Black Alice vs. Rez.   Posted by Kuromaku.Group: 0
Kuromaku
 GM, 4461 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Thu 12 Nov 2009
at 09:34
Black Alice vs. Rez
Do not forget to decide if you are playing Advanced for Traditional Format, and also do not forgot to PM all Face Down and Drawn Cards to the GM.  Apart from that, Roll to see who goes first, with Heads being 1 and Tails being 2, and have fun Duelling.
Rez
 player, 108 posts
 Never quit, never falter
 Keep playing
Thu 12 Nov 2009
at 13:03
Re: Black Alice vs. Rez
You can go first if you want and if you don't mind how about Traditional Format.
Black Alice
 player, 3 posts
Thu 12 Nov 2009
at 16:27
Re: Black Alice vs. Rez
I'm sorry, I'm not too familiar with the Traditional format, and the deck I submitted to the GM is in the Advanced Format.. Do you mind going with Advanced for now, at least until I finish a deck in Traditional?
Rez
 player, 110 posts
 Never quit, never falter
 Keep playing
Thu 12 Nov 2009
at 16:57
Re: Black Alice vs. Rez
Fine whatever works
Black Alice
 player, 4 posts
Fri 13 Nov 2009
at 10:58
Re: Black Alice vs. Rez
>< Super lousy draws. Doesn't bode well for my record here... ><

Actions
Draw 6 cards
Place 2 magic/trap cards face-down
Activate Dimensional Fissure
Activate Gold Sarcophagus, removing from play Reinforcement of the Army
End Turn

Cards in Hand: 6

MZ1:
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3: Dimensional Fissure
ST4:
ST5:
FSZ:

Graveyard
  Gold Sarcophagus

Removed from Play
  Reinforcement of the Army

Life Points  8000

Card Descriptions
Dimensional Fissure :: Continuous Spell
Any monster sent to the Graveyard is removed from play instead.

Gold Sarcophagus :: Normal Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

Reinforcement of the Army :: Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

This message was last edited by the player at 10:59, Fri 13 Nov 2009.

Rez
 player, 117 posts
 Never quit, never falter
 Keep playing
Fri 13 Nov 2009
at 13:24
Re: Black Alice vs. Rez
Draw
Cards in Hand = 6
I Play one Facedown in M&T1
End Turn.

MZ1 Empty
MZ2 Empty
MZ3 Empty
MZ4 Empty
MZ5 Empty

M&T1 Facedown
M&T2 Empty
M&T3 Empty
M&T4 Empty
M&T5 Empty

Field Empty

Grave
Removed From Play

Life Points 8000
Cards: 5

Cards:
Black Alice
 player, 5 posts
Fri 13 Nov 2009
at 14:22
Re: Black Alice vs. Rez
Actions
Draw a card
End Turn

Cards in Hand: 3

MZ1:
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3: Dimensional Fissure
ST4:
ST5:
FSZ:

Graveyard
  Gold Sarcophagus

Removed from Play
  Reinforcement of the Army [Turn 1]

Life Points  8000

Card Descriptions
Dimensional Fissure :: Continuous Spell
Any monster sent to the Graveyard is removed from play instead.

Gold Sarcophagus :: Normal Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

Reinforcement of the Army :: Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

This message was last edited by the player at 14:22, Fri 13 Nov 2009.

Rez
 player, 119 posts
 Never quit, never falter
 Keep playing
Fri 13 Nov 2009
at 14:31
Re: Black Alice vs. Rez
Draw
Cards in Hand = 6
End Turn.

MZ1 Empty
MZ2 Empty
MZ3 Empty
MZ4 Empty
MZ5 Empty

M&T1 Facedown
M&T2 Empty
M&T3 Empty
M&T4 Empty
M&T5 Empty

Field Empty

Grave
Removed From Play

Life Points 8000
Cards: 6

Cards:
Black Alice
 player, 6 posts
Fri 13 Nov 2009
at 14:40
Re: Black Alice vs. Rez
Actions
Draw a card
Gold Sarcophagus effect triggers, Reinforcement of the Army added to hand
Activate Reinforcement of the Army, adding D.D. Survivor to my hand
Summon D.D. Survivor in Attack Position
Attack directly for 1800 Damage

End Turn

Cards in Hand: 3

MZ1: D.D. Survivor
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3: Dimensional Fissure
ST4:
ST5:
FSZ:

Graveyard
  Gold Sarcophagus
  Reinforcement of the Army

Removed from Play

Life Points  8000

Card Descriptions
D.D. Survivor :: Effect Monster :: ATK 1800 DEF 200
When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.

Dimensional Fissure :: Continuous Spell
Any monster sent to the Graveyard is removed from play instead.

Gold Sarcophagus :: Normal Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

Reinforcement of the Army :: Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

This message was last edited by the player at 14:40, Fri 13 Nov 2009.

Rez
 player, 121 posts
 Never quit, never falter
 Keep playing
Fri 13 Nov 2009
at 20:40
Re: Black Alice vs. Rez
Draw
Cards in Hand = 7
End Turn.
I discard Thunder Dragon.

MZ1 Empty
MZ2 Empty
MZ3 Empty
MZ4 Empty
MZ5 Empty

M&T1 Facedown
M&T2 Empty
M&T3 Empty
M&T4 Empty
M&T5 Empty

Field Empty

Grave
Removed From Play
Thunder Dragon

Life Points 6200
Cards: 6

Cards:

Thunder Dragon - lvl 5 - Light/Thunder/Effect 1600/1500 - During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.

This message was last edited by the player at 23:32, Fri 13 Nov 2009.

Black Alice
 player, 7 posts
Sat 14 Nov 2009
at 02:42
Re: Black Alice vs. Rez
Actions
Draw a card
Tribute Summon Caius the Shadow Monarch
Caius the Shadow Monarch's effect triggers, removing the face-down card on your side of the field from play
Caius the Shadow Monarch attacks directly for 2400 Damage
End Turn
D.D. Survivor's effect triggers, returning him to the field in Defense Position

Cards in Hand: 4

MZ1: Caius the Shadow Monarch
MZ2: D.D. Survivor (Defense Position)
MZ3:
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3: Dimensional Fissure
ST4:
ST5:
FSZ:

Graveyard
  Gold Sarcophagus
  Reinforcement of the Army

Removed from Play

Life Points  8000

Card Descriptions
Caius the Shadow Monarch :: Effect Monster :: ATK 2400 DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.

D.D. Survivor :: Effect Monster :: ATK 1800 DEF 200
When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.

Dimensional Fissure :: Continuous Spell
Any monster sent to the Graveyard is removed from play instead.

Gold Sarcophagus :: Normal Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

Reinforcement of the Army :: Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

This message was last edited by the player at 03:16, Sat 14 Nov 2009.

Rez
 player, 124 posts
 Never quit, never falter
 Keep playing
Sat 14 Nov 2009
at 04:17
Re: Black Alice vs. Rez
Draw
Cards in Hand = 7
I play one facedown.
End Turn.

MZ1 Empty
MZ2 Empty
MZ3 Empty
MZ4 Empty
MZ5 Empty

M&T1 Facedown
M&T2 Empty
M&T3 Empty
M&T4 Empty
M&T5 Empty

Field Empty

Grave
Removed From Play
Thunder Dragon
Recycling Batteries

Life Points 3800
Cards: 6

Cards:

Thunder Dragon - lvl 5 - Light/Thunder/Effect 1600/1500 - During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.

Recycling Batteries - Spell - Add 2 Thunder-Type monster with 1500 ATK or less from your Graveyard to your hand.
Black Alice
 player, 8 posts
Sat 14 Nov 2009
at 09:36
Re: Black Alice vs. Rez
No monsters? You've been like open for the entire game so far...

Actions
Draw a card
Tribute Summon Caius the Shadow Monarch
Caius the Shadow Monarch's effect triggers, removing the face-down card on your side of the field from play
Caius the Shadow Monarch attacks directly for 2400 Damage
Caius the Shadow Monarch attacks directly for 2400 Damage
End Turn
D.D. Survivor's effect triggers, returning him to the field in Defense Position

Cards in Hand: 4

MZ1: Caius the Shadow Monarch
MZ2: Caius the Shadow Monarch
MZ3: D.D. Survivor (Defense Position)
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3: Dimensional Fissure
ST4:
ST5:
FSZ:

Graveyard
  Gold Sarcophagus
  Reinforcement of the Army

Removed from Play

Life Points  8000

Card Descriptions
Caius the Shadow Monarch :: Effect Monster :: ATK 2400 DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.

D.D. Survivor :: Effect Monster :: ATK 1800 DEF 200
When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.

Dimensional Fissure :: Continuous Spell
Any monster sent to the Graveyard is removed from play instead.

Gold Sarcophagus :: Normal Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.

Reinforcement of the Army :: Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

This message was last edited by the player at 09:47, Sat 14 Nov 2009.

Rez
 player, 126 posts
 Never quit, never falter
 Keep playing
Sat 14 Nov 2009
at 15:33
Re: Black Alice vs. Rez
Yeah I've been getting crap hands lately. Well its my turn.

Cards in Hand = 6
I play one Facedown.
End Turn.

MZ1 Facedown
MZ2 Empty
MZ3 Empty
MZ4 Empty
MZ5 Empty

M&T1 Empty
M&T2 Empty
M&T3 Empty
M&T4 Empty
M&T5 Empty

Field Empty

Grave
Removed from play

Life points 8000
Cards 5
Black Alice
 player, 10 posts
Sun 15 Nov 2009
at 07:30
Re: Black Alice vs. Rez
Might I suggest cutting down on your deck size? That way you'll be more likely to draw the card that you need..

Actions
Draw 6 cards
Place 2 magic/trap cards face-down
Normal Summon D.D. Warrior Lady
D.D. Warrior Lady attacks Face-Down monster
End Turn

Cards in Hand: 3

MZ1: D.D. Warrior Lady
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3:
ST4:
ST5:
FSZ:

Graveyard

Removed from Play

Life Points  8000

Card Descriptions
D.D. Warrior Lady :: Effect Monster :: ATK 1500 DEF 1600
When this card battles your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.

Rez
 player, 127 posts
 Never quit, never falter
 Keep playing
Sun 15 Nov 2009
at 17:36
Re: Black Alice vs. Rez
Yeah I gotta trim down.

Facedown Was Mecha Bunny. http://yugioh.wikia.com/wiki/Mecha_Bunny

Draw
Cards in Hand = 6
I play one Facedown in MZ1.
I play two facedowns in M&T1 and 2.
End Turn.

MZ1 Facedown
MZ2 Empty
MZ3 Empty
MZ4 Empty
MZ5 Empty

M&T1 Facedown
M&T2 Facedown
M&T3 Empty
M&T4 Empty
M&T5 Empty

Field Empty

Grave
Mecha Bunny
Removed from play

Life points 8000
Cards 3

Cards:
Mecha Bunny. http://yugioh.wikia.com/wiki/Mecha_Bunny

This message was last edited by the player at 19:59, Mon 16 Nov 2009.

Black Alice
 player, 11 posts
Mon 16 Nov 2009
at 14:29
Re: Black Alice vs. Rez
Ummm.. I take it that Mecha Bunny's effect activates and I take 500 damage? Also, Mecha Bunny is in the Graveyard, not removed from play, and you special summon a Mecha Bunny in face-down position in MZ2?

Action
Draw a card
Activate Trap Card in ST2: Macro Cosmos
Normal Summon Summon Priest
Summon Priest's ability activates setting him to Defense Position
Activate Summon Priest's ability, discarding Enemy Controller
Special Summon D.D. Survivor in Attack Position
D.D. Warrior Lady attacks face down Mecha Bunny, triggering its effect. I take 500 LP damage
D.D. Survivor attacks face down card in MZ1
End Turn

Cards in Hand: 2

MZ1: D.D. Warrior Lady
MZ2: Summon Priest (Defense Position)
MZ3: D.D. Survivor
MZ4:
MZ5:
ST1: Face Down
ST2: Face Down
ST3:
ST4:
ST5:
FSZ:

Graveyard

Removed from Play
Enemy Controller

Life Points  7000

Card Descriptions
D.D. Warrior Lady :: Effect Monster :: ATK 1500 DEF 1600
When this card battles your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.

Summon Priest :: Effect Monster :: ATK 800 DEF 1600
This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.

D.D. Survivor :: Effect Monster :: ATK 1800 DEF 200
When this card is removed from play while face-up on your side of the field, you Special Summon it during the End Phase.

Enemy Conroller :: Spell Card
Select and activate 1 of these effects:
●Change the Battle Position of 1 face-up monster your opponent controls.
●Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.