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22:22, 23rd April 2024 (GMT+0)

Out of Character 6.

Posted by NarratorFor group archive 0
Berry
player, 39 posts
Mage
Mon 11 Dec 2017
at 21:45
  • msg #560

Re: Out of Character 6

In reply to Haveron Stormwal (msg # 559):

I have blasty magic! Pew, pew!
Haveron Stormwal
player, 115 posts
Mon 11 Dec 2017
at 21:49
  • msg #561

Re: Out of Character 6

Well I thinmk blasty magic will do the trick :)


Good job you're in Haveron's group! you can blast stuff without fear of being killed :)
This message was last edited by the player at 22:01, Mon 11 Dec 2017.
Gareth
player, 196 posts
Odd Character
Smokin' Human
Mon 11 Dec 2017
at 22:52
  • msg #562

Re: Out of Character 6

In reply to Haveron Stormwal (msg # 561):

Fire magic, backed up by a little necromancy for those lazy ass guards who think they can shirk their duty due to a little death!
This message was last edited by the player at 23:42, Mon 11 Dec 2017.
Hograth Podkarmen
player, 96 posts
Holy Dwarven Warrior
Of Hades
Mon 11 Dec 2017
at 23:40
  • msg #563

Re: Out of Character 6

In reply to Gareth (msg # 562):

I can understand Mages not getting silver coated weapons, but what about everyone else?

Fine, Balanced silver coated weapons (all +1 to hit, +1 damage, included below) such as the following should be regular fare signature gear for undead hunters!

Long Knife $1200 Sw cut/thr+1 imp 1.5 lbs
Spear      $360  thr+3 imp        4 lbs (One handed!)
Pick       $630  Sw+2 imp         3 lbs
Axe        $750  Sw+3 cut         4 lbs

Or at least a Fine, Balanced Silver (Not silver coated) light club for $130, 3 lbs, +1 chance of breakage, Sw+1 cr damage for those with the broadsword skill only!
Oly
player, 957 posts
Badly disfigured face
Rank 1 Guild badge
Mon 11 Dec 2017
at 23:56
  • msg #564

Re: Out of Character 6

Well I went for Orichalcum, which makes a fine weapon although not one that affects Undead much; of course there weren't many undead around when I created Oly.
Jareth Mooncalled
player, 1249 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 12 Dec 2017
at 00:01
  • msg #565

Re: Out of Character 6

Hograth Podkarmen:
I am about the only one who considered Silver weapons, even after wights appeared, after Gorgath and a Hireling? Shame on the rest of you...!

You've got a Silver weapon?  I thought our Narrator was talking about the ninja-turtle-talking Chye Isuel who picked up Silvered Nunchaks.
This message was last edited by the player at 00:02, Tue 12 Dec 2017.
Chye Isuel
player, 976 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Tue 12 Dec 2017
at 00:01
  • msg #566

Re: Out of Character 6

Chye has some iron nunchaku with silver inlaid dragons, and furnishings.
Jareth Mooncalled
player, 1250 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 12 Dec 2017
at 00:03
  • msg #567

Re: Out of Character 6

Chye Isuel:
Chye has some iron nunchaku with silver inlaid dragons, and furnishings.

HAH!  And here Jareth shows his secret Elven Ninja Posting skills!
Hograth Podkarmen
player, 97 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Dec 2017
at 00:05
  • msg #568

Re: Out of Character 6

Jareth Mooncalled:
You've got a Silver weapon?  I thought our Narrator was talking about the ninja-turtle-talking Chye Isuel who picked up Silvered Nunchaks.


Well, Silver coated Axe, as above.

If he picked them up, he did not start with them. I think Narrator was talking about starting weapons. We are all brilliant strategists after we have met the critters we could not kill! Lol, Hindsight always comes too late...
Haveron Stormwal
player, 116 posts
Tue 12 Dec 2017
at 09:26
  • msg #569

Re: Out of Character 6

Well, I reckon Haveron's sword is magical.

So we can cut demons nad undead and monsters down with that too :)
Mario Crowfoot
player, 602 posts
An orphan who grew up
with bow in hand
Tue 12 Dec 2017
at 10:24
  • msg #570

Re: Out of Character 6

Hey, some of us are on a budget.  I couldn't even afford my Cornucopia quiver with the new enchantment rules, never mind if it produced $40 silver tipped arrows instead of $2 common ones.  Not much call for silver when you're guarding a shop, anyway.
Jareth Mooncalled
player, 1252 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 12 Dec 2017
at 10:29
  • msg #571

Re: Out of Character 6

Mario Crowfoot:
I couldn't even afford my Cornucopia quiver with the new enchantment rules...

But that's more to do with the fixing of the previously broken Enchantment rules.  And a second reason to carry a back up quiver...

(the first being Low and No Mana Zones)
Hograth Podkarmen
player, 98 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Dec 2017
at 11:49
  • msg #572

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 571):

I got one of them too...you mean they have gone up?
Berry
player, 40 posts
Mage
Tue 12 Dec 2017
at 15:57
  • msg #573

Re: Out of Character 6

Gosh, I should get a copy of the updated DF rules shouldn't I...
Jareth Mooncalled
player, 1253 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 12 Dec 2017
at 16:22
  • msg #574

Re: Out of Character 6

Hograth Podkarmen:
I got one of them too...you mean they have gone up?

We've shifted to using the DFRPG rules, in which there is no 1$/point price break for 'Quick and Dirty' Enchantment, it's all the 20$/point of 'Slow and Sure'.
Berry
player, 41 posts
Mage
Tue 12 Dec 2017
at 16:36
  • msg #575

Re: Out of Character 6

Got it!

Oh hey, they fixed the thing with wizards knowing random spells that probably should be restricted to clerics.
Jareth Mooncalled
player, 1254 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 12 Dec 2017
at 17:06
  • msg #576

Re: Out of Character 6

Berry:
Oh hey, they fixed the thing with wizards knowing random spells that probably should be restricted to clerics.

They put out a patch for that a long time ago, but not everyone bought that issue of Pyramid.  This just set that fix into stone and then made some more 'fixes'.
Haveron Stormwal
player, 117 posts
Tue 12 Dec 2017
at 17:16
  • msg #577

Re: Out of Character 6

How close is the new DFRPG to 'Dungeon Fantasy' books? I've got a lot of the DF ones, but not the new game that was put out.
Jareth Mooncalled
player, 1255 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Tue 12 Dec 2017
at 17:25
  • msg #578

Re: Out of Character 6

Sorry.  I meant "We've shifted to DFRPG pricing for magic Items".  I think...

I know we're suing templates from both DF and DFRPG (and still doing free-form characters).  We're still using the full flavor of the Martial Arts maneuvers rainbow.  And Ads and Disads from Basic.  And skills that DFRPG think are useless*.  Etc.

I want to say that Narrator has switched over to Magic Items and Armor/Weapons from DFRPG, which is just 20$/point Enchanting, 66$/point Alchemical, and Low-Tech pricing and weight for 'mundane' gear.

But I'm not sure.  I'd have to reread this thread:
link to a message in this game

And have neither the time nor the desire right now.
Ardenas Barehand
player, 944 posts
Human martial artist with
a few spells on the side.
Wed 13 Dec 2017
at 00:33
  • msg #579

Re: Out of Character 6

For whatever it's worth, I never considered wizards being able to learn healing spells as "broken".  I preferred having "clerical magic" be a subset of "all magic" -- and different religions having different clerical spell lists (why would priests of Set care about healing spells?).  Even if you want to limit true healing to priests (which seems silly -- Aragorn wasn't a priest, and neither was Gandalf, but both of them had healing arts, as did Elrond), it doesn't make sense to prevent mages from learning the rest of the spells in the same sub-family with Lend Energy and Recover Energy (Share Energy, at least, as well as Lend Vitality and Share Vitality).  If you're going to go that direction, necromancers should be priests, too (and the ones in the Conan books were) -- their spells overlap with healing.

As for the cost of enchantment, I liked that the way it was, too.  Q&D works up to the amount your caster and assistants can cast with only their own FP (and HP, if they're willing to accept the penalties) and one powerstone each, and that's done in just the ritual casting time for the spell being added to an item.  If you want to limit magic items, then limit the size of powerstones.  DF has eliminated powerstones entirely, anyway (along with manastones, both replaced with personal power items), so the Q&D limit is effectively the FP total of the casters (get into HP and the skill penalties can bollix things up pretty quickly).  Circle size has a limit, too, both from the number of enchanters in a limited region and from the -1 skill per "assistant".  All those factors let the GM tailor the break point from Q&D, $1/FP, to S&S at $20/FP.

As things stand now, just getting a Staff spell cast on a stick will cost you $500 -- since Staff is an enchantment and there's no more Q&D.  Used to be, any enchanter with a couple assistants could cast Staff several times a day (once an hour, if they all have Recover Energy at skill 20).

One of the things I've enjoyed about GURPS for the past thirty years is that it isn't dungeon fantasy.  It doesn't have to be divided up into penned-in classes.  Gandalf used a sword, too -- unless someone's going to try to tell me Glamdring was actually a staff.  The Gray Mouser was a perfectly capable sorcerer when he could get hold of a spell, but he was far better known for his skill with lockpicks and with his rapier and dagger (Needle and Cat's Claw).

I'm okay playing DF, just as I'd be okay playing D&D if there was a local group who didn't want to play GURPS, but I'm not likely to spend money on DFRPG, any more than I'll buy D&D books.  I am interested in learning how RPM and its offshoots (Sorcery, for instance) work, because I very much like the idea of different kinds of magic that work differently (big fan of Lawrence Watt-Evans), but they seem to be based on rules from Powers that never made any sense to me, and I'm not at all sure they're balanced against Magic (Powers certainly isn't).
Chye Isuel
player, 977 posts
Osu! Ora Chye Isuel!
Dragon descended, Youxia
Wed 13 Dec 2017
at 00:40
  • msg #580

Re: Out of Character 6

In reply to Ardenas Barehand (msg # 579):

aragorn was a ranger above third level, so he had access to druid spells, including cure light wounds xD
Narrator
GM, 4701 posts
DM says
roll for initiative!
Wed 13 Dec 2017
at 01:03
  • msg #581

Re: Out of Character 6

I like the basic madic system. I have rpm and to me it is as bad as vehicles was. Incantation magic and sorcery are interesting, but make spellcasting crazy expensive.

Haveron, your family heirloom sword is not magical, just fine, ornate and balanced.

Anyone can slap on a lens and get out of range abilities from their original template
Iskander
player, 1355 posts
Iskander Cambriel Almonte
Valdassyan Adventurer.
Wed 13 Dec 2017
at 01:42
  • msg #582

Re: Out of Character 6


Com jo, per exemple!
Jareth Mooncalled
player, 1256 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Wed 13 Dec 2017
at 04:50
  • msg #583

Re: Out of Character 6

Ardenas Barehand:
As things stand now, just getting a Staff spell cast on a stick will cost you $500 -- since Staff is an enchantment and there's no more Q&D.

Eh... actually, Staff is the one (and only one) Enchantment still at 1$ per point in DFRPG.

Becuase DFRPG doesn't tell you the points, just the costs, and an Staff Enchanted with Staff is 100$.


I know, I know...


quote:
Gandalf used a sword, too -- unless someone's going to try to tell me Glamdring was actually a staff.

Nothing stopping Wizards in DF from learning Swording skills.

quote:
The Gray Mouser was a perfectly capable sorcerer when he could get hold of a spell, but he was far better known for his skill with lockpicks and with his rapier and dagger (Needle and Cat's Claw).

No he wasn't.  He was a garbage mage.  Sure, give him a scroll and he'd muddle along from it, but I'd at best give him Thaumatology of no better than 10 in GURPS standards.  He'd have it at Default with the Dabbler Perk most likely.



quote:
I am interested in learning how RPM and its offshoots (Sorcery, for instance) work, because I very much like the idea of different kinds of magic that work differently (big fan of Lawrence Watt-Evans), but they seem to be based on rules from Powers that never made any sense to me, and I'm not at all sure they're balanced against Magic (Powers certainly isn't).

RPM is Energy Accumulation.  You have Thaumatology and a set of magic Path Skills that determine your capacity at putting together ritual magic.  With the right Advantages you can whip up spells in about 10-30 seconds (every 'time unit'* you make a Gathering Energy roll and either eventually gather the energy needed to cast the spell or fail or fail spectacularly), faster with pre-cast 'hung' spells stored as Charms (which are single cast use objects).  It's really no more exp expensive than Spells as Skills (Basic Magic).

* Once per five minutes without the Ritual Adept Advantage, once per 5 seconds with it.  Both type (Adepts and non-Adepts) can speed this up by taking penalties, down to 1 roll per second.  So if you're really skilled, and casting a really cheap spell, you can cast it in 1 sec.  this however is not the norm as, for instance, a 3d Fireball spell is 18 energy.

Advantages:  It's a very flexible magic system, allowing ritualists to develop new rituals on the fly.
Disadvantages:  It's a very flexible magic system, allowing ritualists to develop new rituals on the fly.


Incantations are... ahhh... Time Accumulation Rituals.  You build the ritual the same as with RPM, but instead of determining how much Energy it takes, you determine how much time it takes.  The average 3d Fireball is 5 minutes to cast.  Period.  Incanters get around these long cast times by preparing their spells in advance... as Spell Slots, just like f-ing D&D Wizards, which I find... repelling.  They can also store them as Infusions (potions) and Scripts (scrolls).  Also not really any more exp heavy than standard Magic.

Advantage/Disadvantage:  See above, but less likely to have a an Incanter trying out new rituals in the midst of combat.


Sorcery is straight up Powers/Advantages as Spells.  Want a Fireball spell?  It's built as Innate Attack.  Sorcery is bloody handed exp expensive.  The average starting DF Sorcery is probably packing around 10-15 spells.  However, it's fast and FP cheap.

Ads:  Fast to cast, FP cheap.
Disad:  Exp expensive, narrow spellcasting choices in the beginning (not a broad range of spells on the sheet).




Chye Isuel:
aragorn was a ranger above third level, so he had access to druid spells, including cure light wounds xD

What?  No.

He obviously had Herbalism at 76% or higher and had Healing Arts spells.  As per the proper system to run Middle Earth in... MERP.
Ardenas Barehand
player, 946 posts
Human martial artist with
a few spells on the side.
Wed 13 Dec 2017
at 10:18
  • msg #584

Re: Out of Character 6

Jareth Mooncalled:
Eh... actually, Staff is the one (and only one) Enchantment still at 1$ per point in DFRPG.

Becuase DFRPG doesn't tell you the points, just the costs, and an Staff Enchanted with Staff is 100$.


I know, I know...


If Staff were still Q&D, it'd be $35 for a quarterstaff with Staff spell (using basic set price for the staff itself, my GCS files don't show a staff in the DF equipment list), less for something like a baton or classic wand (as long as it's just a plain stick or pointer before the enchantment starts).  That's $10 for the actual staff, and $25 for the Staff spell.  Either there's been terrible inflation of the price of a 6 foot stick heavy enough to stand up to a drubbing, or the Staff spell is in a Neverland between Q&D and S&S.

I also slightly dislike hiding the mechanics of enchantment by making enchantment an NPC function.  I know, it's all about emulating something roughly between OD&D and AD&D -- but I virtually quit playing those when GURPS became available.  The most interesting character in my Whiteharbor game (geographically set in Seattle, but the New World had been colonized by an old believer Norse prophet and a mixed crew in the 12th century).

In any case, bottom line is I like the magic system as it's evolved since the late 1980s, and I don't see the gain in altering it to make a game more like OD&D or AD&D (in which, if you recall, there weren't NPC enchanters, either, generally -- you got magic items by taking them off dead enemies, and never had a clue where they got them.
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