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20:42, 28th March 2024 (GMT+0)

OOC #2.

Posted by EpicOneFor group 0
EpicOne
GM, 851 posts
Mighty Power
in your hands
Fri 13 Nov 2015
at 13:32
  • msg #1

OOC #2

Another OOC thread!
Harald Gaptooth
player, 323 posts
AC39: F39; Ref32: W34
Ins 27; Perc 32
Fri 13 Nov 2015
at 19:57
  • msg #2

OOC #2

If Harald had realised he would not catch the half elf then instead of move and charge he would probably run (3 less squares) and throw his axe.

Is it worth changing the post?
EpicOne
GM, 854 posts
Mighty Power
in your hands
Fri 13 Nov 2015
at 20:20
  • msg #3

OOC #2

I would think so. Go for it.
Nemeroff
player, 297 posts
A:36 F:37 R:38 W:32
PI: 21 PP: 21
Sat 14 Nov 2015
at 16:07
  • msg #4

OOC #2

Not sure if the 32 will hit but not going to blow a bennie at this time.
EpicOne
GM, 857 posts
Mighty Power
in your hands
Wed 18 Nov 2015
at 02:09
  • msg #5

OOC #2

Is Harald trying to knock the half-elf over the edge? Harald would see that there is quite a drop from the bridge to the cavern below.
Harald Gaptooth
player, 326 posts
AC39: F39; Ref32: W34
Ins 27; Perc 32
Wed 18 Nov 2015
at 22:52
  • msg #6

OOC #2

No.  In case we need to take a prisoner/interrogate someone I thought it best to leave him up.  Someone else may of course decide to zonk him tho...
EpicOne
GM, 858 posts
Mighty Power
in your hands
Wed 18 Nov 2015
at 22:57
  • msg #7

OOC #2

Fair enough!
EpicOne
GM, 859 posts
Mighty Power
in your hands
Thu 19 Nov 2015
at 19:56
  • msg #8

OOC #2

Giving Nemeroff until tomorrow before I NPC him.
Nemeroff
player, 300 posts
A:36 F:37 R:38 W:32
PI: 21 PP: 21
Sun 22 Nov 2015
at 22:42
  • msg #9

OOC #2

Harald, free MBA on #2 and +8 to your damage.
Gromley Underhill
player, 315 posts
AC-34, F-35, R-40 W-42
HP-112,HS-10,PP-28,PI-29
Mon 23 Nov 2015
at 20:03
  • msg #10

OOC #2

As my awareness floats in the air, I am assuming it cannot 'fall'. It is also the source of the teleport field-so can I transport anyone who is about to fall to safety?
EpicOne
GM, 863 posts
Mighty Power
in your hands
Mon 23 Nov 2015
at 21:30
  • msg #11

Re: OOC #2

Gromley Underhill:
As my awareness floats in the air, I am assuming it cannot 'fall'. It is also the source of the teleport field-so can I transport anyone who is about to fall to safety?


Sadly, no, not unless you ready an action to do so.
Vali, the Returned
player, 21 posts
AC34; F34; Ref31; W31
Ins 26; Perc 31
Tue 24 Nov 2015
at 03:39
  • msg #12

Re: OOC #2

3:38, Today: Vali, the Returned rolled 8 using 1d20+4 with rolls of 4.  destined for greatness.

Clearly, it wants me to fall.
Harald Gaptooth
player, 330 posts
AC39: F39; Ref32: W34
Ins 27; Perc 32
Tue 24 Nov 2015
at 05:50
  • msg #13

Re: OOC #2

With my normal die rolling, that's a great result!
EpicOne
GM, 865 posts
Mighty Power
in your hands
Tue 24 Nov 2015
at 13:43
  • msg #14

Re: OOC #2

Reminder for everyone:

EpicOne:
You can use as many Bennies on a single roll as you want, up to your limit. They can be applied to any roll of the d20. With apologies, they can't be applied to any other dice. You continue rolling until you get a 10 or better. (This is not a guarantee of success, just a benefit for spending a limited resource.)


Keep rolling, Vali.
EpicOne
GM, 867 posts
Mighty Power
in your hands
Wed 25 Nov 2015
at 22:35
  • msg #15

Re: OOC #2

Took the liberty of rolling for you. I'll update the turn later today.
EpicOne
GM, 868 posts
Mighty Power
in your hands
Fri 27 Nov 2015
at 03:04
  • msg #16

Re: OOC #2

Sorry for the delay! Thanksgiving snuck up on me. Happy Thanksgiving to all of you in the U.S.
Harald Gaptooth
player, 331 posts
AC39: F39; Ref32: W34
Ins 27; Perc 32
Fri 27 Nov 2015
at 08:52
  • msg #17

Re: OOC #2

I am leaving shortly for a few days away.  I will probably have some web access but it will be limited.
EpicOne
GM, 870 posts
Mighty Power
in your hands
Fri 27 Nov 2015
at 14:29
  • msg #18

Re: OOC #2

No problem. Thanks!
EpicOne
GM, 871 posts
Mighty Power
in your hands
Mon 30 Nov 2015
at 14:25
  • msg #19

Re: OOC #2

FYI--I am going to be mostly offline Monday, online Tuesday, then business trip the rest of the week, followed by a family wedding. It may be a slow week for the game, depending on how all that plays out :-)

Which means if I can update today, I will; otherwise plan on seeing an update early tomorrow.
Agon
player, 273 posts
AC:36 F:34 R:36 W:34
P.P. : 22 P.I. :26
Wed 2 Dec 2015
at 04:40
  • msg #20

Re: OOC #2

Sorry to be that player, but I wouldn't have Sequestered 1 if that would cause Zog to fall. Judging from the map, I thought Zog was still on the platform.

Could I switch my target to 2?
EpicOne
GM, 874 posts
Mighty Power
in your hands
Sat 5 Dec 2015
at 02:50
  • msg #21

Re: OOC #2

I think you're worrying too much about it, candidly. Zog would be falling at most 10 feet as he is over the walkway. He's not in danger of dying. And if he were, Gromley has an action readied to prevent that.

And it's worth pointing out that Zog was in far more danger from #1 than he is from a short fall.
Agon
player, 274 posts
AC:36 F:34 R:36 W:34
P.P. : 22 P.I. :26
Sat 5 Dec 2015
at 18:40
  • msg #22

Re: OOC #2

Oh, that's okay. I wouldn't drop a party member 100' to the spikes if I can avoid it.
Agon
player, 276 posts
AC:36 F:34 R:36 W:34
P.P. : 22 P.I. :26
Thu 10 Dec 2015
at 22:05
  • msg #23

Re: OOC #2

Okay, couple of things.

First, I'll be going on vacation for about 10 days, and won't be able to post.  Agon is pretty much out of powers, so go ahead and have him ping whoever looks vulnerable with Magic Missile for 17 damage.

Tactically, it seems like the real danger here is from getting knocked off the walkway, which is 10d10 damage, compared to the relatively minor attacks of the Astral Stalkers.  I think we should consider either retreating and using ranged attacks, or running for the next room.
Zog the Faceless
player, 242 posts
ac35 f32 r32 w39
pi 24 pp 22
Fri 11 Dec 2015
at 00:58
  • msg #24

Re: OOC #2

I'm all for running for the next room, myself. I think I'll do that now.
Vali, the Returned
player, 25 posts
AC34; F34; Ref31; W31
Ins 26; Perc 31
Mon 14 Dec 2015
at 10:08
  • msg #25

Re: OOC #2

I'll run for the next room as well. Just wondering what the sorce of being immobilized is, and what I need to roll to get rid of it.
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