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17:27, 26th April 2024 (GMT+0)

Chapter 5--Test of Fire.

Posted by EpicOneFor group 0
EpicOne
GM, 1463 posts
Mighty Power
in your hands
Sat 25 Feb 2017
at 18:29
  • msg #1

Chapter 5--Test of Fire

The realm of Celestia vanishes to be replaced with a  eld of shimmering, silver light. You  nd yourselves soaring like disembodied spirits in a bright nonspace surrounding a crystal teardrop that grows in size as you plunge toward it. With a shudder, you pass within. Suddenly you are standing on a white dais in a great translucent chamber. Crystal walls reflect the dozen great dragons surrounding you.

Silver and gold, copper and iron, and all the other hues of the metallic dragon races are here, but there is no mistaking the monumental  figure that all give fealty to. Bahamut has abandoned his humanoid form and now towers before you once more, proud and mighty. But then the great Platinum Dragon dips his head, slightly but significantly. One by one, the other dragons follow, lowering their heads nearly to the level of yours in a majestic salute.

“Friends,” Bahamut rumbles. “Champions. Welcome. You will be my guests here on the Astral Plane. I am certain most of you would like rest and all of you respite after your efforts."
Martha
player, 262 posts
AC: 41 F: 38 R:35 W: 40
Sat 25 Feb 2017
at 20:50
  • msg #2

Chapter 5--Test of Fire

Martha - for once - is overcome in the presence of Bahamut in his true form. She bows her head with the dragons. Before she can stop a tear slips from her eye. She wipes it quickly with her sleeve. She cannot find any words to speak.
Harald Gaptooth
player, 530 posts
AC42: F42; Ref35: W35
Ins28; Per38
Sat 25 Feb 2017
at 23:04
  • msg #3

Chapter 5--Test of Fire

Harald is also slow to speak but does manage to stutter a few words of thanks.

"Tha...that would be most appreciated, my lord Bahamut."
Sonliin
player, 514 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 26 Feb 2017
at 00:57
  • msg #4

Chapter 5--Test of Fire

"Indeed, a rest would be nice, the calm before the storm." Sonliin said as another, deeper sounding voice started to emit from the paladin.

"This tempest I fear will shake the very foundations of the heavens, Grandfather..." the voice said in draconic.
Zog the Faceless
player, 449 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 26 Feb 2017
at 01:13
  • msg #5

Chapter 5--Test of Fire

Zog looks at Sonliin sideways before nodding. "Thank you, Bahamut. A rest would be appreciated. But not too much. I, for one, am eager to consider plans going forward. Rest has always made me...restive."
Gromley Underhill
player, 508 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 26 Feb 2017
at 05:23
  • msg #6

Chapter 5--Test of Fire

Gromley returns the bows of the dragons, and gives another to the first of dragons himself. "It's good to see you back as you always should be, Lord of Platinum. Now I can tell your servant that I kept my promise to her indeed."
Darratheir Burnedbear
player, 264 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 26 Feb 2017
at 19:24
  • msg #7

Chapter 5--Test of Fire

Just like the others, Darrathier nodded the head to all of the dragons. "A rest would be greatly appreciated, indeed. We will need to gather our forces for what we will have to face."
Agon
player, 430 posts
AC:38 F:35 R:38 W:38
P.P. : 22 P.I. :26
Mon 27 Feb 2017
at 04:52
  • msg #8

Chapter 5--Test of Fire

Agon gazed around the immense crystal hall, full of divine dragons. "I would hazard we are the first humanoids to see this chamber in thousands of years, perhaps ever. This is a singular honor, Lord."
EpicOne
GM, 1465 posts
Mighty Power
in your hands
Mon 27 Feb 2017
at 11:45
  • msg #9

Chapter 5--Test of Fire

The heroes are made welcome to the Crystal Tear, abounded astral dominion of sweeping crystal chambers set with pillars of platinum and other precious metals. This is the war room and council chamber from which Bahamut and his exarchs direct the battle against the armies of Tiamat.

After a drawn-out process of introduction between the characters and the council, Bahamut directs the characters to private chambers, saying he will meet them shortly for further conversation. The adventurers’ quarters are in an opulent wing of marble halls whose shape and contents are divinely mutable according to the characters’ own will.

Each of you describe one thing you "make" with your minds in your temporary quarters.
Harald Gaptooth
player, 531 posts
AC42: F42; Ref35: W35
Ins28; Per38
Mon 27 Feb 2017
at 19:13
  • msg #10

Chapter 5--Test of Fire

Harald flopped down on a comfortable bed and kicked off his heavy sandals.

"This is grand" he grunted as he looked around.  "It jist needs wan thing..."

Over in the corner, appearing like magic - which of course it was - was a bar counter!

The dwarf slowly stood and walked over, licking his lips at the thought of heavenly ale.
Zog the Faceless
player, 450 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 28 Feb 2017
at 00:47
  • msg #11

Chapter 5--Test of Fire

If those in the party go looking for Zog, they have some difficulty finding him. If someone calls his name, eventually they find him. He is back in the human shape that the party met him in, sitting in what appears to be a simple cottage in some woods. He looks quite peculiar, as if something has been playing on his emotions, almost as if he were lonely or homesick. He looks around the place before nodding wordlessly to whoever found him and leaving with them away from this place that his mind created for him out of a place long past and long lost...
Sonliin
player, 515 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 28 Feb 2017
at 03:30
  • msg #12

Chapter 5--Test of Fire

Sonliin entered the room, finding it well lit with a military cot, a comfortable chair and stacked with books from floor to ceiling on many subjects and languages. Off in the corner was a hot bath waiting for him as he took off his armor. After the bath, he took out a book and settled down into the chair.
Darratheir Burnedbear
player, 266 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 28 Feb 2017
at 14:02
  • msg #13

Chapter 5--Test of Fire

Darratheir had been away from nature for too long and this place wasn't helping him feel better. When he entered in his private room, he found himself in the middle of a forest. A forest that was recovering after what seemed a violent fire.

In the middle of the place was a dead trunk lying on the ground and next to it, a fire was lit. Sitting on the trunk, the Dragonborn appreciated the heat and, looking to his right as if there was someone, he said "I wish you were here, my friend."
Martha
player, 263 posts
AC: 41 F: 38 R:35 W: 40
Tue 28 Feb 2017
at 14:46
  • msg #14

Chapter 5--Test of Fire

Martha’s quarters in the opulent crystal chambers of golden platinum pillars shift and become something more recognisable to her: the marble floor becomes sand and backed clay; the elaborate bed becomes her small hut; and the diamond chandeliers become the sun in a huge blue sky.

‘Home at last – sort of’ she says, smiling, as she pats her donkey. She allows herself liberties too: she’s laid out on a sun-lounger sipping a fruity cocktail with cherries and umbrellas through a pink straw. ‘This is the life Smell-Bell’, she slurs. ‘Don’t worry, I’ll be home soon.’
Gromley Underhill
player, 509 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 28 Feb 2017
at 15:53
  • msg #15

Chapter 5--Test of Fire

Gromley's quarters becoming a plush room, perfumed and with floating trays of food and drink. He gets off his floating disk and gets on a floating cushion. Testing it and moving about until he finds the perfect way to sit in a meditative position. The glowing orb-Baldrick-which follows him everywhere keeps floating about, and telekentically gathers up food and drink at his master's telepathic request.

"No pleasant female company...ah, guess its not really perfect then." He said chuckling.
EpicOne
GM, 1467 posts
Mighty Power
in your hands
Tue 28 Feb 2017
at 20:36
  • msg #16

Chapter 5--Test of Fire

After a pleasant time--you have a hard time determining how long, but Agon or Gromley could tell you that this is normal for the Astral Plane. It does not seem a long time, though, when Bahamut has you come back to his chamber, where his exarchs sit with him.

“The war has turned under the pressure of a tide that the Dragon Queen could never have predicted, but it is not won. The forces of good and law hold their own, but Tiamat’s power is carved out by treachery. With each failure, the Dragon Queen need simply seek the next betrayal that will fuel her ambition.

“The word of my return shattered the resolve of Tiamat’s forces and gave our own armies a much-needed chance to regroup. In the weeks since my return, we have taken the fight to them, and we are near the endgame now.”

“The Dragon Queen has sent nearly half her remaining force to her last redoubt in the planes—the City of Brass in the Elemental Chaos. Already, our forces lay siege against her blue exarch who stands in command there, but his power is formidable. He is an ancient wyrm named Namissi whose thirst for blood is unequalled. We must break his defense, and time is short.

"The Dragon Queen has entered into dark agreements with the Lord of the Efreets, the powerful and power- hungry Bashumgarda. He believes that this alliance will grant him control of the Elemental Chaos, but Tiamat’s treachery runs deep. Her ritualists have used the great knowledge of the efreets to channel the raw energy of the elements. She intends to claim the efreets’ power as her own and to infuse her armies with elemental might that could tip the tide of battle.

“We might break the magical wards that protect the city and Tiamat’s army within a week ... if we had that much time. We do not. Just as the arcane wards of efreet and dragon hold us at bay, our ritualists have sealed the basalt plain of the city and the Sea of Fire against Tiamat’s remaining armies which are amassing to break our siege. Using the power of the Well of Worlds, dragon ritualists have effectively blocked the Elemental Chaos to planar travel by Tiamat’s forces, but we cannot maintain those wards for long. Within a day, Tiamat’s forces will batter through our barrier and we will be caught between two armies. We must take the city, and quickly.

“The City of Brass is sealed against physical incursion, the power of teleportation, and all forms of planar travel. Bashumgarda holds the city in an iron grip, and his allegiance to Tiamat will not waver. Our spies have determined, however, that there are cracks in both of these defenses.

"Although Bashumgarda promised his people power, Tiamat’s forces have taken over in all but name. Many of the efreet nobles now chafe under Bashumgarda’s reign. One of those, the lord Estumishu, has sway over the nobility and a claim to the throne of the Charcoal Palace as strong as Bashumgarda’s. By magical communication, we have treated with him, but he will not commit to joining us. A direct appeal—a meeting within the city itself—must change his mind.

“One of Estumishu’s followers has aided us there, with rumors of an ancient portal set within a shrine inside the city. Its power is primordial in origin, so it is not hindered by Tiamat’s magic. This Portal of Forgotten Fire connects to another primordial shrine lost in the legendary Keening Delve. That warren of timeless tunnels and cursed ruins sits not far from the City of Brass, but its narrow passages cannot be trod by dragons. A group of mortals must  nd their way through the delve and enter the city.

“Estumishu negotiates from a position of both power and pride. Those who treat with him must be able to do so as his equals and to speak with Bahamut’s voice. This mission cannot fail, my friends. I trust it to no one but you.”
Martha
player, 264 posts
AC: 41 F: 38 R:35 W: 40
Tue 28 Feb 2017
at 21:04
  • msg #17

Chapter 5--Test of Fire

Martha is still quite drunk from her cocktails earlier. 'Yushhh. Fashhhinating' she drawls, waking herself up with a blurry shake.

'Lishten Bashasmut' she rises unsteadily and points a waggeldy finger at the reborn god. 'I admidtsh I'm not your worldsh biggesht fan, nor have I been particularly on your side up to now.' She looks guiltily at Zog. 'And Zhoggsh and me nearly fell out over it.'

'But anyway! I'm all in now. You've been a really generous hosht and the cocktails were really really lovely. We're going after the Glistening Uber-Bitch! Who's with me! To the City of Brasssh! Kill the angels and screw up the devils. I mean dragons and Efreeti! Sack the Tapestries! Let's do this team!'
She tries to hug everyone, even Bahamut.
This message was last edited by the GM at 23:12, Tue 28 Feb 2017.
Harald Gaptooth
player, 532 posts
AC42: F42; Ref35: W35
Ins28; Per38
Tue 28 Feb 2017
at 21:08
  • msg #18

Chapter 5--Test of Fire

Harald drew back from Martha's hug and stared up at her.

"Hm!  Jist as well Ah stuck tae beer and didnae bother wi' they fancy whatdaeyeca'thems."

He smiled at the others.  "That said.  Ah think oor Martha has the right o' it.  An' Ah'm ready tae go as an' when the rest o' ye are ready."


I assume we are back to full health, full surges and recovered powers?
Gromley Underhill
player, 511 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 28 Feb 2017
at 21:37
  • msg #19

Chapter 5--Test of Fire

In reply to Martha (msg # 17):

"My my!" Gromley says after he gets his hug, grinning widely. "Affectionate beautiful ladies who enjoy drinking? This IS heaven..." He chuckled.

The glowing orb, Baldrick, floats by Gromley's head and lets off a audible sigh. "Quiet, Baldrick!" Gromley snaps at the creature.

He does move his floating disk nearby in case Martha falls over and needs a soft landing space-due to the cushions all over the disk.
This message was last edited by the player at 21:45, Tue 28 Feb 2017.
Zog the Faceless
player, 451 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 28 Feb 2017
at 23:15
  • msg #20

Re: Chapter 5--Test of Fire

Zog takes all this in solemnly until Martha hugs him. He winces a bit but lets her hug him, patting her on the back.

Martha:
'Lishten Bashasmut' she rises unsteadily and points a waggeldy finger at the reborn god. 'I admidtsh I'm not your worldsh biggesht fan, nor have I been particularly on your side up to now.' She looks guiltily at Zog. <Blue>'And Zhoggsh and me nearly fell out over it.'


Zog waves his hand. "All behind us now. We seek the same ends for our own reasons."

He bows to Bahamut. "I would be honored to be your emissary. For my part, with my friends here, I will see it done."
Agon
player, 431 posts
AC:38 F:35 R:38 W:38
P.P. : 22 P.I. :26
Wed 1 Mar 2017
at 05:29
  • msg #21

Re: Chapter 5--Test of Fire

Agon had spent the intervening non-time meditating on the nature on good, evil, and power. Here at the astral, it was easy to sense the plan that had created the universe, and all the flaws that had crept into it.

For an external observer, it seemed that the archmage slept in a deep overstuffed chair, but his mind was deep at work.  His eyes now glowed with violet energy.

"We will see this mission through to completion, and return Tiamat's betrayals."
Darratheir Burnedbear
player, 268 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 1 Mar 2017
at 09:39
  • msg #22

Re: Chapter 5--Test of Fire

Darrathier quietly listened to Bahamut's plan and explenations and he nodded the head from time to time. Not used to signs of affection, he still awkwardly accepted Martha's hug before turning to the Platinum Dragon. "The Arrow of Fate and I will help you as well."
EpicOne
GM, 1469 posts
Mighty Power
in your hands
Thu 2 Mar 2017
at 16:43
  • msg #23

Re: Chapter 5--Test of Fire

Several of the exarchs look a bit nervous at the mention of the Arrow. Several of you sense that they are unnerved by its presence.

Bahamut recommends that you take a few hours to prepare. The party’s goals as set out by Bahamut are:
  • Enter the Keening Delve and locate the shrine containing the Portal of Forgotten Fire.
  • Gate across to the City of Brass and meet with EstumF ishu’s contact.
  • Attend a summit with the efreet noble and convince him and his followers to aid Bahamut’s cause.

Bahamut does not know the specifics of what the heroes will face in the Keening Delve, but he can tell you this: The vast basalt plate on which the City of Brass stands is threaded by an ageless and endless series of tunnels cut through a great mass of blood-red rock, as intro- duced in Manual of the Planes. The Keening Delve is a labyrinthine warren of ruined tunnels and caverns threaded by an endless shrieking wind—according to legend, the echoing scream of a primordial slain in the Dawn War. In the heart of the Elemental Chaos, Haemnathuun fought against Bahamut, Bane, and Ioun, and was slain. Countless centuries later, the wind that is his dying breath has scoured his former citadel into ruin. The Keening Delve is a place of madness and mystery now inhabited by slaads, demons, elemen- tals, and other foul creatures. Great treasures are said to be lost there, including artifacts and magic from the Dawn War. Some say that Haemnathuun’s living heart still beats at the center of this labyrinth, patiently awaiting the chance to be reborn.

“Estumishu’s agent is an efreet named Selerin. It is she who has been our go-between and who will take you to a secret council where you will speak. We know little of Estumishu except his hatred for Bashumgarda. He is a noteworthy noble of the efreets, but wickedness runs deep in even the best of their kind. It is said that his followers call him ‘The Smiling King,’ but I fear your reception may not be a friendly one.”

Bahamut will send the adventurers to within striking distance of their destination—a particular warren of the Keening Delve where the shrine concealing the Gate of Forgotten Fire is said to be found. Bahamut does not yet know, however, that persuading Estumishu and his followers to rise up against Tiamat will require that the heroes kill Bashumgarda. The party will discover this only in the course of their negotiations.

Further questions? If not, what do you do?
Zog the Faceless
player, 452 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 2 Mar 2017
at 21:40
  • msg #24

Re: Chapter 5--Test of Fire

Zog shakes his head. "I am satisfied. We will learn more as we go. I am confident Agon can fill in gaps about the City of Brass that we lack, anyway. He knows much." He smiles at this last statement, which is a remarkable understatement.
Darratheir Burnedbear
player, 269 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 3 Mar 2017
at 09:36
  • msg #25

Re: Chapter 5--Test of Fire

Darratheir looked at all the exarchs as they seemed to tremble before the Arrow and he had a little smile. It was clear him and the party had the power to make even the strongest of all to stagger. Tiamat and her agent should really be wary.

"Great Bahamut." started to say the Dragonborn. "If you have spies in the Brass City, what makes you so confident that Tiamat doesn't also have spies somewhere that are aware of your plan ? She might already know about the existence of this portal now so we shouldn't wait too long to move."
EpicOne
GM, 1470 posts
Mighty Power
in your hands
Fri 3 Mar 2017
at 16:19
  • msg #26

Re: Chapter 5--Test of Fire

Bahamut nods his head. "It is certainly a danger that she does, so I agree that you should move quickly now that you have been able to rest."
Gromley Underhill
player, 513 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 3 Mar 2017
at 16:59
  • msg #27

Re: Chapter 5--Test of Fire

"Well, as a known diplomat of a powerful noble house known throughout the planes, I may be able to sneak by with you all as part of my staff..." Gromley points out.
Martha
player, 266 posts
AC: 41 F: 38 R:35 W: 40
Fri 3 Mar 2017
at 17:19
  • msg #28

Re: Chapter 5--Test of Fire

Martha sobers up as she reflects on the tests that lie ahead. 'I'm ready', she says. 'We must do what needs to be done'.
Harald Gaptooth
player, 533 posts
AC42: F42; Ref35: W35
Ins28; Per38
Fri 3 Mar 2017
at 18:15
  • msg #29

Re: Chapter 5--Test of Fire

"Aye!" agreed Harald, grim-faced.  "This needs tae get done as soon as we can.  Ah'm ready."

He checked the grip on his shield and swung his axe in a wide circle.
Sonliin
player, 516 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 3 Mar 2017
at 21:47
  • msg #30

Re: Chapter 5--Test of Fire

Sonliin jotted down what the plan of action was in his mind. "Let me make sure that I have it down right. One, head to the Keening Delve, a labyrinthine warren of ruined tunnels and cavern, toss in a wind that is believed to be the last breath of someone that went toe to toe against Bahamut, Bane, and Ioun in order to get to the shrine containing the Portal of Forgotten Fire." he said. "So other than maybe finding artifacts and magic from the Dawn War, is there any reason that we just don't Planar Portal over to the City of Brass directly?" he asked.

"Two, once we get to the City of Brass, meet an efreet named Selerin in order to go to a secret meeting. Any sign/countersign given so we know we have the right efreet?" he said, holding up two fingers,

"And three, attend a summit with Estumishu in order to convince him and his followers to aid the cause. Most likely he is going to ask that Bashumgarda be dealt with, but is there anything we need to know that might be deal killers when we try to talk them into it?"  he said, ticking off his third finger.
Zog the Faceless
player, 453 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 4 Mar 2017
at 01:34
  • msg #31

Re: Chapter 5--Test of Fire

Gromley Underhill:
"Well, as a known diplomat of a powerful noble house known throughout the planes, I may be able to sneak by with you all as part of my staff..." Gromley points out.


Zog's eyebrow shoots up. "You're not sneaking anywhere. We are going to need you to help talk with them. Every golden tongue on hand, as they say." He flashes a winning grin.

Sonliin:
Sonliin jotted down what the plan of action was in his mind. "Let me make sure that I have it down right. One, head to the Keening Delve, a labyrinthine warren of ruined tunnels and cavern, toss in a wind that is believed to be the last breath of someone that went toe to toe against Bahamut, Bane, and Ioun in order to get to the shrine containing the Portal of Forgotten Fire." he said. "So other than maybe finding artifacts and magic from the Dawn War, is there any reason that we just don't Planar Portal over to the City of Brass directly?" he asked.


Zog cleared his throat. "I can answer that. We are supposed to meet this fellow in secret. Transporting to this location and meeting him there is likely nowhere near on Tiamat's mind or the mind of this pasha whom we will probably have to deal with. Discretion is the better part of valor."
EpicOne
GM, 1472 posts
Mighty Power
in your hands
Sat 4 Mar 2017
at 20:42
  • msg #32

Re: Chapter 5--Test of Fire

Zog the Faceless:
Zog cleared his throat. "I can answer that. We are supposed to meet this fellow in secret. Transporting to this location and meeting him there is likely nowhere near on Tiamat's mind or the mind of this pasha whom we will probably have to deal with. Discretion is the better part of valor."


Bahamut nods. "That is correct. This is the most discreet way to begin negotiations. Your appearance in the city would create embarrassment, hurting Estumishu’s standing in the efreeti court in a time when he needs it very strong.

"As for whether it is the correct efreet, use whatever magic you have available to you to see through illusions. A number of you have keen ability to see through lies and illusions; I would use them.

"As for 'deal-killers,' I can think of nothing that would not occur to you naturally. Trust your judgements, particularly those that lead you to compromises that will save life or lead to Tiamat's undoing."

Agon
player, 434 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 5 Mar 2017
at 07:28
  • msg #33

Re: Chapter 5--Test of Fire

"And because the besieged City of Brass will have defenses against anything so simple as a portal. No, to penetrate the best defenses in the cosmos, it will take the impossible!" Agon stroked his beard, considering what ancient secrets they might uncover on their journey.

"Is there anything that we should know about this Estumishu? What might make an Efreeti Lord switch sides so suddenly?"

OOC: Agon has EPIC skills in History, Arcana, and Religion, so if there is anything known, he should know it."
EpicOne
GM, 1474 posts
Mighty Power
in your hands
Mon 6 Mar 2017
at 00:55
  • msg #34

Re: Chapter 5--Test of Fire

Bahamut nods. "Estumishu is not switching sides quickly. He has been harboring resentment toward his lord for mortal millennia. This is an opportunity for him, thus his willingness to even speak with agents representing me. He bears me no great love, be assured."

Let's get the knowledge skills of the way, then--Agon, roll Arcana and History. Anyone else who wants to assist him may roll either skill if you are trained.
Harald Gaptooth
player, 534 posts
AC42: F42; Ref35: W35
Ins28; Per38
Mon 6 Mar 2017
at 01:12
  • msg #35

Re: Chapter 5--Test of Fire

I doubt any of Harald's trained skills would be of use here
Sonliin
player, 517 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Mon 6 Mar 2017
at 03:46
  • msg #36

Re: Chapter 5--Test of Fire

"Very well. I understand the reasoning to doing it this way." Sonliin said as he pulled out a guide to the City of Brass that he picked up in his travels. Notes were attached to a small journal from his last visit.

22:45, Today: Sonliin rolled 33 using 1d20+27 with rolls of 6.  Aid City of of Brass history.
Gromley Underhill
player, 514 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 6 Mar 2017
at 04:01
  • msg #37

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 34):

22:59, Today: Gromley Underhill rolled 31 using 1d20+27 with rolls of 4.  Arcana.
This message was last edited by the player at 04:01, Mon 06 Mar 2017.
Martha
player, 267 posts
AC: 41 F: 38 R:35 W: 40
Mon 6 Mar 2017
at 20:51
  • msg #38

Re: Chapter 5--Test of Fire

'Hmmm. The Efreeti have long worked with Tiamat. I recall a number of episodes in the past involved an Efreeti from this clan, I might be able to recall some details that can help you Agon.'

20:51, Today: Martha rolled 35 using 1d20+24 with rolls of 11.  History (Aid Another).
Zog the Faceless
player, 455 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 7 Mar 2017
at 00:52
  • msg #39

Re: Chapter 5--Test of Fire

Zog picked his brain to see what he could remember, and filled in a couple (small) gaps in Agon's mind.

19:52, Today: Zog the Faceless rolled 34 using 1d20+21 with rolls of 13.  Arcana assist for Agon.

Agon
player, 435 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 7 Mar 2017
at 20:36
  • msg #40

Re: Chapter 5--Test of Fire

Agon nimbly pieced together scattered references from forgotten lore to visualize the greatest threats, and potential opportunities that lay along their path into the City of Brass.


OOC: Very sorry for the delay guys. Before Assist bonuses...

13:35, Today: Agon rolled 53 using 1d20+39 with rolls of 14.  history.
13:35, Today: Agon rolled 57 using 1d20+39 with rolls of 18.  arcana.

EpicOne
GM, 1479 posts
Mighty Power
in your hands
Sat 11 Mar 2017
at 15:13
  • msg #41

Re: Chapter 5--Test of Fire

Agon tells you everything you need to know about the City of Brass.

Summary of City of Brass:
Type: Elemental realm.
Size and Shape: Walled metropolis surrounded
by a sea of fire; bounded.
Gravity: Elemental buoyancy.
Mutability: Normal.
Fire Affinity: Attacks with the fire keyword gain a +1 bonus to the attack roll, and attacks with the cold keyword deal half damage (ongoing cold damage is not affected).

The capital city of the efreets, the City of Brass is the marketplace of the universe, where virtually anything can be bought or sold.
Population: Approximately 500,000. Efreets form the upper class of the city, with only a handful of dis- graced members standing outside the noble caste. Other residents include salamanders, archons, azers, genasi, fire giants and titans, demons, and other intel- ligent elemental creatures, as well as a smaller number of visitors and immigrants from the natural world. Roughly two-thirds of the city’s residents are slaves.
Government: Bashumgarda is the Lord of the Efreets, ruling the city from his Charcoal Palace.
Defense: An entire caste of slaves are born and raised as soldiers to defend the City of Brass against incursion from the wider Elemental Chaos and the Abyss. These include archons, azers, and salaman- ders. A corps of fanatical efreet warriors called the Unquenchable patrol the Charcoal Palace. The city guard, housed in the Ashlarks district, consists primar- ily of archon and salamander soldiers.
cater to travelers from across the Elemental Chaos and other planes beyond. Guests are advised to keep a close eye on their valuables and be wary of con art- ists, but little risk of death or enslavement exists.
Supplies: Commoner’s Market; Street of Steel in the Keffinspires; Marlgate warehouses; Pyraculum bazaar. Anything can be bought in the City of Brass. The Commoner’s Market in the district of Avencina is an ideal place to secure both ordinary and exotic goods of a nonmagical nature. The Keffinspires district is home to most of the city’s smiths, who make and sell magical and mundane items including weapons and armor. The warehouses of the Marlgate district hold goods brought from across the planes for trade in the city, and the bazaars of Pyraculum offer the greatest diversity of high-quality goods.
Temples: The City of Brass is hostile to worshipers of the deities. It houses no public temples to any gods. The primordial known as the Fire Lord, Imix, has an opulent temple in the Furnace called the Eternal Flame Pavilion. Residents of the city are strongly encouraged
 Inns and Taverns: The best place for visitors to to offer praise and gratitude to the lord of the Charcoal find food or lodging is the district of Iskalat, near the Palace in large shrines located in each district.


As for the Keening Delve (repated from above):

The Keening Delve:
The vast basalt plate on which the City of Brass stands is threaded by an ageless and endless series of tunnels cut through a great mass of blood-red rock, as intro- duced in Manual of the Planes. The Keening Delve is
a labyrinthine warren of ruined tunnels and caverns threaded by an endless shrieking wind—according to legend, the echoing scream of a primordial slain in the Dawn War. In the heart of the Elemental Chaos, Haemnathuun fought against Bahamut, Bane, and Ioun, and was slain. Countless centuries later, the wind that is his dying breath has scoured his former citadel into ruin.

The Keening Delve is a place of madness and mystery now inhabited by slaads, demons, elemen- tals, and other foul creatures. Great treasures are said to be lost there, including artifacts and magic from the Dawn War. Some say that Haemnathuun’s living heart still beats at the center of this labyrinth, patiently awaiting the chance to be reborn.

The caverns and chambers of the Keening Delve share the following common features. Illumination: Except as indicated in the encounter descriptions, there is no light in any of the caverns of the Keening Delve.
Walls, Floors, and Ceilings: Passageways in the delve run from 6 to 10 feet high; caverns and chambers are typically 20 to 30 feet high. Walls, floors, and ceilings are all rough stone, even in areas that were clearly once finished chambers. There are numerous areas on the map where passageways are so narrow that Medium creatures must squeeze to gain access.
Blood Rock: Areas of mottled red-black stone across the cavern floor are blood rock, infused with the energy of ancient battles fought here. These patches of stone do not stand out unless the charac- ters make specific attempts to discern them (a DC 28 Perception or Arcana check). A creature standing in an area of blood rock scores a critical hit on a natural die roll of 19 or 20.
Keening Wail: The Keening Delve rings out constantly with the shriek of a wailing wind. The ever-present din of this keening wail bestows a –10 penalty to Perception checks made in the Keening Delve and makes it impossible for creatures to com- municate using speech at a distance of more than 10 squares.





Apart from this, you know next to little about the factions inside the City of Brass apart from what Bahamut told you. Your collective knowledge only reaffirms what Bahamut has told you.

Any other questions, or are you ready to head for the Elemental Chaos?
Zog the Faceless
player, 456 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 11 Mar 2017
at 16:00
  • msg #42

Re: Chapter 5--Test of Fire

No more questions, ready to move on for my part.
Darratheir Burnedbear
player, 273 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 11 Mar 2017
at 16:21
  • msg #43

Re: Chapter 5--Test of Fire

Ready to go as well.
Harald Gaptooth
player, 535 posts
AC42: F42; Ref35: W35
Ins28; Per38
Sat 11 Mar 2017
at 16:45
  • msg #44

Re: Chapter 5--Test of Fire

Downwards and onwards.
Agon
player, 436 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 11 Mar 2017
at 19:37
  • msg #45

Re: Chapter 5--Test of Fire

Agon informed the others of the properties of Blood Rock, and let them know he would do his best to call it out in the Keening Delve. It would be tactical terrain well worth occupying.

OOC: Ready
EpicOne
GM, 1482 posts
Mighty Power
in your hands
Mon 13 Mar 2017
at 22:35
  • msg #46

Re: Chapter 5--Test of Fire

With a shudder, the council chamber and Bahamut melt away to a  eld of shimmering silver, then a haze of red  relight and seething smoke. The heat hits like a hammer as you  nd yourselves standing atop a high blu  of black stone. To one side, a  eld of basalt stretches as far as the eye can see. To the other, perhaps three miles away if distance is reckoned here as it is in the world, the roiling Sea of Fire blazes with an unholy light.

At the sea’s edge, the walls of the great City of Brass burn with the brightness of molten gold. The light of the city is dimmed by a seething dome of magical force that surrounds it on all sides. Pressed up against this barrier, an army stands ready. Smaller  gures and their camps spread around the walls of the city, but it is the dragons that dominate the  eld—a force perhaps  ve thousand strong.

Even at this distance, their battle cries ring loud over the roar of the sea and over a distant shrieking that seems to rise from the empty basalt plain behind you. Xerefri growls as he cranes his long neck toward that shrieking, away from the city. “There,” he says, indicating a great red-black rift that splits the ground a mile away. “May fate and goodness guide thee.” Then with a crack of thunder and a blast of wind, the silver exarch is gone.
Agon
player, 437 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 14 Mar 2017
at 03:35
  • msg #47

Re: Chapter 5--Test of Fire

"Time for mortal men to do what the gods cannot." Agon said. His wards flickered a light blue sheen against the ambient energy of the elemental chaos.  "Quickly, before some dragons become curious."

Once the others were ready, Agon moved towards the crack, defended by sharp eyes and stout warriors.
Martha
player, 269 posts
AC: 41 F: 38 R:35 W: 40
Tue 14 Mar 2017
at 10:05
  • msg #48

Re: Chapter 5--Test of Fire


'Wow'.

Martha is impressed by the dramatic landscape. 'Never seen anything like this before. Things in the city must be a little tense.'

Taking off her overcoat and rolling up her sleeves as she starts to sweat, she moves towards the crack alongside Agon, chatting with him about how much easier this would be if they were in their 20s again.
Gromley Underhill
player, 515 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 14 Mar 2017
at 18:01
  • msg #49

Re: Chapter 5--Test of Fire

"I have been on diplomatic missions to places similar to this. Shall the rest of you pretend to be my entourage? " He said to the others.
Darratheir Burnedbear
player, 275 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 14 Mar 2017
at 20:48
  • msg #50

Re: Chapter 5--Test of Fire

When he appeared with the rest of the group, Darratheir didn't fell really well. The heat reminded him of that night when his life changed. But instead of removing his bear skin, he stood behind it, as if it was protecting him or at least, making him feel better.

He then followed the group as they started to march.
Harald Gaptooth
player, 536 posts
AC42: F42; Ref35: W35
Ins28; Per38
Tue 14 Mar 2017
at 21:04
  • msg #51

Re: Chapter 5--Test of Fire

"A few dragons there, ma friends.  Just as well we dinae hae them tau fight.  That might be just a wheen too much...even for me."

He laughed as he hefted shield and axe and followed the others towards the crack.
Zog the Faceless
player, 457 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 14 Mar 2017
at 21:42
  • msg #52

Re: Chapter 5--Test of Fire

Harald Gaptooth:
"A few dragons there, ma friends.  Just as well we dinae hae them tau fight.  That might be just a wheen too much...even for me."

He laughed as he hefted shield and axe and followed the others towards the crack.


Zog, who has shape-shifted into a red-skinned humanoid for the occasion, chuckles. "Harald, why do I doubt that such is true? I suspect we'd give any of them a fight. Happy they're on our side, and hope we don't run into the evil Queen's entire council at once ourselves."

Gromley Underhill:
"I have been on diplomatic missions to places similar to this. Shall the rest of you pretend to be my entourage? " He said to the others.


Zog looks skeptically at Gromley. "I would normally be insulted at that comment, but you do have skill, I will say that." He scratches one of the dark-red horns on his chin and nods. "I will be your spokesman, then, to assist with the negotiations. If it gets technical in nature, Agon will take the fore, though, as his mastery of the arcane word is superior to any skill that you or I have."
Martha
player, 270 posts
AC: 41 F: 38 R:35 W: 40
Fri 17 Mar 2017
at 16:16
  • msg #53

Re: Chapter 5--Test of Fire

'I'm game' agrees Martha.
Agon
player, 438 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 18 Mar 2017
at 22:28
  • msg #54

Re: Chapter 5--Test of Fire

"The Djinn are rightfully jealous of their secrets, I will not interfere with this mission." Agon said, assenting to Gromley's plan.
This message was last edited by the GM at 23:27, Sat 18 Mar 2017.
EpicOne
GM, 1485 posts
Mighty Power
in your hands
Sat 18 Mar 2017
at 23:42
  • msg #55

Re: Chapter 5--Test of Fire

You make your way down to the entrance of the Delve. The shrieking wind grows louder as you approach, to the point where speech becomes impossible at anything less than a shout. The red-black scar plunges deep into the basalt plain, forming a rough passageway leading down into darkness.

The passageway ends in a steep cliff  dropping 30 feet to the rubble-strewn  oor of a rough cavern. Four slaads stand to either side of a slab of glowing blood-red stone. Their erratic movements and howling voices suggest that some kind of ritual is in progress. Another cli  and a steep rubble slope mark a second cavern beyond, faintly lit by a pulsing blue light. Four more slaads linger in the distant shadows.

The slaads clearly have not noticed you.

What do you do?
Map:  https://docs.google.com/drawin...8Lk/edit?usp=sharing

Sonliin
player, 518 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 19 Mar 2017
at 15:33
  • msg #56

Re: Chapter 5--Test of Fire

Sonliin looked around at the assembled Sladd. "Looks like we have company. Let's see now, what do I remember about my dealings with them and what kind of ritual are they seem to be doing?" he said muttered to himself as he started thinking.


Spoiler text: (Highlight or hover over the text to view)
43 for both checks
11:30, Today: Sonliin rolled 43 using 1d20+27 with rolls of 16.  Arcana:Ritual.
11:30, Today: Sonliin rolled 43 using 1d20+27 with rolls of 16.  Arcana:Slaad.


Martha
player, 271 posts
AC: 41 F: 38 R:35 W: 40
Sun 19 Mar 2017
at 17:42
  • msg #57

Re: Chapter 5--Test of Fire

'Are we going to try and dupe these slaad, Gromley?' Martha asks, curious about what Sonliin discovers.
EpicOne
GM, 1486 posts
Mighty Power
in your hands
Sun 19 Mar 2017
at 19:17
  • msg #58

Re: Chapter 5--Test of Fire

Sonliin, with Agon confirming, notes that the slaads are opening up an Entropic Nexus, a magically created gate to the Far Realm. It devours creatures, then spits them back out as horrid abominations. They are perhaps thirty seconds from completing the ritual.

Gromley needs to respond to Martha's question.
Gromley Underhill
player, 516 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 20 Mar 2017
at 15:17
  • msg #59

Re: Chapter 5--Test of Fire

In reply to Martha (msg # 57):

Gromley sends a silent mental communication to her, and then the others. The less violence we engage in, the better our chances of getting to our objective. That being said-I fully accept the idea this whole deal could be sunk at any time. Meaning I won't be too upset if we end up handling this thing the way we normally handle things. And if they are about to sacrifice anyone to this ritual-all bets are off and we kill the lot of them...

OOC-Do they have sacrifices prepared for their ritual?
EpicOne
GM, 1488 posts
Mighty Power
in your hands
Mon 20 Mar 2017
at 23:59
  • msg #60

Re: Chapter 5--Test of Fire

The slaads do not, happily, seem to have any living beings as sacrifice for the ritual.

And, for the record, I am assuming all party communications are telepathic unless said otherwise for these scenes while Gromley has that ability up.
Agon
player, 439 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 21 Mar 2017
at 02:24
  • msg #61

Re: Chapter 5--Test of Fire

"Slaad are creatures of pure malevolent chaos.  They would dismantle the very fabric of reality just for a joke. We may amuse them long enough to let us past." Agon said.

A sparkling array of lights danced out in front of the wizard, shapes like ferns and corals of infinite variety swirling into themselves.

OOC: Arcana +47, + Silent Image
Zog the Faceless
player, 460 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 21 Mar 2017
at 17:43
  • msg #62

Re: Chapter 5--Test of Fire

Zog gets ready to blast any foes that seem hostile to Agon's sudden show of lights...
Harald Gaptooth
player, 540 posts
AC42: F42; Ref35: W35
Ins28; Per38
Wed 22 Mar 2017
at 01:06
  • msg #63

Re: Chapter 5--Test of Fire

Harald mirrored Zog's martial stance, awaiting but the slightest sign of aggression in order to throw himself into the melee.
Sonliin
player, 519 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 22 Mar 2017
at 02:39
  • msg #64

Re: Chapter 5--Test of Fire

Sonliin got ready to make a run for it, towards battle or an escape.
Darratheir Burnedbear
player, 278 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 22 Mar 2017
at 12:20
  • msg #65

Re: Chapter 5--Test of Fire

"If these Slaads are preparing a ritual, chances are that they will want to use it so they will want to sacrifice some creatures. We might want to stop them from doing that. What do you think ?" And at these words, Darratheir prepared himself to rush in a possible fight like his companion.
Martha
player, 272 posts
AC: 41 F: 38 R:35 W: 40
Thu 23 Mar 2017
at 20:42
  • msg #66

Re: Chapter 5--Test of Fire

'Can you cast an illusion to make it seem like their ritual is misfiring?' asks Martha telepathically, addressing Gromley and Agon. 'You could have some huge Far Realm creepy crawley come out of the centre and start screaming and flailing. They might break off the ritual for a minute as they work out what went wrong, and some of them might even flee. Might by us time?' she suggests.
Gromley Underhill
player, 517 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 24 Mar 2017
at 14:46
  • msg #67

Re: Chapter 5--Test of Fire

In reply to Martha (msg # 66):

"Illusions are not really my speciality-it sounds more like something Agon can do. What I could do is make us all invisible, but that seems like a waste given I would want to save that ability for when we most need it. I could ruin their ritual by having one slap the other for seemingly no reason..." He offered.
Agon
player, 440 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 25 Mar 2017
at 17:33
  • msg #68

Re: Chapter 5--Test of Fire

"That may work, but be ready to disrupt the ritual by steel if this fails," Agon said.  At worst, they merely tipped the Slaads off to an imminent combat.

The center of the magic circle bulged and distended, emitting unearthly screams and flashes of multicolored lights. Something blasphemous could be seen breaking through the summoning grid, a tentacle covered with suckers and crystalline barbs, and the promise of much more behind!
EpicOne
GM, 1493 posts
Mighty Power
in your hands
Sat 25 Mar 2017
at 19:49
  • msg #69

Re: Chapter 5--Test of Fire

The slaads jump back a bit from this new presence, though still chanting. They seem distracted for a few moments.

Agon, Gromley, Zog and anyone else who knows rituals realized that this bought you some time before the ritual completes and has certainly furthered the distraction of the slaads.

In other words, this delayed the ritual by 4-5 rounds. You still have surprise on the slaads. They do look intent on continuing soner or later, though, based on your passive Insight. What do you do?

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

Harald Gaptooth
player, 542 posts
AC42: F42; Ref35: W35
Ins28; Per38
Sat 25 Mar 2017
at 22:01
  • msg #70

Re: Chapter 5--Test of Fire

"Enough o' this faffin' aroond" hissed Harald.  "Why dae we no' jest get doon there an' rip they guys some new arseholes."

Although the dialect was somewhat difficult to understand, the intent was...quite clear!
Zog the Faceless
player, 462 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 26 Mar 2017
at 02:43
  • msg #71

Re: Chapter 5--Test of Fire

Zog nods. "Concur. Shall we ranged types light them up first, then you melee types go tearing in?"
Darratheir Burnedbear
player, 279 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 26 Mar 2017
at 09:02
  • msg #72

Re: Chapter 5--Test of Fire

Darratheir nodded as well. "On your go!" And at these words, he put himself in a position that would allow him to leap quickly into the battle.
Harald Gaptooth
player, 543 posts
AC42: F42; Ref35: W35
Ins28; Per38
Sun 26 Mar 2017
at 16:35
  • msg #73

Re: Chapter 5--Test of Fire

"Grand idea!" whispered Harald, his blood pressure rising and his face going Berserk Red.


OOC:  Do you want Initiative rolls, GM?
Martha
player, 273 posts
AC: 41 F: 38 R:35 W: 40
Sun 26 Mar 2017
at 17:02
  • msg #74

Re: Chapter 5--Test of Fire

Martha mutters a prayer of protection on her allies (Cloak of Courage on the party - HS worth of thps).
EpicOne
GM, 1495 posts
Mighty Power
in your hands
Mon 27 Mar 2017
at 14:00
  • msg #75

Re: Chapter 5--Test of Fire

Everyone roll their first round's actions and tell me in which order they want to act, and also roll initiative for the first post-surprise round. See OOC about the question around delaying.
Gromley Underhill
player, 518 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 27 Mar 2017
at 15:27
  • msg #76

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 75):

OOC: 11:26, Today: Gromley Underhill rolled 36 using 1d20+22 with rolls of 14.  Initiative.

Does my special abilities regarding Abberations kick in?

Harald Gaptooth
player, 545 posts
AC43: F43; Ref36: W36
Ins29; Per39
Mon 27 Mar 2017
at 16:55
  • msg #77

Re: Chapter 5--Test of Fire

Harald motioned to Darratheir and pointed to the slaad below them (Y).  In basic sign language he indicated that the two of them should take that one out first.

Assuming agreement, Harald waited until the ranged experts took their turn and then scorched down the slope, swinging his axe into the back of the nearest slaad.


============================================================================================
Action: Charge Y

17:46, Today: Harald Gaptooth rolled 28 using 1d20+21 with rolls of 7.  Athletics to negotiate the steep slope safely.
17:47, Today: Harald Gaptooth rolled 47 using 1d20+33 with rolls of 14.  MBA on Y; CA with charge.
17:49, Today: Harald Gaptooth rolled 26 using 2d10+15 with rolls of 4,7.  MBA damage.
17:47, Today: Harald Gaptooth rolled 33 using 1d20+21 with rolls of 12.  Initiative.

Notes:
Cloak of Displacement +4
At encounter start gain +2 item bonus to AC and Ref till an attack against either of these defences hits me.

Golden Ring of Toros level 24
Property:  Gain +2 item bonus to AC and Fort when not bloodied.

These are reflected in the Bio line.

Martha
player, 275 posts
AC: 41 F: 38 R:35 W: 40
Mon 27 Mar 2017
at 19:25
  • msg #78

Re: Chapter 5--Test of Fire

Martha attempts to descend the cliff face as best she can, though she has a bit of trouble, predictably. Unable to reach the salad yet, she fires off a bolt of radiant energy at the closest one, and keeps working her way downhill.

Surprise round action – Martha will go last.
Move half way down the steep slope?
Lance of Faith vs salad Y, hit 41 vs will, 23 radiant dmg, Y grants CA eont (note he grants CA in surprise round anyway) and can’t hide eont. +2 to hit to Harald on his next attack vs Y (this stacks with CA so Harald add +4 to your R1 attack to-hit roll).



Spoiler text: (Highlight or hover over the text to view)

20:16, Today: Martha rolled 30 using 1d20+28 with rolls of 2.  Initiative.
20:17, Today: Martha rolled 20 using 1d20+14 with rolls of 6.  athletics.


This message was last edited by the GM at 15:50, Sat 01 Apr 2017.
Zog the Faceless
player, 464 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 28 Mar 2017
at 00:29
  • msg #79

Re: Chapter 5--Test of Fire

Zog raises his hands and, through Agon's illusion, unleashes a pair of lightning bolts that strike the two distinctive-looking slaads in the middle of the room...

Elemental Bolt + Elemental Escalation. Hit Reflex 44 with Benny on X for 76 lightning, and crit on Y for 119 lightning damage. Both gain vulnerability 3 to my elemental attacks until EOMNT.
12:16, Today: Zog the Faceless rolled 44 using 1d20+31 with rolls of 13.  re-rolling until 10 or better.
12:16, Today: Zog the Faceless rolled 35 using 1d20+31 with rolls of 4.  re-rolling until 10 or better.
12:16, Today: Zog the Faceless rolled 32 using 1d20+31 with rolls of 1.  Benny on first attack.
20:28, Today: Zog the Faceless rolled 29 using 1d20+18 with rolls of 11.  Initiative.
20:27, Today: Zog the Faceless rolled 119 using 5d12+84 with rolls of 5,12,7,1,10.  Crit on Y.
20:27, Today: Zog the Faceless rolled 59,17 using 2d12+40,2d10 with rolls of 8,11,10,7.  Damage on X.
20:26, Today: Zog the Faceless rolled 38,51 using 1d20+31,1d20+31 with rolls of 7,20.  Elem Bolt + Elem Esc on X,Y.

This message was last edited by the player at 16:17, Tue 28 Mar 2017.
Gromley Underhill
player, 519 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 28 Mar 2017
at 15:34
  • msg #80

Re: Chapter 5--Test of Fire

Gromley sighed and figured there was no peaceful way past the frog things. Best deal with them now...

(OOC-Minor action-projects awareness to as shown on map.)

This message was last edited by the player at 13:46, Thu 30 Mar 2017.
Sonliin
player, 520 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 28 Mar 2017
at 15:42
  • msg #81

Re: Chapter 5--Test of Fire

Solinn looked at the various Slaad trying to remember what they were and if they were vulnerable to any type of attacks.

First looking at the largest group, Sonliin felt he know a little bit about them but was uncertain.

The two powerful ones, he knew a bit more about them.


Spoiler text: (Highlight or hover over the text to view)

31 for initiative. Need to see if I know anything about them before I decide what kind of attack. (No use attacking with fire if they are immune to it.)
11:35, Today: Sonliin rolled 41 using 1d20+27 with rolls of 14.  Sladd Y.
11:35, Today: Sonliin rolled 38 using 1d20+27 with rolls of 11.  Sladd X.
11:35, Today: Sonliin rolled 32 using 1d20+27 with rolls of 5.  Sladd #s.
11:38, Today: Sonliin rolled 31 using 1d20+14 with rolls of 17.  Initiative .


Darratheir Burnedbear
player, 281 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 28 Mar 2017
at 19:29
  • msg #82

Re: Chapter 5--Test of Fire

While the others started to unleash their powers on the Slaads, Darratheir "listened" to Harald and nodded in agreement. As soon as there would be an opening, he would charge the closest of the creature with the Dwarf.


No rolls needed for going past the slope as I'm above 20.
Standard Action: Charge with Howling Strike vs Y - 49 vs AC for 46 damage

21:26, Today: Darratheir Burnedbear rolled 49 using 1d20+33 with rolls of 16.  Charge w/ Howling Strike vs Y.
21:26, Today: Darratheir Burnedbear rolled 46 using 2d12+3d6+20 with rolls of 1,12,5,5,3.  Damage roll.
21:28, Today: Darratheir Burnedbear rolled 37 using 1d20+17 with rolls of 20.  Initiative roll.

Agon
player, 442 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 28 Mar 2017
at 20:28
  • msg #83

Re: Chapter 5--Test of Fire

Agon distributed some quick intelligence to the group. "The big black one is their leader and will drain the life right out of you. He is insubstantial, and will take quite a beating, but be wary when he dies. All slaads teleport in battle, so do not expect to hold a line. Hit them hard and fast."

Agon opened fire with crackling lightning that unerringly struck most of the enemy.

[Init] +35
[SoA] 14

[Standard] Chain Lightning
Primary-Y: +38 vs Reflex, (Heroic Effort 34+4)-Hit! 35 lightning damage
Secondary-X: +43 (Sage of Ages swap), Hit! 36 lightning damage
Tertiary: Hits against 1, 4, 5.



Spoiler text: (Highlight or hover over the text to view)
13:27, Today: Agon rolled 36 using 2d6+25 with rolls of 5,6.  secondary damage.
13:25, Today: Agon rolled 5 using 1d6 with rolls of 5.  evocation mastery primary damage.
13:24, Today: Agon rolled 12 using 1d20 with rolls of 12.  initiative.
13:24, Today: Agon rolled 14 using 1d20 with rolls of 14.  sage of ages.
13:18, Today: Agon rolled 31 using 4d6+25 with rolls of 1,1,3,1.  primary damage.
13:17, Today: Agon rolled 12 using 4d6 with rolls of 5,1,4,2.
13:17, Today: Agon rolled 46,35,32,44,42 using 1d20+29,1d20+29,1d20+29,1d20+29,1d20+29 with rolls of 17,6,3,15,13.  chain lightning: tertiary vs numbers.
13:16, Today: Agon rolled 32 using 1d20+29 with rolls of 3.  chain lightning secondary vs X.
13:15, Today: Agon rolled 34 using 1d20+29 with rolls of 5.  chain lightning primary vs Y.


This message was lightly edited by the GM at 16:00, Sat 01 Apr 2017.
EpicOne
GM, 1503 posts
Mighty Power
in your hands
Sat 1 Apr 2017
at 16:02
  • msg #84

Re: Chapter 5--Test of Fire

The party opens up with a pounding on one of the red slaad reavers...

Sonliin, need your action. It's pretty obvious that Y is close to death.

Check the status below for any corrections, everyone, and PM me if I need to fix something.

Initiative
PARTY SURPRISE ROUND <==
X, Numbers
Darratheir, Gromley, Agon
Y, something
Harald, Sonliin, Martha, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps  No1 Used: Chain Lightning  0
Darratheir 52 temps  No1 . Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald 57 temps No1 Used: -  0
Martha 39 temps No1  Used: Cloak of Courage 0
Sonliin 37 temps No1 Used:Illusory Wall0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
X -74 No0 Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: 0
Y -236 YES0Marked by Harald,  Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: 0
1 - No0 Used: 0
2 - No0 Used: 0
3 - No0 Used: 0
4 - No0 Used: 0
5 - No0 Used: 0

This message was last edited by the GM at 17:57, Mon 10 Apr 2017.
Sonliin
player, 521 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 4 Apr 2017
at 03:52
  • msg #85

Re: Chapter 5--Test of Fire

Sighing that the Slaad were trying to do a ritual, Sonliin was worried that it had cracked the fabric of space and there was something on the way that was far bigger than the large elemental humanoids they were fighting. Moving forward, the paladin deftly slide down the slope to a spot in or5der to draw them all together. Once again the smell of ionization spilled from Sonliin as lighting stared to crackle. Like a mini tornado, the foes were drawn towards his awaiting warhammer.


Spoiler text: (Highlight or hover over the text to view)
OOC:Acrobatics to make my way next to the altar.


This message was last edited by the GM at 12:41, Wed 05 Apr 2017.
EpicOne
GM, 1506 posts
Mighty Power
in your hands
Wed 5 Apr 2017
at 12:53
  • msg #86

Re: Chapter 5--Test of Fire

The black slaad stops singing his ritual and glares angrily at the party. He babbles madly and then suddenly vanishes, reappearing about fifteen feet away. He then utters foul, cloying words that tear into the soul of several in the party.

Meanwhile, the black servant-slaad swings madly at Sonliin but misses.

X teleports to current location. Area burst 2 targeting Martha, Darratheir and Sonliin, hitting all three (Fort 52, 44 and 41 respectively) to give each ongoing 10 necrotic damage and leave them slowed (save ends both). 2 attacks Sonliin and whiffs.

Agon, Zog and Gromley you can tell that the ritual that the Slaad was working on is near completion. Any or all of you can easily work to counteract the ritual (Arcana DC 31) but you have to spend a Standard action to succeed toward a skill challenge stopping the ritual from completing on its own. (Wait for your turn before posting actions, as usual.)

NOW UP: Darratheir, Gromley and Agon.

Initiative
X, Numbers
Darratheir, Gromley, Agon <==
Y, something
Harald, Sonliin, Martha, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps  No1 Used: Chain Lightning  0
Darratheir 42 temps  No1 Ongoing 10 necrotic + slowed (save ends both) . Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald 57 temps No1 Used: -  0
Martha 39 temps No1 Ongoing 10 necrotic + slowed (save ends both) Used: Cloak of Courage 0
Sonliin 37 temps No1Ongoing 10 necrotic + slowed (save ends both) Used:Illusory Wall0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
X -74 No0 Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: 0
Y -236 YES0Marked by Harald,  Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: 0
1 - No0 Used: 0
2 - No0 Used: 0
3 - No0 Used: 0
4 - No0 Used: 0
5 - No0 Used: 0

This message was last edited by the GM at 17:57, Mon 10 Apr 2017.
Gromley Underhill
player, 521 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 5 Apr 2017
at 15:05
  • msg #87

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 86):

Now that he could see and hear through his projected awareness, Gromley focused his mind and psionic power. He should be able to stop whatever the frog men where doing...

OOC: Rolling to interrupt ritual.

11:03, Today: Gromley Underhill rolled 38 using 1d20+27 with rolls of 11.  Interrupt Slaad ritual.

Sonliin
player, 522 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 6 Apr 2017
at 03:03
  • msg #88

Re: Chapter 5--Test of Fire

As the wave of darkness flowed towards Sonliin, his devotion to the cause helps protect him from the necrotic energy.

OOC:Immediate Interrupt, Pure Devotion:+4 to Fort/Will until the end of my next turn.
Agon
player, 443 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 6 Apr 2017
at 03:22
  • msg #89

Re: Chapter 5--Test of Fire

While Gromley worked to disrupt the ritual, Agon hammered at the slaads with a barrage of force missiles, hoping to stop them from interfering.


[Standard] X: Oppressive Force +40 vs Reflex (1 Benny Spent) Miss, Half Damage for 23 Force Damage, Knocked Prone, and 5 Ongoing Force and target can't stand (save ends)
[Minor] Y: Quickened Magic Missile vs Y. 22 Force damage, which should kill it.

23:18, Wed 05 Apr: Agon rolled 3 using 1d10 with rolls of 3.  evocation mastery primary damage.
23:18, Wed 05 Apr: Agon rolled 47 using 4d10+29 with rolls of 9,4,4,1.  damage.
23:16, Wed 05 Apr: Agon rolled 40 using 1d20+29 with rolls of 11.  benny reroll oppressive force X.
23:15, Wed 05 Apr: Agon rolled 40 using 1d20+29 with rolls of 11.  oppressive force vs X.
23:14, Wed 05 Apr: Agon rolled 3 using 1d20 with rolls of 3.  SoA.

This message was last edited by the GM at 12:58, Fri 07 Apr 2017.
Darratheir Burnedbear
player, 284 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 6 Apr 2017
at 19:01
  • msg #90

Re: Chapter 5--Test of Fire

Now that the Slaad in front of him was dead, Darratheir moved onto the next one to help Sonliin. When he was close enough, he raised the Arrow of Fate over his head and with a rapid movement, he slashed throughout the creature.

Eager to be fighting once more, he completely forgot that he was slowed as his body was at his best now that he had sprung into action.



Move action: NE then E
Standard action: Howling Fear vs 2 - 49 vs AC for 44 damages.
Save vs Ongoing and Slow - Success

Used 1 Benny.

20:55, Today: Darratheir Burnedbear rolled 35 using 1d20+32 with rolls of 3.  Howling Strike vs 2.
20:56, Today: Darratheir Burnedbear rolled 41 using 1d20+32 with rolls of 9.  Benny reroll.
20:56, Today: Darratheir Burnedbear rolled 49 using 1d20+32 with rolls of 17.  Benny reroll.
20:56, Today: Darratheir Burnedbear rolled 44 using 2d12+3d6+20 with rolls of 7,4,1,6,6.  Damage roll.
20:57, Today: Darratheir Burnedbear rolled 19 using 1d20 with rolls of 19.  Save vs ongoing + Slow.

EpicOne
GM, 1509 posts
Mighty Power
in your hands
Fri 7 Apr 2017
at 13:05
  • msg #91

Re: Chapter 5--Test of Fire

Gromley’s psionic techniques work beautifully, clearly disrupting the force that is building on the altar. The slaad leader sees this and looks around wildly, trying to figure out what’s going on.  He also looks annoyed when Sonliin blocks his necrotic attack. He then shrieks as Agon’s wave of force pins him to the ground. Agon then destroys the other slaad. It then tries and fails to get away as Darratheir hacks at it, causing it to bleed black, wispy blood.

You can hear new howling from the south—it sounds as if you have more company coming.

Agon kills Y and pins down X. Darratheir hurts it some more. Z appears in the scene and moves.

The ritual has one of four successful Arcana checks from being stopped.

NOW UP: Harald, Sonliin, Martha & Zog.

Initiative
X, Numbers
Darratheir, Gromley, Agon
Z, something
Harald, Sonliin, Martha, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps  No1 Used: Chain Lightning  0
Darratheir 42 temps  No1 Ongoing 10 necrotic + slowed (save ends both) . Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald 57 temps No1 Used: -  0
Martha 39 temps No1 Ongoing 10 necrotic + slowed (save ends both) Used: Cloak of Courage 0
Sonliin 37 temps No1  Used:Pure Devotion 0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
X -107 No0 Prone, 5 Ongoing Force damage + can’t stand (save ends both), Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: 0
Z - No0 Used: 0
2 - No0 Used: 0
3 - No0 Used: 0
4 - No0 Used: 0
5 - No0 Used: 0

This message was last edited by the GM at 17:58, Mon 10 Apr 2017.
Zog the Faceless
player, 466 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 8 Apr 2017
at 01:17
  • msg #92

Re: Chapter 5--Test of Fire

Zog keeps blasting away at the leader, who is a bit more challenging to hit when prone but not impossibly so. In the process, he destroys the other Slaad.

Move up. Elemental Bolt + Elemental Escalation on X and 2; use Benny to hit Reflex 44 on both for 68 hp on X and destroying 2.

21:16, Today: Zog the Faceless rolled 57,11 using 2d12+43,2d10 with rolls of 6,8,5,6.  Damage on X.
21:16, Today: Zog the Faceless rolled 44 using 1d20+29 with rolls of 15.  Benny on X.
21:15, Today: Zog the Faceless rolled 40,44 using 1d20+29,1d20+31 with rolls of 11,13.  Elem Bolt + Elem Esc on X, 2.

Martha
player, 278 posts
AC: 41 F: 38 R:35 W: 40
Sat 8 Apr 2017
at 08:51
  • msg #93

Re: Chapter 5--Test of Fire

Martha is huffing and puffing down the treacherous slope. She can’t shake the soul-tearing spell of the black salad, and her body responds too slowly. She reaches the floor of the cavern well after her boys, and manages to shoot off one quick beam of light at the most wounded enemy, before having to stop and catch her breath.

Take 0 necrotic dmg (resist) & slowed (se)
Move down slope (athletics 29)
Lance of Faith vs salad X (-2 prone) hits will 38 for 22 radiant dmg and grants CA eont & darra gets +2 to his next attack vs X.
Save vs slowed/ongoing necrotic dmg fails.

quote:
09:39, Today: Martha rolled 29 using 1d20+14 with rolls of 15.  athletics make it down rest of slope.
09:45, Today: Martha rolled 38,22,18 using d20+25,2d8+11,2d8+11 with rolls of 13,3,8,5,2.  Lance of Faith vs slaad X (-2 prone).
09:47, Today: Martha rolled 3 using 1d20 with rolls of 3.  save vs slowed.

Sonliin
player, 523 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 8 Apr 2017
at 16:17
  • msg #94

Re: Chapter 5--Test of Fire

Sonliin stood next to the altar, scanning the area to see what would help interrupt the ritual as the others pounded the Slaad. Realizing that they might want to end the ritual quickly, he started sweeping the area to break apart the magics on the altar that was powering the ritual.

Use action point to once again disrupt the ritual, also use a Benny
12:22, Today: Sonliin rolled 37 using 1d20+27 with rolls of 10.  use bennny.
12:14, Today: Sonliin rolled 40 using 1d20+27 with rolls of 13.  K:Arcana to interrupt the ritual.

This message was last edited by the player at 02:03, Tue 11 Apr 2017.
Harald Gaptooth
player, 549 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sun 9 Apr 2017
at 18:08
  • msg #95

Re: Chapter 5--Test of Fire

Harald charged down the slope into the slaads trying to cower in the lower chamber.  Crashing into the nearest beast, his axe made a horrific wound in its corrupt flesh before knowing the creature along the passage and into a newly arrived beast.

OOC:  I've never figured out how to copy and paste on this thing and neither can I operate the map.  Harald charged down and attacks 3 (two strikes) knocking him into A.

Standard; Minotaur charge on 3:Critical!  52 damage + 20 ongoing (save ends)
Secondary attack 41 vs fort.  If hits knocks 3 three squares and prone (Bennie available)
Harald gains 5 temp hp

This message was lightly edited by the GM at 14:29, Mon 10 Apr 2017.
EpicOne
GM, 1511 posts
Mighty Power
in your hands
Mon 10 Apr 2017
at 18:00
  • msg #96

Re: Chapter 5--Test of Fire

Martha, your Javelin of Faith misses--do you want to spend a Benny?

Sonliin, you did not need a Benny.

Harald, you get a Benny for critting a minion.

Will update after Martha answers above.

This message was last edited by the GM at 18:02, Mon 10 Apr 2017.
EpicOne
GM, 1512 posts
Mighty Power
in your hands
Tue 11 Apr 2017
at 02:21
  • msg #97

Re: Chapter 5--Test of Fire

The slaad that Harald destroys explodes; Harald endures a blast of pure chaos.

The slaad leader snarls and points his clawed hand at Agon, blasting a ray of chaos at Agon. He disappears and reappears, the force chasing with him and pinning him down.

Meanwhile, Harald sees that two slaads have appeared on a teleportation circle. They step forward, and behind them three more appear. The two attacking rake at Harald with their claws; one gashes Harald and he feels chaos pulling at him…

Hit Agon for 17 damage (coming off temps) and teleports closer to Agon and next to Martha.

4 and 5 step up to attack Harald. 5 hits for 12 damage and Harald takes 5 extra damage from every hit until end of 5’s next turn.

NOW UP: Darratheir, Gromley, and Agon.

Initiative
X, Numbers
Darratheir, Gromley, Agon <==
Z, something
Harald, Sonliin, Martha, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 15 temps  No1 Used: Chain Lightning  0
Darratheir 42 temps  No1 Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald 45 temps No1 Takes 5 hp extra from every hit until EO5’sNT Used: -  0
Martha 39 temps No1 Ongoing 10 necrotic + slowed (save ends both) Used: Cloak of Courage 0
Sonliin 37 temps No1  Used:Pure Devotion 0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
X -141 YES0 Prone, 5 Ongoing Force damage + can’t stand (save ends both), Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: Black Wrath 0
Z - No0 Used: 0
3 - No0 Used: 0
4 - No0 Used: 0
5 - No0 Used: 0

This message was last edited by the GM at 20:24, Tue 11 Apr 2017.
Agon
player, 444 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 12 Apr 2017
at 02:25
  • msg #98

Re: Chapter 5--Test of Fire

Agon stepped forward to get a better view of the portal, and set his mind like a wall against the advancing power of the Far Realm.  He was more than up to the task, but it would take precious seconds to end this intrusion.

OOC: 19:24, Today: Agon rolled 48 using 1d20+39 with rolls of 9.  arcana: end ritual.
Gromley Underhill
player, 522 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 12 Apr 2017
at 14:31
  • msg #99

Re: Chapter 5--Test of Fire

Gromley keeps working to end the ritual,  as that would be the easier part on dealing withe the frog men.

Ooc:
10:29, Today: Gromley Underhill rolled 43 using 1d20+27 with rolls of 16.  Arcana roll to disrupt ritual.

Darratheir Burnedbear
player, 287 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 12 Apr 2017
at 19:09
  • msg #100

Re: Chapter 5--Test of Fire

Not thinking twice, Darratheir rushed at the closest Slaad, using the Arrow of Fate to cut throughout the creature.


Standard action:
Charge with Howling Strike vs X - 48 vs AC for 40 damage

21:07, Today: Darratheir Burnedbear rolled 48 using 1d20+35 with rolls of 13.  Charge w/ Howling Strike vs X.
21:07, Today: Darratheir Burnedbear rolled 40 using 2d12+3d6+20 with rolls of 8,1,4,5,2.  Damage roll.

EpicOne
GM, 1514 posts
Mighty Power
in your hands
Thu 13 Apr 2017
at 00:28
  • msg #101

Re: Chapter 5--Test of Fire

The swirl of chaos dissipates under the careful magical and psionic manipulation of the party. The slaad leader screams his displeasure, and then grunts when Darratheir hits him.

Meanwhile, back in the corridor, the big red slaad notices Harald and turns around. He springs through the air and lands next to Harald, gashing the warrior with his claws. Harald feels something slip into his veins...

Agon and Gromley beat the Arcana DC by a lot, so we'll call the ritual disrupted. Darratheir does hit, though X takes only half for being insubstantial.

Z hits Harald twice with a claw for a total of 43 hp off temps. More importantly, it succeeds at a Fort attack (Fort 51) and Harald contracts a disease, more details later.

NOW UP: Harald, Sonliin, Martha & Zog.

Initiative
X, Numbers
Darratheir, Gromley, Agon
Z, K
Harald, Sonliin, Martha, Zog<==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 15 temps  No1 Used: Chain Lightning  0
Darratheir 42 temps  No1 Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald 2 temps No1 Disease (details later), Takes 5 hp extra from every hit until EO5’sNT Used: -  0
Martha 39 temps No1 Ongoing 10 necrotic + slowed (save ends both) Used: Cloak of Courage 0
Sonliin 37 temps No1  Used:Pure Devotion 0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
X -161 YES0 Prone, 5 Ongoing Force damage + can’t stand (save ends both), Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: Black Wrath 0
Z - No0 Used: 0
3 - No0 Used: 0
4 - No0 Used: 0
5 - No0 Used: 0

This message was last edited by the GM at 14:42, Wed 19 Apr 2017.
Harald Gaptooth
player, 550 posts
AC43: F43; Ref36: W36
Ins29; Per39
Thu 13 Apr 2017
at 07:43
  • msg #102

Re: Chapter 5--Test of Fire

Harald grinned at his attacker.  "Ah'm glad tae see An got he'd attention, sir."

Swinging his hammer with all his might, he smashed it into the slaad's side.  The shock was so great that it not only knocked the beast off its feet, it dazed it!

In addition it also knocked down several other nearby slaads.


OOC:. Earthquake Smash vs Z.  46 vs AC (after Bennie)
37 damage, dazed and knocked prone.
Each enemy within 2 squares takes 15 damage and knocked prone (4, 5 and 8?)
This message was last edited by the player at 12:01, Thu 13 Apr 2017.
Martha
player, 280 posts
AC: 41 F: 38 R:35 W: 40
Thu 13 Apr 2017
at 08:30
  • msg #103

Re: Chapter 5--Test of Fire

Martha curses the slaad leader, and charges at him. She smashes her blade into him, and while it may not be the strongest blow, she certainly feels a lot better, and finally shrugs off the effects of his necrotic spell.

Take 0 ongoing necrotic dmg (resist)
Minor: Oath of Enmity vs X
Move/charge 3, Sonnlinor’s Hammer (use scabbard to make it radiant; +1 charge +2 CA). Hit 45 vs AC, 21 radiant dmg.
Free: Immortal Curse vs X
Save: (+5 due to Immortal Curse) succeeds.


Spoiler text: (Highlight or hover over the text to view)
09:23, Today: Martha rolled 39,45,19,21 using d20+33,d20+33,4d4+11,4d4+11 with rolls of 6,12,3,1,2,2,3,2,4,1.  Sonnlinor’s Hammer vs X.
09:28, Today: Martha rolled 15 using 1d20+5 with rolls of 10.  Save vs slow (+5 immortal curse).


Sonliin
player, 525 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 14 Apr 2017
at 02:41
  • msg #104

Re: Chapter 5--Test of Fire

Stepping closer to help aid Harald in his fight, Sonliin pointed his hand towards the concentration of foes, causing a blast of fire to erupt around them.


Spoiler text: (Highlight or hover over the text to view)
OOC:Cast Combust (from the Ring of Borrowed Spells) centered on the open spot between 6, 7, and 8. VS Reflex. 41 fire if it hits, 20 if it misses.
22:34, Today: Sonliin rolled 45 using 1d20+27 with rolls of 18.  Combust on #4.
22:35, Today: Sonliin rolled 37 using 1d20+27 with rolls of 10.  Combust on #5.
22:35, Today: Sonliin rolled 41 using 1d20+27 with rolls of 14.  Combust on #6.
22:35, Today: Sonliin rolled 39 using 1d20+27 with rolls of 12.  Combust on #7.
22:35, Today: Sonliin rolled 33 using 1d20+27 with rolls of 6.  Combust on #8.
22:37, Today: Sonliin rolled 41 using 5d6+21 with rolls of 5,3,6,5,1.  Combust damage (Fire).


Zog the Faceless
player, 467 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 18 Apr 2017
at 02:09
  • msg #105

Re: Chapter 5--Test of Fire

Zog raises his arms and wind catches him, carrying him over the ravine and down. Out of his extended hands fly two lightning bolts, one into the insubstantial black slaad and the other into the red slaad engaged with Harald. He then floats down to the bottom of the slope.

Fly two squares onto the slope; Elemental Bolt + Elemental Escalation, hit X with a Benny for 68 hp before insubstantial, hit Z for 68. Both are vulnerable 3 to my elemental attacks until EOMNT. Also fly one more square as part of Elemental Escalation. Two uses of Escalation.

22:06, Today: Zog the Faceless rolled 54,14,59,9 using 2d12+43,2d10,2d12+40,2d10 with rolls of 8,3,6,8,7,12,6,3.  Damage on X, Z.
22:05, Today: Zog the Faceless rolled 49 using 1d20+31 with rolls of 18.  re-rolling until 10 or better.
22:05, Today: Zog the Faceless rolled 37 using 1d20+31 with rolls of 6.  Benny on X.
22:05, Today: Zog the Faceless rolled 39,49 using 1d20+31,1d20+31 with rolls of 8,18.  Elem Bolt + Elem Esc on X,Z.

EpicOne
GM, 1517 posts
Mighty Power
in your hands
Tue 18 Apr 2017
at 21:46
  • msg #106

Re: Chapter 5--Test of Fire

Sonliin, you missed 5 and 8 with your attack--do you want to use a Benny on either?
Sonliin
player, 526 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 18 Apr 2017
at 23:24
  • msg #107

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 106):

No thanks
EpicOne
GM, 1518 posts
Mighty Power
in your hands
Wed 19 Apr 2017
at 14:46
  • msg #108

Re: Chapter 5--Test of Fire

Martha blasts X, hurting it further; Harald smack his foe hard, knocking it down. Sonliin obliterates a bunch of the clump of slaads near Harald. Zog then blasts the two more durable-looking slaads hard.

The slaad leader finally stands up and, seething, gashes Martha, not even really hurting her but causing her legs to feel heavy.

Meanwhile, the slaads keep coming next to Harald. The two that survived Sonliin's onslaught step up and slash at Harald, while two more appear on the magic circle!!

X stands and hits Martha with a claw attack for 11; Martha is slowed until the end of X's next turn. 5 and 8 both hit Harald for 12 and 17 hp respectively. Harald takes an additional 5 hp for every hit until the beginning of 5's next turn. 9 and 10 join the battlefield.

NOW UP: Darratheir, Gromley and Agon.

Initiative
X, Numbers
Darratheir, Gromley, Agon <==
Z, K
Harald, Sonliin, Martha, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 15 temps  No1 Used: Chain Lightning  0
Darratheir 42 temps  No1 Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald -27 No1 Disease (details later), Takes 5 hp extra from every hit until EO5’sNT Used: -  0
Martha 28 temps No1 Slowed until EOX'sNTUsed: Cloak of Courage 0
Sonliin 37 temps No1  Used:Pure Devotion 0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
X -205 YES0 Prone, 5 Ongoing Force damage + can’t stand (save ends both), Vulnerable 3 to Zog’s attacks until EOZog’sNT Used: Black Wrath 0
Z -105 No0Dazed until EOHarald'sNT, prone Used: 0
5 - No0 Used: 0
8 - No0 Used: 0

Gromley Underhill
player, 523 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 19 Apr 2017
at 15:41
  • msg #109

Re: Chapter 5--Test of Fire

Gromley's awareness moves slightly, and then attempts to blast several of the remaining frogmen with mental fire.

OOC:
Moves awareness to current location.

Standard action-mindfire on 8, 9, 10. Area effect.

11:38, Today: Gromley Underhill rolled 15 using 1d8+12 with rolls of 3.  Damage, Psi/fire
11:37, Today: Gromley Underhill rolled 41,40,41 using 1d20+27,1d20+27,1d20+27 with rolls of 14,13,14.  Mindfire vs 8, 9, 10. Vs will.

If they live, they cannot see foes 5 spaces away or more.

Darratheir Burnedbear
player, 288 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 19 Apr 2017
at 19:37
  • msg #111

Re: Chapter 5--Test of Fire

Once again, Darratheir charged at the insubstantial Slaad, trying to inflict as much damage he could in the least possible time so he could go and help Harald who seemed to have fun.


Standard action: Charge with Howling Strike vs X - 45 vs AC for 40 damage.

I used a single benny.

21:35, Today: Darratheir Burnedbear rolled 39 using 1d20+35 with rolls of 4.  Charge w/ Howling Strike vs X.
21:35, Today: Darratheir Burnedbear rolled 45 using 1d20+35 with rolls of 10.  Benny reroll.
21:35, Today: Darratheir Burnedbear rolled 40 using 2d12+3d6+20 with rolls of 5,10,1,3,1.  Damage roll.

EpicOne
GM, 1519 posts
Mighty Power
in your hands
Wed 19 Apr 2017
at 23:22
  • msg #112

Re: Chapter 5--Test of Fire

Mini-update: 8-10 die from Gromley, and X still lives after Darratheir's attack. PM out to Agon, update from him once I get a response.
Agon
player, 446 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 20 Apr 2017
at 05:00
  • msg #113

Re: Chapter 5--Test of Fire

The ritual finished, Agon focused on the slaad.  One of them slipped half in and out of reality, buyt force ruled everywhere.  Invisible fingers grabbed the slaad from all directions: left, right, up, down, past, future, and the first three probable alternates, and squeezed until there was nothing left but messy go.

[Sage of Ages] 20!

[Standard] Crushing Titan's Fist on X
Attack +49, CRIT! 67 Force damage, deals full damage to Insubstantial creatures. Also immobilizes.

00:57, Today: Agon rolled 16,2 using 5d6,1d10 with rolls of 1,3,4,4,4,2.  bonus damage.
00:56, Today: Agon rolled 20 using 1d20 with rolls of 20.  SoA.
00:56, Today: Agon rolled 40 using 1d20+29 with rolls of 11.  Crushing Titan's Fist vs X.

This message was last edited by the GM at 19:17, Thu 20 Apr 2017.
EpicOne
GM, 1520 posts
Mighty Power
in your hands
Thu 20 Apr 2017
at 19:32
  • msg #114

Re: Chapter 5--Test of Fire

Gromley vaporizes three of the slaads appearing on the scene, while Darratheir further harries the slaad leader. Agon, though, gets a moment of glory and crushes the life out of the slaad, who explodes into a field of blackness that chills Martha and Darratheir to the bone.

Meanwhile, the two red slaads near Harald team up. The prone one stays prone but uses his ally's flanking to bite Harald painfully, while the newcomer gashes Harald with his mad teeth

Agon kills X. X attacks with some death throes, hitting Martha (Reflex 44) and Darratheir (Reflex 47) for 26 untyped damage. The burst becomes a black void until the end of the encounter. The zone blocks line of sight. Any creature that enters the zone or starts its turn there takes 3d10 + 6 damage.

Z hits Harald with a bite for 35 hp and K crits for 40 hp. Harald is marked by K.

NOTE THE ZONE: The zone blocks line of sight. Any creature that enters the zone or starts its turn there takes 3d10 + 6 damage.

NOW UP: Harald, Sonliin, Martha, Zog. Martha takes 16 untyped hp damage to start her turn. Harald is bloodied and marked by K.

Initiative
X, Numbers
Darratheir, Gromley, Agon
Z, K
Harald, Sonliin, Martha, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 15 temps  No1 Used: Chain Lightning, Crushing Titan's Fist, Sage of Ages  0
Darratheir 16 temps  No1 Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald -102 YES1 Marked by K, Disease (details later), Takes 5 hp extra from every hit until EO5’sNT Used: -  0
Martha -14 No1 Slowed until EOX'sNTUsed: Cloak of Courage 0
Sonliin 37 temps No1  Used:Pure Devotion 0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
Z -105 No0Dazed until EOHarald'sNT, prone Used: 0
K - No0 Used: 0
5 - No0 Used: 0

Harald Gaptooth
player, 551 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 20 Apr 2017
at 19:58
  • msg #115

Re: Chapter 5--Test of Fire

“Ouch!  Ya bastids!  That hurt!”

Harald glared at his original target (Z) and raised his axe.  “It’s jist you and me, sucker!” 

He swung with enormous force, his feet almost lifting from the ground as he brought the jagged axe down on the prone slaad.


BLOOD IRON (Daily) Immediate reaction
When I become bloodied I gain resist 5 to all damage till the end of encounter.

Victorious Surge using Undying Emnity vs K.  Roll three d20s and select which to use.
20:47, Today: Harald Gaptooth rolled 69 using 3d20+33 with rolls of 19,1,16.  Select the 19.  Therefore a crit on Z

Damage = 45 + 3d10 + 20 ongoing (save ends) =
20:51, Today: Harald Gaptooth rolled 18 using 3d10 with rolls of 1,9,8.  High Crit damage.
Total damage = 63 + 20 ongoing and Z is marked.


UNDYING ENMITY (Encounter)  Free Action
Target: An enemy marked by me or that is marking me.
Effect: I roll an extra D20 for the next attack I make and choose which dice to use (I cannot re-roll either die).  If I am bloodied when I use this power, use 2 extra D20s instead of 1.

Cloak of Displacement +4
and Golden Ring of Toros level 24

These bonuses are now over and are reflected in the Bio line.

This message was last edited by the GM at 14:15, Fri 21 Apr 2017.
Martha
player, 281 posts
AC: 41 F: 38 R:35 W: 40
Thu 20 Apr 2017
at 21:16
  • msg #116

Re: Chapter 5--Test of Fire

'Damn this blasted cavern! It's just not made for a person of advancing years', Martha grumbles. Unable to see any of the foes on top of the bluff, she moves as fast as she can (which is exceptionally slow due to the slaad leader's magic) and reaches the base of the steep slope up. She puffs, already out of breath.

'Harald, take up there - let me send you some loving!' A blast of radiance like a firework illuminates the upper cavern, encouraging Harald and discouraging the slaad.

Take 16 dmg from zone
Healing Word on Harold, heals 74hp; Harald gains +2 attack bonus EONT & +2 defences EONT +4 fort defence & +4 saving throws vs poison eont.
move 2 south
double move, move 1 square uphill (diff terrain)

This message was last edited by the player at 21:24, Thu 20 Apr 2017.
Zog the Faceless
player, 468 posts
ac36 f33 r34 w40
pi 25 pp 23
Fri 21 Apr 2017
at 00:22
  • msg #117

Re: Chapter 5--Test of Fire

Zog moves to the next slope and raises his arms, and the winds bear him to the top.

Move to start of slope, then Dominant Winds to fly 2 squares up to the top. Basically double move.
Sonliin
player, 527 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 21 Apr 2017
at 11:17
  • msg #118

Re: Chapter 5--Test of Fire

Sonliin slowly picked his way through the rubble in order to get into position. Once in place, a blast of fire erupted through the cavern, lashing at the Slaad but avoiding Harald.


Spoiler text: (Highlight or hover over the text to view)
OOC:Move to new location.
Standard:Dancing Flame Vs Reflex. 30 Vs K, 40 Vs 5 and 48 vs Z for 46 damage.
Used a Benny on K (More than likely wasted one.)
07:14, Today: Sonliin rolled 46 using 5d6+24 with rolls of 6,5,3,5,3.  Damage.
07:13, Today: Sonliin rolled 48 using 1d20+29 with rolls of 19.  Dancing flames on Z.
07:13, Today: Sonliin rolled 40 using 1d20+29 with rolls of 11.  Dancing Flames on 5.
07:12, Today: Sonliin rolled 39 using 1d20+29 with rolls of 10.  Again.
07:12, Today: Sonliin rolled 35 using 1d20+29 with rolls of 6.  Benny on K.
07:12, Today: Sonliin rolled 34 using 1d20+29 with rolls of 5.  Dancing flames K.


EpicOne
GM, 1522 posts
Mighty Power
in your hands
Fri 21 Apr 2017
at 14:27
  • msg #119

Re: Chapter 5--Test of Fire

Harald rocks the slaad who dared challenge him, looking better for it while Martha completely heals the dwarf and Zog and Sonliin climb. Sonliin gets close enough to unleash flame upon the slaads, destroying the black salad and burning the two red ones.

Two more black slaads appear on the summoning circle, which flashes and then goes dark.

Sonliin takes out 5 and bloodies Z. 11 and 12 appear on-scene; Zog can tell the circle will not be summoning any more enemies right now.

NOTE THE ZONE: The zone blocks line of sight. Any creature that enters the zone or starts its turn there takes 3d10 + 6 damage. Darratheir takes 21 damage to start his turn.

NOW UP: Darratheir, Gromley and Agon..

Initiative
Numbers
Darratheir, Gromley, Agon<==
Z, K
Harald, Sonliin, Martha, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 15 temps  No1 Used: Chain Lightning, Crushing Titan's Fist, Sage of Ages  0
Darratheir 16 temps  No1 Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald - YES1 +2 attacks until EOMartha’s NT, +4 Fort defense until EOMartha’SNT, +4 to saves vs. poison, Resist 5 until EOE, Marked by K, Disease (details later), Takes 5 hp extra from every hit until EO5’sNT Used: Blood Iron, Victorious Surge, Undying Enmity  1
Martha -14 No1 Slowed until EOX'sNTUsed: Cloak of Courage, Healing Word 1/3 0
Sonliin 37 temps No1  Used:Pure Devotion, Dancing Flames 0
Zog 43 temps No0 Used: Elemental Escalation 1/4 0
Z -154 YES0 prone Used: 0
K -111 No0 20 ongoing (save ends) Used: 0
11 - No0 Used: 0
12 - No0 Used: 0

Gromley Underhill
player, 524 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 21 Apr 2017
at 14:49
  • msg #120

Re: Chapter 5--Test of Fire

Gromley moves forward-via his own floating disk and body this time, and uses his mental abilities once more. He moves Agon forward-and more importantly moves Darratheir out of the void of blackness.

(OOC-Move action to current location.

Standard action as a move action.

Noble Presence-Move action-close burst 3, one or 2 allies in burst.
Effect-Target shifts 2 spaces as free action, target gets +2 defenses until
end of next turn.

Agon and Darratheir are at their new locations on the map. More importantly, Darratheir starts his turn outside of the darkness.)

Agon
player, 447 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 24 Apr 2017
at 03:49
  • msg #121

Re: Chapter 5--Test of Fire

The summoning chamber was clear, but Agon heard the sounds of battle from up above. From the level of Harald's cursing, it seemed like the situation was in hand.  Agon passed Martha on the slope. "All this scurrying about is undignified.  Enemies should have the decency to stand in place so we can blast them." He agreed.
Darratheir Burnedbear
player, 290 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 24 Apr 2017
at 07:01
  • msg #122

Re: Chapter 5--Test of Fire

Feeling he was moved by an invisible force out of the dark cloud, Darratheir took a firm grip on his weapon, ready to attack whatever was forcing him outside of the darkness. But as he saw the friendly face of Gromley, he nodded gently to the gnome and as soon as he felt his power was not acting on him anymore, he rushed with great ease past the rubbles and toward Harald and the group of Slaads. Jumping easily over the slope as if it was a pair of steps, he finally cut throughout the first Slaad unfortunate to meet his blade like if it was a sheet of silk.


Move action: 4 SW + 1 S
Standard action: Charge with Howling Strike vs K - 53 vs AC (Crit) for 135 damage
Free action: Free MBA from Rampage vs K - 39 vs AC for 37 damage
Land's Fury: Each unbloodied enemy within 10 squares of me take 32 damage.

I used 1 benny.

08:45, Today: Darratheir Burnedbear rolled 38 using 1d20+33 with rolls of 5.  Charge w/ Howling Strike vs K.
08:45, Today: Darratheir Burnedbear rolled 53 using 1d20+33 with rolls of 20.  Beny reroll.
08:48, Today: Darratheir Burnedbear rolled 135 using 9d12+72 with rolls of 3,6,10,11,10,8,10,2,3.  Critical damage.
08:50, Today: Darratheir Burnedbear rolled 39 using 1d20+32 with rolls of 7.  Free MBA from rampage.
08:51, Today: Darratheir Burnedbear rolled 37 using 2d12+20 with rolls of 11,6.  MBA damage.

EpicOne
GM, 1524 posts
Mighty Power
in your hands
Mon 24 Apr 2017
at 13:05
  • msg #123

Re: Chapter 5--Test of Fire

The various scholarly types make their way up the slope—but Darratheir leaps up it and buries his axe in the neck of the black slaad closest to him. He then pulls his axe free and splits the salad’s skull. It vanishes in a burst of black chaos and a wave of thunder that destroys the two nearby red slaads and wounds the remaining black one.

The last slaad springs through the air, slashing at Harald and Zog, wounding both of them and implanting something in Zog.

Nice save for Gromley; Darratheir does not take his 21 hp. Z shifts four squares attacking Harald and Zog, hitting Harald for 13 and critting Zog for 17. He also hits Fort 43 on Zog for a secondary effect of infecting Zog with a disease.

NOW UP: Harald, Sonliin, Martha and Zog.

Initiative
Numbers
Darratheir, Gromley, Agon
Z
Harald, Sonliin, Martha, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 40 feet above the cavern floor; the entrance passageway is 10 feet high.
Illumination: The altar stone and the teleporta- tion circle glow to shed dim light throughout the area.
Bridge: The bridge is impervious to all damage. A fall from the bridge sees the creature descend some 200 feet to land amid the lower mountain slopes. Such a fall deals 20d10 damage upon landing.
Rubble These areas of loose scree are difficult  terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Altar: A 2-foot-high slab of bloodstained rock serves as an altar to some unnamed Far Realm entity. The altar provides cover and is difficult terrain. If any nonslaad moves adjacent to the altar, an entropic nexus erupts around it. See the hazard statistics block
Steep Slope: The chamber slopes steeply upward away from the entrance. A creature ascending the slope treats it as difficult terrain. A creature descend- ing the slope or making a melee attack while on the slope must make a DC 20 Acrobatics check or fall prone.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 15 temps  No1 Used: Chain Lightning, Crushing Titan's Fist, Sage of Ages  0
Darratheir 16 temps  No1 Used: - 0
Gromley 34 temps  No1  Used: - 0
Harald -13 No1 +2 attacks until EOMartha’s NT, +4 Fort defense until EOMartha’SNT, +4 to saves vs. poison, Resist 5 until EOE, Disease (details later), Takes 5 hp extra from every hit until EO5’sNT Used: Blood Iron, Victorious Surge, Undying Enmity  1
Martha -14 No1 Slowed until EOX'sNTUsed: Cloak of Courage, Healing Word 1/3 0
Sonliin 37 temps No1  Used:Pure Devotion, Dancing Flames 0
Zog 26 temps No0 Disease (details later) Used: Elemental Escalation 1/4 0
Z -186YES0 prone Used: 0

Harald Gaptooth
player, 552 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 24 Apr 2017
at 19:46
  • msg #124

Re: Chapter 5--Test of Fire

Seeing that just one enemy remains, HArald darted forward, axe raised, and slashed it across the prone creature's body.


20:42, Today: Harald Gaptooth rolled 39 using 1d20+33 with rolls of 6.  MBA vs Z.
20:45, Today: Harald Gaptooth rolled 26 using 2d10+15 with rolls of 6,5.  Damage vs Z.
(20:42, Today: Harald Gaptooth rolled 45 using 1d20+33 with rolls of 12.  bennie if needed - probably not)

Zog the Faceless
player, 469 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 25 Apr 2017
at 17:07
  • msg #125

Re: Chapter 5--Test of Fire

Zog, clutching his side, raises his hand, dagger in hand, and stabs forward. Lightning surges from where the dagger touches the slaad and spreads all over the slaad's body...

Elemental bolt + Elemental Escalation, hits Reflex 39 for 65 lightning damage and vulnerable 3 to my elemental attacks.

13:05, Today: Zog the Faceless rolled 56,9 using 2d12+40,2d10 with rolls of 4,12,8,1.  Damage.
13:04, Today: Zog the Faceless rolled 39 using 1d20+31 with rolls of 8.  Elem Bolt + Elem Esc on Z.

Sonliin
player, 528 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 26 Apr 2017
at 01:05
  • msg #126

Re: Chapter 5--Test of Fire

"Come Harald, let us pound this Slaad into the ground!" Sonliin said as he  started to create thunder around him.


Spoiler text: (Highlight or hover over the text to view)
OOC:Please move me next to Harald. Hit Fort 42 for 52 Thunder
Minor:Promise of storm
Move:Move to just below Harald
Standard:Thunderwave, using Spell Accuracy feat to avoid hitting Zog and Agon.
21:04, Today: Sonliin rolled 52 using 2d6+3d8+30 with rolls of 6,6,7,1,2.  Damage.
21:03, Today: Sonliin rolled 42 using 1d20+31 with rolls of 11.  Thunderwave Vs Fort.


Martha
player, 282 posts
AC: 41 F: 38 R:35 W: 40
Wed 26 Apr 2017
at 08:22
  • msg #127

Re: Chapter 5--Test of Fire

Martha shakes off the necrotic slowing energy and rushes up the slope, joining the dogpile on the beleaguered slaad. She slashes with her blade and smites it with blinding radiance, but she has noticed the slaad implanting something in Zog. Deeply concerned, she bends forward to get a closer look – perhaps there is something she can do now to stop it in its tracks?

Move 6 (no longer slowed): 2 squares diff terrain, two normal.
Awful to Behold vs Z (using Guidance of the Past and Punitive Radiance) +2 CA, hit AC 44, 31 radiant dmg, grants CA and can’t hide eont.
Minor: heal check rolled 43 to assess disease and see if we can act immediately to stave it off.

Spoiler text: (Highlight or hover over the text to view)
08:15, Today: Martha rolled 36,44,23,28,3 using d20+32,d20+32,6d4+11,6d4+11,d6 with rolls of 4,12,2,1,2,2,2,3,4,2,4,2,1,4,3.  Awful to Behold vs Z (+2 CA, Guidance, Punitive)
08:17, Today: Martha rolled 43 using d20+25+6 with rolls of 12.  Heal with Memory 1000 lives vs disease.


This message was last edited by the player at 08:23, Wed 26 Apr 2017.
EpicOne
GM, 1526 posts
Mighty Power
in your hands
Wed 26 Apr 2017
at 13:04
  • msg #128

Re: Chapter 5--Test of Fire

The four allies combine to blast the last slaad into oblivion!

Both Harald and Zog seem to have a small black object implanted into their side...

Heal checks apply to identify. Declare whether you're taking a short rest and/or spending healing surges or no.
Gromley Underhill
player, 525 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 26 Apr 2017
at 13:28
  • msg #129

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 128):

"Well...that is disgusting." He said. He has forgotten many of the icky things that come with normal mortality. Like going to the bathroom. Gromley enjoys wine, but it really had no effect on him. He only drank it out of formality and habit. He ate just for the taste-and no actual need to do so. He could make the food itself vanish from his stomach. This however, was far worse.

OOC:
09:24, Today: Gromley Underhill rolled 24 using 1d20+14 with rolls of 10.  Heal check for IDing.

Short rest.

EpicOne
GM, 1527 posts
Mighty Power
in your hands
Wed 26 Apr 2017
at 17:52
  • msg #130

Re: Chapter 5--Test of Fire

Gromley recognizes the implant as a nascent slaad. Both Harald and Zog have been "infected" with Chaos Phage, the slaads' preferred means of reproduction. He does not know enough about the disease to talk about treating it, though.

Made the Moderate but not the Hard DC. Others can roll for more info.
Darratheir Burnedbear
player, 291 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 26 Apr 2017
at 18:53
  • msg #131

Re: Chapter 5--Test of Fire

Cleaning his clothes and weapon, Darratheir joined the others only to see the concerned look over some of their faces. "What are this thing ? Do you recognize them Gromley ? Or you, Martha ?"

Taking a short rest but not spending any surge.
Gromley Underhill
player, 526 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 26 Apr 2017
at 18:55
  • msg #132

Re: Chapter 5--Test of Fire

In reply to Darratheir Burnedbear (msg # 131):

"Ummm...its...errr...the way those frog things...ahhh...reproduce? Don't know much more than that...but safe to say its very unpleasent for the person...ahhh...'helping' birth a new Slaad."
This message had punctuation tweaked by the player at 18:55, Wed 26 Apr 2017.
Zog the Faceless
player, 470 posts
ac36 f33 r34 w40
pi 25 pp 23
Wed 26 Apr 2017
at 23:55
  • msg #133

Re: Chapter 5--Test of Fire

Zog sighs. "Lovely. Chaos phage. What Gromley said."

He turns to Martha. "I don't suppose you can cure this? That would be delightful if you could."

Not much better than Gromley. Assuming Pete lets her keep the roll, though, Martha's got this.
19:54, Today: Zog the Faceless rolled 26 using 1d20+19 with rolls of 7.  Heal.

EpicOne
GM, 1528 posts
Mighty Power
in your hands
Thu 27 Apr 2017
at 12:22
  • msg #134

Re: Chapter 5--Test of Fire

I missed Martha's roll above. Martha knows things.
Harald Gaptooth
player, 553 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 27 Apr 2017
at 14:31
  • msg #135

Re: Chapter 5--Test of Fire

"Er!"  The normally quite loquacious dwarf was decidedly unsure of himself at this moment.

"If ye cannae fix this, can ye no' just cut it oot?" He offered his large axe to Martha and Gromley
Gromley Underhill
player, 527 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 27 Apr 2017
at 15:21
  • msg #136

Re: Chapter 5--Test of Fire

In reply to Harald Gaptooth (msg # 135):

"I am not really good with surgery..." He said, glancing at the axe almost as big as he was. "...and I am pretty sure you want it done with something a bit more precise in any case."
Sonliin
player, 529 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 27 Apr 2017
at 21:17
  • msg #137

Re: Chapter 5--Test of Fire

Sonliin took a closer look at the implants, trying to see what would be useful to remove it without too much harm to the hosts.

17:15, Today: Sonliin rolled 37 using 1d20+18 with rolls of 19.  Heal.
Short rest
Agon
player, 448 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 28 Apr 2017
at 00:07
  • msg #138

Re: Chapter 5--Test of Fire

Agon flipped through his immense library of spells, but there was nothing that spoke immediately to removing slaad eggs, or at least nothing that would not be massively harmful to the host.  He decided to investigate the remains of the ritual, more out of habit than an expectation that he'd find anything.
Martha
player, 284 posts
AC: 41 F: 38 R:35 W: 40
Fri 28 Apr 2017
at 07:45
  • msg #139

Re: Chapter 5--Test of Fire

Martha examines the two men, her lips pursed. She looks grim as she prods the swollen, blackening wound.

'Chaos Phage', she concludes. 'The slaad has implanted parasitic tadpoles inside you both, to feed off you until powerful enough to emerge. The tadpole will begin by feeding off your blood for the first 12-24 hours, then it will extend a tiny filament up into your brains, then feed off your brain matter.'

'I don't have the time or facilities to surgically remove these here. But if we could find a clean safe space, I should be able to cut them out (heal check during extended rest). An alternative might be radiant energy micro-waves, to chemically fry the cancerous tadpoles (cure disease ritual, which Martha knows). Again, this would take time.'

'We need to deal with this before the tadpoles burrow their filaments into your brains - in about 12 hours. So long as we find a safe clean spot to stop and deal with the critters in that time, we should be able to eradicate them. But this is not a good spot to carry out the operation.'

Sonliin
player, 530 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 28 Apr 2017
at 12:15
  • msg #140

Re: Chapter 5--Test of Fire

"We might be able to open a portal to a safe place in order to get healed but it will take a while to do the ritual, if we have the needed components. The other option is for me to open a portal to a teleportation circle on this plane but there is no guarantee as to what kind of reception will be waiting for us." Sonliin suggested
Gromley Underhill
player, 528 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 28 Apr 2017
at 14:21
  • msg #141

Re: Chapter 5--Test of Fire

"Well...I do have my Modron toy." He says to the others. Sure enough, the glowing orb called Baldrick produces the small object, floating it in front of their eyes. It which looks like a clockwork like cube puzzle able to change its shape by the user moving various panels. "It creates a gateway to a demi-realm that is clean and a safe place to rest."
Darratheir Burnedbear
player, 292 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 28 Apr 2017
at 18:39
  • msg #142

Re: Chapter 5--Test of Fire

"Whatever we decide to do," started the Dragonborn, "I will keep you safe during the operation if that's ever needed."
Harald Gaptooth
player, 554 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sat 29 Apr 2017
at 01:20
  • msg #143

Re: Chapter 5--Test of Fire

The normally self-assured dwarf is rather more excitable than usual.

"Aye!  Right ye are!  Whatever ye decide is fine by me...just get these things oota ma body afore they gae intae ma brain!"
Agon
player, 449 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 30 Apr 2017
at 06:53
  • msg #144

Re: Chapter 5--Test of Fire

"I say we push forward, we may be able to traverse the Keening Delve before the time limit is up, and the fate of the universe depends on our speed." Agon shrugged. "On the other hand, I don't have transplanar brain parasites in me. I think the choice should be left to those afflicted."

OOC: Cure Disease takes 10 minutes per afflicted character, but can also deal quite a lot of damage.  Assuming this is an Epic Level disease, Martha doesn't have a great modifier on it.
Zog the Faceless
player, 471 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 1 May 2017
at 00:14
  • msg #145

Re: Chapter 5--Test of Fire

Zog waves his hand. "Agon is right. Time is not on our side. Let's press on. We will have to stop and risk having Martha perform the ritual later on, but we need to move on now." He turns to Harald. "With a dwarven constitution, I suspect you will be able to hold off for a half a day."
Martha
player, 285 posts
AC: 41 F: 38 R:35 W: 40
Mon 1 May 2017
at 08:46
  • msg #146

Re: Chapter 5--Test of Fire

'I agree. Let us continue on our course. We must stop before the end of the day, however, to deal with the implants, no matter what happens.'
Harald Gaptooth
player, 555 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 1 May 2017
at 18:38
  • msg #147

Re: Chapter 5--Test of Fire

"So!  Let me see if Ah get this right" said Harald.   "We could stop for a while or go back a wee bit tae a safer place whilst ye yins figure oot how tae cure this thing; is that right?  But in the meantime ye reckon we could just cairry oan and hope it a' goes away.  HAe Ah got the right o' it?"
Zog the Faceless
player, 472 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 1 May 2017
at 23:47
  • msg #148

Re: Chapter 5--Test of Fire

Zog nods. "That's the essence of it. We should be all right--for now."
Martha
player, 286 posts
AC: 41 F: 38 R:35 W: 40
Tue 2 May 2017
at 12:01
  • msg #149

Re: Chapter 5--Test of Fire

'Not exactly Harald. It's less a matter of curing, then off getting the growing thing out of you. The thing inside you won't do anything permanent until the end of the day, so as long as we get it out of you by tonight you'll be grand. But if we leave it in you for a couple of days, it could really screw you up.'
EpicOne
GM, 1532 posts
Mighty Power
in your hands
Tue 2 May 2017
at 18:08
  • msg #150

Re: Chapter 5--Test of Fire

The bizarre malefactions of the slaads stopped, the party rests and then moves into the caverns, trying to find your way to your meeting with the efreet.  The Keening Delve rings out constantly with the shriek of a wailing wind, making it hard to hear anything. You also discover that you can't communicate verbally with anyone more than 50' from you; fortunately, you can communicate telepathically.

You make your way through some winding tunnels that occasionally widen out into small chambers, an average of 30'x30, that lead inevitably into more corridors. You wind your way through these until eventually you come to an enormous ovoid chamber that opens up ahead, its uneven floor split from side to side. This great rift surges with the power of an elemental storm. Fierce winds swirl as gouts of fire and lightning touch the ceiling.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

What do you do?

Gromley Underhill
player, 530 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 2 May 2017
at 18:37
  • msg #151

Re: Chapter 5--Test of Fire

Shall I teleport us across, or should we use another means? Gromley asks the group telepathically. I will test weather I can before we actually try, of course.
Martha
player, 287 posts
AC: 41 F: 38 R:35 W: 40
Tue 2 May 2017
at 21:12
  • msg #152

Re: Chapter 5--Test of Fire

'Good idea'. Martha also prepares a spell of protection for her boys so they are safe when they get to the other side.

Cloak of Courage. Note GM: This only affects the boys, has no effect on Martha.
Harald Gaptooth
player, 556 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 2 May 2017
at 21:32
  • msg #153

Re: Chapter 5--Test of Fire

"Sounds like it'll be the quickest way" said Harald.  "An' the quicker the better as far as Ah'm concerned!"
Agon
player, 450 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 3 May 2017
at 04:16
  • msg #154

Re: Chapter 5--Test of Fire

"Make it so." Agon replied telepathically.  He had some options as well, but none were as foolproof as teleportation.
Darratheir Burnedbear
player, 293 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 3 May 2017
at 10:49
  • msg #155

Re: Chapter 5--Test of Fire

Darratheir didn't felt like it was necessary to add something so he simply nodded the head to show his agreement with Gromley.
Gromley Underhill
player, 531 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 3 May 2017
at 15:06
  • msg #156

Re: Chapter 5--Test of Fire

Gromley floats over a stone to him, and then uses his space vortex ability on it. Trying to transport it over the burning energy gaps in the floor. Just to test weather or not it comes out safely on the other side of the gap.

(OOC-Using at will Space Vortex to teleport a rock up to five spaces, so that should be enough to get the rock to the other side of the gap.)
EpicOne
GM, 1533 posts
Mighty Power
in your hands
Wed 3 May 2017
at 17:43
  • msg #157

Re: Chapter 5--Test of Fire

Gromley teleports the rock across the rift, which goes successfully. As it appears near the rift, the rift suddenly surges with blazing light, and a roaring sound of wind comes from within the rift!!

That's initiative. If you beat a 31, you can take your action--note that you see no enemies at the moment. There is nothing blocking your ability to teleport across and leave yet.
Gromley Underhill
player, 532 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 3 May 2017
at 17:58
  • msg #158

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 157):

OOC:
13:57, Today: Gromley Underhill rolled 31 using 1d20+22 with rolls of 9.  Initiative.

Harald Gaptooth
player, 557 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 3 May 2017
at 18:01
  • msg #159

Re: Chapter 5--Test of Fire

"Looks like we'll hae tae dae this the hard way" grumped Harald.

He took firm hold of axe and shield and turned to Gromley.

"Chuck me o'er there as quick as ye can, wee man.  Ah'll hud oan till ye manage tae get the others o'er there tae join me."



18:54, Today: Harald Gaptooth rolled 36 using 1d20+21 with rolls of 15.  Initiative.

Darratheir Burnedbear
player, 294 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 3 May 2017
at 18:34
  • msg #160

Re: Chapter 5--Test of Fire

Not liking this sudden surges of light, Darratheir looked all around him in order to identify what was happening. Looking back at Gromley, he said to the gnome : "Don't teleport me unless you feel it's really necessary. I can jump over this rift so focus on the others if they need your assistance."

20:28, Today: Darratheir Burnedbear rolled 31 using 1d20+17 with rolls of 14.  Initiative roll.
This message was last edited by the player at 18:34, Wed 03 May 2017.
Agon
player, 451 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 3 May 2017
at 21:42
  • msg #161

Re: Chapter 5--Test of Fire

OOC: Init +29
Sonliin
player, 531 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 3 May 2017
at 22:13
  • msg #162

Re: Chapter 5--Test of Fire

OOC:Init 28
Zog the Faceless
player, 473 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 4 May 2017
at 03:03
  • msg #163

Re: Chapter 5--Test of Fire

Got a 26.
23:02, Today: Zog the Faceless rolled 26 using 1d20+18 with rolls of 8.  Initiative.

Martha
player, 288 posts
AC: 41 F: 38 R:35 W: 40
Thu 4 May 2017
at 07:06
  • msg #164

Re: Chapter 5--Test of Fire

Martha acts fast. She leaps over the rift (assuming it looks vaguely safe to do so) before the wind and blazing light get too severe, and examines it closely from the other side (trained in perception).

Jump over rift, presumed success unless special DC involved, move as shown. Perception check.
08:02, Today: Martha rolled 44 using 1d20+28 with rolls of 16.

EpicOne
GM, 1535 posts
Mighty Power
in your hands
Sat 6 May 2017
at 01:41
  • msg #165

Re: Chapter 5--Test of Fire

Martha and Harald, you are down 14 and 13 hp respectively. Do either of you want to spend a healing surge?

Martha, there is also a 20' (4 square) jump DOWN. That means it's really a 20' jump instead of a 10'. Do you want to still do that?

This message was last edited by the GM at 01:50, Sat 06 May 2017.
Martha
player, 289 posts
AC: 41 F: 38 R:35 W: 40
Sat 6 May 2017
at 11:01
  • msg #166

Re: Chapter 5--Test of Fire

Martha looks down at the twenty-foot precipice, and reassesses. It was really too far for her to jump; Harald might be able to get down, but she wouldn't be able to without assistance.

Instead, she grabs a rope and ties it to something sturdy. Hopefully she'll be able to clamber down the rope til she is about half way down, then leap across the chasm.
This message was last edited by the GM at 20:48, Mon 08 May 2017.
Gromley Underhill
player, 533 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 8 May 2017
at 15:22
  • msg #167

Re: Chapter 5--Test of Fire

Don't. Gromley telepathically told Martha. I can transport all of us to safety all at once. I just did the test to see if it could stop teleportation in the first place.
Martha
player, 290 posts
AC: 41 F: 38 R:35 W: 40
Mon 8 May 2017
at 15:26
  • msg #168

Re: Chapter 5--Test of Fire

Martha stops, nods at Gromley, then decides to ready an attack against anyone or anything that tries to stop Gromley teleporting them.

Ready Lance of Faith vs first enemy in sight.
Harald Gaptooth
player, 558 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 8 May 2017
at 15:48
  • msg #169

Re: Chapter 5--Test of Fire

HArald looks down at the other side of the rift and nods his agreement to Gromley's plan.  He hefts his axe, ready to smash it into amyone or anything that shows up suddenly.
Sonliin
player, 533 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 9 May 2017
at 00:26
  • msg #170

Re: Chapter 5--Test of Fire

Sonliin kept watch as the group made plans to cross the gap.
EpicOne
GM, 1538 posts
Mighty Power
in your hands
Tue 9 May 2017
at 01:05
  • msg #171

Re: Chapter 5--Test of Fire

As the party prepares to teleport over, bolts of raw primordial energy shoot out of the rift. Agon narrowly dodges one, but Darratheir takes a shot on the shoulder; his head swims. A sudden surge of elemental energy shakes the floor and walls of the cavern as the rift flares with a blinding white light. An unearthly shriek heralds the appearance of more elementals. Their swirling forms phase into view within the storm and they move to attack! They descend upon Martha and Harald, chilling them with their touch...

The rift attacks, randomly, Agon and Darratheir. It misses Agon's reflex but hits Darratheir's for 23 lightning, cold and fire damage, and Darratheir is dazed (save ends).

Elementals 1-3 appear; two attack Martha hitting for 15 cold each (total of 30 hp) while one hits Harald for 15 hp cold.

Arcana checks can be made--PM those to me and I'll give you respective results.

All the PCs are up! Harald and Martha are waiting for Gromley currently.

Initiative
Rift
PCs <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: The cavern toward the top of the tactical map is 20 feet high. The cavern toward the bottom of the map is 40 feet high at its center and 20 feet high along the walls.
Illumination: When the adventurers first approach, the elemental rift fills the area with dim light. Once the rift is triggered, it fills the area with unnaturally bright light. See the hazard statistics block for more information.
Rubble: hese areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
The rubble in this cavern is attuned to the elemen- tal energy surging within the rift. If any creature that does not have the elemental origin ends its turn in a square of rubble, the rocky floor thrusts up beneath it. The creature’s space and all adjacent squares become a rubble pile (see below). Any creature in the area of the newly formed rubble pile is thrown into the air and comes down in a random square adjacent to the new rubble pile. The creature must make a DC 31 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Elemental Rift: The cavern is split by a rift surging with pure elemental energy. Any creature that starts its turn adjacent to the rift takes 3d8 + 10 cold, fire, and lightning damage. Any creature that flies or jumps over the rift takes 2d8 + 10 cold, fire, and lightning damage. Any creature that enters or falls into the rift is held suspended by fierce winds, takes 4d8 + 10 cold, fire, and lightning damage, and is immobilized (save ends). Elemental creatures are immune to these effects.
The rift is 10 feet across at its narrowest point. A creature that jumps the rift must take into account the 20-foot drop from the top of the tactical map to the bottom. A creature cannot jump the rift from the bottom of the map to the top.
The rift is a hazard that activates when any creature that does not have the elemental origin approaches within 2 squares of it. See the statistics block for more information. A hero who flies over the rift does not trigger it only if he or she states an intent to fly as close to the ceiling as possible. If all characters cross the rift in this way, or if all adventurers teleport across the rift, it triggers in the third round of combat.

Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon32 temps  No1 Used:  Sage of Ages  0
Darratheir 29 temps   No1 Dazed (save ends) Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 42 temps -13 No1 Chaos Phage Used: Blood Iron, Victorious Surge, Undying Enmity  1
Martha -44 No1  Used: Cloak of Courage 0
Sonliin 37 temps No1  Used:Pure Devotion, Dancing Flames 0
Zog43 temps  No0 Disease (details later) Used:  0
1  No0  Used:  0
2  No0  Used:  0
3  No0  Used:  0

Darratheir Burnedbear
player, 297 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 10 May 2017
at 19:32
  • msg #172

Re: Chapter 5--Test of Fire

Placing a hand on his shoulder and grimacing in pain, Darratheir looked at the rift with anger. When the elementals appear, his mind switch immediately to this of a fierce warrior looking at his new prey. A bit incapacitated by the last blow, he just moved closer to what would be his next target, taking a firm grip on the Arrow of Fate and ready to attack.


Move action: 1 SW
Save vs Daze - Success
21:32, Today: Darratheir Burnedbear rolled 19 using 1d20 with rolls of 19.  Save vs Daze.

Zog the Faceless
player, 474 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 11 May 2017
at 20:45
  • msg #173

Re: Chapter 5--Test of Fire

Zog advances and, holding up his hand, unleashes a blast of static electricity that rips through the elementals...

Move up next to Gromley, then close blast 3--Static Charge. Use Benny to hit 1 for 5 hp and an adjacent enemy (2) for 31 hp. Hits 3 for 5 hp as well. Should finish all three minions.

16:42, Today: Zog the Faceless rolled 5 using 2d8 with rolls of 1,4.  Damage .
16:42, Today: Zog the Faceless rolled 41 using 1d20+31 with rolls of 10.  re-rolling until 10 or better.
16:42, Today: Zog the Faceless rolled 35 using 1d20+31 with rolls of 4.  Benny on 1.
16:42, Today: Zog the Faceless rolled 39,36,46 using 1d20+31,1d20+31,1d20+31 with rolls of 8,5,15.  Static Charge on 1, 2, 3.

Gromley Underhill
player, 534 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 12 May 2017
at 15:44
  • msg #174

Re: Chapter 5--Test of Fire

Gromley gestures, and Martha and Darratheir floats over next to him without setting off any surviving foes about them. Then he gestures again-and the entire group is transported by the elemental rift to the far side of the room.

(OOC-Moving Martha and Darratheir via this power.

Noble Presence-Move action-close burst 3, one or 2 allies in burst.
Effect-Target shifts 2 spaces as free action, target gets +2 defenses until
end of next turn. As its a shift, she will cause no OAs on her.

Then using my Standard action with this power:

Song of Transition-Burst 1. Minor action. Effect-User and allies within
Burst Radius can teleport 10 spaces as a move action until.
Minor action-effect is sustained.

Minor action to sustain song of Transition.

Moving entire group on map.)

EpicOne
GM, 1539 posts
Mighty Power
in your hands
Fri 12 May 2017
at 20:43
  • msg #175

Re: Chapter 5--Test of Fire

Waiting for Agon, Harald, Martha, and Sonliin.
Martha
player, 291 posts
AC: 41 F: 38 R:35 W: 40
Fri 12 May 2017
at 21:54
  • msg #176

Re: Chapter 5--Test of Fire

'Thanks Gromley!' - Martha is delighted at this very sensible mode of transportation. 'If you ask me, this is the way to go.'

'Now, I see two exits, or is that a third there in the centre? Either way, we need to pick one. I can ask for an omen if we have the time?'

Sonliin
player, 534 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Mon 15 May 2017
at 22:00
  • msg #177

Re: Chapter 5--Test of Fire

Sonliin looked around at the rift as they made their way to the other side. "Hum, let's take a look at the tunnel to the East." he suggested
Using the top of the map as North
Harald Gaptooth
player, 560 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 15 May 2017
at 22:49
  • msg #178

Re: Chapter 5--Test of Fire

"Dae we hae any indication which direction we're supposed to be goin' in" asked HArald, stamping his foot on the ground to make sure he had safely landed?

He looked up and around.  "Ah cannae see ony indication which way might be best.  Are ony of the passages bigger than the others?"
Agon
player, 453 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 15 May 2017
at 23:04
  • msg #179

Re: Chapter 5--Test of Fire

"We seek the Shrine of Forgotten Fire" Agon reminded the others.  He cast forth his awareness, attuning to sources of elemental energy in the cosmic chaos.

Or just felt if any of the corridors were notably warmer.
Harald Gaptooth
player, 561 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 16 May 2017
at 01:01
  • msg #180

Re: Chapter 5--Test of Fire

While the others were obviously focussing on the exits from the chamber, Harald turned round and watched the rear.  That rift was still spluttering and exploding and anything could shoot out of their at any second.

He held axe and shield ready to charge should any enemy appear.


MINOTAUR CHARGE: (level 17 - Invigorating)
49 vs AC' Damage 3d10+15.
Push target 1 square and shift to vacated square.  Make secondary attack - +51 vs Fort.  If hit, push target 3 squares and knock prone.
Gain 5 temp hp if I hit.

14:49, Today: Harald Gaptooth rolled 36 using 1d20+32 with rolls of 4.  Minotaur Charge vs AC.
14:49, Today: Harald Gaptooth rolled 49 using 1d20+32 with rolls of 17.  bennie
14:49, Today: Harald Gaptooth rolled 27 using 3d10+15 with rolls of 4,5,3.  Damage.
14:50, Today: Harald Gaptooth rolled 32 using 1d20+31 with rolls of 1.  Secondary vs Fort.
14:50, Today: Harald Gaptooth rolled 51 using 1d20+31 with rolls of 20.  bennie..

This message was last edited by the GM at 17:22, Tue 23 May 2017.
Agon
player, 454 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 16 May 2017
at 04:25
  • msg #181

Re: Chapter 5--Test of Fire

Agon waited to blast any further enemies that might emerge from the rift with lightning.

[Ready] Arc Lightning attack

EDIT

22:23, Today: Agon rolled 47,45 using 1d20+29,1d20+29 ((18,16)). Readied Attacks.

30 damage

This message was last edited by the player at 05:24, Mon 22 May 2017.
Sonliin
player, 535 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 19 May 2017
at 01:42
  • msg #182

Re: Chapter 5--Test of Fire

[Ready] Valiant Strike if they close


Spoiler text: (Highlight or hover over the text to view)
21:47, Today: Sonliin rolled 30 using 2d10+17 with rolls of 7,6.  Damage.  21:45, Today: Sonliin rolled 50 using 1d20+31 with rolls of 19.  Valiant Strike.

This message was last edited by the player at 01:50, Tue 23 May 2017.
Martha
player, 292 posts
AC: 41 F: 38 R:35 W: 40
Mon 22 May 2017
at 08:08
  • msg #183

Re: Chapter 5--Test of Fire

Ready Lance of Faith vs first enemy in sight.Hits AC31 for 17 radiant damage.


18:13, Today: Martha rolled 31,13,17 using d20+27,2d8+11,2d8+11 with rolls of 4,1,1,3,3.  Readied lance of faith.

This message was last edited by the player at 17:14, Mon 22 May 2017.
EpicOne
GM, 1546 posts
Mighty Power
in your hands
Tue 23 May 2017
at 19:28
  • msg #184

Re: Chapter 5--Test of Fire

After Zog annihilates the three elementals troubling the party, Gromley moves the rest of the party across the gap. As they do, bracing themselves for any subsequent trouble, the trouble comes. A swirling mass of elemental storm surges out of the rift and approaches the party. Harald charges and shoves the massive thing backwards. The storm responds in kind; it unleashes a pulse of electrical energy that shocks Harald slightly and that causes the storm to become less tangible. It then, exposing its flank to Harald, unleashes a storm of lightning that harms most of the party.

Agon, recognizing the lightning-based nature of the new storm, refrains from blasting it, which is fortunate, as three more shard storm ice winds emerge from the rift. He blasts two of them into oblivion right away. The third charges Sonliin and is struck down by the paladin-wizard with a single powerful blow.

Meanwhile, the rift launches another blast of multi-element energy, this time at Zog, who easily dodges it…

More minions appear; Agon and Sonliin take them down. Storm moves up and gets charged by Harald, hit for 27 hp.

The storm attacks Harald with a close blast 3; it automatically hits for 18 lightning (coming off of Harald’s temps. It then spends an action point to attack Agon, Sonliin, Gromley, Zog and Martha with a lightning attack. It hits Agon,  Zog and Martha’s Reflex for 37 lightning and thunder; it misses Gromley and Sonliin doing half damage for 18 lightning to each.

Rift attacks only Zog this time, missing with a nat 1.

HARALD, please take an OA on the Storm for using a ranged attack while next to you.

All PCs are up!


Initiative
Rift, Cyclone
PCs <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: The cavern toward the top of the tactical map is 20 feet high. The cavern toward the bottom of the map is 40 feet high at its center and 20 feet high along the walls.
Illumination: When the adventurers first approach, the elemental rift fills the area with dim light. Once the rift is triggered, it fills the area with unnaturally bright light. See the hazard statistics block for more information.
Rubble: hese areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
The rubble in this cavern is attuned to the elemen- tal energy surging within the rift. If any creature that does not have the elemental origin ends its turn in a square of rubble, the rocky floor thrusts up beneath it. The creature’s space and all adjacent squares become a rubble pile (see below). Any creature in the area of the newly formed rubble pile is thrown into the air and comes down in a random square adjacent to the new rubble pile. The creature must make a DC 31 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Elemental Rift: The cavern is split by a rift surging with pure elemental energy. Any creature that starts its turn adjacent to the rift takes 3d8 + 10 cold, fire, and lightning damage. Any creature that flies or jumps over the rift takes 2d8 + 10 cold, fire, and lightning damage. Any creature that enters or falls into the rift is held suspended by fierce winds, takes 4d8 + 10 cold, fire, and lightning damage, and is immobilized (save ends). Elemental creatures are immune to these effects.
The rift is 10 feet across at its narrowest point. A creature that jumps the rift must take into account the 20-foot drop from the top of the tactical map to the bottom. A creature cannot jump the rift from the bottom of the map to the top.
The rift is a hazard that activates when any creature that does not have the elemental origin approaches within 2 squares of it. See the statistics block for more information. A hero who flies over the rift does not trigger it only if he or she states an intent to fly as close to the ceiling as possible. If all characters cross the rift in this way, or if all adventurers teleport across the rift, it triggers in the third round of combat.

Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -5 No1 Used:  Sage of Ages  0
Darratheir 29 temps   No1 Dazed (save ends) Used: - 0
Gromley16 temps  No1  Used: - 0
Harald 23 temps -13 No1 Chaos Phage Used: Blood Iron, Victorious Surge, Undying Enmity  1
Martha -81 YES1  Used: Cloak of Courage 0
Sonliin 19 temps No1  Used:Pure Devotion, Dancing Flames 0
Zog6 temps  No0 Disease (details later) Used:  0
Storm-27  No0  Used: Action Point, Charged Mist (recharge 5-6), Lightning Storm 0
1  No0  Used:  0

Gromley Underhill
player, 539 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 23 May 2017
at 19:53
  • msg #185

Re: Chapter 5--Test of Fire

Everyone! Gather round me! I am going to get us out of here! the gnome telepathicly sends to the entire group.

(Ooc-planing on holding action until everyone is gathered around me. Then will use move and standard action to teleport us a total of 20 spaces away. Will use minor action to sustain zone of transport power.)
Darratheir Burnedbear
player, 301 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 23 May 2017
at 19:58
  • msg #186

Re: Chapter 5--Test of Fire

Responding to Gromley's call, Darratheir moved close to the group. He wanted to go and attack the Storm but they needed to focus so they could remove that Slaad's eggs quickly from Zog and Harald.

OOC: Move to current location
Harald Gaptooth
player, 562 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 23 May 2017
at 20:26
  • msg #187

Re: Chapter 5--Test of Fire

Harald slams his axe into the storm as it sends out a bolt of lightning past him.

quote:
Everyone! Gather round me! I am going to get us out of here!


"Shit!" Harald suddenly realised that everyone had moved and he hadn't even noticed.  Quickly he shifted away from the storm before using his Magic Boots to get him up close to Gromley.


21:25, Today: Harald Gaptooth rolled 29 using 2d10+15 with rolls of 9,5.  Damage if OA hits.
21:24, Today: Harald Gaptooth rolled 36 using 1d20+31 with rolls of 5.  MBA vs storm.

This message was last edited by the player at 23:35, Wed 24 May 2017.
Martha
player, 293 posts
AC: 41 F: 38 R:35 W: 40
Tue 23 May 2017
at 20:42
  • msg #188

Re: Chapter 5--Test of Fire

Martha holds her hands aloft over Gromley, and draws on her divine spark to create a shimmering sphere of protection around the halfling as he concentrates. The storm crackles and blasts the shield with lightening and elemental energy, but Martha furrows her brow and the shield holds. It is enveloping all her 'boys' with its protective energies, curling around them like arms in a hug.

'Quick Gromley - I can protect us from this thing for only so long!'


Spoiler text: (Highlight or hover over the text to view)
Not an actual power.


This message was last edited by the GM at 12:31, Thu 25 May 2017.
Agon
player, 455 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 23 May 2017
at 22:36
  • msg #189

Re: Chapter 5--Test of Fire

The storm lashed out with powerful blasts of raw elemental energy, a crude attack that Agon parried, channeled, focused, and directed away into a host of imaginary dimensions.  The cavern was suddenly quiet, filled with no more than the blast of the rift.

"Quickly!  The storm will return soon enough."


[Standard] Sequester vs Storm
+40 vs Fort, Banished for one round

OOC: Will use human powers of spend bennies to ensure a hit

Sonliin
player, 536 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 24 May 2017
at 02:36
  • msg #190

Re: Chapter 5--Test of Fire

Heeding the command from Gromley, Sonliin drew next to him, ready for the teleportation magic to move them once again.
Zog the Faceless
player, 476 posts
ac36 f33 r34 w40
pi 25 pp 23
Wed 24 May 2017
at 20:44
  • msg #191

Re: Chapter 5--Test of Fire

Zog drops a ball of fire onto the storm, singing it.  He nods at Gromley. "Ready to go," he says.

Ignition on Storm. Hits (Fort 49) for 45 fire damage. It will take 19 fire if it starts its turn in any of the zone squares this turn. Already adjacent to Gromley, so good there.

16:41, Today: Zog the Faceless rolled 45 using 2d12+31 with rolls of 10,4.  Damage.
16:41, Today: Zog the Faceless rolled 49 using 1d20+31 with rolls of 18.  Ignition on Storm.

EpicOne
GM, 1550 posts
Mighty Power
in your hands
Thu 25 May 2017
at 13:22
  • msg #192

Re: Chapter 5--Test of Fire

Gromley, your choices are teleporting to the west, to the south and to the east. As you can tell from the map, the southern hallway is narrower but turns abruptly southeast--you would only be able to teleport about 8 squares there. The eastern passagewayi is wider but seems to narrow and turn northeast after 5 squares. The western passage also seems to split after 7 squares in, turning north and south.

Which way do you wan to teleport?

Note: this decision is only for Gromley as he has the teleportation power, but you can all get a comment in during the 6-second combat round. Just make it a succinct one.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

Gromley Underhill
player, 540 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 25 May 2017
at 14:46
  • msg #193

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 192):

OOC-I will try for the south, but only when everybody is gathered round so I can transport them.
EpicOne
GM, 1552 posts
Mighty Power
in your hands
Mon 29 May 2017
at 00:27
  • msg #194

Re: Chapter 5--Test of Fire

As Agon's power makes the storm vanish for a moment. Gromley uses his psionic powers and cleverly teleports you out of the room…

Harald's OA misses. Zog's attack hits. Agon's attack hits, so Storm is out of your hair for a round.

Harald, Darratheir and Sonliin have a minor and another (standard or move) action left. Zog has a move and a minor left. Martha has her full round left.

Your moves! You are out of range of the rift.

Note: It’s pretty obvious that the elemental will chase you, even if you force it to squeeze. It should be able to squeeze, given that it’s made of air.

Initiative
Rift, Cyclone
PCs <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: The cavern toward the top of the tactical map is 20 feet high. The cavern toward the bottom of the map is 40 feet high at its center and 20 feet high along the walls.
Illumination: When the adventurers first approach, the elemental rift fills the area with dim light. Once the rift is triggered, it fills the area with unnaturally bright light. See the hazard statistics block for more information.
Rubble: hese areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
The rubble in this cavern is attuned to the elemen- tal energy surging within the rift. If any creature that does not have the elemental origin ends its turn in a square of rubble, the rocky floor thrusts up beneath it. The creature’s space and all adjacent squares become a rubble pile (see below). Any creature in the area of the newly formed rubble pile is thrown into the air and comes down in a random square adjacent to the new rubble pile. The creature must make a DC 31 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Elemental Rift: The cavern is split by a rift surging with pure elemental energy. Any creature that starts its turn adjacent to the rift takes 3d8 + 10 cold, fire, and lightning damage. Any creature that flies or jumps over the rift takes 2d8 + 10 cold, fire, and lightning damage. Any creature that enters or falls into the rift is held suspended by fierce winds, takes 4d8 + 10 cold, fire, and lightning damage, and is immobilized (save ends). Elemental creatures are immune to these effects.
The rift is 10 feet across at its narrowest point. A creature that jumps the rift must take into account the 20-foot drop from the top of the tactical map to the bottom. A creature cannot jump the rift from the bottom of the map to the top.
The rift is a hazard that activates when any creature that does not have the elemental origin approaches within 2 squares of it. See the statistics block for more information. A hero who flies over the rift does not trigger it only if he or she states an intent to fly as close to the ceiling as possible. If all characters cross the rift in this way, or if all adventurers teleport across the rift, it triggers in the third round of combat.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -5 No1 Used:  Sage of Ages  0
Darratheir 29 temps   No1 Dazed (save ends) Used: - 0
Gromley16 temps  No1  Used: - 0
Harald 23 temps -13 No1 Chaos Phage Used: Blood Iron, Victorious Surge, Undying Enmity  1
Martha -81 YES1  Used: Cloak of Courage 0
Sonliin 19 temps No1  Used:Pure Devotion, Dancing Flames 0
Zog6 temps  No0 Disease (details later) Used:  0
Storm-72  No0  Sequestered until EOAgon's NT.Used: Action Point, Charged Mist (recharge 5-6), Lightning Storm 0

This message was last edited by the GM at 21:41, Tue 30 May 2017.
Harald Gaptooth
player, 563 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 29 May 2017
at 21:48
  • msg #195

Re: Chapter 5--Test of Fire

"Yon airy thing's gonna keep comin', Ah reckon" said Harald quickly.  "If we stay here we can swamp it."

He glanced around at their surroundings.  "If Darratheir stays where he is, Ah sqap places wi' Grom, an' Zog an' Sonnlin move a wee bit tae the south - oot o' melee range, we can all get a crack at it as it tries tae squeeze in.  What dae yes a' think?"


If all OK use move to shift position.
Zog the Faceless
player, 477 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 29 May 2017
at 22:38
  • msg #196

Re: Chapter 5--Test of Fire

Zog nods. "I completely agree, Harald."

Will move as instructed.
This message was last edited by the player at 21:42, Tue 30 May 2017.
Sonliin
player, 537 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 30 May 2017
at 01:10
  • msg #197

Re: Chapter 5--Test of Fire

"Like the plan, lets do it." Sonliin said.
Agon
player, 456 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 30 May 2017
at 02:24
  • msg #198

Re: Chapter 5--Test of Fire

Harald had the right idea, but Agon knew a little bit more about the foe. "It will unleash elemental fury at all who stray too close.  This chamber could sign our death warrant.  The next chamber has more space, we should defend there."

OOC: Monster knowledge tells me this thing has a bunch of Burst 3 attacks.  We don't want to get too close. Also, one ability will let it go insubstantial for a round.
Darratheir Burnedbear
player, 302 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 30 May 2017
at 19:18
  • msg #199

Re: Chapter 5--Test of Fire

"I will stay at close range whatever we decide to do. If you, casters, prefer to move to the larger room, I will follow." said the Dragonborn with a nod of the head.

If the group decides to move, feel free to move me as well (Speed 8) so you can move the game along as I won't be able to post before at least 12 hours. :-)
This message was last edited by the GM at 21:42, Tue 30 May 2017.
Harald Gaptooth
player, 564 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 30 May 2017
at 22:07
  • msg #200

Re: Chapter 5--Test of Fire

"That makes sense" said Harald.  "Let's get intae that room an' spread oot a wee bit."


Moves into the bigger area with the others and spreads out.
Martha
player, 294 posts
AC: 41 F: 38 R:35 W: 40
Wed 31 May 2017
at 10:15
  • msg #201

Re: Chapter 5--Test of Fire

Martha nods. She takes her time over the rubble, asking for help from Darratheir to get across it safely.

Double-moved myself and Darra to SE chamber.
Gromley Underhill
player, 541 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 31 May 2017
at 15:42
  • msg #202

Re: Chapter 5--Test of Fire

Gromley nods, and teleports just himself into the room with the others. He figured everyone else would want to choose thier own battle ground.

(OOC-Move-teleport. Minor-Sustain teleport zone.)
Harald Gaptooth
player, 565 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 31 May 2017
at 21:10
  • msg #203

Re: Chapter 5--Test of Fire

One of the problems of being dwarf height was the shortness of dwarf legs.  Harald stomped towards the chamber but ended up at the barrowest part of the crevice between the two areas.

"This'll dae me just fine" he announced.  Ye's can a' shoot past me while I rip him a new one wi' ma axe."

He spat on his hands and took a firm grip of both axe and shield.


Move as per map
EpicOne
GM, 1555 posts
Mighty Power
in your hands
Sat 3 Jun 2017
at 19:36
  • msg #204

Re: Chapter 5--Test of Fire

The party moves away. You hear the roaring of the cyclone return from above. Agon points out telepathically that it can't see you anymore, so if the party is stealthy, you might convince it that you have all gone.

Stealth checks all around. DC is 26. Anyone who exceeds a 36 will erase one failure on someone else's part. No exceptions on this Stealth check unless you want to provoke the thing to chase or unless you have a clever way to use a different skill, which I am open to :-)
Gromley Underhill
player, 542 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sat 3 Jun 2017
at 22:17
  • msg #205

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 204):

OOC:
18:17, Today: Gromley Underhill rolled 33 using 1d20+23 with rolls of 10.  Stealth check.

Agon
player, 457 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 3 Jun 2017
at 23:59
  • msg #206

Re: Chapter 5--Test of Fire

Agon took cover behind a pillar of rock.

Stealth +34
Harald Gaptooth
player, 566 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 4 Jun 2017
at 00:46
  • msg #207

Re: Chapter 5--Test of Fire

Harald tried...yes he really tried...to tiptoe across the chamber.

Unfortunately he did not account for the broken stalagmites, the bits of broken rock and the assorted crap on the floor of the chamber.

'Crunch...crunch' 20:43, Sat 03 June: Harald Gaptooth rolled 14 using 1d20+11 with rolls of 3.  Stealth.

He winced as he  crunched across the area.

"Sorry!" he mouthed to the others.
This message was last edited by the GM at 03:22, Wed 07 June 2017.
Sonliin
player, 538 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 4 Jun 2017
at 01:31
  • msg #208

Re: Chapter 5--Test of Fire

Sonliin had a hard time of moving quietly, not as bad a Harald but still bad enough with the noise his full plate was making as he tried walking through the chamber.

21:28, Today: Sonliin rolled 20 using 1d20+10 with rolls of 10.  Stealth check.
Zog the Faceless
player, 478 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 4 Jun 2017
at 01:32
  • msg #209

Re: Chapter 5--Test of Fire

Zog does his part to move away quietly...
21:32, Today: Zog the Faceless rolled 29 using 1d20+16 with rolls of 13.  Stealth.
Darratheir Burnedbear
player, 304 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 4 Jun 2017
at 08:31
  • msg #210

Re: Chapter 5--Test of Fire

Seeing as the others tried to conceal themselves, Darratheir moved quietly in a shadowy area.

10:30, Today: Darratheir Burnedbear rolled 31 using 1d20+17 with rolls of 14.  Stealth Check.
Martha
player, 295 posts
AC: 41 F: 38 R:35 W: 40
Mon 5 Jun 2017
at 11:04
  • msg #211

Re: Chapter 5--Test of Fire

04, Today: Martha rolled 21 using 1d20+14 with rolls of 7.  Stealth
EpicOne
GM, 1557 posts
Mighty Power
in your hands
Wed 7 Jun 2017
at 03:23
  • msg #212

Re: Chapter 5--Test of Fire

Harald, do you want to spend a Benny to see if you can avoid a fail for the party's check collectively?
Harald Gaptooth
player, 567 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 7 Jun 2017
at 20:18
  • msg #213

Re: Chapter 5--Test of Fire

Sorry!!

21:17, Today: Harald Gaptooth rolled 24 using 1d20+11 with rolls of 13.  bennie.
21:17, Today: Harald Gaptooth rolled 18 using 1d20+11 with rolls of 7.  bennie.
21:16, Today: Harald Gaptooth rolled 19 using 1d20+11 with rolls of 8.  Stealth with bennie.

EpicOne
GM, 1558 posts
Mighty Power
in your hands
Wed 7 Jun 2017
at 21:07
  • msg #214

Re: Chapter 5--Test of Fire

Close enough. Harald gets a +2 assist from Gromley's clever tactic.

The storm does not pursue--Agon surmises that the elemental assumed the party had escaped via teleportation and was no longer a threat.

The party eventually finds its way through the tunnels and soon enter the room where the fiery portal that you are to take to your rendezvous must lie. A nycademon falls back before a foul rotfiend threatening it. Another nycademon lurks close by. The fractured walls of this chamber are etched in endless runes lit by the flaring firelight of a number of lava pits across the floor. The runes are an ancient Primordial script. The detail of their meaning is obscured, but this place is clearly a shrine to primordial power.

Planar power surges within the stones and the lava vents, the lingering essence of a great portal that once stood here. A disruption to that essence indicates that creatures frequently make use of it, most likely creating their own temporary portals to and from this site.

These outsiders do not seem to have noticed you yet.

You may take a short rest before you enter this room. Indicate that you do so if you do in your next post.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

Everyone roll initiative just in case. What do you do?

Harald Gaptooth
player, 569 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 7 Jun 2017
at 23:57
  • msg #215

Re: Chapter 5--Test of Fire

00:50, Today: Harald Gaptooth rolled 22 using 1d20+21 with rolls of 1.  Initiative.

Maybe I should use a bennie here!  But I don’t know how many I have left.  Maybe I’ll just be slow.

Waiting to hear about Grom before I decide on the short rest.

Martha
player, 296 posts
AC: 41 F: 38 R:35 W: 40
Thu 8 Jun 2017
at 07:29
  • msg #216

Re: Chapter 5--Test of Fire

Martha takes a breather, and at the same time checks on each of her boys, making sure they're in good spirits (update Cloak of Courage on everyone).

She is interested in this shrine of primordial power, and in the runes. 'Long before the gods were born and began to systematically close off access and subdivide divine power, it flowed freely through the world', she whispers to the others. 'This is a shrine from that time - a place of power from before the divine spark was tethered.' She breathes deep and feels the spark inside herself twinkle - she is powerful in this place.'

Short Rest. Update Cloak of Courage.

Read runes (language Primordial). Assess primordial shrine (religious knowledge/background)

08:30, Today: Martha rolled 42 using 1d20+28 with rolls of 14.  Initiatrive.

This message was last edited by the player at 07:31, Thu 08 June 2017.
Agon
player, 458 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 8 Jun 2017
at 07:35
  • msg #217

Re: Chapter 5--Test of Fire

It seemed that thanks to Gromley's teleport they had lost the elemental storm.
 "Good, we should leave as much of this path sealed behind us." Agon said.  He joined Martha in reading the runes.  "What mind wrote this? What secret from the dawn is time is recorded here?" He muttered, cross-referencing what he saw against his own immense store of knowledge.

Init +35
Assess the Rooms: Arcana/Religion/History +45, or Geoengineering +35 (same dice roll, whatever skill applies)

Harald Gaptooth
player, 570 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 8 Jun 2017
at 11:21
  • msg #218

Re: Chapter 5--Test of Fire

Harald stretched his arms and twisted his back, causing tendons to twang and bones to slide back into position.

"Ah!  That's better.  Now bring oan these eejits.  Ma axe needs feedin'"



Short rest.  No surge spent.  Minotaur Charge recovered
Gromley Underhill
player, 545 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 8 Jun 2017
at 14:27
  • msg #219

Re: Chapter 5--Test of Fire

Gromley stays focused on maintaining his zone of teleportation. He was not planning to rest until they where out of here. They may need a quick exit before long. He does act as a 'mental switchboard', allowing his allies to contact each other with perfect silence.

I may be able to use a ritual on what's left of the former portal that lay there. He sent to the others.

OOC-No rest, maintaining zone of teleport.
10:27, Today: Gromley Underhill rolled 31 using 1d20+22 with rolls of 9.  Initiative.

Sonliin
player, 539 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 8 Jun 2017
at 18:17
  • msg #220

Re: Chapter 5--Test of Fire

Sonliin headed in with the others, keeping a watchful eye on any foes that might appear.

"Lets hope not, the less we have to fight, the more resources we shall have dealing with her." he said

14:14, Today: Sonliin rolled 33 using 1d20+14 with rolls of 19.  init.

<Orange> No rest

Darratheir Burnedbear
player, 305 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 8 Jun 2017
at 19:00
  • msg #221

Re: Chapter 5--Test of Fire

Darratheir wouldn't have minded a fight against the Storm but Sonliin was right. They should save as much strength as they could for what was coming.

"I will keep the watch with you, Sonliin. Runes... are not my thing."

No short rest. And I will go with that bad initiative.
20:55, Today: Darratheir Burnedbear rolled 18 using 1d20+17 with rolls of 1.  Initiative roll.

Zog the Faceless
player, 479 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 8 Jun 2017
at 22:37
  • msg #222

Re: Chapter 5--Test of Fire

Zog nods. "Our goal is to get to that portal. Gromley can teleport us and Agon and I can trigger the portal."

He moves to get near to Gromley so the psion can teleport them.

Initiative 25.
18:35, Today: Zog the Faceless rolled 25 using 1d20+18 with rolls of 7.  Initiative.

This message was last edited by the player at 22:37, Thu 08 June 2017.
EpicOne
GM, 1566 posts
Mighty Power
in your hands
Thu 15 Jun 2017
at 12:37
  • msg #223

Re: Chapter 5--Test of Fire

The party considers their options. The demonic figures continue their argument, completely oblivious to the party...

The evil outsiders are essentially on delay until you make yourselves known; they are ignoring you. And, a reminder, that you do NOT need to defeat them to use the portal. It is likely they will attack you if you are seen, though, so even if some of you teleport to the portal to work on it, they will attack SOMEBODY.

Let's begin with Gromley--Gromley, do you teleport everyone? If so, place minis appropriately.

Initiative
Martha, Agon , Sonliin, Gromley
Creatures
Zog, Harald, Darratheir

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The lava pools shed dim light throughout the area.
Rubble: These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Blood Rock Areas of mottled red-black stone across the cavern floor are blood rock infused with the energy of ancient battles fought here. These patches of stone do not stand out unless the adventur- ers make specific attempts to discern them (a DC 28 Perception or Arcana check). A creature standing in an area of blood rock scores a critical hit on a natural die roll of 19 or 20.
Lava Vent: The floor of the shrine has been shat- tered to reveal pools of blazing lava vented from the Sea of Fire. Any creature that ends its turn adjacent to a lava vent takes 2d6 + 8 fire damage. A creature that enters a lava vent or starts its turn there takes 3d8 + 10 fire damage and is slowed as long as it remains in the area of the vent.  The lava vent in the upper right arm of the cham- ber is the one that connects to the City of Brass. It takes a DC 31 Arcana check to determine that the lava vent contains the portal, after which the charac- ters must engage in a skill challenge to activate it.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -5 No2 Used:  Sage of Ages  0
Darratheir 52 temps   No2 Dazed (save ends) Used: - 0
Gromley34 temps  No2  Used: - 0
Harald 57 temps -13 No2 Chaos Phage Used: Blood Iron, Victorious Surge, Undying Enmity  1
Martha -3 No2  Used: Cloak of Courage 2
Sonliin 37 temps No2  Used:Pure Devotion, Dancing Flames 0
Zog43 temps  No1 Disease (details later) Used:  0
RNo0 Used: - 0
N1No0 Used: - 0
N2No0 Used: - 0

Gromley Underhill
player, 546 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 15 Jun 2017
at 15:06
  • msg #224

Re: Chapter 5--Test of Fire

Gromley sends out a silent mental communication to his friends. I can cloak all of us and then teleport all of us, but maintain both powers shall be something of a strain. Plus I won't be able to keep doing both for very long. Gromley told everyone.

OOC-Delaying my action until group makes a call about what to do next. Can I see the portal on the map? Do I need to use my projected awareness to spot it?
Martha
player, 299 posts
AC: 41 F: 38 R:35 W: 40
Fri 16 Jun 2017
at 07:17
  • msg #225

Re: Chapter 5--Test of Fire

Martha replies telepathically. 'Good plan Gromely - lets do it. Agon - can you tell where the portal is?'

Terrain notes states we need a DC31 arcana check to identify the portal in the furthest lava pool - this should be easy for Agon.
Gromley you should teleport us 1 away from the lava pools. Half of us can defend the party while the other half activate the portal.

Agon
player, 459 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 16 Jun 2017
at 18:26
  • msg #226

Re: Chapter 5--Test of Fire

"The portal is close, I can sense it. Most likely within that lava rift." Agon replied telepathically. "I will ward us against fire, and I may be able to conjure a shield of force while we open the way."

He studied the demons and the room, weaving a shield against fire around the party.

OOC: Waiting for Monster Knowledge.

Using Mass Resistance to give us all Resist Fire 13, assuming that won't trigger combat.

This message was last edited by the GM at 02:29, Sat 24 June 2017.
Darratheir Burnedbear
player, 306 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 16 Jun 2017
at 18:32
  • msg #227

Re: Chapter 5--Test of Fire

While it was not necessary to speak mentally with him, Darratheir turned his head in direction of Gromley. "Do not worry. If you were unable to sustain such power, Harald and I can contain the demons out of our way."

OOC: Ready to strike if Gromley can't maintain the cloack and we are discovered.
Agon
player, 460 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 17 Jun 2017
at 03:39
  • msg #228

Re: Chapter 5--Test of Fire

"Our goal is beyond the biggest demon. Teleport us close, and I shall get us through." Agon said.

OOC: The R is a Rotwing Lord, a level 29 artillery. If we can get close we can squish him. AC 43; Fortitude 41, Reflex 39, Will 43. It has some burst attacks, but I don't see much way around that. It can also fly and block teleports. The Ns are Nycademon Warmasters, Lvl 28 skirmishers. They have a nasty Reach 2 melee attack with ongoing damage, and can grab and fly to pull us around.  A Wall of Force as indicated on the map should hold them for 4 or 5 rounds, depending on how they roll on damage.

Sound like a plan?

Harald Gaptooth
player, 571 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sat 17 Jun 2017
at 21:21
  • msg #229

Re: Chapter 5--Test of Fire

Sounds good to me.
Sonliin
player, 540 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 18 Jun 2017
at 01:24
  • msg #231

Re: Chapter 5--Test of Fire

Sonliin nodded in agreement, getting ready to send one of the foes into timeout for a bit if needed.
Harald Gaptooth
player, 572 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 19 Jun 2017
at 00:52
  • msg #232

Re: Chapter 5--Test of Fire

"If'n we cannae teleport in, can wan o' yoose no' send yon rotwing away for a wee while?"

Harald's head was hurting with the planning bit.

"Or maybe Ah should just rush in an' malafooster the blighter."
Zog the Faceless
player, 482 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 19 Jun 2017
at 02:13
  • msg #233

Re: Chapter 5--Test of Fire

Zog nods. Quietly, he says, "Yes--Agon, if you can make it disappear, we can teleport in. I can very easily help activate the portal as well. While nowhere near Agon's equal, that doesn't look that hard to me."
Agon
player, 461 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 19 Jun 2017
at 05:39
  • msg #234

Re: Chapter 5--Test of Fire

The demons and elementals would soon pay for their lack of protection. Agon wove a spell, blanking the leader from this plane for a few crucial seconds.

OOC: Okay, let's do this!
[SoA]19

[Standard] Sequester +34 vs Fort, Sage of Ages swap for +48 vs Fort. Rotwing Lord is Banished for one round.

Gromly, do your stuff.

Gromley Underhill
player, 547 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 19 Jun 2017
at 14:57
  • msg #235

Re: Chapter 5--Test of Fire

In reply to Agon (msg # 234):

OOC-Where on the map is the portal?
Agon
player, 462 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 19 Jun 2017
at 16:17
  • msg #236

Re: Chapter 5--Test of Fire

OOC: It is directly to the East, in the corner of the room marked 'Lava Vent'
Gromley Underhill
player, 548 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 19 Jun 2017
at 17:22
  • msg #237

Re: Chapter 5--Test of Fire

Not bothering with the invisibility, Gromley transports everyone by the Lava vent, and then attempts to direct one of their foes to attack the other.

(OOC-Move action-teleports everybody-as shown on map.

Minor action-sustains teleport zone.

Standard action.
13:20, Today: Gromley Underhill rolled 36 using 1d20+28 with rolls of 8.  Sudden Control vs N1's will.

N1 attacks N2 with +12 to hit and on damage.)

EpicOne
GM, 1571 posts
Mighty Power
in your hands
Mon 19 Jun 2017
at 20:40
  • msg #238

Re: Chapter 5--Test of Fire

Agon and Martha, please make saving throws if you want to avoid being teleported into the fiery vent. If you don't or if you fail, you will take fire damage (probably more than the 13 you're resistant to) and be slowed.

Once we resolve the save, I'll cue Agon for a move & minor and Martha for a full round's actions.

Harald, Sonliin, Zog, you are considered delayed, so you can take your actions as well. You get a full round of actions.

Gromley, roll the attack for N1:  with your bonus he's +45 to hit and 2d8+19 to damage.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

Gromley Underhill
player, 549 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 19 Jun 2017
at 21:17
  • msg #239

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 238):

OOC:

Oops...Sorry Agon and Martha.

17:16, Today: Gromley Underhill rolled 31 using 2d8+19 with rolls of 8,4.  Damage.
17:15, Today: Gromley Underhill rolled 64 using 1d20+45 with rolls of 19.  N1 attack on N2.

Harald Gaptooth
player, 573 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 19 Jun 2017
at 22:01
  • msg #240

Re: Chapter 5--Test of Fire

Hearing the squeals from Agon and Martha, Harald moved quickly out of the way, clearing a space for them.  As he did so he noticed one of the demons attack the other one.

"Is that you, Grommy?  Good one!"

With that he hurled his axe at the wounded beast.  Best to concentrate on one target he thought to himself.


Move:  As per map
Standard: Hurl axe using Dwarven Throwers.

22:57, Today: Harald Gaptooth rolled 22 using 2d10+15 with rolls of 3,4.  Damage vs N2.
22:54, Today: Harald Gaptooth rolled 48 using 1d20+31 with rolls of 17.  Thrown axe vs N2.

Zog the Faceless
player, 483 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 20 Jun 2017
at 16:51
  • msg #241

Re: Chapter 5--Test of Fire

Zog blinks as he re-aligns himself to this new location. He then quickly whirls and, eyeing Agon to imitate the wizard's motions, starts chanting to control the lava-portal.

Solid roll--Arcana of 35.
12:50, Today: Zog the Faceless rolled 36 using 1d20+21 with rolls of 15.  Arcana.

Agon
player, 463 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 20 Jun 2017
at 20:29
  • msg #242

Re: Chapter 5--Test of Fire

Agon redirected Gromley's teleport to place him on solid ground.

[Save] 11, Success
[Move] to location, no minor action

EpicOne
GM, 1575 posts
Mighty Power
in your hands
Tue 20 Jun 2017
at 23:57
  • msg #243

Re: Chapter 5--Test of Fire

Need a saving throw from Martha (and her subsequent actions, depending whether she's in the fire or not, and Sonliin's actions.
Martha
player, 302 posts
AC: 41 F: 38 R:35 W: 40
Wed 21 Jun 2017
at 07:52
  • msg #244

Re: Chapter 5--Test of Fire

Martha struggles to avoid being teleported into the inferno, but manages to avoid it at the last moment (using Memory of 1000 lifetimes; +2 AC & 1 atk eont). She looks around for the biggest demon Agon was referring to and blasts it.

Save vs teleport using Memory of a 1000 lifetimes. +2 AC eont.
Religion check on portal, rolled crappy 26.

08:22, Today: Martha rolled 2 using 1d6 with rolls of 2.  Memory of a 1000 lifetimes [vent].
08:17, Today: Martha rolled 8 using 1d20 with rolls of 8.  save vs vent.

EDIT:

Martha attacks N1 with Zealous Sanction (ranged 10).

Hit N1 will 45, 24 radiant dmg.

17:31, Today: Martha rolled 45,24,20 using d20+27,2d8+13,2d8+13 with rolls of 18,5,6,4,3.  Zealous Sanction vs N1. [note: made an error in dice roller typo +7 instead of +27!

This message was last edited by the GM at 17:23, Sat 24 June 2017.
Sonliin
player, 541 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 22 Jun 2017
at 16:52
  • msg #245

Re: Chapter 5--Test of Fire

"Time for you to go away for a while as we have bigger things to deal with this day " Sonliin said as he pointed towards the Nycademon.

OOC: Cast sequester on N2
12:48, Today: Sonliin rolled 45 using 1d20+28 with rolls of 17.  Sequester N2 vs will.

This message was last edited by the GM at 17:22, Sat 24 June 2017.
EpicOne
GM, 1580 posts
Mighty Power
in your hands
Sat 24 Jun 2017
at 17:42
  • msg #246

Re: Chapter 5--Test of Fire

Gromley’s mind control sends one of the nycodemons to attack his friend as Harald hits it with an axe. Then Sonliin makes it go away for a bit.

The remaining demon assesses the situation and flies out along the perimeter of where the party is. It reaches with its long talons and grabs Agon, hauling him away through the air to the other side of the room toward the ceiling!!

Meanwhile, another creature suddenly breaks through the rock next to Gromley where Agon stood, spraying magma everywhere. Darratheir and Martha get a little burned. It immediately ducks back down into the lava, leaving a burning, bubbling pool next to the group.

The rot lord then reappears, looking confused…

N2 moves, grabs Agon (Fort 38) and then moves back 6 squares, still grabbing Agon. No damage, but Agon is grabbed by the nycodemon and is 25’ in the air.

New creature erupts and attacks Martha, Darratheir, Sonliin, Harald and Gromley with a burst 2 attack. It hits Martha and Darratheir for 15 fire, or 2 fire after resistance, and then burrows back underground. The red spot next to Gromley is a new permanent lava vent where the creature burrowed up.

All PCs are up. NOTE: N1 is 25’ in the air. REPEAT: N1 is 25’ in the air. Please make note of this if you try to attack it or I will charge you a Benny for not paying attention—in other words, don’t  describe an attack on it as if it were on the ground or try a straight melee attack on it without jumping, levitating, flying etc.

Skill Challenge: You can roll Arcana or Thievery to contribute to activating the portal. If you don't have either of those, defending those who can from the nasty demons is probably good enough :-)

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The lava pools shed dim light throughout the area.
Rubble: These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Blood Rock Areas of mottled red-black stone across the cavern floor are blood rock infused with the energy of ancient battles fought here. These patches of stone do not stand out unless the adventur- ers make specific attempts to discern them (a DC 28 Perception or Arcana check). A creature standing in an area of blood rock scores a critical hit on a natural die roll of 19 or 20.
Lava Vent: The floor of the shrine has been shat- tered to reveal pools of blazing lava vented from the Sea of Fire. Any creature that ends its turn adjacent to a lava vent takes 2d6 + 8 fire damage. A creature that enters a lava vent or starts its turn there takes 3d8 + 10 fire damage and is slowed as long as it remains in the area of the vent.  The lava vent in the upper right arm of the cham- ber is the one that connects to the City of Brass. It takes a DC 31 Arcana check to determine that the lava vent contains the portal, after which the charac- ters must engage in a skill challenge to activate it.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -5 No2 Grabbed by N1, Resist 13 fire Used:  Sequester  0
Darratheir 50 temps   No2 Resist 13 fire  Used: - 0
Gromley34 temps  No2Resist 13 fire  Used: Sudden Control 0
Harald 57 temps -13 No2 Chaos Phage, Resist 13 fire Used: Blood Iron, Victorious Surge, Undying Enmity, Dwarven Thrower  1
Martha -5 No2Resist 13 fire  Used: Cloak of Courage 2
Sonliin 37 temps No2 Resist 13 fire  Used:Pure Devotion, Dancing Flames, Sequester0
Zog43 temps  No1 Chaos Phage, Resist 13 fire Used:  0
RNo0  Used: - 0
N1No025’ elevated, grabbing Agon Used: - 0
N2 -53  No0SEQUESTERED (out of play) Used: - 0

Gromley Underhill
player, 550 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sat 24 Jun 2017
at 18:17
  • msg #247

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 246):

"Cut that out!" Gromley yells, and proceeds to make the creature land and release Agon, only to attack the Rot Lord.

(OOC-
14:15, Today: Gromley Underhill rolled 47 using 1d20+28 with rolls of 19.  Sudden Control vs N1's will. Sudden control is easily within range of target.

N1 will move and land next to Rot Lord, releasing Agon as it attacks its new target.

14:19, Sat 24 June: Gromley Underhill rolled 31 using 2d8+19 with rolls of 7,5.  N1 damage vs Rot lord if needed.
14:18, Sat 24 June: Gromley Underhill rolled 49 using 1d20+45 with rolls of 4.  N1 vs Rot Lord.
14:15, Sat 24 June: Gromley Underhill rolled 47 using 1d20+28 with rolls of 19.  Sudden Control vs N1's will.

Minor action-Sustain teleport.)

This message was last edited by the GM at 22:54, Wed 28 June 2017.
Harald Gaptooth
player, 575 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sat 24 Jun 2017
at 23:35
  • msg #248

Re: Chapter 5--Test of Fire

Harald jinked forward and slammed his axe into the Rot lord.  Then, almost as part of the same action, he darted to the side and attacked again.

"Youse lot!  Get yon portal opened!  An' make it snappy!"




00:31, Today: Harald Gaptooth rolled 41 using 1d20+31 with rolls of 10.  Inexorable Advance 1 vs R.
00:31, Today: Harald Gaptooth rolled 38 using 1d20+31 with rolls of 7.  Inexorable Advance 2 vs R.
00:31, Today: Harald Gaptooth rolled 40 using 1d20+31 with rolls of 9.  bennie.
00:31, Today: Harald Gaptooth rolled 36 using 1d20+31 with rolls of 5.  bennie.
00:31, Today: Harald Gaptooth rolled 42 using 1d20+31 with rolls of 11.  bennie.



With more bennies
19:41, Today: Harald Gaptooth rolled 48 using 1d20+31 with rolls of 17.  Bennie attack 2.
19:40, Today: Harald Gaptooth rolled 49 using 1d20+31 with rolls of 18.  And again.
19:40, Today: Harald Gaptooth rolled 40 using 1d20+31 with rolls of 9.  Bennie attack 1.
If these hit...
00:32, Today: Harald Gaptooth rolled 22 using 1d10+20 with rolls of 2.  damage 2.
00:32, Today: Harald Gaptooth rolled 30 using 1d10+20 with rolls of 10.  damage 1.

This message was last edited by the player at 18:47, Thu 29 June 2017.
Sonliin
player, 543 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 25 Jun 2017
at 00:47
  • msg #249

Re: Chapter 5--Test of Fire

"I'm on it, Harald." Sonliin said as he started to summon the magics needed for the portal.

Spoiler text: (Highlight or hover over the text to view)

OOC:Ended up using a bennie for the check.
20:42, Today: Sonliin rolled 43 using 1d20+27 with rolls of 16.  bennie.


Zog the Faceless
player, 485 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 25 Jun 2017
at 02:51
  • msg #250

Re: Chapter 5--Test of Fire

Zog curses under his breath. He had not counted on being a primary person to trigger the portal--that would be Agon--but since the demons caught onto that, he turned his effort towards helping the party's backup wizard, working with Sonliin...

Happily, the dice are being supportive--Arcana 39.

22:50, Today: Zog the Faceless rolled 39 using 1d20+21 with rolls of 18.  Arcana.

Agon
player, 464 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 25 Jun 2017
at 07:47
  • msg #251

Re: Chapter 5--Test of Fire

"Thank you, Gromley." Agon nodded towards his companions, and then released a blast of sound which sent both enemies flying across the chamber. No sooner was the area clear than Agon conjured an invisible wall. "Now, with the exception of that tunneler, we should have time to work in peace on opening the portal."

[SoA] 16
[AP] Thunderlance
Rotwing: +42 vs Reflex, 44 thunder damage and Pushed 4
N1: +41 vs Reflex, 44 thunder damage and Pushed 4
[Move] to location
[Standard] Wall of Force as indicated


Martha
player, 303 posts
AC: 41 F: 38 R:35 W: 40
Sun 25 Jun 2017
at 08:05
  • msg #252

Re: Chapter 5--Test of Fire

Martha prepares to pounce on the tuneller creature when it next emerges, taking particular care around Agon.

Ready action: Honorable Challenge using Ghost of the Past vs tuneller when it next emerges. 39 vs AC, 24 radiant dmg, any adjacent ally may shift 2 for free (hopefully out of range of tuneller) & if tuneller attacks any ally of mine it is blinded eont.

Spoiler text: (Highlight or hover over the text to view)
09:00, Today: Martha rolled 39,35,24,21 using d20+30,d20+30,4d4+11,4d4+11 with rolls of 9,5,4,4,4,1,4,3,1,2.  Honourable Challenge (GotP).

Darratheir Burnedbear
player, 311 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 25 Jun 2017
at 09:12
  • msg #253

Re: Chapter 5--Test of Fire

Despite the heat coming from the lava vent, Darratheir stayed close to the point where the creature could emerge once again, ready to slash it.


Ready action: Howling Strike vs tunneler - 40 vs AC for 53 damage
I know I will take damage by staying close to the vent but that's not a problem.

11:08, Today: Darratheir Burnedbear rolled 40 using 1d20+32 with rolls of 8.  Howling Strike.
11:10, Today: Darratheir Burnedbear rolled 53 using 2d12+3d6+20 with rolls of 12,10,6,4,1.  Damage roll.

EpicOne
GM, 1584 posts
Mighty Power
in your hands
Wed 28 Jun 2017
at 23:02
  • msg #254

Re: Chapter 5--Test of Fire

Some quick accounting:

Harald, both of your attacks missed the Rotlord, even with Bennies. More bennies? Or let them miss?

Secondly, FYI, you're 4 of 6 successes away from activating the portal.

Thirdly, Agon, you take 18 falling damage as you fall from height. You can make an Acrobatics roll to reduce the damage if you want. If you don't, you start your turn prone and have to stand up to move, which likely changes your round.  Let me know how it changes it. I reset the map to before your round's actions.

Will resolve everyone else's readies and all that goodness once the above is resolved.

Agon
player, 466 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 28 Jun 2017
at 23:48
  • msg #256

Re: Chapter 5--Test of Fire

OOC: Acrobatics to reduce falling damage only works if you're trained, which Agon is not.

However, standing from Prone is a Minor Action, and I have one of those to spare.

My move stands.

EpicOne
GM, 1585 posts
Mighty Power
in your hands
Thu 29 Jun 2017
at 00:07
  • msg #257

Re: Chapter 5--Test of Fire

Excellent. Thanks, Agon. Harald, outstanding qeustion is for you per post 254 above.
Harald Gaptooth
player, 579 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 29 Jun 2017
at 18:47
  • msg #258

Re: Chapter 5--Test of Fire

Spent the bennies - edited post 254
EpicOne
GM, 1586 posts
Mighty Power
in your hands
Fri 30 Jun 2017
at 01:48
  • msg #259

Re: Chapter 5--Test of Fire

Agon's use of a wall of force settles the matter. The creatures rail against the wall of force for the one round it takes the party to finish activating the portal. Each steps through, having the sensation of a burn even through the fire resistance, but then the sensation passes as they teleport.

Martha takes 4 real hp; everyone else loses temps.

A sudden lurch spills you to the stone floor of a chamber brightly lit by stone braziers. Ancient Primordial runes which match those seen in the Keening Delve line the walls, marking this place as another shrine. As you look around, you are distracted by movement. A young efreet female leaps to her feet where she appears to have been dozing in the corner. She nods deferentially. “I am Selerin, servant of my lord Estumishu. Please, follow me.”
Zog the Faceless
player, 487 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 2 Jul 2017
at 03:00
  • msg #260

Re: Chapter 5--Test of Fire

Zog nods wordlessly and begins to follow, looking at the others. As he does, the party notes that his appearance has changed. He is now a red-skinned humanoid with efreet-like horns. He grins at them as he follows the efreet.
Gromley Underhill
player, 552 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 2 Jul 2017
at 04:05
  • msg #261

Re: Chapter 5--Test of Fire

Gromley proceeds to adjust himself on his floating disk. "Yes, yes, very good." He brushes himself off trying to make himself look more official.
Agon
player, 467 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 2 Jul 2017
at 05:16
  • msg #262

Re: Chapter 5--Test of Fire

Agon caught up to Selerin. "We are glad indeed to arrive.  You should know that one of our number has been invested with Slaad larva, and will require the sustained attention of our healer before to long.  No disrespect to your people, but a juvenile slaad bursting forth tends to ruin council meetings."
Darratheir Burnedbear
player, 315 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 2 Jul 2017
at 09:03
  • msg #263

Re: Chapter 5--Test of Fire

Darratheir nodded as well to the Efreet and he started to follow silently. Even if he wasn't one of the infected, the idea of the Slaad's larva wasn't something appealing.
Harald Gaptooth
player, 580 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 2 Jul 2017
at 13:51
  • msg #264

Re: Chapter 5--Test of Fire

"aye" said Harald, grumpily.  "The sooner this we bugger is gone, the better.
Sonliin
player, 545 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 2 Jul 2017
at 16:37
  • msg #265

Re: Chapter 5--Test of Fire

"Agreed, the notion of one of us being the guest of honor at a Slaad's birth is not something I find pleasant." Sonliin said.
EpicOne
GM, 1589 posts
Mighty Power
in your hands
Mon 3 Jul 2017
at 00:50
  • msg #266

Re: Chapter 5--Test of Fire

The efreet woman stops, looking a bit annoyed but clearly trying to wait. "This is not a matter to address with me. Estumishu awaits you. You may leverage his hospitality to deal with your....er....problem. You will come, yes?"
Martha
player, 306 posts
AC: 41 F: 38 R:35 W: 40
Mon 3 Jul 2017
at 08:24
  • msg #267

Re: Chapter 5--Test of Fire

'Very well', Martha agrees, frowning at the efreet's grumpy expression. 'We have done everything we can to arrive her quickly, Selerin' she explains, coldly.
Zog the Faceless
player, 488 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 4 Jul 2017
at 15:01
  • msg #268

Re: Chapter 5--Test of Fire

Zog bows slightly. "Lead on. If it takes us more than an hour to get there, we are pausing to deal with the situation. Otherwise we are eager to make the great one's acquaintance."
EpicOne
GM, 1590 posts
Mighty Power
in your hands
Tue 4 Jul 2017
at 20:07
  • msg #269

Re: Chapter 5--Test of Fire

She nods and leads you with all due haste.

The City of Brass is well known as a center of commerce and interplanar trade, but the city you see as you follow Selerin across the courtyard bears no resemblance to the tales you’ve heard. The streets throng not with merchants and planar travelers but with armed troops. Elite efreet guard squads march along the main roads or soar above them. Packs of azers and archons, genasi and salamanders stand guard at every intersection, their slave status marked by the bracelets at their wrists.

Everywhere, the servants of Tiamat show their control over the city. Dragonspawn lead squads of slave warriors or bark orders to scowling efreets. Dragons of every size perch atop buildings or soar overhead. The largest of these is a gargantuan blue beast whose terrible cry echoes across the city as he wings his way along the underside of the shimmering force dome. On the other side of that barrier, Bahamut’s forces circle in response, watching and waiting for their chance to attack.

At the end of the courtyard, a wide flight of stairs leads down into darkness. At the bottom, brass double doors open at a coded knock from Selerin. She nods as she falls back to let you enter. Inside, a dozenn efreet guards lining both sides of a wide marble corridor watch darkly as you pass between them.

Beyond the end of the corridor, a massive vaulted chamber opens up, its roof rising into shadow a hundred feet overhead. Braziers and torches along all the walls shed light against a shroud of smoke and heat haze and show that the floor rises in six great
tiers around a central open court twenty paces on a side.

The tiers of the room might hold three-hundred efreets packed shoulder to shoulder, but only a dozen are here now, alone at the far end of the chamber. At their center stands a hulking figure in fine jewelry and with a gem-studded scimitar at his belt to demonstrate his rank. As you approach, the figure seems to o er you an awkward smile, but that grin is overshadowed by the burning anger of his eyes.

“Welcome,” the efreet noble says, but there is no hint of welcome in his voice. His great protruding teeth flash the false smile again as he appraises you, one by one. “You stand before Estumishu. Speak the will of your masters, and quickly.”

Note: you have hours--at least six--before Harald and Zog are in danger of getting worse, so do not feel rushed on that account.
Martha
player, 307 posts
AC: 41 F: 38 R:35 W: 40
Tue 4 Jul 2017
at 22:31
  • msg #270

Re: Chapter 5--Test of Fire

Martha stands tall as she can and glares at Estumishu in disdain. ‘We have come on behalf of Bahamut to see if you are indeed as ready as you say you are to sit on the Charcoal Throne.’ She points out the window to the dragons hunched over the Brass City. ‘Bashumgarda seems very in control to me. This is not quite what I had been hoping for.’

She turns around and looks at Darratheir. She slits her eyes. Asks him openly.
 ‘Darratheir, you wield the Arrow of Fate, Destroyer of Gods.  What do you require to satisfy you that aiding this noble will further our mission?’

She hopes that this is having the right effect. She’s not bluffing. Martha would rather take the fight directly to Tiamat rather than work through Bahamut’s complicated plan, but for now she is prepared to see this through, though knows powerful Efreeti will only be trustworthy if the party begins negotiation from a position of strength.
EpicOne
GM, 1591 posts
Mighty Power
in your hands
Tue 4 Jul 2017
at 23:36
  • msg #271

Re: Chapter 5--Test of Fire

Martha, make an Intimidate check. I don't care if that's what you intended--that's functionally what you did.

Also, a note: you may include a social skill roll with your post if you are attempting Diplomacy or Bluff. You may also use History or Perception. Only ONE person may attempt Perception, pass or fail.

Gromley Underhill
player, 553 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 5 Jul 2017
at 01:01
  • msg #272

Re: Chapter 5--Test of Fire

Gromley winced as Martha spoke. He knew the Effreeti did not take kindly to rudeness and threats. "Aha, very amusing Martha.

Greetings lord Estumishu. I am Gromley Underhill, chief diplomatic advisor to House Phiarlan. I am sure the houses of the Noble fay have traded with the esteemed peoples of the City of Brass at least once or twice? We would be more than happy to establish a more permanent trade route with your blessings of course-and any profit from such ventures would entitle any who was in command with more than mere well wishes. The Fae live and die by their word after all."


OOC: 20:54, Today: Gromley Underhill rolled 47 using 1d20+29 with rolls of 18.  Diplomacy.
Martha
player, 308 posts
AC: 41 F: 38 R:35 W: 40
Wed 5 Jul 2017
at 20:49
  • msg #273

Re: Chapter 5--Test of Fire

21:42, Today: Martha rolled 15 using 1d20+13 with rolls of 2.  Intimidation.
Zog the Faceless
player, 489 posts
ac36 f33 r34 w40
pi 25 pp 23
Wed 5 Jul 2017
at 23:52
  • msg #274

Re: Chapter 5--Test of Fire

Zog bows. "The gnome speaks the truth. There are many benefits to allying with Bahamut. We speak for a number of interests that would be useful to you--were you the leader of the City of Brass. And first and among the foremost among those are this group. This is Agon the Archwizard, master of the arcane arts. This is Darratheir Burnedbear, one of the mightiest of mortal warriors. This is Harald Gaptooth, the mightiest dwarf of his generation. This is Sonliin, the paladin-wizard of repute across seven planes of existence. And Martha Rester is known for her destiny as a slayer of evil.

"Among all these, my humble self included, are a force that could bring you the means to overthrow your rival. You give us the means, and we will aid you in that."


Going to use a Benny on that poor Diplomacy roll--44.

19:49, Today: Zog the Faceless rolled 44 using 1d20+27 with rolls of 17.  re-rolling until 10 or better.
19:49, Today: Zog the Faceless rolled 33 using 1d20+27 with rolls of 6.  Benny.
19:49, Today: Zog the Faceless rolled 31 using 1d20+27 with rolls of 4.  Diplomacy.

Harald Gaptooth
player, 581 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 6 Jul 2017
at 00:03
  • msg #275

Re: Chapter 5--Test of Fire

Surrounded as he was by such words of wit and cleverness, Harald at least had the good sense to KEEP HIS MOUTH SHUT!

But that at least gave him the time to cast his eyes about to see what else might be going on.


01:08, Today: Harald Gaptooth rolled 43 using 1d20+29 with rolls of 14.  Perception.
This message was last edited by the player at 00:09, Thu 06 July 2017.
Agon
player, 468 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 6 Jul 2017
at 23:02
  • msg #276

Re: Chapter 5--Test of Fire

Agon reminded Estumishu of the long history of the City of Brass, and its independence from the gods since the end of the Dawn War.  Now there was a god over the efreet, and that had to chafe.

"What we offer is mutual self interest. Our target is Tiamat, an usurper and murderer. She holds your city now, betrayed from within by a foolish faction, blinded by ambition from the ancient source of your strength.  How long will the City of Brass live, with Tiamat as queen? I will not besmirch your reputation by saying we are on the same side.  But for now, we offer a better bargain than she does."

OOC: Using one of my knowledge skills, Religion or History to assist. +57.  Got an 18,
 if it's straight diplomacy

Sonliin
player, 546 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 7 Jul 2017
at 00:50
  • msg #277

Re: Chapter 5--Test of Fire

Sonmliin looked around at the defenses that were being prepared in the city of Brass as he listened to the others speak their mind. Nodding in agreement as some parts and frowning at the mention of the spear, the genasi waited to join in the conversation.

"Before the battle for the city of Brass has even started, it has already lost." Sonliin said in language of the efreet. "Merchants have taken their business to other cities, enriching themselves at your expense rather than entering a possible war zone. This glorious city can ill afford the demands that Tiamat and her ilk will require of the city and its people if she remains in charge. Yes, Bashumgarda is running it but she controls the strings and will cut them when she no longer has use of him. They will bleed this glorious city dry to the point that there will be few left here other than those who serve her or forced to serve her. I am not a diplomat, I am but a soldier first and a scholar second. Do you really want to see those that you wish to lead under her yoke? It seems that Bashumgarda has no qualm using them for personal power now rather than thinking for the long term health of the city and its inhabitants." he added, quoting snippets of history to get the point across along with some of the battles between religions.

Aid Agon in getting the historical point across.
20:37, Today: Sonliin rolled 46 using 1d20+27 with rolls of 19.  Aid Agon History or religion.
the
Darratheir Burnedbear
player, 317 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 9 Jul 2017
at 08:19
  • msg #278

Re: Chapter 5--Test of Fire

When Martha mentioned the Arrow of Fate, Darratheir turned to look at her. But before he could answer to her, the others had taken over. And that was a good thing for the Dragonborn that wasn't the most skilled with his tongue. As Zog had said, he is a warrior good with a sword, not someone who can fight with words. So he simply stood quiet, just like Harald and he simply waited, eager to start the fight.
EpicOne
GM, 1593 posts
Mighty Power
in your hands
Mon 10 Jul 2017
at 22:51
  • msg #279

Re: Chapter 5--Test of Fire

Estumishu’s face changes as you speak. He is clearly impressed by your knowledge and your words.

Two more rolls, first come first serve. DC is 32, for those considering use of Bennies.
This message was last edited by the GM at 18:31, Tue 11 July 2017.
Gromley Underhill
player, 556 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 11 Jul 2017
at 14:40
  • msg #280

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 279):

"Indeed." Gromley nods to his friends. "The advantage of working with the Golden Lord of Dragons is that his word is actually trustworthy. Unlike a certain five headed would be conqueror-who if I am not mistaken is somewhat famous for mistreating her allies?" He shrugged , both palms up. "It's not good for the wealth and well being of the city of Brass-and any who have decided otherwise clearly are more concerned about themselves than for what's best for all Efreet."

OOC:
10:36, Today: Gromley Underhill rolled 37 using 1d20+29 with rolls of 8.  Diplomacy.

Zog the Faceless
player, 492 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 11 Jul 2017
at 18:35
  • msg #281

Re: Chapter 5--Test of Fire

Zog nodded. "The sign of our presence is a sign of destiny, great one. You, Estumishu, have a destiny--a destiny to rule the City of Brass. Now is the time to seize it, with the aid of Bahamut and his humble servants, and cement your fame throughout the Fiery Plane."

Nailed it--Diplomacy of 40.
14:32, Today: Zog the Faceless rolled 40 using 1d20+27 with rolls of 13.  Diplomacy--closing the deal.

EpicOne
GM, 1596 posts
Mighty Power
in your hands
Wed 12 Jul 2017
at 17:23
  • msg #282

Re: Chapter 5--Test of Fire

Estumishu is known by some as the Smiling King, and it's clear now why as he flashes his famous smile at you.

“You have carried yourselves favorably. Honor to your masters and to you. Estumishu, true Lord of the Efreets and challenger to the traitor Bashumgarda, will ally as agreed with Bahamut and the forces of the Platinum Dragon on the following three conditions: all dragons and dragonkin are to quit the City of Brass, which shall be returned to the rule of the efreets; the wealth of the Dragon Queen’s armies shall remain in the city to o set debts incurred by Bashumgarda’s treachery; and the gates of the city shall be opened to Bahamut’s forces only once Bashumgarda is slain.”
Harald Gaptooth
player, 583 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 13 Jul 2017
at 22:04
  • msg #283

Re: Chapter 5--Test of Fire

Harald slowly considered the efreet's words.  They sounded reasonable and he nodded.  "Sounds fair enough tae me but Ah'm no' what ye might call a deep thinker." 

He turned to the others "No' like these lads.  Thinkers ane an' a'"
Zog the Faceless
player, 493 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 13 Jul 2017
at 22:12
  • msg #284

Re: Chapter 5--Test of Fire

Zog smiled knowingly at these demands. "So...you want us to remove Bashumgarda for you? Is that it?" He frames this in a tone both deferential and conspiratorial.
Darratheir Burnedbear
player, 318 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 14 Jul 2017
at 09:31
  • msg #285

Re: Chapter 5--Test of Fire

Darratheir nodded as well. "I will do whatever is needed to restore the balance between the Twin Gods." Then, after a few seconds, he added with a smile "As long as you can tolerate at least one dragonkin in the City of Brass."
EpicOne
GM, 1598 posts
Mighty Power
in your hands
Fri 14 Jul 2017
at 18:46
  • msg #286

Re: Chapter 5--Test of Fire

Zog the Faceless:
Zog smiled knowingly at these demands. "So...you want us to remove Bashumgarda for you? Is that it?" He frames this in a tone both deferential and conspiratorial.


Estumishu laughs. "You have boasted of your prowess. Now demonstrate it. Remove Bashumgarda and I will take care of the rest."

Darratheir Burnedbear:
Darratheir nodded as well. "I will do whatever is needed to restore the balance between the Twin Gods." Then, after a few seconds, he added with a smile "As long as you can tolerate at least one dragonkin in the City of Brass."


Estumishu's face darkens. "Are you saying you wish to remain in the city as a resident after the war is finished? I doubt that is what you are saying. My ban is on any occupying dragons or dragonkin lurking here once this war is won."
Gromley Underhill
player, 557 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 14 Jul 2017
at 18:58
  • msg #287

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 286):

"No no. Darratheir will be joining us in the final battle. We will be far too busy to return to your lovely city, I am sorry to say." Gromley adds quickly.
Agon
player, 469 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 14 Jul 2017
at 21:17
  • msg #288

Re: Chapter 5--Test of Fire

Estumishu was ancient and canny as devil-prince, and Agon checked his words carefully for traps.  In particular, he wanted to be sure that their victory would not result in Darratheir's immediate expulsion, and that they might be able to secure

"We should discuss any details of Bashumgarda defenses and guardians that your intelligence has gathered, and arrange medical care for those of our party implanted with slaad larva.  This is a time to move with speed, but not haste." Agon added.

OOC: Insight +26. Normally Agon believes people are on the level, but efreet prince and all that.
Sonliin
player, 547 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 15 Jul 2017
at 02:14
  • msg #289

Re: Chapter 5--Test of Fire

Sonliin mulled over the details of the agreement. "The agreement is for the wealth that her army carries with them, correct? Items like coins and gems, not books or other magical items?" Sonliin asked,
Darratheir Burnedbear
player, 319 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 15 Jul 2017
at 07:14
  • msg #290

Re: Chapter 5--Test of Fire

Darratheir nodded at his companion's words. "Gromley is right. I won't stay in the City of Brass after the battle. I might have to stay a few moments, the time we sort all the things that need to be sorted before I actually leave. And after that, I promise you you won't see me anymore."
Zog the Faceless
player, 494 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 15 Jul 2017
at 17:46
  • msg #291

Re: Chapter 5--Test of Fire

Zog waited, watching the efreet noble, making sure the fellow was okay with Darratheir's answer.
EpicOne
GM, 1599 posts
Mighty Power
in your hands
Sun 16 Jul 2017
at 00:29
  • msg #292

Re: Chapter 5--Test of Fire

Estumishu's face breaks back into his smile. "If only all dragonkin had your sense and courtesy, scarred one. Very good.

“The false Lord of the Efreets is rarely seen outside the barracks of the Ring of Fire. He claims to hold court there with his military advisors, but it is fear that keeps him within. Gain the barracks and you find him.”

Estumishu then takes his leave of you, leaving you to find your way to the barracks. He provides you a place to stay to rest the night if required.

Agon, make us an Arcana roll to see how well you can guide the party. You gain an automatic +4 assist from Gromley and Zog.
This message was last edited by the GM at 13:50, Thu 03 Aug 2017.
Agon
player, 470 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 16 Jul 2017
at 04:12
  • msg #293

Re: Chapter 5--Test of Fire

The City of Brass was built on ancient and hidden elemental paths, and Agon guided the group through the space between spaces, towards a fire that glowed brighter than most.

Arcana +49, with the assists

21:09, Today: Agon rolled 45 using 1d20+39 with rolls of 6.  arcana: find the barracks.

EpicOne
GM, 1600 posts
Mighty Power
in your hands
Mon 17 Jul 2017
at 00:51
  • msg #294

Re: Chapter 5--Test of Fire

Preparations for battle seem to hold the city in an iron grip. In addition to the movements of guards and troops noted earlier, wagons heaped high with arms and armor are in constant motion along the streets, which are packed with throngs of efreets and lesser city folk. Moving within the city and under the watchful eye of Tiamat’s forces will be a challenge of the highest order.

Agon, however, gives the party an edge. He shares some information about the city. The City of Brass is divided into fourteen sectors. The party begins in Ashlark's ward and must proceed to the Furnace.  The city is carved up into tiers, many of which are walled and accessible through gates.

The wards:
Arches: The teeming slave markets of the City of Brass are centered here. The present siege has seen the markets all but emptied, their slaves conscripted to the city’s defense. Tiamat’s dragonspawn and drag- onborn forces have turned the empty markets into ramshackle camps, and most such troops lair here when not on duty.

Ashlarks: The residential sector of Ashlarks is home to minor efreet houses, powerful non-efreet residents, and Long Castle—the base for the city guard. While the guards are scattered across the city at present, private security and watch-dragons accost all nonresidents.

Avencina: This lawless lower-class district is home to the Commoner’s Market, the city’s largest (and mostly black-market) bazaar. The interior of the ward remains open in the prelude to the attack by Bahamut’s forces, but its boundaries with Keffin- spires and the Plume are locked down tight by the city guard and private security forces. Dragons perch along the perimeters of the ward but relatively few lurk within it.

Castings: This densely populated barracks ward holds the slave army of the City of Brass. Most of that army now patrols the city, but new squads are being trained here day and night by teams of efreet and dragonspawn.

The Char: Most of the numerous foundries and forges of the city are located in this smoke-shrouded industrial ward. Those forges are presently working overtime in the manufacture of weapons and armor, watched over by dragons and efreet guards.

Cindersweeps: The lower-class free folk of the city congregate here, alongside the harbor garrison’s headquarters at the Keep of Fire Striking Steel. Slave troops are currently on watch against possible insurrection, but they are less than focused on the task. Draconic patrols pick up the slack.

The Foundry: The mansions of non-efreets and those efreet merchants and nobles not wealthy enough to dwell in the Plume or the Furnace line the streets of this exclusive residential ward. The Found- ry’s streets are presently all but empty, but dragons patrol by air and its boundaries crawl with private security forces.

The Furnace: The slopes of the Furnace rise as the heart of the City of Brass. The Charcoal Palace at the center of the ward is the seat of power for Bashumgarda, Lord of the Efreets. The barracks of the Ring of Fire house his personal guard; government offices fill the Red Pillar Halls. The Eternal Flame Pavilion is an open temple to the primordial Fire Lord Imix, its walls sheathed in beaten gold. so as to not become involved. Moreover, the Chaos Pavilion is an open temple to the primordial Fire Lord Imix, its walls sheathed in beaten gold. With Bahamut’s forces massing outside the city gates, the Furnace has been sealed off. The only way to gain access to that ward is by way of the Phoenix Gate (accessible only from Avencina or the Char) or the Gate of the Fallen (accessible only from the Arches or the Foundry).

Iskalat: This harbor ward contains the city’s public docks, serving planar dromonds, elemental ves- sels that ply the Sea of Fire, and the countless captains and sailors who come to the city with cargo and trade. Also here is the great prison known as the Octagon. The harbor is well guarded by red dragons and drag- onspawn-led patrols, but much of the rest of the ward is deserted.
Keffinspires: This merchant district is home to many of the city’s smiths and metalworkers. All have been conscripted in the production of armor and weapons, and slave troops and city guards move through the ward constantly.

Marlgate: The warehouses of this industrial ward hold the bulk of the goods that move through the City of Brass and across the planes. Bahamut’s siege has seen this ward’s warehouses stripped for the defensive effort, and the city guard patrols heavily to ward off looters.

The Plume: This exclusive residential district houses the manors and courtyards of the city’s most powerful efreet nobles. The Castle of the Sun and Moon is the training ground of the city’s elite guard units, and the ward is presently locked down by guards whose loyalty has been purchased by the nobles. Scores of dragons perch atop the district’s spires, sending the nobility a subtle signal regarding order.

Pyraculum: The City Market in this commercial sector is larger and more controlled than the Commoner’s Market in Avencina. Many of the city’s artisans make their homes here. Of all the lower-class wards, only Pyraculum has managed to stay free
of lockdown. The air above the ward is thick with patrolling dragons.

Rookery: This residential quarter has a reputa- tion for lawlessness that extends beyond the city and across the planes. Gambling halls, brothels, and gladiator pits are among the least dangerous of the Rookery’s charms, and it is said that even the city guards avoid this ward if they can. At present, the city’s slave troops are supposed to have the ward locked down, but their watch is tenuous at best. Though dragons and dragonspawn patrol here, they do so less frequently than in most other wards.

The most direct route to the Foundry is through Marlgate and then Pyraculum. These are also some of the most heavily patrolled wards.

Map of the City of Brass for your view:

https://docs.google.com/drawin...610/edit?usp=sharing

This message was last edited by the GM at 15:35, Mon 17 July 2017.
Gromley Underhill
player, 558 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 17 Jul 2017
at 15:04
  • msg #295

Re: Chapter 5--Test of Fire

Gromley proceeds to mentally link each member of the group via his telepathy, once more acting as a mental switchboard. Last thing he needed was some spy overhearing their plans. So, I assume Bashumgarda can be found in The Barracks? We may be able to slip in and deal with him directly. He mentally projected.
This message was last edited by the player at 18:18, Mon 17 July 2017.
Harald Gaptooth
player, 584 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 17 Jul 2017
at 19:13
  • msg #296

Re: Chapter 5--Test of Fire

Harald's mouth moved but nothing came out.  His finger waved in the air as if pointing at something only he could see.  Then, after a short while, he spoke.

" The Marlgate sounds quite dangerous wi’ a’ they guards but it sounds tae me that yon Rookery might be a wee bit safer than some ither places.  An’ frae there we can get intae the harbour area- whatdaeyecallit - yon Iskalat.  As lang as we stay away frae the actual harbour we might be OK.”

“Aifter that it’s mair o’ a problem.  But Ah reckon either the Pyraculum or even the Char.  If we go that way Ah could maybe pretend tae be a smith either wi’ you lot as ma helpers or maybe even ma conscriptors - if ye get ma drift.”

Martha
player, 310 posts
AC: 41 F: 38 R:35 W: 40
Mon 17 Jul 2017
at 19:29
  • msg #297

Re: Chapter 5--Test of Fire

'Martha telepathically nods in agreement to the two lads. 'The Avencina district may be comparatively unguarded, and of all the districts it is the one where we might be able to find people who would consider acting against our enemy, even if only for profit.'
Harald Gaptooth
player, 585 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 17 Jul 2017
at 19:32
  • msg #298

Re: Chapter 5--Test of Fire

"Aye.  Ah thought o' that an' a'" thought Harald. "But how dae we get there frae here?"
Agon
player, 471 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 17 Jul 2017
at 19:36
  • msg #299

Re: Chapter 5--Test of Fire

"Bashumgarda will be expecting trouble. He will have layers of guardians and defenses that we will overcome as we approach them." Hopefully getting close to The Furnace would reveal a better approach then a direct assault on a fortified gate. Meanwhile, simply traversing the streets could be dangerous.  "I believe we should present ourselves as we are, mortal adventurers trapped in the City of Brass by the lock-down. We can come up with a pretext to do business with an old contact in Avencia, someone powerful enough to have the guards let us on our way, and see if they know an alternate way into the keep.  Even a siege cannot change the basic business-like nature of the efreet."

OOC: Forgive me, but who has the best Bluff score? They should take point on leading us through the city.

And we're all planar adventurers. Someone has to have a friend in the City of Brass.

Gromley Underhill
player, 559 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 17 Jul 2017
at 19:42
  • msg #300

Re: Chapter 5--Test of Fire

In reply to Agon (msg # 299):

Well, I could go in to the location where our target is and store you all in the Modron toy. Then I place that in my Leomonds handy chest, and go in as a envoy from my house to offer trade. Once we get our target with the fewest guards possible, I summon you all from the Modron toy. Now if he has an Anti-planar travel ward in there it could be iffy...

Ooc-bluff +24
Sonliin
player, 548 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Mon 17 Jul 2017
at 21:30
  • msg #301

Re: Chapter 5--Test of Fire

Sonliin looked to the skies and smiled. "Why think in two dimensions when we might be able to fly over the area and avoid most of them?" the paladin suggested. "We will not be able to fly directly to the Furnace but if we can get to say the Castings invisibly, we can have Darratheir act like he was a squad leader and we were there on a special mission. It will at least get us a lot closer than walking through the wards."
Zog the Faceless
player, 495 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 18 Jul 2017
at 01:36
  • msg #302

Re: Chapter 5--Test of Fire

Zog scratches his head. "I like the idea of flying invisibly over the city more than I like the idea of being stuck in two extra-dimensional spaces at the same time. Do you have the means to make us all invisible AND have us fly all the way, Sonliin or Agon? Once we get there, I can very easily get us in as well. I can shape-change into Gromley's secretary or the like and claim the rest of you are our bodyguards. "

Bluff +24, Streetwise +24.
Agon
player, 472 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 18 Jul 2017
at 02:46
  • msg #303

Re: Chapter 5--Test of Fire

"I could summon our flying steeds again, but I know of no magic capable of cloaking our true natures long enough to get us to the Ring of Fire." Agon said. "Using the Modron toy is high risk, high reward.  It's likely there will be wards against planar pockets."

<orange>OOC: Checking my rituals, all I've got is Phantom Steeds. I don't think there's a mass invisibility or disguise ritual anywhere.
Darratheir Burnedbear
player, 320 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 18 Jul 2017
at 11:16
  • msg #304

Re: Chapter 5--Test of Fire

Darratheir listened to the others silently. When they had exposed their ideas, he mentally opened the mouth. "I like this idea of flying but it might be too dangerous for us even if it sounds the fastest. The other problem is that I have never been a great liar so it might be hard for me to convince someone I'm a squad leader or even part of Tiamat's army. Still, I'm ready to take the risk if it can help us get closer."

OOC : Bluff +18 only
Harald Gaptooth
player, 586 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 18 Jul 2017
at 11:54
  • msg #305

Re: Chapter 5--Test of Fire

Harald pointed out the huge number of dragons sitting on rooftops and flying above the city.

"Ah'm no' a bad fighter" he said "but maybe there's a wheen too many even for me."
Sonliin
player, 549 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 18 Jul 2017
at 22:04
  • msg #306

Re: Chapter 5--Test of Fire

"Well, I do have the means to turn myself into a huge dragon, that might help me blend in while the rest of you ride on my back. Cloaking ourselves might be the larger problem." Sonliin said. "The other option might be to teleport over the city and falling down as a group, using magic to slow our descent at the last minute."
Gromley Underhill
player, 560 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 19 Jul 2017
at 14:47
  • msg #307

Re: Chapter 5--Test of Fire

I could make us all invisible-mounts as well as long as they kept close to each other. The problem with that is I am sure they have the means to detect such things-as many of the Efreet have considerable magics of their own. He pointed out.
Sonliin
player, 551 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 20 Jul 2017
at 00:19
  • msg #308

Re: Chapter 5--Test of Fire

Let me take a peek to see what kind of wards we might have to deal with if we try to use magical means to make our way. Sonliin said as he poked his head over a wall.


20:12, Today: Sonliin rolled 44 using 1d20+27 with rolls of 17.  Arcana.
20:11, Today: Sonliin rolled 31 using 1d20+17 with rolls of 14.  Athletics.
Athletics 31, Arcana 44

This message was last edited by the GM at 00:56, Thu 20 July 2017.
EpicOne
GM, 1605 posts
Mighty Power
in your hands
Thu 20 Jul 2017
at 01:01
  • msg #309

Re: Chapter 5--Test of Fire

Sonliin climbs up the wall and immediately notices two things: first, there are a dozen wards of various kinds on the tops of the walls to prevent magical flying, invisibility, warding teleportation and so on.

Secondly, guards clearly watch the walls. Sonliin sees several efreet guards, who are pointing at the genasi at the top of the wall.

Sonliin's forced your hands. Each of you decide whether you're going to bluff, intimidate, or hide your way out of this. If you want to do something not mentioned above, PM me BEFORE ROLLING.
Zog the Faceless
player, 496 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 20 Jul 2017
at 22:24
  • msg #310

Re: Chapter 5--Test of Fire

Zog thinks quickly. His body transforms into the burly-looking, red-skinned face of a jann. He moves out into the street and glares viciously at any guards who accost him, creating an air of "don't mess with me."

Per our PM, Intimidate combined with Changeling Disguise.
18:23, Today: Zog the Faceless rolled 38 using 1d20+27 with rolls of 11.  Intimidate.

Harald Gaptooth
player, 587 posts
AC41: F41; Ref34: W36
Ins29; Per39
Fri 21 Jul 2017
at 00:01
  • msg #311

Re: Chapter 5--Test of Fire

Harald popped up next to Zog and knuckled his forehead.

"Is you want me tae smack 'em, mi lord?  Just say th' word!"



00:59, Today: Harald Gaptooth rolled 27 using 1d20+16 with rolls of 11.  Intimidate.
Darratheir Burnedbear
player, 321 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 21 Jul 2017
at 11:24
  • msg #312

Re: Chapter 5--Test of Fire

Darratheir moved away from the  protection of the wall, following Zog and Harald but keeping his bear skin on him to hide his face. Only the glimmer coming from the reflected light on his eyes could be seen as he walked with the others.

He was looking at the guards and at the rest of the group, waiting to know how to react. If needed, he was ready to impale the efreets but he would try some bluff before to not expose his group too much and too quickly.

13:16, Today: Darratheir Burnedbear rolled 39 using 1d20+35 with rolls of 4.  Intimidate.
Gromley Underhill
player, 564 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 21 Jul 2017
at 14:54
  • msg #313

Re: Chapter 5--Test of Fire

Ooc:
17:52, Today: Gromley Underhill rolled 41 using 1d20+23 with rolls of 18.  Bennie re roll.

17:51, Today: Gromley Underhill rolled 24 using 1d20+23 with rolls of 1.  stealth with reactive stealth ability.

This message was last edited by the player at 21:53, Fri 21 July 2017.
Agon
player, 474 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 21 Jul 2017
at 18:16
  • msg #314

Re: Chapter 5--Test of Fire

Agon the Archmage stood close to Gromley and glowered.  Only guilty people ran.

OOC: Intimidate +26
Sonliin
player, 552 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 21 Jul 2017
at 19:11
  • msg #315

Re: Chapter 5--Test of Fire

Sonliin quickly dropped back down behind the wall, seeing that they were in trouble. "We got problems, gang." he said, with a few choice cuss words in draconic.

With a quick wave of his hand,  he changed the color of his armor so he would not bl;ow his cover as he took a menacing stance.
Cast prestidigitation to change the color of the armor to look darker and more battle worn, like a mercenary rather than a paladin. 15:03, Today: Sonliin rolled 32 using 1d20+13 with rolls of 19. intimidate.
This message was last edited by the GM at 18:20, Sat 22 July 2017.
Martha
player, 311 posts
AC: 41 F: 38 R:35 W: 40
Fri 21 Jul 2017
at 21:34
  • msg #316

Re: Chapter 5--Test of Fire

Her boys were making a stand. Martha takes the time to walk by and look at each of them in turn, making sure their grimaces were properly scary and their threatening shoulders correctly aligned. She's gruff. She want to be more supportive, but this is taking her back...

...Back to when she was one of Tiamat's chief clerics, walking among troops before battle, sterning them up. Back then she had looked at the doomed soldiers with disdain, as they bled for the Mother...

But now, though she can't bring herself to hug or smile at her boys, she looks at them with love. And the look of disdain - that, she saves for the efreet guards when they dare to rush in.

Aid another on the team - intimidate using memories 1000 lifetimes.
22:33, Today: Martha rolled 33,1 using d20+13,d6 with rolls of 20,1.  Aid another + memories 1000 lifetimes.

This message was last edited by the player at 21:36, Fri 21 July 2017.
EpicOne
GM, 1607 posts
Mighty Power
in your hands
Sat 22 Jul 2017
at 20:39
  • msg #317

Re: Chapter 5--Test of Fire

As expected, a batch of efreet guards roll around the corner, snarling and bearing weapons. Instead of a lone genasi, they see a crowd of rather scary-looking people.

They inquire if you are mercenaries; several of you grunt noncommittal answers as you try to brush them off. The efreet, clearly not in the mood for a random fight, scoot out of your way.

You move along and Harald spots something promising: a gap in the ground by the wall to the Marlsgate ward. It looks to be some kind of tunnel. Agon remembers hearing about trade tunnels under the city in spots--you may have gotten lucky and just found one.

It is a DC 20 Athletics check to get down into the tunnel and navigate it. Darratheir and Harald do NOT have to roll as they auto-succeed. Everyone else make an Athletics check.
Sonliin
player, 553 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 22 Jul 2017
at 22:58
  • msg #318

Re: Chapter 5--Test of Fire

Sonliin headed into the tunnel, taking up guard duty while the others made their way into the underground system.
Athletics 20
This message was last edited by the player at 11:35, Sun 23 July 2017.
Agon
player, 475 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 22 Jul 2017
at 23:02
  • msg #319

Re: Chapter 5--Test of Fire

Agon ducked into the narrow tunnel with surprising speed and agility.

OOC: 16:01, Today: Agon rolled 31 using 1d20+13 with rolls of 18.  athletics.
Gromley Underhill
player, 565 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 23 Jul 2017
at 12:59
  • msg #320

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 317):

Gromley uses his typical trick. Having Baldrick, the glowing orb familiar uses his extended tk to lower the Gnome carefully to the ground while he is still atop his floating disk.

(OOC-Using the unseen servant power to lower me down into the tunnel safely. Don't think that is something that requires a roll.)
EpicOne
GM, 1609 posts
Mighty Power
in your hands
Sun 23 Jul 2017
at 18:50
  • msg #321

Re: Chapter 5--Test of Fire

Rolls are for when failure is an interesting possibility. This qualifies. Make an Arcana roll instead, Gromley.

Still waiting for rolls from Martha and Zog.

Gromley Underhill
player, 566 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 23 Jul 2017
at 19:42
  • msg #322

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 321):

Ooc-15:41, Today: Gromley Underhill rolled 43 using 1d20+27 with rolls of 16.  Arcana.
Zog the Faceless
player, 497 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 24 Jul 2017
at 00:33
  • msg #323

Re: Chapter 5--Test of Fire

Zog, while never particularly physically gifted, can move well when sufficiently motivated. Being able to duck UNDER such a place certainly seems to motivate him.

Waste of a crit :-) 20:32, Today: Zog the Faceless rolled 35 using 1d20+15 with rolls of 20.  Athletics.
Darratheir Burnedbear
player, 322 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 24 Jul 2017
at 06:53
  • msg #324

Re: Chapter 5--Test of Fire

Darratheir slid down the tunnel like if it was a game for him, a large grin across the face.
Harald Gaptooth
player, 588 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 24 Jul 2017
at 10:09
  • msg #325

Re: Chapter 5--Test of Fire

Harald dropped into the tunnel as lightly as a leaf falling from a tree - but more accurately!
As soon as he landed with bended knees, his hammer 'appeared' in his hand.
Martha
player, 312 posts
AC: 41 F: 38 R:35 W: 40
Mon 24 Jul 2017
at 18:43
  • msg #326

Re: Chapter 5--Test of Fire

Martha confidently follows the rest of them, so thrilled by the success of their ruse that she refuses Harald's offer of assistance.

'You know boys, I think this is actually going to be much easier than we thought', she announces. 'This whole trip is .... AAARGGGH' THUMP. RUMBLE.

That's the sound of Martha knocking her head off a stalactite, and setting off a chain reaction that hopefully won't cause a subterranean avalanche.

9:39, Today: Martha rolled 16 using 1d20+14 with rolls of 2.  Athletics check.
EpicOne
GM, 1611 posts
Mighty Power
in your hands
Mon 24 Jul 2017
at 23:48
  • msg #327

Re: Chapter 5--Test of Fire

The party mostly makes it into the tunnel without trouble. However, after proceeding into the tunnel a little ways, Harald hears the distinct sound of pursuit--someone must have heard Martha's tumble and is pursuing the party. You're not sure how far they are behind you...

What do you do? No map for this one.
Gromley Underhill
player, 567 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 25 Jul 2017
at 14:47
  • msg #328

Re: Chapter 5--Test of Fire

Gromley scoops up Martha on his floating disk and keeps going. He sends a mental message to the others. Once we come to a turn or a fork in the road I will make all of us invisible. Then we let them go by us.
Harald Gaptooth
player, 589 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 25 Jul 2017
at 15:25
  • msg #329

Re: Chapter 5--Test of Fire

Harald was just about to turn back to deal with the trailers when Gromley's message came through.

"Right ye are, Grommy.  Seems a pity no' tae blood ma axe but Ah ken what ye mean.  Let's step up the pace boys."

With that he lengthened his stride and moved surprisingly fast...for a dwarf.
EpicOne
GM, 1612 posts
Mighty Power
in your hands
Tue 25 Jul 2017
at 16:12
  • msg #330

Re: Chapter 5--Test of Fire

I need an Arcana check from Gromley and Stealth checks from at least three in the party apart from Gromley.
This message was last edited by the GM at 19:51, Sat 29 July 2017.
Gromley Underhill
player, 568 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 25 Jul 2017
at 16:25
  • msg #331

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 330):

OOC-
12:24, Today: Gromley Underhill rolled 29 using 1d20+27 with rolls of 2.  Arcana.

This message was last edited by the player at 22:15, Tue 25 July 2017.
Agon
player, 476 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 25 Jul 2017
at 20:54
  • msg #332

Re: Chapter 5--Test of Fire

Agon brushed ahead through the darkness. He was no thief, but he knew how not to be heard.

13:53, Today: Agon rolled 27 using 1d20+15 with rolls of 12.  stealth.
Darratheir Burnedbear
player, 323 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 26 Jul 2017
at 06:54
  • msg #333

Re: Chapter 5--Test of Fire

Darratheir followed the group, trying to conceal his presence as much as he could in the darkness while keeping an eye behind him.

I used a benny.
08:53, Today: Darratheir Burnedbear rolled 18 using 1d20+17 with rolls of 1.  Stealth.
08:53, Today: Darratheir Burnedbear rolled 32 using 1d20+17 with rolls of 15.  Benny reroll.

Zog the Faceless
player, 498 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 27 Jul 2017
at 21:11
  • msg #334

Re: Chapter 5--Test of Fire

Zog has traveled in many dark places and knows how to keep quiet, even if not an expert...

27, not bad.
17:10, Today: Zog the Faceless rolled 27 using 1d20+16 with rolls of 11.  Stealth.

EpicOne
GM, 1615 posts
Mighty Power
in your hands
Sat 29 Jul 2017
at 23:20
  • msg #335

Re: Chapter 5--Test of Fire

You emerge in a warehouse in the Marlgate section of town and make your way through the various warehouses here, dodging or bluffing guards off and on. You head for the canal that will get you into the next tier of town, Pyraculum.

While most of the canals you’ve seen so far have been guarded no better or worse than the streets around them, the stretch of wide channel ahead is a frustrating exception. Dragonspawn-led troops are on constant patrol to both sides of you, leaving only one access point relatively unguarded. Relatively.

You approach under the cover of buildings. A hulking greenspawn paces along the near side of the canal, shouting orders at a group of sullen defenders. Four azers lead separate squads of fire archons and genasi on either side of the canal, watching from cover for any sign of trouble.

What do you do? Compared to the other patrols, it's obvious you could take this group, but you don't have to fight them if you can think of an alternative. Flying over them undetected is not an option unless you want to attract more than their attention.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

EpicOne
GM, 1623 posts
Mighty Power
in your hands
Thu 3 Aug 2017
at 13:49
  • msg #336

Re: Chapter 5--Test of Fire

Before we continue--you all have had a chance for an extended rest. Endurance checks for Zog and Harald to see how you do with your Chaos Phage.

Alternatively, if Martha or someone wants to use Cure Disease instead, go ahead and say so.

Martha
player, 315 posts
AC: 41 F: 38 R:35 W: 40
Fri 4 Aug 2017
at 07:41
  • msg #337

Re: Chapter 5--Test of Fire

Martha will cast Cure Disease and get rid of the Chaos Phage.

08:39, Today: Martha rolled 26,32 using d20+19,d20+19 with rolls of 7,13.  Heal check on Harald, Zog.

Martha's a bit out of practice. Her treatment is effective, but painful. Harald loses a quarter of his hp. Zog is fine. Both are healed after 10mins.
EpicOne
GM, 1624 posts
Mighty Power
in your hands
Fri 4 Aug 2017
at 12:11
  • msg #338

Re: Chapter 5--Test of Fire

Harald, you can spend a surge to get to full before this encounter. Does that sound okay?
Harald Gaptooth
player, 593 posts
AC43: F43; Ref36: W36
Ins29; Per39
Fri 4 Aug 2017
at 14:04
  • msg #339

Re: Chapter 5--Test of Fire

Will do.

Sorry.  I saw Martha's post and meant to post but I have a rotten cold and am still a bit groggy.

EpicOne
GM, 1625 posts
Mighty Power
in your hands
Fri 4 Aug 2017
at 15:59
  • msg #340

Re: Chapter 5--Test of Fire

The party has gotten as close as they can without alerting the patrol--now is their chance to spring the trap.

SURPRISE ROUND! You may arrange your mini anywhere inside the square and take one action (Standard, Move or Minor) from the starting position I have on the map. Note that you HAVE to start somewhere inside the square.

Please post your Initiative roll with your surprise round action.  Anyone who forgets the initiative roll will be charged a Benny. You may act in any order in the surprise round; I will enforce initiative in the first regular round.

MARTHA NOTE that I assumed you used Cloak of Courage already :-)

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used:   0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 57 temps  No1 Used: -   1
Martha  No1 Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog43 temps  No1 Used:  0
G1n/a0  Used: - 0
G2n/a0  Used: - 0
G3n/a0  Used: - 0
G4n/a0  Used: - 0
G5n/a0  Used: - 0
G6n/a0  Used: - 0
G7n/a0  Used: - 0
G8n/a0  Used: - 0
G9n/a0  Used: - 0
G10n/a0  Used: - 0
A1n/a0  Used: - 0
A2n/a0  Used: - 0
A3n/a0  Used: - 0
A4n/a0  Used: - 0
A5n/a0  Used: - 0
A6n/a0  Used: - 0
A7n/a0  Used: - 0
A8n/a0  Used: - 0
A9n/a0  Used: - 0
A10n/a0  Used: - 0
M1No0  Used: - 0
M2No0  Used: - 0
M3No0  Used: - 0
M4No0  Used: - 0
GNo0  Used: - 0

This message was last edited by the GM at 16:00, Fri 04 Aug 2017.
Zog the Faceless
player, 500 posts
ac36 f33 r34 w40
pi 25 pp 23
Fri 4 Aug 2017
at 19:47
  • msg #341

Re: Chapter 5--Test of Fire

Zog, sitting behind the boxes, raises his dagger and a blast of flame engulfs three of the foes...

Standard: Elemental Bolt + Elemental Escalation on G and M3; hit G with Benny for 67 lightning, M3 for 58 lightning. Both are vulnerable 3 to my elemental attacks until EOMNT.

10:23, Today: Zog the Faceless rolled 58,9,50,8 using 2d12+40,2d10,2d12+40,2d10 with rolls of 11,7,6,3,8,2,5,3.  Damage G, M3.
10:22, Today: Zog the Faceless rolled 47 using 1d20+31 with rolls of 16.  Benny on 37.
10:22, Today: Zog the Faceless rolled 37,44 using 1d20+31,1d20+31 with rolls of 6,13.  Elem Bolt + Elem Esc on G, M3.

This message was last edited by the player at 14:25, Sun 06 Aug 2017.
Gromley Underhill
player, 573 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 4 Aug 2017
at 19:48
  • msg #342

Re: Chapter 5--Test of Fire

As usual, Gromley vanishes and projects his awareness to a place he has an unobstructed view of the enemy...

OOC:
15:46, Today: Gromley Underhill rolled 27 using 1d20+22 with rolls of 5.  Initiative.
15:45, Today: Gromley Underhill rolled 35 using 1d20+23 with rolls of 12.  Reactive stealth before initiative.

Action-creates projected awareness in its current place on map.

Agon
player, 478 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 4 Aug 2017
at 20:38
  • msg #343

Re: Chapter 5--Test of Fire

Agon surveyed the enemies arranged against them. Azers, Archons, Genasi. "Fire, one of the greatest of the elements. Who has not been captivated by the dance of a candle, or the warmth of a hearth on a winter night.  But fire is a tame friend compared to some energies left in the universe. Observe, and tremble!"

He began to chant, weaving a many layered offensive magic.  In a blink, Agon was gone from their midst and standing on the edge of the molten canal.  He hovered a few feet above the ground in a swirling vortex of raw magical energy. Hair stood on end and bits of detritus fluttered as an immense static charge built, and then before the archers could draw and loose, chain lightning lashed the battlefield, striking down dozens of enemies. Agon gathered the thunder and threw it, slamming two of the survivors to Harald's feet.


[Init] +25
[SoA] 5


[AP] Teleport 10 to location, Chain Lightening
Primary-M1: +38 vs Reflex, 36 damage
Secondary-M2: +34 +46 vs Reflex (benny), 33 damage
Tertiary-EVERYONE ELSE:
M3 & M4: +47 & +44 vs Reflex, 30 damage
Greenspawn: +42 vs Reflex, 30 damage
vs As: 9/10 hits (use Sage of Age on the first roll). A6 lives
vs Gs: 5/7 hits, G5 and G6 live

[Standard] Thunderlance vs M1 and M2
M1: +42 vs Fort, 42 damage
M2: +52 vs Fort, CRIT! 65 damage

2 Bennies Used

3:23, Today: Agon rolled 16 using 5d6 with rolls of 3,4,4,1,4. crit damage. 13:21, Today: Agon rolled 42 using 4d6+25 with rolls of 4,5,3,5. thunderlance damage. 13:20, Today: Agon rolled 52 using 1d20+32 with rolls of 20. thunderlance vs M2. 13:20, Today: Agon rolled 45 using 1d20+32 with rolls of 13. thunderlance vs M1. 13:13, Today: Agon rolled 30 using 1d6+25 with rolls of 5. tertiary damage. 13:12, Today: Agon rolled 5 successes using 7d20 with the Target Number system with a target of 6 with rolls of 9,7,15,3,4,15,8. tertiary vs Genasi. 13:11, Today: Agon rolled 8 successes using 10d20 with the Target Number system with a target of 5 with rolls of 1,16,13,18,10,1,11,17,19,20. Tertiary vs As. 13:10, Today: Agon rolled 42 using 1d20+32 with rolls of 10. tertiary vs Greenspawn. 13:09, Today: Agon rolled 47 using 1d20+32 with rolls of 15. benny reroll. 13:09, Today: Agon rolled 35,45 using 1d20+32,1d20+32 with rolls of 3,13. tertiary, M3 & M4. 13:06, Today: Agon rolled 33 using 2d6+25 with rolls of 2,6. secondary damage. 13:06, Today: Agon rolled 36 using 4d6+25 with rolls of 5,1,3,2. primary damage. 13:05, Today: Agon rolled 46 using 1d20+32 with rolls of 14. benny reroll. 13:05, Today: Agon rolled 34 using 1d20+32 with rolls of 2. chain lightening secondary vs M2. 13:03, Today: Agon rolled 38 using 1d20+32 with rolls of 6. chain lightening primary vs M1.

This message was last edited by the GM at 23:27, Sat 05 Aug 2017.
Harald Gaptooth
player, 595 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sat 5 Aug 2017
at 01:00
  • msg #344

Re: Chapter 5--Test of Fire

Harald was just about to scramble over the crates to reach the enemy when two of them dropped in right at his feet.  He blinked but then realised what that sudden lightning storm had been.

"Thanks Aggy" he yelled before smashing his axe through both of the surprised creatures.


1:53, Today: Harald Gaptooth rolled 38 using 1d20+21 with rolls of 17.  Initiative.
01:55, Today: Harald Gaptooth rolled 34 using 1d20+31 with rolls of 3.  Cleave vs M3.
01:55, Today: Harald Gaptoot0h rolled 47 using 1d20+31 with rolls of 16.  benny.
01:56, Today: Harald Gaptooth rolled 23 using 2d10+15 with rolls of 2,6.  Damage to M3.
Cleave damage - 7 damage to M4

Sonliin
player, 556 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 5 Aug 2017
at 01:35
  • msg #345

Re: Chapter 5--Test of Fire

"Lets take care of the nearest thugs, Harald." Sonliin said as pointed his warhammer at the near by collection of Genasi and Azer, a wave of thunder erupting from him, slamming into some of the foes

OOC:Edit, make it Thunderwave as I am out of range for Sequester. Hit G1, M4 for 31 Thunder; miss G2 and M3.  Not spending any Benny.
22:19, Today: Sonliin rolled 31 using 2d6+24 with rolls of 1,6.  Thunder damage.
22:18, Today: Sonliin rolled 45 using 1d20+29 with rolls of 16.  Thunderwave M4 vs fort.
22:17, Today: Sonliin rolled 31 using 1d20+29 with rolls of 2.  Thunderwave M3 vs fort.
22:14, Today: Sonliin rolled 38 using 1d20+29 with rolls of 9.  Thunderwave g2 vs fort.
21:31, Today: Sonliin rolled 44 using 1d20+29 with rolls of 15.  sequester G.
21:27, Today: Sonliin rolled 27 using 1d20+14 with rolls of 13.  Init.

This message was last edited by the GM at 23:37, Sat 05 Aug 2017.
Darratheir Burnedbear
player, 326 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 5 Aug 2017
at 09:30
  • msg #346

Re: Chapter 5--Test of Fire

When he saw the two enemies popping near Harald, Darratheir didn't thought twice. Taking a good grip at the Arrow of Fate, he charged at the nearest Azer Mauler to join the Dwarf in his joyful fight.


OOC: Initiative - 31
Standard Action: Charge with Howling Strike vs M3 - 44 vs AC - Hit for 34 damage

11:26, Today: Darratheir Burnedbear rolled 31 using 1d20+17 with rolls of 14.  Initiative roll.
11:26, Today: Darratheir Burnedbear rolled 44 using 1d20+33 with rolls of 11.  Charge w/ Howling Strike vs M3.
11:27, Today: Darratheir Burnedbear rolled 34 using 2d12+3d6+20 with rolls of 5,4,1,2,2.  Damage roll.

Martha
player, 317 posts
AC: 41 F: 38 R:35 W: 40
Sat 5 Aug 2017
at 21:47
  • msg #347

Re: Chapter 5--Test of Fire

‘Well done Agon!’ Martha exclaims, seriously impressed as the majority of the foe are wipes out in a storm of lightening. She adds to the dogpile against the unfortunate Azer.

Lance of Faith vs M3, hit (using a BENNIE) reflex 47, 20 radiant dmg & Harald gets a +2 bonus on his next attack vs M3.

Rolled 32 for initiative.

Note: Martha has resist 18 fire.

>22:43, Today: Martha rolled 47 using 1d20+27 with rolls of 20.  Lol. Bennie reroll again.
22:42, Today: Martha rolled 29 using 1d20+27 with rolls of 2.  Bennie reroll.
22:42, Today: Martha rolled 31,20 using d20+27,2d8+11 with rolls of 4,5,4.  Bennie, plus second dmg roll.
22:41, Today: Martha rolled 31,17 using d20+27,2d8+11 with rolls of 4,5,1.  Lance of Faith vs M3.
22:24, Today: Martha rolled 32 using 1d20+28 with rolls of 4.  Initiative.

This message was last edited by the GM at 23:54, Sun 06 Aug 2017.
EpicOne
GM, 1630 posts
Mighty Power
in your hands
Sun 6 Aug 2017
at 21:08
  • msg #348

Re: Chapter 5--Test of Fire

Out of nowhere, thunder wipes out most of the troops of this hapless unit. The party notes that the flaming archers to the north all EXPLODE IN FIRE when they die. The giant green spawn roars and moves to engage his closest attacker—Agon! He charges the wizard, his great blade flying…

G charges Agon. Agon, do you want to use an immediate interrupt on the attack?

Initiative:
G <==
A6
Harald
G#s, Ms
Martha, Darratheir, Agon,
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance   0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 57 temps  No1 +2 to hit M3 until EOMartha’sNT Used: -   1
Martha  No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog43 temps  No1 Used:  Elemental Escalation 1/40
G5n/a0  Used: - 0
G6n/a0  Used: - 0
A6n/a0  Used: - 0
M1 -78  No0  Used: - 0
M2 -98  No0  Used: - 0
M3 -175  YES0vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0
M4 -37  No0  Used: - 0
G -97  No0vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0

This message was last edited by the GM at 23:55, Sun 06 Aug 2017.
Agon
player, 479 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 6 Aug 2017
at 21:25
  • msg #349

Re: Chapter 5--Test of Fire

OOC: Yes I do!

Imm Interrupt: Wizard's Escape.

If hit, teleport 5 squares to a location not adjacent to the enemy.  That'll be five west and one south, behind the rubble off the canal ledge.

This message had punctuation tweaked by the GM at 23:48, Sun 06 Aug 2017.
EpicOne
GM, 1631 posts
Mighty Power
in your hands
Sun 6 Aug 2017
at 23:53
  • msg #350

Re: Chapter 5--Test of Fire

The dragon-kin roars angrily as his axe clanks down on stone where the wizard stood a second before.

Meanwhile, the remaining archon teleports near one of the Azers and, whirling, tries to shoot Agon. His arrow flies really, really wide.

G's charge is ruined. A6 rolls a nat 1 attacking Agon.

Harald is up. NOTE: ALL the minions will explode in a 5-square burst when each dies. You all were spared this because of Agon before, but you know that will happen.

Initiative:
G
A6
Harald <==
G#s, Ms
Martha, Darratheir, Agon,
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape   0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 57 temps  No1 +2 to hit M3 until EOMartha’sNT Used: -   1
Martha  No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog43 temps  No1 Used:  Elemental Escalation 1/40
G5n/a0  Used: - 0
G6n/a0  Used: - 0
A6n/a0  Used: - 0
M1 -78  No0  Used: - 0
M2 -98  No0  Used: - 0
M3 -175  YES0vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0
M4 -37  No0  Used: - 0
G -97  No0vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0

This message was last edited by the GM at 00:44, Tue 08 Aug 2017.
Harald Gaptooth
player, 596 posts
AC43: F43; Ref36: W36
Ins29; Per39
Mon 7 Aug 2017
at 00:24
  • msg #351

Re: Chapter 5--Test of Fire

In a conversational tone Harald addressed the beast directly in front of him.

"It's a peety  ye can no' see they fireworks goin' on behind you.  Real nice they are.  Ah presume that's ma pal Aggy.  Ye could turn an' look at they if ye want but then Ah'll just have tae hit your back...  No?  Och weel!"

Humming happily under his breath, Harald continued to slash away at both creatures.



01:18, Today: Harald Gaptooth rolled 22 using 2d10+15 with rolls of 3,4.  damage to M3.
01:18, Today: Harald Gaptooth rolled 48 using 1d20+31 with rolls of 17.  Cleave vs M3.

EpicOne
GM, 1632 posts
Mighty Power
in your hands
Tue 8 Aug 2017
at 00:58
  • msg #352

Re: Chapter 5--Test of Fire

The enemy guards spring into action. The remaining genasi rumble toward the crates. Meanwhile, the azers attack. Two of them climb on the basalt wall and, despite the cover provided by the crates, target the lightly-armored sorcerer in back. As they hit Zog, he also catches fire!

Meanwhile, the azers engaged with Harald attack him. Harald easily parries one of their blows but the other bruises him. His friend causes Harald to catch on fire as well.

G5 and G6 double move. M1 and M2 each single move and throw their mauls. Both hit Zog despite cover for 11 and 19 damage respectively. M3 also causes Zog to take ongoing 10 fire in addition.  M3 and M4 attack Harald; one hits for 15 damage and M4 grants Harald ongoing 10 fire (save ends).

Martha, Darratheir and Agon are up. NOTE: Do NOT post if it is not your turn. I’m breaking up the party into two initiative groups for a reason.

NOTE: A6 will explode in a 5-square burst when he dies. You all were spared this because of Agon before, but you know that will happen.

Initiative:
G
A6
Harald
G#s, Ms
Martha, Darratheir, Agon <==
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape   0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 42 temps  No1 Ongoing 10 fire (save ends), +2 to hit M3 until EOMartha’sNT Used: -   1
Martha  No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog13 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
G5n/a0  Used: - 0
G6n/a0  Used: - 0
A6n/a0  Used: - 0
M1 -78  No0  Used: - 0
M2 -98  No0  Used: - 0
M3 -197  YES0Marked by Harald, vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0
M4 -44  No0 Marked by Harald  Used: - 0
G -97  No0vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0

Martha
player, 318 posts
AC: 41 F: 38 R:35 W: 40
Tue 8 Aug 2017
at 16:55
  • msg #353

Re: Chapter 5--Test of Fire

Martha leaps on the crates and roars at these minions of Tiamat. She hates dragons! But admittedly none of these are technically dragons - still, the Azers explode, one by one, as she cackles, and places he shining sundial on the top of the crates just where it catches the sun.

Move 4 W/SW/W and climb onto crate (2 movement to move 1), athletics success
Place Shining Sundial down (minor)
Wrath Upon Dragons (burst 5), kill A6 & G5 & G6 using 2 bennies (& -2 to their subsequent deathattack); CRIT! On M3, KILL I  THINK!!!, 50 force & radiant dmg & 3d6 ongoing radiant dmg & -2 to all attacks eont (Martha also gains +6 thps).


Spoiler text: (Highlight or hover over the text to view)
17:33, Today: Martha rolled 33 using 1d20+14 with rolls of 19.  athletics crate.
17:34, Today: Martha rolled 28,47,35,40,33,42 using d20+27,d20+27,d20+27,d20+27,d20+27,d212+13 with rolls of 1,20,8,13,6,29.  Wrath upon Dragons vs A6, M3,M4,G5,G6.
17:35, Today: Martha rolled 45 using 1d20+27 with rolls of 18.  Bennie vs A6.
17:37, Today: Martha rolled 22 using 1d12+13 with rolls of 9.  reroll damage dice lol.
17:40, Today: Martha rolled 50 using 22+6d4+4d6 with rolls of 3,1,3,4,2,4,5,1,1,4.  Crit! dmg.
17:53, Today: Martha rolled 29 using 1d20+27 with rolls of 2.  Bennie vs G5.
17:53, Today: Martha rolled 47 using 1d20+27 with rolls of 20.  Bennie reroll.


This message was last edited by the player at 17:26, Tue 08 Aug 2017.
Agon
player, 480 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 8 Aug 2017
at 17:17
  • msg #354

Re: Chapter 5--Test of Fire

That immense Greenspawn Defender could scatter them like leaves.  Agon bought a few more seconds for the front line to reform, using an invisible forcefield to hold the Greenspawn in place like it was glued to the street.

[SoA] 13

[Standard] Crushing Titan's Fist vs Greenleaf
Attack +42 vs Reflex (Sage of Ages roll), 34 damage and Immobilized UEoMNT. Zone where movement costs 4 per square UEoMNT.
[Move] To Location

Darratheir Burnedbear
player, 327 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 8 Aug 2017
at 18:52
  • msg #355

Re: Chapter 5--Test of Fire

Protecting himself from the Fire Archon's death explosion, Darratheir continued to attack the closest enemy, assailing him violently twice.

Move action: If M3 is really dead, 1NW. If he is still alive, I will attack him.
Standard action: Howling Strike vs closest M - Critical hit for 150 damage
Free action: MBA from Rampage vs M4 - 43 vs AC for 31 damage
Follow up: each unbloodied enemies within 10 squares get 33 damage (Only G then. Or also M4 if M3 was alive)

20:35, Today: Darratheir Burnedbear rolled 51 using 1d20+32 with rolls of 19.  Howling Strike vs M.
20:45, Today: Darratheir Burnedbear rolled 150 using 99+9d12 with rolls of 5,6,8,7,2,6,5,7,5.  Critical Damage.
19:51, Today: Darratheir Burnedbear rolled 43 using 1d20+32 with rolls of 11.  Free MBA from Rampage.
19:52, Today: Darratheir Burnedbear rolled 31 using 2d12+20 with rolls of 9,2.  Damage roll.

This message was last edited by the player at 17:53, Wed 09 Aug 2017.
EpicOne
GM, 1634 posts
Mighty Power
in your hands
Tue 8 Aug 2017
at 23:52
  • msg #356

Re: Chapter 5--Test of Fire

Martha steps up and, in a blast of awesomeness, destroys the genasi, the archon and one of the azers. The genasi explode in fire, Martha is the only one close enough to be singed by their explosions, but she ignores the fire as if it wasn’t there. The archon also explodes; he manages to singe Harald a little bit, who seems to be vulnerable because of his ongoing fire damage.

Martha takes out all the minions and M3. Agon hits G and Darratheir crits M4.

G6’s death throes damage G for 17 fire, conveniently; Martha ignores the death throes for both G5 and G6 since she has resist fire 18.  A6 misses Harald with his death throes, so Harald takes 7 fire on a miss.

Gromley, Sonliin and Zog are up!

Initiative:
G
A6
Harald
G#s, Ms
Martha, Darratheir, Agon
Gromley, Sonliin, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 35 temps  No1 Ongoing 10 fire (save ends), +2 to hit M3 until EOMartha’sNT Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -78  No0  Used: - 0
M2 -98  No0  Used: - 0
M4 -225  YES0 Marked by Harald  Used: - 0
G -181  No0Immobilized until EOAgon’SNT, vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0

This message was last edited by the GM at 18:46, Wed 09 Aug 2017.
Gromley Underhill
player, 574 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 9 Aug 2017
at 14:18
  • msg #357

Re: Chapter 5--Test of Fire

Gromley, through his projected awareness see is target. Thanks to Agon the massive creature is rooted in place. Gromley than opens a portal under the gaint, and attempts to send him into the river of fire. Even if he is immune to such things, it going to be hard to try and hurt them while floundering around in liquid.

OOC: Using Space vortex on G. Crits.

10:12, Today: Gromley Underhill rolled 24,20 using 1d12+12,5d6 with rolls of 12,2,5,6,6,1.  Damage.
10:11, Today: Gromley Underhill rolled 48 using 1d20+28 with rolls of 20.  Space Vortex vs G's Reflex.

G is moved 5 spaces(As shown on map.) and takes 44 force damage.

Zog the Faceless
player, 502 posts
ac36 f33 r34 w40
pi 25 pp 23
Wed 9 Aug 2017
at 18:55
  • msg #358

Re: Chapter 5--Test of Fire

Zog, trying to bat down the fire on him, clambers atop the crates as well and, raising both hands, aims bolts of lightning at both the azer and the big dragon-kin....

Climb on top of crate, making Athletics check. Elemental Bolt + Elemental Escalation, hitting Reflex 48 for both. Does 68 lightning damage to G and 51 lightning to M4. Both are vulnerable 3 to my elemental attacks until EOMNT.

14:52, Today: Zog the Faceless rolled 6 using 1d20 with rolls of 6.  Saving throw.
14:52, Today: Zog the Faceless rolled 61,7,49,2 using 2d12+43,2d10,2d12+40,2d10 with rolls of 6,12,4,3,7,2,1,1.  Damage on G, M4.
14:51, Today: Zog the Faceless rolled 48,48 using 1d20+31,1d20+31 with rolls of 17,17.  Elem Bolt + Elem Esc on G,M4.
14:50, Today: Zog the Faceless rolled 23 using 1d20+15 with rolls of 8.  Athletics.

EpicOne
GM, 1635 posts
Mighty Power
in your hands
Wed 9 Aug 2017
at 18:56
  • msg #359

Re: Chapter 5--Test of Fire

Mini-update: Zog's attack kills M4. Sonliin is up!
Sonliin
player, 557 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 9 Aug 2017
at 20:07
  • msg #360

Re: Chapter 5--Test of Fire

With the group taking care of the nearest foe, Sonliin moved around the pile of goods to get closer to the remaining foes.

OOC:Double move
EpicOne
GM, 1636 posts
Mighty Power
in your hands
Sat 12 Aug 2017
at 20:25
  • msg #361

Re: Chapter 5--Test of Fire

The huge dragon-kin catches himself before he is flung into the stands, bleeding from a couple spots, and prepares to attack as soon as someone gets close enough...

Zog kills M4 and he and Gromley Bloody G. G gets a saving throw against the move into dangerous terrain; he makes it so is just prone in the nearest squares. It does not matter if he was teleported, he still gets the save. (So do you under similar circumstances, incidentally.) G, immobilized, stands up and readies an attack.


Harald is up!

Initiative:
G
Harald  <==
M1, M2
Martha, Darratheir, Agon
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald 35 temps  No1 Ongoing 10 fire (save ends), +2 to hit M3 until EOMartha’sNT Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -78  No0  Used: - 0
M2 -98  No0  Used: - 0
G -293  YES0Immobilized until EOAgon’SNT, vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0

Harald Gaptooth
player, 597 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sat 12 Aug 2017
at 22:30
  • msg #362

Re: Chapter 5--Test of Fire

Harald stormed out from behind the boxes and crates; his Boots of Speed almost lending him wings.  In fact, when he saw how far away the Greenspawn leader was he realised he needed more speed and so he clicked his heels together.

“Come oan, Toto; we’re gaun tae a dance” he whispered as the shoes took him even further across the canal side wharf.

“Ah reckon that’s far enough” he roared at the greenspawn, and launched himself forward into melee.  "Ah bet ye didnae think a wee dwarf could move sae fast?"


Move: 7 squares
Minor action: Use Boots of Speed to make a move - 7 squares
Charge: 7 squares into contact with Minotaur Charge;

Today: Harald Gaptooth rolled 41 using 1d20+33 with rolls of 8.  Minotaur Charge vs G.
23:17, Today: Harald Gaptooth rolled 41 using 3d10+15 with rolls of 9,8,9.  Damage.23:17,
23:18, Today: Harald Gaptooth rolled 38 using 1d20+31 with rolls of 7.  Secondary attack vs Fort

(I will probably use bennies if necessary but I will wait and edit after G’s readied attack)

EpicOne
GM, 1637 posts
Mighty Power
in your hands
Sat 12 Aug 2017
at 23:35
  • msg #363

Re: Chapter 5--Test of Fire

Harald, a 41 misses. Do you want to spend a Benny? You have 5.
Harald Gaptooth
player, 598 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sat 12 Aug 2017
at 23:53
  • msg #364

Re: Chapter 5--Test of Fire

Bennie spent; 4 left.  CRIT!

00:43, Today: Harald Gaptooth rolled 53 using 1d20+33 with rolls of 20.  amendment: bennie on 1st attack.
Damage = 45 (max damage) + Crit damage 23 + 20 ongoing damage (save ends)

00:51, Today: Harald Gaptooth rolled 23 using 3d10 with rolls of 10,5,8.  Crit damage.

EDIT: DM added saving throw for Harald vs. ongoing 10 fire.
21:28, Today: EpicOne, on behalf of Harald Gaptooth, rolled 19 using 1d20 with rolls of 19.  Saving throw.

Push him 1 square and knocked prone.
If secondary attack hit then he is pushed 3 more squares - into canal?

This message was last edited by the GM at 01:28, Mon 14 Aug 2017.
EpicOne
GM, 1638 posts
Mighty Power
in your hands
Mon 14 Aug 2017
at 01:36
  • msg #365

Re: Chapter 5--Test of Fire

As Harald charges the thing, it swings at the dwarf, but Harald ducks the blow and finishes his charge. Harald wounds the mighty dragon-kin but it digs its heels in and prevents Harald from moving it.

Meanwhile, the two azers on the other side of the canal keep hurling their magical fire-mauls, this time at Harald. Both connect—with Harald’s Armor, denting and scorching it a bit.

G misses with readied attack on Harald; Harald hits with Benny but secondary attack does not hit.

M1 and M2 attack Harald and both miss.

Martha, Darratheir and Agon are up!

Initiative:
G
Harald
M1, M2
Martha, Darratheir, Agon <==
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald35  No1  Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -78  No0  Used: - 0
M2 -98  No0  Used: - 0
G -361  YES0Ongoing 20 damage (save ends), Immobilized until EOAgon’SNT, vulnerable 3 to Zog's elemental attacks until EOZog'sNT  Used: - 0

Martha
player, 319 posts
AC: 41 F: 38 R:35 W: 40
Mon 14 Aug 2017
at 09:44
  • msg #366

Re: Chapter 5--Test of Fire

Martha leaps down from the crates and hurries towards the huge green lizard. She unleashes a bolt of radiant energy that might not do that much damage, but invigorates her boys to whup the greenscale’s ass!

IMPORTANT! *** Agon, Darra, Sonliin, Harald, and the Green Defender get +1 bonus to attacks & +3 bonus to damage eont ***.
(Greenscale gets 21dmg & Martha gains +5 AC & +5 to next attack)


Move 6 W
Zealous Sanction vs green defender (+1 rad) using Memory of 100 lifetimes, hit will 41, 21 radiant dmg & +5 to AC/next attack eont.
Immortal Curse & Oath of Emnity vs defender
Sundial: all creatures within 10 gain +1 bonus to attacks & +3 bonus to damage eont.
D20+28,2d8+13,2d8+13
10:35, Today: Martha rolled 36,21,20 using d20+28,2d8+13,2d8+13 with rolls of 8,3,5,4,3.  Zealous Sanction vs Greenscale.
10:35, Today: Martha rolled 5 using 1d6 with rolls of 5.  Memory of 1000 Lifetimes!

This message was last edited by the GM at 21:53, Mon 14 Aug 2017.
Agon
player, 481 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 14 Aug 2017
at 17:35
  • msg #367

Re: Chapter 5--Test of Fire

Agon lashed the maulers on the far side of the bridge, more that matching their firepower.

[SoA] 15
[Standard] Arc Lightening vs Maulers
M1: +38 vs Reflex, 32 damage
M2: +45 vs Reflex (SoA swap), 32 damage

10:33, Today: Agon rolled 32 using 2d6+28 with rolls of 3,1.  damage.
10:32, Today: Agon rolled 33 using 1d20+30 with rolls of 3.  arc lightning vs M2.
10:32, Today: Agon rolled 38 using 1d20+30 with rolls of 8.  arc lightning vs M1.
10:31, Today: Agon rolled 15 using 1d20 with rolls of 15.  SoA.

This message was last edited by the GM at 21:54, Mon 14 Aug 2017.
Darratheir Burnedbear
player, 329 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 15 Aug 2017
at 08:40
  • msg #368

Re: Chapter 5--Test of Fire

Eager to join the fight with the rest of the party, Darratheir jumped over the pile of crates and ran in the direction of the Greenspawn, charging through the rubble like if it was flat terrain and striking the creature violently using the force of the charge to penetrate its body deeply with his blade. "What do you think of this charge, Harald ? Not bad, hey ?"


Move action: Run 10E
Standard action: Charge (4NE) with Hoverwelming Strike vs G - 47 vs AC (Crit) for 170 damage

Used 1 benny. If I'm right, he should be dead now.

10:35, Today: Darratheir Burnedbear rolled 41 using 1d20+28 with rolls of 13.  Charge w/ Howling Strike vs G.
10:35, Today: Darratheir Burnedbear rolled 47 using 1d20+28 with rolls of 19.  Benny reroll.
10:36, Today: Darratheir Burnedbear rolled 170 using 99+9d12 with rolls of 7,11,11,6,8,10,2,5,11.  Critical Damage.

Harald Gaptooth
player, 599 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 15 Aug 2017
at 13:41
  • msg #369

Re: Chapter 5--Test of Fire

quote:
"What do you think of this charge, Harald ?


Harald gave a most un-warriorlike giggle.  "Aye!  they crates were no# well above yer head height like they were tae me.  But nice enough for all that."
EpicOne
GM, 1640 posts
Mighty Power
in your hands
Wed 16 Aug 2017
at 12:03
  • msg #370

Re: Chapter 5--Test of Fire

Martha wounds and Darratheir destroys the big dragon-kin. Meanwhile, Agon blasts the two remaining Azers, drawing blood from one.

A2 is bloodied.

Gromley, Sonliin and Zog are up!

Initiative:
G
Harald
M1, M2
Martha, Darratheir, Agon
Gromley, Sonliin, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald35  No1  Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -110  No0  Used: - 0
M2 -130  YES0  Used: - 0

Gromley Underhill
player, 575 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 16 Aug 2017
at 14:30
  • msg #371

Re: Chapter 5--Test of Fire

Gromley's awareness moves one of the Azer over to the other, and has him smash his flaming hammer on his fellow's head.


OOC-Moves Awareness to current location.

Uses sudden control on M1.

10:24, Today: Gromley Underhill rolled 44 using 1d20+28 with rolls of 16.  Bennie spent to re-roll.
10:23, Today: Gromley Underhill rolled 29 using 1d20+28 with rolls of 1.  Sudden control on M1.

10:30, Today: Gromley Underhill rolled 20 using 2d8+12 with rolls of 5,3.  M1 blunt damage on M2, not rolling fire damage.
10:29, Today: Gromley Underhill rolled 58 using 1d20+44 with rolls of 14.  M1 basic attack with sudden control mod on M2.

Zog the Faceless
player, 503 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 17 Aug 2017
at 00:37
  • msg #372

Re: Chapter 5--Test of Fire

Zog steps forward, hopping from crate to crate and then climbing down to get closer to enemies. He then reaches out his hand and blasts the closer azer with a bolt of lightning, being caught by a gust of wind to move to the concealment of a nearby rubble pile...

Move to other end of the crates. Elemental Bolt + Elemental Escalation, hit M2 for 73 lightning and vulnerable 3 to my attacks until EOMNT. Also fly 2 squares to current location as part of that turn.

20:35, Today: Zog the Faceless rolled 55,18 using 2d12+40,2d10 with rolls of 8,7,8,10.  Damage.
20:34, Today: Zog the Faceless rolled 47 using 1d20+31 with rolls of 16.  Benny.
20:34, Today: Zog the Faceless rolled 35 using 1d20+31 with rolls of 4.  Elemental Bolt + Elemental Esc on M2.

Sonliin
player, 558 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 19 Aug 2017
at 02:20
  • msg #373

Re: Chapter 5--Test of Fire

Sonliin carefully made his way through the rubble to the edge of the canal as thunder and lighting started to rumble around him. Waiving his hand towards the two foes, they were drawn next to him as he blasted them with the furry of a storm.

OOC:Minor:Promise of storm.
Move:towards canal (or on it, using temps to suck up the damage)
Standard: Champions call, pulling them next to him.
Hit M1 (43 will, used Benny) for 27 thunder (The dice roller doth sucketh!)
Missed m2 (not waiting yet another Benny)
22:17, Today: Sonliin rolled 27 using 5d8+14 with rolls of 2,2,3,3,3.  Promise of storm Thunder.
22:08, Today: Sonliin rolled 3 using 1d20 with rolls of 3.  M2 vs will.
22:04, Today: Sonliin rolled 43 using 1d20+30 with rolls of 13.  M1 Benny vs will.\
22:00, Today: Sonliin rolled 33 using 1d20+30 with rolls of 3.  M1.

EpicOne
GM, 1643 posts
Mighty Power
in your hands
Sat 19 Aug 2017
at 13:49
  • msg #374

Re: Chapter 5--Test of Fire

Gromley uses his psionic power to force one of the azers to abruptly hit the other. Adding injury to insult, Zog then gravely wounds this unfortunate fellow, who then is dragged through the air by Sonliin’s magic and killed in a blast of thunder. The other of its kind is pulled next to Sonliin onto the wall, making him an easy target for the others…

M2 is dead—Sonliin gets the kill. Pulled M1 to the ledge because that’s the logical thing to do and Sonliin has a a rather high INT ;-)  M1 is bloodied.

Harald is up!

Initiative:
Harald  <==
M1
Martha, Darratheir, Agon
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald35  No1  Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -137  YES0  Used: - 0

Harald Gaptooth
player, 600 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sat 19 Aug 2017
at 14:17
  • msg #375

Re: Chapter 5--Test of Fire

"Rahhr!"

Harald charged in, swinging his axe at the last opponent.  This was taking too long!



15:13, Today: Harald Gaptooth rolled 34 using 1d20+33 with rolls of 1.  Charge MBA vs M.
This message was last edited by the player at 17:17, Sat 19 Aug 2017.
EpicOne
GM, 1644 posts
Mighty Power
in your hands
Sat 19 Aug 2017
at 18:34
  • msg #376

Re: Chapter 5--Test of Fire

The last azer furiously attacks the paladin-wizard, but the genasi's defenses are up to the task...

M1 misses Sonliin by 1.

Martha, Darratheir and Agon are up!

Initiative:
Harald
M1
Martha, Darratheir, Agon<==
Gromley, Sonliin, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald35  No1  Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -137  YES0  Used: - 0

Agon
player, 482 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 21 Aug 2017
at 01:05
  • msg #377

Re: Chapter 5--Test of Fire

Agon poured on the fire, trying to bring down the last opponent.

[SoA] 1

[Minor] Quickened Magic Missile, 22 damage
[Standard] Magic Missile, 22 damage

Martha
player, 320 posts
AC: 41 F: 38 R:35 W: 40
Mon 21 Aug 2017
at 14:55
  • msg #378

Re: Chapter 5--Test of Fire

Martha moves forward and thrusts a bolt of light at the final azer, though she slips on the rubble and looses her aim. 'Flee - you have lost this fight', she calls out to him.

15:52, Today: Martha rolled 36,19,20 using d20+28,2d8+11,2d8+11 with rolls of 8,3,5,6,3.  Lance of Faith vs M.
Darratheir Burnedbear
player, 331 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 22 Aug 2017
at 11:59
  • msg #379

Re: Chapter 5--Test of Fire

Darratheir charged the remaining Azer Mauler, trying to end his life quickly. "No need for him to flee. He is dead already."


Standard action: Charge with Howling Rage vs M1 - 41 vs AC for 46 damage

13:56, Today: Darratheir Burnedbear rolled 41 using 1d20+33 with rolls of 8.  Charge w/ Howling Strike vs M1.
13:57, Today: Darratheir Burnedbear rolled 46 using 2d12+3d6+20 with rolls of 5,8,2,5,6.  Damage Roll.

EpicOne
GM, 1646 posts
Mighty Power
in your hands
Wed 23 Aug 2017
at 20:20
  • msg #380

Re: Chapter 5--Test of Fire

Agon and Darratheir gravely wound the Azer. Martha almost kills him--her blast misses by inches.

M1 is seriously messed up. Gromley, Sonliin and Zog are up--you need 20 damage to kill him.

Gromley, Sonliin, Zog  are up!

Initiative:
Harald
M1
Martha, Darratheir, Agon
Gromley, Sonliin, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Place doors and other openings as you desire. However, unless you wish to develop their interiors, assume that buildings have been magically sealed as part of the siege preparations and cannot be entered.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Crates Stacks of crates stand 10 feet high and must be climbed with a DC 20 Athletics check. Remember, if you have a modifier of +19 or higher, you do NOT have to roll.
Basalt Wall A protective wall of magically strengthened basalt lines the fiery canals of the City of Brass. A basalt wall rises 5 feet above the adjacent ground, while the surface of the canal is 10 feet below the top of the wall.
Canal The fiery canals that crisscross the City of Brass are a deadly hazard. The canal in this area flows normally, generating intense heat that can be felt from 50 feet away. Any creature that ends its turn on the top of the basalt wall takes 2d6 + 8 fire damage. Any creature that enters the canal takes 3d8 + 10 fire damage and is slowed for as long as it remains in the canal.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1  Used: Chain Lightning, Thunderlance, Wizard's Escape, Crushing Titan’s Fist  0
Darratheir 50 temps   No1    Used: - 0
Gromley34 temps  No1  Used: - 0
Harald35  No1  Used: -   1
Martha 6 temps No1Resist 18 Fire Used: Cloak of Courage 0
Sonliin 37 temps No1   Used: 0
Zog3 temps  No1 Ongoing 10 fire (save ends) Used:  Elemental Escalation 1/40
M1 -227  YES0  Used: - 0

Sonliin
player, 559 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 23 Aug 2017
at 23:15
  • msg #381

Re: Chapter 5--Test of Fire

Sonliin summoned thunder around him and lashed out at the remaining foe, blasting it's life force in the process.

Sorry, not in front of my books so I do not remember what defense Thunderwave hits but a 40 hits all of its defenses for 49 thunder.
EpicOne
GM, 1648 posts
Mighty Power
in your hands
Thu 24 Aug 2017
at 17:12
  • msg #382

Re: Chapter 5--Test of Fire

After Sonliin finishes the last Azer, it just remains to the party to get across the flaming canal.

How do you do so? No rolling until we determine it's needed. Remember, the canal is 20' wide with 5' tall walls around it. Someone who can hit DC 25 Athletics automatically or can fly 5 squares need not roll anything.
Harald Gaptooth
player, 601 posts
AC43: F43; Ref36: W36
Ins29; Per39
Thu 24 Aug 2017
at 19:36
  • msg #383

Re: Chapter 5--Test of Fire

HArald can almost jump it but knowing the dice roller... (21 Athletics)
Darratheir Burnedbear
player, 332 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 25 Aug 2017
at 10:29
  • msg #384

Re: Chapter 5--Test of Fire

Athletics 24 for me so even with a 1, I can jump over it. :)
Plus if we can use our powers, I've got Wild Hunt Leap that allow me to jump my speed worth of squares. Given my strength, I could try to take someone on my back if needed.

This message was last edited by the player at 10:29, Fri 25 Aug 2017.
Harald Gaptooth
player, 602 posts
AC43: F43; Ref36: W36
Ins29; Per39
Fri 25 Aug 2017
at 11:28
  • msg #385

Re: Chapter 5--Test of Fire

Or we can maybe get a lift on Grom's disc?
Gromley Underhill
player, 576 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 25 Aug 2017
at 16:04
  • msg #386

Re: Chapter 5--Test of Fire

In reply to Harald Gaptooth (msg # 385):

Once Harald requests a trip over the fiery lake, the gnome just makes a portal under the dwarf's feet, transporting his dwarven friends safely across.

OOC-Using space vortex power on Harald. I assume Harald will let me 'hit' him, but I will forego the damage and just keep the 5 space teleport.
This message was last edited by the player at 16:06, Fri 25 Aug 2017.
Agon
player, 483 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 25 Aug 2017
at 16:42
  • msg #387

Re: Chapter 5--Test of Fire

Agon simply flew across the fiery canal.

OOC: Fly Wizard Utility 16
EpicOne
GM, 1649 posts
Mighty Power
in your hands
Fri 25 Aug 2017
at 19:04
  • msg #388

Re: Chapter 5--Test of Fire

Agon is, in fact, able to fly everyone in the party over that Gromley is not able to teleport.

Seizing upon Agon's use of this power, the party is able to capitalize on it and try to move to the next section of the city without being noticed...

I need a combination of 5 rolls, which can be in any of the following skills:

Stealth
Perception
Insight
Acrobatics
Athletics
Streetwise
Dungeoneering

Only one roll for each skill and one roll per person. If you write more than a couple sentences to describe your use of the skill,
 I will give you a Benny (or 2 if you have 5 or fewer).

Harald Gaptooth
player, 603 posts
AC43: F43; Ref36: W36
Ins29; Per39
Fri 25 Aug 2017
at 19:38
  • msg #389

Re: Chapter 5--Test of Fire

Harald dropped to the ground on the other side of the canal and stood, awaiting the others, looking around to get his bearings.  This city may have been somewhere out in the planes but the rivers of fire, the clang of forge hammers and the smell of molten metal was not too different from his old long-deserted home.  For a moment a tear made a brief appearance on his grimy cheek but he wiped it away with a gruff "Damn smoke!  Get's in yer hair, yer eyes and yer throat."

But the image persisted and actually helped him to orientate himself.

"Hey lads...and lassie..." he bowed slightly to acknowledge Martha "Ah think Ah can see a way through tae the next wee bit wi'oot comin' across too mony mair o' they big green thingies."


20:29, Today: Harald Gaptooth rolled 36 using 1d20+29 with rolls of 7.

This message was last edited by the player at 21:53, Fri 25 Aug 2017.
Agon
player, 484 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 26 Aug 2017
at 22:08
  • msg #390

Re: Chapter 5--Test of Fire

The Efreeti were a strange and ancient people, but they were still people, and their cities were laid out according to plans.  Agon drew upon his knowledge of engineering to find hidden back routes and arcano-industrial accessways.


15:05, Today: Agon rolled 39 using 1d20+29 with rolls of 10.  dungeoneering.
EpicOne
GM, 1651 posts
Mighty Power
in your hands
Sat 26 Aug 2017
at 23:20
  • msg #391

Re: Chapter 5--Test of Fire

Two successes. Gromley, Martha, Sonliin, Darratheir and/or Zog next!
Sonliin
player, 560 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 27 Aug 2017
at 00:54
  • msg #392

Re: Chapter 5--Test of Fire

Sonliin thought a bit about one of his visits to the city of Brass. "Let see if I remember this part of the city. I think if we go up two blocks, there was a covered part of the section that might shield us from aerial observers. It should be next to the Iron Bull tavern. The food sucked but it had a pretty good selection of beers. The townfolk tended to avoid the area since there was a gang of thieves that operated there, until two years ago when the city cleared them out.."

20:46, Today: Sonliin rolled 33 using 1d20+18 with rolls of 15.  Insight. 
Darratheir Burnedbear
player, 333 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 27 Aug 2017
at 09:37
  • msg #393

Re: Chapter 5--Test of Fire

Running ahead of the rest of the group, Darratheir was able to use Harald and Sonliin's knowledge to check different places where they could find patrols or garrisons so he could then orientate his companions to safer routes.

11:32, Today: Darratheir Burnedbear rolled 43 using 1d20+24 with rolls of 19.  Athletics Roll.
Martha
player, 321 posts
AC: 41 F: 38 R:35 W: 40
Mon 28 Aug 2017
at 14:26
  • msg #394

Re: Chapter 5--Test of Fire

Martha agrees with Agon’s engineering-led approach. ‘We need to thank life an Efreeti to understand how this city works’. Years of hatching sinister deals with all types of Tiamat’s monstrous allies have provided Martha with an exceptional ability to empathise with strange creatures, and find common points of reference.

‘Not that way’, she warns as the party almost take a turn into a very rough area, with gang signs carved into the brasswork. ‘It feels unsafe. Try to the right path’.

15:25, Today: Martha rolled 32 using 1d20+27 with rolls of 5.  Insight.
EpicOne
GM, 1653 posts
Mighty Power
in your hands
Tue 29 Aug 2017
at 00:01
  • msg #395

Re: Chapter 5--Test of Fire

You make your way through the Pyraculum quarter of the city now. The City Market in this commercial sector is larger and more controlled than the Commoner’s Market in Avencina. Many of the city’s artisans make their homes here. Of all the lower-class wards, only Pyraculum has managed to stay free of lockdown. The air above the ward is thick with patrolling dragons. This makes it all the more ironic when you weave through the streets taking advantage of Agon's ability to fly for a long stretch of it, even though you never go up so much.

You soon reach the wall of your ultimate destination, the Furnance.  The wall protecting the inner tier of the Furnace stands some hundred feet tall, a great barrier of basalt and slate whose surface roils with heat and smoke. A huge flight of steps rises from an open courtyard to the gate itself—twin brass valves 50 feet high, their surface flaring with a molten glow. An enormous red dragonspawn slouches by the stairs, its black eyes watching for any sign of trouble. A half-dozen salamanders pace around it, with more walking the wall high above.

Beyond the wall, the dark lines of the Charcoal Palace of the efreets is suddenly lit by a storm of lightning heralding the arrival of the gargantuan blue dragon you saw before. This must be the exarch that Bahamut named as Namissi, descending now to the roof of the palace. Millennia-old elemental stone shudders beneath him as he perches atop a parapet like a bloated crow. His long neck whips side to side, scanning the city as he roars in rage.

The good news is that not a lot of people will be paying attention to you if you break you way into the gate...

What do you do? You can telepathically discuss before you do anything else, of course.

Monster knowledge checks would be one Nature and two Arcana.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

Harald Gaptooth
player, 604 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 29 Aug 2017
at 00:31
  • msg #396

Re: Chapter 5--Test of Fire

"OK folks.  Whit's the plan" sent Harald to the group.  "Ah dinny fancy mixin' it wi' yon big blue lad but maybe we could sneak through while he is struttin' his stuff.  Whit dae ye think?"


Not much point Harald rolling Nature or Arcana.  If everybody else fails he could maybe take a stab at nature but not otherwise.
Sonliin
player, 561 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 29 Aug 2017
at 01:32
  • msg #397

Re: Chapter 5--Test of Fire

Looking up at Namissi, Sonliin is rather impressed at the size of the creature and also of the fact that the group is one step closer at dealing with the Dragon Queen as he called up what he knew in his mind concerning the horde of creatures in the plaza.


21:26, Today: Sonliin rolled 32 using 1d20+27 with rolls of 5.  Arcana.
EpicOne
GM, 1654 posts
Mighty Power
in your hands
Tue 29 Aug 2017
at 11:58
  • msg #398

Re: Chapter 5--Test of Fire

Nobody else needs to roll--Agon crushed the rolls and can share.
Gromley Underhill
player, 577 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 29 Aug 2017
at 21:59
  • msg #399

Re: Chapter 5--Test of Fire

In reply to Harald Gaptooth (msg # 396):

I agree with Harald. Gromley points out telepathically. I can cover us from sight if we all move together.
Darratheir Burnedbear
player, 335 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 30 Aug 2017
at 11:04
  • msg #400

Re: Chapter 5--Test of Fire

As Darratheir's eyes caught the big blue dragon, he felt the Arrow of Fate pulsing in his hands. He also felt the rage and the envy to kill the creature raising inside his body, intensified by his need to quit this city and this plane to go back to nature. The starting discussion made him look at Harald and Grompley, momentarily forgetting Namissi. "Whatever the method, we need to get closer to this blue beast. We can't let him live longer."
This message was last edited by the player at 06:44, Thu 31 Aug 2017.
Harald Gaptooth
player, 605 posts
AC43: F43; Ref36: W36
Ins29; Per39
Wed 30 Aug 2017
at 18:53
  • msg #401

Re: Chapter 5--Test of Fire

"Dinny be daft, man" urged Harald, looking at Darratheir's face.  He knew that look and nearly had the same mien.  "There's hundreds o' the damn beasts aroond.  We cannae fight them a'.  Remember it's yon Tiamat we're after, no' her boot boys."

He turned to Gromley.  "Gin ye can sneak us past that lot, Ah suggest we get on wi' it."
Sonliin
player, 562 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 30 Aug 2017
at 23:44
  • msg #402

Re: Chapter 5--Test of Fire

Sonliin looked around at the horde of creatures. " Let's do something quickly as we are nowhere near our final goal. Let's see if we can find a way around them.he said.
Darratheir Burnedbear
player, 336 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 31 Aug 2017
at 06:43
  • msg #403

Re: Chapter 5--Test of Fire

Darratheir grumbled, knowing that Harald was true and that they were way to far from the Blue dragon to do anything at the moment. "Ah. Let's move on past this creature if we can. I always like a good fight but if we can spare our force, that's better."
Zog the Faceless
player, 505 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 31 Aug 2017
at 18:31
  • msg #404

Re: Chapter 5--Test of Fire

Zog shrugs. In his mind, he says to the others, "I think we can sneak past, most likely. Most of us. Harald, why don't you and Martha ride on Agon's floating disk, since you're most likely to bump around. The rest of us can try our hands--or feat--sneaking."
Gromley Underhill
player, 580 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 31 Aug 2017
at 18:52
  • msg #405

Re: Chapter 5--Test of Fire

In reply to Zog the Faceless (msg # 404):

Gromley gets off his own floating disk, which he has been travelling around on from the first day he had met everybody. It may come to a surprise that his legs actually do work...even to Gromley himself. "Here's another disk to use." He said.
Sonliin
player, 563 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 31 Aug 2017
at 19:03
  • msg #406

Re: Chapter 5--Test of Fire

"Thank you Gromly." Sonliin said as he stepped aboard the disk, knowing full well that he was one of the least quiet members of the group when it came to sneaking.
Martha
player, 323 posts
AC: 41 F: 38 R:35 W: 40
Fri 1 Sep 2017
at 16:22
  • msg #407

Re: Chapter 5--Test of Fire

'We need a diversion', Martha realises. The experience of years of evil scheming lets her find an opportunity fast. She spots some inexperienced rebels, plotting against Tiamat and the efreeti king. Bait.

'I could easily get them to try something', she whispers to the others. 'It would fail, of course, and they would die, but it would be a perfect distraction. The stakes are so high, now, that we need to make hard choices. Do I have your consent?', she asks, looking especially to Sonllin and Zog for confirmation of her plan, before proceeding.
This message was last edited by the player at 16:24, Fri 01 Sept 2017.
Sonliin
player, 564 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 1 Sep 2017
at 23:06
  • msg #408

Re: Chapter 5--Test of Fire

"Funny, I was thinking along those lines myself." Sonliin said. "Someone that has no problem evading them could draw them away from here so that those that can be heard a mile away, like Harald and myself would be able to bypass them."
Zog the Faceless
player, 506 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 2 Sep 2017
at 17:55
  • msg #409

Re: Chapter 5--Test of Fire

Zog scratches his chin. "Well, I have an idea. I can change shape, yes? What if I ducked out naked shaped like a different kind of humanoid, rushed back, changed shape and threw on clothing, then followed you out? They would be looking for something like me, but not. I'm quite good at such maneuvers, actually."

OOC: DM, combo of Bluff and Changeling abilities.
EpicOne
GM, 1660 posts
Mighty Power
in your hands
Sun 3 Sep 2017
at 17:26
  • msg #410

Re: Chapter 5--Test of Fire

In the interest of moving this along assuming you use Zog as a distraction:

Zog, make me a Bluff and a Stealth check.

Gromley, make an Arcana check.

Darratheir and Agon, make a Stealth check with a +2 bonus.

Martha, Harald and Sonliin, each of you make either an Endurance, Athletics or Acrobatics check.

Darratheir Burnedbear
player, 339 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 3 Sep 2017
at 18:09
  • msg #411

Re: Chapter 5--Test of Fire

20:08, Today: Darratheir Burnedbear rolled 35 using 1d20+19 with rolls of 16.  Stealth Check with +2 Bonus.
Harald Gaptooth
player, 608 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sun 3 Sep 2017
at 18:41
  • msg #412

Re: Chapter 5--Test of Fire


19:40, Today: Harald Gaptooth rolled 30 using 1d20+21 with rolls of 9.  Endurance check.
Martha
player, 324 posts
AC: 41 F: 38 R:35 W: 40
Sun 3 Sep 2017
at 20:13
  • msg #413

Re: Chapter 5--Test of Fire

21:13, Today: Martha rolled 28 using 1d20+19 with rolls of 9.  endurance.
Sonliin
player, 565 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Mon 4 Sep 2017
at 01:43
  • msg #414

Re: Chapter 5--Test of Fire

21:42, Today: Sonliin rolled 36 using 1d20+19 with rolls of 17.  Endurance.
Gromley Underhill
player, 583 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 4 Sep 2017
at 11:40
  • msg #415

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 410):

OOC:
07:39, Today: Gromley Underhill rolled 34 using 1d20+27 with rolls of 7.  Arcana.

EpicOne
GM, 1662 posts
Mighty Power
in your hands
Mon 4 Sep 2017
at 12:38
  • msg #416

Re: Chapter 5--Test of Fire

Martha, I'd like you also to give me a History check, please.
Agon
player, 487 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 4 Sep 2017
at 18:29
  • msg #417

Re: Chapter 5--Test of Fire

OOC:
11:28, Today: Agon rolled 34 using 1d20+17 with rolls of 17.  stealth.

Martha
player, 325 posts
AC: 41 F: 38 R:35 W: 40
Mon 4 Sep 2017
at 20:11
  • msg #418

Re: Chapter 5--Test of Fire

16:10, Today: Martha rolled 36 using 1d20+24 with rolls of 12.  History.
This message was last edited by the GM at 21:57, Mon 04 Sept 2017.
Zog the Faceless
player, 507 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 4 Sep 2017
at 23:37
  • msg #419

Re: Chapter 5--Test of Fire

Bluff 34, Stealth 35. If 34 is insufficient, I will spend a Benny on that roll.

19:36, Today: Zog the Faceless rolled 34,35 using 1d20+29,1d20+16 with rolls of 5,19.  Bluff w/Changeling Bonus, Stealth.

EpicOne
GM, 1665 posts
Mighty Power
in your hands
Wed 6 Sep 2017
at 00:50
  • msg #420

Re: Chapter 5--Test of Fire

Martha doesn't find anyone she can manipulate in the area, but she does recall what some of these rebels would look like and coaches Zog into imitating one. He then strips, runs out and hurls a series of insults at the salamanders and the dragon-kin that are too hard to ignore. He then springs back into hiding and rejoins the others, who turn invisible and sneak past this gate with little difficulty!

Full experience for defeating the encounter. That was brilliant :-)

You make your way invisibly through the Barracks of the Ring of Fire, where you go to look for the lord of the city whom you have agreed to destroy. The barracks of the elite Ring of Fire are likely well defended at the best of times, but the efreets have redoubled their e orts in preparation for siege. A wall of elemental stone has been raised around the barracks complex. Its single entrance is guarded by a dozen efreets.

Arcana checks. If anyone hits 50, nobody else needs roll. No bennies on this one.
Gromley Underhill
player, 584 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 6 Sep 2017
at 18:49
  • msg #421

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 420):

OOC:
14:49, Today: Gromley Underhill rolled 44 using 1d20+27 with rolls of 17.  Assisting someone else's arcana roll?

Agon
player, 489 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 7 Sep 2017
at 04:57
  • msg #422

Re: Chapter 5--Test of Fire

OOC: Taking Gromley's assist, and argh!  +49.

21:55, Today: Agon rolled 49 using 1d20+41 with rolls of 8.  arcana + assist.

EpicOne
GM, 1666 posts
Mighty Power
in your hands
Thu 7 Sep 2017
at 12:25
  • msg #423

Re: Chapter 5--Test of Fire

Gromley assisting Agon to get to 51 is enough. Update to follow.
EpicOne
GM, 1668 posts
Mighty Power
in your hands
Fri 8 Sep 2017
at 21:42
  • msg #424

Re: Chapter 5--Test of Fire

Before you go blundering in, Gromley and Agon identify wards around the perimeter of the buildings that negate invisibility. Gromley's useful Mind Blank won't help you here. This is almost certainly the place where you will find your target, though...

Discuss your plan telepathically among yourselves!
This message was last edited by the GM at 00:57, Sun 10 Sept 2017.
Gromley Underhill
player, 586 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sat 9 Sep 2017
at 23:22
  • msg #425

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 424):

Gromley looks around at the others-who are all able to see themselves and the rest of the group. Only those outside the Mind blank zone will see nothing. So-can we undo the anti-invisibility wards without setting off any alarms? He asked everyone telepathically.
Harald Gaptooth
player, 609 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sun 10 Sep 2017
at 11:44
  • msg #426

Re: Chapter 5--Test of Fire

Harald shrugged and picked at his teeth, finding something unmentionable between his 2 front teeth , he plucked it out, looked at it, and popped it back in.  A quick chew and whatever it was, was gone.

"Ah don't know much aboot yon magic stuff, so youse yins just talk amang yerselves an' Ah'll fit in wi' whatever ye decide.  In the meantime Ah'll keep a lookout for onything that might be sneakin' up on us."

He chortled, happy with himself and the worlds.
Darratheir Burnedbear
player, 341 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 10 Sep 2017
at 16:34
  • msg #427

Re: Chapter 5--Test of Fire

"If we can't be invisible, we must either sneak our way to our target or use another diversion to free the path." added Darratheir after Harald had "cleaned" his teeth. "But how long will this trick be usable ?" The Dragonborn was concerned with the fact that they might find smarter foes as they approached their destination and it could be harder to move without a fight... What would be just as great for him.
Zog the Faceless
player, 508 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 10 Sep 2017
at 20:04
  • msg #428

Re: Chapter 5--Test of Fire

Zog shakes his head. "Gentlemen, I think we're over-thinking this. This is the very place where we are meant to confront this Bashumgarda and take him down. We're not going to succeed in sneaking in like assassins. I say we call him out and take him down."

(All telepathically, of course.)
Harald Gaptooth
player, 611 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 12 Sep 2017
at 18:04
  • msg #429

Re: Chapter 5--Test of Fire

"Ah like that idea, Zog" said Harald (telepathically of course).

"Nae beatin' aboot the bush, jest 'Hey you, bawheid!  Pit up yer dukes Ah'm callin' ye oot.'  Nae messin' aboot wi' sneakin' an' sidlin'.  Ah'm wi' you on this."
Darratheir Burnedbear
player, 342 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 14 Sep 2017
at 11:23
  • msg #430

Re: Chapter 5--Test of Fire

"Don't tell me twice that I can rush there and kill every creature I meet until this Tiamat's puppet show himself because this is all I'm waiting." answered Darratheir eagerly. He was already taking a position that would allow him to jump into a fight at the first go he would get from his companions.
This message was last edited by the player at 18:18, Thu 14 Sept 2017.
Sonliin
player, 566 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 14 Sep 2017
at 18:08
  • msg #431

Re: Chapter 5--Test of Fire

Sonliin looked over the wards, trying to scan them to get an idea as to what they were and see if there was a possibility for way around them.

Not going to touch them, just see what they are so we know what to expect.
14:08, Today: Sonliin rolled 32 using 1d20+27 with rolls of 5.  Arcana.

EpicOne
GM, 1673 posts
Mighty Power
in your hands
Thu 14 Sep 2017
at 19:23
  • msg #432

Re: Chapter 5--Test of Fire

Sonliin, aided by Agon, determines that the wards could be disabled--by someone within perhaps ten feet of them.
Gromley Underhill
player, 588 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 15 Sep 2017
at 02:29
  • msg #433

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 432):

Gormley sends out another telepathic message to the group. While I might be able to sneak up the the wards and disarm them, I could not do so while invisible,  and I must stay invisible to maintain the mind blank around most of us.
Zog the Faceless
player, 509 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 16 Sep 2017
at 01:48
  • msg #434

Re: Chapter 5--Test of Fire

Zog shakes his head. "I do not agree. We must stop hiding. Agon, Sonliin, Martha, you have been silent! What say you?"
Sonliin
player, 567 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 16 Sep 2017
at 10:46
  • msg #435

Re: Chapter 5--Test of Fire

Sonliin spoke up "The closer that you can get to ones enemy before they know of your presence, the greater the chance of success in battle."
EpicOne
GM, 1676 posts
Mighty Power
in your hands
Sat 16 Sep 2017
at 12:47
  • msg #436

Re: Chapter 5--Test of Fire

Agon & Gromley can inform you that you can get within 40' of the wall of elemental stone surrounding the Ring of Fire before you become visible.

You will very comfortably have a surprise round to attack with. Also, you can make 3 Arcana checks to learn about the enemies. To save everyone time, Agon should roll first (given his superlative modifier) and if he does poorly Gromley or Zog can roll.
Martha
player, 327 posts
AC: 41 F: 38 R:35 W: 40
Sun 17 Sep 2017
at 08:04
  • msg #437

Re: Chapter 5--Test of Fire

'Let's get as close as we can to them, than unleash hell. If we deal with them quickly, we may retain the advantage of surprise and the Efreeti lord may still be unprepared', Martha agrees to the plan.

Cloak of Courage on the team.
EpicOne
GM, 1678 posts
Mighty Power
in your hands
Mon 18 Sep 2017
at 23:57
  • msg #438

Re: Chapter 5--Test of Fire

Agon succeeded in identifying all the enemies. I'll let him chime in.

Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high. Bashumgarda and his Ring of Fire guards do not retreat into the barracks complex, but the characters are welcome to. If they do, expand the tactical map with efreet-sized stone furnishings as appropriate.


Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit

This message was last edited by the GM at 00:00, Tue 19 Sept 2017.
Agon
player, 492 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 19 Sep 2017
at 20:30
  • msg #439

Re: Chapter 5--Test of Fire

"The flamerunners and magmacasters are dangerous enough, but those pyremasters are the real threat. They may try to drag you into the elemental vents." Agon pointed out each of the enemies they face.  He brought up a ward, a sudden chill settling over everyone skin even in the heart of the city of brass.  "This will hold against all but the strongest gout of flame. Now let's conquer for Bahamut!"

OOC: Mass Resistance: Entire party gains Resist Fire 13 Until End of Encounter


17:26, Today: Agon rolled 29 using 1d20+23 with rolls of 6.  initiative.

This message was last edited by the player at 00:26, Wed 20 Sept 2017.
Martha
player, 328 posts
AC: 41 F: 38 R:35 W: 40
Wed 20 Sep 2017
at 06:34
  • msg #440

Re: Chapter 5--Test of Fire

'Thank you Agon', Martha says as she feels the Ward protect her and the others. She rolls up her sleeve and licks her lips.

07:33, Today: Martha rolled 42 using 1d20+28 with rolls of 14.  Initiative.

Gromley Underhill
player, 589 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 20 Sep 2017
at 14:32
  • msg #441

Re: Chapter 5--Test of Fire

'Oh dear. Excessive heat just ruins the trim of my robe!' Gromley telepathically complains before preparing for combat.

OOC:
10:31, Today: Gromley Underhill rolled 33 using 1d20+22 with rolls of 11.  Initiative.

Harald Gaptooth
player, 613 posts
AC43: F43; Ref36: W36
Ins29; Per39
Wed 20 Sep 2017
at 14:46
  • msg #442

Re: Chapter 5--Test of Fire

06:16, Today: Harald Gaptooth rolled 40 using 1d20+21 with rolls of 19.  Initiative.
Sonliin
player, 568 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 20 Sep 2017
at 19:00
  • msg #443

Re: Chapter 5--Test of Fire

As the wave of protect washed over him, Sonliin modded in agreement at Agon's and Martha's comments. "Now we are on the path to final victory in this long war we have fought!" he said as he once more hefted his warhammer.

14:53, Today: Sonliin rolled 19 using 1d20+14 with rolls of 5.  init.
Darratheir Burnedbear
player, 344 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 20 Sep 2017
at 19:15
  • msg #444

Re: Chapter 5--Test of Fire

Nodding at Agon as he was giving his explanations and casting protection, Darratheir looked around him like if he was searching something. Finally, he said "I survived the Great Black Fire. I don't fear them and I will kill them all one by one if I need to." He then rolled his shoulder and tapped his boots on the ground in order to prepare himself for the assault.

21:10, Today: Darratheir Burnedbear rolled 25 using 1d20+17 with rolls of 8.  Initiative roll.
Harald Gaptooth
player, 614 posts
AC43: F43; Ref36: W36
Ins29; Per39
Wed 20 Sep 2017
at 19:22
  • msg #445

Re: Chapter 5--Test of Fire

"It seems tae me that yon Flamerunners and they magma-whatsits just need a wee bop on the heid tae see them aff" thought Harald to the rest of the party.  "Ah have a few powers that can wallop big numbers o' them but Ah need tae get intae the middle o' them."

"Ah am a wee bit worried..." he stopped what he was saying as the wave of coolness from Agon swept over him.

"Thanks Aggie.  Jiost what we were needin'.  Right you yins, are we ready?  A few blasts o' magic stuff an' me and Dara can get stuck in."
Darratheir Burnedbear
player, 345 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 20 Sep 2017
at 20:05
  • msg #446

Re: Chapter 5--Test of Fire

At the mention of his name, Darratheir smiled. "Don't worry my friend. I won't allow you to have all the fun in the middle of the melee. You can count on me to step on your toes to get closer to the biggest bad guy !"
Harald Gaptooth
player, 615 posts
AC43: F43; Ref36: W36
Ins29; Per39
Wed 20 Sep 2017
at 21:21
  • msg #447

Re: Chapter 5--Test of Fire

quote:
You can count on me to step on your toes to get closer to the biggest bad guy !"

Harald screwed up his face as he digested Darratheir's words.

Achewally Ah was mair thinkin' aboot you wee buggers; they minion guys.  There's a fair few o' them an'if they start tae mob us, things could get gey sticky.  That's why Ah was thinkin' o' tryin' tae thin their numbers a bit.  They big fellas can throw us intae those vent thingies if ye get too close an' so Ah was thinkin' that those o' ye who can attack frae distance should try tae deal wi' them withoot gettin' inta arms reach."

He looked for support ro the rest of the party.

"Whit dae ye think o'that?"
Zog the Faceless
player, 511 posts
ac36 f33 r34 w40
pi 25 pp 23
Fri 22 Sep 2017
at 01:16
  • msg #448

Re: Chapter 5--Test of Fire

Zog thinks to the others, rather mildly, "I think we should all wait for Agon to destroy the minions before reserving our energy for the commanders. And their leader."

21:14, Today: Zog the Faceless rolled 31 using 1d20+18 with rolls of 13.  Initiative.
Agon
player, 493 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 22 Sep 2017
at 07:41
  • msg #449

Re: Chapter 5--Test of Fire

Zog the Faceless:
Zog thinks to the others, rather mildly, "I think we should all wait for Agon to destroy the minions before reserving our energy for the commanders. And their leader."


"I will smite as fast as they come, but as long as they shelter behind those walls many will survive. For now, I will cover the northern flank." Agon replied.

OOC: Further note on tactics.  Chain Lightning's minion clearing effect is enemies within 20' squares of me with LoE.  Right now, most of the guys on the board are protected. Going to save that power for when it can truly clear the board.
EpicOne
GM, 1685 posts
Mighty Power
in your hands
Wed 27 Sep 2017
at 00:00
  • msg #450

Re: Chapter 5--Test of Fire

The party then springs upon the unsuspecting enemies…

You get a surprise round! One action in the surprise round (Standard, Move or Minor).

Martha is up!

Surprise Round:
Martha <==
Harald
Gromley
Zog
Agon
Darratheir
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: - 0
Harald 57 temps  No1Resist 13 Fire until EOE Used: -   1
Martha  No1 Resist 13 Fire until EOEUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: - 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0  Used: - 0
F5n/a0  Used: - 0
F6n/a0  Used: - 0
F7n/a0  Used: - 0
F8n/a0  Used: - 0
F9n/a0  Used: - 0
F10n/a0  Used: - 0
F11n/a0  Used: - 0
F12n/a0  Used: - 0
M1n/a0  Used: - 0
M2n/a0  Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0  Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M10n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1No0  Used: - 0
P2No0  Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Martha
player, 329 posts
AC: 41 F: 38 R:35 W: 40
Wed 27 Sep 2017
at 20:48
  • msg #451

Re: Chapter 5--Test of Fire

Martha cautiously moves forward.

Move 6 WNW
EpicOne
GM, 1686 posts
Mighty Power
in your hands
Thu 28 Sep 2017
at 00:07
  • msg #452

Re: Chapter 5--Test of Fire

You get a surprise round! One action in the surprise round (Standard, Move or Minor).

Harald and Gromley are up!

Surprise Round:
Martha
Harald, Gromley<==
Zog
Agon
Darratheir
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: - 0
Harald 57 temps  No1Resist 13 Fire until EOE Used: -   1
Martha  No1 Resist 13 Fire until EOEUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: - 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0  Used: - 0
F5n/a0  Used: - 0
F6n/a0  Used: - 0
F7n/a0  Used: - 0
F8n/a0  Used: - 0
F9n/a0  Used: - 0
F10n/a0  Used: - 0
F11n/a0  Used: - 0
F12n/a0  Used: - 0
M1n/a0  Used: - 0
M2n/a0  Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0  Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M10n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1No0  Used: - 0
P2No0  Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

This message was last edited by the GM at 00:08, Thu 28 Sept 2017.
Harald Gaptooth
player, 616 posts
AC43: F43; Ref36: W36
Ins29; Per39
Thu 28 Sep 2017
at 13:43
  • msg #453

Re: Chapter 5--Test of Fire

Harald blinked when he saw Martha heading steadfastly towards the big pyremaster.

"'f Ah were you, dear Martha, Ah'd leave yon big bastard till later."

As he said that, he himself walked forward with the obvious intention of angling in towards the entrance from the right.

Move: as per map
Gromley Underhill
player, 590 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 28 Sep 2017
at 15:50
  • msg #454

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 452):

Gromley projects his unseen awareness forward, planning to use it to unleash a very unpleasent situation on the foe.

(OOC-

11:49, Today: Gromley Underhill rolled 36 using 1d20+24 with rolls of 12.  Reactive stealth before initiative.)

EpicOne
GM, 1687 posts
Mighty Power
in your hands
Fri 29 Sep 2017
at 00:50
  • msg #455

Re: Chapter 5--Test of Fire

You get a surprise round! One action in the surprise round (Standard, Move or Minor).

Zog and Agon are up!

Surprise Round:
Martha
Harald, Gromley
Zog, Agon <==
Darratheir
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: - 0
Harald 57 temps  No1Resist 13 Fire until EOE Used: -   1
Martha  No1 Resist 13 Fire until EOEUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: - 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0  Used: - 0
F5n/a0  Used: - 0
F6n/a0  Used: - 0
F7n/a0  Used: - 0
F8n/a0  Used: - 0
F9n/a0  Used: - 0
F10n/a0  Used: - 0
F11n/a0  Used: - 0
F12n/a0  Used: - 0
M1n/a0  Used: - 0
M2n/a0  Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0  Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M10n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1No0  Used: - 0
P2No0  Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Agon
player, 494 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 29 Sep 2017
at 21:06
  • msg #456

Re: Chapter 5--Test of Fire

Agon cleared their right flank with a crack of lightning.


[SoA] 13
[Standard] Arc Lightning
M10: +46 vs Reflex, hit!
F8: +41 vs Reflex, hit

Zog the Faceless
player, 512 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 30 Sep 2017
at 20:26
  • msg #457

Re: Chapter 5--Test of Fire

Zog, meanwhile, did what he did best: he blasted at one of the more durable foes, wounding him...

Elemental Bolt on P1, hit (Ref 40) for 59 lightning damage and P1 is vulnerable 3 to all my lightning attacks until EOMNT.

16:25, Today: Zog the Faceless rolled 59 using 2d12+40 with rolls of 9,10.  Damage.
16:24, Today: Zog the Faceless rolled 40 using 1d20+31 with rolls of 9.  Elemental Bolt on P1.

EpicOne
GM, 1688 posts
Mighty Power
in your hands
Sun 1 Oct 2017
at 00:31
  • msg #458

Re: Chapter 5--Test of Fire

You get a surprise round! One action in the surprise round (Standard, Move or Minor).

Darratheir and Sonliin are up!

Surprise Round:
Martha
Harald, Gromley
Zog, Agon
Darratheir, Sonliin <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: - 0
Harald 57 temps  No1Resist 13 Fire until EOE Used: -   1
Martha  No1 Resist 13 Fire until EOEUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: - 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0  Used: - 0
F5n/a0  Used: - 0
F6n/a0  Used: - 0
F7n/a0  Used: - 0
F9n/a0  Used: - 0
F10n/a0  Used: - 0
F11n/a0  Used: - 0
F12n/a0  Used: - 0
M1n/a0  Used: - 0
M2n/a0  Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0  Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1No0  Used: - 0
P2 -59  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT  Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Darratheir Burnedbear
player, 348 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 1 Oct 2017
at 13:06
  • msg #459

Re: Chapter 5--Test of Fire

Seeing Martha moving alone in direction of one of the Pyremaster, Darratheir joined her and stood to her left. Looking at the old woman, he smiled at her to let her understand he would help her face their enemies.

Move action: to current position
Sonliin
player, 569 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Mon 2 Oct 2017
at 00:21
  • msg #460

Re: Chapter 5--Test of Fire

Sonliin moved up near to Harald to keep an eye on the center of the building, getting ready to pound the horde of Fire elementals with thunder and lightning when they pose ripe targets.

OOC:Move to new location.
EpicOne
GM, 1690 posts
Mighty Power
in your hands
Tue 3 Oct 2017
at 02:17
  • msg #461

Re: Chapter 5--Test of Fire

The defenders wait behind their barrier....

A whole bunch of M's ready actions.  Martha and Harald are up!

Initiative
Ms (readied)
Martha, Harald <==
Fs
Gromley
Ps
Zog
B
Agon, Darratheir
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: - 0
Harald 57 temps  No1Resist 13 Fire until EOE Used: -   1
Martha  No1 Resist 13 Fire until EOEUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: - 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0  Used: - 0
F5n/a0  Used: - 0
F6n/a0  Used: - 0
F7n/a0  Used: - 0
F9n/a0  Used: - 0
F10n/a0  Used: - 0
F11n/a0  Used: - 0
F12n/a0  Used: - 0
M1n/a0  Used: - 0
M2n/a0  Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0  Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1No0  Used: - 0
P2 -59  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT  Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Martha
player, 331 posts
AC: 41 F: 38 R:35 W: 40
Tue 3 Oct 2017
at 07:40
  • msg #462

Re: Chapter 5--Test of Fire

Martha sees Darra moving up beside her to defend her, and is grateful. But as she approaches the enemy, her eyes blaze with light and she descends on the largest of the enemies near the wall like an angel of doom. The efreeti pyremaster is shaken, leaving an opening for Darra to exploit.

Move 6 W
Oath of Enmity & Immortal Curse on P1
Awful to Behold vs P1, hit AC 46, 24 RAD dmg to P1, blinded, can’t hide, & grants CA eont
+6 thps on Martha
Note Martha has resist fire 18.

08:35, Today: Martha rolled 39,46,24,22 using d20+30,d20+30,6d4+11,6d4+11 with rolls of 9,16,4,1,1,1,4,2,1,2,3,1,3,1.  Awful to Behold vs P1.

Harald Gaptooth
player, 617 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 3 Oct 2017
at 19:39
  • msg #463

Re: Chapter 5--Test of Fire

Harald darted forward, moving into a charge as he nimbly crossed the rubbly ground.

“Tak’ that ya eejit” he roared as his axe sliced into the closed efreet.

Despite his anger he was not oblivious to the situation and his eyes scoured the area for further enemies.

Move and Charge against F2:  as per map

20:35, Today: Harald Gaptooth rolled 21 using 2d10+15 with rolls of 2,4.  Damage F2.20:33, Today: Harald Gaptooth rolled 44 using 1d20+31 with rolls of 13.  MBA vs F2.


AC 41 +2 (cloak till AC hit) =43
Fort 41 +2 (ring till bloodied) = 43
Ref 34 +2 (Cloak till Ref hit) =36
Will 36 =36

HP 210/105/52 Sur 16/16

EpicOne
GM, 1691 posts
Mighty Power
in your hands
Fri 6 Oct 2017
at 01:48
  • msg #464

Re: Chapter 5--Test of Fire

Martha wounds another one of the pyremasters and curses him. Harald destroys one of the flamerunners; this triggers attacks from two of the magmacasters, both of whom hit Harald's armor, scorching it but not him.

Two of the flamerunners rush up to Harald to attack him; two others explode in a blast of fire and reappear next to Harald in a wreath of fire and smoke.

One of the magma-casters attacks Martha, but discovers that his fire has no effect on her.

A great door is pushed open from within the barracks and a number of other flamerunners rush out, whooping and howling.

F12 and F3 charge Harald; F12 crits for 10 damage and 10 ongoing fire (the latter of which he ignores). F11 and F1 teleport next to Harald; F11 hits for 10 more untyped damage.

M11 attacks Martha; hitting or missing doesn't matter as her fire resistance is higher than his max damage.

Gromley is up!

Initiative
Ms (readied)
M6, M2
Martha, Harald
Fs, M11
Gromley <==
Ps
Zog
B
Agon, Darratheir
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: - 0
Harald 37 temps  No1Resist 13 Fire until EOE Used: -   1
Martha 6 temps  No1 Resist 13 Fire until EOEUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: Fiery Escape 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0  Used: - 0
F5n/a0  Used: - 0
F6n/a0  Used: - 0
F7n/a0  Used: - 0
F9n/a0  Used: - 0
F10n/a0  Used: - 0
F11n/a0  Used: Fiery Escape 0
F12n/a0  Used: - 0
M1n/a0  Used: - 0
M2n/a0  Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0  Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -24  No0blinded, can’t hide, & grants CA until EOMartha'sNT  Used: - 0
P2 -59  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT  Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

This message was last edited by the GM at 21:21, Fri 06 Oct 2017.
Gromley Underhill
player, 591 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 6 Oct 2017
at 03:43
  • msg #465

Re: Chapter 5--Test of Fire

Seeing so many foes in one place, Gromley focuses through his projected awareness.  A large portal opens under the massed foes before the building. Dozens of tendrils come from the portal, wrapping around any foe they can catch and glowing with eldritch power. Some foes are too nimble to catch, but the portal remains open, and the tendrils lash out at any foe within reach.

(OOC-Using Far realm's embrace. Starting square in under F10's SE corner of its tolken.

From that spot creates a burst 3 effect. Int vs reflex vs M1, M2, M6, F4-7, F9, F10, & P2.

23:29, Today: Gromley Underhill rolled 40,39,34,35,49,32,49,44,36,34 using 1d20+30,1d20+30,1d20+30,1d20+30,1d20+30,1d20+30,1d20+30,1d20+30,1d20+30,1d20+30 with rolls of 10,9,4,5,19,2,19,14,6,4.  Far Realms embrace vs M1, M2, M6, F4-F7, F9, F10, P2.

Hits M1, F5, F7, F9.

All others are misses

Spending a Bennie to hit  P2, and crits.

Those that are hit take the following effect.
Hit-20 psi damage, target is restrained and takes 10 ongoing psi damage
(save ends both)

Those that are missed take the following effect
Miss-10 Psi, and target is slowed and takes 10 ongoing psi damage
(save ends both)

P2 takes a total of 48 Psi damage, is restrained and takes 10 ongoing psi damage
(save ends both)

The effect also creates a zone.
Effect-Burst creates a zone. Zone last until the end of user's next turn.
As long as zone is in effect, gets attack on any creature starting its turn
in zone.
Trigger-Creatures starts turn in zone, or adj to zone.
Int vs Reflex.
Hit=10+int mod damage, zone pulls target 2 square into zone, target is
immobilized. (Save ends)
Sustain minor: User takes 5 psi damage and zone lasts another turn.

M12 will take the above effect on the start of its next turn, as its starting adj. to zone.
Those already in zone due to hit or misses will be attacked before they get their actions.

Gromley will sustain zone next turn, but it does not do enough damage to him to bypass his Psi resistance.

23:31, Today: Gromley Underhill rolled 24 using 5d6 with rolls of 6,5,6,1,6.  Crit damage.
23:31, Today: Gromley Underhill rolled 20 using 2d6+12 with rolls of 5,3.  Damage.
23:30, Today: Gromley Underhill rolled 50 using 1d20+30 with rolls of 20.  vs P2 Bennie re-roll.)

This message was last edited by the player at 03:45, Fri 06 Oct 2017.
EpicOne
GM, 1692 posts
Mighty Power
in your hands
Fri 6 Oct 2017
at 20:55
  • msg #466

Re: Chapter 5--Test of Fire

Per your zone, Gromley, I need your attack roll on P2 as he starts his turn in your zone.
Gromley Underhill
player, 592 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 6 Oct 2017
at 21:04
  • msg #467

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 466):

Ooc-17:02, Today: Gromley Underhill rolled 33 using 1d20+30 with rolls of 3.  free trigger attack on P2. Even with P2 being restrained I don't think his reflex is reduced that low.

EpicOne
GM, 1693 posts
Mighty Power
in your hands
Fri 6 Oct 2017
at 21:41
  • msg #468

Re: Chapter 5--Test of Fire

The pyromancer engaged with Martha strikes and gashes her with his spiked scimitar, which hurts her leg.

Gromley’s otherworldly tentacles destroy a few of the flamerunners and leaves the wounded one reeling a bit. The pyromancer caught in the tentacles fails to get away, but he does fire up a wall of fire that drops on top of Martha.

Three other pyromancers appear in the building doorway and fire blasts of fire at Harald that hit him but hurt him minimally.

Gromley missed M1, whose Reflex is 42. You hit F5, F7 and F9. Minions take no damage from a missed attack, even a Daily. Still, lots of ongoing damage, should the minions survive long enough.

P3 double moves. P4 and P5 hit Harald for 17 and 20 fire respectively, which is reduced by his resistance. He also gains more ongoing fire that he ignores.

P1 hits Martha for 23 untyped damage and she is slowed until EOP1’sNT.

Gromley misses P2 with his start-of-turn attack, but P2 takes his ongoing.P2 tries and fails to escape being restrained with a move action.  creates a Wall of Fire that he drops right onto Martha. The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage. Fails save vs. ongoing and restrained.

We will deal with the effects of the zone if the inhabitants survive long enough.

Zog is up!

Initiative
Ms (readied)
M6, M2
Martha, Harald
Fs
Gromley
Ps
Zog <==
B
Agon, Darratheir
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: Far Realm’s Embrace 0
Harald 23 temps  No1Resist 13 Fire until EOE Used: -   1
Martha -17 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F1n/a0  Used: Fiery Escape 0
F2n/a0  Used: - 0
F3n/a0  Used: - 0
F4n/a0slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
F6n/a0  Used: - 0
F10n/a0 slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
F11n/a0  Used: Fiery Escape 0
F12n/a0  Used: - 0
M1n/a0 slowed and takes 10 ongoing psi damage
(save ends both)
Used: - 0
M2n/a0 slowed and takes 10 ongoing psi damage
(save ends both) 
Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0 slowed and takes 10 ongoing psi damage
(save ends both) 
Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -24  No0blinded, can’t hide, & grants CA until EOMartha'sNT  Used: - 0
P2 -117  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT, restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Zog the Faceless
player, 513 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 7 Oct 2017
at 01:51
  • msg #469

Re: Chapter 5--Test of Fire

Zog advances and holds up his hand. A bolt of electricity dances on it and then leaps out, jumping from firedancer to firedancer...

Move, then Static Charge--close blast 3 on F1, F11 and F12. Hits F1 and F12 for 10 lightning, and adjacent enemies F11 and F3 take 31 lightning damage each. That should wipe 'em out.

21:48, Today: Zog the Faceless rolled 10 using 2d8 with rolls of 8,2.  Damage on F1, F12.
21:47, Today: Zog the Faceless rolled 43,37,46 using 1d20+31,1d20+31,1d20+31 with rolls of 12,6,15.  Static Charge: F1, F11, F12.

Harald Gaptooth
player, 618 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sat 7 Oct 2017
at 02:16
  • msg #470

Re: Chapter 5--Test of Fire

As the lightning wiped away his adversaries, Harald glared around and his eyes lit upon Zog.

"Hoi!  Zoggy!  Those were mine.  You go find yer own!"
EpicOne
GM, 1696 posts
Mighty Power
in your hands
Mon 9 Oct 2017
at 13:16
  • msg #471

Re: Chapter 5--Test of Fire

Zog wipes out all of Harald's convenient targets. Meanwhile, a booming voice can be heard shouting inside the building. It seems Bashumgarda is now aware of your presence...

B double moves.

Agon and Darratheir are up! Note that I've added the Wall of Fire to terrain details.

Note that I'm not allowing you to get Bashumgarda's box text. Arcana checks to get detailed info, but you don't get all the goodies for a unique monster like him.

Initiative
M6, M2
Martha, Harald
Fs
Gromley
Ps
Zog
B
Agon, Darratheir <==
Ms (readied)
Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1 Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: Far Realm’s Embrace 0
Harald 23 temps  No1Resist 13 Fire until EOE Used: -   1
Martha -17 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F2n/a0  Used: - 0
F4n/a0slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
F6n/a0  Used: - 0
F10n/a0 slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
M1n/a0 slowed and takes 10 ongoing psi damage
(save ends both)
Used: - 0
M2n/a0 slowed and takes 10 ongoing psi damage
(save ends both) 
Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0 slowed and takes 10 ongoing psi damage
(save ends both) 
Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M11n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -24  No0blinded, can’t hide, & grants CA until EOMartha'sNT  Used: - 0
P2 -117  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT, restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Darratheir Burnedbear
player, 350 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 9 Oct 2017
at 19:53
  • msg #472

Re: Chapter 5--Test of Fire

In a single, fluid move, Darratheir jumped over the wall of Fire to end next to the Pyremaster and before the creature could react, the Dragonborn had already cut a slice in its flank. Trying to find Martha behind the fire, he yeld : "Get away of this inferno if you can. I can deal with him alone a few moment if you need to get around that wall."


Move action: Wild Hunt Leap - Jump 5 squares
Standard action: Howling Strike - 44 vs AC for 45 damage

Used 1 benny.

21:45, Today: Darratheir Burnedbear rolled 38 using 1d20+34 with rolls of 4.  Howling Strike vs M1.
21:45, Today: Darratheir Burnedbear rolled 44 using 1d20+34 with rolls of 10.  Benny reroll.
21:46, Today: Darratheir Burnedbear rolled 45 using 2d12+3d6+20 with rolls of 6,6,5,5,3.  Damage roll.

Agon
player, 495 posts
AC:41 F:38 R:41 W:41
P.P. : 27 P.I. :29
Mon 9 Oct 2017
at 23:19
  • msg #473

Re: Chapter 5--Test of Fire

Agon blasted the left flank and moved up, hoping to see around the wall of fire.  He figured that soon the enemy would come pouring through that gap.  He drew a cloak of defensive magic over himself, becoming just another shimmering pillar of heat and smoke in the City of Brass.

[Standard] Magic Missile vs M11
[Move] North 6
[Minor] Blur: +2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away

This message was last edited by the player at 23:19, Mon 09 Oct 2017.
EpicOne
GM, 1697 posts
Mighty Power
in your hands
Tue 10 Oct 2017
at 19:29
  • msg #474

Re: Chapter 5--Test of Fire

Agon wipes out the last obvious enemy this side of the wall, while Darratheir leaps over the wall and hits the pyromancer on this side of the wall.

Meanwhile, one of the magmacasters screams as Gromley's psionic energy rips through his mind.

M1 dies; just doing it now to save me some accounting.

Sonliin is up! Note that I've added the Wall of Fire to terrain details.

Initiative
M6, M2, Ms (readied)
Martha, Harald
Fs
Gromley
Ps
Zog
B
Agon, Darratheir
Sonliin<==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: Far Realm’s Embrace 0
Harald 23 temps  No1Resist 13 Fire until EOE Used: -   1
Martha -17 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage 0
Sonliin 37 temps No1 Resist 13 Fire until EOE  Used: 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F2n/a0  Used: - 0
F4n/a0slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
F6n/a0  Used: - 0
F10n/a0 slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
M2n/a0 slowed and takes 10 ongoing psi damage
(save ends both) 
Used: - 0
M3n/a0  Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M6n/a0 slowed and takes 10 ongoing psi damage
(save ends both) 
Used: - 0
M7n/a0  Used: - 0
M8n/a0  Used: - 0
M9n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -69  No0blinded, can’t hide, & grants CA until EOMartha'sNT  Used: - 0
P2 -117  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT, restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Sonliin
player, 570 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 11 Oct 2017
at 02:22
  • msg #475

Re: Chapter 5--Test of Fire

Finding the path blocked by the wall of fire, Sonliin transformed into a huge ancient dragon, flying right into the wall. Once he got through it, a bit singed in the process, he continued his travel to the other side. Finding a patch of ground to land, he then drew the foes close to him and unleashed a blast of thunder as he took a defensive stance.


ooc:Okay, Minor transform into Huge Ancient dragon, double move (fly) to new location. Action point. (From Planeshifter action, gain an extra move action. Use that for Divine Aegis) Standard Champions call.  Missed M8 and 9, hit all the others it looks like.
New defenses Fort 43, Reflex 44, Will 42
22:15, Today: Sonliin rolled 42 using 1d20+29 with rolls of 13.  Champions call vs will M2.
22:14, Today: Sonliin rolled 48 using 1d20+29 with rolls of 19.  Champions call vs will F4.
22:13, Today: Sonliin rolled 43 using 1d20+29 with rolls of 14.  Champions call vs will f6.
22:12, Today: Sonliin rolled 39 using 1d20+29 with rolls of 10.  Champions call vs will M9.
22:11, Today: Sonliin rolled 38 using 1d20+29 with rolls of 9.  Champions call vs will M8.
22:10, Today: Sonliin rolled 46 using 1d20+29 with rolls of 17.  Champions call vs will P3.
22:18, Today: Sonliin rolled 18 using 2d8+8 with rolls of 3,7.
  Thunder damage.
This message was last edited by the GM at 21:12, Sat 14 Oct 2017.
EpicOne
GM, 1701 posts
Mighty Power
in your hands
Sat 14 Oct 2017
at 22:21
  • msg #476

Re: Chapter 5--Test of Fire

Sonliin destroys almost everything in range of it and wounding the adjacent pyromancer.  The magmacasters left inside the wall turn their attention to the very-visible dragon, blasting him with waves of magical energy and fire!

Because the dicebot was mean and had you hit only minions that would die anyway, I changed the hits to M8 and M9.

I also took off all the magmacasters and flamerunners that are going to die at the beginning of their turns to save you all the trouble of targeting them.

Sonliin takes 7 damage after resistance from the wall and kills a lot of minions, damaging P3.

The remaining Ms attack; one misses, another hits and gives Sonliin Vulnerable 15 fire (save ends). The other two attack; one hits (Reflex 48) for 12 fire and 7 ongoing fire after vulnerability.

Martha and Harald are up! Note that I've added the Wall of Fire to terrain details.

Initiative
Ms
Martha, Harald<==
Fs
Gromley
Ps
Zog
B
Agon, Darratheir, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: Far Realm’s Embrace 0
Harald 23 temps  No1Resist 13 Fire until EOE Used: -   1
Martha -17 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage 0
Sonliin 18 temps No0 Ongoing 5 fire (save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
F2n/a0  Used: - 0
F10n/a0 slowed and takes 10 ongoing psi damage
(save ends both)   
Used: - 0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M7n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -69  No0blinded, can’t hide, & grants CA until EOMartha'sNT  Used: - 0
P2 -117  No0Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT, restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3 -18  No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Harald Gaptooth
player, 619 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sat 14 Oct 2017
at 23:48
  • msg #477

Re: Chapter 5--Test of Fire

Harald screamed with impatience.  He couldn’t see what was happening on the other side of the inferno.  Eventually he just lowered his head and stalked through it, relying on his newly gifted flame resistance to help him.

Once through he quickly looked around and saw a valid target.  He ignored the minion and wet straight for the Pyremaster with a savage whoop.

“Tak’ that, ya eejit!” he roared as his axe sliced home with terrible force.  In fact such was the force that he knocked the creature back a couple of steps.

“That’s it” he roared, “keep moving.”

He swung again with the aim of not only pushing the beast further but perhaps ecen knocking him to the ground.

OOC:  Move: 7 through the Wall of Fire.
Minor: Check for Targets:
Standard: Minotaur Charge on P2;  CRIT!
Knock him 1 square and follow up.
Secondary attack vs Fort:  sends P2  3 squares backwards and knocks him prone.

Harald will take damage from the Wall of Fire and from the Pyremaster's aura but I don't know how much after his 13 resist.

00:27, Today: Harald Gaptooth rolled 38 using 1d20+34 with rolls of 4.  Minotaur Charge vs P2.
00:27, Today: Harald Gaptooth rolled 41 using 1d20+34 with rolls of 7.  bennie.
00:28, Today: Harald Gaptooth rolled 53 using 1d20+34 with rolls of 19.  bennie.  CRIT!

Max normal damage = 45
Plus crit damage = 00:31, Today: Harald Gaptooth rolled 11 using 3d10 with rolls of 2,7,2.  Crit damage.
Plus 20 ongoing damage (save ends)
Push target 1 square and move into vacated square.

0:32, Today: Harald Gaptooth rolled 45 using 1d20+31 with rolls of 14.  Secondary attack vs Fort.  (Actually 47 to hit - forgot the CA)

Martha
player, 332 posts
AC: 41 F: 38 R:35 W: 40
Sun 15 Oct 2017
at 11:52
  • msg #478

Re: Chapter 5--Test of Fire

Marth grits her teeth and endures the flames from the wall of fire. She steps to the side to distract the Pyremaster, and strikes him with a blow that opens him up to Darratheir’s coming attack.

‘Get him Darratheir’, she encourages the dragonborn.

Take 2 fire damage from wall of fire (20-18)
Move 1 W (no OA from P1 as blinded) to grant CA to Darra
Honourable Challenge vs P1, hit AC 46 for 21 radiant dmg, and P1 will be blinded eont if he attacks any ally of Martha eont.
Gain +6 temporary hps.

12:44, Today: Martha rolled 40,46,21,21 using D20+33,d20+33,4d4+11,4d4+11 with rolls of 7,13,3,4,1,2,4,3,2,1.  Honourable Challenge vs P1 (CA; +1 rad; OoE).

EpicOne
GM, 1702 posts
Mighty Power
in your hands
Sun 15 Oct 2017
at 14:10
  • msg #479

Re: Chapter 5--Test of Fire

As Harald woulds a  pyromancer and Martha helps Darratheir, the last flamedancer dies due to Gromley’s psionic zone.

Harald loses 7 temps by moving through the wall of fire, and as stated, Martha loses 2. Harald bloodies P2. F10 dies from ongoing damage.

Gromley is up!

Initiative
Ms
Martha, Harald
Fs
Gromley<==
Ps (renewing wall)
Zog
B
Agon, Darratheir, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: - 0
Gromley34 temps  No1Resist 13 Fire until EOE  Used: Far Realm’s Embrace 0
Harald 16 temps  No1Resist 13 Fire until EOE Used: -   1
Martha 6 temps + -19 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage 0
Sonliin 18 temps No0 Ongoing 5 fire (save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M7n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -90  No0blinded if he attacks an ally of Martha until EOMartha’sNT Used: - 0
P2 -173  YES0Ongoing 20 untyped damage (save ends), Vulnerable 3 to Zog's lightning attacks untl EOZog'sNT, restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3 -18  No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

Gromley Underhill
player, 594 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 16 Oct 2017
at 04:11
  • msg #480

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 479):

Gromley's projected awareness tries a burst of Mindfire on a group of the foes, but the flame wall disrupts the connection enough where he cannot target anyone.

OOC:
00:07, Today: Gromley Underhill rolled 37,32,29 using 1d20+28,1d20+28,1d20+28 with rolls of 9,4,1.  Mindfire vs M12, M4, P2.

All misses.

Ends zone.

Awawreness moves to current location.

This message was last edited by the player at 14:25, Tue 17 Oct 2017.
EpicOne
GM, 1703 posts
Mighty Power
in your hands
Tue 17 Oct 2017
at 12:01
  • msg #481

Re: Chapter 5--Test of Fire

Gromley finds the minds of his foes rather surprisingly strong.

The pyremancer engaged with Martha gapes for a second at the remarkably fire-proof enemies. “You may be prepared for us, but you will not survive our master,” he quips. He slashes Martha with his scimitar, gashing her.

The badly-wounded pyremancer howls and, staggering to his feet, whips his lash of flame at Harald, but the dwarf is too canny for him. He keeps bleeding and gripping his head. He lets his wall of fire fall.

The pyremancer next to Sonliin is much less glib; he fights like a madman as he tries to free himself from the effects of Gromley’s power. His blade opens gashes on the great dragon’s hide.

A new pyremancer emerges from the building and raises a new wall of fire. “Prepare ye for the coming of Bashumgarda, mortals!”

A final pyremancer also emerges. He takes his fire lash and whips it around Sonliin’s leg, improbably dragging the massive dragon away from his compatriot and binding two of its legs. The fire burns Sonliin despite Agon’s magic for the moment…

P1 hits Martha for 28 hp untyped damage. He has remarkable luck rolling, that one. P2 stands up and attacks Harald with a ranged attack and misses; he fails both his saving throws. He also does not renew his wall of fire. P3 hits Sonliin for 20 hp untyped damage. P4 moves and creates a new wall of fire; Harald and Sonliin will each take 7 fire after resistance at the start of their turn and the blocked line of sight moves accordingly. P5 crits Sonliin for 30 fire damage after resistance and vulnerability and, more importantly, Sonliin gains ongoing 10 fire (superseding his ongoing 5 fire, which still persists) and is immobilized (save ends).

Zog is up!

Initiative
Ms
Martha, Harald, Gromley
Ps
Zog<==
B
Agon, Darratheir, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace 0
Harald 16 temps  No1Attacked by Gromley’s Zone on his next turn, Resist 13 Fire until EOE Used: Minotaur Charge   1
Martha -41 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge 0
Sonliin -32 No0 Immobilized and ongoing 10 fire damage (save ends), Ongoing 5 fire (save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 0
Zog43 temps  No1 Resist 13 Fire until EOEUsed:  0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M7n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -90  No0blinded if he attacks an ally of Martha until EOMartha’sNT Used: - 0
P2 -203  YES0Ongoing 20 untyped damage (save ends), restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3 -18  No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: - 0

This message was last edited by the GM at 22:48, Tue 17 Oct 2017.
Zog the Faceless
player, 514 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 17 Oct 2017
at 21:49
  • msg #482

Re: Chapter 5--Test of Fire

Zog yelps when the elemental spout next to him spits energy. However, seeing that the fire-wall has moved, he moves closer to the entrance in the stone wall and blasts the visible pyro-mancer with lightning....

Started my turn next to the elemental spout; I took 15 multiple-type damage. Move as on map, hit P1 for 53 lightning damage with Elemental Bolt.

17:48, Today: Zog the Faceless rolled 15 using 3d6+6 with rolls of 3,1,5.  Damage from spout.
17:47, Today: Zog the Faceless rolled 53 using 2d12+40 with rolls of 9,4.  Damage.
17:47, Today: Zog the Faceless rolled 48 using 1d20+31 with rolls of 17.  Elemental Bolt on P1.

EpicOne
GM, 1706 posts
Mighty Power
in your hands
Sat 21 Oct 2017
at 01:42
  • msg #483

Re: Chapter 5--Test of Fire

A massive effreet emerges from the building—clearly Bashumgarda.

“You infidels will all fall before me as all do!” he screams. He moves near the dragon, then pointing in the opposite direction and leveling a blast of fire ion top of Harald that blinds the warrior. He then points to the dragon. “You will have the honor of dying first,” he says to Sonliin.

Big B moves, then hits Harald with a blast 2 targeting enemies only that hits Harald for 10 fire damage after resistance, but Harald is also blinded (save ends).

Agon, Darratheir and Sonliin are up! Sonliin takes 7 fire damage for starting his turn after the wall, after fire resistance.

Initiative
Ms
Martha, Harald, Gromley
Ps
Zog
B
Agon, Darratheir, Sonliin<==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No1+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur   0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace 0
Harald 6 temps  No1Blinded (save ends), Resist 13 Fire until EOE Used: Minotaur Charge   1
Martha -41 No1 Taking 2 fire at the start of her next turn, slowed until EOP2’sNT, Resist 18 FireUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge 0
Sonliin -39 No0 Immobilized and ongoing 10 fire damage (save ends), Ongoing 5 fire (save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 0
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
M4n/a0  Used: - 0
M5n/a0  Used: - 0
M7n/a0  Used: - 0
M12n/a0  Used: - 0
P1 -143  YES0blinded if he attacks an ally of Martha until EOMartha’sNT, Vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: - 0
P2 -203  YES0Ongoing 20 untyped damage (save ends), restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3 -18  No0  Used: - 0
P4No0  Used: - 0
P5No0  Used: - 0
BNo2  Used: Burning Wrath (recharge 4-6)  0

Darratheir Burnedbear
player, 352 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 21 Oct 2017
at 09:16
  • msg #484

Re: Chapter 5--Test of Fire

Earing Bashumgarda's threat, Darratheir wanted to end the life of the Pyremaster quickly to engage in a battle with a more worthy enemy. Delivering a large swing with his blade, he hurt the creature but not enough to kill him. Looking at Martha, he said : "Go and help them if you can. I will kill this one shortly."


Standard action : Howling Strike vs 1 - 52 vs AC for 42 damage. So close for a crit. :(

11:09, Today: Darratheir Burnedbear rolled 52 using 1d20+34 with rolls of 18.  Howling Strike vs P1.
11:10, Today: Darratheir Burnedbear rolled 42 using 2d12+3d6+20 with rolls of 5,8,3,1,5.  Damage roll.

Agon
player, 496 posts
AC:41 F:38 R:41 W:41
P.P. : 27 P.I. :29
Sun 22 Oct 2017
at 20:25
  • msg #485

Re: Chapter 5--Test of Fire

Agon strode the battlefield like he was pacing before a lecture hall, about to embark on a particularly difficult arcane proof.  From the ground, the wall of fire across the gate blocked his access, but he could see an exchange of fire between the remaining enemies and Zog.  "Let here be equal to there." Agon said, and the next step took him a score of paces to the top of the wall. He looked down at the defenders, and caught a glimpse of a powerful efreet who could only be Bashumgarda engaged with Sonliin. Magic flared as Agon laid down a deadly barrage of lightning. A whoomph of force pinned several of the foes in place.


[SoA] 2

[Move] forwards
[AP-Move] Teleport 10 to top of wall
[AP-Standard] Chain Lightning: Reflex, Half Damage on hit
     Primary vs B: +44 vs Reflex, 34 damage.
  Secondary vs P3: +48 vs Reflex, 33 damage.
  Secondary vs P5: +41 vs Reflex, 33 damage.
   Tertiary vs P1: +52 vs Reflex, 27 damage.
   Tertiary vs P2: +36 vs Reflex, 27 damage.
   Tertiary vs P4: +42 vs Reflex, 27 damage.
   Tertiary vs M4: +44 vs Reflex, 27 damage.
   Tertiary vs M5: +38 vs Reflex, 27 damage.
   Tertiary vs M7: +43 vs Reflex, 27 damage.
   Tertiary vs M12:+51 vs Reflex, 27 damage.
[Standard] Crushing Titan's Fist as indicated.
   B: +42(48) vs Reflex. 40 damage and Immobilized
  P3: +38 vs Reflex. 40 damage and Immobilized
  P5: +38 vs Reflex. 40 damage and Immobilized
 EFFECT: Zone where movement costs 4 more UEoMNT

OOC: Spending two bennies to hit P3 and P5. If a 42 vas Reflex misses B, will spend a Benny to get +48



13:12, Today: Agon rolled 40 using 3d8+25 with rolls of 3,8,4.  damage.
13:12, Today: Agon rolled 48 using 1d20+29 with rolls of 19.  benny re(x4)roll B.
13:11, Today: Agon rolled 30 using 1d20+29 with rolls of 1.  benny rerereroll B.
13:11, Today: Agon rolled 36 using 1d20+29 with rolls of 7.  benny rereroll B.
13:11, Today: Agon rolled 32 using 1d20+29 with rolls of 3.  benny reroll B.
13:10, Today: Agon rolled 38 using 1d20+29 with rolls of 9.  benny reroll vs P5.
13:10, Today: Agon rolled 38 using 1d20+29 with rolls of 9.  benny reroll vs P3.
13:07, Today: Agon rolled 36 using 1d20+29 with rolls of 7.  crushing titan's fist vs P5.
13:07, Today: Agon rolled 34 using 1d20+29 with rolls of 5.  crushing titan's fist vs P3.
13:07, Today: Agon rolled 42 using 1d20+29 with rolls of 13.  crushing titan's fist vs B.

12:56, Today: Agon rolled 27 using 1d6+25 with rolls of 2.  tertiary damage.
12:55, Today: Agon rolled 33 using 2d6+25 with rolls of 2,6.  secondary damage.
12:55, Today: Agon rolled 34 using 4d6+25 with rolls of 3,4,1,1.  primary damage.
12:51, Today: Agon rolled 51 using 1d20+32 with rolls of 19.  chain lightning tertiary vs M12.
12:51, Today: Agon rolled 43 using 1d20+32 with rolls of 11.  chain lightning tertiary vs M7.
12:51, Today: Agon rolled 38 using 1d20+32 with rolls of 6.  chain lightning tertiary vs M5.
12:51, Today: Agon rolled 44 using 1d20+32 with rolls of 12.  chain lightning tertiary vs M4.
12:50, Today: Agon rolled 42 using 1d20+32 with rolls of 10.  chain lightning tertiary vs P4.
12:50, Today: Agon rolled 36 using 1d20+32 with rolls of 4.  chain lightning tertiary vs P2.
12:50, Today: Agon rolled 52 using 1d20+32 with rolls of 20.  chain lightning tertiary vs P1.
12:50, Today: Agon rolled 41 using 1d20+32 with rolls of 9.  chain lighnting secondary vs P5.
12:49, Today: Agon rolled 48 using 1d20+32 with rolls of 16.  chain lighnting secondary vs P3.
12:49, Today: Agon rolled 44 using 1d20+32 with rolls of 12.  chain lightning primary vs B.

This message was last edited by the player at 22:22, Sun 22 Oct 2017.
Sonliin
player, 572 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Mon 23 Oct 2017
at 02:25
  • msg #486

Re: Chapter 5--Test of Fire

"I have been dead and came back! Can you say the same?" Sonlinn said as he stared down at the effreet. "You are marked and found wanting, Come and feel the true pain of fire!"   The Blast of light erupted around Sonliin, Blasting those near him. With the burst, the bindings holding him in place dissolved around him.

OOC:Minor:Divine Challenge-Bashumgarda (Paladins Truth bypasses resistance/immunity)
Standard:Prismatic spray. Compare Fort/Reflex/Will Beat Fort-36 Poison and slowed (Save ends), Beat Reflex-29 fire and ongoing 15 fire (Save ends), Beat Will-Stunned (Save ends)
21:58, Today: Sonliin rolled 41 using 1d20+29 with rolls of 12.  Prismatic beams Bashumgarda.
22:09, Today: Sonliin rolled 39 using 1d20+29 with rolls of 10.  P1.(Used Benny)
22:11, Today: Sonliin rolled 34 using 1d20+29 with rolls of 5.  Prismatic beams P3. (not going to burn two in the same round (Sad that I had to roll three times just to get a 10 on the Benny used for P1))
22:21, Today: Sonliin rolled 12 using 1d20 with rolls of 12.  EOT save.

14:48, Today: EpicOne, on behalf of Sonliin, rolled 13 using 1d20 with rolls of 13.  Save vs. ongoing fire.
14:48, Today: EpicOne, on behalf of Sonliin, rolled 9 using 1d20 with rolls of 9.  Save vs. Vulnerable.

This message was last edited by the GM at 18:50, Mon 23 Oct 2017.
EpicOne
GM, 1708 posts
Mighty Power
in your hands
Mon 23 Oct 2017
at 18:55
  • msg #487

Re: Chapter 5--Test of Fire

Agon blasts most of the enemies in sight and then paralyzes a few of them with massive hands of force.

Darratheir gravely wounds one of the non-restrained pyromancers.

Sonliin focuses on Bashumgarda, blasting the leader with an old illusionist’s standby. He rattles the minds of one of the pyromancers and, more importantly, of Bashumgarda himself, and somehow or another actually BURNS them...

The last magmacaster roars his indignation and blasts at Sonliin, needless of danger to himself…

Agon only missed P2 and M5. A Benny was not required to hit B with Crushing Titan’s Fist.

Sonliin misses P3 altogether; he hits the Fort and Will of P1 for no damage (as they’re immune to fire) but P1 is Stunned (save ends). B is hit for 36 poison/slowed, with the fire damage which B is immune to and B is stunned (save ends)!

M5 moves up and hits Sonliin for 12 fire after resist and vulnerable and 5 ongoing fire (save ends).

Martha, Harald and Gromley are up!!

Initiative
M5
Martha, Harald, Gromley<==
Ps
Zog
B
Agon, Darratheir, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace 0
Harald 6 temps  No1Blinded (save ends), Resist 13 Fire until EOE Used: Minotaur Charge   1
Martha -41 No1 Taking 2 fire at the start of her next turn, Resist 18 FireUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge 0
Sonliin -62 No0Ongoing 5 fire damage (save ends) Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 0
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
M5n/a0  Used: - 0
P1 -240  YES0Stunned (save ends), blinded if he attacks an ally of Martha until EOMartha’sNT, Vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: - 0
P2 -203  YES0Ongoing 20 untyped damage (save ends), restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3 -91  No0  Immobilized until EOAgon’sNT Used: - 0
P4 -27  No0  Used: - 0
P5 -73  No0  Immobilized until EOAgon’sNT Used: - 0
B -139  No2 Stunned (save ends), slowed (save ends), Immobilized until EOAgon’sNT  Used: Burning Wrath (recharge 4-6)  0

This message was last edited by the GM at 00:45, Wed 25 Oct 2017.
Gromley Underhill
player, 595 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 23 Oct 2017
at 19:10
  • msg #488

Re: Chapter 5--Test of Fire

Gromley takes control of one of the otherwordly things, and has it move over to its fellow, trying to cut the other being's head clean off.

Then he moves Harald's feet away from the burning wall and over to one of his foes.

(OOC-Using Sudden control on P4 to move and attack P3. Then using noble presence to shift Harald away from flame wall and so he does not take damage. Harald also gets +2 to all defenses

P3 takes 24 non fire damage.

15:06, Today: Gromley Underhill rolled 24 using 2d10+16 with rolls of 6,2.  Non fire damage to P3.
15:06, Today: Gromley Underhill rolled 41 using 1d20+39 with rolls of 2.  P4 attacks P3 with scimitar.
15:02, Today: Gromley Underhill rolled 41 using 1d20+28 with rolls of 13.  Sudden control vs P4.)

This message was last edited by the player at 19:16, Mon 23 Oct 2017.
Harald Gaptooth
player, 620 posts
AC43: F43; Ref36: W36
Ins29; Per39
Mon 23 Oct 2017
at 19:13
  • msg #489

Re: Chapter 5--Test of Fire

"Aargh!  I can't see" screamed Harald in frustration.

But then, somehow, he felt himself being moved without his own effort.  He suddenly realised that whoever was doing this, seemed to have dropped him off next to one of the fiery creatures.  And so, despite his blindness, he swung wildly towards the new heat source.

And despite trying as hard as he could, he still could not shake the effect on his eyes.


20:06, Today: Harald Gaptooth rolled 38 using 1d20+26 with rolls of 12.  MBA (@-5) vs P5.
20:07, Today: Harald Gaptooth rolled 27 using 2d10+15 with rolls of 7,5.  damage vs P5.

20:07, Today: Harald Gaptooth rolled 7 using 1d20 with rolls of 7.  save vs blinded.

Martha
player, 333 posts
AC: 41 F: 38 R:35 W: 40
Tue 24 Oct 2017
at 08:21
  • msg #490

Re: Chapter 5--Test of Fire

Martha feels, rather than hears, Bashumgarda join the fray, and she grimaces. 'I better check the boys are okay', she agrees with Darratheir. 'Do it quickly. We'll need you out there'.

She turns and moves across the rubble as fast as she can, stopping at the wall of flame.
 'I've got your back Sonliin' she shouts through the flames, bolstering his attacks and defences.

Double move 12 E-N; beat athletics; trigger OA from PA.
Healing Word on Martha & Sonliin. Both healed to max, and both get: +2 to attack rolls EONT & +2 defences EONT & +4 fort defence (& +4 poison saves eont).

08:31, Today: Martha rolled 26 using 1d20+14 with rolls of 12.  Athletics rubble.
09:19, Today: Martha rolled 64,63 using 7d6+43,7d6+40 with rolls of 6,2,1,1,5,1,5,1,6,2,5,5,3,1.  Healing word martha, sonliin.

EpicOne
GM, 1710 posts
Mighty Power
in your hands
Wed 25 Oct 2017
at 01:01
  • msg #491

Re: Chapter 5--Test of Fire

While the dazzled pyromancer staggers a bit, the other severely wounded one blasts Sonliin with fire, roaring his defiance even as he bleeds to death. Meanwhile, the other three pyromancers pick on the blinded Harald, lashing him with fire and dragging him into the nearby building where his feet, bound with fire, are tied together.

P1 fails save vs. stunned. P2 crits Sonliin, who takes 27 fire, plus 20 ongoing fire (before resist and vulnerable) next round; he fails both saves (again). P3-5 combine attacks on Harald; all hit for a whopping 12 damage after resistance but they drag Harald 6 squares (after -1 forced movement from Harald’s dwarfness) and slide him to his current location, where he is immobilized (save ends).

Zog is up!!

Initiative
M5
Martha, Harald, Gromley
Ps
Zog<==
B
Agon, Darratheir, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace 0
Harald -6  No1+2 to all defenses until EOGromley’sNT, Immobilized (save ends), Blinded (save ends), Resist 13 Fire until EOE Used: Minotaur Charge   1
Martha - No1 Resist 18 FireUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use) 0
Sonliin -27 No0Takes 20 fire to start his next turn from wall, +2 to attack rolls, +2 to AC, Reflex and Will and +4 to Fort defense and saves versus poison until EOMartha’sNT, Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
M5n/a0  Used: - 0
P1 -240  YES0Stunned (save ends) Vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: - 0
P2 -233  YES0Ongoing 20 untyped damage (save ends), restrained and takes 10 ongoing psi damage (save ends both)   Used: - 0
P3 -115  No0  Immobilized until EOAgon’sNT Used: - 0
P4 -27  No0  Used: - 0
P5 -73  No0  Immobilized until EOAgon’sNT Used: - 0
B -139  No2 Stunned (save ends), slowed (save ends), Immobilized until EOAgon’sNT  Used: Burning Wrath (recharge 4-6)  0

Zog the Faceless
player, 516 posts
ac36 f33 r34 w40
pi 25 pp 23
Wed 25 Oct 2017
at 13:39
  • msg #492

Re: Chapter 5--Test of Fire

Zog steps through the wall of fire, wincing as it singes him, and then raises his hand. A blast of electricity dances among the nearby pyromancers, hurting them. ”That should get their attention,” he says, smiling at the one that he threatens with his dagger.

Move through wall of fire, taking 7 fire damage. Elemental Bolt, hits P2 (Reflex 47) for 54 lightning. that probably finishes him off.

09:38, Today: Zog the Faceless rolled 54 using 2d12+40 with rolls of 4,10.  Damage.
09:38, Today: Zog the Faceless rolled 47 using 1d20+31 with rolls of 16.  Elemental bolt on P2.

EpicOne
GM, 1712 posts
Mighty Power
in your hands
Fri 27 Oct 2017
at 22:37
  • msg #493

Re: Chapter 5--Test of Fire

Zog does, in fact, destroy one of the pyromancers.

Meanwhile, the great leader of the efreet reels, but recovers...

P2 dies. Big B makes both his saves and recharges his power.

Agon, Darratheir and Sonliin are up!!

Initiative
M5
Martha, Harald, Gromley
Ps
Zog
B
Agon, Darratheir, Sonliin<==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace 0
Harald -6  No1+2 to all defenses until EOGromley’sNT, Immobilized (save ends), Blinded (save ends), Resist 13 Fire until EOE Used: Minotaur Charge   1
Martha - No1 Resist 18 FireUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use) 0
Sonliin -27 No0Takes 20 fire to start his next turn from wall, +2 to attack rolls, +2 to AC, Reflex and Will and +4 to Fort defense and saves versus poison until EOMartha’sNT, Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
M5n/a0  Used: - 0
P1 -240  YES0Stunned (save ends) Vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: - 0
P3 -115  No0  Immobilized until EOAgon’sNT Used: - 0
P4 -27  No0  Used: - 0
P5 -73  No0  Immobilized until EOAgon’sNT Used: - 0
B -139  No2 Stunned (save ends), slowed (save ends), Immobilized until EOAgon’sNT  Used: - 0

This message was last edited by the GM at 00:55, Tue 31 Oct 2017.
Sonliin
player, 573 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 28 Oct 2017
at 01:34
  • msg #494

Re: Chapter 5--Test of Fire

Tired of being next to the wall of fire, Sonliin stepped closer to Bashumgarda and started to crackle with lighting, letting lose with a blast of energy that lashed out at Bashumgarda and one of the Pyromancers. As the lightening traveled along its path, the mighty dragon followed it into the building.

Minor:Promise of Storm
Move:Move next to Bashumgarda so I can blast him along with P3/P4
Standard:Thunderwave (Storm step next to P3)
Hit 45 Fort for Bashumgarda, 46 for P3 nd opnly 37 on P4 for 43 Thunder/Lighting
21:29, Today: Sonliin rolled 43 using 2d6+3d8+30 with rolls of 1,3,1,4,4.  Damage thunder.
21:27, Today: Sonliin rolled 37 using 1d20+30 with rolls of 7.  Thunderwave P4 vs fort.
21:26, Today: Sonliin rolled 46 using 1d20+30 with rolls of 16.  Thunderwave P3 vs fort.
21:25, Today: Sonliin rolled 45 using 1d20+30 with rolls of 15.  Thunderwave Bashumgarda vs fort.
Missed both saves (4 and a 2)

This message was last edited by the player at 01:54, Sat 28 Oct 2017.
Darratheir Burnedbear
player, 353 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 28 Oct 2017
at 08:20
  • msg #495

Re: Chapter 5--Test of Fire

"It's time to said good by to you life, Pyremaster. I have more important business here." said Darratheir before swinging his blade in the creature's chest. And before the dead creature body fell on the ground, the Dragonborn had already moved close to Martha so he could join the main fight with the rest of his companions. "Did I missed something fun here ?" he asked to the others.



Standard action: Howling Strike vs P1 - 41 vs AC for 44 damage
Move action: To position. Considered the rubble pile as difficult terrain.

10:12, Today: Darratheir Burnedbear rolled 36 using 1d20+34 with rolls of 2.  Howling Strike vs P1
10:13, Today: Darratheir Burnedbear rolled 41 using 1d20+34 with rolls of 7.  Benny reroll.
10:13, Today: Darratheir Burnedbear rolled 44 using 2d12+3d6+20 with rolls of 11,6,2,2,3.  Damage roll.

Agon
player, 498 posts
AC:41 F:38 R:41 W:41
P.P. : 27 P.I. :29
Sat 28 Oct 2017
at 08:35
  • msg #496

Re: Chapter 5--Test of Fire

The immobilizing field of force faded, and several efreet were left standing.  They would make the perfect victims for Agon's favorite tactic.  He cast Bigby's Hands, seizing two of the foes and crushing them.

As if as an afterthought, he cut down the last Magmacaster with a bolt of magic.

[SoA] 12
[Minor] Quickened Magic Missile vs M5, killing him
[Standard] Bigby's Grasping Hands
 P3: +41 vs Reflex, 33 damage and Grabbed
 P4: +49 vs Reflex, CRIT! 62 damage and Grabbed
[Minor] Sustain Hands


01:32, Today: Agon rolled 17 using 5d6 with rolls of 1,2,5,3,6.  damage.
01:31, Today: Agon rolled 37 using 2d10+29 with rolls of 1,7.  damage. (should be +25)
01:29, Today: Agon rolled 49 using 1d20+29 with rolls of 20.  Bigby's Hand vs P4.
01:29, Today: Agon rolled 30 using 1d20+29 with rolls of 1.  Bigby's Hand vs P3.
01:28, Today: Agon rolled 12 using 1d20 with rolls of 12.  SoA.

EpicOne
GM, 1716 posts
Mighty Power
in your hands
Tue 31 Oct 2017
at 01:03
  • msg #497

Re: Chapter 5--Test of Fire

Sonliin takes damage from the fire bothering him before he wounds the pyromancer that he hits, but misses another, and most importantly further bruises Bashumgarda. Darratheir, meanwhile, slays his target and moves to engage foes further.  Agon then slays the last of the magmacasters while grabbing the pyromancers.

Confirming what you wrote in your turns; P3 is now Bloodied.

Martha, Harald and Gromley are up!!

Initiative
Martha, Harald, Gromley<==
Ps
Zog
B
Agon, Darratheir, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace 0
Harald -6  No1+2 to all defenses until EOGromley’sNT, Immobilized (save ends), Blinded (save ends), Resist 13 Fire until EOE Used: Minotaur Charge   1
Martha - No1 Resist 18 FireUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use) 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
P3 -191  YES0  Grabbed by Grabbing Hands Used: - 0
P4 -89  No0 Grabbed by Grabbing Hands Used: - 0
P5 -73  No0  Used: - 0
B -182  No2   Used: Burning Wrath (recharge 4-6)  0

Gromley Underhill
player, 596 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 31 Oct 2017
at 02:47
  • msg #498

Re: Chapter 5--Test of Fire

Gromley moved his awareness, and proceeds to create a space vortex under the giant creature. Sending him elsewhere and giving the group a chance to deal with his lesser servants. Then he sends a telepathic message to Harald. Are you ok? Do you need help? Gromley's mental voice was heard in the dwarf's mind.

OOC-Moving projected awareness to current position.

Using space vortex on B with 6 psi points.

B takes 36 force damage and 19 psi damage for a total of 55. He also will vanish from play and not return until the end of G's turn in a place of G's choosing.

22:41, Mon 30 Oct: Gromley Underhill rolled 19 using 5d6 with rolls of 5,5,5,2,2.  Crit damage.
22:40, Mon 30 Oct: Gromley Underhill rolled 48 using 1d20+28 with rolls of 20.  spending a bennie for a 10+.
22:40, Mon 30 Oct: Gromley Underhill rolled 35 using 1d20+28 with rolls of 7.  Spending a bennie.
22:40, Mon 30 Oct: Gromley Underhill rolled 30 using 1d20+28 with rolls of 2.  Space Vortex with 6 psi points.Vs B's reflex.

This message was last edited by the GM at 19:54, Wed 01 Nov 2017.
Martha
player, 334 posts
AC: 41 F: 38 R:35 W: 40
Tue 31 Oct 2017
at 21:51
  • msg #499

Re: Chapter 5--Test of Fire

Martha – her eyes flashing and blade swinging - passes through the wall of fire without flinching and lays down the burn. Despite astonishingly bad luck (thanks for benny GM!) she can tell that her boys and her have the upper hand now. ‘Get them while they’re vulnerable!’ she yells animatedly.

Move 3 NW
AP; regain Awful to Behold; Awful to Behold vs P3 (with Guidance of the Past vs P3) (+1 rad+2 heal +2CA); regain GoP. Burn BENNIE, hit, 25 psychic/radiant dmg & blinded and P3,4,5 grant CA eont.
Call of the Hungry Ghosts (Ghost of the Past) vs P3, 4 & 5 with Punitive Radiance (+1 rad +2 heal +2 CA) miss P3 19 necrotic dmg & 11 radiant dmg, hit P4 P5 39 necrotic dmg & ZONE (5x5 refer yellow cube on map) all enemies ending their turn it in get WEAKENED and all allies in it & me gain +5 temp hps.

21:44, Today: Martha rolled 11 using 3d6 with rolls of 3,5,3. Punitive Radiance.
21:42, Today: Martha rolled 46,52 using D20+32,d20+32 with rolls of 14,20. As above vs P4 & P5 without Ghost of the Past.
21:40, Today: Martha rolled 40,33,39,33 using D20+32,d20+32,5d8+13,5d8+13 with rolls of 8,1,4,5,7,8,2,6,3,1,5,5.  Call of the Hungry Ghosts (Ghost of the Past) vs P3 with Punitive Radiance (+1 rad +2 heal +2 CA).
21:39, Today: Martha rolled 46 using 1d20+35 with rolls of 11.  free reroll of bennie.
21:39, Today: Martha rolled 41 using 1d20+35 with rolls of 6.  bennie.
21:39, Today: Martha rolled 38,37,25,19 using D20+35,d20+35,6d4+11,6d4+11 with rolls of 3,2,1,3,4,4,1,1,1,1,1,1,2,2.  Awful to Behold vs P3 (with Guidance of the Past vs P3) (+1 rad+2 heal +2CA).

This message was last edited by the player at 21:55, Tue 31 Oct 2017.
Harald Gaptooth
player, 624 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 31 Oct 2017
at 22:37
  • msg #500

Re: Chapter 5--Test of Fire

quote:
Are you ok? Do you need help?


"Nae problem, Grom.  Just gie's a wee minute an' Ah'll be straight back oot o' here."


Harald strained against the immobilizing effect that had been cast upon him and with a might surge, managed to break free.

“That wisnae nice” he roared,  “Tryin’ tae keep me oot o’ a fight, would ye?”

He was still blind but somehow was able to dig deep down inside himself to regain his vision.  It hurt!  But not as bad as missing a fight.

Ducking and weaving he moved past the dragon-Sonliin and leapt to the side of two of the pyremasters.  The third one was out of reach but a little ‘gentle urging soon brought him closer.

“And noo for the next act” he roared as his axe swung back and forth, smashing into each beast in turn.


Ignore Weakness (Encounter): No action; start your turn immobilised, slowed, or weakened by an effect that a save can end;  Make a saving throw at +5
01:43, Today: Harald Gaptooth rolled 24 using 1d20+5 with rolls of 19.  Save vs immobilized.

Unfailing Resources: Free action -
can take 10 damage to save automatically vs save ends effect.  Go to -16hp.

Defensive Advance (Encounter):  +2 power bonus to all defences.  AC 43/ Fort 43/ Ref 36/ Will 38
Also shift up to my speed to a square adjacent to an enemy (as per map)

Warrior’s Urging:  Close burst 4 - each enemy in burst I can see (P3, P4, P5).  I pull the targets up to 3 squares as long as they can end adjacent to me.  Once adjacent I can attack (burst 1) +31 vs AC;  Damage 2d10 + 15.
Attack with CA thanks to Martha.  Also gain 5 temp HP

Crit vs P3; damage = 35+21 = 56 + 20 ongoing damage (save ends)
22:31, Today: Harald Gaptooth rolled 21 using 3d10 with rolls of 4,7,10.  Crit damage vs P3.
Damage vs P4=24
Damage vs P5=27

22:32, Today: Harald Gaptooth rolled 27 using 2d10+15 with rolls of 7,5.  Damage vs P5.
22:32, Today: Harald Gaptooth rolled 24 using 2d10+15 with rolls of 2,7.  Damage vs P4.


All three Pyremasters are subject to my Challenge.

This message was last edited by the player at 22:39, Tue 31 Oct 2017.
EpicOne
GM, 1718 posts
Mighty Power
in your hands
Wed 1 Nov 2017
at 20:10
  • msg #501

Re: Chapter 5--Test of Fire

Under the assault from Martha, Harald and Gromley, one of the pyromancers dies and the others are wounded by the party’s blazing, brilliant and improbable assault. Unable to maintain the wall of fire started by their dead compatriots, the two pyremancers find themselves fighting for their lives with their scimitars against Harald. One lands a solid gash on the mighty warrior, but it looks like this is too little, too late for the pyremancers, whose noble leader has vanished from sight thanks to Gromley.

P3 drops from Harald’s attack. P4 and P5 emerge bloodied. P4 hits Harald for 26 untyped damage and Harald is slowed until end of P4’s next turn.

Zog, Agon, Darratheir and Sonliin are up!!

NOTE THAT B IS OUT OF PLAY. ANYONE WHO TARGETS BASUMGARDA WITH THEIR ACTIONS LOSES A BENNY FOR NOT PAYING ATTENTION. :-)

Initiative
Martha, Harald, Gromley
Ps
Zog <==
B (out of play for a turn)
Agon, Darratheir, Sonliin <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace, Space Vortex 0
Harald -16  No1+2 to all defenses until EOGromley’sNT, Slowed until end of P4’s next turn, Resist 13 Fire until EOE Used: Minotaur Charge, Ignore Weakness, Defensive Advance  1
Martha - No0 Resist 18 Fire, Space of Hungry Ghosts zone activeUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use), Call of the Hungry Ghosts 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
P4 -155  YES0 Marked by Harald, Grants CA until EOMartha’sNT, Grabbed by Grabbing Hands Used: - 0
P5 -139  YES0Marked by Harald, Grants CA until EOMartha’sNT  Used: - 0
B -237  No2 Out of play until EOGromley’sNT  Used: Burning Wrath (recharge 4-6)  0

Agon
player, 499 posts
AC:41 F:38 R:41 W:41
P.P. : 27 P.I. :29
Thu 2 Nov 2017
at 16:23
  • msg #502

Re: Chapter 5--Test of Fire

Agon's hand of force scooped up the remaining pyremancer. He slammed them together like a careless child playing with his toys.

[SoA] 18
[Move] Bigby's Hand vs P5
 P5: +47 vs Reflex, 47 damage (Sage of Ages swap on roll) and Grabbed
[Standard] Hand slam with two grabbed targets
 P4 & P5 take 39 damage.



09:21, Today: Agon rolled 39 using 2d10+29 with rolls of 2,8.  hand slam damage.
09:20, Today: Agon rolled 47 using 2d10+29 with rolls of 10,8.  damage.
09:19, Today: Agon rolled 31 using 1d20+29 with rolls of 2.  Bigby's Hand vs P5.
09:18, Today: Agon rolled 18 using 1d20 with rolls of 18.

This message was last edited by the player at 17:33, Thu 02 Nov 2017.
Darratheir Burnedbear
player, 354 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 2 Nov 2017
at 17:25
  • msg #503

Re: Chapter 5--Test of Fire

When the Wall of Fire fell down, Darratheir was ready to rush toward Bashumgarda. But as he was unable to see it, he stopped dead and yelled "Where is it ? Where is Bashumgarda ?" Not willing to engage with someone else, he waited for either an answer or seeing him back.

OOC: Assuming that I haven't seen him disappear as I was on the other side of the walls (Fire and Stone). I am delaying my action until Big D is back. Tell me if you prefer prepared action instead.
Gromley Underhill
player, 598 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Thu 2 Nov 2017
at 17:43
  • msg #504

Re: Chapter 5--Test of Fire

In reply to Darratheir Burnedbear (msg # 503):

Darra gets a telepathic message at once. Don't worry. Sent him on a little trip. He should be back very soon.
Sonliin
player, 575 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 2 Nov 2017
at 19:18
  • msg #505

Re: Chapter 5--Test of Fire

Sonliin tried to hit the two Pyromancers but missed them as he tried to avoid hitting his friends. He was able to shake off some of the spells that were effecting him in the process.

OOC:Missed both attacks with Whirlwind smite. Not using Benny for them. Made save vs 20 fire and Vulnerable 15 fire.
15:15, Today: Sonliin rolled 11 using 1d20 with rolls of 11.  Vulnerable 15 fire (save ends).
15:14, Today: Sonliin rolled 14 using 1d20 with rolls of 14.  20 ongoing fire (save ends).
15:13, Today: Sonliin rolled 7 using 1d20 with rolls of 7.  Ongoing 5 fire damage (save ends).

Zog the Faceless
player, 519 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 4 Nov 2017
at 00:20
  • msg #506

Re: Chapter 5--Test of Fire

Zog steps into the zone with the others and lets it rip, blasting the two pyromancers with jagged bolts of lightning...

Move to edge of zone, hit P4 with Elemental Bolt for 80 hp and P5 for 53 hp lightning. Both are vulnerable 3 to my elemental attacks until EOMNT.

20:18, Today: Zog the Faceless rolled 61,19,49,4 using 2d12+40,2d10,2d12+40,2d10 with rolls of 11,10,10,9,5,4,3,1.  Damage P4, P5.
20:17, Today: Zog the Faceless rolled 46,49 using 1d20+31,1d20+31 with rolls of 15,18.  Elem Bolt + Elem Esc on P4, P5.

EpicOne
GM, 1720 posts
Mighty Power
in your hands
Tue 7 Nov 2017
at 00:39
  • msg #507

Re: Chapter 5--Test of Fire

Agon crushes the two pyromancers and then Zog destroys them. Now all that remains is to wait for the efreet leader’s return…



Gromley is up! I assume the others will delay until after you so they can target B.

Initiative
Gromley<==
Martha, Harald, Darratheir, Zog
B (out of play for a turn)
Agon, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace, Space Vortex 0
Harald -16  No1+2 to all defenses until EOGromley’sNT, Slowed until end of P4’s next turn, Resist 13 Fire until EOE Used: Minotaur Charge, Ignore Weakness, Defensive Advance  1
Martha - No0 Resist 18 Fire, Space of Hungry Ghosts zone activeUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use), Call of the Hungry Ghosts 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form, Whirlwind Smite 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
B -237  No2 Out of play until EOGromley’sNT  Used: Burning Wrath (recharge 4-6)  0

Gromley Underhill
player, 599 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 7 Nov 2017
at 05:01
  • msg #508

Re: Chapter 5--Test of Fire

Gromley's awareness will pull back a bit, only to create a portal which the Efreet leader drops through. Making sure he is in the open and easily picked out by all his friends for their attacks.

OOC-Total Defense. Updated map.
This message was last edited by the GM at 15:27, Tue 07 Nov 2017.
EpicOne
GM, 1721 posts
Mighty Power
in your hands
Tue 7 Nov 2017
at 15:30
  • msg #509

Re: Chapter 5--Test of Fire

Gromley prepares for the efreet's return and, sure enough, he materializes right where Gromley wants him. Bashumgarda looks around in horror and anger at the sight of all his men lying dead before him and roars...

B's back!

Martha, Harald, Darratheir and Zog are up!

Initiative
Gromley
Martha, Harald, Darratheir, Zog<==
B (out of play for a turn)
Agon, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Resist 13 Fire until EOE  Used: Wild Hunt Leap 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace, 6 power points 0
Harald -16  No1+2 to all defenses until EOGromley’sNT, Slowed until end of P4’s next turn, Resist 13 Fire until EOE Used: Minotaur Charge, Ignore Weakness, Defensive Advance  1
Martha - No0 Resist 18 Fire, Space of Hungry Ghosts zone activeUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use), Call of the Hungry Ghosts 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form, Whirlwind Smite 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
B -237  No2 Really pissed off Used: Burning Wrath (recharge 4-6)  0

This message was last edited by the GM at 18:58, Tue 07 Nov 2017.
Harald Gaptooth
player, 626 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 7 Nov 2017
at 15:41
  • msg #510

Re: Chapter 5--Test of Fire

Harald smiled a broad gap-toothed smile when Bashumgarda reappeared.

“Ah!  There ye are.  Ah was wonderin’ where ye'd gotten to.  Noo get yer backside o’er here so Ah can gie you an’ yer wee pals a good seein’ to.”

The dwarf activated the power of his Warsheath armour to drag the efreet over adjacent to him.  And then he struck!  His axe clove into the gigantic efreet and shook the very ground.  The blow was so hard that even one of the adjacent Pyremasters was affected and fell to the ground.

As to Bashumgarda, his entrails were strewn across the baked earth and he was sent sprawling after them, his head reeling in pain and confusion.

“An’ how dae ye like them apples?” scoffed the dwarf.


Minor action: activate warsheath armour and pull Bashumgarda adjacent
Standard: Earthquake Smash vs Efreet and both Pyremasters.  Crit on B!
Damage on Bashumgarda = 50 damage (normal maxed) + 19 + 20 ongoing (save ends).  B is knocked prone and dazed till end of H’s next turn.


10:05, Today: Harald Gaptooth rolled 19 using 3d10 with rolls of 3,7,9.  Crit damage vs BAshumgarda.10:04, Today: Harald Gaptooth rolled 50 using 1d20+31 with rolls of 19.  Earthquake Smash vs Bashumgarda.

This message was last edited by the GM at 23:07, Thu 09 Nov 2017.
Darratheir Burnedbear
player, 355 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 7 Nov 2017
at 21:26
  • msg #511

Re: Chapter 5--Test of Fire

As Darratheir was going to shout out to Bashumgarda, he was about to open his mouth when he saw the creature move toward the Dwarf. "No, Harald ! Don't think you will get all the fun for yourself. I was going to talk to this guy before cutting him in piece and you won't stop me."

Red with anger, the Dragonborn moved quickly toward his target and stopped to the opposite of Harald. "Let's see who can injure him the most, would you ? The loser will pay his round !" he added in direction of the Dwarf before raising his blade and slashing in the flesh two time so quickly Bashumgarda couldn't evade them.


Move action: 5N - 1W
Standard action: Stone Tempest Rage vs B - Critical on 18 from Stone Tempest Rage - 146 thunder damage (So many 1 !) and he would be prone if he wasn't already.
Free action: MBA from Rampage - 47 vs AC - 31 damage

Total damage: 171 (146 thunder)

22:08, Today: Darratheir Burnedbear rolled 52 using 1d20+34 with rolls of 18.  Stone Tempest Rage vs Big B.
22:15, Today: Darratheir Burnedbear rolled 146 using 116+3d12+6d12 with rolls of 9,1,1,2,3,6,4,3,1.  Critical Damage vs Big D.
22:18, Today: Darratheir Burnedbear rolled 47 using 1d20+34 with rolls of 13.  Free MBA from Rampage.
22:20, Today: Darratheir Burnedbear rolled 31 using 1d20+20 with rolls of 11.  MBA Damage.

Harald Gaptooth
player, 627 posts
AC43: F43; Ref36: W36
Ins29; Per39
Tue 7 Nov 2017
at 22:21
  • msg #512

Re: Chapter 5--Test of Fire

"That wasnae bad" said Harald with a grin "but ye had tae hit the wee man twice tae get a' that."
Darratheir Burnedbear
player, 356 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Wed 8 Nov 2017
at 08:44
  • msg #513

Re: Chapter 5--Test of Fire

"Yeah. One hit for me and one for the Arrow of Fate. She wants her part as well !" answered the Dragonborn to Harald's gibe.
Martha
player, 335 posts
AC: 41 F: 38 R:35 W: 40
Wed 8 Nov 2017
at 08:52
  • msg #514

Re: Chapter 5--Test of Fire

Martha strikes Bashumgarda and sustains her zone of weakness around the efreeti.

'I think Darratheir won that contest, not that Harald's contribution wasn't fine too.'

Sustain zone – B will be weakened at the end of its turn
Charge B with Sonnilinor’s Hammer (+1 rad +1 prone +2 CA flank/prone'daze +1 divine fortune. Use Scabbard of Sacred Might. Hit vs AC, 23 rad dmg. Gain +6 temp hps.

08:47, Today: Martha rolled 54,20,23 using D20+35,4d4+11,4d4+11 with rolls of 19,3,1,1,4,2,4,4,2.  Sonnilinor’s Hammer vs B.

Zog the Faceless
player, 520 posts
ac36 f33 r34 w40
pi 25 pp 23
Wed 8 Nov 2017
at 21:48
  • msg #515

Re: Chapter 5--Test of Fire

Zog brings his dagger to bear and with several stabbing motions blasts the efreet leader hard...

Sweet! Elemental Bolt + Elemental Escalation, Benny to hit Reflex 42 for 64 lightning. Then Action Point to crit big B using Learned Boost. That's a total of 127 hp (forgot vulnerable 3 from the last hit). Total of 191 hp! Boom!

16:28, Today: Zog the Faceless rolled 124 using 5d12+88 with rolls of 3,6,7,10,10.  Crit damage.
16:24, Today: Zog the Faceless rolled 51 using 1d20+31 with rolls of 20.  AP: Elem Bolt + Learned Boost.
16:24, Today: Zog the Faceless rolled 54,10 using 2d12+40,2d10 with rolls of 11,3,1,9.  Damage.
16:23, Today: Zog the Faceless rolled 42 using 1d20+31 with rolls of 11.  re-rolling until 10 or better.
16:23, Today: Zog the Faceless rolled 34 using 1d20+31 with rolls of 3.  Benny.
16:22, Today: Zog the Faceless rolled 34 using 1d20+31 with rolls of 3.  Elem Bolt + Elem Esc on BigBad.

EpicOne
GM, 1722 posts
Mighty Power
in your hands
Thu 9 Nov 2017
at 23:29
  • msg #516

Re: Chapter 5--Test of Fire

The party hammers Bashumgarda, knocking him on his keister, bleeding from several wounds. Though his eyes are dazed for a second, he shakes his head, springs to his feet and deals a series of blows to Harald that cause him more pain than the dwarf has experienced in years! The doughty dwarf remains standing, though. Bashumgarda gives Harald a grim nod of acknowledgment at this accomplishment…

B is bloodied by your barrage. He uses an Encounter power that ends all conditions on him (including weakened and dazed), stands up, then attacks twice, hitting for 13 and critting for 81. He then uses an AP and misses twice, but uses two Bennies to re-roll both, resulting in another hit for 21 hp and a crit for 74. Total of 189 hp on Harald, who is Bloodied!

Agon and Sonliin are up! I am splitting up the controllers’ turns :-)

Initiative
Gromley
Martha, Harald, Darratheir, Zog
B
Agon, Sonliin <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Stone Tempest Rage, Resist 13 Fire until EOE  Used: Wild Hunt Leap, Stone Tempest Rage 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace, 6 power points 0
Harald -205  YES1 Resist 13 Fire until EOE Used: Minotaur Charge, Ignore Weakness, Defensive Advance, Warsheath Armor  1
Martha 6 temps No0 Resist 18 Fire, Space of Hungry Ghosts zone activeUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use), Call of the Hungry Ghosts, Sonnilor's Hammer 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form, Whirlwind Smite 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
B -691  YES1 Ongoing 20 (save ends), vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: Burning Wrath (recharge 4-6), 2 Bennies :-)  0

This message was last edited by the GM at 00:38, Fri 10 Nov 2017.
Sonliin
player, 576 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sat 11 Nov 2017
at 15:04
  • msg #517

Re: Chapter 5--Test of Fire

"How was your trip?" Sonliin asked as Bashumgarda reappeared. "I am not finished with you yet as you are still my foe." he said as a blast of colors erupted on the efreeti...

OOC:Minor Divine challenge (Ignore resistance/Immunity) (Used a Benny)
Standard:Prismatic Beams Hit Fort/Reflex/Will 45 for 28 fire (& ongoing 5 fire, save ends), 30 Poison (& ongoing 5 poison, save ends) and Dazed(save ends).

09:57, Today: Sonliin rolled 30 using 2d6+24 with rolls of 5,1.  poison.
09:56, Today: Sonliin rolled 28 using 2d6+24 with rolls of 1,3.  Fire damage.
09:51, Today: Sonliin rolled 45 using 1d20+29 with rolls of 16.  again.

Agon
player, 500 posts
AC:41 F:38 R:41 W:41
P.P. : 27 P.I. :29
Sat 11 Nov 2017
at 23:56
  • msg #518

Re: Chapter 5--Test of Fire

Agon directed his hands of force against Bashumgarda, putting him in a hold impossible for wrestlers constrained to a mere three dimensions.

SoA: 18

[Move] Bigby's Hand vs B
  Attack  +47 vs Reflex. 45 damage (SoA swap) and Grabbed
[Move] Bigby's Hand vs B
  Attack  +47 vs Reflex. 37 damage
[Minor] Hands Persist

16:54, Today: Agon rolled 37 using 2d10+29 with rolls of 2,6.  hand damage 2.
16:54, Today: Agon rolled 45 using 2d10+29 with rolls of 8,8.  hand damage 1.
16:54, Today: Agon rolled 18 using 1d20 with rolls of 18.  SoA.
16:54, Today: Agon rolled 47 using 1d20+29 with rolls of 18.  Bigby's Hand vs B.
16:54, Today: Agon rolled 36 using 1d20+29 with rolls of 7.  Bigby's Hand vs B.

EpicOne
GM, 1723 posts
Mighty Power
in your hands
Sun 12 Nov 2017
at 01:37
  • msg #519

Re: Chapter 5--Test of Fire

Bashumgarda roars in anger and frustration as Sonliin actually burns him somehow, but then reels from the mind-blasting effect. He is then ripped and torn by the wizard’s grasping hands…

Everything Sonliin and Agon said occurs! This dude needs more interrupts.

Gromley is up!

Initiative
Gromley<==
Martha, Harald, Darratheir, Zog
B
Agon, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Stone Tempest Rage, Resist 13 Fire until EOE  Used: Wild Hunt Leap, Stone Tempest Rage 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace, 6 power points 0
Harald -205  YES1 Resist 13 Fire until EOE Used: Minotaur Charge, Ignore Weakness, Defensive Advance, Warsheath Armor  1
Martha 6 temps No0 Resist 18 Fire, Space of Hungry Ghosts zone activeUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use), Call of the Hungry Ghosts, Sonnilor's Hammer 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form, Whirlwind Smite 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed:  0
B -831  YES1 Ongoing 20 (save ends), ongoing 5 fire, (save ends, ignores immunity), ongoing 5 poison (save ends), Dazed (save ends), vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: Burning Wrath (recharge 4-6), 2 Bennies :-)  0

Gromley Underhill
player, 600 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 12 Nov 2017
at 02:23
  • msg #520

Re: Chapter 5--Test of Fire

Gormley first sent the healing Power into Harald, and then focused his awareness on the lead Efreeti. Trying to shut down the creatures mind so it will be unable to act.

(Ooc-minor action, revitalizing incantation on H. He can spend a healing surge and gets a healing surge in temp hp.

Then using sudden control with 6 psi.

21:13, Today: Gromley Underhill rolled 41 using 1d20+28 with rolls of 13.  sudden control with 6 psi points. 43 total roll as he is dazed

if hits, B is Dominated until the end of my next turn. )

This message was last edited by the GM at 02:43, Sun 12 Nov 2017.
EpicOne
GM, 1724 posts
Mighty Power
in your hands
Sun 12 Nov 2017
at 02:47
  • msg #521

Re: Chapter 5--Test of Fire

Gromley promptly dominates Bashumgarda...

Should've saved his "remove all conditions" power for this turn :-)

Martha, Harald, Darratheir and Zog are up!

Initiative
Gromley
Martha, Harald, Darratheir, Zog<==
B
Agon, Sonliin

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Wall of Fire The wall is 6 squares high and blocks line of sight. The wall’s space is heavily obscured and is difficult terrain. A creature that starts its turn adjacent to the wall takes 10 fire damage. A creature that enters a square of the wall or starts its turn there takes 20 fire damage
Wall of Elemental Stone: The barracks com- plex of the Ring of Fire has been surrounded by a cordon of elemental stone for protection. This rough stone wall is 60 feet high, 10 feet thick, and can be climbed with a DC 19 Athletics check. Any creature that comes into contact with the wall or starts its turn there is pummeled by the wall and subject to an attack: +33 vs. Reflex; 3d8 + 10 damage, and the target falls from the wall and is knocked prone. A creature that falls from the wall takes additional fall- ing damage as normal.
The heroes are free to fly over the wall, but they draw ranged attacks and will be pursued by the ground forces here. The total flying distance from one side of the wall to the other is 130 feet (26 squares).
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Rubble Pile Fallen rock and debris are piled to a height of 10 feet. A rubble pile must be climbed with a DC 15 Athletics check. Remember, if you have a modifier of +14 or higher, you do NOT have to roll.
Elemental Vent Vents jetting pure elemental energy dot the area before the wall. Any creature that ends its turn adjacent to an elemental vent takes 3d6 + 6 cold, fire, and lightning damage. A creature that enters an elemental vent or starts its turn there takes 3d10 + 10 cold, fire, and lightning damage, and is stunned (save ends).  Each round on initiative count 0, roll a d10 for each elemental vent. On a roll of 10, the vent flares up unpredictably. Any creature adjacent to the vent takes 3d8 + 8 fire damage.
Building: Buildings adjacent to the area are of stone construction and from 30 to 50 feet high.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps No0+2 power bonus to all defenses UEoE (bio changed), and invisible to enemies more than 5’ away, Resist 13 Fire until EOE Used: Mass Resistance, Fly, Blur, Chain Lighting, Crushing Titan’s Fist, Bigby’s Grasping Hands  0
Darratheir 50 temps   No1 Stone Tempest Rage, Resist 13 Fire until EOE  Used: Wild Hunt Leap, Stone Tempest Rage 0
Gromley28 temps  No1Resist 13 Fire until EOE Used: Far Realm’s Embrace, 12 power points, Revitalizing Incantation 0
Harald 57 temps + -148  YES1 Resist 13 Fire until EOE Used: Minotaur Charge, Ignore Weakness, Defensive Advance, Warsheath Armor  2
Martha 6 temps No0 Resist 18 Fire, Space of Hungry Ghosts zone activeUsed: Cloak of Courage, Oath of Enmity, Immortal Curse, Awful to Behold, Honorable Challenge, Healing Word (one use), Call of the Hungry Ghosts 0
Sonliin -49 No0Ongoing 5 fire damage (save ends), 20 ongoing fire (before resist and vulnerable, save ends), Form of Huge Ancient Dragon, Resist 13 Fire until EOE, Vulnerable 15 fire (save ends)  Used: Divine Aegis, Champion’s Call, Draconic Form, Whirlwind Smite 1
Zog28 temps  No1 Resist 13 Fire until EOEUsed: 1/4 Elemental Escalation, Learned Boost 0
B -831  YES1 Ongoing 20 (save ends), ongoing 5 fire, (save ends, ignores immunity), ongoing 5 poison (save ends), Dazed (save ends), vulnerable 3 to Zog’s elemental attacks until EOZog’sNT Used: Burning Wrath (recharge 4-6), 2 Bennies :-)  0

This message was last edited by the GM at 22:25, Wed 15 Nov 2017.
Zog the Faceless
player, 521 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 12 Nov 2017
at 20:56
  • msg #522

Re: Chapter 5--Test of Fire

Zog, seeing Bashumgarda's vulnerability, traces some patterns in the air in front of him and stabs right through them at Bashumgarda's heart....

Un-be-lievable! CRIT with Elemental Bolt using Elemental Escalation and Master's Surge! 145 lightning damage!!! I do not expend the use of Elemental Escalation and he is now vulnerable 3 to my elemental powers (save ends).

15:54, Today: Zog the Faceless rolled 145 using 5d12+111 with rolls of 11,5,5,10,3.  CRIT DAMAGE.
15:53, Today: Zog the Faceless rolled 53 using 1d20+33 with rolls of 20.  Elem Bolt + Elem Esc + Master's Surge.

Harald Gaptooth
player, 628 posts
AC43: F43; Ref36: W36
Ins29; Per39
Sun 12 Nov 2017
at 22:28
  • msg #523

Re: Chapter 5--Test of Fire

“Thanks Grommy, ma wee pal.  It wisnae needed coz Ah had things well in hand but many thanks onyway."

His wounds still leaking blood the dwarf delved deep into his mighty physique, healing much more of the damage.

With that done he screamed out an incoherent battle cry, swung his battle-axe several times around his head and drove it deep into the flesh of the embattled efreet.


Minor action: Wounded Resurgence: If I am bloodied I can spend a surge, as a minor action, to be restored to my bloodied level (-105)

Standard action: VICTORIOUS SURGE :  +31 vs AC;  Damage 3d10+15
If hit, regain hp = surge value (back to -48)
Reliable; if I miss I do not lose use of this power.

Use this with: UNDYING ENMITY (Encounter)  Free Action
Target: An enemy marked by me or that is marking me.
Effect: I roll an extra D20 for the next attack I make and choose which dice to use (I cannot re-roll either die).  If I am bloodied when I use this power, I use 2 extra D20s instead of 1.

Today: Harald Gaptooth rolled 46 using 1d20+31 with rolls of 15.  Undying Emnity; dice 1.
Today: Harald Gaptooth rolled 34 using 1d20+31 with rolls of 3.  Undying Emnity dice 2.
Today: Harald Gaptooth rolled 39 using 1d20+31 with rolls of 8.  Undying emnity dice 3.
Using Victorious Surge (Daily)(Reliable)
22:05, Today: Harald Gaptooth rolled 39 using 3d10+15 with rolls of 5,9,10.  Victorious SUrge.

Spend AP to attack again:

Standard: HACK 'n' SLASH: (LEVEL 23)  Standard Action; +31 VS AC;  Damage 4W +20

Martial Mastery: When you spend an action point to take an extra action, you also regain the use of a martial encounter power you have used during this encounter (Regain Minotaur Charge)

Dreadnought Action: Spend AP to attack; gain resist 10 till somnt

22:17, Today: Harald Gaptooth rolled 48 using 1d20+31 with rolls of 17.  Hack & Slash vs B.
22:17, Today: Harald Gaptooth rolled 43 damage using 4d10+20 with rolls of 1,7,6,9.


Note to GM:
If Bashumgarda hits me I will use this;
Power (Daily - Immediate Interrupt)
Trigger; I am hit by a melee or ranged attack
Effect: The triggering attacker must re-roll the attack and use the second result.  If the attack misses I can teleport 1 square.


Darratheir Burnedbear
player, 358 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 14 Nov 2017
at 08:21
  • msg #524

Re: Chapter 5--Test of Fire

Bashumgarda had already took so many hit that would have been fatal to any lesser creature that Darratheir hesitated to perform another of his deadly attack. Prefering to keep some strength to fight the big blue dragon, he provided a simple cut of his sword to his foe, hoping it would be enough to end his life.


Going quick and simple on this one because I'm in a hurry and don't have my character sheet at work.

Standard action: Howling Strike - 42 vs AC for 42 damage.
If 42 isn't enough, I used a benny to get a 44.

09:19, Today: Darratheir Burnedbear rolled 42 using 1d20+34 with rolls of 8.  Howling Strike vs Big B.
09:19, Today: Darratheir Burnedbear rolled 36 using 1d20+34 with rolls of 2.  Benny if needed.
09:20, Today: Darratheir Burnedbear rolled 44 using 1d20+34 with rolls of 10.  Benny again.
09:20, Today: Darratheir Burnedbear rolled 42 using 2d12+3d6+20 with rolls of 2,10,4,4,2.  Damage roll.

Martha
player, 336 posts
AC: 41 F: 38 R:35 W: 40
Wed 15 Nov 2017
at 22:29
  • msg #525

Re: Chapter 5--Test of Fire

Martha lands one more blow of her own.

HIt with Sonnlinor's Hammer for 21 hp damage and B takes -13 penalty to damage rolls until EOMartha'sNT.

17:27, Today: EpicOne, on behalf of Martha, rolled 21 using 4d4+11 with rolls of 4,1,1,4.  Damage.
17:27, Today: EpicOne, on behalf of Martha, rolled 46 using 1d20+32 with rolls of 14.  Sonnlinor's Hammer.

EpicOne
GM, 1728 posts
Mighty Power
in your hands
Wed 15 Nov 2017
at 22:33
  • msg #526

Re: Chapter 5--Test of Fire

With a cry, the efreet lord falls before the party. Any other efreets within sight of his battle with the adventurers quickly flee. Word of the fight spreads, but the heroes’ immediate concerns--you must figure out how to open the gate.

Quick skill challenge! Up to 5 PCs can roll skills that will help. Agon automatically succeeds at an Arcana check, so don't roll that; anyone (including Agon) can roll up to one other skill. If you have questions, PM me.
Agon
player, 501 posts
AC:41 F:38 R:41 W:41
P.P. : 27 P.I. :29
Wed 15 Nov 2017
at 22:41
  • msg #527

Re: Chapter 5--Test of Fire

The usurper Bashumgarda had fallen, but his gates still stood. Arcana power was woven through the stones of this city, but even efreeti had politics and history.  Agon deployed what he had learned in the past few days to figure how command of the gates would transfer, now that Bashumgarda was dead.

15:39, Today: Agon rolled 53 using 1d20+39 with rolls of 14.  history.
Gromley Underhill
player, 601 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Wed 15 Nov 2017
at 22:44
  • msg #528

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 526):

It was not the first time Gromley had been to the city of brass. He recalled speaking with the ambassador here, who where always so quick to brag about their defenses from attack. Granted Gromley was sure a lot of that was lies-but his talents with the mind helped him pick those out.

(OOC:
17:42, Today: Gromley Underhill rolled 38 using 1d20+29 with rolls of 9.  Diplomacy .)

Harald Gaptooth
player, 629 posts
AC43: F43; Ref36: W36
Ins29; Per39
Thu 16 Nov 2017
at 00:20
  • msg #529

Re: Chapter 5--Test of Fire

Harald breathed a sigh of relief as the huge efreet dropped, shaking the ground as he did so.  Now to get through the gates!  A quick glance around and Harald could see the concentration on the faces of his friends as they debated, internally, the problem.

But surely there must be a simple way.  The dwarf prodded the corpse of Bashumgarda.  Perhaps there was a ward stone or key of some kind which would allow the beast to enter his own gates with ease.



00:16, Today: Harald Gaptooth rolled 47 using 1d20+29 with rolls of 18.  perception.
Sonliin
player, 577 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 16 Nov 2017
at 02:33
  • msg #530

Re: Chapter 5--Test of Fire

With the Efreet defeated, Sonliin examined the doors to see if there was any religious significance in them.


I guess I have to switch back to normal size since the battle is over.
21:30, Today: Sonliin rolled 39 using 1d20+27 with rolls of 12.  Religion.

Darratheir Burnedbear
player, 359 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 16 Nov 2017
at 20:06
  • msg #531

Re: Chapter 5--Test of Fire

Bashumgarda was dead. And Darratheir's mind had already focused on his next target. But they first had to figure how to get past this door but he couldn't figure how to help. He could probably not force the door open simply by brute force nor he could climb it and get to the other side.

He looked at his companions, trying to discern if they had an idea and, only if needed, he would try something with brute force.
Martha
player, 337 posts
AC: 41 F: 38 R:35 W: 40
Fri 17 Nov 2017
at 22:30
  • msg #532

Re: Chapter 5--Test of Fire

Martha agreed with Harald that there was likely an easy way to open the gates. If Harald finds the key, then they would need a lock. It would probably be hidden, somewhere at Bashumgarda height. She looks up, standing on the corpses of the fallen soldiers, peering at the wall to find a keyhole.

22:30, Today: Martha rolled 41 using 1d20+27 with rolls of 14.  Perception.
EpicOne
GM, 1730 posts
Mighty Power
in your hands
Wed 22 Nov 2017
at 20:20
  • msg #533

Re: Chapter 5--Test of Fire

Agon makes an important determination: The ceremonial scepter Bashumgarda carries is a magic item that controls the gates and the magical wards locking down the City of Brass.

You also find a +6 Flaming Scimitar, 75 Astral Diamonds and a potion of Recovery!

Sonliin leads several of the others to scour the walls for a sign of where the gate opening might be and finds a symbol that he recognizes from his studies. Martha and Harald then find the appropriate indentation and Gromley activates it using the force of his personality like a good psion.

The blurred haze above the city shatters like glass. A crack of thunder shakes the ground as the dome of force shreds to gray smoke and ash which is torn away quickly by the wind. In the fading echo, a moment of stunned silence hangs. Then with the collective roar of ten-thousand dragons, the battle for the City of Brass begins.

Bahamut enters the gate, a massive platinum figure. He nods at the party and suddenly the party finds themselves in a demi-plane. "Rest here. When you emerge, it will be ten minutes from the time I moved you."

Time for an Extended Rest. Adjust your sheets accordingly.

You notice that Martha is not with you.
Harald Gaptooth
player, 632 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 22 Nov 2017
at 23:31
  • msg #534

Re: Chapter 5--Test of Fire

Rested
Darratheir Burnedbear
player, 363 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 23 Nov 2017
at 19:21
  • msg #535

Re: Chapter 5--Test of Fire

Thought he would have preferred to continue fighting, Darratheir accepted to get some rest to be better prepared for what would come next.

Rested as well.
Agon
player, 502 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 23 Nov 2017
at 20:12
  • msg #536

Re: Chapter 5--Test of Fire

Agon bowed to his god. When they returned, they would be ready for the battle.

OOC: rested
Zog the Faceless
player, 523 posts
ac36 f33 r34 w40
pi 25 pp 23
Fri 24 Nov 2017
at 01:39
  • msg #537

Re: Chapter 5--Test of Fire

Zog looks a little bewildered by the neutral place, but sits down and swaps stories with any of the others willing to do so.

Yep, long rest.
Gromley Underhill
player, 603 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 24 Nov 2017
at 16:47
  • msg #538

Re: Chapter 5--Test of Fire

Gromley proceeds to nap, enjoying the downtime when he can get it.

OOC-Long rest.
Sonliin
player, 578 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 24 Nov 2017
at 21:18
  • msg #539

Re: Chapter 5--Test of Fire

Taking his helmet off, Sonlinn joined the others as they rested after the battle.

OOC:Resting
EpicOne
GM, 1734 posts
Mighty Power
in your hands
Mon 27 Nov 2017
at 14:19
  • msg #540

Re: Chapter 5--Test of Fire

The party rests for what seems like a good 7-8 hours before a voice fills the space. "Bahamut is yet weak from his recent return from death and requires your assistance. Seek him out."

Then, the party abruptly finds themselves re-inserted into the City of Brass. Martha is still not with you.

The battle above and across the city is a maelstrom of draconic fury. Storms of fire and lightning tear the sky, louder than the shrieks of the dying and the roar of the victorious. At the center of the carnage, the great blue exarch Namissi fights with the speed of a creature half his size. Bahamut’s forces fall as fast as they can throw themselves at him. The exarch and the war dragons closest to him are surrounded by a shroud of fire, the product of Tiamat’s foul magic and the energy of the shrine.

Then, a white light flares to scour the city’s shroud of black smoke. Bahamut leads the charge of his exarchs through the sky, smashing into Namissi’s forces like a living wave. As Bahamut and Namissi fight, you see and hear the pain in the Platinum Dragon’s roar. The aura of primordial fire that Namissi wields can burn even a god! Smoke and flame wrap around both dragons like a shroud.

Agon points out the source of this shrouding fire and you head in that direction. It's pretty clear that your heroes will need to destroy the pools of elemental fire that are supporting the forces of Tiamat to help Bahamut and his troops.

Pools of elemental fire surround the Eternal Flame Pavilion, the beaten gold of its walls glowing daylight-bright. However, that light is shrouded by the haze of a protective dome of magical force that surrounds the shrine on all sides.

Elemental fire pours forth from the pavilion’s main pool, hissing like a waterfall into a smaller constrained whirlpool. Pillars of black onyx jut up from the larger pool of roiling fire, the largest of these the perch of a huge dragon. The creature is an elder white by its appearance. However, its scales and eyes pulse with a blood-red glow and clouds of steam surround it as it paces. A half-dozen efreets stand before the shrine, but these are no ordinary guards. Tiamat’s rituals have reshaped them into foul draconic forms. Smoke and fire shroud them as they flex deadly scaled ridges along their backs and limbs.

Agon tells you that the Dragon Queen’s ritualists have corrupted this site, drawing off primordial power that gives strength to Tiamat’s blue exarch and his war dragons. The party must break the control of the shrine in order to tip the odds to Bahamut’s side. To do that, first you must get to it....

You can approach this openly or sneak, if you like. I will not assume you're attacking until you say so. You need not roll to approach stealthily, though you will if you want to gain a surprise round.

Questions welcome OOC or via PM. Put your IC conversation in this thread.

Map: https://docs.google.com/drawin...8Lk/edit?usp=sharing

Agon
player, 505 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 27 Nov 2017
at 19:00
  • msg #541

Re: Chapter 5--Test of Fire

Agon keenly followed the battle. The planes had not seen a war like this, God against God, in generations, and it would be his part to write the story of what happened, if he survived.

A spot stillness between the clashing gods and legion drew Agon's attention. "There! We can make a difference if we take that shrine."

OOC: No advice on tactics, until we get some monster knowledge back. It's a big map and I bet those guys are both fast and tough, but they probably don't have great ranged attacks.  We're better off if we can come in by #6, instead of at the NE corner where they can pill on at once.
Darratheir Burnedbear
player, 366 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 27 Nov 2017
at 20:18
  • msg #542

Re: Chapter 5--Test of Fire

Darratheir followed Agon as he led the party to shrine that could help them to change the fate of the battle. Stopping at a reasonable distance, he looked around him to see what they would have to face. "It will probably not be easy to take this shrine. But there's nothing that can stop us. Not even a dragon."

OOC : if it was up to Darratheir, he would simply run in the pack of mob. So you should try to make him understand that there's a better way to do. Trying to approach from the North seems a good idea as we can save some time before the two enemy groups reunited.
EpicOne
GM, 1736 posts
Mighty Power
in your hands
Mon 27 Nov 2017
at 23:08
  • msg #543

Re: Chapter 5--Test of Fire

You are starting off the map to the northeast, in case you were wondering. You will enter the map where Harald's mini is now.
Zog the Faceless
player, 525 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 30 Nov 2017
at 23:11
  • msg #544

Re: Chapter 5--Test of Fire

Zog nods grimly and looks at Gromley. "So, any tricks up your sleeve for the occasion, Gromley?" he thinks to Gromley.
Gromley Underhill
player, 606 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 1 Dec 2017
at 15:57
  • msg #545

Re: Chapter 5--Test of Fire

In reply to Zog the Faceless (msg # 544):

"There is the old make all of us unseen and transport everybody around me instantly trick, but everywhere we need to be seems to be covered in fire or next to a white dragon..." Gromley pointed out.
Harald Gaptooth
player, 637 posts
AC41: F41; Ref34: W36
Ins29; Per39
Fri 1 Dec 2017
at 17:01
  • msg #546

Re: Chapter 5--Test of Fire

What about ranged attacks from over here" asked Harald. "Maybe we can draw them out away from their comfort zone."
Zog the Faceless
player, 526 posts
ac36 f33 r34 w40
pi 25 pp 23
Fri 1 Dec 2017
at 23:46
  • msg #547

Re: Chapter 5--Test of Fire

Zog nods. "I am very willing to lob ranged attacks at the dragon. Agon, can you neutralize all the efreets at once, perhaps?"
This message was lightly edited by the player at 02:28, Sun 03 Dec 2017.
Darratheir Burnedbear
player, 370 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 4 Dec 2017
at 08:20
  • msg #548

Re: Chapter 5--Test of Fire

"I can jump over this pond if I need to reach that dragon. ANd I will do if he doesn't move. But if you want to try and lure him closer to all of us, I will wait."
Gromley Underhill
player, 607 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 4 Dec 2017
at 18:54
  • msg #549

Re: Chapter 5--Test of Fire

In reply to Darratheir Burnedbear (msg # 548):

"I could try and teleport the dragon itself? I would need my awareness to get closer however." He pointed out to the others.
Harald Gaptooth
player, 638 posts
AC41: F41; Ref34: W36
Ins29; Per39
Mon 4 Dec 2017
at 23:16
  • msg #550

Re: Chapter 5--Test of Fire

"That sounds grand" said Harald.  He would probably have rung his hands together in delight if they weren't fully occupied with axe and shield.

"You bring yon big bugger o'er here an' we'll make a right mess o' him."
Darratheir Burnedbear
player, 371 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 5 Dec 2017
at 07:31
  • msg #551

Re: Chapter 5--Test of Fire

A large smile drawn on Darratheir's face. "It sounds like a good plan, Gromley. Like Harald says, if you can bring it here, we will show him what we can do to dragons."
Gromley Underhill
player, 608 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 5 Dec 2017
at 15:18
  • msg #552

Re: Chapter 5--Test of Fire

In reply to Darratheir Burnedbear (msg # 551):

"Do we want to teleport the dragon before or after we deal with the fire giants?" The gnome asked. "I would think after the giants are gone we can then worry about the big freeze lizard."
This message was last edited by the player at 15:18, Tue 05 Dec 2017.
Harald Gaptooth
player, 640 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 7 Dec 2017
at 01:32
  • msg #553

Re: Chapter 5--Test of Fire

"Those wee buggers'll be no trouble" said Harald, polishing the head of his axe on his sleeve.  "Let's do them first and then the big laddie."
Sonliin
player, 579 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 7 Dec 2017
at 12:18
  • msg #554

Re: Chapter 5--Test of Fire

"Yes, lets cull the herd before we deal with the dragon." Sonlinn said as he got ready for battle.
Darratheir Burnedbear
player, 372 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 7 Dec 2017
at 19:28
  • msg #555

Re: Chapter 5--Test of Fire

"Alright, let's do this." confirmed Darratheir with a nod.
Zog the Faceless
player, 527 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 7 Dec 2017
at 22:20
  • msg #556

Re: Chapter 5--Test of Fire

Zog nods. "I will help take out the minions; Gromley, bring the dragon next to Harald and Sonliin so they can lock him down."
EpicOne
GM, 1741 posts
Mighty Power
in your hands
Sun 10 Dec 2017
at 01:46
  • msg #557

Re: Chapter 5--Test of Fire

Everyone roll initiative!
Harald Gaptooth
player, 641 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 10 Dec 2017
at 02:02
  • msg #558

Re: Chapter 5--Test of Fire

02:02, Today: Harald Gaptooth rolled 22 using 1d20+21 with rolls of 1.  Initiative.
Sonliin
player, 580 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 10 Dec 2017
at 04:31
  • msg #559

Re: Chapter 5--Test of Fire


23:29, Today: Sonliin rolled 25 using 1d20+14 with rolls of 11.  Initiative.
Darratheir Burnedbear
player, 373 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 10 Dec 2017
at 10:09
  • msg #560

Re: Chapter 5--Test of Fire

Bad roll. :(
11:09, Today: Darratheir Burnedbear rolled 21 using 1d20+17 with rolls of 4.  Initiative roll.

Gromley Underhill
player, 609 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 10 Dec 2017
at 14:16
  • msg #561

Re: Chapter 5--Test of Fire

Very bad roll. :(

09:14, Today: Gromley Underhill rolled 23 using 1d20+22 with rolls of 1.  Initiative.

09:15, Today: Gromley Underhill rolled 37 using 1d20+24 with rolls of 13.  Reactive stealth roll before initiative.

Agon
player, 511 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 10 Dec 2017
at 22:08
  • msg #562

Re: Chapter 5--Test of Fire


15:08, Today: Agon rolled 35 using 1d20+23 with rolls of 12.  initiative.
Zog the Faceless
player, 528 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 11 Dec 2017
at 23:58
  • msg #563

Re: Chapter 5--Test of Fire

Well, at least Agon rolled all right.
18:58, Today: Zog the Faceless rolled 19 using 1d20+18 with rolls of 1.  Initiative.

EpicOne
GM, 1742 posts
Mighty Power
in your hands
Tue 12 Dec 2017
at 21:21
  • msg #564

Re: Chapter 5--Test of Fire

The modified efreeti and the dragon all turn to you as they detect you...

Agon goes before the enemies! Agon, assume you have to move 2 squares before getting onto the map.

Initiative
Agon <==
Enemies
Harald, Sonliin Darratheir
Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon - No1  Used:   0
Darratheir -   No1    Used: - 0
Gromley - No1  Used: - 0
Harald - No1 Used: -   1
Sonliin - No1   Used: 0
Zog - No1 Used:  0
S1n/a0  Used: - 0
S2n/a0  Used: - 0
S3n/a0  Used: - 0
S4n/a0  Used: - 0
S5n/a0  Used: - 0
S6n/a0  Used: - 0
W No 2  Used: - 0

Agon
player, 512 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 13 Dec 2017
at 01:11
  • msg #565

Re: Chapter 5--Test of Fire

Agon strode forward. He lifted his staff, and lightning crackled across the battlefield, laying waste to the efreeti guards. Agon waved his staff at the dragon in challenge. "We serve Bahamut. Let us see who is worthy of the power of this shrine.

[SoA] 8

[Move] to Location
[Standard] Chain Lightning
Primary vs  W: +46 vs Reflex, 32 Lightning Damage
Tertiary vs 1: +45 vs Reflex, 28 Lightning Damage
Tertiary vs 2: +45 vs Reflex, 28 Lightning Damage
Tertiary vs 3: +42 vs Reflex, 28 Lightning Damage
Tertiary vs 4: +39 vs Reflex, 28 Lightning Damage
Tertiary vs 5: +42 vs Reflex, 28 Lightning Damage
Tertiary vs 6: +46 vs Reflex, 28 Lightning Damage

2x bennies used.

18:02, Today: Agon rolled 8 using 1d20 with rolls of 8.  SoA.
18:02, Today: Agon rolled 46 using 1d20+29 with rolls of 17.  chain lightning tertiary vs 6.
18:02, Today: Agon rolled 34 using 1d20+29 with rolls of 5.  chain lightning tertiary vs 5.
18:02, Today: Agon rolled 39 using 1d20+29 with rolls of 10.  chain lightning tertiary vs 4.
18:02, Today: Agon rolled 42 using 1d20+29 with rolls of 13.  chain lightning tertiary vs 3.
18:02, Today: Agon rolled 45 using 1d20+29 with rolls of 16.  chain lightning tertiary vs 2.
18:02, Today: Agon rolled 45 using 1d20+29 with rolls of 16.  chain lightning tertiary vs 1.
18:01, Today: Agon rolled 39 using 1d20+29 with rolls of 10.  chain lightning vs dragon.
18:07, Today: Agon rolled 52 using 1d20+39 with rolls of 13.  benny reroll vs 5. (actual bonus +29)
18:07, Today: Agon rolled 46 using 1d20+29 with rolls of 17.  benny reroll vs dragon.
18:07, Today: Agon rolled 52 using 1d20+39 with rolls of 13.  benny reroll vs 5.

EpicOne
GM, 1743 posts
Mighty Power
in your hands
Wed 13 Dec 2017
at 02:39
  • msg #566

Re: Chapter 5--Test of Fire

Agon leave smoking piles of ash where the efreet once stood.

The white dragon roars, snorting smoke. He leaps into the air and soars toward Agon; as he gets near Agon, he breathes white flame at Agon and both freezes and burns the wizard. The wizard falls backwards, his legs frozen together and his eyes frozen shut.

The minions die. W double moves and then uses an AP to hit Agon (reflex 46) for 41 cold and fire damage; Agon is also knocked prone and blinded (save ends both).

Harald, Sonliin and Darratheir are up!

Initiative
Agon
W
Harald, Sonliin, Darratheir<==
Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -41 No1 Prone + blinded (save ends both)  Used: Chain Lightning  0
Darratheir -   No1    Used: - 0
Gromley - No1  Used: - 0
Harald - No1 Used: -   1
Sonliin - No1   Used: 0
Zog - No1 Used:  0
W No 1  Used: Breath weapon (5-6) 0

Sonliin
player, 581 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 14 Dec 2017
at 01:30
  • msg #568

Re: Chapter 5--Test of Fire

Sonliin joined the others as they started to attack the White Dragon. Moving forward past Agon, the Paladin-Wizard pointed his warhammer at the beast. "You will feel the pain that you have inflicted on this city." he said, as a ray of light helped illuminate the dragon, letting it know who it was dealing with in battle. The small beam of light erupted into a massive spray of colors that enveloped the wyrm, causing it pain.

With a blink of the eye, Sonliin then appeared in front of it as he smashed down his weapon.

OOC:Spent a Benny.
Move action: Move in front of Agon.
Minor action: Divine Challenge (Paladins Truth to ignore Immunity/resistances)
Standard:Prismatic Spray  (Critical hit) for 42 poison & Slowed (Save ends), 42 fire & Ongoing 15 fire (Save ends), Stunned (Save ends) + 24 radiant (from the warhammer)
19:35, Today: Sonliin rolled 49 using 1d20+29 with rolls of 20.  Prismatic spray.
19:50, Today: Sonliin rolled 24 using 5d6 with rolls of 5,3,6,4,6.  Critical damage.
Action point (Planeshifter to teleport next to the Dragon)
Standard:Overwhelming fervor. Hit AC 42 (44 w/CA) for 43 damage.
19:58, Today: Sonliin rolled 43 using 5d10+17 with rolls of 1,4,9,4,8.  damage.
19:57, Today: Sonliin rolled 42 using 1d20+31 with rolls of 11.  Benny reroll.

Harald Gaptooth
player, 642 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 14 Dec 2017
at 02:46
  • msg #569

Re: Chapter 5--Test of Fire

quote:
“Don’t bunch up!”


Harald heard the instruction and decided to start with a throw of his hammer; maybe he could move in later.  He darted forward into range and flung his hammer...straight at the dragon’s head!

“Yes!  Gotcha, ya bastid!  How d’ye like them apples?”

Harald barely restrained himself from performing a little dance of delight.


Move:  as per map
Minor: Use power of Phoenix Helm to gain +2 to ranged attack
Standard: RBA with +2 from CA and +2 from Phoenix helm

02:29, Today: Harald Gaptooth rolled 55 using 1d20+35 with rolls of 20.  RBA with CA and Phoenix Helm power.  CRIT!
02:31, Today: Harald Gaptooth rolled 36 using 3d10+20 with rolls of 5,5,6.  Crit damage. Plus 20 ongoing damage (save ends)
Standard damage 35 + 16 fire damage from Phoenix helm
Total damage 71 + 16 fire damage and 20 ongoing (save ends).

Critical Hardening: Score crit with a weapon; Harald gains resist 10 till end omnt.

Cloak of Displacement and Golden Ring of Toros grant him a boost to defences;
AC = 43 while he is not blooded
Fort = 43 ditto
Ref = 36 until his Ref is hit
Will = 36 (no bonus)

EpicOne
GM, 1745 posts
Mighty Power
in your hands
Fri 15 Dec 2017
at 18:30
  • msg #570

Re: Chapter 5--Test of Fire

One might question what the dragon was expecting, but it's clear it wasn't expecting this barrage of attacks from the party. It reels from the prismatic spray as the others harm it...

As above; it's a mess, in a nutshell.

Gromley and Zog are up!

Initiative
Agon
W
Harald, Sonliin
Darratheir, Gromley, Zog<==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -41 No1 Prone + blinded (save ends both)  Used: Chain Lightning  0
Darratheir -   No1    Used: - 0
Gromley - No1  Used: - 0
Harald - No1Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor 0
Zog - No1 Used:  0
W -265  No 1 20 untyped ongoing (save ends), Stunned (save ends) Ongoing 15 fire ignoring resistance (save ends), slowed (save ends) Used: Breath weapon (5-6) 0

This message was last edited by the GM at 18:31, Fri 15 Dec 2017.
Gromley Underhill
player, 611 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 15 Dec 2017
at 18:30
  • msg #571

Re: Chapter 5--Test of Fire

Gromley releases his awareness, and through that he takes control of the big reptile's mind. He forces it to fly and land between their two front line warriors-one on ether side of it. Then he makes sure not to let it defend itself...

(OOC-Using sudden control to inflict domination on dragon until the end of next turn.

10:50, Today: Gromley Underhill rolled 45 using 1d20+30 with rolls of 15.  Sudden control w/6 Psi points.

Forcing it into its new location and making it not attack anyone. Its landed and still.)

Darratheir Burnedbear
player, 375 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 15 Dec 2017
at 18:31
  • msg #572

Re: Chapter 5--Test of Fire

Darratheir strikes the dragon. "See what a son of Io can do to you who betrayed him!"

Delayed until after Gromley.
Standard: Howling Strike, hit for 43 hp. Save Dragonfear for next round since Sonliin stunned him this round.

13:21, Today: EpicOne, on behalf of Darratheir Burnedbear, rolled 43 using 2d12+3d6+20 with rolls of 7,7,2,2,5.  Damage.
13:20, Today: EpicOne, on behalf of Darratheir Burnedbear, rolled 52 using 1d20+34 with rolls of 18.  Howling Strike on W.

Zog the Faceless
player, 529 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 19 Dec 2017
at 00:56
  • msg #573

Re: Chapter 5--Test of Fire

Zog keeps his distance, taking Agon's warning very seriously; he opens up with his left hand, blasting the thing hard, and then traces another symobl into the air with his right hand before blasting through it, further wounding the reeling dragon. He then offhandedly blasts it one more time.

Move onto the grid. Standard: Elemental Bolt + Elemental Escalation, hitting for 66 lightning. AP: Elemental Bolt + Learned Boost, hits for 68 lightning. Then Quickened Spellcasting to hit it with Elemental Bolt again for 49 lightning. W is vulnerable 3 to my elemental attacks until EOMNT. Total of 203 hp lightning.

19:55, Today: Zog the Faceless rolled 49 using 2d12+43 with rolls of 3,3.  Damage.
19:55, Today: Zog the Faceless rolled 48 using 1d20+33 with rolls of 15.  Quickened spellcasting--Elemental Bolt.
19:52, Today: Zog the Faceless rolled 61,5,68 using 2d12+40,2d10,4d12+43 with rolls of 9,12,4,1,2,10,11,2.  Damages.
19:50, Today: Zog the Faceless rolled 44 using 1d20+33 with rolls of 11.  AP: Elem Bolt + Learned Boost.
19:50, Today: Zog the Faceless rolled 43 using 1d20+33 with rolls of 10.  Elem Bolt + Elem Esc on W with CA.

EpicOne
GM, 1748 posts
Mighty Power
in your hands
Wed 20 Dec 2017
at 17:20
  • msg #574

Re: Chapter 5--Test of Fire

The party overwhelms the dragon with their assault--and yet none of the attacks have yet drawn blood....

Not bloodied yet!

Agon is up!

Initiative
Agon <==
W
Harald, Sonliin
Darratheir, Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -41 No1 Prone + blinded (save ends both)  Used: Chain Lightning  0
Darratheir -   No1    Used: - 0
Gromley - No1  Used: 6 PP 0
Harald - No1Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -511  No 1 20 untyped ongoing (save ends), Stunned (save ends) Ongoing 15 fire ignoring resistance (save ends), slowed (save ends), Dominated until EOGromley'sNT Used: Breath weapon (5-6) 0

Agon
player, 515 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 20 Dec 2017
at 17:21
  • msg #575

Re: Chapter 5--Test of Fire

The dragon's fire breath was the first attack in quite a while to penetrate the wizard's formidable defenses. A croaked cry served to gather enough magic to break him free of the cocoon of ice.  Now on the fare side of the battlefield, a rime encrusted Agon uncurled his limbs.

"Cold. How crude. Let me show you how a master mage restrains his foes!"

Bands of force wrapped the dragon, visible as impossible mirror and warpings of the space around the dragon.

[SoA] 9

[AP] Free Save, SoA swap for 11 (Action Recovery + Resilient Focus), Free Teleport 10 to location (Planeshifter Power)
[AP] Oppressive Force +52 vs Reflex, CRIT! 75 damage and 10 Ongoing and Knocked Prone Save ends both. Save at -2.
[Standard] Magic Missile, 22 damage
[Move] Stand

1 benny spent

00:23, Today: Agon rolled 15 using 5d6 with rolls of 4,1,6,1,3.  crit bonus damage.
00:23, Today: Agon rolled 52 using 1d20+32 with rolls of 20.  benny reroll vs dragon.
00:22, Today: Agon rolled 2 using 1d20 with rolls of 2.  benny reroll vs dragon.
00:22, Today: Agon rolled 33 using 1d20+32 with rolls of 1.  Oppressive Force vs Dragon.
00:19, Today: Agon rolled 3 using 1d20+2 with rolls of 1.  AP: Save.
00:18, Today: Agon rolled 9 using 1d20 with rolls of 9.  SoA.


This message was last edited by the GM at 02:36, Mon 25 Dec 2017.
EpicOne
GM, 1749 posts
Mighty Power
in your hands
Wed 20 Dec 2017
at 17:41
  • msg #576

Re: Chapter 5--Test of Fire

The overwhelmed dragon takes this crushing attack from Agon, beginning to bleed from the nose. Instinctively, it breathes is bizarre white-flame breath again, wounding Agon and again blocking his eyes with a layer of ice. From his prone position, Agon still wounds the thing further with his supernatural bolts of energy.

The dragon is, however, otherwise unable to further react..

Agon’s first attack bloodies it. As a FREE action, it uses Bloodied Breath and hits Agon (Reflex 44) for 51 cold and fire and Agon is blinded and knocked prone (save ends both). Agon is bloodied. This does not affect Agon’s second action, which auto-hits anyway.

It made its save against the ongoing 15 fire, the ongoing 20 untyped and being slowed; it failed its saves against the Stunned and ongoing 10/prone.

Harald, Sonliin are up!

Agon, please roll a saving throw vs. blind and prone representing the end of your turn.


Initiative
Agon
W
Harald, Sonliin <==
Darratheir, Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit

Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -92 YES0    Used: Chain Lightning, Oppressive Force  0
Darratheir -   No1    Used: - 0
Gromley - No1  Used: 6 PP 0
Harald - No1Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -653  YES 1 Stunned (save ends), Dominated until EOGromley'sNT, ongoing 10 untyped and prone (save ends at -2) Used: Bloodied Breath, Breath weapon (5-6) 0

Sonliin
player, 583 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Thu 21 Dec 2017
at 02:45
  • msg #577

Re: Chapter 5--Test of Fire

A wave of bright light struck the dragon as it attacked Agon rather than the stalwart paladin. Finding that the foe was still standing, Sonliin started to crackle as bolts of lightning flickered around him, with peels thunder echoing through the air. Pointing his warhammer towards the dragon, a blast of thunder flashed over the foe.


(Not sure if the free action breath weapon would trigger Divine Challenge. If so, it takes 12 radiant.)
Minor action:Promise of Storm
Move action: none
Standard: Thunderwave
Hit 44 Fort for 46 electric damage
21:37, Today: Sonliin rolled 46 using 2d6+3d8+30 with rolls of 4,3,6,1,2.  lightening Thunder damage.
21:36, Today: Sonliin rolled 44 using 1d20+30 with rolls of 14.  Thunderwave vs Fort.

This message was last edited by the GM at 22:12, Fri 22 Dec 2017.
Harald Gaptooth
player, 644 posts
AC41: F41; Ref34: W36
Ins29; Per39
Thu 21 Dec 2017
at 23:41
  • msg #578

Re: Chapter 5--Test of Fire

Harald inched forward and smacked the dragon hard about the head.  Then, mindful of his companions’ advice, he retreated back away from its breath weapon.


Move; one square - into melee range
Hack n Slash (encounter)
Boots of Speed - extra move. As per map


23:37, Today: Harald Gaptooth rolled 39 using 4d10+20 with rolls of 6,4,1,8.  damage.
23:36, Today: Harald Gaptooth rolled 48 using 1d20+33 with rolls of 15.  bennie.
23:36, Today: Harald Gaptooth rolled 39 using 1d20+33 with rolls of 6.  bennie.
23:36, Today: Harald Gaptooth rolled 42 using 1d20+33 with rolls of 9.  bennie.
23:36, Today: Harald Gaptooth rolled 40 using 1d20+33 with rolls of 7.  bennie.
23:36, Today: Harald Gaptooth rolled 41 using 1d20+33 with rolls of 8.  bennie.
23:36, Today: Harald Gaptooth rolled 34 using 1d20+33 with rolls of 1.  bennie.
23:36, Today: Harald Gaptooth rolled 36 using 1d20+33 with rolls of 3.  bennie.
23:36, Today: Harald Gaptooth rolled 34 using 1d20+33 with rolls of 1.  bennie.
23:36, Today: Harald Gaptooth rolled 39 using 1d20+33 with rolls of 6.  bennie.
23:35, Today: Harald Gaptooth rolled 35 using 1d20+33 with rolls of 2.  Hack 'n' Slash.

PS: now do you believe me when I say the Dice Monster hates me!

Agon
player, 515 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 23 Dec 2017
at 19:51
  • msg #579

Re: Chapter 5--Test of Fire

14:50, Today: EpicOne, on behalf of Agon, rolled 18 using 1d20 with rolls of 18.  Saving throw.
This message was last edited by the GM at 19:51, Sat 23 Dec 2017.
EpicOne
GM, 1754 posts
Mighty Power
in your hands
Sat 23 Dec 2017
at 19:54
  • msg #580

Re: Chapter 5--Test of Fire

Though its breath attack was instinctive, it still violated Sonliin's challenge, so it is blasted by light, then by thunder as the massive creature takes the full brunt of his thunderwave. Harald then hits the thing hard, wounding it!

Yep, Sonliin's mark matters. I'm assuming Harald's mark now takes over.

Darratheir, Gromley, Zog are up!

Initiative
Agon
W
Harald, Sonliin
Darratheir, Gromley, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon -92 YES0    Used: Chain Lightning, Oppressive Force  0
Darratheir -   No1    Used: - 0
Gromley - No1  Used: 6 PP 0
Harald - No1Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -752  YES 1 Marked by Harald, Stunned (save ends), Dominated until EOGromley'sNT, ongoing 10 untyped and prone (save ends at -2) Used: Bloodied Breath, Breath weapon (5-6) 0

Darratheir Burnedbear
player, 376 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 26 Dec 2017
at 19:38
  • msg #581

Re: Chapter 5--Test of Fire

Building on their advantage over the Dragon, Darratheir entered his head to bring even more confusion to the creature's mind. In the meantime, he also entered in the Dragon's flesh, saving most of his power to the moment where the big White thing would eventually move again.


Minor action: Aura of fear - When the dragon starts its turn within 2 squares of me, it must end its turn farther from me or take 10 psychic damage.
Standard action: Howling Strike - 42 vs AC for 48 damage

I ignore 10 points of Resistance.

20:35, Today: Darratheir Burnedbear rolled 42 using 1d20+34 with rolls of 8.  Howling Strike vs W.
20:36, Today: Darratheir Burnedbear rolled 48 using 2d12+3d6+20 with rolls of 8,12,5,2,1.  Damage roll.

This message was last edited by the player at 19:40, Tue 26 Dec 2017.
Gromley Underhill
player, 612 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 26 Dec 2017
at 20:19
  • msg #582

Re: Chapter 5--Test of Fire

Gromley's awareness moves over to Agon, healing him via the Gnome's power. It also tries to disrupt the dragon via his mindfire, but he is unable to make mental contact/

OOC:

Move action-moves awareness to current position.

Minor action-using this on Agon.
Revitalizing Incantation
You whisper a few phrases in a secret language, urging your ally’s body to
mend itself.
Encounter        Arcane, Healing
Minor Action      Ranged 5
Target: You or one ally
Effect: The target can spend a healing surge. Additionally, the target gains
temporary hit points equal to his or her healing surge value.

Standard action: Mindfire vs will-miss

15:17, Today: Gromley Underhill rolled 37 using 1d20+30 with rolls of 7.  Mindfire vs Will.

Zog the Faceless
player, 531 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 2 Jan 2018
at 00:13
  • msg #583

Re: Chapter 5--Test of Fire

Zog stays put and continues to punish the dragon with a bolt of lightning...

Elemental Bolt + Elemental Escalation, just hit thanks to CA for 73 hp lightning and W is vulnerable 3 to my elemental attacks until EOMNT.

19:11, Today: Zog the Faceless rolled 65,8 using 2d12+43,2d10 with rolls of 11,11,1,7.  Damage.
19:10, Today: Zog the Faceless rolled 40 using 1d20+33 with rolls of 7.  Elem Bolt + Elem Esc on BigBad.

EpicOne
GM, 1756 posts
Mighty Power
in your hands
Tue 2 Jan 2018
at 02:39
  • msg #584

Re: Chapter 5--Test of Fire

Darratheir slashes the dazed dragon hard and then Zog rocks it with another blast as Gromley heals Agon.

All as posted above.

Agon is up!

Initiative
Agon <==
W
Harald, Sonliin
Darratheir, Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -873  YES 1 Marked by Harald, Stunned (save ends), ongoing 10 untyped and prone (save ends at -2) Used: Bloodied Breath, Breath weapon (5-6) 0

This message was last edited by the GM at 14:48, Fri 05 Jan 2018.
Agon
player, 516 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Wed 3 Jan 2018
at 16:13
  • msg #585

Re: Chapter 5--Test of Fire

Agon sent another bolt of lightning crackling into the dragon.

[SoA] 9

[Standard] Arc Lightning vs Dragon
+41 vs Reflex, 32 damage

11:12, Today: Agon rolled 32 using 2d6+25 with rolls of 4,3.  damage.
11:11, Today: Agon rolled 41 using 1d20+31 with rolls of 10.  arc lightning vs dragon.
11:08, Today: Agon rolled 9 using 1d20 with rolls of 9.  SoA.

EpicOne
GM, 1758 posts
Mighty Power
in your hands
Thu 4 Jan 2018
at 01:58
  • msg #586

Re: Chapter 5--Test of Fire

 Agon blasts the beast to good effect. It is reeling, staggering in place. It has certainly never experienced this level of pain in its life, which seems to invigorate it.

Agon does 3 extra lightning damage as the dragon has vulnerable 3 lightning from Zog.

Dragon makes both its saving throws.

Harald is up!  Nobody else post yet, please.

Initiative
Agon
W
Harald<==
Sonliin
Darratheir, Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -918  YES 1 Marked by HaraldUsed: Bloodied Breath, Breath weapon (5-6) 0

This message was last edited by the GM at 14:48, Fri 05 Jan 2018.
Harald Gaptooth
player, 645 posts
AC41: F41; Ref34: W36
Ins29; Per39
Fri 5 Jan 2018
at 04:35
  • msg #587

Re: Chapter 5--Test of Fire

Harald moved around to his right before darting in with a ferocious charge.  His axe struck home with such force that even the huge bulk of the dragon was shunted away.  The doughty dwarf stayed close however and struck again but this time the unsure surface caused this strike to go awry.

"Now ma wee laddies:  Fill yer boots!"


02:37, Yesterday: Harald Gaptooth rolled 37 using 1d20+34 with rolls of 3.  Minotaur Charge with CA.
02:37, Yesterday: Harald Gaptooth rolled 46 using 1d20+34 with rolls of 12.  bennie.
02:38, Yesterday: Harald Gaptooth rolled 37 using 3d10+15 with rolls of 5,10,7.  Damage.

02:38, Yesterday: Harald Gaptooth rolled 32 using 1d20+31 with rolls of 1.  Secondary attack vs Fort.

Harald gains 5 temp hp

OOC:  Dont know what happened there.  I was sure I had already posted.

EpicOne
GM, 1760 posts
Mighty Power
in your hands
Fri 5 Jan 2018
at 14:51
  • msg #588

Re: Chapter 5--Test of Fire

As Harald charges in to attack the beast, a mist springs up around Harald and the dragon, obscuring them...

The dragon (finally) uses its immediate interrupt to create Total Concealment in the zone around it. Harald takes -5 from his attack roll, which just misses.

Harald, do you want to spend another Benny to try to hit?

Initiative
Agon
W
Harald<==
Sonliin
Darratheir, Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Total concealment, Resist 10 all until EOHarald’sNT Used: Phoenix Helm   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -918  YES 1 Total concealment, Marked by HaraldUsed: Bloodied Breath, Breath weapon (5-6) 0

Harald Gaptooth
player, 646 posts
AC41: F41; Ref34: W36
Ins29; Per39
Fri 5 Jan 2018
at 15:09
  • msg #589

Re: Chapter 5--Test of Fire

Just as Harald swung his axe at the dragon, an impenetrable cloud of mist suddenly appeared, totally obscuring the creature.  The dwarf howled in rage and frustration, screaming to the heavens.

“Tymora aid me!  Roll the dice once more and lend me your power and your strength!”

For a second it looked as if nothing had happened and then something...  It was like the world stood still for a second, shivered and then moved on. The axe swung, almost as if by itself, slicing through the mist and into the flank of the bloodied dragon,  It bit home through hide and bone, blood showering out, drenching the warrior from head to foot.


14:58, Today: Harald Gaptooth rolled 54 using 1d20+34 with rolls of 20.  benny.  CRIT!
Damage 45 + 20 = 65 damage + 20 ongoing damage (save ends)

Bennies left 2

EpicOne
GM, 1761 posts
Mighty Power
in your hands
Fri 5 Jan 2018
at 16:13
  • msg #590

Re: Chapter 5--Test of Fire

Despite its defense, Harald gravely wounds the dragon!

Good use of a Benny, I'd say!

Sonliin is up! PLEASE NOTE the total concealment on the dragon in your actions.

Initiative
Agon
W
Harald
Sonliin<==
Darratheir, Gromley, Zog

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Total concealment, Resist 10 all until EOHarald’sNT Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -983  YES 1 Total concealment, Marked by HaraldUsed: Bloodied Breath, Breath weapon (5-6) 0

This message was last edited by the GM at 16:13, Fri 05 Jan 2018.
Sonliin
player, 584 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 5 Jan 2018
at 17:45
  • msg #591

Re: Chapter 5--Test of Fire

Sonliin hopped down to join Harald in attacking the dragon. A wave of thunder erupted but did not seen to harm it.


ooc:Miss with Thunderwave and not using a Benny
12:43, Today: Sonliin rolled 35 using 1d20+30 with rolls of 5.  Thunderwave vs Fort.

This message was last edited by the GM at 21:36, Fri 05 Jan 2018.
EpicOne
GM, 1762 posts
Mighty Power
in your hands
Fri 5 Jan 2018
at 21:38
  • msg #592

Re: Chapter 5--Test of Fire

Whatever you can say of this fire-ice dragon, it has not lost its pride. It stands and withstands Sonliin's attack.

Darratheir, Gromley and Zog are up! PLEASE NOTE the total concealment on the dragon in your actions.

Initiative
Agon
W
Harald, Sonliin
Darratheir, Gromley, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Total concealment, Resist 10 all until EOHarald’sNT Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -983  YES 1 Ongoing 20 damage (save ends), total concealment, Marked by HaraldUsed: Bloodied Breath, Breath weapon (5-6) 0

This message was last edited by the GM at 16:36, Sat 06 Jan 2018.
Darratheir Burnedbear
player, 378 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 6 Jan 2018
at 09:35
  • msg #593

Re: Chapter 5--Test of Fire

As Harald and the dragon disappeared in the mist, Darratheir looked intensively in the big creatures direction. "Do you really think you can hide yourself from us, dragon ? You are just making things more painful for you."

Entering into the mist as well, Darratheir used his other sense to try and reach the dragon with a large swing of his blade. By the sound of the metal penetrating the scales and the flesh, the Dragonborn was sure he had scored a violent hit.

Standard action: Wave of Terror - 44 vs Will - Critical - 95 psychic damage and the dragon is prone. UEoNT, he can't stand if I'm next to him. He is also dazed (Nightmare Master feat).
I spent a single benny.

Reminder:
  • The dragon will take 10 psychic damage if he can't end his turn farther away from me.
  • I ignore 10 points of resistance.

10:18, Today: Darratheir Burnedbear rolled 39 using 1d20+24 with rolls of 15.  Wave of Terror vs W.
10:20, Today: Darratheir Burnedbear rolled 32 using 1d20+24 with rolls of 8.  Benny reroll.
10:20, Today: Darratheir Burnedbear rolled 44 using 1d20+24 with rolls of 20.  Benny reroll.
10:30, Today: Darratheir Burnedbear rolled 95 using 9d12+39 with rolls of 4,2,7,5,12,12,2,3,9.  Critical Damage vs W.

Zog the Faceless
player, 532 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 7 Jan 2018
at 03:13
  • msg #594

Re: Chapter 5--Test of Fire

Zog continues to relentlessly blast the dragon, hoping to finish the big creature off soon...

I forgot the total concealment, but that only means I hit Reflex 44, not 49, which still hits. 65 lightning damage and vulnerable 3 to lightning attacks until EOMNT.

22:11, Today: Zog the Faceless rolled 59,6 using 2d12+43,2d10 with rolls of 10,6,2,4.  Damage.
22:11, Today: Zog the Faceless rolled 49 using 1d20+31 with rolls of 18.  Elem Bolt + Elem Esc on BigBad.

Gromley Underhill
player, 613 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 7 Jan 2018
at 20:54
  • msg #595

Re: Chapter 5--Test of Fire

Gromley readies an action. As soon as the mist vanishes, He will attempt to strike the creature's mind in order to disable its attack.

(OOC-Doing a ready action to hit the thing with sudden control again once the mist clears up.)
EpicOne
GM, 1763 posts
Mighty Power
in your hands
Sun 7 Jan 2018
at 21:13
  • msg #596

Re: Chapter 5--Test of Fire

The dragon reels from Zog's blast and then its head explodes at Darratheir's attack. It falls, dead, next to Harald as the mist around it dissipates.

Beyond the Eternal Flame Pavilion, the great Charcoal Palace is suddenly lit by a storm of blue-white lightning. The blue exarch Namissi is still locked in combat with Bahamut, and the Platinum Dragon’s form is burning like a reflection of the city below. Both are badly wounded as they slam into each other in midair, crashing into one of the palace’s high spires as they twist in a deadly embrace.

From the Charcoal Palace comes a sudden shuddering roar. In a blast of lightning from Namissi, the peaked roof of one great wing of the complex collapses where the blue exarch and Bahamut coil around each other. A cloud of dust and black smoke rises, eclipsing the view before being suddenly shredded by the beating of great wings. Bahamut is gone. Namissi perches at the uppermost parapet of the shattered palace, his victorious roar echoing across the City of Brass.

Agon confirms what you have seen: the weakened god has fallen. If you don't do something quickly, he will certainly be captured and taken to Tiamat.

You are certain you can reach the site of the combat in less than a minute if you hurry.

What do you do? Just in case you're wondering, if you take a Short Rest, you will not reach there in time.

Initiative
TBD

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Total concealment, Resist 10 all until EOHarald’sNT Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0

Harald Gaptooth
player, 648 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 7 Jan 2018
at 22:23
  • msg #597

Re: Chapter 5--Test of Fire

"We hae tae rush, ma wee pals" roared Harald as he saw Bahamut fall.  "Come oan then!"

With that the fighter rushed towards the palace where he had seen the platinum dragon fall.


OOC: Move as fast as possible without becoming fatigued.  Harald moves at 7 squares and has Boots of Speed which will allow an extra 7 squares if necessary.
Darratheir Burnedbear
player, 380 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 8 Jan 2018
at 09:16
  • msg #598

Re: Chapter 5--Test of Fire

As soon as he saw the Dwarf started to run, Darratheir followed him and rushed towards the palace as well. "I'm sticking to you Harald. We can't let Namissi win this fight."
Agon
player, 517 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 8 Jan 2018
at 16:35
  • msg #599

Re: Chapter 5--Test of Fire

Agon followed as quickly as he was able.

OOC: Agon has speed 6.  If it looks like he's falling behind, he'll use Fly on himself to give him Fly speed 8.

Alternatively, if the GM allows, maybe he can spend a surge to do Phantom Steeds as a standard action.

Gromley Underhill
player, 614 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 8 Jan 2018
at 17:58
  • msg #600

Re: Chapter 5--Test of Fire

Gromley heads along with the others, not needing any rest per say. Granted he would prefer it anyways, but they where in a hurry. He did climb on Agon's summoned mount, his disk floating along side it as he did.
This message was last edited by the player at 15:29, Tue 09 Jan 2018.
Sonliin
player, 585 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 9 Jan 2018
at 02:54
  • msg #601

Re: Chapter 5--Test of Fire

Seeing Agon start to summon mounts, Sonliin took a quick stock of himself in order to save Bahamut from death before hopping on the transportation.
Harald Gaptooth
player, 649 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 9 Jan 2018
at 06:49
  • msg #602

Re: Chapter 5--Test of Fire

"Great idea, Sonny" said Harald as he coasted to a halt and waited for the steeds to be formed.

"Ah can move smartish if need be, but they horses are a whean faster than even me."  He laughed as he said it.
Darratheir Burnedbear
player, 381 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 9 Jan 2018
at 09:50
  • msg #603

Re: Chapter 5--Test of Fire

After getting a head start, Darratheir suddenly stopped as he saw Harald do the same. When he saw Agon starting to summon his Phantom Steeds, he joined the rest of the group and waited as well to pick one of them.
Agon
player, 518 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 9 Jan 2018
at 18:08
  • msg #604

Re: Chapter 5--Test of Fire

A lesser wizard would take precious minutes to work through the spell. Agon spoke a few words of power, and manifested a small herd of translucent stallions.  "Be quick, and avoid battle.  These steeds cannot take a blow."

Arcana +49. Spend a surge.

Phantom Steeds have Fly 20 with a max altitude of 10.

The steeds cannot attack or affect other creatures in any way other than to serve as mounts. Each steed’s defense scores are equal to its rider’s (or yours, if the steed has no rider). A phantom steed is immune to any effect other than damage.

A steed created by this ritual lasts for 12 hours or until it takes any damage. When the ritual ends, or when a steed is destroyed, the steed fades into nothingness and its rider lands on his or her feet in the steed’s space. If a steed is flying when it disappears, the rider descends safely to the ground, landing at the start of his or her next turn.

Zog the Faceless
player, 534 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 11 Jan 2018
at 19:33
  • msg #605

Re: Chapter 5--Test of Fire

Zog hopped on his steed and urged it into the sky. This was something he wished he had not neglected in his studies--conjuration like this was truly marvelous. He was careful to stay with the others as they rushed to help the Platinum Dragon.
Agon
player, 520 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 11 Jan 2018
at 22:22
  • msg #606

Re: Chapter 5--Test of Fire

"Namissi is an exarch of Tiamat, the most powerful blue dragon in all the planes." Agon communicated telepathically.  "Legends of those who witnessed his battles say his lightning breath could decimate legions, and that he could call on other elements as well. He is most fearsome in close combat, demoralizing even angels and archons through his sheer presence. Prepare yourselves, and hold nothing back!."

OOC: Monster knowledge doesn't work on exarchs, but Namissi has a chain lightning breath weapon, can switch to other elements when bloodied, and has an aura that weakens both attack and defense. And I think we can safely guess Epic Solo action points and recoveries.
EpicOne
GM, 1768 posts
Mighty Power
in your hands
Fri 12 Jan 2018
at 19:16
  • msg #607

Re: Chapter 5--Test of Fire

Dragons and efreets darken the skies above the city, but Bahamut’s forces are on the defensive now. None of the slaves or city guards scattered across the Furnace show any inclination toward approaching Namissi atop the ruins
of the palace, but smoke and chaos provide cover for your approach.

“Ah, more worthy foes,” he says, spotting your groups as they land. “I trust that slaying you will be as satisfying as defeating your leader.”

Roll initiative! If you beat a 27, you can act before the ancient blue dragon. I will also give you a Benny if you post something cool and cinematic in your post.

Initiative
Namissi 27

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
Namissi - No2 Used: - 0

Gromley Underhill
player, 617 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 12 Jan 2018
at 19:50
  • msg #608

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 607):

OOC: Two crap rolls...

14:49, Today: Gromley Underhill rolled 25 using 1d20+22 with rolls of 3.  Initiative.
14:49, Today: Gromley Underhill rolled 27 using 1d20+24 with rolls of 3.  Reactive stealth roll before initiative.

Sonliin
player, 587 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 12 Jan 2018
at 21:49
  • msg #609

Re: Chapter 5--Test of Fire

"Then I am sure that you do not want us "Dragon" this out." Sonliin said in one voice that changed to a deeper one. "You will pay for what you did to my grandfather! Your victory is not yet complete so it will taste like ash in your mouth when you fail! " the other voice said in draconic as his form started to ripple.

I hope I get better rolls than 1's!
16:37, Today: Sonliin rolled 15 using 1d20+14 with rolls of 1.  Initiative.

Darratheir Burnedbear
player, 384 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 13 Jan 2018
at 09:06
  • msg #610

Re: Chapter 5--Test of Fire

Stopping at one of the tower, Darratheir looked intensively at the dragon. "Talk while you can, Namissi. Your end is closer than you think."

10:03, Today: Darratheir Burnedbear rolled 20 using 1d20+17 with rolls of 3.  Initiative Roll.
Harald Gaptooth
player, 653 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 14 Jan 2018
at 00:00
  • msg #611

Re: Chapter 5--Test of Fire

19:24, Fri 12 Jan: Harald Gaptooth rolled 33 using 1d20+21 with rolls of 12.  initiative.
Harald Gaptooth
player, 656 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 14 Jan 2018
at 15:57
  • msg #612

Re: Chapter 5--Test of Fire

Harald's initiative is now 20 after swap with Darratheir.
Agon
player, 521 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 15 Jan 2018
at 01:53
  • msg #613

Re: Chapter 5--Test of Fire

Agon dismounted, his phantom steed fading away into mist.  The arch-mage glowed with power. "Your army is broken. Our Lord lives. And soon, we will undo all of Tiamat's plots, starting by separating your head from your shoulders!"

20:45, Today: Agon rolled 37 using 1d20+23 with rolls of 14.  initiative.
Darratheir Burnedbear
player, 387 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 15 Jan 2018
at 12:21
  • msg #614

Re: Chapter 5--Test of Fire

"Separate his head from his shoulders, he ? Sounds like a good idea Agon. Let's do this !" And before he had even finish speaking, Darratheir had jumped on the other tower where Nassimi was standing like if they had been side by side from the very start.

Once landed, he dropped his bear skin next to him and just like it happened when the fought the guardian of the last Arrow of Fate's seal, the skin took the shape of a bear instead of falling to the ground. "Ah, that's a good moment to fight with us, Guyya. Thanks for your help." he said while looking at the spirit who had somehow put his old skin on.

Nodding at his old friend, he finally looked at Nassimi and he smiled mischievously. "Now's the time for you to feel our true power." To these words, Darratheir tried to penetrate inside the Dragon's mind, breaking throughout his mental barrier to show him the way he would die like Agon had just foretold.

<br>Move action: Wild Hunt Leap to my position
Minor Action: Hearth Strike - +5 extra damage to my at-will attack until the stance ends
Standard action: Dragonfear Overwhelming - 47 vs Will - If hit, the target is stunned (Save ends)
Aftereffect: The target takes -2 penalty to attack rolls (Save ends)

13:12, Today: Darratheir Burnedbear rolled 47 using 1d20+29 with rolls of 18.  Dragonfear Overwhelming vs Nassimi.

Agon
player, 522 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 15 Jan 2018
at 16:11
  • msg #615

Re: Chapter 5--Test of Fire

Agon strode across the wrecked battlements, summoning immense hands. He clamped down on Nassimi, holding him firm for the rest of the party to lay their blows.

[SoA] 14

[Move] to Location
[Standard] Bigby's Grasping Hands vs Nassimi
Grasping Hands 1: +47 vs Reflex, 35 damage an Grabbed.
Grasping Hands 2: +43 vs Reflex (SoA swap), 40 damage and Grabbed.
[Minor] Sustain Hands

11:08, Today: Agon rolled 14 using 1d20 with rolls of 14.  SoA.
11:08, Today: Agon rolled 30 using 1d20+29 with rolls of 1.  Grasping Hands 2.
11:08, Today: Agon rolled 47 using 1d20+29 with rolls of 18.  Grasping Hands 1.

This message was last edited by the player at 20:07, Mon 15 Jan 2018.
Zog the Faceless
player, 536 posts
ac36 f33 r34 w40
pi 25 pp 23
Mon 15 Jan 2018
at 19:08
  • msg #616

Re: Chapter 5--Test of Fire

Zog moves up and, leaning out from behind a crenellation and unleashes a little red balll that flies to the dragon and explodes over him!

Ignition + Elemental Escalation, hits for 61 fire damage. Create zone as shown.  Any creature that enters the zone or ends its turn there takes 6 fire damage.

14:09, Today: Zog the Faceless rolled 35 using 1d20+18 with rolls of 17.  Initiative.
14:06, Today: Zog the Faceless rolled 51,11 using 2d10+36,2d10 with rolls of 5,10,2,9.  Damage.
14:05, Today: Zog the Faceless rolled 49 using 1d20+31 with rolls of 18.  Ignition + Elem Esc.

This message was last edited by the player at 19:10, Mon 15 Jan 2018.
EpicOne
GM, 1772 posts
Mighty Power
in your hands
Tue 16 Jan 2018
at 00:54
  • msg #617

Re: Chapter 5--Test of Fire

Agon, a 43 vs. Reflex is a miss. Do you want to spend a Benny or let the attack miss?
Agon
player, 523 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 16 Jan 2018
at 02:35
  • msg #618

Re: Chapter 5--Test of Fire

OOC: I'll let the attack miss.

Nasssimi defenses:

 ? <   AC   < 49
 ? <  Fort  < ?
43 < Reflex < 47
 ? <  Will  < 47

EpicOne
GM, 1774 posts
Mighty Power
in your hands
Tue 16 Jan 2018
at 14:15
  • msg #619

Re: Chapter 5--Test of Fire

Darratheir makes a superhuman leap and lands next to the dragon and burrows into its mind! Namissi reels, not having felt fear like this in millennia. Agon then grabs it and Zog burns it with a ball of fire.

Namissi tries to clear his head from the terror that Darratheir placed in it, but the phantoms in its mind are too oppressive for it! He yet reels...

Darratheir hits with Dragonfear Overwhelming; Namissi is Stunned! Agon hits it once and grabs it, and Zog blasts it.

Namissi fails save vs. Stunned! NOTE: Namissi has Bennies, like you, but he elects not to use one yet. He's got tricks up his sleeve.

Gromley and Harald are up! DO NOT post your turn until your name is called.

Initiative
Agon, Zog, Darratheir
Namissi
Gromley, Harald <==
Sonliin 15

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: Dragonfear Overwhelming 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
Namissi -96 No2Stunned (save ends), grabbed by Grasping Hands Used: - 0

Gromley Underhill
player, 618 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 16 Jan 2018
at 15:36
  • msg #620

Re: Chapter 5--Test of Fire

Gromley tries to lock on to the beast's mind, but to little luck.

OOC:
10:35, Today: Gromley Underhill rolled 32 using 1d20+30 with rolls of 2.  Mindfire blast.

Harald Gaptooth
player, 657 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 16 Jan 2018
at 20:49
  • msg #621

Re: Chapter 5--Test of Fire

"You get goin' Sonny an' Ah'll jump oan.  Ye can gie us a lift up there, yes?"

Harald was waiting until Sonliin finished his shapechange before hitching a lift up to the higher tower.
EpicOne
GM, 1775 posts
Mighty Power
in your hands
Tue 16 Jan 2018
at 20:56
  • msg #622

Re: Chapter 5--Test of Fire

And that means...

Sonliin is up, followed by Harald!! DO NOT post your turn until your name is called.

Initiative
Agon, Zog, Darratheir
Namissi
Gromley
Sonliin, Harald <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: Dragonfear Overwhelming 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
Namissi -96 No2Stunned (save ends), grabbed by Grasping Hands Used: - 0

Sonliin
player, 589 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 17 Jan 2018
at 02:34
  • msg #623

Re: Chapter 5--Test of Fire

The ripple that started earlier continued as Sonliin changed into his dragon form. Holding out a wing for Harald to climb aboard, he took to the sky with his wings beating peals of thunder from the disruption of the surrounding air. Nearing Namissi, a spell came to the dragons lips as flames rained down but to no avail.

ooc:Minor action Dragon Form
Wait for Harald to climb aboard and take to the sky,(Fly 8)
Standard Dancing Flames on Namissi
21:32, Today: Sonliin rolled 33,36 using d20+29,5d6+24 with rolls of 4,1,2,6,2,1.  Dancing flames. Not bothering to spend a Benny.

Harald Gaptooth
player, 658 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 17 Jan 2018
at 21:16
  • msg #624

Re: Chapter 5--Test of Fire

Harald leapt from the dragon’s wing and plummeted down onto Namissi.

“GERONIMO!” he yelled as he fell, arms outstretched, axe and shield at the ready.  He had no idea why he used that word, its meaning was unknown to him, and he concluded, as he sped to earth, that it must have come from some deep-seated racial memory.

His axe bit into the exarch’s thick hide, although whether it got all the way through was anyone’s guess.

“Hello Namissi” he said gently, "the name’s Harald but ye can ca’ me Nemesis.”

He was particularly pleased with the play on words he had thought of during his plummet.

------------------------------------------------------------------------------------------

Move: drop from Sonliin’s wing
Standard: Hack and Slash vs Namissi
Combat Challenge on Namissi

20:58, Today: Harald Gaptooth rolled 45 using 1d20+33 with rolls of 12.  Hack and Slash.  (If falling from a height to attack constitutes a charge, then the attack roll is 46.)
21:06, Today: Harald Gaptooth rolled 36 using 4d10+20 with rolls of 7,5,1,3.  Damage (if a hit)

------------------------------------------------------------------------------------------
Due to his Cloak of Displacement Harald has +2 to AC and Ref till hit on these defences.
Ring of Toros gives +2 to Fort till bloodied
Therefore AC 43, Fort 43, Ref 36 (and Will 36)

To GM:

The first time Harald is hit he will use the power from the Golden Ring of Toros;
Power (Daily - Immediate reaction)
Trigger:  An enemy hits me when I am at full HP.
Effect:  I gain a +5 bonus to my next attack against the triggering enemy.  If I have reached at least 1 milestone today, I also gain resist 5 to all damage until I become bloodied or until the end of the encounter.

The second time Harald is hit (if he survives it) he will use the Cloak of Displacement +4
Power (Daily - Immediate Interrupt)
Trigger; I am hit by a melee or ranged attack
Effect: The triggering attacker must re-roll the attack and use the second result.  If the attack misses I can teleport 1 square.

EpicOne
GM, 1776 posts
Mighty Power
in your hands
Wed 17 Jan 2018
at 22:16
  • msg #625

Re: Chapter 5--Test of Fire

Sonliin-the-dragon scorches the exarch while the falling Harald manages to ding the dragon, scratching it.

Sonliin misses but does half damage, 18 fire. Harald, attacking as part of a move only happens as a Charge, so yes, it's a charge--which means you hit. Just.

Agon, Zog and Darratheir are up! Reminder: DO NOT post your turn until your name is called.

Initiative
Agon, Zog, Darratheir<==
Namissi
Gromley
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: Dragonfear Overwhelming 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog - No0 Used: 2/4 Elemental Escalation, Learned Boost 0
Namissi -150 No2Stunned (save ends), grabbed by Grasping Hands, marked by Harald Used: - 0

This message was last edited by the GM at 00:29, Fri 19 Jan 2018.
Agon
player, 524 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 18 Jan 2018
at 01:23
  • msg #626

Re: Chapter 5--Test of Fire

Agon released his hands, and ordered them to attack again.

[SoA] 2
[Move x2] Bigby's Grasping Hands vs Nassimi
Grasping Hands 1: +39 vs Reflex, Miss
Grasping Hands 2: +46 vs Reflex, 41 damage and Grabbed.
[Minor] Sustain Hands

20:20, Today: Agon rolled 41 using 2d10+29 with rolls of 7,5.  damage.
20:20, Today: Agon rolled 46 using 1d20+31 with rolls of 15.  grasping hands 2.
20:20, Today: Agon rolled 39 using 1d20+31 with rolls of 8.  Grasping Hands 1.

 46 <   AC   < 49 Likely 46
 ? <  Fort  < ?
43 < Reflex < 47
32 <  Will  < 47

Zog the Faceless
player, 537 posts
ac36 f33 r34 w40
pi 25 pp 23
Fri 19 Jan 2018
at 00:32
  • msg #627

Re: Chapter 5--Test of Fire

Zog keeps up pressure on the dragon, frying him further.

Ignition + Elemental Escalation, hitting with a Benny for 57 fire. This maintains the zone--6 fire damage when he starts his turn inside.

19:30, Today: Zog the Faceless rolled 57 using 4d10+36 with rolls of 2,8,10,1.  Damage.
19:30, Today: Zog the Faceless rolled 50 using 1d20+33 with rolls of 17.  re-rolling until 10 or better.
19:30, Today: Zog the Faceless rolled 42 using 1d20+33 with rolls of 9.  Benny.
19:30, Today: Zog the Faceless rolled 39 using 1d20+33 with rolls of 6.  Ignition + Elem Esc.

Darratheir Burnedbear
player, 388 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Fri 19 Jan 2018
at 11:58
  • msg #628

Re: Chapter 5--Test of Fire

With the dragon stunned and unable to move, Darratheir enraged and tried to deal as much damage as he could but he found a harder part of the scales that reflected a part of his attack.

<br>Move action: 2 East
Standard action: Stone Tempest Rage - 45 vs AC - Miss : half damage for a total of 32thunder damage and the target is prone

Reminder: I ignore 10 points of resistance

12:52, Today: Darratheir Burnedbear rolled 45 using 1d20+34 with rolls of 11.  Stone Tempest Rage.
12:53, Today: Darratheir Burnedbear rolled 65 using 7d12+20 with rolls of 12,4,6,5,5,6,7.  Damage roll.

EpicOne
GM, 1777 posts
Mighty Power
in your hands
Fri 19 Jan 2018
at 22:15
  • msg #629

Re: Chapter 5--Test of Fire

Whether it is the pain of any one attack or its pride that stir it, the beast shakes off the fear that came from the scarred dragonborn. "You will pay dearly for your folly, mortals," roars Namissi.

And Namissi makes his saving throw this time. Still prone, grabbed and marked by Harald.

Gromley is up! Reminder: DO NOT post your turn until your name is called.

Initiative
Agon, Zog, Darratheir
Namissi
Gromley<==
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active)  1
Darratheir -   No1Raging    Used: Dragonfear Overwhelming, Stone Temple Rage 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog - No0 Used: 3/4 Elemental Escalation, Learned Boost 0
Namissi -292 No2Prone, grabbed by Grasping Hands, marked by Harald Used: - 0

Gromley Underhill
player, 619 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 22 Jan 2018
at 16:31
  • msg #630

Re: Chapter 5--Test of Fire

Gromley still tries to control the massive creature's mind, but seems to be making little progress.

(OOC:
11:30, Today: Gromley Underhill rolled 41 using 1d20+30 with rolls of 11.  Sudden control w/6 Psi points. If hit-unlikely-then target is dominated until the end of my next turn.)

EpicOne
GM, 1780 posts
Mighty Power
in your hands
Tue 23 Jan 2018
at 19:05
  • msg #631

Re: Chapter 5--Test of Fire

Gromley fails to gain control of Namissi's mind...

A 41 Will misses Namissi.

Sonliin and Harald are up! Reminder: DO NOT post your turn until your name is called.

Initiative
Agon, Zog, Darratheir
Namissi
Gromley
Sonliin, Harald <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active)  1
Darratheir -   No1Raging    Used: Dragonfear Overwhelming, Stone Temple Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog - No0 Used: 3/4 Elemental Escalation, Learned Boost 0
Namissi -292 No2Prone, grabbed by Grasping Hands, marked by Harald Used: - 0

Sonliin
player, 590 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 24 Jan 2018
at 01:01
  • msg #632

Re: Chapter 5--Test of Fire

Flapping his wings to stay in the air, the Dragon Paladin shouted out his challenge. "Now its my turn to add to your failure!" Sonliin said as he focused his attention at the dragon. Pointing his claw at Namissi, a beam of colorful lights struck out to bath it.


OOC:Not sure if he gets +2/-2 for being prone if I am in the air.
Minor:Divine Challenge
Move:As Minor - Divine Aegis
Standard: Prismatic Beams 44, 34 Poison + 5 ongoing (Save ends) if it his Fort, 31 fire 5 ongoing (Save ends) if it hits his reflex, Dazed (Save ends) it it his Will
19:47, Today: Sonliin rolled 44 using 1d20+29 with rolls of 15.  Prismatic beams.
19:47, Today: Sonliin rolled 34,31 using 2d6+24,2d6+24 with rolls of 6,4,1,6.  Prismatic beams.

Harald Gaptooth
player, 659 posts
AC41: F41; Ref34: W36
Ins29; Per39
Wed 24 Jan 2018
at 06:56
  • msg #633

Re: Chapter 5--Test of Fire

Harald whirled around the prone exarch like one of the fabled dervishes. His bloody axe rose and fell again and again but the tough hide of his opponent was sufficient to keep most blows out.

"Yes!"

Harald punched the air as one of his strikes punctured the hide and brought forth a stream of draconic ichor.


Devastation's Wake.
Hit, 50 Vs AC for 37 damage
Secondary attack missed, no Bennie spent


Does Sonliin's challenge take away my mark?
Should I re-embark or leave Sonny's?

This message was last edited by the player at 22:42, Wed 24 Jan 2018.
EpicOne
GM, 1782 posts
Mighty Power
in your hands
Fri 26 Jan 2018
at 21:15
  • msg #634

Re: Chapter 5--Test of Fire

The dragon hisses as the colored beams strike him and rattle him. He seems out of it as Harald gashes his side further.

Sonliin: Fort attack misses, Reflex and Will hit, so it takes 31 fire and ongoing 5 fire and is also dazed (save ends).

Harald, we’ll say Sonliin’s mark supersedes yours. You can trade off marking him :-)

Agon, Zog and Darratheir are up! Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir<==
Namissi
Gromley
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active)  1
Darratheir -   No1Raging    Used: Dragonfear Overwhelming, Stone Temple Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin - No0 Ongoing 5 fire (save ends), dazed (save ends)  Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog - No0 Used: 3/4 Elemental Escalation, Learned Boost 0
Namissi -360 No2Prone, grabbed by Grasping Hands, marked by Sonliin Used: - 0

Agon
player, 525 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 27 Jan 2018
at 02:02
  • msg #635

Re: Chapter 5--Test of Fire

Agon continued to move his free hand into position. He focused his mind for an assault, seeking a chink in the exarch's mental armor.  Perhaps there was a way to sow some chaos in the enemy.

[Move] Hand 1 vs Namissi
 +35 vs Reflex, Miss
[Standard] Bewitching Gaze vs Namissi
 +44 vs Will, if hit 38 Damage and Namissi is Dominated UEoMNT and I take their actions.
              if miss, power is not expended
[Minor] Sustain Hands

Zog the Faceless
player, 539 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 28 Jan 2018
at 19:33
  • msg #636

Re: Chapter 5--Test of Fire

Zog would not be denied his chance to cause the great dragon pain as well--he lobbed another ball of fire at it, smelling the roasting of its scales from his vantage point...

Ignition + Elemental Escalation, hit using 2 Bennies for 63 fire damage. This effectively sustains the zone, so he takes 6 fire damage at the start of his turn.

14:31, Today: Zog the Faceless rolled 48,15 using 2d12+36,2d10 with rolls of 7,5,8,7.  Damage.
14:30, Today: Zog the Faceless rolled 48 using 1d20+31 with rolls of 17.  Another Benny.
14:29, Today: Zog the Faceless rolled 42 using 1d20+31 with rolls of 11.  re-rolling until 10 or better.
14:29, Today: Zog the Faceless rolled 36 using 1d20+31 with rolls of 5.  re-rolling until 10 or better.
14:29, Today: Zog the Faceless rolled 40 using 1d20+31 with rolls of 9.  Benny.
14:29, Today: Zog the Faceless rolled 40 using 1d20+31 with rolls of 9.  Ignition + Elem Esc.

Darratheir Burnedbear
player, 390 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 29 Jan 2018
at 09:59
  • msg #637

Re: Chapter 5--Test of Fire

Striking with all his fury and helped by the power of the Arrow of Fate, Darratheir got his blade biting the dragon's flesh twice violently. "GRAAAAAAAAAAAAAAAAHHHHHHHH !" His cry echoed all around the battlefield, his face distorted by all the accumulated anger he had unleashed if these two strikes.


Standard action: Rage Strike (Spending Desert Wind Rage) - 54 vs AC - Crit for 204 damage + 33 damage (If Nassimi is not bloodied from Land's Fury)
Free action: MBA gained from first crit - 53 vs AC - Crit for 117 damage + 33 damage (If Nassimi is not bloodied from Land's Fury)

That make for a total of 387 damage if the first attack didn't bloodied him. Either way, it's "only" 354

10:40, Today: Darratheir Burnedbear rolled 54 using 1d20+34 with rolls of 20.  Rage Strike vs Namissi.
10:45, Today: Darratheir Burnedbear rolled 204 using 9d12+116 with rolls of 11,10,2,10,12,12,10,9,12.
10:47, Today: Darratheir Burnedbear rolled 53 using 1d20+34 with rolls of 19.  Free MBA from Rampage.
10:49, Today: Darratheir Burnedbear rolled 117 using 9d12+56 with rolls of 4,8,8,7,11,6,1,9,7.  Damage roll.

EpicOne
GM, 1784 posts
Mighty Power
in your hands
Mon 29 Jan 2018
at 22:35
  • msg #638

Re: Chapter 5--Test of Fire

Agon grips the mind of the great dragon, making it easier for Agon and Darratheir to hit it. As Darratheir strikes it, a wave of colorful energy washes over the dragon, healing some of its wounds.

Agon knows what this is and communicates it to you--it now has resistance to ALL elements that it's not already immune to. It also breathes a bolt of lightning that hits Sonliin, leaps to Zog, then jumps to Darratheir and finally wings Harald. All four of them reel from the blast. This does not stop Darratheir from hitting it again, however.

Darratheir's crit triggers two free actions: an ability that heals it of a quarter of its hit points and gives it Resist fire 20 and resist cold 20. (Sorry, Zog.)

It then also gets Bloodied Breath. Close burst 10, four targets, so it misses Harald for 19 lightning, who is dazed until end of Namissi's next turn; hits Sonliin and Darratheir for 38 lightning before resistance and they are each dazed (save ends); and crits Zog for 70 lightning before resistance and leaves him dazed (save ends).

Agon please declare what the dragon does on its turn--one action only, of course.

Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir
Namissi<==
Gromley
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0Dominated until EOAgon'sNT    Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging, dazed (save ends)    Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1 Dazed until EONamissi'sNT Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin -23 No0  dazed (save ends)  Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog -70 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 0
Namissi -552 No2Prone, grabbed by Grasping Hands, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

This message was last edited by the GM at 15:01, Tue 30 Jan 2018.
Agon
player, 526 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 30 Jan 2018
at 01:19
  • msg #639

Re: Chapter 5--Test of Fire

Namissi was an ancient being, the next best thing to a god, and his mind was a dark labyrinth of unholy desires. The dragon's true consciousness battered against Agon's spell in waves, but for now, Agon had command of scythe like claws, burning breath, and the deadliest weapon of all. A commander's voice.

Namissi roared orders to his army.  A retreat here, a general advance there, abandoning siege weapons and ordering the cavalry to charge straight into prepared positions.

OOC: Using Namissi to give bad orders to his army. Not sure what roll that is.
EpicOne
GM, 1786 posts
Mighty Power
in your hands
Tue 30 Jan 2018
at 03:11
  • msg #640

Re: Chapter 5--Test of Fire

With surprising speed, Tiamat's army falls into disarray as its general shouts incompatible orders!!!

Well-played!

Gromley is up! Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir
Namissi
Gromley<==
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0Dominated until EOAgon'sNT    Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging, dazed (save ends)    Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1 Dazed until EONamissi'sNT Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin -23 No0  dazed (save ends)  Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog -70 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 0
Namissi -552 No2Prone, grabbed by Grasping Hands, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

This message was last edited by the GM at 15:01, Tue 30 Jan 2018.
Gromley Underhill
player, 620 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 30 Jan 2018
at 03:54
  • msg #641

Re: Chapter 5--Test of Fire

Gormley proceeds to use his healing aura, and readies his floating disk. He proceeds to move his awareness where the wounded dragon ally should be. Prepared to heal it so it could come to their aid.

(Ooc-minor action. Using bard helping aura. Zog can spend a healing surge and heal an extra +5d6 damage(+19 extra for Zog). Anyone within 6 spaces of Gromley can use a healing surge on themselves or someone else as above as a minor action, up to two more times.

Move and standard action. Moves awareness to wear the other dragon is under the collapsed roof. Trying to find it and heal it next round.)

This message was last edited by the player at 04:01, Tue 30 Jan 2018.
EpicOne
GM, 1787 posts
Mighty Power
in your hands
Tue 30 Jan 2018
at 15:04
  • msg #642

Re: Chapter 5--Test of Fire

Gromley grants healing power to Zog and then moves to be in a position to heal a god!


Sonliin and Harald are up--remember that you are dazed. Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir
Namissi
Gromley
Sonliin, Harald <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0Dominated until EOAgon'sNT    Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging, dazed (save ends)    Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1 Dazed until EONamissi'sNT Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin -23 No0  dazed (save ends)  Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames 0
Zog -70 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 0
Namissi -552 No2Prone, grabbed by Grasping Hands, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

This message was last edited by the GM at 14:32, Thu 01 Feb 2018.
Harald Gaptooth
player, 661 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 30 Jan 2018
at 19:15
  • msg #643

Re: Chapter 5--Test of Fire

Harald shook his head to try to clear his mind and his vision but to no effect.

“Aaargh!  Ye bastid!  Whit did ye dae tae me?”

He staggered to the side and hacked away at the dragon’s tough hide.  Again and again his axe plunged deep into Namiisi’s side but it was like a puppy licking his mother...

Dazed so only a Standard Action
Inexorable advance with 2 attacks.  Move as map
(Perhaps a better flanking position for Darra?

Total damage (if both hit) = 48
Harald gains 5 temp hp

19:09, Today: Harald Gaptooth rolled 51 using 1d20+33 with rolls of 18.  Inexorable advance 1.
19:09, Today: Harald Gaptooth rolled 48 using 1d20+33 with rolls of 15.  Inexorable advance 2.
19:10, Today: Harald Gaptooth rolled 24 using 1d10+20 with rolls of 4.  damage 1.
19:10, Today: Harald Gaptooth rolled 24 using 1d10+20 with rolls of 4.  damage 2.

Sonliin
player, 592 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 30 Jan 2018
at 19:46
  • msg #644

Re: Chapter 5--Test of Fire

With the blast of energy that struck him, Sonliin was a bit rattled but was able to focus his attention as he returned the favor.

OOC:Superior Will allows a save for Dazed at the beginning of the turn rather than the end.
Standard:Combust on Namissi. Selecting out Harald and Darraheir, using Spell accuracy
Move:Hover in place
Minor:None
14:32, Today: Sonliin rolled 12 using 1d20 with rolls of 12.  save vs daze.
14:31, Today: Sonliin rolled 41,40 using d20+29,5d6+24 with rolls of 12,3,4,2,3,4.  Combust .

EpicOne
GM, 1788 posts
Mighty Power
in your hands
Thu 1 Feb 2018
at 14:37
  • msg #645

Re: Chapter 5--Test of Fire

Sonliin unleashes fire that the dragon partially dodges--and the blast of fire that it takes does it no harm whatsoever! Harald's axe, however, does manage to at least bruise the mighty beast, weakening a spot of its scales and drawing blood!

Sonliin misses Namissi for 20 fire; it has resist 20 fire now, so it ignores the damage.

Harald hits twice, and it's bloodied again.

Agon, Zog and Darratheir are up--Zog and Darratheir, remember that you are dazed. Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir<==
Namissi
Gromley
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0  Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging, dazed (save ends)    Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin -23 No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames, Combust 0
Zog -8 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 1
Namissi -600 YES2Dominated until EOAgon'sNT, Prone, grabbed by Grasping Hands, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

Darratheir Burnedbear
player, 393 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Thu 1 Feb 2018
at 17:33
  • msg #646

Re: Chapter 5--Test of Fire

Shouting with anger as the dragon attacked him, Darratheir gave Namissi a taste of his own medicine as his cry echoed in his opponent's mind like daggers piercing sheets of paper while feeling himself better and at the height of his own power.


Standard action: Berserker's Shout - 51 vs AC for 65 damage. Namissi is also dazed and he takes a -5 penalty to attack rolls UEoDarratheirNT
Free action: Save vs Daze - Succes

18:26, Today: Darratheir Burnedbear rolled 51 using 1d20+35 with rolls of 16.  Berseker's Shout vs Namissi.
18:26, Today: Darratheir Burnedbear rolled 65 using 5d12+27 with rolls of 9,10,9,3,7.  Damage roll.
18:27, Today: Darratheir Burnedbear rolled 15 using 1d20 with rolls of 15.  Save vs dazed.

This message was last edited by the player at 17:35, Thu 01 Feb 2018.
Agon
player, 528 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 3 Feb 2018
at 03:46
  • msg #647

Re: Chapter 5--Test of Fire

Agon continued to press his attacks again Namissi, both psychically and with hands of force.

[SoA] 12

[Move] Hand 1 vs Namissi
 +45 vs Reflex, 32 Force Damage
[Standard]  Repeat Bewitching Gaze vs Namissi
 +43 vs Will, if hit 33 Damage and Namissi is Dominated UEoMNT and I take their actions. (I will spend bennies to maintain this)
[Minor] Sustain Hands

Zog the Faceless
player, 540 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 3 Feb 2018
at 21:10
  • msg #648

Re: Chapter 5--Test of Fire

Zog sees the new protection that Namissi has and curses. "Lovely. Just lovely." He moves through the doorway near him and hustles into the other building...

Double move and minor to move INTO the other tower. Intent is to climb up to his level, as long as that takes. If he's energy resistant, then I have one more trick up my sleeve.
EpicOne
GM, 1789 posts
Mighty Power
in your hands
Sat 3 Feb 2018
at 23:56
  • msg #649

Re: Chapter 5--Test of Fire

The party's domination (literal and figurative) of this figure that somehow beat up Bahamut continues.

Agon does hit with Bewitching Gaze as well as with the grasping hand. Needless to say, Darratheir hits. :-)

Agon, what does Namissi do on his dominated turn?

Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir
Namissi <==
Gromley
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0  Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin -23 No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames, Combust 0
Zog -8 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 1
Namissi -730 YES2Grabbed by Magical Hand, Dazed and takes a -5 penalty to attack rolls UEoDarratheirNT, Dominated until EOAgon'sNT, Prone, grabbed by Grasping Hands, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

Agon
player, 529 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 4 Feb 2018
at 06:50
  • msg #650

Re: Chapter 5--Test of Fire

More nonsense orders to his army.
This message was last edited by the GM at 21:04, Mon 05 Feb 2018.
EpicOne
GM, 1791 posts
Mighty Power
in your hands
Mon 5 Feb 2018
at 21:08
  • msg #651

Re: Chapter 5--Test of Fire

Namissi continues to shout orders. He specifically is calling his troops to an assault on a spot where there is no concentration of Bahamut's forces, leaving them vulnerable to the Platinum Dragon's army by exposing their flank or deploying resources to useless spots. To the credit of his army, they mostly do not deviate from their orders, to their doom...

As Agon said.

Gromley, Sonliin and Harald are up! Gromley, you can make it down to be next to Bahamut this round and still have a Standard and Minor left.

Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir
Namissi
Gromley
Sonliin, Harald <==


Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0  Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1 Used: Phoenix Helm, Minotaur Charge, Hack n Slash, Devastation’s Wake   1
Sonliin -23 No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames, Combust 0
Zog -8 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 1
Namissi -730 YES2Grabbed by Grasping Hand, Dazed and takes a -5 penalty to attack rolls UEoDarratheirNT, Dominated until EOAgon'sNT, Prone, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

Gromley Underhill
player, 621 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 5 Feb 2018
at 21:17
  • msg #652

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 651):

Gromley's awareness sending healing energy into the wounded dragon. Trying to restore the avatar to fighting form. He sends a mental message into the wounded deity to call upon more healing on his own in order to fully heal.

Ooc:
Using standard and Minor actions as one healing effects and then use telepathy to instruct the dragon to call on my healing power as soon as he wakes.

16:14, Today: Gromley Underhill rolled 18 using 5d6 with rolls of 4,3,4,2,5.  1st healing .


This message was last edited by the GM at 23:09, Sat 10 Feb 2018.
Harald Gaptooth
player, 662 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 6 Feb 2018
at 00:31
  • msg #653

Re: Chapter 5--Test of Fire

Harald started battering away at the confused dragon but for some reason could not seem to get through its defences.

“Aaargh!” he roared.  “Give me strength.”

Although he could not breach Namiisi’s tough hide, he was able to remeber a tactic he had almost forgotten.

Minor:  Martial Supremacy.  Stance.  Can reroll MBA but must use second roll.
Standard: Cleave with Supremacy;  MISS!

AP spent:

Cleave with Supremacy; MISS again!

Martial Mastery.  Spend AP and recover encounter power.  Recover Hack & Slash.

Dreadnought Action: Spend AP to attack; gain resist 10 till somnt

00:21, Today: Harald Gaptooth rolled 36 using 1d20+33 with rolls of 3.
Reroll with Martial Supremacy.00:21, Today: Harald Gaptooth rolled 38 using 1d20+33 with rolls of 5.  Cleave with CA.
00:22, Today: Harald Gaptooth rolled 40 using 1d20+33 with rolls of 7.  AP Cleave.
00:22, Today: Harald Gaptooth rolled 37 using 1d20+33 with rolls of 4.  Supremacy.

Sonliin
player, 594 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 6 Feb 2018
at 02:37
  • msg #654

Re: Chapter 5--Test of Fire

Sonliin started to slash at the prone dragon with his claws, tearing chunks of the stone surface but not hitting Namissi.

OOC:Swing and a miss-x2 (Use the Gauntlets of Blinding strikes)
EpicOne
GM, 1793 posts
Mighty Power
in your hands
Tue 6 Feb 2018
at 22:25
  • msg #655

Re: Chapter 5--Test of Fire

Do either of you want to spend a Benny or two?
Harald Gaptooth
player, 663 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 6 Feb 2018
at 22:47
  • msg #656

Re: Chapter 5--Test of Fire


22:46, Today: Harald Gaptooth rolled 38 using 1d20+33 with rolls of 5.  Benny on attack.
22:46, Today: Harald Gaptooth rolled 44 using 1d20+33 with rolls of 11.  again.

I think that is still a miss.

Sonliin
player, 595 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Wed 7 Feb 2018
at 00:32
  • msg #657

Re: Chapter 5--Test of Fire

Hit AC 48 for 29
19:31, Today: Sonliin rolled 48,29 using d20+30,2d10+17 with rolls of 18,2,10.  dice roller hates me.

19:31, Today: Sonliin rolled 32,21 using d20+30,2d10+17 with rolls of 2,2,2.  Benny reroll.

EpicOne
GM, 1795 posts
Mighty Power
in your hands
Sat 10 Feb 2018
at 23:12
  • msg #658

Re: Chapter 5--Test of Fire

Harald finds the dragon's scales well-nigh impossible to penetrate, but all of Harald's hammering weakens them enough for Sonliin to draw more blood!

Perhaps the most impressive thing happens below, though. With just one majestic word from Gromley, Bahamut regains consciousness and is covered with a swirl of gold. He begins to heal faster than Gromley could possibly restore him...

Harald, despite a Benny, misses. Sonliin hits solidly. Gromley revives a god, who is going to open a can on Namissi next round. Don't bother wasting any more healing on him, Gromley--you got him conscious, that's all that was needed. He's regenerating 200 hp per round.

Agon, Zog, Darratheir are up! Zog, for fun, let's say you're able to climb up and attack this round. If you have any big bang powers you want to get in, get 'em in now.

Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir <==
Namissi
Gromley
Bahamut
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0  Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1Resist 10 until EOHarald'sNT Used: Phoenix Helm, Minotaur Charge, Devastation’s Wake   1
Sonliin -23 No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames, Combust 0
Zog -8 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 1
Namissi -759 YES2Grabbed by Grasping Hand, Dazed and takes a -5 penalty to attack rolls UEoDarratheirNT, Dominated until EOAgon'sNT, Prone, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

Darratheir Burnedbear
player, 395 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sun 11 Feb 2018
at 12:37
  • msg #659

Re: Chapter 5--Test of Fire

Still raging, Darratheir continued his assault on Namissi as he saw Bahamut coming back to consciousness.


Standard action: Howling Strike vs Namissi - 51 vs AC for 55 damage
I used a single benny.

Reminder: I ignore 10 points of resistance.

13:30, Today: Darratheir Burnedbear rolled 36 using 1d20+34 with rolls of 2.  Howling Strike vs Namissi.
13:31, Today: Darratheir Burnedbear rolled 43 using 1d20+34 with rolls of 9.  Benny reroll.
13:31, Today: Darratheir Burnedbear rolled 51 using 1d20+34 with rolls of 17.  Benny reroll.
13:31, Today: Darratheir Burnedbear rolled 55 using 2d12+3d6+25 with rolls of 11,3,6,4,6.  Damage roll.

Agon
player, 531 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sun 11 Feb 2018
at 17:14
  • msg #660

Re: Chapter 5--Test of Fire

Agon continued his mental assault. This was no time to let the exarch escape or fight back.

[SoA] 16

[Move] Hand 1 vs Namissi
 +33 vs Reflex, miss.
[Standard]  Repeat Bewitching Gaze vs Namissi
 +47 vs Will (SoA Swap), if hit 27 Damage and Namissi is Dominated UEoMNT and I take their actions.
[Minor] Sustain Hands

Zog the Faceless
player, 541 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 11 Feb 2018
at 22:05
  • msg #661

Re: Chapter 5--Test of Fire

Zog quckly uses his flying power to help him ascend the ladder, burst it open and stab the exarch of Tiamat right where it hurts.

Ensorcelled Blade, good roll to hit for 37 untyped damage. There's an effect related to electricity, but that doesn't hurt him.

17:04, Today: Zog the Faceless rolled 37 using 2d4+33 with rolls of 1,3.  Damage.
17:03, Today: Zog the Faceless rolled 50 using 1d20+33 with rolls of 17.  Ensorcelled Blade on Namissi.

EpicOne
GM, 1797 posts
Mighty Power
in your hands
Fri 16 Feb 2018
at 00:23
  • msg #662

Re: Chapter 5--Test of Fire

Zog rises from below and hits the dragon. Darratheir hits it harder. Agon, for his part, then sustains his control.

Then, there is a roar and a boom of thunder. Bahamut, the Platinum Dragon, rises from below. He utters a word of power and Namissi is wracked with pain. Bahamut's wounds are fading away with astonishing speed.

"Finish him, friends," he says to the party...


Agon, tell us what Namissi does with his last living moments. Gromley, your move.

Reminder: DO NOT post your turn until your name is called.

ALL ALLIES WITHIN 2 SQUARES have +2 to defense from Sonliin’s Divine Aegis

Initiative
Agon, Zog, Darratheir
Namissi
Bahamut
Gromley<==
Sonliin, Harald

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0  Used: Chain Lightning, Oppressive Force, Bigby's Grasping Hands (active), Bewitching Gaze  1
Darratheir -38   No1Raging Used: Dragonfear Overwhelming, Stone Temple Rage, Desert Wind Rage 0
Gromley - No1  Used: Revitalizing Incantation, 12 PP 0
Harald -19 No1Resist 10 until EOHarald'sNT Used: Phoenix Helm, Minotaur Charge, Devastation’s Wake   1
Sonliin -23 No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm, Dancing Flames, Combust 0
Zog -8 No0Dazed (save ends) Used: 4/4 Elemental Escalation, Learned Boost 1
Namissi -978 YES2  Dominated until EOAgon'sNT, Prone, marked by Sonliin Used: Tiamat's Succor, Bloody Breath 0

Gromley Underhill
player, 623 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 16 Feb 2018
at 04:09
  • msg #663

Re: Chapter 5--Test of Fire

Gromley delays action.
This message was last edited by the player at 21:42, Sat 17 Feb 2018.
Agon
player, 532 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Fri 16 Feb 2018
at 21:24
  • msg #664

Re: Chapter 5--Test of Fire

Namissi had to be trapped in a nightmare, able to see and hear everything, but unable to act, even to save himself. Evil has he was, he still deserved some dignity in death. Agon reached out telepathically.  "What are your last words, Namissi?"

He forced the dragon's neck out, waiting for Bahamut's Justice.
EpicOne
GM, 1799 posts
Mighty Power
in your hands
Sun 18 Feb 2018
at 03:12
  • msg #665

Re: Chapter 5--Test of Fire

Namissi lies down in front of Bahamut and manages to spit out the words, "Tiamat will win!"

Bahamut pauses for a long moment and then rips Namissi's head off with his massive jaws and flings Namissi's head high into the air.

With the death of Namissi and the breaking of Tiamat’s control over the shrine of Imix, the Dragon Queen’s forces are quickly routed by the remainder of Bahamut’s army and the forces of the City of Brass. The City of Brass has been devastated by the battle, but the efreets will rebuild. With Bashamgurda and Namissi gone, Estumishu quickly establishes consensus among the efreets for his claim to the throne even as he offers his unwavering loyalty to Bahamut.

When the battle is done and you have taken a well-deserved rest, Bahamut leads you to the ruined courtyard of the Charcoal Palace.

Amid the rubble and ruin, an honor guard of efreets and dragons flanks you on both sides. “Champions,” the Platinum Dragon says again, “your bravery has won the battle for the City of Brass. The Dragon Queen’s forces are routed, her blue exarch slain. This is a great day ... but I fear it will end again in darkness before the dawn can finally be won.”

End of Chapter 5!
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