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15:39, 19th April 2024 (GMT+0)

Out of Character 6.

Posted by NarratorFor group archive 0
Ardenas Barehand
player, 826 posts
Human martial artist with
a few spells on the side.
Sun 16 Jul 2017
at 18:50
  • msg #10

Out of Character 6

Quoting from last thread:

quote:
3e had several advantages and disadvantages I preferred ...  I don't care for DETECT much, preferred AWARENESS even if the points went up. The differences are minor but I preferred the older way.  There are other things in 3e I liked better too... and sometimes use in lieu of the 4e skill or advantage.


I strongly prefer treating languages as skills (per 3e and previous) over treating them as a learnable advantage.  Actual fluency requires a lot more hours of study and practice than three character points (six, if you also take literacy) represent.  Then again, a 3e character with very high IQ could get pretty high fluency in a bunch of languages for 1 point each, with literacy included for all with the single Literacy advantage (+10 points, as I recall, for a non-literate society, +0 if literacy is the norm).

Languages were broken, so SJ Games broke them further.  The simple fix would have been to have languages learned as a teen or adult work as if IQ were 10, or possibly less.  I'll probably look at running them that way (skill based on 10 instead of either IQ skill or advantage) if I ever run another GURPS game.
Brodak
player, 270 posts
orc warrior
brutish but honorable
Sun 16 Jul 2017
at 19:27
  • msg #11

Out of Character 6

Under 3e I also had the option of starting skills at 0.5 points in GCS .... I really liked that... but Rich won't put it in the 4e versions because it's not regulation.
Jareth Mooncalled
player, 1062 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 16 Jul 2017
at 19:32
  • msg #12

Out of Character 6

Since we're talking about talking...

I never liked 3e's take on Languages.  Is it more "realistic"?  Ish.  Is it more "gameable"?  No...

I vastly prefer 4e's take.  But I still decry them as being too bloody expensive.  It's a participation tax, which I go back and forth on whether I like that or not.

Of course being someone who likes to play characters who are either linguists (Jareth) or linguistically challenged (every other character I've made here so far) this particular corner of GURPS is one I paint myself into all the time.




[EDIT]
On 'half point skills':

You still have it, it's a Perk called Dabbler.  Though being a Perk your GM has to either not impose limits on Perks or make that one not impact the limit.
[/EDIT]
This message was last edited by the player at 19:33, Sun 16 July 2017.
Narrator
GM, 4170 posts
DM says
roll for initiative!
Sun 16 Jul 2017
at 21:51
  • msg #13

Out of Character 6

In reply to Jareth Mooncalled (msg # 12):

I treat dabbler as a reflection of minimally remembered  half point skills.
Brodak
player, 271 posts
orc warrior
brutish but honorable
Sun 16 Jul 2017
at 22:01
  • msg #14

Out of Character 6

Missed that ... I'll let Rich know and see if he'll put them back in ...
Narrator
GM, 4173 posts
DM says
roll for initiative!
Sun 16 Jul 2017
at 23:53
  • msg #15

Out of Character 6

In reply to Brodak (msg # 14):

It is found in Power Ups: Perks
Jareth Mooncalled
player, 1064 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 17 Jul 2017
at 05:46
  • msg #16

Re: Out of Character 6

Brodak:
Missed that ... I'll let Rich know and see if he'll put them back in ...

They aren't "half point" skills though... not really.

They are improved defaults, which is a whole nother kettle of fish.  But they can generally fill the same role.
Narrator
GM, 4177 posts
DM says
roll for initiative!
Mon 17 Jul 2017
at 16:38
  • msg #17

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 16):

Last call before initiating the Hadereun run cult hunt; Goran the Marked, Hograth, and Urrun will be the core, possibly with a dwarf construction  expert (character still being built).
There are a ranger, a cleric and a holy warrior, plus a dwarf who is bearly a knight. Anyone looking to play something arcane? The dwarf will probably  have traps and lockpicking.
Jareth Mooncalled
player, 1065 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 17 Jul 2017
at 17:30
  • msg #18

Re: Out of Character 6

The only character idea I've got is a swashbuckler/cleric or swashbuckler/holy warrior... that I keep pushing around on and not making firm decisions about.
Narrator
GM, 4179 posts
DM says
roll for initiative!
Mon 17 Jul 2017
at 17:32
  • msg #19

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 18):

We have a holy warrior and a cleric already...
Jareth Mooncalled
player, 1067 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 17 Jul 2017
at 17:48
  • msg #20

Re: Out of Character 6

Yeah... I know which is why I was hesitating to mention my only "good" idea.



I've already got one mage, an a sage/weirdo... so I'm kinda wantin to avoid the "brainy" types.  Which is where Jednesa came from...  and Stenet was a pick up that is kinda refreshing (it's sometimes interesting playing someone that you didn't create) and isn't too brainy, buit also isn't completely stupid (which I keep forgetting I get frustrated with).
Hograth Podkarmen
player, 4 posts
Holy Dwarven Warrior
Of Hades
Mon 17 Jul 2017
at 21:50
  • msg #21

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 20):

Actually the Holy warrior is a dwarf as well. I would suggest the mage/psyco from the pit city, but his necromantic side may see that being a short partnership...
Chou-Zhen Mou
player, 531 posts
Not quite right but
a mage none the less
Mon 17 Jul 2017
at 23:13
  • msg #22

Re: Out of Character 6

I'm already playing one about as arcane as we're likely to get, and one of those is plenty for me.  With a martial artist/mage, a one trick pony archer, and a mage whose father was from another dimension, I think my plate is full...
Chye Isuel
player, 791 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Tue 18 Jul 2017
at 00:13
  • msg #23

Re: Out of Character 6

i like the idea of an arcane/swashbuckling type, with some necromancy... or maybe i'll restructure my witch idea, losing the earth, and healing spells, and replacing it with alchemy perhaps...
Jareth Mooncalled
player, 1069 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 18 Jul 2017
at 00:41
  • msg #24

Re: Out of Character 6

Chye Isuel:
i like the idea of an arcane/swashbuckling type, with some necromancy... or maybe i'll restructure my witch idea, losing the earth, and healing spells, and replacing it with alchemy perhaps...

Alchemy is a lot less expensive that going halfsies on Druidism!
Hograth Podkarmen
player, 5 posts
Holy Dwarven Warrior
Of Hades
Tue 18 Jul 2017
at 01:30
  • msg #25

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 24):

Yeah, but necromancy working for a church who considers undead an affront may not work so well, unless it is clearly for removing them, but that would be priestly...and we have one.

Better fire (for Flaming weapon, etc) or earth magic, perhaps with a touch of acid...the Churchs domains are Death, Earth and Law, though you may need Water for Acid. That would work well with Alchemy, perhaps.
Chye Isuel
player, 792 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Tue 18 Jul 2017
at 01:37
  • msg #26

Re: Out of Character 6

the haderum? they seem comfortable with undead. they certainly like to use them to make an example of folks...
Hograth Podkarmen
player, 6 posts
Holy Dwarven Warrior
Of Hades
Tue 18 Jul 2017
at 01:53
  • msg #27

Re: Out of Character 6

In reply to Chye Isuel (msg # 26):

Really? Not what I have heard...GM, what is their stance on undead?
Chye Isuel
player, 793 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Tue 18 Jul 2017
at 02:33
  • msg #28

Re: Out of Character 6

they parade them around to the public, and make them bear signs stating their crimes. punishments include not only an execution, but undead servitude is part of sentencing. the haderum is grim, indeed.
This message was last edited by the player at 02:34, Tue 18 July 2017.
Jareth Mooncalled
player, 1070 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 18 Jul 2017
at 03:15
  • msg #29

Re: Out of Character 6

Chye Isuel:
they parade them around to the public, and make them bear signs stating their crimes. punishments include not only an execution, but undead servitude is part of sentencing. the haderum is grim, indeed.

That grimness comes from their religious philosophy concerning the soul and it's state after death:  The body and soul have a continual link after death, as the body suffers so does the soul (or at any rate they preach this and many believe it so it makes a really good stick to beat the masses with).

To this end it is HIGHLY ILLEGAL to create undead or muck about calling up dead souls for chats, regardless of whether or not certain Guilds or Nobles get up to these very sort of shenanigans (said Guilds probably have a charter allowing them certain flexibility, but your standard Joe McStreetdude does not).

However, as with most things, what the rich, powerful, or incharge get up to is often quite different than what we, the lowlies, can get away with.

I'm quite sure that any open Necromancers are highly regulated and licensed and don't ever do anything even remotely untoward.  Ever.  Not even a bit.





At least that's how I see it.  My take could be wrong.
Mario Crowfoot
player, 528 posts
An orphan who grew up
with bow in hand
Tue 18 Jul 2017
at 10:16
  • msg #30

Re: Out of Character 6

Didn't Razakeel say he could and would raise a corpse as a zombie, if only the cultists didn't have something preventing it?  There must be some leeway, perhaps in that an ordinary necromancer's zombie only persists for a short time?
Jareth Mooncalled
player, 1071 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 18 Jul 2017
at 12:52
  • msg #31

Re: Out of Character 6

Mario Crowfoot:
Didn't Razakeel say he could and would raise a corpse as a zombie, if only the cultists didn't have something preventing it?  There must be some leeway, perhaps in that an ordinary necromancer's zombie only persists for a short time?

Yeah... but I suspect that Raz being a Guildie might have an exception clause... or maybe it's not as illegal as I think... or maybe Raz likes to flirt with danger.
Narrator
GM, 4180 posts
DM says
roll for initiative!
Tue 18 Jul 2017
at 18:35
  • msg #32

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 31):

The "tenure" perk allows it, and Selan and Dagon have it. The Hadereum does do "Death plus Hard Labor" but are very against free willed undead and encourage sending them on to their reward. They would certainly frown on half dead, like those created by crit successes on zombie or by way of the limited resurrection spell, and would support vampire and lich hunters. Razakeel would try to pass off a zed as either alive or tell it to play dead; he has skills but not license.
Chye Isuel
player, 795 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Tue 18 Jul 2017
at 20:29
  • msg #33

Re: Out of Character 6

aha
Jareth Mooncalled
player, 1072 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 18 Jul 2017
at 21:57
  • msg #34

Re: Out of Character 6

Narrator:
Razakeel would try to pass off a zed as either alive or tell it to play dead; he has skills but not license.

Ah, so Raz just has a set of big brass ones.  I knew I liked him for some reason.
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