Re: OOC #3
Monsters in the current room:
D = Deathshrieker
Level 30 Elite Skirmisher
Medium shadow humanoid (undead)
Initiative +28 Senses Perception +23; darkvision Despair (Psychic) aura 5; an enemy that starts its turn in the
aura takes 10 psychic damage and is slowed. HP 386; Bloodied 193
AC 42; Fortitude 42, Reflex 44, Will 42
Immune disease, fear, poison; Resist 30 necrotic,
insubstantial; Vulnerable 15 radiant
Saving Throws +2
Speed fly 8 (hover)
Action Points 1
m Slam (standard, at-will) F Necrotic +35 vs. AC; 2d8 + 10 necrotic damage.
r Scream of Doom (standard, at-will) F Psychic Ranged 20; +33 vs. Will; 3d8 + 10 psychic damage.
C Death Rattle (when the deathshrieker is reduced to 0 hp) F Necrotic
Close burst 10; +33 vs. Fortitude; 5d12 + 10 necrotic
damage, and the target is weakened (save ends).
C Screams of the Damned (standard, recharge ⚄ ⚅) F
Psychic
Close burst 10; +33 vs. Fortitude; 5d12 + 10 psychic
damage, and the target is dazed (save ends).
Alignment Chaotic evil Languages Common Skills Stealth +31
Str 26 (+23) Dex 32 (+26) Wis 16 (+18) Con 28 (+24) Int 10 (+15) Cha 27 (+23)
G=Terrifying Iron Golem Level 30 Elite Soldier
Large natural animate (construct)
Initiative +21 Senses Perception +16; darkvision Noxious Fumes (Poison) aura 2; while the iron golem is
bloodied, each creature that enters the aura or starts its
turn there takes 10 poison damage. HP 552; Bloodied 276
AC 46; Fortitude 46, Reflex 40, Will 38 Immune disease, poison, sleep
Saving Throws +2
Speed 6 (cannot shift)
Action Points 1
m Iron Blade (standard, at-will)
Reach 2; +37 vs. AC; 3d10 + 7 damage, and the target is
marked (save ends).
M Cleave (standard, at-will)
The iron golem makes two iron blade attacks, each against
a different target.
M Dazing Fist (immediate interrupt, when a creature marked by
the iron golem and within its reach moves or shifts, at-will) Reach 2; targets the triggering creature; +35 vs. Fortitude; the target is dazed (save ends).
C Breath Weapon (standard, recharge ⚄ ⚅) F Poison Close blast 3; +35 vs. Fortitude; 4d8 + 9 poison damage, and ongoing 10 poison damage (save ends).
C Toxic Death (when first bloodied and again when the iron golem drops to 0 hit points) F Poison
Close burst 3; +35 vs. Fortitude; 4d8 + 6 poison damage, and ongoing 15 poison damage (save ends).
Alignment Unaligned Languages - Str 30 (+25) Dex 17 (+18)
Con 28 (+24) Int 3 (+11) Wis 13 (+16) Cha 3 (+11) Equipment: longsword
L= Lich Castellan Wizard Level 30 Elite Controller
Medium natural humanoid, human (undead)
Initiative +21 Senses Perception +27; darkvision
HP 556; Bloodied 278; see also indestructible, second wind Regeneration 15 (if the lich takes radiant damage, regeneration
doesn’t function on its next turn)
AC 44; Fortitude 42, Reflex 43, Will 41; see also second wind Immune disease, poison; Resist 15 necrotic
Saving Throws +2
Speed 8
Action Points 1
m Death Touch (standard, at-will) F Necrotic
+34 vs. Reflex; 3d8 + 10 necrotic damage, and the target is
immobilized (save ends).
r Lightning Bolt (standard, at-will) F Lightning
Ranged 20; +34 vs. Reflex; 3d8 + 10 lightning damage, and
the target slides 3 squares and is dazed (save ends). r Orb of Shadow (standard, at-will) F Necrotic
Ranged 20; +34 vs. Fortitude; 3d10 + 6 necrotic damage,
and the target slides 3 squares and is blinded (save ends). R Shadow Storm (standard, at-will) F Lightning, Necrotic
The lich makes lightning bolt and orb of shadow attacks
against two different targets.
R Gaze of Command (minor, recharge ⚄ ⚅) F Gaze, Psychic
Ranged 5; +34 vs. Will; 5d10 + 9 psychic damage and the
target is dominated (save ends).
R Lich’s Disdain (minor, at-will) F Psychic, Teleportation
Ranged 5; +34 vs. Reflex; 2d8 + 10 psychic damage, and the target is teleported 20 feet above any unoccupied space within 20 squares. A creature that falls takes 2d10 damage.
A Lightning Storm (standard; sustain minor, recharge ⚄ ⚅) F Lightning, Necrotic, Zone
Area burst 2 within 20; +32 vs. Fortitude; 3d8 + 10 lightning and necrotic damage. The burst creates a zone that lasts until the end of the lich’s next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 20 lightning and necrotic damage. The lich can sustain or dismiss the zone as a minor action.
Indestructible
When the lich is reduced to 0 hit points, its body and possessions crumble into dust but the lich is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery unless the phylactery is also found and destroyed. (The lich’s phylactery is hidden in a secret temple in Everlost.)
Second Wind (standard; encounter) F Healing
The lich spends a healing surge and regains 139 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn.
Staff of Storms (free; encounter)
After making an attack that deals lightning damage, the lich deals 3d8 + 10 lightning and thunder damage to every creature in a close blast 3.
Alignment Chaotic Evil
Skills Arcana +31, History +31, Insight +29
Languages Abyssal, Common, Draconic, Infernal
Str 21 (+20) Dex 22 (+21) Con 30 (+25) Int 33 (+26) Wis 25 (+22) Cha 28 (+24) Equipment: staff of storms