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Over in the Wastrel's  Hope.

Posted by NarratorFor group 0
Sorsha
player, 667 posts
Fri 8 Sep 2017
at 02:22
  • msg #110

Over in the Wastrel's  Hope

"Well, I can"
Berry
player, 12 posts
Mage
Sat 9 Sep 2017
at 19:33
  • msg #111

Over in the Wastrel's  Hope

In reply to JeanPaul (msg # 109):

"I can too as long as the guards are easily distracted with food." Berry adds
Haveron Stormwal
player, 35 posts
Sat 9 Sep 2017
at 22:28
  • msg #112

Over in the Wastrel's  Hope

Haveron chuckled at Berry I imagine they'd let us in for free after that. I'll be wanting to try some of your food now that you've talked about it so much

Then glancing over to Sorscha and JeanPaul "You know of any round these parts? I'm sure we could manage to bring something interesting back from such a place... he said, grin still on his face, but an undertone of seriousness to the question.
Sorsha
player, 668 posts
Sun 10 Sep 2017
at 00:40
  • msg #113

Over in the Wastrel's  Hope

"No, not really. I have recently been on a trips to the underworld."
Mischa
NPC, 72 posts
Half Elven Shevnian
Artisan
Sun 10 Sep 2017
at 19:38
  • msg #114

Over in the Wastrel's  Hope

In reply to Sorsha (msg # 113):

With a grin, Mischa slyly suggests "Well, there is Twilight House..."
He breaks out laughing.

"The adamamantine spire just beyond the cathedral is the abode of
the Shadow Elf Lords in this part... I think we would need Gorgath and the
 entire Deep Guard to survive Dybbu and the rest of my cousins."

Haveron Stormwal
player, 37 posts
Sun 10 Sep 2017
at 21:02
  • msg #115

Over in the Wastrel's  Hope

"Adamantine, eh? How'd they build that? he asked curiously.
Sorsha
player, 669 posts
Mon 11 Sep 2017
at 00:39
  • msg #116

Over in the Wastrel's  Hope

"I would rather not go back underground, I new path might be fun"
Mischa
NPC, 73 posts
Half Elven Shevnian
Artisan
Mon 11 Sep 2017
at 19:28
  • msg #117

Over in the Wastrel's  Hope

In reply to Haveron Stormwal (msg # 115):

"With many wizards, from what I gather. They built the damned thing almost two millenia ago and they talk about it like it was last week's accomplishment."


OOC: Let us fast forward to tomorrow.
Amelia Montaigne
player, 7 posts
Agent about town
Tue 12 Sep 2017
at 16:44
  • msg #118

Over in the Wastrel's  Hope

In reply to Mischa (msg # 117):

The next morning,after catching some sleep on the guild floor (or in rented rooms if living like that), you meet again in the Hope, which smells of stale ale and despair.

"There has been a lot going on lately, street collapses, preserved corpses plaguing Dockside, a fishfok was seen with an ogre walking through the market,and the goblin-orc conflict was solved by a wedding and a concert with three musicians."
Amelia Montaigne
player, 8 posts
Agent about town
Tue 12 Sep 2017
at 16:52
  • msg #119

Over in the Wastrel's  Hope

"Workwise, I found three potential gigs.
The first one is local, a Shevnian moneylender who wants someone to rob his rival-apparently this guy's daughter ran off and got pregnant by a bard, and he blames this guy for helping her get out of his house to meet the bard, who is apparently a Nymph. The moneylender put a hit on the bard, but the assassins ended up spending the night drinking with him and refused to do him in. He goes and meets thebard, can't stay mad at him and decides to ruin the other pawnbroker. No one in little Shevnia will take the job because he has connections, and Camilla at the guild won't advertise it."

Amelia Montaigne
player, 9 posts
Agent about town
Tue 12 Sep 2017
at 17:03
  • msg #120

Over in the Wastrel's  Hope

In reply to Amelia Montaigne (msg # 119):

"The second job is standard fare, a point to point escort of a Valdassyan caravan, back through the northern mountain pass heading west to the city of Al Menir, about three weeks through the mountains, where there have been problems with bandits, of course. This merchant group is in the habit of hiring extra staff in one city and leaving them in the next, as many from Al Menir come here to carouse and then book passage on ships. The Aralaise that go that way usually head south in search of adventure. I spoke with a couple of the released guards and drovers and heard an interesting tale, which brings us to the third prospect."
Amelia Montaigne
player, 10 posts
Agent about town
Tue 12 Sep 2017
at 17:13
  • msg #121

Over in the Wastrel's  Hope

"The last thing is more of a rumor, about a dying shephard the caravanseri found wandering on their way. The man was starving, incoherent and was suspected to have been bewitched. He said he was chasing a few rabbits and went to a place in the woods he had never seen, got lost for weeks following his footprints in circles until he found a way out. He remembers sometime seeing a tower near the cliffs that he could never get close enough to see... and found a long dead man with old tools. Oddly, he mentions that the way out was also the way in, a tree struck by lightning.
That's all I've got."

Haveron Stormwal
player, 42 posts
Tue 12 Sep 2017
at 19:23
  • msg #122

Over in the Wastrel's  Hope

Haveron chewed on the last of his breakfast, some hard cheese and bread mixed in with a sausage and another tankard of ale. It was a good breakfast and made a nice change from cooking pots on the road.

"Well, you have been busy haven't you Amelia, three jobs to choose from. It's like my birthday. he said in between chewing and then took another pull of the ale to wash down his breakfast.

Then, leaning forward he pressed his bristled chin into a hand and considered.

I don't think we should be getting tangled up in matters of love. Plus the group we currently have is probably overkill for offing a charismatic Nymph. I especially couldn't imagine the idea of losing you Amelia
he said with characteristic good humour, a stark contrast to the rather grim visage that he'd painted while eating alone before the woman's arrival.

... plus I doubt that'd bring in enough money... he said, thinking deeply about the best course of action.

I also am not eager to build a reputation as a caravan guard in these parts.

Which part of the rabbit-chasing man was a job? What are your thoughts on it, do you think it could bring us some coin? Or have you heard something more about the tower
he asked in quick succession. Curiosity was getting the better of him and he felt that while the first two would bring a few coins to each person, guard duty for caravans can be gained by anyone with enough sense to throw a closed fist around a blade.

The last option intrigued him, but he wasn't quite sure how it translated directly to work.
This message was last edited by the GM at 20:33, Tue 12 Sept 2017.
Amelia Montaigne
player, 11 posts
Agent about town
Tue 12 Sep 2017
at 20:36
  • msg #123

Over in the Wastrel's  Hope

"Icing the nymph is off the table. Robbing the pawnbroker pays a thousand coins for his papers, and we could keep whatever else.  The shepherd's story sounds like something because no one would hide a tower and lay that kind of magical defenses unless there was something worth hiding."
This message was last edited by the GM at 13:39, Thu 14 Sept 2017.
Gareth
player, 139 posts
Odd Character
Smokin' Human
Tue 12 Sep 2017
at 22:39
  • msg #124

Over in the Wastrel's  Hope

In reply to Amelia Montaigne (msg # 121):

"I am good with all but the first..."
Sorsha
player, 670 posts
Wed 13 Sep 2017
at 00:52
  • msg #125

Over in the Wastrel's  Hope

"I have to admit, the tower sounds good to me, who knows what we might find there. And I admit, I want nothing to do with the first job"
Shroud
player, 5 posts
Wed 13 Sep 2017
at 02:43
  • msg #126

Over in the Wastrel's  Hope

Shroud managed to eat breakfast, which was a miracle since he barely has two coins to rub together.

Listening to the jobs, he goes over the last two of the choices in his mind.

"I hate Nypmhs, because they can work you till you are paying them, So I agree on us not taking that job, though it would not be an issue for me to take care of it, the pay would not be good enough. That second one sounds good...If we want to find our own way back, which would probably cost me money. It's a risk to take that last job, though. Too many uncertainties. Don't know where it is or what we can get paid with or if there is a tower. Of course if there is then we can liberate it of all its goods. Its a risk, but I would go with the Tower in the woods."

Haveron Stormwal
player, 44 posts
Wed 13 Sep 2017
at 07:05
  • msg #127

Over in the Wastrel's  Hope

"Curiosity wins the day then! Haveron said with a clap.

and eagerness seems to be just what we need where the pay is measured in uncertainty" he added wryly
Berry
player, 15 posts
Mage
Wed 13 Sep 2017
at 13:11
  • msg #128

Over in the Wastrel's  Hope



"Robbing a pawnbroker seems all sorts of illegal and not worth it, plus if I wanted to be a common thief I wouldn't have joined up with the Guild! Now, I'm pretty sure the right answer here is the caravan job if we want to be practical. However, it also seems like way more work than anything else. Plus you'll know they'll try to use us as labor when it comes time to unload or load cargo. Finding this tower seems a heck of a lot funner."
Sorsha
player, 671 posts
Thu 14 Sep 2017
at 00:27
  • msg #129

Over in the Wastrel's  Hope

"Yes, I agree, the tower as I don't do manual labor and that might be an issue on the caravan job.
Haveron Stormwal
player, 45 posts
Thu 14 Sep 2017
at 08:04
  • msg #130

Over in the Wastrel's  Hope

Haveron couldn't help but chuckle at the girls' comments. What have i gotten myself into?" no manual labour, averse to any loading unloading.

"Then it's settled, we'll take the risk that is that is the tower.
Gareth
player, 140 posts
Odd Character
Smokin' Human
Thu 14 Sep 2017
at 09:14
  • msg #131

Over in the Wastrel's  Hope

In reply to Haveron Stormwal (msg # 130):

"Can we do the caravan job to get to the tower? Guards don't do manual labour."
Amelia Montaigne
player, 12 posts
Agent about town
Thu 14 Sep 2017
at 14:00
  • msg #132

Over in the Wastrel's  Hope

In reply to Gareth (msg # 131):

"I was figuring the caravan job would let us get paid to travel fairly close to the tower, and while Mischa over there, as a craftsman might be asked to do manual labor, and I may be involved in trading or supply related work, but the rest of you would be hired on as guards or sorcerous defense. Pay will be based on having cost of living deducted, and is paid as a lump sum on arrival in Al Menir, with a small sign on bonus after vetting. I think we should consult a sage about the tower before we go. Anyone have funds for that?"
Haveron Stormwal
player, 46 posts
Thu 14 Sep 2017
at 16:24
  • msg #133

Over in the Wastrel's  Hope

Haveron cursed sharply under his breath and pushed his plate away. "Last thing I bloody want is to become a glorified babysitter. his annoyance was apparent at the notion of standing watch over a caravon, simple guard work he seemed to dislike.

"But if we're going to travel that way, we might as well be paid for it. We can use the money to pay for a sage if you think that's the best idea Amelia.
Amelia Montaigne
player, 13 posts
Agent about town
Thu 14 Sep 2017
at 16:54
  • msg #134

Over in the Wastrel's  Hope

In reply to Haveron Stormwal (msg # 133):

"There are likely to be other mercenaries to work with, especially  since many will be released from service when we get to Al Menir, we can probably add some on. We can get the lay of the land, and probably  reduce the bandit population while we have backup."
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