Power Of The Duellist Set.   Posted by Shiro.Group: 0
Shiro
 GM, 1251 posts
 I'm a GIRL dammit!
 Gotta love my Maha Vailo
Mon 7 Aug 2006
at 01:40
Power of the Duelist set
In and of itself the set isn't incredible, but a lot of the cards will help to bolster existing sets.

Elemental Hero Neos (********) (Light) [Warrior] 2500/2000

Sabersaurus (****)(Earth) [Dinosaur] 1900/500

Neo-Spacian Aqua Dolphin (***) (Water) 600/800
[Warrior/Effect]
Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it.  If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent.  If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.

Neo-Spacian Flare Scarab
Neo-Spacian Dark Panther

Chrysalis Dolphin (**) (Water) 400/600
[Fish/Effect]
By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or deck.

Rallis the Star Bird (***) (Wind) 800/800
[Winged Beast/Effect]
This card gains ATK equal to the Level of the monster that it battles x200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.

Submarineroid (****) (Water) 800/1800
[Machine/Effect]
This card can attack your opponent directly.  When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card.  You can change this card to Defense Position at the end of the Damage Step.

Ambulanceroid (***) (Earth) 300/1200
[Machine/Effect]
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.

Decoyroid (**) (Wind) 300/500
[Machine/Effect]
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".

Rescueroid (******) (Fire) 1600/1800
[Machine/Effect]
While this monster is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed by battle and sent to the Graveyard you can return that monster to your hand.

Destiny Hero - Double Dude

Destiny Hero - Defender (****) (Dark) 100/2700
[Warrior/Effect]
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.

Destiny Hero - Dogma 3400/?

Destiny Hero - Blade Master (***) (Dark) 300/600
[Warrior/Effect]
During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.

Destiny Hero - Fear Monger (****) (Dark) 1000/1000
[Warrior/Effect]
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.

Destiny Hero - Dasher (******) (Dark) 2100/1000
[Warrior/Effect]
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only when you draw a Monster Card during your Draw Phase, you can show it to your opponent and Special Summon it.

Black Ptera (***) (Wind) 1000/500
[Dinosaur/Effect]
When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.

Black Stego (****) (Earth) 1200/2000
[Dinosaur/Effect]
When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.

Ultimate Tyranno (********) (Earth) 3000/2200
[Dinosaur/Effect]
If this card is in Attack Position at the beginning of your Battle Phase, first you can and must attack all monsters on your opponent's side of the field once each with this card.

Miracle Jurrasic Egg (****) (Earth) 0/2000
[Dinosaur/Effect]
While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.

Babycerasaurus (**) (Earth) 500/500
[Dinosaur/Effect]
If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.

Bitelon (******) (Water) 2400/1000
[Reptile/Effect]
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Alien Grey (**) (Light) 300/800
[Reptile/Effect]
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Alien Skull (****) (Wind) 1600/1800
[Reptile/Effect]
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon the monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn.

Alien Hunter (****) (Water) 1600/800
[Reptile/Effect]
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.

Alien Warrior (****) (Earth) 1800/1000
[Reptile/Effect]
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it.  (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Alien Mother (******) (Dark) 2300/1500
[Reptile/Effect]
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.

Cosmic Horror Gangi'el

Flying Saucer Muusik'i (*****) (Light) 1000/2000
[Machine/Effect]
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.

Elemental Hero Aqua Neos
Elemental Hero Flare Neos
Elemental Hero Dark Neos

Chimeratech Overdragon (*********) (Dark) ?/?
[Machine/Fusion/Effect]
'Cyber Dragon' + 1  or more Machine Type monsters
This monster cannot be Special Summoned except by Fusion Summon.  When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card.  The original ATK and DEF of this card becomes the number of Fusion Material Monsters you used for the Fusion Summon of this card x800 points.  This card can attack as many of your opponent's monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.

Ambulance Rescueroid (******) (Fire) 2300/1800
[Machine/Fusion/Effect]
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by batrtle and sent to the Graveyard, you can Special Summon that monster in Defense Position.

Super Vehicroid Jumbo Drill

Contact [Spell]
Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.

Fake Hero [Spell]
Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.

Spell Calling [Spell]
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.

Vehicroid Connection Zone [Spell]
Send to the Graveyard from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps and Effect Monster, and its effects cannot be negated.

D-Spirit [Spell]
If there are no face up 'Destiny Hero' monsters on your side of the field, you can Special Summon 1 Level 4 or lower 'Destiny Hero' monster ffrom your hand.

Overload Fusion
Cyclone Blade
Future Fusion
Common Soul
Neo Space
Mausoleum of the Emperor
Dark City

Destiny Mirage
D - Chain
Crop Circles
The Paths of Destiny
Orbital Bombardment
Royal Writ of Taxation
Wonder Garage
Supercharge
Cyber Summon Blaster
Fossil Excavation
Synthetic Seraphim
Brainwashing Beam

Too tired to finish listing now. Will finish tomorrow afternoon-ish.

This message was last edited by the GM at 00:58, Sun 13 Aug 2006.

Kuromaku
 GM, 3588 posts
 Belief Is A Hearty Trait
 But In The Cards Or Fate
Sun 25 Nov 2007
at 10:34
Gladiator's Assault
Here are the Cards for the new Expansion Set, Gladiator's Assault.  Some of the wording may change, and some things may not be as accurate as shown, but the changes shouldn't be too drastic, if any.  Check them out.


Gladiator Beast Octavius | ATT: LIGHT | Type: Winged-Beast/Effect | Level: 7 | ATK: 2500 | DEF: 1200
When this Card is Special Summoned by the effect of a "Gladiator Beast" Monster, destroy 1 Face Down Spell or Trap Card. At the end of your Battle Phase, if this Card attacked or was attacked, return this Card to the Deck unless you discard 1 Card.

Chamberlain of the Six Samurai | ATT: EARTH | Type: Warrior | Level: 3 | ATK: 200 | DEF: 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

Cloudian: Smoke Ball | ATT: WATER | Type: Fairy | Level: 1 | ATK: 200 | DEF: 600
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.

Evil Hero Malicious Edge | ATT: EARTH | Type: Fiend/Effect | Level: 7 | ATK: 2600 | DEF: 1800
If your opponent controls a Monster, you can Normal Summon this Card with 1 Tribute. During battle between this attacking Card and a Defence Position Monster whose DEF is lower than the ATK of this Card, inflict the difference as Battle Damage to your opponent.

Evil Hero Infernal Gainer | ATT: EARTH | Type: Fiend/Effect | Level: 4 | ATK: 1600 | DEF: 0
During your Main Phase 1, you can remove this Card from play and select 1 Face-Up Fiend-Type Monster you control. That Monster can attack twice during each Battle Phase. Special Summon this Card in Face-Up Attack Position during your second Standby Phase after you activate this effect.

Cloudian: Eye of the Typhoon | ATT: WIND | Type: Aqua/Effect | Level: 8 | ATK: 3000 | DEF: 1000
This Card cannot be destroyed by battle. If this Card is in Face-Up Defence Position, destroy it. When this Card declares an attack, change the battle positions of all Face-Up Monsters, except "Cloudian" Monsters.

Cloudian: Ghost Fog | ATT: WATER | Type: Fiend/Effect | Level: 1 | ATK: 0 | DEF: 0
This Card cannot be Special Summoned. All Battle Damage to either player from a battle involving this Monster becomes 0. If this Card is destroyed by battle, distribute new Fog Counters equal to the Level of the Monster that destroyed it among Face-Up Monsters.

Cloudian: Nimbusman | ATT: WATER | Type: Fairy/Effect | Level: 5 | ATK: 1000 | DEF: 1000
This Card cannot be destroyed by battle. If this Card is in Face-Up Defence Position, destroy it. You can Tribute any number of WATER Monsters for the Tribute Summon of this Card. When this Card is Tribute Summoned, place 1 Fog Counter on it for each WATER Monster you Tributed. This Card gains 500 ATK for each Fog Counter on the Field.

Cloudian: Sheep Cloud | ATT: WATER | Type: Fairy/Effect Level: 1 | ATK: 0 | DEF: 0
When this Card is destroyed by battle and sent to the Graveyard. Special Summon 2 "Cloud Token" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defence Position. These Token's cannot be Tributed for a Tribute Summon unless it is for a "Cloudian" Monster.

Cloudian: Poison Cloud | ATT: WATER | Type: Fiend/Effect | Level: 3 | ATK: 0 | DEF: 1000
When this Face-Up Card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the Monster that destroyed it, and then inflict 800 damage to your opponent.

Cloudian: Acid Cloud | ATT: WATER | Type: Fairy/Effect | Level: 4 | ATK: 500 | DEF: 0
This Card cannot be destroyed by battle. If this Card is in Face-Up Defence Position, destroy it. When you Normal Summon this Card, place 1 Fog Counter on it for each "Cloudian" Monster on the Field. You can remove 2 Fog Counters from this Card to destroy 1 Spell or Trap Card.

Cloudian: Cirrostratus | ATT: WATER | Fairy/Effect | Level: 4 | ATK: 900 | DEF: 0
This Card cannot be destroyed by battle. If this Card is in Face-Up Defence Position, destroy it. When you Normal Summon this Card, place 1 Fog Counter on it for each "Cloudian" Monster on the Field. You can remove 2 Fog Counters from this Card to destroy 1 Monster on the Field.

Cloudian: Altus | ATT: WATER | Type: Fairy/Effect | Level: 4 | ATK: 1300 | DEF: 0
This Card cannot be destroyed by battle. If this Card is in Face-Up Defence Position, destroy it. When you Normal Summon this Card, place 1 Fog Counter on it for each "Cloudian" Monster on the Field.  You can remove 3 Fog Counters from anywhere on the Field to discard 1 random Card from your opponent's Hand.

Cloudian: Turbulence | ATT: WATER | Type: Fairy/Effect | Level: 4 | ATK: 800 | DEF: 0
This Card cannot be destroyed by battle. If this Card is in Face-Up Defence Position, destroy it. When you Normal Summon this Card, place 1 Fog Counter on it for each "Cloudian" Monster on the Field. You can remove 1 Fog Counter from this Card to Special Summon 1 "Cloudian: Smoke Ball" from your Deck or from either player's Graveyard.

Truckroid | ATT: EARTH | Type: Machine/Effect | Level: 4 | ATK: 1000 | DEF: 2000
When this Card destroys a Monster your opponent controls by battle and sends it to the Graveyard, equip it to this Card. This Card gains ATK equal to the combined ATK of the equipped Card(s).

Stealthroid | ATT: DARK | Type: Machine/Effect Level: 4 | ATK: 1200 | DEF: 0
If this Card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" Monster.

Expressroid | ATT: EARTH | Type: Machine/Effect Level: 4 | ATK: 400 | DEF: 1600
When you Summon this Card, you can add 2 "roid" Monsters from your Graveyard to your Hand, except "Expressroid".

Gladiator Beast Alexander | ATT: LIGHT | Type: Beast/Effect | Level: 6 | ATK: 2400 | DEF: 600
This Card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this Card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Alexander".

Gladiator Beast Spartacus | ATT: EARTH | Type: Dinosaur/Effect | Level: 5 | ATK: 2200 | DEF: 1600
This Card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this Card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your Hand. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Spartacus".

Gladiator Beast Murmillo | ATT: WATER | Type: Fish/Effect | Level: 3 | ATK: 800 | DEF: 400
When this Card is Special Summoned by the effect of a "Gladiator Beast" Monster, destroy 1 Face-Up Monster. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Murmillo".

Gladiator Beast Bestiari | ATT: WIND | Type: Winged-Beast/Effect | Level: 4 | ATK: 1500 | DEF: 800
When this Card is Special Summoned by the effect of a "Gladiator Beast" Monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Bestiari".

Gladiator Beast Laquari | ATT: FIRE | Type: Beast-Warrior/Effect | Level: 4 | ATK: 1800 | DEF: 400
If this Card was Special Summoned by the effect of a "Gladiator Beast" Monster, its original ATK is 2100. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Laquari".

Gladiator Beast Hoplomus | ATT: EARTH | Type: Rock/Effect | Level: 4 | ATK: 700 | DEF: 2100
If this Card was Special Summoned by the effect of a "Gladiator Beast" Monster, its original DEF is 2400. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Hoplomus".

Gladiator Beast Dimacari | ATT: EARTH | Type: Beast/Effect | Level: 4 | ATK: 1600 | DEF: 1200
If this Card was Special Summoned by the effect of a "Gladiator Beast" Monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" Monster from your Deck, except "Gladiator Beast Dimacari".

Gladiator Beast Secutor | ATT: WIND | Type: Reptile/Effect | Level: 4 | ATK: 400 | DEF: 300
If this Card was Special Summoned by the effect of a "Gladiator Beast" Monster, at the end of any Battle Phase, if this Card attacked or was attacked, Special Summon 2 "Gladiator Beast" Monsters from your Deck, except "Gladiator Beast Secutor".

Test Ape | ATT: Earth | Type: Beast/Effect | Level: 2 | ATK: 700 | DEF: 300
When this Card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" Monster from your Deck.

Witch Doctor of Sparta | ATT: EARTH | Type: Spell Caster/Effect Level: 4 | ATK: 400 | DEF: 2000
Inflict 500 damage to your opponent each time a Monster(s) is Special Summoned from either player's Deck.

Infinity Dark | ATT: DARK | Type: Fiend/Gemini/Effect | Level: 4 | ATK: 1500 | DEF: 1200
This Card is treated as a Normal Monster while Face-Up on the Field or the Graveyard. While this Card is Face-Up on the Field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this Card declares an attack, you can change the battle position of 1 Face-Up Monster your opponent controls.

Magical Reflect Slime | ATT: WATER | Type: Aqua/Gemini/Effect | Level: 3 | ATK: 700 | DEF: 1200
This Card is treated as a Normal Monster while Face-Up on the Field or the Graveyard. While this Card is Face-Up on the Field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this Card.

Ancient Gear Knight | ATT: EARTH | Type: Machine/Gemini/Effect | Level: 4 | ATK: 1800 | DEF: 500
This Card is treated as a Normal Monster while Face-Up on the Field or the Graveyard. While this Card is Face-Up on the Field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: If this Card attacks, your opponent cannot activate Spell or Trap Card until the end of the Damage Step.

Goblin Black Ops | ATT: DARK | Type: Beast-Warrior/Effect | Level: 4 | ATK: 1300 | DEF: 0
This Card can attack your opponent directly. If this Card attacks it is changed to Defence Position at the end of the Battle Phase. This Card's battle position cannot be changed until the end of your next turn, except with a Card effect.

Gambler of Legend | ATT: DARK | Type: Spell Caster/Effect | Level: 4 | ATK: 500 | DEF: 1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all Monsters your opponent controls. 2 Heads: Discard 1 random Card from your opponent's Hand. 1 Head: Destroy 1 Card you control. 3 Tails: Discard your entire Hand.

Enishi: Shien's Chancellor | ATT: LIGHT | Type: Warrior/Effect | Level: 6 | ATK: 2200 | DEF: 1200
This Card cannot be Normal Summoned or Set. This Card cannot be Special Summoned except by removing from play 2 "Six Samurai" Monsters from your Graveyard. Once per turn, you can destroy 1 Face-Up Monster. If you activate this effect, this Card cannot attack this turn.

Spirit of the Six Samurai | ATT: EARTH | Type: Warrior/Union/Effect | Level: 3 | ATK: 500 | DEF: 500
Once per turn, you can equip this Card to a "Six Samuriai" Monster you control, OR unequip it to Special Summon this Card in Face-Up Attack Position. When equipped to a Monster by this Card's effect, that Monster gains 500 ATK and DEF. When the equipped Monster destroys an opponent's Monster by battle, draw 1 Card. (A Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster would be destroyed, this Card is destroyed instead).

Alien Telepath | ATT: FIRE | Type: Reptile/Effect | Level: 4 | ATK: 1600 | DEF: 1000
Once per turn, you can remove 1 A-Counter from an opponent's Monster to destroy 1 Spell or Trap Card. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only).

Alien Hypno | ATT: WATER | Type: Reptile/Gemini/Effect | Level: 4 | ATK: 1600 | DEF: 700
This Card is treated as a Normal Monster while Face-Up on the Field or in the Graveyard. While this Card is Face-Up on the Field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
During your Main Phase, you can select 1 Monster your opponent controls with an A-Counter(s), and take control of it while this Card is on the Field. During each of your End Phases, remove 1 A-Counter from each controlled Monster. If all A-Counters are removed from one of these Monsters, destroy it.

Elemental Hero Chaos Neos | ATT: DARK | Type: Warrior/Fusion/Effect | Level: 9 | ATK: 3000 | DEF: 2500
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This Card can only be Special Summoned from your Fusion Deck by returning the above Cards you control to the Deck. (You do not use "Polymerization"). During the End Phase, return this Card to the Fusion Deck then Set all Face-Up Monsters currently on the Field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: Heads: Destroy all Monsters your opponent controls. 2 Heads: This turn, the effects of all Face-Up Monsters your opponent controls are negated. 1 Head: Return all Monsters you control to their owner's Hand.

Elemental Hero Plasma Vice | ATT: EARTH | Type: Warrior/Fusion/Effect | Level: 8 | ATK: 2600 | DEF: 2300
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"

Evil Hero Inferno Wing | ATT: FIRE | Type: Fiend/Fusion/Effect | Level: 6 | ATK: 2100 | DEF: 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This Monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking Card and a Defence Position Monster whose DEF is lower than the ATK of this Card, inflict the difference as Battle Damage to your opponent. When this Card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed Monster, whichever is higher.

Evil Hero Lightning Golem | ATT: LIGHT | Type: Fiend/Fusion/Effect | Level: 6 | ATK: 2400 | DEF: 1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This Monster cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 Monster on the Field.

Evil Hero Dark Gaia | ATT: EARTH | Type: Fiend/Fusion/Effect | Level: 8 | ATK: ? | DEF: 0
1 Fiend-Type Monster + 1 Rock-Type Monster
This Monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this Card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this Card declares an attack, change all Defence Position Monsters your opponent controls to Face-Up Attack Position. (Flip Effects are not activated at this time).

Super Vehicroid: Stealth Union | ATT: EARTH | Type: Machine/Fusion/Effect | Level: 9 | ATK: 3600 | DEF: 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this Card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking Card and a Defence Position monster whose DEF is lower than the ATK of this Card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 Monster you control, except a Machine-Type Monster, and equip it to this Card. While equipped by this effect, this Card can attack all Monsters your opponent controls once each.

Superalloy Beast Raptinus | ATT: LIGHT | Type: Dragon/Fusion/Effect | Level: 8 | ATK: 2200 | DEF: 2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the Field are treated as Effect Monsters, and gain their effects.

Gladiator Beast Gaiodiaz | ATT: DARK | Type: Dinosaur/Fusion/Effect | Level: 7 | ATK: 2600 | DEF: 1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" Monster
This Card can only be Special Summoned from your Fusion Deck, by returning the above Cards you control to the Deck. (You do not use "Polymerization"). When this Card destroys a Monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed Monster. At the end of the Battle Phase, if this Card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" Monsters from your Deck except "Gladiator Beast Spartacus".

Gladiator Beast Helaclenos | ATT: FIRE | Type: Beast-Warrior/Fusion/Effect | Level: 8 | ATK: 3000 | DEF: 2800
"Gladiator Beast Laquer" + 1 "Gladiator Beast" Monster + 1 "Gladiator Beast" Monster
This Card can only be Special Summoned from your Fusion Deck, by returning the above Cards you control to the Deck. (You do not use "Polymerization"). While this card is Face-Up on the Field, by discarding 1 Card from your Hand, negate the activation and effect of a Spell or Trap Card, and destroy it.

Contact Out | ATT: Magic | Type: Magic Card | Icon: Quick-Play
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.

Swing of Memories | ATT: Magic | Type: Magic Card
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.

Dark Fusion | ATT: Magic | Type: Magic Card
Send, from your Hand or your side of the Field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned Monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.

Diamond-Dust Cyclone | ATT: Magic | Type: Magic Card | Icon: Quick-Play
Select 1 Monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.

Summon Cloud | ATT: Magic | Type: Magic Card | Icon: Continuous
Once per turn, during your Main Phase, if you don't control any Monsters, you can Special Summon 1 Level 4 or lower "Cloudian" Monster from your Hand or from either player's Graveyard. If you Special Summon a Monster from the Graveyard with this effect, destroy this Card.

Lucky Cloud | ATT: Magic | Type: Magic Card
During the End Phase, if you Summoned 2 or more "Cloudian" Monsters with the same name this turn, draw 2 Cards.

Fog Control | ATT: Magic | Type: Magic Card | Icon: Quick-Play
Tribute 1 Face-Up "Cloudian" Monster you control. Place 3 Fog Counters on 1 Face-Up Monster.

Cloudian Squall | ATT: Magic | Type: Magic Card | Icon: Continuous Spell Card
During each of your Standby Phases, place 1 Fog Counter on every Face-Up Monster.

Super Double Summon | ATT: Magic | Type: Magic Card | Icon: Quick-Play
Select 1 Gemini Monster you control and Normal Summon it. During the End Phase of this turn, return it to your Hand.

Colosseum: Cage of the Gladiator Beasts | ATT: Magic | Type: Magic Card | Icon: Field
Place 1 Counter on this Card each time a Monster is Special Summoned from either player's Deck. All "Gladiator Beast" Monsters gain 100 ATK and DEF for each of these counters on this Card. If this Card would be destroyed by a Card effect, you can discard 1 "Colosseum: Cage of the Gladiator Beasts" to prevent this Card from being destroyed.

Gladiator Beast's Battle Halberd | ATT: Magic | Type: Magic Card | Icon: Equip
Equip only to a "Gladiator Beast" Monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped Monster is returned from your side of the Field to the Deck and this Card is sent to the Graveyard, return this Card to your Hand.

Gladiator Beast: Battle Gladius | ATT: Magic | Type: Magic Card | Icon: Equip
Equip only to a "Gladiator Beast" Monster. It gains 300 ATK. When the equipped Monster is returned from your side of the Field to the Deck and this Card is sent to the Graveyard, return this Card to your Hand.

Gladiator Beast: Battle Manica | ATT: Magic | Type: Magic Card | Icon: Equip
Equip only to a "Gladiator Beast" Monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped Monster is returned from your side of the Field to the Deck and this Card is sent to the Graveyard, return this Card to your Hand.

Gladiator Beast's Respite | ATT: Magic | Type: Magic Card
Return 2 "Gladiator Beast" Cards from your Hand to the Deck, then draw 3 Cards.

Gladiator's Return | ATT: Magic | Type: Magic Card
Return 3 "Gladiator Beast" Monsters from your Graveyard to your Deck, then draw 1 Card.

Soul Devouring Bamboo Sword | ATT: Magic | Type: Magic Card | Icon: Continuous
Select 1 Monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" Card, they skip their next Draw Phase. Destroy this Card during your second Standby Phase after activation.

Cunning of the Six Samurai | ATT: Magic | Type: Magic Card | Icon: Quick-Play
Send 1 Face-Up "Six Samurai" Monster you control to the Graveyard. Special Summon 1 "Six Samurai" Monster from either player's Graveyard.

"A" Cell Incubator | ATT: Magic | Type: Magic Card | Icon: Continuous
Each time an A-Counter(s) is removed from play by a Card effect, place 1 A-Counter on this Card. When this Card is destroyed, distribute the A-Counters on this Card among Face-Up Monsters.

Over Limit | ATT: Trap | Type: Trap Card
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.

No Entry! | ATT: Trap | Type: Trap Card
Change all Attack Position Monsters to Defence Position.

Natural Disaster | ATT: Trap | Type: Trap Card | Icon: Continuous
Inflict 500 damage to your opponent each time a Card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" Monster.

Rain Storm | ATT: Trap | Type: Trap Card
Select 1 "Cloudian" Monster you control. Reduce that Monster's ATK by 1000 or 2000 points, and apply the appropriate effect: 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.

Updraft | ATT: Trap | Type: Trap Card
Remove all fog counters from the Field. Inflict 300 damage to your opponent for each Fog Counter you removed.

Release from Stone | ATT: Trap | Type: Trap Card | Icon: Continuous
Select 1 of your removed from play Rock-Type Monsters, and Special Summon it. When this Card is removed from the Field, destroy that Monster. When that Monster is destroyed, destroy this Card.

Light-Imprisoning Mirror | ATT: Trap | Type: Trap Card | Icon: Continuous
When the effect of a LIGHT Monster activates on the Field or in the Graveyard, negate it.

Shadow-Imprisoning Mirror | ATT: Trap | Type: Trap Card | Icon: Continuous
When the effect of a DARK Monster activates on the Field or in the Graveyard, negate it.

Disarm | ATT: Trap | Type: Trap Card | Icon: Counter
Return 1 "Gladiator Beast" Monster from your Hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.

Parry | ATT: Trap | Type: Trap Card | Icon: Counter
Return 1 "Gladiator Beast" Monster from your Hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.

Swiftstrike Armour | ATT: Trap | Type: Trap Card | Icon: Continuous
During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.

Double-Edged Sword Technique | ATT: Trap | Type: Trap Card
Select 2 "Six Samurai" Monsters from your Graveyard, and Special Summon them in Face-Up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed Monster(s).

Energy-Absorbing Monolith | ATT: Trap | Type: Trap Card
Chain this Card to an opponent's Card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.

Cell Explosion Virus | ATT: Trap | Type: Trap Card
Activate only when an opponent's Monster with an A-Counter(s) declares an attack. Destroy all Attack Position Monsters your opponent controls.

Detonator Circle "A" | ATT: Trap | Type: Trap Card
Destroy 1 Face-Up Monster with an A-Counter(s) and then inflict 1000 damage to each player.

Interdimensional Warp | ATT: Trap | Type: Trap Card
Select a Monster you control and a Monster with an A-Counter(s) your opponent controls. Switch control of those Monsters.

Foolish Revival | ATT: Trap | Type: Trap Card
Select 1 Monster from your opponent's Graveyard and Special Summon it in Face-Up Defence Position on your opponent's side of the Field.

An Unfortunate Report | ATT: Trap | Type: Trap Card
Your opponent conducts their next Battle Phase twice.

Gladiator Beast Torax | ATT: WATER | Type: Fish/Effect Level: 3 | ATK: 1400 | DEF: 400
If this Card was Special Summoned by the effect of a "Gladiator Beast" Monster, at the end of any Battle Phase that this Card attacked or was attacked, you can return it to the Deck to draw 1 Card.

Test Tiger | ATT: EARTH | Type: Beast/Effect | Level: 3 | ATK: 600 | DEF: 600
If you control a "Gladiator Beast" Monster, you can special summon this Card. You can tribute this Card to return 1 "Gladiator Beast" Monster you control to the Deck, and Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned Monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".

Defensive Tactics | ATT: Trap | Type: Trap Card
Activate only if you control a "Gladiator Beast" Monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this Card on the bottom of your Deck.

Dragon Ice | ATT: WATER | Type: Dragon/Effect | Level: 5 | ATK: 1800 | DEF: 2200
When your opponent Special Summons a Monster, you can discard 1 Card to Special Summon this Card from your Hand or graveyard. There can only be 1 Face-Up "Dragon Ice" Monster on the Field.

Tongue Twister | ATT: DARK | Type: Fiend/Effect | Level: 6 | ATK: 400 | DEF: 300
If this Card is Tribute Summoned, when it is sent from the Field to the Graveyard, draw 2 Cards and remove this Card from play.

Skreech | ATT: WATER | Type: Reptile/Effect | Level: 4 | ATK: 1500 | DEF: 400
When this Card is destroyed by battle, select 2 Water Monsters from your Deck and send them to the Graveyard.

Royal Firestorm Guards | ATT: FIRE | Type: Pyro/Effect | Level: 4 | ATK: 1700 | 1200
When this Card is Normal Summoned, select 4 Pyro-Type Monsters in your Graveyard. Return those Cards to your Deck, then draw 2 Cards.

Veil of Darkness | ATT: Magic | Type: Magic Card | Icon: Continuous
During your Draw Phase, if you draw a DARK Monster, you can reveal it and send it to the Graveyard to draw 1 more Card.

Security Orb | ATT: Trap | Type: Trap Card
Activate only when your opponent's Monster declares an attack. Change the battle position of that Monster. When this Face-Down Card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 Monster on the Field.

Necroface | ATT: DARK | Type: Zombie/Effect | Level: 4 | ATK: 1200 | DEF: 1800
When this Card is Normal Summoned, shuffle all removed from play Cards into their owner's Decks. This Card gains 100 ATK for each of those Cards. When this Card is removed from play, both players remove from play the top 5 Cards from the top of their Deck.

Gil Garth | ATT: DARK | Type: Fiend | Level: 4 | ATK: 1800 | DEF: 1200
This steel-armoured terror machine ruthlessly strikes down enemies with its giant katana.

Soul Taker | ATT: Magic | Type: Magic Card
Destroy 1 Face-Up Monster your opponent controls. Then, your opponent gains 1000 Life Points.

Magic Formula | ATT: Magic | Type: Magic Card | Icon: Equip
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped Monster gains 700 ATK. When this Card is sent from the Field to the Graveyard, gain 1000 Life Points.

Silent Doom | ATT: Magic | Type: Magic Card
Special Summon 1 Normal Monster from your Graveyard in Face-Up Defence Position. It cannot attack.