Narrator:
In reply to Oly (msg # 917):
The winecellars are a guild buy-in to start their mercantile activity, and with the deadwood out of the way, could proceed faster. Ditto for the Ogrekin's expedition, although for another faction.
The big problem there was that no PC's invested in exotic weaponry; I think Gorgath was the only player (Haskell is a 3e npc conversion) to have started with a character based on signature magical gear. One of the hirelings who was on the original Monastery run had a silver weapon, but it was buried. I see now that using the next tier of undead above zombies (as converted) is a bit much without some prep. Anyone with Physiology Undead or Hidden Lore: Undead would know these weaknesses, but the only folks with yhose in play turn out to be Azrael who studied spirits instead, and Razakeel and Bertrand the sage. I should start all of the pitches with "There have been a variety of undead seen in the undercity, y'all best take precautions"
Jareth has both a Signature weapon* and all the Hidden Lore ever needed... but... he's off on a milk run.
* But it's neither Silver nor Puissant.
[EDIT]
Though it does have Silver Inlay... at the x2 CF of Silver Coating.
Man, that almost seems prescient now. Even though I know I only did that for the "makes it look spiffy" bonus.
[/EDIT]
You could deal with the "needs Silver or Puissance" problem by also allowing a ritual cleansing to stop -10xHP damaged Undead to be kept down.
Or as Christine would prefer, "Fire solves all problems", and allow -10xHP damaged undead to be simply destroyed by any further truly destructive damage (fire, acid, freezing, etc). Just don't allow those damage types to do
extra damage and it's still a "must do 11xHP damage and have something extra*" to finish the creature off, instead of the easier "6xHP and Silver/Puissance".
* Again, fire, acid, freezing, steam, Divine/Folk ritual, etc.
This message was last edited by the player at 19:14, Fri 30 June 2017.