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23:29, 1st May 2024 (GMT+0)

Chapter 5--Test of Fire.

Posted by EpicOneFor group 0
Gromley Underhill
player, 514 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 6 Mar 2017
at 04:01
  • msg #37

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 34):

22:59, Today: Gromley Underhill rolled 31 using 1d20+27 with rolls of 4.  Arcana.
This message was last edited by the player at 04:01, Mon 06 Mar 2017.
Martha
player, 267 posts
AC: 41 F: 38 R:35 W: 40
Mon 6 Mar 2017
at 20:51
  • msg #38

Re: Chapter 5--Test of Fire

'Hmmm. The Efreeti have long worked with Tiamat. I recall a number of episodes in the past involved an Efreeti from this clan, I might be able to recall some details that can help you Agon.'

20:51, Today: Martha rolled 35 using 1d20+24 with rolls of 11.  History (Aid Another).
Zog the Faceless
player, 455 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 7 Mar 2017
at 00:52
  • msg #39

Re: Chapter 5--Test of Fire

Zog picked his brain to see what he could remember, and filled in a couple (small) gaps in Agon's mind.

19:52, Today: Zog the Faceless rolled 34 using 1d20+21 with rolls of 13.  Arcana assist for Agon.

Agon
player, 435 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 7 Mar 2017
at 20:36
  • msg #40

Re: Chapter 5--Test of Fire

Agon nimbly pieced together scattered references from forgotten lore to visualize the greatest threats, and potential opportunities that lay along their path into the City of Brass.


OOC: Very sorry for the delay guys. Before Assist bonuses...

13:35, Today: Agon rolled 53 using 1d20+39 with rolls of 14.  history.
13:35, Today: Agon rolled 57 using 1d20+39 with rolls of 18.  arcana.

EpicOne
GM, 1479 posts
Mighty Power
in your hands
Sat 11 Mar 2017
at 15:13
  • msg #41

Re: Chapter 5--Test of Fire

Agon tells you everything you need to know about the City of Brass.

Summary of City of Brass:
Type: Elemental realm.
Size and Shape: Walled metropolis surrounded
by a sea of fire; bounded.
Gravity: Elemental buoyancy.
Mutability: Normal.
Fire Affinity: Attacks with the fire keyword gain a +1 bonus to the attack roll, and attacks with the cold keyword deal half damage (ongoing cold damage is not affected).

The capital city of the efreets, the City of Brass is the marketplace of the universe, where virtually anything can be bought or sold.
Population: Approximately 500,000. Efreets form the upper class of the city, with only a handful of dis- graced members standing outside the noble caste. Other residents include salamanders, archons, azers, genasi, fire giants and titans, demons, and other intel- ligent elemental creatures, as well as a smaller number of visitors and immigrants from the natural world. Roughly two-thirds of the city’s residents are slaves.
Government: Bashumgarda is the Lord of the Efreets, ruling the city from his Charcoal Palace.
Defense: An entire caste of slaves are born and raised as soldiers to defend the City of Brass against incursion from the wider Elemental Chaos and the Abyss. These include archons, azers, and salaman- ders. A corps of fanatical efreet warriors called the Unquenchable patrol the Charcoal Palace. The city guard, housed in the Ashlarks district, consists primar- ily of archon and salamander soldiers.
cater to travelers from across the Elemental Chaos and other planes beyond. Guests are advised to keep a close eye on their valuables and be wary of con art- ists, but little risk of death or enslavement exists.
Supplies: Commoner’s Market; Street of Steel in the Keffinspires; Marlgate warehouses; Pyraculum bazaar. Anything can be bought in the City of Brass. The Commoner’s Market in the district of Avencina is an ideal place to secure both ordinary and exotic goods of a nonmagical nature. The Keffinspires district is home to most of the city’s smiths, who make and sell magical and mundane items including weapons and armor. The warehouses of the Marlgate district hold goods brought from across the planes for trade in the city, and the bazaars of Pyraculum offer the greatest diversity of high-quality goods.
Temples: The City of Brass is hostile to worshipers of the deities. It houses no public temples to any gods. The primordial known as the Fire Lord, Imix, has an opulent temple in the Furnace called the Eternal Flame Pavilion. Residents of the city are strongly encouraged
 Inns and Taverns: The best place for visitors to to offer praise and gratitude to the lord of the Charcoal find food or lodging is the district of Iskalat, near the Palace in large shrines located in each district.


As for the Keening Delve (repated from above):

The Keening Delve:
The vast basalt plate on which the City of Brass stands is threaded by an ageless and endless series of tunnels cut through a great mass of blood-red rock, as intro- duced in Manual of the Planes. The Keening Delve is
a labyrinthine warren of ruined tunnels and caverns threaded by an endless shrieking wind—according to legend, the echoing scream of a primordial slain in the Dawn War. In the heart of the Elemental Chaos, Haemnathuun fought against Bahamut, Bane, and Ioun, and was slain. Countless centuries later, the wind that is his dying breath has scoured his former citadel into ruin.

The Keening Delve is a place of madness and mystery now inhabited by slaads, demons, elemen- tals, and other foul creatures. Great treasures are said to be lost there, including artifacts and magic from the Dawn War. Some say that Haemnathuun’s living heart still beats at the center of this labyrinth, patiently awaiting the chance to be reborn.

The caverns and chambers of the Keening Delve share the following common features. Illumination: Except as indicated in the encounter descriptions, there is no light in any of the caverns of the Keening Delve.
Walls, Floors, and Ceilings: Passageways in the delve run from 6 to 10 feet high; caverns and chambers are typically 20 to 30 feet high. Walls, floors, and ceilings are all rough stone, even in areas that were clearly once finished chambers. There are numerous areas on the map where passageways are so narrow that Medium creatures must squeeze to gain access.
Blood Rock: Areas of mottled red-black stone across the cavern floor are blood rock, infused with the energy of ancient battles fought here. These patches of stone do not stand out unless the charac- ters make specific attempts to discern them (a DC 28 Perception or Arcana check). A creature standing in an area of blood rock scores a critical hit on a natural die roll of 19 or 20.
Keening Wail: The Keening Delve rings out constantly with the shriek of a wailing wind. The ever-present din of this keening wail bestows a –10 penalty to Perception checks made in the Keening Delve and makes it impossible for creatures to com- municate using speech at a distance of more than 10 squares.





Apart from this, you know next to little about the factions inside the City of Brass apart from what Bahamut told you. Your collective knowledge only reaffirms what Bahamut has told you.

Any other questions, or are you ready to head for the Elemental Chaos?
Zog the Faceless
player, 456 posts
ac36 f33 r34 w40
pi 25 pp 23
Sat 11 Mar 2017
at 16:00
  • msg #42

Re: Chapter 5--Test of Fire

No more questions, ready to move on for my part.
Darratheir Burnedbear
player, 273 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 11 Mar 2017
at 16:21
  • msg #43

Re: Chapter 5--Test of Fire

Ready to go as well.
Harald Gaptooth
player, 535 posts
AC42: F42; Ref35: W35
Ins28; Per38
Sat 11 Mar 2017
at 16:45
  • msg #44

Re: Chapter 5--Test of Fire

Downwards and onwards.
Agon
player, 436 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 11 Mar 2017
at 19:37
  • msg #45

Re: Chapter 5--Test of Fire

Agon informed the others of the properties of Blood Rock, and let them know he would do his best to call it out in the Keening Delve. It would be tactical terrain well worth occupying.

OOC: Ready
EpicOne
GM, 1482 posts
Mighty Power
in your hands
Mon 13 Mar 2017
at 22:35
  • msg #46

Re: Chapter 5--Test of Fire

With a shudder, the council chamber and Bahamut melt away to a  eld of shimmering silver, then a haze of red  relight and seething smoke. The heat hits like a hammer as you  nd yourselves standing atop a high blu  of black stone. To one side, a  eld of basalt stretches as far as the eye can see. To the other, perhaps three miles away if distance is reckoned here as it is in the world, the roiling Sea of Fire blazes with an unholy light.

At the sea’s edge, the walls of the great City of Brass burn with the brightness of molten gold. The light of the city is dimmed by a seething dome of magical force that surrounds it on all sides. Pressed up against this barrier, an army stands ready. Smaller  gures and their camps spread around the walls of the city, but it is the dragons that dominate the  eld—a force perhaps  ve thousand strong.

Even at this distance, their battle cries ring loud over the roar of the sea and over a distant shrieking that seems to rise from the empty basalt plain behind you. Xerefri growls as he cranes his long neck toward that shrieking, away from the city. “There,” he says, indicating a great red-black rift that splits the ground a mile away. “May fate and goodness guide thee.” Then with a crack of thunder and a blast of wind, the silver exarch is gone.
Agon
player, 437 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 14 Mar 2017
at 03:35
  • msg #47

Re: Chapter 5--Test of Fire

"Time for mortal men to do what the gods cannot." Agon said. His wards flickered a light blue sheen against the ambient energy of the elemental chaos.  "Quickly, before some dragons become curious."

Once the others were ready, Agon moved towards the crack, defended by sharp eyes and stout warriors.
Martha
player, 269 posts
AC: 41 F: 38 R:35 W: 40
Tue 14 Mar 2017
at 10:05
  • msg #48

Re: Chapter 5--Test of Fire


'Wow'.

Martha is impressed by the dramatic landscape. 'Never seen anything like this before. Things in the city must be a little tense.'

Taking off her overcoat and rolling up her sleeves as she starts to sweat, she moves towards the crack alongside Agon, chatting with him about how much easier this would be if they were in their 20s again.
Gromley Underhill
player, 515 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Tue 14 Mar 2017
at 18:01
  • msg #49

Re: Chapter 5--Test of Fire

"I have been on diplomatic missions to places similar to this. Shall the rest of you pretend to be my entourage? " He said to the others.
Darratheir Burnedbear
player, 275 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 14 Mar 2017
at 20:48
  • msg #50

Re: Chapter 5--Test of Fire

When he appeared with the rest of the group, Darratheir didn't fell really well. The heat reminded him of that night when his life changed. But instead of removing his bear skin, he stood behind it, as if it was protecting him or at least, making him feel better.

He then followed the group as they started to march.
Harald Gaptooth
player, 536 posts
AC42: F42; Ref35: W35
Ins28; Per38
Tue 14 Mar 2017
at 21:04
  • msg #51

Re: Chapter 5--Test of Fire

"A few dragons there, ma friends.  Just as well we dinae hae them tau fight.  That might be just a wheen too much...even for me."

He laughed as he hefted shield and axe and followed the others towards the crack.
Zog the Faceless
player, 457 posts
ac36 f33 r34 w40
pi 25 pp 23
Tue 14 Mar 2017
at 21:42
  • msg #52

Re: Chapter 5--Test of Fire

Harald Gaptooth:
"A few dragons there, ma friends.  Just as well we dinae hae them tau fight.  That might be just a wheen too much...even for me."

He laughed as he hefted shield and axe and followed the others towards the crack.


Zog, who has shape-shifted into a red-skinned humanoid for the occasion, chuckles. "Harald, why do I doubt that such is true? I suspect we'd give any of them a fight. Happy they're on our side, and hope we don't run into the evil Queen's entire council at once ourselves."

Gromley Underhill:
"I have been on diplomatic missions to places similar to this. Shall the rest of you pretend to be my entourage? " He said to the others.


Zog looks skeptically at Gromley. "I would normally be insulted at that comment, but you do have skill, I will say that." He scratches one of the dark-red horns on his chin and nods. "I will be your spokesman, then, to assist with the negotiations. If it gets technical in nature, Agon will take the fore, though, as his mastery of the arcane word is superior to any skill that you or I have."
Martha
player, 270 posts
AC: 41 F: 38 R:35 W: 40
Fri 17 Mar 2017
at 16:16
  • msg #53

Re: Chapter 5--Test of Fire

'I'm game' agrees Martha.
Agon
player, 438 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Sat 18 Mar 2017
at 22:28
  • msg #54

Re: Chapter 5--Test of Fire

"The Djinn are rightfully jealous of their secrets, I will not interfere with this mission." Agon said, assenting to Gromley's plan.
This message was last edited by the GM at 23:27, Sat 18 Mar 2017.
EpicOne
GM, 1485 posts
Mighty Power
in your hands
Sat 18 Mar 2017
at 23:42
  • msg #55

Re: Chapter 5--Test of Fire

You make your way down to the entrance of the Delve. The shrieking wind grows louder as you approach, to the point where speech becomes impossible at anything less than a shout. The red-black scar plunges deep into the basalt plain, forming a rough passageway leading down into darkness.

The passageway ends in a steep cliff  dropping 30 feet to the rubble-strewn  oor of a rough cavern. Four slaads stand to either side of a slab of glowing blood-red stone. Their erratic movements and howling voices suggest that some kind of ritual is in progress. Another cli  and a steep rubble slope mark a second cavern beyond, faintly lit by a pulsing blue light. Four more slaads linger in the distant shadows.

The slaads clearly have not noticed you.

What do you do?
Map:  https://docs.google.com/drawin...8Lk/edit?usp=sharing

Sonliin
player, 518 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Sun 19 Mar 2017
at 15:33
  • msg #56

Re: Chapter 5--Test of Fire

Sonliin looked around at the assembled Sladd. "Looks like we have company. Let's see now, what do I remember about my dealings with them and what kind of ritual are they seem to be doing?" he said muttered to himself as he started thinking.


Spoiler text: (Highlight or hover over the text to view)
43 for both checks
11:30, Today: Sonliin rolled 43 using 1d20+27 with rolls of 16.  Arcana:Ritual.
11:30, Today: Sonliin rolled 43 using 1d20+27 with rolls of 16.  Arcana:Slaad.


Martha
player, 271 posts
AC: 41 F: 38 R:35 W: 40
Sun 19 Mar 2017
at 17:42
  • msg #57

Re: Chapter 5--Test of Fire

'Are we going to try and dupe these slaad, Gromley?' Martha asks, curious about what Sonliin discovers.
EpicOne
GM, 1486 posts
Mighty Power
in your hands
Sun 19 Mar 2017
at 19:17
  • msg #58

Re: Chapter 5--Test of Fire

Sonliin, with Agon confirming, notes that the slaads are opening up an Entropic Nexus, a magically created gate to the Far Realm. It devours creatures, then spits them back out as horrid abominations. They are perhaps thirty seconds from completing the ritual.

Gromley needs to respond to Martha's question.
Gromley Underhill
player, 516 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 20 Mar 2017
at 15:17
  • msg #59

Re: Chapter 5--Test of Fire

In reply to Martha (msg # 57):

Gromley sends a silent mental communication to her, and then the others. The less violence we engage in, the better our chances of getting to our objective. That being said-I fully accept the idea this whole deal could be sunk at any time. Meaning I won't be too upset if we end up handling this thing the way we normally handle things. And if they are about to sacrifice anyone to this ritual-all bets are off and we kill the lot of them...

OOC-Do they have sacrifices prepared for their ritual?
EpicOne
GM, 1488 posts
Mighty Power
in your hands
Mon 20 Mar 2017
at 23:59
  • msg #60

Re: Chapter 5--Test of Fire

The slaads do not, happily, seem to have any living beings as sacrifice for the ritual.

And, for the record, I am assuming all party communications are telepathic unless said otherwise for these scenes while Gromley has that ability up.
Agon
player, 439 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 21 Mar 2017
at 02:24
  • msg #61

Re: Chapter 5--Test of Fire

"Slaad are creatures of pure malevolent chaos.  They would dismantle the very fabric of reality just for a joke. We may amuse them long enough to let us past." Agon said.

A sparkling array of lights danced out in front of the wizard, shapes like ferns and corals of infinite variety swirling into themselves.

OOC: Arcana +47, + Silent Image
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