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15:10, 16th April 2024 (GMT+0)

Chapter 6: OOC.

Posted by DJShirowFor group 0
DJShirow
GM, 550 posts
Mon 21 Nov 2016
at 00:05
  • msg #222

Re: Chapter 6: OOC

For Yuu I'll need a Craft: Artistic check to create the forged documents; how legitimate you want the documents to look will determine how much time it takes: Rudimentary (1hr), Decent (12 hrs), Legitimate (24 hrs) and Perfect Forgery (60 hrs). You'll only have about 80 hrs on the boat to make them, and unless you're only doing the rudimentary one you won't have enough time to take 10.

Anyone else doing anything of note while the vessel is on the way?

The ship is making good time, averaging about 20knots, which should shave about a day off the total travel time. So you'll have about 2 full Khalyun days (~90 hrs), including an extended stopover after the first day of travel in the port town, where you can probably pick up some things if desired.
Zelpuz
player, 458 posts
Mon 21 Nov 2016
at 05:59
  • msg #223

Re: Chapter 6: OOC

Nope, Zelpuz just goes with the flow here. He will listen to people talk trying to figure out what's going on in the city and if anything points to the local Order being involved. Other than helping his friend, that's his main interest. He'll practice his mental skills as much as he can so next time he won't fail.
Yuu Jin
player, 309 posts
Mon 21 Nov 2016
at 07:01
  • msg #224

Re: Chapter 6: OOC

I'll have Yuu go with a perfect forge. Anything less just wouldn't be in character, and he'll spend the necessary time cutting, pasting gluing, inking, as needed. He'll probably forget to eat if he isn't reminded, and he'll eat in his cabin so he can continue to work.
DJShirow
GM, 551 posts
Mon 21 Nov 2016
at 18:31
  • msg #225

Re: Chapter 6: OOC

Ok, make the Craft: Artistic roll then. Since you don't have the skill, but do have the Jack-of-all-Trades feat, you just make a straight-up INT check effectively.

People on the boat don't really know anything more about what's happening in Ossylia than you guys do, and in fact they generally know a lot less since you guys were actually there when things went down. So the ship isn't a good information source.
DJShirow
GM, 552 posts
Mon 21 Nov 2016
at 18:34
  • msg #226

Re: Chapter 6: OOC

Secondly, we'll be starting a new chapter once the ship arrives in Ossylia. Once we're done with the ship journey I'll post some additional info in OCC and then start the new IC thread regarding entry to the city.
Yuu Jin
player, 310 posts
Tue 22 Nov 2016
at 16:55
  • msg #227

Re: Chapter 6: OOC

I rolled, miserably. Guess forging documents isn't as easy as he expected.
This message was last edited by the player at 16:55, Tue 22 Nov 2016.
DJShirow
GM, 553 posts
Tue 22 Nov 2016
at 17:34
  • msg #228

Re: Chapter 6: OOC

Jesus; that's brutal. I swear the rolling engine in this forum produces an overabundance of 1s; seems like they're always coming up.

Well Yuu won't be impressed with his work; it's better than nothing but may not stand up to close scrutiny.
Yuu Jin
player, 312 posts
Tue 22 Nov 2016
at 18:00
  • msg #229

Re: Chapter 6: OOC

It definitely adds an element of excitement to our entrance... on top of the unknown it already was. Woo!
DJShirow
GM, 555 posts
Tue 22 Nov 2016
at 21:08
  • msg #230

Re: Chapter 6: OOC

If you guys want to discuss the plan for the arrival to Ossylia you can do that in this thread, otherwise I'll finish this one off and we'll start the next Chapter.
Vanyra
Player, 275 posts
Freyan
Natural
Thu 24 Nov 2016
at 03:33
  • msg #231

Re: Chapter 6: OOC

In regards to doing things on the ship, Vanyra will go for swims when she can and (as best she can) try to work on mental focus/meditating and becoming more aware of herself in the hopes that she understands her abilities better.
Zelpuz
player, 459 posts
Thu 24 Nov 2016
at 05:21
  • msg #232

Re: Chapter 6: OOC

Maybe she can continue the mental training with Zelpuz a bit ... I remember we had some discussion about it or so, can't quite remember.

Also, what were the reports about people trying to enter? Did it include people just being turned away or random people being dragged off and never seen again?
This message was last edited by the player at 06:02, Thu 24 Nov 2016.
DJShirow
GM, 556 posts
Fri 25 Nov 2016
at 17:27
  • msg #233

Re: Chapter 6: OOC

All of the above; it is obvious after the first six stories that no one telling them has any direct knowledge of what is happening, so very little of it can be considered reliable information. Aside from the security blockade and likely some sort of inspection process, which is consistent across the stories, you guys should probably be prepared for whatever.

Having said your characters would likely deduce that people are not be dragged away by the military in any notable numbers, or that you can just walk right through, as both of those events would likely be reiterated by everyone if they were true. Reality is likely somewhere in the middle.

That would also bring your attention to any weaponry you guys are sporting and how to justify it or conceal it. With all the tension there are certain to be restrictions on that sort of thing.
DJShirow
GM, 557 posts
Fri 25 Nov 2016
at 17:31
  • msg #234

Re: Chapter 6: OOC

We kind of messed up the timeline here; it'll take Yuu pretty much the entire journey to make the documents and you're only halfway in during the shore-stop; so we'll have to interpret Yuu's posts as taking a break midway when he's frustrated at his lack of progress.

As for stopping off before Ossylia, that's a pretty big time delay, several hours at least, which would require notable amounts of money. Aside from that it would certainly paint you guys in the minds of all other passengers and the crew as those people who got off just before the city in an unscheduled stop... just a little suspicious.
Zelpuz
player, 461 posts
Sun 27 Nov 2016
at 05:56
  • msg #235

Re: Chapter 6: OOC

Hiding his things is not too hard for Zelpuz, it'll just go into the dimensional pocket. Unless they come with some specialists that should be OK.
How are boats inspected? On the water or once they dock? I assume we hear reports of both again?
Vanyra
Player, 276 posts
Freyan
Natural
Sun 27 Nov 2016
at 23:51
  • msg #236

Re: Chapter 6: OOC

To clarify, is it thought that Vanyra will have a problem getting in officially?  Was she going to pretend to be something other than herself?

Its not a big deal as she can sneak in if need be.
DJShirow
GM, 558 posts
Mon 28 Nov 2016
at 01:50
  • msg #237

Re: Chapter 6: OOC

No more a problem than anyone else really; you guys are operating on rumours and hearsay. In reality your characters know very little about what is going on.

The inspections are being done just outside the harbor gate of the city. Apparently the navy has a number of smaller frigates stationed outside the gates which are used to board vessels for inspection.
Zelpuz
player, 462 posts
Mon 28 Nov 2016
at 03:48
  • msg #238

Re: Chapter 6: OOC

OK, so sounds like we just go ahead and hope the worst rumors are not true. And then deal with whatever happens. In retrospect, entering through a land gate seems less dangerous, oh well.
Vanyra
Player, 277 posts
Freyan
Natural
Mon 28 Nov 2016
at 18:25
  • msg #239

Re: Chapter 6: OOC

Vanyra's spent time figuring out places she can hide on board (with her blending) to avoid interaction.  (high-up places, dark places, anything that makes it hard to spot her with the blending even).

Of course, there is also making a swim for it.  (hmm, swimming not as good as I thought, have to avoid that one a bit more)
This message was last edited by the player at 18:26, Mon 28 Nov 2016.
DJShirow
GM, 559 posts
Mon 28 Nov 2016
at 18:49
  • msg #240

Re: Chapter 6: OOC

There's no indication that getting in over land would be any easier; it is highly likely they have setup inspection stations there as well.

As a matter of course you should insure that everyone's character has a story to get into the city, it is pretty much a given that questions will be asked not unlike going through customs and immigration. Furthermore, given the recent events it will likely be more akin to going through customs just after 9/11. Keep that in mind.
DJShirow
GM, 560 posts
Mon 28 Nov 2016
at 19:02
  • msg #241

Re: Chapter 6: OOC

So unless there's something important to do we'll jump ahead to when the ship is arriving in the waters outside of Ossylia and mark that as the start of Chapter 7.
Zelpuz
player, 463 posts
Tue 29 Nov 2016
at 00:41
  • msg #242

Re: Chapter 6: OOC

So from general mood/experience would Zelpuz assume that a story of being sent to his local chapter is likely to raise suspicion? Since it's only been days, he could have been sent way before the insurgence, but that might of course also mean he'd just be turned away.

And I didn't mean it's easier to get in over land, but to escape or find alternate routes in case of trouble.
DJShirow
GM, 561 posts
Tue 29 Nov 2016
at 02:35
  • msg #243

Re: Chapter 6: OOC

Well that's a likely story, especially since he's got all the credentials to prove he is a member. The problem comes with whether or not they want to let an armed Mespah from some outside group into their city, and/or if they seek to corroborate that story with the Ossylian chapter of the Order... who knows how that would play out.

It's a solid cover, because it's essentially true, but that's also the problem depending on how they treat it.

Basically it is logical and reasonable to assume that they'll be viewing everyone with a degree of suspicion and likely that they'd rather not have armed outsiders in their city.
Zelpuz
player, 465 posts
Tue 29 Nov 2016
at 03:59
  • msg #244

Re: Chapter 6: OOC

I could hide my weapons, but besides that, the main problem remains of being an outsider of some group that may or may not be welcome.
I could try to pretend to be Lasrane (or someone similar from the local order), his shared memories might help a little, but it would be a shallow cover. Otherwise, Vanyra and I are likely obviously at least suspicious. So we could either try to hide (although they probably ask for a headcount and start a search if someone is missing) or come up with some story of why we live in the city and were out.

Could I hide inside my own pocket? And what would happen if the ship moves while I am in the pocket?
DJShirow
GM, 562 posts
Thu 1 Dec 2016
at 01:11
  • msg #245

Re: Chapter 6: OOC

Yeah, I'd say since you can put creatures inside the pocket you could put yourself, but then your just going to in that pocket dimension with no contact with regular reality, and when you exit you'll be exiting right where you entered.

In terms of entering the city you should simply be prepared with a couple story options depending on the situation, like one where you are a member of the Order of Ashes and one where you're just a regular Mespah. And hiding your weapons is likely a very good idea.
Zelpuz
player, 467 posts
Fri 2 Dec 2016
at 03:17
  • msg #246

Re: Chapter 6: OOC

Yes, that's about the plan, with some skills in Bluff, Diplomacy, Sense Motive and Notice, he should be able to react to the responses he can read, kind of a cold reading, starting with something general and then adding as the story goes along, maybe at some point mentioning some names of the Order if they seem knowledgable, which is unlikely. Let me know when you want some rolls.
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