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18:38, 16th April 2024 (GMT+0)

A matter of concern for the Hadereum.

Posted by Plutocrat RemulosFor group archive 0
Narrator
GM, 4697 posts
DM says
roll for initiative!
Mon 11 Dec 2017
at 20:42
  • msg #271

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 270):

Another odor becomes stronger upon approaching that doorway, even the dwarf and human can smell it- rotting fish.
Goran the Marked
player, 48 posts
Priest of Hors
Mon 11 Dec 2017
at 21:13
  • msg #272

A matter of concern for the Hadereum

"Something foul is coming. We should prepare for a fight," Goran says. He readies his weapons holds his shield high.
Hograth Podkarmen
player, 95 posts
Holy Dwarven Warrior
Of Hades
Mon 11 Dec 2017
at 22:00
  • msg #273

A matter of concern for the Hadereum

In reply to Narrator (msg # 271):

"Hmmm, what causes that smell except, well, rotting fish?"
Urrun
player, 63 posts
Mon 11 Dec 2017
at 23:48
  • msg #274

A matter of concern for the Hadereum

Orcs carrying dinner or Cultists carrying the crap they use.....




[Private to GM: Assumed he had some previous experiences]
Narrator
GM, 4703 posts
DM says
roll for initiative!
Wed 13 Dec 2017
at 01:16
  • msg #275

A matter of concern for the Hadereum

In reply to Urrun (msg # 274):

Urrun may be able to sift out more scents...

Roll at -2
Urrun
player, 64 posts
Wed 13 Dec 2017
at 04:03
  • msg #276

A matter of concern for the Hadereum

Urrun sniffs, his nose in the air and moving back and forth a little...





[Private to GM: 21:02, Today: Urrun rolled 9 using 3d6.  Smell. Beat the smell -2 by 4!]
Narrator
GM, 4706 posts
DM says
roll for initiative!
Wed 13 Dec 2017
at 15:18
  • msg #277

A matter of concern for the Hadereum

In reply to Urrun (msg # 276):

Urrun can smell a mixture of rotten shellfish, brine, and dead cat, and live reptile.
Hograth Podkarmen
player, 99 posts
Holy Dwarven Warrior
Of Hades
Wed 13 Dec 2017
at 16:20
  • msg #278

A matter of concern for the Hadereum

In reply to Narrator (msg # 277):

Hograth will stay beside him, to cover him in case of attack with his crossbow.
Goran the Marked
player, 49 posts
Priest of Hors
Wed 13 Dec 2017
at 16:28
  • msg #279

A matter of concern for the Hadereum

Goran looks to Urrun for clues as to what might be coming.
Urrun
player, 65 posts
Wed 13 Dec 2017
at 19:28
  • msg #280

A matter of concern for the Hadereum

Smell is rotting shell fish, dead cat and salted water ... also serpent I think.
Narrator
GM, 4724 posts
DM says
roll for initiative!
Fri 22 Dec 2017
at 18:00
  • msg #281

A matter of concern for the Hadereum

In reply to Urrun (msg # 280):
There is a distant sound of something scraping on metal.
Hograth Podkarmen
player, 100 posts
Holy Dwarven Warrior
Of Hades
Fri 22 Dec 2017
at 23:05
  • msg #282

A matter of concern for the Hadereum

In reply to Narrator (msg # 281):

"Lets keep moving slowly and carefully, separating bodies as we go."
Goran the Marked
player, 50 posts
Priest of Hors
Sat 23 Dec 2017
at 01:43
  • msg #283

A matter of concern for the Hadereum

"Sounds good. Lead the way."
Narrator
GM, 4727 posts
DM says
roll for initiative!
Sun 24 Dec 2017
at 02:22
  • msg #284

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 283):

You enter a curving hallway. The smell of briny rot is stronger. To the right it is stronger, and to the left is the scraping sound.
Hograth Podkarmen
player, 101 posts
Holy Dwarven Warrior
Of Hades
Sun 24 Dec 2017
at 03:24
  • msg #285

A matter of concern for the Hadereum

In reply to Narrator (msg # 284):

We continue, with Goran leading and Hograth following closely with crossbow ready.
Narrator
GM, 4736 posts
DM says
roll for initiative!
Fri 29 Dec 2017
at 01:31
  • msg #286

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 285):

Toward the rot smell or toward the scraping noise?
Hograth Podkarmen
player, 102 posts
Holy Dwarven Warrior
Of Hades
Fri 29 Dec 2017
at 04:58
  • msg #287

A matter of concern for the Hadereum

In reply to Narrator (msg # 286):

Scraping noise, if both directions seem equally secure...
Narrator
GM, 4746 posts
DM says
roll for initiative!
Sun 31 Dec 2017
at 14:04
  • msg #288

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 287):

You notice some smeared writing on the floor, as if something written had had water poured over it, making a path. As you proceed you hear a loud slam of something on metal from further down the curved hallway.
Hograth Podkarmen
player, 103 posts
Holy Dwarven Warrior
Of Hades
Sun 31 Dec 2017
at 14:46
  • msg #289

A matter of concern for the Hadereum

In reply to Narrator (msg # 288):

Checking for other exits, Hograth proceeds behind his friend, crossbow ready.
Urrun
player, 66 posts
Sun 31 Dec 2017
at 18:56
  • msg #290

A matter of concern for the Hadereum

Urrun stays behind the armored men and in front of the last man. Given his limited armor, he's not leading.
Goran the Marked
player, 51 posts
Priest of Hors
Sun 31 Dec 2017
at 19:39
  • msg #291

A matter of concern for the Hadereum

Goran proceeds forward, weapon and shield at the ready.

"Let's bring the sun god's light to this unholy place, hein?"
scaly thing
NPC, 35 posts
woe thats a whole
lot of teeth
Tue 2 Jan 2018
at 22:51
  • msg #292

A matter of concern for the Hadereum

In reply to Goran the Marked (msg # 291):

Something large slams into a metallic gate at the end of the hall. It is caly and seems to have the wrong number of feet, all of which have long claws.
Hograth Podkarmen
player, 104 posts
Holy Dwarven Warrior
Of Hades
Tue 2 Jan 2018
at 23:03
  • msg #293

A matter of concern for the Hadereum

In reply to scaly thing (msg # 292):

Can we see it?
scaly thing
NPC, 36 posts
woe thats a whole
lot of teeth
Wed 3 Jan 2018
at 01:56
  • msg #294

A matter of concern for the Hadereum

In reply to Hograth Podkarmen (msg # 293):

The thing has dark green scales, and appears roughly the size of a horse, from what you can see theough the gate.
Goran the Marked
player, 52 posts
Priest of Hors
Wed 3 Jan 2018
at 01:57
  • msg #295

A matter of concern for the Hadereum

"Any idea what that thing is? Should we try to kill it from this side of the gate?"
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