Yuu, but he slips. The rest start fighting each other or are just confused.
7) Zelpuz appears on the scene.
8) Vanyra recovers, jumps over and smacks the guy who was attacking Yuu/Qwe.
9) Zelpuz moves to Lasrane and then is joined by Yuu, while the guards continue to fight each other.
10) Remaining guards run away.

So at Vanyra can be where she wants at this stage, be it near Qwe or over near Lasrane.  The thing above was for relative position only as I did not want to spend time drawing a map and uploading it.
Zelpuz
player, 92 posts
Tue 10 Dec 2013
at 01:51
  • msg #107

Re: Chapter 5 - OOC

By the way, I really liked the quick draw thing, seems very helpful to avoid any confusion, and i finally understood where everyone was ;)
Vanyra
Player, 74 posts
Freyan
Tue 10 Dec 2013
at 02:05
  • msg #108

Re: Chapter 5 - OOC

Yes, Vanyra already took an action IC to move to Lasrane several rounds back, and after that she then went back to the knocked down (not stabbed) guy.  What she did next depends on what happened regarding the knocked down guy.

If no problems arose, right now she is by Lasrane and the rest of the group with the one guard on the ground under her watch.
Zelpuz
player, 93 posts
Tue 10 Dec 2013
at 05:48
  • msg #109

Re: Chapter 5 - OOC

She's like a whirlwind ;)
DJShirow
GM, 158 posts
Tue 10 Dec 2013
at 15:35
  • msg #110

Re: Chapter 5 - OOC

Hey Erik, is the moving Lasrane thing the IC post you wanted deleted?  Because I did delete stuff that we erroneously put in IC a while back.  I cannot find any post of Vanyra moving Lasrane's body, I'm also not sure when she would have done this save right at the beginning of the action, before she attacked the guard that attacked Yuu.  If she had the Guard would have had another chance to attack Yuu.

There is a map feature in the game but I think it just shows a map, and is not interactive... so pretty limited.

It is for reasons like this I want to look into a virtual tabletop program for our combats.  They are pretty low on system requirements so I could probably run it 24-7 on my little media PC at home.  That way we could keep the flow going like we do here, and it would have maps and shit to avoid confusion.  And some of the good ones have multiple chat window options to allow for IC/OOC channels that could just be cut and pasted into here.

With the holidays coming up I will do some further research and let you all know.
Yuu Jin
player, 44 posts
Tue 10 Dec 2013
at 20:25
  • msg #111

Re: Chapter 5 - OOC

I'll just assume he didn't know about the dimensional thing, move things along
Vanyra
Player, 75 posts
Freyan
Tue 10 Dec 2013
at 22:20
  • msg #112

Re: Chapter 5 - OOC

So after Vanyra bopped the prone guard by Yuu, Yuu and Zelpuz went to Lasrane, followed by Vanyra in this post:

Vanyra quickly moves back to Lasrane and says to Yuu and Zelpuz, "Lets get him out of here."

After that, 2 of the 3 guards left standing ran away, and then Vanyra went back to the prone guard she bopped.  She wanted to drag that guard (the prone bopped one) over to Lasrane, Zelpuz, and Yuu.

The question is open as to how that action goes down. I was asking in OOC about it because if he isn't unconscious, we would still be fighting, or if the angry guard objected, there would still be fighting, since she went to get that guy before the angry guard ran off.
This message was last edited by the player at 22:22, Tue 10 Dec 2013.
DJShirow
GM, 159 posts
Tue 10 Dec 2013
at 23:05
  • msg #113

Re: Chapter 5 - OOC

Oh, the guard... gotcha.  He is out cold, Vanyra smacked him good.  He will not be waking any time soon.
DJShirow
GM, 160 posts
Thu 12 Dec 2013
at 19:37
  • msg #114

Re: Chapter 5 - OOC

Jan you do not actually have to physically put him into the dimensional pocket.  You literally only need to touch him and he will magically be teleported into your dimensional pocket.  You still need to cast the spell though, but you could even use this in combat as it is a touch attack.

Normally the person would get a save versus getting put into your pocket, but since he is unconscious Lasrane gets no such save.
Zelpuz
player, 95 posts
Fri 13 Dec 2013
at 12:16
  • msg #115

Re: Chapter 5 - OOC

Ah, gotcha, even better. I'll adjust my action.
DJShirow
GM, 161 posts
Mon 16 Dec 2013
at 22:21
  • msg #116

Re: Chapter 5 - OOC

Please go ahead an IC the conversation, but what is your general plan of action here?  Just want to give you any pertinent information now, or to potentially kybosh something if necessary, so the conversation can move ahead smoothly.
Vanyra
Player, 79 posts
Freyan
Tue 17 Dec 2013
at 00:58
  • msg #117

Re: Chapter 5 - OOC

Vanyra's thinking: safe house, tie up, interrogate.
Zelpuz
player, 97 posts
Tue 17 Dec 2013
at 03:09
  • msg #118

Re: Chapter 5 - OOC

I'd agree, with the addition of adding some basic care for them so they don't suddenly die.
Vanyra
Player, 80 posts
Freyan
Tue 17 Dec 2013
at 15:47
  • msg #119

Re: Chapter 5 - OOC

I was operating on the assumption that Vanyra's place to stay in the city was out of the way and an ok place to do something like this since she would only use it for proximity and privacy.  Probably a small crappy place to stay, could be rented for cheap, or could be a rent-free something-or-other.

Not sure exactly where that might be in relation to where we are now though.
This message was last edited by the player at 15:48, Tue 17 Dec 2013.
DJShirow
GM, 162 posts
Tue 17 Dec 2013
at 16:27
  • msg #120

Re: Chapter 5 - OOC

Typically residences near the docks are pretty cheap since it is generally not a desirable place to live unless you have business there.  So if you had a small, cheap place it could very well be relatively near-by.
Vanyra
Player, 82 posts
Freyan
Tue 17 Dec 2013
at 22:53
  • msg #121

Re: Chapter 5 - OOC

Vanyra would most likely have some rope back at her place, but if she feels she needs anything to tie them up, gag them, and cover their heads, she will grab whatever bindings and rags she feels she might need on the way.

Also, she sized up Yuu and the girl to guess how much they might weigh for the purposes of carrying someone.
DJShirow
GM, 164 posts
Wed 18 Dec 2013
at 22:25
  • msg #122

Re: Chapter 5 - OOC

You guys are enroute to Vanyra's place, I just stopped the exposition to allow your characters to discuss whatever they may wish while walking.

If you have nothing to say just let me know in this thread.
Vanyra
Player, 83 posts
Freyan
Thu 19 Dec 2013
at 03:25
  • msg #123

Re: Chapter 5 - OOC

Actually for Jan, Vanyra wasn't talking about right now when Lasrane was in the bag, she was talking about the future, telling Zelpuz to be ready to prevent him from doing mind tricks (once he is out and being interrogated).
This message was last edited by the player at 03:26, Thu 19 Dec 2013.
Zelpuz
player, 101 posts
Thu 19 Dec 2013
at 06:17
  • msg #124

Re: Chapter 5 - OOC

As far as I can tell, the best way to do that is to keep him unconscious or beat him up all the time in a while to keep him from concentrating.
Do I know of any other ways? I don't think Zelpuz is good in that, and even if, I assume Lasrane may be even better.
Vanyra
Player, 84 posts
Freyan
Thu 19 Dec 2013
at 14:38
  • msg #125

Re: Chapter 5 - OOC

Maybe we need to come back to this in IC then.
DJShirow
GM, 165 posts
Thu 19 Dec 2013
at 17:15
  • msg #126

Re: Chapter 5 - OOC

Well yeah, essentially one can use a telepathic power at anytime just like any other action... that's why Mespah are often considered so dangerous.  Tying them up and such would have no impact on their telepathic abilities, though denying them of their senses could since they would have to perceive you in order to attack you.  So blindfolding would be the obvious first choice, but a particularly adept telepathic could perhaps target you through sound as well.

This is the type of stuff they teach you at The Order of Ashes, since your job is hunting down rogue telepaths.
DJShirow
GM, 166 posts
Thu 19 Dec 2013
at 17:18
  • msg #127

Re: Chapter 5 - OOC

Also Zel's comment to Yuu and Qwe is awesome; total nonsequitur given the situation unfolding; reminds me of a Monty Python skit.
Vanyra
Player, 85 posts
Freyan
Thu 19 Dec 2013
at 22:30
  • msg #128

Re: Chapter 5 - OOC

In reply to DJShirow (msg # 126):

That's exactly what Vanyra was hoping Zelpuz would know.  She doesn't fully understand these things and she's a little worried about what Lasrane could do.
This message was last edited by the player at 17:15, Fri 20 Dec 2013.
Zelpuz
player, 102 posts
Sat 21 Dec 2013
at 13:52
  • msg #129

Re: Chapter 5 - OOC

I like Monty Python, and Chiafung often tells me that my mind jumps too much.
Well, I was thinking that it's relatively calm now, and that they are basically following Vanyra, so it seems like something Zelpuz would start to think of.

Oh, and thanks for the explanation, yes, I assume that Zelpuz knows a LOT more about how to deal with Mespah than I do.
Vanyra
Player, 86 posts
Freyan
Sat 21 Dec 2013
at 19:43
  • msg #130

Re: Chapter 5 - OOC

Vanyra attempts to read the siblings' emotional states.
This message was last edited by the player at 19:44, Sat 21 Dec 2013.
Yuu Jin
player, 47 posts
Sat 21 Dec 2013
at 22:53
  • msg #131

Re: Chapter 5 - OOC

I remember you doing it once before with Yuu, what does it entail again?  Just curious what kind of information you'd be picking up and how, so I can emote something properly
Vanyra
Player, 87 posts
Freyan
Sun 22 Dec 2013
at 03:44
  • msg #132

Re: Chapter 5 - OOC

Individual Will saves vs DC 16, failure means Vanyra knows your surface emotions (and you don't know its happening unless you have a sense that targets mental abilities and make a notice check).
Just remember that you don't know Vanyra can do this. ;)
Zelpuz
player, 103 posts
Sun 22 Dec 2013
at 03:56
  • msg #133

Re: Chapter 5 - OOC

nice description of your inside dialogue, I guess that means that Zelpuz walks along for a while waiting for an answer.
Yuu Jin
player, 48 posts
Sun 22 Dec 2013
at 09:09
  • msg #134

Re: Chapter 5 - OOC

Thanks :)  It was Mike-inspired.

Rolls made, sending you a PM emote Erik
This message was last edited by the player at 09:46, Sun 22 Dec 2013.
Zelpuz
player, 105 posts
Sun 22 Dec 2013
at 14:25
  • msg #135

Re: Chapter 5 - OOC

Ah, just noticed that half of Qwe's thoughts were actually spoken.

I made a general Notice check, Zelpuz is still watching out for other people around, esp. if any of the guards are following.
Zelpuz
player, 107 posts
Sun 22 Dec 2013
at 17:48
  • msg #136

Re: Chapter 5 - OOC

While we are at it, and because Zelpuz doesn't know Qwe, I made a sense Motive roll.
Vanyra
Player, 88 posts
Freyan
Mon 23 Dec 2013
at 06:09
  • msg #137

Re: Chapter 5 - OOC

Vanyra also does not know who the girl is, though she might be able to guess.  I'm wondering if there is a noticeable family resemblance, or another strong similarity such as clothes being worn, or a family crest.

Notice roll made here as well, it can be used for the general alertness or the measuring up of the girl's physical characteristics. An additional roll can be made if needed.
This message was last edited by the player at 06:15, Mon 23 Dec 2013.
Zelpuz
player, 108 posts
Mon 23 Dec 2013
at 09:44
  • msg #138

Re: Chapter 5 - OOC

Actually i think we saw her at Yuu's the other time, so you probably know who she is, but that's about it.
Yuu Jin
player, 50 posts
Mon 23 Dec 2013
at 13:39
  • msg #139

Re: Chapter 5 - OOC

I'll leave Mike to respond to the rolls, but I read back over the logs, appears you never met her physically.  When you went to Yuu's estate, you overheard Yuu and a girl's voice having an argument, just before Yuu appeared for cookies and conversation.  Yuu said the voice was his sister's.
Zelpuz
player, 109 posts
Tue 24 Dec 2013
at 02:57
  • msg #140

Re: Chapter 5 - OOC

Ah, ok, i assumed we also saw her, so maybe we would recognize the voice, otherwise I guess we have no idea who she is.
Zelpuz
player, 110 posts
Tue 24 Dec 2013
at 16:30
  • msg #141

Re: Chapter 5 - OOC

Hmm, my game menu color just changed, maybe the dice roller color finally has an effect?
Yuu Jin
player, 51 posts
Tue 24 Dec 2013
at 20:18
  • msg #142

Re: Chapter 5 - OOC

From the scene, you didn't see her, but Vanyra asked about her after hearing her voice arguing with mine at the cookie meeting.  So you might recognise the voice.
Vanyra
Player, 90 posts
Freyan
Tue 24 Dec 2013
at 21:44
  • msg #143

Re: Chapter 5 - OOC

Vanyra only heard the voice due to special abilities, what she heard was handled in PM.
Zelpuz
player, 111 posts
Wed 25 Dec 2013
at 04:09
  • msg #144

Re: Chapter 5 - OOC

OK, so then I guess Zelpuz doesn't know who she is ... sometimes hard to remember.
I changed his question accordingly in game.
Zelpuz
player, 112 posts
Thu 26 Dec 2013
at 15:33
  • msg #145

Re: Chapter 5 - OOC

So i guess Qwe should reply next, unless we are at Vanyra's place already or something else happens.
Yuu Jin
player, 52 posts
Thu 26 Dec 2013
at 23:47
  • msg #146

Re: Chapter 5 - OOC

I was waiting if Mike wanted to pipe in before emoting, in case he wanted to answer your guys' rolls.
Zelpuz
player, 113 posts
Fri 27 Dec 2013
at 03:02
  • msg #147

Re: Chapter 5 - OOC

Ah, i assume we are just walking along until he says something ;)
Vanyra
Player, 91 posts
Freyan
Fri 27 Dec 2013
at 04:32
  • msg #148

Re: Chapter 5 - OOC

Mike's out of town since Monday so we may have to wait for his contribution.
DJShirow
GM, 167 posts
Sat 28 Dec 2013
at 03:35
  • msg #149

Re: Chapter 5 - OOC

I just got back into town.  So I will try to get my shit together and remember what I was going to have happen next.

As for the notice checks there is no one on the street where you are walking at this time.  It seems unusually quiet though; there should be some people about.

Vanyra would recognize the girl's voice to be the same as from Yuu's estate when she was previously there, so the correlation could be drawn that this is Yuu's sister.

For Sense Motive you do not detect any deception from Qwe. I'm not sure how much Qwe looks like Yuu, but I would imagine that they share some family resemblance and it would seem the most logical deduction that the girl is Yuu's sister.
Zelpuz
player, 114 posts
Sat 28 Dec 2013
at 16:11
  • msg #150

Re: Chapter 5 - OOC

OK, well, i'll leave it as it is. Zelpuz can assume she is the sister, but doesn't know, so it makes sense to ask.
DJShirow
GM, 168 posts
Sun 29 Dec 2013
at 04:19
  • msg #151

Re: Chapter 5 - OOC

Yeah, I would agree.

I'll have you guys arrive at Vanyra's place shortly unless there is more conversation to be had.  Since I will be out of town after tomorrow for a while I figure it best to get you guys there so you can figure out what your plan is from then on.

So if there is more conversation to be had prior to arriving at Vanyra's place please say it now.  I will be leaving town hopefully around mid-afternoon tomorrow so that will likely be my last post for a several days, unless I have some downtime to check it at the cabin.
Yuu Jin
player, 55 posts
Wed 1 Jan 2014
at 15:53
  • msg #152

Re: Chapter 5 - OOC

Happy 2014, gents!
Zelpuz
player, 117 posts
Thu 2 Jan 2014
at 22:25
  • msg #153

Re: Chapter 5 - OOC

Happy 2014!

By the way, how old is Qwe?
Yuu Jin
player, 56 posts
Fri 3 Jan 2014
at 10:38
  • msg #154

Re: Chapter 5 - OOC

You could ask ;-)

But she looks older than 6, younger than 12.
Zelpuz
player, 118 posts
Fri 3 Jan 2014
at 14:59
  • msg #155

Re: Chapter 5 - OOC

Ah, OK, good to know, that makes it even more obvious that she is probably his sister ... it's unlikely that Yuu is working part time at a kindergarden.
Yuu Jin
player, 57 posts
Fri 3 Jan 2014
at 22:51
  • msg #156

Re: Chapter 5 - OOC

She also called Yuu her brother... just saying =)
Zelpuz
player, 119 posts
Sat 4 Jan 2014
at 02:41
  • msg #157

Re: Chapter 5 - OOC

Ah, well, I should read those posts more carefully.
Zelpuz
player, 123 posts
Tue 7 Jan 2014
at 02:54
  • msg #158

Re: Chapter 5 - OOC

So odd that only Yuu knows some first aid. Should put that on the 'to learn' list.
Vanyra
Player, 96 posts
Freyan
Tue 7 Jan 2014
at 05:26
  • msg #159

Re: Chapter 5 - OOC

While they were walking, Vanyra attempts to emotion read Zelpuz, in a non-subtle way.

And while she is doing so, she looks him in the eye (trying to indicate that she has something to say).
DJShirow
GM, 172 posts
Tue 7 Jan 2014
at 17:30
  • msg #160

Re: Chapter 5 - OOC

I imagine he would naturally attempt to auto-resist any mental intrusion, so likely she would be blocked at first, but I will let Jan determine if Zelpuz will drop his mental defenses for the read.
Vanyra
Player, 98 posts
Freyan
Wed 8 Jan 2014
at 00:28
  • msg #161

Re: Chapter 5 - OOC

Well OOC, it doesn't really matter if he resists, the point was more to get his attention mentally (if he catches on).
Zelpuz
player, 124 posts
Wed 8 Jan 2014
at 02:47
  • msg #162

Re: Chapter 5 - OOC

I'd say he'd keep his defense up (it's his training after all), but together with the 'hint' of Vanyra's look he'll catch on quick enough and re-establish the mental communication with her hearing some line like "Did you want my attention?".
Should we 'act it out' in game?
DJShirow
GM, 173 posts
Wed 8 Jan 2014
at 17:36
  • msg #163

Re: Chapter 5 - OOC

Well why don't we use a Private Message thread for it?  Just go to the Private Message tab, click Post Private Message and then at the bottom you can select who you send the message too.  Please include me in on it so I know what is happening.
Vanyra
Player, 99 posts
Freyan
Wed 8 Jan 2014
at 17:44
  • msg #164

Re: Chapter 5 - OOC

Sure thing.

I just noticed that it says GM's automatically see all correspondence.  Want me to not select DJ Shirow and see what happens?
DJShirow
GM, 174 posts
Wed 8 Jan 2014
at 21:35
  • msg #165

Re: Chapter 5 - OOC

No idea; I guess you could send a trial message to Jan or Brett and I'll let you know if I can see it.
Vanyra
Player, 100 posts
Freyan
Thu 9 Jan 2014
at 06:35
  • msg #166

Re: Chapter 5 - OOC

Sent Zelpuz a message, see if you see it.
DJShirow
GM, 175 posts
Thu 9 Jan 2014
at 17:43
  • msg #167

Re: Chapter 5 - OOC

I can see the PM; so I do have access to all player to player PM's... BEWARE!
Zelpuz
player, 125 posts
Fri 10 Jan 2014
at 03:31
  • msg #168

Re: Chapter 5 - OOC

replied
DJShirow
GM, 176 posts
Thu 16 Jan 2014
at 15:25
  • msg #169

Re: Chapter 5 - OOC

Just a reminder to everyone, Lasrane does not know who knocked him out.  The logical assumption for him would be that some of the guys chasing him knocked him out somehow, since he never saw Vanyra or Zelpuz during the chase.
Yuu Jin
player, 60 posts
Thu 16 Jan 2014
at 17:14
  • msg #170

Re: Chapter 5 - OOC

If I understand correctly, Zelpuz can read minds?  And if so, how deeply does it work?

I have a thought on how we can question Lasrane.
DJShirow
GM, 177 posts
Thu 16 Jan 2014
at 20:39
  • msg #171

Re: Chapter 5 - OOC

Indeed; everyone knows that ALL Mespah have telepathic abilities, allowing them to read the minds of others.  The extent of this ability varies from individual to individual, and some even demonstrate an ability to directly influence the thoughts of others.
Zelpuz
player, 129 posts
Sat 18 Jan 2014
at 04:06
  • msg #172

Re: Chapter 5 - OOC

If you have a thought, you should tell us in game ;)
Yuu Jin
player, 63 posts
Mon 20 Jan 2014
at 22:50
  • msg #173

Re: Chapter 5 - OOC

hah, yeah, just making sure Zelpuz, as a Mespah, can read minds... or be a waste of an emote =)
Yuu Jin
player, 65 posts
Fri 24 Jan 2014
at 18:55
  • msg #174

Re: Chapter 5 - OOC

Trying to work out something with Mike, before emoting
Vanyra
Player, 107 posts
Freyan
Tue 28 Jan 2014
at 02:48
  • msg #175

Re: Chapter 5 - OOC

Oh man, now you did it. ;)

Don't know why being asked to chill out and stop revealing comprising information is so rude though. ;P

And no, she wasn't trying to capture him for all those months.

And yes, she is moving to take Qwe out of the apartment.
This message was last edited by the player at 15:15, Tue 28 Jan 2014.
Yuu Jin
player, 67 posts
Tue 28 Jan 2014
at 16:42
  • msg #176

Re: Chapter 5 - OOC

This is turning into quite the entertaining piece of drama... =)

Poor Zelpuz is gonna be acting referee here shortly!
DJShirow
GM, 178 posts
Tue 28 Jan 2014
at 18:02
  • msg #177

Re: Chapter 5 - OOC

Yeah, technically they have only been after Lasrane for about a week or so.  Though with how passionate they are, you'd think they've been at it for months.

Remember that technically Lasrane has done nothing to you guys; it was Zelpuz who missed the shot and blew up the warehouse which put Myyra into a coma.  Lasrane was just a person under suspicion by the Order, a possible rogue agent, which they found was working with a smuggling group.
Yuu Jin
player, 68 posts
Wed 29 Jan 2014
at 00:48
  • msg #178

Re: Chapter 5 - OOC

My sense of timing gets totally lost sometimes.  I'll edit my post to better reflect 'reality'
Vanyra
Player, 108 posts
Freyan
Wed 29 Jan 2014
at 07:24
  • msg #179

Re: Chapter 5 - OOC

Vanyra will do as she said she would (take Qwe to the roof) if permitted.
Yuu Jin
player, 69 posts
Wed 29 Jan 2014
at 11:46
  • msg #180

Re: Chapter 5 - OOC

I'm fine with it, just waiting if Zelpuz wants to punch in
Zelpuz
player, 132 posts
Thu 30 Jan 2014
at 05:36
  • msg #181

Re: Chapter 5 - OOC

sorry, I'll add stuff tomorrow.
Vanyra
Player, 109 posts
Freyan
Thu 30 Jan 2014
at 08:26
  • msg #182

Re: Chapter 5 - OOC

You don't have to if you want to let Vanyra leave the room. :)

Or you can just assume she leaves and make your next posts if you want.
DJShirow
GM, 179 posts
Thu 30 Jan 2014
at 15:05
  • msg #183

Re: Chapter 5 - OOC

I was just waiting for Jan to post a reaction to this shit show before I intervene with divine retribution... so don't get too far ahead of yourselves.
Zelpuz
player, 134 posts
Fri 31 Jan 2014
at 04:21
  • msg #184

Re: Chapter 5 - OOC

Sorry, sometimes there are just too many things to do. Usually I check / post at least once a day.
Vanyra
Player, 110 posts
Freyan
Sat 1 Feb 2014
at 05:12
  • msg #185

Re: Chapter 5 - OOC

So, if Yuu talks back, than the actions with Qwe don't happen.  That's what I was asking about before.

Vanyra would immediately interrupt Yuu as he started to talk and take a different action.
This message was last edited by the player at 17:38, Sat 01 Feb 2014.
Yuu Jin
player, 71 posts
Sat 1 Feb 2014
at 20:30
  • msg #186

Re: Chapter 5 - OOC

Go for it, we can adjust our posts I assume?
Zelpuz
player, 135 posts
Sun 2 Feb 2014
at 02:42
  • msg #187

Re: Chapter 5 - OOC

Anyways, Zelpuz will just stand back and wait for the verdict of Yuu about Lasrane's health, his gun at the ready in case Lasrane starts to move, otherwise ignoring the quarrel unless it gets too much out of hand.
Vanyra
Player, 112 posts
Freyan
Sun 2 Feb 2014
at 04:47
  • msg #188

Re: Chapter 5 - OOC

Originally, Vanyra was going to interrupt Yuu if he started talking about stuff again, because she is very concerned about losing/wasting time. I will only worry about that in character if Mike says its important.  Basically, I'm trying to OOC be nice and not have my character prevent another player from talking (I'm assuming/hoping that talking is a "free" action that doesn't negatively impact events so that people can have their turn at speaking).

Though if Mike says that us talking might have a negative impact by using up time, than Vanyra interrupted Yuu when he said "But", and started with the phrase "But nothing,".

Message edited, message added.
This message was last edited by the player at 04:48, Sun 02 Feb 2014.
Zelpuz
player, 137 posts
Sun 2 Feb 2014
at 05:29
  • msg #189

Re: Chapter 5 - OOC

Oh, i just remembered. So Myrria is only in a coma because Zelpuz lit the whole warehouse on fire? I thought she was pretty beat up already and if I wouldn't have fired, she'd have been in maybe even more trouble.
DJShirow
GM, 181 posts
Mon 3 Feb 2014
at 06:16
  • msg #190

Re: Chapter 5 - OOC

No, Myyra was "fine" though stalking into a bad situation, when Zel fire a misplaced shot (you rolled pretty poorly if I remember).  The bolt from your rifle hit the chlornetherium and "BOOOOOM!"

Everything has proceed ok to this point except for the fact that no one has question why Yuu Jin and his supposed sister would be out in the middle of the streets of Ossylia in the middle of the night.  While Zelpuz and Vanyra do not know him that well, the DO know that he comes from a very privileged family and thus you would not expect him to be sneaking around in the middle of the night with his sister. I just thought I would illuminate this oddity for everyone, as their characters should recognized the bizarre nature of the meeting... it was not just GM's caveat.
This message was last edited by the GM at 15:49, Mon 03 Feb 2014.
Zelpuz
player, 138 posts
Mon 3 Feb 2014
at 06:33
  • msg #191

Re: Chapter 5 - OOC

Thanks, I did try (if i remember right) to get some more information on why they are there. But I am not gonna beat it out of them right now, there are more pressing things to address, and it seems Yuu is the only one with some first aid knowledge. Plus info that might help Zelpuz.
And ... now you made me feel bad about Myyra (i seem to remember my own ways of spelling names here, I'll just claim that it's my german accent).
DJShirow
GM, 182 posts
Mon 3 Feb 2014
at 15:51
  • msg #192

Re: Chapter 5 - OOC

Lol; sure blame it on being German.  I may have messed it up a couple of times myself; it has been a LONG time since we have started this.

Yeah, getting of the street and away from the battle scene was certainly a more pressing issue at the time, and we kind of sped through the walk to Vanyra's place.
Vanyra
Player, 113 posts
Freyan
Mon 3 Feb 2014
at 16:20
  • msg #193

Re: Chapter 5 - OOC

In reply to DJShirow (msg # 190):
"no one has question why Yuu Jin and his supposed sister would be out in the middle of the streets of Ossylia in the middle of the night"

That's why Vanyra was checking into their emotional state earlier.  She already deduced that something happened/is going on based on that, based on Yuu's distance during the walk back, based on other details that Yuu said, and based on Qwe's presence.  In fact, she acted on that knowledge IC with her concern for keeping the prisoners from knowing Yuu and Qwe were with them.

Yuu was a space-case on the walk back, and Qwe was scared, which was most of the reason there wasn't much talking.  Vanyra wanted to get them somewhere safe as quickly as possible based on their actions.

And as she just said IC, right now she is trying to deal with their captive guests first. She was hoping to get to all that after they secured their prisoners and made sure they couldn't hurt anyone or get away.

Don't forget that Yuu isn't the only one with knowledge of things.  He's gotten several details wrong by his assumption that he's the only one who knows anything.  He may know the bigger picture, but he hasn't been everywhere/seen everything Zelpuz and Vanyra have done. ;P
DJShirow
GM, 183 posts
Mon 3 Feb 2014
at 22:44
  • msg #194

Re: Chapter 5 - OOC

Just trying to expedite this whole scene... we're spending a lot of time on the minute of the characters actions.

So lets just construct the general plan of what you guys are hoping to do with this interrogation and then we can IC how it happens.

1) With both persons unconscious at the moment, how do you plan on waking them up?  Just a note; it will be considerably easier to wake the Shen Zue guy (he should probably have woken up already to be honest).

2) What is the line of questioning you want to pursue with a) Lasrane and b) the Shen Zue guy?  Just a general statement(s) of what you hope to glean from them, that way I can let you know if anything is off base.

3) How are you going to question them?  Simple questions, good cop-bad cop, going to rough them up, use mental powers, etc?

4) What are you going to do with them afterwards?

If we can get these answered in OOC then I think we can progress through this scene a lot quicker, and with just a few skill checks.
Zelpuz
player, 139 posts
Tue 4 Feb 2014
at 04:01
  • msg #195

Re: Chapter 5 - OOC

Ah, very good questions.
well, I don't really know yet, that's one reason why I would like to hear Yuu's story first ;)
For the guard, Zelpuz can do the "I am a Mespah, why were you hunting one of us" thing combined with as much mind reading as he can master (mostly bad cop, depending on how much he cooperates). Others can be present for questioning him.
For Lasrane it's a bit trickier. He will know why I was hunting him (does he know my voice? probably, right?). I don't know how much Zelpuz knows about his abilities from the order. So basically we'll be cautious. Maybe have Vanyra stand out the door ready to shoot if Lasrane leaves first (who knows). And again, probably mostly bad cop because Zelpuz is still pissed at him for getting Myyra damaged with his explosives (neglecting that it was my shot).
And question wise, for the guard as much as possible about why he was hunting Lasrane, what he knows about the whole revolt, how he/ his guilt is involved, what he thinks will happen etc.
For Lasrane it's pretty much the same, also trying mind reading if I can. And expecting more answers since he definitely knows more. And adding questions about if and how much the Order knows or is involved, how they thought they can get away with it, etc. Big picture questions and details about the current situation.

Afterwards, the guard I don't care, he should be kept blindfolded, i doubt he can recognize us again, well, maybe Vanyra. So maybe keep him somewhere for a while?
Lasrane, if I am convinced that the Order is not at all involved, hand him over to them (maybe in a different city if necessary), or, what's the typical punishment by the Order for crimes like Lasrane?

Of course this can all be adjusted depending on what Yuu has to say.
This message was last edited by the player at 04:03, Tue 04 Feb 2014.
Yuu Jin
player, 73 posts
Tue 4 Feb 2014
at 18:11
  • msg #196

Re: Chapter 5 - OOC

1) We start them in different rooms, is fine.  We can use bad smelling shit/water to wake up the Shen Zue guard, although he can wake up and wait it out for all the issue it is for us.  Keep him gagged, tied, and blindfolded, and any advantage is still ours for when we're ready.

Lasrane will be harder to wake, because we more or less have to do it on his terms.  Anything we do could sink him into medical emergency.  I could try some nasty smelling shit as well, but going to be very random.

2, 3) The longer we interrogate without either of the 2 knowing who we are, the more interesting information we can gleam.  Once you've revealed the trick, the line of questioning and the answers will change, and we can't really go backwards.

Yuu needs information these guys have, and he's going to push to get this.  Very hard, if need be.

Did you guys ever read why Yuu and Qwe were on the street, or was that all done between Mike and myself?  Just asking so I know what I need to fill in.

4) Yuu is also super awesome, and just happens to be the inventor of a perfume released spray he unimaginatively calls "Forget Me"... it does what it says on the bottle.

We can use that on both men afterwards.
DJShirow
GM, 184 posts
Tue 4 Feb 2014
at 18:57
  • msg #197

Re: Chapter 5 - OOC

With Zelpuz's telepathy power he can communicate mentally with either Vanyra or Yuu Jin, regardless of where they are (within a 1000ft), so he could relay info.  Unfortunately, he would have to be in the same room or have a line of sight to be able to read your responses (as is the limitation with Mind Reading). But it does give you more options.

Too bad you guys don't have a sound proof window in the middle of the apartment.
Zelpuz
player, 140 posts
Wed 5 Feb 2014
at 03:48
  • msg #198

Re: Chapter 5 - OOC

How does my pocket work? Can two people go in and interact? That'd be a very neatly sound proof room ;)

Oh, and if it's the one where your parents sent you off, we can read that, but I don't remember how much of it i actually read.
This message was last edited by the player at 03:52, Wed 05 Feb 2014.
DJShirow
GM, 185 posts
Wed 5 Feb 2014
at 15:34
  • msg #199

Re: Chapter 5 - OOC

I'm not sure that they could interact.  It is not so much a big void that you have in your pocket as an extra-dimensional space.  So there would be no light or anything... not really sure if you would even be conscious in the traditional sense.

So I would say that you would not be able to conduct an investigation in the dimensional pocket.
Zelpuz
player, 142 posts
Wed 5 Feb 2014
at 20:23
  • msg #200

Re: Chapter 5 - OOC

Too bad, would have been cool, but kinda what I thought too.
Yuu Jin
player, 74 posts
Fri 7 Feb 2014
at 14:28
  • msg #201

Re: Chapter 5 - OOC

Cool, quick filler in then:

Ossylia is undergoing a coup for power, of sorts.  Not of the King's family itself, but the sub-political groups.  Yuu's family is one of those groups of Fundamentalists... a group that sits in the middle of the other factions, and looks to maintain the status quo and move forward progressively.  The other factions are more aggressive in their expansionist outlooks.  Yuu's family is politically very powerful, so in order to give themselves a serious player, it was thought that one faction or another would try to use Yuu and Qwe as leverage to get the family involved for a particular side.  Hence Yuu and his sister being prohibited from leaving the family complex.

Earlier in the night, Yuu was outside on one of his thinking walks, when he noticed shadowy forms moving through the gardens.  He sounded an alarm and sent an army of demons to engage, alerting the House guards to the threat.  Yuu ran inside, found his sister, and moved up to meet with his parents.  They order him to take his sister and escape through a secret passage, and leave the city until shit worked itself out.  That was the last he saw before running into the night, sister in tow.

He doesn't know what's happened to his family or home, but with 2 people now in captivity who could fill some light on the nights attack, he's going to make sure answers are illuminated.  The reason: the Shen Zue are one of the political factions... the guard the team captured is one of that group.  It would appear Lasrane was on ill-footing with them.  Both prisoners could fill in information gaps to prove which faction it was that attacked his home, and what the intention was.

There's a few details missing, but at least you're caught up a bit, and have a bit better understanding what's going through the young mages head, and why the interrogation needs to be done with a specific objective.  At least from Yuu's point of view.
Vanyra
Player, 114 posts
Freyan
Sat 8 Feb 2014
at 04:27
  • msg #202

Re: Chapter 5 - OOC

1) With both persons unconscious at the moment, how do you plan on waking them up?

**Vanyra is anticipating him waking up any moment, since she all she did was gently knock him out.  She plans to/wants to deal with him now.

2) What is the line of questioning you want to pursue with a) Lasrane and b) the Shen Zue guy?  Just a general statement(s) of what you hope to glean from them, that way I can let you know if anything is off base.

**a) Vanyra will let Zelpuz take the lead on questioning on Lasrane.  She wants to make it clear to Zelpuz that they should not mention the secret council as that won't give them any real gains and will only tip their hand to a potential future source of information.  The only question she knows enough to care about with this regards the magical stuff that blew up.
**b) She plans to ask the guard why he wanted Lasrane and about everything he knows as something is clearly going on. Why they are out tonight, what's the big plan, who's in charge, standard stuff. ADDITION: why they were after the kids.

**She also makes it clear she doesn't want to reveal information about each prisoner's existence to the other unless there is a direct benefit.  This has nothing to do with whether they remember later, it is simply sound interrogation technique: you don't overplay your hand.  Saying that, she doesn't necessarily trust that any magic potion would be guaranteed to erase the memory of a potential mental powerhouse like Lasrane.  Additionally, if Lasrane is turned over to the Order, it is conceivable they could retrieve any memories anyway, which we wouldn't want.

3) How are you going to question them?  Simple questions, good cop-bad cop, going to rough them up, use mental powers, etc?

**The guard should be fairly easy (hopefully) to interrogate with a combination of mental powers and physical intimidation (like at the tip of a blade), basically using her normal tactics and Zelpuz's in conjunction. She wants to question him first as she feels he will be ready sooner anyway.  And given his general low level of importance and minion-esque NPC status, the interrogation will probably be over more quickly.  His information would be valuable in dealing with Lasrane.

**With Lasrane, she will leave the methods up to Zelpuz more, but she will offer her physical assistance and experience.  She will be careful not to give him opportunities to mentally do stuff to her if she does use physical methods (like not touching directly etc). She will also avoid using her own abilities on Lasrane as it might give him an easier target (?).

**She will refuse to questioning or interrogation with Qwe in the room, as she feels it is completely irresponsible to enact or discuss these in front of a little girl (considering what she can do).  Vanyra is quite willing to ask questions Yuu is interested in, but she wants her and Zelpuz to conduct the interrogation.  Other than protecting them from the detainees, she doesn't feel that Yuu will be quite able to come across the right way being a kid without much experience in this sort of thing. They will have to figure out what they are doing with Qwe in the meantime.  That's why she originally wanted them up on the roof to be safe but nearby (and to keep watch).

4) What are you going to do with them afterwards?

**Regarding Zelpuz, Vanyra feels its up to Zelpuz really, though great care must be taken to not reveal our identities if he goes free or to the Order.  It could be highly dangerous later, and could get Zelpuz in serious trouble with the Order, which we don't want.  Regarding the guard, she doesn't really care too much, but she doesn't want him to go free with sensitive information about us or the kids. He clearly saw Vanyra and the kids, so there is an issue there.
This message was last edited by the player at 21:47, Sat 08 Feb 2014.
Vanyra
Player, 115 posts
Freyan
Sat 8 Feb 2014
at 04:31
  • msg #203

Re: Chapter 5 - OOC

Vanyra uses Sense Motive on Yuu when he says the last thing he said, as she is trying to figure out whether he is crazy or purposely being obtuse.  She doesn't understand how he goes from being the one that she was trying to get to calm down and be patient and wait to the one saying that she was being crazy.  (might as well combine that with emotion sensing)

To answer Brett's question, I did read it. :)

Vanyra will also bring up the possibility of going after the "Captain" before his chip leaves and that if there is a moment, it would be possible to try and check on Yuu's residence.

Also, the line regarding Qwe and her hand needs to go, as Yuu did not let Vanyra start that course of action.
This message was last edited by the player at 22:17, Sat 08 Feb 2014.
Zelpuz
player, 143 posts
Sat 8 Feb 2014
at 04:48
  • msg #204

Re: Chapter 5 - OOC

So I think basically we are somewhat set, except we all have some questions about the details.
Yuu should give a summary in game, or at least say "Yuu tells them his story".
I'd say Zelpuz is all for figuring out as much as possible. No real preference in how to question them.
What i am most confused about is a) the damage to each of the two and if we can just keep them unconscious, or (from previous remarks) it sounds like Lasrane will be out for a long time and the guard could wake up any time?
And b) many things about rule details, how things work etc. But i guess that's on me to try to work it out.
So I say, let's just start questioning. After Yuu tells his story.
Yuu Jin
player, 75 posts
Sun 9 Feb 2014
at 11:11
  • msg #205

Re: Chapter 5 - OOC

A couple additions, Yuu was never uncalm.  He was in a far away place during the walk, putting a few connections together. He was taken aback when his idea was completely ignored, and somewhat annoyed.  Vanyra gave him a hard time a few days back for 'hiding' information, now he has information to share, and she seemed to shrug it off.

The assumptions he made about the 2 prisoners didn't get a response, and he started to feel that because he was still young, his ideas weren't being listened to.  Being called an arrogant brat didn't help... after all, Vanyra's purpose is a personal grudge, and Zelpuz is actually just to take the guy back to his Order for questioning.  Yuu is actually the only one with a real, immediate, and his-entire-country-being-affected purpose to the whole thing.

The assumptions he listed were important, because they could help direct the initial form of questioning.  No one seemed to be trying to think anything through... with Vanyra specifically driven more by her emotions.  And then being told to go babysit his sister while the adults 'got on with business' as it were... made me lol, but for Yuu the idea of conducting an interrogation without useful and readily available information was tantamount to headless chickens running in random directions.  Hence the comment.

Just to clarify, the Shen Zue may not have been after Yuu or Qwe.  The guards were chasing Lasrane, Yuu just happened to be in the spot.  He saw Vanyra take out a Mespah, made a few logical leaps (ie it was probably Lasrane), and decided to halt the guards to give Vanyra and, he assumed a nearby Zelpuz, a chance.  However, the Shen Zue may be, as an organization, after the 2 kids... this is one of the things he wants to find out.  If they aren't, then it changes things considerably.  The relationship between the 2... blood runners vs shen zue... is very critical to understanding current events.

He doesn't know that you heard things during your spying.  If you want to throw that into the mix, it can only help, and there is actually time.  The Shen Zue guard can sit muffled in a room, and Lasrane certainly isn't going anywhere.  But the assumptions the 2 prisoners will make are still the same: The Shen Zue guard knows whoever has him has Lasrane.  He saw it.  Lasrane knew he was being chased by the Shen Zue, when suddenly his world went black.  Yuu thought to use this to the interrogation's advantage.

We can keep playing all this out in drama though... I'm having a lot of fun with it =)
When things blow up in my face, I can't wait to use the line.... "I'm just a kid!"
This message was last edited by the GM at 15:20, Mon 10 Feb 2014.
Yuu Jin
player, 76 posts
Sun 9 Feb 2014
at 11:23
  • msg #206

Re: Chapter 5 - OOC

Oh, just on the magic potion thing... with Lasrane, why wouldn't you want the Order to know the things said during the interrogation?  Zelpuz is a member of the Order.....
Zelpuz
player, 145 posts
Sun 9 Feb 2014
at 22:04
  • msg #207

Re: Chapter 5 - OOC

yeah, this whole online rpg needs a bit getting used to, i often don't remember some post or skip over something that was important because something else was posted. I don't think Zelpuz meant to ignore Yuu. And he does want your info to get a bigger picture and figure out what to ask.
For Zelpuz, it's basically this: He want to make Lasrane pay for (Zelpuz) blowing up Myyria. And because that's what he does. BUT, coming to your second post, the Order ordered him to stop his pursuit of Lasrane, so that's why it's ... not necessarily good for him if the Order finds out what he does here.
Lone Ranger with a kid and a ... well, Vanyra, the heros to face a whole city blowing up. Sound like good odds.
Vanyra
Player, 117 posts
Freyan
Mon 10 Feb 2014
at 03:09
  • msg #208

Re: Chapter 5 - OOC

Ok, that nicely fills in what Vanyra picks up from Yuu. Various shades of frustrated.

Regarding the Order, in addition to what Jan said, we have intel they might have a hidden agenda in this too. Don't want trouble from the Order. She did reveal directly that they know stuff Yuu doesn't, so this could come up any which way.

Regarding Vanyra's actions, she actually hasn't acted emotional at all except when Yuu talked back to her. Otherwise her actions and behavior regarding the situation have been calculated and emotionless. She may be after Lasrane for personal reasons, but to her its judgement and she hasn't shown any strong emotional connection to it.

OOC details:

Regarding Yuu, she has been treating him like a kid. Though you can't blame her as besides the cultural differences, he's probably not very large compared to her (6'1"), and her encounters with him were 1) lost in the woods, 2) dangerous prankster at school, 3) grounded by his parents, and 4) saved from guards on the street at night, brought back to her apartment with his sister, and then started prematurely talking plans (in her opinion) while she wanted to secure the situation. She perceived that as uncalm, as she asked him to wait and he wouldn't stop talking.

From her perspective, she saw the guard trying to attack Yuu and Qwe so she assumes they may want them as well. She in fact attacked Lasrane as a calculation since she was torn between following him and making sure Yuu and Qwe were safe. That's why after taking him down, she immediately went to them to help them.
This message was last edited by the player at 03:20, Mon 10 Feb 2014.
DJShirow
GM, 186 posts
Mon 10 Feb 2014
at 15:34
  • msg #209

Re: Chapter 5 - OOC

Wow, you guys post just a few things all week and the dump a ton on the weekend.

So just to clarify the skirmish with the Shen Zue guards; since Yuu cast a spell it would be immediately obvious that nether magic was used and it would be assumed that is the cause of the insane behaviour of them.  Remember at the same time the one guard attacked Yuu and Qwe the other 4 were killing each other; so it should be obvious that they were not have Yuu and Qwe, at least not originally.

I would also have to say I don't think Yuu ever got really angry, at least not in my interpretation.  He certainly raised his voice at one point, but that's about it.

Yuu's particular way of speaking may be slightly frustrating but we can say that is how all people of Ossylian high birth speak; cultural difference.  Like in Japanese you can say absolutely nothing concrete all day and that is perfectly normal.  It would make sense in that particular society as well.

As for the condition of the unconscious folk; I don't think you can 'gently' knock someone out with fists... I've never seen a boxer knock someone out nicely.  But I get what you are trying to say, and indeed the Shen Zue guy could reasonably be expected to get up at any time; if you used smelling salts or something it could work.  As for Lasrane a gentle tap on the cheek is not going to work, you'll need something better... like a medical intervention or you can wait this out.

Lastly, as for The Order lets remember (Zelpuz knows this and can fill the others in)that it is not some monolithic organization.  Rather it is more like a monastic order with various cells about the world.  The Chapter Masters are responsible for their own areas, largely independent of each other and the planetary headquarters.  So Zelpuz would be very skeptical of implicating The Order as a whole, but ultimately the evidence either way lays in Lasrane's head.
DJShirow
GM, 187 posts
Mon 10 Feb 2014
at 15:44
  • msg #210

Re: Chapter 5 - OOC

One more thing in your preparation for the questioning of Lasrane; The Order guards its secrets fairly well, and they will have developed ways of securing and questioning prisoners that are quite unique.  Now these techniques will be very effective, but they would also be telltale signs that the persons interrogating him are from The Order.  So it is up to you if you want to use these methods or not.

It is reasonable to assume that Lasrane, when he wakes up, and if he remembers anything, would assume that it is the Shen Zue that have him unless evidence points to something else.
Zelpuz
player, 146 posts
Tue 11 Feb 2014
at 03:11
  • msg #211

Re: Chapter 5 - OOC

Thanks, good point. So we should start with questioning the guard since Lasrane won't wake up for a while. And then we should let someone else (either Yuu or Vanyra) do the questioning with me just trying to use as much mind reading as possible without him noticing. If that doesn't work, we can use 'my' methods (i.e. the Order's).
So first we'll hear Yuu's story, then Zelpuz tells their story (i.e. what we heard underground etc, Brett, can you see that?), so we are all more or less on the same information level. Then Zelpuz would probably suggest that he should question the guard if he wants to. And after that we'll think again what we want to ask Lasrane and start with him ... if we can wake him up.
Vanyra
Player, 118 posts
Freyan
Tue 11 Feb 2014
at 05:13
  • msg #212

Re: Chapter 5 - OOC

What Jan said was fine, though Vanyra will make sure no one forgets about the 6 to 8 year old girl in the room.  Depending on how this goes down IC, Vanyra will be doing some things while the "stories" are told.

Also, can Zelpuz really not participate in the interrogation if using his abilities? Kid or not, she's not sure Yuu's 'demeanor' and experience is conducive to 'doing the talking' in an interrogation.  Though as stated, she wouldn't be against asking questions he was interested in. He could whisper them into the air from anywhere nearby and she would hear them anyway.

Vanyra was stunned when the spell happened, so I didn't think she was aware of it.

She didn't think Yuu was angry, just talking too much and then talking back.  Heh heh, if all Ossylians spoke that way she probably wouldn't want to stay around (in Ossylia).

And yes, should have said 'gently' in quotes. Its not like she hit him repeatedly though or with a high damage bonus.
This message was last edited by the player at 14:46, Tue 11 Feb 2014.
DJShirow
GM, 188 posts
Tue 11 Feb 2014
at 14:48
  • msg #213

Re: Chapter 5 - OOC

When I was referring to methods used by the Order I was meaning methods of securing your prisoner, rather than questioning. They have techniques that would hinder the use of Mespah powers that others would not know of, so if you used them to prevent Lasrane from doing something you'd be more secure but he'd know whoever has him is from the Order.

The spell Yuu cast was a Cloud of Confusion so it lingers like a cloud, and also contributed to why those guys got so messed up since the were constantly under its affects.
Zelpuz
player, 147 posts
Wed 12 Feb 2014
at 04:40
  • msg #214

Re: Chapter 5 - OOC

Ah, ok, so for the guard, we are fine, I can do the questioning, I can even establish a mental link(well, i can read his thoughts) with Yuu so he can tell me what he wants to ask without having someone whisper. But unless Yuu's voice is obviously that of a child, I think he can ask the questions, and we can be 'backup'.
For Lasrane, how much difference would it make to just tie him up and blindfold him or do whatever else the Order would do? I assume that him being severly physically compromised and in pain and blindfolded will make it hard for him already. Would it be like a +2 bonus to save or a +10 to use techniques of the Order? If I (Zelpuz) thinks we can get away with questioning him without whatever the Order does extra, we should try that. It'll give us an advantage for now, we can always 'reveal' that we are from the Order at a later point if necessary.
Also, how much time does it take to 'apply' those extras? Could Zelpuz quickly do that if he notices Lasrane is getting through to others?
Yuu Jin
player, 77 posts
Thu 13 Feb 2014
at 17:18
  • msg #215

Re: Chapter 5 - OOC

Here's a thought, I can create illusion spells.  My illusions are capable of imitating 3 senses... could I create a demon kind of illusion, and have it speak like a badass mother fucker?

Btw Yuu never intended to ask the questions, I think his voice would give him away.  It's not exactly a kids voice, but it's hardly got the depths of a full man's yet.  Can Zelpuz connect to multiple minds at the same time by chance?

And we are in a spot where Zelpuz and Vanyra both have foreigner accents, and Lasrane at least will pick up on it immediately.  The guard... the foreign accent is less relevant, as again, he would know that he's been captured by an unknown group anyways, and that the group that took him also took Lasrane.  So Zelpuz could do the talking without much issue.  Unless there is a concern his Mespah heritage would come through?

What I thought would be interesting, is again, the guard's mental response to Lasrane's answers... something that comes only from him hearing.  For Lasrane, I do think the best plan is to imply we're Shen Zue, and see how far we can take that.  We could even have him hear the muffled sounds of the guard nearby, and let him assume it's one of his captured comrades.  He may put up mental barriers from mind reading, but he'll be less on guard if he thinks we're a group who already knows about him and his activities.... which is indirectly true to a point.  Woot!

Yuu doesn't want his sister around either, he's all in support of that.

PS: Yuu did not talk back to Vanyra, Vanyra rudely ignored him.  Hmph!
This message was last edited by the player at 17:21, Thu 13 Feb 2014.
DJShirow
GM, 189 posts
Thu 13 Feb 2014
at 17:58
  • msg #216

Re: Chapter 5 - OOC

Indeed, Lasrane will be in considerable pain already and thus will be at a disadvantage.  The Order techniques largely use pressure points and distraction techniques to use pain and stimuli to prevent the person from concentrating and using their abilities.  They will always have their mental defense, but will have penalties to their offensive capabilities (probably -2 in addition to the wound penalties he already has), it would not take too long to do them.

The blindfold is a good start as without a targeting sense he cannot use his offensive capabilities on you.  Though you are also unsure of what his abilities actually are.

BTW, I'm going to Montana for the weekend and thus will not be around for posting.
Vanyra
Player, 119 posts
Freyan
Fri 14 Feb 2014
at 02:24
  • msg #217

Re: Chapter 5 - OOC

Note that Vanyra did make sure to put good blindfolds on them, not ones that can slip down or off.  A large piece of fabric well-secured covers a larger area and doesn't easily slip off.  That was the "bags" she was referring to earlier as depending on her materials, one or both may cover the entire top of the head.

Any accent Vanyra may have might be so foreign that its not familiar. But she doesn't care about her voice being heard.  Not knowing where we are from and who we represent could be advantageous in its own right. Regarding the guard, the low level NPC, being more unfamiliar should work to our advantage.  Regarding Lasrane, he has "met" Zelpuz and could recognize his voice anyway. Also, if Vanyra is talking, Zelpuz can focus on mental avenues.  Vanyra is fine with doing the questioning; she does question people for her job, even if it is in a direct sort of way.

Because of accents and familiarity (and skills?) there is probably no one in the room who can effectively fake being a Shen Zue. And Lasrane is probably quite astute in that regard; I think it probably doesn't help our position to fail at an impersonation attempt.

Vanyra would suggest that if we want to know the guard's responses to Lasrane's answers, we question him again after Lasrane.  First, Zelpuz probably can not effectively monitor Lasrane and the guard mentally at the same time, and we really should have him monitoring the one person we are questioning at any given time. Second, he will have the same thought processes to any questions/answers whether he hears it from Lasrane or from us asking him directly.

Regarding any mental abilities Vanyra has (not that she's been forthcoming to Yuu yet about them), she will not use on Lasrane. Its probably too dangerous for her to make that connection with him.
Zelpuz
player, 148 posts
Fri 14 Feb 2014
at 03:30
  • msg #218

Re: Chapter 5 - OOC

And nobody was rude to Zelpuz,or was everybody? I am confused, but definitely offended.

Right, Sounds like somewhat of a plan. How much does Yuu know about the ties between each group and who is working with who? Could we be some affiliates of the Shen Zue?

In any case, it doesn't matter who we are, they don't get to ask questions. We ask the questions and we don't have to introduce ourselves. They can then assume whatever they want.

As for order of questioning, due to their different physical states, i think we should start with the guard, may also give us more ideas what we should ask Lasrane, who is most probably a more interesting and important source of information, if we can get any out. So let's start with the guard and see how far we get or if he really knows anything.

Then we question Lasrane, and I don't know if i can monitor two at the same time. Probably with some penalty but that may be OK given their states. Mike?
DJShirow
GM, 190 posts
Wed 19 Feb 2014
at 22:27
  • msg #219

Re: Chapter 5 - OOC

Shen Zue is a merchant guild, no different than any modern corporation in most regards... please do not treat them like some sort of special agency or anything. They just happen to have their own security forces. Besides knowing that they are a merchant guild and their primary businesses Yuu does not have any detailed knowledge on them.

Mind reading must be directed against someone like an attack, and therefore is not really an ability you can use on multiple people at once.  If you bought the area affect extra than you could, though it may be difficult to filter out all the thoughts arriving at once.
Zelpuz
player, 149 posts
Thu 20 Feb 2014
at 04:03
  • msg #220

Re: Chapter 5 - OOC

Ah, ok, too bad, and no, i don't think i paid extra for area effect, but maybe something worth remembering.

OK, so basically, the guard might know anything, but we'll question him anyways. And then see what info we get and go on with Lasrane.

Is that about right? Any additions/objections? So Yuu will tell his story, then he can either write questions somewhere for me to ask or whisper them in my ear or just ask them directly. The guy is tied up and blindfolded anyways, so he can basically just sit there and answer ... or not.

Anyways, so, does anyone have questions now that they want me to ask (I am assuming I will be doing the questioning)? And then let's get this thing started.
Zelpuz
player, 150 posts
Mon 24 Feb 2014
at 03:57
  • msg #221

Re: Chapter 5 - OOC

Nice, OK, so just to brief us, is there anything that you know and tell us about the workings of the city / guilds etc? Zelpuz will ask more details there, as far as we know (which will have been explained in the discussion) is that there are several groups and all want to be the new 'king', but all of them (nearly) seem to be pretty happy to start the chaos.
Can you see our story of how we followed Vernus etc? Zelpuz will add those details at some point. But I don't think he has any idea which fractions they are from, although he may have had a chance to see some guild symbols of the people that passed by Zelpuz in the tunnel, if they were wearing any and his or Venyra's eyes were good enough to see them, were they, Mike?
DJShirow
GM, 191 posts
Mon 24 Feb 2014
at 20:55
  • msg #222

Re: Chapter 5 - OOC

None of them were wearing any distinguishable marks or symbols.
DJShirow
GM, 192 posts
Mon 24 Feb 2014
at 21:02
  • msg #223

Re: Chapter 5 - OOC

Ok, for this questioning period I will need the following from anyone involved:

1) Diplomacy check, IF using a coercive, 'good-cop' method of questioning.

2) Intimidate check, IF using a threatening manner of questioning.

You can only do one or the other with one of you.  If two people are doing the interrogation I would say each of you can try one of the methods above, to play the good-cop vs. bad-cop routine.

3) A list of specific questions to which you want answers.

This round of questioning will only apply to the Shen Zue guard.
Zelpuz
player, 152 posts
Tue 25 Feb 2014
at 03:13
  • msg #224

Re: Chapter 5 - OOC

OK, I guess I'll start with bad cop (using taunt instead, i.e. bluff) since a female or kid bad cop from the voice just sound less convincing I would assume, also, I guess my bonus from being stunningly attractive for diplomacy probably won't apply, at least not as long as he is blindfolded.

What about rolls for mind reading, sense motive, notice?
Vanyra
Player, 120 posts
Freyan
Tue 25 Feb 2014
at 05:12
  • msg #225

Re: Chapter 5 - OOC

Really? The female is less convincing? If that was IC you might have got whacked upside the head.

Ironically, Vanyra's Diplomacy skill is better than her intimidation, and her level of attractiveness would probably suit her better than Zelpuz's...

And Zelpuz is just going to ask a 7 year old to leave the room? :p
Yuu Jin
player, 79 posts
Tue 25 Feb 2014
at 11:33
  • msg #226

Re: Chapter 5 - OOC

Yuu has like 0 in intimidate, but +8 diplomacy.  He's also +8 bluff.

Further, he's got Master Plan feat, and if people are comfortable following at least a bit of his suggestions, it can help skill rolls.

Btw earlier I asked if Yuu could make illusions speak with a voice of their own, as Yuu can have them seeded with up to 3 senses.  Would that be possible?


General answers I'd be asking questions for:
1) Why the guards were chasing Lasrane
2) What their interest in Lasrane is
3) What their interest in the Blood Runners is
4) What ties they have to the Blood Runners
5) What they know about the secret stash of Chlornetherium that exploded the other week
6) What tasks the guards he's stationed with given for the evening, key in on anything out of the ordinary

I doubt very highly he'll be able to answer most of these directly, as he is just a grunt.  But even grunts hear things, or their buddies do and then gossip a bit.  So we may need to find answers in a more round-about way if he doesn't straight up know.

I'd also make a point of telling him we have Lasrane and the other Blood Runner leaders, so we'll be determining the value of his words based of our 'discussions' with them.
DJShirow
GM, 193 posts
Tue 25 Feb 2014
at 18:15
  • msg #227

Re: Chapter 5 - OOC

A) Bluff is not an interrogation skill.  It will only help you if you are trying to lie to this guy (ie. convince him you are someone else or whatever), but it will not help you get information as such.  Interrogation skills are either Diplomacy or Intimidate, the former allowing you to change the target's attitude towards you.

Taunt is a combat specific action, and so has no real bearing here.

B) The attractiveness feat only has an effect if the target would consider your character sexually attractive, and thus 99% of the time would require the target to see you.

C) Yuu can make an illusion that speaks; you select which 3 senses are affected by the illusion and as long as you concentrate you can have the illusion do as you will.

I will get answer the questions once you guys give me the actual interrogation plan, ie. who is asking what and how?
Zelpuz
player, 153 posts
Wed 26 Feb 2014
at 04:12
  • msg #228

Re: Chapter 5 - OOC

Hmm, taunt is a skill feat, not combat, but yes, it says for demoralizing in combat, darn.

Ok, in that case Zelpuz would be not much use as a bad cop. So I guess we go for the more diplomatic approach for now, does the Fascinate feat help in this kind of situation or is it too threatening?

And Zelpuz is perfectly fine to leave the interrogation of the guard to Yuu, only assisting with his mental abilities. Or take over any role that he should. His interest in the guard is limited, mostly he wants to find out what the guard knows about Lasrane and why he (i.e. his guild) was hunting him. Everything else is just out of curiosity and to add to the picture of how much Lasrane, the rogue Mespah, has changed the happenings in the city (which the guard probably won't know), or how much the Order is involved (if the guard even knows what that is).
So basically, the same questions Yuu has, with more focus on Lasrane.

Right, so Yuu, do you tell us about the illusions (no need for vision i guess), and do you want to do the interrogation that way?
Vanyra
Player, 121 posts
Freyan
Wed 26 Feb 2014
at 04:46
  • msg #229

Re: Chapter 5 - OOC

It takes me back to Vanyra's original suggestion for the guard that she acts as "bad cop", since she has no real qualms about it.  She doesn't have much Intimidation bonus (+1) but it sounds like more than anyone else.  And she isn't afraid to mix in actual physical actions to garner an increased effect.
Zelpuz
player, 154 posts
Wed 26 Feb 2014
at 04:50
  • msg #230

Re: Chapter 5 - OOC

OK, so you are bad cop, I am good cop, Yuu is the background mastermind, and Qwe will either sit in a corner covering her ears and eyes, go into my pocket, or outside (if that is safe).
Yuu Jin
player, 80 posts
Wed 26 Feb 2014
at 21:20
  • msg #231

Re: Chapter 5 - OOC

Um... yeah, she's not going in your 'pocket'.  Sick man..........


And I'm cool with conjuring an illusion to do the speaking for me.  I can keep it flat, low, and Ossylian accented.  He'll be less inclined to think he can get away with shit if he believes the voice to be local.
This message was last edited by the player at 21:25, Wed 26 Feb 2014.
Zelpuz
player, 155 posts
Thu 27 Feb 2014
at 03:48
  • msg #232

Re: Chapter 5 - OOC

Sounds good.
Actually Zelpuz also doesn't care much about where Qwe is (except for when questioning Lasrane)
*edited my last post to change that*

But for questioning Lasrane, he will insist on as few people as possible in the room, although having an illusion question him sounds like a good idea here too.

And no, the pocket is not a sick idea, very extra dimensional, nothing perverted about it, unless you are a 4-dimensionalist.
This message was last edited by the player at 03:53, Thu 27 Feb 2014.
DJShirow
GM, 194 posts
Mon 3 Mar 2014
at 18:39
  • msg #233

Re: Chapter 5 - OOC

The Fascinate effect does not really have an application in this situation; again it has a particular effect, that being to entrance someone so that they are not paying attention to other things.  I guarantee you that if you are interrogating someone they are paying attention to you anyways, so Fascinate would be pretty useless.

So who is going where and who is questioning who?  If you are all in consensus then only one post summarizing it would be fine.

Lastly, I'm gone to Mexico as of Sunday the 9th and will not be back until the 17th of March, so will not be checking the forum during that week.
Zelpuz
player, 156 posts
Tue 4 Mar 2014
at 03:19
  • msg #234

Re: Chapter 5 - OOC

I don't know what Qwe is doing, and depending on if Yuu is proposing the illusion or not, we will either do that or I question him I guess. Or did I miss something?
DJShirow
GM, 195 posts
Tue 4 Mar 2014
at 16:22
  • msg #235

Re: Chapter 5 - OOC

Yeah, that's why I am asking.  To me it would seem logical if someone went with Qwe outside, whereas sending her off by herself doesn't really seem like the best idea.

For the rolls I think the best way will be for the primary interrogator to roll their best skill and the others can assist them by rolling their skill of choice (Intimidate, diplomacy, etc.).  To assist you need to roll 10 or better to provide a +2 bonus, but if you roll really well (ie. over 20) I will probably give a +3 bonus.  You guys just have to come up with who is the primary interrogator and who is assisting.
Yuu Jin
player, 81 posts
Wed 5 Mar 2014
at 18:51
  • msg #236

Re: Chapter 5 - OOC

If I can get the illusion to work like I've been thinking, then I would suggest that way.  Keeping the accent Ossylian in my opinion gives us a particular advantage.  Yuu has a high diplomacy and bluff... like +8 on both.  How is Zelpuz'?  And Vanyra can do her bad cop thing, although Erik, you were saying her diplomacy was pretty high as well?

Or hell, if we're all diplomacy ninjas, we could just nuclear blast this guy with a dose of best friendship =P
Zelpuz
player, 157 posts
Fri 7 Mar 2014
at 06:51
  • msg #237

Re: Chapter 5 - OOC

I only got +5 each or so, but I would assist more with the mental part.
So as long as your illusion works the way you think, let's do it that way, at least with the guard.
Vanyra
Player, 122 posts
Freyan
Sat 15 Mar 2014
at 15:04
  • msg #238

Re: Chapter 5 - OOC

Vanyra's Diplomacy is +3 and her Intimidation is +1.  She generally uses more direct methods and/or physical persuasion in conjunction with other special skills if she needs to question someone.
DJShirow
GM, 196 posts
Tue 18 Mar 2014
at 20:11
  • msg #239

Re: Chapter 5 - OOC

So I'm sorta back.  Sounds like you will be using an illusion and then diplomacy to sway this guy to tell you stuff?

In that case I'll need the primary Diplomacy roll from whoever is leading and then an assist roll from those wanting to assist.

There is no save versus the illusion at this point.
Zelpuz
player, 158 posts
Wed 19 Mar 2014
at 03:13
  • msg #240

Re: Chapter 5 - OOC

Welcome back.

Since we use the illusion, I'd say Yuu is the lead.
For the assist we use our Diplomacy skill, right?

Should I also include the Mindreading roll and maybe a Sense Motive?

Result: +3 for Yuu, barely sensing any motives and most likely not able to read his mind.
This message was last edited by the player at 03:33, Wed 19 Mar 2014.
DJShirow
GM, 197 posts
Wed 19 Mar 2014
at 15:44
  • msg #241

Re: Chapter 5 - OOC

Yeah, that is about the long and short of it.

Reminder to all that for Assisting another the DC is 10, and that yields a +2 bonus to the person you are aiding.  For every 10 points over the DC you get an additional +1.
Zelpuz
player, 159 posts
Mon 24 Mar 2014
at 02:51
  • msg #242

Re: Chapter 5 - OOC

OK, so I guess we are waiting to Yuu to check if he can summon his illusion and start the questioning.
I think Yuu will have to to the bit and we only jump in if we feel like it helps or have a question too, right?
DJShirow
GM, 198 posts
Mon 24 Mar 2014
at 13:45
  • msg #243

Re: Chapter 5 - OOC

Yeah, waiting for everyone else to make Diplomacy checks and such for this interrogation.

Yuu will also have to make a check on Nether Manipulation for the illusion spell, but I am assuming he will have no trouble with that.

BTW, I will be down in Houston until Thursday for a course and some meetings, so will not be checking as regularly as usual.
Vanyra
Player, 123 posts
Freyan
Mon 31 Mar 2014
at 15:40
  • msg #244

Re: Chapter 5 - OOC

So, to clarify and summarize: Zelpuz and Yuu will question the captives and Vanyra will go up on the roof with Qwe.  I have IC actions prepared for Vanyra.

She has already packed up all her things and if they go on the roof she will open the window a little in the room so that she can hear what is going on.
This message was last edited by the player at 15:43, Mon 31 Mar 2014.
DJShirow
GM, 199 posts
Mon 31 Mar 2014
at 17:47
  • msg #245

Re: Chapter 5 - OOC

Ok.  That means we're just waiting on a Diplomacy check from Brett.
Yuu Jin
player, 82 posts
Mon 31 Mar 2014
at 20:08
  • msg #246

Re: Chapter 5 - OOC

Rolls made:

Nether Manipulation: 29
Diplomacy: 26
DJShirow
GM, 201 posts
Mon 31 Mar 2014
at 21:23
  • msg #247

Re: Chapter 5 - OOC

Any other questions you had for this guy?
Zelpuz
player, 160 posts
Tue 1 Apr 2014
at 03:39
  • msg #248

Re: Chapter 5 - OOC

I think Yuu had some more about city affairs, the only other things I can think of is what he knows about other things happening in the city, like what he may have overheard etc. Not expecting too much from the guard though.

For the tactic questioning Lasrane, I'd say we go with a similar approach, except that after the first round of questioning by Yuu's illusion (or in person, or Vanyra), Zelpuz will 'reveal' himself and see how he will react to that.
This message was last edited by the player at 03:42, Tue 01 Apr 2014.
DJShirow
GM, 203 posts
Tue 1 Apr 2014
at 14:26
  • msg #249

Re: Chapter 5 - OOC

That's about all of use you're going to get out of this guy.  You don't sense he is lying to you, nor does he like you, but rather he's just filling you in on things, likely in the hopes of being released.

To that end, after the questioning what are you going to do with this guy?
Yuu Jin
player, 83 posts
Tue 1 Apr 2014
at 15:42
  • msg #250

Re: Chapter 5 - OOC

If what he's saying and what he's thinking match up, then what he has said pretty much is as far as we can take it.  Was there no recognition at all regarding a hidden chlornetherium stash, or does it sound like the hidden stash at the warehouse is what got the Shen Zue's interest in the first place?

I would like to know if the Shen Zue are supporting or lean towards any of the political factions at play, and if any military strikes seemed to have been prepared from the night.  Anything from the barracks or equipment stashes he would have known about.

Once finished, we can take him blindfolded and gagged into a nearby alleyway.  Put him on his knees, and give him a good spray of Forget-Me juice.  Then unbind his hands, and walk away.
DJShirow
GM, 204 posts
Tue 1 Apr 2014
at 16:36
  • msg #251

Re: Chapter 5 - OOC

You likely provided him with more info than he was given regarding why they were after Lasrane when you mentioned the Chlornetherium stash.  He likely put the the two together, figuring they were tasked with finding Lasrane because he was implicated in the destruction of a chlornetherium stash.  As far as you can tell he had no real knowledge of the stash.

Without questioning this guy, Yuu would know that the Shen Zue are backers of the Novian faction. But due to their regular dealings with the military, how they relate to the Reforgers is a bit grey... well beyond this guards pay grade.
Vanyra
Player, 126 posts
Freyan
Wed 2 Apr 2014
at 04:05
  • msg #252

Re: Chapter 5 - OOC

You guys forgot about Yuu's most emotionally important question which was mentioned earlier as one of the things you wanted to know: Why they attacked his house.
DJShirow
GM, 205 posts
Wed 2 Apr 2014
at 14:25
  • msg #253

Re: Chapter 5 - OOC

No he didn't; these are totally different guys.  There is no connection between Shen Zue guards and the Ossylian military (who attacked his house).
Vanyra
Player, 127 posts
Freyan
Wed 2 Apr 2014
at 16:29
  • msg #254

Re: Chapter 5 - OOC

I was just going off of what Brett posted above in OOC:

"He doesn't know what's happened to his family or home, but with 2 people now in captivity who could fill some light on the nights attack, he's going to make sure answers are illuminated.  The reason: the Shen Zue are one of the political factions... the guard the team captured is one of that group.  It would appear Lasrane was on ill-footing with them.  Both prisoners could fill in information gaps to prove which faction it was that attacked his home, and what the intention was."

He wanted to question both prisoners regarding the attacks/factions and he said he wasn't sure who attacked his home.  (of course, I'm still reeling trying to understand the factions since Vanyra doesn't really have that knowledge)
Yuu Jin
player, 84 posts
Wed 2 Apr 2014
at 18:16
  • msg #255

Re: Chapter 5 - OOC

Just to fill in a bit more... there are three main factions: Novians, Reforgers and Fundamentalists.  Each with a certain political and geographic objective, and each having a number of supporting groups and individuals.  Ossylia has existed this way fine, in the same way political parties try to sway the decisions of the head.  In Ossylia's case, the King.

Recently, two of the factions (Novians and Reforgers) have objectives they've been pushing a little harder than traditionally considered, though nothing quite open has taken place.  Simply more intense behind the scenes plotting and maneuvering.  Certain families supporting the Fundamentalists (which is a middle ground faction) have been approached from the two extremist factions to support their side, with rumors that these approaches were unsavory.  And rumours of a plot of serious nature has gone around..  Hence Yuu's grounding... so him and his sister wouldn't get kidnapped and used to sway his parents.  His parent are powerful individuals in the Fundamentalists.

The Shen Zue are a mercantile group, very large and powerful, that are officially connected to the Novian faction... comprised of a lot of merchant groups.  Yuu wanted to know which faction was the one that attacked his home (Novians or Reforgers), so hoped that this guard may have seen something that would implicate his faction as the culprits.  As it is, the guard doesn't know and has no knowledge of anything like it.  Which leaves Yuu still at point zero.  But whoever controlled that Chlornetherium stash probably was up to no good... and that's why he also wanted to push the questions to the guard about Shen Zue knowledge of the stash or not.

Yuu wants to know who (which faction) attacked his House, but this guard cannot give a clue either way.  Once Yuu knew which faction, then he'd have an enemy to point a finger at.  And work against.  The Shen Zue are a little complicated in that they have a lot of economic dealings with the Reforgers.  But violence is rarely good for business, so it's hard to say if the Shen Zue would be tempted enough to assist in a mini-political coup against powerful political families.

It's also the reason he didn't want the Shen Zue hurt, because they may actually be part of the faction against the one that attacked his home.
DJShirow
GM, 206 posts
Wed 2 Apr 2014
at 20:13
  • msg #256

Re: Chapter 5 - OOC

Gotcha.

Yeah, any useful information this guy had I've posted.  No specific questions need be asked in-game; we'll just go off the rolls unless there is something in particular you want to know. He's a no-name.

With Lasrane it will likely be a bit different, obviously.

I take it you guys are going to dump him in the streets somewhere?
This message was last edited by the GM at 20:15, Wed 02 Apr 2014.
DJShirow
GM, 207 posts
Thu 3 Apr 2014
at 15:34
  • msg #257

Re: Chapter 5 - OOC

Another thought about moving this guard; you could knock him out (using magic or whatever) and then Zelpuz could just teleport with him to some location and come back.  May take a few teleports, but would be quick.  You could do this after hitting him with the amnesia magic of course.
Zelpuz
player, 161 posts
Fri 4 Apr 2014
at 03:37
  • msg #258

Re: Chapter 5 - OOC

Sounds good and faster, let's do that. So now we can make a plan for Lasrane. I guess we go basically the same way (i.e. Yuu questioning, me helping) until we find that he doesn't cooperate anymore.
Vanyra
Player, 128 posts
Freyan
Fri 4 Apr 2014
at 05:32
  • msg #259

Re: Chapter 5 - OOC

It would also be pretty quick for Vanyra to dump him somewhere, though more noticeable in some ways (carrying a body) but less noticeable in that she knows the area a bit and is stealthy.  Either way.
DJShirow
GM, 209 posts
Fri 4 Apr 2014
at 15:40
  • msg #260

Re: Chapter 5 - OOC

Ok, so same deal; how do you guys want to deal with Lasrane?

We should play out this conversation since he actually has a name and actually knows some stuff, so questions and answers will be particularly important.

Also it'll be fun to see how quickly I can fry the minds of your characters.
Yuu Jin
player, 85 posts
Sat 5 Apr 2014
at 15:05
  • msg #261

Re: Chapter 5 - OOC

I go back to my original thought... let him think us Shen Zue until the gig is up, or we've extracted what we can down that path.  Once the gig is up, or we find it more beneficial for him to know us, then we shift our questions to it.

I'll nurse him until we can safely wake him up, but not much... I think his pain will be a great ally of ours.  He may have mental defences to subdue pain, but... having your ribs crushed is a hell of a distraction.
Zelpuz
player, 162 posts
Sat 5 Apr 2014
at 20:57
  • msg #262

Re: Chapter 5 - OOC

That's what I was thinking too. Yuu starts questioning the same way as before, with Zelpuz standing 'guard' to step in if he can and notices anything weird going on.
And then switch to Zelpuz questioning.
Now we just have to come up with all the questions we want to ask.
DJShirow
GM, 210 posts
Sun 6 Apr 2014
at 19:14
  • msg #263

Re: Chapter 5 - OOC

Ok.  You guys want to make another diplomacy check?  Might as well see if you can score some points through jibba-jabba at least.  You can start posting questions in IC if you like, or if you want you can post them here and I'll IC a summary of Lasrane's responses to those questions, and then you can ask follow-up questions as you like.
Yuu Jin
player, 86 posts
Sun 6 Apr 2014
at 20:13
  • msg #264

Re: Chapter 5 - OOC

Keep the questions open and vague, like:

"You ran."
Like, not even a question, statement of fact.

"Something you want to tell us?"

"We do not take kindly to those treading on our market."

Shit like that.  Let him fill in the blanks, and use those to direct our questions.
Yuu Jin
player, 87 posts
Sun 6 Apr 2014
at 20:14
  • msg #265

Re: Chapter 5 - OOC

Diplomacy: 26
Zelpuz
player, 163 posts
Mon 7 Apr 2014
at 04:00
  • msg #266

Re: Chapter 5 - OOC

All right, made the same rolls as last time. Kind of the reverse scores, good that Yuu is doing the talking first.
Question for the mind reading though, I'll try to do that unnoticed, obviously, is that possible with Mespah? I guess it depends on his 'education', right? How much was I told about that from the Order, anything?

And yes, sounds like a good plan, let's see if he answers / cooperates. Then we can continue from there. As before, I think Yuu should do the questioning to get most of the information that he wants first, then move on to the explosives and at last the involvement of the Order etc.
DJShirow
GM, 212 posts
Mon 7 Apr 2014
at 16:26
  • msg #267

Re: Chapter 5 - OOC

You can try to be subtle and probe Lasrane's mind, but there is a chance that he will detect you.  We'll be using the optional subtle mind reading rule from The Ultimate Powers book.

Basically you use a Mind Reading check versus his Sense Motive check.  If you win the target does not realize you are intruding, but if they win then they know you are trying to read their mind.

This is in addition to the mind reading check you have to make to get information; Mind Reading vs. Willpower (+ Mind Shield, if any).

So if you want to read Lasrane's mind you can try, but I will warn you that if he detects the intrusion your attempt at deceiving him as Shen Zue will likely be over.
Zelpuz
player, 164 posts
Tue 8 Apr 2014
at 02:55
  • msg #268

Re: Chapter 5 - OOC

Yeah, that's what I kind of figured. The question is if it's worth the risk.
What do you guys think? Zelpuz will raise that point in the preparation.
Vanyra
Player, 129 posts
Freyan
Tue 8 Apr 2014
at 05:51
  • msg #269

Re: Chapter 5 - OOC

To also keep in mind, if he has the ability to sense mental things, he could notice without needing Sense Motive.
DJShirow
GM, 213 posts
Tue 8 Apr 2014
at 19:07
  • msg #270

Re: Chapter 5 - OOC

That too.  Typically speaking Mespah do not possess an inherent ability to detect mental powers, but that is not to say that they can't either.

I'm not sure it would be worth risking letting Lasrane know you are not the Shen Zue at this time, since that is part of your interrogation plan right now and there is no reason for him to think you aren't.

You guys can use sense motive yourselves during this interrogation to detect any possible lies Lasrane may attempt.
Yuu Jin
player, 88 posts
Wed 9 Apr 2014
at 01:15
  • msg #271

Re: Chapter 5 - OOC

Yeah, I'm going to go with the whole don't chance giving the game plan away yet... we can always get 'rough' later.
DJShirow
GM, 215 posts
Wed 9 Apr 2014
at 16:19
  • msg #272

Re: Chapter 5 - OOC

Please follow-up based on Lasrane's responses.
Vanyra
Player, 130 posts
Freyan
Wed 9 Apr 2014
at 21:23
  • msg #273

Re: Chapter 5 - OOC

Please note from previous IC that Lasrane was well secured and blindfolded before being removed from the void.   Vanyra was quite careful to do all that earlier.
Yuu Jin
player, 89 posts
Wed 9 Apr 2014
at 22:29
  • msg #274

Re: Chapter 5 - OOC

After his first comment, "I don't take kindly to interrogations like this."  Could you cane him with something Jan, so we can retort with a "Would you prefer them like this, instead?"
This message was last edited by the player at 22:29, Wed 09 Apr 2014.
Zelpuz
player, 165 posts
Thu 10 Apr 2014
at 02:29
  • msg #275

Re: Chapter 5 - OOC

With pleasure.

BTW, in case I can actively raise my mental shields, that's what I do.
This message was last edited by the player at 02:38, Thu 10 Apr 2014.
DJShirow
GM, 216 posts
Thu 10 Apr 2014
at 14:06
  • msg #276

Re: Chapter 5 - OOC

Your mental shields never go down.
Yuu Jin
player, 90 posts
Sat 12 Apr 2014
at 00:22
  • msg #277

Re: Chapter 5 - OOC

The stick was just done for the first smart ass remark he made regarding his preference of interrogations, not something that needed adding with anything else he said.  I'm just trying to fill in dialogue trees I would like to see based on the answers to 3 of the points I'd suggested.

To his comment:
"Perhaps you would like to tell or ask me something?"

Respond:
"We are disappointed you ran from us.  Why would you do such a thing, Lasrane?"



To his comment about better things to do:
"Others do, but I have all the time for you, Lasrane."
Zelpuz
player, 167 posts
Sat 12 Apr 2014
at 01:19
  • msg #278

Re: Chapter 5 - OOC

Yes, sticking only happens for bad answers ;)
Yuu Jin
player, 91 posts
Sun 13 Apr 2014
at 17:17
  • msg #279

Re: Chapter 5 - OOC

"We are disappointed you ran from us.  Why would you do such a thing, Lasrane?"

"Seriously? I cannot recall anyone I know that would subject themselves to assault and interrogation by a merchant militia in the middle of the night... so like all sensible people I ran."

Response:
"Like all sensible smugglers and their affiliates, you mean?"
DJShirow
GM, 219 posts
Sun 13 Apr 2014
at 18:28
  • msg #280

Re: Chapter 5 - OOC

I put that dotted line in just to signify a undisclosed gap/transition in the conversation.  Can treat them as two separate dialogues and then transition them later.
Yuu Jin
player, 92 posts
Mon 14 Apr 2014
at 16:11
  • msg #281

Re: Chapter 5 - OOC

Nice, makes sense.

Next:
"Ah, yes, the chlornetherium.  Tell me... exactly... what happened with the little warehouse and how it came to be no more.  Your side, of course, Lasrane.  We've heard several sides over the last few days but I feel yours may be particularly telling..."
DJShirow
GM, 220 posts
Mon 14 Apr 2014
at 21:15
  • msg #282

Re: Chapter 5 - OOC

Responded.

I'll just post here each time I respond, since it does not appear to mark anything if I just edit a previous post.
Yuu Jin
player, 93 posts
Tue 15 Apr 2014
at 01:45
  • msg #283

Re: Chapter 5 - OOC

Reply:
"Steal it away and keep it safe for a while...?"
DJShirow
GM, 221 posts
Tue 15 Apr 2014
at 03:33
  • msg #284

Re: Chapter 5 - OOC

Responded... for what it's worth.
Yuu Jin
player, 94 posts
Tue 15 Apr 2014
at 20:39
  • msg #285

Re: Chapter 5 - OOC

Reply:
"Tut tut... stealing chlornetherium.  And you thought this would be a clever plan, because...?"
DJShirow
GM, 222 posts
Wed 16 Apr 2014
at 13:56
  • msg #286

Re: Chapter 5 - OOC

Replied.
Zelpuz
player, 168 posts
Thu 17 Apr 2014
at 02:05
  • msg #287

Re: Chapter 5 - OOC

For what it's worth, I made another sense motive roll (dang, should have done a mind reading with that) to see how much he's telling the truth, if he believes our story so far etc.
DJShirow
GM, 223 posts
Thu 17 Apr 2014
at 04:20
  • msg #288

Re: Chapter 5 - OOC

If you use mind reading you are potentially going to tip your hand... I thought you guys were not doing that.  If he detects your mind reading he'll know you are not Shen Zue, and very likely know you are Mespah.

You only get one sense motive check, unless you guys totally change topics.  At present you believe he is telling the truth with what he is saying.

Once/If you guys change the line of questioning you can get another Sense Motive roll.
Yuu Jin
player, 95 posts
Thu 17 Apr 2014
at 20:36
  • msg #289

Re: Chapter 5 - OOC

Reply:

Laughs.  "But Chlornetherium is *our* trade."

As an aside, and a question for Jan... can Mespah in your Order send mental messages across distances?  Like, could this guy be trying to communicate with someone his location, like a beacon?
DJShirow
GM, 224 posts
Thu 17 Apr 2014
at 20:51
  • msg #290

Re: Chapter 5 - OOC

Usually telepathy works only on a line of sight basis, but there have been Mespah known to have the ability to communicate telepathically beyond such limitations.

Short answer is it is unlikely, but also not impossible.
DJShirow
GM, 225 posts
Thu 17 Apr 2014
at 20:57
  • msg #291

Re: Chapter 5 - OOC

Jan, Zelpuz can sense a slight change in Lasrane's demeanor as the conversation progresses. He appeared very straightforward at the beginning, but there is a degree of trepidation and uneasiness creeping in there now.
Zelpuz
player, 169 posts
Fri 18 Apr 2014
at 03:01
  • msg #292

Re: Chapter 5 - OOC

Yes, no mind reading for now, I just made another roll because the first bunch I made was kind of for a set of mind reading etc, which we then didn't use.

It's more likely that Lasrane starts to realize that he's not really dealing with a person questioning him would be my guess. Or maybe he just doesn't like where this is going or believe us anymore that we are actually Shen Zue.
Mike, can Zelpuz pick up on what may be the most likely reason for his uneasiness? If Zelpuz thinks Lasrane is trying any mental powers, he'll 'disrupt' him, if possible in a way that could be done by non-informed people like the Shen Zue (i.e. maybe press his ribs with the stick or so).

* Don't pretend to lecture us * a voice says in Yuu's head (assuming Zelpuz can do that), with that Zelpuz presses the stick in Lasrane's rips again, this time a bit harder than before.
This message was last edited by the player at 03:07, Fri 18 Apr 2014.
Vanyra
Player, 131 posts
Freyan
Fri 18 Apr 2014
at 15:23
  • msg #293

Re: Chapter 5 - OOC

By the way, OOC OOC, happy 38 to Brett and Mike. :)
Zelpuz
player, 170 posts
Sat 19 Apr 2014
at 01:57
  • msg #294

Re: Chapter 5 - OOC

Ah, they should have a party together and invite us all, well, the other two of us.
Happy birthday.
Yuu Jin
player, 96 posts
Sat 19 Apr 2014
at 11:59
  • msg #295

Re: Chapter 5 - OOC

Thanks guys! =D

We used to party together... hard not to when we all lived in the same place.  The little thing called the oceans is making that more troublesome these days.
Yuu Jin
player, 97 posts
Sat 19 Apr 2014
at 12:07
  • msg #296

Re: Chapter 5 - OOC

Reply:
"Precisely, Lasrane." *stick poke in ribs for emphasis*  "It is good we do not have to lecture you on the rules of our system.  A system that;s been operating successfully for decades.  So, pray tell,  which authority in any right mind would take the conspiratorial ramblings of a broken and ostracised Mespah, over an official trading partner of the Ossylian military and government?"
Yuu Jin
player, 98 posts
Sat 19 Apr 2014
at 12:11
  • msg #297

Re: Chapter 5 - OOC

As an aside, just thought we don't actually have to ever say anything about us not being Shen Zue.  When I've done with questions, I'll simply say to him that we have a friend of his here who is equally interested in answers.  Then Zelpuz can make his own introduction and line of questions.
Zelpuz
player, 171 posts
Sun 20 Apr 2014
at 02:37
  • msg #298

Re: Chapter 5 - OOC

I believe i joined one of your parties, or was I already on my way driving around the country... hmm, details escape my mind after a few years.

And yes, that's a good idea, then Zelpuz can 'hand him back' in the end.
Yuu Jin
player, 99 posts
Mon 21 Apr 2014
at 06:36
  • msg #299

Re: Chapter 5 - OOC

Reply:
"Your name is ill regarded among circles of your kind."  Let a pause float there.

"But that is neither here nor there.  What information did you want to exchange, and didn't just feel like asking for?"
Zelpuz
player, 172 posts
Tue 22 Apr 2014
at 03:08
  • msg #300

Re: Chapter 5 - OOC

It's really confusing that updating doesn't change the date of the last post in the game thread.

Zelpuz will play the role of rib poking executer until Yuu signals him. Ideally, Zelpuz will start trying to do the mind read before introducing himself, at that point there is no risk of loosing information anymore.

Since that's an important role, what are the options for boosting the result? Take 10 or take 20 or something like that?
This message was last edited by the player at 03:09, Tue 22 Apr 2014.
DJShirow
GM, 226 posts
Tue 22 Apr 2014
at 14:16
  • msg #301

Re: Chapter 5 - OOC

Because it is an actively opposed roll you cannot take 10 or 20.  You'll essentially be entering mental combat; you can try to covertly do mind reading or just attempt the all out assault. Success on your check allows you to read his surface thoughts. Since we're using the optional subtle mind reading rules, if you are successful in the subtle check I will rule that the target does not to save against your mind reading check since they do not know you are there.  But any one with mental defenses would get to add that bonus to their Sense Motive check. So when you do want to start mind reading you may as well try to be subtle at first and see how that goes; if it fails you can try the brute force method.

Of course depending on your mind reading result there would be no point in verbally questioning Lasrane; if you successfully do a mind probe you know whatever it is he knows about a particular piece of information. This type of mind probing requires a constant battle of minds though.

With mind reading the target, if you won, gets a new check for every step up the time progression chart (after 1 round, then 1 minute, then 5mins, 20mins,etc.), and at each stage they get a +1 to their save.

So you 'could' gain a lot of info from a mind probe, but only if you can overcome Lasrane's mental defenses.
DJShirow
GM, 227 posts
Tue 22 Apr 2014
at 14:17
  • msg #302

Re: Chapter 5 - OOC

Oh, and I agree it would be nice if it would post the date since the last edit, and highlight the thread if there has been a post message that has been edited.
Yuu Jin
player, 100 posts
Tue 22 Apr 2014
at 16:39
  • msg #303

Re: Chapter 5 - OOC

Just to clear up, Lasrane said he wanted to trade the Chlornetherium, for information 'we' had.

I asked him what information he wanted... ie What information of ours did he want, that he wanted to steal our own Chlornetherium to barter for?  Not the other way around, which is how it looks to be rp'd.
DJShirow
GM, 229 posts
Tue 22 Apr 2014
at 19:50
  • msg #304

Re: Chapter 5 - OOC

Yep, that's correct.  He simply does not wish to tell you about the information he wanted at this time. In other words, he apparently wants to keep his ultimate motives from you at this time.
This message was last edited by the GM at 01:15, Wed 23 Apr 2014.
DJShirow
GM, 235 posts
Sun 27 Apr 2014
at 01:05
  • msg #305

Re: Chapter 5 - OOC

So have I missed something, or are we not waiting for your guys' response to Lasrane?
Zelpuz
player, 177 posts
Mon 28 Apr 2014
at 04:59
  • msg #306

Re: Chapter 5 - OOC

As far as I know, I am waiting for Yuu to give me some signal that says 'i am done'. Until then, I'll leave the questioning to Yuu (i guess Lasrane might recognize my voice). Then Zelpuz will try to do some mind reading and see how far he gets. And depending on that, he'll start his own questioning or not.
Yuu Jin
player, 102 posts
Mon 5 May 2014
at 11:46
  • msg #307

Re: Chapter 5 - OOC

Reply:
"And if we were to give you a reason?"
Yuu Jin
player, 103 posts
Mon 5 May 2014
at 11:47
  • msg #308

Re: Chapter 5 - OOC

Sorry for the delays.  Overdosing on life again.
Zelpuz
player, 178 posts
Wed 7 May 2014
at 02:26
  • msg #309

Re: Chapter 5 - OOC

Reply has been posted.
Yuu Jin
player, 104 posts
Wed 7 May 2014
at 16:11
  • msg #310

Re: Chapter 5 - OOC

Reply:
Yuu shakes a vial of his Elixir of Forgetfulness, letting the sloshing sound of the liquid content reverberate.

"A couple reasons.  We are going to heal you up. Lasrane.  We will nurture you back to reasonable health.  And then we will release you.  You will be free to go about your day.  The memories you carry with you, however, will depend on your continued willingness to share information.  You see, we have with us a chemical liquid... still in the testing phases, truth be told... but its effects have been proven quite potent even on sentient beings.  It erases memories... the more we feed into you, the further in arrears your memories fade.  An hour... a day... a week.... After dosing you with it, we will release the great Lasrane back into the world... short of a few key contemporary memories.

"We may do little to harm you, but we are not so sure others won't do the same... some far more grim than we would conceive.

"We are not the Shen Zue you think we are.  There are cells within, and we have questions of our own to be asking guild members.

"What information of ours did you want, in exchange for the Chlornetherium you were so bold as to think you could steal?"
This message was last edited by the player at 16:11, Wed 07 May 2014.
DJShirow
GM, 236 posts
Wed 7 May 2014
at 19:28
  • msg #311

Re: Chapter 5 - OOC

Replied.
Yuu Jin
player, 105 posts
Wed 7 May 2014
at 23:27
  • msg #312

Re: Chapter 5 - OOC

Reply:
"We are." To his do what we will.

"And we are all under the gun.  A civil war boils and bubbles.  But you are not so important a player as your typical Mespah arrogance assumes.  You are but a piece in a rather large puzzle, a picture which can be seen with... or without... you.

"Again, what information did you require from the Shen Zue?  What we planned to do with the Chlornetherium, perhaps?"
Zelpuz
player, 179 posts
Thu 8 May 2014
at 02:01
  • msg #313

Re: Chapter 5 - OOC

Maybe this is starting to be the right time to try and read his mind?
Zelpuz just waits for the singal, if Yuu has more questions that he thinks will deliver answers, he'll wait.
Yuu Jin
player, 106 posts
Thu 8 May 2014
at 16:07
  • msg #314

Re: Chapter 5 - OOC

Yeah, almost there.... you were going to be my reason number 2 =)
DJShirow
GM, 238 posts
Thu 8 May 2014
at 17:17
  • msg #315

Re: Chapter 5 - OOC

So I just added the responses to the end of the thread; as this edit is taking forever.  This way it'll be easier on everyone; just reply to each post as we normally would.
Yuu Jin
player, 107 posts
Thu 8 May 2014
at 23:51
  • [deleted]
  • msg #316

Re: Chapter 5 - OOC

This message was deleted by the player at 23:51, Thu 08 May 2014.
Zelpuz
player, 180 posts
Sat 10 May 2014
at 02:43
  • msg #317

Re: Chapter 5 - OOC

Ah, that's better, now I can tell when something updated.

You can convert people with that stuff?
Yuu Jin
player, 111 posts
Sat 10 May 2014
at 09:26
  • msg #318

Re: Chapter 5 - OOC


I have no idea what his response means actually... I thought it was just an explosive /shrug
DJShirow
GM, 241 posts
Sat 10 May 2014
at 16:06
  • msg #319

Re: Chapter 5 - OOC

No, Chlornetherium is a nether infused element crucial in making all sorts of magical devices, or magically enhanced items. It is normally very stable, until you hit it with raw nether energies (like a conjured fire blast); and then it goes boom.

It is crucial for making magical items for non-mages, as the latent nether energies it in provide a source of power from which can be enhanced.  It is used by many militaries to arm non-mages with nether weaponry.
Zelpuz
player, 181 posts
Sun 11 May 2014
at 03:43
  • msg #320

Re: Chapter 5 - OOC

Nice, my blast must have cost them more money than I'll ever see.
DJShirow
GM, 243 posts
Mon 12 May 2014
at 14:11
  • msg #321

Re: Chapter 5 - OOC

Oh yeah; that was a serious amount of cash that went up in smoke there.

I guess the easiest way to think of it would be a warehouse full of marijuana that you just blue up.  Albeit not a very big warehouse, but still a warehouse.
This message was last edited by the GM at 14:37, Wed 14 May 2014.
Zelpuz
player, 183 posts
Wed 14 May 2014
at 00:50
  • msg #322

Re: Chapter 5 - OOC

Oh no, he may be not as bad as we thought ...
Yuu Jin
player, 113 posts
Wed 14 May 2014
at 17:16
  • msg #323

Re: Chapter 5 - OOC

Yeah, that one was quite the bomb drop!
Zelpuz
player, 184 posts
Sat 17 May 2014
at 04:11
  • msg #324

Re: Chapter 5 - OOC

Just to make sure, the plan still is to start the mind probe before telling him about Zelpuz. That way, if I succeed, great, if not, nothing is really lost.
Yuu Jin
player, 119 posts
Sat 17 May 2014
at 12:45
  • msg #325

Re: Chapter 5 - OOC

Ah right, so which question do you want me to ask for you to mind probe?
This message was last edited by the player at 12:46, Sat 17 May 2014.
Zelpuz
player, 185 posts
Sun 18 May 2014
at 03:42
  • msg #326

Re: Chapter 5 - OOC

Well, the idea would have been to ask about his involvement in the current events and how much he as a Mespah helped some fraction (in violation of the code of the Order etc).
Of course with the new development, I'd say more about the other Mespah and why he didn't report him to the Order etc.

So, the question is, can Zelpuz communicate with Yuu via telepathy? And without it interfering with either the illusion (just to make sure) or Lasrange being able to pick that up (should be unless he has some power I don't know of).

And then the question is, does Yuu give the 'signal' (some hand gesture they agreed upon I would say) that he is done?
Yuu Jin
player, 120 posts
Sun 18 May 2014
at 18:51
  • msg #327

Re: Chapter 5 - OOC

I was just going to give a general signal, doesn't have to be elaborate... not like the guy can see.

Yeah, there's a LOT of shit he's telling us that could be elaborated on... very difficult to conduct an interview when the answers your asking for are the one's the victim is supposed to think you know >.<
Zelpuz
player, 186 posts
Sun 18 May 2014
at 22:36
  • msg #328

Re: Chapter 5 - OOC

Yes, just a hand wave or so would do.

And just write that in the in-game thread to let me know when.
DJShirow
GM, 249 posts
Mon 19 May 2014
at 00:06
  • msg #329

Re: Chapter 5 - OOC

I assumed you guys were already communicating telepathically.  It is a line-of-sight power; and no, other people cannot 'hear' your telepathic communication.
Zelpuz
player, 187 posts
Tue 20 May 2014
at 04:14
  • msg #330

Re: Chapter 5 - OOC

OK, one last question, is there a penalty for doing mind reading and communicating with someone else? And can I pick wich one gets the penalty?
DJShirow
GM, 251 posts
Tue 20 May 2014
at 21:15
  • msg #331

Re: Chapter 5 - OOC

Since both of your sub-powers in Telepathy are Concentration-duration powers, in order to use them separately you will need to perform a Concentration check each time you do.  DC is 10+Power Level. If successful then you could talk to one person while listening to the other. But if you fail then your powers shut down.

Also remember that for each step up the time interval (1rnd, 5rnds, 1min, 5mins, etc) the target of your telepathy gets another save (with +1 bonus, cumulative). So it is not easy to simply sit in someone's mind and keep reading their thoughts.

One option is to simply do a mind read immediately during and after a question and then exit, which will likely be before the time interval step.

Alternatively you can actively dive for information in someone's mind, which takes one round per question.  But the more guarded/personal the info the higher bonus they get to save.
Zelpuz
player, 188 posts
Thu 22 May 2014
at 01:21
  • msg #332

Re: Chapter 5 - OOC

So I am just waiting for Yuu to actually say he gave the signal, right?
DJShirow
GM, 252 posts
Thu 22 May 2014
at 15:00
  • msg #333

Re: Chapter 5 - OOC

AS far as I can tell.
Yuu Jin
player, 122 posts
Fri 23 May 2014
at 23:15
  • msg #334

Re: Chapter 5 - OOC

Depending on how he answers, or how this goes, I'll either continue a couple more questions for you to mind read, or I'll simply introduce your presence.
Zelpuz
player, 189 posts
Sat 24 May 2014
at 01:53
  • msg #335

Re: Chapter 5 - OOC

Yeah, of course the important rolls go bad.
I am still unclear if I can take 10 or 20 on such rolls too. If so, I would do / have done that obviously. One day, when I have some time I may actually read the rules again.
Yuu Jin
player, 123 posts
Sat 24 May 2014
at 10:45
  • msg #336

Re: Chapter 5 - OOC

Yeah, that was pretty weak lol
DJShirow
GM, 253 posts
Sun 25 May 2014
at 05:36
  • msg #337

Re: Chapter 5 - OOC

You can't take 10 on contested rolls like this; only on rolls where there is no stress or time constraints.  So any combat-like roll requires an actual roll of the dice.
DJShirow
GM, 254 posts
Sun 25 May 2014
at 05:39
  • msg #338

Re: Chapter 5 - OOC

So how are you doing this mind read?  Are you trying to be subtle about it, or are you just trying to read his mind overtly?  If it is the later he will know you are there as soon as you attempt to mind, but with the former you have a chance to avoid detection.
Zelpuz
player, 190 posts
Sun 25 May 2014
at 06:10
  • msg #339

Re: Chapter 5 - OOC

As subtle as possible, I want to try to avoid him detecting me. Until he detects me, we have an advantage, after that, who knows.
Once he does, we can try other things (not sure what, but I'll see).
DJShirow
GM, 255 posts
Mon 26 May 2014
at 02:36
  • msg #340

Re: Chapter 5 - OOC

Make a WIL save Jan.

As I imagine you suspect,  Zelpuz's clumsy attempt at mind reading was noticed... a lot.
Vanyra
Player, 133 posts
Freyan
Mon 26 May 2014
at 17:05
  • msg #341

Re: Chapter 5 - OOC

Um, I think there's a mistake in how this is being carried out.

There isn't an attack roll to do Mind Reading, its just a power with a save.  Since the target cannot "dodge" the attack, there is no attack roll (hence why there is no mental attack attribute in the game).  Its an automatic hit with a save versus the effects.  It would only have an attack roll if you had put a disadvantage on the power that it requires an attack roll because its like a physical beam attack or something that can actually be dodged (which an immobile target couldn't do anyway).

Also, if there was an attack roll for this (which there shouldn't be), it would use the standard attack bonus, for which I bet Zelpuz has a rating higher than 3?  Power rating of a power determines strength of damage/effects and thus only affects the save, not the attack roll.

Vanyra, of course, is still listening in.  If she detects any funny business, she'll come down through the window pretty quickly.
This message was last edited by the player at 17:13, Mon 26 May 2014.
DJShirow
GM, 256 posts
Mon 26 May 2014
at 22:12
  • msg #342

Re: Chapter 5 - OOC

Check the House Rules section.

Since Jan wanted Zelpuz to perform a subtle Mind Read he needed to make a Mind Reading check opposed by a Sense Motive check (Lasrane).  If he had succeeded then Lasrane would not have been aware of his attempt to Mind Read.  That's what that roll was about.

Now, I shouldn't have actually rolled for Lasrane's save; I forgot that the Mind Shield provides absolute defense against any mind power under its rank.  So Zelpuz would now be aware that there is likely no easy way he can penetrate Lasrane's mental defenses. Mentally it would be like hitting a stone wall.

This second batch of rolls will actually be treated as a mental grapple.  The reasoning being that since both parties have Mind Reading, when Zelpuz attempted to read Lasrane's mind he started a mental grapple, but it was resisted and now Lasrane is attempting to reverse that grapple.  Hence the opposed roll... I would say that one's Mind Shield ranks would count in the defense of any mental grapple as well.  So really it would be Zelpuzs WIL check + Mind Shield Rank (+8 total).
Vanyra
Player, 134 posts
Freyan
Tue 27 May 2014
at 00:46
  • msg #343

Re: Chapter 5 - OOC

Ah ok, that makes more sense.

Though, can Lasrane affect him through his own Mind Block then?  I guess its really a question of power levels, of which I don't know the exact levels involved ;)
DJShirow
GM, 257 posts
Tue 27 May 2014
at 01:19
  • msg #344

Re: Chapter 5 - OOC

Basically Mind Shield acts as the Protection power with the Impervious extra, but only against mental powers.  So if your Mind Shield is higher than the power trying to attack you, that power automatically fails.  But if that power is higher than your Mind Shield level then you add your Mind Shield rating to your WIL for the saving throw, or in this case the mental grapple.

Similar to shooting someone with a gun with +6dmg, but the guy is in Power Armor with an impervious protection rating of 8; your bullets would just bounce off the armor, with no save necessary.  The exception being attack powers bought with the penetrating extra of course.
Vanyra
Player, 135 posts
Freyan
Tue 27 May 2014
at 07:43
  • msg #345

Re: Chapter 5 - OOC

Right, so Jan (Zelpuz) only had to roll if Lasrane has a power rating for mind reading higher than 8 (Zelpuz's Mind Shield).  That's what I was wondering, if so he's scary...

Also have to wonder about any wound penalties for Lasrane right about now. :)
This message was last edited by the player at 07:45, Tue 27 May 2014.
DJShirow
GM, 258 posts
Tue 27 May 2014
at 15:58
  • msg #346

Re: Chapter 5 - OOC

No, your WIL save does not count as Impervious mental defense... ONLY your rating in Mind Shield.  Zelpuz has a +5 WIL save AND Mind Shield of 3, hence a total of +8 for his saving throw versus mental attacks.  Any mental power with a rating of 2 or less would automatically fail against Zelpuz, but anything 3 or higher will require a save.
Zelpuz
player, 191 posts
Wed 28 May 2014
at 01:50
  • msg #347

Re: Chapter 5 - OOC

Sorry, my parents are here for a while, my responses may be very sparse until then. Will roll made, the rest I check later.
PS: Is there any modifier other than the normal will for mind reading?

PPS: Ah, you already answered that, so add +3 to the roll i made.
This message was last edited by the player at 03:32, Wed 28 May 2014.
DJShirow
GM, 259 posts
Mon 2 Jun 2014
at 17:08
  • msg #348

Re: Chapter 5 - OOC

Sorry for not responding with what is happening, but work has been crazy since Thursday.  Hopefully I will get something up by the end of the day.
DJShirow
GM, 260 posts
Wed 4 Jun 2014
at 14:44
  • msg #349

Re: Chapter 5 - OOC

Yeah, so I posted.  Jan, check your Private Messages.
Yuu Jin
player, 124 posts
Sat 7 Jun 2014
at 17:15
  • msg #350

Re: Chapter 5 - OOC

Did he get the name Zelpuz from the counter-mental read?
DJShirow
GM, 262 posts
Sun 8 Jun 2014
at 03:13
  • msg #351

Re: Chapter 5 - OOC

Perhaps; no way of knowing really. You would know if someone is mind reading you, but if they are probing for information you would not know what they are looking for. But considering everything he just said, it is a decent leap of logic to surmise that battle of minds went the wrong way, and Lasrane gained some insight into who Zelpuz is.
Yuu Jin
player, 125 posts
Sun 8 Jun 2014
at 16:52
  • msg #352

Re: Chapter 5 - OOC

Cool, just checking, cause I didn't remember his name being mentioned in the dialogue, so that would have been my first thought... he'd reversed something on Zelpuz.
DJShirow
GM, 263 posts
Sun 8 Jun 2014
at 18:49
  • msg #353

Re: Chapter 5 - OOC

Yep, I'm sure Yuu would have picked up on that right away.  The only other option being that Lasrane knew Zelpuz's name before, and perhaps knew something about him; then threw that out there.
Zelpuz
player, 194 posts
Mon 9 Jun 2014
at 10:20
  • msg #354

Re: Chapter 5 - OOC

So I guess I can read his thoughts, right? Nothing stopping me if he wants to, and given that I asked him stuff in his mind and we established that form of communication (I assume) he'd do it.
Vanyra
Player, 137 posts
Freyan
Mon 9 Jun 2014
at 16:23
  • msg #355

Re: Chapter 5 - OOC

You guys have been communicating mentally the whole time already, but Zelpuz would have stopped doing it in order to attempt a go at Lasrane's mind.  So its a question of whether Zelpuz reinitiates it.

Of course, Vanyra would never approve taking off the blindfold, this guy's dangerous.
DJShirow
GM, 264 posts
Mon 9 Jun 2014
at 16:31
  • msg #356

Re: Chapter 5 - OOC

Yeah, this is really up to Jan and Brett as to how they want to play this out.  Zelpuz would have broke off his mental link with Yuu when he tried to read Lasrane.  But it only takes a second to reestablish the link.

As for the blindfold, Lasrane did not actually ask you to remove it.  As long as you can see him you can read his mind.  He is just suggesting that if you tell him your side of the story he will voluntarily lower his mental defenses and allow you to see what he is thinking; this would include anything related to the whole situation you guys are in.

Having said that it is possible that he could make up a memory/thought, though I will say doing so is much more difficult than verbally lying.  So if he were to try that he would have a significant penalty to Bluff, since you can see his thoughts as they are forming.  Just something to keep in mind, and Zelpuz would know this.
Zelpuz
player, 195 posts
Mon 9 Jun 2014
at 17:12
  • msg #357

Re: Chapter 5 - OOC

OK, always good to know what Zelpuz would know ;)
And yes, he didn't request it, but I was thinking to do that as a gesture of good faith since he seems rather cooperative. But yes, not necessary, that's why I checked with Yuu.
So yes, Zelpuz would have started also scanning for a 'response', since that's the way he communicated with Vanyra, it seems reasonable to go along the same line.
Vanyra
Player, 138 posts
Freyan
Tue 10 Jun 2014
at 18:29
  • msg #358

Re: Chapter 5 - OOC

It was discussed previously in character that Lasrane could potentially take over anyone's mind.  That is why precautions were taken.  We don't really know his level of power.
This message was last edited by the player at 07:14, Wed 11 June 2014.
Zelpuz
player, 197 posts
Wed 11 Jun 2014
at 20:48
  • msg #359

Re: Chapter 5 - OOC

Yes, OK, so we'll just continue as is for now.
Yuu Jin
player, 128 posts
Wed 11 Jun 2014
at 23:02
  • msg #360

Re: Chapter 5 - OOC

Ya, that's what I thought... i want to set up a precaution with Zelpuz, so I'll know if his mind has been suddenly taken over
Zelpuz
player, 199 posts
Fri 13 Jun 2014
at 02:16
  • msg #361

Re: Chapter 5 - OOC

Does Lasrane reply to "You have yourself a deal" ? Otherwise I'll continue with the dialog.
Zelpuz
player, 200 posts
Sat 14 Jun 2014
at 02:42
  • msg #362

Re: Chapter 5 - OOC

How likely is it that he can fool me in his thoughts? And what kind of rolls should I make other than mind reading?
DJShirow
GM, 266 posts
Sun 15 Jun 2014
at 18:06
  • msg #363

Re: Chapter 5 - OOC

It would be a Sense Motive check versus his Bluff check.  If  you are mind reading he will have a penalty to his roll.  But you have no idea what the actual probabilities are since you really don't know how good of a liar he is.  As a rule of thumb though he would essentially have to convince himself that his lies were true or you would read that he is making up the stories; hence it is quite difficult.
Zelpuz
player, 201 posts
Mon 16 Jun 2014
at 05:58
  • msg #364

Re: Chapter 5 - OOC

mind reading and sense motif rolls made.
DJShirow
GM, 267 posts
Mon 16 Jun 2014
at 16:31
  • msg #365

Re: Chapter 5 - OOC

Ok, you didn't need to make a mind reading check though as he is not actively defending against you.

Decent rolls for once though!
DJShirow
GM, 268 posts
Mon 16 Jun 2014
at 19:53
  • msg #366

Re: Chapter 5 - OOC

I'll send you a PM Jan with the mind read results.  It will be somewhat lengthy, just to warn you.  Hopefully I'll get it off to you tonight.
Zelpuz
player, 203 posts
Tue 17 Jun 2014
at 01:23
  • msg #367

Re: Chapter 5 - OOC

OK, I'll be heading to Canada (Quebec City) tomorrow, should be able to reply though.
DJShirow
GM, 269 posts
Tue 17 Jun 2014
at 02:11
  • msg #368

Re: Chapter 5 - OOC

That's not Canada... that's Quebec, lol.

Yeah, it will be a lengthy one, so if you need a day or two to think about your responses no problem.
Zelpuz
player, 204 posts
Thu 19 Jun 2014
at 06:18
  • msg #369

Re: Chapter 5 - OOC

Sorry, this conference involves more beer than useful to write a good response so far. I'll try to catch up tomorrow.
DJShirow
GM, 271 posts
Thu 19 Jun 2014
at 14:31
  • msg #370

Re: Chapter 5 - OOC

No worries.
DJShirow
GM, 272 posts
Wed 25 Jun 2014
at 15:35
  • msg #371

Re: Chapter 5 - OOC

Just so everyone is aware, Jan and I have been messaging back and forth about stuff... there was quite a lot for him to read over.

Jan's pretty busy at the moment, and I'll be away most of next week, so things may slow down for a bit.
DJShirow
GM, 273 posts
Tue 8 Jul 2014
at 01:29
  • msg #372

Re: Chapter 5 - OOC

So I'm back in real world now.
Vanyra
Player, 139 posts
Freyan
Wed 9 Jul 2014
at 06:39
  • msg #373

Re: Chapter 5 - OOC

Ok :)

Interesting choice of words for an RPG game don't you think?
Zelpuz
player, 205 posts
Thu 10 Jul 2014
at 04:48
  • msg #374

Re: Chapter 5 - OOC

Sorry guys, I should be able to catch up a bit in 2 weeks latest.
Yuu Jin
player, 129 posts
Sat 12 Jul 2014
at 22:50
  • msg #375

Re: Chapter 5 - OOC

heh, nice Erik

Np Jan
DJShirow
GM, 274 posts
Mon 14 Jul 2014
at 01:06
  • msg #376

Re: Chapter 5 - OOC

BTW Jan, in honour of Germany's victory in the World Cup you get an automatic 20 on your next roll.

Die Mannshaft FTW!  Great game; much celebration in Calgary after the win!
Yuu Jin
player, 130 posts
Tue 15 Jul 2014
at 22:54
  • msg #377

Re: Chapter 5 - OOC

He probably won't read that message for another week, when the celebrations finally subside.
DJShirow
GM, 275 posts
Wed 16 Jul 2014
at 16:06
  • msg #378

Re: Chapter 5 - OOC

Probably not.  But it is archived at least.
DJShirow
GM, 282 posts
Thu 31 Jul 2014
at 19:58
  • msg #379

Re: Chapter 5 - OOC

Jan, this may be a good time to have a PC to PC conversation about what Zelpuz has learned, since I will not be around to play any of the NPCs.  Then you guys can formulate a plan on what you want to do next; there are a lot of avenues to explore.
Zelpuz
player, 208 posts
Fri 1 Aug 2014
at 05:39
  • msg #380

Re: Chapter 5 - OOC

Sorry for the long silence.
So wonderful, my next roll will be for a complete scan of Lasrane's mind ;)

Oh, and did you know that the German U19 team (i.e. all the players that are 19 now) just won the European cup too? So we may have good new players coming too ;)
Zelpuz
player, 209 posts
Fri 1 Aug 2014
at 05:40
  • msg #381

Re: Chapter 5 - OOC

So let's do some PC chatting.
Yuu Jin
player, 135 posts
Fri 8 Aug 2014
at 13:40
  • msg #382

Re: Chapter 5 - OOC

I'll be hitting up the forum again regularly Jan, agree we can get some PC action in while Mike is yachting it up!
Vanyra
Player, 143 posts
Freyan
Sat 9 Aug 2014
at 02:29
  • msg #383

Re: Chapter 5 - OOC

Some notes for Brett's post.

Actually, we already suspected the Order's involvement in the bad stuff because of what we overheard earlier in the night.  Vanyra has shared that fact in the catching-up conversations.

Also, if you actually did shut the window, Vanyra would be downstairs busting through it or charging through the door in a quick second.  She was listening in on everything through that window and it being open was her only cue that everything was still alright (noone was mind controlled).

Following that, she would not allow it to be shut so that she could keep tabs on the prisoner (besides, none of you would be able to hear things from the room to the rooftop or vice versa).
This message was last edited by the player at 02:30, Sat 09 Aug 2014.
Yuu Jin
player, 136 posts
Sat 9 Aug 2014
at 02:59
  • msg #384

Re: Chapter 5 - OOC

Yeah, I remember hints of things not being hunky dory with the Order... even Zelpuz wasn't following his assignment as directed, but his answers made a pretty strong statement that things really were blatantly off.

For the window, I made Yuu close it after getting to the roof, so there'd be no need to charge through anything.  They're on the roof talking with Vanyra...  if they're talking about Lasrane, why chance he could hear our discussion?  And wouldn't just looking through the window to keep an eye on him be effective?

Those thoughts led me to the emote I made.
Zelpuz
player, 212 posts
Sat 9 Aug 2014
at 05:49
  • msg #385

Re: Chapter 5 - OOC

I agree, of course there was a suspicion, esp. because of Lasrane's involvement (or did I forget something?), but not to this level and not with Lasrane being a potential 'good guy'.
Vanyra
Player, 144 posts
Freyan
Sat 9 Aug 2014
at 22:43
  • msg #386

Re: Chapter 5 - OOC

I'm not sure why you would think of the window, Vanyra only opened it so she could keep tabs with her super-hearing, but didn't tell anyone why.  You guys could not hear anything coming from the roof while Vanyra and Qwe were up there.

Anyway, the window isn't connected to the roof and doesn't lead to the roof, so I'm not sure how you would close it after you got to the roof. :)  It doesn't attach to the roof, Vanyra might choose to use it, but that's only because she can climb the walls very fast.  To get to the roof, you have to use the normal stairwell.
Yuu Jin
player, 137 posts
Mon 11 Aug 2014
at 14:23
  • msg #387

Re: Chapter 5 - OOC

This is a whole lot over just a window, man.  It's not like we went over the fine details of where this window was, how it was opened, distances from roof, position on wall etc.  I went by the fact your character opened a window into the room we were in... that's all the information you gave us, and I guarantee you if you came to my house and opened a window of a room I was in, I would notice... and I wouldn't need to be in a high stress, hyper sensitive situation for it to be noticed.
DJShirow
GM, 283 posts
Mon 11 Aug 2014
at 14:24
  • msg #388

Re: Chapter 5 - OOC

So I'm back, been back for a few days, but thought I would just sit back and read the great debate of 2014 concerning this window issue.

Whether the window is open or not doesn't really matter.  If it is closed you can sit close to the window and talk, if it is open just move to the other side of the roof to talk.  The roof is fairly large considering it is a low rise apartment building.
Yuu Jin
player, 138 posts
Mon 11 Aug 2014
at 14:36
  • msg #389

Re: Chapter 5 - OOC

Welcome back, good to see you survived the experience.
Vanyra
Player, 145 posts
Freyan
Mon 11 Aug 2014
at 23:41
  • msg #390

Re: Chapter 5 - OOC

It wasn't supposed to be a debate, I was just trying to inform that an action seemed out-of-place and didn't make sense for Yuu Jin to do.  I was also trying point this out because the action would trigger a series of held actions Vanyra had waiting.

It was posted that Vanyra took Qwe out the door to get up to the roof, not up the stairs.  There are no stairs or ladder outside the window of Vanyra's apartment.  Given this, there is no way the window could be physically closed from the roof unless you scale the side of the building.

As far as I know, Yuu did not hear anything coming from outside or the roof while in the apartment.  Vanyra can only hear down because of special abilities.  Yuu has no reason to assume that anywhere he is going can be heard in the apartment.

Vanyra has been perched above the window for the entire time waiting for out-of-place noises to cue a rapid entry.

Feel free to have Yuu do as you think he would.  I was just saying I didn't think that action made sense and was giving warning that it would trigger other actions.

If the window closes, Vanyra will stop her conversation with Qwe and climb down or jump down to see why the window closed.
Yuu Jin
player, 139 posts
Tue 12 Aug 2014
at 02:14
  • msg #391

Re: Chapter 5 - OOC

I can understand the confusion.  Please re-read my emote, because I didn't say that Yuu closed the window... I said he made sure that the window was closed so dude couldn't hear.  It's reasonable given that Yuu saw the window was open, the roof was just above their heads, and voices carry... especially at night.  And who knows how sensitive this guys' ears are as well?  Well, Mike knows but... =P

How this window closing happens is irrelevant and I left it purposely vague.  By all means, if Vanyra is the one to do the closing... go ahead.  Or if she wants to argue it's closing, that's cool, I'll adjust my emote to your character's action.
DJShirow
GM, 284 posts
Tue 12 Aug 2014
at 14:42
  • msg #392

Re: Chapter 5 - OOC

I fixed it.  Yuu and Zelpus went up to the roof, and then motioned for Vanyra to close the window and check on Lasrane.  Then they all go together to talk.  Easy enough.
Zelpuz
player, 213 posts
Sun 17 Aug 2014
at 02:55
  • msg #393

Re: Chapter 5 - OOC

OK, so besides the window issue, what are you guys thinking or responding?
Yuu Jin
player, 141 posts
Mon 18 Aug 2014
at 00:39
  • msg #394

Re: Chapter 5 - OOC

Was waiting for the huntress, but I'll squeeze out some more dialogue in the meantime.
DJShirow
GM, 285 posts
Fri 5 Sep 2014
at 18:59
  • msg #395

Re: Chapter 5 - OOC

Just letting you know I am reading all this dialogue.  This is a critical conversation, as what you decide to do next can have large ramifications.

I will add that it is pretty late in the evening at this point.  Probably halfway through night period of the day, so you have about 7 hours or so until morning.
Zelpuz
player, 221 posts
Fri 12 Sep 2014
at 02:34
  • msg #396

Re: Chapter 5 - OOC

I'll be out for 2 weeks, I may be able to post, but not sure, going to two conferences (with family) in SF and Vegas.
DJShirow
GM, 286 posts
Sat 13 Sep 2014
at 20:36
  • msg #397

Re: Chapter 5 - OOC

SF and Vegas?  Sounds rough.  We'll try not to kill off your character.
Yuu Jin
player, 147 posts
Sat 13 Sep 2014
at 21:04
  • msg #398

Re: Chapter 5 - OOC

Nice way to spend a couple weeks!
DJShirow
GM, 287 posts
Sat 13 Sep 2014
at 21:22
  • msg #399

Re: Chapter 5 - OOC

You guys already disposed of the Shen Zue guard; you used the Potion of Amnesia on him and then teleported him several blocks away.

Also, technically I think it is around Mid-Night right now.  So may want to change that to "by morning" instead.
Yuu Jin
player, 148 posts
Mon 15 Sep 2014
at 16:21
  • msg #400

Re: Chapter 5 - OOC

Ah yeah, I forgot we did that to the guard.

As for midnight the next day... I was trying to give them breathing room.  And Yuu isn't keen on traveling the city streets during daylight.
Zelpuz
player, 223 posts
Mon 15 Sep 2014
at 22:28
  • msg #401

Re: Chapter 5 - OOC

yes, it's a rough life.
Any good tips on how to win a million dollars in Vegas?
Yuu Jin
player, 149 posts
Wed 17 Sep 2014
at 07:04
  • msg #402

Re: Chapter 5 - OOC

Guess the correct number..?
Vanyra
Player, 150 posts
Freyan
Tue 23 Sep 2014
at 20:44
  • msg #403

Re: Chapter 5 - OOC

Well, I didn't expect that level of silence. :)
Yuu Jin
player, 152 posts
Sat 27 Sep 2014
at 10:59
  • msg #404

Re: Chapter 5 - OOC

danger danger mr robinson!
Zelpuz
player, 224 posts
Sun 28 Sep 2014
at 07:35
  • [deleted]
  • msg #405

Re: Chapter 5 - OOC

This message was deleted by the player at 08:50, Sun 28 Sept 2014.
Zelpuz
player, 225 posts
Sun 28 Sep 2014
at 07:57
  • msg #406

Re: Chapter 5 - OOC

Sorry, I had a good time and the family was there too, so I didn't have much time to write, but in addition, my computer broke, basically just started to refuse writing to my disk. It still does that, even after a complete wipe and reinstall, a bit less though. I think my mistake was to reinstall my data from the backup, whatever screwed my computer got back on. I'll try a clean wipe again maybe this week, then only move things back that are necessary. If that still doesn't work, maybe I get a new hard drive, but maybe my data would screw that up too ...  we'll see.
DJShirow
GM, 288 posts
Mon 29 Sep 2014
at 03:34
  • msg #407

Re: Chapter 5 - OOC

Indeed, seems to be the week of technology problems.  My keyboard just crapped out today, but then after messing around with it, it seems to be functioning again.  Not so for my external 500gb hard drive, which is totally toast, just as I was about to go download a bunch of movies from a friend.
Yuu Jin
player, 155 posts
Wed 1 Oct 2014
at 21:15
  • msg #408

Re: Chapter 5 - OOC

haha.... forgot my password, so tried to do a number of resets, and wondering why I wasn't getting any emails coming through. I then realized my username was idzentity, not id_entity. So some douchebag who stole my id_entity moniker had an evening of pw reset spam.

Well served!
Vanyra
Player, 153 posts
Freyan
Tue 7 Oct 2014
at 14:27
  • msg #409

Re: Chapter 5 - OOC

Hey Jan, waiting on you, hope your computer is working ok again? :)

Or I can assume Zelpuz is staring too.
This message was last edited by the player at 14:27, Tue 07 Oct 2014.
Zelpuz
player, 229 posts
Wed 8 Oct 2014
at 04:03
  • msg #410

Re: Chapter 5 - OOC

Sorry, my computer is still weird. Not sure why, but at random times it decides that my hard drive is 'full or write protected'.
Hopefully I can fix it at some point, not much I tried helped so far.
DJShirow
GM, 289 posts
Thu 9 Oct 2014
at 01:49
  • msg #411

Re: Chapter 5 - OOC

Time for a new hard drive!
Vanyra
Player, 154 posts
Freyan
Thu 9 Oct 2014
at 03:49
  • msg #412

Re: Chapter 5 - OOC

Definitely time for a new hard drive.  Sounds like it might die soon.
Zelpuz
player, 230 posts
Fri 10 Oct 2014
at 06:18
  • msg #413

Re: Chapter 5 - OOC

I had the hard drive tested and it seems fine, a friend suggested a 'loose' cable of the hard drive (she had the same error and that fixed her problem), but I checked, the cable looks fine and is tight. Maybe I'll have to get it checked more in depth ... or just try a new hard drive ;)
Vanyra
Player, 157 posts
Freyan
Wed 15 Oct 2014
at 05:39
  • msg #414

Re: Chapter 5 - OOC

Sorry, been really busy lately.

Trying to figure out what Vanyra might do...  harder when no one bites ;)
This message was last edited by the player at 06:18, Wed 15 Oct 2014.
DJShirow
GM, 290 posts
Sat 18 Oct 2014
at 17:30
  • msg #415

Re: Chapter 5 - OOC

Finally some action.  Are you just going to walk up and ask Lasrane about the ship?  Or is there some skill or ability you wish to use in conjunction?
Zelpuz
player, 235 posts
Mon 20 Oct 2014
at 06:37
  • msg #416

Re: Chapter 5 - OOC

assuming everyone agrees, I think we'll just go in, tell him I have a few more questions and do the 'surface scan' again and ask him about the ship and captain. I would also tell him that we will confront the chapter master now and see his reaction. As long as we have him secured, he's not really a threat.
Vanyra
Player, 160 posts
Freyan
Mon 20 Oct 2014
at 17:49
  • msg #417

Re: Chapter 5 - OOC

That's fine.  Though do we really want to confront the chapter master?  Aren't they probably powerful in their mental abilities?  When we get Myrria, should we just do it subtly and run away?
Zelpuz
player, 236 posts
Tue 21 Oct 2014
at 03:28
  • msg #418

Re: Chapter 5 - OOC

Well, depending slightly on Lasrane's response, I would suggest to directly confront him (not sure how Chapter Masters are decided, I guess it is more politics than ability, but Mike can maybe fill us in a bit here), or pretend that I want "in" on what's happening or so. Ideally, I would suggest a much more subtle approach, but since things seem to be moving at a rather shortened time scale, I doubt we have the time for that.
And I would say action items are in order of things we should do:
- get the captain
- get Myrria
- talk to the chapter master
Zelpuz
player, 238 posts
Tue 21 Oct 2014
at 03:31
  • msg #419

Re: Chapter 5 - OOC

I am slightly confused. What time is it? Are we back before dawn (i.e. just try to get to the captain) and then Myrria? Or back before dawn (i.e. do the whole shebang). Yuu wants to travel at night, right? So they'll wait here until dusk?
Vanyra
Player, 161 posts
Freyan
Tue 21 Oct 2014
at 06:57
  • msg #420

Re: Chapter 5 - OOC

Mike posted above that we have half the night left with about 7 hours until dawn.  So we should easily get back before dawn from an attempt at the Captain (who will be gone by morning).
This message was last edited by the player at 06:59, Tue 21 Oct 2014.
Zelpuz
player, 239 posts
Wed 22 Oct 2014
at 02:03
  • msg #421

Re: Chapter 5 - OOC

Ah, good point. Then let's get the captain first.
Vanyra
Player, 162 posts
Freyan
Wed 22 Oct 2014
at 06:28
  • msg #422

Re: Chapter 5 - OOC

Might want to edit your post then ;)

Dusk is sunset, you may have meant dawn?

I think we can probably focus on getting Myrria after we leave town.  Its unlikely she's going anywhere right away.
This message was last edited by the player at 15:57, Wed 22 Oct 2014.
DJShirow
GM, 291 posts
Thu 23 Oct 2014
at 01:21
  • msg #423

Re: Chapter 5 - OOC

Ok, so Yuu and Qwe are staying put, and then Zelpuz and Vanyra are heading to the docks to get this Captain guy?

How are you wanting to get to the docks?  And what, if any precautions are you taking?  Secondly, the docks are a very large area with many boats, so do you have a strategy to look for a single ship?
Zelpuz
player, 240 posts
Thu 23 Oct 2014
at 05:19
  • msg #424

Re: Chapter 5 - OOC

Yes, our strategy was to ask Lasrane. Also I think Vanyra tried to follow the captain, although I don't remember how that went.
Precautions, Lasrane will be kept blind-folded and tied up. Not sure what else Yuu will be doing, maybe summon an illusion to keep Lasrane company or so again. How is Lasrane doing anyways? Maybe we can just put him back in a coma.
And I don't think Vanyra and Zelpuz need a lot of precautions just yet, they are not that well known.
Vanyra
Player, 163 posts
Freyan
Thu 23 Oct 2014
at 06:19
  • msg #425

Re: Chapter 5 - OOC

If we found out the name or appearance of the ship, whether from a description or from mentally observing it inside Lasrane's mind, it would help significantly.  Otherwise its a matter of finding Westling using other devives.  Using coercion, or mental abilities on people around the docks, trying to sniff him out (literally), etc.

Vanyra was counting on them using their natural abilities to move around quickly and undetected (teleportation is good for that, and so are Vanyra's talents).

Honestly, I'm beginning to wonder if handing over these dark room guys (Captain, Lasrane, etc.) to the various factions and blaming them for all of the woes would help settle things down or not.  I mean, it seems some people are really upset over the magic warehouse stuff blowing up and the war is starting partly over that.
DJShirow
GM, 292 posts
Thu 23 Oct 2014
at 22:41
  • msg #426

Re: Chapter 5 - OOC

Yeah, I was mostly asking if you were just going to walk down the streets towards the docks or take less observable routes.

You could ask Lasrane about the ship, though he may not know what it actually looks like either.

Putting Lasrane back into a coma would be tricky as you'd run the risk of killing him, unless you guys have advanced medical skills I'm unaware of. Of course if you don't care about that then you can try it.
Zelpuz
player, 241 posts
Fri 24 Oct 2014
at 03:47
  • msg #427

Re: Chapter 5 - OOC

OK, so plan is to ask Lasrane, fine the captain and then come back, right?
Vanyra
Player, 164 posts
Freyan
Fri 24 Oct 2014
at 05:03
  • msg #428

Re: Chapter 5 - OOC

That's what Vanyra was thinking, yeah.
Zelpuz
player, 242 posts
Sat 25 Oct 2014
at 02:23
  • msg #429

Re: Chapter 5 - OOC

Sounds good. And depending on what we find and how things go around us and when we get back, we can see what's next, Zelpuz will probably want to go confront the Chapter Master and get Myrria.
DJShirow
GM, 293 posts
Sat 25 Oct 2014
at 18:53
  • msg #430

Re: Chapter 5 - OOC

So what are you guys asking Lasrane?
Zelpuz
player, 243 posts
Sun 26 Oct 2014
at 06:12
  • msg #431

Re: Chapter 5 - OOC

We know his name, right?
So basically:
- Which ship is the captains ship and what is your relation with him? What is his role in the upcoming revolution and the Blood runners?
- Following your memories, the Chapter Master is involved in the politics here, I will confront him, what do you think about that?
Yuu Jin
player, 159 posts
Mon 27 Oct 2014
at 10:03
  • msg #432

Re: Chapter 5 - OOC

I think some if that he already answered, even if indirectly, but can ask again far more bluntly. I think our questioning was pretty skirtive before.  The capture of the captain is more meant to corroborate his story than anything. If we can, then we'll know better what to do with the guy.

And hah, yeah, we could just walk into the palace assembly hall tomorrow and drop him at the feet of the mongers. Denounce his actions, and claim he was at the heart of various troubles.
Zelpuz
player, 244 posts
Tue 28 Oct 2014
at 02:20
  • msg #433

Re: Chapter 5 - OOC

OK, i forgot, but was there any other reason to go after the Captain? We did think about following him earlier. Does anyone remember?
DJShirow
GM, 294 posts
Tue 28 Oct 2014
at 04:30
  • msg #434

Re: Chapter 5 - OOC

You were following the Captain because he was a contact point with the Bloodrunners, who you had met with, and then later confirmed had dealings with Lasrane.  So as a Bloodrunner his job is to smuggle stuff in and out of various places.

From what you have gathered from your own observations and Lasrane's memories that story seems to check out. So by going to find him you are hoping to verify that he is a smuggler, and was actually supposed to move the Chlornetherium out of the city I suppose?

I mean from my understanding of what you've been told that is really all you could expect to learn from the guy, unless there are other stories involved that a) Lasrane does not know about or b) has very cleverly managed to hide from you (which would be very impressive).

I suppose you could also learn some other details as to what the Bloodrunners were going to do with the stuff and how everything was supposed to go down, if you wanted to.
Zelpuz
player, 245 posts
Wed 29 Oct 2014
at 04:57
  • msg #435

Re: Chapter 5 - OOC

Thanks for the recap, that helps a lot with these long time scales of online rpging.

So we are all set I guess, only question to decide is, how do we want to approach the captain, I am sure he does not have an official 'question me' hour and open door. Do we just try to sneak on board and question him in his room or get him off his ship? I doubt we'll go the friendly approach.
Yuu Jin
player, 161 posts
Wed 29 Oct 2014
at 12:38
  • msg #436

Re: Chapter 5 - OOC

Ya, I'm inclined to think the 'sneak on board, put a knife to his throat and demand a few answers' would probably be the only workable dialogue, especially since time is pretty tight.
DJShirow
GM, 295 posts
Thu 30 Oct 2014
at 00:35
  • msg #437

Re: Chapter 5 - OOC

Hey, just wanted to let you know I may be late in responding for the next few days as work is becoming a real pain.

First I just want to know how you are going to questions Lasrane: please put that in IC.

Secondly, after I respond with his answers please post in IC how you are getting to the docks area.  Given the situation in the city there may be some checks involved.
Zelpuz
player, 247 posts
Thu 30 Oct 2014
at 02:51
  • msg #438

Re: Chapter 5 - OOC

OK, i posted the first questions of the 3 topics I want to ask about. I'll also make a roll for mind reading. We can edit the discussion as it goes along, but it's probably more efficient to do them in parallel.
Vanyra
Player, 165 posts
Freyan
Fri 31 Oct 2014
at 04:57
  • msg #439

Re: Chapter 5 - OOC

Sorry, was busy handing in final thesis draft.

We know the Captain from meeting him previously and trying to sell fake magic stuff to him.

Importantly, Vanyra didn't want to know the name of the ship, we already know that.  She wanted to know what it looked like, mental image would do fine.

We also wanted the Captain because that secret group was very keen on getting him out of town.  Vanyra wants to stop him from leaving, and wants to question him on all the stuff going on.  He would be much easier to interrogate than Lasrane.

If we can knock him out, we can get him out of anywhere fairly easily.  Stealth to start would be best but fast, acrobatic lady and teleporter with a magic bag have options.
Zelpuz
player, 248 posts
Fri 31 Oct 2014
at 07:27
  • msg #440

Re: Chapter 5 - OOC

If we know the name of the ship we should be able to find someone that can tell us where the ship is, right? It probably looks like a ship. I can ask how it looks too though.
Vanyra
Player, 166 posts
Freyan
Fri 31 Oct 2014
at 15:59
  • msg #441

Re: Chapter 5 - OOC

Well, OOC she has a specific reason to want to know what it looks like - she wants to compare it to something she's seen.  But no one asked. :P
This message was lightly edited by the player at 15:59, Fri 31 Oct 2014.
Zelpuz
player, 249 posts
Fri 31 Oct 2014
at 17:58
  • msg #442

Re: Chapter 5 - OOC

supposedly she'll see how it looks. Assuming we can find the captain.
Vanyra
Player, 167 posts
Freyan
Sat 1 Nov 2014
at 23:38
  • msg #443

Re: Chapter 5 - OOC

Just a reminder:

Vanyra and Zelpuz already met Captain Darran Westing - he was the person who would transport the merchandise that Zelpuz tried to sell to Vernus in their attempts to find Lasrane.

and a note:

Vanyra is appearing very hurried.  She was specific about wanting to know what the ship looked like. :)
This message was last edited by the player at 04:05, Sun 02 Nov 2014.
DJShirow
GM, 296 posts
Sun 2 Nov 2014
at 06:31
  • msg #444

Re: Chapter 5 - OOC

Just to clarify, chances are Captain Westing is a part of the Blood Runners, and as such wishes to leave town as quickly as possible for the same reasons that anyone seeing a coup-de-tat or civil war about to happen wishes to leave the area in which it is occurring.  Just saying this because your characters would have figured that out.  You know for a fact that he has no Chlornetherium from the warehouse it all went up in the explosion.

The Blood Runners are organized criminals and as such are not interested in sticking around areas where war is occurring... unless they can profit from it of course.  So for the same reasoning that your own characters are wanting to leave town, you can bet the Blood Runners are doing the same.

Not trying to dissuade you from going after the boat, but I just want to avoid looking for information that is really of no use.

The look of the boat is a solid question, and one easily ascertained.  Simply asking about the boat should, in theory, elicit a memory of what it looks like.  So if Lasrane is willing, you should get a good picture of what it looks like.  Of course this all assumes he has actually seen the boat.
Yuu Jin
player, 162 posts
Sun 2 Nov 2014
at 12:04
  • msg #445

Re: Chapter 5 - OOC

I think the idea was to corroborate what Lasrane had told us. Either their stories will match, or they won't. If not, the Captain might provide information against Lasrane. Zelpuz seems to think Lasrane may actually be aligned with our own cause, and if so... it'll give us clearer path to follow.
DJShirow
GM, 297 posts
Sun 2 Nov 2014
at 19:04
  • msg #446

Re: Chapter 5 - OOC

Yeah, just want to make sure we're all on the same page.
Zelpuz
player, 250 posts
Tue 4 Nov 2014
at 04:40
  • msg #447

Re: Chapter 5 - OOC

yep, all good. Basically check out the story, and hoping for more.
Yuu Jin
player, 163 posts
Wed 5 Nov 2014
at 10:47
  • msg #448

Re: Chapter 5 - OOC

Amen.
DJShirow
GM, 298 posts
Wed 5 Nov 2014
at 20:19
  • msg #449

Re: Chapter 5 - OOC

Work is stupid busy at the moment.  And there are a couple events happening this weekend that I'm doing cooking for, so hopefully I'll get things rolling again this weekend some time.
DJShirow
GM, 299 posts
Fri 7 Nov 2014
at 03:53
  • msg #450

Re: Chapter 5 - OOC

So I had sent a PM to Jan for Zelpuz earlier, as I just assumed he was using mental communication when questioning him.  And if that wasn't the intent then Lasrane is replying mentally anyway.  So check your PMs Jan; you've got some more info to work with there.
Zelpuz
player, 251 posts
Fri 7 Nov 2014
at 05:24
  • msg #451

Re: Chapter 5 - OOC

sorry, didn't see that before.
DJShirow
GM, 300 posts
Tue 18 Nov 2014
at 04:33
  • msg #452

Re: Chapter 5 - OOC

Just so everyone is aware Jan and I have been sending messages back and forth for the last 2 weeks for the mental conversation Zelpuz and Lasrane are having.  So things are progressing... just at their usual pace.
Zelpuz
player, 252 posts
Tue 18 Nov 2014
at 05:45
  • msg #453

Re: Chapter 5 - OOC

Sorry, it doesn't usually show when I get messages, so sometimes i miss them.
I think we are pretty much done. Not too much useful as you can imagine, but I'll post something in game soon.
I might have forgotten some things. This style of RPG is not ideal for me, my brain seems to have trouble holding information and it's had  to always find the right lines to find the bit I was looking for.
We should get together again for a session some time ... maybe in the middle, like Hawaii.
Yuu Jin
player, 164 posts
Wed 19 Nov 2014
at 19:49
  • msg #454

Re: Chapter 5 - OOC

You mean get together like over a live chat?
DJShirow
GM, 301 posts
Thu 20 Nov 2014
at 00:10
  • msg #455

Re: Chapter 5 - OOC

That would work too.  I was looking at a few online rpg programs that use voice and text, and even video, along with maps and dice rollers so you could run a whole game online as if you were around a table.  Would be cool to do a session like once every 2~3 months like that for a few hours.
Zelpuz
player, 253 posts
Thu 20 Nov 2014
at 03:32
  • msg #456

Re: Chapter 5 - OOC

Yep, that would work too, but I actually meant in person, wishful thinking.
Timing will be tricky though.
Yuu Jin
player, 165 posts
Wed 26 Nov 2014
at 17:24
  • msg #457

Re: Chapter 5 - OOC

Yeah, real person would certainly better..... or real in-person, in a virtual, real-time fully immersive and multi-sensory simulator.
DJShirow
GM, 302 posts
Wed 26 Nov 2014
at 19:25
  • msg #458

Re: Chapter 5 - OOC

Ok, so what are the characters doing now?  The mental conversation seems to be over.

I know Erik is probably busy readying his thesis defense and then he's out of town this weekend, but we can at least get the ball rolling.

I'll also renew my search into a live-chat rpg program.  Additionally I've backed the Kickstarter for the 2nd Edition of the Feng Shui RPG, and have a draft of the game, so we could try a session of that at some point for fun.

I'll be kicking around Calgary during the holidays this year, no trips planned for once, and thus will be able to respond to all game-related stuff.
Vanyra
Player, 168 posts
Freyan
Thu 27 Nov 2014
at 05:28
  • msg #459

Re: Chapter 5 - OOC

Actually... I defended on Friday. :)  Need to get through corrections now, which is a little difficult given that my supervisor doesn't understand my thesis, but at least the defense is done. :)
DJShirow
GM, 303 posts
Fri 28 Nov 2014
at 22:48
  • msg #460

Re: Chapter 5 - OOC

Nice work!

So yeah, if you guys just want to let me know what you're doing now, that'd be swell.  I think your original plan was to head to the docks and search for Captain Westing's ship, and then get on-board somehow and interrogate him to ascertain the truth of Lasrane's story, no?
Zelpuz
player, 254 posts
Sun 30 Nov 2014
at 00:48
  • msg #461

Re: Chapter 5 - OOC

Sorry, just got back from korea, should have time to reply again later. And yeah, i guess the mental bit is kinda over. I'll check again though.

I posted one more question in the messages.
This message was last edited by the player at 03:43, Sun 30 Nov 2014.
DJShirow
GM, 304 posts
Tue 2 Dec 2014
at 05:15
  • msg #462

Re: Chapter 5 - OOC

Ok, please describe how you are getting to the docks, and if necessary make the appropriate skill/power checks.  If you are just going walk/jog over you don't need any checks though.
Zelpuz
player, 256 posts
Wed 3 Dec 2014
at 05:19
  • msg #463

Re: Chapter 5 - OOC

Assuming that anything can happen in this city now, i'd say stealth shield with potential teleport (what is the reach again?) and if still necessary I'll make a stealth roll.
DJShirow
GM, 305 posts
Fri 5 Dec 2014
at 22:15
  • msg #464

Re: Chapter 5 - OOC

Your teleport is pretty much line-of-sight (400ft), and you can use it as a regular move action.  It is a fairly stealthy way to move around, at least assuming you are teleporting along rooftops or something since people generally aren't looking around for someone doing that.  Best to make a stealth check though, for the sake of picking the best shadows to move to and from.
Zelpuz
player, 257 posts
Sat 6 Dec 2014
at 04:28
  • msg #465

Re: Chapter 5 - OOC

Add the Stealth Shield. I think last time you said I don't need stealth rolls anymore after I started that, but i made one anyways now.
Also, rooftops sounds very good, was a good way of getting around before, let's keep it at that. Also provides a better view of what's going on ... I'll make a Notice roll as well, just in case something interesting is happening (maybe an army of some sort marching through the streets, half the city burning or something like that).

PS: With those rolls, I would probably barely notice the burning city and heavily rely on my stealth shield and the fact that people don't usually look up.
This message was last edited by the player at 04:31, Sat 06 Dec 2014.
Yuu Jin
player, 166 posts
Mon 8 Dec 2014
at 19:51
  • msg #466

Re: Chapter 5 - OOC

Finally catching up... huge congrats Erik on the defense, awesome news =)

Do you have to defend again once the corrections or done, or how does that work?
DJShirow
GM, 306 posts
Wed 10 Dec 2014
at 04:10
  • msg #467

Re: Chapter 5 - OOC

Yeah, the stealth check was mainly for you deciding a covert path more than you trying to be stealthy.  Needless to say you didn't pick the best path nor were you able to notice much on the way since you were too busy dealing with your ill-chosen teleport spots.
Zelpuz
player, 259 posts
Fri 12 Dec 2014
at 05:55
  • msg #468

Re: Chapter 5 - OOC

As long as I don't run into a wall ...
DJShirow
GM, 308 posts
Thu 18 Dec 2014
at 04:45
  • msg #469

Re: Chapter 5 - OOC

Sorry for my absence there; I was skiing in Whistler this last weekend and then playing pre-Xmas rush for work.

This path you're planning on taking, where you are going to back track the way you followed Lasrane; does that mean the path you chased him along after emerging from the sewers?  It would put you relatively near the harbour district, though not not quite there.

Is there a reason you want to go along this particular path?  I ask as there are more direct routes to the harbour district from where you are.

Just want to gauge where you guys are going exactly.
Zelpuz
player, 260 posts
Fri 19 Dec 2014
at 04:39
  • msg #470

Re: Chapter 5 - OOC

welcome back. You seemed to have way too much fun anyways, but next time you are on the east side, drop by.
I think we just meant going in the same style (i.e. phasing, with stealth shield etc), not in particular the same exact way, unless of course Vanyra wants to get back to the place where they parted and try to 'smell him out'.
Vanyra
Player, 169 posts
Freyan
Mon 22 Dec 2014
at 02:51
  • msg #471

Re: Chapter 5 - OOC

Well, Vanyra already knows the guy's smell fairly well, so she would advocate for just getting to the harbour district quickly.  She should already know the way, and since she has good smell, but doesn't really track by smell, its better to just get to the ships.

Stealth and Acrobatics in case they are needed for Vanyra traveling.  And oops, meant to take 10 on both.  Stealth roll is 15 as posted, Acrobatics is 10+10=20.
Zelpuz
player, 261 posts
Mon 29 Dec 2014
at 20:55
  • msg #472

Re: Chapter 5 - OOC

I think Vanyra might only have one room, but that's a minor detail ;)

Guten Rutsch to everybody.
Yuu Jin
player, 169 posts
Tue 30 Dec 2014
at 21:23
  • msg #473

Re: Chapter 5 - OOC

Really? hrm
Vanyra
Player, 170 posts
Freyan
Sat 3 Jan 2015
at 08:18
  • msg #474

Re: Chapter 5 - OOC

Well, Vanyra has one room and a bathroom.  So if you put him in the bathroom... the bed is available.
This message was last edited by the player at 08:18, Sat 03 Jan 2015.
Zelpuz
player, 262 posts
Sun 4 Jan 2015
at 01:09
  • msg #475

Re: Chapter 5 - OOC

Or vice versa ;)
Vanyra
Player, 171 posts
Freyan
Sun 4 Jan 2015
at 04:29
  • msg #476

Re: Chapter 5 - OOC

So as a clarification, we should not go the way Lasrane went before.  The Captain was not with Lasrane and the group, he was already preparing to depart before they met.

We already walked partway towards the docks with the Captain before, so we have an inkling of his direction and Vanyra has his scent.  The best way is to go directly to the docks and try to find his ship.
Zelpuz
player, 263 posts
Sun 4 Jan 2015
at 23:08
  • msg #477

Re: Chapter 5 - OOC

Fine with me, Vanyra knows this area much better than Zelpuz does (at least that's what he assumes).
DJShirow
GM, 309 posts
Tue 6 Jan 2015
at 03:05
  • msg #478

Re: Chapter 5 - OOC

Yeah, there would be a more direct route to the docks from where you are, versus backtracking your steps.  And time would likely be of the essence here.
DJShirow
GM, 311 posts
Wed 7 Jan 2015
at 00:59
  • msg #479

Re: Chapter 5 - OOC

So I need to know how you guys want to handle this.

In case you ask:
1) No, they don't see you and even if they did, from what you know, they would likely walk right by.
2) You don't know where they are headed at this time, but they are moving with a purpose (or appear to be).
3) They are armed, but nothing too fancy (swords, pistols)
Zelpuz
player, 264 posts
Fri 9 Jan 2015
at 13:42
  • msg #480

Re: Chapter 5 - OOC

You say they move with purpose, but searching, so does it look like they seem to not know where to go either?
And how far along the dock are they? I assume there are several docks where the ships are, so there may be others further down the harbor? Hw far ahead of them can we see? If we 'jump' in front of them, can we check out the ships ahead of them (since we are basically just looking for activity on a boat anyways)?
DJShirow
GM, 312 posts
Mon 12 Jan 2015
at 02:36
  • msg #481

Re: Chapter 5 - OOC

Basically they are not just casually walking along the harbour looking for something, rather they are marching towards the wharfs with the ships. You're not sure if they are headed for a particular vessel or not at this time.

You could move ahead of them, or to a better vantage point, to see where they are heading.  Or to monitor what they do next.

The are about 100m from you.
DJShirow
GM, 313 posts
Thu 15 Jan 2015
at 05:01
  • msg #482

Re: Chapter 5 - OOC

Grat Jan!  You had the 900th post in this game!  You can add +2 to your next roll!

The person that gets #1000 will get a free one-time re-roll voucher!
Zelpuz
player, 266 posts
Fri 16 Jan 2015
at 07:05
  • msg #483

Re: Chapter 5 - OOC

Yay, let's see, I'll go buy a lottery ticket and add +2 to my luck roll ...
Or maybe it'll come in handy in the events unfolding on the docks.
Vanyra
Player, 173 posts
Freyan
Tue 27 Jan 2015
at 00:07
  • msg #484

Re: Chapter 5 - OOC

Vanyra will be on the smell-out for the Captain's scent as well, which is something familiar to her.
Zelpuz
player, 268 posts
Wed 28 Jan 2015
at 07:33
  • msg #485

Re: Chapter 5 - OOC

I basically assume that Vanyra can move stealthily however she wants, right?
DJShirow
GM, 314 posts
Wed 28 Jan 2015
at 08:34
  • msg #486

Re: Chapter 5 - OOC

Sort of.  She doesn't have the stealth magic capabilities of Zelpuz, but we can assume that she will be able to move fairly indiscreet through the area.  Please make a Stealth check Erik. And also a Notice check.

If you two would provide some more concrete descriptions on how you are approaching the piers that would be nice; the methods  you employ will impact your ability to stealthily approach the situation.
DJShirow
GM, 315 posts
Wed 28 Jan 2015
at 19:54
  • msg #487

Re: Chapter 5 - OOC

Remember Stealth checks guys.  And Erik needs a notice check for scent detection please.
Zelpuz
player, 269 posts
Thu 29 Jan 2015
at 05:27
  • msg #488

Re: Chapter 5 - OOC

Hmm, stealth check? I feel like that would be a waste for the +2 bonus. Do I need to make one?
Also, I updated the post a bit.
Zelpuz
player, 270 posts
Thu 5 Feb 2015
at 03:30
  • msg #489

Re: Chapter 5 - OOC

Do we know that ship name? Somehow sounds familiar. If we heard it before, Zelpuz would probably remember, other than me.
DJShirow
GM, 317 posts
Sat 7 Feb 2015
at 20:34
  • msg #490

Re: Chapter 5 - OOC

Zelpuz has not heard that name before.
Vanyra
Player, 174 posts
Freyan
Sun 8 Feb 2015
at 15:18
  • msg #491

Re: Chapter 5 - OOC

Stealth and scent Notice checks are made.

Using her blending ability, Vanyra will be trying to move more through the shadows in conjunction with her stealth skill, but should be ok for brief periods in more lit areas since its nighttime at this point.  She can move quickly through more lit areas, but can also use her acrobatics and movement abilities to move around/through/over lit areas in ways others can't.  All of this should help her to evade detection.

Vanyra will also use high vantage points, such as the tops of poles, or ship masts (on non-busy ships), to look around with better vantage points.

Can Vanyra make a check to see if there is a ship she visually recognizes from earlier in the night?  Or perhaps a section of dock that is familiar from the same instance?
This message was last edited by the player at 01:52, Mon 09 Feb 2015.
DJShirow
GM, 318 posts
Tue 10 Feb 2015
at 01:46
  • msg #492

Re: Chapter 5 - OOC

You are in the same general area as before, but it is a pretty big area.  You guys are effectively at one end of the docks, the East end as it were.  They go quite far West, but considering where these Shen Zue guys are you may be in the right area, but that assumes that these guys know where they need to be searching.
DJShirow
GM, 320 posts
Tue 10 Feb 2015
at 01:50
  • msg #493

Re: Chapter 5 - OOC

If either of you have Knowledge: Underworld, Streetwise or Sailing (or something like Sailing) please make a check please.
Vanyra
Player, 175 posts
Freyan
Wed 11 Feb 2015
at 04:36
  • msg #494

Re: Chapter 5 - OOC

Streetwise check made.

Don't forget that in this light, Vanyra sees normally.  I wasn't sure if you wanted a notice check for seeing the ship or not.
DJShirow
GM, 321 posts
Wed 11 Feb 2015
at 06:03
  • msg #495

Re: Chapter 5 - OOC

Notice checks will be for all senses.

Just as a heads up, I'm leaving town on Friday for a week of skiing, so I will likely not be checking in as regularly (or maybe more regularly), depending on how annoying work is over the course of the week.
Zelpuz
player, 271 posts
Sat 14 Feb 2015
at 05:18
  • msg #496

Re: Chapter 5 - OOC

Now why would I have any of these useful skills?
I'll make a Notice roll just in case anyways. I added the +2 since you said 'next roll'.

Enjoy the skiing, I'd love to go now on the east coast, perfect skiing conditions (except too much snow and too cold).
This message was last edited by the player at 05:18, Sat 14 Feb 2015.
DJShirow
GM, 322 posts
Mon 23 Feb 2015
at 05:45
  • msg #497

Re: Chapter 5 - OOC

Yeah, we had the exact opposite: too warm (actually super nice) and not enough new snow.  Still better being on the hill than in the office.

I was just thinking today, if you two (Erik and Jan) and myself could find a convenient date and time to do a live chat session game.  Reason being that it could resolve this scene a lot faster and get Brett back into the action.  I have not days in mind, just throwing it out there as a possibility.  We'd just save the chat log for IC and then post it in the IC thread.
Yuu Jin
player, 170 posts
Mon 23 Feb 2015
at 23:16
  • msg #498

Re: Chapter 5 - OOC

I'm getting all kinds of action watching a tied up dude and keeping my sister from wandering into rooms that don't exist.
DJShirow
GM, 323 posts
Tue 24 Feb 2015
at 00:04
  • msg #499

Re: Chapter 5 - OOC

True, true... you should probably make some skill and power checks to deal with all the random stuff happening in that room. Vanyra forgot to mention she lived in the Twilight Zone.
Zelpuz
player, 272 posts
Wed 25 Feb 2015
at 04:53
  • msg #500

Re: Chapter 5 - OOC

And don't step on the marked spot, that's a wormhole.

BTW, cool Lego piece you got there!

Live chat is ok, we can also do video, but that'd be harder to post. I am in Japan starting Saturday for a week though.
Vanyra
Player, 176 posts
Freyan
Thu 26 Feb 2015
at 02:11
  • msg #501

Re: Chapter 5 - OOC

Don't forget, Vanyra left snacks.
Yuu Jin
player, 171 posts
Thu 26 Feb 2015
at 18:06
  • msg #502

Re: Chapter 5 - OOC

Oooh, snacks! Will I need a Search roll to find them?

Maybe I can pass the time flicking frozen peas at the back of dude's head.
DJShirow
GM, 324 posts
Tue 3 Mar 2015
at 00:54
  • msg #503

Re: Chapter 5 - OOC

We'll plan something for when you get back Jan, so that we are on the same continent while doing this at least. Shouldn't take very long, maybe one or two hour-long sessions, depending on how things go down.

Can likely use Skype or a Google Hangout for both voice and text.
DJShirow
GM, 329 posts
Mon 11 May 2015
at 16:55
  • msg #504

Re: Chapter 5 - OOC

So where is everyone now? I've kind of lost track of all these trips and such.

I see no reason why we should be suspending IC stuff; the more we get done now the easier it will be to run through a quick 1 or 2 hour live session. I have yet to check out that roll20 system in a functional test, but it is looking like a fair contender.
Zelpuz
player, 279 posts
Tue 12 May 2015
at 03:13
  • msg #505

Re: Chapter 5 - OOC

I am back, busy as usual, best times for me to play is around 10 or 11pm.
Yuu Jin
player, 178 posts
Wed 13 May 2015
at 07:18
  • msg #506

Re: Chapter 5 - OOC

Je suis ici.
DJShirow
GM, 330 posts
Thu 14 May 2015
at 03:08
  • msg #507

Re: Chapter 5 - OOC

I played around with the roll20.net system tonight and I think it will work well for our needs. It is pretty easy to create a campaign's worth of maps/sets, and I can set up all the characters in it, NPC's etc. For some odd reason they only had M&M 3rd edition character sheets, and no 2nd ed, so I'm using a Pathfinder template (works pretty close). We all have the necessary sheets with us though.

All the dice rolls and chats can be done through the roll20 site, and we can do voice chats for all the OOC stuff; save the IC for the chat channel which is logged.

I'm still playing around with it but once we're ready to roll (pun partially intended) I'll let you guys know. You'll just have to make an account, free of charge, and I should be able to invite you the campaign.

In the meantime feel free to check out their website and intro vids to see how it will work.
Vanyra
Player, 177 posts
Freyan
Fri 15 May 2015
at 18:07
  • msg #508

Re: Chapter 5 - OOC

Yes, I exist!  I will respond later today.
DJShirow
GM, 331 posts
Sun 17 May 2015
at 19:23
  • msg #509

Re: Chapter 5 - OOC

Let's advance the IC a bit more so that we are in the proper place for the live session. Presently the ShenZue have broken into two small teams to look for the ship. Zelpuz and Vanyra are hanging back, in the shadows; they have a decent vantage point of the nearest group by the lead group is leading away to check another pier, and will thus be obscured by the ships moored there.

How do you guys wish to proceed on this? Discuss here or post your actions in IC.

For all intents and purposes you will remain hidden from these guys unless you take sufficient action(s) to reveal yourself.
Vanyra
Player, 178 posts
Freyan
Sun 17 May 2015
at 21:14
  • msg #510

Re: Chapter 5 - OOC

I'm confused as to what an interlocutor is in this context.

Does Vanyra recognize any of the guards?

Can Zelpuz get information of what the ship looks like from one of their minds?

If Vanyra initiates a sensory link with someone (perception range ability - normal hearing or all visual senses both apply for Vanyra), and they move out of perception range, does the link continue to operate? or does it terminate the instant they move out of perception range?
The question is interesting since you are "sensing" through someone else, and once the link is made, they are essentially always within your perception range until the link is severed.
This message was last edited by the player at 21:19, Sun 17 May 2015.
DJShirow
GM, 332 posts
Mon 18 May 2015
at 03:02
  • msg #511

Re: Chapter 5 - OOC

1) Vanyra does not recognize any of the guards.

2) Zelpuz can try to mind read one of the guards to probe for information related to the ship they are looking for, but 1) there is a chance his mind read will be discovered and b) there has not been any indication that they actually know what the ship looks like. They seem to know the ship's name though.

3) For the sensory link to work Vanyra must maintain an accurate sense perception on the target in question. If the target is obscured in any fashion the link is lost. Similar to #2, there is a chance that the guard will realize they are being mind-read. So in this case if Vanyra herself can see or hear her specific target she can maintain the sensory link; it is fairly quiet out at night so it probably would not be too difficult to perceive a target through hearing, but with boats and the water around there will be a chance for failure.
Vanyra
Player, 179 posts
Freyan
Mon 18 May 2015
at 04:04
  • msg #512

Re: Chapter 5 - OOC

Ok thanks, though the guard wouldn't be able to detect Vanyra's sensory link because it has the subtle advantage (would require an appropriate power and a Notice check at DC 20).

Is there anywhere really high that Vanyra could move to that would minimize the likelihood of losing a sensory link?
This message was last edited by the player at 04:04, Mon 18 May 2015.
DJShirow
GM, 333 posts
Mon 18 May 2015
at 18:04
  • msg #513

Re: Chapter 5 - OOC

Please see the House Rules section; subtle feat on Mental Powers behaves with the optional rules so it is a Mind Reading check vs. the target's Sense Motive check (essentially Stealth vs. Notice check). Unless you bought double Subtle.

There are a number of ships with tall masts that would provide a fairly good vantage point from which to watch the guards for a while. Alternatively it would also provide a good vantage point for Vanyra to scan the area herself considering her vision is likely far superior to the guards below. Since she knows the supposed name of the ship she could just scan the bow of the hulls of each ship within her vision range and find the correct one.
DJShirow
GM, 335 posts
Tue 26 May 2015
at 01:54
  • msg #514

Re: Chapter 5 - OOC

So before we start the live session just want to make sure you guys are positioned where you want to be and that you've done any regular actions while hidden; thus lets continue with this current thread of action.

Does Vanyra wish to ascend a ship's mast?

Does Zelpuz want to attempt a mind read?
Zelpuz
player, 280 posts
Tue 26 May 2015
at 03:51
  • msg #515

Re: Chapter 5 - OOC

Given the suggestive question, let's go with "Yes".
Can I just surface scan people from the distance (i.e. vision range)? Basically trying to find out what they are looking for, their intent, other general thoughts about their mission and the general situation?
Zelpuz
player, 282 posts
Tue 26 May 2015
at 04:05
  • msg #516

Re: Chapter 5 - OOC

Now I have to remember why we even came here and what we wanted to do.
Oh, and next weekend, I have a friend from England stay with me for about a week or a bit more, so probably not the best time to play then. Between 7/9 (excluding 7/12-7.16) to 8/29 I am alone and am more than happy to set up several sessions.
DJShirow
GM, 337 posts
Wed 27 May 2015
at 03:05
  • msg #517

Re: Chapter 5 - OOC

Please remember that you guys are already aware of what the Shen Zue are looking for; they are looking for a boat called the "Corsair's Gamble." You guys came here to find and question Captain Westing in regards to Lasrane's story before he took off, but now there is a contingent of ShenZue guards searching the area.

Please be aware that attempting to mind read someone is considered an attack, so unless you are sufficiently stealthy about it the target will be aware that something is trying is mess with his mind.
Zelpuz
player, 284 posts
Thu 28 May 2015
at 04:30
  • msg #518

Re: Chapter 5 - OOC

OK, so the position I am in actually looks pretty good. My Stealth Shield is up. And if I can make out who is the chief of the search party, I would like to try the new subtle mind read for his surface thoughts.
DJShirow
GM, 340 posts
Thu 28 May 2015
at 20:03
  • msg #519

Re: Chapter 5 - OOC

If you're just going to follow the ShenZue to the current map position and attempt a mind read then we'll wait and do that in the live session.

If either Zelpuz or Vanyra wishes to do something before reaching the current point on the Roll20 map then please let me know, else I'll assume you just shadowed the guards to the place marked on the map.
Zelpuz
player, 286 posts
Fri 29 May 2015
at 03:17
  • msg #520

Re: Chapter 5 - OOC

If Vanyra can try to see beyond the guards to figure out the the names of the ships ahead, let's do that. Alternatively, I could just Teleport in front of the guards (ideally where they can't see me and with stealth shield) to where I expect to be able to quickly read the names of the ships. Then skip ahead to the next ships etc (staying in front of the guards).

Oh, and why did we want to talk to the captain? I seem to have forgotten, just for a chat? Or did we have a real reason?
DJShirow
GM, 341 posts
Fri 29 May 2015
at 17:17
  • msg #521

Re: Chapter 5 - OOC

Yes, if you want to find the ship before the ShenZue you will need to take more action than you are currently doing. If you want to teleport around and scan ship names please make a couple of Notice checks.

As for the reason you are wanting to speak with the Captain I'll leave that up to you two to figure out. It was not a GM suggestion or plot direction, but rather a player choice, if that's what you're asking.
Vanyra
Player, 180 posts
Freyan
Fri 29 May 2015
at 20:18
  • msg #522

Re: Chapter 5 - OOC

Vanyra will ascend the mast of a ship so that she can look around (or listen around) and know what the guards are up to / look for the ship herself (her hearing check is -1 per hundred feet instead of ten feet so she can probably hear them pretty easily from a central vantage point).  She might be able to make out names on the boats as well.

If she notices the guards notice something, she may choose to do a mental thing with one.

Vanyra wanted to get the Captain since he was associated with that whole secret group and could have important information regarding the town at war/blowing up problem.  Lasrane wanted the Captain to get out of town as well, so it seemed the Captain was quite important.
DJShirow
GM, 342 posts
Sat 30 May 2015
at 18:04
  • msg #523

Re: Chapter 5 - OOC

Between teleporting ahead and climbing a mast to look for the Corsair's Gamble Zel and Van would be able to get slightly ahead of the ShenZue. They are looking for at vessel but they are not saying why.

So if you guys want to get ahead of them you could, but you would likely only have a few minutes lead (2~4). Else you could hold your positions and wait to see what they do.
Zelpuz
player, 288 posts
Mon 1 Jun 2015
at 03:10
  • msg #524

Re: Chapter 5 - OOC

I'd say jump ahead, right?
Or follow them and see what they want from the captain, may be interesting, too.

And I think staying in touch requires me to be able to see you, right?
DJShirow
GM, 343 posts
Mon 1 Jun 2015
at 04:53
  • msg #525

Re: Chapter 5 - OOC

Telepathy is line of site, so you would need to see her unless you have a radio or sorts.
Vanyra
Player, 182 posts
Freyan
Tue 2 Jun 2015
at 20:37
  • msg #526

Re: Chapter 5 - OOC

Ok, so a no on the staying in contact since its line of sight for Zelpuz, and she definitely doesn't have a radio in her substantially short equipment list. :)  Vanyra will just try extra hard to keep tabs on Zelpuz.
DJShirow
GM, 344 posts
Wed 3 Jun 2015
at 01:40
  • msg #527

Re: Chapter 5 - OOC

Yeah, you may want to come up with a few "If, Then" scenarios in character now. For example, if the ShenZue do X, then Zelpuz will do Y and Vanyra will do Z, just so they are on the relatively same page while out of contact.

Vanyra would be able to see Zelpuz from a hidden location, and thus hand gestures, if he turned off his stealth field. Same with the opposite, if Zelpuz used his rifle scope to see Vanyra if she turned off her blending ability.

Both of those scenarios would assume the characters would be sufficiently hidden by regular means to minimize detection, like behind some crates or perched high on a mast.
Zelpuz
player, 289 posts
Fri 5 Jun 2015
at 02:13
  • msg #528

Re: Chapter 5 - OOC

I assume Vanyra watching me is more likely, I doubt I'll have time checking her signs while zipping around to read ship names.
So how about this:
- The plan is I teleport to different places to check out the ship names.
- If I find the right one, I'll come back and get Vanyra.
- If something goes wrong, I'll fire off some obvious signal
- Otherwise, we'll play by what happens (unless you have more/better ideas)
Vanyra
Player, 185 posts
Freyan
Fri 26 Jun 2015
at 00:11
  • msg #529

Re: Chapter 5 - OOC

She can do her best to pay attention to Zelpuz, though she can't initiate telepathy (though she can initiate something, which may just count as saying 'hey')

That sounds fine.  She can look around to her best as well.

If she sees Shen Zue find something, and if she can't see it herself, she might initiate a contact in order to see/hear/etc what they do.
DJShirow
GM, 355 posts
Fri 24 Jul 2015
at 05:43
  • msg #530

Re: Chapter 5 - OOC

Ok, so after months of waiting Brett, you're pretty much back in the game.

After my IC post both Zelpuz and Vanyra are essentially just arriving back at Vanyra's apartment. They've been gone for about 1.5 hours or so.
Vanyra
Player, 189 posts
Freyan
Sat 25 Jul 2015
at 03:08
  • msg #531

Re: Chapter 5 - OOC

Now I'm thinking we should have just blown up the boat if the Shen Zue were claiming it was their property.
DJShirow
GM, 356 posts
Sun 26 Jul 2015
at 19:46
  • msg #532

Re: Chapter 5 - OOC

Remember it was a pretty big ship; you would have needed some real fire power to take it out though. Probably could have prepared something if that was your mission all along, but under the tight time constraints with the ShenZue you may not have had the chance.
Vanyra
Player, 190 posts
Freyan
Tue 28 Jul 2015
at 05:31
  • msg #533

Re: Chapter 5 - OOC

Well... if it was full of that magic juice stuff, would have just taken one blast maybe. ;)
Zelpuz
player, 297 posts
Wed 29 Jul 2015
at 03:46
  • msg #534

Re: Chapter 5 - OOC

I assume that was already 'delivered'.
And as much as I like blowing stuff up, I think we did a pretty great job getting in and out without a trace.
And nice touch with the "Objects in a mirror ..."
Yuu Jin
player, 183 posts
Wed 29 Jul 2015
at 23:53
  • msg #535

Re: Chapter 5 - OOC

Anything interesting happen with Lasrane or the apartment while those two were gone, or pretty quiet on the western front?
DJShirow
GM, 357 posts
Wed 5 Aug 2015
at 00:13
  • msg #536

Re: Chapter 5 - OOC

No, nothing unless you probed for information. It is likely that Lasrane fell asleep/passed-out given his condition.
Zelpuz
player, 298 posts
Thu 6 Aug 2015
at 02:25
  • msg #537

Re: Chapter 5 - OOC

Hey, did you know this post is public? Just wondering, I saw it and couldn't reply until I figured out I got kicked out. Soon someone will publish a book about this adventure! ;)

OK, so basically, we got another guy and want to ask him some stuff. I assume we'll have to do it in the same room? Or is there another room we could use? Would be good not to have someone who can read minds and communicate without us noticing sit next to the captain.

Other than that, let's get started.
Vanyra
Player, 191 posts
Freyan
Thu 6 Aug 2015
at 03:08
  • msg #538

Re: Chapter 5 - OOC

Vanyra will suggest having someone on the roof, or tied up in such a way so they can't hear anything in the bathroom.
Yuu Jin
player, 184 posts
Thu 6 Aug 2015
at 15:04
  • msg #539

Re: Chapter 5 - OOC

Nah, Yuu will leave the guy alone unless something came up.

So how you guys want to come into the apartment? Get some emoting going on the the IC channel.
I'd suggest leaving Lasrane where he is, as he is more dangerous being moved, and he is in very rough health.

You could go John Matrix on the Captain... hang him over the building roof, and suggest he answer questions, and honestly.
Vanyra
Player, 193 posts
Freyan
Sat 15 Aug 2015
at 00:37
  • msg #540

Re: Chapter 5 - OOC

Hey Brett, what happened to Yuu's sister while Yuu is playing solitaire? ;)

Also Jan, I think above you already volunteered to watch Lasrane while Yuu and Vanyra looked after the Captain.
This message was last edited by the player at 00:39, Sat 15 Aug 2015.
Zelpuz
player, 301 posts
Sat 15 Aug 2015
at 01:23
  • msg #541

Re: Chapter 5 - OOC

yes, i know I kind of did, i was just thinking we play it out, and i might actually be more helpful this time than when 'interviewing' Lasrane. Less professional resistance to be expected ;)
Yuu Jin
player, 186 posts
Mon 17 Aug 2015
at 13:11
  • msg #542

Re: Chapter 5 - OOC

Qwe was probably hanging out on the roof. Yuu would have asked her up there to help keep watch, but as a second to keep her out of the room with Lasrane.
This message was last edited by the player at 13:39, Mon 17 Aug 2015.
DJShirow
GM, 358 posts
Wed 19 Aug 2015
at 00:16
  • msg #543

Re: Chapter 5 - OOC

There aren't likely empty rooms in the apartment block, but you could always check.

Physically moving Lasrane could exacerbate his condition unless you stuffed him in the dimensional pocket of course.
Vanyra
Player, 195 posts
Freyan
Wed 19 Aug 2015
at 00:39
  • msg #544

Re: Chapter 5 - OOC

Vanyra just wants to 'question' the Captain regarding his version of Lasrane's statements (the 'war' between factions in the city, the material he is/was smuggling, why the guards want him, and who wants to blow up the city).

She will be threatening, use the abilities at her disposal, and possibly use some pain to make her point (since she isn't the most skilled at interrogations, strictly speaking).
Vanyra
Player, 197 posts
Freyan
Mon 24 Aug 2015
at 04:25
  • msg #545

Re: Chapter 5 - OOC

It's in his cloak? Wow, that's freaky.
Zelpuz
player, 305 posts
Mon 24 Aug 2015
at 05:25
  • msg #546

Re: Chapter 5 - OOC

Why is that freaky?
OK, I make a roll for mind reading, and I'll use telepathy for communications with Vanyra.
Zelpuz
player, 306 posts
Mon 24 Aug 2015
at 05:27
  • msg #547

Re: Chapter 5 - OOC

For F***s sake, I think I should give up my mental powers.
DJShirow
GM, 360 posts
Tue 25 Aug 2015
at 04:14
  • msg #548

Re: Chapter 5 - OOC

Yeah, needless to say you're not even reading the newspaper with that roll.
Zelpuz
player, 308 posts
Wed 26 Aug 2015
at 04:17
  • msg #549

Re: Chapter 5 - OOC

Yes, that's why I said he just fainted when trying to read his mind. Seemed a fitting result.
DJShirow
GM, 361 posts
Thu 27 Aug 2015
at 05:53
  • msg #550

Re: Chapter 5 - OOC

What are you guys going to ask him; just post a list of questions here in OOC. Also state how you are questioning him and any relevant skill/power checks.

I'll just respond in IC with one large post to move things along.
Zelpuz
player, 309 posts
Sat 29 Aug 2015
at 23:08
  • msg #551

Re: Chapter 5 - OOC

Vanyra was going to do the questioning, Zelpuz is kind of dazed from the failed mind read.
DJShirow
GM, 362 posts
Mon 31 Aug 2015
at 22:23
  • msg #552

Re: Chapter 5 - OOC

Yeah, but I just want to know what you guys are looking to get from this guy; not who is doing the interrogation or the specific questions themselves. So if there is something you potentially want to know just post it here.
Vanyra
Player, 198 posts
Freyan
Tue 1 Sep 2015
at 19:15
  • msg #553

Re: Chapter 5 - OOC

Ok, sorry, dealing with having my kitchen floor and basement ceiling ripped out the last few days due to a dishwasher malfunction/leak.  Lots of furniture to deal with and my primary computer at home was in that vicinity.

I guess Vanyra just wants to cover all the basics.

Asking about their secret little group.  Why was he so eager to leave.  Why did the Shen Zue want him.  Why did his group want him out of town.  Attempts to confirm the information that Lasrane already gave them.

She will try very hard to not let him know what she knows, since she doesn't want a circular confirmation.  She wants to see if his information matches what Lasrane said.  She's willing to use some physical threats if need be.
This message was last edited by the player at 19:17, Tue 01 Sept 2015.
Zelpuz
player, 310 posts
Wed 2 Sep 2015
at 18:18
  • msg #554

Re: Chapter 5 - OOC

Yeah, don't rely on the mind reading :D
DJShirow
GM, 363 posts
Thu 3 Sep 2015
at 04:00
  • msg #555

Re: Chapter 5 - OOC

Ok, you (Erik) want to give me a roll(s) for Vanyra for her interrogation of the prisoner. Depending on your tactics it could be any of the social skills; bluff, intimidate or diplomacy.
Zelpuz
player, 311 posts
Fri 4 Sep 2015
at 04:23
  • msg #556

Re: Chapter 5 - OOC

So I am not sure how bad I should play out the complete failure of mind reading, but i assume that after he recovered, Zelpuz will help Vanyra with the questioning. And yes, basically just confirming the story and probing what else he may know about his shipment (he brought the explosives, right?) and the happenings in the city.
Vanyra
Player, 199 posts
Freyan
Fri 4 Sep 2015
at 06:06
  • msg #557

Re: Chapter 5 - OOC

Ok, here is how Vanyra is going to play this out: she's going to be the nice girl.

She's going to start by nursing his wound with a wet cloth until he wakes up.  His reaction might be different things, but hopefully this softens him up a bit.  She's actually going to apologize for what happened to him and downplay her role in any of it.  He actually shouldn't recognize her from the boat as an attacker, since she had the stealth field up.

This will utilize diplomacy, which she will 'take 10' on.  This gives a base score of 13, but it will be 17 if he finds her attractive (she will be wearing her tribal outfit which should help as well).  She will butter him up, try to make him feel at ease, and use her sensuality a bit to get information from him.  She will point out that she doesn't have control over his current situation, but that she wanted to talk to him to help him out/give him the benefit of the doubt/help him feel better etc.  This will rely mainly on diplomacy, a gentle hand, and the chance that he finds her attractive.  She could also claim that her well-being depends on getting this information for her superiors (technically true, since she's worried about the city being destroyed) and that they might not be as nice.

She will try and avoid bluffing, since he is probably good at it himself.  She can use the truth to draw out more information if need be, but if bluffing is really necessary, she'll just take 10 at that as well to get a 15 (or 19 if he likes her).

She will use her empathy to assist in guiding emotions in the right direction and I'm not sure if bluff or sense motive could be used synergistic-ally in these situations.
This message was last edited by the player at 06:10, Fri 04 Sept 2015.
DJShirow
GM, 364 posts
Sat 5 Sep 2015
at 19:17
  • msg #558

Re: Chapter 5 - OOC

Yeah, the empathy power would certainly help out I would think as you could steer the conversation based on his reactions. And the captain is heterosexual so he'll certainly find Vanyra attractive.

Are you guys going to mention anything about the Shenzue taking over his ship?

Jan, the critical failure of your mind reading will just mean that for whatever reason you can't read anything on this guy; no future attempts at Mind Reading for the rest of this encounter on him. Otherwise Zelpuz is ok, though probably a bit frustrated with himself.
Vanyra
Player, 200 posts
Freyan
Sun 6 Sep 2015
at 01:34
  • msg #559

Re: Chapter 5 - OOC

Asking him why the ShenZue were after him and wanted his ship would fit perfectly with that.  Its probably something to ask a little ways in, since he doesn't know about it yet.
DJShirow
GM, 366 posts
Sun 6 Sep 2015
at 20:43
  • msg #560

Re: Chapter 5 - OOC

So if there are follow-up questions you can put them all here, or if it is a simple one or two you can put them in IC.

If you want some clarification on a point, as I may have glossed over it in the summary there, please put it here.

Brett, you may as well chime in in regards to wanting to know stuff from this guy, as I'm sure Yuu would have spoken with Zelpuz and Vanyra about it prior to the start of questioning.
Zelpuz
player, 312 posts
Mon 7 Sep 2015
at 06:53
  • msg #561

Re: Chapter 5 - OOC

By the way, although the mind read went haywire, Zelpuz will still try to sense motive and 'notice' things. Just in case we ask much more. I can roll some dice.
Zelpuz would want to know more about the Bloodrunners, his connection to them and his plans now (assuming we let him go).
DJShirow
GM, 367 posts
Mon 7 Sep 2015
at 17:08
  • msg #562

Re: Chapter 5 - OOC

As you would have already surmised from previous encounters and/or information the Captain is either a member of the Bloodrunners or in the employ of them; it was his ship that was to carry the Chlornetherium after all.

If you want more detailed info on the operations or structure of the Bloodrunners, that a different matter.
Yuu Jin
player, 189 posts
Mon 7 Sep 2015
at 17:52
  • msg #563

Re: Chapter 5 - OOC

I don't really have more to add. He's pretty much just confirming what we already heard.
Vanyra
Player, 201 posts
Freyan
Sat 12 Sep 2015
at 23:40
  • msg #564

Re: Chapter 5 - OOC

Some more questions:

It would be nice to hear about the factions involved in this civil war, and who plans to blow up the city in order to win.
Zelpuz
player, 313 posts
Sun 13 Sep 2015
at 02:04
  • msg #565

Re: Chapter 5 - OOC

I don't really have any other questions, except for, what are we going to do with him? And what is our plan next? Should we run? We could even take his ship (if it's still there). But that wouldn't help Yuu and the city much. And I still want to find out more what's going on in this section of my Order.
We could ask him to deliver a message to ... not sure, I am sure Zelpuz knows someone that he should/would contact for such a case to get some instructions and start an investigation, although that would take a while, so while he'll send a message somehow, we have to act now, too. And what about Myrria? Is she able to move by now? Can Zelpuz get her 'out'? That would be his first next step.
Vanyra
Player, 202 posts
Freyan
Sun 13 Sep 2015
at 03:56
  • msg #566

Re: Chapter 5 - OOC

I figured the local branch of the Order is included in the factions :)

The message could be a really good idea, if he could be trusted.  Though... letting him live and escaping town could be payment enough perhaps.
DJShirow
GM, 368 posts
Sun 13 Sep 2015
at 05:52
  • msg #567

Re: Chapter 5 - OOC

You're not sure of Myria's condition; she's at the Order's base at this time. You could go check on her. This may tie into your other idea about sending out a message, as she is a more experienced member than Zelpuz and may have methods to send a covert message to the Order HQ.

The question about what to do with the Captain is valid. You're pretty sure he cannot just go back to his vessel give the ShenZue presence; the ship's likely going nowhere as long as they are there. If you were to remove them the Captain may be able to escape, and depending on how this conversation progresses that same vessel could be an escape route for you.
Yuu Jin
player, 190 posts
Sun 13 Sep 2015
at 22:18
  • msg #568

Re: Chapter 5 - OOC

What did the Shen Zue want with him?
Zelpuz
player, 314 posts
Mon 14 Sep 2015
at 03:40
  • msg #569

Re: Chapter 5 - OOC

Actually that is a good follow up question, what does he think why they were after him.

And are we at all interested in a 'flight plan'?

Going to Myria sounds like the best thing to do as soon as day breaks. And at the same time trying to find out what's going on there.
Yuu Jin
player, 191 posts
Tue 15 Sep 2015
at 19:20
  • msg #570

Re: Chapter 5 - OOC

Yuu is quite torn at the moment, but his clarity would see him doing the 'keep my sister safe' plot line. When we get into character dialogue, he'd ultimately support a flight plan, as it were.
Vanyra
Player, 203 posts
Freyan
Tue 15 Sep 2015
at 22:10
  • msg #571

Re: Chapter 5 - OOC

Vanyra is still trying to ask about the factions and whatnot.
DJShirow
GM, 370 posts
Wed 16 Sep 2015
at 00:37
  • msg #572

Re: Chapter 5 - OOC

You get from his story that he doesn't know nor does he care who's involved in the civil war, as that is an Ossylian problem and not his. Though he figures that the Shen Zue are likely involved, and thus whoever they're involved with is one particular faction.
Zelpuz
player, 315 posts
Wed 16 Sep 2015
at 04:25
  • msg #573

Re: Chapter 5 - OOC

OK, so for in game, we have to figure out how we will communicate with two prisoners. I assume we discussed some plan like "tie up the captain on the roof and meet in the hallway for discussion" or "bring them both to Vanyra's flat" (is Lasrane still conscious?)

After that, we have to figure out what each character wants to do. Zelpuz will want to stay and check on Myria and the Order. No real reason for him to run, he can probably lie low and escape the city at any time if necessary. We can 'keep' the captain for a day and ask him if he would take a message and/or Yuu if we help him get his ship back.

We might want to limit the contact of the captain and Lasrane though.
DJShirow
GM, 371 posts
Wed 16 Sep 2015
at 19:04
  • msg #574

Re: Chapter 5 - OOC

Just to summarize the current situation:
1) The Captain has more or less corroborated Lasrane's story.
2) The Captain is not from Ossylia.
3) The Shen Zue likely have his ship under lockdown; though you're not entirely sure what they've done since you left.
4) You've got Lasrane below in a conscious/unconscious(?) state and the Captain on the roof.
5) There is some sort of large-scale civil strife happening in the city; internal factions are involved though you don't have many details on them.
6) It's fairly late in the night, or early morning of the next day I suppose.
Zelpuz
player, 316 posts
Thu 17 Sep 2015
at 04:22
  • msg #575

Re: Chapter 5 - OOC

Good points, esp. the last one.
We need some rest I assume. So we could either:
- release both somewhere
- release the Cpt. somewhere
- just tie them up and go to bed (maybe taking turns)

Other options would be:
- we help the captain get his ship back and Yuu + sister leave with him
- we run around some more and do something

What do you think? My choice would be to release the Cpt., check on Lasrane, offer him to work together (if conscious) if he cooperates and after I check out the Order tomorrow morning again. Then proceed from there. And maybe get a disguise for Yuu and Qwe.
Vanyra
Player, 204 posts
Freyan
Thu 17 Sep 2015
at 06:22
  • msg #576

Re: Chapter 5 - OOC

Vanyra would consider 'rescuing' Myyra and getting everyone out of town as the top priorities.

She would want to leave by land because she thinks that's the safest way to get clear (and its a way she knows).

Figuring out what to do with Lasrane and Captain Westing are secondary to her, though it might be beneficial in the short and long term if they worked together to get out.
Yuu Jin
player, 192 posts
Thu 17 Sep 2015
at 17:16
  • msg #577

Re: Chapter 5 - OOC

Shall we emote this out? Sounds like a character discussion. Maybe bring the captain down, sit him opposite Lasrane, with a blindfold.

Can telepathy be a three way thing, or just between the two of you?
DJShirow
GM, 372 posts
Thu 17 Sep 2015
at 20:48
  • msg #578

Re: Chapter 5 - OOC

Unless everyone has telepathy it is somewhat difficult. For example, Zelpuz has telepathy so he can read someone's thoughts and transmit his own. Vanyra can only read thoughts, so if Yuu wanted to know what she was thinking Zelpuz would have the relay that info.

And Yuu would have to trust that both Zelpuz and Vanyra are reading his thoughts while thinking.

So it could be done, but it's a bit of a work around.

Agreed that you guys could probably move this conversation to IC as I think you all know what needs to be said/expressed.
Vanyra
Player, 205 posts
Freyan
Fri 18 Sep 2015
at 01:00
  • msg #579

Re: Chapter 5 - OOC

I think Yuu, Zelpuz, and Vanyra should just decide and let the others in on our decision.  Why do they need to part of it? ;)
Zelpuz
player, 317 posts
Fri 18 Sep 2015
at 01:04
  • msg #580

Re: Chapter 5 - OOC

I don't think others were supposed to be part of the decision, that's why Yuu wanted to do telepathy.
Yuu Jin
player, 193 posts
Fri 18 Sep 2015
at 14:48
  • msg #581

Re: Chapter 5 - OOC

Yeah, what Z said ;-)

I'm just trying to think of ways we can have a private conversation, without taking our eyes from the prisoners. The telepathy thing is a bit too clunky.

Maybe I could jerry rig a silence bubble or something. But would take a bit of time.
This message was last edited by the player at 14:51, Fri 18 Sept 2015.
DJShirow
GM, 373 posts
Fri 18 Sep 2015
at 21:17
  • msg #582

Re: Chapter 5 - OOC

Why doesn't Yuu cast a spell of some sort to allow you to speak with each other... I'm just throwing that out there as an idea; I'm not sure how that will work exactly in terms of spell creation.
Zelpuz
player, 318 posts
Sat 19 Sep 2015
at 00:05
  • msg #583

Re: Chapter 5 - OOC

Would it be possible to all 'hide' in my pocket and still communicate?
DJShirow
GM, 374 posts
Sat 19 Sep 2015
at 18:35
  • msg #584

Re: Chapter 5 - OOC

I don't believe you are able to enter your own dimensional pocket, so Zelpuz would be stuck outside.
Zelpuz
player, 319 posts
Sun 20 Sep 2015
at 05:45
  • msg #585

Re: Chapter 5 - OOC

Hmm, that's too bad.
How is the condition of Lasrane? If we put him and the captain in, could they communicate?
DJShirow
GM, 375 posts
Sun 20 Sep 2015
at 17:07
  • msg #586

Re: Chapter 5 - OOC

I reckon they could. Lasrane is probably sleeping unless you woke him up. We'll consider the interior of the bag just an empty dimensional space/room.
DJShirow
GM, 376 posts
Sun 20 Sep 2015
at 21:16
  • msg #587

Re: Chapter 5 - OOC

After looking at the character sheets, Yuu could rummage through his magic utility harness and piece together some sort of mental communicator device (ie. a telepathy gadget). This will require a skill check (Knowledge: Technology), with a DC of probably 12... so in other words don't bother rolling since Yuu has 12 ranks in that skill.

It'll just take a few moments to get the device set up, and it may take a little while for Yuu to get the hang of mental communication since he's not done telepathy before. Hence he'll have to focus to prevent his mind reading from wandering through other surface thoughts in people's minds. Thus we'll need a Concentration check with a DC of 25, since this is his first rodeo and he's dealing with 2 different minds.

If you just want to take 10 on the concentration check you can since this is not a combat situation, but it does mean that you guys will spend about 5 additional minutes helping Yuu get accustomed to mental communication.

So yeah, you guys can have a conversation without the others hearing... unless Lasrane is able to listen to your thoughts without even seeing you! Even while he's sleeping!
Zelpuz
player, 320 posts
Sun 20 Sep 2015
at 21:44
  • msg #588

Re: Chapter 5 - OOC

If I remember right, I originally designed the bag so I could hide myself in there, but I can't find the rulebooks on my computer anymore (moved to a newer computer). I'll check when I am back home next week.

Besides that, let's just put them in the pocket, blindfolded, tied up and gagged and then we chat in the room.
Yuu Jin
player, 194 posts
Mon 21 Sep 2015
at 22:18
  • msg #589

Re: Chapter 5 - OOC

Waking up and moving Lasrane just to stick him into a bag isn't... very positive. Nor doing it to the Captain. Especially if we do decide to try to work with them. If Lasrane can read minds without even looking, then fuck it... he's already going to pick up what we're thinking anyways. So don't really care.

I can do the telepathy device thing. I just didn't want to push my luck with what I can/can't do.... ie. abuse of the system =P

I'll take 10, and jsut take a few extra minutes to get used to the whole thing. Shall we IC?
DJShirow
GM, 377 posts
Tue 22 Sep 2015
at 16:35
  • msg #590

Re: Chapter 5 - OOC

Yuu's got some serious techno-wizard type skills; making minor gadgets is pretty easy. That utility harness is designed as a variable power pool, so you can change around the powers within it with a skill check and a reasonable amount of time.

It's when you start messing with higher level spells/powers that things get more challenging.
Zelpuz
player, 321 posts
Tue 22 Sep 2015
at 19:47
  • msg #591

Re: Chapter 5 - OOC

OK, so let's do that. We'll just come back down, put the captain in a corner and chat in your thing. Once that's set up we can move back to in game.
Zelpuz
player, 322 posts
Wed 23 Sep 2015
at 04:28
  • msg #592

Re: Chapter 5 - OOC

Ah, thanks, good idea!
So actually, we could keep the captain in the pocket and Lasrane out. Anyways, either way works.
Also, for cross examination, I could try again to read the thoughts of the captain (or Lasrane). I hope I won't roll another 1.
DJShirow
GM, 379 posts
Tue 29 Sep 2015
at 04:28
  • msg #593

Re: Chapter 5 - OOC

For the sake of clarity we'll assume that all the techno-babble Yuu spouted amounted to him saying he hotwired a nether-powered telepathy device. It has a very limited range, but will allow you to communicate with each other mentally.

As for Lasrane he's still passed out in the chair. And unless you want me to reverse the previous decisions the Captain is blindfolded and tied up in another chair.

You'll have to wake Lasrane if you want him to be part of this cross-examination. You could try to read either of their minds once more, as this is a new round, but the Captain will have a +1 to that save.
Yuu Jin
player, 197 posts
Tue 29 Sep 2015
at 16:28
  • msg #594

Re: Chapter 5 - OOC

Ah shit, yeah, it was a telepathy device. Brain fart on that one.

I adjusted the emote slightly so that the dialogue still makes sense.
This message was last edited by the player at 16:34, Tue 29 Sept 2015.
Vanyra
Player, 208 posts
Freyan
Thu 8 Oct 2015
at 01:51
  • msg #595

Re: Chapter 5 - OOC

Do we want to run through the basics of the conversation in OOC in order to save time?
DJShirow
GM, 381 posts
Wed 14 Oct 2015
at 04:50
  • msg #596

Re: Chapter 5 - OOC

Just a side note, but Vanyra doesn't seem to be the type that needs checking up on. Lasrane is in bad shape, certainly not improving without medical care, nor is he going very far.

Heading out of the city will take at least until dawn, just so everyone is on the same page.
Zelpuz
player, 332 posts
Wed 14 Oct 2015
at 13:32
  • msg #597

Re: Chapter 5 - OOC

Thanks, wrong name, edited that.
And getting out until dawn is fine, up to Yuu, we can either get Qwe out now, or whenever he feels it's best/safest.
Zelpuz
player, 335 posts
Sat 17 Oct 2015
at 03:09
  • msg #598

Re: Chapter 5 - OOC

OK, so I guess the plan is to get some rest and go to Myria in the morning. Does Lasrane need medical attention or can Yuu handle that? And what was the status of Myria last time I checked on her, which was probably just 1-3 days ago.
DJShirow
GM, 382 posts
Sat 17 Oct 2015
at 18:10
  • msg #599

Re: Chapter 5 - OOC

He's banged up pretty good, with a couple of broken ribs, thus any medical attention would be good.

Myria was in stable condition last time you saw her. Assuming they continued medical treatment she's like doing Ok, but not 100%.
Zelpuz
player, 336 posts
Sun 18 Oct 2015
at 06:56
  • msg #600

Re: Chapter 5 - OOC

OK, so a few broken ribs won't kill him. I would also consider dropping him off at a hospital and telling him to meet me in a day or two at a certain place if he wants to work together. It's risky but maybe worth it.
And if Myria is OK, let's get her out.
DJShirow
GM, 383 posts
Sun 18 Oct 2015
at 18:33
  • msg #601

Re: Chapter 5 - OOC

Considering the situation in the city Lasrane may not be excited at the prospect of going to a hospital, where people like the ShenZue may be looking for him. A small clinic-like place would be the better choice.

Just let me know how/if you're going to split up and where you're going in IC or OCC and we'll get his ball rolling.
This message was last edited by the GM at 18:34, Sun 18 Oct 2015.
Vanyra
Player, 211 posts
Freyan
Mon 19 Oct 2015
at 22:19
  • msg #602

Re: Chapter 5 - OOC

Vanyra won't want to wait to see if Myyria is ok.  She sincerely believes that huge portions of the city could be destroyed by fireballs raining from the sky any minute.  Not getting Myyria out could mean her death regardless.

I'm not sure I can emphasize any more her desire to get everyone and get out.
DJShirow
GM, 384 posts
Tue 20 Oct 2015
at 00:55
  • msg #603

Re: Chapter 5 - OOC

Vanyra, given her vocation, likely scouted the location of a couple local clinics when she arrived and thus can provide directions. Unlikely they'll be open at this hour though.

Just a few notes on the current situation and your tentative plans:

1) It is getting pretty late and your characters have been up for quite some time. Yuu and Qwe have had a bit of rest, but not much. You can certainly press on, especially given the circumstances, but fatigue will eventually kick in. Just something to consider in the medium-term.

2) You guys are currently located in the South-Eastern corner of one of the harbour districts, meaning you're about equidistant to the High Quarters and the other harbour district where the Order's HQ is located. The High Quarters is in the north side of the city. It'll probably take you about 40mins jogging to get to the Order HQ.

3) There are numerous gates exiting the city, but as noted above the High Quarter is on the north side and thus all gates exiting directly north are from the High Quarter. One can exit any gate and take a side road that eventually heads north. The city sits in well protected bay that is ringed by hills on all sides (save the narrow bay exit), but they are very gradual.

4) Lasrane will not be moving on his power, so you'll have to bring him somewhere or have the Captain do it or something. That assumes you don't try to attend to Lasrane yourselves.

5) Captain Westing is still a captive (by you), and now possibly without a ship to leave in. Without a doubt the fastest way out of this place is by ship (just stating the obvious for your characters), assuming the bay towers are allowing passage. The towers are two massive structure at the mouth of the bay (one North and one South) that can effectively close off the bay from ship traffic with massive cables and cannon fire.

6) You guys are still uncertain how far the events with the Shen Zue or the guys that assaulted Yuu's family estate have progressed at this stage. The piers seemed pretty quiet until the Shen Zue arrived, but that only one small part of town.

Anyway, just let me know where you guys are going next and with who. And tell me what you're doing with the Captain and Lasrane.
DJShirow
GM, 385 posts
Tue 20 Oct 2015
at 01:36
  • msg #604

Re: Chapter 5 - OOC

Just so you have a layout of the basic geography of the city of Ossylia I've upload a map to the Group 2 set; check under game map, then at the bottom select group 2. It'll kind of show you where you are (Harbour District) vis-a-vis everything else. The city encompasses the entire bay depicted.
Zelpuz
player, 338 posts
Tue 20 Oct 2015
at 05:15
  • msg #605

Re: Chapter 5 - OOC

Zelpuz thinks he can 'hide' in the city and wants to get Myria out. The fatigue is basically the reason why he suggests to wait until morning and then act. He's OK with splitting, given some way of communication or at least a potential meeting point that he would show up every day if possible. So for him, he'd stay and check on Myira tomorrow, the rest can wait.
Vanyra
Player, 212 posts
Freyan
Tue 20 Oct 2015
at 19:27
  • msg #606

Re: Chapter 5 - OOC

With fatigue being pointed out, Vanyra would be ok waiting until later to attempt and rescue Myyria.  However, Vanyra would want to get out of town before the day starts to be safer (for the reasons of imminent destruction and soldiers on every corner).
DJShirow
GM, 386 posts
Tue 20 Oct 2015
at 23:39
  • msg #607

Re: Chapter 5 - OOC

Remember the Myria is not being held captive and thus does not really need rescuing. She is simply at the Order HQ recovering.

You guys have a few hours before first light and thus could probably get in 4~5 hours of sleep if you wanted.

Still need to know what you want to do with your two current captives.
Zelpuz
player, 339 posts
Wed 21 Oct 2015
at 04:00
  • msg #608

Re: Chapter 5 - OOC

I'd say drop the captain off somewhere unless Yuu wants to use him to get out (assuming we can rescue his ship and actually get out with it).
Lasrane I still vote for dropping off at a hospital if that is possible now, otherwise try to keep him stable and deal with him tomorrow.
And yes, I'd rest now, go get Myria tomorrow, then see.
DJShirow
GM, 387 posts
Fri 23 Oct 2015
at 17:15
  • msg #609

Re: Chapter 5 - OOC

OK; any objects to this plan? Essentially you're letting the Captain go and then dropping Lasrane off at a clinic. Then you guys are getting some rest and heading out in the morning?
Zelpuz
player, 340 posts
Sat 24 Oct 2015
at 01:53
  • msg #610

Re: Chapter 5 - OOC

Yes, or keeping Lasrane until we went to the Order (to be a little safer) if he is stable enough.
And if we let him go, I'd tell him to meet me at some bar in 2 days if he wants to work together.
Vanyra
Player, 213 posts
Freyan
Sat 24 Oct 2015
at 02:39
  • msg #611

Re: Chapter 5 - OOC

Ok, not sure how to explain this OOC.  I've been dropping strong hints IC but noone has bit the hooks yet, so I'm going to be more direct. :)

Vanyra believes quite literally that large fiery meteors will rain down upon them and the city as they are trying to leave the city with Myyria.  This ends up trapping them in the middle of the civil war.

Vanyra wants to get Myyria out of the city ASAP in order to avoid them all dying at the hands of fiery sky meteors or the groups at war in the city.

As a result of this, Vanyra is also nervous about staying in the city any longer at all.
This message was last edited by the player at 02:39, Sat 24 Oct 2015.
Zelpuz
player, 341 posts
Sat 24 Oct 2015
at 04:56
  • msg #612

Re: Chapter 5 - OOC

Yes, I got that, but besides your feeling, what would it matter even if they start fighting? Unless someone literally has a large meteor shower at their command, Zelpuz feels like he can hide. And I don't know how the situation at the Order is, but I assume that late night visitors are generally not a typical thing. And we did stay up long, so a bit of rest would probably be quite advisable.
Vanyra
Player, 215 posts
Freyan
Sat 24 Oct 2015
at 20:18
  • msg #613

Re: Chapter 5 - OOC

Its ok, I'm going to just drop a bomb IC. :)

Yes, the ship in the vision was Captain Westing's ship, which is why Vanyra knew what it looked like.

Otherwise, Vanyra is fine with leaving Lasrane and Westing where-ever. She just wants to get out.

Enjoy :)
Zelpuz
player, 343 posts
Mon 26 Oct 2015
at 04:58
  • msg #614

Re: Chapter 5 - OOC

Practical question, if Zelpuz would go to the Order now and ask to see Myria, would that work? Could he get her out (I know she is not a prisoner, still strange at night etc)
DJShirow
GM, 388 posts
Mon 26 Oct 2015
at 19:51
  • msg #615

Re: Chapter 5 - OOC

Essentially this would be like a police officer asking if he could go to the police station at night. Short answer is why not? Most people will be sleeping, but they don't have guards and like at the Order branch, so you could just walk in. I'll assume you were given a key when you arrived.

Unless your a miscreant Mespah you have nothing to worry about from the Order, and outside of Mespah and maybe a few educated others, people generally have no idea what the Order does or why it's around.
Zelpuz
player, 344 posts
Tue 27 Oct 2015
at 01:46
  • msg #616

Re: Chapter 5 - OOC

OK, thanks, wasn't quite sure how the Order and their HQ is run. So going there and trying to get Myria out is an option.
DJShirow
GM, 389 posts
Mon 2 Nov 2015
at 20:42
  • msg #617

Re: Chapter 5 - OOC

It is indeed unlikely the ship is free given what you saw, and it will take Vanyra about 1.5 hours just to go check. The captain's ship is also not the only one in the harbor, given it is highly unlikely anyone is sailing out at this late hour.

Also need to confirm that a) you're just going to drop Captain Westing off somewhere and b) you're dropping Lasrane off at some clinic somewhere. Who is doing this and when?
Zelpuz
player, 349 posts
Tue 3 Nov 2015
at 05:12
  • msg #618

Re: Chapter 5 - OOC

I thought we were close to the docks, why does it take so long to check?
And I assume it takes longer to get Myria. If not, I'll edit later.
What we do with the others depends a bit on our plan, so once we know how we proceed, we know what we do with those two, at least I know what Zelpuz would do.
Vanyra
Player, 219 posts
Freyan
Tue 3 Nov 2015
at 07:44
  • msg #619

Re: Chapter 5 - OOC

Why not just head out of town?

Between teleportation and other special abilities, it should be a small matter to head for the closest border and simply leave.  The hardest part will be getting anyone who isn't already with us, but if Myyria is unconscious, she can be teleported in your bag rather easily right?
DJShirow
GM, 390 posts
Tue 3 Nov 2015
at 23:04
  • msg #620

Re: Chapter 5 - OOC

Remember you guys are in a large city, like a million plus people. So when you want to go places it's sort of like saying I'll just run over to the other side of San Francisco (on foot). It'd probably be faster if you had some sort of car or flying device, but that would also draw more attention.
Zelpuz
player, 350 posts
Wed 4 Nov 2015
at 02:20
  • msg #621

Re: Chapter 5 - OOC

Yuu suggested going by boat since his cousin or so is on the islands. Doesn't have to be the captain's boat, maybe something smaller and faster works, but I don't know what we can get. I am fine either way, Zelpuz would also stay, although the vision makes that option less attractive.
DJShirow
GM, 391 posts
Wed 4 Nov 2015
at 04:02
  • msg #622

Re: Chapter 5 - OOC

Yep, there are lots of boats in the harbour. Probably not any leaving now, but certainly there 'should' be some leaving in the morning.
Yuu Jin
player, 212 posts
Thu 5 Nov 2015
at 18:38
  • msg #623

Re: Chapter 5 - OOC

Ya, I was thinking any old boat would do. City this big, there's gotta be a boat loads (hah!) of them.
Zelpuz
player, 351 posts
Fri 6 Nov 2015
at 03:33
  • msg #624

Re: Chapter 5 - OOC

OK, so we set the Captain free. Next question, should I drop off Lasrane at a hospital on the way to the Order (or better after)?
Vanyra
Player, 220 posts
Freyan
Fri 6 Nov 2015
at 16:31
  • msg #625

Re: Chapter 5 - OOC

Exactly what I was thinking. :)
Zelpuz
player, 353 posts
Sat 7 Nov 2015
at 02:50
  • msg #626

Re: Chapter 5 - OOC

OK, so just to recap, we are very close to the harbor, right? So if I run off to get Myria and come back, Yuu finds a transport and we all meet back here, that wouldn't be too much of a delay, right?
Vanyra
Player, 222 posts
Freyan
Sat 7 Nov 2015
at 03:06
  • msg #627

Re: Chapter 5 - OOC

Its a little ways off.  Vanyra was thinking not to let Yuu run around alone at night and it could work fine if they all went to the harbor and waited for Zelpuz there.  Or we could all wait at the apartment until Zelpuz came back and then go to the harbor together.

One note is that it will take Yuu/Qwe significantly more time to travel around than Vanyra/Zelpuz.
DJShirow
GM, 392 posts
Sat 7 Nov 2015
at 07:28
  • msg #628

Re: Chapter 5 - OOC

I would not say you're very close. Remember it took Zelpuz and  Vanyra some time to get to the harbour moving along the roof-tops at full speed. You're probably around 2~3kms from the nearest pier, as the crow flies. The entire city is in a harbour so there are many docks around with ships; it just depends on what type of ship you want. The harbour is generally divided by type of vessel/cargo.

At any rate it would take less time for someone to get to the piers from Vanyra's apartment than it will for Zelpuz to get all the way over to the Order building, grab Myria and get to the docks, especially since you don't know how well she can move around.
Yuu Jin
player, 214 posts
Sat 7 Nov 2015
at 11:43
  • msg #629

Re: Chapter 5 - OOC

I completely forgot the name of Vanyra's race... so called them Freyra..? My main hd is in storage atm, as I deal with a move, so don't have access to the game files to recap world write up.
Vanyra
Player, 223 posts
Freyan
Sat 7 Nov 2015
at 15:35
  • msg #630

Re: Chapter 5 - OOC

As a note, Vanyra is transmitting her emotions through this thing and not just her thoughts.  You get no indication of hesitation, more so the opposite. ;)

Freyan
Yuu Jin
player, 215 posts
Sat 7 Nov 2015
at 16:42
  • msg #631

Re: Chapter 5 - OOC

That was it! =D
Zelpuz
player, 355 posts
Sun 8 Nov 2015
at 07:04
  • msg #632

Re: Chapter 5 - OOC

OK, and is it Myria or Myyria? I think all of us used both types of spelling by now.
DJShirow
GM, 393 posts
Sun 8 Nov 2015
at 08:15
  • msg #633

Re: Chapter 5 - OOC

Just say Myria for now; it's easier and however it was spelled before doesn't matter. It's the same person. And just fair warning if anyone wants to make a character in the future with a similar name it will be kyboshed.
Yuu Jin
player, 218 posts
Sun 8 Nov 2015
at 15:45
  • msg #634

Re: Chapter 5 - OOC

Damnit. *scratches out his she-pirate Miria*
DJShirow
GM, 394 posts
Sun 8 Nov 2015
at 18:40
  • msg #635

Re: Chapter 5 - OOC

Zelpuz could probably expect to be back in 2~2.5 hours, depending on how things at the Order's consulate go, and that would include dropping Lasrane off at a hospital. It would likely put you guys near enough to morning that you could expect to find someone to speak with at the docks for booking passage somewhere.

I imagine in the meantime Vanyra could take Captain Westing somewhere and release him if you so choose, just let me know how/if you want to handle that.

Once you guys decide this course of action I think we'll close this particular Chapter/Thread and start a new one; seems like a good transition point.
Vanyra
Player, 225 posts
Freyan
Sun 8 Nov 2015
at 20:22
  • msg #636

Re: Chapter 5 - OOC

Vanyra would be fine with releasing Westing anywhere really.  If we plan to not use the apartment anymore he could be released on the street immediately.  He could also be allowed to come with us, however Vanyra is less interested in helping someone like him.
Zelpuz
player, 356 posts
Mon 9 Nov 2015
at 07:15
  • msg #637

Re: Chapter 5 - OOC

Arggh, Nyrgiah is probably out then, too.

And I'd just let the Captain go anywhere, maybe 2 blocks down, or just leave him in the apartment, I doubt we'd use this again, but who knows.
Vanyra
Player, 226 posts
Freyan
Mon 9 Nov 2015
at 15:47
  • msg #638

Re: Chapter 5 - OOC

Its just a cheap rental place, Vanyra won't be using it again.
Zelpuz
player, 358 posts
Tue 10 Nov 2015
at 04:48
  • msg #639

Re: Chapter 5 - OOC

Yeah, and we have enough other locations that we could use as 'meeting place' if we need to.
DJShirow
GM, 395 posts
Tue 10 Nov 2015
at 06:00
  • msg #640

Re: Chapter 5 - OOC

Just so we're all on the same page, I'll be summarizing everything over the next few hours in IC, but the basics are:
1) Zelpuz drops of Lasrane at some hospital.
2) Zelpuz goes to the Order consulate and gets Myria out.
3) Meanwhile Yuu or Vanyra take Captain Westing out and release him.
4) Zelpuz hopefully returns by early morning then you guys head to the docks.

Let me know if there's anything wrong with that sequence.
Vanyra
Player, 227 posts
Freyan
Tue 10 Nov 2015
at 07:10
  • msg #641

Re: Chapter 5 - OOC

I think so, though we can just release Westing whenever we leave so that there's no chance he leads anyone to our location before we abandon it.
Yuu Jin
player, 219 posts
Wed 11 Nov 2015
at 18:52
  • msg #642

Re: Chapter 5 - OOC

5) Yuu is going to charter/find a boat heading to his cousin's islands
DJShirow
GM, 396 posts
Thu 12 Nov 2015
at 01:17
  • msg #643

Re: Chapter 5 - OOC

Given the hour of the day it may be very difficult to find someone to charter a boat. It would be the equivalent of trying to book passage on a ferry at 4am, in person. You could probably find someone to do it, maybe not the most reputable place, but your choices would be quite limited.

I just mention this as I don't think it will matter if you wait until Zelpuz returns and all go to the harbor district to book passage. Unless you want to be on the first ship out of course, then you may want to chance going now.

And of course there is always the option of speaking with Captain Westing about getting somewhere, though obviously there are logical reservations against that.
Zelpuz
player, 359 posts
Thu 12 Nov 2015
at 02:13
  • msg #644

Re: Chapter 5 - OOC

I am fine either way. We could try asking him and I could maybe try another mind/emotion read, maybe I'll roll another 1.
Vanyra
Player, 228 posts
Freyan
Thu 12 Nov 2015
at 18:44
  • msg #645

Re: Chapter 5 - OOC

Zelpuz should finish the plan to get Myyria before its too late to do the plan.  If we wait any longer, it won't be night when he gets her, and it will be harder to get out of town first thing in the morning.

The rest of us could get a little rest while waiting for Zelpuz to return (Vanyra gets full notice rolls while sleeping anyway).
Zelpuz
player, 360 posts
Sat 14 Nov 2015
at 05:16
  • msg #646

Re: Chapter 5 - OOC

OK, so we'll meet back here, right?
DJShirow
GM, 398 posts
Sat 14 Nov 2015
at 17:49
  • msg #647

Re: Chapter 5 - OOC

Don't forget Zelpuz is dropping Lasrane off at a clinic. I've edited your post to that effect.
Zelpuz
player, 362 posts
Sun 15 Nov 2015
at 05:07
  • msg #648

Re: Chapter 5 - OOC

Thanks, that's right/better. Is Lasrane actually conscious?
DJShirow
GM, 399 posts
Sun 15 Nov 2015
at 21:04
  • msg #649

Re: Chapter 5 - OOC

For simplicity's sake we'll say he's not.
Zelpuz
player, 363 posts
Mon 16 Nov 2015
at 02:58
  • msg #650

Re: Chapter 5 - OOC

OK. I was gonna tell him something like "If you want to work together, just be at (name of some bar) on a Friday at 8pm (or something like that), I might show up there if I am still around.
Maybe I leave a not like that in his pocket.
DJShirow
GM, 401 posts
Mon 16 Nov 2015
at 23:45
  • msg #651

Re: Chapter 5 - OOC

It seems reasonable you could leave a message for him. Considering you really have no idea where you may be in the next few days it may be best to simply pick a neutral location or person that someone could leave a message at/with.

Given the political environment in Ossylia at this time, somewhere out of that Kingdom may be best. No need to give an exact location as we can handle that later.
Zelpuz
player, 364 posts
Tue 17 Nov 2015
at 03:36
  • msg #652

Re: Chapter 5 - OOC

Yes, so let's say I left him a message with a location somewhere outside that Zelpuz knows somehow (he must have passed some places on his way there) and a general repetitive time, like every forthnight or so.
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