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11:52, 28th March 2024 (GMT+0)

General Discussion.

Posted by DJShirowFor group 0
DJShirow
GM, 352 posts
Tue 21 Jul 2015
at 04:30
  • msg #84

Re: General Discussion

How does 8:30 MST (10:30 EST) sound for everyone?

I figure it will take about 20~30mins for us to really get going with the system, but after that I think things will roll pretty quickly (about an hour or so).
Zelpuz
player, 295 posts
Wed 22 Jul 2015
at 04:41
  • msg #85

Re: General Discussion

Sounds good to me.
Vanyra
Player, 188 posts
Freyan
Thu 23 Jul 2015
at 01:02
  • msg #86

Re: General Discussion

All good for me.
Zelpuz
player, 296 posts
Fri 24 Jul 2015
at 00:57
  • msg #87

Re: General Discussion

So today, in one hour? You can skype me (travianjan) or call me 617-955-4254, if we play.
Yuu Jin
player, 201 posts
Sun 4 Oct 2015
at 22:06
  • msg #88

Re: General Discussion

DJShirow
GM, 459 posts
Wed 3 Feb 2016
at 23:13
  • msg #89

Re: General Discussion

Is anyone else having troubles with notifications of private messages? Jan doesn't seem be getting his.

Secondly, since you guys are finally moving away from the one city I'll hopefully be posting a world map with the rough geopolitical borders of each nation-state. That should provide you with a better idea of what's about and where things are.

Also important to note that this isn't really a traditional fantasy world, nor is it a post-apocalyptic one. For example, the Kingdom of Ossylia has a population of over 200 million, and is thus quite civilized within its borders. Likewise other nation-states are just that, fully functional governments supporting millions of people. Some places are more stable than others though, and near or outside the borders things can get sketchy fast.

Just something to keep in mind while traversing through the country-side.
DJShirow
GM, 460 posts
Thu 4 Feb 2016
at 03:28
  • msg #90

Re: General Discussion

A map of the entire world with the general political boundaries of the major powers is available in Map #3; I'm limited to only 1mb size so the resolution isn't the best. The scale in the bottom left is 1000km from one side to the other... needless to say this is a big place.

If you want a higher resolution version of the map email me and I'll try emailing you one.
Zelpuz
player, 406 posts
Thu 4 Feb 2016
at 03:59
  • msg #91

Re: General Discussion

Yep, can't see PMs, what settings are you guys using?
Vanyra
Player, 253 posts
Freyan
Thu 4 Feb 2016
at 15:04
  • msg #92

Re: General Discussion

So when you start rpol, after you log in you should see the main menu.  The main menu says "Games you Play In" and all the Rpol Forums.  If you don't go the main menu first, you can click on it in the upper right corner of this window.  The game menu is the submenu specific to the game (lists the topics for a specific game).

For both of these menus, new messages are color coded this way:
-If there is a new post, you should see a red color highlighting the number next to the game/forum.
-If there is a new private message for that game/forum you should see a blue color highlighting the number.
-And, if there is both a new post and a new private message, you should see a purple color highlighting the number (these are the default settings).

After you click on the post or message that is new, reloading the main menu or game menu will remove that highlighting color (though if you missed one, or a new one appeared, a color will still be there)

You can access private messages from anywhere except the main menu.  It should say "private messages" in the upper right corner of the screen next to the game menu and main menu options.

Click on "private messages", there should a list, do you see anything?  If you have a new private message, this will highlight red when the option is available.
This message was last edited by the player at 15:06, Thu 04 Feb 2016.
DJShirow
GM, 461 posts
Thu 4 Feb 2016
at 23:55
  • msg #93

Re: General Discussion

What Erik said. And remember if you enter a game and look at anything it'll remove the highlighting from the post number, as it assumes you went in and looked at all the appropriate posts and private messages.

Good rule of thumb is to check your PM's regularly. I won't wait long for you to respond, I'll just make something up and proceed to keep things moving.
Zelpuz
player, 407 posts
Fri 5 Feb 2016
at 00:55
  • msg #94

Re: General Discussion

yeah, i usually check, except for the PMs as they used to be highlighted when i got one. anyways, i'll just check them more.
Vanyra
Player, 254 posts
Freyan
Fri 5 Feb 2016
at 17:01
  • msg #95

Re: General Discussion

Are you seeing the features I described Jan?  If so, what feature isn't showing up that prevents seeing or knowing about the PM'S?

Maybe we can troubleshoot this and see if there is a setting you can change.
Zelpuz
player, 408 posts
Fri 5 Feb 2016
at 21:24
  • msg #96

Re: General Discussion

can you post again? And also write a PM so I can see if I see the color change? Also, what is the "Notice"?
Anyways, I so far mostly just clicked on what was on the top when it said someone posted (other than me). Just gotta include the PMs in my check as well.
DJShirow
GM, 462 posts
Sat 6 Feb 2016
at 02:04
  • msg #97

Re: General Discussion

I've sent you a PM.

Every time you send me one the "Private Messages" link at the top highlights purple for me.
Zelpuz
player, 409 posts
Sat 6 Feb 2016
at 02:29
  • msg #98

Re: General Discussion

It's red for me, this time, and that's what I expect, so I didn't check without it being red. That was why I missed it, anyways, seems to work again now. Thanks.
Yuu Jin
player, 248 posts
Mon 29 Feb 2016
at 22:44
  • msg #99

Re: General Discussion

I know that game speed is an issue, and will probably arise on the Rifts board as well. Just something I observed recently, when I started making dialogue with Vrryl, Robin thought we should cut short and move the game along. I know this is Freelancer, and I understand his point... but at the same time, I kind of suspect that the desire to speed the story along may at times cut out what may make story telling and rpg so much fun... interaction between these crazy characters. How they ground themselves and develop their relationships and motivations. It's the talk about family, death, a gem, a trip, a favour... it gives life to the world. I mean, why are Vanyra and Zelpuz still in Yuu's company? Yuu is very clear with his connection to Qwe, but how can we provide an equal bond with these other characters?

I suspect these games could slowly become IC stories written by gm interpretations of our OOC discussions. Where our characters aren't even interacting.

I know the forum format is the best we have, for all our divergent lives. I'm wondering if there is something we can do to maintain the point of roleplaying, while still keeping a story alive and mobile. And I'm not suggesting we have zero IC interaction, but there does seem a trend to that, and the Robin thing really had me wonder what other people were thinking. Or... maybe I'm just over thinking it.
Zelpuz
player, 414 posts
Tue 1 Mar 2016
at 03:44
  • msg #100

Re: General Discussion

Both is fine, as long as we keep the game going, at any speed, I am happy.
Somewhat related, I am currently way too busy though, I stupidly agreed to write a book and it's due this summer but I am very far behind, so I spend a lot more time trying to write something for the book rather than thinking of what to do next in the game. I'll try to figure out what to spend the extra points on some time, too.

Oh, and good question, I have been wondering myself why Zelpuz is still there. I think for now I'll just go with his curiosity of what happens in the city, him wanting to help Yuu, and him waiting for the meteor to hit the city. Can't see that every day. Also, he doesn't really have any place he needs to be, which helps. But I was considering to just go back to where he came from.
DJShirow
GM, 474 posts
Tue 1 Mar 2016
at 04:15
  • msg #101

Re: General Discussion

Well one option to assist in maintaining the flow of the main IC channel is to create Private Message 'channels' for when two or more characters want to engage in a more thorough discussion. You can add any of the players and the GM to such PM channels.

For example, a situation arises when a discussion should be had amongst PCs in IC with some basic back-forth. Next the players decide a general plan or next step forward in OOC, and this is communicated in IC and the GM moves the story forward. Meanwhile in the PMs the players involved in the conversation can flesh out the entire dialogue without inundating the main IC channel with lines, or preventing people from adding to the situation due to the ongoing conversation.

In this way the PM channels can be thought of as 'blue books' or mini-threads that add detail. To this end there are likely many conversations your characters had while travelling from Ossylia to Hasheli, for example, that would be perfect for this type PM use. But as a GM I don't want the main IC channel to devolve into a 2 person conversation for 6 pages, or even a whole party conversation, as it makes it difficult to follow sometimes.

We can even denote such PM's after the particular place it started, like "Chapter 5, Page 3, Msg 69" so it'll be easy to trace back in the future.

As for character motivation I can't help you too much there. Up to this point the PCs have really been on a roller coaster of events and haven't had much time to strike out in their own direction. In reality that whole thing was just the intro adventure...

I see members of the Order of Ashes similar to Witchers in that book/game series or as Demon Hunters in so many comics/manga/books/game/etc. While they belong to an organization that trained them, they are really left to their own devices most of the time. For people like Myria and Zelpuz they are essentially wandering detectives and to a lesser extent bounty hunters, of a specific target type. The majority of the time they'll have to perform other services to make ends meet or to advance their own investigation. Thus the chapters are not too different than safe houses or monasteries for Order members; some have permanent duties there, others stay a while and still others are just passing through.

The odd thing about the Play-by-Post format is that you can actually split up for a while and it really doesn't impact the pace of the game much. The only thing it does is forces me to make up stuff for two groups, which has varying degrees of difficulty depending on what's being done. After a bit of time in IC there's certainly a chance for the PC's to go their own ways.

There is some more IC info I need to post. I would have done it this afternoon but I needed to get back to work.
Yuu Jin
player, 250 posts
Sat 5 Mar 2016
at 15:15
  • msg #102

Re: General Discussion

So essentially several dialogues in different time frames, could be going on at a time, while the main story is still moving forward?
DJShirow
GM, 476 posts
Sun 6 Mar 2016
at 02:16
  • msg #103

Re: General Discussion

Yeah, in essence. I mean if there's a central, major dialogue happening in the main IC that determines the fate of the story then it'll stay there, but there's a lot of opportunity for more flavorful dialogue(s) to have happened in between major story events that we can use PMs for. These can also be used to flush out some character and story details, that may not change the over all events, but add some depth.

This would also save us from creating a bunch of sub-thread chapters of IC.
DJShirow
GM, 484 posts
Tue 22 Mar 2016
at 03:44
  • msg #104

Re: General Discussion

So Erik's down in California through next weekend with the family, and I'm assuming Jan's working on his book finally. So we're in a bit of a hiatus here.

With Jan needing to work in his book this may be a good juncture to have Zelpuz go off with Myria, and that would leave Yuu and Vanyra able to continue forward. I could use PMs with Jan to chronicle what Zelpuz and Myria are doing in the meantime; that way he can stay in touch with the game without diverting much time from the book.

Lastly, I'm off to Japan on the 7th of April through the 20th, so I won't be posting too regularly. We're getting a portable LTE wifi router, so I'll have internet access the whole time, but my posting will be dictated by our travel schedule on the given day.
Zelpuz
player, 415 posts
Wed 23 Mar 2016
at 11:54
  • msg #105

Re: General Discussion

OK, I should be able to check threads again now, I hope. And no, I haven't barely done enough on the book. But am in Australia on a conference, finally gave me time to catch up with tons of other work that piled up, hopefully will get to the book at least on the way back, that's a good 26 hours.
And sure, I am fine the way the game flows, if I feel like Zelpuz wants to do something different, I'll let you know.
PS: I have not yet caught up on things that happened, but I assume they are OK.
This message was last edited by the player at 11:55, Wed 23 Mar 2016.
Yuu Jin
player, 255 posts
Wed 23 Mar 2016
at 13:10
  • msg #106

Re: General Discussion

Zelpuz got blinded by a fat lady with a broomstick, and had himself surgically turned into a turnip due to a clerical issue at the hospital =(
This message was last edited by the player at 13:11, Wed 23 Mar 2016.
Zelpuz
player, 417 posts
Fri 25 Mar 2016
at 20:43
  • msg #107

Re: General Discussion

Thanks for the recap, I missed that bit somewhere, OK, so he'll plant himself right next to the beach hoping that he can grow up to be a pumpkin.
Zelpuz
player, 528 posts
Sun 30 Apr 2017
at 06:00
  • msg #108

Re: General Discussion

I think Vanyra and I will move around the checkpoint. And Yuu I assume does the same?
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