Re: OOC #2
Stat block!
Wizardly assessment. These guys could mess us up. In particular, the multiple sources of fire damage + vulnerable to fire 15 + penalty to saves against ongoing fire mean that we face a lot of potential damage.
Fortunately, Agon has the cure. :)
F1-12
Ring of Fire Flamerunner
Large elemental humanoid (fire)
Level 27 Minion Skirmisher
XP 2750
Initiative +24 Senses Perception +20
Ring of Fire aura 2; enemies within the aura takes a -5 penalty to saving throws to end ongoing fire damage.
HP 1; a missed attack never damages a minion.
AC 41 (+2 against opportunity attacks); Fortitude 39, Reflex 41, Will 38
Immune fire
Speed 6, fly 8 (hover)
Scimitar (standard, at-will) Fire, Weapon
Reach 2; +32 vs AC; 10 damage, and ongoing 5 fire damage (save ends). If used as part of a charge, increase the ongoing damage to ongoing 10 fire damage.
Fiery Escape (move; encounter) Teleportation
The flamerunner teleports 20 squares adjacent to another efreet, reappearing in a flash of fire and smoke.
Alignment Evil Languages Primordial
Str 26 (+21) Dex 29 (+22) Wis 24 (+20)
Con 22 (+19) Int 17 (+16) Cha 20 (+18)
Equipment: scimitar .
P1-5
Ring of Fire Pyremaster
Large elemental humanoid (fire)
Level 27 Controller
XP 11000
Initiative +21 Senses Perception +17
Ring of Fire aura 2; any enemy that enters or ends its turn in the aura takes 10 fire damage.
HP 250; Bloodied 125
AC 41; Fortitude 40, Reflex 38, Will 38
Immune fire
Speed 6, fly 8 (hover)
Spiked Scimitar (standard, at-will) Fire, Weapon
Reach 2; +32 vs AC; 2d10+9 damage (crit 6d10 + 29), and the target is slowed until the end of its next turn.
Pyremaster's Lash (standard, recharge )
Ranged 10; +31 vs Reflex; 2d8+7 fire damage, and the target slides 3 squares, takes ongoing 10 fire damage, and is immobilized (save ends both).
Fire Burst (standard, at-will) Fire
Area burst 1 within 10; +32 vs AC; 3d6+7 fire damage, and ongoing 5 fire damage (save ends).
Wall of Fire (standard, recharges when bloodied) Fire
Area wall 10 within 20; the pyremaster conjures a wall of searing flame that lasts until the end of the pyremaster’s next turn. The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage. Sustain Minor: The wall persists
Alignment Evil Languages Primordial
Skills Arcana +25, Insight +24, Intimidate +27
Str 29 (+22) Dex 26 (+21) Wis 19 (+17)
Con 26 (+21) Int 21 (+18) Cha 26 (+21)
Equipment: scimitar .
M1-12
Ring of Fire Magmacaster
Large elemental humanoid (fire)
Level 28 Minion Artillery
XP 3250
Initiative +24 Senses Perception +19
Ring of Fire aura 2; any enemy that ends its turn within the aura takes 5 fire damage.
HP 1; a missed attack never damages a minion.
AC 40; Fortitude 39, Reflex 42, Will 40
Immune fire
Speed 6, fly 8 (hover)
Magma Bolt (standard, at-will) Fire
Ranged 10; +33 vs AC; 10 fire damage, and ongoing 5 fire damage (save ends).
Molten Wave (standard, encounter) Fire
Ranged 10; +33 vs Reflex; the target gains vulnerable 15 fire damage (save ends).
Magma Spray ( when reduced to 0 hp; encounter) Fire
The magmacaster’s space and all adjacent squares become difficult terrain until the end of the encounter. A creature that enters these squares takes 5 fire damage.
Alignment Evil Languages Primordial
Str 25 (+21) Dex 31 (+24) Wis 20 (+19)
Con 22 (+20) Int 20 (+19) Cha 26 (+22)