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16:14, 10th May 2024 (GMT+0)

Chapter 10: OOC.

Posted by DJShirowFor group 0
DJShirow
GM, 1206 posts
Wed 22 Apr 2020
at 21:49
  • msg #23

Chapter 10: OOC

Yes, everyone from this planet is accustomed to the very long days and have similarly evolved their circadian rhythm accordingly. Depending on the place and the person they will typically have one long sleep (10+ hrs) during the night (15hrs) and then a short nap of an hour or two or so during morning (15hrs) and aftereve (15hrs). Typically you could stay up for a whole 45 hour day without making a check, but after that you'll be in the fatigue range.

The caravan will have lean-to tents setup off the wagons for shelter during camp times during the travels.

For clarification Vanyra does not "walk" at 16kph, but she can maintain that pace without effort for a really long time. She can also move up to 4 times that fast if she needs to. For example at that speed if she did 70 steps a minute (pretty normal walking pace) each step would have to cover 3.8m, or if she took 1m strides (pretty normal) she'd be taking 267 strides a minute! So when she's moving at her base speed it's like she's sprinting relative to everyone else, no one would describe her as walking. Just like Quicksilver can casually walk beside someone or he can kick in his power and move stupid fast, Vanyra is kinda like that.

For combat move speed we'll just consider it a baseline movement speed as it isn't really walking, and that goes for everyone. So when it says you move about 10m in a round that isn't a general walking pace, it's more of a job. Accelerated movement would be a run and All-out is a full sprint.
DJShirow
GM, 1207 posts
Wed 22 Apr 2020
at 21:53
  • msg #24

Chapter 10: OOC

Some additional information you would have received from the guides is attacks and troubles on the main road are quite rate due to the amount of traffic and response it typically receives from the town. Once you get off the beaten trail things change though, so that may alter your plans.

If you're planning on having a watch during the evening you will need to plan that sleep schedule accordingly between yourselves; i.e. you can't be up all night on watch and then spend the day running around on guard duty. If you want to have the evening watchman it would probably be best if that person sleeps during the day in the middle of the wagon train.

The typical expedition member is not willing to pull guard duty either; that's why they have you guys. That probably also why you brought all that fancy gear to make perimeter alarms and such I'm thinking.
Zelpuz
player, 876 posts
Sat 25 Apr 2020
at 03:52
  • msg #25

Chapter 10: OOC

Yes, and the motion sensor self-shooting systems.

It's a strange world, I keep imagining mostly a fantasy world, but it's not, so often there are things available that I didn't expect. So yes, when we went equipment hunting, we definitely got some sort of alarms, possibly motion sensing, with bluetooth link to our alarm tablet to show us where the motion was, with instant video replay. Or similar, depending on what was available.

And if possible, we'll find a place to sleep that's a bit elevated, e.g. on top of a cart or so.

And we have extra (lower grade) walkie talkies to talk to the guys that can actually handle guns.

And maybe a lion that we keep in the truck with the important stuff in case someone opens that door.
Yuu Jin
player, 637 posts
Sat 25 Apr 2020
at 11:08
  • msg #26

Chapter 10: OOC

My thoughts:

Order of march:
1. Passenger Wagon - Guide 1, Guide 2, Dr Salis Vanhaak
1 x rifle, 1 x energy rifle

2. Passenger Wagon

3. Cargo Wagon
1 x rifle

4. Cargo Wagon - Yuu will probably ride this one to remain central

5. Cargo Wagon
1 x rifle

6. Cargo Wagon

7. Passenger Wagon
1 x rifle, 1 x energy rifle

This order spreads out the weapons and watch, and keeps cargo safely in middle.

When camping for night, Wagons should be closed up in two rows, side to side, and bumper to bumper. Animals tethered to one side, and all tents camped beside them. Kept in line, and set to order.

Watch: I'd suggest 3 shifts through the night. 3 people on each shift.
Shift rotation: Yuu +2 volunteers, Zelpuz +2 volunteers, Vanyra +2 volunteers.

Volunteers can be rotated through for each night.

Yuu is the least capable for for night watch, and the first shift is probably the least chance of something happening. People will still be somewhat up. Zelpuz and Vanyra covering the deep night, when greater chance of something happening, is better.

The 2 volunteers for each shift can be positioned on top of the central wagon, and can overwatch the camp as it's all set up on one side. Yuu, Zelpuz and Vanyra can act as roamer guards, moving about as needed, keeping watch and contact with 2 sentries on wagon top.

This plan can work for both on and off main road.

Would this make sense? Any added suggestions?
DJShirow
GM, 1208 posts
Sun 26 Apr 2020
at 00:54
  • msg #27

Chapter 10: OOC

It's reasonable to assume the expedition has a number of radio communicators, both personal unit and then a powerful base-camp system.

Wagon train order and camp ideas seem fine, though the exact layout will be more dictated by the terrain you find yourselves camping in.

So for the first day of travel can you guys give me the following:

Everyone - Notice checks
Vanyra - Stealth and Survival checks for scouting
Yuu & Zelpuz - Craft: Electronics for the sensor setup; you guys can work in concert on this
Zelpuz
player, 877 posts
Sun 26 Apr 2020
at 05:06
  • msg #28

Chapter 10: OOC

All decent rolls, nothing spectacular. I also added a Craft Mechanics roll, just in case we have to finagle something for the perimeter warning system.

18 using 1d20+5.  Craft (mechanics).
15 using 1d20+4.  Craft (electronics).
24 using 1d20+10.  Notice.
This message was last edited by the player at 02:39, Tue 28 Apr 2020.
Yuu Jin
player, 638 posts
Mon 27 Apr 2020
at 13:23
  • msg #29

Chapter 10: OOC

Notice: 11
Craft: Electronics: 8

Yes, that's my bonuses included lol
DJShirow
GM, 1209 posts
Tue 28 Apr 2020
at 04:02
  • msg #30

Chapter 10: OOC

It's going to take you guys longer than a day then to figure out how to assemble, setup and effectively use these sensor you want to use then.

Might as well give me a couple more Craft: Electronics rolls while we're at it.
Yuu Jin
player, 639 posts
Tue 28 Apr 2020
at 14:21
  • msg #31

Chapter 10: OOC

craft: Electronics = 10
craft: Electronics = 26 (nat 20)
Zelpuz
player, 878 posts
Wed 29 Apr 2020
at 04:27
  • msg #32

Chapter 10: OOC

Zelpuz rolled 10 using 1d20+4.  Craft (electronics).
Zelpuz rolled 24 using 1d20+4.  Craft (electronics).

Yep, same, natural 20 on second roll.
DJShirow
GM, 1213 posts
Wed 6 May 2020
at 01:34
  • msg #33

Chapter 10: OOC

So those double crits really got that sensor system sorted; you'll pretty much have an Aliens-esque sensor array to cover the perimeter of the camp.

Those nether-batteries I'm assuming you have a number of in the electronic gear you brought with you. They are essentially rechargeable, but one of you nether-users will need to charge them periodically. You're not sure of the power draw of the sensors yet, so you'll have to check the batteries regularly at first.

Decision time; you guys want to push ahead into the storm or stop and make a camp early?
Zelpuz
player, 879 posts
Wed 6 May 2020
at 04:13
  • msg #34

Chapter 10: OOC

I always vote for getting everything ready before a storm, from camping experience, it's just not fun, just get everyone ready, sleep through the storm and break early in the morning to catch up with lost time.
Yuu Jin
player, 641 posts
Thu 7 May 2020
at 09:11
  • msg #35

Chapter 10: OOC

Yeah, definitely set up before storm hits. I'd also recommend setting up camp just before nightfall each evening anyways, rather than doing it in the dark.
DJShirow
GM, 1214 posts
Fri 8 May 2020
at 13:57
  • msg #36

Chapter 10: OOC

Yeah, you guys are stopping before dark as is, with the length of the days it's not hard to get a good amount of travel in.

Can you guys give me survival roll for setting up the camp in a storm resistant way?

For reference you guys are technically in a late winter/early spring climate since you're on the southern hemisphere, but this planet does not have as much axial tilt as Earth so the differences are nearly as extreme. But the storm is more likely to be a winter/spring storm than a typical summer hurricane/typhoon that you may have seen in Ossylia.
DJShirow
GM, 1215 posts
Fri 8 May 2020
at 18:33
  • msg #37

Chapter 10: OOC

I guess if you think you have any other skills that would help in setting up camp to shelter a storm you can rolls those too, just give me the reason why you think it'll help.

The guides will say as a spring storm there could be some sleet or hail, in addition to high winds and rain.
Zelpuz
player, 880 posts
Sat 9 May 2020
at 07:31
  • msg #38

Chapter 10: OOC

21 for survival, unless the storm gets really bad and I need to use swim, that's the best skill i have.
Yuu Jin
player, 642 posts
Sat 9 May 2020
at 11:58
  • msg #39

Chapter 10: OOC

Survival: 13
Craft: camping in storms: 12

I have team work feat, so bonuses if we're working together.
DJShirow
GM, 1217 posts
Sat 9 May 2020
at 15:22
  • msg #40

Chapter 10: OOC

You guys made a pretty solid shelter for the storm, with no real damage to the wagons or equipment. Yuu for sure would be familiar with the impact intense rain storms can have on roadways so he'd be wary of travelling while they were soaked.

You've got quite a few hours before nightfall, so you can let me know if there's anything special you want to do while waiting for Vanyra or if you have a plan to do something the rest of the day.

I think Vanyra would do a fast 30~45min run ahead, she'd move at a very fast pace for this recon so she could cover quite a bit of ground. So she'll return within two hours for sure.

You can give me a Navigate check if you have it to determine the potential impact of this stop and the road condition on your ETA to the base camp area.
This message was last edited by the GM at 17:32, Sun 10 May 2020.
DJShirow
GM, 1218 posts
Sun 10 May 2020
at 17:56
  • msg #41

Chapter 10: OOC

I uploaded an area map of where you guys are and the planned route and estimate length, in days. If you go to Game Map link above and then scroll to the bottom and select Map 7 from the dropdown you'll get the map.

The orange line is the planned route and the numbers indicate the day of the journey you've planned to be in that given area.
Zelpuz
player, 881 posts
Sun 10 May 2020
at 18:34
  • msg #42

Chapter 10: OOC

I rolled a 19+2 for a 21 for Navigate.
Yuu Jin
player, 643 posts
Mon 11 May 2020
at 08:18
  • msg #43

Chapter 10: OOC

Nav: 15
DJShirow
GM, 1220 posts
Mon 11 May 2020
at 20:56
  • msg #44

Chapter 10: OOC

So your options are to:

a) break camp now and press on; probably the least feasible
b) setup up the full camp now and continue the journey at the usual time tomorrow
c) setup up the full camp now and plan to leave several hours earlier tomorrow, likely just before dawn. This will net your an extra 4~5 hours of travel time, though will likely require a bit longer of a break come midday.

What do you want to do?
Zelpuz
player, 882 posts
Tue 12 May 2020
at 01:53
  • msg #45

Chapter 10: OOC

Option c
Yuu Jin
player, 644 posts
Tue 12 May 2020
at 20:52
  • msg #46

Chapter 10: OOC

Yuu's thoughts, thinking military logistics, option b.
Packing up camp in the dark isn't easy, I can imagine for a lot of these people, it's a first time even camping. Small groups, no biggie, but this is quite a complex train we have, and we're still quite new at it.
Plus, it'll give more time for road to dry with the next day's sun. We could half our usual mid day break, to try to make up lost time, but we're not so delayed that we'd need to take chances.
Zelpuz
player, 883 posts
Wed 13 May 2020
at 03:19
  • msg #47

Chapter 10: OOC

No idea about the urgency, I assume if we arrive a day later it would also be OK.
I suggest starting to pack when it just gets bright enough, maybe have everyone fed by then, that should be OK, that way we can make up a few hours at least. There are no set camp sites, right? So we can go maybe 2-3 hours longer tomorrow and another 0.5-1 hour longer the next day, then we are on track again.
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