Re: OOC #2
So we've got a bunch of minions, and monsters who can stack ongoing fire damage and deal extra fire damage. The big greenspawn is a Level 28 Elite Soldier, with stats to match and a nasty push attack. The Ms are Azer Maulers, who are Level 27 Controllers and who don't look like much.
I'd say we should try and take this patrol. They're spread out, and Agon should be able to clear the minions, at which point we have a clear fire advantage.
G:
Greenspawn Defender
Huge natural humanoid (reptile)
Level 28 Elite Soldier
XP 26000
Initiative +24 Senses Perception +21; low-light vision
HP 514; Bloodied 257
AC 44; Fortitude 42, Reflex 40, Will 39
Resist 30 acid; see also defender
Saving Throws +2
Speed 8
Action Points 1
Greataxe (standard, at-will) Poison, Weapon
Reach 3; +35 vs AC; 2d6+6 damage plus 2d8 poison damage.
Blastback Strike (standard, at-will)
The defender makes a greataxe attack. If the attack hits, the defender makes a secondary attack against the same target
Secondary Attack +33 vs Fortitude; the target is pushed 3 squares and knocked prone.
Poison Bolt (minor 1/round, at-will) Poison
Ranged 5; +33 vs Reflex; 1d10+8 damage plus 2d8 poison damage.
Shield Crush (immediate interrupt, when an adjacent ally is hit by a melee attack, at-will)
Reach 3; +33 vs Reflex; 3d6+6 damage, and the target is dazed until the end of its next turn.
Defender
A greenspawn defender has resist 10 all against damage from dragons, dragonborn, and immortals.
Alignment Evil Languages Draconic
Skills Athletics +29
Str 30 (+24) Dex 26 (+22) Wis 25 (+21)
Con 25 (+21) Int 13 (+15) Cha 20 (+19)
Equipment: greataxe , heavy shield .
M's:
Azer Mauler
Medium elemental humanoid (fire)
Level 27 Controller (Leader)
XP 11000
Initiative +20 Senses Perception +21
Azer's Wrath (Fire) aura 2; any enemy that enters or ends its turn within the aura takes 10 fire damage.
HP 247; Bloodied 123
AC 41; Fortitude 40, Reflex 38, Will 39
Resist 30 fire
Speed 5
Maul (standard, at-will) Fire, Weapon
+32 vs AC; 2d8 damage plus 2d6 fire damage.
Hurled Maul (standard, at-will) Fire, Weapon
Ranged 20; +31 vs Reflex; 2d8 damage plus 2d6 fire damage. The azer’s maul reforms in its hand at the end of its turn.
Clinging Flames (immediate reaction, when an enemy within 5 squares of the azer mauler takes fire damage; at-will)
The triggering enemy takes ongoing 10 fire damage (save ends).
Alignment Unaligned Languages Giant
Str 29 (+22) Dex 25 (+20) Wis 27 (+21)
Con 23 (+19) Int 20 (+18) Cha 18 (+17)
Equipment: maul , scale armor .
A's:
Fire Archon Flamebow
Medium elemental humanoid (fire)
Level 26 Minion Artillery
XP 2250
Initiative +22 Senses Perception +21
HP 1; a missed attack never damages a minion.
AC 38; Fortitude 39, Reflex 37, Will 38
Immune disease, poison
Speed 8 see also flame step
Flamebow (standard, at-will) Fire
+31 vs Reflex; 7 fire damage, and ongoing 5 fire damage (save ends).
Firestorm (standard, encounter) Fire
Area burst 1 within 10; +31 vs Reflex; ongoing 10 fire damage (save ends). A target already taking ongoing fire damage instead increases that ongoing damage by 5.
Deathstorm ( when the flamebow drops to 0 hit points, ) Fire
The flamebow explodes and is destroyed: close burst 5; targets enemies taking ongoing fire damage; +31 vs Fortitude; the target and all allies adjacent to the target take 14 fire damage. Miss: The target takes 7 fire damage.
Flame Step (move; at-will) Teleportation
The flamebow can teleport to within 3 squares of any fire creature within 20 squares of it.
Alignment Chaotic Evil Languages Primordial
Str 25 (+20) Dex 29 (+22) Wis 27 (+21)
Con 23 (+19) Int 20 (+18) Cha 18 (+17)
Equipment: flamebow, chainmail .
G's:
Genasi Blackheart
Medium elemental humanoid (fire)
Level 26 Minion Brute
XP 2250
Initiative +21 Senses Perception +19
HP 1; a missed attack never damages a minion.
AC 38; Fortitude 39, Reflex 38, Will 36
Immune fire
Speed 6
Falchion (standard, at-will) Fire, Weapon
+29 vs AC; 10 damage, and ongoing 5 fire damage (save ends).
Heart of Fire ( when missed by a melee attack, ) Fire
If the target is taking ongoing fire damage, that ongoing damage increases by 5.
Fiery Vengeance ( when the blackheart drops to 0 hit points, ) Fire
Close burst 5; +27 vs Reflex; 17 fire damage. Additionally, if the target is taking ongoing fire damage, that ongoing damage increases by 5.
Alignment Unaligned Languages Common, Primordial
Str 29 (+22) Dex 27 (+21) Wis 23 (+19)
Con 25 (+20) Int 14 (+15) Cha 14 (+15)
Equipment: chainmail , falchion .