General Discussion
Hey, so we'll use this thread for general discussion about game; whether it is about the rules, house rules, the world or whatever. Questions specific to the action at hand should still go in the appropriate chapter OOC thread. This one is for more general stuff.
Since we're finally getting into some combat after years in RL, I think it best to go over some of the house rules we're using for combat:
Power Level - still affects your regular maximums (attack, defensive, toughness, damage, etc.). Situational modifiers WILL allow you to exceed this though, up to a maximum of +2 over the power level limit).
Attack Rolls - still done in the normal fashion, but your margin of success will translate into a damage bonus; +1 for every 2 you exceed the target's defenses. Critical hit no longer exist though; if you roll a 20 it just gives you a greater chance at a higher damage bonus. Weapons with increased crit range will retain the +5dmg for every point spent ONLY when a natural 20 is rolled.
Damage saves - With the much greater damage potential due to Attack Roll Margin of Success the base DC's to save for damage will be reduced as follows:
Toughness Save = 10 base DC + Dmg Modifier
Powers Save = 5 base DC + Dmg Modifier
Basically each base DC was reduced by 5. Impervious Toughness is applied before the damage modifier due to attack roll is added. This makes Impervious Toughness a bit more intense, since it can cancel attacks that are not of sufficient strength irregardless of how well they hit. Example; you can go up and critically punch a tank, but it will not make any difference as the tank will have a greater Impervious Toughness than your regular human fist can deliver. Hellfire missiles on the other hand just need to hit, as they do much more damage than most tank's Impervious Toughness rating.
That's all I have for now, but will keep adding stuff as I think of it.
This message was last edited by the GM at 03:46, Wed 13 Nov 2013.