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14:35, 29th March 2024 (GMT+0)

The Ogrekin's expedition.

Posted by VilgarFor group 0
Vilgar
NPC, 74 posts
fight organizer
for disorganized fighters
Fri 25 Nov 2016
at 17:35
  • msg #1

The Ogrekin's expedition

Vulgar gathers to himself Beodir, Reanna, Masugatan, Laurence, and Harlan.
This message was last edited by the player at 17:42, Fri 25 Nov 2016.
Reanna Draegan
player, 38 posts
Burglar, scout
Rank 2 Admin badge
Fri 25 Nov 2016
at 23:30
  • msg #2

The Ogrekin's expedition

As soon as the party's are set up, Reanna grabs her gear and is ready to go. Except for the small baton hanging from her belt, and the rope she carries, the rest of her gear fits into her pouch.
Laurence Cassile
NPC, 86 posts
Legitimate
business agent
Sat 26 Nov 2016
at 18:22
  • msg #3

The Ogrekin's expedition

In reply to Reanna Draegan (msg # 2):

"I got two places in mind for us to check out."
Beodir Nalas-Radin
player, 25 posts
Sun 27 Nov 2016
at 03:19
  • msg #4

The Ogrekin's expedition

Having just arrived in town, Beordir still had not found a place to stash his pack, so he was still wearing it. However, several things did not need to come with him.

Looking at the big ogre, he asks, "Hey, Vilgar, is there a place we can leave our traveling gear? I haven't gotten a room yet."
Vilgar
NPC, 75 posts
fight organizer
for disorganized fighters
Mon 28 Nov 2016
at 19:11
  • msg #5

The Ogrekin's expedition

In reply to Beodir Nalas-Radin (msg # 4):

"You can stow it with McCain up front."
Beodir Nalas-Radin
player, 26 posts
Tue 29 Nov 2016
at 14:01
  • msg #6

The Ogrekin's expedition

"Great!" Beordir lowers his pack to the floor and retrieves a pouch from it. Cord and a little food go into the pouch which he attaches to his belt. He drops his backpack behind the desk with McCain and returns to Vilgar.

"All right. I'm ready to go. What's the plan?"
Laurence Cassile
NPC, 87 posts
Legitimate
business agent
Tue 29 Nov 2016
at 14:39
  • msg #7

The Ogrekin's expedition

In reply to Beodir Nalas-Radin (msg # 6):

"I got a list of a couple places to check, one of them
We had at before, it was no good as an arena, but there was a place near it by dockside that might do. The second place might gave a connection with a spot we cleared, but it is rumored to be haunted..."

Reanna Draegan
player, 39 posts
Burglar, scout
Rank 2 Admin badge
Tue 29 Nov 2016
at 15:00
  • msg #8

The Ogrekin's expedition

"I'm game for either one, but would prefer the dock," Reanna says uncaringly. "I'm just ready to get moving."
This message was last edited by the GM at 16:44, Tue 29 Nov 2016.
Laurence Cassile
NPC, 88 posts
Legitimate
business agent
Tue 29 Nov 2016
at 16:54
  • msg #9

The Ogrekin's expedition

In reply to Reanna Draegan (msg # 8):

"Dockside it is."


The guild is located near the juncture of three
neighborhoods, the mercantile, the artisinal and redlight districts. Artisinal is largely goblin, redlight mostly orcish, although few in Northport can be said to have no
orcish blood. The site in question is near where artisnal and redlight meet dockside, not far from the landmarks of the Cathedral and the spire of Twilight House.

Dockside is mostly warehouses, although western Dockside is a warren of tenaments and markets and has mostly a Sahudese population.
Reanna Draegan
player, 40 posts
Burglar, scout
Rank 2 Admin badge
Tue 29 Nov 2016
at 17:18
  • msg #10

The Ogrekin's expedition

Reanna follows the group to the entrance, but once there, and pointed in the right direction, she'll head off in front of the group scouting things out.
Beodir Nalas-Radin
player, 27 posts
Wed 30 Nov 2016
at 21:24
  • msg #11

The Ogrekin's expedition

Not being familiar with the city, Beordir wasn’t sure what to expect. Vulgar had suggested the buildings were abandoned, so he wasn’t too surprised at the building’s dilapidation. He looked up and down the dock they were on wondering about others watching.

Then he turned his attention to the door of the building and looked it up and down.

OOC Not certain where we are. I assume we are outside the warehouse we need to search. He's a Perception roll in that space.
16:23, Today: Beodir Nalas-Radin rolled 8 using 3d6 with rolls of 6,1,1.  Beordir Perception.

Laurence Cassile
NPC, 89 posts
Legitimate
business agent
Fri 2 Dec 2016
at 14:19
  • msg #12

The Ogrekin's expedition

In reply to Beodir Nalas-Radin (msg # 11):

Dockside extends roughly a half mile in from the waterfront.
You are currently about halfway to the docks.  The building you are looking at is not tremendoysly large, but is
definitely run down looking.  The sign is missing, but the
rusted bracket it hung from still protrudes from a beam. It looks like it may have been a tavern, but the window is
boarded over, and the door has a rusted chain and a crude padlock securing it.

"Dis place had some kund of rat problem years back. Another tavern opened up a few streets over, and there wasn't
Enough traffic to make it worth getting it going again."

This message was last edited by the player at 14:18, Sat 03 Dec 2016.
Beodir Nalas-Radin
player, 28 posts
Fri 2 Dec 2016
at 16:48
  • msg #13

The Ogrekin's expedition

"Rat's are less of a problem at a fighting pit."

"All right, let's see what it looks like now. Do you have the key?
, Beordir asks.
Reanna Draegan
player, 42 posts
Burglar, scout
Rank 2 Admin badge
Fri 2 Dec 2016
at 16:53
  • msg #14

The Ogrekin's expedition

"Let me try," Reanna says pulling out her picks. Scanning both ways to enure there are no prying eyes, she checks the lock for any traps before getting to work on opening the lock.

OOC: Not sure what or if I should roll
12:50, Today: Secret Roll: Reanna Draegan rolled 8 using 3d6.  Lockpicking, skill 16.
12:50, Today: Secret Roll: Reanna Draegan rolled 13 using 3d6.  Traps, skill 14.

This message was last edited by the player at 18:51, Fri 02 Dec 2016.
Narrator
GM, 3158 posts
DM says
roll for initiative!
Sat 3 Dec 2016
at 14:22
  • msg #15

The Ogrekin's expedition

In reply to Reanna Draegan (msg # 14):

The lock had only rust as a complication, and while simple, it takes just a little torque to spring the padlock.

The door shows a couple of nail heads toward the upper corner that are not matched on the hingeward side, a likely sign of a bell being attached inside the door.
Reanna Draegan
player, 45 posts
Burglar, scout
Rank 2 Admin badge
Sat 3 Dec 2016
at 19:01
  • msg #16

The Ogrekin's expedition

Reanna examines the nail heads to see if she can determine approximately how long they've been there. "So, these leftover from the previous owner, or is there someone here who wants to be warned of people entering," she muses out loud. Given the state of the lock, she figured the bell would be from the previous owners but needed to make sure.
Narrator
GM, 3163 posts
DM says
roll for initiative!
Sat 3 Dec 2016
at 19:42
  • msg #17

The Ogrekin's expedition

In reply to Reanna Draegan (msg # 16):

These nails look just as rusty as the rest of the hardware.
Reanna Draegan
player, 46 posts
Burglar, scout
Rank 2 Admin badge
Sat 3 Dec 2016
at 20:06
  • msg #18

The Ogrekin's expedition

With hand on door and anticipation in her head, Reanna looks at the others and asks, "Well, shall we see what fortune awaits us?"
Narrator
GM, 3169 posts
DM says
roll for initiative!
Sat 3 Dec 2016
at 21:48
  • msg #19

The Ogrekin's expedition

In reply to Reanna Draegan (msg # 18):

The door creams open when pulled,and the rusted bell rattled and scratched. There is a musty smell, mingled with something between a reptilian musk and longdead rodent.
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