Narrator:
Ok, i went with uses magic, can be recharged. Will review psi.
Edit: I reviewed DF17: the device had been previously designated a power item for its enchantments, and needs Active recharge.
I really hate that DF used the term Power Item instead of coming with something different.
For those who do not know, a quick break-down of the difference between a Power Item and a Powered (Enchantment) Item. Hence forth I'll refer to DF 1 Power Items as Personal Power Items to limit confusion.
In GURPS Magic the only way to make a "power item", ie a Self Powered Item that reduces the FP cost for casting the spell that is Enchanted on it: You use the Power Enchantment, it reduces the FP cost to cast
and maintain the spell(s). That is all.
Now 3e had a few other variants that came out in the 3e Magic Items books, which have been used in DF 8 Treasure Tables: Dedicated Reserve ($40/pt), Regenerating ($80/pt), Rechargeable ($100/pt), Powered ($10k-$80k for 1-4 pts).
Dedicated - Must be recharged in town like a Personal Power Item. $5 a point recharged.
Regenerating - These recharge themselves at a rate of 1 FP per day. They cannot be recharged any other way.
Rechargeable - While exposed to/immersed in the stuff that recharges it (blood, fire, gold, Sanctity, Unholiness, rain, sunlight, seawater, the tears of maiden, etc), it recharges 1 FP per minute. They cannot be recharged any other way.
Powered - This is the standard Power Enchantment from GURPS Magic Enchantment Spells.
In DF 1 a new type of Power Items was introduced: A spellcaster's Personal Power Item. As most spellcasters in this game know, this gives them a limit external source of FP which can only be recharged in town for $5 per FP. This costs the Spellcaster nothing to own, it's one of their items, usuaully the most valuable as it's pool is determined by it's mundane value.
DF 14 Psi added the Psionic Personal Power Item. It functions the same, the difference being it recharges passively at 1FP per day.
In DF 18, Power Items this was expanded into 5 types: Caster, Psionic, Heroic, Scholarly, and Endurance.
Caster covers the standard flavors of casters as per DF: Demonic, Magical (Bard, Wizard, Elementalist), Necromantic, and Sacred (Cleric, Druid, Summoner). If you combine two or more casting "proffesions" (IE Driud and Cleric, or Necromancer and Wizard) you need Personal Power Items that cover each proffession if you wish to be able to draw upon that Power Item for casting. So a Cleric/Driud draws from the same Power Item source, but the Necro/Wizard needs two separate Power Items, as Magic and Deathliness are two seperate power sources.*
* No, I don't know why Summoners and Druids get lumped in with Cleric as being "Sacred" and Bards and Elementalists are "Magic", but Demonologists and Necros get the shaft.
Psionic covers Psis and is spent powering Psionic abilities.
Heroic and Scholarly are used by the respective professions; Heroic: Knights, Scouts, Martial Artists, Swashbucklers, and occasionally Barbarians; Scholarly: Scholars and Artificers. Heroic can be can be used to pay for "Heroic" abilities such as Botte Segrete, Breaking Blow, Flying Leap, Hand of Death, Power Blow, etc, and also for Extra Effort in Combat. Scholarly is used for FP expenditures associated with Book-Learned Wisdom, the Scholar's Wild Talent, casting spells from scrolls, or any FP spent on long tasks like study, alchemy, or gadgeteering.
Endurance Personal Power items can be used to cover FP costs for any mundane expenditure of FP such as lost sleep, starvation, marching, end of combat fatigue, Extra Effort (combat and noncombat). Basically any non-supernatural or non-special ability FP loss.
Recharging:
Caster and Endurance Items can only be recharged in Town by spending $5/FP.
Heroic, Psi, and Scholarly Items recharge at 1FP/day when the user is doing what the item requires (Psis sleep for 2 hours, Chi Mastery and Ninjas train for 1d hours, other heroes just have to have it equipped/worn/sheathed for 16 hours a day, Scholars read/study for 2 hours... and presumably Artificers would tinker or something).
Note for anyone seeing Endurance or Heroic item and thinking "Hey, my character should totes have one and since Personal Power Items don't cost extra monies..." read this next bit carefully: Endurance Items cost $1k more to be "ritually prepared" into a Personal Power Item and Heroic items must be a Weapon, Shield, or piece of Armor that is
significant to the character.
So Gorgath's Doomrazor is probably a Heroic Item. Azrael's dagger, probably not (but then Azrael's leather armor probably costs more than his dagger anyway).
Also no one item can be a Personal Power item for more than one source of Power.
So Jareth's Staff can either be a Psi Personal Power Item or an Endurance Personal Power Item, not both. And it can't be any other type of Personal Power Item as he has no access to any other type of Power Source (no Magery, Chi, Holiness, Weapon Master, TBaM, Unholiness, Rage, Book-Learned Wisdom, etc).
quote:
As you now have a psi ability, you CAN have a seperate psi power reserve, which would recharge passively.
That's what it was designated as from the start, expecting he'd eventually (in a year or two) have something to spend the Psi Power Item FP on.
As noted above, it can't be any other type Personal Power item and he didn't spend any money to make it any type of Enchanted Power Source.
Though... looking over the way I listed out the cost for the Staff I can see how that could have been confusing. I should have listed the "Power Factor" separately... not in the list of costs. He didn't spend an additional $1,005.00, that's just the "mundane" value of the staff for figuring out it's FP pool as a Personal Power Item.