Haveron Stormwal:
I figured a polearm would have a weighted head?
But i'm not sure what the exact rule would be
There kind of isn't one. I think there's a Kromm quote floating around somewhere that the 'spirit' of the rule was to extend the reach of caster's... specifically
Staff toting wizardly types. To fit the old tropes, and to really have anythign to do with fighter/wizards.
Ardenas Barehand:
In addition to Jareth's link, there's also now a GURPS Sorcery -- at least in PDF. It's a chapbook size, like the smaller DF books, and priced similarly, but I found it depended too much on the "construction" principles that I still haven't learned to be really comprehensible.
That's teh exact book I mentioned above, Thaumatology: Sorcery.
There is also a Sorcerer template for DF in Pyramid 3-82 by the impeccable Antoni Ten Monrós.
quote:
Honestly, with all the emphasis since Powers 4th came out on mechanisms for creating (abilities, spells, etc.), it's started to seem as if GURPS is trying to be Hero System.
Eh... kinda? But also not really. And at the end of analysis, not at all.
At least as long as there are skills and nothing like OCV, DCV, OMCV, DMCV...
I always felt GURPS could use having the systems back-end being busted open and having a light shone in, have it stop being so 'black box' and letting us GMs get our hands down into it's guts so we can figure out how to create our own advantages... and that's what 4th ed is all about.
I mean finding out that Comabt Reflexes was deliberately, radically underpriced specifically because the designers thought 'every warrior type should have it' was a bit of an eye opener.