Re: OOC #3
Tactics update! We got a solo and some minions.
White Dragon Firelord
Huge natural magical beast (dragon)
Level 28 Solo Brute
XP 65000
Initiative +19 Senses Perception +19; Darkvision
Fire and Ice aura 5; while within the aura, enemies gain vulnerable 15 cold and vulnerable 15 fire.
HP 1048; Bloodied 524 ; see also bloodied breath
AC 42; Fortitude 43, Reflex 40, Will 40
Resist 30 cold, fire
Saving Throws +5
Speed 8 (ice walk), fly 8 (hover), overland flight 12
Action Points 2
Bite (standard, at-will) Cold
Reach 3; +33 vs AC; 2d12+6 plus 2d12 cold damage (plus an extra 2d12 cold damage on a successful opportunity attack).
Claw (standard, at-will) Fire
Reach 3; +33 vs AC; 1d12+6 damage plus 1d12 fire damage.
Dragon's Fury (standard, at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claws, it makes a bite attack against the same target
Scouring Bolt (standard, recharge ) Cold, Fire
Ranged 10; +31 vs Fortitude; 2d12+10 cold and fire damage, and the firelord slides the target 2 squares.
Breath Weapon (standard, recharge ) Cold, Fire
Close blast 5; +31 vs Reflex; 5d10+10 cold and fire damage, and the target is knocked prone and blinded (save ends both).
Bloodied Breath (free, when first bloodied, encounter)
The dragon’s breath weapon recharges, and the dragon uses it.
Frightful Presence (standard, encounter) Fear
Close burst 10; targets enemies; +31 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls (save ends).
Steam Shroud (immediate interrupt, when hit by a melee attack; at-will) Zone
The dragon’s space and all adjacent squares become a zone of roiling steam that grants total concealment until the end of the dragon’s next turn.
Elemental Affinity
The white dragon firelord’s elemental power overcomes the fire affinity of the City of Brass. The dragon’s attacks with the cold keyword deal full damage.
Alignment Evil Languages Common, Draconic
Skills Athletics +28, Intimidate +27
Str 28 (+23) Dex 21 (+19) Wis 20 (+19)
Con 30 (+24) Int 26 (+22) Cha 26 (+22)
Numbers:
Efreet Scalespawn
Large elemental humanoid (fire)
Level 27 Minion Soldier
XP 2750
Initiative +22 Senses Perception +20
Scaled Wrath aura 1; any creature that attacks a scalespawn while adjacent to it takes 10 damage.
HP 1; a missed attack never damages a minion.
AC 43; Fortitude 40, Reflex 38, Will 38
Immune fire
Speed 6, fly 8 (hover)
Scimitar (standard, at-will) Weapon
Reach 2; +34 vs AC; 14 damage, and the target is marked until the end of the efreet scalespawn’s next turn.
Breath Weapon (standard, encounter) Fire
Close burst 2; +32 vs Reflex; 14 fire damage, and the target is slowed (save ends).
Vengeful Immolation ( when the scalespawn drops to 0 hit points, ) Fire
Close burst 5; +32 vs Fortitude; the target is pushed 1 square and takes ongoing 10 fire damage (save ends). The scalespawn is destroyed, and its space and all adjacent squares become difficult terrain until the end of the encounter.
Alignment Evil Languages Primordial
Str 29 (+22) Dex 25 (+20) Wis 24 (+20)
Con 27 (+21) Int 18 (+17) Cha 21 (+18)
Equipment: scimitar .