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18:06, 16th April 2024 (GMT+0)

Out of Character 6.

Posted by NarratorFor group archive 0
Urrun
player, 32 posts
Fri 4 Aug 2017
at 18:31
  • msg #135

Re: Out of Character 6

I had never made the connection, but yeah, Firefly and Traveller do share some thematic similarly.

I would think that Vacc Suits and other armor would be more prevalent than in the Star Wars setting...but I won't pretend to be an expert on either setting...hence why I thought that the blasters and light sabers would really havoc on unarmored characters.
Jareth Mooncalled
player, 1102 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Fri 4 Aug 2017
at 19:51
  • msg #136

Re: Out of Character 6

Urrun:
...hence why I thought that the blasters and light sabers would really havoc on unarmored characters.

They do.  That's why I mentioned above that you really need to flip some switches in GURPS (turning on a lot of cinematic rules) if you want to run Star Wars (and some tropes, like not allowing Force Users to just willy-nilly Light Sabering people in combat and Jedi mind Tricking everyone*).

Honestly, the Action line is perfect (specifically Action 2 and 3) for running Star Wars.



* Or you do what I did and allow those things, which makes for a much grimmer, darker Star Wars.
Urrun
player, 33 posts
Fri 4 Aug 2017
at 20:00
  • msg #137

Re: Out of Character 6

I can completely see how that would change some things.

"A squad of Imperial Stormtroopers bursts through the door"

"Quickdraw and fire"

Vs

"A squad of Imperial Stormtroopers bursts through the door"

"Run for the back door, full defense, try to use the others for cover!"
Walter Goldman
player, 104 posts
torchbearer
retired sailor
Fri 4 Aug 2017
at 20:29
  • msg #138

Re: Out of Character 6

I feel like GURPS would handle Battlestar Gallactica pretty well.
Narrator
GM, 4239 posts
DM says
roll for initiative!
Fri 4 Aug 2017
at 22:57
  • msg #139

Re: Out of Character 6

In reply to Walter Goldman (msg # 138):

I think it would handle most of these well. I have run Cyberpunk, VtM, Horror (modern and CoC converted 20's) and a 3e version of Fantasy based on Otherwhere.org's now gone Advanced Grottoes & Goblins. I had the bug for this genre since 89.
Ardenas Barehand
player, 844 posts
Human martial artist with
a few spells on the side.
Fri 4 Aug 2017
at 22:58
  • msg #140

Re: Out of Character 6

I think the Galactica reboot is pretty close to Traveller, in some ways, too.

Jump drives (though they have much longer range, that could be house ruled with computer requirements and fuel efficiency improvements), no beam weapons (just freeze weapon development at nukes and autocannon), artificial gravity, starships that can land (some of them) -- and lots of grit.

Jump drives in tiny ships is another house rule -- just waive the 100T hull requirement.
Azrael
player, 364 posts
Charismatic
Exorcist
Sat 5 Aug 2017
at 02:08
  • msg #141

Re: Out of Character 6

a 100 T hull is pretty tiny ... when you add up everything needed, it's hard to get below that level and have a ship useful for anything.
Ardenas Barehand
player, 847 posts
Human martial artist with
a few spells on the side.
Sat 5 Aug 2017
at 10:54
  • msg #142

Re: Out of Character 6

Once again, a little house rule work on fuel efficiency, sizes of engines and computers, and you could get a Viper (looks like about 4-5 T by Traveller measurements; similar size to a Navy fighter like a Tomcat or Phantom II) that can jump.  This is mostly flavor -- you still have jump drives for distance, maneuver drives (with reasonable point-and-boost physics, aside from ignoring reaction mass requirements), ships are the fastest/only communication method over interstellar distances -- rebooted Galactica is more like Traveller than unlike.
Christine Bjorn
player, 1207 posts
blue haired
mountain elf
Sat 5 Aug 2017
at 11:16
  • msg #143

Re: Out of Character 6

In reply to Ardenas Barehand (msg # 142):

In my Traveller game on this site I keep the 100 T limit, but that is more of a tactical decision to make Carriers still useful. Otherwise, each planet only needs to build hundreds of fighters and send them in a giant swarm, taking advantage of the fact that in Traveller there are some limitations on the number of weapons, because weapon sizes are pretty much standardized. This Limit counters that.

But I do have systems taking up much less than the 0.5 dTon space limit imposed by GURPs: Interstellar Wars ship design for small craft (<10 dTons). I have many small fighters of 6 dTons...Note, this system works with dTons, or displacement tones, rather than actual tons...this is actually a measure of volume rather than weight...but I am getting into way too much detail now, so I better stop.
Ardenas Barehand
player, 848 posts
Human martial artist with
a few spells on the side.
Sun 6 Aug 2017
at 00:20
  • msg #144

Re: Out of Character 6

Traveller always ran on displacement tons.  A "standard ton" for ship design purposes was the volume of a metric ton of liquid hydrogen (fusion fuel, hence a large fraction of ship mass and volume for long-jump vessels at Traveller efficiency levels) -- approximately 14.5 cubic meters (two 1.5 m squares, each 3 m tall, for deck plans).
Narrator
GM, 4247 posts
DM says
roll for initiative!
Sun 6 Aug 2017
at 16:59
  • msg #145

Re: Out of Character 6

In reply to Ardenas Barehand (msg # 144):

I just got a player request from a fellow I had to remove for irregular posting- the character he had was Kebrel Hoat, the patron of all of the original huniors. He wants to be the captain of a pirate fleet,possibly involving airships. While that is stirring, it is really beyond my scope. The sea is too big of a (wet) sandbox for me to tackle without making it a railroad, and I kinda have my hands full.
Jareth Mooncalled
player, 1103 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 6 Aug 2017
at 17:08
  • msg #146

Re: Out of Character 6

Narrator:
I just got a player request from a fellow I had to remove for irregular posting...

This brings up something I've mentioned before...

Can we get a list of who is playing who?

So it's easier to see if someone is MIA completely, or just not paying attention in one thread.

For instance, if I knew what other characters the Player of Dareos was playing I'd have an idea if he was MIA in all his threads, or if he's just not noticed his cues in the Defiled Snacktuary.
Iskander
player, 1280 posts
Iskander Cambriel Almonte
Valdassyan Adventurer.
Sun 6 Aug 2017
at 17:48
  • msg #147

Re: Out of Character 6

some people like anonymity... unless the players personality shines through, for every character, part of the game is not knowing who they are, cos people tend to treat players differently, than characters. i know the Gm knows what I mean.
Mellarill
player, 136 posts
Wood Elf Archer
murderous and autistic
Sun 6 Aug 2017
at 18:21
  • msg #148

Re: Out of Character 6

The GM can tell when a player of multiple characters is AWOL... and he can handle it... we as Players don't need to get involved.
Narrator
GM, 4250 posts
DM says
roll for initiative!
Sun 6 Aug 2017
at 18:23
  • msg #149

Re: Out of Character 6

In reply to Mellarill (msg # 148):

I am starting  a list...
Jareth Mooncalled
player, 1104 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 6 Aug 2017
at 18:28
  • msg #150

Re: Out of Character 6

Iskander:
some people like anonymity... unless the players personality shines through, for every character, part of the game is not knowing who they are, cos people tend to treat players differently, than characters. i know the Gm knows what I mean.

Sure.  I can see that.

There are specific arguments to be made for and against it.



Myself?  I repeatedly name out who I'm playing (Jareth, Jednesa, Stenet, Ulo - evileeyore on the GURPS forums, the Player behind the characters).  If someone decides they hate my style and want nothing to do with me, then they know what characters of mine to avoid.  I'm all for it.

I hope I differentiate characters enough that if someone gets upset over one, it isn't a problem with the others (see Grend, Oren, Jin*)... but... if someone identifies a problem they have with me, the Player, something endemic to my style, I am okay with them not wanting to associate.  Likewise, if I discover a thing I know will cause issues for me*, then I'd like to be able to avoid associating in the future.

However, I'll accept the "rules of anonymity" to cover others  (note, the only 'pestering' I've ever done was short lived and in good humour)... if those are actually in place.  I don't know, our Narrator has been vague on that in the past.




* Not so much calling out that he had a problematic style, but rather that he had a distinct style.  One which was aggressive about displaying his character's worst flaws, which is great in many roleplaying settings.  I stand with it!

However... in a 'team-focused' play (like DF) it's... a bit not-so-good when those flaws are ones that will cause friction between the characters.  Friction enough to maybe cause characters to come to blows.  Which is against the OOC rules (intra-party combat has it's place, that place is in the Arena).

I have a ... "no retreat, no surrender" type of personality.  Each of my characters would have reacted strongly to his (much as pretty much everyone did).  In some cases that could have lead to or prompted character combat (as you, Iksander, know well).

So ... I got lucky and never ended up in a party with him (I was avoiding it only in that I avoided creating a Sahud facing character for the Sahudese thread).

Just as I'll deliberately avoid having Ulo and Christine ever meet up.  Not I have a problem with Christine's Player (they are doing a wonderful job!) but because I wouldn't even check Ulo's disads, it would be all attack-attack-attack-attack-attack until one of them was dead.  At least until this situation get's resolved in some manner.  Probably using talking.  And Diplomacy.  And economics.  And no where near enough blue-haired fire wizard elves in pools of acid conflict resolution strategies.
Narrator
GM, 4252 posts
DM says
roll for initiative!
Sun 6 Aug 2017
at 18:39
  • msg #151

Re: Out of Character 6

In reply to Jareth Mooncalled (msg # 150):

I am good with "A and B have same player"
Jareth Mooncalled
player, 1105 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Sun 6 Aug 2017
at 18:43
  • msg #152

Re: Out of Character 6

Mellarill:
The GM can tell when a player of multiple characters is AWOL... and he can handle it... we as Players don't need to get involved.

That's leaving a lot of work to be done on the definition of "involvement".

Example:  Dareos.


If I know Dareos's Player is still actively posting in threads as other Characters, then I will chill and just give him time to catch up.  Maybe make another post calling out attention to whatever it is Stenet needs Dareos to respond to (which I have done).  If I know the Player is actively engaged, I won't wait seven days between them.  I'd have posted a few (probably exactly two) days later.  Shorter if the Player is very active (posting several times a day).

But... I was unsure.  To avoid giving the appearance of being rude In Character I waited a week.  Imagine how it would have looked had I posted every day... it'd look like Stenet was down there wheedling away at him!

Imagine:

Stenet:  Hey Dareos!
Stenet:  Dareos!
Stenet:  Dareos hey listen!
Stenet:  DAREOS!
Stenet:  HEY!
Stenet:  Hey listen!  Dareos!


(That, that seems kinda funny now.  Maybe I should have.  Heh.)




Narrator:
I am good with "A and B have same player"

Okay, cool.
Mellarill
player, 137 posts
Wood Elf Archer
murderous and autistic
Sun 6 Aug 2017
at 19:01
  • msg #153

Re: Out of Character 6

I think it might have been funny too...
Ardenas Barehand
player, 852 posts
Human martial artist with
a few spells on the side.
Sun 6 Aug 2017
at 23:05
  • msg #154

Re: Out of Character 6

I have no problem with folks knowing who I play (those who pay attention likely already know anyway; I occasionally forget to change the default character when posting in the threads).  I've already posted in the list thread.

Conversely, aside from players who post as if they enjoy provoking other characters, I don't much care who plays who.
Narrator
GM, 4254 posts
DM says
roll for initiative!
Mon 7 Aug 2017
at 20:01
  • msg #155

Re: Out of Character 6

In reply to Ardenas Barehand (msg # 154):

Let me reach out to Dareos player...
Dareos Madrigar
player, 277 posts
Dark One/Cleric o Sethygg
HP 12/12 FP 12/12 PI15/15
Mon 7 Aug 2017
at 20:34
  • msg #156

Re: Out of Character 6

Jareth Mooncalled:
Imagine:

Stenet:  Hey Dareos!
Stenet:  Dareos!
Stenet:  Dareos hey listen!
Stenet:  DAREOS!
Stenet:  HEY!
Stenet:  Hey listen!  Dareos!


(That, that seems kinda funny now.  Maybe I should have.  Heh.)


I agree it would be funny.  Even to the point of running up the stairs and shaking him

"Hey!  Are you with us?"

Sorry for the delay.  I've become too accustomed to not being involved since my fighting skills are rarely needed and if we're doing well, my healing skills are rarely needed and I needed to focus on other things, so my check ins have become less frequent.
Narrator
GM, 4257 posts
DM says
roll for initiative!
Mon 7 Aug 2017
at 21:06
  • msg #157

Re: Out of Character 6

In reply to Dareos Madrigar (msg # 156):

There us going to be a bit of both soon
Jareth Mooncalled
player, 1108 posts
Dirty High Elf Sage
HP: 9/9 FP: 9/10
Mon 7 Aug 2017
at 22:54
  • msg #158

Re: Out of Character 6

Dareos Madrigar:
...so my check ins have become less frequent.

S'all good.  Just started to worry that we'd lost ya.
Jednesa
player, 231 posts
Naked Barbarian Ogress
HP:36/36 FP:9/13
Tue 8 Aug 2017
at 18:11
  • msg #159

Re: Out of Character 6

Apologies if the word "medallion" is eye-searingly obvious in that last post... but just drawing attention to it.
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