RolePlay onLine RPoL Logo

, welcome to Northport

14:58, 27th April 2024 (GMT+0)

In the halls of the Necromancer

Posted by NarratorFor group 0
Narrator
GM, 3387 posts
DM says
roll for initiative!
Thu 19 Jan 2017
at 21:20
  • msg #1

In the halls of the Necromancer

In the guild undercroft, Selan the chief necromancer keeps his offices, along with those of his associate,Dagon, in a
darkened corridor where the in living servants of the guild reside.
Mario Crowfoot
player, 445 posts
An orphan who grew up
with bow in hand
Fri 20 Jan 2017
at 00:46
  • msg #2

In the halls of the Necromancer

Mario, having been to Dagon's shop recently, is able to spare some attention to look around at the walkers in this section of the guild.

"These at least seem to be doing something, unlike the ones carrying signs up at the Hadereum."
Dagon
NPC, 10 posts
necromancer
with assistants
Fri 20 Jan 2017
at 21:24
  • msg #3

In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 2):

"Yeah, they generally do the jobs that the kobolds won't,
Abd when they hold proficiency runs, some are used for target practice. Most got sold to us to settle debts they had in
life, or that their teammates had incurred. What have you got
for us this time?"

This message was last edited by the player at 19:11, Sat 21 Jan 2017.
Mario Crowfoot
player, 446 posts
An orphan who grew up
with bow in hand
Fri 20 Jan 2017
at 22:38
  • msg #4

In the halls of the Necromancer

"I should probably let Jareth explain."  Mario inclines his head toward the elf.
Jareth Mooncalled
player, 796 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 24 Jan 2017
at 14:59
  • msg #5

In the halls of the Necromancer

"We gots a few dead cultists... that... welllllll.  We had a necromancer with us an he couldnay raise 'em.  Brought a few 'case he was maybe havin t'e bad day an ya actually can use 'em.  An we lookin fer anyone, say Undead Hunter types, who'd be interested in buying a rot worm we caught."
Dagon
NPC, 11 posts
necromancer
with assistants
Tue 24 Jan 2017
at 17:04
  • msg #6

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 5):

"Who was your necromancer? Razakeel? He's pretty
competant, so I would take his word on that.
Now, as to rot worms, there is a guy I know used to work with a vampre hunter, may he rest in peace, name of Harbash Vinculo, who wrassles corpse eating worms. He moght be interrested if you have one."

Jareth Mooncalled
player, 797 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 24 Jan 2017
at 19:21
  • msg #7

In the halls of the Necromancer

"Nothin again Razakeel, but everyone gots a bad day.  I ken magic workins, just 'cause t'e spell fail, don't mean t'e corpse sanctified again spell workins.  We brought t'ese incase yesterday was Raz's bad day.  You ken where Vinculo hangs out?"
Dagon
NPC, 12 posts
necromancer
with assistants
Tue 24 Jan 2017
at 22:04
  • msg #8

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 7):

"Give me half an hour with this one. You two, get him on the slab. Vínculo should be up in the common area."
This message was lightly edited by the player at 22:04, Tue 24 Jan 2017.
undead minion
NPC, 7 posts
hooded and bony
kinda creepy
Tue 24 Jan 2017
at 22:06
  • msg #9

In the halls of the Necromancer

In reply to Dagon (msg # 8):

The same two dead things from before, including the one with
a hook for a hand, hoist up the body from your barrow and carry it into the work room, where you notice a few of the bodies you had brought earlier standing around.
Jareth Mooncalled
player, 801 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Wed 25 Jan 2017
at 05:41
  • msg #10

In the halls of the Necromancer

"Thanks.  I'll talk with Vinculo an come back check if t'ese dead guys useful to ya after words."
Narrator
GM, 3416 posts
DM says
roll for initiative!
Wed 25 Jan 2017
at 14:06
  • msg #11

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 10):

The four of you head back upstairs, as François and Evaine could use a drink. The main hall is filled with the usual
assortment of mountbanks, vagabonds, and out of work mercenaries.
Jareth Mooncalled
player, 804 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Wed 25 Jan 2017
at 21:13
  • msg #12

In the halls of the Necromancer

Jareth goes over to the bar and waves the two hirelings to follow him.

"Get t'ese two thirsty guys drink," as he smacks down copper* on the bar top.  When the drinks arrive he asks the tender, "You ken a fella named Harbash Vinculo?  Got creature he might wanna buy."




OOC:  * Enough for two drinks for each laborer.  Let me know how much that is.
Harbash Vinculo
NPC, 1 post
Worm Wrangler
Wed 25 Jan 2017
at 21:50
  • msg #13

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 12):

"That'd  be $8."  The servingman points over to a man in the corner, with a leather mask on his face and a dark hooded Cloak. No one is sitting by him, and as you approach, the stink of leather tanning  is strong on him.
Jareth Mooncalled
player, 805 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Wed 25 Jan 2017
at 22:23
  • msg #14

In the halls of the Necromancer

"Ya be Harbash Vinculo?"  Jareth takes a seat opposite him, "If so, got a rot worm hear ya might be keen on acquirin."





OOC:  17:15, Today: Jareth Mooncalled rolled 7 using 3d6.  Connoisseur (Exotic Animals), 10 (Default).

To see if Jareth might have an idea what rot worms go for on the "exotic" animal market.

Harbash Vinculo
NPC, 2 posts
Worm Wrangler
Thu 26 Jan 2017
at 03:08
  • msg #15

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 14):

"Issat so? Where have you got it? I could use a new one. Lost my last beast during a damphir hunt.
Jareth Mooncalled
player, 806 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Thu 26 Jan 2017
at 03:47
  • msg #16

In the halls of the Necromancer

"In a barrel, in our basement.  It's a small one, but it's scrappy.  Askin three royals, but that includes t'e barrel an us haulin up here to you."




OOC: Not really looking to haggle (if Harbash talks him down in price I'll take it), but if you want rolls the virtual dice have been hot lately.
Harbash Vinculo
NPC, 3 posts
Worm Wrangler
Thu 26 Jan 2017
at 14:58
  • msg #17

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 16):

Harbash feels his coin pouch.
"You wouldn't  have any feed for it, would you...like some undead meat? I use it for training, and to keep em off
me."

This message was lightly edited by the player at 16:12, Thu 26 Jan 2017.
Jareth Mooncalled
player, 807 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Thu 26 Jan 2017
at 15:16
  • msg #18

In the halls of the Necromancer

"Hmmm.  Yeah, we got t'ree ex-zombies ain't done harvestin from, can throw t'e remains of t'em in as well.  Also got few consecrated corpses, if ya need extra feed."
Harbash Vinculo
NPC, 4 posts
Worm Wrangler
Thu 26 Jan 2017
at 16:15
  • msg #19

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 18):

"A body is a body. A barrel of walking meat is excellent, unrisen will do when nothing else is available. If you are throwing in the zeds, I  'll bite at three royals, pay you a silver each for the other carcasses. Let me know if you have any risen and I'll get you a discount on the cleanup."
Jareth Mooncalled
player, 808 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Thu 26 Jan 2017
at 17:01
  • msg #20

In the halls of the Necromancer

"Sounds good!  Where ya want t'e worm an zeds taken?"
Harbash Vinculo
NPC, 5 posts
Worm Wrangler
Thu 26 Jan 2017
at 19:27
  • msg #21

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 20):

"I got a workroom in the undercroft, on the other side  of the place from where they keep  the undead.  It has a pit
With a bronze cover for the worms."

Jareth Mooncalled
player, 809 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Thu 26 Jan 2017
at 21:32
  • msg #22

In the halls of the Necromancer

OOC:  Jareth know where that is?
Narrator
GM, 3423 posts
DM says
roll for initiative!
Fri 27 Jan 2017
at 04:59
  • msg #23

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 22):

The western end of the undercroft level  is kobold town. Down the center are a few corridors,
one is the Necromancer's lab, another has dwarf quarters. The eastern portion seems to be
where his Base is.
This message was last edited by the GM at 14:18, Fri 27 Jan 2017.
Jareth Mooncalled
player, 813 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 27 Jan 2017
at 14:12
  • msg #24

In the halls of the Necromancer

Jareth performs whatever "seal the deal" rituals are required and rejoins Mario and the laborers at the bar.

"Good news, t'e worm more valuable than t'e ghoul bits would have been!"
Francois leMert
player, 10 posts
tatooed
laborer
Fri 27 Jan 2017
at 14:20
  • msg #25

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 24):

"So we got to haul that thing now?
Jareth Mooncalled
player, 814 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 27 Jan 2017
at 14:35
  • msg #26

In the halls of the Necromancer

"Well lads, fer ya I've got t'e good news an t'e bad news.  T'e bad news is ya gotta haul that heavy barrel.  T'e good news is ye ain gotta haul it up no ladder or stairs.  Just over t'e Guild's undercroft, which ain gonna be far at all.
This message was last edited by the player at 01:23, Sun 29 Jan 2017.
Narrator
GM, 3426 posts
DM says
roll for initiative!
Fri 27 Jan 2017
at 17:11
  • msg #27

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 26):

Ooc: the access near the cultists is on the second level  down of the undercity; the undercroft   connects to level one, and Guild Rank is needed to get those doors open.
Jareth Mooncalled
player, 816 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 27 Jan 2017
at 23:04
  • msg #28

Re: In the halls of the Necromancer

Narrator:
Ooc: the access near the cultists is on the second level  down of the undercity; the undercroft   connects to level one, and Guild Rank is needed to get those doors open.

OOC:  Wait... what?

The access near the cultists, I presume that's near "us", is on the sewer level.
The Undercroft is on the maintenance level.
Is this correct?

Do they both require Guild Rank to open the doors or just the Undercroft entrance?

This message had punctuation tweaked by the player at 23:05, Fri 27 Jan 2017.
Narrator
GM, 3432 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 03:18
  • msg #29

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 28):

The undercroft is at the same depth as the basement of the safe house. The gate the cultists use is a level lower than either. To enter or exit from the undercroft to the undercity requires guild rank, and knowing how to get there.

Your barrel is on the basement level, and could be brought up the ladder. It aS not brought down the spiral stIrs to the cultist level.
Jareth Mooncalled
player, 817 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 28 Jan 2017
at 13:43
  • msg #30

Re: In the halls of the Necromancer

OOC:  Okay.  So are any of the necromancers of sufficient rank to open the gate?  Say if when we get there we toss a coin to the kobold gaurd to go get one of them to open it up.
This message was last edited by the player at 13:43, Sat 28 Jan 2017.
Narrator
GM, 3436 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 14:16
  • msg #31

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 30):

You may have keys, but you don't know  how to get around to the guild on the second level. Selan has rank but Dagon does not.
Jareth Mooncalled
player, 818 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 28 Jan 2017
at 14:28
  • msg #32

Re: In the halls of the Necromancer

Narrator:
You may have keys, but you don't know  how to get around to the guild on the second level.

OOC:  What is the "second level"?  Maintenance level?  Sewer level?

This message was last edited by the player at 14:29, Sat 28 Jan 2017.
Narrator
GM, 3439 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 14:31
  • msg #33

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 32):

First level is general access.
Second level is sewer maintainance. Below that there is more, but it gets tricky.
This message was last edited by the GM at 16:56, Sat 28 Jan 2017.
Jareth Mooncalled
player, 819 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 28 Jan 2017
at 14:38
  • msg #34

Re: In the halls of the Necromancer

Narrator:
First level is general access.
Second level is sewer maintainance. Beliw that there is more, but it gets tricky.

OOC:  What level is the basement and undercroft on?

Narrator
GM, 3441 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 17:00
  • msg #35

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 34):

The basements of houses and the guild undercroft both enter the access level of the undercity-the first level down from street level. Below that is the sewer maintainance level with access to the Otty's pens.
Jareth Mooncalled
player, 820 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 29 Jan 2017
at 01:34
  • msg #36

Re: In the halls of the Necromancer

OOC:  Previous message edited.

Is Harbash of sufficient rank to have the gate opened?

Narrator
GM, 3450 posts
DM says
roll for initiative!
Sun 29 Jan 2017
at 23:02
  • msg #37

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 36):

Harbash  had the badge of a rank and file member, like yoyrself. That he had office space had something to do with his group, of which he is the sole  survivor
This message was last edited by the GM at 19:03, Mon 30 Jan 2017.
Mario Crowfoot
player, 447 posts
An orphan who grew up
with bow in hand
Sun 29 Jan 2017
at 23:06
  • msg #38

Re: In the halls of the Necromancer

"Didn't Nodwin have a higher rank badge?"
Narrator
GM, 3451 posts
DM says
roll for initiative!
Mon 30 Jan 2017
at 19:04
  • msg #39

Re: In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 38):

Nodwin is a regular  guild member, but as clergy he was
addressed as leader by the Hadereum.
Jareth Mooncalled
player, 822 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 30 Jan 2017
at 22:51
  • msg #40

Re: In the halls of the Necromancer

Mario Crowfoot:
"Didn't Nodwin have a higher rank badge?"

"Nodwin's a scrub like ye an me.  Just get t'e guard run down someone with enough pull get t'e gate open when we get back.  Give t'e Selan heads up we brignin back delivery for Harbash.  Avoid t'e street with t'e barrel.  An if t'e want more of t'e cultists, avoid havin t'ese guys haul 'em up t'e ladder anymore."
Mario Crowfoot
player, 447 posts
An orphan who grew up
with bow in hand
Tue 31 Jan 2017
at 00:42
  • msg #41

Re: In the halls of the Necromancer

"That all seems sensible.  Except the part about getting the gate guard to do any running for us.  Those guys don't seem to have any respect for us rank-and-file sorts.  Now, if we could arrange for someone to meet us at the gate before we leave here, we'd have a better chance of not standing around in the dark for hours while the guards snicker at us."
This message was last updated by the player at 00:42, Tue 31 Jan 2017.
Jareth Mooncalled
player, 823 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 31 Jan 2017
at 00:41
  • msg #42

Re: In the halls of the Necromancer

"That's why ya toss 'em couple a coins.  Respect go way up when t'ey is getting paid be respectful."
Jareth Mooncalled
player, 827 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 3 Feb 2017
at 14:17
  • msg #43

Re: In the halls of the Necromancer

After about half an hour Jareth heads back down to the necromancer's halls to see if they got any use out of the corpse.
Dagon
NPC, 13 posts
necromancer
with assistants
Fri 3 Feb 2017
at 20:49
  • msg #44

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 43):

"Whatever deal these wretches had with their god, they
 sure stay dead. I can't coax anything out of them."

Mario Crowfoot
player, 449 posts
An orphan who grew up
with bow in hand
Fri 3 Feb 2017
at 22:48
  • msg #45

Re: In the halls of the Necromancer

"Didn't someone say they were Saturnines?  What reason would they have for making themselves useless for anything but meat after they die?"
Dagon
NPC, 14 posts
necromancer
with assistants
Sat 4 Feb 2017
at 01:29
  • msg #46

Re: In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 45):

The necromancer shrugs.
"He is called the devourer, isn't he? Maybe he consumes their souls when they die. I have run into others who can't be raised or reanimated, like the plutocrats. They believe you and yours belong to Hades when you go, and that anything else is a blasphemous crime against nature."
Mario Crowfoot
player, 450 posts
An orphan who grew up
with bow in hand
Sat 4 Feb 2017
at 02:53
  • msg #47

Re: In the halls of the Necromancer

"Do they?  But then, why do they have walkers carrying signs directly in front of the Hadereum?  Shouldn't that be an abomination to them?"
Dagon
NPC, 15 posts
necromancer
with assistants
Sat 4 Feb 2017
at 15:07
  • msg #48

Re: In the halls of the Necromancer

In reply to Dagon (msg # 44):

"I think they believe is tortures the souls of those whose bodies they animate."
Mario Crowfoot
player, 451 posts
An orphan who grew up
with bow in hand
Sun 5 Feb 2017
at 01:13
  • msg #49

Re: In the halls of the Necromancer

"Oh.  Ugh.  And if they're necromancers themselves, they probably have reason to know."
Jareth Mooncalled
player, 828 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 5 Feb 2017
at 04:37
  • msg #50

Re: In the halls of the Necromancer

"Depend which philosophical bend you take...  t'e Platonic Tripartite Theory would support this, as t'e 'spirit' or animus would be used to re-animate the body an is intrinsically tied to the reason an appetite, which would have moved to t'e next life.  However t'e Aristotlian Philosophies hold t'e soul rejoins with t'e Anima Mundi, t'e World Soul an thus cannay be taken individually.  Under this model t'e zombie re-animated with soul energy that is not associated anymore with any soul in particular.  T'en t'ere be t'e Avicennian doctrine, as commented by Ibn al-Nafis in Ibn-Sīnā's Canon of Medicine that holds t'e soul is last an least part of t'e Tenfold Intellect, that a soul is 'a mere part of nature an inconsequential'.  Myself, I'm more a student of t'e Kantian model, t'e soul is t'e limit of a person's knowledge an is t'e transcendental rationalization.  But t'en as an Elf, I am immortal on this world an have no need for immortality in t'e next."

Jareth pauses, scratches behind an ear and then starts again, "Course this completely ignores that t'e soul is not needed to make t'e zombie.  Any spirit energy, even that formed by t'e magic itself suffices.  An t'en t'ere are t'e other types of zombies, those mention by Wade Davis in T'e Ethnobiology of t'e Haitian Zombie which are created by poison an ridden by possessing spirit.  But t'en t'ere debate that those type are even dead..."

Jareth trials off when he realizes he has begun lecturing.  "Right.  None of that be of use.  Suffice to say, don't worry Mario.  Ya soul go on t'e afterlife, which be promised by yer god, an t'e Plutocrats probably cannay bring it back an torment it in zombie form."

Jareth turns back to Dagon, "T'en t'ese guy is useless to ya?  Want us to take it back?"
This message was last edited by the player at 04:39, Sun 05 Feb 2017.
Mario Crowfoot
player, 452 posts
An orphan who grew up
with bow in hand
Sun 5 Feb 2017
at 12:54
  • msg #51

Re: In the halls of the Necromancer

Mario gets a thoughtful, even slightly worried look, but remains quiet as Jareth finish up bargaining with the necromancers.
Dagon
NPC, 16 posts
necromancer
with assistants
Sun 5 Feb 2017
at 18:25
  • msg #52

Re: In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 51):

"I see you found  Harbash."
This message was lightly edited by the player at 20:30, Tue 07 Feb 2017.
Jareth Mooncalled
player, 829 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 6 Feb 2017
at 03:06
  • msg #53

Re: In the halls of the Necromancer

"Yeah, he's takin t'e worm.  good call.  We gonna be bringin it through t'e undercroft gat, avoid haulin through t'e streets.  Any chance Selan can give t'e guards a heads up for us to expect us?  We ain't got rank to get 'em to open."
Narrator
GM, 3471 posts
DM says
roll for initiative!
Mon 6 Feb 2017
at 18:04
  • msg #54

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 28):

Your key opens at least the common areas  on maintenance, it may open some of sewer. Guild Rank  is needed to enter or  leave the guild
This message was last edited by the GM at 19:50, Mon 06 Feb 2017.
Jareth Mooncalled
player, 831 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 6 Feb 2017
at 19:19
  • msg #55

Re: In the halls of the Necromancer

OOC:  Yeah.... that's why the character is asking if Dagon's boss could maybe nip down and tell the guards we have permission in advance... or if Selan is in the room then Jareth would just ask Selan himself.
Dagon
NPC, 17 posts
necromancer
with assistants
Mon 6 Feb 2017
at 19:52
  • msg #56

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 55):

"Is there something  else I can help you with? I can't   use these bodies that are put to rest like this."
Jareth Mooncalled
player, 833 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 6 Feb 2017
at 21:06
  • msg #57

Re: In the halls of the Necromancer

"Is Selan around?"
Selan
NPC, 2 posts
guild necromancer
spooky
Mon 6 Feb 2017
at 22:00
  • msg #58

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 57):

"How may I help you?"
Jareth Mooncalled
player, 834 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 7 Feb 2017
at 02:19
  • msg #59

Re: In the halls of the Necromancer

"We be bringin a rot worm back for Harbash an I'n wantin to avoid t'e streets, what with t'e riots an all, no a safe place t'e be draggin a dangerous critter.  Can ya let t'e Undercroft sewer gate gaurds know we got clearance when we get back?  About an hour or so."
Selan
NPC, 3 posts
guild necromancer
spooky
Tue 7 Feb 2017
at 20:39
  • msg #60

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 59):

"That would be acceptable  under the circumstances. I must avail you to possibly
 secure the rotworm against any possible escape; it would decimate my stock if it got loose.
 I have seen Vínculos'containment facility, what means are you using to constrain the beast?"

This message was last edited by the player at 15:27, Wed 08 Feb 2017.
Jareth Mooncalled
player, 835 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 7 Feb 2017
at 21:38
  • msg #61

Re: In the halls of the Necromancer

"At t'e moment a barrel.  If ya got any ot'er suggestions I'n all ears."
Selan
NPC, 4 posts
guild necromancer
spooky
Wed 8 Feb 2017
at 15:27
  • msg #62

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 61):

"I would recommend chaining the barrel shut."
Jareth Mooncalled
player, 836 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Wed 8 Feb 2017
at 18:36
  • msg #63

Re: In the halls of the Necromancer

"Hmmm.  Think that can be done. Should be back in t'e hour."

Jareth heads back to Mario and the laborers.

"Okay, t'ese stiffs is no good here, but I maybe got a guy who'll take a few.  You guys head back to t'e cellar.  Mario, when ya get t'ere take t'e tarp an some ropes an wrap an tie t'e barrel up good an tight.  Met ya back t'ere after I see a guy at t'e Physicker College."
Narrator
GM, 3484 posts
DM says
roll for initiative!
Wed 8 Feb 2017
at 18:41
  • msg #64

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 63):

Mario heads off with the laborers.
Jareth Mooncalled
player, 837 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Wed 8 Feb 2017
at 18:53
  • msg #65

Re: In the halls of the Necromancer

OOC:  Private response...
Mario Crowfoot
player, 453 posts
An orphan who grew up
with bow in hand
Wed 8 Feb 2017
at 22:20
  • msg #66

Re: In the halls of the Necromancer

As he leaves the Guild with the porters, Mario looks at the wheelbarrow.  "This should be fun.  I suppose we'll wind up rolling the barrel along the tunnels once we get it wrapped up and Jareth is there to open gates.  And then we'll need to haul the other bodies to the otyugh pits -- whatever an othyugh is..."
Narrator
GM, 3495 posts
DM says
roll for initiative!
Fri 10 Feb 2017
at 05:01
  • msg #67

Re: In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 66):

As Jareth heads to the dismal Tower of Sages for the second time today, hoping to find a buyer, Mario limps off with the two laborers back to Junior house.
Jareth Mooncalled
player, 844 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 10 Feb 2017
at 06:21
  • msg #68

Re: In the halls of the Necromancer

OOC:  Why can't Sages ever work out of bars or strip clubs?  You know fun places?
Chye Isuel
player, 501 posts
Fri 10 Feb 2017
at 08:30
  • [deleted]
  • msg #69

Re: In the halls of the Necromancer

This message was deleted by the player at 08:31, Fri 10 Feb 2017.
Narrator
GM, 3498 posts
DM says
roll for initiative!
Fri 10 Feb 2017
at 21:32
  • msg #70

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 68):
There are a few that do, Bertrand the sage can often be found at the Wastrel's Hope, and he has a thing for undead remains.
Jareth Mooncalled
player, 847 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 11 Feb 2017
at 14:07
  • msg #71

Re: In the halls of the Necromancer

Jareth will head to the Wastrel's Hope on his way to the Dismal Tower.
Narrator
GM, 3820 posts
DM says
roll for initiative!
Thu 20 Apr 2017
at 22:56
  • msg #72

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 71):

Bump
Narrator
GM, 3919 posts
DM says
roll for initiative!
Thu 11 May 2017
at 17:06
  • msg #73

Re: In the halls of the Necromancer

In reply to Narrator (msg # 72):

Bump
Harbash Vinculo
NPC, 6 posts
Worm Wrangler
Thu 15 Jun 2017
at 20:50
  • msg #74

Re: In the halls of the Necromancer

In reply to Narrator (msg # 73):

The wormhandler looks about impatiently.
Ardenas Barehand
player, 811 posts
Human martial artist with
a few spells on the side.
Sun 2 Jul 2017
at 22:00
  • msg #75

Re: In the halls of the Necromancer

bump
Sign In