RolePlay onLine RPoL Logo

, welcome to Northport

05:30, 19th March 2024 (GMT+0)

Guild offices take two.

Posted by NarratorFor group 0
Narrator
GM, 4955 posts
DM says
roll for initiative!
Fri 9 Mar 2018
at 21:59
  • msg #1

Guild offices take two.

The small conference room on the second floor is available. Broderick and Grimaldi are about to enter.
Broderick Leibert
player, 414 posts
Fri 9 Mar 2018
at 22:43
  • msg #2

Guild offices take two.

In reply to Narrator (msg # 1):

Making his way to the second floor Broderick checked with the Guildsman, Floor Manager, if there was a room they could use to plan their next expedition. Broderick was informed there was and they could use it. Arranging for some light refreshments and non alcoholic beverages before heading to the room.
Taking a seat Broderick glanced at Grimaldi. Do you think Darius will be long and is interested in continuing to explore with us?
Grimaldi
player, 106 posts
Aralaise adventurer
swordsman and wizard
Sat 10 Mar 2018
at 15:47
  • msg #3

Guild offices take two.

When everything was set down, Grimaldi took some refreshments, and poured himself a cup of drink. "Salut."
Grimaldi said, raising his glass to Broderick.
Draining his cup, Grimaldi gave his answer:
"Master Broderick. I suggest we make haste in returning, but leave a message for Darius, with your seal. Have him meet us there, while we arrange of how we'll get the gate open. As much I hate to admit it, we may also need one lock specialist to aid us, if we can't somehow get a key."
Sederic
player, 55 posts
half elven
sword mage
Sat 10 Mar 2018
at 19:25
  • msg #4

Guild offices take two.

OOC (GM said I can stay with u guys, so I'm back.) Sederic enters the room, humming an old dwarven work song. He nods in greeting to the two men and sits with them.
"I agree with Grimaldi. It'd be nice if the guild would give us the keys necessary to get in. I'm getting antsy though, I want to leave this damned guild hall already," Sederic says, laughing.
Grimaldi
player, 107 posts
Aralaise adventurer
swordsman and wizard
Sun 11 Mar 2018
at 01:01
  • msg #5

Guild offices take two.

19:55, Today: Grimaldi rolled 5 using 3d6 ((2,2,1)). area knowledge (Northport) - 14

(OOC Under which part of the city, where we?)
Grimaldi seems to be going over details, in his mind...
This message was last edited by the player at 01:01, Sun 11 Mar 2018.
Broderick Leibert
player, 416 posts
Mon 12 Mar 2018
at 02:02
  • msg #6

Guild offices take two.

In reply to Sederic (msg # 4):

Broderick gives a Sederic a wry smile. Master Sederic how many grates, portals or such do you anticipate we will need access keys for; and how many keys do you think the Guild has access to and are prepared to lease out to adventuring groups? ooc if this is unknown have you considered other options?

We don't know where Darius was intending to go only that it was some distance from the slain Slorn. As he is otherwise engaged We should disregard him. I will round up the other three and meet you both outside the guild.
This message was last edited by the player at 02:03, Mon 12 Mar 2018.
Sederic
player, 56 posts
half elven
sword mage
Mon 12 Mar 2018
at 02:51
  • msg #7

Guild offices take two.

"I think our best course of action would be to just go down there and see what's in store for us. i heard the areas around it were already mapped, so i assumed the guild would have keys to at least some of the gates.  I honestly can't believe we're having such a problem finding a damned rogue," Sederic laughs.  "But by any means, I'm ready to at least go and do some recon. There may even be some other entrances behind the gate in some of the ruined buildings around town. "
Narrator
GM, 4963 posts
DM says
roll for initiative!
Mon 12 Mar 2018
at 21:33
  • msg #8

Guild offices take two.

In reply to Sederic (msg # 7):

As the area was described as being on the edge of the redlight district and accross from a Shevnian slaughterhouse, the place in question is likely to be somewhere in little Shevnia.
Grimaldi
player, 109 posts
Aralaise adventurer
swordsman and wizard
Mon 12 Mar 2018
at 22:10
  • msg #9

Guild offices take two.

"It might be a good idea, to find us a lock specialist, who is literate in, and can speak Shevnian..." Grimaldi said, after his thought.
This message was last edited by the player at 22:11, Mon 12 Mar 2018.
Sign In