Hograth Podkarmen:
Yeah, but that kind of accuracy is much easier with a crossbow, to get that with a bow requires a LOT of CP...-9 for eyes, isn't it? Lucky this GM does not take range penalties seriously, or there would be a -4 or -5 on top of that...
Well, yes, I've got a fair fraction of my 125 points plus disads just in being able to do that. Weapon Master, 20. Heroic Archer, another 20. Actual Bow skill 12 (on top of 60 spent on Dexterity), plus Fast Draw (Arrow), a bargain at 4 points. But with that combination and three non-horrible rolls (Fast Draw, Bow-1 to nock and draw in no time, and the actual shot), I can draw an arrow from my quiver, nock and draw the bow, and shoot with the bow's Acc, once per second (the quick shot and Acc without aiming are from Heroic Archer) at effective 19.
Two more seconds of aiming plus AOA (Determined) gives an effective 23 minus adjustments (and I haven't been able to spend any XP yet, still buying off an injury from the first adventure; Bow goes up 1 for every 4 points spent) -- -9 for eyes, -6 for range of 20-30 yards, gives an 8 for an eye shot at 25 yards. Bring the range in to dungeon distances, and that's 11 or less inside 10 yards. I don't mind 50% odds for an eye shot, when a miss by 1 will still hit
somewhere. Or I can shoot Vitals at 25 yards at 14.
Now, that said, my arrows don't penetrate armor like your bolts -- and 1d+1, even with impaling, won't take down top-end critters with a vitals shot, even if I max the damage. For the lightly armored humans we usually run into, however, it's adequate -- especially since I can hit 'em again (without the +2 additional aiming) the next second. Even a slorn, however, gets even more stupid with an arrow in each eye...
Oh, yeah, the new DFRPG rules pretty well kill my Cornucopia Quiver -- used to be Q&D eligible, and cheapish. Now everything is S&S, and my quiver would cost thousands to replace.