RolePlay onLine RPoL Logo

, welcome to Northport

15:01, 16th April 2024 (GMT+0)

A matter of concern for the Hadereum.

Posted by Plutocrat RemulosFor group archive 0
Plutocrat Remulos
player, 26 posts
Priest and bureaucrat
Mon 17 Jul 2017
at 16:57
  • msg #1

A matter of concern for the Hadereum

Remulos sat at his desk in his office in the semi-underground temle of Hades Dis Pater,  and rubbed his forehead.
The saturnine cult of the devourer had taken a firm grip on his city, opening a hellgate and causing street collapse in the Redlight district after slaughtering a small neighborhood, and desecrating an abandoned temple of Atlas just a few hundred yards away from the Hadereum itself.
 Acolyte Flavius had written dozens of licensing for adventurers to hunt them, and had even established licensing for resupplying stations in the undercity to keep the hunters at work, but it was time for the servants of Hades to put an end to the diabolical and nefarious necromantic activities of this upstart cult. Demons of several tupes hadbeen seen, along with undead whose very existence was an affront.
Hograth Podkarmen
player, 3 posts
Holy Dwarven Warrior
Of Hades
Mon 17 Jul 2017
at 21:42
  • msg #2

A matter of concern for the Hadereum

In reply to Plutocrat Remulos (msg # 1):

Hograth had been sent by a dream from the divine lord to Northport. He did not know the details, but if his god wanted him here, then he would go. Having secured membership at the adventurers guild, he came to the temple to see what he could do. Just the walk there was enough to suggest the problem, but he entered nonetheless.
Urrun
player, 6 posts
Tue 18 Jul 2017
at 03:11
  • msg #3

A matter of concern for the Hadereum

A pair of Hadereum temple guard flanked the Gnoll as he entered the office, his wrists shacked in front, his fur worn thin where the manacles had chaffed him raw.

The musky scent of the creature seemed to fill the underground space, and he made no move to resist as the guards herded him into the corner and dropped the sack containing all his worldly possessions onto the floor nearby.

The broad canine head swiveled as he glanced this way and that, taking in the furnishings of the office and his nostrils flared slightly as he took in the myriad scent, the oil on their swords, the whiff of incense and hints of ink and paper.

He waited expectantly, just glad to be up and moving, somewhere besides his cramped cell.
Hograth Podkarmen
player, 7 posts
Holy Dwarven Warrior
Of Hades
Tue 18 Jul 2017
at 04:28
  • msg #4

A matter of concern for the Hadereum

In reply to Urrun (msg # 3):

"Sit"

The command came after a glance, but well after the canine smell entered the room.

The Dwarf glanced over at the creature.

"I think we have better uses for him than a cell, if he is willing. Are you willing to work out your salvation, dog-man?"
Urrun
player, 7 posts
Tue 18 Jul 2017
at 04:47
  • msg #5

A matter of concern for the Hadereum

The chains of the manacles rattled as the Gnoll eased into the chair provided, the wood creaking and straining under his bulk as he settled.

He listened to the brusqe offer, his ears twitching and swiveling seemingly on their own accord before he nodded and glanced between the Dwarf and the Human.

"I can work" he nodded slightly, a glint of long yellowed teeth.
Hograth Podkarmen
player, 8 posts
Holy Dwarven Warrior
Of Hades
Tue 18 Jul 2017
at 04:55
  • msg #6

A matter of concern for the Hadereum

In reply to Urrun (msg # 5):

"Good."

He glanced around, a little irritated. But only a little.

"Can we get these chains off him then?"
Urrun
player, 8 posts
Tue 18 Jul 2017
at 05:07
  • msg #7

A matter of concern for the Hadereum

There was an exchange of looks between the guards and Remulos, a nod, and one of them fished out the key from a lanyard attached to his belt.

The Gnoll held out his wrists as the guards unlocked the manacles, the heavy looking shackles coming away to reveal the red, angry looking flesh beneath the matted fur. The Gnoll immediately rubbed at his irritated skin and flexed his long hands slowly.

He glanced at the large sack, but let it be for now as he looked back to the Dwarf. "I'm called Urrun" he began "Just looking at you..." He continued in between the growl in the back of his throat and the occasional clicking of teeth "Makes me think this is more than just digging ditches?"
Hograth Podkarmen
player, 9 posts
Holy Dwarven Warrior
Of Hades
Tue 18 Jul 2017
at 05:12
  • msg #8

A matter of concern for the Hadereum

In reply to Urrun (msg # 7):

"Hograth. We will let this gentleman tell the story, but I have heard rumours of undead and demons. If you lack silver, we may have to sort that out before we go to work."

He looked to the man behind the desk.

"We waiting for anyone else?"
Goran the Marked
player, 2 posts
Priest of Hors
Tue 18 Jul 2017
at 15:03
  • msg #9

A matter of concern for the Hadereum

An old man wearing aging Shevnian mail entered the office. His eyes have dark circles around them, but he seems fit and alert.

"There is a demonic stench in this city. I have heard you are looking to root it out. I wish to join in this effort."
This message was last edited by the player at 15:09, Tue 18 July 2017.
Plutocrat Remulos
player, 27 posts
Priest and bureaucrat
Tue 18 Jul 2017
at 19:28
  • msg #10

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 9):

The high priest nods.
"Goran, isn't it? I hear of you from the Temple of the Seven. Your gods are no threat to us, and we have a common enemy in your Chernabog. Hograth, welcome. Urrun, the penalty for pussong on the temple wall is usually castration, but we have graver things to be concerned about. That which is under the earth belongs to Hades, but some have been using the ancient byways beneath this place to work against His will. I will need to send you, along with an agent of the Department of Aquaducts and Sewers, into the undercity to root out what several dozen members of the Adventurers Guild have only scratched the surface of."
Urrun
player, 9 posts
Tue 18 Jul 2017
at 20:23
  • msg #11

A matter of concern for the Hadereum

Urrun perked up a little at the Plutocrats words,  first at "castration" of course during which he suppressed a shudder, but again when the nature of the proffered trade became more clear.

He seemed hesitant at first, almost suspicious as the details were lined out.

"You... want me to hunt Humans?" he asked, obviously finding the notion hard to believe.
Goran the Marked
player, 3 posts
Priest of Hors
Tue 18 Jul 2017
at 20:37
  • msg #12

A matter of concern for the Hadereum

"Yes, the priests at the Temple of the Seven have welcomed me since I arrived in the city. And the blessed god Hors is warmth and protection, not a threat to anyone. But I am glad we agree that the proper place for the dead is in the ground."

He smiles at hearing the charges against Urrun's, decides not to offer his hand to the beastman in case he hadn't been permitted to wash since his crime, and instead introduces himself to the dwarf.

"I am Goran, shining the light of Hors into the shadows most gods overlook. You look to be a stout warrior."
This message was last edited by the player at 20:37, Tue 18 July 2017.
Urrun
player, 10 posts
Tue 18 Jul 2017
at 21:17
  • msg #13

A matter of concern for the Hadereum

"Goran, Hograth" he looked to each in turn as he repeated the names, obviously trying to commit them to memory.

"And I am Urrun" he sat back, hands upon his knees. The Gnoll was obviously eager to be away from this place, and to check his belongings, but he held himself in check for the time being.

"Where do we meet this...agent?" he asked the Plutocrats.
This message was last edited by the player at 01:16, Wed 19 July 2017.
Hograth Podkarmen
player, 10 posts
Holy Dwarven Warrior
Of Hades
Tue 18 Jul 2017
at 23:12
  • msg #14

A matter of concern for the Hadereum

In reply to Urrun (msg # 13):

"Hograth Podkarmen, Holy warrior of Hades and specialist in putting the living dead down."

He turns back to the plutocrat to hear the answer to Urruns question.
Ketil Deepwalker
player, 2 posts
Fri 21 Jul 2017
at 21:33
  • msg #15

A matter of concern for the Hadereum

As the Plutocrat discusses the mission, the guards let in a stocky and muscular Dwarf.  Around his head I'd a bandanna, and his black beard is kept in two tight forks.  He is dressed in black and gray clothing, with the dried skulls of various vermin hanging around his waist.  At his belt is a stout dagger, heavy spiked mace, and a case of bolts, while across his back is a beautiful and well crafted crossbow.  The butt is carved in an intricate, twinning pattern.

He waits by the door, leaning on the frame until they cease talking.
Plutocrat Remulos
player, 28 posts
Priest and bureaucrat
Sat 22 Jul 2017
at 02:31
  • msg #16

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 15):

"This is Ketil Deepwalker, who oversees some of the repairs constantly being done in the undercity, and who endeavors to keep down incursions of vermin to the surface. He will assist you in your search, as he is in possession of a key that will open the majority of gates below.
He will help you penetrate the Saturnines lairs. I have some of their remains to show you."

The priest leads you into an antechamber, where a body lies on top of a table under a sheet, which he pulls back.

"Part of the initiation rite of these heretics is to dye their
robes in a barrel of cuttlefish which they prompt to release their ink by
drowning a cat in the barrel. This leaves them with black stained hands,
and many of them with scars on their faces and arms from the claws of the
xats they kill. They also wear these small crescent daggers, tucked into
wooden cross forms, so that they resemble monks in service to the
Tripartate god that is worshipped in the cathedral. Harmless as those sort
are, these definitely  are not. The other mark of distinction is not a
constant. Many of them are missing toes, and one expedition discovered a
box full of them among the possessions of a succubus. What their motives truly are is sadly a matter of conjecture, although recently, they managed to assassinate every divinet, oracle, and prophet within the confines of the city. No seers remain, to my knowledge. We recovered some of the tools for divination they had stolen, but none here have the gift or skills to use them."

Hograth Podkarmen
player, 12 posts
Holy Dwarven Warrior
Of Hades
Sat 22 Jul 2017
at 03:00
  • msg #17

A matter of concern for the Hadereum

In reply to Plutocrat Remulos (msg # 16):

Hograth tries to think of the connection between missing digits and Succubi...

[Private to GM: Rolled 2 over hidden lore(demons)...any bonii?]
Urrun
player, 13 posts
Sat 22 Jul 2017
at 03:43
  • msg #18

A matter of concern for the Hadereum

Urrun listened as his former captor explained the nature of the task he was to perform, although the Gnoll offered little as far as body language or his opinion one way or another.

When he sensed the man was done, he leaned forward slightly. "So you want us to kill them...these people with the black hands" he half asked, half clarified.
Plutocrat Remulos
player, 29 posts
Priest and bureaucrat
Sat 22 Jul 2017
at 16:18
  • msg #19

A matter of concern for the Hadereum

In reply to Urrun (msg # 18):

"They must be stopped, but if at all possible, bring them in for questioning. They have an inclination towards suicide, and are granted some boon by thatvwhich they serve wbich prevents them from being reanimated, or even to have their spirits called upon for questioning. We had a licensed necromancer try... these people truck with demons, and raise those they murder into a horrid unlife. They must be stopped. The dead belong dead, and demons belong in the underworld."
Urrun
player, 14 posts
Sat 22 Jul 2017
at 16:37
  • msg #20

A matter of concern for the Hadereum

Urrun uncrossed his arms and placed his hands upon the examination table before he leaned in close to the corpse. He started with the hands, sniffing loudly and swiftly before he worked his way around the body, lingering on the hems of the robe, the hair and a few others places before he stood back up straight and nodded to himself slightly.

"If you want them alive we might need a few things, a few of those shackles you had me in would help...and maybe something to soften them up a bit, a stick or a mace..." he asked as he looked back to the Plutocrat.
Goran the Marked
player, 5 posts
Priest of Hors
Sat 22 Jul 2017
at 16:51
  • msg #21

A matter of concern for the Hadereum

"So this dwarf can lead us to where these vile cultists lair? What can you tell us of the undercity?"
Hograth Podkarmen
player, 13 posts
Holy Dwarven Warrior
Of Hades
Sat 22 Jul 2017
at 23:20
  • msg #22

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 21):

Hograth listened and looked for now. Prisoners were not his thing, but he would ask questions when the others had answers.
Ketil Deepwalker
player, 3 posts
Sun 23 Jul 2017
at 01:13
  • msg #23

A matter of concern for the Hadereum

"Perhaps."  He answers the human.  "I know the sewers and under ways of the city well.  You will need to be prepared for more then just cultists and their lifeless minions."  His deep baritone voice rasps out.  He walks over to the corpse of the cultist, and carefully examines it for clues.
This message had punctuation tweaked by the player at 02:06, Sun 23 July 2017.
Urrun
player, 15 posts
Sun 23 Jul 2017
at 01:30
  • msg #24

A matter of concern for the Hadereum

Urrun gave the Dwarf who had just joined them his attention, the sewer experts demeanor obviously backing up his warning.

"What do you mean?" The Gnoll asked as one "eyebrow" raised slightly.
Plutocrat Remulos
player, 30 posts
Priest and bureaucrat
Sun 23 Jul 2017
at 17:27
  • msg #25

A matter of concern for the Hadereum

In reply to Urrun (msg # 24):

The priest sighs.
"In addition to this demon cult and the undead left in their wake,
I  hear tales of ghulae, trolls, carrion worms and assorted variety of
those multilegged lizards called slorn. As some of that area ties in with
 the sewer system, there are doubtless rats of various types.
 Also, during the plague of two score years past, many were buried in mass
graves or simply entombed without proper rites, resulting in abominations
 of unlife that must be put down. Several of the goblinoid peoples that are among the citizenry also dwell more under the city than in it."

Urrun
player, 16 posts
Sun 23 Jul 2017
at 19:48
  • msg #26

A matter of concern for the Hadereum

Urrun did not exactly look enthusiastic as the Plutocrats listed off the myriad dangers that they might face in the sewers below. But bound as he was to the agreement he could not exactly back out now.

"Cities..." He growled under his breath. "How many of these people do you want killed or captured?...before you consider my part done in this?"

Hograth Podkarmen
player, 14 posts
Holy Dwarven Warrior
Of Hades
Mon 24 Jul 2017
at 00:48
  • msg #27

A matter of concern for the Hadereum

In reply to Urrun (msg # 26):

"Don't worry, Doggie. If you are a good boy I am sure we can offer you more than a simple pardon."

The dwarf was not speaking harshly, but in relatively comforting tones, if a little condescending.
Urrun
player, 17 posts
Tue 25 Jul 2017
at 16:52
  • msg #28

A matter of concern for the Hadereum

The gnoll did not seem to take any offense, rather he seemed more interested in the hint of a reward. He looked back to the Plutocrat as he scratched behind one ear idly. "So I take it that's a no on the shackles then?"
Plutocrat Remulos
player, 31 posts
Priest and bureaucrat
Tue 25 Jul 2017
at 19:11
  • msg #29

A matter of concern for the Hadereum

In reply to Urrun (msg # 28):

"In addition to the set of shackles you have on your person, we will give you another set. You will be paid for a days labor at the expected rate  of 6 silvers (Hograth, your share will be adjusted for your tithe.) In addition, as you are working directly for us, you will be exempt  from the 30% fee for items found, paying instead a simple tithe, with the exception of Master Deepwalker, who has always had the privilege of keeping anything he can carry on his person as a member of the NDAS."


Ooc-6 silvers is $120, the going rate. Tithing is 10% and NDAS emplotyees always go untaxed.
This message was lightly edited by the GM at 15:44, Wed 26 July 2017.
Goran the Marked
player, 6 posts
Priest of Hors
Tue 25 Jul 2017
at 20:54
  • msg #30

A matter of concern for the Hadereum

"And we will be helping to end this terrible blight on humanity."
Hograth Podkarmen
player, 15 posts
Holy Dwarven Warrior
Of Hades
Tue 25 Jul 2017
at 20:57
  • msg #31

A matter of concern for the Hadereum

In reply to Plutocrat Remulos (msg # 29):

"There you go."

He probably would have scratched him behind his ears if they were not several feet above him. Turning back to the plutocrat

"The keys to the shackles would be good to. And to any gates we may need to pass through, but our other Dwarven friend already has them, right?"
Urrun
player, 18 posts
Wed 26 Jul 2017
at 05:05
  • msg #32

A matter of concern for the Hadereum

"Sounds fair" The Gnoll replied with a nod as he half circled the supine corpse. "Was there anything else? Or should we get started?" he asked as he glanced back to the others.
Plutocrat Remulos
player, 32 posts
Priest and bureaucrat
Wed 26 Jul 2017
at 15:48
  • msg #33

A matter of concern for the Hadereum

In reply to Urrun (msg # 32):

Acolyte Flavius will escort yu to the rined temple of Atlas, which had been desecrated by the unholy acts of the Saturnines. Search from that point.,"
Hograth Podkarmen
player, 16 posts
Holy Dwarven Warrior
Of Hades
Wed 26 Jul 2017
at 22:23
  • msg #34

A matter of concern for the Hadereum

In reply to Plutocrat Remulos (msg # 33):

"Right. Lets move out then..."

He takes the keys and second set of shackles and puts them in his pack and readies himself to follow Flavius.
Goran the Marked
player, 7 posts
Priest of Hors
Wed 26 Jul 2017
at 23:03
  • msg #35

A matter of concern for the Hadereum

Goran mutters a prayer to the light at the beginning of a voyage and then follows the others.
Ketil Deepwalker
player, 4 posts
Thu 27 Jul 2017
at 06:58
  • msg #36

A matter of concern for the Hadereum

Ketil follows the accolyte, his pack resting easily on his shoulders.
Soon enough they would be tested by the under city, and he hoped most of them would survive.
This message was last edited by the GM at 19:48, Thu 27 July 2017.
Urrun
player, 19 posts
Thu 27 Jul 2017
at 14:24
  • msg #37

A matter of concern for the Hadereum

Urrun back tracked some to take up his road worn satchel, and slipped the strap over one shoulder before he started looking through the contents as they walked.

"I'm going to need food" he said somewhat to himself as he continued to paw through the belongings. "And something to hit these people with that won't open them up"
Hograth Podkarmen
player, 17 posts
Holy Dwarven Warrior
Of Hades
Thu 27 Jul 2017
at 14:42
  • msg #38

A matter of concern for the Hadereum

In reply to Urrun (msg # 37):

"I would not worry about not opening them up for now. Those that survive might just be better maimed, and those that don't can be your rations, yes?"
Urrun
player, 20 posts
Thu 27 Jul 2017
at 14:51
  • msg #39

A matter of concern for the Hadereum

Urrun looked up conspicuously and glanced around, specifically to their escort before he continued. "I'm not going to say I haven't done it" he admitted with a slight shrug "But here in the city people get angry over all sorts of things, what you eat, where you piss, how you smell..." He trailed off when it looked like they would not be taking a detour. "These people's are probably eating something down there...we can probably just take theirs"
Hograth Podkarmen
player, 18 posts
Holy Dwarven Warrior
Of Hades
Thu 27 Jul 2017
at 15:30
  • msg #40

A matter of concern for the Hadereum

In reply to Urrun (msg # 39):

Hograth acknowledged the good idea, and grasped his axe as if he were keen to use it.
Acolyte Flavius
NPC, 34 posts
junior plutocracy
member
Thu 27 Jul 2017
at 19:55
  • msg #41

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 40):

The junior plutocrat leads you out of the domed Temple, and on a disused path into the hills of the temple district. Built on the west side of the valley that cradles Northport, the hills of the temple district are green and almost parklike, with overgrown ruins of disued temples, and the manicured lawns of whitewashed active ones.


The area is almost tranquil when compared to the bustling districts to the east. The paths are ancient, built mostly of smoothworn hexoganal granite pavers, althoygh some of the smaller pathways are of slate.

Ahead lies a partialy collapsed building, something that might have been a collonaded dome before half the hilside fell onto it.  A broken marble statue of a muscular man bearing a set of corroded bronze bsnds suggesting a sphere is choked with vines.
Urrun
player, 21 posts
Thu 27 Jul 2017
at 20:10
  • msg #42

A matter of concern for the Hadereum

By the time they reached the ruined dome, Urrun had shrugged into his leather cuirass and fastened his weapons belt around his relatively narrow canine waist. It was his good fortune that the same principles that made for easy overland travel also applied to squeezing through mouldering ruins, and for the most part the Gnoll was fairly "slick", with little to hang him up or rag him down on their journey. Of course he was not as well armored as Dwarven acolyte, but few were.

"So this is it?" he half growled as he stepped forward and knelt down, his amber eyes taking in the lay of the land amid the overgrowth and vine covered rubble. His nostrils flared as he sniffed the air, stood, and began to advance slowing...keeping a wary eye out for sign, scent or any hints at what else might call this place home.
Narrator
GM, 4208 posts
DM says
roll for initiative!
Thu 27 Jul 2017
at 20:16
  • msg #43

A matter of concern for the Hadereum

In reply to Urrun (msg # 42):

A faint sickly sweet odor pervades the ruin; somewhere near there is death, in quantity.
Urrun
player, 22 posts
Thu 27 Jul 2017
at 20:30
  • msg #44

A matter of concern for the Hadereum

"Smells like something died" Urrun grumbled as he stood. "A lot of something...watch your step"

The Gnoll began to pick his way towards the opening in the dome, moving slowly as he picked his way towards the crevasse
Goran the Marked
player, 8 posts
Priest of Hors
Thu 27 Jul 2017
at 21:27
  • msg #45

A matter of concern for the Hadereum

Goran unslings his morningstar as they approach the ruins. His nostrils flare as the smell of death that pervades the area becomes detectable to his human nose.

"Ending this cult will be a worthy pursuit. Death comes to those who do not respect it."
Hograth Podkarmen
player, 19 posts
Holy Dwarven Warrior
Of Hades
Thu 27 Jul 2017
at 23:21
  • msg #46

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 45):

Hograth, axe and shield in hand, moves quickly with them. His crossbow is not far.

"As long as they stay dead..."
Narrator
GM, 4209 posts
DM says
roll for initiative!
Fri 28 Jul 2017
at 19:22
  • msg #47

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 46):

The area of the ruined temple does not have any obvious entrance,; it is probably buried under half the hillside.

Some of the surface of the dome is visible.

[Private to Ketil Deepwalker: make an architecture roll to find a week point you could use forced entry on]
Urrun
player, 23 posts
Fri 28 Jul 2017
at 21:19
  • msg #48

A matter of concern for the Hadereum

Urrun approached the dome, looking for any cracks or other damage that might give them entrance to the underground, but failing that he would attempt to follow the rotting scent to its point of origin.
Hograth Podkarmen
player, 20 posts
Holy Dwarven Warrior
Of Hades
Fri 28 Jul 2017
at 21:56
  • msg #49

A matter of concern for the Hadereum

In reply to Urrun (msg # 48):

Hograth turns to his fellow Dwarf.

"Presumably people have entered here. Dare I ask how?"
Ketil Deepwalker
player, 5 posts
Sat 29 Jul 2017
at 00:28
  • msg #50

A matter of concern for the Hadereum

Ketil searches around the area, looking for something.  His crossbow is held ready in his hands as he explores.  His sharp eyes picking out various details.

[Private to GM: 20:24, Today: Ketil Deepwalker rolled 10 using 1d20.  IQ roll.]
Acolyte Flavius
NPC, 35 posts
junior plutocracy
member
Sat 29 Jul 2017
at 01:11
  • msg #51

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 50):

"From what I heard, they found a route through the undercity, but they did not leave us with a map."

[Private to Ketil Deepwalker:the very top of the dome looks like a safe place to knock a hole in it, as opposed to coming in from the base. It is about fifty feet accross, so it is probably 8 yards from the flooring...]
This message was lightly edited by the player at 01:11, Sat 29 July 2017.
Hograth Podkarmen
player, 21 posts
Holy Dwarven Warrior
Of Hades
Sat 29 Jul 2017
at 02:47
  • msg #52

A matter of concern for the Hadereum

In reply to Acolyte Flavius (msg # 51):

"I see. And we need to find a way through here?"
Acolyte Flavius
NPC, 36 posts
junior plutocracy
member
Sat 29 Jul 2017
at 20:01
  • msg #53

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 52):

The junior priest shrugs
"It is the only lead we have."
Urrun
player, 24 posts
Sat 29 Jul 2017
at 20:05
  • msg #54

A matter of concern for the Hadereum

As the press forward Urrun stooped lower to the ground and began to cut for sign, hoping that some hint of recent passage might betray the route the cultists we're using.

[Private to GM: (Should I roll for tracking or would you prefer to do it behind the scenes?)]
Narrator
GM, 4219 posts
DM says
roll for initiative!
Sat 29 Jul 2017
at 21:23
  • msg #55

A matter of concern for the Hadereum

In reply to Urrun (msg # 54):

Yrrun notices that for how "unused" This place is, there are a fair number of tracks in the area. At least two humans have urinated near the ruin in the past three days, and there are wax drippings and a broken flint from someones tinderbox.
Urrun
player, 25 posts
Sat 29 Jul 2017
at 21:37
  • msg #56

A matter of concern for the Hadereum

The Gnoll advanced slowly, his Amber eyes sweeping across the ground before he stopped and bent over to pick up a bit of hardened wax, where he brought up and sniffed before showing it to the others.

"Well somebody's moved through here in the last few days..." He commented as he continued to search.
Hograth Podkarmen
player, 22 posts
Holy Dwarven Warrior
Of Hades
Sun 30 Jul 2017
at 04:43
  • msg #57

A matter of concern for the Hadereum

In reply to Urrun (msg # 56):

"If they lit torches here, the entrance cannot be far."

He looks around for a large item, perhaps the size of a door, that could hide an entrance near the wax.

[Private to GM: Rolled 1 under perception.]
Narrator
GM, 4221 posts
DM says
roll for initiative!
Sun 30 Jul 2017
at 17:40
  • msg #58

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 57):

There may not be a discrete entrance here, the cult had been entering from below, but someone has been in the area.

Wax dripping would suggest candles rather than torches.


Theology or occult roll as to why outside rather than inside.
Ketil Deepwalker
player, 6 posts
Sun 30 Jul 2017
at 21:20
  • msg #59

A matter of concern for the Hadereum

Ketil speaks, his raspy bass voice quiet in the ruins.  "We can get in, once I make a hole in the top of the dome."  His crossbow still held ready in his hands.
This message was last edited by the GM at 14:16, Tue 01 Aug 2017.
Hograth Podkarmen
player, 23 posts
Holy Dwarven Warrior
Of Hades
Sun 30 Jul 2017
at 21:29
  • msg #60

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 59):

Hograth thinks he has heard why the candles would be outside, but can't remember the details.

[Private to GM: Rolled 1 over theology skill.]
Goran the Marked
player, 9 posts
Priest of Hors
Mon 31 Jul 2017
at 14:47
  • msg #61

A matter of concern for the Hadereum

Goran pauses, and inspects the candle wax. "Hmm, if they were performing some sort of ritual..." He tries to remember the details of certain occult activities.

[Private to Narrator: 10:46, Today: Goran the Marked rolled 7 using 3d6.  Occultism 13.]
This message was last edited by the player at 14:48, Mon 31 July 2017.
Urrun
player, 26 posts
Mon 31 Jul 2017
at 23:24
  • msg #62

A matter of concern for the Hadereum

"I've got nothin" he Gnoll shrugged as he continued his search
Narrator
GM, 4230 posts
DM says
roll for initiative!
Tue 1 Aug 2017
at 14:17
  • msg #63

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 61):

The range of the consecration to their demon lord probably extends out of the structure, allowing them to perform rituals nearby.
Goran the Marked
player, 10 posts
Priest of Hors
Tue 1 Aug 2017
at 21:40
  • msg #64

A matter of concern for the Hadereum

"Hmm, they may not have a direct entrance here, this may just be where they can be close enough to whatever demon they pray to so that their unholy rituals can be performed.

"Maybe our bestial friend here can pick up the scent from here and track some of them back to whatever holes they hide from the sun in? We could try to take a captive there and learn more."


Goran points out the likely spots where the candles were set up for whatever ritual he thinks they performed.
This message was last edited by the player at 21:40, Tue 01 Aug 2017.
Urrun
player, 27 posts
Wed 2 Aug 2017
at 01:05
  • msg #65

A matter of concern for the Hadereum

"That's a thought" Urrun agreed with a thoughtful nod. "If we can't track them in...maybe we can track them out" he combed a few of the other active patches, the fresher urine scents and the newer scuffs, looking for prints leading away from the dome proper.
Narrator
GM, 4232 posts
DM says
roll for initiative!
Wed 2 Aug 2017
at 23:28
  • msg #66

A matter of concern for the Hadereum

In reply to Urrun (msg # 65):

Urrun starts sniffing around...


Make a tracking roll at -2
Urrun
player, 28 posts
Thu 3 Aug 2017
at 03:22
  • msg #67

A matter of concern for the Hadereum

Today: Urrun rolled 9 using 3d6.  Tracking -2 (13)
Narrator
GM, 4235 posts
DM says
roll for initiative!
Thu 3 Aug 2017
at 19:45
  • msg #68

A matter of concern for the Hadereum

In reply to Urrun (msg # 67):

There are signs of them having arrived from diverse directions, but most of them left by the same paved path you were on, which leads to a very busy thoughroughfare. Tracking will be harder from that point, but possible.
Urrun
player, 29 posts
Fri 4 Aug 2017
at 01:22
  • msg #69

A matter of concern for the Hadereum

"Yeah...yeah, see this crushed spot? A group of humans met here for some time with candles..and then they left...back out this way" he narrated and pointed to what he was seeing as he walked back towards the main thoroughfare.

18:21, Today: Urrun rolled 6 using 3d6.  Tracking (15)(Penalties not calculated).
Narrator
GM, 4240 posts
DM says
roll for initiative!
Fri 4 Aug 2017
at 22:59
  • msg #70

A matter of concern for the Hadereum

In reply to Urrun (msg # 69):

Urrun can make out the faint traces of footsteps heading toward the dockside district...
Urrun
player, 34 posts
Sat 5 Aug 2017
at 00:27
  • msg #71

A matter of concern for the Hadereum

The Gnoll was persistent, one had to at least give him that. Out into the busy street he walked, slowly, carefully, his face moving slowly back and forth as passersby gave him a wider than normal berth.

Then he stopped, knelt, and scrapped a bit of dirt covered wax from in-between the flag stones with one of his blunt nails and raised it to his nose. Encouraged he moved on...down, down the road to find where a spent bit of wick had been jammed into a crushed weed on the roadside.

He followed the prints from. The crushed weed across a little dirt side path until be found himself at the docks, looking about amid the cawing of gulls and the scent of sea spray. "They came down this way..." he said aloud somewhat to himself.
Hograth Podkarmen
player, 24 posts
Holy Dwarven Warrior
Of Hades
Sat 5 Aug 2017
at 01:25
  • msg #72

A matter of concern for the Hadereum

In reply to Urrun (msg # 71):

Hograth followed him, wary. When he got to the docks, he asked

"Can you keep following him??"
Narrator
GM, 4243 posts
DM says
roll for initiative!
Sat 5 Aug 2017
at 13:11
  • msg #73

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 72):

The trace is getting harder to follow, as the street, which is paved, becomes busier. More humans are about, almost all of them are Sahudese.
Goran the Marked
player, 11 posts
Priest of Hors
Sat 5 Aug 2017
at 17:13
  • msg #74

A matter of concern for the Hadereum

Goran is impressed with his new companion's tracking capabilities. But as they move towards more densely populated areas, he thinks they may not be able to succeed with this plan alone.

"Are you able to tell how fresh, or how frequently taken, this path is? If we lose the trail, maybe we could stake out the area and ambush them after a ritual."
Hograth Podkarmen
player, 25 posts
Holy Dwarven Warrior
Of Hades
Sun 6 Aug 2017
at 00:43
  • msg #75

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 74):

"Or capture a couple after disturbing a ritual and get the information out of them..."
Narrator
GM, 4248 posts
DM says
roll for initiative!
Sun 6 Aug 2017
at 17:02
  • msg #76

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 75):

"Or you could break into the temple and find out how they  travelled below."
Urrun
player, 35 posts
Sun 6 Aug 2017
at 23:49
  • msg #77

A matter of concern for the Hadereum

"I've lost it" he shook his head with a frustrated grunt. "Breaking into the temple sounds good to me...no time like the present. WHo knows how often they come this way?"
Goran the Marked
player, 12 posts
Priest of Hors
Mon 7 Aug 2017
at 17:19
  • msg #78

A matter of concern for the Hadereum

Breaking into the temple works for me, I thought there was no obvious way to break in.
Ketil Deepwalker
player, 7 posts
Wed 9 Aug 2017
at 00:26
  • msg #79

A matter of concern for the Hadereum

"I can get us in through the top of the dome."  He says, as he heads back to the temple.
This message had punctuation tweaked by the GM at 17:11, Wed 09 Aug 2017.
Hograth Podkarmen
player, 27 posts
Holy Dwarven Warrior
Of Hades
Wed 9 Aug 2017
at 00:28
  • msg #80

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 79):

"Whatever works. There is nothing sacred about the dome, is there?"
Acolyte Flavius
NPC, 37 posts
junior plutocracy
member
Wed 9 Aug 2017
at 17:13
  • msg #81

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 80):

The acolyte shrugs.
"The whole thing is no doubt been defiled since plague took the Atlasians forty years ago. Have at."
Urrun
player, 36 posts
Wed 9 Aug 2017
at 17:47
  • msg #82

A matter of concern for the Hadereum

"Well then I guess we'll just have to crack the thing open" he agreed with a shrug and moved back towards the dome, intent on helping as best he could.
Goran the Marked
player, 13 posts
Priest of Hors
Wed 9 Aug 2017
at 18:10
  • msg #83

A matter of concern for the Hadereum

"Yes, please open up the temple for us."

Assuming this will take some time, Goran suggests taking the time to cast some spells, then recover the energy.

"Should we have a continual light?"

He also casts a spell that wraps him in a protective shimmer.

[Private to Narrator:
14:09, Today: Goran the Marked rolled 14 using 3d6.  Casting Armor (1DR) on self - 15.
]
Hograth Podkarmen
player, 28 posts
Holy Dwarven Warrior
Of Hades
Wed 9 Aug 2017
at 22:18
  • msg #84

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 83):

"Perhaps a couple of continual Lights...on small stones we can put in our pockets. and on my miners lamp."
Goran the Marked
player, 14 posts
Priest of Hors
Thu 10 Aug 2017
at 13:36
  • msg #85

A matter of concern for the Hadereum

"Mr Ketil, how long will it take you to open up the temple? I can make two torch-lights if we have the time it would take for the shadows to grow a hand's length."

OOC: I can cast twice and recover energy in ~50 mins.
This message was last edited by the player at 13:52, Thu 10 Aug 2017.
Urrun
player, 37 posts
Sat 12 Aug 2017
at 03:50
  • msg #86

A matter of concern for the Hadereum

"If you two want some, it won't bother me" he shrugged and rolled his neck, issuing a few muffled pops, evidently ready to get to work.
Ketil Deepwalker
player, 8 posts
Sat 12 Aug 2017
at 11:08
  • msg #87

A matter of concern for the Hadereum

Ketil carefully begins working on the stones, securing each on with a piton and rope so it won't fall into the cavernous space below.  The ropes themselves are anchored to a solid piece of masonry nearby.  "Make your torches, It will take some time to do correctly."
This message had punctuation tweaked by the GM at 20:14, Sat 12 Aug 2017.
Hograth Podkarmen
player, 29 posts
Holy Dwarven Warrior
Of Hades
Sat 12 Aug 2017
at 18:52
  • msg #88

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 87):

Hograth removes the wick from his helmet lamp and offers it for a continual light spell.
Narrator
GM, 4276 posts
DM says
roll for initiative!
Sat 12 Aug 2017
at 20:22
  • msg #89

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 88):

The work proceeds carefully...
Make a pair of breaking and entering rolls and an architecture roll to avoid collapse
Ketil Deepwalker
player, 9 posts
Sun 13 Aug 2017
at 00:10
  • msg #90

A matter of concern for the Hadereum

Ketil works carefully, to keep the dome from collapsing as he makes an entrance hole.  His mind wholely on the task, each strike carefully placed.

[Private to GM:
20:06, Today: Ketil Deepwalker rolled 8 using 1d20.  Forced Entry.
20:06, Today: Ketil Deepwalker rolled 20 using 1d20.  Forced Entry.
20:05, Today: Ketil Deepwalker rolled 15 using 1d20, unique dice.  Architecture.

Architecture IQ(11) +3
Forced Entry Dex(13) +2
]
Goran the Marked
player, 15 posts
Priest of Hors
Sun 13 Aug 2017
at 00:22
  • msg #91

A matter of concern for the Hadereum

Goran utters a prayer to the sun god high in the sky. At first, nothing happens.

"Hors dislikes the dark world under the surface of the world. But he will grant us the power to bring light into the darkness."

After that, he utters a second prayer, and then a third. The magical lights ignite.

[Private to Narrator:
20:21, Today: Goran the Marked rolled 9 using 2d6.  duration of light 2.
20:21, Today: Goran the Marked rolled 7 using 2d6.  duration of light 1.
20:17, Today: Goran the Marked rolled 12 using 3d6.  Continual Light 15 - 1 for active spell.
20:17, Today: Goran the Marked rolled 7 using 3d6.  Continual Light 15 - 1 for active spell.
20:17, Today: Goran the Marked rolled 16 using 3d6.  Continual Light 15 - 1 for active spell.
]
Urrun
player, 38 posts
Sun 13 Aug 2017
at 02:19
  • msg #92

A matter of concern for the Hadereum

Urrun helped Ketil where he could, mostly providing and extra hand here or there, or providing the grunt work while the Dwarf worked on the more sensitive parts. As strange as it was to see the Gnoll working side by side with the Dwarves, he did not seem bothered by the arrangement.
Hograth Podkarmen
player, 30 posts
Holy Dwarven Warrior
Of Hades
Sun 13 Aug 2017
at 06:06
  • msg #93

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 91):

"Thank you."

Hograth will return the wick to its position in his helmet.
Narrator
GM, 4287 posts
DM says
roll for initiative!
Mon 14 Aug 2017
at 15:10
  • msg #94

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 93):

The light spells aglow, Goran sits back to recover the spent energy.
The stine shifting operation is nearly done...
Urrun
player, 39 posts
Mon 14 Aug 2017
at 16:32
  • msg #95

A matter of concern for the Hadereum

In two's and three's at a time, the Gnoll scooped up the disassembled bricks and hauled them a few paces to toss them unceremoniously into a dusty pile. Back and forth, back and forth the creature moved, barely breathing heavily as he watching the entrance grow ever wider.
Hograth Podkarmen
player, 31 posts
Holy Dwarven Warrior
Of Hades
Mon 14 Aug 2017
at 19:00
  • msg #96

A matter of concern for the Hadereum

In reply to Urrun (msg # 95):

His lamp lit, Hograth stows his axe and pick on his pack and assists the Dogman...keeping an eye open around him.
Narrator
GM, 4290 posts
DM says
roll for initiative!
Tue 15 Aug 2017
at 14:25
  • msg #97

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 96):

Ooc waiting on a corrected reroll.
Hograth Podkarmen
player, 32 posts
Holy Dwarven Warrior
Of Hades
Tue 15 Aug 2017
at 14:41
  • msg #98

A matter of concern for the Hadereum

In reply to Narrator (msg # 97):

By whome?
Goran the Marked
player, 16 posts
Priest of Hors
Tue 15 Aug 2017
at 16:06
  • msg #99

A matter of concern for the Hadereum

OOC: I think Ketil? There was a post in OOC about using d20s instead of 3d6, and Ketil is the only one with d20 rolls in the dice roller log.
Narrator
GM, 4305 posts
DM says
roll for initiative!
Thu 17 Aug 2017
at 19:48
  • msg #100

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 99):

The dwarf carefully removes several bricks from the dome without collapsing it, releasing a foul deathly stench.  There is now an opening about a yard wide.
Hograth Podkarmen
player, 34 posts
Holy Dwarven Warrior
Of Hades
Thu 17 Aug 2017
at 19:51
  • msg #101

A matter of concern for the Hadereum

In reply to Narrator (msg # 100):

Hograth will ready his crossbow and look through the hole to see what he can see.
Narrator
GM, 4307 posts
DM says
roll for initiative!
Thu 17 Aug 2017
at 19:53
  • msg #102

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 101):

About 8 yards down from the top of the dome you can dimly make out some faint pale shapes. The smell of death is overpowering.
Urrun
player, 41 posts
Thu 17 Aug 2017
at 20:04
  • msg #103

A matter of concern for the Hadereum

Urrun, who's sense of smell was (as far as he was aware) far more sensitive than the others, shook his head and widened his eyes before he blinked them clear.

"Wow, that's...potent" he coughed. He did not feel the need to remind the others that this was coming from one who had occasionally eaten carrion, so that was saying something.

"You...ah want me to help lower you down?" He asked Goran and Hograth, looking between them
Hograth Podkarmen
player, 35 posts
Holy Dwarven Warrior
Of Hades
Thu 17 Aug 2017
at 22:17
  • msg #104

A matter of concern for the Hadereum

In reply to Urrun (msg # 103):

"Hang on..."

He lines up the figures to see if they move or are alive/animated.

[Private to GM: Night Vision 5 help to see what they are?]
Ketil Deepwalker
player, 10 posts
Thu 17 Aug 2017
at 23:04
  • msg #105

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 104):

"How about one of those lightstones?"


[Private to GM: Sorry for they break.  Family issues.]
This message was last edited by the player at 06:58, Fri 18 Aug 2017.
Goran the Marked
player, 18 posts
Priest of Hors
Fri 18 Aug 2017
at 19:09
  • msg #106

A matter of concern for the Hadereum

"We've got two already going, but I'll be happy to make you another when next we have some time to rest. Right now it looks like we may have disturbed something."

OOC: Takes me 15 mins to recover the energy, so I'll cast it next time we have a break.
This message was last edited by the player at 19:10, Fri 18 Aug 2017.
Ketil Deepwalker
player, 11 posts
Sat 19 Aug 2017
at 21:54
  • msg #107

A matter of concern for the Hadereum

Ketil works carefully, securing the opening and tying a long rope to a solid pillar, capable of supporting twice the weight of the heaviest member of their group.  Then he slowly lowers the rope down the opening, counting out the footage as he does.  Once done, he sticks his head carefully into the hole and looks to see what he can of the space around it and below it.
Narrator
GM, 4318 posts
DM says
roll for initiative!
Sun 20 Aug 2017
at 14:45
  • msg #108

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 107):

The floor of the dome is about nine yards down. There is a mass of days old corpses below, laid out face up, wearing onky smallclothes and shoes.
Hograth Podkarmen
player, 39 posts
Holy Dwarven Warrior
Of Hades
Sun 20 Aug 2017
at 16:01
  • msg #109

A matter of concern for the Hadereum

In reply to Narrator (msg # 108):

Using his headlight, can Hograth see anything alive/undead?
Urrun
player, 42 posts
Sun 20 Aug 2017
at 18:23
  • msg #110

A matter of concern for the Hadereum

Urrun watched as Ketil set up the anchor and fed out the rope, taking note of the knots and of how far down they were planning on climbing. Although not armored, the Gnoll was significantly larger than the others, so a healthy dose of concern for his own safety seemed mixed in.

He lingered near the opening with the others, watching, listening and trying not to breath too deeply.
Narrator
GM, 4322 posts
DM says
roll for initiative!
Sun 20 Aug 2017
at 18:46
  • msg #111

A matter of concern for the Hadereum

In reply to Urrun (msg # 110):

Soemthing is moving around out of the light cast by the opening in the dome... and one of the bodies in the circle of light is twitching...
Hograth Podkarmen
player, 40 posts
Holy Dwarven Warrior
Of Hades
Sun 20 Aug 2017
at 18:52
  • msg #112

A matter of concern for the Hadereum

In reply to Narrator (msg # 111):

Hograth will turn his headlight towards the movement, with the crossbow aiming there as well...
ghula
NPC, 30 posts
fetid and hideous
crouching and clawed
Sun 20 Aug 2017
at 18:53
  • msg #113

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 112):

Something with a distorted shape darts away after the light shines on it...

[Private to Hograth Podkarmen: make an undead lore roll]
This message was last edited by the player at 19:04, Sun 20 Aug 2017.
Hograth Podkarmen
player, 41 posts
Holy Dwarven Warrior
Of Hades
Sun 20 Aug 2017
at 19:01
  • msg #114

A matter of concern for the Hadereum

In reply to ghula (msg # 113):

"Looks like we have undead, lets throw down some oil and light those bodies! Anybody have any spare oil?"
This message was last edited by the player at 19:04, Sun 20 Aug 2017.
Goran the Marked
player, 19 posts
Priest of Hors
Mon 21 Aug 2017
at 14:22
  • msg #115

A matter of concern for the Hadereum

"I have no oil. I have two flasks of holy water, but I don't know if that would work," Goran says.
Hograth Podkarmen
player, 42 posts
Holy Dwarven Warrior
Of Hades
Wed 23 Aug 2017
at 04:53
  • msg #116

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 114):

"Nobody else have oil? What about magic for burning the area? I have one flask of oil, but would prefer to keep the last one in reserve for lamps if it is needed."
Goran the Marked
player, 20 posts
Priest of Hors
Wed 23 Aug 2017
at 13:26
  • msg #117

A matter of concern for the Hadereum

Goran shakes his head. "I could ignite your blade, but to engulf an area of that size in fire is not within my capabilities."
Hograth Podkarmen
player, 43 posts
Holy Dwarven Warrior
Of Hades
Wed 23 Aug 2017
at 13:42
  • msg #118

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 117):

Hograth will get out his flask of oil and empty it on the ground and bodies below.

"All right. Someone drop a torch, then lets get down there! We all ready?"
Urrun
player, 43 posts
Wed 23 Aug 2017
at 14:29
  • msg #119

A matter of concern for the Hadereum

Urrun looked down and scratched at his neck before he glanced between the Dwarves and gave a nod. "Yeah...let's get this over with"
Goran the Marked
player, 21 posts
Priest of Hors
Wed 23 Aug 2017
at 15:10
  • msg #120

A matter of concern for the Hadereum

Goran unhooks his morningstar and nods his readiness.
Ketil Deepwalker
player, 12 posts
Thu 24 Aug 2017
at 00:11
  • msg #121

A matter of concern for the Hadereum

Ketil draws his mace and rapels down the secured rope, ready for the fight below.
Hograth Podkarmen
player, 44 posts
Holy Dwarven Warrior
Of Hades
Thu 24 Aug 2017
at 02:05
  • msg #122

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 121):

Apparently short of torch, Hograth stows his crossbow on his pack and pulls out his axe and shield, holding his flint in his shield hand, before he realizes he will need those hands to repel down the rope. So he tucks his axe half back into his pack, where he can easily grab it, and his flint into his belt, and follows Ketil down.
Urrun
player, 44 posts
Thu 24 Aug 2017
at 02:31
  • msg #123

A matter of concern for the Hadereum

Urrun waited until last, watching and waiting for the line to become unweighted before he took hold off the rope, gave one last look over the edge, then stepped off.
Narrator
GM, 4337 posts
DM says
roll for initiative!
Fri 25 Aug 2017
at 19:00
  • msg #124

A matter of concern for the Hadereum

In reply to Urrun (msg # 123):

The ordinary lamp oil burns slowly, providing a light only barely brighter
than a torch., and mostly greases the floor, unlike alchemical fire, which
 explodes dramatically when ignited or hurled.

The room below is filled with corpses, and as you get closer
 (not rapelling, that requires a wall, and you are entering from the top
of a dome), you can see rats moving among the bodies, along with gaunt
Dog legged creatures with long claws.



Ooc: hidden lore, undead anyone?
Hograth Podkarmen
player, 45 posts
Holy Dwarven Warrior
Of Hades
Fri 25 Aug 2017
at 19:22
  • msg #125

A matter of concern for the Hadereum

In reply to Narrator (msg # 124):

Hograth looks at the creatures below.

[Private to GM: Rolled Exactly my Hidden Lore (Undead) skill...]
ghula
NPC, 31 posts
fetid and hideous
crouching and clawed
Fri 25 Aug 2017
at 19:45
  • msg #126

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 125):

Ghula are free willed undead natives of another plane of existence, enemies of the Hadereum, have a paralyzing touch and the ability to gate into shadow through piles of bone. Where more than three bones are in contact with eachother, they can make a gate.  This does not work with ash.
This message was last edited by the player at 20:10, Sat 26 Aug 2017.
Goran the Marked
player, 22 posts
Priest of Hors
Fri 25 Aug 2017
at 21:13
  • msg #127

A matter of concern for the Hadereum

Once on the ground, Goran mutters a brief prayer to the sun and his morningstar becomes sheathed in flame.

[Private to Narrator:
17:09, Today: Goran the Marked rolled 8 using 3d6.  Flaming weapon 15 - 1 active spell.

FP: 9/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
Hograth Podkarmen
player, 46 posts
Holy Dwarven Warrior
Of Hades
Fri 25 Aug 2017
at 22:09
  • msg #128

A matter of concern for the Hadereum

In reply to ghula (msg # 126):

Hograth passes on this information as he lands and draws his axe and shield and looks around, scattering any bones he can see.

[Private to GM: Hograth has had continual light cast on his headlamp, just so you know.]
Urrun
player, 45 posts
Sat 26 Aug 2017
at 14:17
  • msg #129

A matter of concern for the Hadereum

Urrun came last, and jumped the final few feet to land with a clatter among the decaying refuse. He came up quickly, drawing his own rusty axe from the loop at his belt as be blinked away to help his eyes adjust to the darkness.

13:10, Today: Urrun rolled 12 using 3d6.  Climb down rope (14).
This message was last edited by the player at 20:12, Sat 26 Aug 2017.
Narrator
GM, 4344 posts
DM says
roll for initiative!
Sat 26 Aug 2017
at 20:12
  • msg #130

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 128):

In addition to the rats erupting from some of the many corpses, about 8 ghulae are in the immediate vicinity.

Fright checks at +2 all, +4 for Hograth and Urrun
Urrun
player, 47 posts
Sat 26 Aug 2017
at 20:18
  • msg #131

A matter of concern for the Hadereum

13:16, Today: Urrun rolled 11 using 3d6.  Fright Check +4 (Willpower of 10).
Goran the Marked
player, 23 posts
Priest of Hors
Sat 26 Aug 2017
at 21:43
  • msg #132

A matter of concern for the Hadereum

Goran is extremely unsteady on the rope. He may fall.

[Private to Narrator: Rolls
17:41, Today: Goran the Marked rolled 14 using 3d6.  Climbing (DX-5) = 7 .
17:42, Today: Goran the Marked rolled 13 using 3d6.  Fright Check +2 (Will 14).
]
Hograth Podkarmen
player, 47 posts
Holy Dwarven Warrior
Of Hades
Sat 26 Aug 2017
at 23:22
  • msg #133

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 132):

Hograth has clearly done this before. He has no trouble with the rope.

[Private to GM: Rolled 6 under skill.
Rolled 7 under unmodified will of 14, so target 18, right? Was that including Combat reflexes?
]
Narrator
GM, 4347 posts
DM says
roll for initiative!
Sun 27 Aug 2017
at 20:07
  • msg #134

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 133):

Unmoved by the appearance of the ghouls, or the rats exploding out of days old corpses, you are ready to deal with the ghouls
Hograth Podkarmen
player, 48 posts
Holy Dwarven Warrior
Of Hades
Sun 27 Aug 2017
at 22:50
  • msg #135

A matter of concern for the Hadereum

In reply to Narrator (msg # 134):

Hograth steps forward and swings his axe at the nearest abomination.

[Private to GM: Rolled 10 under axe skill, silver axe, 12 cut damage.]
Goran the Marked
player, 24 posts
Priest of Hors
Mon 28 Aug 2017
at 18:10
  • msg #136

A matter of concern for the Hadereum

OOC: did Goran make it down?
This message was last edited by the player at 18:10, Mon 28 Aug 2017.
Urrun
player, 48 posts
Mon 28 Aug 2017
at 18:54
  • msg #137

A matter of concern for the Hadereum

Seemingly surrounded, Urrun shuffled closer to Hograth, back to back, and let his lips pull back in a deep, rolling warning growl that echoed in the enclosed space. His ears laid back and his eyes seemed to grow wider in the dark as his yellowed teeth flashed in the half light.

Just before the Ghul closed he lunged forward and swung from the side with his axe with both hands.

[Private to GM: 11:54, Today: Secret Roll: Urrun rolled 11 using 2d4+4.  Axe Damage.
11:53, Today: Secret Roll: Urrun rolled 7 using 3d6.  Location.
11:53, Today: Secret Roll: Urrun rolled 15 using 3d6.  Axe vs Ghoul, any available target (16).
]
Ketil Deepwalker
player, 13 posts
Mon 28 Aug 2017
at 21:02
  • msg #138

A matter of concern for the Hadereum

Ketil moves to flank Urrun and Hograth, using the back-to-back pair as an anvil to strike from.  He swings his spiked mace at OE of the oncoming ghuls.
ghula
NPC, 32 posts
fetid and hideous
crouching and clawed
Mon 28 Aug 2017
at 23:24
  • msg #139

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 138):

Two ghouls are nearly split in half by Urrun and Horgath, Gorun has landed, Ketil needs to see if he hit.
Ketil Deepwalker
player, 14 posts
Mon 28 Aug 2017
at 23:31
  • msg #140

A matter of concern for the Hadereum

Passing a note.

[Private to GM: 19:28, Today: Ketil Deepwalker rolled 10 using 3d6 ((1,4,5)).
 Mace Dex +3 (16).
]
ghula
NPC, 33 posts
fetid and hideous
crouching and clawed
Tue 29 Aug 2017
at 14:32
  • msg #141

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 140):

Ketil's mace smashes through another of the shambling things.
Hograth Podkarmen
player, 49 posts
Holy Dwarven Warrior
Of Hades
Tue 29 Aug 2017
at 16:48
  • msg #142

A matter of concern for the Hadereum

In reply to ghula (msg # 141):

Hograth gets ready to chop the next one that gets within range.

[Private to GM: Rolled 3 under attack to hit, 6 cut damage (silver)]
Urrun
player, 49 posts
Tue 29 Aug 2017
at 16:59
  • msg #143

A matter of concern for the Hadereum

Urrun stifled a gag as he laid the Ghul open, then let out a thunderous series of barks that seemed overly loud in the underground chamber before he caught sight of the next one and let his axe fall.


[Private to GM: 09:59, Today: Secret Roll: Urrun rolled 9 using 2d4+4.  Axe Damage.
09:58, Today: Secret Roll: Urrun rolled 8 using 3d6.  Location.
09:58, Today: Secret Roll: Urrun rolled 12 using 3d6.  Axe vs Ghoul, any available target (16).
]
Goran the Marked
player, 25 posts
Priest of Hors
Tue 29 Aug 2017
at 18:35
  • msg #144

A matter of concern for the Hadereum

Goran unsteadily makes it down the rope, but quickly joins the fray. He swings his flaming morningstar at the nearest Ghula.

[Private to Narrator:
14:33, Today: Goran the Marked rolled 9 using 3d6.  Morningstar 15.
14:34, Today: Goran the Marked rolled 7 using 2d6+4.  Morningstar damage.
]
ghula
NPC, 34 posts
fetid and hideous
crouching and clawed
Thu 31 Aug 2017
at 14:51
  • msg #145

A matter of concern for the Hadereum

Meeping amongst each other, the ghouls back off. Two are badly injured, the last is buring. Two intact ghouls grab a wounded one by the arms and retreat, a lone ghoul dives into a pike of half eaten bodies and disappears.
This message was last edited by the player at 17:12, Sat 02 Sept 2017.
Urrun
player, 50 posts
Sat 2 Sep 2017
at 04:32
  • msg #146

A matter of concern for the Hadereum

Urrun looked around warily as the Ghulae retreated, picking his chops and stiffing a bark as they fell into a full retreat.

"You two ok?" He growled.
Goran the Marked
player, 27 posts
Priest of Hors
Sat 2 Sep 2017
at 13:20
  • msg #147

A matter of concern for the Hadereum

Goran betrays the faintest hint of a smirk, in the flickering light of his flaming weapon.

"Yes, we seem to have routed them easily."

[Private to Narrator:

FP: 9/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
This message was last edited by the player at 13:21, Sat 02 Sept 2017.
Hograth Podkarmen
player, 50 posts
Holy Dwarven Warrior
Of Hades
Sat 2 Sep 2017
at 16:11
  • msg #148

A matter of concern for the Hadereum

In reply to Urrun (msg # 146):

Hograth follows them, trying to kill them, as far as the entrance of the room.
ghula
NPC, 35 posts
fetid and hideous
crouching and clawed
Sat 2 Sep 2017
at 17:18
  • msg #149

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 148):

The ghula tries to claw at Hograth as he pursues!

Dodge or parry to avoid- what is DR?
Hograth Podkarmen
player, 51 posts
Holy Dwarven Warrior
Of Hades
Sat 2 Sep 2017
at 18:35
  • msg #150

A matter of concern for the Hadereum

In reply to ghula (msg # 149):

Hograth slashes at the arm trying to claw him.

[Private to GM: Parry 12 + shield DB? Rolled 7 anyway, 5 damage.]
ghula
NPC, 36 posts
fetid and hideous
crouching and clawed
Sun 3 Sep 2017
at 14:53
  • msg #151

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 150):

The parrying  axe blade cleaves through the arm, leaving it dangling by a scrap of rubbery gray flesh, and tarry black blood oozes out of the stump.
Urrun
player, 51 posts
Mon 4 Sep 2017
at 15:17
  • msg #152

A matter of concern for the Hadereum

Urrun watched as the Dwarf gave Chase and then have a hearty laugh to disperse some of the lingering nervousness as the Ghul's arm was cut free of it's rotting body.

"Good! Good...this one will teach them to fear us"

He looked Goran up and down. "You alright?"
Narrator
GM, 4370 posts
DM says
roll for initiative!
Mon 4 Sep 2017
at 21:14
  • msg #153

A matter of concern for the Hadereum

In reply to Urrun (msg # 152):

The room you are in has one unwounded ghula, one armless one, two moderately injured ones dragging a gravely injured one, about twenty bodies that are human, one odd looking set of bones surrounded by a black stain, and one other stripped down body with horns. There appear to be several exits, along with dozens of rats...
Hograth Podkarmen
player, 52 posts
Holy Dwarven Warrior
Of Hades
Mon 4 Sep 2017
at 22:03
  • msg #154

A matter of concern for the Hadereum

In reply to Urrun (msg # 152):

Hograth quickly lashes out at the Ghoul.

[Private to GM: Rolled 6 under to attack, 9 damage.]
Narrator
GM, 4374 posts
DM says
roll for initiative!
Tue 5 Sep 2017
at 18:31
  • msg #155

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 154):

The nearly armless ghoul collapses in a spray of black gunk as Hograth's axe nearly splits it in twain!
Hograth Podkarmen
player, 53 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Sep 2017
at 21:46
  • msg #156

A matter of concern for the Hadereum

In reply to Narrator (msg # 155):

Hograth will continue to the door.

"Search the room for clues or donations for Hadereum, then light that oil so the rest of these bodies stay dead."
Ketil Deepwalker
player, 15 posts
Wed 6 Sep 2017
at 00:02
  • msg #157

A matter of concern for the Hadereum

Ketil moves in, swinging his mace at the nearest ghul.

[Private to GM: 20:00, Today: Ketil Deepwalker rolled 8 using 3d6 ((3,4,1)).
]
Urrun
player, 52 posts
Wed 6 Sep 2017
at 03:38
  • msg #158

A matter of concern for the Hadereum

In no rush to close with the undead again, Urrun slips his axe back into his belt, and seemed to be getting ready to procure some other item or weapon.
ghula
NPC, 37 posts
fetid and hideous
crouching and clawed
Wed 6 Sep 2017
at 15:23
  • msg #159

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 157):

The ghul is knocked back with a crunch.

[PRIVATE to Ketil Deepwalker: our convention is to roll damage along with the roll to hit in ordervto speed play- the roll might be wasted on a good dodge but we can keep rolling. These ghouls are principally mooks so it will go down in another hit]
Hograth Podkarmen
player, 54 posts
Holy Dwarven Warrior
Of Hades
Wed 6 Sep 2017
at 18:18
  • msg #160

A matter of concern for the Hadereum

In reply to ghula (msg # 159):

Unrelenting, Hograth strikes out at the nearest undead creature to him as well, until there are no more...

[Private to GM: Rolled 4 under attack, 12 cutting damage.]
Urrun
player, 53 posts
Thu 7 Sep 2017
at 18:03
  • msg #161

A matter of concern for the Hadereum

Urrun, his axe now dangling back in the ring in his belt, drew out a sling, the cords trailing as it uncoiled from it's pouch.
Narrator
GM, 4387 posts
DM says
roll for initiative!
Sat 9 Sep 2017
at 18:18
  • msg #162

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 160):

The blow drops one of the injured ghulae that were dragging the greviously wounded one, and the other one dives into a pile of corpses and disappears.
Urrun
player, 54 posts
Sun 10 Sep 2017
at 20:21
  • msg #163

A matter of concern for the Hadereum

Urrun finished loading a sling stone and looked about, wary of any more surprises.

"Anybody hurt?" he called as he moved nearer to the pair.
Hograth Podkarmen
player, 56 posts
Holy Dwarven Warrior
Of Hades
Sun 10 Sep 2017
at 21:24
  • msg #164

A matter of concern for the Hadereum

In reply to Urrun (msg # 163):

Hograth looks around for more targets.

"Lets ignite that oil and burn these corpses now."
Narrator
GM, 4394 posts
DM says
roll for initiative!
Tue 12 Sep 2017
at 01:33
  • msg #165

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 164):

The remaing wounded ghulae scramble under the corpse pile and vanish.

Meanwhile, the lantern oil ignights, and sets several rats on fire.

The stench of burning hair and singed flesh is abusive, even to Urrun's jaded senses.
Hograth Podkarmen
player, 57 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Sep 2017
at 04:48
  • msg #166

A matter of concern for the Hadereum

In reply to Narrator (msg # 165):

Hograth will check the corpses as he piles them onto the fire.

"Need to burn them all, to avoid more undead."
Ketil Deepwalker
player, 16 posts
Tue 12 Sep 2017
at 06:49
  • msg #167

A matter of concern for the Hadereum

Ketil moves quickly to burn as many of the corpses as possible.  The foul stench nearly chocking as it fills the room.
Narrator
GM, 4396 posts
DM says
roll for initiative!
Tue 12 Sep 2017
at 15:50
  • msg #168

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 167):

Burning a score of bodies will make the air unbrwatheable and yake far more fuel than one vial of lantern oil... more like a cord or two of wood, or rbree barrels of charcoal or ten dlasks of slchemical fire or a barrel of lantern oil.

As it is, scent and vision are compromised.
This message was last edited by the GM at 14:26, Thu 14 Sept 2017.
Hograth Podkarmen
player, 58 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Sep 2017
at 18:50
  • msg #169

A matter of concern for the Hadereum

In reply to Narrator (msg # 168):

What will not burn will be scattered. But time will be given for it to burn, and the air to clear, during which time Hograth will stand gaurd at the entrance.
Narrator
GM, 4399 posts
DM says
roll for initiative!
Tue 12 Sep 2017
at 20:38
  • msg #170

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 169):

With only one har of lantern oil you are burning hair and singeing skin only.
This message was last edited by the GM at 14:26, Thu 14 Sept 2017.
Hograth Podkarmen
player, 59 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Sep 2017
at 22:40
  • msg #171

A matter of concern for the Hadereum

In reply to Narrator (msg # 170):

Fine, then separating the bodies so there is not a pile of them...
Goran the Marked
player, 28 posts
Priest of Hors
Wed 13 Sep 2017
at 14:29
  • msg #172

A matter of concern for the Hadereum

"Digging through this pile of bodies could expose us to their filthy air. Should we press on to our quest's goal?"
Hograth Podkarmen
player, 60 posts
Holy Dwarven Warrior
Of Hades
Thu 14 Sep 2017
at 08:54
  • msg #173

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 172):

"We need to separate them so the Ghouls cannot return..."
Narrator
GM, 4405 posts
DM says
roll for initiative!
Thu 14 Sep 2017
at 14:27
  • msg #174

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 173):

As Hograth had determined earlier about ghouls, if three bones are stacked together, a ghoul can use it as a gate to and from their world,
Goran the Marked
player, 29 posts
Priest of Hors
Thu 14 Sep 2017
at 17:56
  • msg #175

A matter of concern for the Hadereum

"Very well, let's get to work then." Goran moves to assist Hograth in moving the bodies.
Hograth Podkarmen
player, 61 posts
Holy Dwarven Warrior
Of Hades
Fri 15 Sep 2017
at 06:56
  • msg #176

A matter of concern for the Hadereum

In reply to Narrator (msg # 174):

As does Hograth, using his axe to drag the bodies apart. Slower, but safer...
Narrator
GM, 4410 posts
DM says
roll for initiative!
Sat 16 Sep 2017
at 14:17
  • msg #177

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 176):

A few minutes later you have the bodies all separated, blocking re-rentry by the ghouls.
You are in an immense circular room, 25 yards accross, surmounted by the dome.  The outer walls are pilastered and have arched entrances at each of the cardinal directions.
Hograth Podkarmen
player, 62 posts
Holy Dwarven Warrior
Of Hades
Sat 16 Sep 2017
at 14:28
  • msg #178

A matter of concern for the Hadereum

In reply to Narrator (msg # 177):

Hograth looks around.

"Where to now?"
Goran the Marked
player, 30 posts
Priest of Hors
Sun 17 Sep 2017
at 23:18
  • msg #179

A matter of concern for the Hadereum

"Ketil, do you know this area of the underground?"
Ketil Deepwalker
player, 17 posts
Mon 18 Sep 2017
at 00:33
  • msg #180

A matter of concern for the Hadereum

Ketil scans the area, considering their position.

[Private to GM: 20:31, Today: Ketil Deepwalker rolled 12 using 3d6.  Architecture.

20:31, Today: Ketil Deepwalker rolled 5 using 3d6.  survival, subteranean.

]
Narrator
GM, 4418 posts
DM says
roll for initiative!
Mon 18 Sep 2017
at 14:38
  • msg #181

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 180):

This area may have been above the surface, and is probably two to three stories above the temple access level of the causeway above the sewers (sewer level is 2 levels below street, and you are up a hill) There are known to be slorn in the vicinity.
Ketil Deepwalker
player, 18 posts
Tue 19 Sep 2017
at 19:46
  • msg #182

A matter of concern for the Hadereum

"We're about three stories above the sewers.  There have been Slorn encountered nearby."
Hograth Podkarmen
player, 63 posts
Holy Dwarven Warrior
Of Hades
Tue 19 Sep 2017
at 23:03
  • msg #183

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 182):

"Good. Where to from here?"
Narrator
GM, 4430 posts
DM says
roll for initiative!
Wed 20 Sep 2017
at 12:30
  • msg #184

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 183):

There are fur exits from the room.
Goran the Marked
player, 31 posts
Priest of Hors
Sun 24 Sep 2017
at 14:37
  • msg #185

A matter of concern for the Hadereum

With no strong indications about where to go next, Goran guesses. "North?"
Ketil Deepwalker
player, 19 posts
Sun 24 Sep 2017
at 20:16
  • msg #186

A matter of concern for the Hadereum

Ketil moves cautiously to each of the doors in turn, searching each and the proceeding roughly thirty feet past them, attempting to discern which was most likely to head down.
Narrator
GM, 4456 posts
DM says
roll for initiative!
Sun 24 Sep 2017
at 20:22
  • msg #187

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 186):

Through the north door is a crescent shaped room with a collapsed stairway down.
Hograth Podkarmen
player, 64 posts
Holy Dwarven Warrior
Of Hades
Sun 24 Sep 2017
at 22:38
  • msg #188

A matter of concern for the Hadereum

In reply to Narrator (msg # 187):

Hograth accompanies Ketil on his searches after putting his axe away and drawing and readying his crossbow.
Narrator
GM, 4461 posts
DM says
roll for initiative!
Mon 25 Sep 2017
at 21:38
  • msg #189

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 188):

The Eastern room, also crescent shaped, has stacks of broken items of some arcane nature.
Narrator
GM, 4473 posts
DM says
roll for initiative!
Fri 29 Sep 2017
at 12:35
  • msg #190

A matter of concern for the Hadereum

In reply to Narrator (msg # 189):

The southern room has an antechamber and a set of steep stairs down.
Hograth Podkarmen
player, 65 posts
Holy Dwarven Warrior
Of Hades
Fri 29 Sep 2017
at 13:55
  • msg #191

A matter of concern for the Hadereum

In reply to Narrator (msg # 190):

Hograth looks to Kentil.

"So, which one?"
Goran the Marked
player, 32 posts
Priest of Hors
Fri 29 Sep 2017
at 15:55
  • msg #192

A matter of concern for the Hadereum

"Should we travel down the steps to the south? They seem to be the only way down still intact."
Narrator
GM, 4481 posts
DM says
roll for initiative!
Sun 1 Oct 2017
at 01:34
  • msg #193

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 192):

The western room also has some stripped, dead cultists in it... and no stairs.
Hograth Podkarmen
player, 66 posts
Holy Dwarven Warrior
Of Hades
Sun 1 Oct 2017
at 09:20
  • msg #194

A matter of concern for the Hadereum

In reply to Narrator (msg # 193):

Hograth will separate these bodies as well.
Narrator
GM, 4485 posts
DM says
roll for initiative!
Mon 2 Oct 2017
at 13:35
  • msg #195

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 194):

Once the bodies are separated, you find your way back into the south room.
The stairway down is about a yard and a half wide, and is open to the left side. A stink of death and a faint rustling sound comes from the darkness below.
Goran the Marked
player, 33 posts
Priest of Hors
Mon 2 Oct 2017
at 13:42
  • msg #196

A matter of concern for the Hadereum

Goran approaches the stairs, and shines the light from his glowing stone down into it.
Narrator
GM, 4489 posts
DM says
roll for initiative!
Mon 2 Oct 2017
at 13:46
  • msg #197

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 196):

The reflection of several pairs of eyes looks back up at you.
Goran the Marked
player, 34 posts
Priest of Hors
Mon 2 Oct 2017
at 19:05
  • msg #198

A matter of concern for the Hadereum

"Looks like there's something monstrous waiting for us down these steps. Let's proceed with caution."
Hograth Podkarmen
player, 67 posts
Holy Dwarven Warrior
Of Hades
Mon 2 Oct 2017
at 22:12
  • msg #199

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 198):

Hograth approaches, axe and shield ready, and points his headlight into the murky depths.
Giant maned rats
NPC, 26 posts
Covered in quills
Like porcupines on Dust
Thu 5 Oct 2017
at 14:39
  • msg #200

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 199):

Four man size, rodent like shapes covered with long quills look up at you from where they are feasting on more bodies.
Hograth Podkarmen
player, 68 posts
Holy Dwarven Warrior
Of Hades
Fri 6 Oct 2017
at 09:06
  • msg #201

A matter of concern for the Hadereum

In reply to Giant maned rats (msg # 200):

Hogarth holds his shield up, covering a comically large portion of his body, readies his axe and approaches the nearest one.
Goran the Marked
player, 35 posts
Priest of Hors
Fri 6 Oct 2017
at 13:40
  • msg #202

A matter of concern for the Hadereum

Goran raises his own shield and steps into a fighting formation with Hograth.
Narrator
GM, 4500 posts
DM says
roll for initiative!
Sat 7 Oct 2017
at 14:14
  • msg #203

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 202):

You descend the stairs slowly. The ratthings circle round the base of the stairs, preventing flanking. Their quils look oily in th light.
Hograth Podkarmen
player, 69 posts
Holy Dwarven Warrior
Of Hades
Sat 7 Oct 2017
at 23:43
  • msg #204

A matter of concern for the Hadereum

In reply to Narrator (msg # 203):

"Looks like some kind of Poison on those quills...Don't get hit. Stop here for a minute to see f they can come up the stairs...if not, my crossbow may be a better option."
Goran the Marked
player, 36 posts
Priest of Hors
Sun 8 Oct 2017
at 04:06
  • msg #205

A matter of concern for the Hadereum

"I can hold the line if you want to try." Goran says, and steps forward. He readies his shield to receive a charge.
Giant maned rats
NPC, 27 posts
Covered in quills
Like porcupines on Dust
Sun 8 Oct 2017
at 16:04
  • msg #206

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 205):

One of the rats goes back to gnaw on a corpse.
Hograth Podkarmen
player, 70 posts
Holy Dwarven Warrior
Of Hades
Sun 8 Oct 2017
at 21:12
  • msg #207

A matter of concern for the Hadereum

In reply to Giant maned rats (msg # 206):

Hograth drops back and stows his axe, before drawing his crossbow, all the while holding up his shield.
Narrator
GM, 4505 posts
DM says
roll for initiative!
Mon 9 Oct 2017
at 14:21
  • msg #208

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 207):

Cocking and loading the crossbow is a two handed job...
Hograth Podkarmen
player, 71 posts
Holy Dwarven Warrior
Of Hades
Mon 9 Oct 2017
at 19:19
  • msg #209

A matter of concern for the Hadereum

In reply to Narrator (msg # 208):

Crossbow was cocked (and loaded, but bolt later removed) when he was coming down into the
 structure...he will use 2 hands when he has the crossbow in hand to load it, but the shield
 stays on his arm. It takes too long to remove it, and it does not need removing to fire a
crossbow, as I understand. It is just unreadied.
This message was last edited by the GM at 14:43, Tue 10 Oct 2017.
Narrator
GM, 4508 posts
DM says
roll for initiative!
Tue 10 Oct 2017
at 14:44
  • msg #210

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 209):

fire when ready
Hograth Podkarmen
player, 72 posts
Holy Dwarven Warrior
Of Hades
Tue 10 Oct 2017
at 17:56
  • msg #211

A matter of concern for the Hadereum

In reply to Narrator (msg # 210):

Hograth aims very carefully at one of the rat things at the base of the stairs, aiming at the vitals if it has any with his silver bolt.

[Private to GM:
03:50, Today: Hograth Podkarmen rolled 7 using 3d6+4.  Damage, silver bolt. Minimum damage, really?
03:50, Today: Hograth Podkarmen rolled 6 using 3d6.  Hidden Lore (Undead) to know vitals/weaknesses/dangers of this creature.
03:47, Today: Hograth Podkarmen rolled 6 using 3d6.  Crossbow, attack, Vitals.
Skill, 16 +1(Quality) +1(Bond)+6(Acc)-3(Range, <20ft)-3(Vitals)=18, rolled 12 under target
03:50, Today: Hograth Podkarmen rolled 7 using 3d6+4.  Damage, silver bolt. Minimum damage, really?
]
Ketil Deepwalker
player, 20 posts
Thu 12 Oct 2017
at 07:05
  • msg #212

A matter of concern for the Hadereum

Ketil aims his crossbow down the stairs at the creatures, waiting for Hogarth's shot before firing his own.
Narrator
GM, 4509 posts
DM says
roll for initiative!
Fri 13 Oct 2017
at 04:32
  • msg #213

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 211):

The bolt strikes the rat thing true, impaling it in the vitals, and it coughs up blood and falls over. This was a living creature, and never one you have ever heard of as being undead...
Hograth Podkarmen
player, 73 posts
Holy Dwarven Warrior
Of Hades
Fri 13 Oct 2017
at 07:32
  • msg #214

A matter of concern for the Hadereum

In reply to Narrator (msg # 213):

Hograth raises his sheild and prepares for its friends to attack, dropping the crossbow to slide to his back on it's sling as he readies his axe.
Giant maned rats
NPC, 28 posts
Covered in quills
Like porcupines on Dust
Fri 13 Oct 2017
at 16:20
  • msg #215

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 214):

The next rat thing in line bites at Hograth's leg!

[Private to Hograth Podkarmen: block parry dodge or take 5 cutting before DR]
Goran the Marked
player, 37 posts
Priest of Hors
Fri 13 Oct 2017
at 17:29
  • msg #216

A matter of concern for the Hadereum

Goran swings his morningstar at the rat as it pushes past him to Hograth!

[Private to Narrator:

13:27, Today: Goran the Marked rolled 6 using 3d6.  Morningstar 15.
13:28, Today: Goran the Marked rolled 12 using 2d6+4.  morningstar damage (including +2 fire damage).

FP: 9/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
This message was last edited by the player at 17:30, Fri 13 Oct 2017.
Hograth Podkarmen
player, 74 posts
Holy Dwarven Warrior
Of Hades
Fri 13 Oct 2017
at 18:53
  • msg #217

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 216):

Hograth manages to ready his axe just in time, and brings it down on the creatures head as it tries to bite him.

[Private to GM: Rolled 4 under parry without shield, rolled 3 under attack to hit, rolled 10 damage. If bite, that would be to head, right? Silver coated axe...]
Giant maned rats
NPC, 29 posts
Covered in quills
Like porcupines on Dust
Sat 14 Oct 2017
at 15:58
  • msg #218

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 217):

The rat dies a bloody death,but may have scraped you with its long quills.
[Private to Hograth Podkarmen: 6 pts impaling before limb DR if that pemetrates, take 1pt poison if HT fail][Private to Goran the Marked: 5pts impaling before DR, if it penetrates, HT roll or take 1pt poison]
This message was last edited by the player at 12:21, Sat 21 Oct 2017.
Goran the Marked
player, 38 posts
Priest of Hors
Sat 14 Oct 2017
at 17:05
  • msg #219

A matter of concern for the Hadereum

In reply to Giant maned rats (msg # 218):

Goran's mail, shored up by the orison earlier, holds back the quills.

[Private to Narrator:

DR= 4 (Mail) + 1 (Armour spell)

FP: 9/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
Giant maned rats
NPC, 30 posts
Covered in quills
Like porcupines on Dust
Wed 18 Oct 2017
at 14:18
  • msg #220

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 219):

The remaining rat scuttles away with a rattle of quills.

Hograth?
Hograth Podkarmen
player, 75 posts
Holy Dwarven Warrior
Of Hades
Wed 18 Oct 2017
at 19:53
  • msg #221

A matter of concern for the Hadereum

In reply to Giant maned rats (msg # 220):

Hograth will step forward, axe still ready to deal with whatever rat is closest, but keeping the shield up. Those quills worry him.
Narrator
GM, 4524 posts
DM says
roll for initiative!
Sat 21 Oct 2017
at 12:24
  • msg #222

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 221):

Recheck msg 218. Had a typo in a pm
Narrator
GM, 4533 posts
DM says
roll for initiative!
Thu 26 Oct 2017
at 19:26
  • msg #223

A matter of concern for the Hadereum

In reply to Narrator (msg # 222):

For clarity:
The steps are a yard wide and have no railing
This message was last edited by the GM at 14:13, Sun 29 Oct 2017.
Hograth Podkarmen
player, 76 posts
Holy Dwarven Warrior
Of Hades
Sat 28 Oct 2017
at 00:15
  • msg #224

A matter of concern for the Hadereum

In reply to Narrator (msg # 223):

OK, narrower than I imagined. Still, Hograth sleeps well back from them, unless he has no choice. Is there room for us both to advance safely to the bottom?
Narrator
GM, 4540 posts
DM says
roll for initiative!
Sun 29 Oct 2017
at 14:17
  • msg #225

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 224):

A good shove with a weapon would knock the dead rat off the steps,

ST roll plus dodge vs quill. Two rats are dead, the third has scuttled off.
Hograth Podkarmen
player, 77 posts
Holy Dwarven Warrior
Of Hades
Sun 29 Oct 2017
at 23:07
  • msg #226

A matter of concern for the Hadereum

In reply to Narrator (msg # 225):

Can he use the axe/shield at full extension to avoid the dodge roll?
Narrator
GM, 4544 posts
DM says
roll for initiative!
Tue 31 Oct 2017
at 14:20
  • msg #227

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 226):

Shield skill could be used to push off the rats.
Hograth Podkarmen
player, 78 posts
Holy Dwarven Warrior
Of Hades
Tue 31 Oct 2017
at 22:15
  • msg #228

A matter of concern for the Hadereum

In reply to Narrator (msg # 227):

Will do that, taking extra time to be sure.
Narrator
GM, 4549 posts
DM says
roll for initiative!
Thu 2 Nov 2017
at 14:49
  • msg #229

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 228):

With the stairs clear, you get down into the  large room below, which has an archway straight accross from the base of the stairs, and another straight accross. Several broken statues are here, along with fourstripped corpses that have been chewed to the bone in places. There are gnaw marks on the bones, and the fingers and toes are gone.
Goran the Marked
player, 40 posts
Priest of Hors
Thu 2 Nov 2017
at 16:12
  • msg #230

A matter of concern for the Hadereum

"Do we need to separate these bones as well?" Goran asks.
Narrator
GM, 4552 posts
DM says
roll for initiative!
Thu 2 Nov 2017
at 18:47
  • msg #231

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 230):

If they are not stacked; ghulae need three bones from different corpses in the same hex.
Hograth Podkarmen
player, 79 posts
Holy Dwarven Warrior
Of Hades
Thu 2 Nov 2017
at 23:32
  • msg #232

A matter of concern for the Hadereum

In reply to Narrator (msg # 231):

"Absolutely. Separate them, and lay them respectfully. Or burn them if they are cultist and you have means."

He begins to do so.
Goran the Marked
player, 41 posts
Priest of Hors
Fri 3 Nov 2017
at 13:41
  • msg #233

A matter of concern for the Hadereum

Goran touches the morningstar that is still imbued with holy flames to anything flammable on the corpses, but also moves to separate the bones.

[Private to Narrator:

FP: 9/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
Narrator
GM, 4559 posts
DM says
roll for initiative!
Tue 7 Nov 2017
at 21:27
  • msg #234

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 233):

The dead and chewed cultists have little on besides smallclothes, and hose in one or two cases. One has stained socks on, generally not too much to burn.


Urun can smell a faint odor of incense, the odor of spiked rat thing, and something acrid and unnatural.
Hograth Podkarmen
player, 80 posts
Holy Dwarven Warrior
Of Hades
Wed 8 Nov 2017
at 00:28
  • msg #235

A matter of concern for the Hadereum

In reply to Narrator (msg # 234):

Once the bodies are separated, Hograth will ask Urun if he smells anything unusual, and where.
Hograth Podkarmen
player, 82 posts
Holy Dwarven Warrior
Of Hades
Mon 20 Nov 2017
at 23:56
  • msg #236

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 235):

bump...
Urrun
player, 55 posts
Fri 24 Nov 2017
at 00:56
  • msg #237

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 236):

The bouda sniffs the air. Carrion he is used to, even comfortable with,
But this is something different. Acrid, reminiscent of the smell of air after a lighting strike, and faintly nauseating.

"There was something here, something unnatural.  And incense."
Hograth Podkarmen
player, 83 posts
Holy Dwarven Warrior
Of Hades
Fri 24 Nov 2017
at 01:26
  • msg #238

A matter of concern for the Hadereum

In reply to Urrun (msg # 237):

Hograth tries to determine what he means.

[Private to GM: Not really sure what to roll, but he wants to work out what happened here...]
Narrator
GM, 4631 posts
DM says
roll for initiative!
Fri 24 Nov 2017
at 01:54
  • msg #239

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 238):

Demons and other, possibly worse things were reported to have been fought here. Urrun had smelled the remains of a demon in the large room under the dome. This apparently, was something else.
Hograth Podkarmen
player, 84 posts
Holy Dwarven Warrior
Of Hades
Fri 24 Nov 2017
at 02:05
  • msg #240

A matter of concern for the Hadereum

In reply to Narrator (msg # 239):

Another demon, or some other foul creature?
Narrator
GM, 4641 posts
DM says
roll for initiative!
Tue 28 Nov 2017
at 02:13
  • msg #241

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 240):

There is no sign of a summoning circle in this space, but there is an archway, through which you can see another archway. Urrun indicates that second space as being the source of the `other` odor, whearas the first room smells of incense.
Hograth Podkarmen
player, 85 posts
Holy Dwarven Warrior
Of Hades
Tue 28 Nov 2017
at 02:39
  • msg #242

A matter of concern for the Hadereum

In reply to Narrator (msg # 241):

Hograth will check the room before moving towards the next. No point in leaving things to be done twice...
Goran the Marked
player, 42 posts
Priest of Hors
Tue 28 Nov 2017
at 14:21
  • msg #243

A matter of concern for the Hadereum

Goran will move on when Hograth is ready.
Narrator
GM, 4650 posts
DM says
roll for initiative!
Wed 29 Nov 2017
at 15:40
  • msg #244

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 242):

There are the gnawed bodies, the bodues ofvthe two maned rats and shattered statues that look like they were pushed off the top of the stairs. There is a large archway to the left, at the base of the stairs, and the smaller one to the right, leading to an anteroom to another archway.
Hograth Podkarmen
player, 86 posts
Holy Dwarven Warrior
Of Hades
Wed 29 Nov 2017
at 23:07
  • msg #245

A matter of concern for the Hadereum

In reply to Narrator (msg # 244):

Hograth will separate the bodies, ensuring valuables are removed, and lay them neatly, respectfully and separately along a wall before readying axe and shield and heading to the next room.

[Ooc: Where are the others at this point?]
Goran the Marked
player, 43 posts
Priest of Hors
Thu 30 Nov 2017
at 15:31
  • msg #246

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 245):

Once Hograth is done, Goran suggests - "Shall we try the path to the right?"

OOC: they seem to have dropped out.
Urrun
player, 56 posts
Sun 3 Dec 2017
at 02:46
  • msg #247

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 246):

The bouda sniffs at the antechamber.
"Incense."
Hograth Podkarmen
player, 87 posts
Holy Dwarven Warrior
Of Hades
Sun 3 Dec 2017
at 10:26
  • msg #248

A matter of concern for the Hadereum

In reply to Urrun (msg # 247):

"Incense for devil worship, no doubt. Lets keep going, carefully."

He moves on to the next room, axe and shield ready.

[OOC: Yes, I figured we lost the players unfortunately. Was wondering where the characters were...]
Urrun
player, 57 posts
Sun 3 Dec 2017
at 21:27
  • msg #249

A matter of concern for the Hadereum

Urrun follows, axe ready, sniffing the air...
Narrator
GM, 4662 posts
DM says
roll for initiative!
Sun 3 Dec 2017
at 22:16
  • msg #250

A matter of concern for the Hadereum

In reply to Urrun (msg # 249):

The incense in the anteroom is old, and not demonic in flavor.

This large room is cold and dark, and there are scuffed markings on the floor in some type of summoning circle. The air smells of ozone and something unfamiliar.
Hograth Podkarmen
player, 88 posts
Holy Dwarven Warrior
Of Hades
Sun 3 Dec 2017
at 22:23
  • msg #251

A matter of concern for the Hadereum

In reply to Narrator (msg # 250):

Hograth will check the room, both for exits and any other items of note, ensuring all bodies are separated.
Urrun
player, 58 posts
Sun 3 Dec 2017
at 22:26
  • msg #252

A matter of concern for the Hadereum

Smellz like Lightening was here.... hit here.
Narrator
GM, 4667 posts
DM says
roll for initiative!
Tue 5 Dec 2017
at 13:52
  • msg #253

A matter of concern for the Hadereum

In reply to Urrun (msg # 252):

Demon lore to recognize summoning details
Hograth Podkarmen
player, 89 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Dec 2017
at 19:44
  • msg #254

A matter of concern for the Hadereum

In reply to Narrator (msg # 253):

"Hmmm, this seems familiar..."

[Private to GM: 4 under Hidden Lore(Demons)]
Narrator
GM, 4672 posts
DM says
roll for initiative!
Tue 5 Dec 2017
at 20:46
  • msg #255

A matter of concern for the Hadereum

The symbols and the diagram are not srandard for demonology, something else was summoned from beyond the stars.




Anyone got elder lore?
Goran the Marked
player, 44 posts
Priest of Hors
Tue 5 Dec 2017
at 20:51
  • msg #256

A matter of concern for the Hadereum

Goran looks stumped.

OOC: Hidden Lore (Spirit Lore) only.
Urrun
player, 59 posts
Tue 5 Dec 2017
at 20:55
  • msg #257

A matter of concern for the Hadereum

Urrun listens carefully for any noises he can't identify immediately ....





[Private to GM:  13:54, Today: Urrun rolled 13 using 3d6.  Hearing..  Believe that is spot on]
Narrator
GM, 4674 posts
DM says
roll for initiative!
Tue 5 Dec 2017
at 21:00
  • msg #258

A matter of concern for the Hadereum

In reply to Urrun (msg # 257):

From the far exit, the one at the base of the stairs, Urrun can hear something distant and indistinct.
Urrun
player, 60 posts
Tue 5 Dec 2017
at 21:01
  • msg #259

A matter of concern for the Hadereum

Urrun motions for silence then points toward those stairs... I hear something.
Hograth Podkarmen
player, 90 posts
Holy Dwarven Warrior
Of Hades
Wed 6 Dec 2017
at 00:23
  • msg #260

A matter of concern for the Hadereum

In reply to Urrun (msg # 259):

"This is something much older and more evil than any demons I have heard about. Something from beyond the stars...and if that noise is it, we should be ready for the worst."

[OOC: Nope, just Hidden lore(demons) and Hidden Lore(Undead). No CoC skills here...perhaps someone else has Occultism? Would it help?]
Goran the Marked
player, 45 posts
Priest of Hors
Wed 6 Dec 2017
at 15:40
  • msg #261

A matter of concern for the Hadereum

Goran nods to Urrun and takes a few slow and careful steps to get into position to defend against attack from the steps.
Narrator
GM, 4677 posts
DM says
roll for initiative!
Fri 8 Dec 2017
at 01:59
  • msg #262

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 261):

The sound coming from the doorway past the stairs is a scraping, hissing sound.
Hograth Podkarmen
player, 91 posts
Holy Dwarven Warrior
Of Hades
Fri 8 Dec 2017
at 03:56
  • msg #263

A matter of concern for the Hadereum

In reply to Narrator (msg # 262):

Hograth will prepare the Crossbow, loading it with a regular bolt but having a silver one in hand to swap them out just in case. His Axe dangles from his shield, ready to be readied at a moments notice as he waits...
Urrun
player, 61 posts
Fri 8 Dec 2017
at 21:17
  • msg #264

A matter of concern for the Hadereum

Urrun tries to identify this noise and smell with anything he may have encountered before. He puts a large projectile in his sling.






[Private to GM: 14:14, Today: Urrun rolled 10 using 3d6.  ID smell & sounds. No problem wth hearing or smelling...may have an issue remembering these though, as IQ is 9]
Narrator
GM, 4686 posts
DM says
roll for initiative!
Sun 10 Dec 2017
at 01:04
  • msg #265

A matter of concern for the Hadereum

In reply to Urrun (msg # 264):

The odor vaguely  reminds Urrun of snakes.
Urrun
player, 62 posts
Sun 10 Dec 2017
at 02:13
  • msg #266

A matter of concern for the Hadereum

I Think Big Snake ...
Hograth Podkarmen
player, 92 posts
Holy Dwarven Warrior
Of Hades
Sun 10 Dec 2017
at 02:56
  • msg #267

A matter of concern for the Hadereum

In reply to Urrun (msg # 266):

"Devils like snakes, so that may not be any improvement..."

He watches carefully with his crossbow now readied.
Narrator
GM, 4690 posts
DM says
roll for initiative!
Sun 10 Dec 2017
at 03:24
  • msg #268

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 267):

The sound echoes, though it were coming from a fair distance, a bellow and hiss.
Hograth Podkarmen
player, 93 posts
Holy Dwarven Warrior
Of Hades
Sun 10 Dec 2017
at 09:26
  • msg #269

A matter of concern for the Hadereum

In reply to Narrator (msg # 268):

"Hopefully they are two different evils, fighting each other..."
Goran the Marked
player, 46 posts
Priest of Hors
Sun 10 Dec 2017
at 17:50
  • msg #270

A matter of concern for the Hadereum

"Agreed, I don't like the sound of demon snakes..." Goran says.
Narrator
GM, 4697 posts
DM says
roll for initiative!
Mon 11 Dec 2017
at 20:42
  • msg #271

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 270):

Another odor becomes stronger upon approaching that doorway, even the dwarf and human can smell it- rotting fish.
Goran the Marked
player, 48 posts
Priest of Hors
Mon 11 Dec 2017
at 21:13
  • msg #272

A matter of concern for the Hadereum

"Something foul is coming. We should prepare for a fight," Goran says. He readies his weapons holds his shield high.
Hograth Podkarmen
player, 95 posts
Holy Dwarven Warrior
Of Hades
Mon 11 Dec 2017
at 22:00
  • msg #273

A matter of concern for the Hadereum

In reply to Narrator (msg # 271):

"Hmmm, what causes that smell except, well, rotting fish?"
Urrun
player, 63 posts
Mon 11 Dec 2017
at 23:48
  • msg #274

A matter of concern for the Hadereum

Orcs carrying dinner or Cultists carrying the crap they use.....




[Private to GM: Assumed he had some previous experiences]
Narrator
GM, 4703 posts
DM says
roll for initiative!
Wed 13 Dec 2017
at 01:16
  • msg #275

A matter of concern for the Hadereum

In reply to Urrun (msg # 274):

Urrun may be able to sift out more scents...

Roll at -2
Urrun
player, 64 posts
Wed 13 Dec 2017
at 04:03
  • msg #276

A matter of concern for the Hadereum

Urrun sniffs, his nose in the air and moving back and forth a little...





[Private to GM: 21:02, Today: Urrun rolled 9 using 3d6.  Smell. Beat the smell -2 by 4!]
Narrator
GM, 4706 posts
DM says
roll for initiative!
Wed 13 Dec 2017
at 15:18
  • msg #277

A matter of concern for the Hadereum

In reply to Urrun (msg # 276):

Urrun can smell a mixture of rotten shellfish, brine, and dead cat, and live reptile.
Hograth Podkarmen
player, 99 posts
Holy Dwarven Warrior
Of Hades
Wed 13 Dec 2017
at 16:20
  • msg #278

A matter of concern for the Hadereum

In reply to Narrator (msg # 277):

Hograth will stay beside him, to cover him in case of attack with his crossbow.
Goran the Marked
player, 49 posts
Priest of Hors
Wed 13 Dec 2017
at 16:28
  • msg #279

A matter of concern for the Hadereum

Goran looks to Urrun for clues as to what might be coming.
Urrun
player, 65 posts
Wed 13 Dec 2017
at 19:28
  • msg #280

A matter of concern for the Hadereum

Smell is rotting shell fish, dead cat and salted water ... also serpent I think.
Narrator
GM, 4724 posts
DM says
roll for initiative!
Fri 22 Dec 2017
at 18:00
  • msg #281

A matter of concern for the Hadereum

In reply to Urrun (msg # 280):
There is a distant sound of something scraping on metal.
Hograth Podkarmen
player, 100 posts
Holy Dwarven Warrior
Of Hades
Fri 22 Dec 2017
at 23:05
  • msg #282

A matter of concern for the Hadereum

In reply to Narrator (msg # 281):

"Lets keep moving slowly and carefully, separating bodies as we go."
Goran the Marked
player, 50 posts
Priest of Hors
Sat 23 Dec 2017
at 01:43
  • msg #283

A matter of concern for the Hadereum

"Sounds good. Lead the way."
Narrator
GM, 4727 posts
DM says
roll for initiative!
Sun 24 Dec 2017
at 02:22
  • msg #284

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 283):

You enter a curving hallway. The smell of briny rot is stronger. To the right it is stronger, and to the left is the scraping sound.
Hograth Podkarmen
player, 101 posts
Holy Dwarven Warrior
Of Hades
Sun 24 Dec 2017
at 03:24
  • msg #285

A matter of concern for the Hadereum

In reply to Narrator (msg # 284):

We continue, with Goran leading and Hograth following closely with crossbow ready.
Narrator
GM, 4736 posts
DM says
roll for initiative!
Fri 29 Dec 2017
at 01:31
  • msg #286

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 285):

Toward the rot smell or toward the scraping noise?
Hograth Podkarmen
player, 102 posts
Holy Dwarven Warrior
Of Hades
Fri 29 Dec 2017
at 04:58
  • msg #287

A matter of concern for the Hadereum

In reply to Narrator (msg # 286):

Scraping noise, if both directions seem equally secure...
Narrator
GM, 4746 posts
DM says
roll for initiative!
Sun 31 Dec 2017
at 14:04
  • msg #288

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 287):

You notice some smeared writing on the floor, as if something written had had water poured over it, making a path. As you proceed you hear a loud slam of something on metal from further down the curved hallway.
Hograth Podkarmen
player, 103 posts
Holy Dwarven Warrior
Of Hades
Sun 31 Dec 2017
at 14:46
  • msg #289

A matter of concern for the Hadereum

In reply to Narrator (msg # 288):

Checking for other exits, Hograth proceeds behind his friend, crossbow ready.
Urrun
player, 66 posts
Sun 31 Dec 2017
at 18:56
  • msg #290

A matter of concern for the Hadereum

Urrun stays behind the armored men and in front of the last man. Given his limited armor, he's not leading.
Goran the Marked
player, 51 posts
Priest of Hors
Sun 31 Dec 2017
at 19:39
  • msg #291

A matter of concern for the Hadereum

Goran proceeds forward, weapon and shield at the ready.

"Let's bring the sun god's light to this unholy place, hein?"
scaly thing
NPC, 35 posts
woe thats a whole
lot of teeth
Tue 2 Jan 2018
at 22:51
  • msg #292

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 291):

Something large slams into a metallic gate at the end of the hall. It is caly and seems to have the wrong number of feet, all of which have long claws.
Hograth Podkarmen
player, 104 posts
Holy Dwarven Warrior
Of Hades
Tue 2 Jan 2018
at 23:03
  • msg #293

A matter of concern for the Hadereum

In reply to scaly thing (msg # 292):

Can we see it?
scaly thing
NPC, 36 posts
woe thats a whole
lot of teeth
Wed 3 Jan 2018
at 01:56
  • msg #294

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 293):

The thing has dark green scales, and appears roughly the size of a horse, from what you can see theough the gate.
Goran the Marked
player, 52 posts
Priest of Hors
Wed 3 Jan 2018
at 01:57
  • msg #295

A matter of concern for the Hadereum

"Any idea what that thing is? Should we try to kill it from this side of the gate?"
Hograth Podkarmen
player, 105 posts
Holy Dwarven Warrior
Of Hades
Wed 3 Jan 2018
at 06:13
  • msg #296

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 295):

"It does not seem able to hit us here...lets stop and see."

He stops and looks for something to brace his crossbow on, like Goran's shoulder. If he can, he will take very long and careful aim at whatever passes for its head, making sure to aim through the bars.

[Ooc: What penalties is he looking at?]
Narrator
GM, 4755 posts
DM says
roll for initiative!
Wed 3 Jan 2018
at 19:46
  • msg #297

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 296):

Shooting through the grate at anything other than point blank range is -6. Point blank is -2 but has its own problems
Hograth Podkarmen
player, 106 posts
Holy Dwarven Warrior
Of Hades
Thu 4 Jan 2018
at 09:08
  • msg #298

A matter of concern for the Hadereum

In reply to Narrator (msg # 297):

Hograth braces and aims very carefully, taking his time to hit the creature where he supposes it's vital organs might be through the bars.

[Private to GM: Rolled 9, needed 12 to hit vitals though bars, with 3 seconds aiming. 14 imp damage, x3 multiplier if he actually guesses where the vitals are...]
Urrun
player, 67 posts
Thu 4 Jan 2018
at 18:29
  • msg #299

A matter of concern for the Hadereum

Urrun watches, but doesn't think he could avoid the bars ... he isn't sure his pellets would do much either.
Goran the Marked
player, 53 posts
Priest of Hors
Thu 4 Jan 2018
at 18:31
  • msg #300

A matter of concern for the Hadereum

Goran thinks steady thoughts as Hograth lines up the shot.
scaly thing
NPC, 37 posts
woe thats a whole
lot of teeth
Fri 5 Jan 2018
at 17:40
  • msg #301

A matter of concern for the Hadereum

The creature hisses noxiously, and a foul ichor seeps out of its mouth. It collapses on the gate, breathing raspily, but its eyes are unfocused.
This message was last edited by the player at 20:33, Fri 05 Jan 2018.
Goran the Marked
player, 54 posts
Priest of Hors
Fri 5 Jan 2018
at 20:10
  • msg #302

A matter of concern for the Hadereum

"Give it another to make sure it's finished," Goran encourages.
Hograth Podkarmen
player, 107 posts
Holy Dwarven Warrior
Of Hades
Sat 6 Jan 2018
at 00:03
  • msg #303

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 302):

"Right. Let that cloud dissipitate well away from us too."

He begins winding the cranequin until the heavy cable is drawn, before reloading the bow. He then braces the weapon, and once again takes a carefully aimed shot at the creatures vitals through the bars, bracing against Goran once again. The process takes about 20 seconds, since he is taking his time to make sure the cloud stays away.

[Private to GM: Skill 16 +2 balance, bond +6 acc, +2 extra time, +1 braced, +1 determined, -6 bars, -3 vitals = 19, rolled 14, 19 imp damage to vitals, x3.]
This message was last edited by the player at 23:01, Sat 06 Jan 2018.
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #304

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #304

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #304

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #304

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #304

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #305

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
scaly thing
NPC, 38 posts
woe thats a whole
lot of teeth
Tue 9 Jan 2018
at 20:29
  • msg #305

A matter of concern for the Hadereum

The thing is jolted back by the impact, and ichor streams out of both wounds. For a few seconds it is still, rhen you can hear a faint wheeze...
Hograth Podkarmen
player, 112 posts
Holy Dwarven Warrior
Of Hades
Tue 9 Jan 2018
at 22:14
  • msg #306

A matter of concern for the Hadereum

In reply to scaly thing (msg # 305):

"Wow, seven jolts. Perhaps one more to be sure..."

He begins winding the cranequin until the heavy cable is drawn, before reloading the bow. He then braces the weapon, and once again takes a carefully aimed shot at the creatures head through the bars, bracing against Goran once again. The process takes about 20 seconds, since he is taking his time to make sure the cloud stays away.

[Private to GM: Skill 16 +2 balance, bond +6 acc, +2 extra time, +1 braced, +1 determined, -6 bars, -7 vitals = 15, rolled 12, 20 imp damage to head, x4.]
scaly thing
NPC, 45 posts
woe thats a whole
lot of teeth
Wed 10 Jan 2018
at 15:03
  • msg #307

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 306):

More ichor spurts out of it... and finally it is still.



You have learned that Slorn are Hard to Kill.
Hograth Podkarmen
player, 116 posts
Holy Dwarven Warrior
Of Hades
Fri 12 Jan 2018
at 02:16
  • msg #308

A matter of concern for the Hadereum

In reply to scaly thing (msg # 307):

Hograth reloads his crossbow, readies it and is then ready to continue on.
Goran the Marked
player, 55 posts
Priest of Hors
Fri 12 Jan 2018
at 14:29
  • msg #309

A matter of concern for the Hadereum

Goran gets up from his position as impromptu bipod and stretches.

"Should we see if we can force our way through this gate? Or head another way?"
Hograth Podkarmen
player, 117 posts
Holy Dwarven Warrior
Of Hades
Fri 12 Jan 2018
at 23:05
  • msg #310

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 309):

"Perhaps we should cut this thing up to see if it has eaten anything useful? I have heard some critters might do that..."
Goran the Marked
player, 56 posts
Priest of Hors
Fri 12 Jan 2018
at 23:40
  • msg #311

A matter of concern for the Hadereum

"We'll have to get past the gate to do that."
Hograth Podkarmen
player, 118 posts
Holy Dwarven Warrior
Of Hades
Sat 13 Jan 2018
at 00:25
  • msg #312

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 311):

"Then perhaps we should. Can we close the gate after us?"
Goran the Marked
player, 57 posts
Priest of Hors
Sat 13 Jan 2018
at 03:05
  • msg #313

A matter of concern for the Hadereum

Goran advances to inspect the bars, looking for some way to open them.
Urrun
player, 68 posts
Sat 13 Jan 2018
at 03:28
  • msg #314

A matter of concern for the Hadereum

Urrun goes forward to look at this beast...  his senses alert for danger.
Narrator
GM, 4787 posts
DM says
roll for initiative!
Mon 15 Jan 2018
at 13:52
  • msg #315

A matter of concern for the Hadereum

In reply to Urrun (msg # 314):

Sadly the gate opens outward... but a handy dwarf ought be able to remove the hinges even through tbe bars.
Goran the Marked
player, 58 posts
Priest of Hors
Mon 15 Jan 2018
at 14:22
  • msg #316

A matter of concern for the Hadereum

"Is Ketil still with us? Can he disassemble this gate for us?" Goran asks to the room at large.
Hograth Podkarmen
player, 119 posts
Holy Dwarven Warrior
Of Hades
Mon 15 Jan 2018
at 15:42
  • msg #317

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 316):

"I hope so. Dwarven though I be, I an more handy with an axe than in a workshop. We will want to reassemble it afterwards"

He gives a shove to see if he can push the critter away with the gate.

[Private to GM: 5 under lifting ST. Pushing gate and slorn.]
Narrator
GM, 4789 posts
DM says
roll for initiative!
Tue 16 Jan 2018
at 15:55
  • msg #318

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 317):

The slorn weighs as much as a horse. There were some wooden staves in the debris upstairs that could be used to push it through the bars.


Amazing you can read through my typos!
This message was last edited by the GM at 21:32, Wed 17 Jan 2018.
Hograth Podkarmen
player, 120 posts
Holy Dwarven Warrior
Of Hades
Tue 16 Jan 2018
at 21:39
  • msg #319

A matter of concern for the Hadereum

In reply to Narrator (msg # 318):

"Perhaps with a few staves from upstairs. I can guard here with the crossbow until someone gets back with them..."
Urrun
player, 69 posts
Tue 16 Jan 2018
at 21:51
  • msg #320

A matter of concern for the Hadereum

I go ...
Narrator
GM, 4798 posts
DM says
roll for initiative!
Wed 17 Jan 2018
at 21:35
  • msg #321

A matter of concern for the Hadereum

In reply to Urrun (msg # 320):

In the opposite side of the large dome room, there are a set of three other crescent shaped rooms. One has a number of smashed arcane items, and amongst them are a set of poles previously used to carry something.
Urrun
player, 70 posts
Wed 17 Jan 2018
at 22:31
  • msg #322

A matter of concern for the Hadereum

Urrun remains alert as he goes there, he takes four of the poles and heads back, listening and sniffing as he goes.
Narrator
GM, 4806 posts
DM says
roll for initiative!
Thu 25 Jan 2018
at 16:55
  • msg #323

A matter of concern for the Hadereum

In reply to Urrun (msg # 322):

Urrun returns with the poles, and you all set about pushing the slorn away from the door.


Ooc 4 ST rolls, lifting counts.
Goran the Marked
player, 59 posts
Priest of Hors
Thu 25 Jan 2018
at 17:13
  • msg #324

A matter of concern for the Hadereum

"Thank you for these, Urrun."

Goran helps heave with the poles.

Passed by 0
12:12, Today: Goran the Marked rolled 13 using 3d6.  Goran ST roll 13.

Urrun
player, 71 posts
Thu 25 Jan 2018
at 18:26
  • msg #325

A matter of concern for the Hadereum

No big effort





[Private to GM: 11:24, Today: Urrun rolled 13 using 3d6.  ST.  Made by 3]
Hograth Podkarmen
player, 121 posts
Holy Dwarven Warrior
Of Hades
Thu 25 Jan 2018
at 22:27
  • msg #326

A matter of concern for the Hadereum

In reply to Urrun (msg # 325):

Hograth heaves the pole effectively, holding his shield in his other hand...

Do we have a fourth member?

[Private to GM: Rolled 7 under, I had him do it one handed to show how easy it was, but please edit that if he would not succeed one handed!]
Ketil Deepwalker
player, 21 posts
Fri 26 Jan 2018
at 17:13
  • msg #327

A matter of concern for the Hadereum

Ketil give a mighty shove, and collectively you push the eight-legged beast back far enough to get the door open, once it is unlocked...
Ketil reches into his tool kit and brandishes a torsion wrench and an awl.
"Luckily for us, I brough a key."
With a deft flick of his wrist, the rusty lock grinds open.
Hograth Podkarmen
player, 122 posts
Holy Dwarven Warrior
Of Hades
Fri 26 Jan 2018
at 19:39
  • msg #328

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 327):

"Ah, that is more like it. Now, how can we best search this beast's body?" he asks gruffly, his gravelly voice seeming suited to their current location.
Goran the Marked
player, 60 posts
Priest of Hors
Fri 26 Jan 2018
at 21:40
  • msg #329

A matter of concern for the Hadereum

"I have no skill to go spelunking in that corpse. I say we push past and see what lies beyond."
Hograth Podkarmen
player, 123 posts
Holy Dwarven Warrior
Of Hades
Fri 26 Jan 2018
at 23:44
  • msg #330

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 329):

"I have heard they can eat valuables. I would prefer to check...is their blood or stomach unusually acidic?"
Goran the Marked
player, 61 posts
Priest of Hors
Sat 27 Jan 2018
at 01:51
  • msg #331

A matter of concern for the Hadereum

"I have no idea, but take a look. I'll keep watch."
Urrun
player, 72 posts
Sat 27 Jan 2018
at 02:09
  • msg #332

A matter of concern for the Hadereum

Me watch too
Hograth Podkarmen
player, 124 posts
Holy Dwarven Warrior
Of Hades
Sat 27 Jan 2018
at 02:18
  • msg #333

A matter of concern for the Hadereum

In reply to Urrun (msg # 332):

Hograth finds a high spot behind the creature, where he will have access to some fluids to clean the axe (away from the internal mess that he expects to come from the critter) once the internals leak out, before accurately cutting into it with his axe. He will then quickly clean his axe in something other that gore from the creature before using one of the poles to poke around inside the critter.
Narrator
GM, 4817 posts
DM says
roll for initiative!
Sun 28 Jan 2018
at 15:59
  • msg #334

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 333):

Hograth slices into the armored belly of the beast. Voluminous entrails flow out with a spatter, along with the quilled remains of one of the giant maned rats, some goblin sized bones, and a dark metal wrist fetter attached with a chain to a metal rod with some protrusions. Ketil looks at it intently.
Urrun
player, 73 posts
Sun 28 Jan 2018
at 17:55
  • msg #335

A matter of concern for the Hadereum

Smells bad...
Hograth Podkarmen
player, 125 posts
Holy Dwarven Warrior
Of Hades
Mon 29 Jan 2018
at 00:33
  • msg #336

A matter of concern for the Hadereum

In reply to Urrun (msg # 335):

Hograth uses a pole to remove anything such as the chain and protrusions, and then to look for anything else.
Ketil Deepwalker
player, 22 posts
Mon 29 Jan 2018
at 22:36
  • msg #337

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 336):

"I think that is a gate key. I have seen the few that the Department of Aquaducts and Sewers keep about, and that defintely is one... but that is neither bronze nor iron."
This message was last edited by the GM at 14:01, Tue 30 Jan 2018.
Hograth Podkarmen
player, 126 posts
Holy Dwarven Warrior
Of Hades
Mon 29 Jan 2018
at 23:52
  • msg #338

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 337):

"So something Ketil should have. What is the significance of the different metals?"
Narrator
GM, 4824 posts
DM says
roll for initiative!
Tue 30 Jan 2018
at 14:02
  • msg #339

A matter of concern for the Hadereum

Make an armory roll
Hograth Podkarmen
player, 127 posts
Holy Dwarven Warrior
Of Hades
Tue 30 Jan 2018
at 19:57
  • msg #340

A matter of concern for the Hadereum

In reply to Narrator (msg # 339):

Rolled 2 under for mellea weapons, missile weapons or body armour.
Narrator
GM, 4834 posts
DM says
roll for initiative!
Thu 1 Feb 2018
at 20:23
  • msg #341

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 340):

The metal is orichalcum. This key is unbreakable, and is only off someone's wrist because they were eaten.
Hograth Podkarmen
player, 128 posts
Holy Dwarven Warrior
Of Hades
Fri 2 Feb 2018
at 01:41
  • msg #342

A matter of concern for the Hadereum

In reply to Narrator (msg # 341):

The key is orachilum, or something attached to the key is.
Goran the Marked
player, 62 posts
Priest of Hors
Fri 2 Feb 2018
at 14:01
  • msg #343

A matter of concern for the Hadereum

"Sounds like the key to something valuable. Or dangerous. Should we push on through the gate?"
Ketil Deepwalker
player, 23 posts
Wed 7 Feb 2018
at 14:05
  • msg #344

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 343):

"It is a standard gate key, made by the builders of this place. I don't  know who they are, but these portsls are marked with a mixture of Latin numerals, elvish runes and goblin script."
He points at a stone plaque above the gate that has faint markings as he described.
Goran the Marked
player, 63 posts
Priest of Hors
Wed 7 Feb 2018
at 15:47
  • msg #345

A matter of concern for the Hadereum

Goran leads the way past the corpse of the creature.
Hograth Podkarmen
player, 129 posts
Holy Dwarven Warrior
Of Hades
Wed 7 Feb 2018
at 19:32
  • msg #346

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 345):

Hograth checks the stomach contents again with the pole before moving on.
Narrator
GM, 4858 posts
DM says
roll for initiative!
Fri 9 Feb 2018
at 00:45
  • msg #347

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 346):
You are in the undercity proper now. The passageways are arched, with a decorative tile frieze at shoulder height where the wall starts to form the arch, which is about three yards high. The corridor is three yards wide with a one foot wide gutter on either side of the wide flagstones.
Hograth Podkarmen
player, 130 posts
Holy Dwarven Warrior
Of Hades
Fri 9 Feb 2018
at 05:09
  • msg #348

A matter of concern for the Hadereum

In reply to Narrator (msg # 347):

"Right. Where to from here?"

Given the long tunnels, he hitches his shield and axe and readies his crossbow.
Goran the Marked
player, 64 posts
Priest of Hors
Fri 9 Feb 2018
at 14:36
  • msg #349

A matter of concern for the Hadereum

Goran looks to their guide Ketil.
Ketil Deepwalker
player, 24 posts
Fri 9 Feb 2018
at 22:49
  • msg #350

A matter of concern for the Hadereum

"Right leads deeper into temple hill, shouldn't be much more to it.
Left takes is deeper into the city."

This message was last edited by the GM at 22:05, Thu 01 Mar 2018.
Hograth Podkarmen
player, 131 posts
Holy Dwarven Warrior
Of Hades
Fri 9 Feb 2018
at 22:52
  • msg #351

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 350):

"Lets sort out this temple hill first. Please lead the way..."
Narrator
GM, 4873 posts
DM says
roll for initiative!
Sat 10 Feb 2018
at 15:13
  • msg #352

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 351):

The corridor heads on for a bit, coming to a T intersection after about thirty yards.
Hograth Podkarmen
player, 132 posts
Holy Dwarven Warrior
Of Hades
Sat 10 Feb 2018
at 20:40
  • msg #353

A matter of concern for the Hadereum

In reply to Narrator (msg # 352):

Since Ketil is leading, Hograth will follow, Crossbow loaded and ready.
Ketil Deepwalker
player, 25 posts
Sat 10 Feb 2018
at 21:11
  • msg #354

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 353):

Ketil pauses.
"Right should lead toward the cliffs, Left deeper inro the temple district."
Urrun
player, 74 posts
Sat 10 Feb 2018
at 21:32
  • msg #355

A matter of concern for the Hadereum

Urrun stays in the middle... he sniffs the air and listens as they stop at intersections.




[Private to GM: 14:30, Today: Urrun rolled 8 using 3d6.  Perception.  Made by 4; Has acute Taste and Smell]
Hograth Podkarmen
player, 133 posts
Holy Dwarven Warrior
Of Hades
Sat 10 Feb 2018
at 21:36
  • msg #356

A matter of concern for the Hadereum

In reply to Urrun (msg # 355):

"The cliffs? What interest do we have there?"
Ketil Deepwalker
player, 26 posts
Thu 15 Feb 2018
at 22:44
  • msg #357

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 356):

"North is where the tracks around the top of the dome were. Figured they mighyta come from that way, could be wrong."
Hograth Podkarmen
player, 136 posts
Holy Dwarven Warrior
Of Hades
Fri 16 Feb 2018
at 01:44
  • msg #358

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 357):

"I see. Probably worth checking then before we continue on."
Goran the Marked
player, 65 posts
Priest of Hors
Sat 17 Feb 2018
at 22:28
  • msg #359

A matter of concern for the Hadereum

"Agreed. Ketil, can you lead the way? I'll follow closely behind."
Ketil Deepwalker
player, 27 posts
Mon 19 Feb 2018
at 16:22
  • msg #360

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 359):

The dwarf leads onward. The passageway curves slightly, and after a bit you can see a set of gates set opposite each other at the end of the corridor.
Hograth Podkarmen
player, 140 posts
Holy Dwarven Warrior
Of Hades
Mon 19 Feb 2018
at 19:40
  • msg #361

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 360):

Hograh will check for threats beyond the gates, before asking which way as he stands guard.
Ketil Deepwalker
player, 28 posts
Tue 20 Feb 2018
at 16:34
  • msg #362

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 361):

The dwarf shrugs.  I'm not a regular at this end of temple hill, so I don't  know which temples are here. Looks like the new key works in either door.
Hograth Podkarmen
player, 141 posts
Holy Dwarven Warrior
Of Hades
Wed 21 Feb 2018
at 01:33
  • msg #363

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 362):

Can we see much past the gates?
Narrator
GM, 4902 posts
DM says
roll for initiative!
Wed 21 Feb 2018
at 17:29
  • msg #364

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 363):

a narrow (two yard wide) hallway extends past either gated archway. at the limit of your vision, you can see the bases of flights of stairs.
Hograth Podkarmen
player, 142 posts
Holy Dwarven Warrior
Of Hades
Wed 21 Feb 2018
at 19:52
  • msg #365

A matter of concern for the Hadereum

In reply to Narrator (msg # 364):

"Any preferences, left or right? Perhaps we will deal with the right one later... "
Ketil Deepwalker
player, 29 posts
Wed 21 Feb 2018
at 20:02
  • msg #366

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 365):

Ketil shrugs and opens the gate. Entering it, you can hear the faint sound of water.
Goran the Marked
player, 66 posts
Priest of Hors
Wed 21 Feb 2018
at 21:16
  • msg #367

A matter of concern for the Hadereum

Goran advances with Ketil. Though he has light, the dwarf's night vision will help spot hazards and enemies in the shadows beyond the glowing coin.
Hograth Podkarmen
player, 143 posts
Holy Dwarven Warrior
Of Hades
Wed 21 Feb 2018
at 22:27
  • msg #368

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 366):

Hograth will follow whoever leads, crossbow ready.
Urrun
player, 75 posts
Thu 22 Feb 2018
at 02:54
  • msg #369

A matter of concern for the Hadereum

Urrun follows Hograth closely
Narrator
GM, 4907 posts
DM says
roll for initiative!
Fri 23 Feb 2018
at 17:15
  • msg #370

A matter of concern for the Hadereum

In reply to Urrun (msg # 369):

The staircase shows signs of recent use. Several pairs of footprints show in the dust heading up, but only one heading down.
Hograth Podkarmen
player, 144 posts
Holy Dwarven Warrior
Of Hades
Fri 23 Feb 2018
at 20:55
  • msg #371

A matter of concern for the Hadereum

In reply to Narrator (msg # 370):

"Looks like we can expect some company. We should see where that one that came down went later..."
Ketil Deepwalker
player, 30 posts
Tue 27 Feb 2018
at 21:36
  • msg #372

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 371):

Ketil pokes at it. "I give it a week, maybe two at most."
This message was lightly edited by the GM at 21:44, Thu 01 Mar 2018.
Hograth Podkarmen
player, 145 posts
Holy Dwarven Warrior
Of Hades
Tue 27 Feb 2018
at 22:43
  • msg #373

A matter of concern for the Hadereum

In reply to Ketil Deepwalker (msg # 372):

"Could be the cultists then. Lets keep going."
Narrator
GM, 4928 posts
DM says
roll for initiative!
Thu 1 Mar 2018
at 21:48
  • msg #374

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 373):

Mounting the stairs, you can see slashes of sunlight from the east coming through a doorway. The room, once sweet smelling, now has odors of corruption. Dead flowers and a broken vase are scattered about the floor. A velvet divan with bloodstains is against the wall away from the sunlit doorway. An intact vase of flowers is on the far side of the door. From outside, you hear mournful chanting.

[Private to Narrator: Bellphor]
This message was last edited by the GM at 22:06, Thu 01 Mar 2018.
Goran the Marked
player, 67 posts
Priest of Hors
Thu 1 Mar 2018
at 22:17
  • msg #375

A matter of concern for the Hadereum

"It seems we might be close to the cultists we seek. Let's see if we can get sight on them."
Bellphor
NPC, 7 posts
priest of Helios
Thu 1 Mar 2018
at 22:39
  • msg #376

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 375):

A blondish man in white robes with a blue surplice marked in yellow and gold with the emblem of the sun is standing by a beir containing a form draped in pink and gold cloth. Another person in similar ramient pours oil from a skin onto the body, and a red eyed woman wearing pink scatters flowers.
Goran the Marked
player, 68 posts
Priest of Hors
Thu 1 Mar 2018
at 22:47
  • msg #377

A matter of concern for the Hadereum

Goran gestures with his morningstar to Hograth and Urrun, then raises an eyebrow questioningly.
Urrun
player, 76 posts
Fri 2 Mar 2018
at 00:33
  • msg #378

A matter of concern for the Hadereum

Look like sun priest
Hograth Podkarmen
player, 146 posts
Holy Dwarven Warrior
Of Hades
Fri 2 Mar 2018
at 01:51
  • msg #379

A matter of concern for the Hadereum

In reply to Urrun (msg # 378):

As soon as Hogarth sees the red eyes, he whips out a silver bolt and replaces the one that was in his crossbow, before aiming carefully at the woman's vitals.

"Anyone recognize the insignia or any of the symbols?" he whispers.

[Private to GM: Fast draw default, Dx-4 +1 for Combat reflexes, 11, rolled 7.]
Urrun
player, 77 posts
Fri 2 Mar 2018
at 03:08
  • msg #380

A matter of concern for the Hadereum

Urrun puts his hand on Hograth's Crossbow, pushing it down ... she cries, not demon
Hograth Podkarmen
player, 147 posts
Holy Dwarven Warrior
Of Hades
Fri 2 Mar 2018
at 04:24
  • msg #381

A matter of concern for the Hadereum

In reply to Urrun (msg # 380):

Hograth in not convinced, and raises it again as he looks for tears...
Goran the Marked
player, 69 posts
Priest of Hors
Fri 2 Mar 2018
at 13:34
  • msg #382

A matter of concern for the Hadereum

Goran prepares himself to rush in if Hograth unleashes a crossbow bolt.

OOC: Wait action, move and attack into the room if Hograth fires the crossbow.
Narrator
GM, 4935 posts
DM says
roll for initiative!
Sun 4 Mar 2018
at 15:13
  • msg #383

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 379):

The woman wipes tears from her swollen bloodshot eyes as she runs out of petals to throw.
Hograth Podkarmen
player, 148 posts
Holy Dwarven Warrior
Of Hades
Sun 4 Mar 2018
at 19:19
  • msg #384

A matter of concern for the Hadereum

In reply to Narrator (msg # 383):

Noticing the tears, Hograth aims instead at one of the priest. Looking to identify the symbols and costumes, he demands to know what is going on here. Does anyone recognise anything about this place or the folk here?
Urrun
player, 78 posts
Sun 4 Mar 2018
at 20:40
  • msg #385

A matter of concern for the Hadereum

Looks ta be a funeral, General
Hograth Podkarmen
player, 149 posts
Holy Dwarven Warrior
Of Hades
Sun 4 Mar 2018
at 22:42
  • msg #386

A matter of concern for the Hadereum

In reply to Urrun (msg # 385):

"We are dealing with an evil cult that relies on deception. Assumptions are unwise...does anyone recognize the symbols on the priests?"
Goran the Marked
player, 70 posts
Priest of Hors
Mon 5 Mar 2018
at 14:26
  • msg #387

A matter of concern for the Hadereum

Goran is more familiar with non-demonic rituals and the lore of spirits, but he wracks his brain for anything that this could be a ritual for.

09:25, Today: Goran the Marked rolled 9 using 3d6.  Religious Ritual (Shevnian) or Theology (Shevnian) - 12.
Narrator
GM, 4940 posts
DM says
roll for initiative!
Mon 5 Mar 2018
at 21:58
  • msg #388

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 387):

This appears to be a funeral for a priestess of the dawn, performed by sun priests.
Hograth Podkarmen
player, 150 posts
Holy Dwarven Warrior
Of Hades
Mon 5 Mar 2018
at 22:44
  • msg #389

A matter of concern for the Hadereum

In reply to Narrator (msg # 388):

"So these seem to be good folk, not cultists. Is there anyone we can talk to here without interrupting the ceremony?"

He lowers his crossbow.
Goran the Marked
player, 71 posts
Priest of Hors
Mon 5 Mar 2018
at 23:52
  • msg #390

A matter of concern for the Hadereum

"The ritual looks like it is in full swing. We could wait a few minutes, then see if we can speak to them."
Hograth Podkarmen
player, 151 posts
Holy Dwarven Warrior
Of Hades
Tue 6 Mar 2018
at 00:33
  • msg #391

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 390):

Hograth pauses.

"I guess so."

He steps back to a wall and looks around (including up and behind him) as he waits.
Bellphor
NPC, 8 posts
priest of Helios
Wed 7 Mar 2018
at 14:40
  • msg #392

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 391):

The chanting reaches a cresendo, and they step away from the pyre. The priest raises his hand and fires a sunbolt at the oil soaked cloth and ignites it.
Goran the Marked
player, 72 posts
Priest of Hors
Wed 7 Mar 2018
at 18:34
  • msg #393

A matter of concern for the Hadereum

If the ritual has concluded, Goran approaches in a respectful manner.

"Excuse me, we are seeking information on anything suspicious that has been happening in this temple complex."
Bellphor
NPC, 9 posts
priest of Helios
Sat 10 Mar 2018
at 02:05
  • msg #394

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 393):

"Alas so are we. The priestess of the dawn was slain by assassins, and we who mourn her passing have no answers."
Goran the Marked
player, 73 posts
Priest of Hors
Mon 12 Mar 2018
at 03:27
  • msg #395

A matter of concern for the Hadereum

"I am sorry to hear that, and for your loss. With luck we will bring justice to those who slayed her as part of our purpose here.

"Could you tell us the circumstances in which you found the slain priestess? There could be clues to her killers."

Bellphor
NPC, 10 posts
priest of Helios
Tue 13 Mar 2018
at 15:18
  • msg #396

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 395):

"Our priestess was a nymph. She had such beauty that there was no way her attackers could have killed her unless they were blind. Just the same, blind men could not have found their way here alone."
Goran the Marked
player, 74 posts
Priest of Hors
Tue 13 Mar 2018
at 16:19
  • msg #397

A matter of concern for the Hadereum

"Tragic. I apologize for pressing at what must be a very trying time, but where did this attack take place? Could you direct us there?"
Bellphor
NPC, 11 posts
priest of Helios
Wed 14 Mar 2018
at 18:51
  • msg #398

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 397):

"She was attacked shortly after midnight as she slept, stabbing her repeatedly, then they dragged her into the reflecting pool and left her to drown and bleed to death. At some point, her eyes were cut out. I know they were saturnines, because one left their knife, sickle shaped with a cross shaped handle."
Goran the Marked
player, 75 posts
Priest of Hors
Wed 14 Mar 2018
at 19:52
  • msg #399

A matter of concern for the Hadereum

"If you could show us to this pool, we will attempt to bring justice to the Saturnines who performed this travesty."
Hograth Podkarmen
player, 152 posts
Holy Dwarven Warrior
Of Hades
Wed 14 Mar 2018
at 23:15
  • msg #400

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 399):

"We will get the bastards, of that you can be sure..." growled the dwarf.
Narrator
GM, 4984 posts
DM says
roll for initiative!
Fri 16 Mar 2018
at 15:09
  • msg #401

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 400):

The pool lies between the rock outcropping where rhe pyre is burning, and the temple portico you exited from.
Hograth Podkarmen
player, 153 posts
Holy Dwarven Warrior
Of Hades
Fri 16 Mar 2018
at 20:27
  • msg #402

A matter of concern for the Hadereum

In reply to Narrator (msg # 401):

Hograth looks around the room to note all exits.
Narrator
GM, 4991 posts
DM says
roll for initiative!
Mon 19 Mar 2018
at 20:22
  • msg #403

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 402):

The portico has an exit to the edge of the grotto, the far side of which has the burning funereal pyre. The smoke is oddly sweet.
There is an archway into the inner sanctum, which open to the east so that the Sun's first rays can strike it, and has stairs down from which you ascended. The grotto is on one of the temple hills, and i n the distance to the southeast you can see the dome you entered by.
Hograth Podkarmen
player, 154 posts
Holy Dwarven Warrior
Of Hades
Mon 19 Mar 2018
at 23:02
  • msg #404

A matter of concern for the Hadereum

In reply to Narrator (msg # 403):

"Is there anything particular about her that would make her a target?"
Bellphor
NPC, 12 posts
priest of Helios
Tue 20 Mar 2018
at 15:00
  • msg #405

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 404):

"She was an oracle. I have heard that there are none left in the city."
Hograth Podkarmen
player, 155 posts
Holy Dwarven Warrior
Of Hades
Tue 20 Mar 2018
at 19:28
  • msg #406

A matter of concern for the Hadereum

In reply to Bellphor (msg # 405):

"It has been reported that the cult we seek is trying to get rid of them for some reason. Do you have any idea why a demonic cult would seek to get rid of all oracles?"
Narrator
GM, 4995 posts
DM says
roll for initiative!
Wed 21 Mar 2018
at 13:50
  • msg #407

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 406):

"Some kinds of summonings depend on celestial events, and are heralded by omens that oracles can percieve. Perhaps they were seeking to proceed with some dire summoning without being percieved."
Hograth Podkarmen
player, 156 posts
Holy Dwarven Warrior
Of Hades
Wed 21 Mar 2018
at 19:15
  • msg #408

A matter of concern for the Hadereum

In reply to Narrator (msg # 407):

"If we could find out more about such summonings perhaps we can find her murderers then. If you could research that, we will seek clues as to where such a summoning might take place..."
Bellphor
NPC, 13 posts
priest of Helios
Sat 24 Mar 2018
at 03:08
  • msg #409

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 408):

"The sages of the dismal tower may be able to assist, I will put them to question."
Hograth Podkarmen
player, 157 posts
Holy Dwarven Warrior
Of Hades
Sat 24 Mar 2018
at 06:36
  • msg #410

A matter of concern for the Hadereum

In reply to Bellphor (msg # 409):

"Much appreciated. Please let the temple of Hadereum know what you find."
Narrator
GM, 5142 posts
DM says
roll for initiative!
Tue 8 May 2018
at 19:51
  • msg #411

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 410):

You can continue on the temple hill or back down to the undercity.
Goran the Marked
player, 76 posts
Priest of Hors
Tue 8 May 2018
at 20:09
  • msg #412

A matter of concern for the Hadereum

"Perhaps we should head back into the undercity?" Goran suggested.
Hograth Podkarmen
player, 159 posts
Holy Dwarven Warrior
Of Hades
Tue 8 May 2018
at 20:21
  • msg #413

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 412):

"Agreed. The problem does seem to be coming from there..."
Narrator
GM, 5154 posts
DM says
roll for initiative!
Mon 14 May 2018
at 20:19
  • msg #414

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 413):

You make your way back down below the grotto of Eos and into the ubdercity proper. Near the intersection with the sputhern end of the temple hill access tunnels, you find a damaged area, where one of the tiled tunnel sections has crumbled away, leaving a yawning three yard wide by one yard high gap in the wall beside the gutter, through which you can see down... there are deep claw marks in the masonry, and Urun can smell something reptilian.
Hograth Podkarmen
player, 160 posts
Holy Dwarven Warrior
Of Hades
Mon 14 May 2018
at 20:27
  • msg #415

A matter of concern for the Hadereum

In reply to Narrator (msg # 414):

Hograth will look around, both for a target and a way safely into the hole. He will hold his crossbow ready.
This message was last edited by the player at 20:27, Mon 14 May 2018.
Goran the Marked
player, 77 posts
Priest of Hors
Mon 14 May 2018
at 20:35
  • msg #416

A matter of concern for the Hadereum

"Some sort of creature that tunnels. That could explain the murders," Goran says.
Urrun
player, 79 posts
Mon 14 May 2018
at 20:39
  • msg #417

A matter of concern for the Hadereum

Another big lizard smell ...
Narrator
GM, 5161 posts
DM says
roll for initiative!
Wed 16 May 2018
at 00:12
  • msg #418

A matter of concern for the Hadereum

In reply to Urrun (msg # 417):

The odor of slorn is strong.
The opening looks to be about three to four yards from the surface below.
Hograth Podkarmen
player, 161 posts
Holy Dwarven Warrior
Of Hades
Wed 16 May 2018
at 00:53
  • msg #419

A matter of concern for the Hadereum

In reply to Narrator (msg # 418):

Hograth will ready his axe and shield and move close to the hole to investigate.
Goran the Marked
player, 78 posts
Priest of Hors
Wed 16 May 2018
at 13:16
  • msg #420

A matter of concern for the Hadereum

Goran moves with Hograth to assist.
Narrator
GM, 5165 posts
DM says
roll for initiative!
Wed 16 May 2018
at 15:28
  • msg #421

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 420):

The area below looms paved andnot natural, but the wall above the gap, along with the ceiling, shows signs of being unsteady construction. Most of the damage is quite old, perhaps a few centuries, but the gap has been recently expanded.
Goran the Marked
player, 79 posts
Priest of Hors
Wed 16 May 2018
at 18:50
  • msg #422

A matter of concern for the Hadereum

"Should we investigate further? I can go ahead if you will back me up with the crossbow."
Hograth Podkarmen
player, 162 posts
Holy Dwarven Warrior
Of Hades
Wed 16 May 2018
at 23:46
  • msg #423

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 422):

Hograrh moves into the room before putting the axe and shield away, and drawing his crossbow, ensuring it is loaded.

"You got it. Covering you..."
Goran the Marked
player, 80 posts
Priest of Hors
Thu 17 May 2018
at 13:21
  • msg #424

A matter of concern for the Hadereum

Goran steps into the gap and proceeds carefully.

"Urrun, keep and ear and a nose out, will you?"
Urrun
player, 80 posts
Thu 17 May 2018
at 19:20
  • msg #425

A matter of concern for the Hadereum

Always... makes one live longer.
Narrator
GM, 5173 posts
DM says
roll for initiative!
Fri 18 May 2018
at 16:04
  • msg #426

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 424):

The lower level has a barrel vaulted ceiling, and rough flagstone flooring. The masonry is less polished, and not marked with decorative tile like the level above.

The walls have claw marks under the opening, and there is a strong reptilian  odor. Not far away, there is a bronze gate  hanging partway out of its frame, which is  surrounded by broken masonry. A few chunks lie on the paving.
The space carries  on running mostly northeast/southwest as far as your light source allows.
This message was last edited by the GM at 19:51, Sun 20 May 2018.
Goran the Marked
player, 81 posts
Priest of Hors
Fri 18 May 2018
at 21:06
  • msg #427

A matter of concern for the Hadereum

Goran carefully pushes past the gate and keeps going. He attempts to avoid scraping or creaking the broken metal if possible.
Hograth Podkarmen
player, 164 posts
Holy Dwarven Warrior
Of Hades
Fri 18 May 2018
at 23:41
  • msg #428

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 427):

Hograth follows him, covering him with his crossbow.
Narrator
GM, 5179 posts
DM says
roll for initiative!
Sun 20 May 2018
at 19:57
  • msg #429

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 428):

Beyond the ruined gate is a large room  (10 yards wide and long) with four porticullises, two on each side. There are thick pillar supported vaults supporting the ceiling, and another door sized gate at the far end. Two of the porticullises are down, one is open, and one is smashed outward. There is a an endless chain hanging by each of the porticullises along with a lever.
Hograth Podkarmen
player, 165 posts
Holy Dwarven Warrior
Of Hades
Sun 20 May 2018
at 21:00
  • msg #430

A matter of concern for the Hadereum

In reply to Narrator (msg # 429):

"I suggest we close the open one and investigate the smashed one first."
Goran the Marked
player, 82 posts
Priest of Hors
Sun 20 May 2018
at 21:55
  • msg #431

A matter of concern for the Hadereum

"Agreed, though let's hope that whatever smashed it injured itself in the process."
Narrator
GM, 5186 posts
DM says
roll for initiative!
Tue 22 May 2018
at 19:45
  • msg #432

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 431):

The poticulli can be raised by applying considerable strength to the chain, releasing them seems to be a simple lever pull.
Goran the Marked
player, 83 posts
Priest of Hors
Tue 22 May 2018
at 20:25
  • msg #433

A matter of concern for the Hadereum

Goran follows the plan and pulls the lever to close the gate that was left open and intact.
Narrator
GM, 5192 posts
DM says
roll for initiative!
Thu 24 May 2018
at 20:17
  • msg #434

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 433):

The gate slams with a resounding crash.  Something stirs in the two closed areas...and befind the gate that is smashed open!
Hograth Podkarmen
player, 166 posts
Holy Dwarven Warrior
Of Hades
Thu 24 May 2018
at 20:27
  • msg #435

A matter of concern for the Hadereum

In reply to Narrator (msg # 434):

"We may have company..." Hograth growls.

He looks for a place with some cover, and aims his crossbow down the tunnel that was mashed open, looking for what stirs.

[Private to GM: Rolled his perception, Night vision 5...]
Goran the Marked
player, 84 posts
Priest of Hors
Thu 24 May 2018
at 20:29
  • msg #436

A matter of concern for the Hadereum

"Lizard shit." Goran moves nearer to the smashed gate and prepares to receive a charge.

Wait action. Swing at anything that comes within reach.

[Private to Narrator:

FP: 9/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
scaly thing
NPC, 52 posts
woe thats a whole
lot of teeth
Thu 24 May 2018
at 21:00
  • msg #437

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 436):

a slorn lurches into the light of Goran's flaming weapon. It squints at the glare and hisses.


Similar hissing comes from the two closed porticulli.
Urrun
player, 81 posts
Thu 24 May 2018
at 21:47
  • msg #438

A matter of concern for the Hadereum

Have cages of Lizard ... someone keep them?

Urrun takes out his sling and a Piercing Bullet, Winds it up and throws at the Slorn's head




[Private to GM:  14:44, Today: Urrun rolled 6 using 3d6.  Throw Sling Bullet. By 11
14:46, Today: Urrun rolled 11 using 2d6+3.  Sling Bullet damage (Pi).
]
Hograth Podkarmen
player, 167 posts
Holy Dwarven Warrior
Of Hades
Fri 25 May 2018
at 02:24
  • msg #439

A matter of concern for the Hadereum

In reply to Urrun (msg # 438):

Hogarth aims carefully at the creatures head, making sure he is out of range of the creatures in the other gates.
Goran the Marked
player, 85 posts
Priest of Hors
Fri 25 May 2018
at 13:12
  • msg #440

A matter of concern for the Hadereum

Goran swings his flail once the slorn is within reach.

09:10, Today: Goran the Marked rolled 12 using 3d6.  Flail 15.

09:11, Today: Goran the Marked rolled 15 using 2d6+4.  Flail damage, incl. 2 fire damage.

scaly thing
NPC, 53 posts
woe thats a whole
lot of teeth
Sat 26 May 2018
at 20:17
  • msg #441

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 440):

The slorn is smacked down hard enough to bite its tongue as its jaw strikes the pavers.

Ichor oozes out of its neck where the sling bullet struck, and a raw red welt is visible on the bridge of its snout where the flaming flail struck.


A blast of foul gas is expelled through the gate where another slorn is bellowing.
Urrun
player, 82 posts
Sat 26 May 2018
at 20:20
  • msg #442

A matter of concern for the Hadereum

Make sure it dead.
Hograth Podkarmen
player, 168 posts
Holy Dwarven Warrior
Of Hades
Sat 26 May 2018
at 22:31
  • msg #443

A matter of concern for the Hadereum

In reply to Urrun (msg # 442):

"Looks like you have that one..."

He switches his aim to the head of the next slorn nearest to a gate he can see.

[OOC: Is there a location out of range of all the Slorn stucj behind their gates?]
This message was last edited by the player at 22:32, Sat 26 May 2018.
Urrun
player, 83 posts
Sat 26 May 2018
at 22:41
  • msg #444

A matter of concern for the Hadereum

Urrun, not understanding, puts the sling away and takes out his axe, he goes over and deals the slorn a blow to the head.

All out Attack - extra damage- +2 to rolled damage

[Private to GM: 15:38, Today: Urrun rolled 9 using 3d6.  Blow to head on unconscious target. Make that, even with a -5
15:39, Today: Urrun rolled 12 using 2d6+4.  Axe Damage. Total damage is 14 cutting
]
Goran the Marked
player, 86 posts
Priest of Hors
Mon 28 May 2018
at 13:59
  • msg #445

A matter of concern for the Hadereum

Lacking ranged weapons, Goran makes sure the one at his feet is dead.
Narrator
GM, 5208 posts
DM says
roll for initiative!
Tue 29 May 2018
at 21:41
  • msg #446

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 445):

While bloodied and burning, the scaly beast still breasthes raspily.

The center of the room, marked by a darker set of flagstones, seems to demonstrate an area one yard wide that leads to the far door, and seems to avoid the effluvia of the slorn.
Urrun
player, 84 posts
Tue 29 May 2018
at 22:29
  • msg #447

A matter of concern for the Hadereum

In reply to Narrator (msg # 446):

14 cutting to the head didn't kill it? Woo! tough sucker... Perhaps I just need to wail away for a while...
This message had punctuation tweaked by the player at 22:30, Tue 29 May 2018.
Urrun
player, 85 posts
Tue 29 May 2018
at 22:34
  • msg #448

A matter of concern for the Hadereum

Hearing the creature still breathing, Urrun swings again...


[Private to GM: 15:31, Today: Urrun rolled 11 using 3d6.  Blow to head on unconscious target. That hits! (skill 16 -5 = 11)
15:32, Today: Urrun rolled 9 Cutting using 2d6+4.  Axe Damage.
]
Hograth Podkarmen
player, 169 posts
Holy Dwarven Warrior
Of Hades
Wed 30 May 2018
at 06:19
  • msg #449

A matter of concern for the Hadereum

In reply to Urrun (msg # 448):

Hograth moves to the centre area out of range of the others., where he will Kneel down so e can brace his corssbow on his knee (or shield) and shoot carefully and accurately at the caged slorn, taking his time with each.

"Why don't the rest of you stay in the room with that dead one, while I deal with the others from a safe distance with the crossbow..."

[Private to GM: Assume range < 10 yards, -4, Grate, -4, Skill 18+6(Acc) +1 Determined) +1(braced) +2 (Extra time)-7 (Head) = Target of 13.

First shot, 15, so miss.
15 rounds later,
rolled 9, so 6 under...rolled 17 damage x 4 = 68 points unless dodged.

Should I keep rolling? He has Armoury at 11 in case of a critical failure, and an unlimited supply of regular ammunition, but it will take some time...4 shots per minute!
]
scaly thing
NPC, 54 posts
woe thats a whole
lot of teeth
Wed 30 May 2018
at 14:59
  • msg #450

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 449):

Urun finally dispatches the first slorn. meanwhile the one Hograth shot in the forehead seems to be too stupid to realize that it is dead... and continues to spit poison.

the other gate  beside that one seems to have a different inhabitant, as a blast of flame erupts from the bars of its portcullis.
Goran the Marked
player, 87 posts
Priest of Hors
Wed 30 May 2018
at 15:26
  • msg #451

A matter of concern for the Hadereum

Keeping a very large distance between himself and the gate, Goran tries to see if he can recognize the creature breathing fire.
Hograth Podkarmen
player, 170 posts
Holy Dwarven Warrior
Of Hades
Wed 30 May 2018
at 20:44
  • msg #452

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 451):

Hograth checks to ensure he is out of range of the fire-breathing creature, and continues to reload and fire his crossbow, as needed.

[Private to GM: A few more attacks if he is not reached by any danger. If he is, he will move to a safe location to reload!

Rolled 5 under target to hit, rolled 11 x 4 = 44 damage to head. Takes 15 seconds though!
]
Narrator
GM, 5218 posts
DM says
roll for initiative!
Thu 31 May 2018
at 21:20
  • msg #453

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 451):

The firebreather seems to be another breed of slorn, this one rust colored as opposed to greenish black.

The beast, bolts through its head seems enraged, and is slamming itself against the gate.
Hograth Podkarmen
player, 171 posts
Holy Dwarven Warrior
Of Hades
Fri 1 Jun 2018
at 00:39
  • msg #454

A matter of concern for the Hadereum

In reply to Narrator (msg # 453):

Hograth continues to stay out of range and fire at the slorn, targeting the injured on until it drops, then targeting the others. He fires 4 times over the next minute...

[Private to GM: Rolled a number of attacks and damages, though mixed up a few that should have +4 added (damage 3d+4) and those that should not (attacks). Corrected results below:
Attack 1, 4 under to hit, 13x4=52 damage.
Attack 2, 1 under to hit, 13x4=52 damage.
Attack 3, 3 under to hit, 21x4=84 damage.
Attack 4, 5 under to hit, 11x4=44 damage.
]
Narrator
GM, 5224 posts
DM says
roll for initiative!
Sun 3 Jun 2018
at 02:28
  • msg #455

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 454):

On the third hit, the gas breathing slorn drops dead, something it damn well should have done almost a minute ago.
Hograth Podkarmen
player, 172 posts
Holy Dwarven Warrior
Of Hades
Sun 3 Jun 2018
at 02:46
  • msg #456

A matter of concern for the Hadereum

In reply to Narrator (msg # 455):

Hograth shakes his head ant the sheer number of the rounds required to kill these things! He continues to load and fire at the remaining critters, glad of the bars.

"Make sure that other one is dead...these things are too dumb to know when to die, apparently!"

After taking another 2 minutes, he will look around to reassess the situation...

[Private to GM: Ok, assuming they cannot attack, 2 more minutes of firing 4 rounds per minute.

Noticed the last round from the previous batch did 44-DR(2)x4=36 damage to a new one.

Round 1: 1 under to hit, 10-2DR = 8x4 damage = 32 imp if not dodged.
Round 2: 2 under to hit, 12-2DR = 10x4 damage = 40 imp if not dodged.
Round 3: 6 under to hit, 16-2DR = 14x4 damage = 56 imp if not dodged.
Round 4: 3 over to hit.
Round 5: 1 over to hit, Possible Torso hit?? No matter
Round 6: 8 under to hit, 13-2DR = 11x4 damage = 44 imp if not dodged.
Round 7: 1 under to hit, 12-2DR = 10x4 damage = 40 imp if not dodged.
Round 8: 5 under to hit, 14-2DR = 12x4 damage = 48 imp if not dodged.
]
This message was last edited by the player at 02:47, Sun 03 June 2018.
Urrun
player, 86 posts
Sun 3 Jun 2018
at 02:51
  • msg #457

A matter of concern for the Hadereum

Urrun will finish any he can get to, then look around for anything of interest/value.



[Private to GM:   19:51, Today: Urrun rolled 10 using 3d6.  Scrounging.  by 2 ]
Narrator
GM, 5228 posts
DM says
roll for initiative!
Wed 6 Jun 2018
at 21:21
  • msg #458

A matter of concern for the Hadereum

In reply to Urrun (msg # 457):

The fire breather dies after the fourth hit. Urrun spots a clutch of eggs and a partially eaten slorn behind the dead fire breather.

Something stirs behind the last gate...
Urrun
player, 87 posts
Wed 6 Jun 2018
at 23:05
  • msg #459

A matter of concern for the Hadereum

Urrun wraps the eggs in some dirty clothing and puts it in his pack.
Hograth Podkarmen
player, 173 posts
Holy Dwarven Warrior
Of Hades
Thu 7 Jun 2018
at 01:24
  • msg #460

A matter of concern for the Hadereum

In reply to Urrun (msg # 459):

Hograth reloads, and aims at the movement.

"Can baby slorn be tamed?"
Goran the Marked
player, 88 posts
Priest of Hors
Thu 7 Jun 2018
at 11:01
  • msg #461

A matter of concern for the Hadereum

Goran cautiously moves closer to the movement, using his glowing coin to provide light to illuminate the area.
Narrator
GM, 5238 posts
DM says
roll for initiative!
Thu 7 Jun 2018
at 13:14
  • msg #462

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 460):

Make IQ-4 rolls about that.
Urrun
player, 88 posts
Thu 7 Jun 2018
at 21:08
  • msg #463

A matter of concern for the Hadereum

Urrun notices nothing...

[Private to GM:  14:07, Today: Urrun rolled 12 using 3d6.  IQ. needed a 5 ]
Goran the Marked
player, 89 posts
Priest of Hors
Thu 7 Jun 2018
at 21:32
  • msg #464

A matter of concern for the Hadereum

Goran has no specific knowledge on slorn-rearing.

17:31, Yesterday: Goran the Marked rolled 12 using 3d6.  IQ-4 = 10.
This message was last edited by the player at 16:17, Fri 08 June 2018.
Hograth Podkarmen
player, 174 posts
Holy Dwarven Warrior
Of Hades
Fri 8 Jun 2018
at 00:30
  • msg #465

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 464):

Nor does Hograth, hence he is asking!

But he does aim carefully at the movement...
scaly thing
NPC, 55 posts
woe thats a whole
lot of teeth
Mon 11 Jun 2018
at 18:58
  • msg #466

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 465):

Something slornlike moves in the dark. It is emaciated and ragged, with bare bone showing in places. It is quite skeletal and reeks of death.
Hograth Podkarmen
player, 175 posts
Holy Dwarven Warrior
Of Hades
Mon 11 Jun 2018
at 20:35
  • msg #467

A matter of concern for the Hadereum

In reply to scaly thing (msg # 466):

Hograth muttered.

"Undead slorn, perfect. Lets see if it can breath some horrible cloud before we release it."

{OOC: Is it behind a gate?]

[Private to GM: Rolled 2 under Hidden Lore(Undead) to recognize this, Rolled 5 under target to hit head (target included penalty for head and -4 for bars).]
scaly thing
NPC, 56 posts
woe thats a whole
lot of teeth
Thu 14 Jun 2018
at 23:56
  • msg #468

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 467):

The undead slorn is behind a gate...
which is now rimed with frost as it scrapes its claws against the bars...

The massive bolt finds its way into the creature's jaws, but seems to do less damage than against the living slorn.
This message was last edited by the player at 00:41, Fri 15 June 2018.
Urrun
player, 89 posts
Fri 15 Jun 2018
at 00:01
  • msg #469

A matter of concern for the Hadereum

Need Fire to kill creature.
Hograth Podkarmen
player, 176 posts
Holy Dwarven Warrior
Of Hades
Fri 15 Jun 2018
at 06:00
  • msg #470

A matter of concern for the Hadereum

In reply to Urrun (msg # 469):

"Fire you say. I have a quart of lamp oil I could put on my bolts, but I suspect it could be better used. Lets try weakening it first with a heap of regular bolts, but I will aim for the neck instead, to see if enough hits can cause its undead head to topple off..."

He loads up and fires, as before, but aiming for the neck. Again, and again, and again....

[Private to GM: Rolled 2 minutes worth of attacks. Target to hit, 15, damage impaling to neck.
Attack 1: 9 under, 17 damage
Attack 2: 3 under, 12 damage
Attack 3: 9 under, 11 damage
Attack 4: 7 under, 19 damage
Attack 5: 5 under, 19 damage
Attack 6: 2 under, 13 damage
Attack 7: 1 under, 10 damage
Attack 8: 6 under, 12 damage

All rolls assume no active defence, since none has been seen. I assume you will modify accordingly if this changes.
]
Goran the Marked
player, 90 posts
Priest of Hors
Fri 15 Jun 2018
at 13:34
  • msg #471

A matter of concern for the Hadereum

Goran waits for a signal from Hograth to finish the creature off with his flaming weapon.
Narrator
GM, 5253 posts
DM says
roll for initiative!
Sat 16 Jun 2018
at 17:09
  • msg #472

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 470):

After a two minute barrage, the thing collapses, but is still twitching.

Fire may help, but silver is the surest means of keeping it dead. To engage in melee attacks,  the gate must be lifted.

[Private to Narrator: it is at HT-5, and needs to take at least 25 pts of silver damage, or be reduced to -10 ht to actually die.]
This message was last edited by the GM at 17:10, Sat 16 June 2018.
Hograth Podkarmen
player, 177 posts
Holy Dwarven Warrior
Of Hades
Sat 16 Jun 2018
at 22:49
  • msg #473

A matter of concern for the Hadereum

In reply to Narrator (msg # 472):

"Lets lift this gate and see if my silvered axe and your flaming weapon can finish it properly...Urrun, can you pull the chain to open it?"

He puts his crossbow back on his pack and readies his shield, then axe.
Urrun
player, 90 posts
Sat 16 Jun 2018
at 23:02
  • msg #474

A matter of concern for the Hadereum

Urrun shrugs and pulls on the chain ...




[Private to GM:  16:00, Today: Urrun rolled 13 using 3d6.  ST. ST is 16, but weight may matter too]
Hograth Podkarmen
player, 178 posts
Holy Dwarven Warrior
Of Hades
Sat 16 Jun 2018
at 23:11
  • msg #475

A matter of concern for the Hadereum

In reply to Urrun (msg # 474):

By the time the gate is up, Hograth is ready, and moves in to cut the thing up permanently...

[Private to GM: Rolled 9 under skill, 7 damage (silvered cut)]
Narrator
GM, 5261 posts
DM says
roll for initiative!
Sun 17 Jun 2018
at 04:06
  • msg #476

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 475):

The bones hiss and puffs of black smoke rise from where the axe strikes.
Hograth Podkarmen
player, 179 posts
Holy Dwarven Warrior
Of Hades
Sun 17 Jun 2018
at 04:38
  • msg #477

A matter of concern for the Hadereum

In reply to Narrator (msg # 476):

Hograth cuts into a few more bits...just to be sure.
Goran the Marked
player, 91 posts
Priest of Hors
Sun 17 Jun 2018
at 17:35
  • msg #478

A matter of concern for the Hadereum

Goran assists with flaming strikes from his morningstar. His morningstar is also silvered.
Narrator
GM, 5265 posts
DM says
roll for initiative!
Mon 18 Jun 2018
at 14:36
  • msg #479

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 478):

Black smoke errupts from each silvered strike until the dead thing is smouldering ash.

In the back of the cell, which is four yards wide by ten deep, are the shattered but still moving remains of a manlike figure wearing rusty shredded mail. It  seems to have a broken spine, and one leg is missing

A bluish light still glows in its eye sockets.
Goran the Marked
player, 92 posts
Priest of Hors
Mon 18 Jun 2018
at 15:08
  • msg #480

A matter of concern for the Hadereum

Goran carefully approaches the remains, and moves the skull with his boot so as to get a better look at the source of the glow.
Hograth Podkarmen
player, 180 posts
Holy Dwarven Warrior
Of Hades
Mon 18 Jun 2018
at 20:31
  • msg #481

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 480):

Hograth also approaches, Axe and shield ready...
Narrator
GM, 5269 posts
DM says
roll for initiative!
Mon 18 Jun 2018
at 20:39
  • msg #482

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 480):

Two cold points of light are in the eye sockets. Goran feels his foot go numb with the contact.

Lose 1 fp
Goran the Marked
player, 93 posts
Priest of Hors
Tue 19 Jun 2018
at 13:28
  • msg #483

A matter of concern for the Hadereum

"Thrice damned. It's cursed with some sort of spell of draining," Goran says.

[Private to Narrator:

FP: 8/12
Power Item: 6/6

Active Spells:
1. Armour - 1 DR on self (upkeep 1-1 = 0)
2. Flaming Weapon - on self  (upkeep 1-1 = 0)
]
Hograth Podkarmen
player, 181 posts
Holy Dwarven Warrior
Of Hades
Tue 19 Jun 2018
at 20:33
  • msg #484

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 483):

"You should know, as an undead hunter, that often the victims of undead rise to become their tormentors."

He proceeds to smash up the undead creature to stop it moving with his axe.

[Private to GM: Rolled 2 under Hidden Lore, Undead to know what it is.]
Goran the Marked
player, 94 posts
Priest of Hors
Tue 19 Jun 2018
at 21:28
  • msg #485

A matter of concern for the Hadereum

"I am learning that quickly. My previous experience was more with the incorporeal spirits than with the walking abominations here."
Narrator
GM, 5276 posts
DM says
roll for initiative!
Wed 20 Jun 2018
at 17:41
  • msg #486

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 484):

Hograth recognizes the now deceased thing to have been a wight, much like the slorn. Wights are formed when burial rites are profaned, and the evil that one leaves behind with one's physical form seizes control of the remains.  They are weak toward silver or magical weapons and sunlight, but otherwise nearly impossible to kill.  Their chill touch drains lifeforce, and any that die of it return as wights themselves.

Most likely, a wight was cast in with the slorn in an attempt to create an undead beast.
Hograth Podkarmen
player, 182 posts
Holy Dwarven Warrior
Of Hades
Wed 20 Jun 2018
at 20:40
  • msg #487

A matter of concern for the Hadereum

In reply to Narrator (msg # 486):

Once all have been dispatched with, Hograth will check the remains for valuables, including cutting up the slorn, though he is very cautious about touching (or not!) the ex-wights.

"Ready to move on? Which of these gates go further?"
Narrator
GM, 5281 posts
DM says
roll for initiative!
Wed 27 Jun 2018
at 12:44
  • msg #488

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 487):

The small door looks like it might head out of the area.

Inside the room with the undead, there is a cracked leather pouch with a handful of coin, including one gold piece and some silver, and a shortsword that looks to be of good quality, with an engraved design on the blade.

Which slorn are you going to disembowl?
Hograth Podkarmen
player, 183 posts
Holy Dwarven Warrior
Of Hades
Wed 27 Jun 2018
at 20:32
  • msg #489

A matter of concern for the Hadereum

In reply to Narrator (msg # 488):

Hograth would disembowel all of them, and will take anything anyone else does not claim. But he will be careful not to touch the undead slorn while checking the contents of its stomach...
Goran the Marked
player, 95 posts
Priest of Hors
Wed 27 Jun 2018
at 20:38
  • msg #490

A matter of concern for the Hadereum

Goran carefully picks up the sword to see if he recognizes the engraving.
Narrator
GM, 5308 posts
DM says
roll for initiative!
Tue 3 Jul 2018
at 17:54
  • msg #491

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 490):

The weapon is a blunt tipped bloadsword, miraculously free of rust, although the leather wrapping of the handle could be replaced. The runes say "krvotok" which means bloodletter.

[Private to Narrator: krvotok is both penetrating and pussiant, and fine.
(DR/2, +2 damage) It is worth $12000, or is saleable for $4800
]
This message was last edited by the GM at 17:58, Tue 03 July 2018.
Goran the Marked
player, 96 posts
Priest of Hors
Tue 3 Jul 2018
at 20:29
  • msg #492

Re: A matter of concern for the Hadereum

Narrator:
In reply to Goran the Marked (msg # 490):

The weapon is a blunt tipped bloadsword, miraculously free of rust, although the leather wrapping of the handle could be replaced. The runes say "krvotok" which means bloodletter.


"Hograth, Urrun, would either of you make use of this? Looks to be magical, but I am not skilled in the ways of edged weapons."
Urrun
player, 91 posts
Tue 3 Jul 2018
at 22:54
  • msg #493

Re: A matter of concern for the Hadereum

I can use... what it does?
Hograth Podkarmen
player, 184 posts
Holy Dwarven Warrior
Of Hades
Wed 4 Jul 2018
at 02:39
  • msg #494

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 493):

"I prefer axes. Anything else around here?"

He says, checking the other slorn and around them.
Goran the Marked
player, 97 posts
Priest of Hors
Wed 4 Jul 2018
at 13:25
  • msg #495

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 493):

Goran gingerly hands the blade to Urrun. "If its inscription is to be believed it Lets Blood. But magical blades of any kind are useful against magically protected undead, so it is good we have someone who can wield it."
Narrator
GM, 5314 posts
DM says
roll for initiative!
Sun 8 Jul 2018
at 20:11
  • msg #496

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 495):

There are no other weapons in the pen where the undead slorn was killed.
The door at the end remains unopened.
Hograth Podkarmen
player, 186 posts
Holy Dwarven Warrior
Of Hades
Tue 10 Jul 2018
at 01:55
  • msg #497

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 496):

Hograth will check the other slorn and their pens for any valuables before opening anything. How many unopened entrances are there?
Narrator
GM, 5318 posts
DM says
roll for initiative!
Wed 11 Jul 2018
at 00:24
  • msg #498

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 497):

There are two pens with dead slorn, and a small door at the end of the long room. You cannot see much in the pens with the dead slorns, excepting for the clutch of eggs.
This message was last edited by the GM at 03:15, Fri 13 July 2018.
Hograth Podkarmen
player, 187 posts
Holy Dwarven Warrior
Of Hades
Wed 11 Jul 2018
at 01:36
  • msg #499

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 498):

Hograth will seek to open the pens, check the slorns stamachs (carefully) and take the eggs.
Narrator
GM, 5328 posts
DM says
roll for initiative!
Mon 16 Jul 2018
at 13:59
  • msg #500

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 499):

After some work gutting the slorn, (This leaves you spattered with gore and very fragrant), you find some partially digested human remains, including a curved silver knife blade a handful of coin, and a smakk ri g of keys.

In another, you find the remains of several rats, and a foot and a span long tapered rod of what seems to be carved ivory.

You have four eggs, about 10lbs each.
Hograth Podkarmen
player, 188 posts
Holy Dwarven Warrior
Of Hades
Thu 19 Jul 2018
at 12:13
  • msg #501

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 500):

Hograth will gather the silver knife blade, the keys, coin and ivory rod, as well as the eggs before leaving...

What exits are there again?
Urrun
player, 93 posts
Thu 19 Jul 2018
at 15:51
  • msg #502

Re: A matter of concern for the Hadereum

We gonna eat eggs?
Hograth Podkarmen
player, 189 posts
Holy Dwarven Warrior
Of Hades
Fri 20 Jul 2018
at 06:17
  • msg #503

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 502):

"Sell them, I am thinking..."
Narrator
GM, 5347 posts
DM says
roll for initiative!
Sun 22 Jul 2018
at 17:50
  • msg #504

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 503):

And this leaves only the small door unchecked.
Urrun
player, 94 posts
Sun 22 Jul 2018
at 20:57
  • msg #505

Re: A matter of concern for the Hadereum

Urrun points at it, then moves near it and smells, then listens by the small door...



[Private to GM:  13:56, Today: Urrun rolled 11 using 3d6.  Smell. Made by 2
13:55, Today: Urrun rolled 10 using 3d6.  Hearing. Made by 3
]
Narrator
GM, 5353 posts
DM says
roll for initiative!
Thu 26 Jul 2018
at 20:49
  • msg #506

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 505):

There is no sound from beyond the door, but a faint smell of indence and old man sweat, faintly underscored by old fish.
Goran the Marked
player, 98 posts
Priest of Hors
Thu 26 Jul 2018
at 20:51
  • msg #507

Re: A matter of concern for the Hadereum

"What say you, Urrun? Should we go through?" Goran asks.
Urrun
player, 95 posts
Thu 26 Jul 2018
at 22:38
  • msg #508

Re: A matter of concern for the Hadereum

No sound, smell incense and old man ... and fish ... old fish.
Goran the Marked
player, 99 posts
Priest of Hors
Fri 27 Jul 2018
at 01:11
  • msg #509

Re: A matter of concern for the Hadereum

Goran prepares to open it, once Hograth's crossbow is ready.
Urrun
player, 96 posts
Fri 27 Jul 2018
at 02:39
  • msg #510

Re: A matter of concern for the Hadereum

Urrun stands back with his axe ready.
Narrator
GM, 5363 posts
DM says
roll for initiative!
Tue 31 Jul 2018
at 13:47
  • msg #511

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 510):

You rip the door open, which conveniently is not barred, and reveal a dormitory. Several fishy smelling sepia robes hang beside the empty bedrolls. A large table is at one end of the room, abd there are two more doors at the far end. There look to be about twenty ratty bedrolls.
This message was last edited by the GM at 09:45, Sun 19 Aug 2018.
Hograth Podkarmen
player, 190 posts
Holy Dwarven Warrior
Of Hades
Fri 17 Aug 2018
at 04:18
  • msg #512

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 511):

Hograth, having readied his crossbow, frowns at what he sees.

"Urrun, do you want to quickly search through them while I cover the door, then, when you are satisfied there is noting of value in the room, you can open the door?"
Goran the Marked
player, 100 posts
Priest of Hors
Fri 17 Aug 2018
at 13:29
  • msg #513

Re: A matter of concern for the Hadereum

Goran moves to listen at one of the doors while Hograth covers him.
Urrun
player, 97 posts
Fri 17 Aug 2018
at 19:14
  • msg #514

Re: A matter of concern for the Hadereum

Urrun moves to listen at the far doors and sniff as well, then, if nothing alerts him, he methodically goes through the bed rolls and anything else that might hold something... he checks under mattresses as well.


[Private to GM:  12:12, Today: Urrun rolled 11 using 3d6.  Perception. by 2 for hearing, 3 for smell
12:12, Today: Urrun rolled 12 using 3d6.  scrounging. Don't have search, but this is close ... Skill is 12
]
Narrator
GM, 5399 posts
DM says
roll for initiative!
Sun 19 Aug 2018
at 09:49
  • msg #515

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 514):

The table has about a dozen poorly washed bowls that have not had food, presumably a stew containing root vegetables, oions, and salt pork, in about a week.

The bedrolls contain little, but Urrun does find a small wooden cross on a broken thong. It seems ill made, as though it could come apart easily.
This message was last edited by the GM at 18:29, Wed 22 Aug 2018.
Urrun
player, 98 posts
Sun 19 Aug 2018
at 19:03
  • msg #516

Re: A matter of concern for the Hadereum

Urrun will pull gently, steadily increasing force to several pounds worth in each direction to see if it indeed come apart.
Narrator
GM, 5406 posts
DM says
roll for initiative!
Wed 22 Aug 2018
at 18:32
  • msg #517

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 516):
The cross is a hidden knife! The long end comes off and reveals a sickle shaped blade made if silver!
Urrun
player, 99 posts
Thu 23 Aug 2018
at 03:17
  • msg #518

Re: A matter of concern for the Hadereum

Urrun grunts and shows the others.
Hograth Podkarmen
player, 191 posts
Holy Dwarven Warrior
Of Hades
Thu 23 Aug 2018
at 10:38
  • msg #519

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 518):

Hograth is not so impressed.

"Keep it so you have something silver. I have my silvered axe, bolts and brass knuckles...Lets open that next door when you are done."

He gets into a position to cover the door.
Narrator
GM, 5415 posts
DM says
roll for initiative!
Sun 26 Aug 2018
at 18:54
  • msg #520

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 519):

There are two doors. One smells damp to Urrun, the other dusty.

[Private to Narrator: left door has a cold fireplace, some charcoak, and a spigot for filling pots, the right hand doir leads to a corrudor in pior repair, there is a doir not far diwn the hall where there is a garderobe, the key hangs from a hook in the kitchen (it has a slab of wood on it like a gas station key. The hallway heads to stairs to level 3, abd after a distance, backup to the main level of the temple hill undercomplex.]
This message was last edited by the GM at 18:59, Sun 26 Aug 2018.
Narrator
GM, 5463 posts
DM says
roll for initiative!
Wed 19 Sep 2018
at 12:29
  • msg #521

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 520):

No sounds can be heard except for a faint drip of water...
Urrun
player, 100 posts
Wed 19 Sep 2018
at 18:03
  • msg #522

Re: A matter of concern for the Hadereum

Which?
Hograth Podkarmen
player, 192 posts
Holy Dwarven Warrior
Of Hades
Wed 19 Sep 2018
at 21:08
  • msg #523

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 522):

"We can check the damp smelling door next. Probably the dripping water is there..."
Urrun
player, 101 posts
Wed 19 Sep 2018
at 21:16
  • msg #524

Re: A matter of concern for the Hadereum

He tries the door gently ...
Narrator
GM, 5473 posts
DM says
roll for initiative!
Sat 22 Sep 2018
at 17:37
  • msg #525

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 524):

This area appears to be a small kitchen; a fireplace holds an iton pit on a hook, and there is a barrel of charcoal pieces beside it. A spigot protrudes from on wall, dripping sliwly, and there is an overful pail below it in the center of a large puddle. The wall is covered in damp.
The opposite wall has a number of implements hanging from crude hooks, including a laddle, an andiron, and a slab of wood tied to a key.
Urrun
player, 102 posts
Sat 22 Sep 2018
at 18:54
  • msg #526

Re: A matter of concern for the Hadereum

Unh, Key!   Urrun points as he looks for a door or cabinet that might be locked.
Hograth Podkarmen
player, 193 posts
Holy Dwarven Warrior
Of Hades
Sat 22 Sep 2018
at 23:24
  • msg #527

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 526):

Hograth looks over the other implements.

"Hmmm, yes, lets see what that key is for."

He stays alert, crossbow ready.
Goran the Marked
player, 101 posts
Priest of Hors
Sun 23 Sep 2018
at 00:36
  • msg #528

Re: A matter of concern for the Hadereum

Goran searches with Urrun.
Narrator
GM, 5484 posts
DM says
roll for initiative!
Mon 24 Sep 2018
at 19:24
  • msg #529

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 528):

Nothing in this area seems lockable. The implements seem to be mundane and cheap.
The piece of wood tied to the key is smoothed by frequent handling. It is similar to, but not quite the same as the one you found earlier, and a little smaller (it is about 8" long and iron, the other is about a foot long, and attached by a chain to a cuff, and is made of orichalcum)
Urrun
player, 103 posts
Mon 24 Sep 2018
at 20:13
  • msg #530

Re: A matter of concern for the Hadereum

Be for room beside us?
Narrator
GM, 5487 posts
DM says
roll for initiative!
Mon 24 Sep 2018
at 21:13
  • msg #531

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 530):

The right hand door is barred from this side, and has no lock.
This message was last edited by the GM at 21:13, Mon 24 Sept 2018.
Hograth Podkarmen
player, 194 posts
Holy Dwarven Warrior
Of Hades
Fri 28 Sep 2018
at 05:03
  • msg #532

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 531):

"I am sure we will find out soon enough. Lets keep going..."
Urrun
player, 104 posts
Sat 29 Sep 2018
at 01:27
  • msg #533

Re: A matter of concern for the Hadereum

Urrun takes the key and follows the group to the door with the bar on it  Umh! Not want something out from here.
Narrator
GM, 5494 posts
DM says
roll for initiative!
Tue 2 Oct 2018
at 18:00
  • msg #534

Re: A matter of concern for the Hadereum

The bar on the door can be moved easily.
Hograth Podkarmen
player, 195 posts
Holy Dwarven Warrior
Of Hades
Wed 3 Oct 2018
at 02:33
  • msg #535

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 534):

Hograth readies his crossbow.

"All right, when you are ready..."
Urrun
player, 105 posts
Wed 3 Oct 2018
at 03:26
  • msg #536

Re: A matter of concern for the Hadereum

Urrun moves to stand behind the door as it opens, but away enough to not be hit by it, he reaches forward and slides the bar out of it's supports and sets it aside.
Goran the Marked
player, 102 posts
Priest of Hors
Wed 3 Oct 2018
at 18:49
  • msg #537

Re: A matter of concern for the Hadereum

Goran stands with his morningstar ready.
Narrator
GM, 5499 posts
DM says
roll for initiative!
Thu 4 Oct 2018
at 22:36
  • msg #538

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 537):

A long hallway in some disrepair extends into the gloom. Toward the left you can make out a single door.
Hograth Podkarmen
player, 196 posts
Holy Dwarven Warrior
Of Hades
Fri 5 Oct 2018
at 02:05
  • msg #539

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 538):

"Ok, lets move on. Urrun, you can lead, and I will cover you, with Goran covering the rear. Sound good?"
Urrun
player, 106 posts
Fri 5 Oct 2018
at 02:49
  • msg #540

Re: A matter of concern for the Hadereum

No, you have best armor ... I follow you.
Hograth Podkarmen
player, 197 posts
Holy Dwarven Warrior
Of Hades
Fri 5 Oct 2018
at 04:27
  • msg #541

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 540):

"Whilst I have good armour, I am going to need it if there are any traps or other problems, whilst you can actually find the problems first, which is a better option. I will still cover you, and if there is any issue you can run behind me. But if I have to open doors and stuff, I do not get to use the crossbow."
Goran the Marked
player, 104 posts
Priest of Hors
Fri 5 Oct 2018
at 13:19
  • msg #542

Re: A matter of concern for the Hadereum

"I will lead if that will help our good gnoll feel more comfortable."
Urrun
player, 107 posts
Fri 5 Oct 2018
at 19:20
  • msg #543

Re: A matter of concern for the Hadereum

I follow Goran to sniff and listen. Goran stop often for me to smell.
Goran the Marked
player, 105 posts
Priest of Hors
Fri 5 Oct 2018
at 19:54
  • msg #544

Re: A matter of concern for the Hadereum

Goran leads the way slowly.
Narrator
GM, 5507 posts
DM says
roll for initiative!
Mon 15 Oct 2018
at 18:32
  • msg #545

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 544):

Urrun can smell human spoor from the door, more than a few days old, and fairly foul.
Urrun
player, 108 posts
Mon 15 Oct 2018
at 21:05
  • msg #546

Re: A matter of concern for the Hadereum

Urrun says he smells human, day old etc. to the others.
Narrator
GM, 5510 posts
DM says
roll for initiative!
Mon 15 Oct 2018
at 23:58
  • msg #547

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 546):

They small key on the plank fits this lock.  Something scrapes on metal furter down the long dark hall...it rattles too!
Hograth Podkarmen
player, 198 posts
Holy Dwarven Warrior
Of Hades
Tue 16 Oct 2018
at 00:41
  • msg #548

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 547):

Hograth gets the crossbow read,looking for a target and he moves through.

[Private to GM: Will be away, but actions will be targeting vitals, then stowing crossbow and switching to axe and sheild. Effective skill 18, 6 if he gets a chance to aim. Rolled 9...14 imp damage to vitals if possible.]
Urrun
player, 109 posts
Tue 16 Oct 2018
at 02:26
  • msg #549

Re: A matter of concern for the Hadereum

Be alarm trap?
Goran the Marked
player, 106 posts
Priest of Hors
Tue 16 Oct 2018
at 16:08
  • msg #550

Re: A matter of concern for the Hadereum

Goran sets his shield in preparation for an attack. When his companions signal their readiness, he begins to cautiously advance.
Urrun
player, 110 posts
Tue 16 Oct 2018
at 18:52
  • msg #551

Re: A matter of concern for the Hadereum

He moves to support Goran
Narrator
GM, 5522 posts
DM says
roll for initiative!
Wed 17 Oct 2018
at 01:21
  • msg #552

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 551):

There is something scrabbling in the dark up the corridor somewhere ahead...


Urrun can make a scent roll at -2
Urrun
player, 111 posts
Wed 17 Oct 2018
at 02:42
  • msg #553

Re: A matter of concern for the Hadereum

Urrun raises his nose and sniffs...




[Private to GM: 19:40, Today: Urrun rolled 11 using 2d6+3.  Perception - smell. Perecption is 12 and a =3 for acute smell makes it 15, so I should have made it.]
Narrator
GM, 5523 posts
DM says
roll for initiative!
Wed 17 Oct 2018
at 17:39
  • msg #554

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 553):

Urrun recognizes the scent of one of those spiny rat things further up the hallway.
Urrun
player, 112 posts
Thu 18 Oct 2018
at 02:06
  • msg #555

Re: A matter of concern for the Hadereum

Ugh, smell spiny rat up ahead.
Hograth Podkarmen
player, 199 posts
Holy Dwarven Warrior
Of Hades
Fri 19 Oct 2018
at 00:57
  • msg #556

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 555):

Hograth looks keenly into the darkness, crossbow ready...

[Private to GM: Rolled 3 under perception. Night vision negates up to 5 of darkness penalties.]
Goran the Marked
player, 107 posts
Priest of Hors
Sat 20 Oct 2018
at 22:13
  • msg #557

Re: A matter of concern for the Hadereum

Goran leads the group cautiously forward.
Urrun
player, 113 posts
Sat 20 Oct 2018
at 23:26
  • msg #558

Re: A matter of concern for the Hadereum

Urrun readies his sling, a large (crushing) pellet in the webbing.
Giant maned rats
NPC, 37 posts
Covered in quills
Like porcupines on Dust
Sun 21 Oct 2018
at 19:16
  • msg #559

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 558):

Something scrabbles forward- it is another of those oversized rats with quills.
Urrun
player, 114 posts
Sun 21 Oct 2018
at 19:27
  • msg #560

Re: A matter of concern for the Hadereum

Urrun quickly winds up and throws his sling stone.




[Private to GM: 12:25, Today: Urrun rolled 13 using 3d6.  Slinging sling stone. Made by 1
12:25, Today: Urrun rolled 11 damage using 2d6+3 Crushing.
]
Giant maned rats
NPC, 38 posts
Covered in quills
Like porcupines on Dust
Sun 21 Oct 2018
at 19:43
  • msg #561

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 560):

The creature squeals, and is knocked back, but is still alive, barely.
Hograth Podkarmen
player, 200 posts
Holy Dwarven Warrior
Of Hades
Mon 22 Oct 2018
at 00:41
  • msg #562

Re: A matter of concern for the Hadereum

In reply to Giant maned rats (msg # 559):

Hograth aims carefully at it for a moment as the sling stone hits it.

[Private to GM: Rolled 3 under skill, or 9 under skill + acc to hit, 15 imp damage.]
Goran the Marked
player, 108 posts
Priest of Hors
Mon 22 Oct 2018
at 13:39
  • msg #563

Re: A matter of concern for the Hadereum

Goran holds the line, his shield between the creature and his companions.

Wait. Swing morningstar if the rat gets adjacent to Goran.
Narrator
GM, 5546 posts
DM says
roll for initiative!
Tue 23 Oct 2018
at 00:49
  • msg #564

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 563):

Hograth's bolt flies true, and the rat skids back out of the light with a rattling of quills, dragged by the passing bolt and leaving a trail of blood and venom.
Hograth Podkarmen
player, 201 posts
Holy Dwarven Warrior
Of Hades
Tue 23 Oct 2018
at 04:29
  • msg #565

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 564):

Hograth begins to reload the crossbow...it takes some time.
Narrator
GM, 5551 posts
DM says
roll for initiative!
Tue 23 Oct 2018
at 22:48
  • msg #566

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 565):

You hear no sound from the rat. That last shot did some goox.
Urrun
player, 115 posts
Wed 24 Oct 2018
at 03:25
  • msg #567

Re: A matter of concern for the Hadereum

Urrun loads another pellet... move up, we see if more.
Goran the Marked
player, 109 posts
Priest of Hors
Wed 24 Oct 2018
at 15:02
  • msg #568

Re: A matter of concern for the Hadereum

Goran leads the way.
Hograth Podkarmen
player, 202 posts
Holy Dwarven Warrior
Of Hades
Thu 25 Oct 2018
at 01:31
  • msg #569

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 568):

Eventually Hograth has his crossbow reloaded...
Narrator
GM, 5560 posts
DM says
roll for initiative!
Fri 26 Oct 2018
at 00:22
  • msg #570

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 569):

you find the body of the rat, impaled on the oversized crossbow bolt several feet away. It is quite dead.
Urrun
player, 116 posts
Fri 26 Oct 2018
at 01:53
  • msg #571

Re: A matter of concern for the Hadereum

It have any money worth?
Hograth Podkarmen
player, 203 posts
Holy Dwarven Warrior
Of Hades
Fri 26 Oct 2018
at 04:35
  • msg #572

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 571):

"The crossbow bolt? It is magical and will dissapear soon." says Hograth ad he reloads.

"The rat, well, it is an undead rat...do you want me to put on gloves and search it?"
Urrun
player, 117 posts
Fri 26 Oct 2018
at 16:41
  • msg #573

Re: A matter of concern for the Hadereum

Urrun shrugs   Have value?
Hograth Podkarmen
player, 204 posts
Holy Dwarven Warrior
Of Hades
Fri 26 Oct 2018
at 21:18
  • msg #574

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 573):

"The rat? I doubt it. Here, borrow my gloves if you like, and perhaps you can find something valuable stuck on the quills..."

He hands him a pair of leather gloves.
Urrun
player, 118 posts
Fri 26 Oct 2018
at 23:22
  • msg #575

Re: A matter of concern for the Hadereum

Urrun doesn't take the gloves, using his long knife's blade instead to comb through and then flip the critter over to it's other side tocomb through those quills as well.
Narrator
GM, 5565 posts
DM says
roll for initiative!
Mon 29 Oct 2018
at 13:58
  • msg #576

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 575):

The dead rat's quills rattle as you flip through them. Some of the oily substance on them coats the knife blade.


Your long knife, provided you don't  sheath it,, has one dose of monster drool, good for +2 follow up damage on your next attack.
Urrun
player, 119 posts
Mon 29 Oct 2018
at 16:35
  • msg #577

Re: A matter of concern for the Hadereum

Urrun looks at the glop on his blade and then looks for somewhere to wipe it off... he doesn't want it to hurt the blade, but can't seem to locate anything, so he carries it for the moment, while looking for a place to wipe it clean.
Narrator
GM, 5570 posts
DM says
roll for initiative!
Wed 31 Oct 2018
at 17:13
  • msg #578

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 577):

There is that small locked door...
Hograth Podkarmen
player, 205 posts
Holy Dwarven Warrior
Of Hades
Wed 31 Oct 2018
at 20:15
  • msg #579

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 578):

"Right. We have dealt with all the unlocked entrances and portals before opening the locked door? If so, lets head there."
Narrator
GM, 5573 posts
DM says
roll for initiative!
Wed 31 Oct 2018
at 23:51
  • msg #580

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 579):

The hallway does continue down into the dark.
The key on the plank opens the door with a squeak. Within is a dank small room, a two seater guarderobe, with a basin and some rags ona ledge on the opposite wall.
Urrun
player, 120 posts
Thu 1 Nov 2018
at 03:06
  • msg #581

Re: A matter of concern for the Hadereum

Why Lock ... uh ... dung place?
Hograth Podkarmen
player, 206 posts
Holy Dwarven Warrior
Of Hades
Thu 1 Nov 2018
at 04:56
  • msg #582

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 581):

"Unless they were expecting something more than crap to be in the shitter. Living crap?"
Urrun
player, 121 posts
Thu 1 Nov 2018
at 18:07
  • msg #583

Re: A matter of concern for the Hadereum

Huh? What that?
Hograth Podkarmen
player, 207 posts
Holy Dwarven Warrior
Of Hades
Thu 1 Nov 2018
at 20:18
  • msg #584

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 583):

"Some monsters live in shit...that might be what they were worried about."
Urrun
player, 122 posts
Thu 1 Nov 2018
at 21:38
  • msg #585

Re: A matter of concern for the Hadereum

Oh, I lock door.
Narrator
GM, 5581 posts
DM says
roll for initiative!
Sat 3 Nov 2018
at 20:15
  • msg #586

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 585):

Or coversely, they wanted to be able to use the facilities without interruption from things that come down the hallway, or to find the stalls occupied by someone not from their group.
Hograth Podkarmen
player, 208 posts
Holy Dwarven Warrior
Of Hades
Sat 3 Nov 2018
at 21:51
  • msg #587

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 586):

"Either way, not of interest to us. Let us continue looking for this cult..."
Narrator
GM, 5585 posts
DM says
roll for initiative!
Sun 4 Nov 2018
at 21:02
  • msg #588

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 587):

The hallway ends in a locked openwork bronze gate, the space between the bars just wide enough for a maned ratcto slip through. Beyobd the gate, there is a T interection, with paths carrying on straight, and turning leftward.
Hograth Podkarmen
player, 209 posts
Holy Dwarven Warrior
Of Hades
Fri 9 Nov 2018
at 09:35
  • msg #589

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 588):

"Can we get this gate opened?"
Goran the Marked
player, 110 posts
Priest of Hors
Fri 9 Nov 2018
at 19:39
  • msg #590

Re: A matter of concern for the Hadereum

sorry I've been slow on this thread. I think I'm going to bow out of this game due to work increasing. Good luck Urrun and Hograth!
Hograth Podkarmen
player, 210 posts
Holy Dwarven Warrior
Of Hades
Fri 9 Nov 2018
at 19:54
  • msg #591

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 590):

[OOC: Understand, though a pity to see you go.]
Narrator
GM, 5602 posts
DM says
roll for initiative!
Fri 9 Nov 2018
at 20:59
  • msg #592

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 591):

Dang it!


The key you found in the slorn may fit.
Hograth Podkarmen
player, 211 posts
Holy Dwarven Warrior
Of Hades
Fri 9 Nov 2018
at 21:37
  • msg #593

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 592):

Hograth will suggest trying the key, and then moving on, with Urrun leading, Him with Crossbow second and Goran last.
Urrun
player, 123 posts
Fri 9 Nov 2018
at 22:31
  • msg #594

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 590):

Sorry to see you bail out...
Narrator
GM, 5606 posts
DM says
roll for initiative!
Tue 13 Nov 2018
at 01:50
  • msg #595

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 593):

The gate opens with a screech as you apply the key.
Urrun
player, 124 posts
Tue 13 Nov 2018
at 02:30
  • msg #596

Re: A matter of concern for the Hadereum

Noise wake dead!
Hograth Podkarmen
player, 212 posts
Holy Dwarven Warrior
Of Hades
Tue 13 Nov 2018
at 04:41
  • msg #597

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 596):

Hograth remains quiet, crossbow ready, scanning for targets.
Narrator
GM, 5611 posts
DM says
roll for initiative!
Wed 14 Nov 2018
at 02:08
  • msg #598

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 597):

There is a distant scraping sound, and a few irregular footfalls.
Goran the Marked
player, 111 posts
Priest of Hors
Wed 14 Nov 2018
at 02:11
  • msg #599

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 596):

"Now that you say that, the only thing I have for the dead is this blazing morningstar. I may not be able to rebuke them, but I can give them what for, in Hors name."
Hograth Podkarmen
player, 213 posts
Holy Dwarven Warrior
Of Hades
Wed 14 Nov 2018
at 07:11
  • msg #600

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 599):

"That should be fine. Lets just see what we have to deal with..."

He continues peering into the darkness, aided by his night vision, to find the source of the noise, crossbow ready.
Urrun
player, 125 posts
Wed 14 Nov 2018
at 19:45
  • msg #601

Re: A matter of concern for the Hadereum

Urrun places a large crushing projectile in his sling.
Walking corpse
NPC, 1 post
Shambling and withered
Wed 14 Nov 2018
at 23:57
  • msg #602

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 601):

Five slow moving man shapes shamble forward, dragging their feet on the ground, and making a scraping, creaking sound.
Urrun
player, 126 posts
Thu 15 Nov 2018
at 02:24
  • msg #603

Re: A matter of concern for the Hadereum

Urrun winds up and throws his lead slug at the lead stiff.



[Private to GM:  19:19, Today: Urrun rolled 10 using 3d6.  Slinging sling stone.  By 7 & he has Infravision  and acute hearing.
19:20, Today: Urrun rolled 9 using 2d6+3 Cr.  Slug Damage.
]
Hograth Podkarmen
player, 214 posts
Holy Dwarven Warrior
Of Hades
Thu 15 Nov 2018
at 04:17
  • msg #604

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 603):

"These are barely worth shooting..."

He stows his crossbow and readies his axe and shield.
Urrun
player, 127 posts
Thu 15 Nov 2018
at 23:28
  • msg #605

Re: A matter of concern for the Hadereum

Not like dead not dead.
Goran the Marked
player, 112 posts
Priest of Hors
Fri 16 Nov 2018
at 01:06
  • msg #606

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 605):

Goran swings his silvered flail, smashing into the ribcage of one of the dead things.
Walking corpse
NPC, 2 posts
Shambling and withered
Fri 16 Nov 2018
at 01:08
  • msg #607

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 606):

The lead dead is knocked back by Urrun's sling bullet, and the second spun off balance by Goran.

They start to moan raspily. It is an eerie sound!
Hograth Podkarmen
player, 216 posts
Holy Dwarven Warrior
Of Hades
Fri 16 Nov 2018
at 01:14
  • msg #608

Re: A matter of concern for the Hadereum

In reply to Walking corpse (msg # 607):

Hograth steps forward, now ready, and slashes down the first that reaches him like a tree.

[Private to GM: Rolled 5 under effective skill to hit, rolled 10 cutting damage. Can he parry with his axe this round if attacked? If not, he will dodge.]
Narrator
GM, 5626 posts
DM says
roll for initiative!
Wed 21 Nov 2018
at 01:17
  • msg #609

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 608):

The rotten guts spill out of the walking corpse, which moans.

The axe is dwarven, and considered fit to parry with as well.
This message was last edited by the GM at 20:19, Sun 25 Nov 2018.
Hograth Podkarmen
player, 219 posts
Holy Dwarven Warrior
Of Hades
Wed 21 Nov 2018
at 19:33
  • msg #610

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 609):

In that case he will then parry the first attack on himself, dodging back to avoid any further attacks.

[Private to GM: Rolled 4 under normal Parry with shield, doing 12 cutting damage, and 7 under retreating dodge.]
This message was last updated by the player at 19:33, Wed 21 Nov 2018.
Urrun
player, 128 posts
Wed 21 Nov 2018
at 02:05
  • msg #611

Re: A matter of concern for the Hadereum

Urrun puts the sling up and takes out his magical broadsword.
Narrator
GM, 5631 posts
DM says
roll for initiative!
Wed 21 Nov 2018
at 19:08
  • msg #612

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 611):

The rune etched blade is blunt tipped (ie a standard if better quality broadsword) and seems to be stained along its runnel. It feels right in Urrun's paw.
Walking corpse
NPC, 3 posts
Shambling and withered
Sun 25 Nov 2018
at 20:24
  • msg #613

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 612):

The half split zombie swipes at Hograth, but is deflected.

One claws at Urrun, but misses, and is in range of his sword.

One scrapes innefectively at Goran.
Goran the Marked
player, 113 posts
Priest of Hors
Sun 25 Nov 2018
at 20:26
  • msg #614

Re: A matter of concern for the Hadereum

In reply to Walking corpse (msg # 613):

Goran swings at the undead with his flail, and crushes its chest with a mighty blow.
 The creature is staggered.


In the distance, you can hear more moaning.

The other two undead are approaching  striking range.
Urrun
player, 129 posts
Sun 25 Nov 2018
at 23:34
  • msg #615

Re: A matter of concern for the Hadereum

In reply to Walking corpse (msg # 613):

Urrun swings at the torso of one closing on him


[Private to GM:   16:31, Today: Urrun rolled 8 using 3d6.  Sword swing.  By 6
16:32, Today: Urrun rolled 8 using 2d6+1 cutting .  Sword Damage.
]
Hograth Podkarmen
player, 220 posts
Holy Dwarven Warrior
Of Hades
Mon 26 Nov 2018
at 00:11
  • msg #616

Re: A matter of concern for the Hadereum

Hograth continues to slash away at the undead torsos...

[Private to GM: Rolled 7 under to hit, 10 cut damage, and 5 under retreating Dodge if needed.

Parry against an unarmed foe does damage, does it not? Or are these guys armed?
]
Walking corpse
NPC, 4 posts
Shambling and withered
Fri 30 Nov 2018
at 01:02
  • msg #617

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 616):

Parried by weapons do damage, and these are unarmed opponents. I wasn't sure if that was a shield bash or an axe parry.

Urrun cleaves into its torso, and its rotting intestines spill onto the floor. [private to Urrun: the sword is a broadsword, with +1 pussiance]

More dead can be heard shambling closer to this group of 3 badly damaged and two un harmed undead.
Urrun
player, 130 posts
Fri 30 Nov 2018
at 02:13
  • msg #618

Re: A matter of concern for the Hadereum

Yrrun is disgusted... Need fire! he swing at an angle to avoid the ceiling but to come down on the head or shoulder of this dead creature.



[Private to GM:   19:09, Today: Urrun rolled 10 using 3d6.  Sword downward swing  by 4
19:10, Today: Urrun rolled 9 using 2d6+2 Cutting.  Sword Damage. .
]
Walking corpse
NPC, 5 posts
Shambling and withered
Fri 30 Nov 2018
at 02:25
  • msg #619

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 618):

That last one is cleaved in twain!


Goran withdraws to set his flail ablaze with the flames of the midwinter sun!
Hograth Podkarmen
player, 221 posts
Holy Dwarven Warrior
Of Hades
Sat 1 Dec 2018
at 09:14
  • msg #620

Re: A matter of concern for the Hadereum

In reply to Walking corpse (msg # 619):

The one Hograth hit again still going? If it is, Hograth will keep swinging away, using his shield only in concert with his axe to parry any attacks as painfully possible. Not that the dead feel pain...

[Private to GM: Attack, 7 under skill to hit, 5 cutting damage to torso, parry with axe, 2 under skill to hit if used in concert with shield, 8 cut damage.]
Walking corpse
NPC, 6 posts
Shambling and withered
Sat 1 Dec 2018
at 18:10
  • msg #621

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 620):

You are effectively taking an all out attack.
The dead thing goes down on the first strike.

One claws at Goran, and misses.
Another tries to close with Urrun, and claws for 5 crushing before DR unless dodged or parried... parries doing damage of course.
Urrun
player, 131 posts
Sat 1 Dec 2018
at 18:55
  • msg #622

Re: A matter of concern for the Hadereum

Urrun attempts an all out Defense, his parry misses the clumsy move of the corpse but his dodge allows him to avoid the blow ...

[Private to GM:     11:50, Today: Urrun rolled 14 using 3d6.  Parry. missed by 4
11:54, Today: Urrun rolled 7 using 3d6.  Dodge. made by two
]
Hograth Podkarmen
player, 222 posts
Holy Dwarven Warrior
Of Hades
Sat 1 Dec 2018
at 20:27
  • msg #623

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 622):

Hograth waits for the next one, axe poised to strike...

[Private to GM: I though that since parry was a defence, something not possible with an all out attack, that one excludes the other. My understand, possibly flawed, was that it was a regular attack with a standard defence (a parry) that could actually benefit from the retreating maneuver, though not as much as a dodge. A little confused...]
Goran the Marked
player, 114 posts
Priest of Hors
Sun 2 Dec 2018
at 18:03
  • msg #624

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 623):

I need to read up on parrying with weapons vs unarmed attacks... it seemed a broad loophole...


...and having done so yes, it essentally give you a hit on the attacking limb when you successfully parry. This works, because it is at the lower parrying roll rather than the weapon skill roll. Carry on.

The zed attacking (unsuccessfully) Urrun has turned its back to Goran, who now swings at it, smashing its spine and setting it ablaze like so much tinder...
Urrun
player, 132 posts
Sun 2 Dec 2018
at 18:44
  • msg #625

Re: A matter of concern for the Hadereum

Urrun, ready to swing at the Creature attacking him sees it suddenly smashed and set afire ... Goran appears behind it as the thing sinks to the floor. Urrun nods Good   and looks for another one close enough to hit, again he swings in a downward arc to take the creature from right should to left hip.

[Private to GM: 11:41, Today: Urrun rolled 13 using 3d6.  broadsword. made by 1
11:42, Today: Urrun rolled 7 Cutting using 2d6+2.  Sword Damage.
]
Hograth Podkarmen
player, 223 posts
Holy Dwarven Warrior
Of Hades
Sun 2 Dec 2018
at 19:22
  • msg #626

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 625):

Ah, cool. Will continue to attack any that come close, and parry any attacks...
Narrator
GM, 5672 posts
DM says
roll for initiative!
Mon 3 Dec 2018
at 16:39
  • msg #627

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 626):

Urrun cleaves into the zombie, doing enough damage that it stumbles off into the wall.


You can hear more shuffling feet and moaning!
Urrun
player, 133 posts
Mon 3 Dec 2018
at 17:57
  • msg #628

Re: A matter of concern for the Hadereum

Urrun looks around for where they are  and comes on guard again.
Hograth Podkarmen
player, 224 posts
Holy Dwarven Warrior
Of Hades
Mon 3 Dec 2018
at 19:35
  • msg #629

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 628):

Hograth continues to wait for the next one...

[Private to GM: Ready Attack, 6 under skill to hut, 8 cut damage. Parry, 9 under Parry with shield to hit, 9 cut damage.

Rolled a second round in case it is needed,

Ready Attack, or attack if in range, 4 under skill to hit, 8 cu damage. Parry 4 under kill to hit, 15 cu damage.
]
Narrator
GM, 5678 posts
DM says
roll for initiative!
Mon 3 Dec 2018
at 20:38
  • msg #630

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 629):

Hograth cuts through another wounded one, and is very clearly aware that these are Undead creatures, and should flee Hades wrath.
Hograth Podkarmen
player, 225 posts
Holy Dwarven Warrior
Of Hades
Tue 4 Dec 2018
at 00:56
  • msg #631

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 630):

"Why make them run when we can just kill them all! Hograth mutters, readying his next attack."

[Private to GM: Were both attacks used last round? If not,

Ready Attack, or attack if in range, 4 under skill to hit, 8 cu damage. Parry 4 under kill to hit, 15 cu damage.

Next attack, 7 under to hit, 8 cut damage.
]
Walking corpse
NPC, 7 posts
Shambling and withered
Wed 5 Dec 2018
at 02:00
  • msg #632

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 631):

The undead falls to your blow, but a dozen more approach the light.

Goran smites another, setting it ablaze with the light of Hors,  but there are now perhaps forteen...
Urrun
player, 134 posts
Wed 5 Dec 2018
at 02:07
  • msg #633

Re: A matter of concern for the Hadereum

This Crazy!   Urrun again makes his downward angled  strike.



[Private to GM:  19:05, Today: Urrun rolled 13 using 3d6.  Sword swing.  By 1
19:05, Today: Urrun rolled 10 cutting  using 2d6+2.  Sword Damage.
]
Narrator
GM, 5687 posts
DM says
roll for initiative!
Wed 5 Dec 2018
at 02:15
  • msg #634

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 633):

Urrun lops off an arm, but the thing swings at him with the stump and misses.

All of the accumulated undead are moaning in unison!
Urrun
player, 135 posts
Wed 5 Dec 2018
at 02:25
  • msg #635

Re: A matter of concern for the Hadereum

Urrun gives it another go with the sword.




[Private to GM:   19:23, Today: Urrun rolled 8 using 3d6.  Sword swing.   By 6
19:23, Today: Urrun rolled 12 cutting using 2d6+2.  Sword Damage.
]
Walking corpse
NPC, 8 posts
Shambling and withered
Wed 5 Dec 2018
at 02:30
  • msg #636

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 635):

Urrun cleaves the foul thing in half. Its legs and pelvis remain standing,a nd then slowly topple over, tangling the legs of another approaching from behind.
Urrun
player, 136 posts
Wed 5 Dec 2018
at 02:35
  • msg #637

Re: A matter of concern for the Hadereum

Urrun recovers for the next Zombie
Goran the Marked
player, 115 posts
Priest of Hors
Wed 5 Dec 2018
at 18:50
  • msg #638

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 637):

"I know you want them all dead, but there are only three of us!"
This message was last edited by the GM at 19:03, Wed 05 Dec 2018.
Urrun
player, 137 posts
Wed 5 Dec 2018
at 18:52
  • msg #639

Re: A matter of concern for the Hadereum

no Problem, just make arm tired.
Hograth Podkarmen
player, 229 posts
Holy Dwarven Warrior
Of Hades
Thu 6 Dec 2018
at 11:11
  • msg #640

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 639):

"Urrun is right. It would be wrong of us who are capable of dealing with them to leave this mess for someone else to clean up. Better to clean up what we can."

He continues to hack down all that come within reach.

[Private to GM: Ready Attack or attack with axe, 9 under skill, 8 cut damage
                Parry with Axe, 5 under without accounting for shield, 12 damage
                Ready Attack or attack with axe, 11 under skill, 6 cut damage
                Parry with Axe, rolled skill without accounting for shield, 12 damage
]
Urrun
player, 138 posts
Thu 6 Dec 2018
at 20:03
  • msg #641

Re: A matter of concern for the Hadereum

Urrun does the same...
Goran the Marked
player, 116 posts
Priest of Hors
Fri 7 Dec 2018
at 20:30
  • msg #642

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 641):

Goran lights up another as Hogarth cleaves another.
" This would be easier if I didn't have to retreat constantly, you know, if they were giving us their backs?"
Hograth Podkarmen
player, 230 posts
Holy Dwarven Warrior
Of Hades
Sat 8 Dec 2018
at 10:01
  • msg #643

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 642):

"And then stay awake all night wondering when they will return? Send them running only when we have to, my friend, and put as many of these to rest as we can until then."

[OOC: how is the Z-mowing going?:) As I have pointed out, and will continue to, he cannot justify sending them running, to kill some innocent victim later, if he can deal with them now!]
Narrator
GM, 5702 posts
DM says
roll for initiative!
Tue 11 Dec 2018
at 02:34
  • msg #644

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 643):

They don't  move too quickly, it would pretty much allow them to be stalked . The small horde is advancing on you, but might not get far if you turned them. Alternatively,  closing the gate behing, and charging through to turn from the other side would neutralize  a lot of their movement. You are taking out five every two rounds, so it may just be a scant amount of time...
Hograth Podkarmen
player, 231 posts
Holy Dwarven Warrior
Of Hades
Tue 11 Dec 2018
at 03:09
  • msg #645

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 644):

Should we just roll a whole lot of attacks and damages, etc, to permanently remove them? Charging through might be effective, but as you say, the time saved might be scant. We may be better off forming a wall of zombie ending...
Walking corpse
NPC, 9 posts
Shambling and withered
Wed 12 Dec 2018
at 01:36
  • msg #646

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 645):

Three of the undead lunge at each of you, and may have succeeded in injuring each of you if you fail to parry or dodge


20:32, Today: Narrator, on behalf of Walking corpse, rolled 6 using 1d6.  damage to Hograth.

20:32, Today: Narrator, on behalf of Walking corpse, rolled 5 using 1d6.  damage to urrun.

20:32, Today: Narrator, on behalf of Walking corpse, rolled 3 using 1d6.  damgae to Gorran.

All of this would be before DR of course, and if parrying with an edged weapon, do damage.
Goran the Marked
player, 117 posts
Priest of Hors
Wed 12 Dec 2018
at 01:37
  • msg #647

Re: A matter of concern for the Hadereum

In reply to Walking corpse (msg # 646):

Goran dodges successfully, and readies his flail.
Urrun
player, 139 posts
Wed 12 Dec 2018
at 02:22
  • msg #648

Re: A matter of concern for the Hadereum

Urrun parries the strike and counters with his sword.





[Private to GM:  19:17, Today: Urrun rolled 5 using 3d6.  Parry  Crit
19:19, Today: Urrun rolled 7 using 3d6.  Broadsword Swing.  By 7
19:20, Today: Urrun rolled 9 cutting using 2d6+2.  Broadsword Damage.
]
Narrator
GM, 5710 posts
DM says
roll for initiative!
Wed 12 Dec 2018
at 02:25
  • msg #649

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 648):

Urrun's parry cuts off both of the undead's hands!
Hograth Podkarmen
player, 232 posts
Holy Dwarven Warrior
Of Hades
Wed 12 Dec 2018
at 04:28
  • msg #650

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 649):

Hograth slashes at the undead with his axe as it lunges to strike him, before slashing back at it with his axe. He continues this way for the next one as well...

[Private to GM: Rolls 6 under parry to hit, 14 cut damage!

Rolls 10 under skill to hit, 9 cut damage.
Next Parry, 7 under to hit, 11 cut damage, 17 to dodge if another defence needed.
Next attack, 10 under to hit, 14 cut damage.
]
Urrun
player, 140 posts
Wed 12 Dec 2018
at 19:22
  • msg #651

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 649):

And the follow up sword strike????
Goran the Marked
player, 118 posts
Priest of Hors
Fri 14 Dec 2018
at 00:55
  • msg #652

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 651):

Both of you cut down your opponents, and Goran slams his flaming flail into another, felling it ans setting it ablaze.
Narrator
GM, 5741 posts
DM says
roll for initiative!
Wed 19 Dec 2018
at 20:54
  • msg #653

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 652):

About seven of the dead remain intact, and they are blindly shambling toward you
Walking corpse
NPC, 10 posts
Shambling and withered
Mon 31 Dec 2018
at 15:21
  • msg #654

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 653):

Not beig particularly bright, the shambling, moaning undead stumble over the bodies of the fallen,  yet three make their way forward to claw at Urun, Hograth, abd Goran!
Urrun
player, 141 posts
Mon 31 Dec 2018
at 21:01
  • msg #655

Re: A matter of concern for the Hadereum

Urrun parries the zombies claw attempt and cuts diagonally down on it's torso ...




[Private to GM:   13:58, Today: Urrun rolled 10 using 3d6.  Parry. Skill is 10
13:58, Today: Urrun rolled 6 using 3d6.  Broadsword Swing.  By 8
13:58, Today: Urrun rolled 8 using 2d6+2.  Broadsword Damage.
]
Hograth Podkarmen
player, 233 posts
Holy Dwarven Warrior
Of Hades
Mon 31 Dec 2018
at 22:13
  • msg #656

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 655):

Hogarth slashes out at the attackers limb, before following up with a strong swinging attack of his own.

[Private to GM: Parry, 9 under, 7 cu damage. Attack 7 under skill, 10 cut damage]
Goran the Marked
player, 119 posts
Priest of Hors
Thu 3 Jan 2019
at 17:26
  • msg #657

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 655):

Goran hits another, setting it ablaze. The two you have cut limbs from stumble into the others, and the flaming one ignites two behind it. This makes for about six or seven burning zombies and bodies. Only about  four unharmed one's remain.
Hograth Podkarmen
player, 234 posts
Holy Dwarven Warrior
Of Hades
Thu 3 Jan 2019
at 21:23
  • msg #658

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 657):

Hogarth smiles. They are burning, and if turned now, they will likely light each other and die. He raises his shield and calls upon Haderaum to turn them.

[Private to GM: Contest of wills, embellished blessed holy shield adds +1, rolled 12 to make it 3 under.]
Narrator
GM, 5773 posts
DM says
roll for initiative!
Fri 4 Jan 2019
at 19:59
  • msg #659

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 658):

All but two of the dead flee the might of the Lord of Death, but those two, driven by an unnatural hunger, advance against the fleeing tide, moaning in frustration and a lust for the taste of flesh!
Urrun
player, 142 posts
Fri 4 Jan 2019
at 21:01
  • msg #660

Re: A matter of concern for the Hadereum

Urrun comes on guard ... need more fire.
Hograth Podkarmen
player, 235 posts
Holy Dwarven Warrior
Of Hades
Fri 4 Jan 2019
at 21:01
  • msg #661

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 659):

Hogarth wait for the to come, noting if they are burning or armed, before hitting them with his axe.

[Private to GM: Axe attack, 8 under skill, 10 cut damage. Axe parry 7 under parry, 6 cu damage.]
Goran the Marked
player, 120 posts
Priest of Hors
Tue 8 Jan 2019
at 01:55
  • msg #662

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 661):

Goran smashes and burns another, even as Hograth cleaves through his.  With the others in flight, it is easy work to cut down the rest from behind.
Hograth Podkarmen
player, 236 posts
Holy Dwarven Warrior
Of Hades
Tue 8 Jan 2019
at 02:03
  • msg #663

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 662):

Hograth cuts down all he can, before looking around at the aftermath.

"Damn good to clear out some of the trash..." he mutters as he reloads his crossbow.
Urrun
player, 143 posts
Tue 8 Jan 2019
at 03:28
  • msg #664

Re: A matter of concern for the Hadereum

Urrun assists as he can ...
Narrator
GM, 5788 posts
DM says
roll for initiative!
Tue 8 Jan 2019
at 23:51
  • msg #665

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 664):

You make quick work of the rest, and can now look to see where they came from.
Hograth Podkarmen
player, 237 posts
Holy Dwarven Warrior
Of Hades
Wed 9 Jan 2019
at 02:20
  • msg #666

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 665):

Hograth will check the dead undead, looking ostensibly for signs of where they came from, but also for valuables...befoe checking the location of where they were from...and loading his crossbow!
Narrator
GM, 5794 posts
DM says
roll for initiative!
Wed 9 Jan 2019
at 21:37
  • msg #667

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 666):

With the crossbow loaded, you can see that these dead are penniless, or at least they are now. The trail of fingertips and earlobes they left leads rurther down the hallway, to a room with doors flung wide, a recently sawn through rusty chain still looped through a ring on one of the doors.
The cavernous room beyond reeks of old death.
Hograth Podkarmen
player, 238 posts
Holy Dwarven Warrior
Of Hades
Thu 10 Jan 2019
at 10:01
  • msg #668

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 667):

Hograth continues on with the group to check everything as the keep moving...
Narrator
GM, 5797 posts
DM says
roll for initiative!
Tue 15 Jan 2019
at 15:47
  • msg #669

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 668):

Are you entering the formerly locked room, or continuing down the corridor?
Hograth Podkarmen
player, 239 posts
Holy Dwarven Warrior
Of Hades
Tue 15 Jan 2019
at 21:46
  • msg #670

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 669):

If the formerly locked room is locked no longer, Hograth will want to clear it before moving on.
Narrator
GM, 5807 posts
DM says
roll for initiative!
Fri 18 Jan 2019
at 14:08
  • msg #671

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 670):

The room had been chained shut, and the chain was sawn through. Within is a vaulted room with pillars. A great deal of debris is scattered about, and tbere are three dead shuffling aimlessly about, that become interested in the light sources you are carrying. The bad footing is causing them to stumble about.  Something is sloppily written on the back wall, in what might have been blood...
This message was last edited by the GM at 21:24, Mon 21 Jan 2019.
Hograth Podkarmen
player, 240 posts
Holy Dwarven Warrior
Of Hades
Sat 19 Jan 2019
at 11:52
  • msg #672

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 671):

Hogarth will find a place with good footing and ready his axe and shield...
Urrun
player, 144 posts
Sat 19 Jan 2019
at 19:19
  • msg #673

Re: A matter of concern for the Hadereum

Urrun sheathes his sword for the moment and gets his sling out.  (from the description, I take it there is some distance between us).
Walking corpse
NPC, 11 posts
Shambling and withered
Mon 21 Jan 2019
at 21:27
  • msg #674

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 673):

You have time to prepare and aim, although the dead start moaning when they see you...when they get in range, they are at the end of their move and cannot yet attack.
Hograth Podkarmen
player, 241 posts
Holy Dwarven Warrior
Of Hades
Mon 21 Jan 2019
at 21:57
  • msg #675

Re: A matter of concern for the Hadereum

In reply to Walking corpse (msg # 674):

Hograth will attempt to cut down the first one that comes within range of him, and any that try to attack!

[Private to GM: Attack, axe, 9 under to hit, 9 cut damage, parring any unarmed attacs and dodging an armed ones. Active defence 11, parry by 4 with shield, dodge by three. 11 cut damage if parry.]
Urrun
player, 145 posts
Mon 21 Jan 2019
at 22:17
  • msg #676

Re: A matter of concern for the Hadereum

Urrun aims at the vitals (center of chest) and winds up, sending his lead slug on its way.



[Private to GM: 15:13, Today: Urrun rolled 9 using 3d6.  Slinging sling stone.  By 8
15:15, Today: Urrun rolled 12 using 2d6+3.  Sling Damage.
]
Goran the Marked
player, 121 posts
Priest of Hors
Tue 22 Jan 2019
at 17:10
  • msg #677

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 676):

Goran smashes another with his flaming flail, lighting it up with the force of the winter sun.

All three are staggered, Urrun's is knocked back, Hograth's nearly split in twain, and Goran's is on fire.
Hograth Podkarmen
player, 242 posts
Holy Dwarven Warrior
Of Hades
Tue 22 Jan 2019
at 19:08
  • msg #678

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 677):

Hograth swings again to finish the job...

[Private to GM: Rolled 3 under skill to hit, 12 cut damage. Can I use the previous active defence rolls, since they were not needed?

Parrying any unarmed attacks and dodging an armed ones. Active defence 11, parry by 4 with shield, dodge by three. 11 cut damage if parry.
]
Narrator
GM, 5830 posts
DM says
roll for initiative!
Tue 22 Jan 2019
at 23:35
  • msg #679

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 678):

You cut down that one, and dis-arm the flaming one, which falls. The other one Urrun got staggers unevevenly forward.
Hograth Podkarmen
player, 243 posts
Holy Dwarven Warrior
Of Hades
Wed 23 Jan 2019
at 01:32
  • msg #680

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 679):

Hograth steps toward the last one, waiting until it moves within range, before swinging again.

[Private to GM: Rolled 5, 13 under skill, 8 cuting damage. Need to roll defences? Same as before, will reroll if needed!]
Narrator
GM, 5834 posts
DM says
roll for initiative!
Thu 24 Jan 2019
at 14:43
  • msg #681

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 680):

The last of them is cut down, leavin you in a room full of debris, with something painted on the wall...
Hograth Podkarmen
player, 244 posts
Holy Dwarven Warrior
Of Hades
Thu 24 Jan 2019
at 19:13
  • msg #682

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 681):

Hograth will sift through the debris for anything of value, then read what is painted on the wall...
Narrator
GM, 5843 posts
DM says
roll for initiative!
Mon 28 Jan 2019
at 16:12
  • msg #683

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 682):
The debris consists mostly of shoes, rags, widing sheets and feotid organic matter, alon g with a few belt buckles and a handful of coins... Search roll for more.
The writing on the wall seems to read
cUrse yoU aLl i wAs nOt deAD wHen yOu caSt me HeRe!
Urrun
player, 146 posts
Mon 28 Jan 2019
at 18:04
  • msg #684

Re: A matter of concern for the Hadereum

Urrun starts moving the trash around looking for coins and things of value ...



[Private to GM: 10:59, Today: Urrun rolled 8 using 3d6.  Searching.  Works for Perception or scrounging, both are skill 12]
Hograth Podkarmen
player, 245 posts
Holy Dwarven Warrior
Of Hades
Mon 28 Jan 2019
at 19:30
  • msg #685

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 684):

Hograth is distracted by the writing.

"Looks like they were kidnapping folk and putting them here alive..."

[Private to GM: Rolled 1 over IQ, search at default...]
Urrun
player, 147 posts
Mon 28 Jan 2019
at 21:35
  • msg #686

Re: A matter of concern for the Hadereum

Urruns head snaps up  An then they be dead like we see... I goin'

He heads for the door wasting no time in clearing the place.
Goran the Marked
player, 122 posts
Priest of Hors
Tue 29 Jan 2019
at 02:12
  • msg #687

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 686):

"These shrouds... I fear this was a mass grave during plague times... and our graffiti artist was mistaken for being dead. He must have starved to feath unless he took to eating the dead, but it looks liike his last action was to lay a curse, which must have resulted in those restless dead. This is their grave."


Urrun finds a silver ring still on a finger, worth $100.
Urrun
player, 148 posts
Tue 29 Jan 2019
at 02:41
  • msg #688

Re: A matter of concern for the Hadereum

Urrun disposes of the finger, throwing it to the corner.  So room not make undead?
Hograth Podkarmen
player, 246 posts
Holy Dwarven Warrior
Of Hades
Tue 29 Jan 2019
at 04:43
  • msg #689

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 688):

"I see. Were there not rooms like this all around the city?"
Goran the Marked
player, 123 posts
Priest of Hors
Wed 30 Jan 2019
at 13:41
  • msg #690

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 689):

"To hear tell of the number of undead found by guild members, there must be. We should do something about that writing."
Hograth Podkarmen
player, 247 posts
Holy Dwarven Warrior
Of Hades
Wed 30 Jan 2019
at 18:49
  • msg #691

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 690):

Hograth grunts and grabs a cleaner peice of rag with which to smudge the writing...
Narrator
GM, 5854 posts
DM says
roll for initiative!
Fri 1 Feb 2019
at 02:11
  • msg #692

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 691):

You are able to blur some of it, but more might be required to undo the curse.
This message was last edited by the GM at 16:15, Fri 01 Feb 2019.
Hograth Podkarmen
player, 248 posts
Holy Dwarven Warrior
Of Hades
Fri 1 Feb 2019
at 03:10
  • msg #693

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 692):

Then Hograth will keep smudging until he is confident the cure has been broken. Then he will smudge just a little more.
Urrun
player, 149 posts
Fri 1 Feb 2019
at 03:40
  • msg #694

Re: A matter of concern for the Hadereum

Urrun will pass some water on a rag and hand it to Hograth  Maybe work better
Goran the Marked
player, 124 posts
Priest of Hors
Fri 1 Feb 2019
at 16:30
  • msg #695

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 694):

Goran begins to chant, while walking the perimeter of the room and swinging his flaming flail like a censer, the process being slow and repititive.


This is an exorcism, and takes ten minutes. At the end of it, he makes  a bonfire of the debris.
Narrator
GM, 5865 posts
DM says
roll for initiative!
Mon 4 Feb 2019
at 21:29
  • msg #696

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 695):

After about twenty minutes the faint sense of oppression in the room lifts, and all of the rags and shrouds are ashes.
Hograth Podkarmen
player, 249 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Feb 2019
at 00:32
  • msg #697

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 696):

Hograth, after washing with the damp rag handed to him, takes a break after a bit. After cleaning his hands, he has a snack.
Goran the Marked
player, 125 posts
Priest of Hors
Tue 5 Feb 2019
at 22:40
  • msg #698

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 697):

"I shouldn't wonder if these followers of Chronos aren't trying to disturb all of the mass graves to unleash the undead on the populace."
Hograth Podkarmen
player, 250 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Feb 2019
at 23:08
  • msg #699

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 698):

"That would make sense. Torn between double checking the grave sites and seeking out the followers. But they are just Zombies, so better we stop the followers, then deal with the restless dead afterwards. Where to next..."
Narrator
GM, 5877 posts
DM says
roll for initiative!
Wed 6 Feb 2019
at 17:55
  • msg #700

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 699):

The corridor continues past the hall of the plague dead, and reaches a four way intersection. The passage heading deeper into temple mount (west)have a gate, and the one heading deeper into the city (east) both have gates. The passage south is clear.
Hograth Podkarmen
player, 251 posts
Holy Dwarven Warrior
Of Hades
Wed 6 Feb 2019
at 18:55
  • msg #701

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 700):

Which passage are we coming from?
Narrator
GM, 5880 posts
DM says
roll for initiative!
Wed 6 Feb 2019
at 19:55
  • msg #702

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 701):

North
Hograth Podkarmen
player, 252 posts
Holy Dwarven Warrior
Of Hades
Wed 6 Feb 2019
at 19:59
  • msg #703

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 702):

"Lets make sure the way south is clear, then head deeper into the mount..."
Urrun
player, 150 posts
Wed 6 Feb 2019
at 20:28
  • msg #704

Re: A matter of concern for the Hadereum

He nods his head in agreement and says Unh
Narrator
GM, 5886 posts
DM says
roll for initiative!
Thu 7 Feb 2019
at 23:55
  • msg #705

Re: A matter of concern for the Hadereum

The southern passage seems to be empty except for the echoes of dripping water and two stray shambling zombies thathave their backs to you, at the edge of your vision.
Hograth Podkarmen
player, 253 posts
Holy Dwarven Warrior
Of Hades
Fri 8 Feb 2019
at 00:05
  • msg #706

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 705):

"Lets just cut them down..." Hograth says, stowing his crossbow and readying his Axe and Shield.
Goran the Marked
player, 126 posts
Priest of Hors
Tue 12 Feb 2019
at 03:17
  • msg #707

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 706):

Gotan advances, and clocks oe in the back of the head. It goes down without a moan.
Hograth Podkarmen
player, 254 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Feb 2019
at 03:22
  • msg #708

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 707):

Once prepared, Hograth approaches the other to cut it down.

[Private to GM: Attack, Axe, rolled 6, 11 under skill. Rolled 12 cut damage, with the +3.]
Urrun
player, 151 posts
Tue 12 Feb 2019
at 16:47
  • msg #709

Re: A matter of concern for the Hadereum

Urrun stays back and keeps his eyes and ears peeled for any other trouble.
Narrator
GM, 5914 posts
DM says
roll for initiative!
Tue 19 Feb 2019
at 00:57
  • msg #710

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 708):

With both of them dispatched, you can continue down this route, which looks to turn into a T intersection (straight, with one eastward branch), try the gate east, or the western one that heads further into temple hill.
Hograth Podkarmen
player, 255 posts
Holy Dwarven Warrior
Of Hades
Tue 19 Feb 2019
at 01:37
  • msg #711

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 710):

Hograth reloads his crossbow if the bolt has fallen out, checks the corpses for any valuables, before he continues on.
Narrator
GM, 5918 posts
DM says
roll for initiative!
Tue 19 Feb 2019
at 02:05
  • msg #712

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 711):

These pitiful wretches had no coin or other valuables.
Hograth Podkarmen
player, 256 posts
Holy Dwarven Warrior
Of Hades
Tue 19 Feb 2019
at 02:29
  • msg #713

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 712):

Had to be thorough. Hograth leads them on...
Narrator
GM, 5923 posts
DM says
roll for initiative!
Wed 20 Feb 2019
at 17:18
  • msg #714

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 713):

Again, you are headibg to the west gate?
Hograth Podkarmen
player, 257 posts
Holy Dwarven Warrior
Of Hades
Wed 20 Feb 2019
at 19:03
  • msg #715

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 714):

We will head into the temple, where the trouble is...
Urrun
player, 152 posts
Wed 20 Feb 2019
at 19:28
  • msg #716

Re: A matter of concern for the Hadereum

Urrun looks all ways and sniffs the air, listening.
Narrator
GM, 5929 posts
DM says
roll for initiative!
Wed 20 Feb 2019
at 20:31
  • msg #717

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 715):

You unlock the gate, and head deeper into temple hill. Not having surveyed the area, you are not quite certain of which shrines might be above you, or if they have been compromised.
Hograth Podkarmen
player, 258 posts
Holy Dwarven Warrior
Of Hades
Wed 20 Feb 2019
at 21:59
  • msg #718

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 717):

Figuring they probably have been compromised, Hograth wants to cut them off from whatever is below before dealing with them, so he leads on.
Narrator
GM, 5936 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 01:00
  • msg #719

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 718):

The passage flows upward, and has a pair of gates on either side. the corridor also goes deeper into the hill.
Hograth Podkarmen
player, 259 posts
Holy Dwarven Warrior
Of Hades
Fri 22 Feb 2019
at 01:04
  • msg #720

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 719):

"Up or down? I was thinking down, but perhaps we should clear these gates first. Can we open them?"

He listens for trouble.

[Private to GM: Rolled 5 under perception, listening for trouble.]
Narrator
GM, 5941 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 01:37
  • msg #721

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 720):

The corridor curves upward. to either side you can't hear much.
Hograth Podkarmen
player, 260 posts
Holy Dwarven Warrior
Of Hades
Fri 22 Feb 2019
at 01:46
  • msg #722

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 721):

Anything heard in any direction?
Narrator
GM, 5946 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 18:36
  • msg #723

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 722):

There isfaint soubd to the left.
Hograth Podkarmen
player, 261 posts
Holy Dwarven Warrior
Of Hades
Fri 22 Feb 2019
at 20:55
  • msg #724

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 723):

To the left we go then!
Narrator
GM, 5952 posts
DM says
roll for initiative!
Sat 23 Feb 2019
at 20:55
  • msg #725

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 724):

You unlock the gate, and notice that the stone beyond it is made of basalt, trimmed with a frieze of obsidian. An archway leads into a large dimly lit room, from which you can hear faint chanting and the bleating of a goat.
A carved relief atop the arch depicts a youth leading a goat while holding a fistful of arrows.

Make a Theology roll.
Urrun
player, 153 posts
Sat 23 Feb 2019
at 21:51
  • msg #726

Re: A matter of concern for the Hadereum

Whut's Theo logy?
Goran the Marked
player, 127 posts
Priest of Hors
Sat 23 Feb 2019
at 22:45
  • msg #727

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 726):

"That would be study of the gods. This symbol is unfamiliar to me. Hograth?"
Hograth Podkarmen
player, 262 posts
Holy Dwarven Warrior
Of Hades
Sun 24 Feb 2019
at 07:22
  • msg #728

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 727):

"Theology is the study of the gods...and this one does look familiar. Lets keep quiet while we take a closer look. Stay here if you cannot be quiet..."

Hograth readies his crossbow and creeps forward.

[Private to GM: Rolled 10, Theology 10! Rolled three under stealth!]
Narrator
GM, 5966 posts
DM says
roll for initiative!
Mon 25 Feb 2019
at 14:45
  • msg #729

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 728):

This is the symbol of Vejovis, a pantheon approved god of volcanies and social justice fr the oppressed. They are known for taking in refugees, sacrificing goats by burial (as opposed to throat slitting like Hades prefers), acting to defend the innocent in court judgement, and for righteous wrath.
Hograth Podkarmen
player, 263 posts
Holy Dwarven Warrior
Of Hades
Mon 25 Feb 2019
at 19:54
  • msg #730

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 729):

[OOC: So not evil, but not necessarily friends of Hades...]
Narrator
GM, 5970 posts
DM says
roll for initiative!
Tue 26 Feb 2019
at 00:22
  • msg #731

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 730):

Not great friends with the Hadereum, but tolerated. They are an acceptable annoyance.
Hograth Podkarmen
player, 264 posts
Holy Dwarven Warrior
Of Hades
Tue 26 Feb 2019
at 00:58
  • msg #732

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 731):

"Bloody goat buriers...Vejovisites, but they are not the evil we seek, and they would be unlikely to tolerate evil, so we should let them be. Come on, lets get back to work."

He leads them back down to the gates and locks the gate as they leave.

"Back down the corridor, then."

He proceeds to lead them in that direction, crossbow ready.
Narrator
GM, 5980 posts
DM says
roll for initiative!
Wed 27 Feb 2019
at 22:11
  • msg #733

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 732):

There is a gate to the east, and an upsloping corridor
Hograth Podkarmen
player, 265 posts
Holy Dwarven Warrior
Of Hades
Thu 28 Feb 2019
at 01:44
  • msg #734

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 733):

If the gate to the east is locked, lets check out that up-sloping corridor...
Narrator
GM, 5988 posts
DM says
roll for initiative!
Thu 28 Feb 2019
at 20:14
  • msg #735

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 734):

The sorridor sloping up terminattes in another pair of gates. The left hand one looks fairly clean. The right hand one is not, although the lock has some fresh looking scratches.
Hograth Podkarmen
player, 266 posts
Holy Dwarven Warrior
Of Hades
Thu 28 Feb 2019
at 20:22
  • msg #736

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 735):

Is either open? If not, do we have keys for either?
Narrator
GM, 5991 posts
DM says
roll for initiative!
Thu 28 Feb 2019
at 20:51
  • msg #737

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 736):

You have been opening the gates with the orichalcum key you found in the slorn.
Hograth Podkarmen
player, 267 posts
Holy Dwarven Warrior
Of Hades
Thu 28 Feb 2019
at 20:52
  • msg #738

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 737):

Ok, is either of these gates already open? If not, does the key work on either of them?
Narrator
GM, 5992 posts
DM says
roll for initiative!
Fri 1 Mar 2019
at 21:18
  • msg #739

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 738):

The gates are locked, as was the oe to the Vejovian temple, your key works in all.
Hograth Podkarmen
player, 268 posts
Holy Dwarven Warrior
Of Hades
Sun 3 Mar 2019
at 02:12
  • msg #740

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 739):

"The right hand gate looks less traveled, lets go there..."
Narrator
GM, 6004 posts
DM says
roll for initiative!
Mon 4 Mar 2019
at 23:17
  • msg #741

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 740):

The gate creaks open, the lock being a little stiff. Beyond is a narrow dusty hall with recent footprints (several).
The hall turns before ending in a spiral staircase.


Per checks
Hograth Podkarmen
player, 269 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Mar 2019
at 01:40
  • msg #742

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 741):

Hogarth looks ahead, crossbow ready...

[Private to GM: Rolled 2 under per.]
Urrun
player, 154 posts
Tue 5 Mar 2019
at 02:10
  • msg #743

Re: A matter of concern for the Hadereum

Urrun listens and smells the surrounds even as he looks down the tunnel.




[Private to GM:  19:09, Today: Urrun rolled 11 using 3d6.  Perception. Skill is 12; 13 for hearing and 15 for smell]
Narrator
GM, 6008 posts
DM says
roll for initiative!
Tue 5 Mar 2019
at 03:41
  • msg #744

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 743):

You spot runes traced in the dust at the base of the stairs and up the walls around them!
Hograth Podkarmen
player, 270 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Mar 2019
at 05:42
  • msg #745

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 744):

"Magic! I'll wager it will not be nice, either. Can any of you deal with it?" he asks, pointing it out.
Urrun
player, 155 posts
Tue 5 Mar 2019
at 17:38
  • msg #746

Re: A matter of concern for the Hadereum

Sweep away?
Hograth Podkarmen
player, 271 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Mar 2019
at 19:27
  • msg #747

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 746):

"You want to try?"
Urrun
player, 156 posts
Tue 5 Mar 2019
at 20:12
  • msg #748

Re: A matter of concern for the Hadereum

He shrugs... give sweep brush and holds his hand out
Hograth Podkarmen
player, 272 posts
Holy Dwarven Warrior
Of Hades
Tue 5 Mar 2019
at 20:50
  • msg #749

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 748):

Hogarth pauses, then hands him his rolled up sleeping mat.
Urrun
player, 157 posts
Tue 5 Mar 2019
at 23:29
  • msg #750

Re: A matter of concern for the Hadereum

Urrun looks at it, shrugs and goes forward to sweep away the runes
Narrator
GM, 6014 posts
DM says
roll for initiative!
Wed 6 Mar 2019
at 15:56
  • msg #751

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 750):

Urrun feels a slight tingle in his arm, and loses 1fp, but is able to brush away the runes.
Urrun
player, 158 posts
Wed 6 Mar 2019
at 16:31
  • msg #752

Re: A matter of concern for the Hadereum

He shakes the bedroll off and hands it back  Make arm feel ... sleep He flexes and moves the arm around.
Hograth Podkarmen
player, 273 posts
Holy Dwarven Warrior
Of Hades
Wed 6 Mar 2019
at 19:35
  • msg #753

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 752):

"Thank you. Hopefully are will wake up again soon. Shall we continue on?"

He packs his bedroll back away after shaking it off. Crossbow ready, he leads on.
Narrator
GM, 6021 posts
DM says
roll for initiative!
Fri 8 Mar 2019
at 21:46
  • msg #754

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 753):

The spiral staircase continues upward, you are not certain which god this temple is dedicated to, but you have a suspicion that it isn't being used for that purpose.
[Private to Narrator: the temple is of Flora and Janus, and had been home to orgies; also it is a place attuned to gate magic. Statues of Flora show her robed and with a crown of flowers and garlands of the same, janus has two faces. The usual demonologists and cultists, with a succubus that looks wingless and flower crowned, mixed gender cultists - a sex cult front to an elder thing cult. There is a lurking demon from between the stars]
This message was last edited by the GM at 17:22, Sat 09 Mar 2019.
Hograth Podkarmen
player, 274 posts
Holy Dwarven Warrior
Of Hades
Fri 8 Mar 2019
at 22:05
  • msg #755

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 754):

"Upward, huh? Lets clear it now we are here..."

He starts up the stairs, crossbow ready...quietly.

[Private to GM: Rolled 1 under stealth.]
Urrun
player, 159 posts
Fri 8 Mar 2019
at 22:33
  • msg #756

Re: A matter of concern for the Hadereum

Urrun figures that means he should get his sling out and does so ... with a plain lead projectile.
This message was last edited by the GM at 17:15, Sat 09 Mar 2019.
Goran the Marked
player, 128 posts
Priest of Hors
Sat 9 Mar 2019
at 17:18
  • msg #757

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 756):

Goran reignites his flail with a short prayer to Hors.

Shadows dance about the curved walls of the stairwell.
something in the darkness
NPC, 16 posts
did you just hear
something?
Sun 10 Mar 2019
at 19:57
  • msg #758

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 757):

Per rolls all!
Hograth Podkarmen
player, 275 posts
Holy Dwarven Warrior
Of Hades
Sun 10 Mar 2019
at 20:11
  • msg #759

Re: A matter of concern for the Hadereum

In reply to something in the darkness (msg # 758):

Hogarth remains vigilant.

[Private to GM: Rolled 2 under per]
Urrun
player, 160 posts
Mon 11 Mar 2019
at 02:27
  • msg #760

Re: A matter of concern for the Hadereum

Urrun is on edge as he senses something



[Private to GM:   19:25, Today: Urrun rolled 5 using 3d6.  Perception. Crit!!]
something in the darkness
NPC, 17 posts
did you just hear
something?
Mon 11 Mar 2019
at 22:33
  • msg #761

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 760):

You re able to perceive  The flicker of a humanoid shadow that darts away, to where you aren't sure,
Hograth Podkarmen
player, 276 posts
Holy Dwarven Warrior
Of Hades
Mon 11 Mar 2019
at 22:48
  • msg #762

Re: A matter of concern for the Hadereum

In reply to something in the darkness (msg # 761):

Hograth looks intently, trying to use his darkvision to see where it went...
Narrator
GM, 6035 posts
DM says
roll for initiative!
Mon 11 Mar 2019
at 23:33
  • msg #763

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 762):

You can't see where it is... but Urrun's hackles rise!
Urrun
player, 161 posts
Mon 11 Mar 2019
at 23:40
  • msg #764

Re: A matter of concern for the Hadereum

He'll spin up his sling and launch a bullet at the target (assuming he can see/hit it)



[Private to GM: 16:37, Today: Urrun rolled 3 using 3d6.  Slinging sling stone. Wooo Hoo! a Super Crit
16:39, Today: Urrun rolled 8 Crushing using 2d6+3.  Sling Damage.
]
Narrator
GM, 6037 posts
DM says
roll for initiative!
Tue 12 Mar 2019
at 00:01
  • msg #765

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 764):

That would actually hit it even with a -10

There is a low growl and you can briefly see a flicker of starlight in the shape of three eyes.  Something cold brushes past him, leaving frost on his fur.
Hograth Podkarmen
player, 277 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Mar 2019
at 01:53
  • msg #766

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 765):

Hogarth decides that this is not a time for his crossbow, and drops it, readying his axe first, then his shield if there is time.
Urrun
player, 162 posts
Tue 12 Mar 2019
at 02:04
  • msg #767

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 765):

Can he sense which way this thing went? I am not sure if it is in front, beside or behind me.
Narrator
GM, 6040 posts
DM says
roll for initiative!
Tue 12 Mar 2019
at 13:29
  • msg #768

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 767):

Contest of stealth vs per coming up
Hograth Podkarmen
player, 278 posts
Holy Dwarven Warrior
Of Hades
Tue 12 Mar 2019
at 19:28
  • msg #769

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 768):

Hograth is mildly perceptive, probably because he is getting his axe and shield ready...

[Private to GM: Rolled perception...]
something in the darkness
NPC, 18 posts
did you just hear
something?
Wed 13 Mar 2019
at 18:17
  • msg #770

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 769):

It is behind you! You feel its icy, stinging touch under your armor!

Take 2 hp toxic damage!
Urrun
player, 163 posts
Wed 13 Mar 2019
at 18:34
  • msg #771

Re: A matter of concern for the Hadereum

Urrun spins swinging the loaded sling like a fail? to hit whatever ...

[presume my toughness DR1 cuts that to 1 hp? also think this may be of use --> Resistant to Metabolic Hazards (+3)]
This message was last edited by the player at 18:36, Wed 13 Mar 2019.
Hograth Podkarmen
player, 279 posts
Holy Dwarven Warrior
Of Hades
Wed 13 Mar 2019
at 19:25
  • msg #772

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 771):

Hograth swings around to attack, guiding his axe as he sees his target!

[OOC: Who did it attack?]

[Private to GM: Rolled 9 under skill to hit, 13 cut damage if it connects.]
Narrator
GM, 6044 posts
DM says
roll for initiative!
Wed 13 Mar 2019
at 19:39
  • msg #773

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 772):

The attack hit Hograth this turn. Previously it missed Urrun.
The damage isn't poisonous, it is more akin to negative energy or hard radiation, and it bypasses DR.

Having failed stealth (being illuminated by Goran's flaming flail), you can see it as a dark ape like shape with starlight for eyes.

Horath's axe connects, and it releases a low growl that raises Urrun's hackles.
Goran the Marked
player, 129 posts
Priest of Hors
Wed 13 Mar 2019
at 20:21
  • msg #774

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 773):

Goran swings at it with his burning flail, connecting and causing it to let out a disturbing deep sound.

[Private to Narrator: it has 1 hp out of 20 and is now berserk, and will attack instead of hiding. It dissipates at -21]
Hograth Podkarmen
player, 280 posts
Holy Dwarven Warrior
Of Hades
Wed 13 Mar 2019
at 20:33
  • msg #775

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 774):

Hograth swings furiously at the creature...twice!

[Private to GM: Skill 18-6(Rapid Strike) = 12, rolled 11 and 14, so 1 possible connect, 10 cu damage.]
Urrun
player, 164 posts
Wed 13 Mar 2019
at 22:33
  • msg #776

Re: A matter of concern for the Hadereum

Urrun steps out of the way...


OOC - Did the Sling bullet do anything? He swung it in the sling as a melee weapon.
something in the darkness
NPC, 19 posts
did you just hear
something?
Fri 15 Mar 2019
at 21:50
  • msg #777

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 776):

The swat withthe loaded sling had damaged it. Hogarth's cut seems to make it angrier, and it claws him twice for 13 points toxic (toughness counts but not armor DR)

 Goran smashes it with his flaming flail,
And dispells it back to the void!
Goran the Marked
player, 130 posts
Priest of Hors
Sat 23 Mar 2019
at 19:40
  • msg #778

Re: A matter of concern for the Hadereum

In reply to something in the darkness (msg # 777):

"Are you all right?"
Urrun
player, 165 posts
Sun 24 Mar 2019
at 01:36
  • msg #779

Re: A matter of concern for the Hadereum

I have a scratch, he have wound

Urrun points toward Hograth
Hograth Podkarmen
player, 282 posts
Holy Dwarven Warrior
Of Hades
Sun 24 Mar 2019
at 09:06
  • msg #780

Re: A matter of concern for the Hadereum

In reply to something in the darkness (msg # 777):

Hograths axe was silvered if it makes a difference. Did he get to dodge or parry?
Narrator
GM, 6094 posts
DM says
roll for initiative!
Tue 26 Mar 2019
at 14:27
  • msg #781

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 780)you had made your attacks for the round, nearly killing it. Make a roll vs unconsciousness?
Goran the Marked
player, 131 posts
Priest of Hors
Tue 26 Mar 2019
at 14:31
  • msg #782

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 781):

Goran lays hands on Hograth, healing 4hp
Hograth Podkarmen
player, 283 posts
Holy Dwarven Warrior
Of Hades
Tue 26 Mar 2019
at 19:37
  • msg #783

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 781):

At precisely 0 HP, before healing. Roll needed if healing given?
Narrator
GM, 6098 posts
DM says
roll for initiative!
Wed 27 Mar 2019
at 15:56
  • msg #784

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 783):

No, it happened within a one second span.
Hograth Podkarmen
player, 284 posts
Holy Dwarven Warrior
Of Hades
Wed 27 Mar 2019
at 19:21
  • msg #785

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 784):

So conscious.

"What the hell was that? I am going to need to recover before moving on..."
Urrun
player, 166 posts
Wed 27 Mar 2019
at 19:24
  • msg #786

Re: A matter of concern for the Hadereum

Urrun shrugs Bad thing, no know
Narrator
GM, 6102 posts
DM says
roll for initiative!
Thu 28 Mar 2019
at 14:16
  • msg #787

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 786):

The stairs continue upward into the darkness.

Per rolls please.
Urrun
player, 167 posts
Thu 28 Mar 2019
at 17:53
  • msg #788

Re: A matter of concern for the Hadereum

Urrun comes on guard looking up the stairs.



[Private to GM:   10:51, Today: Urrun rolled 3 using 3d6.  Perception. A CRIT !!!]
Hograth Podkarmen
player, 285 posts
Holy Dwarven Warrior
Of Hades
Thu 28 Mar 2019
at 19:11
  • msg #789

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 788):

Hograth looks around, concerned, facing his back to Urrun.

"So, no more healing?"
Goran the Marked
player, 132 posts
Priest of Hors
Thu 28 Mar 2019
at 20:12
  • msg #790

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 788):

As goran is able to use lesser healing to restore 3 more points to Hograth, who while weakened, as no actual wounds, just a bit of necrotic tissue,  Urrun notices several things:

- a tripwire at the top of the stairs
- another set of glyphs three steps below that
- the sound of chanting ahead, of what sounds like one person who is leading the chant and a dozen who are following along, male and female
- a female voice that is humming along with the chant.
- the smell of many humans who have recently had intercourse
- the smell of a not-human female who has recently had a great deal of intercourse.
- the musky sent of a not-human male who has also been busy, but not with her.
- the faint smells of mold, incense, and flowers starting to rot.
Hograth Podkarmen
player, 286 posts
Holy Dwarven Warrior
Of Hades
Thu 28 Mar 2019
at 20:27
  • msg #791

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 790):

Assuming this information is passed on...

"That sounds like a cult with a Succubus. I am only at half strength, and probably not in a good shape to deal with such a group right now. I would suggest we go back to get healing and inform our superiors, before returning to deal with this problem."
Urrun
player, 168 posts
Thu 28 Mar 2019
at 21:21
  • msg #792

Re: A matter of concern for the Hadereum

Urrun nods yes... Maybe puppy maker religion? Make many Puppies.
Narrator
GM, 6107 posts
DM says
roll for initiative!
Fri 29 Mar 2019
at 16:36
  • msg #793

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 791):

Make a Theology roll
Hograth Podkarmen
player, 287 posts
Holy Dwarven Warrior
Of Hades
Sun 31 Mar 2019
at 08:47
  • msg #794

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 793):

Hograth thinks this is familiar...

Rolled 2 under Theology.
Narrator
GM, 6116 posts
DM says
roll for initiative!
Sun 31 Mar 2019
at 13:47
  • msg #795

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 794):

There had been a temple of Flora and Janus somewhere on the hill, it used to have orgiastic rites, but you think it had been abandoned  for years.
Hograth Podkarmen
player, 288 posts
Holy Dwarven Warrior
Of Hades
Sun 31 Mar 2019
at 19:10
  • msg #796

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 795):

Hograth will pass this information on, then suggest resting to get back to full strength.
Narrator
GM, 6128 posts
DM says
roll for initiative!
Mon 1 Apr 2019
at 19:50
  • msg #797

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 796):

Are you retreating?
Hograth Podkarmen
player, 289 posts
Holy Dwarven Warrior
Of Hades
Mon 1 Apr 2019
at 19:58
  • msg #798

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 797):

Just stopping to rest for a while, is the suggestion.
Narrator
GM, 6132 posts
DM says
roll for initiative!
Tue 2 Apr 2019
at 19:20
  • msg #799

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 798):

You are all able to rest for enough time to restore your fatigue.


Does Hograth want to risk repeated healing magic?
Hograth Podkarmen
player, 290 posts
Holy Dwarven Warrior
Of Hades
Tue 2 Apr 2019
at 20:03
  • msg #800

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 799):

Of course. The hit points are better risked now, than later, when it could be a matter of life and death...
Goran the Marked
player, 133 posts
Priest of Hors
Thu 4 Apr 2019
at 19:07
  • msg #801

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 800):

Goran lays hands on Hograth twice more.
"It is with risk of undoing the healing that I do this..."
Got back 3 and 4 points.
Hograth Podkarmen
player, 291 posts
Holy Dwarven Warrior
Of Hades
Thu 4 Apr 2019
at 19:33
  • msg #802

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 801):

"Thank you. Do you need to rest now?"
Goran the Marked
player, 134 posts
Priest of Hors
Thu 4 Apr 2019
at 20:43
  • msg #803

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 802):

":If I am to keep my flail ablaze, yes."
Hograth Podkarmen
player, 292 posts
Holy Dwarven Warrior
Of Hades
Thu 4 Apr 2019
at 22:27
  • msg #804

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 803):

"Then lets rest for an hour before we go."
Narrator
GM, 6143 posts
DM says
roll for initiative!
Fri 5 Apr 2019
at 19:58
  • msg #805

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 804):

An hour later, and fully restored, you head back up the steps, having gone back down to rest on the landing.

This particular temple must be higher in the hill, because the stairway goes on for quite a while. The musky scents Urrun detected earlier are much stronger, and you can faintly hear chanting.
This message was last edited by the GM at 19:47, Sat 06 Apr 2019.
Urrun
player, 169 posts
Sat 6 Apr 2019
at 18:57
  • msg #806

Re: A matter of concern for the Hadereum

Go long time
Hograth Podkarmen
player, 293 posts
Holy Dwarven Warrior
Of Hades
Sun 7 Apr 2019
at 08:14
  • msg #807

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 806):

"Yes indeed. Time to put an end to it..."

Hograth continues up, following the leader up there with crossbow ready.
Narrator
GM, 6159 posts
DM says
roll for initiative!
Sun 7 Apr 2019
at 17:43
  • msg #808

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 807):

You approach a landing, with an archway. A carytid on each side depict a woman and a two faced man. Flowers ate draped on them, which seem to be dying.
Hograth Podkarmen
player, 294 posts
Holy Dwarven Warrior
Of Hades
Sun 7 Apr 2019
at 20:08
  • msg #809

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 808):

Hograth will stop and check for runes or other traps, to try to ork out the symbolism.

[Private to GM: Rolled 2 under Theology!]
Narrator
GM, 6164 posts
DM says
roll for initiative!
Tue 9 Apr 2019
at 15:33
  • msg #810

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 809):

These seem to be standard depictions of Janus and Flora, although it is odd that the flowers are allowed to rot. They should be changed daily.
Hograth Podkarmen
player, 295 posts
Holy Dwarven Warrior
Of Hades
Tue 9 Apr 2019
at 21:02
  • msg #811

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 810):

"It looks like Janus and Flora are not running their own temple now...This needs to be looked into!" growls Hograth as he continues.
Narrator
GM, 6169 posts
DM says
roll for initiative!
Wed 10 Apr 2019
at 19:27
  • msg #812

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 811):

Ahead you hear chanting, and murmurs mixed with a few soft moans.
The chanting doesn't seem to make a great deal of sense.



Theology rolls.
Urrun
player, 170 posts
Wed 10 Apr 2019
at 20:26
  • msg #813

Re: A matter of concern for the Hadereum

Hunh?
Hograth Podkarmen
player, 296 posts
Holy Dwarven Warrior
Of Hades
Wed 10 Apr 2019
at 20:58
  • msg #814

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 813):

Hograth pushes on...crossbow ready.

[Private to GM: Rolled 3 over Theology...is the moaning like intercourse?]
Narrator
GM, 6171 posts
DM says
roll for initiative!
Thu 11 Apr 2019
at 23:08
  • msg #815

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 814):

It would seem to be that kind of, um, puppymaking sound. Flora's cult was
ever an orgiastic one.
Hograth Podkarmen
player, 297 posts
Holy Dwarven Warrior
Of Hades
Thu 11 Apr 2019
at 23:32
  • msg #816

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 815):

That does not sound good. Hograth pushes on grimly...
Narrator
GM, 6177 posts
DM says
roll for initiative!
Fri 12 Apr 2019
at 00:09
  • msg #817

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 816):

You enter a large torchlit grotto. You can see many robed figures standing and facing away
from you. Beyond that, from the sounds, smells, and glimpses between them, you can only assume
 that there is some kind of debauchery in progress. There are more statues, and more robed
figures beyond the unrobed ones. Most seem to have garlands and crowns of flowers.
This message was last edited by the GM at 15:26, Tue 23 Apr 2019.
Hograth Podkarmen
player, 298 posts
Holy Dwarven Warrior
Of Hades
Fri 12 Apr 2019
at 01:54
  • msg #818

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 817):

Does this appear to be Flora's cult, or something else?

[Private to GM: Rolled 1 over Theology...]
Narrator
GM, 6182 posts
DM says
roll for initiative!
Fri 12 Apr 2019
at 16:30
  • msg #819

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 818):

You can't quite tell.
At the moment, they don't see you.even with Goran's blazing flail.
Hograth Podkarmen
player, 299 posts
Holy Dwarven Warrior
Of Hades
Sat 13 Apr 2019
at 21:51
  • msg #820

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 819):

Is there a leader, or someone who seems out of place?
Narrator
GM, 6197 posts
DM says
roll for initiative!
Wed 17 Apr 2019
at 19:07
  • msg #821

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 820):

There might be someone in charge on the far side. So far they all seem to be with it, make an observation roll or per-4 to spot someone out of synch.
Hograth Podkarmen
player, 300 posts
Holy Dwarven Warrior
Of Hades
Wed 17 Apr 2019
at 21:03
  • msg #822

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 821):

Hograth looks closely...

[Private to GM: Rolled 1 over per -4]
Urrun
player, 171 posts
Wed 17 Apr 2019
at 22:22
  • msg #823

Re: A matter of concern for the Hadereum

Urrun scans the room ...




[Private to GM:  15:19, Today: Urrun rolled 9 using 3d6.  Perception= 12 ; he can't see anything, but he can hear (skill 13) any dissonance and smell anything different (skill 15) ]
Narrator
GM, 6204 posts
DM says
roll for initiative!
Thu 18 Apr 2019
at 20:34
  • msg #824

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 823):

Urrun can identify two persons (both in the middle of the room) that are something other than human. They smell of musk, sweat, sex, and a little like spoiled milk  and sulphur.
Urrun
player, 172 posts
Thu 18 Apr 2019
at 21:42
  • msg #825

Re: A matter of concern for the Hadereum

Smell like demon maybe ... mating.
Hograth Podkarmen
player, 301 posts
Holy Dwarven Warrior
Of Hades
Sat 20 Apr 2019
at 13:13
  • msg #826

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 825):

Hograth will load a silver bolt.

" Can you point out the non humans to me?
Urrun
player, 173 posts
Sat 20 Apr 2019
at 16:14
  • msg #827

Re: A matter of concern for the Hadereum

Seem in middle of all watching.
Hograth Podkarmen
player, 302 posts
Holy Dwarven Warrior
Of Hades
Sun 21 Apr 2019
at 11:10
  • msg #828

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 827):

Hograth will ask detailed questions, quietly, to try to determine the non human with some precision, and start aiming at them.
Urrun
player, 174 posts
Sun 21 Apr 2019
at 15:01
  • msg #829

Re: A matter of concern for the Hadereum

Hograth not tall like me ....
Goran the Marked
player, 135 posts
Priest of Hors
Sun 21 Apr 2019
at 19:51
  • msg #830

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 829):

"Either way, we have to cut our way through the back row. We might as wellstart."
Urrun
player, 175 posts
Sun 21 Apr 2019
at 21:03
  • msg #831

Re: A matter of concern for the Hadereum

Maybe not... me peek...  He will attempt to see over the mob in front ...


He is 7' 2" tall...
This message was last edited by the player at 16:37, Mon 22 Apr 2019.
Hograth Podkarmen
player, 303 posts
Holy Dwarven Warrior
Of Hades
Mon 22 Apr 2019
at 10:55
  • msg #832

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 831):

"Oh, I want to, but if we can take out the leaders before we start, we can capitalize on the confusion better...that is why I wanted to identify the leaders."
Narrator
GM, 6230 posts
DM says
roll for initiative!
Tue 23 Apr 2019
at 15:33
  • msg #833

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 831):

As far as Urrun can see, the mostly unclothed persons in the crowd within the circle of robed persons all appear to be human. Two of the people on the far side of the orgy are better dressed, wearing white linen robes with flower crowns. one is a human woman, the other is a human male with a large beard. Most of the group wears symbols around their necks, but theirs appear to be metal.
Urrun
player, 176 posts
Tue 23 Apr 2019
at 16:00
  • msg #834

Re: A matter of concern for the Hadereum

Urrun relays this as best he can...
Hograth Podkarmen
player, 304 posts
Holy Dwarven Warrior
Of Hades
Tue 23 Apr 2019
at 21:23
  • msg #835

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 834):

"So where are the two nonhumans you could smell?"
Narrator
GM, 6239 posts
DM says
roll for initiative!
Fri 26 Apr 2019
at 19:38
  • msg #836

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 835):

Urrun points, but Hograth cannot see over the shoulders of the cultists to see.

Picture Eyes Wide Shut.
Hograth Podkarmen
player, 305 posts
Holy Dwarven Warrior
Of Hades
Fri 26 Apr 2019
at 23:18
  • msg #837

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 836):

"Where? I can't see them!"
Urrun
player, 177 posts
Fri 26 Apr 2019
at 23:57
  • msg #838

Re: A matter of concern for the Hadereum

Urrun points in the general direction...
Hograth Podkarmen
player, 306 posts
Holy Dwarven Warrior
Of Hades
Sat 27 Apr 2019
at 23:42
  • msg #839

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 838):

Hograth grunts in frustration, and slings his crossbow, before readying his axe and shield.

"Well, I can't see shit, so I guess we will have to clear a path..."
Urrun
player, 178 posts
Sun 28 Apr 2019
at 01:43
  • msg #840

Re: A matter of concern for the Hadereum

Maybe not bad man
Hograth Podkarmen
player, 307 posts
Holy Dwarven Warrior
Of Hades
Sun 28 Apr 2019
at 10:21
  • msg #841

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 840):

"I guess we just need to be sure they are an evil cult first...not the other bunch of orgiastic fuckers that actually have a legitimate reason to be here..."
This message was last edited by the player at 10:22, Sun 28 Apr 2019.
Urrun
player, 179 posts
Sun 28 Apr 2019
at 19:07
  • msg #842

Re: A matter of concern for the Hadereum

I go look...


Urrun keeps his blade low and moves around the group to the right muttering excoose pleez as he does so.
Hograth Podkarmen
player, 308 posts
Holy Dwarven Warrior
Of Hades
Sun 28 Apr 2019
at 20:06
  • msg #843

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 842):

Hograth follows, in case it all goes pear shaped...axe and shield ready. What could go wrong?
cultist
NPC, 48 posts
deluded soul
Tue 30 Apr 2019
at 19:52
  • msg #844

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 843):

As you push between the hooded worshipers, and into an orgiastic celebration, several of the worshipers accross from you point at you

"They are not sanctified! They have not had the bath, and are not attired! They bear no floral crowns! Apostates! Peepers!"
Hograth Podkarmen
player, 309 posts
Holy Dwarven Warrior
Of Hades
Tue 30 Apr 2019
at 20:28
  • msg #845

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 844):

"We are from the Hadereum. We demand to know what god is represented here?"
cultist
NPC, 49 posts
deluded soul
Wed 1 May 2019
at 12:51
  • msg #846

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 845):

"This is the temple of Flora the fertile and Janus of doorways! Avert your eyes from the mysteries of Flora!"
Hograth Podkarmen
player, 310 posts
Holy Dwarven Warrior
Of Hades
Wed 1 May 2019
at 13:05
  • msg #847

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 846):

Hograth stops.

"Then why does something smell non-human?"
cultist
NPC, 50 posts
deluded soul
Wed 1 May 2019
at 19:20
  • msg #848

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 846):

"I know not what you mean. The only inhuman things here are yourself and that Bouda. Shield your eyes, you are unclean and have no right to be here!"

Some of the participants are losing their groove, and one woman screams at the sight of you.
Urrun
player, 180 posts
Wed 1 May 2019
at 19:59
  • msg #849

Re: A matter of concern for the Hadereum

We need go.
Hograth Podkarmen
player, 311 posts
Holy Dwarven Warrior
Of Hades
Wed 1 May 2019
at 20:25
  • msg #850

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 849):

"Sure. But we also need to determine what non-humans are here...in disguise, apparently."

Hograth will partially shield his eyes as he stubbornly looks for the source of the unhuman smell.
Narrator
GM, 6275 posts
DM says
roll for initiative!
Thu 2 May 2019
at 20:30
  • msg #851

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 850):

Per roll at -2
Hograth Podkarmen
player, 312 posts
Holy Dwarven Warrior
Of Hades
Thu 2 May 2019
at 21:08
  • msg #852

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 851):

Hograth is about as perceptive as a brick...probably too many distractions.


[Private to GM: Rolled 2 over Perception...]
Urrun
player, 181 posts
Fri 3 May 2019
at 03:00
  • msg #853

Re: A matter of concern for the Hadereum

Urrun is able to see over the crowd and reports to his shorter compatriots.



19:58, Today: Urrun rolled 11 using 3d6.  Perception.  By 1
Narrator
GM, 6281 posts
DM says
roll for initiative!
Sun 5 May 2019
at 20:00
  • msg #854

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 853):

Two of the celebrants on the far side are wearing fancier robes than others, a woman and a bearded male who has a mask of another face on the back of his head. Both wear flower crowns, and are leading the chanting.

Urrun notices that two people in the orgiastic crowd do not appear to be sweating, and their hair is not out of place.
This message was last edited by the GM at 22:06, Wed 08 May 2019.
Hograth Podkarmen
player, 313 posts
Holy Dwarven Warrior
Of Hades
Sun 5 May 2019
at 20:06
  • msg #855

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 854):

"So which two are not human?" Hograth asks his friend again.
Urrun
player, 182 posts
Sun 5 May 2019
at 21:48
  • msg #856

Re: A matter of concern for the Hadereum

Urrun looks at the two who are not chanting first, the two leading it second and then around if none of them seem to be the inhuman(s)





[Private to GM:   14:47, Today: Urrun rolled 11 using 3d6.  Perception. By 1]
Narrator
GM, 6288 posts
DM says
roll for initiative!
Wed 8 May 2019
at 22:07
  • msg #857

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 856):

The two leaders seem to be human.  The two orgy participants who have perfect hair are more suspect.
Hograth Podkarmen
player, 314 posts
Holy Dwarven Warrior
Of Hades
Thu 9 May 2019
at 00:04
  • msg #858

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 857):

"These two involved. We have had reports they are not human. What are they?" Hograth demands.
Urrun
player, 183 posts
Thu 9 May 2019
at 02:36
  • msg #859

Re: A matter of concern for the Hadereum

They havin' fun.  He looks around to see if any Bouda are here...
Narrator
GM, 6302 posts
DM says
roll for initiative!
Thu 9 May 2019
at 23:25
  • msg #860

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 859):

Urrun is the only bouda present. The angry worshiper (who is still angry, and getting other people upset with him) pointed out Urrun and Hograth as being non human.
Goran the Marked
player, 136 posts
Priest of Hors
Thu 9 May 2019
at 23:27
  • msg #861

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 860):

"Fertility cult Hors' shadow! These people had evil runes and a demon from between the stars watching their backs!"
Goran the Marked
player, 137 posts
Priest of Hors
Sat 11 May 2019
at 17:31
  • msg #862

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 861):

As the scarred priest starts to swing his burningflail, more of the worshipers notice, and start climbing off each other and trying to head for the exit
cultist
NPC, 53 posts
deluded soul
Sun 19 May 2019
at 12:35
  • msg #863

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 862):

With the exception of a few writhing cultists trying to get their last strokes in, the majority are disengaging, and, st the same time, a few accross from you draw weapons.
Hograth Podkarmen
player, 315 posts
Holy Dwarven Warrior
Of Hades
Sun 19 May 2019
at 23:23
  • msg #864

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 861):

Hograth, axe ready, will look to the ones who were not human.

"Urrun, we need to know for sure which ones do not belong here! NOW! Stop being distracted!"
Urrun
player, 184 posts
Mon 20 May 2019
at 17:56
  • msg #865

Re: A matter of concern for the Hadereum

Uh Hunh? Oh ...    he looks and listens ...
Narrator
GM, 6377 posts
DM says
roll for initiative!
Wed 22 May 2019
at 15:43
  • msg #866

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 865):

Make a per (scent) roll and then point them out
Urrun
player, 185 posts
Wed 22 May 2019
at 17:44
  • msg #867

Re: A matter of concern for the Hadereum

Urrun points to a couple, then scans the others...




[Private to GM: 10:43, Today: Urrun rolled 10 using 3d6.  Perception.  by 5]
Goran the Marked
player, 138 posts
Priest of Hors
Wed 22 May 2019
at 19:57
  • msg #868

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 867):

Urun singles out two of the participants in the orgy.  You notice that unlike the others, they aren't sweaty, and their hair is perfect.

Goran swings his burning flail, and knocks a robed congregant out of the way, setting them ablaze.

There are about twenty five people still here, about a dozen are undressed, half a dozen are dressed and armed.  The two celebrants (behind several other cultists, about five yards away and not immediately  approachable) are changing what they are chanting.
Hograth Podkarmen
player, 316 posts
Holy Dwarven Warrior
Of Hades
Thu 23 May 2019
at 05:07
  • msg #869

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 868):

Hograth rushes forward.

"Those two do not belong here. The rest of you, out of the way. Do not interfere with the business of the Haderaum, and we will leave as soon as we are finished."

He begins moving towards them, shield and axe ready, pushing past others roughly if he has to.
cultist
NPC, 54 posts
deluded soul
Thu 23 May 2019
at 15:50
  • msg #870

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 869):

Several of the hooded cultists rush toward you. The two you have singled out, while still trying to finish, seem to change.

The male drops his human guise, and while just as handsome as before, has bat wings and small horns. Gripping his partner by the waist, he flaps his wings, rising above the crowd, while still thrusting.

The woman, also winged and horned, grinds down once, shudders, and rises from her knees, her partner looking a bit drained.

The apparent priest and priestess are chanting something on the far side of the crowd.

The very dedicated Flora worshiper you were conversing with before appears flabbergasted.
Urrun
player, 186 posts
Thu 23 May 2019
at 18:04
  • msg #871

Re: A matter of concern for the Hadereum

How high and remote from Urrun are these two?
any big folk in the way?
Hograth Podkarmen
player, 317 posts
Holy Dwarven Warrior
Of Hades
Thu 23 May 2019
at 20:38
  • msg #872

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 871):

"Demons! I thought as much...OUT OF MY WAY OR SUFFER WITH THEM!"

Hograth will swat away any cultist protecting the demons with his axe, quite roughly if needed, as he approaches the two.

[Private to GM: Rolled 2 rapid strile, 3 under skill, 7 under skill, 7 cut damage. Targeting any active, deliberate resistance or the demon if he can get there. Silvered axe...]
This message was last edited by the player at 20:39, Thu 23 May 2019.
Incubus
NPC, 1 post
Smoking hot dude
Thu 23 May 2019
at 20:52
  • msg #873

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 872):

As you cleave into two cultists, the incubus flies up higher, and drops the woman on top of you!
Urrun
player, 187 posts
Thu 23 May 2019
at 21:33
  • msg #874

Re: A matter of concern for the Hadereum

Urrun goes for the horned Lady with his axe.




[Private to GM: 14:30, Today: Urrun rolled 10 using 3d6.  Axe swing - Vitals. by 4 after the -2 for targeting
14:31, Today: Urrun rolled 15 using 2d6+4.  Axe Damage Cutting.
]
Hograth Podkarmen
player, 318 posts
Holy Dwarven Warrior
Of Hades
Thu 23 May 2019
at 21:41
  • msg #875

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 874):

Hograth dodges out of the way deftly as she falls...

[Private to GM: Rolled 8, Dodge 11 without shield bonus...]
Narrator
GM, 6398 posts
DM says
roll for initiative!
Fri 24 May 2019
at 12:51
  • msg #876

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 874):

Urrun has to get through two cultists first- you can cut down one of those easily.
Urrun
player, 188 posts
Fri 24 May 2019
at 22:56
  • msg #877

Re: A matter of concern for the Hadereum

I presume the cultists are unarmed, so will just do an All out attack slam Mighty Blow to any body in the way.




[Private to GM:   5:36, Today: Urrun rolled 11 using 3d6.  Slam.   by 3
Assume 3 move so 18 x 3= 54 /100 = .54 or 1D-1 (or 1D, your call) which gets a +1 to the D for the all out attack and +2 more for a Mighty Blow. So 1D6+3 ... I rolled  15:54, Today: Urrun rolled 5 using 1d6+3.  Slam attack.
]
cultist
NPC, 55 posts
deluded soul
Wed 29 May 2019
at 17:27
  • msg #878

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 877):

Urrun knocks two cultists onto their backs, and attracts the attention of the horned lady
Succubus
NPC, 1 post
Hot chick from hell
Wed 29 May 2019
at 17:30
  • msg #879

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 878):

The demon's skin begins to sprout spotted fur, her legs buckle, and her ears and snout lengthen.
Her genitalia shift and flow, demonstrating a pseudophallus ready for approach to a male bouda such as yourself - Make a will resist roll (at +2)



hyenas are pretty weird sexually...
Urrun
player, 189 posts
Wed 29 May 2019
at 17:49
  • msg #880

Re: A matter of concern for the Hadereum

And Urrun's self control goes to mush for a hot ... uh ..whatever it is...




[Private to GM:   10:47, Today: Urrun rolled 15 using 3d6.  Will. Missed by 3 ]
Succubus
NPC, 2 posts
Hot chick from hell
Wed 29 May 2019
at 18:13
  • msg #881

Re: A matter of concern for the Hadereum

The Beautiful Bouda female beckons to Urrun
"Now you see my true form. Come to me!"
Urrun
player, 190 posts
Wed 29 May 2019
at 19:16
  • msg #882

Re: A matter of concern for the Hadereum

Breathing hard, he puts his metal sword away and heads for the hot bitch ... getting his other sword ready.
Hograth Podkarmen
player, 319 posts
Holy Dwarven Warrior
Of Hades
Thu 30 May 2019
at 01:38
  • msg #883

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 882):

Hograth will have none of it. He steps past the cultists Urrun has pushed out of the way, lashing out at the womans skull with his silver coated axe.

"What the hell are you thinking, you FOOL! This is a DEMON!"

[Private to GM: Rolled 10, 1 under required with the -7 for skull hit location. 11 damage, silver coated, x4 for skull if not avoided.]
Narrator
GM, 6417 posts
DM says
roll for initiative!
Thu 30 May 2019
at 22:19
  • msg #884

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 883):

The succubus falls prone, her appearance reverting to that of a horned, winged woman with a barbed tail, ichor and brains spilling out of her head!
Incubus
NPC, 2 posts
Smoking hot dude
Thu 30 May 2019
at 22:24
  • msg #885

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 884):

The incubus flies higher, retreating out of range of Goran's flail, which ineffectually grazes his foot.
cultist
NPC, 56 posts
deluded soul
Thu 30 May 2019
at 22:29
  • msg #886

Re: A matter of concern for the Hadereum

In reply to Incubus (msg # 885):

Three of the cultists swing maces at each of you.
One misses Urrun,
One strikes at Hograth for 3 points crushing before DR
One strikes Goran, who grunts, and turns to ready his flail
Janus priest
NPC, 1 post
Cult leader
Thu 30 May 2019
at 22:32
  • msg #887

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 886):

The chief celebrant points at Goran, and the flames on his flail are extinguished.
Flora priestess
NPC, 1 post
Fertility cult leader
Thu 30 May 2019
at 22:35
  • msg #888

Re: A matter of concern for the Hadereum

In reply to Janus priest (msg # 887):
The priestess gestures toward Hograth, who feels a tremendous,mindbending wave of pleasure- make a will roll!
Urrun
player, 191 posts
Thu 30 May 2019
at 23:09
  • msg #889

Re: A matter of concern for the Hadereum

Huh... what happen to sweet bitch? He steps away from the crazed Cultist ... and pulls his sword back out.
Why everything Crazy here? He Looks at Flora and points to the succubus and says WHY?
Flora priestess
NPC, 2 posts
Fertility cult leader
Thu 30 May 2019
at 23:52
  • msg #890

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 889):

The flower garlanded woman smiles, and begins chanting again.
Urrun
player, 192 posts
Fri 31 May 2019
at 00:09
  • msg #891

Re: A matter of concern for the Hadereum

Urrun is now curious, he moves his sword to his left hand, with the blade in his hand and the grip forward, and walks toward the two, no threat conveyed.
Hograth Podkarmen
player, 320 posts
Holy Dwarven Warrior
Of Hades
Fri 31 May 2019
at 00:20
  • msg #892

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 891):

Hograth is clearly not at all happy, dodging the attack from the cultist seemingly adding to his rage that negates any feeling of pleasure the priestess might have had in mind, hi strikes out at the cultist trying to hit him, and then steps towards the high priestess to strike out at her.

"Defend the demons, will you? Then feel the wrath of the Haderaum!"

[Private to GM: Few Rolls here.
Dodge, made it by 7 to avoid the damage.
Will roll, made by 4.
Rapid Strike, Attack 1 at cultist, 4 under, 14 cutting damage to torso
Rapid Strike, Attack 2 at Preistess, 6 under (Natural 6), 11 cutting damage to torso
]
Urrun
player, 193 posts
Fri 31 May 2019
at 03:03
  • msg #893

Re: A matter of concern for the Hadereum

HOLD ! , I ask question. Urrun holds his hand up to stop Hograth.
Narrator
GM, 6427 posts
DM says
roll for initiative!
Fri 31 May 2019
at 22:12
  • msg #894

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 893):

Hograth cuts down the cultist, and still has to move through three others
to get to the priestess

You were crossing a six yard wide orgy full of writhing bodies, most of which are fleeing screaming, ringed with armed cultists. You got through the first ring, took out the succubus, then advanced, and took out an advancing cultist. There are still two from the outer perimeter before you get to either spellcaster
Urrun
player, 194 posts
Fri 31 May 2019
at 22:57
  • msg #895

Re: A matter of concern for the Hadereum

YOU ANSWER QUESTION OR JUST KEEP DEMON SEX PLACE?
Janus priest
NPC, 2 posts
Cult leader
Sat 1 Jun 2019
at 14:02
  • msg #896

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 895):
The priest casts a spell, raising a ball of purple flame

The priestess finishes her spell,
Will rolls all.

Two cultists swing at Hograth and miss, one strikes Goran lightly.

One readies to swing at Urrun.
Urrun
player, 195 posts
Sat 1 Jun 2019
at 16:16
  • msg #897

Re: A matter of concern for the Hadereum

Urrun is now on a mission ... he isn't fazed by the spell and steps around the Cultist to continue toward the two priests.





[Private to GM:  09:11, Today: Urrun rolled 8 using 3d6.  Will. Made by 2]

[Private to GM:   09:14, Today: Urrun rolled 7 using 3d6.  Dodge. by 2 as well]
Goran the Marked
player, 139 posts
Priest of Hors
Sat 1 Jun 2019
at 20:15
  • msg #898

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 897):

Gorran also shrugs off the effects of the
Spell cast by the Priestess of Flora, and smashes a cultist out of the way with his extinguished flail.


The demon flies up toward the top of the dome.
Hograth Podkarmen
player, 321 posts
Holy Dwarven Warrior
Of Hades
Sun 2 Jun 2019
at 11:28
  • msg #899

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 898):

If Hograth was blocked by another cultist on the last shot, fair to say that he would have hit the cultist instead

He continues on his angry rampage unabated...these lawbreakers were clearly in cohoots with Demons, and no cultist would stop him reaching the demons or those that wielded demonic magic.

[Private to GM: Rolled 5 and 4 under for rapid strikes, Both striking at Torso...11 and 14 cut damahe if not dodged.]
Narrator
GM, 6435 posts
DM says
roll for initiative!
Mon 3 Jun 2019
at 19:07
  • msg #900

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 899):

Yes, the cultist you cut down was accounted for.

Before you can act, you need to make a will roll vs Mass Daze!

And make a DX roll at -2 for bad footing, you are litteraly trying to climb over people!
This message was last edited by the GM at 19:10, Mon 03 June 2019.
Hograth Podkarmen
player, 322 posts
Holy Dwarven Warrior
Of Hades
Tue 4 Jun 2019
at 02:36
  • msg #901

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 900):

Sorry, rolled, but forgot to post.

[Private to GM: 21:24, Today: Hograth Podkarmen rolled 13 using 3d6.  Will, right dice. 1 under will.]
Narrator
GM, 6445 posts
DM says
roll for initiative!
Fri 7 Jun 2019
at 23:35
  • msg #902

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 901):

The mental attack leaves him unfazed, however, the writhing bodies are an impediment to motion, please make a dex roll at -2 prior to your next attack.
Hograth Podkarmen
player, 323 posts
Holy Dwarven Warrior
Of Hades
Mon 10 Jun 2019
at 07:57
  • msg #903

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 902):

So the attack above whacking bodies out of the way needs the DX roll, or the one after it?

[Private to GM: Just in case, rolled 2. 3 under DX-2, and DX-2 for the second one. Basically he is going to be hacking his way to the spellcasters...]
Urrun
player, 196 posts
Mon 10 Jun 2019
at 20:04
  • msg #904

Re: A matter of concern for the Hadereum

Urrun approaches the pair in an unthreatening manner, but holding his broadsword so he can grab the grip and bring it into action very quickly  (1 second from left hand holding it by the blade at the hilt to right on grip).
He again asks... WHY YOU HAVE DEMONS HERE?
cultist
NPC, 58 posts
deluded soul
Mon 10 Jun 2019
at 20:06
  • msg #905

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 903):

It is one roll to simply move 9ver difficult terrain, and any pushing, slamming, or hacking of the upright opponents is separate, but you need to do the dex-2 roll for every bit of movement you make. Which spellcaster  are you closing with?

Goran smashes a cultist with his flail, breaking his arm.
Flora priestess
NPC, 3 posts
Fertility cult leader
Mon 10 Jun 2019
at 20:08
  • msg #906

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 904):

"They were willing to come when asked. The worshipets enjoy their company. Other than that, they are no concern to us. Dost thou wish to live deliciously, and always know who the good boy is?"
Janus priest
NPC, 3 posts
Cult leader
Mon 10 Jun 2019
at 20:10
  • msg #907

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 905):

The priest aims a crackling violet and green jet of flame at Hograth!

Dodge or take 15 burning before DR
This message was last edited by the player at 19:38, Wed 12 June 2019.
Urrun
player, 197 posts
Mon 10 Jun 2019
at 20:18
  • msg #908

Re: A matter of concern for the Hadereum

In reply to Flora priestess (msg # 906):

Good Idea, but Demons not so good... do much harm to others...  I not understand your welcome to them.
Flora priestess
NPC, 4 posts
Fertility cult leader
Mon 10 Jun 2019
at 23:52
  • msg #909

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 908):

"All are welcome into the light!"
Hograth Podkarmen
player, 324 posts
Holy Dwarven Warrior
Of Hades
Tue 11 Jun 2019
at 03:12
  • msg #910

Re: A matter of concern for the Hadereum

In reply to Janus priest (msg # 907):

Hograth easily dodges out of the way, his anger at these demon lovers subsiding not even slightly.

"DEMONS CORRUPT, and twist you to their will, which is why you fight for them against the LAW. This will bring CONSEQUENCES!"

He approaches the nearest spellcaster attacking him, sweeping away any that get in the way or try to stop him.

[Private to GM: Rolled 1 under DX-2, so pass, rolled 5 under dodge without shield, 8 under with.

Rapid Strike 1, rolled 1 over, target 12. Rapid Strike 2, rolled 3 under, 12 cu damage.
]
Urrun
player, 198 posts
Tue 11 Jun 2019
at 04:31
  • msg #911

Re: A matter of concern for the Hadereum

Hope you aren't going to try and sweep Urrun away....  he's talking with the female Priestess.


I like all are welcome, but such wide welcome can be used for bad. Demons breed more demons with humans and maybe Bouda too.
Hograth Podkarmen
player, 325 posts
Holy Dwarven Warrior
Of Hades
Tue 11 Jun 2019
at 05:14
  • msg #912

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 911):

Is he talking with the one who just tried to fry Hograth?
Janus priest
NPC, 4 posts
Cult leader
Tue 11 Jun 2019
at 16:28
  • msg #913

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 912):

The flower garlanded priest doubles over.



The incubus flies toward the exit.
Goran the Marked
player, 140 posts
Priest of Hors
Tue 11 Jun 2019
at 16:31
  • msg #914

Re: A matter of concern for the Hadereum

In reply to Janus priest (msg # 913):

The priest of Hors readies his flail, and points over at the fleeing demon.
"Urrun, cease your banter and stop him!"
Urrun
player, 199 posts
Tue 11 Jun 2019
at 17:39
  • msg #915

Re: A matter of concern for the Hadereum

Excuse Please Urrun says to the lady as he spins and runs to block the exit or whack anyone/thing trying to exit ... sword is back in hand by the grip and ready to use.




[Private to GM: If needed  10:35, Today: Urrun rolled 4 using 3d6.  Broadsword Swing. Nice!!
10:36, Today: Urrun rolled 9 cutting using 2d6+3.  MAGICAL Broadsword Damage.
]
Hograth Podkarmen
player, 326 posts
Holy Dwarven Warrior
Of Hades
Tue 11 Jun 2019
at 20:23
  • msg #916

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 915):

Hograth likewise tries to move towards the fleeing demon.

[Private to GM: DX-2, needed 12, rolled 6 under.]
Incubus
NPC, 3 posts
Smoking hot dude
Tue 11 Jun 2019
at 21:53
  • msg #917

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 915):

The incubus flies back to the top of the dome, cluthing an ichor spewing wound on his thigh.
"Damn you! At least you missed my favorite part... seriously, what is your problem? Everyone here is willing, and just having a good time. The underworld is dreary, at least let people enjoy themselves.  Or do you tax that too? And Adriakka? What did she do to you? All she ever did was make people happy."
Urrun
player, 200 posts
Tue 11 Jun 2019
at 22:16
  • msg #918

Re: A matter of concern for the Hadereum

You not hurt people by making them have many demon babies?
Incubus
NPC, 4 posts
Smoking hot dude
Tue 11 Jun 2019
at 23:31
  • msg #919

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 918):

"Usually only those who are infertile and seeking a child at any cost wind up that way.
 The babies are all normal size for the mother, at least from my kind.
 Again, nothing is ever done that compromises the exercise of free will.
 Everyone we give joy to chooses us willingly, and we deliver on pleasure.
Damn but that hurt my leg!"

This message was last edited by the player at 19:32, Wed 12 June 2019.
Hograth Podkarmen
player, 327 posts
Holy Dwarven Warrior
Of Hades
Wed 12 Jun 2019
at 01:42
  • msg #920

Re: A matter of concern for the Hadereum

In reply to Incubus (msg # 919):

"Lies. Like all of your kind, you enslave people, and your spawn delight in destruction. Demons are never here just for pleasure..."

Hograth puts his axe on his pack, for now, if he is no longer being attacked, but his demeanor does not improve.
Urrun
player, 201 posts
Wed 12 Jun 2019
at 03:47
  • msg #921

Re: A matter of concern for the Hadereum

And they choose to have Babies by You?
Flora priestess
NPC, 5 posts
Fertility cult leader
Wed 12 Jun 2019
at 19:32
  • msg #922

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 921):

The priestess starts walking away.
Incubus
NPC, 5 posts
Smoking hot dude
Wed 12 Jun 2019
at 19:38
  • msg #923

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 921):

"I can get just about anything pregnant if they want it.  The children are stronger, faster, more durable, and I personally think, good looking.  They are often misjudged, which I find, like many things humans and gods do, quite unfair.  Not all are bound to their parentage, I have heard of at least one who became a saint. Damn this smarts."


Most of the cultists have cleared out, although not all are dressed.
Janus priest
NPC, 5 posts
Cult leader
Wed 12 Jun 2019
at 19:42
  • msg #924

Re: A matter of concern for the Hadereum

In reply to Incubus (msg # 923):

The heavily bleeding priest again conjures a greenish purple jet of flame, much longer than the last one, and swings it at Hograth!

This time, for 17 points of burning damage!
Hograth Podkarmen
player, 328 posts
Holy Dwarven Warrior
Of Hades
Wed 12 Jun 2019
at 21:15
  • msg #925

Re: A matter of concern for the Hadereum

In reply to Janus priest (msg # 924):

Hograth again dodges the bolt, cursing at the caster.

"Your friend got smart and walked away. You just want to die for them, do you?I assure you, you will be accommodated!"

He turns back to the Demon.

"That does not stop you enslaving these folk, however. Those that become saint do do DESPITE their parentage, most spread evil and chaos, not to mention destruction, in line with their parentage. As you do...not every weapon you launch hit's its target, but most do, and that is why you do it."

He pulls out his crossbow. His attempt to draw a silver bolt (regular) was not any faster than normal, however.

[Private to GM: Rolled regular base dodge.]
Janus priest
NPC, 6 posts
Cult leader
Thu 13 Jun 2019
at 16:10
  • msg #926

Re: A matter of concern for the Hadereum

In reply to Janus priest (msg # 924):

The priest, maintaining the jet, takes a swipe at the crossbow with it! Dodge to also avoid being hit for 9 points burning.


As he attacks, Goran smites him with his flail, finishing him.
Incubus
NPC, 6 posts
Smoking hot dude
Thu 13 Jun 2019
at 16:14
  • msg #927

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 925):

"Slavery? No, consequences. You pays your money and makes your choice. I seem to recall your patron snatching Prosephanie against her will, and your priesthood sells people into servitude, so get off your high horse about people consorting of their on free will."
Urrun
player, 202 posts
Thu 13 Jun 2019
at 17:47
  • msg #928

Re: A matter of concern for the Hadereum

Urrun hurries to catch up with the Priestess... I wish to talk with you... not like killing for nothing.
Flora priestess
NPC, 6 posts
Fertility cult leader
Fri 14 Jun 2019
at 01:49
  • msg #929

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 928):

Just outside the exit, with sunlight streaming on her, she turns and smiles.
"All I wish is to bring bliss to as many lives as I can, let them hear the music of the spheres. I just came out to have a good time and now I feel attacked. Let me show you life like a lark in the starlight, like walking on sunshine in the darkness."


Make a will roll
Incubus
NPC, 7 posts
Smoking hot dude
Fri 14 Jun 2019
at 01:51
  • msg #930

Re: A matter of concern for the Hadereum

In reply to Incubus (msg # 927):

Seeing Hograth distracted by the flame, the bleeding incubus put on burst of speed, and dives down toward the stairs behind you, keeping three yards up util he reaches the stairs!
Hograth Podkarmen
player, 329 posts
Holy Dwarven Warrior
Of Hades
Fri 14 Jun 2019
at 03:03
  • msg #931

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 925):

Hograth spins around, putting himself between the jet and the crossbow, grimacing as he does.

[Private to GM: Failed the dodge roll, but can I put myself between the jet and the crossbow, taking the damage instead?]
Urrun
player, 203 posts
Fri 14 Jun 2019
at 03:09
  • msg #932

Re: A matter of concern for the Hadereum

In reply to Flora priestess (msg # 929):

Sounds nice ... what are the spheres?




[Private to GM:  20:07, Today: Urrun rolled 5 using 3d6.  will.  Durn , he resisted. ]
Flora priestess
NPC, 7 posts
Fertility cult leader
Fri 14 Jun 2019
at 21:25
  • msg #933

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 932):

[Private to Hograth Podkarmen: make a second dodge to only take damage; otherwise it is you and the crossbow both]

A flicker of irritation crosses her brow at the failure of her intention

: The sounds the stars make as they hurtle through the night,
as the shadows sing of moonbeams and ripples on the surface of abyssal seas,
like the vibration of the twin sunset reflected in the lake of Hali
while the hounds of Tinaldos howl their way through the corners of time
and the rats chitter in the walls as the mad flutist plays within the ether!"

Urrun
player, 204 posts
Fri 14 Jun 2019
at 22:33
  • msg #934

Re: A matter of concern for the Hadereum

That sounds crazy!   Urrun backs away from her a little
Flora priestess
NPC, 8 posts
Fertility cult leader
Fri 14 Jun 2019
at 22:38
  • msg #935

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 934):

"But it is so beautiful! Ia! Ia! E-teli keli! The innumerable spawn of the  Black Goat with a Thousand young become a might forest in the land of dreams! See it with me! Feel it!
Throdoghnahh ymg' ephaimgr'luh agll ymg' epbug"



One last will roll, then she is out of juice
This message was last edited by the player at 22:39, Fri 14 June 2019.
Urrun
player, 205 posts
Fri 14 Jun 2019
at 22:42
  • msg #936

Re: A matter of concern for the Hadereum

Urrun looks at her as if she has lost her mind ...




[Private to GM:  15:41, Today: Urrun rolled 10 using 3d6.  Will.  dead on]
Narrator
GM, 6470 posts
DM says
roll for initiative!
Fri 14 Jun 2019
at 22:43
  • msg #937

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 936):

Urun feels something flow through him, but it is nothing, like an oily breeze.
Urrun
player, 206 posts
Fri 14 Jun 2019
at 22:50
  • msg #938

Re: A matter of concern for the Hadereum

Urrun steps further away... and shakes his head ... You wacko!
Hograth Podkarmen
player, 330 posts
Holy Dwarven Warrior
Of Hades
Mon 17 Jun 2019
at 05:12
  • msg #939

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 932):

Hograth manages to shield the crossbow from the flame...with his body! He then races after the demon, fuming.
This message was last edited by the player at 05:13, Mon 17 June 2019.
Incubus
NPC, 8 posts
Smoking hot dude
Mon 17 Jun 2019
at 18:20
  • msg #940

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 939):

The incubus is flying at twice the rate you can on a level field. You will need to make two dx-2 rolls to navigate the cultists still in the way
(and at least one of them is armed) before you get to the stairs.

You do know he will have to slow down on the stairs, and that there is a gate to further impede him.
Urrun
player, 207 posts
Mon 17 Jun 2019
at 19:12
  • msg #941

Re: A matter of concern for the Hadereum

Urrun turns and goes back to the group...
Hograth Podkarmen
player, 331 posts
Holy Dwarven Warrior
Of Hades
Mon 17 Jun 2019
at 20:19
  • msg #942

Re: A matter of concern for the Hadereum

In reply to Incubus (msg # 940):

Hograth seems fueled by his anger, drawing a silver Bodkin bolt as he heads for the demon, reloading once he is past the cultists.

[Private to GM: Rolled 6 under , then DX-2 to pass both as he races for the demon.]
cultist
NPC, 59 posts
deluded soul
Mon 17 Jun 2019
at 20:26
  • msg #943

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 942):

One of the cultists swings at you as you pass. Goran finishes him off.
Goran the Marked
player, 141 posts
Priest of Hors
Fri 21 Jun 2019
at 22:58
  • msg #944

Re: A matter of concern for the Hadereum

In reply to cultist (msg # 943):

"Watch for that step on the way after him!"
This message was last edited by the GM at 20:08, Tue 25 June 2019.
Hograth Podkarmen
player, 332 posts
Holy Dwarven Warrior
Of Hades
Sat 22 Jun 2019
at 02:36
  • msg #945

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 944):

Hearing that, Hograth will try to jump the steps as he goes.
Narrator
GM, 6495 posts
DM says
roll for initiative!
Tue 25 Jun 2019
at 20:13
  • msg #946

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 945):

Hograth can move at up to 20% higher than his base move, but has to make two dex checks on the stairs on the way down.
Hograth Podkarmen
player, 333 posts
Holy Dwarven Warrior
Of Hades
Tue 25 Jun 2019
at 20:37
  • msg #947

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 946):

Hograth, powered by fury, bounds down the stairs.

[Private to GM: Made DX checks, 2 and  under.]
Narrator
GM, 6501 posts
DM says
roll for initiative!
Wed 26 Jun 2019
at 12:49
  • msg #948

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 947):

Hograth gets down the steps in time to hear the gate slam.
Hograth Podkarmen
player, 334 posts
Holy Dwarven Warrior
Of Hades
Wed 26 Jun 2019
at 21:09
  • msg #949

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 948):

Can he see the fleeing demon, enough to get a shot at him?
Narrator
GM, 6508 posts
DM says
roll for initiative!
Thu 27 Jun 2019
at 00:02
  • msg #950

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 949):

As you round the last step, you cannot see him, but it may have some unnatural abilities to conceal itself.  The ceiling is now too low for flight, and your last attack lamed it, so it can't be far.
Hograth Podkarmen
player, 335 posts
Holy Dwarven Warrior
Of Hades
Thu 27 Jun 2019
at 07:24
  • msg #951

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 950):

"Guys, with me."

He hurries to where he can see the gate that slammed shut...crossbow loaded and ready with a silver bolt.
Narrator
GM, 6515 posts
DM says
roll for initiative!
Thu 27 Jun 2019
at 14:57
  • msg #952

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 951):

As the rest of the cultists flee, or are swatted by Goran, Goran hears something faint, make a hearing roll.
Urrun
player, 208 posts
Thu 27 Jun 2019
at 16:16
  • msg #953

Re: A matter of concern for the Hadereum

Urrun's head comes up and turns... his ears up...



[Private to GM: 09:15, Today: Urrun rolled 4 using 3d6.  Hearing.]
Goran the Marked
player, 142 posts
Priest of Hors
Thu 27 Jun 2019
at 18:57
  • msg #954

Re: A matter of concern for the Hadereum

Goran's ears perk up as he hears something.

As much as he'd like to help his fellow adventurers in the moment, Goran cannot pull himself from the duty he feels to Hors.  He'll move to attack the priestess.  She still seems to be uninjured, and must not be left here to continue her evil.

"Let Hors guide my hand as I vanquish this evil.  You have defiled this grotto, and your stain must be abolished."

[Private to GM: Rolled a 10 on the hearing check, that ought to be good enough.
12:51, Today: Secret Roll: Goran the Marked rolled 10 using 3d6.  Goran hearing roll.
]
This message was last edited by the player at 18:58, Thu 27 June 2019.
Hograth Podkarmen
player, 336 posts
Holy Dwarven Warrior
Of Hades
Thu 4 Jul 2019
at 06:46
  • msg #955

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 954):

Hograth is on the hunt...we are not still waiting for him are we?
Narrator
GM, 6547 posts
DM says
roll for initiative!
Thu 4 Jul 2019
at 19:18
  • msg #956

Re: A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 955):

Goran and Urrun clearly heard Hograth calling for backup in pursuing the fleeing demon. Goran can easily deal with the mad priestess alone.
Urrun
player, 209 posts
Thu 4 Jul 2019
at 20:06
  • msg #957

Re: A matter of concern for the Hadereum

Urrun was listening for something else... but he'll follow Hograth
Goran the Marked
player, 143 posts
Priest of Hors
Fri 5 Jul 2019
at 16:15
  • msg #958

Re: A matter of concern for the Hadereum

Goran notes that Urrun has left to help out Hograth, and continues determinedly towards the priestess.
Narrator
GM, 6551 posts
DM says
roll for initiative!
Fri 5 Jul 2019
at 21:04
  • msg #959

Re: A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 958):

Once through the gate Hograth is faced with the corridor and another gate accross. Behind, you can hear Urrun.
Flora priestess
NPC, 9 posts
Fertility cult leader
Fri 5 Jul 2019
at 21:06
  • msg #960

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 959):

The priestess turns toward Goran and raises her hand.
Make a will roll a strange sensations worm their way into  you!
Goran the Marked
player, 144 posts
Priest of Hors
Fri 5 Jul 2019
at 22:38
  • msg #961

Re: A matter of concern for the Hadereum

Goran barely pauses as odd sensations afflict him.  His purpose is clear, and his motivation is pure.  Goran almost spits out his words as he closes with the priestess.  "You shall not bedevil me with your foul magics, evil priestess.  Hors will guide my hand as I cleanse the stain you have brought here.  These people will be free of your pagan bonds, and no longer be sullied by the demons you summon."

OOC Think we ned a new thread.

[Private to GM: Apologies to any Pagans here - which I think would be you.  It seemed like the best term to use for the moment.]
Hograth Podkarmen
player, 337 posts
Holy Dwarven Warrior
Of Hades
Sat 6 Jul 2019
at 09:36
  • msg #962

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 959):

Once faced with the second gate, Hograth will be more cautious, looking up and around for any holes in which the demon may be hiding as he approaches the next gate, crossbow ready.
This message was last edited by the player at 09:36, Sat 06 July 2019.
Urrun
player, 210 posts
Sat 6 Jul 2019
at 17:21
  • msg #963

Re: A matter of concern for the Hadereum

Urrun closes up behind Hogwrath and covers his back.
Narrator
GM, 6555 posts
DM says
roll for initiative!
Mon 8 Jul 2019
at 12:15
  • msg #964

Re: A matter of concern for the Hadereum

In reply to Urrun (msg # 963):

To be continued in Temple Hill.
Narrator
GM, 7276 posts
DM says
roll for initiative!
Fri 17 Jan 2020
at 21:04
  • msg #965

Re: A matter of concern for the Hadereum

In reply to Narrator (msg # 964):

The Hadereum is all abustle with recent activity...
Sign In