Near the bone gate.   Posted by Smol spoder.Group: 0
Mario Crowfoot
 player, 764 posts
 An orphan who grew up
 with bow in hand
Thu 8 Nov 2018
at 09:50
Re: Near the bone gate
"From what I -- we all -- just saw, I don't think he'd be a good choice to try to put a man's mind back right.

"But I think what he was perceiving was the magic on this man, and healing his mind probably won't change that."

Jocelyn Lemru
 player, 337 posts
 Sorceress
 hot and hotheaded
Thu 8 Nov 2018
at 17:24
Re: Near the bone gate
Perhaps he could just remove the magic, allowing us some chance to get him ... um ... help.
Jareth Mooncalled
 player, 1491 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 3/10
Thu 8 Nov 2018
at 22:00
Re: Near the bone gate
"So... Nodwin, does Vejovis grant t'e way remove madness an is t'ere temple to yer god in town?"

Jareth has been keeping his eye on the cursed man during this conversation to see how much he's taking in , and how cognizant he is of the implications.
Mario Crowfoot
 player, 765 posts
 An orphan who grew up
 with bow in hand
Thu 8 Nov 2018
at 23:01
Re: Near the bone gate
Mario glances at Ymid again.  "Can you even remove the result of a wish?  The Brothers always said that was impossible."
Clarence Montague
 player, 150 posts
 Torchbearer
Fri 9 Nov 2018
at 19:52
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 392):

"Or my friend could just wrap him up, and have him for lunch. Pity to kill someone without a good reason..."
Ymid
 NPC, 37 posts
 Mysterious sorcerer
 With one huge eye for a h
Fri 9 Nov 2018
at 20:58
Re: Near the bone gate
In reply to Clarence Montague (msg # 393):

"I would only be able to suspend the enchantment...there seems to be something
 of a conditional escape clause... Much as would be found in someone ensorcelled, although
 this seems voluntary...and something of a syntactical error, thus providing a loophole I
believe the slow legged one (grossly distorted image of Mario) and the one who is a conduit
to and pact with external geological allegorical entity (distorted image of Nodwin) have
already been exploiting."

This message was last edited by the player at 02:08, Tue 13 Nov.

Clarence Montague
 player, 152 posts
 Torchbearer
Fri 9 Nov 2018
at 21:35
Re: Near the bone gate
In reply to Ymid (msg # 394):

"Huh, our friends are partly responsible for this?"
Mario Crowfoot
 player, 767 posts
 An orphan who grew up
 with bow in hand
Sat 10 Nov 2018
at 12:45
Re: Near the bone gate
"I think he means how stabbing the Wounded Man with arrows restores him, to some extent."

Mario once more touches the fletching on the first arrow he stabbed into the man.
  "This should have vanished by now, shouldn't it?
 It usually takes between sixty and ninety heartbeats, but I lost count."

This message was last edited by the GM at 02:08, Tue 13 Nov.

Mellarill
 player, 180 posts
 Wood Elf Archer
 murderous and autistic
Sun 11 Nov 2018
at 02:10
Re: Near the bone gate
Is quiet as this mystical stuff is beyond her pay grade.
Narrator
 GM, 5608 posts
 DM says
 roll for initiative!
Tue 13 Nov 2018
at 02:09
Re: Near the bone gate
In reply to Mellarill (msg # 397):

The first of the three arrows disappears, leaving a wound. the second of the three is starting to look a bit misty as well.
Jareth Mooncalled
 player, 1493 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 3/10
Tue 13 Nov 2018
at 07:27
Re: Near the bone gate
OOC:  Does this new wound look worse or better than the ones where weapons were ripped out?  Or is it just a hole where the arrow was?

Also, how does the patient seem to be taking things?  The wounds and the conversation?

Mario Crowfoot
 player, 768 posts
 An orphan who grew up
 with bow in hand
Tue 13 Nov 2018
at 10:11
Re: Near the bone gate
Mario turns his concentration to the man's condition, right hand hovering at the fletching of the single arrow in his quiver, then frowns.

"I'm really starting to find this unpleasant."  His tone is quizzical.
The wounded man
 NPC, 24 posts
 Human pincushion
 Pierced with weapons
Wed 14 Nov 2018
at 02:21
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 400):

As the second arrow fades, he is bleeding more. His eyes dart toward Nodwin. There are maybe a dozen heartbeats until the last arrow fades.
Jareth Mooncalled
 player, 1495 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 3/10
Wed 14 Nov 2018
at 05:01
Re: Near the bone gate
Jareth starts bandaging the cursed man, using bandages if anyone has them*, or cutting sacks up if necessary.

"Mario, gently stick 'im here," Jareth points at one of the wounds, "an try to not go deep with t'e arrow."



OOC:  * If someone has bandages, say so.  Otherwise, I'll presume Jareth is cutting up his sacks.

I'm not sure at the moment what gwythaint meant by "the flesh mortifies at the site" in response to Nodwin's healing attempt (msg #274).  Back then (what 4 months ago) I read it as "necrotizes" which is not the same definition at all.

So now, having gone back to double check, I'm wondering you meant Narrator?  Did his flesh react with shame or embarrassment?  ;)

Narrator
 GM, 5614 posts
 DM says
 roll for initiative!
Wed 14 Nov 2018
at 23:34
Re: Near the bone gate
In reply to Jareth Mooncalled (msg # 402):

Necrotizes would have been the better word; while he still had weapons in, healing caused the flesh to blister and blacken, as with gangrene.
Mario Crowfoot
 player, 769 posts
 An orphan who grew up
 with bow in hand
Wed 14 Nov 2018
at 23:40
Re: Near the bone gate
Mario draws the arrow from his quiver, and attempts to stab it into the wound Jareth indicated.  He then returns his hand to the fletching on the single arrow in his quiver, trying to both watch for the other arrow to fade, and track the wounded man's condition.

"Bleeding from wounds is normal.  The magic might be undone, at least for the moment, when the arrows vanish."
Narrator
 GM, 5617 posts
 DM says
 roll for initiative!
Thu 15 Nov 2018
at 00:02
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 404):

You successfully stab him. Under normal circumstances you could only have one arrow in existence at a time. These were some strong magics.
Nodwin Zideqick
 player, 360 posts
 Initiate of Vejovis
 FP:11/13 HP:10/10
Thu 15 Nov 2018
at 02:43
Re: Near the bone gate
"Unless someone has a better idea, I'll cast another heal on him. It may kill him, but I am not sure what else we can do."
Jareth Mooncalled
 player, 1496 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 3/10
Thu 15 Nov 2018
at 03:04
Re: Near the bone gate
"Nodwin, I ken that ya can probably heal him when all t'e arrows fade."




OOC:  Did the gentle stab have the same 'rejuvenation' effect?
Narrator
 GM, 5619 posts
 DM says
 roll for initiative!
Fri 16 Nov 2018
at 00:29
Re: Near the bone gate
In reply to Jareth Mooncalled (msg # 407):

As the arrow was applied just before the last one faded, it seemed to do him some good.
Mario Crowfoot
 player, 770 posts
 An orphan who grew up
 with bow in hand
Fri 16 Nov 2018
at 09:59
Re: Near the bone gate
"Okay, I'll wait for Nodwin after that last arrow fades."
Nodwin Zideqick
 player, 361 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 18 Nov 2018
at 04:46
Re: Near the bone gate
Waiting for nearly a minute, Nodwin watches the arrow carefully, the instant it starts fading he calls upon Vejovis' power. He smiles with a look of happiness as the holy power flows through him.
Mario Crowfoot
 player, 772 posts
 An orphan who grew up
 with bow in hand
Sun 18 Nov 2018
at 12:05
Re: Near the bone gate
Mario waits, hand on the fletching of the arrow still in his quiver, for the results of Nodwin's healing magic.
The wounded man
 NPC, 25 posts
 Human pincushion
 Pierced with weapons
Wed 21 Nov 2018
at 14:17
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 411):

As the last arrow faded, the poor creature began to bleed from all of his wounds.

When Nodwin lays hands upon him, he stops bleeding, and even seems to mend a little.
Clarence Montague
 player, 153 posts
 Torchbearer
Wed 21 Nov 2018
at 19:34
Re: Near the bone gate
In reply to The wounded man (msg # 412):

"It seems that he can be healed if he has no ongoing damage..."