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03:23, 20th April 2024 (GMT+0)

OOC #2.

Posted by EpicOneFor group 0
EpicOne
GM, 1613 posts
Mighty Power
in your hands
Fri 28 Jul 2017
at 21:02
  • msg #907

Re: OOC #2

That's enough successes, no more Stealth rolls needed. Running out of time today, updates from me as appropriate tomorrow.
EpicOne
GM, 1614 posts
Mighty Power
in your hands
Sat 29 Jul 2017
at 20:01
  • msg #908

Re: OOC #2

Working on the latest combat map off and on; update sometime today.
Sonliin
player, 555 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 30 Jul 2017
at 00:50
  • msg #909

Re: OOC #2

How far away are we? As a thought, use Ghost Sound when the Greenspawn is chewing out one of the defenders and make it sound like one of them talked back to start a fight.
EpicOne
GM, 1616 posts
Mighty Power
in your hands
Sun 30 Jul 2017
at 00:51
  • msg #910

Re: OOC #2

You're about 100' away from them. You'd need to use Stealth to get closer, and the DC would not be easy.
Gromley Underhill
player, 569 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 30 Jul 2017
at 03:02
  • msg #911

Re: OOC #2

Is it possible I could use my mind control power to start a fight amongst them?
EpicOne
GM, 1617 posts
Mighty Power
in your hands
Sun 30 Jul 2017
at 03:06
  • msg #912

Re: OOC #2

Which mind control power was that?
Gromley Underhill
player, 570 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 30 Jul 2017
at 04:38
  • msg #913

Re: OOC #2

In reply to EpicOne (msg # 912):

Sudden control. It makes people smack each other around.
EpicOne
GM, 1618 posts
Mighty Power
in your hands
Sun 30 Jul 2017
at 21:20
  • msg #914

Re: OOC #2

You cant do that, but you would start combat, as the commanded person would know he had been attacked.

Need posts IC, folks. Straightforward combat is very much an option here as well. I didn't say you couldn't ever attack anyone--just that you don't want to take on the whole city.
This message was last edited by the GM at 21:21, Sun 30 July 2017.
Harald Gaptooth
player, 591 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 30 Jul 2017
at 22:25
  • msg #915

Re: OOC #2

Where is it we have to go?  Do we need to cross the canal or must we head one way or the other?
EpicOne
GM, 1619 posts
Mighty Power
in your hands
Sun 30 Jul 2017
at 22:40
  • msg #916

Re: OOC #2

If you want to get where you want to go most quickly, you can cross the canal. If you don't want the confrontation, you can try going 'round about a bit.

Wee reminder, as someone said before: remember that you ARE a group of Epic-level bad-asses.
Gromley Underhill
player, 571 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 31 Jul 2017
at 14:38
  • msg #917

Re: OOC #2

Do we want to do group invisibility? I can do that too.
Martha
player, 313 posts
AC: 41 F: 38 R:35 W: 40
Mon 31 Jul 2017
at 17:17
  • msg #918

Re: OOC #2

Personally speaking as a player, The last two fights were a bit disappointing for me and I'm eager to get some proper combat action, so I'd like to engage.
Agon
player, 477 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 31 Jul 2017
at 17:31
  • msg #919

Re: OOC #2

So we've got a bunch of minions, and monsters who can stack ongoing fire damage and deal extra fire damage.  The big greenspawn is a Level 28 Elite Soldier, with stats to match and a nasty push attack.  The Ms are Azer Maulers, who are Level 27 Controllers and who don't look like much.

I'd say we should try and take this patrol. They're spread out, and Agon should be able to clear the minions, at which point we have a clear fire advantage.

G:
Greenspawn Defender
Huge natural humanoid (reptile)
Level 28 Elite Soldier
XP 26000
Initiative +24        Senses Perception +21; low-light vision
HP 514; Bloodied 257
AC 44; Fortitude 42, Reflex 40, Will 39
Resist 30 acid; see also defender
Saving Throws +2
Speed 8
Action Points 1
 Greataxe (standard, at-will)  Poison, Weapon
Reach 3; +35 vs AC; 2d6+6 damage plus 2d8 poison damage.
 Blastback Strike (standard, at-will)
The defender makes a greataxe attack. If the attack hits, the defender makes a secondary attack against the same target
Secondary Attack +33 vs Fortitude; the target is pushed 3 squares and knocked prone.
 Poison Bolt (minor 1/round, at-will)  Poison
Ranged 5; +33 vs Reflex; 1d10+8 damage plus 2d8 poison damage.
 Shield Crush (immediate interrupt, when an adjacent ally is hit by a melee attack, at-will)
Reach 3; +33 vs Reflex; 3d6+6 damage, and the target is dazed until the end of its next turn.
Defender
A greenspawn defender has resist 10 all against damage from dragons, dragonborn, and immortals.
Alignment Evil        Languages Draconic
Skills Athletics +29
Str 30 (+24)      Dex 26 (+22)      Wis 25 (+21)
Con 25 (+21)      Int 13 (+15)      Cha 20 (+19)
Equipment: greataxe , heavy shield .



M's:

Azer Mauler
Medium elemental humanoid (fire)
Level 27 Controller (Leader)
XP 11000
Initiative +20        Senses Perception +21
Azer's Wrath (Fire) aura 2; any enemy that enters or ends its turn within the aura takes 10 fire damage.
HP 247; Bloodied 123
AC 41; Fortitude 40, Reflex 38, Will 39
Resist 30 fire
Speed 5
 Maul (standard, at-will)  Fire, Weapon
+32 vs AC; 2d8 damage plus 2d6 fire damage.
 Hurled Maul (standard, at-will)  Fire, Weapon
Ranged 20; +31 vs Reflex; 2d8 damage plus 2d6 fire damage. The azer’s maul reforms in its hand at the end of its turn.
Clinging Flames (immediate reaction, when an enemy within 5 squares of the azer mauler takes fire damage; at-will)
The triggering enemy takes ongoing 10 fire damage (save ends).
Alignment Unaligned        Languages Giant
Str 29 (+22)      Dex 25 (+20)      Wis 27 (+21)
Con 23 (+19)      Int 20 (+18)      Cha 18 (+17)
Equipment: maul , scale armor .



A's:

Fire Archon Flamebow
Medium elemental humanoid (fire)
Level 26 Minion Artillery
XP 2250
Initiative +22        Senses Perception +21
HP 1; a missed attack never damages a minion.
AC 38; Fortitude 39, Reflex 37, Will 38
Immune disease, poison
Speed 8 see also flame step
 Flamebow (standard, at-will)  Fire
+31 vs Reflex; 7 fire damage, and ongoing 5 fire damage (save ends).
 Firestorm (standard, encounter)  Fire
Area burst 1 within 10; +31 vs Reflex; ongoing 10 fire damage (save ends). A target already taking ongoing fire damage instead increases that ongoing damage by 5.
 Deathstorm ( when the flamebow drops to 0 hit points, )  Fire
The flamebow explodes and is destroyed: close burst 5; targets enemies taking ongoing fire damage; +31 vs Fortitude; the target and all allies adjacent to the target take 14 fire damage. Miss: The target takes 7 fire damage.
Flame Step (move; at-will)  Teleportation
The flamebow can teleport to within 3 squares of any fire creature within 20 squares of it.
Alignment Chaotic Evil        Languages Primordial
Str 25 (+20)      Dex 29 (+22)      Wis 27 (+21)
Con 23 (+19)      Int 20 (+18)      Cha 18 (+17)
Equipment: flamebow, chainmail .



G's:

Genasi Blackheart
Medium elemental humanoid (fire)

Level 26 Minion Brute
XP 2250
Initiative +21        Senses Perception +19
HP 1; a missed attack never damages a minion.
AC 38; Fortitude 39, Reflex 38, Will 36
Immune fire
Speed 6
 Falchion (standard, at-will)  Fire, Weapon
+29 vs AC; 10 damage, and ongoing 5 fire damage (save ends).
 Heart of Fire ( when missed by a melee attack, )  Fire
If the target is taking ongoing fire damage, that ongoing damage increases by 5.
 Fiery Vengeance ( when the blackheart drops to 0 hit points, )  Fire
Close burst 5; +27 vs Reflex; 17 fire damage. Additionally, if the target is taking ongoing fire damage, that ongoing damage increases by 5.
Alignment Unaligned        Languages Common, Primordial
Str 29 (+22)      Dex 27 (+21)      Wis 23 (+19)
Con 25 (+20)      Int 14 (+15)      Cha 14 (+15)
Equipment: chainmail , falchion .
Darratheir Burnedbear
player, 324 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 31 Jul 2017
at 17:55
  • msg #920

Re: OOC #2

Darratheir is more than willing to fight !
Harald Gaptooth
player, 592 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 31 Jul 2017
at 18:02
  • msg #921

Re: OOC #2

And HArald hates all the skulking!
EpicOne
GM, 1620 posts
Mighty Power
in your hands
Mon 31 Jul 2017
at 20:58
  • msg #922

Re: OOC #2

Three votes for fighting--need to hear from Gromley, Martha, Sonliin or Zog to make for a clear majority in favor (or not, if they all disagree).
Martha
player, 314 posts
AC: 41 F: 38 R:35 W: 40
Mon 31 Jul 2017
at 22:21
  • msg #923

Re: OOC #2

I was the first vote for fighting!
Gromley Underhill
player, 572 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 1 Aug 2017
at 14:57
  • msg #924

Re: OOC #2

I vote for sneaking, but am likely outvoted.
EpicOne
GM, 1621 posts
Mighty Power
in your hands
Tue 1 Aug 2017
at 17:17
  • msg #925

Re: OOC #2

Sorry, you're right, Martha. That's a majority. Will move this along later today.
Zog the Faceless
player, 499 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 1 Aug 2017
at 19:31
  • msg #926

Re: OOC #2

Just chiming in for the majority--let's blow 'em up quickly. I can add to the minion roasting.
EpicOne
GM, 1626 posts
Mighty Power
in your hands
Fri 4 Aug 2017
at 19:41
  • msg #928

Re: OOC #2

Harald, the map looks fine. If someone else fixed it, thanks.
Martha
player, 316 posts
AC: 41 F: 38 R:35 W: 40
Fri 4 Aug 2017
at 19:42
  • msg #929

Re: OOC #2

Encounter looks super-fun!
Darratheir Burnedbear
player, 325 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 5 Aug 2017
at 07:46
  • msg #930

Re: OOC #2

I will post today or tomorrow at last. :)
EpicOne
GM, 1629 posts
Mighty Power
in your hands
Sat 5 Aug 2017
at 23:41
  • msg #932

Re: OOC #2

Giving Zog a chance to redirect his attack on someone non-minion-y, as Agon would have wiped them out without him and Agon would have told Zog that they were immune to fire :-) Then will update.
This message was last edited by the GM at 23:42, Sat 05 Aug 2017.
Zog the Faceless
player, 501 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 6 Aug 2017
at 14:26
  • msg #933

Re: OOC #2

Sorry for the delay--all updated. Blasting away!
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