In the Lich's tomb.   Posted by Narrator.Group: 0
Stringfellow Hill
 player, 360 posts
 Bard
Mon 25 Sep 2017
at 06:48
Re: In the Lich's tomb
Bringing the looted blade back around, Stringfellow manages to get it to hit the next dogman.
Syvanus
 player, 763 posts
 Wood Elf
 Archer
Mon 25 Sep 2017
at 17:48
Re: In the Lich's tomb
Syvanus reverses his swing and just tries to hit for a change, which he does on his upswing, doesn't do a  lot of damage but it does something ...
Gnar
 NPC, 4 posts
 dog man
Mon 25 Sep 2017
at 21:37
Re: In the Lich's tomb
In reply to Syvanus (msg # 769):

Syvanus and Stringfellow each cleave into the zombie gnolls, and the flesh rots further on all three as Grom's will affects them. Two are barely standing, the third is looking weak as well.
Kirpich Rockson
 player, 641 posts
 Earth Cleric
 He Rocks!
Mon 25 Sep 2017
at 21:57
Re: In the Lich's tomb
In reply to Gnar (msg # 770):

Kirpich will continue turning the nearest one.
Syvanus
 player, 764 posts
 Wood Elf
 Archer
Mon 25 Sep 2017
at 23:15
Re: In the Lich's tomb
Syvanus just hacks again...
Danos
 player, 415 posts
 Mountain Elf
 Thief
Tue 26 Sep 2017
at 00:04
Re: In the Lich's tomb
Danos slices at the axe-hand of one of the creatures, but has a weak blow.
Gnar
 NPC, 5 posts
 dog man
Fri 29 Sep 2017
at 01:51
Re: In the Lich's tomb
In reply to Kirpich Rockson (msg # 771):

The gnoll zombie closest to Kirpuch is the one Syvanus is fighting, ant it goes down, its flesh dessicating and turning into dust.


Danos clips a finger or two  off of the second zombie's paw. It swings at him, and misses.

The third one, its jaw dangling in a horrid grimace, stumbles off the steps, slowly raising its mace.
Syvanus
 player, 765 posts
 Wood Elf
 Archer
Fri 29 Sep 2017
at 02:09
Re: In the Lich's tomb
Syvanus will turn and swing at the one stepping off the step...
Kirpich Rockson
 player, 642 posts
 Earth Cleric
 He Rocks!
Fri 29 Sep 2017
at 07:10
Re: In the Lich's tomb
In reply to Syvanus (msg # 775):

Kirpich is exhausted again, and steps back from the fight to recover.
Gwuf
 NPC, 7 posts
 dog soldier
Fri 29 Sep 2017
at 13:01
Re: In the Lich's tomb
In reply to Syvanus (msg # 775):

The dead gnoll lurches to the side, its shot spoiled.
Danos
 player, 416 posts
 Mountain Elf
 Thief
Sat 30 Sep 2017
at 18:37
Re: In the Lich's tomb
Danos swings his blade again, but misses.
Gwuf
 NPC, 8 posts
 dog soldier
Sun 1 Oct 2017
at 14:42
Re: In the Lich's tomb
In reply to Danos (msg # 778):

The injured dog zed swings clumsily, missing Danos and remaining unradied.
Syvanus
 player, 766 posts
 Wood Elf
 Archer
Sun 1 Oct 2017
at 21:15
Re: In the Lich's tomb
He steps to a better angle and swings again ... connecting solidly this time.
Narrator
 GM, 4486 posts
 DM says
 roll for initiative!
Mon 2 Oct 2017
at 13:36
Re: In the Lich's tomb
In reply to Syvanus (msg # 780):

Syvanus  cuts down the last of the dog men. They have only crude and rusted piecemeal armor and weapons.

This message was last edited by the GM at 13:37, Mon 02 Oct.

Kirpich Rockson
 player, 643 posts
 Earth Cleric
 He Rocks!
Mon 2 Oct 2017
at 22:07
Re: In the Lich's tomb
In reply to Narrator (msg # 781):

"They will not be the end of it. Can we find somewhere to rest up now we have Groms favour again?"
Stringfellow Hill
 player, 361 posts
 Bard
Thu 5 Oct 2017
at 04:22
Re: In the Lich's tomb
"I seem to remember us passing a room with a closable door..."
Kirpich Rockson
 player, 644 posts
 Earth Cleric
 He Rocks!
Thu 5 Oct 2017
at 08:18
Re: In the Lich's tomb
In reply to Stringfellow Hill (msg # 783):

"How quickly can you lead us there?"
Narrator
 GM, 4495 posts
 DM says
 roll for initiative!
Thu 5 Oct 2017
at 15:53
Re: In the Lich's tomb
In reply to Kirpich Rockson (msg # 784):

The only closeable doors you found here were the secret doors leading tto the Lich's chamber, and that chamber itself. The ossuary did not have a door.
Syvanus
 player, 767 posts
 Wood Elf
 Archer
Thu 5 Oct 2017
at 16:51
Re: In the Lich's tomb
Closing ourselves in a room may become our final resting place... we need something to move these men away, or to allow us to exit elsewhere.
Stringfellow Hill
 player, 362 posts
 Bard
Fri 6 Oct 2017
at 04:46
Re: In the Lich's tomb
"Can we use the dogmen bodies to bait the worm towards the enemy?"
Syvanus
 player, 768 posts
 Wood Elf
 Archer
Fri 6 Oct 2017
at 17:42
Re: In the Lich's tomb
Perhaps, then close the gate behind it so we are safe from it...
Kirpich Rockson
 player, 645 posts
 Earth Cleric
 He Rocks!
Fri 6 Oct 2017
at 23:06
Re: In the Lich's tomb
In reply to Syvanus (msg # 788):

"With sufficient time and rest, now we have Groms favour, I can create another entrance."
Narrator
 GM, 4497 posts
 DM says
 roll for initiative!
Sat 7 Oct 2017
at 01:10
Re: In the Lich's tomb
In reply to Kirpich Rockson (msg # 789):

If every stone was turned up and torn appart, every seal sundered and the good earth beneath brought through yo cover it all, then it is certain that it will be made whole... what small steps taken along that path may cause some improvement remains to be seen.
Kirpich Rockson
 player, 646 posts
 Earth Cleric
 He Rocks!
Sat 7 Oct 2017
at 02:00
Re: In the Lich's tomb
In reply to Narrator (msg # 790):

Hmmm, it seems that to improve the sanctity of this place he needs to learn the Volcano or Earthquake spell...I would consider asking Grom for the former but he does not have the fp to cast it, having expended all his items on the lich. Then we would still need an escape...what about him resting a bit then tunneling upwards to create a different exit?

Kirpich is thinking/musing aloud at this point, so others feel free to jump in...
Narrator
 GM, 4502 posts
 DM says
 roll for initiative!
Sat 7 Oct 2017
at 18:48
Re: In the Lich's tomb
In reply to Kirpich Rockson (msg # 791):

Exiting through another location is going to give you an advantage when confronting Kalvo and company.