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09:10, 28th April 2024 (GMT+0)

In the halls of the Necromancer

Posted by NarratorFor group 0
Jareth Mooncalled
player, 814 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 27 Jan 2017
at 14:35
  • msg #26

In the halls of the Necromancer

"Well lads, fer ya I've got t'e good news an t'e bad news.  T'e bad news is ya gotta haul that heavy barrel.  T'e good news is ye ain gotta haul it up no ladder or stairs.  Just over t'e Guild's undercroft, which ain gonna be far at all.
This message was last edited by the player at 01:23, Sun 29 Jan 2017.
Narrator
GM, 3426 posts
DM says
roll for initiative!
Fri 27 Jan 2017
at 17:11
  • msg #27

In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 26):

Ooc: the access near the cultists is on the second level  down of the undercity; the undercroft   connects to level one, and Guild Rank is needed to get those doors open.
Jareth Mooncalled
player, 816 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 27 Jan 2017
at 23:04
  • msg #28

Re: In the halls of the Necromancer

Narrator:
Ooc: the access near the cultists is on the second level  down of the undercity; the undercroft   connects to level one, and Guild Rank is needed to get those doors open.

OOC:  Wait... what?

The access near the cultists, I presume that's near "us", is on the sewer level.
The Undercroft is on the maintenance level.
Is this correct?

Do they both require Guild Rank to open the doors or just the Undercroft entrance?

This message had punctuation tweaked by the player at 23:05, Fri 27 Jan 2017.
Narrator
GM, 3432 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 03:18
  • msg #29

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 28):

The undercroft is at the same depth as the basement of the safe house. The gate the cultists use is a level lower than either. To enter or exit from the undercroft to the undercity requires guild rank, and knowing how to get there.

Your barrel is on the basement level, and could be brought up the ladder. It aS not brought down the spiral stIrs to the cultist level.
Jareth Mooncalled
player, 817 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 28 Jan 2017
at 13:43
  • msg #30

Re: In the halls of the Necromancer

OOC:  Okay.  So are any of the necromancers of sufficient rank to open the gate?  Say if when we get there we toss a coin to the kobold gaurd to go get one of them to open it up.
This message was last edited by the player at 13:43, Sat 28 Jan 2017.
Narrator
GM, 3436 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 14:16
  • msg #31

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 30):

You may have keys, but you don't know  how to get around to the guild on the second level. Selan has rank but Dagon does not.
Jareth Mooncalled
player, 818 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 28 Jan 2017
at 14:28
  • msg #32

Re: In the halls of the Necromancer

Narrator:
You may have keys, but you don't know  how to get around to the guild on the second level.

OOC:  What is the "second level"?  Maintenance level?  Sewer level?

This message was last edited by the player at 14:29, Sat 28 Jan 2017.
Narrator
GM, 3439 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 14:31
  • msg #33

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 32):

First level is general access.
Second level is sewer maintainance. Below that there is more, but it gets tricky.
This message was last edited by the GM at 16:56, Sat 28 Jan 2017.
Jareth Mooncalled
player, 819 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sat 28 Jan 2017
at 14:38
  • msg #34

Re: In the halls of the Necromancer

Narrator:
First level is general access.
Second level is sewer maintainance. Beliw that there is more, but it gets tricky.

OOC:  What level is the basement and undercroft on?

Narrator
GM, 3441 posts
DM says
roll for initiative!
Sat 28 Jan 2017
at 17:00
  • msg #35

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 34):

The basements of houses and the guild undercroft both enter the access level of the undercity-the first level down from street level. Below that is the sewer maintainance level with access to the Otty's pens.
Jareth Mooncalled
player, 820 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 29 Jan 2017
at 01:34
  • msg #36

Re: In the halls of the Necromancer

OOC:  Previous message edited.

Is Harbash of sufficient rank to have the gate opened?

Narrator
GM, 3450 posts
DM says
roll for initiative!
Sun 29 Jan 2017
at 23:02
  • msg #37

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 36):

Harbash  had the badge of a rank and file member, like yoyrself. That he had office space had something to do with his group, of which he is the sole  survivor
This message was last edited by the GM at 19:03, Mon 30 Jan 2017.
Mario Crowfoot
player, 447 posts
An orphan who grew up
with bow in hand
Sun 29 Jan 2017
at 23:06
  • msg #38

Re: In the halls of the Necromancer

"Didn't Nodwin have a higher rank badge?"
Narrator
GM, 3451 posts
DM says
roll for initiative!
Mon 30 Jan 2017
at 19:04
  • msg #39

Re: In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 38):

Nodwin is a regular  guild member, but as clergy he was
addressed as leader by the Hadereum.
Jareth Mooncalled
player, 822 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 30 Jan 2017
at 22:51
  • msg #40

Re: In the halls of the Necromancer

Mario Crowfoot:
"Didn't Nodwin have a higher rank badge?"

"Nodwin's a scrub like ye an me.  Just get t'e guard run down someone with enough pull get t'e gate open when we get back.  Give t'e Selan heads up we brignin back delivery for Harbash.  Avoid t'e street with t'e barrel.  An if t'e want more of t'e cultists, avoid havin t'ese guys haul 'em up t'e ladder anymore."
Mario Crowfoot
player, 447 posts
An orphan who grew up
with bow in hand
Tue 31 Jan 2017
at 00:42
  • msg #41

Re: In the halls of the Necromancer

"That all seems sensible.  Except the part about getting the gate guard to do any running for us.  Those guys don't seem to have any respect for us rank-and-file sorts.  Now, if we could arrange for someone to meet us at the gate before we leave here, we'd have a better chance of not standing around in the dark for hours while the guards snicker at us."
This message was last updated by the player at 00:42, Tue 31 Jan 2017.
Jareth Mooncalled
player, 823 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 31 Jan 2017
at 00:41
  • msg #42

Re: In the halls of the Necromancer

"That's why ya toss 'em couple a coins.  Respect go way up when t'ey is getting paid be respectful."
Jareth Mooncalled
player, 827 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 3 Feb 2017
at 14:17
  • msg #43

Re: In the halls of the Necromancer

After about half an hour Jareth heads back down to the necromancer's halls to see if they got any use out of the corpse.
Dagon
NPC, 13 posts
necromancer
with assistants
Fri 3 Feb 2017
at 20:49
  • msg #44

Re: In the halls of the Necromancer

In reply to Jareth Mooncalled (msg # 43):

"Whatever deal these wretches had with their god, they
 sure stay dead. I can't coax anything out of them."

Mario Crowfoot
player, 449 posts
An orphan who grew up
with bow in hand
Fri 3 Feb 2017
at 22:48
  • msg #45

Re: In the halls of the Necromancer

"Didn't someone say they were Saturnines?  What reason would they have for making themselves useless for anything but meat after they die?"
Dagon
NPC, 14 posts
necromancer
with assistants
Sat 4 Feb 2017
at 01:29
  • msg #46

Re: In the halls of the Necromancer

In reply to Mario Crowfoot (msg # 45):

The necromancer shrugs.
"He is called the devourer, isn't he? Maybe he consumes their souls when they die. I have run into others who can't be raised or reanimated, like the plutocrats. They believe you and yours belong to Hades when you go, and that anything else is a blasphemous crime against nature."
Mario Crowfoot
player, 450 posts
An orphan who grew up
with bow in hand
Sat 4 Feb 2017
at 02:53
  • msg #47

Re: In the halls of the Necromancer

"Do they?  But then, why do they have walkers carrying signs directly in front of the Hadereum?  Shouldn't that be an abomination to them?"
Dagon
NPC, 15 posts
necromancer
with assistants
Sat 4 Feb 2017
at 15:07
  • msg #48

Re: In the halls of the Necromancer

In reply to Dagon (msg # 44):

"I think they believe is tortures the souls of those whose bodies they animate."
Mario Crowfoot
player, 451 posts
An orphan who grew up
with bow in hand
Sun 5 Feb 2017
at 01:13
  • msg #49

Re: In the halls of the Necromancer

"Oh.  Ugh.  And if they're necromancers themselves, they probably have reason to know."
Jareth Mooncalled
player, 828 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 5 Feb 2017
at 04:37
  • msg #50

Re: In the halls of the Necromancer

"Depend which philosophical bend you take...  t'e Platonic Tripartite Theory would support this, as t'e 'spirit' or animus would be used to re-animate the body an is intrinsically tied to the reason an appetite, which would have moved to t'e next life.  However t'e Aristotlian Philosophies hold t'e soul rejoins with t'e Anima Mundi, t'e World Soul an thus cannay be taken individually.  Under this model t'e zombie re-animated with soul energy that is not associated anymore with any soul in particular.  T'en t'ere be t'e Avicennian doctrine, as commented by Ibn al-Nafis in Ibn-Sīnā's Canon of Medicine that holds t'e soul is last an least part of t'e Tenfold Intellect, that a soul is 'a mere part of nature an inconsequential'.  Myself, I'm more a student of t'e Kantian model, t'e soul is t'e limit of a person's knowledge an is t'e transcendental rationalization.  But t'en as an Elf, I am immortal on this world an have no need for immortality in t'e next."

Jareth pauses, scratches behind an ear and then starts again, "Course this completely ignores that t'e soul is not needed to make t'e zombie.  Any spirit energy, even that formed by t'e magic itself suffices.  An t'en t'ere are t'e other types of zombies, those mention by Wade Davis in T'e Ethnobiology of t'e Haitian Zombie which are created by poison an ridden by possessing spirit.  But t'en t'ere debate that those type are even dead..."

Jareth trials off when he realizes he has begun lecturing.  "Right.  None of that be of use.  Suffice to say, don't worry Mario.  Ya soul go on t'e afterlife, which be promised by yer god, an t'e Plutocrats probably cannay bring it back an torment it in zombie form."

Jareth turns back to Dagon, "T'en t'ese guy is useless to ya?  Want us to take it back?"
This message was last edited by the player at 04:39, Sun 05 Feb 2017.
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