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09:12, 28th March 2024 (GMT+0)

Near the bone gate.

Posted by Smol spoderFor group archive 0
Ymid
NPC, 29 posts
Mysterious sorcerer
With one huge eye for a h
Mon 11 Jun 2018
at 19:02
  • msg #149

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 148):

With the package secured, and the path clear of rats, the Ymid looks about, his fungal bat creature perched on the end of his staff.

"Anamoly is proximate.
Jareth Mooncalled
player, 1410 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 12 Jun 2018
at 06:42
  • msg #150

Re: Near the bone gate

Jareth Mooncalled:
Regardless, Brodak*, Jareth, and Mel* take point again...



* Just presuming.

OOC:  As already noted, in case any one wants to chime in otherwise.
Mario Crowfoot
player, 706 posts
An orphan who grew up
with bow in hand
Tue 12 Jun 2018
at 09:19
  • msg #151

Re: Near the bone gate

Mario waits, watching behind, for the rest of the party to resume moving.
Brodak
player, 294 posts
orc warrior
brutish but honorable
Tue 12 Jun 2018
at 19:44
  • msg #152

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 150):

Brodak and Mel are up front...
Narrator
GM, 5246 posts
DM says
roll for initiative!
Fri 15 Jun 2018
at 00:19
  • msg #153

Re: Near the bone gate

In reply to Brodak (msg # 152):

The halls echoe with dripping water, in the distance you can hear chains rattle.
Clarence Montague
player, 122 posts
Torchbearer
Fri 15 Jun 2018
at 02:51
  • msg #154

Re: Near the bone gate

In reply to Narrator (msg # 153):

Clarence and his friend follow those in the lead, holding the light high.
Narrator
GM, 5250 posts
DM says
roll for initiative!
Sat 16 Jun 2018
at 14:23
  • msg #155

Re: Near the bone gate

In reply to Clarence Montague (msg # 154):

Occ waiting on movement to give next description... you are down the hall from the area with the rusty cart and where the dead orc was, and up the hall from where the chained door is.
Jareth Mooncalled
player, 1412 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sat 16 Jun 2018
at 19:31
  • msg #156

Re: Near the bone gate

OOC:  With nothing more to go on than 'chains rattling', I expect we continue forward.
This message was last edited by the player at 19:32, Sat 16 June 2018.
Narrator
GM, 5259 posts
DM says
roll for initiative!
Sun 17 Jun 2018
at 03:42
  • msg #157

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 156):

The metal bound double doors with the rusted chains holding them shut. Rattle, and something moves behind them, occasionally slamming into them.
You hear metal scrape, and incoherent muttering.
Clarence Montague
player, 124 posts
Torchbearer
Sun 17 Jun 2018
at 03:45
  • msg #158

Re: Near the bone gate

In reply to Narrator (msg # 157):

Clarence will move forward, holding the light  aloft to illuminate the source of the movement and, hopefully, the muttering.
The wounded man
NPC, 3 posts
Human pincushion
Pierced with weapons
Sun 17 Jun 2018
at 04:23
  • msg #159

Re: Near the bone gate

In reply to Clarence Montague (msg # 158):

Between the doors,a space about six inches wide, you can see bits if a nude man with weapons piercing his flesh.
Clarence Montague
player, 125 posts
Torchbearer
Sun 17 Jun 2018
at 06:52
  • msg #160

Re: Near the bone gate

In reply to The wounded man (msg # 159):

"Uhh, are you OK? Should we pull some of those weapons out?"
Mario Crowfoot
player, 707 posts
An orphan who grew up
with bow in hand
Sun 17 Jun 2018
at 11:20
  • msg #161

Re: Near the bone gate

"He didn't seem coherent the last time we passed here, but we didn't spend much time -- we were transporting a barrel of rot worms, squid, and dead cats."
Clarence Montague
player, 126 posts
Torchbearer
Sun 17 Jun 2018
at 12:18
  • msg #162

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 161):

"Well, maybe if we pulled all the weapons out of him he might be better..."

Clarence looks for a way to do so, but it seems he will have to open the doors first. He will try to give them a push/pull, depending on which way they open.
Brodak
player, 295 posts
orc warrior
brutish but honorable
Sun 17 Jun 2018
at 14:01
  • msg #163

Re: Near the bone gate

No Open ... man Crazy
Jareth Mooncalled
player, 1413 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sun 17 Jun 2018
at 19:43
  • msg #164

Re: Near the bone gate

"Yeah, he's got a right proper sword through his skull.  Okay, like we discussed, repeatin fer Clarence an Charlene's sake, we need immobilize him, t'en heal him.  Least that's t'e theory, right."

Jareth drags Akimbo out of his pocket and perches him on Mario's shoulder.  "Mario, Mel, Akimbo, keep a a look out, jump in if ya gotsa.  I figure if me, Brodak, mostly Brodak, an Clarence rush t'e immortal an grab his arms and pin him down, Nodwin an Jocelyn can pull out t'e weapons, an t'en Nodwin can lay on a heal or two.  Take t'e wind out his crazy sails.  Meanwhile, Ymid can study t'e phenomenon an report what happenin t'e supernatural side.

Right?  Less either you or Jocelyn got sleep spell, Nodwin?

Jocelyn Lemru
player, 326 posts
Sorceress
hot and hotheaded
Sun 17 Jun 2018
at 19:46
  • msg #165

Re: Near the bone gate

Not me ...
Clarence Montague
player, 127 posts
Torchbearer
Sun 17 Jun 2018
at 20:27
  • msg #166

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 165):

Clarence leans the light nearby and prepares to assist as Jareth has outlined.
Nodwin Zideqick
player, 342 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Mon 18 Jun 2018
at 04:58
  • msg #167

Re: Near the bone gate

"I am afraid that Vejovis has not given me the power to put him to sleep."

Thinking back on their last encounter. "I hope this is a good idea and that it works. I don't know if healing will help an immortal, unnatural creature that seems to ignore numerous weapons impaling it. I am willing to try of course.
Vejovis' will be done."

Mario Crowfoot
player, 708 posts
An orphan who grew up
with bow in hand
Mon 18 Jun 2018
at 08:59
  • msg #168

Re: Near the bone gate

"Mel, you watch that way, I'll keep this covered.  And Akimbo, you just let us know if it looks like we're missing something."
Narrator
GM, 5268 posts
DM says
roll for initiative!
Mon 18 Jun 2018
at 15:25
  • msg #169

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 168):

The chain remains locked. While the man holds a sword, he has no armor and

Only seems to be slamming himself into the door.
Jareth Mooncalled
player, 1414 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 18 Jun 2018
at 18:03
  • msg #170

Re: Near the bone gate

Jareth slips his lockpicks out and starts on the lock.  "Brodak, get ready, your t'e center.  Clarence, go for his left arm, I'll grab his right."


"Hang on, this might take a minute."


OOC:  14:02, Today: Jareth Mooncalled rolled 13 using 3d6.  Lockpicking 12.
Clarence Montague
player, 128 posts
Torchbearer
Mon 18 Jun 2018
at 20:32
  • msg #171

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 170):

Clarence gets ready to grab the mans arm...
The wounded man
NPC, 4 posts
Human pincushion
Pierced with weapons
Wed 20 Jun 2018
at 17:17
  • msg #172

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 170):

The lock being cheap opens despite the clumsy attempt. Almost immediately, the man within slams into the door, knocking Jareth over onto his back, and he stumbles out into the light.

He is bleeding copiously from a number of wounds, has been run through with several weapons:
 a shortsword, a thrusting broadsword, a spear, two arrows, an axe and a pair of knives.

 He seems to be massively strong, and is clutching a thrusting broadsword of surprisingly good quality.
Brodak
player, 296 posts
orc warrior
brutish but honorable
Wed 20 Jun 2018
at 17:48
  • msg #173

Re: Near the bone gate

Brodak holds his shield up and attempts to plow into him and knock him flat, falling on top of him if successful.




[Private to GM: 10:45, Today: Brodak rolled 10 using 3d6.  Shield Bash - should be successful
10:46, Today: Brodak rolled 8 using 3d6.  ST. made by 7
]
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