Black Alice vs. Kuromaku.   Posted by Kuromaku.Group: 0
Black Alice
 player, 152 posts
Sun 18 Apr 2010
at 09:49
Re: Black Alice vs. Kuromaku
Shouldn't Skull-Mark Ladybug's effect trigger? Also I think you might have forgot to add the damage from Kycoo's direct attack in Turn 2...

Actions
Draw 1 card
Normal Summon Green Gadget
Green Gadget's effect triggers, adding Red Gadget to my hand
Kycoo the Ghost Destroyer attacks your face-down monster
Red Gadget attacks directly if possible for 1300 damage
Yellow Gadget attacks directly if possible for 1200 damage
Green Gadget attacks directly if possible for 1400 damage
End Turn

Cards in Hand: 4

MZ1: Kycoo the Ghost Destroyer
MZ2: Red Gadget
MZ3: Yellow Gadget
MZ4: Green Gadget
MZ5:
ST1: Face-down
ST2: Face-down
ST3:
ST4:
ST5:
FSZ:

Graveyard
Fissure
Smashing Ground

Removed from Play

Life Points  8000

Card Descriptions
Kycoo the Ghost Destroyer :: Effect Monster :: ATK 1800 DEF 700
When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.

Red Gadget :: Effect Monster :: ATK 1300 DEF 1500
When you Normal or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.

Yellow Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.

Green Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.

Fissure :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)

Smashing Ground :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)

Kuromaku
 GM, 4797 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Sun 18 Apr 2010
at 15:15
Re: Black Alice vs. Kuromaku
Yes and yes.  Face Down was Man-Eater Bug, which destroys Green Gadget.

Draw
Cards In Hand
= 5
I'll Set Cards in MZ1 and M&T1
End Turn

Cards On The Field

MON 1  Face Down
MON 2  Empty
MON 3  Empty
MON 4  Empty
MON 5  Empty

M&T 1  Face Down
M&T 2  Empty
M&T 3  Empty
M&T 4  Empty
M&T 5  Empty

FIELD  Empty

Life Points = 3500
Cards In Hand = 3

Graveyard
Cross-Sword Beetle, Man-Eater Bug, Pinch Hopper, Skull-Mark Ladybug

Removed From Play
Chainsaw Insect

Card Descriptions
Chainsaw Insect | ATT: Earth | Insect/Effect | Level: 4 | ATK: 2400 | DEF: 0
If this Card battles a Monster, your opponent draws a Card at the end of the Damage Step.

Cross-Sword Beetle | ATT: Wind | Type: Insect/Effect | Level: 4 | ATK: 1800 | DEF: 1200
While you control another Insect-Type Monster, during battle between an attacking Insect-Type Monster you control and a Defence Position Monster whose DEF is lower than the ATK of the Insect-Type Monster, inflict the difference as Battle Damage to your opponent.

Man-Eater Bug | ATT: Earth | Type: Insect/Effect | Level: 2 | ATK: 450 | DEF: 600
FLIP: Destroys 1 Monster on the Field (regardless of position).

Pinch Hopper | ATT: Earth | Type: Insect/Effect | Level: 4 | ATK: 1000 | DEF: 1200
When this Card on your side of the Field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your Hand.

Skull-Mark Ladybug | ATT: Earth | Type: Insect/Effect | Level: 4 | ATK: 500 | DEF: 1500
When this Card is sent to the Graveyard, increase your Life Points by 1000 points.

Black Alice
 player, 154 posts
Sun 18 Apr 2010
at 15:35
Re: Black Alice vs. Kuromaku
Actions
Draw 1 card
Normal Summon Red Gadget
Red Gadget's effect triggers, adding Yellow Gadget to my hand
Red Gadget attacks your face-down monster
... (Rest of turn to come based on your response)

Cards in Hand: 5

MZ1: Kycoo the Ghost Destroyer
MZ2: Red Gadget
MZ3: Yellow Gadget
MZ4: Red Gadget
MZ5:
ST1: Face-down
ST2: Face-down
ST3:
ST4:
ST5:
FSZ:

Graveyard
Fissure
Smashing Ground
Green Gadget

Removed from Play

Life Points  8000

Card Descriptions
Kycoo the Ghost Destroyer :: Effect Monster :: ATK 1800 DEF 700
When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.

Red Gadget :: Effect Monster :: ATK 1300 DEF 1500
When you Normal or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.

Yellow Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.

Green Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.

Fissure :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)

Smashing Ground :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)

Kuromaku
 GM, 4798 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Sun 18 Apr 2010
at 15:37
Re: Black Alice vs. Kuromaku
Face Down was Man-Eater Bug, which destroys Kycoo.
Black Alice
 player, 155 posts
Sun 18 Apr 2010
at 15:41
Re: Black Alice vs. Kuromaku
Actions
Draw 1 card
Normal Summon Red Gadget
Red Gadget's effect triggers, adding Yellow Gadget to my hand
Red Gadget attacks your face-down monster
Man-Eater Bug's effect destroys Kycoo the Ghost Destroyer
Red Gadget attacks directly for 1300 damage
Yellow Gadget attacks directly for 1200 damage
End Turn

Cards in Hand: 5

MZ1:
MZ2: Red Gadget
MZ3: Yellow Gadget
MZ4: Red Gadget
MZ5:
ST1: Face-down
ST2: Face-down
ST3:
ST4:
ST5:
FSZ:

Graveyard
Fissure
Smashing Ground
Green Gadget
Kycoo the Ghost Destroyer

Removed from Play

Life Points  8000

Card Descriptions
Kycoo the Ghost Destroyer :: Effect Monster :: ATK 1800 DEF 700
When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.

Red Gadget :: Effect Monster :: ATK 1300 DEF 1500
When you Normal or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.

Yellow Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.

Green Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.

Fissure :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)

Smashing Ground :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)

Kuromaku
 GM, 4799 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Sun 18 Apr 2010
at 16:36
Re: Black Alice vs. Kuromaku
Draw
Cards In Hand
= 4
I'll Summon Chainsaw Insect, Equip it with Horn of the Unicorn, and attack Yellow Gadget
End Turn

Cards On The Field

MON 1  Chainsaw Insect [ATK: 3100 | DEF: 700]
MON 2  Empty
MON 3  Empty
MON 4  Empty
MON 5  Empty

M&T 1  Face Down
M&T 2  Horn of the Unicorn [Equipped to HotU]
M&T 3  Empty
M&T 4  Empty
M&T 5  Empty

FIELD  Empty

Life Points = 1000
Cards In Hand = 2

Graveyard
Cross-Sword Beetle, Man-Eater Bug x2, Pinch Hopper, Skull-Mark Ladybug

Removed From Play
Chainsaw Insect

Card Descriptions
Chainsaw Insect | ATT: Earth | Insect/Effect | Level: 4 | ATK: 2400 | DEF: 0
If this Card battles a Monster, your opponent draws a Card at the end of the Damage Step.

Cross-Sword Beetle | ATT: Wind | Type: Insect/Effect | Level: 4 | ATK: 1800 | DEF: 1200
While you control another Insect-Type Monster, during battle between an attacking Insect-Type Monster you control and a Defence Position Monster whose DEF is lower than the ATK of the Insect-Type Monster, inflict the difference as Battle Damage to your opponent.

Horn Of The Unicorn | ATT: Magic | Type: Magic Card | Icon: Equip
A Monster equipped with this Card increases its ATK and DEF by 700 points. When this Card is sent from the Field to your Graveyard, it returns to the top of your Deck.

Man-Eater Bug | ATT: Earth | Type: Insect/Effect | Level: 2 | ATK: 450 | DEF: 600
FLIP: Destroys 1 Monster on the Field (regardless of position).

Pinch Hopper | ATT: Earth | Type: Insect/Effect | Level: 4 | ATK: 1000 | DEF: 1200
When this Card on your side of the Field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your Hand.

Skull-Mark Ladybug | ATT: Earth | Type: Insect/Effect | Level: 4 | ATK: 500 | DEF: 1500
When this Card is sent to the Graveyard, increase your Life Points by 1000 points.

Black Alice
 player, 156 posts
Sun 18 Apr 2010
at 16:39
Re: Black Alice vs. Kuromaku
Um. Sorry just a second, I made a mistake..

This message was last edited by the player at 16:40, Sun 18 Apr 2010.

Black Alice
 player, 157 posts
Sun 18 Apr 2010
at 16:45
Re: Black Alice vs. Kuromaku
Actions
Draw 1 card due to Chainsaw Insect's effect
Draw 1 card
Normal Summon Breaker the Magical Warrior
Activate Breaker the Magical Warrior's effect, removing a Spell Counter to destroy your face-down Spell/Trap
Activate Creature Swap, exchanging Red Gadget for Chainsaw Insect
Chainsaw Insect attacks Red Gadget for 1800 damage
Chainsaw Insect's effect triggers, allowing you to draw 1 card
Red Gadget attacks directly for 1300 damage
... [Rest of turn to come depending on your response]

Cards in Hand: 5

MZ1: Chainsaw Insect
MZ2: Red Gadget
MZ3: Breaker the Magical Warrior
MZ4:
MZ5:
ST1: Face-down
ST2: Face-down
ST3:
ST4:
ST5:
FSZ:

Graveyard
Fissure
Smashing Ground
Green Gadget
Kycoo the Ghost Destroyer

Removed from Play

Life Points  6100

Card Descriptions
Kycoo the Ghost Destroyer :: Effect Monster :: ATK 1800 DEF 700
When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.

Red Gadget :: Effect Monster :: ATK 1300 DEF 1500
When you Normal or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.

Yellow Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.

Green Gadget :: Effect Monster :: ATK 1200 DEF 1200
When you Normal or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.

Breaker the Magical Warrior :: Effect Monster :: ATK 1600 DEF 1000
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.

Fissure :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)

Smashing Ground :: Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)

This message was last edited by the player at 17:04, Sun 18 Apr 2010.

Kuromaku
 GM, 4800 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Sun 18 Apr 2010
at 17:08
Re: Black Alice vs. Kuromaku
Can do nothing.  Good game.
Black Alice
 player, 158 posts
Sun 18 Apr 2010
at 17:21
Re: Black Alice vs. Kuromaku
Thanks. Had fun dueling with you, maybe we could do this again...
Kuromaku
 GM, 4801 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Sun 18 Apr 2010
at 17:51
Re: Black Alice vs. Kuromaku
Oh yes, we will.  I have many Decks and am always willing to Duel ... when I'm not so busy.  Well played.
Black Alice
 player, 292 posts
Mon 1 Nov 2010
at 15:12
Re: Black Alice vs. Kuromaku
Me first. =)

Actions
Draw 6 cards
Set 1 Monster card
Set 1 Spell/Trap card
End Turn

Cards in Hand: 4

MZ1: Face-down
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face-down
ST2:
ST3:
ST4:
ST5:
FSZ:

Graveyard

Removed from Play

Life Points  8000

Card Descriptions

This message was last edited by the player at 15:12, Mon 01 Nov 2010.

Kuromaku
 GM, 4874 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Mon 1 Nov 2010
at 23:35
Re: Black Alice vs. Kuromaku
Draw
Cards In Hand
= 6
I'll play Shield Crush on your FD Monster Card, Summon Pyramid Turtle in MZ1 and attack directly, then Set a Card in M&T3
End Turn

Cards On The Field

MON 1  Pyramid Turtle [ATK: 1200 | DEF: 1400]
MON 2  Empty
MON 3  Empty
MON 4  Empty
MON 5  Empty

M&T 1  Shield Crush [In The Graveyard]
M&T 2  Empty
M&T 3  Face Down
M&T 4  Empty
M&T 5  Empty

FIELD  Empty

Life Points = 8000
Cards In Hand = 3

Graveyard
Shield Crush

Removed From Play

Card Descriptions
Pyramid Turtle | ATT: Earth | Type: Zombie/Effect | Level: 4 | ATK: 1200 DEF: 1400
When this Card is sent to the Graveyard as a result of battle, you may select a Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the Field in Face-Up Attack or Defence Position. (No Tribute is required for Monsters of Level 5 or more). The Deck is then shuffled.

Shield Crush | ATT: Spell | Type: Spell Card
Select 1 Defence Position Monster on the Field and destroy it.

Black Alice
 player, 293 posts
Tue 2 Nov 2010
at 01:33
Re: Black Alice vs. Kuromaku
Actions
Draw 1 card
Set 1 Monster card
End Turn

Cards in Hand: 4

MZ1: Face-down
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face-down
ST2:
ST3:
ST4:
ST5:
FSZ:

Graveyard
Ryko, Lightsworn Hunter

Removed from Play

Life Points  6800

Card Descriptions
Ryko, Lightsworn Hunter :: Effect Monster :: ATK 200 DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.

This message was last edited by the player at 02:06, Tue 02 Nov 2010.

Black Alice
 player, 294 posts
Tue 2 Nov 2010
at 01:34
Re: Black Alice vs. Kuromaku

This message was deleted by the player at 02:06, Tue 02 Nov 2010.

Kuromaku
 GM, 4875 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Tue 2 Nov 2010
at 09:08
Re: Black Alice vs. Kuromaku
Draw
Cards In Hand
= 4
Switch Pyramid Turtle to DEF and Set a Card in MZ2
End Turn

Cards On The Field

MON 1  Pyramid Turtle [ATK: 1200 | DEF: 1400]
MON 2  Face Down
MON 3  Empty
MON 4  Empty
MON 5  Empty

M&T 1  Empty
M&T 2  Empty
M&T 3  Face Down
M&T 4  Empty
M&T 5  Empty

FIELD  Empty

Life Points = 8000
Cards In Hand = 3

Graveyard
Shield Crush

Removed From Play

Card Descriptions
Pyramid Turtle | ATT: Earth | Type: Zombie/Effect | Level: 4 | ATK: 1200 DEF: 1400
When this Card is sent to the Graveyard as a result of battle, you may select a Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the Field in Face-Up Attack or Defence Position. (No Tribute is required for Monsters of Level 5 or more). The Deck is then shuffled.

Shield Crush | ATT: Spell | Type: Spell Card
Select 1 Defence Position Monster on the Field and destroy it.

Black Alice
 player, 297 posts
Tue 2 Nov 2010
at 09:33
Re: Black Alice vs. Kuromaku

Actions
Draw 1 card
Flip Summon Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter's Effect Triggers, sending Caius the Shadow Monarch, Morphing Jar and Charge of the Light Brigade to the Graveyard to destroy Pyramid Turtle
Tribute Summon Caius the Shadow Monarch
Caius the Shadow Monarch's effect triggers, removing from play your face-down monster (If DARK-attribute, take 1000 damage)
Caius the Shadow Monarch attacks directly for 2400 damage
End Turn

Cards in Hand: 4

MZ1: Caius the Shadow Monarch
MZ2:
MZ3:
MZ4:
MZ5:
ST1: Face-down
ST2:
ST3:
ST4:
ST5:
FSZ:

Graveyard
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Morphing Jar
Charge of the Light Brigade
Caius the Shadow Monarch

Removed from Play

Life Points  6800

Card Descriptions
Ryko, Lightsworn Hunter :: Effect Monster :: ATK 200 DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.

Morphing Jar :: Effect Monster :: ATK 700 DEF 600
FLIP: Both players discard their hands, then draw 5 cards.

Caius the Shadow Monarch :: Effect Monster :: ATK 2400 DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.

Charge of the Light Brigade :: Normal Spell
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Kuromaku
 GM, 4876 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Tue 2 Nov 2010
at 13:03
Re: Black Alice vs. Kuromaku
Face Down is Skull Servant and I take 1000 Damage.  Activate my M&T Card, Sakuretsu Armour when Caius attacks.  Any response?

Sakuretsu Armour | ATT: Trap | Type: Trap Card
You can only activate this Card when your opponent declares an attack. Destroy the attacking Monster.

Skull Servant | ATT: Dark | Type: Zombie | Level: 1 | ATK: 200 DEF: 300
A skeletal ghost that isn't strong but can mean trouble in large numbers.

Black Alice
 player, 300 posts
Tue 2 Nov 2010
at 14:02
Re: Black Alice vs. Kuromaku
No response. I end my turn as normal.
Kuromaku
 GM, 4878 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Tue 2 Nov 2010
at 16:14
Re: Black Alice vs. Kuromaku
Draw
Cards In Hand
= 4
I'll Summon Mezuki in MZ1 and attack directly
End Turn

Cards On The Field

MON 1  Mezuki [ATK: 1700 | DEF: 800]
MON 2  Empty
MON 3  Empty
MON 4  Empty
MON 5  Empty

M&T 1  Empty
M&T 2  Empty
M&T 3  Empty
M&T 4  Empty
M&T 5  Empty

FIELD  Empty

Life Points = 7000
Cards In Hand = 3

Graveyard
Pyramid Turtle, Sakuretsu Armour, Shield Crush

Removed From Play
Skull Servant

Card Descriptions
Mezuki | ATT: Earth | Type: Zombie/Effect | Level: 4 | ATK: 1700 | DEF: 800
You can remove from play this Card from your Graveyard to Special Summon 1 Zombie-Type Monster from your Graveyard.

Pyramid Turtle | ATT: Earth | Type: Zombie/Effect | Level: 4 | ATK: 1200 DEF: 1400
When this Card is sent to the Graveyard as a result of battle, you may select a Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the Field in Face-Up Attack or Defence Position. (No Tribute is required for Monsters of Level 5 or more). The Deck is then shuffled.

Sakuretsu Armour | ATT: Trap | Type: Trap Card
You can only activate this Card when your opponent declares an attack. Destroy the attacking Monster.

Shield Crush | ATT: Spell | Type: Spell Card
Select 1 Defence Position Monster on the Field and destroy it.

Skull Servant | ATT: Dark | Type: Zombie | Level: 1 | ATK: 200 DEF: 300
A skeletal ghost that isn't strong but can mean trouble in large numbers.

Black Alice
 player, 301 posts
Tue 2 Nov 2010
at 21:22
Re: Black Alice vs. Kuromaku

Actions
Draw 1 card
Normal Summon Lonefire Blossom
Activate Lonefire Blossom's effect, Summoning Dandelion from the Deck
Discard Gorz the Emissary of Darkness to Special Summon Quickdraw Synchron
Synchro Summon Chevalier de Fleur
Dandylion's effect triggers from the Graveyard, Summoning 2 Fluff tokens in Defense Position
Chevalier de Fleur attacks Mezuki for 1000 damage
End Turn

Cards in Hand: 2

MZ1: Chevalier de Fleur
MZ2: Fluff token (Defense Position)
MZ3: Fluff token (Defense Position)
MZ4:
MZ5:
ST1: Face-down
ST2:
ST3:
ST4:
ST5:
FSZ:

Graveyard
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Morphing Jar
Charge of the Light Brigade
Caius the Shadow Monarch
Lonefire Blossom
Dandylion
Quickdraw Synchron
Gorz the Emissary of Darkness

Removed from Play

Life Points  5100

Card Descriptions
Ryko, Lightsworn Hunter :: Effect Monster :: ATK 200 DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.

Morphing Jar :: Effect Monster :: ATK 700 DEF 600
FLIP: Both players discard their hands, then draw 5 cards.

Caius the Shadow Monarch :: Effect Monster :: ATK 2400 DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.

Lonefire Blossom :: Effect Monster :: ATK 500 DEF 1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.

Dandylion :: Effect Monster :: ATK 300 DEF 300
When this card is sent to the Graveyard, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Quickdraw Synchron :: Tuner Monster :: ATK 700 DEF 1400
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.

Gorz the Emissary of Darkness :: Effect Monster :: ATK 2700 DEF 2500
When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
● Effect Damage: Inflict damage to your opponent equal to the damage you took.

Chevalier de Fleur :: Synchro Monster :: ATK 2700 DEF 2300
"Fleur Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.

Charge of the Light Brigade :: Normal Spell
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Kuromaku
 GM, 4881 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Wed 3 Nov 2010
at 10:06
Re: Black Alice vs. Kuromaku
Draw
Cards In Hand
= 4
I'll Set a Card in MZ1
End Turn

Cards On The Field

MON 1  Face Down
MON 2  Empty
MON 3  Empty
MON 4  Empty
MON 5  Empty

M&T 1  Empty
M&T 2  Empty
M&T 3  Empty
M&T 4  Empty
M&T 5  Empty

FIELD  Empty

Life Points = 6000
Cards In Hand = 3

Graveyard
Mezuki, Pyramid Turtle, Sakuretsu Armour, Shield Crush

Removed From Play
Skull Servant

Card Descriptions
Mezuki | ATT: Earth | Type: Zombie/Effect | Level: 4 | ATK: 1700 | DEF: 800
You can remove from play this Card from your Graveyard to Special Summon 1 Zombie-Type Monster from your Graveyard.

Pyramid Turtle | ATT: Earth | Type: Zombie/Effect | Level: 4 | ATK: 1200 DEF: 1400
When this Card is sent to the Graveyard as a result of battle, you may select a Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the Field in Face-Up Attack or Defence Position. (No Tribute is required for Monsters of Level 5 or more). The Deck is then shuffled.

Sakuretsu Armour | ATT: Trap | Type: Trap Card
You can only activate this Card when your opponent declares an attack. Destroy the attacking Monster.

Shield Crush | ATT: Spell | Type: Spell Card
Select 1 Defence Position Monster on the Field and destroy it.

Skull Servant | ATT: Dark | Type: Zombie | Level: 1 | ATK: 200 DEF: 300
A skeletal ghost that isn't strong but can mean trouble in large numbers.

Black Alice
 player, 304 posts
Wed 3 Nov 2010
at 11:03
Re: Black Alice vs. Kuromaku

Actions
Draw 1 card
Normal Summon Debris Dragon
Debris Dragon's effect triggers, Special Summoning Lonefire Blossom to the field
Synchro Summon Trishula, Dragon of the Ice Barrier using Debris Dragon, 2 Fluff tokens and Lonefire Blossom
Trishula, Dragon of the Ice Barrier's effect triggers, removing from play the first card in your hand, Mezuki from your Graveyard and your face-down monster
Chevalier de Fleur attacks directly for 2700 damage
Trishula, Dragon of the Ice Barrier attacks directly for 2700 damage
End Turn

Cards in Hand: 2

MZ1: Chevalier de Fleur
MZ2: Trishula, Dragon of the Ice Barrier
MZ3:
MZ4:
MZ5:
ST1: Face-down
ST2:
ST3:
ST4:
ST5:
FSZ:

Graveyard
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
Morphing Jar
Charge of the Light Brigade
Caius the Shadow Monarch
Lonefire Blossom
Dandylion
Quickdraw Synchron
Gorz the Emissary of Darkness
Debris Dragon

Removed from Play

Life Points  5100

Card Descriptions
Ryko, Lightsworn Hunter :: Effect Monster :: ATK 200 DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.

Morphing Jar :: Effect Monster :: ATK 700 DEF 600
FLIP: Both players discard their hands, then draw 5 cards.

Caius the Shadow Monarch :: Effect Monster :: ATK 2400 DEF 1000
When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent.

Lonefire Blossom :: Effect Monster :: ATK 500 DEF 1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.

Dandylion :: Effect Monster :: ATK 300 DEF 300
When this card is sent to the Graveyard, Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Quickdraw Synchron :: Tuner Monster :: ATK 700 DEF 1400
You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster.

Gorz the Emissary of Darkness :: Effect Monster :: ATK 2700 DEF 2500
When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
● Effect Damage: Inflict damage to your opponent equal to the damage you took.

Chevalier de Fleur :: Synchro Monster :: ATK 2700 DEF 2300
"Fleur Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, if your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.

Trishula, Dragon of the Ice Barrier :: Synchro Monster :: ATK 2700 DEF 2000
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can remove from play up to 1 card each from your opponent's hand/Graveyard/side of the field.

Charge of the Light Brigade :: Normal Spell
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Kuromaku
 GM, 4883 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Wed 3 Nov 2010
at 17:32
Re: Black Alice vs. Kuromaku
You seem to put together these decks that allow you to Summon big Monsters quickly.  Just means I'll have to try harder next time.

Well played, the game is yours, as I can do nothing with both your Monsters on the Field.  We'll Duel again soon.  ; )

Black Alice
 player, 305 posts
Wed 3 Nov 2010
at 17:57
Re: Black Alice vs. Kuromaku
^^ The power of Synchro Summoning.. I guess that's probably my dueling style, getting boss monsters out quickly while sacrificing as little card advantage as possible.. =P

I'll duel you again anytime.. =)