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22:03, 28th March 2024 (GMT+0)

Near the bone gate.

Posted by Smol spoderFor group archive 0
Smol spoder
NPC, 6 posts
Sun 25 Mar 2018
at 20:16
  • msg #1

Near the bone gate

The spiders rush to their dead comrade, and shake their pedipalps at you.
This message was last edited by the player at 23:36, Sun 25 Mar 2018.
Mellarill
player, 157 posts
Wood Elf Archer
murderous and autistic
Sun 25 Mar 2018
at 20:18
  • msg #2

Near the bone gate

I think the little fuckers are sentient...
Mario Crowfoot
player, 661 posts
An orphan who grew up
with bow in hand
Sun 25 Mar 2018
at 22:01
  • msg #3

Near the bone gate

"Not so much after they get an arrow through them."

Mario pulls the ordinary arrow from his quiver, nocks and draws, then looses, in the time between two heartbeats.  Once again, the missile speeds true.

[Private to GM: 17:56, Today: Mario Crowfoot rolled 10 using 3d6.  Fast Draw (arrow) (15).
17:57, Today: Mario Crowfoot rolled 13 using 3d6.  Bow -1 to nock and draw in no time (16-1).
17:58, Today: Mario Crowfoot rolled 7 using 3d6.  Bow (16 + Acc 3 - 3 Vitals).
18:00, Today: Mario Crowfoot rolled 6 using 1d6+1.  Damage (imp).
]
Smol spoder
NPC, 7 posts
Sun 25 Mar 2018
at 23:39
  • msg #4

Near the bone gate

In reply to Mario Crowfoot (msg # 3):

The remaining spider, unable to retreat due to the gas, moves from one body to the other, then very deliberately climbs partway onto one of them, and rolls onto its back, where it extends its legs up stiffly, all while keeping eye contact.
Mellarill
player, 158 posts
Wood Elf Archer
murderous and autistic
Mon 26 Mar 2018
at 02:57
  • msg #5

Near the bone gate

Let the little bastard live...
Clarence Montague
player, 90 posts
Torchbearer
Mon 26 Mar 2018
at 08:55
  • msg #6

Near the bone gate

In reply to Mellarill (msg # 5):

"Awww, look at that. I wonder if I could keep him as a pet. He would keep the mice out of the pantry..."

Clarence approaches slowly, holding the torch a little away from the spider.
Mario Crowfoot
player, 662 posts
An orphan who grew up
with bow in hand
Mon 26 Mar 2018
at 09:17
  • msg #7

Near the bone gate

"Hey, I've seen the basement spiders back at the orphanage do stuff like that.  Always figured they were playing dead, like a possum, hoping no one would bother stepping on them."

Mario waits, hand near the fletching of his ordinary arrow.  "On the other hand, it's not attacking us..."
Mellarill
player, 160 posts
Wood Elf Archer
murderous and autistic
Mon 26 Mar 2018
at 17:45
  • msg #8

Near the bone gate

Leave the little shit alone, and maybe it will leave us the hell alone...
Jareth Mooncalled
player, 1348 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 26 Mar 2018
at 21:36
  • msg #9

Near the bone gate

"As Mel says, let this one be.  Take word of this to it's mates, maybe t'ey stay out of t'e way next time we down here."
Mario Crowfoot
player, 663 posts
An orphan who grew up
with bow in hand
Mon 26 Mar 2018
at 23:33
  • msg #10

Near the bone gate

"Maybe it'll tell the others we could have killed it, and didn't.  Or maybe it'll tell them to take the archers first.  Still, I'm not going to shoot unless it threatens."
Nodwin Zideqick
player, 331 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Tue 27 Mar 2018
at 06:14
  • msg #11

Near the bone gate

"For now we have what we came here for, let us depart. If we must fight them again the next time we meet, Vejovis will guide our paths."

Moving further back the route they came, Nodwin speaks up again. "Besides, we should get these two back to where they can be healed properly. I'll need to rest for a little while before I can ask Vejovis to grant me that power."
Clarence Montague
player, 91 posts
Torchbearer
Tue 27 Mar 2018
at 06:22
  • msg #12

Near the bone gate

In reply to Nodwin Zideqick (msg # 11):

"Aww, cute little fella, want to come on some adventures with me? I am sure I can find some food for you..."

He fishes through his rations to find some meat, and offers it to the spider.
Mario Crowfoot
player, 665 posts
An orphan who grew up
with bow in hand
Tue 27 Mar 2018
at 09:24
  • msg #13

Near the bone gate

Mario goggles at Clarence.  "That's a spider the size of a dog, not an actual dog.  Dog bites you, you bleed a bit, worst case lose a leg or hand when the wound corrupts.  That thing bites you, you'll end up wrapped like Ymid was."
Smol spoder
NPC, 8 posts
Wed 28 Mar 2018
at 22:55
  • msg #14

Near the bone gate

In reply to Mario Crowfoot (msg # 13):

The spider flips over and scuttles back, and pokes at the dried meat cautiously before backing away from it.
Clarence Montague
player, 93 posts
Torchbearer
Thu 29 Mar 2018
at 01:52
  • msg #15

Near the bone gate

In reply to Smol spoder (msg # 14):

"Come on, its OK."

He continues to hold out the meat.
Jareth Mooncalled
player, 1354 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Thu 29 Mar 2018
at 02:03
  • msg #16

Near the bone gate

Jareth hangs back with Clarence and Charlene as the party continues retreating (presuming they continue and don't stop to watch this).
Mario Crowfoot
player, 666 posts
An orphan who grew up
with bow in hand
Thu 29 Mar 2018
at 09:15
  • msg #17

Near the bone gate

Mario makes a shooing gesture behind his back, while keeping an eye on Clarence and the spider.

"If the big ones are like the little ones, they likely prefer their meat fresh.  As in, still alive.  The Brothers used to say they'd wrap up a fly caught in their web and then eat it later, still twitching."
Narrator
GM, 5023 posts
DM says
roll for initiative!
Thu 29 Mar 2018
at 20:28
  • msg #18

Near the bone gate

In reply to Jareth Mooncalled (msg # 16):

Indeed, the wee beastie seems not to be well equipped to chew on dry meat, but it seems to recognize the tone of your offer.
Clarence Montague
player, 96 posts
Torchbearer
Thu 29 Mar 2018
at 22:07
  • msg #19

Near the bone gate

In reply to Narrator (msg # 18):

Clarence will put away the dried meat then and look for s fresh piece. The only piece he has is cooked...
Mario Crowfoot
player, 667 posts
An orphan who grew up
with bow in hand
Thu 29 Mar 2018
at 22:26
  • msg #20

Near the bone gate

"Clarence, the others have gone ahead, and that cloud won't last long.  We should try to keep up.  If your new, uh, friend will follow, we can try to find, uh, it some fresher food.  Don't know how it'll get along with Crotchsniffer, though.  It's big enough to eat him."
Clarence Montague
player, 97 posts
Torchbearer
Thu 29 Mar 2018
at 22:41
  • msg #21

Near the bone gate

In reply to Mario Crowfoot (msg # 20):

"Right. Come on then, lets go find you some fresher food, shall we?"

He gets up and starts to return to the others, pausing to look back at his new 8 legged friend.

"Coming?"
Mellarill
player, 161 posts
Wood Elf Archer
murderous and autistic
Thu 29 Mar 2018
at 22:44
  • msg #22

Near the bone gate

Better frickin' not hurt my dog, I'll roast that mother F*****r  piece by piece.
Smol spoder
NPC, 9 posts
Fri 30 Mar 2018
at 16:31
  • msg #23

Near the bone gate

In reply to Clarence Montague (msg # 21):

The spider tentatively steps forward, and hesitates, looking up at Clarence, then turning to look at its two dead littermates and back at Clarence.
Clarence Montague
player, 98 posts
Torchbearer
Fri 30 Mar 2018
at 22:01
  • msg #24

Near the bone gate

In reply to Smol spoder (msg # 23):

"Come on. If you are with me I can look after you. If you stay here, there is just death..."
Mario Crowfoot
player, 668 posts
An orphan who grew up
with bow in hand
Fri 30 Mar 2018
at 22:52
  • msg #25

Near the bone gate

"I wonder if spiders are cannibals?"  Mario's arrows, of course, have vanished one minute after they were drawn from the quiver.  He steps to one of the still spiders, grabs a leg (keeping well clear of the mouth area), and drags it toward Clarence.
Jareth Mooncalled
player, 1356 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sat 31 Mar 2018
at 06:47
  • msg #26

Near the bone gate

"Some are.  No kennin on this type.  Come on Clarence, let's go.  If won't follow ya, get some Druid intercede with t'em or scroll Speak With Animals, an come back later."
Mario Crowfoot
player, 669 posts
An orphan who grew up
with bow in hand
Sat 31 Mar 2018
at 11:33
  • msg #27

Near the bone gate

"And, don't forget that the cloud blocking the rest of them from us only lasts a few minutes, deadly as it is.  Stay too long, and we'll have the rest of them here, and Jareth likely too tired to do it again."

Mario offers the leg he was using to drag the dead spider.  "Bring this if you want."
Smol spoder
NPC, 10 posts
Mon 2 Apr 2018
at 18:24
  • msg #28

Near the bone gate

In reply to Clarence Montague (msg # 24):

The spider hesitantly advances, its eyes on Mario's bow.
Mario Crowfoot
player, 670 posts
An orphan who grew up
with bow in hand
Mon 2 Apr 2018
at 22:57
  • msg #29

Near the bone gate

Mario cocks his head, holds the bow to show its curve.  "This isn't what you have to worry about, it's the arrows that kill."  He flicks the nock of his one ordinary arrow, then, much more slowly than usual, readies an arrow, nocks, draws, and releases into the yellow cloud blocking the corridor.  He flicks the nock of the single arrow again.

"Let's go, Clarence.  It'll follow if it wants to."

Mario turns and follows the others slowly, keeping a watch behind, just in case.
Narrator
GM, 5040 posts
DM says
roll for initiative!
Tue 3 Apr 2018
at 15:22
  • msg #30

Near the bone gate

In reply to Mario Crowfoot (msg # 29):

You make your way up the stairs,the spider following at a distance.

The Yr-go is starting to flutter a bit.
Clarence Montague
player, 99 posts
Torchbearer
Tue 3 Apr 2018
at 20:34
  • msg #31

Near the bone gate

In reply to Narrator (msg # 30):

"Come on little one, she wont hurt you while you are close to me, and you don't eat her doggy..."
Mario Crowfoot
player, 671 posts
An orphan who grew up
with bow in hand
Tue 3 Apr 2018
at 22:38
  • msg #32

Near the bone gate

"And I won't harm you unless you look like you're about to harm one of us."

Mario shakes his head vigorously.  "And now, I'm talking to a spider."

He resumes climbing the stairs, continuing to watch behind for Clarence and his new pet.
Nodwin Zideqick
player, 332 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Wed 4 Apr 2018
at 04:58
  • msg #33

Near the bone gate

Once he gets back to a safe area, Nodwin leans against a wall to rest, his energy nearly gone.

"Whew, I need to study that spell more, I'm haven't practiced it enough."
Jareth Mooncalled
player, 1357 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 4 Apr 2018
at 06:40
  • msg #34

Near the bone gate

Presuming we've moved up past the metal door, Jareth fiddles with the lock a moment and then waves Mario over to it.





OOC: Still don't know if Jareth has keys or not... but his lockpicking attempt failed.

02:36, Today: Jareth Mooncalled rolled 16 using 3d6.  Lockpicking 12.

Mario Crowfoot
player, 672 posts
An orphan who grew up
with bow in hand
Wed 4 Apr 2018
at 09:19
  • msg #35

Near the bone gate

"Need some help with that?"  Mario steps up beside Jareth, slings his bow, and pulls some tiny tools out of his pouch.  "I'm not the best there is at this, may take a moment."

He probes in the lock for a moment.  "Ah, there it is."  His elbow swings wide as he pushes the locking bar home.  "Keys are quicker, but..."

[Private to GM: 05:15, Today: Mario Crowfoot rolled 8 using 3d6.  Lockpicking (11).]
Narrator
GM, 5048 posts
DM says
roll for initiative!
Thu 5 Apr 2018
at 00:44
  • msg #36

Near the bone gate

In reply to Mario Crowfoot (msg # 35):

The lock snaps shut, leaving the other spiders below. Dim twilight and the glowing runes from the bone gate lend a weird illumination to the room, some of which reflects from the eyes of the small spider.
Jareth Mooncalled
player, 1366 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sun 8 Apr 2018
at 08:56
  • msg #37

Near the bone gate

"Can rest bit here, less something come through t'e bone gate."

He turns to the Ymid, "What were ya looking for down t'ere?"
Clarence Montague
player, 100 posts
Torchbearer
Sun 8 Apr 2018
at 09:32
  • msg #38

Near the bone gate

In reply to Narrator (msg # 36):

Clarence looks around for something small to feed his friend. He glances at crotchsniffer, but then looks away for something else.

"Probably best not to eat the doggy..." he mumbles.
Mario Crowfoot
player, 677 posts
An orphan who grew up
with bow in hand
Sun 8 Apr 2018
at 10:51
  • msg #39

Near the bone gate

"Much safer not to eat the doggy."  He glances at Mellarill.  "I think there were still some bodies down here from the Saturnines."
Clarence Montague
player, 101 posts
Torchbearer
Sun 8 Apr 2018
at 11:13
  • msg #40

Near the bone gate

In reply to Mario Crowfoot (msg # 39):

Clarence will look to see where there might be bodies...
Ymid
NPC, 19 posts
Mysterious sorcerer
With one huge eye for a h
Tue 10 Apr 2018
at 15:51
  • msg #41

Near the bone gate

In reply to Jareth Mooncalled (msg # 37):

"There was an anomaly I sensed from that direction. What did (disturbing distorted image of Mario doing something to locked door) this ritual mean? Two of you performed it. Is it religious (twisted suggestion of manlike apes touching a black monolith) in nature? (Vertigo inducing visualization  of Ymid hand gesturing with glowing runes hanging in the air as the metal of the door ripples away from the locking mechanism, and then flows back into place once the door closes) This is proper practice."


[Private to Jocelyn Lemru: make a Thaumatology roll]
Jareth Mooncalled
player, 1367 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 10 Apr 2018
at 18:36
  • msg #42

Near the bone gate

"We were locking t'e door... hmmm.  Let's see if I can explain...."

He pictures the inner workings and manipulation of the locking mechanism as clearly as possible then says in Dark One, "'Ai-k'yarnak se kn'a'ee mirre hen nafl-ch'nglui se r'luh hen kadishtu zirȳ hae shapit hae kostas."



[Private to GM: Jareth is being awfully meta with this sentence, but that's the Player having fun.  The character is describing the inner workings of a lock, but the sentence is literally:  "Describes (speak-exchange) the mechanisms (question-answers) of the locks (not-cross-threshold) and secret of understanding them as briefly as he can."]
Jocelyn Lemru
player, 321 posts
Sorceress
hot and hotheaded
Tue 10 Apr 2018
at 19:55
  • msg #43

Near the bone gate

I'm getting confused... what is the issue?




[Private to GM: 12:53, Today: Jocelyn Lemru rolled 9 using 3d6.  Thaumatology. Made by 5]
Narrator
GM, 5073 posts
DM says
roll for initiative!
Tue 10 Apr 2018
at 20:32
  • msg #44

Near the bone gate

In reply to Jocelyn Lemru (msg # 43):

Jocelyn may need to drop points in prerequisites,but she just learned Shape Metal if she putas a point in it.
Jocelyn Lemru
player, 322 posts
Sorceress
hot and hotheaded
Tue 10 Apr 2018
at 20:42
  • msg #45

Near the bone gate

In reply to Narrator (msg # 44):

She'd put the point in it, but would need to borrow against the future points she may get. Right now I show her as have no unspent points.
Mario Crowfoot
player, 678 posts
An orphan who grew up
with bow in hand
Tue 10 Apr 2018
at 23:21
  • msg #46

Near the bone gate

"Some folks might consider locking a door a religious ritual.  I met this banker once who actually had a priest come in and bless his locks -- and then hired a couple of us as guards on top."

Mario blinks a couple times.

"Generally, though, and for most people, locking or unlocking a door is a lot easier than using whatever magic that was to bypass the lock."
Ymid
NPC, 20 posts
Mysterious sorcerer
With one huge eye for a h
Thu 12 Apr 2018
at 23:35
  • msg #47

Near the bone gate

In reply to Jareth Mooncalled (msg # 42):

(image of grossly anatomical appendage probing earlike aperature to align bony protruberances, causing hinged jaw like mechanism to pop open?)
Mario Crowfoot
player, 679 posts
An orphan who grew up
with bow in hand
Thu 12 Apr 2018
at 23:52
  • msg #48

Near the bone gate

Mario shakes his head sharply, blinks a couple more times, then reaches into his pouch and pulls out his tools.  A couple small bent bronze prybars of different sizes, a pair of probes that resemble thin chopsticks, and a very thin, almost blade-like piece with a leather wrapped handle.

"These," wiggling the chopsticks, "are for feeling the wards and bar.  These," pointing at the prybars, "are for slipping past the wards, lifting the tumbler, and pushing the bar.  This," laying the jimmy over his arm to show the cutout that lets a forearm act as a fulcrum, "is for pushing up a simple bar on the wrong side of the door.

"Given a little time to work, I can open -- or close -- any basic lock in town.  Like I said, I'm not the best there is; a locksmith apprentice would carry three times this many tools and be expected to be able to open any lock short of masterwork before he's a journeyman."

Nodwin Zideqick
player, 333 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Fri 13 Apr 2018
at 04:51
  • msg #49

Near the bone gate

Nodwin is watching with a curious expression on his face, while relaxing against the wall. This conversation seems to have a humerous undertone.
Clarence Montague
player, 102 posts
Torchbearer
Fri 13 Apr 2018
at 08:55
  • msg #50

Near the bone gate

In reply to Nodwin Zideqick (msg # 49):

Clarence shakes his head.

"And they say I am strange for a pet spider..." he mutters.

He looks around for some spider food instead...
Jocelyn Lemru
player, 323 posts
Sorceress
hot and hotheaded
Fri 13 Apr 2018
at 18:11
  • msg #51

Near the bone gate

Jocelyn makes a face at the image. That's disgusting
Mellarill
player, 162 posts
Wood Elf Archer
murderous and autistic
Fri 13 Apr 2018
at 18:12
  • msg #52

Near the bone gate

That dude is a sick mother fucker... I'll cut the asshole if he even gets close to me...
Jareth Mooncalled
player, 1370 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 13 Apr 2018
at 18:50
  • msg #53

Near the bone gate

Jareth looks askance at the last three and then speaks with emphasis, "Yah Ymid, pretty much exactly that... just not living flesh.  Inanimate matter is used on this world."
Clarence Montague
player, 103 posts
Torchbearer
Fri 13 Apr 2018
at 22:16
  • msg #54

Near the bone gate

In reply to Jareth Mooncalled (msg # 53):

Did Clarence find any spider food around? Dead bodies, or rats?
Mario Crowfoot
player, 680 posts
An orphan who grew up
with bow in hand
Fri 13 Apr 2018
at 23:18
  • msg #55

Near the bone gate

"Now, Mellarill, different people, different places, different cultures and standards.  I don't think Ymid intended anything offensive, but he doesn't think just like we do, and I think it's clear his home isn't like our world."
Mellarill
player, 163 posts
Wood Elf Archer
murderous and autistic
Sat 14 Apr 2018
at 02:10
  • msg #56

Near the bone gate

She Looks doubtful   Didn' look acceptable to me... keep de ass away...we'l see how it goes over time.
Ymid
NPC, 21 posts
Mysterious sorcerer
With one huge eye for a h
Tue 17 Apr 2018
at 01:18
  • msg #57

Near the bone gate

In reply to Mario Crowfoot (msg # 48):

Oblivious to Mellarill's and Jocelyn's disgust at its attempted questioning of a lock, and rather interested in Mario's demonstration of the use of the tools.

[Private to Mario Crowfoot: you feel nausea as it picks at your mind as you say this, as if he is trying to see what you are thinking as you describe locks.]

It sinks back from the focused hunch you are starting to recognize as "attentive" and makes a rippling gesture that may be a shrug, and once again it images Hand gesture, glowing symbols and script, door rippling away like water as a stone passes through, and Ymid passing through, then door reforming behind ¡Easier!
Mario Crowfoot
player, 682 posts
An orphan who grew up
with bow in hand
Tue 17 Apr 2018
at 09:40
  • msg #58

Near the bone gate

"Easier for you.  A key or a set of lockpicks is easier for us.  Or most of us, at any rate."
Jareth Mooncalled
player, 1374 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 17 Apr 2018
at 18:45
  • msg #59

Near the bone gate

"Most'o us have no ability with magic."

He pauses, "So t'e anomaly ya sensed?  Like t'e magic of Ludlow, or somethin else?"
Ymid
NPC, 22 posts
Mysterious sorcerer
With one huge eye for a h
Wed 18 Apr 2018
at 16:28
  • msg #60

Near the bone gate

In reply to Jareth Mooncalled (msg # 59):

"Not intraplanar embedding/gate conjuration. Some telepathic activity, in quantity...
 also a lifeforce inversion. Atypical, not demi-plane attuned energy transfer, that is common
 among the animate but unliving.  Also not transubstantiation of essence, or rejuvenation of material form, something more profound, possibly representing the intervention of a greater
 power to effect a both a stasis and an inversion of flow. These events are often a function of impulse, rather than system on the part of such entities. They act with little inclination to conservation of energy..."

This message was last edited by the player at 21:08, Fri 20 Apr 2018.
Mario Crowfoot
player, 683 posts
An orphan who grew up
with bow in hand
Wed 18 Apr 2018
at 22:29
  • msg #61

Near the bone gate

Mario shakes his head sharply.  "I hope that made sense to you, Jareth.  I'll stick to archery, or pick the occasional lock.  Mix it up with a staff, if necessary, but that magic stuff makes my head spin.  Or at least I think it's the magic talk that's doing that."
Clarence Montague
player, 104 posts
Torchbearer
Wed 18 Apr 2018
at 23:33
  • msg #62

Near the bone gate

In reply to Ymid (msg # 60):

Clarence, still looking for something to feed his friend with, asks "Can someone translate that please?"
Jocelyn Lemru
player, 324 posts
Sorceress
hot and hotheaded
Thu 19 Apr 2018
at 01:48
  • msg #63

Near the bone gate

Hard to follow, but I think he might be suggesting that the Saturnites have done something significant again.
This message was last edited by the GM at 21:06, Fri 20 Apr 2018.
Nodwin Zideqick
player, 334 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Fri 20 Apr 2018
at 04:30
  • msg #64

Near the bone gate

"How many of them do you figure are left? We took care of quite a few ourselves."
Nodwin ponders a bit, "The survivors could be desperate and may have done something foolish, I suppose."
Clarence Montague
player, 105 posts
Torchbearer
Fri 20 Apr 2018
at 06:12
  • msg #65

Near the bone gate

In reply to Nodwin Zideqick (msg # 64):

"Are we the only ones fighting them? Perhaps we can get some reinforcements?"

Clarence again eyes the doggie, not finding any other stuff suitable to feed his friend...
Mario Crowfoot
player, 684 posts
An orphan who grew up
with bow in hand
Fri 20 Apr 2018
at 09:22
  • msg #66

Near the bone gate

"I don't know, we had trouble in these small spaces with the size of the group last time we brought an army down here."
Mellarill
player, 164 posts
Wood Elf Archer
murderous and autistic
Fri 20 Apr 2018
at 17:37
  • msg #67

Near the bone gate

Mellarill notes Clarences gaze and nocks an arrow.
Jareth Mooncalled
player, 1376 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 20 Apr 2018
at 17:42
  • msg #68

Near the bone gate

Jareth finally breaks out of his ruminations, "Telepathy?  That don' sound Saturnian to me.  Unless t'ey are under t'e sway of Elder Powers an not an infernal deity.  But that would also support t'e different reports over t'e years, different groups, different beings in charge."

He thinks a moment more.  "I don't ken we got time to drum up volunteers with no a guaranteed payout.  Best we just finish restin up t'en see we find this disturbance ourselves.  We got three stalwart fightin types," he points to Brodak, Charlene, and Clarence, "two o' t'e best archers I ever seen," he gestures at Mel and Mario, "Jocelyn an Nodwin covering t'e magic an godliness, my mind, an Ymid here didn't seem no slouch facin down t'em spoders."


He smiles at the group, "I ken we got this."
Clarence Montague
player, 106 posts
Torchbearer
Fri 20 Apr 2018
at 22:04
  • msg #69

Near the bone gate

In reply to Jareth Mooncalled (msg # 68):

Clarence notes Mellarill nocking the arrow, and steps in between her and the spider, shield readied.

"Oh, I don't know about stalwart fighting type...I just hold the light, but maybe finding some cultists for 8-eyes here would be a good thing. In that case, where do we find them?"
Mario Crowfoot
player, 685 posts
An orphan who grew up
with bow in hand
Fri 20 Apr 2018
at 23:46
  • msg #70

Near the bone gate

"Whether we got this or not, it seems to be on us."  Turning to Ymid and trying to form a clear image in his mind, Mario asks, "This side of the Gate, or the other?  If this side, what direction?"
Jareth Mooncalled
player, 1378 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sat 21 Apr 2018
at 06:12
  • msg #71

Near the bone gate

"Long as Little Spoder t'ere don't need t'e bodies be alive when she wraps 'em, still got corpses in t'e basement need draggin to ottys.  Could hold one or two back, maybe down in that area we cleared out.  An if t'ey need be still kickin, put one down t'ere an let her lay web around it, catch her some rats, maned or regular."
Clarence Montague
player, 107 posts
Torchbearer
Sat 21 Apr 2018
at 06:39
  • msg #72

Near the bone gate

In reply to Jareth Mooncalled (msg # 71):

"Been trying to catch a rat for im, but they seem to be all gone all of a sudden..."
Mario Crowfoot
player, 685 posts
An orphan who grew up
with bow in hand
Sat 21 Apr 2018
at 19:35
  • msg #73

Near the bone gate

"I'd guess rats tend to avoid spiders this size.  I certainly would, if I weighed just a pound or so.

"Given the way they wrapped up Ymid and his pet, they seem to prefer their food alive, at least when they wrap it."

This message was last updated by the player at 19:35, Sat 21 Apr 2018.
Nodwin Zideqick
player, 335 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Mon 23 Apr 2018
at 04:09
  • msg #74

Near the bone gate

From his relaxed pose, Nodwin fingers his still flaming staff as he thinks about what goal the Saturnites could currently be working towards. He thinks on what bits of knowledge that he was taught about the dark religions and beliefs during his studies.

[Private to GM: 21:02, Today: Nodwin Zideqick rolled 9 using 3d6.  Theology 11.]
Narrator
GM, 5104 posts
DM says
roll for initiative!
Mon 23 Apr 2018
at 19:48
  • msg #75

Near the bone gate

In reply to Nodwin Zideqick (msg # 74):

Nodwick takes mild umbrage at the Ymid's suggestion that The Greater Powers- the Gods- would be capricious, but suspects the particular phrasing would describe someone under a divine curse. The ymid being an outsider, might not mean that it percieved this anamoly as being recent... the curse might be an ancient one.
This message was last edited by the GM at 02:43, Sun 29 Apr 2018.
Nodwin Zideqick
player, 336 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Tue 24 Apr 2018
at 04:36
  • msg #76

Near the bone gate

"You infer that a greater power, such as one of the gods, has decided to randomly infuse their power into someone on this plane like a fickle child? Using their prerogative to indiscriminately freeze a person beyond death, but with a semblance of life still remaining, driving their body?"

With his forhead wrinkled in thought, Nodwin shakes his head in disagreement.

"Nay, the true gods do not behave with such arbitrary comportment. They may react to sudden changes in ways we mortals may not understand, but more than that, they make very long term plans, often beyond our ken. This sounds more like what may be some sort of curse, possibly done by an unearthed artifact, by a failed ritual, or as a penalty for someone who challanged one of the gods. Whatever it is, it is not random.

"Let me rest for a while, then we can go take a look and see if we can find an  answer to the mystery."
Ymid
NPC, 23 posts
Mysterious sorcerer
With one huge eye for a h
Sun 29 Apr 2018
at 02:55
  • msg #77

Near the bone gate

In reply to Nodwin Zideqick (msg # 76):

image of several small humanoids fighting with eachother in an uncoordinated manner, while something vast and shapeless beyond them does nothing. The humanoids age and waste away, are replaced by others that seem to build things white others rip them apart or continue fighting. Eventually they fade away.... and then the vast thing starts to move."


Fright checks all, Nodwin, make a theology roll.
Clarence Montague
player, 109 posts
Torchbearer
Sun 29 Apr 2018
at 08:50
  • msg #78

Near the bone gate

In reply to Ymid (msg # 77):

Clarence e had been trying to ignore the strange conversation for good reason: it was very unsettling. Perhaps this is why the latest images, though unsettling, did not push him over the line, though it was as close as he ever wanted to go. He continued to look for distractions, ostensibly looking for food for his new friend.

[Private to GM: Rolled Fright check exactly...]
Brodak
player, 293 posts
orc warrior
brutish but honorable
Mon 30 Apr 2018
at 01:25
  • msg #79

Near the bone gate

Brodak can’t seem to comprehend the picture he has seen... he shrugs.
Mellarill
player, 165 posts
Wood Elf Archer
murderous and autistic
Mon 30 Apr 2018
at 01:29
  • msg #80

Near the bone gate

Mellarill backs away, her eyes big... What the fuck did that mean?



[Private to GM:  18:27, Today: Mellarill rolled 13 using 3d6.  Fright Check; missed by 2]
Jocelyn Lemru
player, 325 posts
Sorceress
hot and hotheaded
Mon 30 Apr 2018
at 01:33
  • msg #81

Near the bone gate

Jocelyn grimaces, Looks like what I was speaking of to me,...



[Private to GM:  18:31, Today: Jocelyn Lemru rolled 13 using 3d6.  Fright Check; Just made it.]
Jareth Mooncalled
player, 1380 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 30 Apr 2018
at 06:20
  • msg #82

Near the bone gate

"Eh, looks like t'e gods to me..."



OOC: 02:17, Today: Jareth Mooncalled rolled 11 using 3d6.  Will 15, Fright Check.
Mario Crowfoot
player, 687 posts
An orphan who grew up
with bow in hand
Mon 30 Apr 2018
at 09:05
  • msg #83

Near the bone gate

Mario is shaken by the volume of mental contact and goes quiet.

[Private to GM: 05:03, Today: Mario Crowfoot rolled 13 using 3d6.  Fright Check (12).]
Narrator
GM, 5125 posts
DM says
roll for initiative!
Wed 2 May 2018
at 18:53
  • msg #84

Near the bone gate

Mario and Mellarill are on edge, and Mellarill  tries to wipe the vision from her eyes, but amorphous shapes seem to move in the shadows behind everything.
Mario Crowfoot
player, 688 posts
An orphan who grew up
with bow in hand
Wed 2 May 2018
at 22:54
  • msg #85

Near the bone gate

Shaking his head vigorously, Mario moves away from Ymid, keeping his bow at the ready and darting his gaze around the room.
Mellarill
player, 166 posts
Wood Elf Archer
murderous and autistic
Thu 3 May 2018
at 00:17
  • msg #86

Near the bone gate

Mellarill slings her bow and draws her sword and buckler...  crouching on the balls of her feet and ready to swing in any direction.
Jareth Mooncalled
player, 1381 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 4 May 2018
at 01:55
  • msg #87

Near the bone gate

"This is why I drink."

Jareth reaches into his coat and pulls out his flask, tipping it towards Mel.  "T'ey ain't nothin but after images in yer mind.  Take sip, take t'e edge off."
This message was last edited by the player at 03:12, Fri 04 May 2018.
Mellarill
player, 167 posts
Wood Elf Archer
murderous and autistic
Fri 4 May 2018
at 02:32
  • msg #88

Near the bone gate

Whut? they's shit movin' about ...
Nodwin Zideqick
player, 338 posts
Initiate of Vejovis
FP:1/13 HP:10/10
Fri 4 May 2018
at 04:01
  • msg #89

Near the bone gate

"Yes, I admit that the gods don't always interfere in our lives, but that is fine. These are our lives, not theirs. If they constantly used their powers then this entire world would probably not last long, after all there are many gods that hate each other. It is much better for all that those of us that represent our patrons do our best to show the world what our gods means and to encourage following the right ones, not the wrong ones.

Sure there are other creatures that are from higher planes than us that have vast powers and may use those powers capriciously, but they are not gods!

Maybe that is who you are infering about."



[Private to GM:
20:55, Today: Nodwin Zideqick rolled 9 using 3d6.  Will 13 (fright).
20:55, Today: Nodwin Zideqick rolled 9 using 3d6.  Theology 11.
]
Mario Crowfoot
player, 689 posts
An orphan who grew up
with bow in hand
Fri 4 May 2018
at 08:52
  • msg #90

Near the bone gate

Still continually looking around the room, Mario pauses long enough to reply.  "How are we supposed to tell these not-gods from gods?  Or are you talking about devils and demons?"
Jareth Mooncalled
player, 1382 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 4 May 2018
at 19:11
  • msg #91

Near the bone gate

"Ya can't.  Well, maybe.  Okay, is like this...  T'e gods, as I ken it, are of this world, or made this world, or are this world, ya know whatever t'e religion preaches, an t'ey all preach different shit, no offense Nodwin, but t'e elder things?  T'e Jaehossi Uēpossi, t'ey from outside t'e world.  Beyond.  Eh... so t'ey get weird.  Not like 'demon talkin backwards' weird, or Ludlow's spell weird, but like people turnin inside out an still livin just fine weird.  Like magic stuff happenin without any magic bein used weird.  Does that make sense?  Probably not."

Jareth rubs his forehead, takes a hit from the flask and stows it.  "Most people ain't able to tell t'e difference between t'e gods an outside powers, or demons or angels  an outside powers.  But t'ey is a difference an it can be profound, like 'an we can't kill this thing' type of serious.  But mostly the difference is motivation.  Evil gods an demons bring harm cause t'ey are evil an doing evil is what t'ey do.  Right?  But t'e elder powers... t'ey ain't got t'e same motivation.  T'e do shit an it can be good or bad for us, an t'ey ain't likely to even notice.  Like whatever happens here is a side effect of whatever t'ey doing.  Well, hang that, except for t'e ones that is tryin to break in an wreck shit here cause t'ey are hungry or something.  Or want to make everything in flowers, or whatever."

He looks as if he's about to haul out the flask again, but doesn't.

"Basically t'e outer things is crazy pants as far as we concerned.  For your level of needin to figure it out?  Just treat 'em like gods, give 'em deference or disgust or distance as needed an not worry about it.  Worryin too much leads to madness an excessive drinkin."
Clarence Montague
player, 110 posts
Torchbearer
Fri 4 May 2018
at 22:56
  • msg #92

Near the bone gate

In reply to Jareth Mooncalled (msg # 91):

"Yeah, that last sentence is abort the only one I get, and what I have been putting into practice..."
Mario Crowfoot
player, 690 posts
An orphan who grew up
with bow in hand
Sat 5 May 2018
at 13:47
  • msg #93

Near the bone gate

"Hmm.  How much does one of those flasks cost, and what do you keep in it?" Mario shakes his head sharply again, still glancing suddenly in different directions at the slightest sound or movement.

"This is worse than trying to make sense of those conundrums the Brothers used to argue over.  Stuff like a man who always lies, and says he's lying.  Things that aren't either gods or demons, but the only real way to tell 'em is whether what they're doing makes sense.  That looks to require a bit too much of looking at what they're doing for comfort."
Ymid
NPC, 24 posts
Mysterious sorcerer
With one huge eye for a h
Sat 5 May 2018
at 19:17
  • msg #94

Near the bone gate

In reply to Mario Crowfoot (msg # 93):

"I am restored, and interested in the anamoly" disturbing image of four dimensional diagram of colored lines moving and intersecting in a way that doesn't seem right. Multiple lines of red intersect the figure, which is full of something pale bluish and gelatinous. Instead of the red lines tinting the interior color, or causing it to leak out, it instead becomes more intensely blue, and the outlying figure now has reddish spines.
Clarence Montague
player, 111 posts
Torchbearer
Sat 5 May 2018
at 23:15
  • msg #95

Near the bone gate

In reply to Ymid (msg # 94):

"So, in short, can he tell us what we are dealing with and how to deal with it? I am not used to anyone being in my head except me..."
Mario Crowfoot
player, 692 posts
An orphan who grew up
with bow in hand
Sun 6 May 2018
at 22:31
  • msg #96

Near the bone gate

"Ooow!  That makes my eyes hurt even though I'm not really seeing it -- but it also reminds me some way of that guy we found chained up near the otyugh pits."  He shakes his head sharply again, then addresses Ymid.  "Are you talking about a man who doesn't die, no matter how he's wounded?"
Jareth Mooncalled
player, 1384 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 7 May 2018
at 05:16
  • msg #97

Near the bone gate

"Right, Nodwin, you rested up?  Mel, you gonna be okay?"
Mellarill
player, 168 posts
Wood Elf Archer
murderous and autistic
Mon 7 May 2018
at 15:38
  • msg #98

Near the bone gate

I'll manage if he keeps his damned thoughts to himself...
Ymid
NPC, 26 posts
Mysterious sorcerer
With one huge eye for a h
Mon 7 May 2018
at 20:11
  • msg #99

Near the bone gate

In reply to Mario Crowfoot (msg # 96):

"What is percieved is the anamolous energy transfer. The form is unknown to me."
Mario Crowfoot
player, 695 posts
An orphan who grew up
with bow in hand
Mon 7 May 2018
at 21:49
  • msg #100

Near the bone gate

"So, then, all we have to do is sort out what energy transfer is anomalous, in comparison to the way you perceive normal magic."  Mario shakes his head sharply once again.  "Easy.  If we had any way to perceive this energy, or any idea what you consider anomalous.  Can you help us by pointing toward the anomaly?"
Nodwin Zideqick
player, 339 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Tue 8 May 2018
at 04:43
  • msg #101

Near the bone gate

Assuming enough time has passed while resting and engaged in discussion.

"I think we can continue on. I must admit to being curious now to find out exactly what this is all about."
Clarence Montague
player, 113 posts
Torchbearer
Tue 8 May 2018
at 06:20
  • msg #102

Near the bone gate

In reply to Nodwin Zideqick (msg # 101):

"I must confess to a little curiosity and a whole lot of rational concern that this is way beyond our ability to handle it!"
Ymid
NPC, 27 posts
Mysterious sorcerer
With one huge eye for a h
Tue 8 May 2018
at 22:12
  • msg #103

Near the bone gate

In reply to Mario Crowfoot (msg # 100):

"It exists in this plane, in this juncture in the time stream, and somewhere within walking distance."
Mario Crowfoot
player, 696 posts
An orphan who grew up
with bow in hand
Tue 8 May 2018
at 23:01
  • msg #104

Near the bone gate

"Well, that narrows it down, to just about the entire city and undercity.  Can you be more specific at all?"
Jareth Mooncalled
player, 1385 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 9 May 2018
at 06:54
  • msg #105

Near the bone gate

"Back down t'e spider tunnels?"
Mario Crowfoot
player, 697 posts
An orphan who grew up
with bow in hand
Wed 9 May 2018
at 08:55
  • msg #106

Near the bone gate

"Well, he was down there.  Mel doesn't like killing spiders, though, and I can only shoot so fast."
Clarence Montague
player, 114 posts
Torchbearer
Wed 9 May 2018
at 09:48
  • msg #107

Near the bone gate

In reply to Mario Crowfoot (msg # 106):

"Maybe my friend cn convince them to let us pass peacefully. Better for all..."
Mellarill
player, 169 posts
Wood Elf Archer
murderous and autistic
Wed 9 May 2018
at 22:21
  • msg #108

Near the bone gate

In reply to Mario Crowfoot (msg # 106):

Fuck I don't... just don't want to waste arrows, an they might be sentient.
Mario Crowfoot
player, 698 posts
An orphan who grew up
with bow in hand
Wed 9 May 2018
at 22:33
  • msg #109

Near the bone gate

"Too bad you're not left-handed, you could stand next to me and we could both draw from my never-empty quiver.  Might take a little practice to get the rhythm worked out, though."
Mellarill
player, 170 posts
Wood Elf Archer
murderous and autistic
Wed 9 May 2018
at 23:21
  • msg #110

Near the bone gate

Cool idea, but yeah we'd have to work the shit out ...
Narrator
GM, 5157 posts
DM says
roll for initiative!
Tue 15 May 2018
at 20:07
  • msg #111

Near the bone gate

In reply to Mellarill (msg # 110):
Jareth does recall the route to the wounded man...
Jareth Mooncalled
player, 1387 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Thu 17 May 2018
at 04:28
  • msg #112

Re: Near the bone gate

Narrator:
Jareth does recall the route to the wounded man...

OOC:  No doubt, but what does that have to do with this mission?

This message was last edited by the player at 04:29, Thu 17 May 2018.
Narrator
GM, 5170 posts
DM says
roll for initiative!
Thu 17 May 2018
at 23:43
  • msg #113

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 112):

The Ymid is looking for something anamolous, and there ain't nothing regular about him.... also something like him was in Ludlow's tarot reading...
Jareth Mooncalled
player, 1389 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 18 May 2018
at 04:00
  • msg #114

Re: Near the bone gate

Narrator:
The Ymid is looking for something anamolous, and there ain't nothing regular about him.... also something like him was in Ludlow's tarot reading...

OOC:  Is it in the correct direction?

Mario Crowfoot
player, 702 posts
An orphan who grew up
with bow in hand
Fri 18 May 2018
at 09:12
  • msg #115

Re: Near the bone gate

OOC: You did say he might be the result of a Wish gone wrong, Jareth.
Ymid
NPC, 28 posts
Mysterious sorcerer
With one huge eye for a h
Sun 20 May 2018
at 14:11
  • msg #116

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 115):

The Ymid had made a vague gesture in the appropriate direction.
Mario Crowfoot
player, 703 posts
An orphan who grew up
with bow in hand
Sun 20 May 2018
at 20:36
  • msg #117

Re: Near the bone gate

"Seems as close to a straight answer as we're likely to get."
Jareth Mooncalled
player, 1393 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 21 May 2018
at 22:51
  • msg #118

Re: Near the bone gate

"Look like ya kenned it right Mario, Ymid may be talkin about our 'Morag the Undying'."

Jareth starts off in 'that direction', "If so, t'ere be t'e easier way to get to him, eh?"
Clarence Montague
player, 115 posts
Torchbearer
Mon 21 May 2018
at 23:49
  • msg #119

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 118):

Clarence, frustrated at not finding food for his friend, is glad to follow Gareth.
Nodwin Zideqick
player, 340 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Tue 22 May 2018
at 04:36
  • msg #120

Re: Near the bone gate

Nodwin is content to stay in the middle of the pack, keeping a wary eye on their surroundings.
Mario Crowfoot
player, 704 posts
An orphan who grew up
with bow in hand
Tue 22 May 2018
at 08:50
  • msg #121

Re: Near the bone gate

Mario assumes his usual position, behind point, bow ready.
Jareth Mooncalled
player, 1395 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 22 May 2018
at 22:38
  • msg #122

Re: Near the bone gate

OOC:  Note, we're going the other way to get to the Undying guy.  Not past the spoders.
Narrator
GM, 5193 posts
DM says
roll for initiative!
Thu 24 May 2018
at 20:18
  • msg #123

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 122):

You head out toward the gate (bronze, not bone) that leads toward the corridor that had the dead orc and the spiral stair down near it...
Jareth Mooncalled
player, 1397 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 29 May 2018
at 18:17
  • msg #124

Re: Near the bone gate

... and we're walking...


OOC: unless something comes up I doubt any of us are going to make too much small talk.

I figure our 'marching order', if we maintain one, is likely Brodak and then Jareth or Mel (does Mel have good Per?  And a Traps skill?) up front; then Clarence, Charlene (lighter and fighter), and Mel or Jareth (whichever wasn't up front); then a trail of Nodwin, Ymid, Jocelyn (in whatever 'order'), and finally Mario keeping the rear lines clear?

Sound good to everyone?

Mellarill
player, 172 posts
Wood Elf Archer
murderous and autistic
Tue 29 May 2018
at 18:48
  • msg #125

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 124):

Yeah, I got pretty good perception, that's how I know all these guys are trying to get in my breech clout.
Clarence Montague
player, 116 posts
Torchbearer
Tue 29 May 2018
at 20:45
  • msg #126

Re: Near the bone gate

In reply to Mellarill (msg # 125):

Yep, sounds good, though Clarence might be a little distracted looking for spidey food...though that could conceivably be anything that moves and is not part of the party, per se!
Smol spoder
NPC, 10 posts
Wed 30 May 2018
at 14:02
  • msg #127

Re: Near the bone gate

In reply to Clarence Montague (msg # 126):

The spoder scuttles closer to Clarence, looking to keep distance from the Ymid.
This message was last updated by the player at 14:02, Wed 30 May 2018.
Mario Crowfoot
player, 704 posts
An orphan who grew up
with bow in hand
Wed 30 May 2018
at 09:15
  • msg #128

Re: Near the bone gate

Mario lets the others pass, then picks up as Tail End Charlie, glancing over his shoulder frequently and keeping to the right of the tunnel (so his left arm is free to swing his bow rearward if needed).

He shakes his head at Mel's misanthropy, but decides not to argue.
This message was last updated by the player at 09:15, Wed 30 May 2018.
Jareth Mooncalled
player, 1399 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 30 May 2018
at 04:22
  • msg #129

Re: Near the bone gate

Mellarill:
Yeah, I got pretty good perception...

OOC:  Yes, but does Mel have Traps?  Or a high enough Per to soak a -5 penalty with ease?
Narrator
GM, 5213 posts
DM says
roll for initiative!
Wed 30 May 2018
at 14:14
  • msg #130

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 129):

There is a faint scuttling sound in the distance...
Mellarill
player, 173 posts
Wood Elf Archer
murderous and autistic
Wed 30 May 2018
at 17:40
  • msg #131

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 129):

No & No....
Clarence Montague
player, 117 posts
Torchbearer
Wed 30 May 2018
at 20:32
  • msg #132

Re: Near the bone gate

In reply to Mellarill (msg # 131):

Clarence will move forward with the light to illuminate the source of the sound...
Jareth Mooncalled
player, 1402 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 30 May 2018
at 20:58
  • msg #133

Re: Near the bone gate

Jareth moves back to give Mel space to move up next to Brodak.
Mellarill
player, 174 posts
Wood Elf Archer
murderous and autistic
Wed 30 May 2018
at 22:07
  • msg #134

Re: Near the bone gate

She nocks an arrow and moves up behind Brodak
rat bastid
player, 22 posts
eek
ROUS
Thu 31 May 2018
at 21:26
  • msg #135

Re: Near the bone gate

In reply to Mellarill (msg # 134):

A number of oversized rats are scrabbling toward you. When they see Clarence's light they pause.
Mellarill
player, 175 posts
Wood Elf Archer
murderous and autistic
Thu 31 May 2018
at 22:03
  • msg #136

Re: Near the bone gate

Mell draws a bead and fires at the lead rat's vitals...



[Private to GM:   15:00, Today: Mellarill rolled 10 using 3d6.  Bow Shot - Vitals. 19 SL
15:00, Today: Mellarill rolled 5 using 1d6+2.
15:01, Today: Mellarill rolled 7 using 1d6+2.  Fast Draw arrow.
]
Clarence Montague
player, 118 posts
Torchbearer
Fri 1 Jun 2018
at 01:42
  • msg #137

Re: Near the bone gate

In reply to Mellarill (msg # 136):

"Oh, look, spidey! Food!"

He swings with the lantern, but misses, sending shadows scurrying around the room in spectacular fashion.

[Private to GM: Rolled 14, 5 over skill. +4 still there from Hograth...]
Smol spoder
NPC, 10 posts
Wed 6 Jun 2018
at 21:25
  • msg #138

Re: Near the bone gate

In reply to Clarence Montague (msg # 137):

The oversize arachnid scuttles over on the ceiling, then springs onto one of the rats and bites it in the neck. It twiches, and then is as still as the one Mellarill shot. Two other rats flee.
This message was last updated by the player at 21:25, Wed 06 June 2018.
Clarence Montague
player, 119 posts
Torchbearer
Sun 3 Jun 2018
at 02:50
  • msg #139

Re: Near the bone gate

In reply to Smol Spoder (msg # 138):

"There, Mel. Happy with him having that for lunch?"

He moves the light around to make sure there are no more.
This message was last edited by the GM at 21:25, Wed 06 June 2018.
Mellarill
player, 176 posts
Wood Elf Archer
murderous and autistic
Sun 3 Jun 2018
at 03:11
  • msg #140

Re: Near the bone gate

No fuckin' problem as long as it's rats he is eating.

She'll go pull her arrow to see if it is reusable.
Narrator
GM, 5230 posts
DM says
roll for initiative!
Wed 6 Jun 2018
at 21:27
  • msg #141

Re: Near the bone gate

In reply to Mellarill (msg # 140):

One of Mel's arrows is good.

The spoder is encasing the rat in silk.  The Ymid watches the process with interest.
Clarence Montague
player, 120 posts
Torchbearer
Thu 7 Jun 2018
at 06:26
  • msg #142

Re: Near the bone gate

In reply to Narrator (msg # 141):

"Oh, a cut lunch basket! How nice." Clarence comments, also watching the process.
Jareth Mooncalled
player, 1405 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Thu 7 Jun 2018
at 06:42
  • msg #143

Re: Near the bone gate

"Okay, we let Clarence's new... friend finish preppin it's take home meal an t'en we move out yah?"

Jareth looks around to gauge everyone's take on this... "muffled inquisitive squeak?"

"Yes, t'e spoder wrappin t'e 'poor innocent rat what didn' do nuffin'."

"muffled trepidatious d'ooking?"

"No, don't seem like it lookin in this direction.  But wit all t'em eyes, ya never ken."

The pocket flap rustles and Akimbo squeezes his head out.  "Squeak-d'ook-d'ook-squeakity-squeak-d'ook!"

"Yeah, I'n sure ya could take it in a fair fight, 'course ya won't fight fair, ya never do," Jareth reaches his hand down to keep the pocket tightly shut and keep Akimbo in line.

"Confident squeak-chirrup-squeak-with lots of d'ooking."

"No really?  Never mentioned ya had a previous master."

"Boastful squeaking, just really prideful chitters."

"Izzat so?  Funny.  That's t'e exact plot of Rikki-Tikki-Tavi."

"Indignant d'ook!"

"Really?  Now ya can't read?  Ya were readin fine t'e ot'er day t'e alchemist shoppe.  Quite keen on that jar o' pickled scarabs."

"Very indigant mutter!"

"Maybe, maybe ya could smell 'em through t'e glass, an t'e beeswax seal, an all t'e brine... maybe."

Akimbo pulls his head back into the pocket with a "sharply angry squeak!"

"Oh aye, all t'e troubles an travails o' t'e world, great hassle being kept by me..."

"annoyed muffled muttering."

"Right, right, ya ain't been kept, yer keepin me."  He pats the pocket to settle any ruffled feelings.
This message was last edited by the player at 06:43, Thu 07 June 2018.
Mario Crowfoot
player, 705 posts
An orphan who grew up
with bow in hand
Thu 7 Jun 2018
at 08:54
  • msg #144

Re: Near the bone gate

Mario lets out a snicker, then looks carefully back the (short) way we've come.
Narrator
GM, 5237 posts
DM says
roll for initiative!
Thu 7 Jun 2018
at 13:11
  • msg #145

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 144):

The way behind is clear, with no sign of pursuit by spoders, although the rats might have been lurking near the room where you had previously found the dead orc.
Clarence Montague
player, 121 posts
Torchbearer
Fri 8 Jun 2018
at 00:23
  • msg #146

Re: Near the bone gate

In reply to Narrator (msg # 145):

When the spider is finished wrapping the meal, Clarence will offer to carry it, suggesting  quick snack on the other rat before they go...
Jareth Mooncalled
player, 1407 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 8 Jun 2018
at 03:23
  • msg #147

Re: Near the bone gate

"Unless t'ese spoders vastly different from spiders, t'ey don't eat by takin 'quick bites'... 'e's gonna be slurpin that to go meal like soup later.  But might want bring t'e other one along anyway.  For much later maybe."

Regardless, Brodak*, Jareth, and Mel* take point again...



* Just presuming.
Nodwin Zideqick
player, 341 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Fri 8 Jun 2018
at 05:02
  • msg #148

Re: Near the bone gate

Nodwin just grins while observing everything, this interaction is a wonderful example of how various races can get along without killing each other for no reason.

His thoughts darken as he thinks about certain other creatures they have encountered, of course Vejovis acknowledges that when needed, judicious killing is appropriate, and as a faithful follower, Nodwin is always ready to smite evil. Caressing his flaming staff, he calms his thoughts and murmurs a quick prayer.
Ymid
NPC, 29 posts
Mysterious sorcerer
With one huge eye for a h
Mon 11 Jun 2018
at 19:02
  • msg #149

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 148):

With the package secured, and the path clear of rats, the Ymid looks about, his fungal bat creature perched on the end of his staff.

"Anamoly is proximate.
Jareth Mooncalled
player, 1410 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 12 Jun 2018
at 06:42
  • msg #150

Re: Near the bone gate

Jareth Mooncalled:
Regardless, Brodak*, Jareth, and Mel* take point again...



* Just presuming.

OOC:  As already noted, in case any one wants to chime in otherwise.
Mario Crowfoot
player, 706 posts
An orphan who grew up
with bow in hand
Tue 12 Jun 2018
at 09:19
  • msg #151

Re: Near the bone gate

Mario waits, watching behind, for the rest of the party to resume moving.
Brodak
player, 294 posts
orc warrior
brutish but honorable
Tue 12 Jun 2018
at 19:44
  • msg #152

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 150):

Brodak and Mel are up front...
Narrator
GM, 5246 posts
DM says
roll for initiative!
Fri 15 Jun 2018
at 00:19
  • msg #153

Re: Near the bone gate

In reply to Brodak (msg # 152):

The halls echoe with dripping water, in the distance you can hear chains rattle.
Clarence Montague
player, 122 posts
Torchbearer
Fri 15 Jun 2018
at 02:51
  • msg #154

Re: Near the bone gate

In reply to Narrator (msg # 153):

Clarence and his friend follow those in the lead, holding the light high.
Narrator
GM, 5250 posts
DM says
roll for initiative!
Sat 16 Jun 2018
at 14:23
  • msg #155

Re: Near the bone gate

In reply to Clarence Montague (msg # 154):

Occ waiting on movement to give next description... you are down the hall from the area with the rusty cart and where the dead orc was, and up the hall from where the chained door is.
Jareth Mooncalled
player, 1412 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sat 16 Jun 2018
at 19:31
  • msg #156

Re: Near the bone gate

OOC:  With nothing more to go on than 'chains rattling', I expect we continue forward.
This message was last edited by the player at 19:32, Sat 16 June 2018.
Narrator
GM, 5259 posts
DM says
roll for initiative!
Sun 17 Jun 2018
at 03:42
  • msg #157

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 156):

The metal bound double doors with the rusted chains holding them shut. Rattle, and something moves behind them, occasionally slamming into them.
You hear metal scrape, and incoherent muttering.
Clarence Montague
player, 124 posts
Torchbearer
Sun 17 Jun 2018
at 03:45
  • msg #158

Re: Near the bone gate

In reply to Narrator (msg # 157):

Clarence will move forward, holding the light  aloft to illuminate the source of the movement and, hopefully, the muttering.
The wounded man
NPC, 3 posts
Human pincushion
Pierced with weapons
Sun 17 Jun 2018
at 04:23
  • msg #159

Re: Near the bone gate

In reply to Clarence Montague (msg # 158):

Between the doors,a space about six inches wide, you can see bits if a nude man with weapons piercing his flesh.
Clarence Montague
player, 125 posts
Torchbearer
Sun 17 Jun 2018
at 06:52
  • msg #160

Re: Near the bone gate

In reply to The wounded man (msg # 159):

"Uhh, are you OK? Should we pull some of those weapons out?"
Mario Crowfoot
player, 707 posts
An orphan who grew up
with bow in hand
Sun 17 Jun 2018
at 11:20
  • msg #161

Re: Near the bone gate

"He didn't seem coherent the last time we passed here, but we didn't spend much time -- we were transporting a barrel of rot worms, squid, and dead cats."
Clarence Montague
player, 126 posts
Torchbearer
Sun 17 Jun 2018
at 12:18
  • msg #162

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 161):

"Well, maybe if we pulled all the weapons out of him he might be better..."

Clarence looks for a way to do so, but it seems he will have to open the doors first. He will try to give them a push/pull, depending on which way they open.
Brodak
player, 295 posts
orc warrior
brutish but honorable
Sun 17 Jun 2018
at 14:01
  • msg #163

Re: Near the bone gate

No Open ... man Crazy
Jareth Mooncalled
player, 1413 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sun 17 Jun 2018
at 19:43
  • msg #164

Re: Near the bone gate

"Yeah, he's got a right proper sword through his skull.  Okay, like we discussed, repeatin fer Clarence an Charlene's sake, we need immobilize him, t'en heal him.  Least that's t'e theory, right."

Jareth drags Akimbo out of his pocket and perches him on Mario's shoulder.  "Mario, Mel, Akimbo, keep a a look out, jump in if ya gotsa.  I figure if me, Brodak, mostly Brodak, an Clarence rush t'e immortal an grab his arms and pin him down, Nodwin an Jocelyn can pull out t'e weapons, an t'en Nodwin can lay on a heal or two.  Take t'e wind out his crazy sails.  Meanwhile, Ymid can study t'e phenomenon an report what happenin t'e supernatural side.

Right?  Less either you or Jocelyn got sleep spell, Nodwin?

Jocelyn Lemru
player, 326 posts
Sorceress
hot and hotheaded
Sun 17 Jun 2018
at 19:46
  • msg #165

Re: Near the bone gate

Not me ...
Clarence Montague
player, 127 posts
Torchbearer
Sun 17 Jun 2018
at 20:27
  • msg #166

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 165):

Clarence leans the light nearby and prepares to assist as Jareth has outlined.
Nodwin Zideqick
player, 342 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Mon 18 Jun 2018
at 04:58
  • msg #167

Re: Near the bone gate

"I am afraid that Vejovis has not given me the power to put him to sleep."

Thinking back on their last encounter. "I hope this is a good idea and that it works. I don't know if healing will help an immortal, unnatural creature that seems to ignore numerous weapons impaling it. I am willing to try of course.
Vejovis' will be done."

Mario Crowfoot
player, 708 posts
An orphan who grew up
with bow in hand
Mon 18 Jun 2018
at 08:59
  • msg #168

Re: Near the bone gate

"Mel, you watch that way, I'll keep this covered.  And Akimbo, you just let us know if it looks like we're missing something."
Narrator
GM, 5268 posts
DM says
roll for initiative!
Mon 18 Jun 2018
at 15:25
  • msg #169

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 168):

The chain remains locked. While the man holds a sword, he has no armor and

Only seems to be slamming himself into the door.
Jareth Mooncalled
player, 1414 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 18 Jun 2018
at 18:03
  • msg #170

Re: Near the bone gate

Jareth slips his lockpicks out and starts on the lock.  "Brodak, get ready, your t'e center.  Clarence, go for his left arm, I'll grab his right."


"Hang on, this might take a minute."


OOC:  14:02, Today: Jareth Mooncalled rolled 13 using 3d6.  Lockpicking 12.
Clarence Montague
player, 128 posts
Torchbearer
Mon 18 Jun 2018
at 20:32
  • msg #171

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 170):

Clarence gets ready to grab the mans arm...
The wounded man
NPC, 4 posts
Human pincushion
Pierced with weapons
Wed 20 Jun 2018
at 17:17
  • msg #172

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 170):

The lock being cheap opens despite the clumsy attempt. Almost immediately, the man within slams into the door, knocking Jareth over onto his back, and he stumbles out into the light.

He is bleeding copiously from a number of wounds, has been run through with several weapons:
 a shortsword, a thrusting broadsword, a spear, two arrows, an axe and a pair of knives.

 He seems to be massively strong, and is clutching a thrusting broadsword of surprisingly good quality.
Brodak
player, 296 posts
orc warrior
brutish but honorable
Wed 20 Jun 2018
at 17:48
  • msg #173

Re: Near the bone gate

Brodak holds his shield up and attempts to plow into him and knock him flat, falling on top of him if successful.




[Private to GM: 10:45, Today: Brodak rolled 10 using 3d6.  Shield Bash - should be successful
10:46, Today: Brodak rolled 8 using 3d6.  ST. made by 7
]
The wounded man
NPC, 5 posts
Human pincushion
Pierced with weapons
Wed 20 Jun 2018
at 17:53
  • msg #174

Re: Near the bone gate

In reply to Brodak (msg # 173):

Brodak is startled to find that his shield is now stuck to the man!
Brodak
player, 297 posts
orc warrior
brutish but honorable
Wed 20 Jun 2018
at 18:04
  • msg #175

Re: Near the bone gate

In reply to The wounded man (msg # 174):

ooc - OK, But is he still standing or down?
Clarence Montague
player, 129 posts
Torchbearer
Wed 20 Jun 2018
at 22:29
  • msg #176

Re: Near the bone gate

In reply to Brodak (msg # 175):

Clarence will attempt to pull a weapon out of him, to show intent.

[Private to GM: Rolled 2 over DX, is that the right roll?]
Mario Crowfoot
player, 709 posts
An orphan who grew up
with bow in hand
Wed 20 Jun 2018
at 22:48
  • msg #177

Re: Near the bone gate

Mario is unable to resist watching over his shoulder as the noisy activity goes on.  He does remember to glance down the tunnel ever few seconds, but the bulk of his attention is on Brodak, Jareth, and the wounded man.
Nodwin Zideqick
player, 343 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Fri 22 Jun 2018
at 00:17
  • msg #178

Re: Near the bone gate

Nodwin is prepared to cast a healing spell, but he is waiting until some of the weapons are removed, if that is even possible.
Jareth Mooncalled
player, 1415 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 22 Jun 2018
at 06:09
  • msg #179

Re: Near the bone gate

Jareth shifts around and makes a grab at his leg (or if was knocked down, at an arm).




OOC:  All Out Attack (Determined)

02:08, Today: Jareth Mooncalled rolled 6 using 3d6.  Grab at limb -1, DX 10, +4 AOA (D); skill 13.

The wounded man
NPC, 6 posts
Human pincushion
Pierced with weapons
Wed 27 Jun 2018
at 13:07
  • msg #180

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 179):

Grabbing at a weapon is a DX-1 to DX-3 roll, depending on size (spear vs dagger or arrow). The wounded man was strong enough to resist being knocked over, but Brodak may be able to steer him over to the wall and pin him, giving a +2 to the others while holding him.

Jareth grabbed his left hand, and has a decent grip on it for the moment,
Clarence missed his grab.

Wrestling is the ideal skill for pinning him.
Brodak
player, 299 posts
orc warrior
brutish but honorable
Wed 27 Jun 2018
at 14:54
  • msg #181

Re: Near the bone gate

Brodak atte.mpts to slam the man against the wall.


[Private to GM: 07:52, Today: Brodak rolled 8 using 3d6.  Smasha ; Made by 6 ]
Narrator
GM, 5287 posts
DM says
roll for initiative!
Wed 27 Jun 2018
at 15:18
  • msg #182

Re: Near the bone gate

In reply to Brodak (msg # 181):

You can feel him ready to break free, as he is slightly stronger than you, nut for the moment he is pinned.
Jareth Mooncalled
player, 1416 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 27 Jun 2018
at 19:17
  • msg #183

Re: Near the bone gate

Jareth hauls himself up to his knees hanging on to the wounded man's arm to maintain the hold.




OOC:  Side note, which arm does Jareth have?  His weapon holding arm or his free arm?
Clarence Montague
player, 130 posts
Torchbearer
Wed 27 Jun 2018
at 22:37
  • msg #184

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 183):

Clarence attempt to wrestle him, but is really more the sideshow...

"Spidey, perhaps a cobweb wrapped around him...from a distance...would help?"

[Private to GM: Wrestling, critical fail!]
Mario Crowfoot
player, 710 posts
An orphan who grew up
with bow in hand
Wed 27 Jun 2018
at 22:54
  • msg #185

Re: Near the bone gate

"Jocelyn or Mel, someone watch down this way; they need help."

Mario gently tosses his bow into a corner and unslings his staff.
Jocelyn Lemru
player, 327 posts
Sorceress
hot and hotheaded
Wed 27 Jun 2018
at 23:12
  • msg #186

Re: Near the bone gate

I'll watch, Mario ...
Nodwin Zideqick
player, 344 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Thu 28 Jun 2018
at 03:29
  • msg #187

Re: Near the bone gate

Nodwin watches closely, but he doesn't know what to do, since the weapons are still puncturing the man.

"You guys can do it, he doesn't look so tough." He tries to encourage them.
The wounded man
NPC, 7 posts
Human pincushion
Pierced with weapons
Sat 30 Jun 2018
at 13:51
  • msg #188

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 187):

With Brodak's Shiel stuck to his left shoulder, and a semiprone Jareth holding his left hand, He is still able to swing his sword,
Clarence punctured his hand on an arrow protruding from the man's side
(2pts, make a HT roll)
Brodak, try to dodge, your shield prevents a block, although its defensive bonus and Jareth holding him impeded his swing. Fail to dodge and take 7pts cutting before DR!
Mario Crowfoot
player, 711 posts
An orphan who grew up
with bow in hand
Sat 30 Jun 2018
at 14:21
  • msg #189

Re: Near the bone gate

Mario moves in with his staff, ready to parry the wounded man's sword on behalf of whomever he might swing at.

"Hey, guy!  We're here to help!"

[Private to GM: Wait action: parry if wounded man swings his sword.]
Jareth Mooncalled
player, 1417 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sat 30 Jun 2018
at 17:26
  • msg #190

Re: Near the bone gate

The wounded man:
... although its defensive bonus and Jareth holding him impeded his swing.

OOC:  Don't forget, he's also swinging in Close Combat.  With a reach 1-2 weapon that's -8!  If he is holding it in a defensive grip it's -4.
Clarence Montague
player, 131 posts
Torchbearer
Sat 30 Jun 2018
at 23:28
  • msg #191

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 190):

Clarence curses and pauses, trying to evaluate before doing that again...

[Private to GM: Passed HT by 4, more if fit advantage applies!]
Nodwin Zideqick
player, 345 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Sun 1 Jul 2018
at 00:21
  • msg #192

Re: Near the bone gate

Nodwin studies the fellow as best he can during the wrestling match. Attempting to see if he could figure anything out about him besides the obvious weapons sticking out.

[Private to GM:
17:19, Today: Nodwin Zideqick rolled 10 using 3d6.  Esoteric Medicine (Holy) 11.
17:19, Today: Nodwin Zideqick rolled 13 using 3d6.  Diagnosis/TL3 (Human) 11.
]
Jareth Mooncalled
player, 1418 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sun 1 Jul 2018
at 06:44
  • msg #193

Re: Near the bone gate

Jareth hauls himself to his feet, maintaining his grip on the wounded guy's arm.
Narrator
GM, 5301 posts
DM says
roll for initiative!
Tue 3 Jul 2018
at 01:00
  • msg #194

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 192):

There is no normal way he should be alive as he is.

The wounded thing is making all out strong attacks, and has a surprising amount of skill.

He is facing additional penalties for the restraint of the shield and Jareth, who needs to roll ST by 3 or better to keep that hold. Brodak can still duck.
Jareth Mooncalled
player, 1419 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 3 Jul 2018
at 02:12
  • msg #195

Re: Near the bone gate

OOC: 22:11, Today: Jareth Mooncalled rolled 11 using 3d6.  Maintaining Grab, ST 6 (9-3).
Mario Crowfoot
player, 712 posts
An orphan who grew up
with bow in hand
Tue 3 Jul 2018
at 09:08
  • msg #196

Re: Near the bone gate

Mario steps up and strikes at the wounded man's sword, seeking to disarm.

[Private to GM: 05:07, Today: Mario Crowfoot rolled 10 using 3d6.  Disarm (Staff), 15.]
Narrator
GM, 5305 posts
DM says
roll for initiative!
Tue 3 Jul 2018
at 16:04
  • msg #197

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 196):

Jareth loses his grip...
And the swird gies flying!
Clarence Montague
player, 132 posts
Torchbearer
Tue 3 Jul 2018
at 23:37
  • msg #198

Re: Near the bone gate

In reply to Narrator (msg # 197):

Clarence, having observed for s bit, tries to grab him.

[Private to GM: Rolled 1 over wrestling, but if I get +1 from evaluation, then would succeed.]
Mario Crowfoot
player, 713 posts
An orphan who grew up
with bow in hand
Thu 5 Jul 2018
at 01:31
  • msg #199

Re: Near the bone gate

With the sword removed from the wounded man's grip, Mario sweeps at the man's legs with his staff.

[Private to GM: 21:30, Today: Mario Crowfoot rolled 9 using 3d6.  Sweep (Staff-3 = 12).]
Jareth Mooncalled
player, 1420 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Thu 5 Jul 2018
at 02:39
  • msg #200

Re: Near the bone gate

Jareth grabs at his arm again, if nothing else to slow the wounded man down, and he shouts, "Pile in Clarence!"





OOC: 22:37, Today: Jareth Mooncalled rolled 10 using 3d6.  Grab at limb -1, DX 10, +4 AOA (D); skill 13.
The wounded man
NPC, 7 posts
Human pincushion
Pierced with weapons
Sun 8 Jul 2018
at 20:31
  • msg #201

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 199):

The staff adheres to his legs!

Clarence made a grab for an arm, but needs to dodge to avoid getting a knife pount in his hand.

What exactly is Jareth (still on the ground) reaching for?
This message was last updated by the player at 20:31, Sun 08 July 2018.
Jocelyn Lemru
player, 328 posts
Sorceress
hot and hotheaded
Sun 8 Jul 2018
at 20:57
  • msg #202

Re: Near the bone gate

Ymid, can you eliminate the anomaly?
This message was last edited by the GM at 00:46, Wed 11 July 2018.
Jareth Mooncalled
player, 1421 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Sun 8 Jul 2018
at 22:59
  • msg #203

Re: Near the bone gate

The wounded man:
What exactly is Jareth (still on the ground) reaching for?

OOC:  Jareth spent two rounds Changing Position, ground to kneeling (msg #182), then kneeling to standing (msg #193), I should hope he's standing at this point?  And as the message says, the wounded man's arm is the target of his Grab.
Mario Crowfoot
player, 714 posts
An orphan who grew up
with bow in hand
Mon 9 Jul 2018
at 09:11
  • msg #204

Re: Near the bone gate

"My staff is stuck!"  With a grunt, Mario tries to use the staff's leverage to pull the man's legs out from under him.

[Private to GM: 05:10, Today: Mario Crowfoot rolled 14 using 3d6.  ST roll to upset the Wounded Man (11).]
Clarence Montague
player, 133 posts
Torchbearer
Tue 10 Jul 2018
at 02:12
  • msg #205

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 204):

Clarence is apparently still learning the benefit of dodging, and has a knife prick to add to the incentive...
The wounded man
NPC, 8 posts
Human pincushion
Pierced with weapons
Wed 11 Jul 2018
at 00:44
  • msg #206

Re: Near the bone gate

In reply to Clarence Montague (msg # 205):

Clarence takes a point of cutting damage.

Jareth has siezed a wrist, but make a dodge roll to avoid a weapon!

The wounded man resists falling over, but Mario is able to rip his staff away; the wounded man is now bleeding from scrapes on his shins where the staff has stuck. He looks surprised.

Brodak needs to test his strength to keep the man pinned to the wall.
Ymid
NPC, 30 posts
Mysterious sorcerer
With one huge eye for a h
Wed 11 Jul 2018
at 00:45
  • msg #207

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 202):

The Ymid leans in to watch the melee
"Fascinating!"
Brodak
player, 300 posts
orc warrior
brutish but honorable
Wed 11 Jul 2018
at 02:15
  • msg #208

Re: Near the bone gate

Brodak keeps struggling with the man...

[Private to GM:  19:14, Today: Brodak rolled 12 using 3d6.  ST.  by 3]
This message was last edited by the player at 02:16, Wed 11 July 2018.
Clarence Montague
player, 134 posts
Torchbearer
Wed 11 Jul 2018
at 02:30
  • msg #209

Re: Near the bone gate

In reply to Brodak (msg # 208):

"This is not working, and is only hurting me. The weapons seem magically stuck to him...the mages need to do something about that first!"

He steps back.

"Spidy, can you tie him up in a web?"
Nodwin Zideqick
player, 346 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Wed 11 Jul 2018
at 03:39
  • msg #210

Re: Near the bone gate

Nodwin throws his hands up in the air. "I don't know what we can do if all weapons stick to him.  Let us see what a little healing does to him. Maybe he'll stop being belligerent."

[Private to GM:  20:37, Today: Nodwin Zideqick rolled 10 using 3d6.  Minor Healing 15.]
Jareth Mooncalled
player, 1422 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 11 Jul 2018
at 04:51
  • msg #211

Re: Near the bone gate

Jareth get's stabbed or cut or smacked!

"Clarence, get t'e rope!  You an Mario an Nodwin tie him up!"



OOC:  00:40, Today: Jareth Mooncalled rolled 10 using 3d6.  Dodge 8.
Mario Crowfoot
player, 715 posts
An orphan who grew up
with bow in hand
Wed 11 Jul 2018
at 09:16
  • msg #212

Re: Near the bone gate

Mario drops his staff (along the wall, out of the way) and pulls a coil of rope from his belt.  "Got rope."  He swiftly ties a slipknot at one end, and expands the loop to be a yard across.
Nodwin Zideqick
player, 347 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Thu 12 Jul 2018
at 01:36
  • msg #213

Re: Near the bone gate

Nodwin also sets his staff aside out of the way, allowing the flames to finally go out.  He reaches for the rope to assist in tying him up.
Clarence Montague
player, 135 posts
Torchbearer
Thu 12 Jul 2018
at 01:38
  • msg #214

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 213):

"With all the blades in him, I am not sure it will help much..."

He lends what help he can regardless...
Mario Crowfoot
player, 716 posts
An orphan who grew up
with bow in hand
Thu 12 Jul 2018
at 08:48
  • msg #215

Re: Near the bone gate

"Nodwin, when I get the loop on him, you start wrapping him up.  This isn't going to be pretty, we just need to immobilize his arms and then his legs."
Nodwin Zideqick
player, 348 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Sun 15 Jul 2018
at 22:16
  • msg #216

Re: Near the bone gate

"Ok, I'll start wrapping the rope around him when you give it to me."
Mario Crowfoot
player, 718 posts
An orphan who grew up
with bow in hand
Mon 16 Jul 2018
at 09:07
  • msg #217

Re: Near the bone gate

Watching the ongoing scrum, Mario tries to pick a good time to drop the rope loop over the wounded man's head.

[Private to GM: 05:06, Today: Mario Crowfoot rolled 9 using 3d6.  DX (unknown default penalty) to drop rope loop on Wounded Man. DX 13]
Brodak
player, 301 posts
orc warrior
brutish but honorable
Mon 16 Jul 2018
at 17:40
  • msg #218

Re: Near the bone gate

Not Hang Man!
The wounded man
NPC, 9 posts
Human pincushion
Pierced with weapons
Mon 16 Jul 2018
at 18:58
  • msg #219

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 217):
The noose catches instead on the hadle of an axe protruding from his shoulder. (Straight DX, -4 to target head, -2 due to protruding  weapons)


His footing is unsteady, and Brodak has him pinned to the wall. Numerous weapon handles are sticking out of him...
Jareth Mooncalled
player, 1425 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Mon 16 Jul 2018
at 21:14
  • msg #220

Re: Near the bone gate

Having a hold of the guy, Jareth tries to grab for a weapon handle.




OOC:  Attack, grabbing for a weapon handle.

17:11, Today: Jareth Mooncalled rolled 6 using 3d6.  Default Grab 10.

Narrator, Jareth was 'hit' by a weapon in msg #206 and failed to dodge in msg #211.  How much damage did it do and to what?

This message was last edited by the player at 14:54, Tue 17 July 2018.
Mario Crowfoot
player, 719 posts
An orphan who grew up
with bow in hand
Mon 16 Jul 2018
at 22:12
  • msg #221

Re: Near the bone gate

Taking the opportunity, Mario pulls the loop tight on the axe handle, then tosses a bight over the opposite shoulder to get the rope behind the man.  He hands the rest of the coil off to Nodwin.  "There's a start.  See if you can't draw his legs together."

Once Nodwin has the rope, Mario jumps in to try to catch the wounded man's now-empty sword hand.

[Private to GM: 18:11, Today: Mario Crowfoot rolled 11 using 3d6.  Grapple (DX) right arm (-1 = 12).]
Narrator
GM, 5339 posts
DM says
roll for initiative!
Tue 17 Jul 2018
at 21:17
  • msg #222

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 220):

Jareth took a cut to the arm (2 points), and as a grip on the handle of a shortsword.

ST check to pull out

Mario hands Nodwin the rope, which is looped around the axehandle, and around the side he is looking to grab. It might be easier to grab the spear sticking out of him than his hand.
Jareth Mooncalled
player, 1426 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 17 Jul 2018
at 22:31
  • msg #223

Re: Near the bone gate

Jareth lets go of the guy's wrist and firmly grasps the shortsword giving it his all...





OOC:  "Hey Akimbo, watch me pull a shortsword out of this guy's torso!"

"Oh Jareth, that trick never works."

18:25, Today: Jareth Mooncalled rolled 14 using 3d6.  Pulling out shortsword, ST 9

https://www.youtube.com/watch?v=_asNhzXq72w.

Mario Crowfoot
player, 720 posts
An orphan who grew up
with bow in hand
Tue 17 Jul 2018
at 22:40
  • msg #224

Re: Near the bone gate

Mario, maneuvering around the rope, takes the opportunity to grab at the spear haft when it presents itself.

[Private to GM: 18:40, Today: Mario Crowfoot rolled 14 using 3d6.  DX to grab spear (13).]
The wounded man
NPC, 10 posts
Human pincushion
Pierced with weapons
Wed 18 Jul 2018
at 17:09
  • msg #225

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 224):

Jareth still has a grip on the sword handle, but his tug made the wounded man twitch, causing the spear to dart out of Mario's hand.

Clarence has space to act, and nodwin has the rope tied to the axe handle.

Instead of attacking, the wounded man tries to reach for his sword...
Jareth Mooncalled
player, 1427 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 18 Jul 2018
at 22:24
  • msg #226

Re: Near the bone gate

Jareth throws in with Brodak and tries to use the sword as leverage to help keep the wounded man pinned.
Mario Crowfoot
player, 721 posts
An orphan who grew up
with bow in hand
Wed 18 Jul 2018
at 22:35
  • msg #227

Re: Near the bone gate

Mario makes another grab for the spear shaft.  Seeing the wounded man's reach, he calls out "Someone grab his sword!"

[Private to GM: 18:36, Today: Mario Crowfoot rolled 12 using 3d6.  DX to grab spear (13).]
This message was last edited by the player at 22:36, Wed 18 July 2018.
Narrator
GM, 5342 posts
DM says
roll for initiative!
Thu 19 Jul 2018
at 00:34
  • msg #228

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 227):

ST check to pull out the spear.

Ditto for Nodwinand the axe.

Jareth is adding to the control Brodak is using, ST check from each of you
Brodak
player, 302 posts
orc warrior
brutish but honorable
Thu 19 Jul 2018
at 01:43
  • msg #229

Re: Near the bone gate

Brodak continues to struggle to hold the man down...



[Private to GM: 18:40, Today: Brodak rolled 11 using 3d6.  ST.  Made by 4]
Jocelyn Lemru
player, 329 posts
Sorceress
hot and hotheaded
Thu 19 Jul 2018
at 01:45
  • msg #230

Re: Near the bone gate

Jocelyn sees the pinned man struggle for his word... she moves some nad chants, causing the sword to slide over next to her, but she does not touch it.



[Private to GM: 18:43, Today: Jocelyn Lemru rolled 9 using 3d6.  Apportation. made by 4]
Jareth Mooncalled
player, 1428 posts
Dirty High Elf Sage
HP: 9/9 FP: 4/10
Thu 19 Jul 2018
at 01:51
  • msg #231

Re: Near the bone gate

With a grunt of effort Jareth throws everything he has into holding the wounded man still, and then some.



OOC:  Spending 1 FP for Extra Effort.

21:45, Today: Jareth Mooncalled rolled 9 using 3d6.  Extra Effort ST, Will 15.

21:48, Today: Jareth Mooncalled rolled 12 using 3d6.  ST 12 (9 + 3 Extra Effort), helping to pin wounded man.

Nodwin Zideqick
player, 349 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Thu 19 Jul 2018
at 04:53
  • msg #232

Re: Near the bone gate

Attempting to pull the axe handle further around, Nodwin's hands begin to slip. It is hard to hold onto with all the struggling going on.

[Private to GM: 21:52, Today: Nodwin Zideqick rolled 11 using 3d6.  Str 10.]
This message was last edited by the player at 04:54, Thu 19 July 2018.
Mario Crowfoot
player, 722 posts
An orphan who grew up
with bow in hand
Thu 19 Jul 2018
at 08:48
  • msg #233

Re: Near the bone gate

Mario gets a grip on the spear haft and yanks!

[Private to GM: 04:47, Today: Mario Crowfoot rolled 8 using 3d6.  ST to pull spear from wounded man (11).]
Jocelyn Lemru
player, 330 posts
Sorceress
hot and hotheaded
Thu 19 Jul 2018
at 15:47
  • msg #234

Re: Near the bone gate

Jocelyn looks at the sword, then again moves her hands and one foot as she mumbles something. A sparkly golden glow appears around the sword for a moment.



[Private to GM: 08:45, Today: Jocelyn Lemru rolled 8 using 3d6.  Detect Magic on the sword. Made by 5]
Nodwin Zideqick
player, 350 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Fri 20 Jul 2018
at 02:09
  • msg #235

Re: Near the bone gate

Nodwin lunges forward, desperate to firm up his grip. Grabbing it better, he attempts to carry it around to pin the man better.

[Private to GM: 19:07, Today: Nodwin Zideqick rolled 6 using 3d6.  Str 10.]
Clarence Montague
player, 137 posts
Torchbearer
Fri 20 Jul 2018
at 06:24
  • msg #236

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 235):

Clarence grabs the rope and tries to hook it around an axe or spear or arrow...

[Private to GM: Rolled 4 over DX. Please have him continue to assist...]
The wounded man
NPC, 11 posts
Human pincushion
Pierced with weapons
Sun 22 Jul 2018
at 18:45
  • msg #237

Re: Near the bone gate

In reply to Clarence Montague (msg # 236):

Clarence and Nodwin rip the axe out, and the wounded man starts bleeding heavily from the wound.

Mario yanks the spear free, and gouts of blood spew from it.

The sword that had been pried from its hand is magical.
Mario Crowfoot
player, 723 posts
An orphan who grew up
with bow in hand
Sun 22 Jul 2018
at 20:35
  • msg #238

Re: Near the bone gate

Mario discards the spear butt first in the same general direction as his staff, then steps back in to grab for the man's sword arm.

[Private to GM: 16:34, Today: Mario Crowfoot rolled 3 using 3d6.  Grapple (DX) right arm (-1 = 12).]
Jocelyn Lemru
player, 331 posts
Sorceress
hot and hotheaded
Sun 22 Jul 2018
at 21:02
  • msg #239

Re: Near the bone gate

Ymid, Can you determine what magic has been cast upon this sword?
Jareth Mooncalled
player, 1429 posts
Dirty High Elf Sage
HP: 9/9 FP: 4/10
Tue 24 Jul 2018
at 05:30
  • msg #240

Re: Near the bone gate

Jareth continues aiding Brodak in keeping the guy pinned against the wall.
Ymid
NPC, 32 posts
Mysterious sorcerer
With one huge eye for a h
Thu 26 Jul 2018
at 20:55
  • msg #241

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 240):

Mario gets an amazingly good grip on his wrist. The man is completely pinned.

The alien sorcerer leans over the weapon.
"There has been considerable enchantment here. Some typical enhancement, allowing for greater impact with the strike, and there was an enormous investment of power, now spent... wait, there is still something in one of the lesser jewels. Not as great as the other was, yet considerable."
Jocelyn Lemru
player, 332 posts
Sorceress
hot and hotheaded
Thu 26 Jul 2018
at 22:40
  • msg #242

Re: Near the bone gate

No surprise, is that what made this man crazy?
Jareth Mooncalled
player, 1430 posts
Dirty High Elf Sage
HP: 9/9 FP: 4/10
Fri 27 Jul 2018
at 05:59
  • msg #243

Re: Near the bone gate

OOC:  How many weapons are piercing the guy through the cranium?
The wounded man
NPC, 12 posts
Human pincushion
Pierced with weapons
Tue 31 Jul 2018
at 13:56
  • msg #244

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 243):
He has a Shortsword in his gead. Also a dagger, two knives, two arrows, a crossbow bolt and a longsword pierce his torso, thigh and upper arm.
Jareth Mooncalled
player, 1431 posts
Dirty High Elf Sage
HP: 9/9 FP: 4/10
Tue 31 Jul 2018
at 18:38
  • msg #245

Re: Near the bone gate

Jareth makes a desperate and obvious grab for the shortsword stuck in the wounded guy's head.





OOC:  All Out Attack (Determined), Telegraphed, Grabbing shortsword.

14:35, Today: Jareth Mooncalled rolled 12 using 3d6.  AOA(D), Telegraphed Grab at shortsword,  DX 14 (10+4+4-4).

Mario Crowfoot
player, 724 posts
An orphan who grew up
with bow in hand
Tue 31 Jul 2018
at 22:39
  • msg #246

Re: Near the bone gate

Mario concentrates on keeping his grip on the wounded man's sword arm.  "Clarence, Nodwin, try to grab something and pull it out of him."
Narrator
GM, 5370 posts
DM says
roll for initiative!
Wed 1 Aug 2018
at 01:33
  • msg #247

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 245):

Jareth has a solid grip on the blade, and needs to pull it out...

ST check
Jareth Mooncalled
player, 1432 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 1 Aug 2018
at 07:47
  • msg #248

Re: Near the bone gate

With a mighty* heave Jareth yanks on the sword...



* If by 'mighty' we mean 'noodle armed'.

OOC:  03:42, Today: Jareth Mooncalled rolled 15 using 3d6.  Extra Effort ST, Will 15.  Spends 1 FP
Ahh, bloody terrible roll.

03:44, Today: Jareth Mooncalled rolled 12 using 3d6.  ST 9 (9 + 1 Extra Effort), pulling a sword out of his head.
Even worse.  /sad trombone

Nodwin Zideqick
player, 351 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Thu 2 Aug 2018
at 02:46
  • msg #249

Re: Near the bone gate

Nodwin agrees and reaches down quickly, grabbing a hold of the longsword sticking out of his torso. His first attempt to pull it out doesn't move the sword though.

[Private to GM: 19:43, Today: Nodwin Zideqick rolled 8 using 3d6.  brawling 11.
19:45, Today: Nodwin Zideqick rolled 14 using 3d6.  Str 10.
]
The wounded man
NPC, 13 posts
Human pincushion
Pierced with weapons
Fri 3 Aug 2018
at 00:13
  • msg #250

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 249):

The wounded man is completely pinned, and Both Nodwin and Jareth maintain their grips on the swords.
Brodak is the strongest, and might be able to pull out weapons over his shield...
Brodak
player, 303 posts
orc warrior
brutish but honorable
Fri 3 Aug 2018
at 02:30
  • msg #251

Re: Near the bone gate

 to hold the man pinned with his shield... has the man's resistance lessened?
Narrator
GM, 5375 posts
DM says
roll for initiative!
Sat 4 Aug 2018
at 18:01
  • msg #252

Re: Near the bone gate

In reply to Brodak (msg # 251):

Gripped from 4 places, he is completely controlled. Brodak can grab a weapon from him at DX-2
Brodak
player, 305 posts
orc warrior
brutish but honorable
Sat 4 Aug 2018
at 18:54
  • msg #253

Re: Near the bone gate

Brodak tries to assist Jareth, but fails to grab the sword handle.



[Private to GM: Rolled a 13 which is his DX ... -2 means he missed.]
The wounded man
NPC, 14 posts
Human pincushion
Pierced with weapons
Sun 5 Aug 2018
at 03:47
  • msg #254

Re: Near the bone gate

In reply to Brodak (msg # 253):

The wounded man struggles, but as he is grasped by Clarence, pinned by Brodak, and impaled on the weapons Jareth and Nodwin are holding, there is little he can do, save froth at the mouth and mumble incoherently.
Nodwin Zideqick
player, 352 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Mon 6 Aug 2018
at 02:27
  • msg #255

Re: Near the bone gate

Nodwin again attempts to pull out the sword he is holding, but he is unable to get it to budge.

[Private to GM:  19:27, Today: Nodwin Zideqick rolled 13 using 3d6.  Str 10.]
Jareth Mooncalled
player, 1437 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Mon 6 Aug 2018
at 06:33
  • msg #256

Re: Near the bone gate

Jareth just keep s a hold of the sword, one part to help pin the wounded man and one part to keep himself from slumping to the floor in exhaustion.
Brodak
player, 306 posts
orc warrior
brutish but honorable
Mon 6 Aug 2018
at 19:35
  • msg #257

Re: Near the bone gate

Brodak manages to get a grasp on the Sword and assists Jareth in pulling it out.



[Private to GM:  12:31, Today: Brodak rolled 9 using 3d6.  DX.  DX is 13 - 2 is 11, so made it by 2]
Mario Crowfoot
player, 727 posts
An orphan who grew up
with bow in hand
Mon 6 Aug 2018
at 22:58
  • msg #258

Re: Near the bone gate

Mario examines the wounded man's sword arm, looking for arrows or daggers he might be able to reach without releasing his grip.

"Can anyone see if the wounds are healing after we pull the weapons out?"
Narrator
GM, 5380 posts
DM says
roll for initiative!
Tue 7 Aug 2018
at 01:35
  • msg #259

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 258):

-2 to grab something with off hand, jareth and brodak, make ST rolls at +2 for the assist, and the woulds are not healing.
Brodak
player, 307 posts
orc warrior
brutish but honorable
Tue 7 Aug 2018
at 02:40
  • msg #260

Re: Near the bone gate

In reply to Narrator (msg # 259):

Made ST quite comfortably...

[Private to GM:  19:39, Today: Brodak rolled 7 using 3d6.  ST. ST is 15]
Jareth Mooncalled
player, 1438 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Tue 7 Aug 2018
at 05:59
  • msg #261

Re: Near the bone gate

Jareth's noodlely sage arms fail him again!




OOC:  01:57, Today: Jareth Mooncalled rolled 14 using 3d6.  ST 11 (9+2).
Mario Crowfoot
player, 728 posts
An orphan who grew up
with bow in hand
Tue 7 Aug 2018
at 09:09
  • msg #262

Re: Near the bone gate

Mario grabs at the nearest protrusion with his left hand, while maintaining his grip with the right.

[Private to GM: 05:08, Today: Mario Crowfoot rolled 13 using 3d6.  DX-2 (11) to grab nearest weapon with free hand.]
The wounded man
NPC, 15 posts
Human pincushion
Pierced with weapons
Wed 8 Aug 2018
at 01:38
  • msg #263

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 262):

Brodak rips the sword out of the man's head, and he starts bleeding heavily and twitching. Mario, 9ddly enough, finds himself holding on to the feathered end of an arrow...
Mario Crowfoot
player, 729 posts
An orphan who grew up
with bow in hand
Wed 8 Aug 2018
at 22:42
  • msg #264

Re: Near the bone gate

Levering his left hand, holding the fletching of the arrow, against the right, holding the wounded man's sword hand, Mario wrenches at the arrow shaft.

[Private to GM: 18:41, Today: Mario Crowfoot rolled 6 using 3d6.  ST to pull arrow from wounded man (11).]
Jareth Mooncalled
player, 1441 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 8 Aug 2018
at 23:38
  • msg #265

Re: Near the bone gate

Jareth steps back to get a good look at the wounded man, to see exactly what is going on with him.





OOC:  Quick examination of wounded man.  Not sure which skill you want or what penalties you're applying.  At the roll Jareth succeeds Diagnosis, Esoteric Medicine, or Physiology (Elven) by 2.  He succeeds Occultism by 4 or Thaumatology by 3 (in case this twitching is the result of a curse).

19:30, Today: Jareth Mooncalled rolled 11 using 3d6.  Unknown roll.  Quick examination of wounded man.


I'm perfectly willing to accept a "You can't figure it out yet, but if you keep examining him you might" result... and then Jareth will just sit out some more of the struggle and watch (not like he's lazy and looking for a reason to stop exerting himself... noooo).

Narrator
GM, 5386 posts
DM says
roll for initiative!
Fri 10 Aug 2018
at 01:19
  • msg #266

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 265):

With each weapon extracted, his superhuman strength and vigor fades... as if by the amount of damage the initial weapon would have done striking him.
Jareth Mooncalled
player, 1442 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 17 Aug 2018
at 04:12
  • msg #267

Re: Near the bone gate

OOC:  How many weapons are left in him?
Clarence Montague
player, 138 posts
Torchbearer
Fri 17 Aug 2018
at 09:20
  • msg #268

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 267):

Clarence, assisting in pinning him, keeps holding him as tightly as possible.
Jareth Mooncalled
player, 1443 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 19 Aug 2018
at 06:34
  • msg #269

Re: Near the bone gate

OOC:  Are the wounds remaining open?
Narrator
GM, 5402 posts
DM says
roll for initiative!
Sun 19 Aug 2018
at 10:25
  • msg #270

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 269):

He has seersl weapons in him, and the shield. The woubds from where weapons have been pulled, like Mario's arrow, are all bleeding freely.
Jareth Mooncalled
player, 1444 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 19 Aug 2018
at 18:31
  • msg #271

Re: Near the bone gate

"Nodwin, get ready to heal.  Everyone who ain't lookout, pull weapon out of him."


Jareth opens a pouch and pulls out his 'doctorin satchel'.
Nodwin Zideqick
player, 353 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Mon 20 Aug 2018
at 04:55
  • msg #272

Re: Near the bone gate

Nodwin chants a quick prayer, attempting to see if a healing spell will work now that some of the weapons have been removed.

[Private to GM: 21:51, Today: Nodwin Zideqick rolled 13 using 3d6.  Minor Healing 15. - for 3]
Mario Crowfoot
player, 730 posts
An orphan who grew up
with bow in hand
Mon 20 Aug 2018
at 09:30
  • msg #273

Re: Near the bone gate

Continuing to maintain his grip on the man's sword arm, Mario once more grabs for any weapon in reach.
The wounded man
NPC, 16 posts
Human pincushion
Pierced with weapons
Wed 22 Aug 2018
at 19:06
  • msg #274

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 272):

The wounded man recoils at Nodwin's touch, and the flesh mortifies at the site.
Mario Crowfoot
player, 731 posts
An orphan who grew up
with bow in hand
Wed 22 Aug 2018
at 22:49
  • msg #275

Re: Near the bone gate

"The Brothers used to say you could put down some undead with healing spells.  Could this guy be one of those?"
Jocelyn Lemru
player, 333 posts
Sorceress
hot and hotheaded
Thu 23 Aug 2018
at 03:19
  • msg #276

Re: Near the bone gate

Now that is interesting, but not comforting at all.
Jareth Mooncalled
player, 1445 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 24 Aug 2018
at 03:38
  • msg #277

Re: Near the bone gate

"Probably cursed.  Keep pulling out weapons, I'll get ready to administer non-godly healing."
Mario Crowfoot
player, 732 posts
An orphan who grew up
with bow in hand
Fri 24 Aug 2018
at 08:55
  • msg #278

Re: Near the bone gate

"Aye."

Mario makes a grab for the nearest protruding weapon.

[Private to GM: 04:55, Today: Mario Crowfoot rolled 11 using 3d6.  DX-2 (11) to grab nearest weapon with free hand.]
Clarence Montague
player, 139 posts
Torchbearer
Fri 24 Aug 2018
at 09:47
  • msg #279

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 278):

Clarence keeps holding him to stop him from causing harm.
Narrator
GM, 5419 posts
DM says
roll for initiative!
Sun 26 Aug 2018
at 22:48
  • msg #280

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 278):

Mariohas hold of a longsword running through the torso.
Mario Crowfoot
player, 733 posts
An orphan who grew up
with bow in hand
Mon 27 Aug 2018
at 08:59
  • msg #281

Re: Near the bone gate

"Okay, here goes nothing."

He gives the longsword a solid yank.

[Private to GM: 04:59, Today: Mario Crowfoot rolled 4 using 3d6.  ST to pull longsword from wounded man (11).]
The wounded man
NPC, 17 posts
Human pincushion
Pierced with weapons
Tue 28 Aug 2018
at 23:04
  • msg #282

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 281):

The man flops against Brodak, largely weakened (only slightly stronger than Jareth at this point) Several weapons remain.
Clarence Montague
player, 140 posts
Torchbearer
Wed 29 Aug 2018
at 01:55
  • msg #283

Re: Near the bone gate

In reply to The wounded man (msg # 282):

Clarence continues to restrain him, just in case.
Mario Crowfoot
player, 734 posts
An orphan who grew up
with bow in hand
Wed 29 Aug 2018
at 09:15
  • msg #284

Re: Near the bone gate

Seeing the apparent weakening, Mario locates another weapon to pull out and reaches for it.

"It's a race between undoing whatever happened when he got all these wounds, and killing him, isn't it?"

[Private to GM: 05:13, Today: Mario Crowfoot rolled 14 using 3d6.  DX-2 (11) to grab nearest weapon with free hand.]
Nodwin Zideqick
player, 354 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Thu 30 Aug 2018
at 05:25
  • msg #285

Re: Near the bone gate

Nodwin watches carefully, ready to perform another healing once the next weapon is removed.
Jareth Mooncalled
player, 1446 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 30 Aug 2018
at 18:55
  • msg #286

Re: Near the bone gate

"Wait till sure all weapons be out'a him Nodwin.  Suspect that be how t'e curse work."




OOC:  Does he look 'restrained' enough to begin some first aid on him?
The wounded man
NPC, 18 posts
Human pincushion
Pierced with weapons
Thu 30 Aug 2018
at 19:23
  • msg #287

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 286):

The human pincushion currently has a knife, a large knife, a dagger, a bolt, and an arrow which Mario us grasping... and he is partially stuck to Brodak's shield as well.
Jareth Mooncalled
player, 1447 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 30 Aug 2018
at 19:59
  • msg #288

Re: Near the bone gate

OOC:
The wounded man:
The human pincushion currently has a knife, a large knife, a dagger, a bolt, and an arrow which Mario us grasping... and he is partially stuck to Brodak's shield as well.

Does it look like the rope is sticking to him as well?

Mario Crowfoot
player, 735 posts
An orphan who grew up
with bow in hand
Thu 30 Aug 2018
at 22:47
  • msg #289

Re: Near the bone gate

"Either way, we're making progress."

Mario yanks at the arrow he's holding.

[Private to GM: 18:45, Today: Mario Crowfoot rolled 13 using 3d6.  ST to pull arrow from wounded man (11).]
Brodak
player, 311 posts
orc warrior
brutish but honorable
Thu 30 Aug 2018
at 23:40
  • msg #290

Re: Near the bone gate

Brodak pulls a Knife out with his free hand...
Narrator
GM, 5430 posts
DM says
roll for initiative!
Fri 31 Aug 2018
at 17:10
  • msg #291

Re: Near the bone gate

In reply to Brodak (msg # 290):

The arrow appears to be barbed... And the rope did no damage, so is not adhered.

Brodak: roll brawling, wrestling or dex to grab, and ST to pull it out.
Brodak
player, 312 posts
orc warrior
brutish but honorable
Fri 31 Aug 2018
at 18:34
  • msg #292

Re: Near the bone gate

Well he obviously failed to grab it ...  may even have cut himself trying...



[Private to GM:  11:33, Today: Brodak rolled 17 using 3d6.  Smasha.  Skill is 14]
Narrator
GM, 5434 posts
DM says
roll for initiative!
Fri 31 Aug 2018
at 19:00
  • msg #293

Re: Near the bone gate

In reply to Brodak (msg # 292):

Brodak takes a point of cutting to the finger from the edge of a large knife.
Jareth Mooncalled
player, 1448 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sat 1 Sep 2018
at 20:09
  • msg #294

Re: Near the bone gate

Jareth just remains ready to jump in and begin first aid.
Mario Crowfoot
player, 736 posts
An orphan who grew up
with bow in hand
Sun 2 Sep 2018
at 00:23
  • msg #295

Re: Near the bone gate

"Jareth!  A little surgery might aid removing this barbed arrow."
Jareth Mooncalled
player, 1449 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 2 Sep 2018
at 06:22
  • msg #296

Re: Near the bone gate

"I'n loathe to stick knives in till we figure out t'e curse."
Mario Crowfoot
player, 737 posts
An orphan who grew up
with bow in hand
Sun 2 Sep 2018
at 17:14
  • msg #297

Re: Near the bone gate

"Understood.  I'll do it the quick and dirty way, then."

Mario grasps the fletching and gives a sharp wrench, attempting to snap the shaft ahead of the feathers, but above the skin.

[Private to GM: 13:12, Today: Mario Crowfoot rolled 12 using 3d6.  ST to snap arrow shaft (11).]
Narrator
GM, 5448 posts
DM says
roll for initiative!
Wed 5 Sep 2018
at 21:51
  • msg #298

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 297):

The man groans as you tug at the arrow. The flesh seems to firm up around it...
Mario Crowfoot
player, 738 posts
An orphan who grew up
with bow in hand
Wed 5 Sep 2018
at 22:35
  • msg #299

Re: Near the bone gate

Mario frowns at the arrow and its wound.

"Barbed arrow.  Does as much damage coming back out as it did going in."

He releases the fletching, as his eyes widen, then he reaches down and pulls one of his silvered tipped arrows from his second quiver and lays the silver on the man's skin alongside the shaft of the barbed arrow.  "Don't know if this will do anything, but..."
Narrator
GM, 5454 posts
DM says
roll for initiative!
Fri 7 Sep 2018
at 14:16
  • msg #300

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 299):

The silver has no effect on the man's skin. Meanwhile, Mario still has a grip on the arrow.
Jareth Mooncalled
player, 1451 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 7 Sep 2018
at 19:01
  • msg #301

Re: Near the bone gate

"Leave t'e barbs for now Mario, we can ease 'em out when we get him down an restrained."
Mario Crowfoot
player, 739 posts
An orphan who grew up
with bow in hand
Sat 8 Sep 2018
at 16:18
  • msg #302

Re: Near the bone gate

"This arrow seems to affect him more than the other weapons did -- he reacted when I disturbed it.  I think we need to get it out."

He reaches down to return the silver arrow to its quiver.
Jareth Mooncalled
player, 1452 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 9 Sep 2018
at 06:43
  • msg #303

Re: Near the bone gate

"T'e more we pull out, t'e more he's affected.  I'n just worried he might die before we clear all t'e weapons... so leave t'e really bad ones till he's secured."
Clarence Montague
player, 141 posts
Torchbearer
Sun 9 Sep 2018
at 10:24
  • msg #304

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 303):

Clarence just continues to hold him.
Mario Crowfoot
player, 740 posts
An orphan who grew up
with bow in hand
Sun 9 Sep 2018
at 23:35
  • msg #305

Re: Near the bone gate

"Okay, Jareth, you know more about this stuff than i do.  Nodwin, can you had me that rope that was caught on the spear you guys pulled out?"
Nodwin Zideqick
player, 355 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Fri 14 Sep 2018
at 05:28
  • msg #306

Re: Near the bone gate

Nodwin grabs the rope and hands it to Mario.

"If you guys can remove all the weapons but the stuck, barbed arrow head, I will try again to heal him."
Narrator
GM, 5468 posts
DM says
roll for initiative!
Wed 19 Sep 2018
at 12:57
  • msg #307

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 306):

A good hard yank could probably free the arrow. The other weapons are still available for seizure.
Mario Crowfoot
player, 741 posts
An orphan who grew up
with bow in hand
Wed 19 Sep 2018
at 22:28
  • msg #308

Re: Near the bone gate

"The barbs will probably heal him when I pull them out."  With that, Mario gives another yank at the barbed arrow.

[Private to GM: 18:27, Today: Mario Crowfoot rolled 9 using 3d6.  ST to pull barbed arrow from wounded man (11).]
The wounded man
NPC, 19 posts
Human pincushion
Pierced with weapons
Sat 22 Sep 2018
at 22:22
  • msg #309

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 308):

The man groans as the arrow is yanked out, and he bleeds profusely.
Still in him: a knife, a dagger, a large knife, a crossbow bolt, and On him is Brodak's shield. He is barely resisting at this point.
This message was last edited by the player at 22:25, Sat 22 Sept 2018.
Mario Crowfoot
player, 742 posts
An orphan who grew up
with bow in hand
Sun 23 Sep 2018
at 00:49
  • msg #310

Re: Near the bone gate

Mario starts to reach for the next nearest protruding weapon grip or shaft, but stops himself.

"Jareth, he seems to get weaker the more weapons we pull out, and he bled a lot more with that one than before.  I have an idea.

"Sound off if you think he looks like dying when we pull the last couple out of him, and I'll stab him with the arrow from my quiver -- that ought to restore him a little, and then the arrow will vanish after a bit."


He reaches up and lightly slaps the man's cheek.  "Can you understand me?  Will stabbing you that way give you back strength?"
Jareth Mooncalled
player, 1455 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 23 Sep 2018
at 07:12
  • msg #311

Re: Near the bone gate

"That.. that's genius Mario!"

Jareth sets his kit down and moves back in to grab the rope.  "Let's get him tied, t'em I can bandage him, t'en we can remove t'e rest of t'e weapons, you stab him to make strong enough to survive!"
The wounded man
NPC, 20 posts
Human pincushion
Pierced with weapons
Mon 24 Sep 2018
at 21:24
  • msg #312

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 310):

The delirious and bleeding man stuck with knives nods in assent, although he is otherwise merely drooling.
Mario Crowfoot
player, 743 posts
An orphan who grew up
with bow in hand
Mon 24 Sep 2018
at 21:48
  • msg #313

Re: Near the bone gate

"I think he agreed with us.  Let's start tying his hands and feet.  Is there another piece of rope?"
Charlene Le Poire
NPC, 28 posts
Guard
Wed 26 Sep 2018
at 17:00
  • msg #314

Re: Near the bone gate

In reply to The wounded man (msg # 312):

Charlene, who hasn't been able to approach, puts her spear down and grabs at a foot.
Mario Crowfoot
player, 744 posts
An orphan who grew up
with bow in hand
Wed 26 Sep 2018
at 22:35
  • msg #315

Re: Near the bone gate

Mario renews his grip on the wounded man's arm, holding it in a position to be tied to the other hand.  "Here, Jareth, put a couple turns around his wrists, tie it, and then use the other end for his feet.  It doesn't need to hold for hours, and he's pretty weak now."
Jareth Mooncalled
player, 1456 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 27 Sep 2018
at 00:09
  • msg #316

Re: Near the bone gate

Jareth pitches in tying him him so he can be worked on 'safely'.
Clarence Montague
player, 142 posts
Torchbearer
Fri 28 Sep 2018
at 05:14
  • msg #317

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 316):

Clarence continues restraining him.
Brodak
player, 316 posts
orc warrior
brutish but honorable
Sat 29 Sep 2018
at 01:29
  • msg #318

Re: Near the bone gate

Once he is tied, Brodak lets up and gets off of him cautiously.
Narrator
GM, 5495 posts
DM says
roll for initiative!
Tue 2 Oct 2018
at 18:01
  • msg #319

Re: Near the bone gate

In reply to Brodak (msg # 318):

Anyone with knot tying should make a roll or two.
Jareth Mooncalled
player, 1457 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Tue 2 Oct 2018
at 20:20
  • msg #320

Re: Near the bone gate

OOC:  Jareth has Knot Tying at default (DX-4) if no one else has it better...  and his DX is flat Joe Average (10).
Clarence Montague
player, 143 posts
Torchbearer
Wed 3 Oct 2018
at 03:15
  • msg #321

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 320):

Clarence does not have any knot skills to speak of, so he continues to hold him until he is sure he is secure.
Mario Crowfoot
player, 745 posts
An orphan who grew up
with bow in hand
Wed 3 Oct 2018
at 09:11
  • msg #322

Re: Near the bone gate

OOC: Mario has the same default Knot Tying (DX-4), but a higher DX (13).
Mellarill
player, 177 posts
Wood Elf Archer
murderous and autistic
Wed 3 Oct 2018
at 18:32
  • msg #323

Re: Near the bone gate

Move your ass, I can do better I think.
Mellarill ends up tying a loose slip knot that slips apart ... Shit! see curses loudly.



[Private to GM:  11:30, Today: Mellarill rolled 12 using 3d6.  DX -4 Knots.  DX 14, so missed by 2.]
Jareth Mooncalled
player, 1458 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 3 Oct 2018
at 21:06
  • msg #324

Re: Near the bone gate

Mario Crowfoot:
OOC: Mario has the same default Knot Tying (DX-4), but a higher DX (13).

I'd say give it a shot Mario, I don't think anyone but maybe Mel can out DX you.

Mario Crowfoot
player, 746 posts
An orphan who grew up
with bow in hand
Wed 3 Oct 2018
at 22:27
  • msg #325

Re: Near the bone gate

Mario captures the other end of the rope Melarill was trying to tie, wraps three quick turns around the wounded man's ankles, then ties some kind of knot, though it looks a little suspect.  He frowns.

"Like I said, it doesn't need to be perfect."

[Private to GM: 18:25, Today: Mario Crowfoot rolled 10 using 3d6.  Knot Tying (DX-4 = 9).]
Charlene Le Poire
NPC, 29 posts
Guard
Thu 4 Oct 2018
at 22:41
  • msg #326

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 325):

Charlene tries to tie a loop around the ankle she is holding, but fumbles it. Mario's knot seems to be hokding so far...
Ymid
NPC, 33 posts
Mysterious sorcerer
With one huge eye for a h
Thu 4 Oct 2018
at 22:45
  • msg #327

Re: Near the bone gate

In reply to Charlene Le Poire (msg # 326):

"You wish to immobilize the anamolous subject? That I can arrange."

The creature gestures, and the wounded man becomes rigid.
Jareth Mooncalled
player, 1462 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 5 Oct 2018
at 01:38
  • msg #328

Re: Near the bone gate

"This might work.  Okay, let's lower him gently t'e ground."

Jareth waits for this to happen then starts checking him over...



OCC:  21:36, Today: Jareth Mooncalled rolled 13 using 3d6.  Diagnosis 13.  Triaging.

Does he need Surgery or just First Aid?

Mario Crowfoot
player, 748 posts
An orphan who grew up
with bow in hand
Fri 5 Oct 2018
at 09:03
  • msg #329

Re: Near the bone gate

"Thanks, Ymid!"  Mario helps lower the man to the floor, positioning as many of the remaining weapons as possible where they can be reached to be removed.

"How's he look, Jareth?"
Narrator
GM, 5503 posts
DM says
roll for initiative!
Mon 15 Oct 2018
at 17:56
  • msg #330

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 329):

The wounded man appears to be paralyzed.  Oddly, he has also stopped bleeding. The shield is still stuck to him, along with the other items.

His wounds are fairly extensive, and surgery might be needed to repair two of the large/deeper wounds if magic is not applied.
Mario Crowfoot
player, 749 posts
An orphan who grew up
with bow in hand
Mon 15 Oct 2018
at 23:25
  • msg #331

Re: Near the bone gate

"Okay, Jareth.  Time to get him put back together."  Mario surveys the remaining weapons, then grabs Brodak's shield by the edge and gives a hearty wrench.

[Private to GM: 19:24, Today: Mario Crowfoot rolled 11 using 3d6.  ST to pull Brodak's shield free (11).]
Narrator
GM, 5514 posts
DM says
roll for initiative!
Tue 16 Oct 2018
at 00:14
  • msg #332

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 331):

Theshield rips free, nearly knocking Brodak over. A bruise forms on the wounded man.
Clarence Montague
player, 144 posts
Torchbearer
Tue 16 Oct 2018
at 00:45
  • msg #333

Re: Near the bone gate

In reply to Narrator (msg # 332):

Clarence will continue restraining him, just in case.
Jareth Mooncalled
player, 1465 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Tue 16 Oct 2018
at 01:48
  • msg #334

Re: Near the bone gate

"Ymid, how long will that paralysis last?"
Ymid
NPC, 34 posts
Mysterious sorcerer
With one huge eye for a h
Wed 17 Oct 2018
at 00:13
  • msg #335

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 334):

The weird creature makes a gesture, raising a finger as if to make a pount, then closes his hand, then raises the finger again, then lowers his hand.
"About as long as it took the manylegs to bind the thing it would eat."


Ooc: about 30 seconds. Simple answers about duration are hard for creatures that exist outside of time...
https://drive.google.com/file/...4r/view?usp=drivesdk
Clarence Montague
player, 145 posts
Torchbearer
Fri 19 Oct 2018
at 00:46
  • msg #336

Re: Near the bone gate

In reply to Ymid (msg # 335):

"Ooh, speaking of which, friendly manylegs, can you please bind but NOT eat our friend?" he asks his friendly spider...
Jareth Mooncalled
player, 1469 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 19 Oct 2018
at 01:26
  • msg #337

Re: Near the bone gate

Pulls out and unrolls the leather 'satchel' that has his knives, clamps, needles, and thread.  While they are not dirty...  they do give anyone who knows about sanitation the heebee-geebees.  He opens his flask and dumps some of the alcohol in the ferret bowl to wash the tools and starts to wade in.

"No spoder, Clarence, let's not bind him any more'n necessary."

He makes a few cuts, "Hang on little guy.  Can you make fresh non-sticky webs?  Might be useful here..."



OOC:  21:22, Today: Jareth Mooncalled rolled 8 using 3d6.  Surgery 10 (12 -2 poor tools).

Unknown penalty (up to -3) for improper sterilization (yeah, the tools might be clean and alcohol prepped but it is a sewer)...

Mario Crowfoot
player, 750 posts
An orphan who grew up
with bow in hand
Fri 19 Oct 2018
at 08:48
  • msg #338

Re: Near the bone gate

Mario stands by as Jareth begins his work, right hand on the fletching of the single arrow in his never-empty quiver.

"I'm watching his condition, but I'm not any kind of expert at this stuff -- let me know if he looks like sinking, I might have missed it."

[Private to GM: 04:47, Today: Mario Crowfoot rolled 11 using 3d6.  First Aid (11) to watch for signs of shock or general system failure.]
Narrator
GM, 5530 posts
DM says
roll for initiative!
Fri 19 Oct 2018
at 15:32
  • msg #339

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 338):

The probe adheres to the wound when you place it, and the flesh seems to tighten around it... holding it fast. His raspy breathing improves...
Jareth Mooncalled
player, 1472 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 19 Oct 2018
at 19:11
  • msg #340

Re: Near the bone gate

Jareth curses and then tries to yank the probe free, but his hand slides right off the thin tool's equally thin handle.

"New plan Mario, stab him with new arrows till I say stop!  Brodak, Clarence lets pull the rest of these weapons out of him!"



OOC: 15:09, Today: Jareth Mooncalled rolled 17 using 3d6.  ST 9, yanking out probe.
Brodak
player, 317 posts
orc warrior
brutish but honorable
Fri 19 Oct 2018
at 20:02
  • msg #341

Re: Near the bone gate

Brodak leans over and grabs something stuck in the fellow and pulls...



[Private to GM: 13:01, Today: Brodak rolled 14 using 3d6.  ST. made by 1]
Narrator
GM, 5536 posts
DM says
roll for initiative!
Fri 19 Oct 2018
at 20:54
  • msg #342

Re: Near the bone gate

In reply to Brodak (msg # 341):

Brodak yanks out a blade.
Jareth flies backward and bangs his head on the pavers and is stunned
Clarence Montague
player, 146 posts
Torchbearer
Fri 19 Oct 2018
at 21:43
  • msg #343

Re: Near the bone gate

In reply to Narrator (msg # 342):

"Ok", he answers uncertainly, releasing his grip.

Grabbing something sticking out of the man, he gives it a good yank.

[Private to GM: Rolled 5 under ST to remove something from the man.]
Mario Crowfoot
player, 752 posts
An orphan who grew up
with bow in hand
Sat 20 Oct 2018
at 11:17
  • msg #344

Re: Near the bone gate

Mario draws the arrow from his quiver, shifts his grip to the shaft, and stabs.

[Private to GM: 07:15, Today: Mario Crowfoot rolled 9 using 3d6.  Fast Draw (Arrow) (15).
07:15, Today: Mario Crowfoot rolled 9 using 3d6.  DX to stab with arrow (13 + unknown bonus for restrained target).
]
Narrator
GM, 5540 posts
DM says
roll for initiative!
Sun 21 Oct 2018
at 19:11
  • msg #345

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 344):

In addition  to Mario's arrow, only a rusted crossbow bolt, the surgical probe, and a knife remain. When Clarence pulled the dagger, he weakened, but perked up a bit when Mario stabbed him with the arrow.
Brodak
player, 318 posts
orc warrior
brutish but honorable
Sun 21 Oct 2018
at 19:23
  • msg #346

Re: Near the bone gate

Brodak pulls the knife, looks at it and puts it down ...


[Private to GM:   12:22, Today: Brodak rolled 10 using 3d6.  ST.  By 5]
Narrator
GM, 5542 posts
DM says
roll for initiative!
Sun 21 Oct 2018
at 19:29
  • msg #347

Re: Near the bone gate

In reply to Brodak (msg # 346):

Only the crossbow bolt, Jareth's probe, and Mario's  tempirary arrow remain. He might need another arrow to tolerate the removal of those last two.
Mario Crowfoot
player, 753 posts
An orphan who grew up
with bow in hand
Sun 21 Oct 2018
at 22:48
  • msg #348

Re: Near the bone gate

Mario, following plan, draws the arrow from his quiver and stabs once more.

"The only question I have is whether he'll fade again when the arrows vanish."

[Private to GM: 18:45, Today: Mario Crowfoot rolled 10 using 3d6.  DX to stab with arrow (13 + unknown bonus for restrained target).]
Clarence Montague
player, 147 posts
Torchbearer
Mon 22 Oct 2018
at 00:45
  • msg #349

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 348):

Clarence throws the dagger away and grabs the crossbow bolt, trying to pull it out next.

[Private to GM: Rolled ST exactly to pull that out.]
Nodwin Zideqick
player, 357 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Mon 22 Oct 2018
at 01:13
  • msg #350

Re: Near the bone gate

"We shall see what happens when I heal him after that. If he survives, then that is good. But if he dies, then it may be that his god has called him to attend them."
Nodwin cocks his head to the side.
"Another possiblity is that if this was started by a malicious power, then they may find his failure as a reason to ensure he departs this plane, leaving no living evidence of their interference."
Narrator
GM, 5545 posts
DM says
roll for initiative!
Mon 22 Oct 2018
at 23:23
  • msg #351

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 350):

Only the probe and the not-arrow remain, he seems barely conscious.
Jareth Mooncalled
player, 1473 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Tue 23 Oct 2018
at 06:46
  • msg #352

Re: Near the bone gate

Jareth just lays there, probably trying to catch up on lost z's.




OOC:  02:44, Today: Jareth Mooncalled rolled 11 using 3d6.  HT 10 roll versus Stun.
Mario Crowfoot
player, 754 posts
An orphan who grew up
with bow in hand
Tue 23 Oct 2018
at 09:08
  • msg #353

Re: Near the bone gate

Mario readies the arrow from his quiver (where it is instantly replaced), and stabs once more.

[Private to GM: 05:06, Today: Mario Crowfoot rolled 8 using 3d6.  Fast Draw (Arrow) (15).
05:06, Today: Mario Crowfoot rolled 11 using 3d6.  DX to stab with arrow (13 + unknown bonus for restrained target).
]
Narrator
GM, 5552 posts
DM says
roll for initiative!
Tue 23 Oct 2018
at 23:13
  • msg #354

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 353):

He seems a little less feeble, only the surgical probe remains.
Brodak
player, 319 posts
orc warrior
brutish but honorable
Wed 24 Oct 2018
at 03:27
  • msg #355

Re: Near the bone gate

Brodak grabs the probe and tries to pull it free...



[Private to GM: 20:26, Today: Brodak rolled 11 using 3d6.  ST.  By 4]
Mario Crowfoot
player, 755 posts
An orphan who grew up
with bow in hand
Wed 24 Oct 2018
at 08:56
  • msg #356

Re: Near the bone gate

Mario pulls his single arrow again, and once more stabs the wounded man with it.

[Private to GM: 04:55, Today: Mario Crowfoot rolled 10 using 3d6.  Fast Draw (Arrow) (15).
04:55, Today: Mario Crowfoot rolled 5 using 3d6.  DX to stab with arrow (13 + unknown bonus for restrained target).
Each arrow lasts one minute after being drawn from the Cornucopia quiver, so should be three copies stuck in the man now.
]
Narrator
GM, 5557 posts
DM says
roll for initiative!
Fri 26 Oct 2018
at 00:06
  • msg #357

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 356):

And just in time! with the probe out, he looked about to pass out. Now he has about a minute before the arrows fade...
Jareth Mooncalled
player, 1475 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 26 Oct 2018
at 01:22
  • msg #358

Re: Near the bone gate

After a few seconds of lying about, counting birds and stars, Jareth sits up holding his head.

"Ah, good.  Let him be Mario, lessee happen when t'e arrow fades."
Mario Crowfoot
player, 756 posts
An orphan who grew up
with bow in hand
Fri 26 Oct 2018
at 08:41
  • msg #359

Re: Near the bone gate

"I'm with you."  Mario addresses the wounded man.  "You holding up okay?"
The wounded man
NPC, 21 posts
Human pincushion
Pierced with weapons
Mon 29 Oct 2018
at 13:54
  • msg #360

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 359):

The perforated and bloodied fellow is still paralized, but appears to be moving his eyes, which are tracking between the both of you, and seem to have some comprehension to them.
Jareth Mooncalled
player, 1478 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Mon 29 Oct 2018
at 23:34
  • msg #361

Re: Near the bone gate

Jareth gets up, retrieves his probe from Brodak, and approaches the wounded man.

"T'e damage rejuvenates ya without seeminly healin ya.  Ya ken what'll happen when t'e arrows fade?  Will that be liken t'em being yanked out?"
Mario Crowfoot
player, 757 posts
An orphan who grew up
with bow in hand
Tue 30 Oct 2018
at 09:12
  • msg #362

Re: Near the bone gate

"I don't think he can talk.  Ymid's magic worked on his mouth, too."

Mario continues to watch the man's condition, waiting for the first of the three arrows to fade.
Clarence Montague
player, 148 posts
Torchbearer
Wed 31 Oct 2018
at 20:12
  • msg #363

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 362):

Clarence does not really understand what is going on, but watches with interest in case he is needed.
Jareth Mooncalled
player, 1481 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 31 Oct 2018
at 21:57
  • msg #364

Re: Near the bone gate

Jareth gives the wounded man a second to respond, and when he doesn't he says to him, "Yer eyes can track, look left for no, an right for yes t'en?"
The wounded man
NPC, 22 posts
Human pincushion
Pierced with weapons
Thu 1 Nov 2018
at 00:34
  • msg #365

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 364):

His eyes stare straight ahead, then flick to the right.
Jareth Mooncalled
player, 1482 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 1 Nov 2018
at 01:55
  • msg #366

Re: Near the bone gate

Jareth fires off several questions waiting for him to respond between each...

"Do ya want t'e curse lifted?"

"When t'e arrow fade, will cause more hurt to ya?"

"Can ya talk if ain't paralyzed?"

Ymid
NPC, 35 posts
Mysterious sorcerer
With one huge eye for a h
Fri 2 Nov 2018
at 20:05
  • msg #367

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 366):

"Do you wish to know what he is thinking, or him unparalyzed?"
Jareth Mooncalled
player, 1484 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 2 Nov 2018
at 20:28
  • msg #368

Re: Near the bone gate

"Let's go with hearin t'e thoughts.  That's probably safer..."
Mario Crowfoot
player, 759 posts
An orphan who grew up
with bow in hand
Fri 2 Nov 2018
at 23:45
  • msg #369

Re: Near the bone gate

Mario watches the man's eyes as Jareth asks his questions, and moves his hand from the fletching of the arrow in his quiver, to that of the first one he stabbed into the man's flesh -- waiting for that arrow to vanish.
Ymid
NPC, 36 posts
Mysterious sorcerer
With one huge eye for a h
Sat 3 Nov 2018
at 20:28
  • msg #370

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 369):

Your minds are suddenly filled with the jumbled, chaotic and violent thoughts of the wounded man, who it seems, lost his mind some time ago.
It is with greater misfortune that you experience this filtered by the Ymid's point of view.


Fright checks all, at -1
Clarence Montague
player, 149 posts
Torchbearer
Sat 3 Nov 2018
at 22:03
  • msg #371

Re: Near the bone gate

In reply to Ymid (msg # 370):

"Arrgh"

Clarence shakes his head, as if trying to remove something that should not be in there.

[Private to GM: Rolled exactly my fright check (10 +2 Fearlessness), rolled 12, so with the -1 a fail?]
Jocelyn Lemru
player, 334 posts
Sorceress
hot and hotheaded
Sun 4 Nov 2018
at 01:52
  • msg #372

Re: Near the bone gate

Jocelyn looks at the poor man and shakes her head wit a look of distaste on her face.
Brodak
player, 320 posts
orc warrior
brutish but honorable
Sun 4 Nov 2018
at 01:54
  • msg #373

Re: Near the bone gate

Brodak rips his helmet off and shakes his head as if it was ful of something bad... Ugh! mess!
He then pulls his shield up and backs away


[Private to GM: Either even or failed by one...]
Nodwin Zideqick
player, 358 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Sun 4 Nov 2018
at 05:30
  • msg #374

Re: Near the bone gate

Nodwin's jaw drops as he attempts to contemplate what he has experienced. He is unable to respond for a short period of time.

[Private to GM:
Stunned for 8 seconds, then will roll
22:27, Today: Nodwin Zideqick rolled 12 using 3d6.  Fright Check.
22:27, Today: Nodwin Zideqick rolled 8 using 2d6.  time seconds.
22:28, Today: Nodwin Zideqick rolled 7 using 3d6.  will 14.
]
Jareth Mooncalled
player, 1486 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 4 Nov 2018
at 06:05
  • msg #375

Re: Near the bone gate

"Well, that's informative."
Mario Crowfoot
player, 761 posts
An orphan who grew up
with bow in hand
Sun 4 Nov 2018
at 12:24
  • msg #376

Re: Near the bone gate

Mario's eyes open to their limits.

"Ack, what was that?"


[Private to GM: 07:05, Today: Mario Crowfoot rolled 12 using 3d6.  Fright Check (12 -1).
07:10, Today: Mario Crowfoot rolled 12 using 3d6.  FrighT Check Failure Effect (+1).
Effect is "acquire new mental quirk", chose "Dislike: Giving First Aid" due to association with the situation.
]
Narrator
GM, 5584 posts
DM says
roll for initiative!
Sun 4 Nov 2018
at 17:44
  • msg #377

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 376):

Thankfully, no one failed enough to get flashbacks. All of you are acutely aware that the shord once had three spellstones containing wishes of varying strength, and that one remains. You also have a better understanding of the nature of pain.
Jocelyn Lemru
player, 335 posts
Sorceress
hot and hotheaded
Sun 4 Nov 2018
at 18:33
  • msg #378

Re: Near the bone gate

Perhaps using the last wish to heal or cure him?  Can't leave him like this and would feel guilty for doing further harm to him.
Jareth Mooncalled
player, 1487 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 4 Nov 2018
at 19:40
  • msg #379

Re: Near the bone gate

"E's not completely crazy.  Has some understandin of this situation.  Nodwin does Vejovis grant priests t'e ability to clear madness?"
Nodwin Zideqick
player, 359 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Sun 4 Nov 2018
at 19:56
  • msg #380

Re: Near the bone gate

Shaking off the images he had seen, Nodwin responds. "I am afraid I do not have that ability."
Jareth Mooncalled
player, 1488 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 4 Nov 2018
at 20:41
  • msg #381

Re: Near the bone gate

"Sure, but does Vejovis grant that miracle?  If so we can carry him to a temple maybe an get him cured.  Let him t'en decide with a clear mind."
Narrator
GM, 5589 posts
DM says
roll for initiative!
Sun 4 Nov 2018
at 21:30
  • msg #382

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 381):

Make a psychology roll at +2
Mario Crowfoot
player, 762 posts
An orphan who grew up
with bow in hand
Sun 4 Nov 2018
at 23:16
  • msg #383

Re: Near the bone gate

Mario, having recovered himself after the mental shock, checks the arrows that he stabbed into the wounded man.  Can't be long until the first one vanishes.
Jareth Mooncalled
player, 1489 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Mon 5 Nov 2018
at 06:40
  • msg #384

Re: Near the bone gate

Narrator:
Make a psychology roll at +2

OOC:  01:39, Today: Jareth Mooncalled rolled 12 using 3d6.  Psychology 13 (11 + 2).

Narrator
GM, 5591 posts
DM says
roll for initiative!
Tue 6 Nov 2018
at 01:42
  • msg #385

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 384):

The rest of you may not be able to name what is wrong with the wounded man's mind, but Jareth percieves that he might be berserk, on the edge, with probable vouces and flashbacks along with confusion.
Jareth Mooncalled
player, 1490 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 7 Nov 2018
at 06:26
  • msg #386

Re: Near the bone gate

"Yeah, he's gone mad.  Definitely uncrazy him before further decisions...  or just kill him.  Always t'e option."
Mario Crowfoot
player, 763 posts
An orphan who grew up
with bow in hand
Wed 7 Nov 2018
at 10:31
  • msg #387

Re: Near the bone gate

"Could the Hadereum heal his mind?  I'm pretty sure we can get him there in this state, if Ymid can keep him paralyzed long enough -- though we probably don't want to parade him in the streets if we can help it."  Mario glances at the fellow with an eyeball for a head.

"He was weak enough we could probably manage him anyway, if it would help.

"If they can't help him, we might do him a favor by cutting his throat."

Jocelyn Lemru
player, 336 posts
Sorceress
hot and hotheaded
Wed 7 Nov 2018
at 16:23
  • msg #388

Re: Near the bone gate

Or perhaps the Ymid could just do it here to erase the anomaly...
This message had punctuation tweaked by the player at 17:22, Thu 08 Nov 2018.
Mario Crowfoot
player, 764 posts
An orphan who grew up
with bow in hand
Thu 8 Nov 2018
at 09:50
  • msg #389

Re: Near the bone gate

"From what I -- we all -- just saw, I don't think he'd be a good choice to try to put a man's mind back right.

"But I think what he was perceiving was the magic on this man, and healing his mind probably won't change that."

Jocelyn Lemru
player, 337 posts
Sorceress
hot and hotheaded
Thu 8 Nov 2018
at 17:24
  • msg #390

Re: Near the bone gate

Perhaps he could just remove the magic, allowing us some chance to get him ... um ... help.
Jareth Mooncalled
player, 1491 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 8 Nov 2018
at 22:00
  • msg #391

Re: Near the bone gate

"So... Nodwin, does Vejovis grant t'e way remove madness an is t'ere temple to yer god in town?"

Jareth has been keeping his eye on the cursed man during this conversation to see how much he's taking in , and how cognizant he is of the implications.
Mario Crowfoot
player, 765 posts
An orphan who grew up
with bow in hand
Thu 8 Nov 2018
at 23:01
  • msg #392

Re: Near the bone gate

Mario glances at Ymid again.  "Can you even remove the result of a wish?  The Brothers always said that was impossible."
Clarence Montague
player, 150 posts
Torchbearer
Fri 9 Nov 2018
at 19:52
  • msg #393

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 392):

"Or my friend could just wrap him up, and have him for lunch. Pity to kill someone without a good reason..."
Ymid
NPC, 37 posts
Mysterious sorcerer
With one huge eye for a h
Fri 9 Nov 2018
at 20:58
  • msg #394

Re: Near the bone gate

In reply to Clarence Montague (msg # 393):

"I would only be able to suspend the enchantment...there seems to be something
 of a conditional escape clause... Much as would be found in someone ensorcelled, although
 this seems voluntary...and something of a syntactical error, thus providing a loophole I
believe the slow legged one (grossly distorted image of Mario) and the one who is a conduit
to and pact with external geological allegorical entity (distorted image of Nodwin) have
already been exploiting."

This message was last edited by the player at 02:08, Tue 13 Nov 2018.
Clarence Montague
player, 152 posts
Torchbearer
Fri 9 Nov 2018
at 21:35
  • msg #395

Re: Near the bone gate

In reply to Ymid (msg # 394):

"Huh, our friends are partly responsible for this?"
Mario Crowfoot
player, 767 posts
An orphan who grew up
with bow in hand
Sat 10 Nov 2018
at 12:45
  • msg #396

Re: Near the bone gate

"I think he means how stabbing the Wounded Man with arrows restores him, to some extent."

Mario once more touches the fletching on the first arrow he stabbed into the man.
  "This should have vanished by now, shouldn't it?
 It usually takes between sixty and ninety heartbeats, but I lost count."

This message was last edited by the GM at 02:08, Tue 13 Nov 2018.
Mellarill
player, 180 posts
Wood Elf Archer
murderous and autistic
Sun 11 Nov 2018
at 02:10
  • msg #397

Re: Near the bone gate

Is quiet as this mystical stuff is beyond her pay grade.
Narrator
GM, 5608 posts
DM says
roll for initiative!
Tue 13 Nov 2018
at 02:09
  • msg #398

Re: Near the bone gate

In reply to Mellarill (msg # 397):

The first of the three arrows disappears, leaving a wound. the second of the three is starting to look a bit misty as well.
Jareth Mooncalled
player, 1493 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Tue 13 Nov 2018
at 07:27
  • msg #399

Re: Near the bone gate

OOC:  Does this new wound look worse or better than the ones where weapons were ripped out?  Or is it just a hole where the arrow was?

Also, how does the patient seem to be taking things?  The wounds and the conversation?

Mario Crowfoot
player, 768 posts
An orphan who grew up
with bow in hand
Tue 13 Nov 2018
at 10:11
  • msg #400

Re: Near the bone gate

Mario turns his concentration to the man's condition, right hand hovering at the fletching of the single arrow in his quiver, then frowns.

"I'm really starting to find this unpleasant."  His tone is quizzical.
The wounded man
NPC, 24 posts
Human pincushion
Pierced with weapons
Wed 14 Nov 2018
at 02:21
  • msg #401

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 400):

As the second arrow fades, he is bleeding more. His eyes dart toward Nodwin. There are maybe a dozen heartbeats until the last arrow fades.
Jareth Mooncalled
player, 1495 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 14 Nov 2018
at 05:01
  • msg #402

Re: Near the bone gate

Jareth starts bandaging the cursed man, using bandages if anyone has them*, or cutting sacks up if necessary.

"Mario, gently stick 'im here," Jareth points at one of the wounds, "an try to not go deep with t'e arrow."



OOC:  * If someone has bandages, say so.  Otherwise, I'll presume Jareth is cutting up his sacks.

I'm not sure at the moment what gwythaint meant by "the flesh mortifies at the site" in response to Nodwin's healing attempt (msg #274).  Back then (what 4 months ago) I read it as "necrotizes" which is not the same definition at all.

So now, having gone back to double check, I'm wondering you meant Narrator?  Did his flesh react with shame or embarrassment?  ;)

Narrator
GM, 5614 posts
DM says
roll for initiative!
Wed 14 Nov 2018
at 23:34
  • msg #403

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 402):

Necrotizes would have been the better word; while he still had weapons in, healing caused the flesh to blister and blacken, as with gangrene.
Mario Crowfoot
player, 769 posts
An orphan who grew up
with bow in hand
Wed 14 Nov 2018
at 23:40
  • msg #404

Re: Near the bone gate

Mario draws the arrow from his quiver, and attempts to stab it into the wound Jareth indicated.  He then returns his hand to the fletching on the single arrow in his quiver, trying to both watch for the other arrow to fade, and track the wounded man's condition.

"Bleeding from wounds is normal.  The magic might be undone, at least for the moment, when the arrows vanish."


[Private to GM: 18:35, Today: Mario Crowfoot rolled 12 using 3d6.  Fast Draw (Arrow) (15).
18:36, Today: Mario Crowfoot rolled 5 using 3d6.  DX to stab with arrow (13 + unknown bonus for restrained target - 5? for small target)).
]
Narrator
GM, 5617 posts
DM says
roll for initiative!
Thu 15 Nov 2018
at 00:02
  • msg #405

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 404):

You successfully stab him. Under normal circumstances you could only have one arrow in existence at a time. These were some strong magics.
Nodwin Zideqick
player, 360 posts
Initiate of Vejovis
FP:11/13 HP:10/10
Thu 15 Nov 2018
at 02:43
  • msg #406

Re: Near the bone gate

"Unless someone has a better idea, I'll cast another heal on him. It may kill him, but I am not sure what else we can do."
Jareth Mooncalled
player, 1496 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 15 Nov 2018
at 03:04
  • msg #407

Re: Near the bone gate

"Nodwin, I ken that ya can probably heal him when all t'e arrows fade."




OOC:  Did the gentle stab have the same 'rejuvenation' effect?
Narrator
GM, 5619 posts
DM says
roll for initiative!
Fri 16 Nov 2018
at 00:29
  • msg #408

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 407):

As the arrow was applied just before the last one faded, it seemed to do him some good.
Mario Crowfoot
player, 770 posts
An orphan who grew up
with bow in hand
Fri 16 Nov 2018
at 09:59
  • msg #409

Re: Near the bone gate

"Okay, I'll wait for Nodwin after that last arrow fades."
Nodwin Zideqick
player, 361 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 18 Nov 2018
at 04:46
  • msg #410

Re: Near the bone gate

Waiting for nearly a minute, Nodwin watches the arrow carefully, the instant it starts fading he calls upon Vejovis' power. He smiles with a look of happiness as the holy power flows through him.

[Private to GM: 21:41, Today: Nodwin Zideqick rolled 9 using 3d6.  Major Healing 15. - 4 points - 8 HP]
Mario Crowfoot
player, 772 posts
An orphan who grew up
with bow in hand
Sun 18 Nov 2018
at 12:05
  • msg #411

Re: Near the bone gate

Mario waits, hand on the fletching of the arrow still in his quiver, for the results of Nodwin's healing magic.
The wounded man
NPC, 25 posts
Human pincushion
Pierced with weapons
Wed 21 Nov 2018
at 14:17
  • msg #412

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 411):

As the last arrow faded, the poor creature began to bleed from all of his wounds.

When Nodwin lays hands upon him, he stops bleeding, and even seems to mend a little.
Clarence Montague
player, 153 posts
Torchbearer
Wed 21 Nov 2018
at 19:34
  • msg #413

Re: Near the bone gate

In reply to The wounded man (msg # 412):

"It seems that he can be healed if he has no ongoing damage..."
Jareth Mooncalled
player, 1497 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 21 Nov 2018
at 22:25
  • msg #414

Re: Near the bone gate

"Ah good.  Should be stabilized now.  We can haul him one t'e houses, find a Cleric with mind healin, an get him straightened out."

He pats the cursed man's shoulder, "Alright pal, we gonna keep ya tied up on account of ya be a bit crazy.  But we gonna get ya fixed up an good best we can."

Jareth starts carefully checking the ropes binding him, in case he goes nuts on the way back.

"T'e knot's look good!"



OOC: 17:24, Today: Jareth Mooncalled rolled 13 using 3d6.  Knot-Tying 11 (6 + 5 Extra Time).
Mario Crowfoot
player, 773 posts
An orphan who grew up
with bow in hand
Thu 22 Nov 2018
at 03:02
  • msg #415

Re: Near the bone gate

With Jareth's proclamation, Mario relaxes, wipes his bloody hands on his breeches, and begins moving around the room, collecting his dropped staff and bow.

"That went better than it might have.  Early on, I thought we'd have to find a way to kill him.

"I wonder who managed to chain him up and put him here?"

Narrator
GM, 5635 posts
DM says
roll for initiative!
Sun 25 Nov 2018
at 20:02
  • msg #416

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 415):

While he lays there gasping, you can see that the small triangular room
he was in is strewn with bones that look like they have been there for
some time.

Although he seems susceptible to healing in a normal way, he may still be quite deranged.



Btw, while limited wish cannot remove disadvantages, it could be used to swap them for disadvantages of equal value.
Mario Crowfoot
player, 774 posts
An orphan who grew up
with bow in hand
Mon 26 Nov 2018
at 23:38
  • msg #417

Re: Near the bone gate

Mario turns to Ymid.  "Is the anomaly lessened?"
Nodwin Zideqick
player, 362 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 27 Nov 2018
at 05:13
  • msg #418

Re: Near the bone gate

Nodwin collects his staff and then examines the walls of the small room, looking for any clues to the origin of the deranged fellow.
Jareth Mooncalled
player, 1498 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 29 Nov 2018
at 04:28
  • msg #419

Re: Near the bone gate

Jareth gathers up his things and begins poking about the room, making sure there aren't any bones set to allow ghuls to plane cross, and looking for any lootables.






OOC:
Narrator:  When you say "Limited" Wish, do you mean Lesser Wish or Wish?  Or is this some other category of 'Wish' that isn't Lesser, Wish, or Greater?  Because only a Greater Wish (by the book) can even futz with anything other than changing a single die roll.

Ymid
NPC, 38 posts
Mysterious sorcerer
With one huge eye for a h
Fri 30 Nov 2018
at 01:38
  • msg #420

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 417):

"It would appear that the anomaly has collapsed onto itself and resolved. Fascinating!

The weird thing draws a strange looking knife, and stabs the wounded man lightly in an area free from wounds.  The man bleeds, and moans.
"Quite resolved. How disappointing. I rather hoped it would start up again."
Narrator
GM, 5652 posts
DM says
roll for initiative!
Fri 30 Nov 2018
at 02:03
  • msg #421

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 419):

I meant say that this was a lesser wish, power wise, but it has been a long time since I had read that part of Enchantments. This is a Greater Wish, that has limiting enchantments on it, to reduce some of its range of effect. Exactly what those limits are may be determined by trial and error (nothing happened, try again).


The bones, once separated, appear to be of goblins. The skulls seem a bit odd, however, and there are  two pair of dark bronze looking thick wrist cuffs.
Brodak
player, 321 posts
orc warrior
brutish but honorable
Fri 30 Nov 2018
at 02:19
  • msg #422

Re: Near the bone gate

Bracers or cuffs?
Jareth Mooncalled
player, 1499 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 30 Nov 2018
at 02:27
  • msg #423

Re: Near the bone gate

Jareth bags a couple of skulls, who knows someone might care that they're weird.






OOC:
Narrator:
This is a Greater Wish, that has limiting enchantments on it...

Copy.

Narrator
GM, 5656 posts
DM says
roll for initiative!
Fri 30 Nov 2018
at 02:36
  • msg #424

Re: Near the bone gate

In reply to Brodak (msg # 422):

They seem more like cuffs, and each has a loop where a chain might be attached... the metal is surprisingly light and untarnished!
Clarence Montague
player, 154 posts
Torchbearer
Sat 1 Dec 2018
at 09:16
  • msg #425

Re: Near the bone gate

In reply to Narrator (msg # 424):

"What odd cuffs...may I have a closer look?"

Clarence want to look closely at the cuffs to work out what they might be used for.
Narrator
GM, 5661 posts
DM says
roll for initiative!
Sat 1 Dec 2018
at 18:13
  • msg #426

Re: Near the bone gate

In reply to Clarence Montague (msg # 425):

The cuffs look like they might be part of shackles... they seem strong and light, make an armory, connoisseur weapons or armor, or metallurgy roll at default if need be.
Clarence Montague
player, 155 posts
Torchbearer
Sat 1 Dec 2018
at 20:22
  • msg #427

Re: Near the bone gate

In reply to Narrator (msg # 426):

Clarence weighs them up with interest...

[Private to GM: Nicest roll all day! Rolled 6 under IQ...]
Mario Crowfoot
player, 775 posts
An orphan who grew up
with bow in hand
Sat 1 Dec 2018
at 22:12
  • msg #428

Re: Near the bone gate

Mario looks once more at the man.  "Can you walk, or must we carry you?  Oh, and do you have a name?"
Narrator
GM, 5668 posts
DM says
roll for initiative!
Sun 2 Dec 2018
at 18:07
  • msg #429

Re: Near the bone gate

In reply to Clarence Montague (msg # 427):

The cuffs are made of orichalcum, and probably worth about $1500 each!
The wounded man
NPC, 26 posts
Human pincushion
Pierced with weapons
Sun 2 Dec 2018
at 18:11
  • msg #430

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 428):

"I... I don't feel so good. I am Alaric."

His accent seems old fashioned. He may have been down here for a very long time. He also looks like he needs to be half carried.
This message was last edited by the player at 18:12, Sun 02 Dec 2018.
Jocelyn Lemru
player, 338 posts
Sorceress
hot and hotheaded
Sun 2 Dec 2018
at 18:46
  • msg #431

Re: Near the bone gate

Hardly a surprise, let us get you out of here.
This message was last edited by the GM at 02:22, Wed 05 Dec 2018.
Jareth Mooncalled
player, 1501 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 2 Dec 2018
at 19:05
  • msg #432

Re: Near the bone gate

Jareth unties the wounded guy.

"Right, got all the weapons gathered up?  T'en let's get back."



OOC:  Besides the Wish Sword, what else did we pull out him?
Clarence Montague
player, 156 posts
Torchbearer
Sun 2 Dec 2018
at 19:24
  • msg #433

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 432):

Clarence puts them away for later, and assists in gathering up the weapons.
Mario Crowfoot
player, 776 posts
An orphan who grew up
with bow in hand
Sun 2 Dec 2018
at 23:36
  • msg #434

Re: Near the bone gate

"Well, Alaric, I'm happy to see you well enough to respond.  Let's see if we can get you on your feet; we can get you to a temple much faster that way than if we have to carry you.

"Do you happen to remember the date?"

The wounded man
NPC, 27 posts
Human pincushion
Pierced with weapons
Mon 3 Dec 2018
at 16:57
  • msg #435

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 434):

"I think....CMIII, three years past the novicentum."





R
That hardly seems right.,,,
Jareth Mooncalled
player, 1502 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Mon 3 Dec 2018
at 20:09
  • msg #436

Re: Near the bone gate

"Ya've missed some time, but don't worry on that right yet.  Get ya upstairs, let ya rest an figure out which temple get ya fixed up at."

If everything appears gathered up and everyone appears ready, Jareth will lead the way back.
Ymid
NPC, 39 posts
Mysterious sorcerer
With one huge eye for a h
Mon 3 Dec 2018
at 20:42
  • msg #437

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 436):

"There is something unseen near here."
Mario Crowfoot
player, 777 posts
An orphan who grew up
with bow in hand
Mon 3 Dec 2018
at 23:57
  • msg #438

Re: Near the bone gate

"Look lively, folks."  Mario can't resist looking all around, bow following his gaze as far as he can twist his torso and right hand seeking the fletching of his single arrow (ignoring the two silver ones in the second quiver, for the moment).

OOC: Are we on Christian era dating imported by the Romans?  If so, what's our current year?
Narrator
GM, 5685 posts
DM says
roll for initiative!
Tue 4 Dec 2018
at 15:55
  • msg #439

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 438):

By the reckoning of the One True Church of the Tripartate God, it is 1388.

Our man has been down here for a very long time.



Brodak feels his Hackles rise
Brodak
player, 322 posts
orc warrior
brutish but honorable
Tue 4 Dec 2018
at 17:04
  • msg #440

Re: Near the bone gate

Brodak comes on Guard ...  Sumpin' not right
Clarence Montague
player, 157 posts
Torchbearer
Tue 4 Dec 2018
at 19:19
  • msg #441

Re: Near the bone gate

In reply to Brodak (msg # 440):

Clarence begins looking around, but is not really sure what he is looking for. He puts away what he has picked up and begins to take out his lantern, waving it around.

[Private to GM: Rolled 3 over perception...]
This message was last edited by the player at 19:19, Tue 04 Dec 2018.
Mario Crowfoot
player, 778 posts
An orphan who grew up
with bow in hand
Wed 5 Dec 2018
at 00:03
  • msg #442

Re: Near the bone gate

"Show yourself, whatever you are."  Mario continues scanning the room.  "Is that door latched?"
something not right
NPC, 8 posts
cold empty void
Wed 5 Dec 2018
at 02:26
  • msg #443

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 442):

There is a sudden stench of brimstone and rot.

A familiar, if disturbing, creature manifests.

https://drive.google.com/open?...Ue8hmOVfcvr0LxxKJ-Rz


Its face is marred with an angry purple scar, and one eye is missing. Likewise its unwholesome flesh has a deep purple pulsing band of new warty flesh accross the chest where Brodak's axe had once struck it!
Ymid
NPC, 40 posts
Mysterious sorcerer
With one huge eye for a h
Wed 5 Dec 2018
at 02:28
  • msg #444

Re: Near the bone gate

In reply to something not right (msg # 443):

"Remarkable! a fourth order infernal entity... and it seems to be perturbed by several of you! You must tell me how this came to pass!"
Brodak
player, 323 posts
orc warrior
brutish but honorable
Wed 5 Dec 2018
at 02:34
  • msg #445

Re: Near the bone gate

Brodak sees the unwholesome creature Manifest and immediately moves in and swings



[Private to GM:  19:29, Today: Brodak rolled 10 using 3d6.  Axe swing - Vitals.  by 4 after -2 mod for aimed shot
19:30, Today: Brodak rolled 9 using 2d6+3.  Axe Damage Cutting.
]
something not right
NPC, 9 posts
cold empty void
Wed 5 Dec 2018
at 02:42
  • msg #446

Re: Near the bone gate

In reply to Brodak (msg # 445):

The demon, ichor spraying out of its wound even as it struggles to reform, small tubules on either side of the gash reaching toward eachother, Claws at Brodak, gouging him through his armor!
It shrieks (in a most disturbing way)
"!Ze'k mey muta sey" 


[Private to Brodak: That would be 12 cutting before DR!]
Clarence Montague
player, 158 posts
Torchbearer
Wed 5 Dec 2018
at 02:52
  • msg #447

Re: Near the bone gate

In reply to something not right (msg # 446):

Clarence swings at the creature with remarkably little effect...

[Private to GM: Rolled 4 over attack skill...]
Mario Crowfoot
player, 779 posts
An orphan who grew up
with bow in hand
Wed 5 Dec 2018
at 10:14
  • msg #448

Re: Near the bone gate

Mario pulls one of his silver arrows, nocks and draws, then aims for a heartbeat before loosing at the creature's remaining eye.

[Private to GM: 05:05, Today: Mario Crowfoot rolled 15 using 3d6.  Fast Draw (Arrow) (15).
05:07, Today: Mario Crowfoot rolled 10 using 3d6.  Bow -1 to ready instantly (16 - 1).
05:09, Today: Mario Crowfoot rolled 10 using 3d6.  Bow (16 +3 Acc +1 aiming -9 called shot to eye).
05:12, Today: Mario Crowfoot rolled 7 using 1d6+1.  Damage (imp to eye/brain) for arrow.
]
Brodak
player, 324 posts
orc warrior
brutish but honorable
Wed 5 Dec 2018
at 18:35
  • msg #449

Re: Near the bone gate

In reply to something not right (msg # 446):

Brodak staggers back with a shrill grunt ... Lifting his axe again.


[Private to GM: 11:33, Today: Brodak rolled 11 using 3d6.  Block with shield, skill is 12 ; Torso DR is 5 versus cutting and he has resistance +3 to metabolic hazards, which may help... Otherwise 7 to the torso is going to slow him a lot as he recovers his axe (unbalanced weapon)]
something not right
NPC, 10 posts
cold empty void
Wed 5 Dec 2018
at 18:59
  • msg #450

Re: Near the bone gate

In reply to Brodak (msg # 449):

The thing shrieks as it takes an arrow to its remaining eye, and its claws rake uselessly on Brodak's shield, leaving deep gouges.

Blinded and bleeding, it wavers on its feet.
Jareth Mooncalled
player, 1503 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 5 Dec 2018
at 23:50
  • msg #451

Re: Near the bone gate

Jareth steps up and gives it a good sound thump with his staff.




OOC:  All Out Attack (Determined).

18:42, Today: Jareth Mooncalled rolled 9 using 3d6.  All Out Attack (Determined), Staff 14 (10 + 4).

18:44, Today: Jareth Mooncalled rolled 8 using 1d6+3.  Staff Damage, 1d+3 crushing.

Mario Crowfoot
player, 780 posts
An orphan who grew up
with bow in hand
Thu 6 Dec 2018
at 00:26
  • msg #452

Re: Near the bone gate

"What is that thing?"  Mario's voice is a near shriek, even as his right hand finds the other silver arrow, nocks it, draws, and looses.

[Private to GM: 19:21, Today: Mario Crowfoot rolled 15 using 3d6.  Fast Draw (Arrow) (15).
19:22, Today: Mario Crowfoot rolled 5 using 3d6.  Bow -1 to ready instantly (16 - 1).
19:23, Today: Mario Crowfoot rolled 10 using 3d6.  Bow (16 +3 Acc) shooting center of mass (above Brodak's cut).
19:25, Today: Mario Crowfoot rolled 3 using 1d6+1.  Damage (imp) for arrow.
]
something not right
NPC, 11 posts
cold empty void
Fri 7 Dec 2018
at 20:17
  • msg #453

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 452):

Marrios arrow strikes it in the torso as Jareth  smacks it in the side. It collapses on the  ground, oozing ichor.  Its claws twitch spasmodically, and then it is still.
Mario Crowfoot
player, 781 posts
An orphan who grew up
with bow in hand
Fri 7 Dec 2018
at 23:41
  • msg #454

Re: Near the bone gate

"Did the silver make a difference?"  Mario looks around to Jareth, Nodwin, and Jocelyn, in hopes one of them will know, as he steps forward to recover his arrows.  He carefully wipes them clean of ichor before returning them to their quiver.
This message was last edited by the player at 23:42, Fri 07 Dec 2018.
Clarence Montague
player, 159 posts
Torchbearer
Sat 8 Dec 2018
at 10:02
  • msg #455

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 454):

Clarence shrugs.

"Didn't hinder. If I had of hit it, I could perhaps compare. But is it safe for spidey to eat, I wonder?"
Jareth Mooncalled
player, 1505 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sat 8 Dec 2018
at 10:54
  • msg #456

Re: Near the bone gate

Jareth pulls out his surgery tools and starts cutting into the demon's chest.

"Just like faced it two days ago.  Still got ya axe wound t'ere," he indicates where Brodak whacked it in the head and chest last time, "an t'ere, Brodak.  We cut out t'e heart, exorcise it, t'en burn t'e heart.  T'en it flee to hell."
Mario Crowfoot
player, 782 posts
An orphan who grew up
with bow in hand
Sat 8 Dec 2018
at 13:42
  • msg #457

Re: Near the bone gate

"Two days?  The Brothers used to say things from Hell would heal with unnatural speed, and ordinary weapons did them little or no harm to begin with.

"They also said such things had no hearts, or livers, or brains, and all you could do was hack them up."

Ymid
NPC, 41 posts
Mysterious sorcerer
With one huge eye for a h
Tue 11 Dec 2018
at 23:23
  • msg #458

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 457):

"Your Brethren have some knowledge, not entirely accurate. This," The Ymid reaches into the chest cavity with both hands and its knife and removes a maroon turnip shaped organ,"Is its heart.  Beside it, you will find its liver... This one seems to have had a problem with alchohol consumption, as you can see by this cyst here, and the darker tubules here... and here."

HT checks for those without curiosity... this is kinda gross.

The Ymid takes the heart, and places it inside a strange square pouch made of some kind of glossy transparent material, and rubs its fingers across a set of yellow and blue strands at the top, which magically become green.,
Mario Crowfoot
player, 783 posts
An orphan who grew up
with bow in hand
Tue 11 Dec 2018
at 23:53
  • msg #459

Re: Near the bone gate

Mario turns away suddenly as Ymid begins pointing at things inside the creature's body cavity.  "Just like butchering a steer."

His tone of voice suggests he doesn't believe what he's saying.  His color suggests he was trying to convince himself -- and failed.
Clarence Montague
player, 160 posts
Torchbearer
Wed 12 Dec 2018
at 01:23
  • msg #460

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 459):

Clarence is fascinated.

"Why do you take the heart? Also, which parts could be consumed by my spider friend without adverse consequences, if any?"
Smol spoder
NPC, 11 posts
Wed 12 Dec 2018
at 02:12
  • msg #461

Re: Near the bone gate

In reply to Clarence Montague (msg # 460):

The spider backs away from the unnatural corpse.
Ymid
NPC, 42 posts
Mysterious sorcerer
With one huge eye for a h
Wed 12 Dec 2018
at 02:14
  • msg #462

Re: Near the bone gate

In reply to Clarence Montague (msg # 460):

" The heart has uses for some of the beings I interact with, and I can exchange it for something of value..."

Fright check for either "uses" or "value" as you get a bit of an impression...
Brodak
player, 325 posts
orc warrior
brutish but honorable
Wed 12 Dec 2018
at 03:14
  • msg #463

Re: Near the bone gate

Brodak shrugs, he has seen worse in street fights.
Jocelyn Lemru
player, 339 posts
Sorceress
hot and hotheaded
Wed 12 Dec 2018
at 03:17
  • msg #464

Re: Near the bone gate

Jocelyn is mildly put off by the display...



[Private to GM:  20:15, Today: Jocelyn Lemru rolled 9 using 3d6.  HT = 10.]
Clarence Montague
player, 161 posts
Torchbearer
Wed 12 Dec 2018
at 04:14
  • msg #465

Re: Near the bone gate

In reply to Ymid (msg # 462):

Clarence find the uses interesting, though he does struggle to understand them.

[Private to GM: Rolled 5 under fright check...]
Mario Crowfoot
player, 784 posts
An orphan who grew up
with bow in hand
Wed 12 Dec 2018
at 10:03
  • msg #466

Re: Near the bone gate

"Weren't we supposed to burn that?"  Mario's voice has gotten small and quiet...

[Private to GM: 05:02, Today: Mario Crowfoot rolled 12 using 3d6.  Fright Check (12) for "uses" and "value" .]
Jareth Mooncalled
player, 1505 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Wed 12 Dec 2018
at 23:52
  • msg #467

Re: Near the bone gate

None of this seems to bother Jareth at all.

"As I ken it Mario, t'e burnin of t'e heart keep it from ressurectin from it, t'e heart t'e Center of Power.  T'e exorcisin t'e body removes t'e ties to Hell, so another demon can't just hop in, an burnin t'e body keeps anything else, like opportunistic ghosts or tulpas takin control of it."

He rocks back onto his heels, "Should be safe to harvest few valuable bits," and Jareth begins poking around in it's innards doing just that.




OOC:  Both Curious, and has Physiology and Surgery.  Pullin things out of dead things is Jareth's bag...

15:30, Today: Jareth Mooncalled rolled 10 using 3d6.  Fright Check, Will 13 (Rule of 14).

15:38, Today: Jareth Mooncalled rolled 10 using 3d6.  Hidden Lore (Demons) 11.  Anything of value?

15:45, Today: Jareth Mooncalled rolled 9 using 3d6.  Surgery 12, harvestin the good stuff.

[EDIT]
Swapped characters on me.
[/EDIT]

This message was last edited by the player at 23:52, Wed 12 Dec 2018.
Mario Crowfoot
player, 785 posts
An orphan who grew up
with bow in hand
Wed 12 Dec 2018
at 23:33
  • msg #468

Re: Near the bone gate

"Exorcism."  Mario's voice is still a bit weaker than normal.

"Nodwin, can you do that?  I know a Tripartite God priest like Father Robard can."
Nodwin Zideqick
player, 364 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 13 Dec 2018
at 06:01
  • msg #469

Re: Near the bone gate

Looking with distaste at the remains, Nodwin responds.

"I am afraid that I did not study exorcism. The focus of my training was on healing and finding things."
Jareth Mooncalled
player, 1506 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Thu 13 Dec 2018
at 07:45
  • msg #470

Re: Near the bone gate

"I can do it.  Best if ya can put down what ya might call up, eh?"
Narrator
GM, 5713 posts
DM says
roll for initiative!
Fri 14 Dec 2018
at 00:38
  • msg #471

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 467):

While the ichor is a primary ingredient in Demon Blood Wine, and if properly extracted (rendering demon unconscious, hanging from heels, slitting throat over a silvered bowl) can be sold to an alchemist.  The skin, if flayed within one hour, and salted, can be made into a number of sheets of vellum valuable to those who scribe uncouth names and write books of unhallowed names. ($50 for page, 1d6 pages per average demon. needs a pound of salt).  Demon flesh is carcinogenic, and it may be somewhat easy to initiate a plague with the contents of their bowels.  The more significant ones have valuable claws, horns, and teeth.
Jareth Mooncalled
player, 1507 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 14 Dec 2018
at 03:28
  • msg #472

Re: Near the bone gate

Jareth stops poking around it's internals with a, "Eh, nothin of value in here," and sets about pulling teeth and removing claws.

"We still need to burn it.  Reckon we drag it up upstairs or try to burn it down here?"




OOC:  21:58, Today: Jareth Mooncalled rolled 9 using 3d6.  Removing the demons teeth and claws, Survival 14 (skill 10 + 4 taking extra time).
Mellarill
player, 181 posts
Wood Elf Archer
murderous and autistic
Fri 14 Dec 2018
at 03:32
  • msg #473

Re: Near the bone gate

The disturbing impression leaves Mellarill disturbed for a couple seconds leading her to miss a small part of the conversation. Creepy

OOC: 23:25, Today: Mellarill rolled 12 using 3d6.  Fright Check?
Will of 11 so that's a fail by one. Uh oh...
23:29, Today: Mellarill rolled 7 using 3d6.  Frigth Check result. Plus she failed by one so that comes to 8

She is:
quote:
Stunned for one second. Every second after that, roll vs. Will, plus whatever bonuses or penalties you had on your original roll, to snap out of it


23:31, Today: Mellarill rolled 6 using 3d6.  Snapping out of stun.

Mario Crowfoot
player, 786 posts
An orphan who grew up
with bow in hand
Fri 14 Dec 2018
at 09:44
  • msg #474

Re: Near the bone gate

"I'd as soon not smell it burning in these closed rooms.  At least in the open air, the smoke can rise to the sky."
Clarence Montague
player, 162 posts
Torchbearer
Fri 14 Dec 2018
at 09:53
  • msg #475

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 474):

This is all very educational for Clarence, and the tries to learn what he can. He is not likely to forget it, so he may as well learn something useful from it...
Jareth Mooncalled
player, 1508 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 14 Dec 2018
at 14:57
  • msg #476

Re: Near the bone gate

"Good call Mario.  Besides... not sure we have enough fuel burn down here.  Right, t'en let's haul it up."

Jareth breaks out the tarp to use as a makeshift stretcher.



OOC:  Any one else low on FP and need a break to recharge before moving on?
This message was last edited by the player at 14:58, Fri 14 Dec 2018.
Narrator
GM, 5721 posts
DM says
roll for initiative!
Fri 14 Dec 2018
at 21:03
  • msg #477

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 476):

Who is carrying the corpse ( for the Hadereum perhaps) and who is helping
Alaric? Also, the Ymid and the Yr-go are here...
Brodak
player, 326 posts
orc warrior
brutish but honorable
Fri 14 Dec 2018
at 22:09
  • msg #478

Re: Near the bone gate

Brodak looks at the foul corpse and moves to help Alaric...
Mario Crowfoot
player, 787 posts
An orphan who grew up
with bow in hand
Sat 15 Dec 2018
at 00:12
  • msg #479

Re: Near the bone gate

"Clarence?  Rochambeau?  Loser carries that?"  He points to the unnatural corpse Jareth is wrapping, then closes his right fist and cradles it in his left palm.

OOC: no, I don't have any idea how we'd play rock-paper-scissors in play-by-post, but it's the quickest randomizer available in the middle of a room strewn with bones and spattered with blood and ichor...
Clarence Montague
player, 163 posts
Torchbearer
Sat 15 Dec 2018
at 04:36
  • msg #480

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 479):

"I am a torchbearer, not a demon bearer..." says Clarence, holding his light aloft, just in case anyone missed the point.
Charlene Le Poire
NPC, 30 posts
Guard
Sun 16 Dec 2018
at 20:15
  • msg #481

Re: Near the bone gate

In reply to Clarence Montague (msg # 480):

"How much is in it for me if I haul it? I moved some before with the laborers, LeMert and Kalliope. I was paid to guard, that would be extra, but I will do it."
Jareth Mooncalled
player, 1509 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 16 Dec 2018
at 22:32
  • msg #482

Re: Near the bone gate

"Double pay* do for ya?  Though... be completely up front... we haven't seen much loot so far, a straight day's wage might end up more.  I can do a quick figurin if ya want?"




OOC:  GM, what all got pulled out of the Cursed guy in the way of weaponry?

* Charlene was in for a 1/5 share.  Also what is Charlene and Clarence housing situation?  They got their own pad, or are they crashing on the Guild's common floor?

Clarence Montague
player, 164 posts
Torchbearer
Sun 16 Dec 2018
at 23:32
  • msg #483

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 482):

[OOC: Clarence crashes wherever he can, so no housing.]
Mario Crowfoot
player, 788 posts
An orphan who grew up
with bow in hand
Sun 16 Dec 2018
at 23:51
  • msg #484

Re: Near the bone gate

"I can drag the thing if it comes to it.  I  might need help getting it up a ladder -- as would most anyone else except Gorgath -- but I'd rather have my hands free to use my bow if we meet up with something else.  I'd go for paying Charlene after we sort out whether she wants wages or a share of not much.

"The only thing I've seen so far that looks like loot is the weapons we pulled out of Alaric here, and I suspect the sword in his hand belonged to him."

Jareth Mooncalled
player, 1510 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Mon 17 Dec 2018
at 03:30
  • msg #485

Re: Near the bone gate

"It's possible we've slightly more valuables than just t'e weapons pulled out of Alaric.  But t'ey is ephemeral.  First t'ey might be bounty for dealing with 'T'e Cursed Man Of T'e Sewers', second t'ey is bunch of giant spiders hidin here.  T'ere people who'd pay to know where."
Narrator
GM, 5734 posts
DM says
roll for initiative!
Tue 18 Dec 2018
at 00:44
  • msg #486

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 485):

In addition to the two pairs of cuffs made out of some very lightweight bronze like material,
 and his magical broadsword, you have a shortsword, a spear, a knife, a dagger, a large knife, and an axe.
Clarence Montague
player, 165 posts
Torchbearer
Tue 18 Dec 2018
at 06:24
  • msg #487

Re: Near the bone gate

In reply to Narrator (msg # 486):

Actually, I think Clarence took the cuffs, and also went around picking up all other weapons as well that no-one specifically said they were keeping...
Jareth Mooncalled
player, 1511 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Tue 18 Dec 2018
at 06:32
  • msg #488

Re: Near the bone gate

Jareth gives the goods a quick look over, "Ah, figure about ten copper each so far.  Not includin t'em, eh probably orichalcum, manacles, this magic sword, or sellin any info.  So right now Charlene's share a solid two coppers.  Double to four if ya carry t'e demon."

Jareth he rubs his chin, "If I'n right about t'e cuffs, t'ey about three silvers each, one silver for Charlene.  Maybe just over silver for day's work so far, if you tote t'e dead demon Charlene."

He pauses a moment.  "Course also got plenty room to spare.  Could toss in a room, join up rightly with t'e crewe permanent at double fifth share an room in t'e block.  That alright Nodwin?"



OOC:  Three notes:

1 - A straight day's wage for a Hireling at 62 points is $30.  Or a solid silver and a half.
2 - Jareth is calculating 8 shares: Nodwin, Mario, Jocelyn, Brodak, Mel, Clarence, himself, and the house.  Also I'm rounding everything down in case something is cheap.
3 - Jareth's calculation isn't including the fortune's worth in that magic broadsword.  If my maths are right, it's just over $2K each.  If it's sold and not returned to Alaric.

Nodwin Zideqick
player, 365 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 19 Dec 2018
at 03:13
  • msg #489

Re: Near the bone gate

"We have plenty of space for him to take a room I think. Not only wouldn't he have to find a common room somewhere, but he would have a semi private room."
Narrator
GM, 5745 posts
DM says
roll for initiative!
Tue 25 Dec 2018
at 16:17
  • msg #490

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 488):

The assorted weapons probably amount to a just under a hundred coppers, even with their aged condition... the orichalcum cuffs are worth considerably more, bringing the post- sale amount to about 1300 plus the sword...
Jareth Mooncalled
player, 1517 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Fri 28 Dec 2018
at 06:51
  • msg #491

Re: Near the bone gate

OOC:  We're kinda waiting on Charlene to decide if she's carryin the dead demon or not, before we start drawing lots.
Charlene Le Poire
NPC, 31 posts
Guard
Sat 29 Dec 2018
at 15:39
  • msg #492

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 491):

"I will definitely haul it for half a share."
Jareth Mooncalled
player, 1518 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sat 29 Dec 2018
at 17:03
  • msg #493

Re: Near the bone gate

"Sound good.  Nodwin, Jocelyn, guys?  Sound right by ya?"
Jocelyn Lemru
player, 340 posts
Sorceress
hot and hotheaded
Sat 29 Dec 2018
at 17:15
  • msg #494

Re: Near the bone gate

Seems fair to me.
This message was last edited by the GM at 18:14, Tue 01 Jan 2019.
Clarence Montague
player, 166 posts
Torchbearer
Sat 29 Dec 2018
at 21:23
  • msg #495

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 494):

"Sounds good to me too..."
Nodwin Zideqick
player, 366 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 30 Dec 2018
at 03:50
  • msg #496

Re: Near the bone gate

"That seems fine."
Mario Crowfoot
player, 789 posts
An orphan who grew up
with bow in hand
Sun 30 Dec 2018
at 11:41
  • msg #497

Re: Near the bone gate

"I'd call that good."
Jareth Mooncalled
player, 1519 posts
Dirty High Elf Sage
HP: 9/9 FP: 3/10
Sun 30 Dec 2018
at 18:07
  • msg #498

Re: Near the bone gate

"Right t'en, let's take breather, an t'en load up an get topside."





OOC:  Once again, I'm about to drop from FP loss.  So before we have to fight stuff on the way out... can we take say 30 minutes and rest?
Jocelyn Lemru
player, 341 posts
Sorceress
hot and hotheaded
Sun 30 Dec 2018
at 18:18
  • msg #499

Re: Near the bone gate

Jocelyn takes out one of her bottles of Paut and hands it to Jareth  You can pay me back later,
This message was last edited by the GM at 18:14, Tue 01 Jan 2019.
Clarence Montague
player, 167 posts
Torchbearer
Sun 30 Dec 2018
at 22:26
  • msg #500

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 499):

"Sure, though a short rest might be more cost efficient."
Jocelyn Lemru
player, 342 posts
Sorceress
hot and hotheaded
Mon 31 Dec 2018
at 02:19
  • msg #501

Re: Near the bone gate

Jocelyn Shrugs... whatever, just though we wanted out of here.
This message was last edited by the GM at 18:15, Tue 01 Jan 2019.
Ymid
NPC, 43 posts
Mysterious sorcerer
With one huge eye for a h
Tue 1 Jan 2019
at 18:18
  • msg #502

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 501):

"Let us not tarry long. Something approaches the bone gate."
Mario Crowfoot
player, 790 posts
An orphan who grew up
with bow in hand
Thu 3 Jan 2019
at 00:18
  • msg #503

Re: Near the bone gate

"Can you give any idea what, without those mental images that mess me up?"
Ymid
NPC, 44 posts
Mysterious sorcerer
With one huge eye for a h
Thu 3 Jan 2019
at 18:44
  • msg #504

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 503):

"It is native to that place and large, but what exactly, is not clear. I set alarms of several types, yet it Id's none of the specific things I set for, such as Gugs, who are prohibited from exiting that place."
This message was last edited by the player at 20:50, Fri 04 Jan 2019.
Mario Crowfoot
player, 791 posts
An orphan who grew up
with bow in hand
Thu 3 Jan 2019
at 23:40
  • msg #505

Re: Near the bone gate

"Jareth, can you climb, and rest back at the house?  We can be back there in a quarter hour or so, if we don't get distracted."
Jareth Mooncalled
player, 1523 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 4 Jan 2019
at 00:50
  • msg #506

Re: Near the bone gate

"Fine, since have to move fast." Jareth takes the paut from Jocelyn and downs it.

"So not Gug... might be 'gaunts saw flitting about, t'ey like gates an such."
Mario Crowfoot
player, 792 posts
An orphan who grew up
with bow in hand
Fri 4 Jan 2019
at 09:44
  • msg #507

Re: Near the bone gate

"Gaunts?  Do they need silver to kill?"  Mario fingers the nocks of the two silvered arrows in their separate quiver.
Jareth Mooncalled
player, 1525 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 4 Jan 2019
at 10:03
  • msg #508

Re: Near the bone gate

"Nightgaunts.  Batlike things.  Size of a man, maybe bigger.  No eyes."


OOC:  I presume at this point we're all heading back to the Bone Gate?
Narrator
GM, 5779 posts
DM says
roll for initiative!
Fri 4 Jan 2019
at 20:52
  • msg #509

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 508):

Heading that way...

And you can smell something foul and rotting from that direction, even through the passage of the spiders...
Mario Crowfoot
player, 793 posts
An orphan who grew up
with bow in hand
Fri 4 Jan 2019
at 23:37
  • msg #510

Re: Near the bone gate

"You didn't mention those, um, night gaunts smelling dead.  This reminds me much of that thing we killed the day we met Ymid."
Jareth Mooncalled
player, 1526 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 5 Jan 2019
at 02:31
  • msg #511

Re: Near the bone gate

"Mario, I'n aghast ya can't remember t'e creature's name."
Mario Crowfoot
player, 794 posts
An orphan who grew up
with bow in hand
Sat 5 Jan 2019
at 15:06
  • msg #512

Re: Near the bone gate

"Ha, ha, ha."  Mario grimaces at Jareth.  "There was only the one, never seen or smelt or heard of one before then, and too much other stuff going on the past few days.

I do remember it took a lot of killing."

Charlene Le Poire
NPC, 32 posts
Guard
Tue 8 Jan 2019
at 20:52
  • msg #513

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 512):

Charlene wrinkles her nose.
"I know what that smell is. That thing with the iron claws was bad, but this, this is like that thing in the barrel we sold to that guy Harbash... Only worse."
Clarence Montague
player, 168 posts
Torchbearer
Tue 8 Jan 2019
at 22:17
  • msg #514

Re: Near the bone gate

In reply to Charlene Le Poire (msg # 513):

"Refresh my memory...what thing was that?"

[OOC: I took over Clarence after all that!]
Mario Crowfoot
player, 795 posts
An orphan who grew up
with bow in hand
Tue 8 Jan 2019
at 23:35
  • msg #515

Re: Near the bone gate

"I think she means the rot worm.  I'd rather meet one of them than another ghast, if I have a choice.  A few arrows or a good sword or axe stroke and they're done."
Ymid
NPC, 46 posts
Mysterious sorcerer
With one huge eye for a h
Wed 9 Jan 2019
at 01:48
  • msg #516

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 515):

"Describe this creature, what is its volume on this plane? It is obvious you cannot tell of the extent of its parachronic expression, or
Lloig r'luh."



[Private to Jareth Mooncalled: lloig r'luh is eldrich for "mind +power?"]
This message was last edited by the player at 01:49, Wed 09 Jan 2019.
Jareth Mooncalled
player, 1527 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 9 Jan 2019
at 05:52
  • msg #517

Re: Near the bone gate

"Probably bhole."

To the party, "Like t'e rot worm, but big enough swallow ya whole," and then to Ymid, "giant slime covered worm, burrows under bones of Pnath an t'e peaks of Thok."

He then rattles something off in Eldritch.

A second later, mostly to himself, "Hope is not bhole."



[Private to GM: In Eldritch, "A rot worm is several feet long up to maybe 50 feet.  Several inches in diameter to a few feet at the largest.  Eats dead bodies.  Smells foul, no mind power."]
This message was last edited by the player at 05:55, Wed 09 Jan 2019.
Mario Crowfoot
player, 796 posts
An orphan who grew up
with bow in hand
Wed 9 Jan 2019
at 10:14
  • msg #518

Re: Near the bone gate

Mario's eyes have expanded to their limits.  "Please tell me ordinary arrows can slay this 'bhole'?  And where are its heart and brain?"
Jareth Mooncalled
player, 1528 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 9 Jan 2019
at 17:26
  • msg #519

Re: Near the bone gate

"If is bhole, just shoot till it dead. Hope it not bhole, just really big rot worm basically, no eyes, brain could be anywhere, no idea where t'e heart is..."
Ymid
NPC, 47 posts
Mysterious sorcerer
With one huge eye for a h
Mon 14 Jan 2019
at 17:39
  • msg #520

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 519):

"The dimensions specified by my alarm spell were rather large, abd I fear for the safety of the skiff moored beside the gate. Your worms are a little small for triggering that, as they may only be the larval form of bholes... If is is one such, they are attracted to corpses, such as the one you have there..."
Jocelyn Lemru
player, 344 posts
Sorceress
hot and hotheaded
Mon 14 Jan 2019
at 18:31
  • msg #521

Re: Near the bone gate

Sounds like time to get the hell out of here...
Mario Crowfoot
player, 797 posts
An orphan who grew up
with bow in hand
Mon 14 Jan 2019
at 22:45
  • msg #522

Re: Near the bone gate

"I have no argument.  If that is a bhole, however, the good news is it might be too big to fit through the gate.  I hope your boat is okay, Ymid."
Clarence Montague
player, 169 posts
Torchbearer
Mon 14 Jan 2019
at 23:33
  • msg #523

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 522):

"Well and truly ready to go here..."

The discussions so far did not leave him terribly comfortable...
Narrator
GM, 5802 posts
DM says
roll for initiative!
Tue 15 Jan 2019
at 16:07
  • msg #524

Re: Near the bone gate

In reply to Clarence Montague (msg # 523):

By which route are you returning? Something that large would doubtless have trouble with the lid on the ladder down...
Mario Crowfoot
player, 798 posts
An orphan who grew up
with bow in hand
Tue 15 Jan 2019
at 23:32
  • msg #525

Re: Near the bone gate

"Wasn't there a ladder just down that way?"  Mario points with a gesture, toward the exit to the main tunnel, then left.  "We had too much fun getting a barrel up there, and this body won't be much easier, but it's close, and we've got rope."
Charlene Le Poire
NPC, 33 posts
Guard
Fri 18 Jan 2019
at 14:12
  • msg #526

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 525):

"We should have brought Frank or Evain. Oh well, in for an ounce, in for a pound. A share is a share. " she starts dragging the body.
This message was last edited by the player at 19:23, Fri 18 Jan 2019.
Jareth Mooncalled
player, 1529 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 18 Jan 2019
at 17:17
  • msg #527

Re: Near the bone gate

Jareth considers it for a second, "Nah.  Thing comes through, best face it when we know where tis, instead it slippin away an sneakin up on us, or anyone else, unawares.  Or worse, gettin up inna city at night."
Ymid
NPC, 48 posts
Mysterious sorcerer
With one huge eye for a h
Fri 18 Jan 2019
at 19:28
  • msg #528

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 527):

"Which part of it would you prefer to face? The part that eats, the flank, or the barbed and venemous tail?"
This message was last edited by the player at 21:30, Mon 21 Jan 2019.
Mario Crowfoot
player, 799 posts
An orphan who grew up
with bow in hand
Sat 19 Jan 2019
at 23:57
  • msg #529

Re: Near the bone gate

"I'm inclined to prefer the flank, unless there's a path to a quick kill from the eating end, like an arrow through the roof of the mouth.  The Brothers claimed you could kill a dragon that way, though I'm not as confident in their wisdom as I used to be."
Nodwin Zideqick
player, 367 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 20 Jan 2019
at 05:38
  • msg #530

Re: Near the bone gate

"Usually an unprotected flank is the best place to attack a dangerous opponent."
Narrator
GM, 5819 posts
DM says
roll for initiative!
Mon 21 Jan 2019
at 21:50
  • msg #531

Re: Near the bone gate

Are you heading toward the guild or back up the ladderwell?
Mario Crowfoot
player, 800 posts
An orphan who grew up
with bow in hand
Mon 21 Jan 2019
at 22:47
  • msg #532

Re: Near the bone gate

"Wait.  Jareth, did you mean we should try to meet it at the Bone Gate?  Because otherwise, if it can come through, it could go almost anywhere down here or up into the city before we can dispose of this body and come back."
Jareth Mooncalled
player, 1530 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 21 Jan 2019
at 23:52
  • msg #533

Re: Near the bone gate

"Could also see if otty wants t'e demon corpse, probably, maybe, good as fire..."




OOC:
Narrator:
Are you heading toward the guild or back up the ladderwell?

Considering that we're spitting distance from the "cult's barracks" rooms and the circular staircase up, I figured we were already heading that way, since it's shorter?

Narrator
GM, 5823 posts
DM says
roll for initiative!
Tue 22 Jan 2019
at 17:12
  • msg #534

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 533):

You get to the spiral staircase you had removed the evil runes from. The stench above is stronger, but not yet enough to really affect anyone.
Clarence Montague
player, 170 posts
Torchbearer
Tue 22 Jan 2019
at 19:22
  • msg #535

Re: Near the bone gate

In reply to Narrator (msg # 534):

Clarence is glad to get there, and holds the light to help the first person up, who he will follow.
Mario Crowfoot
player, 801 posts
An orphan who grew up
with bow in hand
Tue 22 Jan 2019
at 23:30
  • msg #536

Re: Near the bone gate

"Smells like it's already started through the Gate.  We best step it up."

With that, Mario starts up the stairs, light stone still glowing at the upper nock of his bow.  He pauses just below the top, extending his bow upward to see what the light reveals.
Narrator
GM, 5832 posts
DM says
roll for initiative!
Tue 22 Jan 2019
at 23:52
  • msg #537

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 536):

The small room at the top of the stairs is clear. The odor beyond the metal fronted door is stronger.
Clarence Montague
player, 171 posts
Torchbearer
Wed 23 Jan 2019
at 02:28
  • msg #538

Re: Near the bone gate

In reply to Narrator (msg # 537):

Clarence follows, holding the light out...
Mario Crowfoot
player, 802 posts
An orphan who grew up
with bow in hand
Wed 23 Jan 2019
at 23:50
  • msg #539

Re: Near the bone gate

Mario raises his voice, hoping to be heard below.

"It's not here yet, but I think it's close.  Don't come up unless you're ready to fight."


He steps toward the metal cased door to check the condition of the lock (with little illusion that it will matter if the worm wants to come through).
Jareth Mooncalled
player, 1531 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 24 Jan 2019
at 06:49
  • msg #540

Re: Near the bone gate

"Charlene, ya can leave t'e body downstairs, with gate locked it oughta be safe...ish."

Jareth joins Mario upstairs.
Narrator
GM, 5839 posts
DM says
roll for initiative!
Thu 24 Jan 2019
at 16:49
  • msg #541

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 540):

The stench becomes hard to bear, and you can hear something pressing against the door!
Jocelyn Lemru
player, 345 posts
Sorceress
hot and hotheaded
Thu 24 Jan 2019
at 18:38
  • msg #542

Re: Near the bone gate

Jocelyn comes up and hears the scraping noise, she casts Flame jet and uses it to start heating the door up





[Private to GM: 11:36, Today: Jocelyn Lemru rolled 7 using 3d6.  Flame Jet. 2 D6 size]
Jareth Mooncalled
player, 1532 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 24 Jan 2019
at 19:34
  • msg #543

Re: Near the bone gate

OOC:  GM, Does the door open inwards or outwards?

Jocelyn, if the door opens inwards, you might want to hold off a moment.

Clarence Montague
player, 172 posts
Torchbearer
Thu 24 Jan 2019
at 20:02
  • msg #544

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 543):

"On the contrary, regardless of which way it opens, heat up the door to damage the thing and move it away from the door..."
Jocelyn Lemru
player, 346 posts
Sorceress
hot and hotheaded
Thu 24 Jan 2019
at 21:42
  • msg #545

Re: Near the bone gate

In reply to Clarence Montague (msg # 544):

That was my thinking ... and if it does open, flame is it's first reception.
Nodwin Zideqick
player, 368 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 25 Jan 2019
at 15:30
  • msg #546

Re: Near the bone gate

Is the door fully metal, or is it wooden with metal around the edges and bands across it?
Jareth Mooncalled
player, 1533 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 28 Jan 2019
at 20:27
  • msg #547

Re: Near the bone gate

"By time t'e door heats at all, not even enough cause any harm, t'e creature be long gone."
Mario Crowfoot
player, 803 posts
An orphan who grew up
with bow in hand
Mon 28 Jan 2019
at 23:50
  • msg #548

Re: Near the bone gate

"Might depend on how fast it is, but if it isn't trying to come through this door, we might be able to chop into its flank.  Anyone got poison?  Anyone know what might work on a worm from another world?"
Clarence Montague
player, 173 posts
Torchbearer
Tue 29 Jan 2019
at 00:33
  • msg #549

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 548):

"Not to appear dull, but I can shed no light on that situation...sorry."
Narrator
GM, 5848 posts
DM says
roll for initiative!
Tue 29 Jan 2019
at 21:06
  • msg #550

Re: Near the bone gate

In reply to Clarence Montague (msg # 549):

The door swings out into the corridor, and is wooden with thin bronze facing. It is rattling slightly as if being leaned against, not like being charged. The odor is foul. Everyone make a HT roll.
Clarence Montague
player, 174 posts
Torchbearer
Tue 29 Jan 2019
at 21:11
  • msg #551

Re: Near the bone gate

In reply to Narrator (msg # 550):

Clarence maintains his dignity...

[Private to GM: Made HT by 1]
Mario Crowfoot
player, 804 posts
An orphan who grew up
with bow in hand
Tue 29 Jan 2019
at 23:50
  • msg #552

Re: Near the bone gate

Mario's nose wrinkles.  "Whoa!  Stinky!  Jocelyn, if you can open that door without burning yourself, we can start actually doing something to the worm."

[Private to GM: 18:45, Today: Mario Crowfoot rolled 6 using 3d6.  HT roll (worm stench) (correct dice).]
Brodak
player, 327 posts
orc warrior
brutish but honorable
Tue 29 Jan 2019
at 23:58
  • msg #553

Re: Near the bone gate

smell like snaga cave
Jocelyn Lemru
player, 347 posts
Sorceress
hot and hotheaded
Tue 29 Jan 2019
at 23:59
  • msg #554

Re: Near the bone gate

Whew, worse than cheap perfume
Nodwin Zideqick
player, 369 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 30 Jan 2019
at 05:49
  • msg #555

Re: Near the bone gate

"Gah, that is a horrid stench." Nodwin's stomach turns at the smell.
Jareth Mooncalled
player, 1534 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 30 Jan 2019
at 08:06
  • msg #556

Re: Near the bone gate

"Blehhhhhhhhhhh...."





OOC: 03:04, Today: Jareth Mooncalled rolled 14 using 3d6.  HT 10.
Narrator
GM, 5852 posts
DM says
roll for initiative!
Wed 30 Jan 2019
at 15:34
  • msg #557

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 556):

The stink of otherworldly rot is too much for Nodwin and Jareth. Charlene can keep it together, but the ferret is sympathetically affected by the bond to jarret and is noisily ill.

It will take a considerable amount of damage to eliminate the door (DR 5, hp 40)

Or combined ST rolled vs a significantly lhigh number to push it out of the way.
Clarence Montague
player, 175 posts
Torchbearer
Wed 30 Jan 2019
at 19:15
  • msg #558

Re: Near the bone gate

In reply to Narrator (msg # 557):

"Can't we just leave it for more, err, competent folk to deal with? I mean, we cant really open the door..."
Mario Crowfoot
player, 805 posts
An orphan who grew up
with bow in hand
Wed 30 Jan 2019
at 23:30
  • msg #559

Re: Near the bone gate

"I'd ask where else we might intersect that tunnel, if Jareth weren't as likely to destroy the map as read it.  However.

"The Bone Gate is, um, that way."
  Mario points from memory.  "There are a limited number of ways that connect on this level.  The worm almost has to be going either up or down before it gets far."

Mario looks around at the group.  "Say, Alaric, how are you doing?  Are you functional enough to fight?  Or at least stay out of harm's way?"
Alaric, the wounded man
NPC, 28 posts
Human pincushion
Pierced with weapons
Fri 1 Feb 2019
at 15:29
  • msg #560

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 559):

The greatly weakened and still visibly  wounded man can barely stand, and is currently unarmed
Jareth Mooncalled
player, 1538 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 2 Feb 2019
at 17:34
  • msg #561

Re: Near the bone gate

*Cough**choke*"...just let it go..."*choke**cough*
Mario Crowfoot
player, 806 posts
An orphan who grew up
with bow in hand
Sat 2 Feb 2019
at 20:33
  • msg #562

Re: Near the bone gate

"I agree, that's probably the best choice at this point.  We might as well work on getting Alaric and that demon corpse up to street level, then.

Maybe we can be more effective in the open air, where this stench will blow on the breeze -- or maybe someone up there has something that will get rid of the thing."

Clarence Montague
player, 176 posts
Torchbearer
Sat 2 Feb 2019
at 20:46
  • msg #563

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 562):

"I doubt the Hadereum will stand for the competition..."
Narrator
GM, 5871 posts
DM says
roll for initiative!
Tue 5 Feb 2019
at 22:27
  • msg #564

Re: Near the bone gate

In reply to Clarence Montague (msg # 563):

The door rattles for some time, and then is still. A faint rasping sound can be heard as whatever was rattling it passes by. Gradually the stink fades.
Clarence Montague
player, 177 posts
Torchbearer
Tue 5 Feb 2019
at 23:00
  • msg #565

Re: Near the bone gate

In reply to Narrator (msg # 564):

"Can we go and report this now?"
Jareth Mooncalled
player, 1540 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 6 Feb 2019
at 05:16
  • msg #566

Re: Near the bone gate

"If goin t'e direction I ken it's going, is headed out t'e sea..."
Clarence Montague
player, 178 posts
Torchbearer
Wed 6 Feb 2019
at 05:29
  • msg #567

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 566):

"Why would it do that?"
Mario Crowfoot
player, 807 posts
An orphan who grew up
with bow in hand
Wed 6 Feb 2019
at 10:18
  • msg #568

Re: Near the bone gate

"I wouldn't assume it knows its way around Northport or the Undercity.  That may just be the way it went, and now it can't turn without considerable effort, tearing down walls and such."
Charlene Le Poire
NPC, 34 posts
Guard
Wed 6 Feb 2019
at 19:54
  • msg #569

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 566):

"I did a couple of delves with that Broderick character, the guy with the mechanical dwarf? There is a lot going on that way... I mean dockside is over there but there are a lot of twists and turns.,"
Jareth Mooncalled
player, 1541 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 6 Feb 2019
at 23:02
  • msg #570

Re: Near the bone gate

"Yeah, t'ere are... but t'e main line widens as it approaches t'e harbour, so t'e worm might just find itself followin t'e easy path to t'e smell it ain't smell before..."
Jareth trails off for a second.

"Huh.  Or maybe it's followin t'e scent o' dead fish.  Eit'er way, ain't nothin we can do about it.  But if ain't caused no trouble by later today, we report it cuase that mean it went deep into t'e undercity an not run into no one up top."
Mario Crowfoot
player, 808 posts
An orphan who grew up
with bow in hand
Wed 6 Feb 2019
at 23:53
  • msg #571

Re: Near the bone gate

"That makes good sense to me."  Mario pauses.

"Say, if, ah, you called that a bhole?  If it's drawn to the scent of dead fish, mightn't it be attracted to a place where the Saturnines are storing dead cuttlefish to dye their robes?"


"Either way, we should probably head up to street level as quickly as we can."

Clarence Montague
player, 179 posts
Torchbearer
Thu 7 Feb 2019
at 01:06
  • msg #572

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 571):

"Agreed." He thought for a moment, then said "Actually, if it is that large that it cannot turn around, can we run up behind it and cut it to pieces with relative impunity?"
Jocelyn Lemru
player, 348 posts
Sorceress
hot and hotheaded
Thu 7 Feb 2019
at 02:30
  • msg #573

Re: Near the bone gate

I thought it had a stinger on the back end...
Clarence Montague
player, 180 posts
Torchbearer
Thu 7 Feb 2019
at 05:10
  • msg #574

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 573):

"With eyes, or would it just stab blindly until someone cut it off?"
Jocelyn Lemru
player, 349 posts
Sorceress
hot and hotheaded
Thu 7 Feb 2019
at 19:30
  • msg #575

Re: Near the bone gate

Jocelyn shrugs ... It doesn't sound like it swings it's tail forward in these narrow tunnels, so it must have some means of knowing where to stick it.
Jareth Mooncalled
player, 1542 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 7 Feb 2019
at 19:53
  • msg #576

Re: Near the bone gate

"Say we let it go.  Ain likely to take it... an don't want find out it can fold-over an come back with mouth as wide as t'e tunnel..."

Jareth unlocks the door and peeks out...
Nodwin Zideqick
player, 370 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 7 Feb 2019
at 22:18
  • msg #577

Re: Near the bone gate

"Is it attracted to anything in particular?  Could we bait it back through the gateway?"
Jareth Mooncalled
player, 1543 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 7 Feb 2019
at 23:01
  • msg #578

Re: Near the bone gate

"Corpses.  But that probably draw more to t'e gate before it draw this one out."
Clarence Montague
player, 181 posts
Torchbearer
Thu 7 Feb 2019
at 23:17
  • msg #579

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 578):

"Oh. How can we close the gate then?"
Narrator
GM, 5892 posts
DM says
roll for initiative!
Fri 8 Feb 2019
at 01:18
  • msg #580

Re: Near the bone gate

In reply to Clarence Montague (msg # 579):

The corridor walls and floor are streaked with foul slime, and there is a greasy trail of bones, many larger than mansized. In the distance, you can see a shattered gate ripped from its hinges.
Jareth Mooncalled
player, 1544 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 8 Feb 2019
at 02:58
  • msg #581

Re: Near the bone gate

OOC:  Where exactly are we located?
Narrator
GM, 5897 posts
DM says
roll for initiative!
Fri 8 Feb 2019
at 15:36
  • msg #582

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 581):

Occ dear gods, I have been working with a theoretical map rather than an actual one for a couple of years now. Iirc, you are now in the hall past the bone gate room, near the cultists access point, which is by the large room you stenched them in. The broken gate is the one that was between the common cellar area where the bone gate was, and the main corridor from there that lead to the cultist area after turning, and eventually  leads to the main central corridor.
Jareth Mooncalled
player, 1545 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 8 Feb 2019
at 21:47
  • msg #583

Re: Near the bone gate

"Is clear.  Let's get this over with."

Jareth commences leading them home.





OOC:
Narrator:
Occ dear gods, I have been working with a theoretical map...

No worries.  That's why I asked, I wasn't sure where we were in relation to home base.

It does mean that Jareth might be wrong about the direction the bhole was heading though, if so, please let me know.  ;)

This message was last edited by the player at 21:48, Fri 08 Feb 2019.
Mario Crowfoot
player, 809 posts
An orphan who grew up
with bow in hand
Fri 8 Feb 2019
at 23:51
  • msg #584

Re: Near the bone gate

Mario looks once again at the destruction from the great worm's passage.  "That grate didn't look like it even slowed the worm down!  Probably good that we couldn't open the door."

OOC: You might be turned around, Jarath, but I'm not.  Absolute Direction.
Narrator
GM, 5905 posts
DM says
roll for initiative!
Sun 10 Feb 2019
at 17:19
  • msg #585

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 584):

The bhole may have been heading north and east. The way back is clear, if unsecured.
Jareth Mooncalled
player, 1546 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 10 Feb 2019
at 18:03
  • msg #586

Re: Near the bone gate

Jareth leads everyone home.



OOC:
Narrator:
The bhole may have been heading north and east. The way back is clear, if unsecured.

So presuming we're somewhere in the Redlight/Artisan district*, it's definitely headed bayward.


* The Junior House is just inside Redlight, near the Artisan district right?

This message was last edited by the player at 18:04, Sun 10 Feb 2019.
Jocelyn Lemru
player, 350 posts
Sorceress
hot and hotheaded
Sun 10 Feb 2019
at 18:34
  • msg #587

Re: Near the bone gate

Let's move! we can chat later
Clarence Montague
player, 182 posts
Torchbearer
Sun 10 Feb 2019
at 19:09
  • msg #588

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 587):

Clarence just nods, looks to his 8-legged friend, and follows Jareth.
Jareth Mooncalled
player, 1547 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 10 Feb 2019
at 20:03
  • msg #589

Re: Near the bone gate

OOC
Jareth Mooncalled:
So presuming we're somewhere in the Redlight/Artisan district*, it's definitely headed bayward.

Wait... I got my east and west mixed up again... so it's heading to little Shevnia?  Hmmm...

I'm still not seeing a problem...  :P

Mario Crowfoot
player, 810 posts
An orphan who grew up
with bow in hand
Sun 10 Feb 2019
at 23:34
  • msg #590

Re: Near the bone gate

Mario follows along with Jareth.

"Someone help Alaric?  He's pretty beat up, still."

Ymid
NPC, 49 posts
Mysterious sorcerer
With one huge eye for a h
Mon 11 Feb 2019
at 22:52
  • msg #591

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 590):

The Ymid scrapes some of the slime into a vial, and then approaches the smashed gate.

The metal runs through its fingers, forming strange patterns, and achieves the semblance of a gate, although it is oe that hurts your brain to look directly at.
Mario Crowfoot
player, 811 posts
An orphan who grew up
with bow in hand
Tue 12 Feb 2019
at 09:52
  • msg #592

Re: Near the bone gate

"Umm, Ymid?  You can come up to our place if you want.  It's a good place to rest and have a meal, but you probably shouldn't wander around in the streets.  Most folks are likely to think you're some sort of demon."
Ymid
NPC, 50 posts
Mysterious sorcerer
With one huge eye for a h
Tue 12 Feb 2019
at 13:52
  • msg #593

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 592):

The Ymid peers through the bone gate for what seems to be an overly ling period of time, the Yr-go twittering anxiously. It reaches it's gnarled staff through the pirtal, and hauls out a large mangled piece of metal that wobbles a footor so above the ground. Slowly the creature turns toward you.
"That may be necessary. I will require certain things to make repairs."
Jareth Mooncalled
player, 1548 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 12 Feb 2019
at 18:35
  • msg #594

Re: Near the bone gate

"Can ye close this gate an t'en open again later?  Keep any bholes, ghuls, gaunts, ghasts, or gugs from wanderin over."
Mario Crowfoot
player, 812 posts
An orphan who grew up
with bow in hand
Tue 12 Feb 2019
at 23:35
  • msg #595

Re: Near the bone gate

Mario sidles near the gate and looks through while waiting for Ymid's response.
Ymid
NPC, 51 posts
Mysterious sorcerer
With one huge eye for a h
Tue 19 Feb 2019
at 01:09
  • msg #596

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 595):

The Ymid reaches with his gnarled staff to touch several of the glowing glyphs that form part of its border, causing them to glow, and in two instances, change into othe glyphs. The opening grown partly opaque.

It seems to be sagging slightly, as if drained, and shuffles toward you.

A moment later, there is a strange beeping sound from the crystaline tablet hanging from its waist.
Nodwin Zideqick
player, 371 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 20 Feb 2019
at 02:13
  • msg #597

Re: Near the bone gate

"That was impressive and convenient, Ymid. It's reassuring to know nothing else can come through for now." Nodwin smiles.

"Let's head back to our place and get some rest and take care of that body."
Jareth Mooncalled
player, 1550 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 20 Feb 2019
at 07:12
  • msg #598

Re: Near the bone gate

"I've got bunch questions about that... but can wait till we're safe an rested."
Mario Crowfoot
player, 813 posts
An orphan who grew up
with bow in hand
Wed 20 Feb 2019
at 09:57
  • msg #599

Re: Near the bone gate

"Yes, let's go."
Ymid
NPC, 52 posts
Mysterious sorcerer
With one huge eye for a h
Wed 20 Feb 2019
at 20:29
  • msg #600

Re: Near the bone gate

In reply to Ymid (msg # 596):

The elder thing pauses to examine its device.
"Interesting. There is a localized summoning of a servitor of a familiar nature in progress. Apparently a number of extraplanar entities along with the humans invoking have been sacrificed.  I would very much inclined to view the proceedings, but I need to rest."
Clarence Montague
player, 183 posts
Torchbearer
Wed 20 Feb 2019
at 22:01
  • msg #601

Re: Near the bone gate

In reply to Ymid (msg # 600):

"That sounds nasty. I am not sure we are ready to fight that thing...should we not go inform the guards?"
Mario Crowfoot
player, 814 posts
An orphan who grew up
with bow in hand
Thu 21 Feb 2019
at 00:27
  • msg #602

Re: Near the bone gate

"Rest first.

"'Localized summoning'?  And sacrificing humans and whatever?  I don't like the sound of that, but we're probably not equipped to deal with it.  Especially with both you and Jareth just about to fall over."

Jareth Mooncalled
player, 1551 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 21 Feb 2019
at 06:05
  • msg #603

Re: Near the bone gate

"Agreed Mario.  An with Alaric being as bad off as he is, no shape to chargin after cultists.  Ymid, which direction from here ya feelin it?  An can ya estimate distance?  We can send Mario... maybe someone faster, Clarence to... ah, maybe respectable... Jocelyn, Nodwin one o' ya like hie off an alert t'e guards once we're topside?"
Clarence Montague
player, 184 posts
Torchbearer
Thu 21 Feb 2019
at 06:20
  • msg #604

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 603):

"Waddaya mean, respectable?"

Almost as if proving a point, he rubs his runny nose on his sleeve.

"I can shave..."
Ymid
NPC, 53 posts
Mysterious sorcerer
With one huge eye for a h
Thu 21 Feb 2019
at 22:22
  • msg #605

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 603):

"It is fairly proximate, perhaps within this edifice, but not close enough to encounter without exertion.... (uncertain speculation about measuring tangible distances within a three dimensional vs a five dimensional space... the only reasonable standards of measurement are not found on this plane, and it uses platinum-iridium {secondary image of the color orange} and proper notation... nothing proximate adheres to standard... drat where do I keep that conversion application??)... it is a threshold shift indicator alarm ( brief thaumaturgical diagram, with numerous moving parts, including some usually seen as mathematical constants) and not a precision location system."

Anyone with Thaumatology as a skill needs to make a fright check, and also has a searing headache. Crit successes may grant a perk that grants a bonus on certain rolls.
This message was last edited by the player at 22:25, Thu 21 Feb 2019.
Clarence Montague
player, 186 posts
Torchbearer
Thu 21 Feb 2019
at 22:39
  • msg #606

Re: Near the bone gate

In reply to Ymid (msg # 605):

"oooh, what a headache! Can we just go now..."

[Private to GM: Rolled 11, Fright check 12, so made it. Unfortunately not critically!]
This message was last edited by the player at 22:41, Thu 21 Feb 2019.
Jocelyn Lemru
player, 351 posts
Sorceress
hot and hotheaded
Thu 21 Feb 2019
at 23:01
  • msg #607

Re: Near the bone gate

Jocelyn holds her head ...oh Gods, what did you do?




[Private to GM:   15:59, Today: Jocelyn Lemru rolled 9 using 3d6.  Fright Check. no noted Fright level, but IQ is 13]
Mario Crowfoot
player, 815 posts
An orphan who grew up
with bow in hand
Fri 22 Feb 2019
at 00:25
  • msg #608

Re: Near the bone gate

"The first part of that made some sense.  It's close, but not right next door, so to speak.  Even so, I don't think we can do anything with it without resting, and if it's like most magic it'll be all over by then.  Let's go home and see if anyone has burned our block down."

Mario is conspicuously un-bothered by the diagrams and description of the measurement method.
Narrator
GM, 5935 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 00:54
  • msg #609

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 608):

Thaumatology skills for those with, again, crits are important.
Clarence Montague
player, 188 posts
Torchbearer
Fri 22 Feb 2019
at 01:02
  • msg #610

Re: Near the bone gate

In reply to Narrator (msg # 609):

Clarence just looks forwards dumbly...

[Private to GM: Rolled 2 over Thaumatology.]
Jocelyn Lemru
player, 352 posts
Sorceress
hot and hotheaded
Fri 22 Feb 2019
at 02:16
  • msg #611

Re: Near the bone gate

In reply to Narrator (msg # 609):

A second roll or for those who haven't yet?
Jareth Mooncalled
player, 1554 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 22 Feb 2019
at 05:26
  • msg #612

Re: Near the bone gate

"T'e extra-planars were sacrificed?  Or maybe t'ey die close proximity to t'e incursion sight?"

Jareth acts unfazed.



OOC:   00:21, Today: Jareth Mooncalled rolled 9, 10 using 3d6,3d6.  Will 15, Thaumatology 14.


00:25, Today: Jareth Mooncalled rolled 11 using 3d6.  Acting 11.  Pretending to be unfazed by the splitting headache.

Narrator
GM, 5947 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 20:12
  • msg #613

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 612):

You are pretty sure the Ymid magically augmented an innate quasi-magical or psionic power, and that it wasn't quite a spell by itself, but something like a few pieces of interdependent meta spells cast to modify a power.
Jareth Mooncalled
player, 1555 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 22 Feb 2019
at 21:01
  • msg #614

Re: Near the bone gate

OOC:
Jocelyn Lemru:
A second roll or for those who haven't yet?

I take it was a Fright Check (that gives a headache regardless of success if have Thaumatology due to understanding what some of the numbers/symbols are thus giving the Ymid a foothold into your tasty brain bits) followed by a Thaumatology to actually understand the numbers/symbology...

Jocelyn Lemru
player, 353 posts
Sorceress
hot and hotheaded
Fri 22 Feb 2019
at 21:06
  • msg #615

Re: Near the bone gate

OK, she seems to understand some of it...



[Private to GM: 14:05, Today: Jocelyn Lemru rolled 7 using 3d6.  Thaumatology=14]
Narrator
GM, 5953 posts
DM says
roll for initiative!
Sat 23 Feb 2019
at 20:58
  • msg #616

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 615):

The device seems to have a combination of the spells Alarm and Link tied into a native power that appears not to be limited to the proximate plane of existence, the modifiers of which appear to involve things like spell failure, summoning spells, and conditions of presence that are not magically described, but involve something other.
This message was last edited by the GM at 13:55, Mon 25 Feb 2019.
Clarence Montague
player, 189 posts
Torchbearer
Sun 24 Feb 2019
at 07:02
  • msg #617

Re: Near the bone gate

In reply to Narrator (msg # 616):

Player, like character, badly failed Thaumatology roll...
Narrator
GM, 5961 posts
DM says
roll for initiative!
Mon 25 Feb 2019
at 13:58
  • msg #618

Re: Near the bone gate

In reply to Clarence Montague (msg # 617):

The Ymid can passively and actively detect weird things like catastrophic spell failure, weirdness magnets, and elder thig involvement; the tablet (among other functions) can refine this sense as a filter to specific conditions.


In any case, you head upstairs, schlepping the demon corpse and the still wounded Alaric.
Jocelyn Lemru
player, 354 posts
Sorceress
hot and hotheaded
Mon 25 Feb 2019
at 17:20
  • msg #619

Re: Near the bone gate

The Magical Sword is likely Alaric's... we shouldn't take it from him.
This message was last edited by the GM at 21:40, Fri 01 Mar 2019.
Clarence Montague
player, 192 posts
Torchbearer
Mon 25 Feb 2019
at 20:00
  • msg #620

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 619):

"Fair enough. Does he need the gemstone in it though?"
Jocelyn Lemru
player, 355 posts
Sorceress
hot and hotheaded
Mon 25 Feb 2019
at 20:17
  • msg #621

Re: Near the bone gate

Most likely...and it is HIS! taking it is stealing from him.
This message was last edited by the GM at 21:41, Fri 01 Mar 2019.
Clarence Montague
player, 193 posts
Torchbearer
Mon 25 Feb 2019
at 21:44
  • msg #622

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 621):

"Steady on, I was going to ask him first. Once he has his sanity, he might be grateful for the rescue."

He makes sure his little 8-legged friend has something to eat from his rations as well, since he will be getting some more soon.
Jocelyn Lemru
player, 356 posts
Sorceress
hot and hotheaded
Mon 25 Feb 2019
at 22:15
  • msg #623

Re: Near the bone gate

And he might need cash, although if he joins us, we might float him a loan.
This message was last edited by the GM at 21:42, Fri 01 Mar 2019.
Mario Crowfoot
player, 818 posts
An orphan who grew up
with bow in hand
Tue 26 Feb 2019
at 12:27
  • msg #624

Re: Near the bone gate

"He's not the only one who could do with some coin, but that just means we don't get much rest before we go out looking for more, I guess.  Still ahead of standing guard in some shop, and considerably less boring.  I'm sure I'm not as exhausted as Jareth, anyway.

"Say, Ymid, do you eat?  What kinds of things?  Our kind often eats and drinks as part of resting.  If you need something that isn't too improbable this side of the Gate, I could run out and try to find some."

Jocelyn Lemru
player, 358 posts
Sorceress
hot and hotheaded
Wed 27 Feb 2019
at 20:49
  • msg #625

Re: Near the bone gate

Alaric, is that your sword or just one someone hit you with?
This message was last edited by the GM at 21:44, Fri 01 Mar 2019.
Nodwin Zideqick
player, 372 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 28 Feb 2019
at 02:56
  • msg #626

Re: Near the bone gate

Is Aleric conscious and lucid?
Jocelyn Lemru
player, 359 posts
Sorceress
hot and hotheaded
Thu 28 Feb 2019
at 03:39
  • msg #627

Re: Near the bone gate

I believe so, he is walking with some aid...
This message was last edited by the GM at 21:44, Fri 01 Mar 2019.
Mario Crowfoot
player, 820 posts
An orphan who grew up
with bow in hand
Thu 28 Feb 2019
at 19:34
  • msg #628

Re: Near the bone gate

"I assumed it was his.  It was in his hand, instead of stuck in him."
Alaric, the wounded man
NPC, 29 posts
Human pincushion
Pierced with weapons
Thu 28 Feb 2019
at 20:41
  • msg #629

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 628):

"N0 m0r3 sW0rD!"
Jocelyn Lemru
player, 360 posts
Sorceress
hot and hotheaded
Thu 28 Feb 2019
at 21:14
  • msg #630

Re: Near the bone gate

So you wish to be rid of it? We can provide you with one of those we recovered, so you will not be unarmed.
This message was last edited by the GM at 21:40, Fri 01 Mar 2019.
Alaric, the wounded man
NPC, 30 posts
Human pincushion
Pierced with weapons
Thu 28 Feb 2019
at 21:25
  • msg #631

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 630):

"bEen fiGhting f0reVer. No m0re sWord"
Jocelyn Lemru
player, 361 posts
Sorceress
hot and hotheaded
Thu 28 Feb 2019
at 22:40
  • msg #632

Re: Near the bone gate

I understand... may we split the money among us all?
This message was last edited by the GM at 21:39, Fri 01 Mar 2019.
Jareth Mooncalled
player, 1567 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 28 Feb 2019
at 23:39
  • msg #633

Re: Near the bone gate

"Should cut him in for half share, some money while his head get straight an get on his feet."
Clarence Montague
player, 195 posts
Torchbearer
Thu 28 Feb 2019
at 23:41
  • msg #634

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 633):

"That sounds fair. I still like that stone, though."
Jocelyn Lemru
player, 362 posts
Sorceress
hot and hotheaded
Fri 1 Mar 2019
at 02:41
  • msg #635

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 633):

Well , that's fine too, I was just going to count him in as a apart of the group, but either way is fine.
This message was last edited by the GM at 21:45, Fri 01 Mar 2019.
Ymid
NPC, 54 posts
Mysterious sorcerer
With one huge eye for a h
Fri 1 Mar 2019
at 21:46
  • msg #636

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 635):

"I do not think that stone is a trifling matter."
This message was lightly edited by the player at 16:11, Sat 02 Mar 2019.
Jareth Mooncalled
player, 1568 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 2 Mar 2019
at 01:34
  • msg #637

Re: Near the bone gate

"Aye, t'e stone worth more than all t'e ot'er treasure we've found t'e last t'ree days."
Mario Crowfoot
player, 822 posts
An orphan who grew up
with bow in hand
Sat 2 Mar 2019
at 12:21
  • msg #638

Re: Near the bone gate

"No doubt, if it still has a wish in it we could write our own price.  I'd rather be well out of town before we hand it over, though.  Those things have a tendency not to turn out well for whoever uses them, from what I've heard."
Narrator
GM, 6000 posts
DM says
roll for initiative!
Sat 2 Mar 2019
at 16:36
  • msg #639

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 638):

Jareth is aware of a fellow named
Rabelais el Sur who specializes in magical contract law...
Narrator
GM, 6011 posts
DM says
roll for initiative!
Wed 6 Mar 2019
at 14:43
  • msg #640

Re: Near the bone gate

In reply to Narrator (msg # 639):

You settle into your rooms (the Ymid taking
 an unoccupied attic space) and Alaric breaks ito tears when he sees sunlight.
Clarence Montague
player, 196 posts
Torchbearer
Wed 6 Mar 2019
at 19:41
  • msg #641

Re: Near the bone gate

In reply to Narrator (msg # 640):

In the meantime, Clarence will feed his new-found friend...
Jocelyn Lemru
player, 365 posts
Sorceress
hot and hotheaded
Wed 6 Mar 2019
at 23:13
  • msg #642

Re: Near the bone gate

Jocelyn will slip into Jareth's room, just for fun.
Clarence Montague
player, 197 posts
Torchbearer
Wed 6 Mar 2019
at 23:41
  • msg #643

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 642):

Ht roll to check for a new dependent in 9 months? :D
Mario Crowfoot
player, 824 posts
An orphan who grew up
with bow in hand
Thu 7 Mar 2019
at 00:03
  • msg #644

Re: Near the bone gate

Before crawling in for the night, Mario checks on Mellarill and Crotchsniffer -- she's been awfully quiet for a while.
Jareth Mooncalled
player, 1571 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 7 Mar 2019
at 01:33
  • msg #645

Re: Near the bone gate

Narrator:
You settle into your rooms (the Ymid taking an unoccupied attic space) and Alaric breaks ito tears when he sees sunlight.

OOC:  What is the time of day when we get back (you mention sunlight...)?
Narrator
GM, 6023 posts
DM says
roll for initiative!
Fri 8 Mar 2019
at 22:27
  • msg #646

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 645):

Late afternoon
Jareth Mooncalled
player, 1573 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 9 Mar 2019
at 03:16
  • msg #647

Re: Near the bone gate

"Sorry Jocelyn, daylights burnin an t'ese loots might dangerous just leave lyin around.  Best get to sellin an turn t'em to nice, safe, stacks of coinage."

Jareth will see if anyone wants to join him on a sales run, especially Brodak.




22:02, Today: Jareth Mooncalled rolled 11 using 3d6.  Merchant 13, selling the loot, trying for a better price...


Keep in mind, we have that Puissant Broadsword.  Depending on how much we get for the "Wish Stone", that broadsword could be 'just under' a share ($2,200) if someone wanted it instead of selling it.  Mentioning this because I don't recall if Brodak is an axeman or a swordguy...

This message was last edited by the player at 03:55, Sat 09 Mar 2019.
Jocelyn Lemru
player, 366 posts
Sorceress
hot and hotheaded
Sat 9 Mar 2019
at 03:33
  • msg #648

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 647):

I don't mind, I'll come with you and get Brodak as well... should keep all but the stupid in line.


She'll walk out and ask Brodak to join them.
Brodak
player, 330 posts
orc warrior
brutish but honorable
Sat 9 Mar 2019
at 03:34
  • msg #649

Re: Near the bone gate

Brodak shrugs, stands and grabs his axe and shield. Ready
Mario Crowfoot
player, 825 posts
An orphan who grew up
with bow in hand
Sat 9 Mar 2019
at 11:38
  • msg #650

Re: Near the bone gate

"I'm not the exhausted one.  I'll come along.  Maybe grab a sausage and a cup of tea while we're out."
cultist
NPC, 41 posts
deluded soul
Sun 10 Mar 2019
at 19:52
  • msg #651

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 650):

The stone may take a jewelery (or trap rempval ) skill to remove without breaking the stone.

A handful of robed peasants with rucksacks are waiting outside. One has a wooden symbol of Vejovis on her neck, complete with a painted image of a youth leading a goat with a fistful of arrows in one hand. They look a little anxious.
Clarence Montague
player, 198 posts
Torchbearer
Sun 10 Mar 2019
at 20:04
  • msg #652

Re: Near the bone gate

In reply to cultist (msg # 651):

Hearing the goat bleat, Clarence comes out to see if there if food available for his pet...
Mario Crowfoot
player, 826 posts
An orphan who grew up
with bow in hand
Mon 11 Mar 2019
at 09:04
  • msg #653

Re: Near the bone gate

Mario looks the group over, checking for the cross-and-crescent symbol of the Saturnines and the squid ink color of the robes.

"You folks look lost."

OOC: Nice trick, picking up the bleat of a painted goat.  ;)
Jareth Mooncalled
player, 1574 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 11 Mar 2019
at 09:14
  • msg #654

Re: Near the bone gate

"You good folks lookin for Brother Nodwin?"
Jocelyn Lemru
player, 367 posts
Sorceress
hot and hotheaded
Mon 11 Mar 2019
at 18:13
  • msg #655

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 653):

OOC - Yeah, that's really good hearing!
Clarence Montague
player, 199 posts
Torchbearer
Mon 11 Mar 2019
at 19:38
  • msg #656

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 655):

[OOC: oops, maybe I misread that! Lets just say it was the commotion then...]
Jocelyn Lemru
player, 368 posts
Sorceress
hot and hotheaded
Mon 11 Mar 2019
at 20:41
  • msg #657

Re: Near the bone gate

In reply to Clarence Montague (msg # 656):

OOC- Maybe you should ask the GM to up your hearing to that level? Might be useful... Not sure if it comes under Hearing or as a DisAd called Hears things...
Gareth
player, 375 posts
Odd Character
Smokin' Human
Mon 11 Mar 2019
at 21:11
  • msg #658

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 657):

Hearing phantom voices? Is that a disadvantage? I thought they gave good advice!
Mario Crowfoot
player, 827 posts
An orphan who grew up
with bow in hand
Mon 11 Mar 2019
at 23:15
  • msg #659

Re: Near the bone gate

"Nodwin?  Goats?!"  Mario shakes his head.  "Oh, wait, are these folks followers of Vejovis?"
cultist
NPC, 42 posts
deluded soul
Mon 11 Mar 2019
at 23:41
  • msg #660

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 659):

"Hail Vejovis! Yes, we seek Brother Nodwin, on the advice of Nicodemus Aurellius, priest of Vejovis. A number of us have recently arrived, and are in need of a place to stay. We are without coin, but are willing to work for our keep, and Nicodemus suggested that our taking residence here would satisfy some initiative of the Hades Priests to repopulate this desolate neighborhood. I find the Hades priests rather suspect, but it seems they hold some sway here."
Mario Crowfoot
player, 828 posts
An orphan who grew up
with bow in hand
Tue 12 Mar 2019
at 08:49
  • msg #661

Re: Near the bone gate

"I can't say I completely like the Hadereum and their patron, Dispater, but they healed my leg, and they try to keep the town under control."
Jareth Mooncalled
player, 1575 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 13 Mar 2019
at 00:04
  • msg #662

Re: Near the bone gate

Jareth pops his head back in, "Nodwin, t'ere's a flock here for you..."
Nodwin Zideqick
player, 373 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 14 Mar 2019
at 04:53
  • msg #663

Re: Near the bone gate

Stepping out of the building, Nodwin bows his head to his fellow followers of Vejovis.
"May Vejovis' blessing be upon you, how are you all this fine day?"
cultist
NPC, 43 posts
deluded soul
Fri 15 Mar 2019
at 22:01
  • msg #664

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 663):

"And upon you also Brother Nodwin! We are recently arrived to Northport, and Patra Nicodemus Aurelius sent us to you! Many of our group are refugees, fleeing serfdom in Veroigne into the arms of Vejovis' church."
Nodwin Zideqick
player, 374 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 17 Mar 2019
at 04:34
  • msg #665

Re: Near the bone gate

"Be welcome. What can a simple servant of Vejovis as I do for the Patra?"
cultist
NPC, 44 posts
deluded soul
Sun 17 Mar 2019
at 18:52
  • msg #666

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 665):

"If you permit us to stay, we can work for our keep, as we can see this compound of your needs upkeep, and perhaps a well tended vegetables garden in the common area. Some of us were in service, others farmers. We could use your guidance in adapting to city life. A traveler we met along the road to the city suggested that we might find membership at the Adventurer's Guild as day laborers, and thusly avoid renewed indenture at the hands of the Hades priests."
Jareth Mooncalled
player, 1578 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 18 Mar 2019
at 17:43
  • msg #667

Re: Near the bone gate

"Nodwin, ya know which apartments been claimed an which be empty, so just give 'em out as ya see fit."  He leans in close and whispers, "Just give a minute to move Ymid to mine, an keep 'em out any with access t'e sewers, ya?"



OOC: Then, if Nodwin agrees to this plan, Jareth will go and surreptitiously move Ymid to his apartment (the one directly above the Bone Gate), and then hey, maybe have a quick chat with the Ymid about keeping out of sight till we get his boat squared away.  If not, I'll play it by ear.
Ymid
NPC, 55 posts
Mysterious sorcerer
With one huge eye for a h
Mon 18 Mar 2019
at 21:18
  • msg #668

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 667):

The thing ascends into Jareth's loft and collapses into the straw.
Jareth Mooncalled
player, 1581 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 20 Mar 2019
at 21:45
  • msg #669

Re: Near the bone gate

Having safely ensconced their... eh... 'friend' Jareth gathers the group that was heading out to sell the goods and heads out to sell the goods (unless Nodwin or anyone else that's staying behind needs something?).
Narrator
GM, 6077 posts
DM says
roll for initiative!
Thu 21 Mar 2019
at 20:53
  • msg #670

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 669):

In so doing you get a handful of silver for the weapons (excepting the sword Alaric was using) and the orichalcum  cuffs, for which you get a fat sack of silver (prices as previously discussed) a certain amount of that will have to go into repairing leaky rooves and getting whitewash, and a few cheap locks for the doors.
Brodak
player, 331 posts
orc warrior
brutish but honorable
Thu 21 Mar 2019
at 22:08
  • msg #671

Re: Near the bone gate

In reply to Narrator (msg # 670):

OOC - I have gone back 3 pages and haven't found the amounts, could we please get a break down?
Mario Crowfoot
player, 829 posts
An orphan who grew up
with bow in hand
Thu 21 Mar 2019
at 22:36
  • msg #672

Re: Near the bone gate

"I can slop whitewash as well as anyone, if I have to, but for a roof, all I know to do is paint pitch on it, and that usually doesn't help much."
Clarence Montague
player, 200 posts
Torchbearer
Thu 21 Mar 2019
at 22:40
  • msg #673

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 672):

"Is there a cellar my friend can call home?"
Mario Crowfoot
player, 830 posts
An orphan who grew up
with bow in hand
Thu 21 Mar 2019
at 22:42
  • msg #674

Re: Near the bone gate

"Kind of.  The main house has a cellar, but it's our access to the undercity.  We keep that door locked, though, so it shouldn't be a problem."
Clarence Montague
player, 201 posts
Torchbearer
Thu 21 Mar 2019
at 22:49
  • msg #675

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 674):

"Lovely place for a bunch of spider webs then!"
Jareth Mooncalled
player, 1582 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 21 Mar 2019
at 22:54
  • msg #676

Re: Near the bone gate

Brodak:
OOC - I have gone back 3 pages and haven't found the amounts, could we please get a break down?

They're in the Awards thread msg #89 :
link to a message in this game


GM:
Cheap weapons:
Dagger $3
Shortsword $64
Large knife $6
Thrusting broadsword $120
Spear $9
Knife $3
Axe $9

In addition to these weapons, he carries a pussiant+1 broadsword, worth $5500

There is also a gem embedded in the hilt which may be a very valuable spell stone


The cuffs were in post #113 and net $1200.

So, barring the Broadsword of Smiting (which will bring another $2,200*) and the Gem of "Wishing" (provenance unknown, but suspected to net $6,400*), we net...

-drumroll-
$1,414.  For a split of $166 each, the house gets $169, and Charlene gets $83.


I say we chip like $6 each towards getting Alaric on his feet (putting $42 aside for him, since that's what Relieve Madness costs and there is no permanent cure madness spell).



* For a net split of $1,010 each, house gets 1,025, Charlene gets $505.  If my suspicions are correct.

Brodak
player, 332 posts
orc warrior
brutish but honorable
Thu 21 Mar 2019
at 22:58
  • msg #677

Re: Near the bone gate

OK, Thanks
Clarence Montague
player, 202 posts
Torchbearer
Thu 21 Mar 2019
at 23:01
  • msg #678

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 676):

Clarence is glad to give him $16 even!
Mario Crowfoot
player, 831 posts
An orphan who grew up
with bow in hand
Fri 22 Mar 2019
at 08:59
  • msg #679

Re: Near the bone gate

Jareth Mooncalled:
I say we chip like $6 each towards getting Alaric on his feet (putting $42 aside for him, since that's what Relieve Madness costs and there is no permanent cure madness spell).



* For a net split of $1,010 each, house gets 1,025, Charlene gets $505.  If my suspicions are correct.


Mario's eyes get big.  "See, I knew adventuring was going to pay better than guarding a shop!"
Jocelyn Lemru
player, 369 posts
Sorceress
hot and hotheaded
Fri 22 Mar 2019
at 17:21
  • msg #680

Re: Near the bone gate

I am sure I can manage at least double that $6
Narrator
GM, 6081 posts
DM says
roll for initiative!
Fri 22 Mar 2019
at 19:21
  • msg #681

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 680):

It would be possible to make use of the wish rather than sell it, after seeing a guild specialist like Lucien Guibert.
Jocelyn Lemru
player, 370 posts
Sorceress
hot and hotheaded
Fri 22 Mar 2019
at 19:29
  • msg #682

Re: Near the bone gate

So perhaps we could wish Alaricwell again and get rid of his mental issues. That would certainly be fair.
Narrator
GM, 6083 posts
DM says
roll for initiative!
Fri 22 Mar 2019
at 21:24
  • msg #683

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 682):

That might earn everyone some CP
Mario Crowfoot
player, 832 posts
An orphan who grew up
with bow in hand
Fri 22 Mar 2019
at 21:44
  • msg #684

Re: Near the bone gate

Jocelyn Lemru:
So perhaps we could wish Alaricwell again and get rid of his mental issues. That would certainly be fair.


OOC: I'd be in favor -- both of seeing the Guild's magical contract lawyer, and using the wish stone that way.  Keeps it out of the hands of folks who might do something terrible with it.
Jareth Mooncalled
player, 1585 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 22 Mar 2019
at 21:48
  • msg #685

Re: Near the bone gate

"All right, vote time.  All in favor using t'e stone, say aye, all in favor sellin it, say nay."
This message was last edited by the player at 21:49, Fri 22 Mar 2019.
Jareth Mooncalled
player, 1586 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 22 Mar 2019
at 21:49
  • msg #686

Re: Near the bone gate

Narrator:
That might earn everyone some CP

Knowing how much might factor into our votes.

Narrator
GM, 6086 posts
DM says
roll for initiative!
Fri 22 Mar 2019
at 22:05
  • msg #687

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 686):

I would go with 3CP each
Jareth Mooncalled
player, 1588 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 23 Mar 2019
at 00:21
  • msg #688

Re: Near the bone gate

"I vote nay."
Clarence Montague
player, 203 posts
Torchbearer
Sat 23 Mar 2019
at 01:06
  • msg #689

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 688):

"I vote yay. It was his stone, I am sure he would want it used that way."
Jocelyn Lemru
player, 371 posts
Sorceress
hot and hotheaded
Sat 23 Mar 2019
at 02:25
  • msg #690

Re: Near the bone gate

I also vote Aye.
Mario Crowfoot
player, 833 posts
An orphan who grew up
with bow in hand
Sat 23 Mar 2019
at 11:02
  • msg #691

Re: Near the bone gate

"Could we get the Hadereum or the Tripartite bishop to try something, before we make a final decision on the stone?  I don't much like the idea of handing it over to some random person, but the extra money..."
This message was last edited by the player at 11:07, Sat 23 Mar 2019.
Jareth Mooncalled
player, 1592 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 23 Mar 2019
at 11:45
  • msg #692

Re: Near the bone gate

"If his madness be caused from t'e curse, t'en t'e Hadereum should have t'e means... hmmm... probably cost about one silver each*."






OOC:  * Remove Curse comes to $14 and change split 7 ways (Nodwin, Jareth, Jocelyn, Mel, Brodak, Mario, Clarence).  And if you haven't read the OOC Thread, it's been determined that Remove Curse might work.
Narrator
GM, 6089 posts
DM says
roll for initiative!
Sat 23 Mar 2019
at 14:24
  • msg #693

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 692):

Nodwin knows a cleric who might help, Esmee the priestess of Clementia, who has a temple accross the hill from that of Vejovis.
Clarence Montague
player, 204 posts
Torchbearer
Sun 24 Mar 2019
at 08:51
  • msg #694

Re: Near the bone gate

In reply to Narrator (msg # 693):

"Happy to wait and see what might be done to help him."
Nodwin Zideqick
player, 376 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 26 Mar 2019
at 16:31
  • msg #695

Re: Near the bone gate

In reply to Clarence Montague (msg # 694):

"I think I know someone who can help. Who want's to go to Temple Hill? Esme, the preistess of Clementia may be able to help him."
Jocelyn Lemru
player, 374 posts
Sorceress
hot and hotheaded
Tue 26 Mar 2019
at 18:57
  • msg #696

Re: Near the bone gate

I have already agreed to go with Jareth.
Clarence Montague
player, 206 posts
Torchbearer
Tue 26 Mar 2019
at 20:20
  • msg #697

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 696):

"Spidey and I can come..."
Jareth Mooncalled
player, 1596 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 27 Mar 2019
at 01:16
  • msg #698

Re: Near the bone gate

"Let's get Alaric cured an t'en find a buyer for t'e stone in t'e sword."
Jocelyn Lemru
player, 375 posts
Sorceress
hot and hotheaded
Wed 27 Mar 2019
at 02:45
  • msg #699

Re: Near the bone gate

You are leading...
Mario Crowfoot
player, 835 posts
An orphan who grew up
with bow in hand
Wed 27 Mar 2019
at 09:08
  • msg #700

Re: Near the bone gate

"I'm with you -- but I'm not going to carry you if you fall over from exhaustion."
Smol spoder
NPC, 12 posts
Wed 27 Mar 2019
at 16:15
  • msg #701

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 700):

The spoder gets some odd looks as you head away from Junior house. A stray cat hisses at it and the spoder rears up with two legs in the air and chitters at it, prompting the cat to back away.

You pass west through the goblin artisinal district, and the woman with the pie stall smiles as you pass.
Clarence Montague
player, 207 posts
Torchbearer
Wed 27 Mar 2019
at 19:22
  • msg #702

Re: Near the bone gate

In reply to Smol spoder (msg # 701):

Clarence laughs at the cat and the spider.

"Too many stray cats here anyways...and feel free to eat the rats!"
Mario Crowfoot
player, 836 posts
An orphan who grew up
with bow in hand
Wed 27 Mar 2019
at 21:58
  • msg #703

Re: Near the bone gate

Mario waves at the pie seller as we pass.
Jocelyn Lemru
player, 376 posts
Sorceress
hot and hotheaded
Wed 27 Mar 2019
at 22:33
  • msg #704

Re: Near the bone gate

Wonder why the Pie seller would smile at us ... doubt she makes pies out of Spoders and Crotch Sniffer is not with us ... have any of you frequented her stand?
Clarence Montague
player, 208 posts
Torchbearer
Thu 28 Mar 2019
at 00:19
  • msg #705

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 704):

"Maybe cats eat her pies, so she wants a spider too?"
Jareth Mooncalled
player, 1599 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 28 Mar 2019
at 03:15
  • msg #706

Re: Near the bone gate

"Jocelyn, this where ya bought t'e pies yesterday?"





OOC:  You know... two years ago... ;)

Msg# 609
link to a message in this game

Jocelyn Lemru
player, 377 posts
Sorceress
hot and hotheaded
Thu 28 Mar 2019
at 03:21
  • msg #707

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 706):

Holy Feather Dusters... how did you remember that!  But it does explain why she'd smile ...
Jareth Mooncalled
player, 1600 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 28 Mar 2019
at 03:56
  • msg #708

Re: Near the bone gate

Jocelyn Lemru:
Holy Feather Dusters... how did you remember that!  But it does explain why she'd smile ...

I have an uncanny memory capacity for games... not for anything else... just games (and random bits of historical trivia).  And I had to check as I couldn't remember if it was you or Mario... because Mario had started his Junoirs career eating spoiled gobbo pie...

A good question is... how did gwythaint remember it, along with everything else he has to remember to keep these plates spinning?  Now that's a talent.

Quinzel
NPC, 7 posts
Goblin goodwife
Thu 28 Mar 2019
at 15:46
  • msg #709

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 708):

The pie seller is indeed the one Jocelyn bought intact pies from, and the one Mario was kind to at the cost of some sweaty time in a guarderobe.





Sometimes I have to review, but Mario's incident remains sharp.
Mario Crowfoot
player, 837 posts
An orphan who grew up
with bow in hand
Thu 28 Mar 2019
at 22:14
  • msg #710

Re: Near the bone gate

OOC: Try to stretch that last penny, and everyone remembers...
Jareth Mooncalled
player, 1601 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 29 Mar 2019
at 00:03
  • msg #711

Re: Near the bone gate

OOC:  Mario got some sweaty time with her pie in a garderobe?  Mario, you fiesty devil!
Clarence Montague
player, 209 posts
Torchbearer
Fri 29 Mar 2019
at 00:16
  • msg #712

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 711):

That would give me the shits...oh, wait, that is what it gave Mario...
Jocelyn Lemru
player, 378 posts
Sorceress
hot and hotheaded
Fri 29 Mar 2019
at 01:52
  • msg #713

Re: Near the bone gate

Gentlemen, may we move on now?
Mario Crowfoot
player, 839 posts
An orphan who grew up
with bow in hand
Fri 29 Mar 2019
at 09:01
  • msg #714

Re: Near the bone gate

"The pies tasted fine.  Quinzel knows her way around a meat pie.

"Problem is, the pies had been broken when a gang of orcs tore up her pie stand.  I think they were jugger fans, or maybe players.

"Who knew a broken pie could spoil in less than an hour?"

Narrator
GM, 6111 posts
DM says
roll for initiative!
Fri 29 Mar 2019
at 19:51
  • msg #715

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 714):

You make your way toward temple hill. In line of sight are the temple of Vejovis, with that of Clementia to its left, and behind it to the right is the abandoned temple of Flora and Janus.
Clarence Montague
player, 210 posts
Torchbearer
Sun 31 Mar 2019
at 08:50
  • msg #716

Re: Near the bone gate

In reply to Narrator (msg # 715):

To clarence, they are just a bunch of temples. Anything for a spider to catch and eat?
Smol spoder
NPC, 13 posts
Sun 31 Mar 2019
at 14:09
  • msg #717

Re: Near the bone gate

In reply to Clarence Montague (msg # 716):

The arachnid seems a little flustered by the unfamiliar sunlight, although not impaired.  It seems to be paying attention to a passing cat, but scuttles closer to Clarence as someone goes by with a mule cart.
Jareth Mooncalled
player, 1604 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 31 Mar 2019
at 16:41
  • msg #718

Re: Near the bone gate

OOC:  Huh... empty temples... adventuring possibilities abound.
Clarence Montague
player, 211 posts
Torchbearer
Sun 31 Mar 2019
at 19:03
  • msg #719

Re: Near the bone gate

In reply to Smol spoder (msg # 717):

"There, there, spidy. It is ok."

He will try to comfort him before moving along with the rest.
Narrator
GM, 6124 posts
DM says
roll for initiative!
Sun 31 Mar 2019
at 21:57
  • msg #720

Re: Near the bone gate

In reply to Clarence Montague (msg # 719):

You make your way past the trinket and incense sellers and begin your way up the path  into the temple mount proper.
Narrator
GM, 6130 posts
DM says
roll for initiative!
Mon 1 Apr 2019
at 20:04
  • msg #721

Re: Near the bone gate

In reply to Narrator (msg # 720):

The temples on the hills (they run the length of the city, many are domed and flanked by statues, some are elevated with broad steps and collonades)
Are in a state of disrepair, with the paths leading to them in disrepair.

The basalt entry to the subteranean temple of Vejovis has a marble statue of a laurel crowned youth leading a goat with one hand, and holding a fistful of arrows or lightnigngs in the other.

Accross the way is the white marble portico of Clementia, and a statue of a robed woman with open arms.
Clarence Montague
player, 212 posts
Torchbearer
Mon 1 Apr 2019
at 20:31
  • msg #722

Re: Near the bone gate

In reply to Narrator (msg # 721):

Clarence is really more like a tourist in the temple precincts...he does not frequent these areas often unaccompanied, so this time he and spidy just follow along...
Jareth Mooncalled
player, 1605 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 1 Apr 2019
at 21:34
  • msg #723

Re: Near the bone gate

Jareth steps back to let Nodwin take point.
Nodwin Zideqick
player, 378 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 1 Apr 2019
at 22:31
  • msg #724

Re: Near the bone gate

Nodwin will stop and pray in front of the temple of Vejovis for a moment.

"I will only be a moment"

OOC EDIT: removed the following text: Then, he will lead them across the street into the temple of Clementia, to see the Priestess Esmee.

OOC Balir's driver now taking over as Nodwin.  Happy to make your acquaintances. 
This message was last edited by the player at 20:40, Fri 05 Apr 2019.
Mario Crowfoot
player, 840 posts
An orphan who grew up
with bow in hand
Mon 1 Apr 2019
at 22:52
  • msg #725

Re: Near the bone gate

Mario's head swivels as he takes in the temples.

"The brothers always said these were pagans, many of them not evil, but merely mistaken.  They wouldn't even attend services at the cathedral, said Father Robard followed a, what did they call it?  A schismatic doctrine.

"I never really understood why they claimed goblins and kobolds and such weren't worthy.  Some of my best friends were goblins, in those days."

Nodwin Zideqick
player, 379 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 2 Apr 2019
at 02:17
  • msg #726

Re: Near the bone gate

As he walks, Nodwin addresses the concerns raised by Mario. As they are in his part of town, on his holy ground, it ceels appropriate for him to speak up. “There are many people for whom religion is very meaningful. It can bring out the best in us, when we have a standard we can aspire to. It brings accountability and value to our interactions. Unfortunately, there are many who bring their own human weakness into the religion they subscribe to. For example, bigotry and racism can be found in religious people, even when the tenants of the religion strictly guide us against it.  Usually, the biggest barrior to a religion are the people who represent it.  Every day, in some small way, I am judged against what you believe a follower of Vejovis should represent.  Many days I will be found lacking. I can only hope that in the small moments, when you find it meaningful, that you see the god shine theough me.  It is never me you see at my best, it is the power and presence of Vejovis that shines through. I am but a humble man who lets the god use me as a vessel, for the betterment of all. “
Clarence Montague
player, 213 posts
Torchbearer
Tue 2 Apr 2019
at 03:12
  • msg #727

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 726):

"I know nothing about your god, so I just judge you by my own standards. But I look after me, so it it probably a bit selfish to judge you for not looking after me..."
Nicodemus Aurelius
NPC, 1 post
Priest of Vejovis
unjust law is not a law
Thu 4 Apr 2019
at 19:05
  • msg #728

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 726):

"Brother Nodwin! I see you with your companions. Did the pilgrims reach you safely?"
Nodwin Zideqick
player, 380 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 4 Apr 2019
at 19:52
  • msg #729

Re: Near the bone gate

Nodwin smiles and responds "Yes, they did.  I intend to set them up with a place to live in our new home.  We could use someone to mind the property while we are away, and they would be perfect for the work.  It seems like an excellent arrangement for everyone involved.

In fact, I would like to speak with someone about setting them up as herbalists.  They have easy access to the common land there, and all the resources needed for an herb garden.  Do you know of anyone in the temple with these skills?

Also, we are here to see Priestess Esmee.  Do you know if she is in attendance at the temple of Clementia today?"

This message was last edited by the player at 20:41, Fri 05 Apr 2019.
Nicodemus Aurelius
NPC, 2 posts
Priest of Vejovis
unjust law is not a law
Thu 4 Apr 2019
at 20:46
  • msg #730

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 729):

"I do believe her to be present, as we spoke this morning about making ourselves present for a Hadereum trial later this week. She should be within the temple. What business do you have for Esme the Merciful?"
Nodwin Zideqick
player, 381 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 5 Apr 2019
at 04:16
  • msg #731

Re: Near the bone gate

“We have with us a man who has been cursed. We wish to ask her favor, to see if the curse can be removed. “

OOC Just to refresh myself as much as anything...  Alaric had a nice sword, with a gem in the pommel that has a remaining wish.  The group discussed selling it for money, but also using it to heal Alaric of his madness.  The group tabled that discussion while we check in with Esme to see if she can remove the madness via Remove Curse.  If that works then we're free to sell the stone.  If not, then we're back to the original discussion.
This message was last edited by the player at 15:14, Fri 05 Apr 2019.
Nicodemus Aurelius
NPC, 3 posts
Priest of Vejovis
unjust law is not a law
Fri 5 Apr 2019
at 20:27
  • msg #732

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 731):

"That is a pretty good reason to see her."

Occ: that is where we are.
Nodwin Zideqick
player, 382 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 5 Apr 2019
at 20:47
  • msg #733

Re: Near the bone gate

Nodwin will nod in thanks, and then respond.  "I will take my leave of you then, and proceed to the Temple of Clementia, to see if I can speak with Priestess Esmee."

OOC Clearing up a bit of confusion.  Nicodemus Aurelius is listed as a Priest of Vejovis, which probably puts the setting at the Temple of Vejovis.  A couple lines up I mentioned crossing the street to enter the Temple of Clementia.  However, I think we never did (or a mistake was made).  No matter.  I made minor adjustments to a couple posts above to represent we were still at the Temple of Vejovis, and we can proceed across the street to meet with Prietess Esmee now.
Esmee
NPC, 1 post
Priestess of Clementia
Goddess of Mercy
Sat 6 Apr 2019
at 19:39
  • msg #734

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 733):

Accross the way you see a robed woman standing in the portico of a painted marble temple. She smiles, and looks at your group questioningly.
Nodwin Zideqick
player, 383 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 7 Apr 2019
at 00:22
  • msg #735

Re: Near the bone gate

Nodwin will leave the group across the street, and then bow deeply in front of his counterpart.  "Priestess Esmee, it is my pleasure to make your acquaintance again.  May Clementia be with you.  I hope you are well this fine day."

.....

"We have come to see you on behalf of this man, named Alaric.  We found him cursed with great strength, but pierced by many weapons.  He had been driven to madness, although we were able to tame him for a time.  We came to you to see if you could remove this curse, and restore him to sanity.  Would you be willing to look at him?  We have alms for Clementia for the service."
Esmee
NPC, 2 posts
Priestess of Clementia
Goddess of Mercy
Sun 7 Apr 2019
at 17:23
  • msg #736

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 735):

"It is good to see you also, Nodwin. As usual, any donations are used to buy out unfair contracts of indenture. Every little bit helps. Bring forth the supplicant."
Alaric, the wounded man
NPC, 31 posts
Human pincushion
Pierced with weapons
Sun 7 Apr 2019
at 17:25
  • msg #737

Re: Near the bone gate

In reply to Esmee (msg # 736):

Weeping, Alaric stumbles forward. Esme examines his scars and lets out a low whistle.
Esmee
NPC, 3 posts
Priestess of Clementia
Goddess of Mercy
Sun 7 Apr 2019
at 17:28
  • msg #738

Re: Near the bone gate

In reply to Alaric, the wounded man (msg # 737):

"He seems barely healed from the ordeal. Leave him with me a few days, and we will do what we can for him.
 Do you wish him to return to you when Clementia has extended her mercy to him?"

This message was last edited by the player at 19:03, Mon 08 Apr 2019.
Jocelyn Lemru
player, 379 posts
Sorceress
hot and hotheaded
Sun 7 Apr 2019
at 22:31
  • msg #739

Re: Near the bone gate

He will be a free man, he is welcome to rejoin us, but has stated a desire to never again hold a weapon, so perhaps he can find a place more in keeping with his wishes.
Nodwin Zideqick
player, 384 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 8 Apr 2019
at 00:49
  • msg #740

Re: Near the bone gate

Nodwin pauses for a moment.  He hadn't considered what exactly Alaric might want to do with his future.  After thinking about what Esmee asks, he turns to address the man.

"Alaric, may Vejovis be with you.  I also pray for the boon of Clementia upon you.  When you are done at the temple, you have a place in my home should you want to live there.  The temple of Vejovis would welcome you as well, as would I am sure Priestess Esmee.  If you wish, I have plans to teach some refugees some skill at healing.  If you need a trade to make your way in this world, I will offer to share that knowledge with you.  If none of that appeals to you, then go your own way with my blessing.  You always have a place to call home as long as I am here."

With that, Nodwin will again bow to the Priestess, and takes his leave.  "I will offer you these alms as payment for Alaric's condition.  If you require more, please contact me at my new residence, and I will gladly make another donation.  Alaric knows where I live."

OOC It was a little before my time in the game, but I think a payment amount was discussed.  I believe we should turn that over now, and then see if more is required down the road.
Jareth Mooncalled
player, 1610 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 8 Apr 2019
at 01:47
  • msg #741

Re: Near the bone gate

"Right, that be fifteen cooper each, let's all pony up."

Jareth makes the rounds gathering up everyone's offerings.




OOC:  100$ split seven ways comes to 14$ and change.  Call it 15$ and it puts 2$ extra towards the church.  Of course I ain't gonna tell anyone they gotta pay more, but you never when generosity now may not just nudge things in your favor later.

Jareth being an unGodly sort is only putting in 15$.

Clarence Montague
player, 214 posts
Torchbearer
Mon 8 Apr 2019
at 02:28
  • msg #742

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 741):

"Huh, did we get paid for that stuff sold? Can't you just take it from there?"
Jocelyn Lemru
player, 380 posts
Sorceress
hot and hotheaded
Mon 8 Apr 2019
at 03:23
  • msg #743

Re: Near the bone gate

From what I find it was originally 3 Copper Pieces each.  I will contribute the $15 to Esmee...
Jareth Mooncalled
player, 1611 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 8 Apr 2019
at 04:58
  • msg #744

Re: Near the bone gate

Jocelyn Lemru:
From what I find it was originally 3 Copper Pieces each.  I will contribute the $15 to Esmee...

It was originally 10$ each, not counting the Orichalcum Cuffs, which would bring in 140$ each, 150$ for the house, 70$ for Charlene.

However... I looked at that 10$ each and it didn't look correct... so I redid the math.  And then I noticed that either gwythaint's math was off, or he's being a bit generous (maybe he is, Jareth did try a Merchant roll after all).  A bit generous by 25.2$. (So not much in the grand scheme.)

My re-recorrected math shows us earning 163$ each, 165.8$ for the house fund, 82$ for Charlene.

With gwythaint's math we get 166$ each, 169$ for the house, and 83$ for Charlene.


And we haven't yet disposed of the Puissant Bastard Sword (+258$ each, +265$ house, +129$ Charlene) or the Wish Stone (++??????$) in it's pommel.

This message was last edited by the player at 05:03, Mon 08 Apr 2019.
Clarence Montague
player, 215 posts
Torchbearer
Mon 8 Apr 2019
at 05:30
  • msg #745

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 744):

Clarence will find $15 to give. Somewhere.

[OOC: So we have already recieved that? I was under the impression that we were heading out to get that now by selling stuff, so I just wanted to clarify. I had $150 on my character sheet, so I thought that if that was it, then the $13 was already taken. So now a little confused about what was paid when.]
Jareth Mooncalled
player, 1614 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 8 Apr 2019
at 06:33
  • msg #746

Re: Near the bone gate

Clarence Montague:
[OOC: So we have already recieved that? I was under the impression that we were heading out to get that now by selling stuff, so I just wanted to clarify. I had $150 on my character sheet, so I thought that if that was it, then the $13 was already taken. So now a little confused about what was paid when.]

OOC:  We got paid in message #670 (through the amounts were discussed over in the Awards thread).  We never paid for Alaric to get fixed as we were still discussing exactly what and how.
This message was last edited by the player at 06:33, Mon 08 Apr 2019.
Clarence Montague
player, 216 posts
Torchbearer
Mon 8 Apr 2019
at 07:43
  • msg #747

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 746):

Ok. Then I will base it on that. So he pays $15 and has $148 left, right?
Jareth Mooncalled
player, 1615 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 8 Apr 2019
at 14:18
  • msg #748

Re: Near the bone gate

Clarence Montague:
Ok. Then I will base it on that. So he pays $15 and has $148 left, right?

Yup.  Unless gwythaint says otherwise (so keep an eye on the Awards thread).

Narrator
GM, 6161 posts
DM says
roll for initiative!
Mon 8 Apr 2019
at 19:08
  • msg #749

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 748):

That would be on point. Paying a jeweler $60 to remove the gem is the last bit.

Also Charlene has taken up residence in part of your block (which has 12 small houses. The Hadereum would probably be open to several of the buildings accross the street being part of your neighborhood renewal project of elevating it out 9f an abandoned slum.  More loot will be forthcoming,  from a peculiar source.
Nodwin Zideqick
player, 385 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 8 Apr 2019
at 19:15
  • msg #750

Re: Near the bone gate

OOC As foreshadowing, Nodwin has plans to take one as a residence (possibly with room for Alaric), and allocate one for use by the refugees of Vejovis.  As long as no one objects, he's like to start a business in a 3rd one, to be played out in game once we get a bit further along.  It's all subject to party decision of course, just getting on the agenda, as it were.
Jareth Mooncalled
player, 1616 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 8 Apr 2019
at 20:07
  • msg #751

Re: Near the bone gate

Narrator:
That would be on point.

Wait... what's "on point"?  My numbers (the lower ones) or your numbers?

quote:
Paying a jeweler $60 to remove the gem is the last bit.

Or just selling the stone lock, stock, and barrel.  If possible.  If not, then yeah, knock $60 of the sell prices of either of them and making more bank...



Nodwin Zideqick:
OOC As foreshadowing, Nodwin has plans to take one as a residence (possibly with room for Alaric), and allocate one for use by the refugees of Vejovis.  As long as no one objects, he's like to start a business in a 3rd one, to be played out in game once we get a bit further along.  It's all subject to party decision of course, just getting on the agenda, as it were.

And I know Jocelyn and Jareth have mentioned putting in an Alchemy Lab.  Either in the residence immediately above the Bone Gate (Jareth's apartment) or another.

So, if we each take one apartment, that's 8 for the crew (Nodwin, Jareth, Mario, Jocelyn, Mel, Brodak, Clarence, Charlene), 1 for Nodwin's business, 1 for a Lab (if necessary), that leaves 2 empty for refugees.

And we can head out tomorrow (maybe split up tackle a few different jobs at once) to acquire the extra buildings (and if they are 'safe' put the refugees over there), find a couple of quiet and reliable masons (or a Guild Earth Mage if we can afford one*), maybe a Locksmith (or Jareth can go take a crash course in locksmithery), finish hauling away the dead bodies in the 'basement'...


* Jocelyn doesn't have Shape Earth does she?

Clarence Montague
player, 217 posts
Torchbearer
Mon 8 Apr 2019
at 20:22
  • msg #752

Re: Near the bone gate

Jareth Mooncalled:
And I know Jocelyn and Jareth have mentioned putting in an Alchemy Lab.  Either in the residence immediately above the Bone Gate (Jareth's apartment) or another.

...find a couple of quiet and reliable masons (or a Guild Earth Mage if we can afford one*), maybe a Locksmith (or Jareth can go take a crash course in locksmithery), finish hauling away the dead bodies in the 'basement'...


Clarence is taking up magery, but points are going into his new ally ATM. But offering the roo to the Temple of Grom for one of their priests might even serve us better. Healing and Earth Magic combined...
Nodwin Zideqick
player, 386 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 8 Apr 2019
at 20:25
  • msg #753

Re: Near the bone gate

OOC Shape Earth was on Nodwin's short list of spells, fits with Vejovis, and is a tremendously useful spell overall.  I don't know if he will end up getting it when we next get points, but it's on the short list.

He was also planning to set up a lab for use with Herb Lore.  Perhaps we can combine that with your Alchemy lab.  I though the refugees might want to learn a good trade, and it fits with Vejovis focus on healing.  The nice part of this is the courtyard would make an excellent location for a garden, where most of the important herbs could be grown easily enough.  Could also be used to help feed the refugees, and occasionally us as well.

I wasn't planning to use the refugees as support staff, so much as trying to find a mutually agreeable arrangement for everyone involved.  Refugees are normally very motivated group, just happy to have a roof over their heads and food on the table.  I'm sure they would watch over the buildings for a small fee, or even for free since they live there.  I figured the GM and I could iron that out off screen.  It's both logical, and good RP for Nodwin.

Narrator
GM, 6163 posts
DM says
roll for initiative!
Mon 8 Apr 2019
at 21:39
  • msg #754

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 751):

The higher set of numbers
Clarence Montague
player, 218 posts
Torchbearer
Mon 8 Apr 2019
at 22:43
  • msg #755

Re: Near the bone gate

In reply to Narrator (msg # 754):

Maybe we should put in a shop front to fence looted sell recovered goods from expeditions? There are plenty of adventurers who might use it...
Nodwin Zideqick
player, 387 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 8 Apr 2019
at 23:15
  • msg #756

Re: Near the bone gate

OOC Good idea Clarence, but I don't think we should do it.  While we'd get the full price for the merchandise ourselves, you have to have an inventory to get people in the store.  It takes time to sell stuff, and you have to have someone skilled with the Merchant skill to do the selling.  I doubt any PCs want to sit around in the store waiting on customers.

I'll add a second reason not to do it.  The guild undoubtedly has it's own fence as part of the infrastructure.  By taking in all the spoils from our adventuring, the guild makes a profit off of our work, which in turns leads to them sponsoring us.  If we start our own shop, suddenly we'd be in direct competition with them.  I doubt they would appreciate that much.  In fact, the GM might even make us play it as part of the game.  It could get heavy on the politics.

By selling our loot through the guild, we haggle on price with the Merchant skill, and get paid up front.  We can walk away with cash in our pocket, without having to do any of the dirty work.  It costs a fee, but someone else has to worry about moving the 10 surplus spears we just walked in with.

All of this is subject to what the GM wants to do of course, but that's my perspective as a newbie to the game.

Mario Crowfoot
player, 841 posts
An orphan who grew up
with bow in hand
Mon 8 Apr 2019
at 23:46
  • msg #757

Re: Near the bone gate

Mario antes up the fifteen copper, with a little smile.  He adjusts his new bow on his shoulder.

"Well, and now it's back to a few meals, but we'll be out again tomorrow or the next day and bring back some more.  Even if I were down to my last few coppers, this is ahead of guarding a shop.

"Good luck, Alaric.  Looking forward to seeing you fully yourself."

Jareth Mooncalled
player, 1617 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 9 Apr 2019
at 00:08
  • msg #758

Re: Near the bone gate

Narrator:
The higher set of numbers

Alright peeps, you heard the man.  166$ each, 169$ for the house, and 83$ for Charlene.

Then -15$ (or whatever you give if it's more).


Nodwin Zideqick:
OOC Good idea Clarence, but I don't think we should do it.

Everything Nodwin said, plus the fact it's 'abstracted' so in order to make that extra amount someone would have to have higher levels of Wealth and the Merchant skill at, well, far higher than Jareth has it.  Or an Ally that has those things, which either way set that person (already on a 125 point budget) back a bit.

And we don't exactly sell only to the Guild, but I do suspect we primarily outfit from them... but yeah, I wouldn't want to go to 'war' with a bunch of Thieves Adventurers.

Jocelyn Lemru
player, 381 posts
Sorceress
hot and hotheaded
Tue 9 Apr 2019
at 04:09
  • msg #759

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 751):

Only as it applies to Metal
Jareth Mooncalled
player, 1618 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 9 Apr 2019
at 04:27
  • msg #760

Re: Near the bone gate

Jocelyn Lemru:
Only as it applies to Metal

Ah.  Not unuseful... but it won't shape clay bricks back into place.

Narrator
GM, 6166 posts
DM says
roll for initiative!
Tue 9 Apr 2019
at 19:19
  • msg #761

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 756):

Acquiring a wealthy ally of a fence is doable but costly; an agent available full time is 20 points at your power level, but the city is large enough that you don't have to worry about the guild, so long as that person is a member.
Of course , someone with only a few characters to their name could add on a character who would open a shop on the end of the block, ( or in the pawnshop two blocks over next to the street collapse) in hopes of gentrifying the area I am open to that for sure, as they could sell at a higher rate for wealth and get you a better price.  Goodness knows this neighborhood could use some businesses and foot traffic.

Also, everyone gets a point for restoring Alaric.

Also, Charlene can be got as an ally for 8 points. right now she just has a high reaction to you all.
Nodwin Zideqick
player, 388 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 9 Apr 2019
at 19:33
  • msg #762

Re: Near the bone gate

OOC Thank you sir.  Any word on whether Alaric will return to live in the row of homes, or if he plans to stay at one of the temples?  Or, not yet decided?

[Private to GM: Also, I really like the Herb Lore, but it still seems early for that.  We haven't even covered 24 hours for the refugees moving in yet.  I had already given serious thought to Shape Earth, especially after seeing Kirpich in the other thread use it to make a camp sire defensible.  It seems to have even more utility after we saw bricked up walls and cave-ins underground.  Plus we have a row of homes to maintain.  What is the protocol for Nodwin to gain priestly spells in your game?  And, would you allow Shape Earth for him? ]
This message was last edited by the player at 19:33, Tue 09 Apr 2019.
Narrator
GM, 6167 posts
DM says
roll for initiative!
Tue 9 Apr 2019
at 19:43
  • msg #763

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 762):

Alaric may spend some time in service to Esme, as his soul needs healing, and he needs to learn a non fighting trade.
[Private to Nodwin Zidekick: give the peasants two to three days and they can see about conditioning the garden. Shape earth is a valid spell for a follower of Vejovis. All you need to do is go to the temple, and donate $20/FP cost to cast it.]
Clarence Montague
player, 219 posts
Torchbearer
Tue 9 Apr 2019
at 21:10
  • msg #764

Re: Near the bone gate

In reply to Narrator (msg # 763):

Hmmm, I don't control many characters...I could come up with a fence character, with 3 ranks in Guild membership, perhaps. Based on how many CP would he be based on?
Mario Crowfoot
player, 842 posts
An orphan who grew up
with bow in hand
Tue 9 Apr 2019
at 23:37
  • msg #765

Re: Near the bone gate

OOC: I'm in favor of applying one point toward Charlene as an Ally.  I'll leave "finding" a suitable fence, er, reseller to you, Clarence.
Jareth Mooncalled
player, 1620 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 10 Apr 2019
at 02:23
  • msg #766

Re: Near the bone gate

Mario Crowfoot:
OOC: I'm in favor of applying one point toward Charlene as an Ally.  I'll leave "finding" a suitable fence, er, reseller to you, Clarence.

Since she costs 8 points, and there are 7 of us, and the Base costs 20 points...

If we all throw 4 points* each at the "Base and Charlene" we can afford both.


* That's total.  Including any already tossed on the Base.
Mario Crowfoot
player, 843 posts
An orphan who grew up
with bow in hand
Wed 10 Apr 2019
at 08:53
  • msg #767

Re: Near the bone gate

OOC: I've already spent one on "Base" and one on "Upkeep".  Two more, total, you say?  I'm in.
Clarence Montague
player, 220 posts
Torchbearer
Wed 10 Apr 2019
at 11:39
  • msg #768

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 767):

I already spent all my points so far, and I have a lot more to spend on my new Ally, but I would definitely consider spending points there too. I will just have to share them out.
Nodwin Zideqick
player, 389 posts
Wed 10 Apr 2019
at 15:08
  • [deleted]
  • msg #769

Re: Near the bone gate

This message was deleted by the player at 22:34, Thu 18 Apr 2019.
Brodak
player, 333 posts
orc warrior
brutish but honorable
Wed 10 Apr 2019
at 20:17
  • msg #770

Re: Near the bone gate

I have enough points to do this instead of character development... I support the Base; Charlene is not pretty women, skin too light and not strong like Orc Girl.
Mario Crowfoot
player, 844 posts
An orphan who grew up
with bow in hand
Wed 10 Apr 2019
at 22:20
  • msg #771

Re: Near the bone gate

OOC: I'm still in.  At present, I stand at one each on Base, Upkeep, and Charlene as an Ally.  With a good reaction, and presumed continued paydays, she's likely to hang around until we have more points.
Jareth Mooncalled
player, 1621 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 11 Apr 2019
at 00:20
  • msg #772

Re: Near the bone gate

I've now gone 4 points in on the Base, Ind Inc, and Charlene.  I'm listing as "Base" on my sheet, but denoting it's meant for that 'group' of things.

If everyone just goes 1 point every adventure or so, it'll be straightened out in no time.
Jocelyn Lemru
player, 383 posts
Sorceress
hot and hotheaded
Thu 11 Apr 2019
at 04:54
  • msg #773

Re: Near the bone gate

OK, I can do that...
Clarence Montague
player, 221 posts
Torchbearer
Thu 11 Apr 2019
at 06:02
  • msg #774

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 773):

I still have the one point from helping Alaric...
Nodwin Zideqick
player, 390 posts
Thu 11 Apr 2019
at 16:32
  • [deleted]
  • msg #775

Re: Near the bone gate

This message was deleted by the player at 22:35, Thu 18 Apr 2019.
Jocelyn Lemru
player, 384 posts
Sorceress
hot and hotheaded
Thu 11 Apr 2019
at 20:09
  • msg #776

Re: Near the bone gate

OK, I will use the one from Alaraic and one of my saved points and give 2 to the Base/Charlene.
Jareth Mooncalled
player, 1622 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 11 Apr 2019
at 22:27
  • msg #777

Re: Near the bone gate

Nodwin Zideqick:
When it comes to Charlene, Nodwin will be on the fence.  We seem to be more than capable without her, although it never hurts to have an extra set of hands.  I'll go with the group preference here.

Our combatants are one meat shield (no offense Brodak) and three glass cannons (Mario, Mel, Jocelyn).

I'm not exactly sure where Nodwin fits in... he hasn't done much combat wise yet, same with CLarence.  Jareth is a madman to be rushing into fights (which he does, because... well madman) and is totally unsuited to be anywhere near a fight (I built him as 3/4ths Sage and 1/4th Agent).


So, another meatshield to stand somewhere nearish to Nodwin or our glasscanons isn't remiss.  And it's literally 1 point (from each of us) going to getting Charlene as an Ally.  It's 3 going to Base/Ind Inc.

quote:
With that said, I spent the point from Alaric on Shape Earth.

EXCELLENT!  We won't need to hire a mason after all.... you do have Architecture or Masonry yes*?


* If you don't... don't worry, Jareth can help. He's got them both as defaults.  :P
Clarence Montague
player, 222 posts
Torchbearer
Thu 11 Apr 2019
at 23:00
  • msg #778

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 777):

Clarence as built does not really do anything well except, well hold and create light. The last lot of points he used to expand his spell list to create food as well (to go with his pot of cooking), but he is working much more as a utility person at this stage. He has sunbolt, but not at high enough level to really be useful.

Actually, on that note, How much would it cost to change

Small Shield, Heavy DB 1, $40, 4/15 DR/HP, 7 cover DR, 6 lbs
  Buckler Grip  $20, 2 lbs
  No Boss      -$25 -2 lbs
  Lantern Hook, $20, 0.5 lbs (Low Tech Companion, shield options)

for

Kite, Heavy DB 3, $120, 4/21 DR/HP, 9 cover DR, 18 lbs
  Buckler Grip  $20, 2 lbs
  No Boss      -$25 -2 lbs
  Lantern Hook, $20, 0.5 lbs (Low Tech Companion, shield options)

The Heavy flail he currently uses is one of the hardest weapons to use, and he just does not have the points to sink into being able to use it effectively.
Narrator
GM, 6176 posts
DM says
roll for initiative!
Fri 12 Apr 2019
at 00:03
  • msg #779

Re: Near the bone gate

In reply to Clarence Montague (msg # 778):

The flail is essentially an iron lantern hanging from a pole. I disagree with making large shields buckler grip only, it is trying to wield a door by using the knob only. Large shields are designed with some kind of forearm strap. Also a buckler works because of the boss- it is where your hand goes. Otherwise you are holding a trash can lid.

If we are looking for a fence as a player, the default form of one is the agent from DF 15.
Nodwin Zideqick
player, 391 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 12 Apr 2019
at 01:28
  • msg #780

Re: Near the bone gate

OOC  I had noticed the same thing Jareth.  Thankfully I have an answer for you.

Nodwin should be pretty decent in a fight.  When I took over the character, I pushed his staff up to a 14.  He was barely using his named weapon, and it seemed silly to carry it and not use it.  Plus, he can enchant it with fire.  And, getting the parry up to a 12 was very desirable.

On top of that, the player before me had pretty much every bit of armor enchanted.  Nodwin should be unexpectedly tough in a fight.  His DR is very respectable, plus he has all the healing spells for staying power.  Having him right next to Brodak wouldn't be a bad idea either.

Outside of that, he doesn't have a ton to do in combat.  He has a missile spell and the pistol crossbow, but neither are super effective at their current skill levels.  He can heal, but he's really under-utilized in that role.  I'm all for having Nodwin step in as our second melee guy.  He should be plenty good enough to guard Brodak's flank and take down a few guys on his own.

As for Charlene, I'm good either way.  Nodwin can do it, but another set of hands wouldn't hurt.

---

Nodwin does not currently have architecture or masonry.  He can probably come up with a decent default, especially if he takes extra time, and has someone with a little education around.  It wouldn't be a bad idea as a growth area though, but I have a few interests for the character....

---

I'm ready to move along whenever.  Sounds like Clarence has a few things to iron out yet.  Happy to make suggestions if you have questions, although Jareth is much more expert at this than I am.

Jareth Mooncalled
player, 1623 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 12 Apr 2019
at 01:32
  • msg #781

Re: Near the bone gate

Clarence Montague:
The Heavy flail he currently uses is one of the hardest weapons to use, and he just does not have the points to sink into being able to use it effectively.

Wait, you have a two-handed weapon and a shield?

And look at the Flail like this, for the -1 to skill (because you'll be 'laging' one skill level behind any one else who spent the same number of points) your foes are at -2 to block and -4 to parry, and specific weapons cannot parry at all.

It's far, far better than a non-flail guy using a Deceptive Attack (except for the foes who dodge).





Narrator:
I disagree with making large shields buckler grip only, it is trying to wield a door by using the knob only.

Not quite... but yeah.  There are styles of large shields that were bucklers, but they also used a guige.

They are... cumbersome at best.  They add literally nothing of value to using a shield this way rather than 'strapped' to the arm.  In fact, I'd argue they make the shield's use a bit more difficult (call it -1).  They're also pretty much only the Viking round shield, just really big and heavy.

quote:
Large shields are designed with some kind of forearm strap.

Also, what GURPS calls a 'large shield' the rest of the world generally calls a tower shield (or scutum).  They are not used like a buckler.

They only buckler large shield I'd call a 'buckler large shield', is the Viking round shield with the guige... and the guige is only there so the viking can let it hang when he's not using it (did I mention they are bloody heavy?) and get choked out by it when some nutter grabs his shield and jerks it around behind him.

quote:
Also a buckler works because of the boss- it is where your hand goes. Otherwise you are holding a trash can lid.

Not true, and certainly not by GURPS rules.  I've seen plenty of 'bucklers' without a boss.  They're just a little different, and tend to be small shields.

Why?  Because the boss leaves room for the hand to be closer in and centered on the shield, this lets the shield's center of gravity hang centered on the hand.  Conversely the scottish targe is light enough you can get away with the center of gravity being an inch out off of your fist (a targe is a small shield by GURPS standards and often foregoes a boss).

Look up Viking round shields... every single one that is a buckler (and thus accurate) has a boss.  Because otherwise it's a bitch to weild (it's a medium shield).  The only ones you'll see without a boss are meant to be strapped to the arm (and thus aren't really Viking round shields).


TL/DR:  Bosses aren't really necessary, not by RAW GURPS rules certainly (as per GURPS 4th Low-Tech Companion 2 Weapons and Warriors pg 20), and not really by reality (it's a useage thing, call it the martial style as to whether a buckler would have boss or not, but it's damnably prevalent).

This message was last edited by the player at 01:57, Fri 12 Apr 2019.
Jareth Mooncalled
player, 1624 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 12 Apr 2019
at 01:54
  • msg #782

Re: Near the bone gate

Nodwin Zideqick:
OOC  I had noticed the same thing Jareth.  Thankfully I have an answer for you.

Excellent!  I figured being a staff wielder Nodwin was built as a caster primary and just hadn't gotten to the good stuff yet (and didn't have a lot of healing to do so far in our scrapes).

And yeah, then we can stick Charlene with either Jocelyn, Mario, or Mel (or all three).  Clarence sounds like he's going an odd "I'm not a Cleric" build, which is cool, but being spread out will leave him unfocused (I should know, that's Jareth's problem, Ten of All Trades, master of none).

quote:
Nodwin does not currently have architecture or masonry.  He can probably come up with a decent default, especially if he takes extra time, and has someone with a little education around.

Jareth has them both at 11 (defaulted).  So as long as we're taking Extra Time (and I don't flub the roll) I can pretty easily give a Complimentary bonus of +1.

This message was last edited by the player at 01:58, Fri 12 Apr 2019.
Clarence Montague
player, 223 posts
Torchbearer
Fri 12 Apr 2019
at 02:09
  • msg #783

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 782):

Hmm, bear in mind the shield in question is actually a kite shield, not a tower shield, and the modification does not remove the straps, but adds an extra grip, so it can be used as either. Kite shields, by my reading of history, often did not have a boss, but used a kind of brace that the arm could slide into quickly, as they were meant for mounted combat. As such, the hand sometimes was needed for the reins, so the shield would be 'holstered' on the horse when not in use. That was what I had in mind, anyway. But I appreciate that such a large shield would be difficult to wield one-handed. He has not been using them both at the same time, making his current weapon configuration even less attractive. A shield with the lantern hanging off it would serve the same purpose, and be better defensively.

While the flail might sound good, Jareth, I don't think he has hit anyone with it for ages! Despite several attempts...

With the fence, I was also looking at someone that had some artificer skills to look after the base at the same time.
Jareth Mooncalled
player, 1626 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 12 Apr 2019
at 03:04
  • msg #784

Re: Near the bone gate

Clarence Montague:
Hmm, bear in mind the shield in question is actually a kite shield, not a tower shield, and the modification does not remove the straps, but adds an extra grip, so it can be used as either.

Kites should be Medium Shields by GURPS standards.  The coverage is reduced and needs to be 'made up for' with mobility (ie skill).

quote:
Kite shields, by my reading of history, often did not have a boss..

No they didn't, because they're a 'strapped' shield (and not be bashed up on foes).  In this case yeah, many had both types of grips, or just loose leather strapping that could be wound up in one hand (taking a Ready maneuver) and be used like a Buckler.

Keep in mind, Shield (Regular), Buckler, and Shield (Guige) are all different skills and default to one another at -2.  So you might want to pick one and stick with it.

quote:
While the flail might sound good, Jareth, I don't think he has hit anyone with it for ages! Despite several attempts...

If you wanted to go "Torch and Board" you might ask if you can switch the Two-Handed Flail skill to regular Flail skill.  You'll lose 2 points of damage and free up 2 pounds of weight.  And could still have a lantern on a shtick (just a shorter shtick).

You kinda have to look at your skill level.  Would a +1 to hit be of greater value than your enemies losing that defense penalty.  I think (if I'm recalling correctly) the entire point of most Torchbearer's builds are either they stand there All-Out Attacking and smashing foes with decent damage output while a "hero" is there to throw a defense their way or they equip their shield and stand around blocking for the casters.

They weren't designed around balanced fighting.  So... yeah, you might need to redesign a bit to be a balanced fighter.

quote:
A shield with the lantern hanging off it would serve the same purpose, and be better defensively.

Truth... you could also have both!  A lantern shield and a lantern flail!  Twice the light!  Twice the chance of spilling oil all over and getting lit on fire!

Mario Crowfoot
player, 845 posts
An orphan who grew up
with bow in hand
Fri 12 Apr 2019
at 09:10
  • msg #785

Re: Near the bone gate

OOC: FWIW, despite my recent (in game time) excursion into the "glass" side of Jareth's "glass cannon" description, I actually carry a staff as well as my bow, and have good skill with it.

You haven't seen me use it much because it's so much cooler (and more efficient) to drop things at a distance with arrows I don't have to replace -- but if I have literally two seconds to see an unavoidable melee coming up I can sling my bow (or drop it to save a second, but Mario hates doing that), ready my staff, and wade in quite competently.

Skill advances go into bow because Archer -- but skill 15 with a staff isn't useless in melee.
Narrator
GM, 6185 posts
DM says
roll for initiative!
Fri 12 Apr 2019
at 16:56
  • msg #786

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 785):

Clarence pretty much was limited to using the passive defense bonus of the shield with the lantern pole and shield.

https://drive.google.com/file/...nM/view?usp=drivesdk
Clarence Montague
player, 224 posts
Torchbearer
Sun 14 Apr 2019
at 09:29
  • msg #787

Re: Near the bone gate

In reply to Narrator (msg # 786):

Passive defence bonus? Isn't that something removed after 3rd Ed?
Chye Isuel
player, 1452 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 15 Apr 2019
at 21:24
  • msg #788

Re: Near the bone gate

yeah, it's just called DB now, (defense bonus) from shields. according to the shield's size.
Nodwin Zideqick
player, 392 posts
Tue 16 Apr 2019
at 01:21
  • [deleted]
  • msg #789

Re: Near the bone gate

This message was deleted by the player at 22:32, Thu 18 Apr 2019.
Narrator
GM, 6200 posts
DM says
roll for initiative!
Wed 17 Apr 2019
at 19:19
  • msg #790

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 789):

You all head back to the region of Junior House.

I am treating Base like a leveled perk. Anyone with higher levels has a better quality joint- 1 point gets you a run down status-2 room, 2 points gets you status -1, 3 points gets you a respectable looking middle class house and so on.
Nodwin Zideqick
player, 393 posts
Wed 17 Apr 2019
at 19:30
  • [deleted]
  • msg #791

Re: Near the bone gate

This message was deleted by the player at 22:33, Thu 18 Apr 2019.
Jocelyn Lemru
player, 385 posts
Sorceress
hot and hotheaded
Wed 17 Apr 2019
at 22:17
  • msg #792

Re: Near the bone gate

In reply to Narrator (msg # 790):

OOC - Can we get some idea of what we have put into the Base?
I think Brodak is in for 1
I think Jocelyn is in for 2
I think Mellarill was in for 1...
Nodwin Zideqick
player, 394 posts
Wed 17 Apr 2019
at 22:28
  • [deleted]
  • msg #793

Re: Near the bone gate

This message was deleted by the player at 22:33, Thu 18 Apr 2019.
Mario Crowfoot
player, 846 posts
An orphan who grew up
with bow in hand
Wed 17 Apr 2019
at 22:35
  • msg #794

Re: Near the bone gate

OOC: Mario has

2 Base
1 Upkeep (independent income)
1 Charlene as Ally
Clarence Montague
player, 225 posts
Torchbearer
Thu 18 Apr 2019
at 00:30
  • msg #795

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 794):

Clarence will put 1 point into Spidey as ally for now...
Jocelyn Lemru
player, 386 posts
Sorceress
hot and hotheaded
Thu 18 Apr 2019
at 04:02
  • msg #796

Re: Near the bone gate

Looks like Jocelyn has a point in No Hassles....  but she just put one each into Base and Charlene...
Jareth Mooncalled
player, 1628 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 18 Apr 2019
at 05:14
  • msg #797

Re: Near the bone gate

Narrator:
I am treating Base like a leveled perk. Anyone with higher levels has a better quality joint- 1 point gets you a run down status-2 room, 2 points gets you status -1, 3 points gets you a respectable looking middle class house and so on.

The problem with this is that this is a 10 point base... not a series of 1-3 point individual rooms that are loosely joined together in collective that might, maybe add up to 10 points*...

You'll get a series of "2 points into base and 1 into Ind Inc" which will leave us with a 16 point base...  and 8 in Ind Inc which does not pay for it.

That's why I suggested listing it as "4 points in Junior's Base and stuff", if everyone piles in that amount (4 points) everything gets paid for at the previously required level (10 point Base, 10 Ind Inc, 8 points for Charlene as an Ally).



* Unless that's what it is, in which case, sure.
This message was last edited by the player at 11:02, Thu 18 Apr 2019.
Jareth Mooncalled
player, 1629 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 18 Apr 2019
at 11:02
  • msg #798

Re: Near the bone gate

Nodwin Zideqick:
<DarkGreen>OOC I know the previous Nodwin contributed a bunch of money to the cause before I took over.

Did he write down how much anywhere?  Because the thread chatter about it was just that, as far as I can tell.  I know gwythaint told me there wasn't any need (at the time) for money to be put into the Junior House, but I've been setting a share aside for the house the last two payouts.

We have $276 in the house kitty, which is why I'm looking at cost cutting methods...


Things needed for the House:  Minor repairs, keys, locks, wall repair work in the sewer/basement level, and then... well 'vanity' projects.  Upgrading the gates into doors in the catchment, upgrading the gates into doors in the sub-sub-basement, putting in bars around the Bone Gate (to stop/discourage) future extra large visitors, hiring/bribing the next Sewer Worker assigned to our maintenance area, etc.  Getting half-assed decent furniture in the Junior house, getting a decentish setup in the sub-sub-basement...

Note, what I call the basement is the singular room under the 'main' apartment that gives access to the catchment tunnel.  I refer to the catchment as the 'sub-basement', and then the area across the main and then down where the cult was as our 'sub-sub-basement' (which I still need to go and bribe into obscurity).


Should I start a Private Thread with all of you to hash this stuff out in, instead of taking up the Adventure thread with it?

quote:
I didn't notice that he donated any character points in the actual thread.  However, I see this on his character sheet:

Base - Junior House - pooled [1]
Independent Income - pooled [1]

Alright, Nodwin is two points in, Mario is a full four points (so his share is paid off), Jocelyn is 2 points in, Jareth has 2 point in (and I'm looking at making it 4 this time), I can't remember Mel and Brodak's contribution level at the moment (and I'm doing 12 hour shifts so no time to go hunting)... so in just 3 'adventures' we halfway paid it off.

quote:
Tax Free [1]

That means no extra taxes are charged to you for adventuring in the Undercity.

quote:
I'm happy to re-allocate if you think we need more investment in the Junior House in the present.  However, I would prefer to keep what i have and put future points towards the abode as we get them.

That's how it was working.  A bit at a time until done.  Keep in mind, IC we've only had the residence for 3 days, so we've still got time to finish paying off the character points and getting stuff set up and etc.
Nodwin Zideqick
player, 395 posts
Thu 18 Apr 2019
at 14:50
  • [deleted]
  • msg #799

Re: Near the bone gate

This message was deleted by the player at 22:32, Thu 18 Apr 2019.
Jocelyn Lemru
player, 387 posts
Sorceress
hot and hotheaded
Thu 18 Apr 2019
at 17:59
  • msg #800

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 799):

I concur wholly ...
Narrator
GM, 6209 posts
DM says
roll for initiative!
Thu 18 Apr 2019
at 21:01
  • msg #801

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 800):

You can keep using this thread for that, I will start a new one for the next day
Jareth Mooncalled
player, 1630 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 18 Apr 2019
at 21:45
  • msg #802

Re: Near the bone gate

Narrator:
You can keep using this thread for that, I will start a new one for the next day

Thanks for the offer... but I think a PM thread will be easier to find in a year when this one slides down onto page two or three...  ;)
Brodak
player, 334 posts
orc warrior
brutish but honorable
Thu 18 Apr 2019
at 21:48
  • msg #803

Re: Near the bone gate

Jareth Mooncalled:
We have $276 in the house kitty, which is why I'm looking at cost cutting methods...

Base - Junior House - pooled [1]
Independent Income - pooled [1]

Alright, Nodwin is two points in, Mario is a full four points (so his share is paid off), Jocelyn is 2 points in, Jareth has 2 point in (and I'm looking at making it 4 this time), I can't remember Mel and Brodak's contribution level at the moment (and I'm doing 12 hour shifts so no time to go hunting)... so in just 3 'adventures' we halfway paid it off.

Brodak has the following:
Junior House [2]
Independent Income  [2]
Jocelyn Lemru
player, 388 posts
Sorceress
hot and hotheaded
Thu 18 Apr 2019
at 21:50
  • msg #804

Re: Near the bone gate

Jocelyn currently has:
Tax Free "No Hassles"  [1]
Base   [1]
Charlene as an ally  [1]
Nodwin Zideqick
player, 396 posts
Thu 18 Apr 2019
at 22:27
  • [deleted]
  • msg #805

Re: Near the bone gate

This message was deleted by the player at 22:32, Thu 18 Apr 2019.
Jocelyn Lemru
player, 390 posts
Sorceress
hot and hotheaded
Fri 19 Apr 2019
at 21:17
  • msg #806

Re: Near the bone gate

Jocelyn is nudged by a thought and casts...


[Private to GM:  14:16, Today: Jocelyn Lemru rolled 8 using 3d6.  Seek Earth (Gold & Silver). Skill is 13]
This message was last edited by the player at 21:18, Fri 19 Apr 2019.
Narrator
GM, 6219 posts
DM says
roll for initiative!
Sun 21 Apr 2019
at 14:29
  • msg #807

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 806):

There is some silver, not far below, and a bit to the north....somewhere in the near vicinity of the dead cultist room.
Jocelyn Lemru
player, 391 posts
Sorceress
hot and hotheaded
Sun 21 Apr 2019
at 15:05
  • msg #808

Re: Near the bone gate

Jocelyn informs Jareth and the others of this.
Nodwin Zideqick
player, 399 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 21 Apr 2019
at 16:21
  • msg #809

Re: Near the bone gate

When he finds out about this, Nodwin responds with "Vejovis is good."  Then he prepares his belongings for an excursion.
Jareth Mooncalled
player, 1641 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 21 Apr 2019
at 23:53
  • msg #810

Re: Near the bone gate

OOC:  I'd like to point out we still haven't sold the Puissant Sword or it's Wish Stone.  Are we stashing it to be stolen while our backs are turned or taking it with us to be lost in a particularly bad moment?  Or can we finish with selling stuff before tooling up for another stroll into the sewers?

Or do we want to *fakeshudder* split the party?

Jocelyn Lemru
player, 392 posts
Sorceress
hot and hotheaded
Mon 22 Apr 2019
at 02:26
  • msg #811

Re: Near the bone gate

We sell the sword first ... the silver did not seem to be moving, so it can wait a little.
Clarence Montague
player, 226 posts
Torchbearer
Mon 22 Apr 2019
at 12:16
  • msg #812

Re: Near the bone gate

In reply to Jocelyn Lemru (msg # 811):

Shield question kind of left hanging. You mentioned that you did not like large bucklers, and would not accept large shields being modified with the buckler grip. Given Clarence has the buckler specialty, do you accept the Homeric Bucklers from LT 115, with the Boss replaced by a Lantern Hook? It utilises a guige to take some of the weight off the arm.

Homeric Buckler, $150, DR/HP 4/22, 9 cover DR, 18.5 lbs
  No Boss      -$25 -2 lbs
  Lantern Hook, $20, 0.5 lbs (Low Tech Companion, shield options)

or

Heater Shield, Buckler grip modification $90, 13.5 lbs, DR4, 19 HP, Cover DR 8, DB2
    (Shield is a Heater Shield, since you said Mycenaean was too big for a buckler,
    +Buckler Grip ($20, 2lb), -Boss (-$25, -2 lbs), from LT Companion 2, Warriors, P19.)
    Lantern Hook, $20, 0.5 lbs (Low Tech Companion, shield options)
This message was last edited by the player at 06:19, Tue 23 Apr 2019.
Narrator
GM, 6231 posts
DM says
roll for initiative!
Tue 23 Apr 2019
at 16:13
  • msg #813

Re: Near the bone gate

In reply to Clarence Montague (msg # 812):

I don't have LT companion, so I am not trying to do all these modifications. You can have only up to a medium shield as a buckler.






Everything except the sword and its stone are sold.  You need to make use of jeweler skill to extract the stone. That would cost you $20 to pay a craftsman to do.
Mario Crowfoot
player, 850 posts
An orphan who grew up
with bow in hand
Tue 23 Apr 2019
at 19:11
  • msg #814

Re: Near the bone gate

"One in silver for a jeweler to extract the stone seems a reasonable investment, unless one of us has the skill for it (that would let me out)."
Clarence Montague
player, 227 posts
Torchbearer
Tue 23 Apr 2019
at 21:16
  • msg #815

Re: Near the bone gate

In reply to Narrator (msg # 813):

Ok, no more than medium shield as buckler, so disallow the Homeric Buckler from LT. When you say you are 'not trying to do all these modifications', you mean you are disallowing them? Sorry, the wording is a little confusing for me.
Jareth Mooncalled
player, 1644 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 24 Apr 2019
at 03:25
  • msg #816

Re: Near the bone gate

Narrator:
Everything except the sword and its stone are sold.  You need to make use of jeweler skill to extract the stone. That would cost you $20 to pay a craftsman to do.

No way to just sell it as a set unit?  Or is that we know we have a buyer for the sword alone and need to hunt down a buyer for the Wish Stone separately?
Narrator
GM, 6240 posts
DM says
roll for initiative!
Fri 26 Apr 2019
at 19:39
  • msg #817

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 816):

Without the book in question, I am not going there.


Why not use the stone to generate wealth?
Nodwin Zideqick
player, 404 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 26 Apr 2019
at 20:23
  • msg #818

Re: Near the bone gate

I really like the OOC suggestion of using the wish stone to create the lab.

Or, give us X character points apiece...  :D
Mario Crowfoot
player, 853 posts
An orphan who grew up
with bow in hand
Fri 26 Apr 2019
at 23:07
  • msg #819

Re: Near the bone gate

OOC: Isn't that what we're trying to do?  Use the stone to generate wealth, I mean -- by selling it to someone reasonably trustworthy.  Maybe it's just from playing D&D for years with a DM who made all wishes cursed wishes, but I'm just not very comfortable with actually attempting to use the stone, or with turning it over to someone of questionable motives (i.e. the Guild in general).
Jocelyn Lemru
player, 393 posts
Sorceress
hot and hotheaded
Fri 26 Apr 2019
at 23:56
  • msg #820

Re: Near the bone gate

Oh well... the Lord hates a quitter... I say go for it.  Any limits on how long the wish can be? I'd expect too many 'ands' could cause issues.
Jareth Mooncalled
player, 1647 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 27 Apr 2019
at 02:09
  • msg #821

Re: Near the bone gate

OOC:
Magic says a Great Wish should sell for 100K$, but as per standard Slow and Sure enchantment it should sell for 40K$, so let's just go with the lower value for this hypothetical.

If we sold it, we'd net about 1,600$ (at most, if sold at 100k$, we get 40k$).

An Alchemy Laboratory runs 2k$.  A Fine Lab costs 10k$, a Very Fine Lab runs 40k$.

So if we sell it, we cannot likely even afford a basic Lab.


(Note, Herb Lore and Poison brewing may be performed at an Alchemy Lab.)



As for wishing for Character points, it won't add more than 20 Character points total... so roughly 3 points each.

20 points used as Points for Cash is 10k$.  10K$ could get two labs (so two people could be working at once on different potions), some furniture, and a solid pair of doors to keep the oozes and gelatinous cylinders out.

Jocelyn Lemru
player, 394 posts
Sorceress
hot and hotheaded
Sat 27 Apr 2019
at 02:23
  • msg #822

Re: Near the bone gate

So we could, at least in theory, get a very fine Lab out of it?
Nodwin Zideqick
player, 405 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sat 27 Apr 2019
at 03:14
  • msg #823

Re: Near the bone gate

I'm down for that.
Jareth Mooncalled
player, 1649 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 27 Apr 2019
at 11:25
  • msg #824

Re: Near the bone gate

Jocelyn Lemru:
So we could, at least in theory, get a very fine Lab out of it?

Theorectically.

Note though that the last guy got cursed by his Wish, so we might want to go and research up on Wishes and Wishing "successfully".
Mario Crowfoot
player, 854 posts
An orphan who grew up
with bow in hand
Sat 27 Apr 2019
at 16:21
  • msg #825

Re: Near the bone gate

Please let me know when to plan a short vacation, well out of town...  Maybe take a tour of Shevnia.  I speak the language, but I've never been, and I get along okay with orcs (at least here).
Nodwin Zideqick
player, 406 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sat 27 Apr 2019
at 17:22
  • msg #826

Re: Near the bone gate

I totally get it Mario.  It's a risk for sure.  Think of the alternative, though.  Who would you rather have with the wish gem than us?  We at least will use it for a reasonably benevolent outcome.

If we give it away or sell it, my first choice would be Gareth...
Jareth Mooncalled
player, 1650 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 27 Apr 2019
at 17:38
  • msg #827

Re: Near the bone gate

Nodwin Zideqick:
If we give it away or sell it, my first choice would be Gareth...

Because if anyone needs another 1,000 year nap...
Mario Crowfoot
player, 855 posts
An orphan who grew up
with bow in hand
Sat 27 Apr 2019
at 21:09
  • msg #828

Re: Near the bone gate

"Honestly, if it weren't potentially worth that kind of money, I'd be in favor of destroying it.  Humans (and other mortals) shouldn't have that kind of power.

"Then again, what good is all that money if someone's wish burns down Northport or the like -- and it seems to me it could be much worse than that."

Gareth
player, 409 posts
Odd Character
Smokin' Human
Sun 28 Apr 2019
at 12:27
  • msg #829

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 827):

No, I am sure he chose me because I am such a worthy person!

[Private to GM: When you say no shield modifications, does that also rule out the Lantern hook, the thing that started this idea?]
Ulo
player, 195 posts
Badly scarred Trollwife
HP: 9/9 FP: 14/14
Sun 28 Apr 2019
at 16:14
  • msg #830

Re: Near the bone gate

Gareth:
No, I am sure he chose me because I am such a worthy person!

Worthy of another 1Kyr nap, I agree!
cultist
NPC, 47 posts
deluded soul
Tue 30 Apr 2019
at 19:47
  • msg #831

Re: Near the bone gate

In reply to Ulo (msg # 830):

"Fra Nodwin, we have finished sweeping out the cottages. There are some bloodstains that will need more extensive scrubbing, and we will need some whitewash. One of the rooves needs fresh tiles, but we are ready to start in the gardens."
Nodwin Zideqick
player, 407 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 30 Apr 2019
at 20:08
  • msg #832

Re: Near the bone gate

Nodwin smiles in a fatherly sort of way, and places his hand on the man's shoulder.

"Excellent work, and thank you for taking this on.  We all benefit from having a clean place to live, and it shows well when people come to find out more about Vejovis.  Your efforts do not go unnoticed.

Please, make a list on parchment, or on whatever we have handy.  When we are finished with the business at hand, then I will attend to the items you have noted.  I may not be able to fix them in the moment, but I will work towards that end when my other duties allow me to."


Nodwin will then turn slightly, and gesture towards the courtyard.

"As for the garden, please look over the space and organize it as best as you can.  We need to consult with others to see what we can best grow there.  I may be able to provide you with some seeds to start growing soon.  First, we need to plan for foodstuffs as well as herbal ingredients.

I will meet up with you later to discuss the current layout of the courtyard, and then how we can best organize it.

Now, I need to finish up with my fellow adventurers.  We have a rather large decision to make.  In that interest, I would ask you to remove all the furniture from a couple of the rooms..."


OOC Nodwin will ask the refugees to clean out the room(s) the group has decided will work best for the alchemy/herbology lab(s).  That seems like the first order of business, as it looks like we're leaning towards using the wish stone for that purpose.

When time allows, perhaps during this vague "downtime" we are referring to, he will use Shape Earth in the courtyard to set it up in whatever gardening configuration seems ideal.  The same goes for the improvements required on the buildings.

Narrator
GM, 6261 posts
DM says
roll for initiative!
Tue 30 Apr 2019
at 20:28
  • msg #833

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 832):

Most of these rooms are a trifle small for a good lab. The room that Jareth used the stench spell in two days ago, in the sub sub basement would be appropriate.
Nodwin Zideqick
player, 408 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 30 Apr 2019
at 20:35
  • msg #834

Re: Near the bone gate

OOC Nodwin will reference those rooms then, unless someone else has a better idea.
Anita Drake
player, 4 posts
Adventuress
Tue 30 Apr 2019
at 21:17
  • msg #835

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 834):

A young woman approaches the dwelling and knock on the door, followed by a slightly older gentleman. Both appear to be from out of town.

When it opens (assuming someone answers it) she asks "I heard from the guild that you had a room or two available?"
Jareth Mooncalled
player, 1653 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 30 Apr 2019
at 22:14
  • msg #836

Re: Near the bone gate

Nodwin Zideqick:
OOC Nodwin will reference those rooms then, unless someone else has a better idea.

Are you a) sure you want these people going down into the sewers and b) for us to leave the two gates unlocked down there so they can come and go?

This one might best be handled with a scroll of Clean* (set to 7 hexes for 280$) and one of us passing out from FP expenditure (Brodak could probably handle it at 14FP, Jareth would be face down in the pavers)...

* Or even hiring a discrete Guild apprentice Wizard with the Clean spell for 60$ a day.

However, if you trust them down there, or want to hang out while they clean down there, I'm okay with that.  We can split the party like two days ago, Jareth and Jocelyn go to figure out how to safely make a Wish, you guys deal with cleaning out the Cultist's Lair and acquiring bricks, mortar, roofing tiles, anything else we need for the Junior House (and the non-esoteric stuff Ymid needs to fix his boat, if there is any non-esoteric materials he needs).

Oh yeah... and dealing with all the corpses stacked up like cordwood in the catchment tunnel....

Benito Drake
player, 1 post
Respectable shopkeeper
Tue 30 Apr 2019
at 22:27
  • msg #837

Re: Near the bone gate

In reply to Anita Drake (msg # 835):

"I can build stuff if it helps..."
This message was last edited by the player at 01:21, Wed 01 May 2019.
Nodwin Zideqick
player, 409 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 30 Apr 2019
at 22:58
  • msg #838

Re: Near the bone gate

OOC Perhaps I should back up a bit then.

I thought the rooms used by the (bad) cultists were in the houses themselves.  Were they the actual entrance to the sewers then, or under the house beside the entrance to the sewers?  I don't understand the layout very well.  Nodwin would know it, but as a new driver I don't.  We could use a better description of what we're looking at, or maybe even a map.

I'm down with whatever makes sense.  We want a good safe lab arrangement that won't be easily stolen from, and where failures might not be so destructive.  On the other hand, we also don't want a bunch of random acolytes down in the sewers getting eaten by random otties or whatever else.

Can I get a little help here?  Even the barest of pictures, or a good description...would help.

Mario Crowfoot
player, 856 posts
An orphan who grew up
with bow in hand
Tue 30 Apr 2019
at 23:19
  • msg #839

Re: Near the bone gate

A smallish young man, a downy mustache on his lip, with green eyes and long straight brown hair that would be at home on some variety of elf answers the door, a staff slung over one shoulder and a longbow taller than he is over the other.  Two quivers, one with a single arrow, and one with two, hang from his belt.

"Building, you say?  Mason, carpenter, thatcher?  We do have some brickwork that could be helped by a more expert eye and hand."

He sticks out his right hand, a motion that emphasizes the asymmetric development of musculature in his right shoulder and displays the archer's thumb ring on that hand.  "Mario Crowfoot.  Jareth and Nodwin are around here somewhere, step inside if you like."
Anita Drake
player, 5 posts
Adventuress
Tue 30 Apr 2019
at 23:51
  • msg #840

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 839):

"Anita and Benito Drake. I do...security, and Benito is a skilled craftsman and merchant."

The shake hands and follow Mario in.
This message had punctuation tweaked by the player at 01:21, Wed 01 May 2019.
Nodwin Zideqick
player, 410 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 1 May 2019
at 01:04
  • msg #841

Re: Near the bone gate

Nodwin had just finished with the refugee that took a minute to speak with him, and turned to meet the new arrivals. "Nodwin Zideqick, Initiate of Vejovis.  Welcome to our home.  What brings you to our humble abode?"

OOC I know, PCs set up as a fence and probably as a craftsman.  Still, he wouldn't know that.  :)
Anita Drake
player, 6 posts
Adventuress
Wed 1 May 2019
at 01:23
  • msg #842

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 841):

"We heard you possibly had rooms available. Benito is a skilled craftsman, capable as a smith and builder, who seeks a location to set up shop. He is also a Guild member, and fairly high ranked. I...provide security. We do not have cash to pay for a room, but we are willing to work to earn such a location."
Jareth Mooncalled
player, 1654 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 1 May 2019
at 05:17
  • msg #843

Re: Near the bone gate

Nodwin Zideqick:
Can I get a little help here?  Even the barest of pictures, or a good description...would help.</DarkGreen>

From my understanding:

The apartment block is a group of 8 apartments surrounding a small open square.  The cult murdered all the tenants to gain access to a singular apartment that has a basement that has access to one of the two debris catchment tunnels under this block.  Directly opposite this catchment is... hang on I've got maps...

Jareth's (corrected) Map of the Cultist Lair (and where we went that mission):

https://i.imgur.com/FzUvd8b.png

(0 is the ladder down from the alleyway door.  I see I have to recorrect this map... le sigh)

How I imagine the Apartments and everything overlay... Orange being the apartments. green the storm drain level, blue the sewer/maintenance/cult lair level:
https://i.imgur.com/fBKYq9m.png
Jareth Mooncalled
player, 1655 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 1 May 2019
at 05:23
  • msg #844

Re: Near the bone gate

Jareth addresses Anita and Benito, "Had two rooms, but taken a group of refugees... hmmm.  Hang on a moment, let us confer a moment?"

He motions the crew (Nodwin, Mario, Jocelyn, Mel, Brodak, Clarence, Charlene) off to one side for a private chat.

He speaks lowly to the party, "Fy 'oh fyck no' sense tingle.  Two high ranked guild show up needin space?  Bet Ludlow flapped lips an t'ey lookin muscle in on t'e gate?"
Clarence Montague
player, 228 posts
Torchbearer
Wed 1 May 2019
at 06:07
  • msg #845

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 844):

"Maybe they be craftmen. Wasn't someone looking for craftsmen to help out?"
Mario Crowfoot
player, 857 posts
An orphan who grew up
with bow in hand
Wed 1 May 2019
at 09:14
  • msg #846

Re: Near the bone gate

"And fresh from out of town?  How'd they get high rank, if they just got here?"  Voice just above a whisper, Mario fingers the fletching of his single arrow, left hand resting on the upper limb of his slung bow.
Clarence Montague
player, 229 posts
Torchbearer
Wed 1 May 2019
at 10:40
  • msg #847

Re: Near the bone gate

In reply to Clarence Montague (msg # 845):

"Did you ask just how high ranked they are? I understand some merchants need a certain level of rank just to operate, so if he is a skilled merchant, as he says, maybe they insisted on him taking a certain level of rank. To, uh, keep him from being competition. Where they from?"

[Private to GM: Where would Spanish type of folk come from in this world?]
Nodwin Zideqick
player, 411 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 1 May 2019
at 14:42
  • msg #848

Re: Near the bone gate

Nodwin sighs, and then offers up his opinion.

"Vejovis is great, but I have not been granted any wisdom on this topic.  I myself am a poor judge of people, which is why I am but an Initiate.  On a theological level, it would be wonderful if Vejovis were to provide us with the people we needed at the time of our need.  However, I have no sense that this is Vejovis' doing.  He does not usually work in this way.  I believe this to be secular activity.

The next question becomes, why have they arrived here at this time?  It could be as simple as it sounds.  Someone may have suggested they come because they need a roof over their heads.  In that case, then the offer is just and right.  We have provided the same service for a group of refugees, although they have faith in Vejovis so we have judged them to be safe.

Someone who is a better judge of people than I should interrogate them.  We should not assume they have an ulterior motive, nor should we absolve them of one.  It may even be worth magical intervention if we are concerned about their truthfulness.  We have much to lose here if the guild does try to muscle in on what we have discovered.

Regardless, they seem to have skills we may need.  I believe we should at least humor their request and feel them out, until we have reason to believe their story, or until we find that they are not who they say they are."

Jocelyn Lemru
player, 398 posts
Sorceress
hot and hotheaded
Wed 1 May 2019
at 16:51
  • msg #849

Re: Near the bone gate

Nodwin speaks wisely... I regret that I have no skills in evaluating truth of statements, but at least the merchant should be given a chance. The security bitch is not needed and should be sent away, she is probably a guild plant anyway.




[Private to GM:  09:49, Today: Jocelyn Lemru rolled 14 using 3d6.  Jealousy.]
Mario Crowfoot
player, 858 posts
An orphan who grew up
with bow in hand
Wed 1 May 2019
at 22:45
  • msg #850

Re: Near the bone gate

"You make good sense, Clarence.  I do recall that it's possible to outright buy Guild rank.  That said, the timing is rather suspicious.

"I wonder if there might not be some way of testing them?  Introduce them to Otty and see how they react, or something of the sort?  Get them to help us find the materials for that skiff, above ground in town?  Generally, get them involved in doing something non-sensitive and keep an eye on them in the meantime, I mean."

Jareth Mooncalled
player, 1656 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 2 May 2019
at 01:13
  • msg #851

Re: Near the bone gate

"Not sayin t'ey were sent, or that t'ey even suspicious.  We did just get t'e house, likely all t'e talk at t'e Guild right now.  However, that said, t'ey got rank, best we keep t'em from any business we want to keep sole ownership of.  Not even sure how fall out legally... was aquire as part Guild business... kinda."

He sighs.

"Best bet, keep 'em workin around topside day or two.  Roof do need fixin, doors fixin, etc.  Feel out t'e Guild on who t'ey are.  Keep 'em away from Ymid.  Get a wand of clean maybe.  Nodwin an I fix t'e wall downstairs.  Move Ymid down into t'e new lab space.  Hmmm.  Probably best."
Nodwin Zideqick
player, 413 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 2 May 2019
at 01:46
  • msg #852

Re: Near the bone gate

"I am OK with letting them have a trial here, but we should listen to their story and identify their motivations.  Unfortunately, I don't have any skill in these things for myself.  Vejovis chose a simple man to become his Initiate."
Clarence Montague
player, 230 posts
Torchbearer
Thu 2 May 2019
at 02:31
  • msg #853

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 852):

"You want me to speak to them, or the guild?"

[OOC: Despite the offer, his social skills are...lacking somewhat!]
Mario Crowfoot
player, 859 posts
An orphan who grew up
with bow in hand
Thu 2 May 2019
at 09:04
  • msg #854

Re: Near the bone gate

"I could go talk to someone -- Eamon, maybe, he always seems to keep up with stuff -- under guise of 'background checking' these folks who showed up on our doorstep.  Or I could chaperone them around town while we look for stuff for the skiff.

"By the way, Jareth, do we have a list of what's needed yet?  Ideally in Aralaise, rather than whatever that is on his magical notepad?"

Jareth Mooncalled
player, 1657 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 2 May 2019
at 11:43
  • msg #855

Re: Near the bone gate

"That's good idea Mario.  Tomorrow you an Clarence take t'em shopping.  Have t'em look at t'e house in t'e morn an figure out what buildin materials needed.  Nodwin, talk with t'e Hadereum early 'bout that empty building across t'e street, might be a good place for t'e Vejovians, t'en talk with your flock.  Try get feel for who t'ey each is.  Who a good housekeeper an who might need 'not'er job away from this place.  Jocelyn an I'll hit t'e Dismal Tower figure out how safely use t'e stone.  Mel, Brodak, ya mind hang out here an keepin watch all day?"


As long as there are no complaints to these notions, Jareth will continue, "Tonight say we put a few of us in t'e main apartment, with t'e basement access for safety.  I'll stay in my place, an keep Ymid out of trouble.  We put t'e two Drakes toget'er.  Group t'e refugees in two apartments."


"But it's late, been t'e long day.  I'll kip over t'e Guild, because I walk faster'n ya Mario, chat with Eamon an few ot'ers get feel on t'e Drakes.  Here, someone get t'e refugees an everyone food."

Jareth fishes two silver out a pouch and offers it to whoever looks like they're keen on making a food run.
Brodak
player, 336 posts
orc warrior
brutish but honorable
Thu 2 May 2019
at 16:48
  • msg #856

Re: Near the bone gate

I can get food... know good place for big pot of Artichoke Noodles with Tuna and mashed Peanuts. Not too costly.
Narrator
GM, 6271 posts
DM says
roll for initiative!
Thu 2 May 2019
at 20:12
  • msg #857

Re: Near the bone gate

In reply to Brodak (msg # 856):

To clarify: the block has 12 buildings, (four per side) and at least four accross the street are vacant.
There is a push by the Hadereum to revitalize the area and give an excuse to repair the street two blocks over. There are vacancies there, but some are unstable, and are being vandalized.

The Ymid is asleep and will give a list shortly.
Nodwin Zideqick
player, 415 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 2 May 2019
at 20:43
  • msg #858

Re: Near the bone gate

Nodwin will consider the suggestion from Jareth for a moment, while Brodak speaks up.  He'll chime in after the ogre finishes.

"I can create food through the goodness of Vejovis, but it would be tiring without basic materials to work with.  If you want to spend some silver to feed the refugees, I will add from my purse as well.  Thank you for the kindness, as I feel they are somewhat my responsibility.  Vejovis be with you.

As for your suggestion, I will gladly speak with the Hadereum about the buildings across the street.  They have fallen into disrepair, and I'm sure there would be interest in revitalizing the neighborhood.  We should have a convincing argument for taking ownership.

To that end, I will ask the refugees to assess the buildings across the street as well, to help tally the materials we will purchase tomorrow.  They may not know the architectural side, but they can give us the basics.  I will also find out what skills they have, to see how we can best organize chores and responsibilities around maintenance and upkeep.

What do you want to do about the bodies?  They will start stinking soon.  Maybe we can all take a turn tomorrow bringing up one or more of them?  We don't want the refugees or our new friends to be aware of what we have under the block, so it would be wise to organize that for when they are not present."


Nodwin will punctuate the end of his comments with 2 silvers from his purse.
Clarence Montague
player, 231 posts
Torchbearer
Thu 2 May 2019
at 20:57
  • msg #859

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 858):

"Right. I will look at something while hopping as well. What are we taking them shopping for again? Also, what do we tell them now? Come back tomorrow?"
Jocelyn Lemru
player, 401 posts
Sorceress
hot and hotheaded
Thu 2 May 2019
at 22:05
  • msg #860

Re: Near the bone gate

Good grief Brodak, that sounds disgusting!
Jareth Mooncalled
player, 1658 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 2 May 2019
at 22:22
  • msg #861

Re: Near the bone gate

"Have Benito give building look over.  Says he's a builder... cheap solid food Brodak, good job." He hands the silver over to Brodak.

As everyone seems to be in agreement* Jareth leaves the huddle and goes over to Benito and Anita, "Okay, can make space tonight, squeeze up a bit, tomorrow need to get work done.  Benito, you a builder?  Give t'e place an t'e empty one across t'e street t'e look over an make list of supplies needed?  Help Mario find some good deals on it tomorrow?"

He indicates Mario with a nod of his head and introduces everyone else similarly "I'n Jareth, Nodwin's our leader, Jocelyn, Brodak, Melarill, Clarence, an Charlene."



* Presuming we are in agreement?  If not, pipe up and I'll make amends...
Nodwin Zideqick
player, 416 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 2 May 2019
at 22:41
  • msg #862

Re: Near the bone gate

Nodwin winces a bit at Jareth's comment, but waits his turn to speak.

"I am but a humble disciple of Vejovis.  Jareth is too kind.  I make suggestions the rest of the group follows on occasion, but nothing more.  Calling me a leader overstates my importance among such a capable group."

OOC I'm good with your suggestions Jareth.
Mario Crowfoot
player, 860 posts
An orphan who grew up
with bow in hand
Thu 2 May 2019
at 23:41
  • msg #863

Re: Near the bone gate

Mario points out a pretty scruffy dog, though he doesn't look in immediate danger of falling over from starvation or thirst the way he did a few days ago.  "Oh, and that's Crotchsniffer.  He mostly hangs out with Mellarill, possibly because she feeds him.  Clarence, have you named your spider friend yet?"

Mario looks the Drakes over, trying to decide if they're siblings or spouses.
Clarence Montague
player, 232 posts
Torchbearer
Fri 3 May 2019
at 00:02
  • msg #864

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 863):

"Do spiders have names? How about 'spider'?"
Jareth Mooncalled
player, 1659 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 3 May 2019
at 03:50
  • msg #865

Re: Near the bone gate

"Huh.  How about little guy, got t'e name?"

Jareth waves his hands about as though mimicking the spoder's earlier attempts at communicating.


[Private to GM: Jareth being PsiLingual might be able to communicate via gesture with the spoder?  If that pedipalp waving was a language?]
Clarence Montague
player, 233 posts
Torchbearer
Fri 3 May 2019
at 03:53
  • msg #866

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 865):

"None that he told me." Clarence answers, a little miffed at being asked the same question he just answered.
Nodwin Zideqick
player, 417 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 3 May 2019
at 14:47
  • msg #867

Re: Near the bone gate

Nodwin will chime in with "I like the name Silk.  Maybe Webster, or Spinner.  Is it a he or a she, or do we even know?  Maybe Eye-chabod, or Spin-derella?"
Smol spoder
NPC, 14 posts
Fri 3 May 2019
at 18:29
  • msg #868

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 865):

Try a gesture at -2. The spoder seemed quite intellegent, if very different.


Pitching the bodies through the gate was always an option until it was temporarily closed. Sealing them into a room with shape earth isn't  too bad a way.
Brodak
player, 337 posts
orc warrior
brutish but honorable
Fri 3 May 2019
at 18:56
  • msg #869

Re: Near the bone gate

Maybe get Otty back?
Jareth Mooncalled
player, 1660 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 3 May 2019
at 21:07
  • msg #870

Re: Near the bone gate

Jareth continues trying different hand gestures, with his arms tight in as though they were pedipalps.

"Yeah, Brodak, I figure we'll haul 'e, to t'e ottys.  No point continuin tryin to sell 'em."



Smol spoder:
Try a gesture at -2. The spoder seemed quite intellegent, if very different.

17:05, Today: Jareth Mooncalled rolled 10 using 3d6.  Gesture 10 (skill 12 - 2), communicating with spoder.

Mario Crowfoot
player, 861 posts
An orphan who grew up
with bow in hand
Fri 3 May 2019
at 23:51
  • msg #871

Re: Near the bone gate

"So, a meal and a night's rest before we go out looking for repair materials.  Sure hope he's got his own tools.  I know where to find hammers and saws, but I half suspect those won't do much good for something made for that side."
Clarence Montague
player, 234 posts
Torchbearer
Sun 5 May 2019
at 10:21
  • msg #872

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 871):

"Only one way to know. We going to go and ask them to stay tonight? What was the consensus, if any?"
Smol spoder
NPC, 15 posts
Sun 5 May 2019
at 20:26
  • msg #873

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 870):

The spoder gestures with his palps and four front legs and indicates that he is called
One Who Dances Out of Step.
Clarence Montague
player, 235 posts
Torchbearer
Sun 5 May 2019
at 20:33
  • msg #874

Re: Near the bone gate

In reply to Smol spoder (msg # 873):

"Like me, eight left feet? Lets just call him lefty..." Clarence laughs...
Jareth Mooncalled
player, 1661 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 5 May 2019
at 21:55
  • msg #875

Re: Near the bone gate

"Dances Out of Step eh?  Yeah Clarence, Lefty sounds good, long as he likes it."




"Alright t'en Nodwin, if you'll handle t'e flock, Mario t'e two Guildies, I'll kip down t'e Guild, Brodak's got dinner, everyone else figure out who's sleepin t'e apartment with t'e basement an what-nots... am I forgettin anything?"

Mario Crowfoot
player, 862 posts
An orphan who grew up
with bow in hand
Sun 5 May 2019
at 22:48
  • msg #876

Re: Near the bone gate

"Going now?  Do we have that shopping list yet?"
Nodwin Zideqick
player, 418 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 5 May 2019
at 22:48
  • msg #877

Re: Near the bone gate

Nodwin will nod in approval at Jareth.

"It sounds like we have a good agreement, Jareth.  I'll summarize what I have heard for the benefit of everyone.

Before the day is over, you'll head down to the guild to check out the Drakes with Eamon.  Please get a feel for who they are, and whether they can be trusted.  When the evening rolls around, I expect you'll bed down in the apartment with the Ymid, to keep him from causing trouble.

I'll get the sleeping arrangements for the refugees organized.  Mario, Jareth suggested that you handle the Drakes.  It sounds like we're willing to take them in, conditionally.  We'll ask them to sleep in an apartment by the refugees for now, until we work out permanent lodging.

Brodak will head out to get food for everyone.

For anyone who hasn't decided on a shanty yet, I'll suggest you bed down in the main apartment, to make sure the basement access remains confidential.

Tomorrow, I believe we agreed on the following assignments.

We were going to ask the refugees and Benito Drake to look over the unclaimed living spaces, and also the apartments across the street.  He claims to be a builder, so we'll ask him to tally up what we need for repairs.  Anita can help keep watch, since some of the townsfolk have looted and defaced the property.  Any leftover time can be spent on the common garden area.  If there is time at the end of the day, one of us will have to take them out to shop for materials.

Jareth had suggested that Mario and Clarence escort the flock while they perform these tasks.  He also recommended that Mellaril and Brodak should keep watch on the apartments.  To be honest, it doesn't matter to me who decides to do what.  However, we really need to do something with the bodies in the basement.  Pretty soon they will stink, and people will start asking questions.  If you have some free time, I think you should figure out among yourselves who wants to handle the bodies.  Feeding them to the otties should be plenty good enough at this point.

Jareth, we'll want a list of what the Ymid needs for his skiff.  Best to not have him broadcast into everyone's brains, because the refugees will get spooked.  I believe you also committed to visiting the Dismal Tower to figure out how to use the wishing stone.  Jocelyn was going to go along with you, I believe?  We had agreed in principal to use the stone for an Alchemy and Herbology lab, although Mario's discomfort with the decision was noted.

I will plan to visit with the Hadereum, to see if we can take over the empty building across the street.  Once I have finished that, I will talk to the refugees and figure out who has ability with what.  Whoever escorts them should have a lot to contribute on the topic as well.  My end intention will be to set up chores and maintenance responsibilities among the group.

By the time we come to the end of the day tomorrow, we should have a much better idea of where we stand with the buildings, and the people we will share them with.  Did I miss anything, or can we proceed with the plan?"


OOC let me know what I missed, and if everyone is on board.  Assuming I compiled everything well, we should be able to gloss over the next day and settle the Junior House details with a decent amount of speed.*


* Unless the presence of WEIRDNESS MAGNET for like EVERYONE in the group rears up it's ugly head...

Jareth Mooncalled
player, 1662 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 6 May 2019
at 00:23
  • msg #878

Re: Near the bone gate

"Ya nailed it, 'cept one thing.  Go downstairs, go as group.  We know what's down t'ere."





OOC:  In case anyone has forgotten:  The bhole (headed out to sea we all hope), probably more loose otyughs, those odd Hobgoblins up to no good, at least one cultist on the loose, possible zombies, possible ghula, and definitely maned rats.
Narrator
GM, 6290 posts
DM says
roll for initiative!
Wed 8 May 2019
at 22:15
  • msg #879

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 878):

Doewn below I recall some atypical goblins Jareth conversed with (orangy rather than greenish gray, whearing clothing with zigzag patterns, carrying a key chained to their wrist, speaking in eldrich) Whilee there are hobgoblins to be met, their enclave is north east, near the cathedral, only below like.
Jareth Mooncalled
player, 1669 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 10 May 2019
at 03:01
  • msg #880

Re: Near the bone gate

OOC:  We all good for crashing out and getting a fresh start on the (ingame) morrow?
This message was last edited by the player at 03:02, Fri 10 May 2019.
Mario Crowfoot
player, 863 posts
An orphan who grew up
with bow in hand
Fri 10 May 2019
at 09:05
  • msg #881

Re: Near the bone gate

Jareth Mooncalled:
OOC:  We all good for crashing out and getting a fresh start on the (ingame) morrow?


"I'm in favor of getting a good rest before we go out hunting for repair materials."
Nodwin Zideqick
player, 425 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 10 May 2019
at 15:40
  • msg #882

Re: Near the bone gate

"It sounds like we are in agreement.  Let's get some rest."
Ymid
NPC, 56 posts
Mysterious sorcerer
With one huge eye for a h
Fri 10 May 2019
at 22:09
  • msg #883

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 882):

The half sleeping Ymid sinks some data into Jareth's brain:

"Two ten inch rods of ivory
A quart glass jar of aqua regia
Three yards of fine copper wire
A lead ingot, one lb weight
A red crystal
A blue crystal
A piece of amber
Two lodestones
The heart of a pig
The arteries of a cow
A wineskin full of flying potion.

In exchange, he offers a token that controls the gate, and a half pound of gold.

This message was last edited by the player at 22:09, Fri 10 May 2019.
Jareth Mooncalled
player, 1670 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 11 May 2019
at 02:20
  • msg #884

Re: Near the bone gate

"Hmmm.  Interesting list...  an what do ya require for sustenance if this takes more than a day or t'ree?"





OOC:  Jareth is out of the loop as to where to acquire some of this list.

22:18, Today: Jareth Mooncalled rolled 14 using 3d6.  Connoisseur (Any) 11.  Rough estimate of prices and merchants for Ymid's list.

Narrator
GM, 6315 posts
DM says
roll for initiative!
Sat 11 May 2019
at 18:29
  • msg #885

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 884):

The acid costs about $100, the copper wire around $30, the crystals appear to be non specific, so they could be semi precious stones worth $50 or even glass worth $10 each. The flying potion in that volume might cost $1000, the ivory around $300 the amber $30, the lodestones $20 each, and the meat products probably around $20. the lead for about $10

That is if you buy them. There is a sage in the Dismal Tower named Emmett who specializes in alchemical lore, he might be willing to trade for components. Much of this could be found in a fully stocked alchemical laboratory...
Clarence Montague
player, 237 posts
Torchbearer
Sun 12 May 2019
at 10:21
  • msg #886

Re: Near the bone gate

In reply to Narrator (msg # 885):

Clarence will help out with the bodies, offering light and suggesting his friend use them to eat if possible.
Jareth Mooncalled
player, 1672 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 12 May 2019
at 15:37
  • msg #887

Re: Near the bone gate

Narrator:
The acid costs...

Does Ymid respond to the question of what it needs as sustenance?
Nodwin Zideqick
player, 426 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 12 May 2019
at 17:37
  • msg #888

Re: Near the bone gate

In the morning, Nodwin will pass instructions to the flock on how to proceed, with the suggestion that they have the best architect among them work with Benito Drake directly.  Nodwin asks them not to do Jareth's current home (building 4), because that is their base of operations.  They would like to keep that one private for guild business.

The rest of the refugees are encouraged to clean up and organize the homes as Benito works his way through them.  Chores and responsibilities will be handed out as appropriate among the group.  I will ask them to volunteer for roles to start, with the rest to be assigned later on as the full volume of responsibility becomes more evident.

After his morning devotions, and a meal, Nodwin will head off to speak with the Hadereum about the buildings across the street.
Benito Drake
player, 5 posts
Respectable shopkeeper
Sun 12 May 2019
at 21:47
  • msg #889

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 888):

Happy to help as directed...
Narrator
GM, 6326 posts
DM says
roll for initiative!
Mon 13 May 2019
at 22:53
  • msg #890

Re: Near the bone gate

In reply to Benito Drake (msg # 889):

There is a freestanding building directly adjacent to the collapsed street aon the next block that was a former pawnshop. It is fortifiable with iron doors, but its basement leads no where
Nodwin Zideqick
player, 427 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 13 May 2019
at 22:54
  • msg #891

Re: Near the bone gate

If we notice that building before Nodwin leaves, he'll ask about that one as well...
Jareth Mooncalled
player, 1675 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Tue 14 May 2019
at 00:28
  • msg #892

Re: Near the bone gate

OOC:  GM, asking again before Jareth heads out...

Does Ymid respond to the question of what it needs as sustenance?

Ymid
NPC, 58 posts
Mysterious sorcerer
With one huge eye for a h
Wed 15 May 2019
at 16:08
  • msg #893

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 892):

The Ymid floods your mind with a dizzying array of organs and substances, but after some negotiation, raw beef livers including gallbladders, fish broth and also blue cheese. You are not entirely certain how it eats...
cultist
NPC, 51 posts
deluded soul
Wed 15 May 2019
at 16:09
  • msg #894

Re: Near the bone gate

In reply to Ymid (msg # 893):

One of the refugees approaches Nodwin, with a bloodied bandage accross its face.

"Fra Nodwin, I appear to have injured my eye in the night. Might I be healed through the grace of Vejovis?"
Nodwin Zideqick
player, 429 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 15 May 2019
at 16:29
  • msg #895

Re: Near the bone gate

Nodwin smiles benevolently at the refugee, but before responding he waves for him to sit down.  "Here, let me take a look at that.  Please, tell me how you were wounded.  I'm curious to know how this might have happened.  What were you doing, and where exactly were you?  We only took ownership of these homes recently, and I need to know if we have any concerns, whether it be an infestation or a structural concern."
cultist
NPC, 52 posts
deluded soul
Wed 15 May 2019
at 21:28
  • msg #896

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 895):

The man's eye is completely gone!
"I don't know, I woke up Like this!"
This message was lightly edited by the player at 18:15, Wed 22 May 2019.
Nodwin Zideqick
player, 430 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 15 May 2019
at 22:03
  • msg #897

Re: Near the bone gate

The sight sends a chill down Nodwin's spine.  Something had taken the man's eye while he was sleeping.  Nodwin will have the man put the compress back on his eye socket and address the others in the room.  "Did anyone see what happened to this man?"  He will then remove the compress again, and examine the man's wound very carefully, saying to him quietly "Don't move, I need a close look at this".

OOC Diagnosis (plenty of extra time), along with a close examination of the wound.  Are there claw marks around it, or was his eye simply plucked out without anything else being touched?

[Private to GM: He'll attempt an Esoteric Healing roll against the wound after his examination.  He's just too curious to do it up front, without examination.

If there is anything interesting about the wound itself, can he attempt a Naturalist roll to see if it's something he has seen before?

Follow it up with prayer and a minor healing if appropriate.

Side note - Can Nodwin scrap First Aid and put a second point into Esoteric Healing?  As a player I hate that the skills basically overlap.  From a player point of view he would never use Esoteric Healing since First Aid is way better.  From a character point of view, why would he use First Aid when Vejovis could provide spiritual and physical healing? 
]
Jareth Mooncalled
player, 1678 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 16 May 2019
at 11:24
  • msg #898

Re: Near the bone gate

Jareth gets cleaned up and pops over to see if anyone needs anything before he and Jocelyn take off to research at the Dismal Tower (and to give Mario Ymid's grocery list and the house funds, $276).
Nodwin Zideqick
player, 431 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 16 May 2019
at 14:08
  • msg #899

Re: Near the bone gate

When Jareth comes in to check in with Nodwin, he'll pull him aside and quietly say a few words.  He'll be careful to only let Jareth hear him, and subtly block his speech from anyone who could read lips.

"Could you check in with Clarence and see what Lefty had for dinner and breakfast?  This man is missing an eye, and that's the most reasonable cause.  Clarence mentioned to Lefty that he could eat the bodies down in the basement.  I wonder if he couldn't tell the difference between a dead person and a sleeping person?"

Nodwin will then go back and attend to his patient.
Smol spoder
NPC, 16 posts
Thu 16 May 2019
at 20:03
  • msg #900

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 899):

The spoder was in the garden area and appears to have ensared a bluejay. It seemed offended when human remains were suggested as food.

The mans eye socket does not have any extra scratches around it, but has traces of an early stage fungal infection around the edges.


First aid covers breaks and wounds. Esoteric healing uses it as a prereq, and can be used to treat disease.
Nodwin Zideqick
player, 432 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Thu 16 May 2019
at 20:25
  • msg #901

Re: Near the bone gate

Nodwin will proceed with Esoteric Healing, and then if that doesn't fix the problem he'll use a minor healing.

OOC That might not fix the fungal infection, though, correct?
Clarence Montague
player, 239 posts
Torchbearer
Thu 16 May 2019
at 21:09
  • msg #902

Re: Near the bone gate

In reply to Smol spoder (msg # 900):

Likewise Clarence would be offended if someone suggested the spider ate someones eyeball, when there is an elder thing in the house no one questioned...
Mario Crowfoot
player, 867 posts
An orphan who grew up
with bow in hand
Thu 16 May 2019
at 22:16
  • msg #903

Re: Near the bone gate

Mario whispers to Clarence.

"Not to mention that little pet of his.  Based on this list, that little flying eye might be just the sort.  Best we get the stuff for the skiff as quickly as possible."

He holds the list to the light.  "Ummm, what's a bally ladder?"
Jareth Mooncalled
player, 1679 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 16 May 2019
at 23:08
  • msg #904

Re: Near the bone gate

Responding to Nodwin just loudly enough to be overheard by a few Vejovain refugees, "Interesting.  T'e evil cult that used t'ese building did go about blindin an killin any with t'e divine second sight.  Could be a curse, haveta look into that.  Should check your man for any divine potential."

Then much more quietly, "Yeah, I think t'e Yr-go, be at fault here.  I'll check on it."

Jareth joins Nodwin in checking the man's eye and then his good eye and then as Nodwin prays and prepares the divine version of a poultice*, he asks the one-eyed man about his dreams last night.


Then Jareth will get Jocelyn and head back to his apartment.




* However it is that Esoteric Medicine (Holy) works.  For all I know Nodwin will have to sermon the illness out of him.
Narrator
GM, 6358 posts
DM says
roll for initiative!
Fri 17 May 2019
at 01:52
  • msg #905

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 904):

The esoteric healing is done with incense, blessed scraps of cloth touched to a reliquary, and anointing with oil infused with healing herbs. It can cure the fungal infection.
Yr-go
NPC, 5 posts
Flying thing
Fri 17 May 2019
at 01:55
  • msg #906

Re: Near the bone gate

In reply to Narrator (msg # 905):

In Jareth's attic, twoof the cyclopic flying fungal crustaceans are perched in the rafters.
Jareth Mooncalled
player, 1682 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sat 18 May 2019
at 03:43
  • msg #907

Re: Near the bone gate

"Ymid, can ya keep yer... mmmm, familiar in check?  And it's new friend?  Too many people in this city would get very upset if t'ere eyes go missin."
Jocelyn Lemru
player, 405 posts
Sorceress
hot and hotheaded
Sat 18 May 2019
at 20:54
  • msg #908

Re: Near the bone gate

The man whose eye is missing is already upset...
Nodwin Zideqick
player, 434 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sat 18 May 2019
at 21:09
  • msg #909

Re: Near the bone gate

Nodwin makes a note to himself, he needs to apologize to Clarence the next time he sees him.  Then he concentrates on talking the man down to a calm enough state that he can go see the Hadereum.
Clarence Montague
player, 240 posts
Torchbearer
Sun 19 May 2019
at 23:33
  • msg #910

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 909):

"Should we head out and start shopping? Should we take some of the newcomers to help with this?"
Nodwin Zideqick
player, 437 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 20 May 2019
at 00:22
  • msg #911

Re: Near the bone gate

Nodwin looks up from the man he has been consoling. "I don't know how far the group has gotten on it's tally.  This man seems to have lost an eye overnight, although I believe we have addressed the problem.  You would have to find out from Mario and the newcomers he has been working with."

OOC Nodwin can't really voice anything in the moment, as I think the man he is consoling is still rather upset.  When he gets the chance...
Pierre the half blind
NPC, 1 post
Refugee peasant
With an affliction
Mon 20 May 2019
at 17:15
  • msg #912

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 911):

"I feel a little better. Do you know what happened to my eye?"
Nodwin Zideqick
player, 438 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 20 May 2019
at 19:16
  • msg #913

Re: Near the bone gate

"I have a strong suspicion, Pierre, but I cannot yet be sure yet." Nodwin responds, with a fatherly pat on the man's shoulder.  "If my suspicion does end up being correct, my companions and I will need to work on the problem to resolve it.  It is my belief that Vejovis can guide my hand in this endeavor, but will not act directly."

Since the man is better, Nodwin stands up next to him, and starts to gather his things.  "I have done all I can do here for now.  However, after my work with the Hadereum, we shall see what more can be done here.  For now I recommend that you rest, and let the others worry about the work of the day.  You have had a difficult night, and healing requires time."

OOC As long as everything is in order now, Nodwin will head off to handle his work with the Hadereum.
Jareth Mooncalled
player, 1688 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 20 May 2019
at 20:49
  • msg #914

Re: Near the bone gate

OOC:  Just waiting on the Ymid's response...
This message was last edited by the player at 20:49, Mon 20 May 2019.
Mario Crowfoot
player, 871 posts
An orphan who grew up
with bow in hand
Mon 20 May 2019
at 22:07
  • msg #915

Re: Near the bone gate

Mario checks that he has both the list of repair materials and the "grocery list", and rereads each list aloud to Jareth to be sure he's gotten each item right.

"I can read well enough, but some of these words are hard.  And what's, uh, aquila regia, anyway?  Sounds like Latin."
This message was last edited by the GM at 13:20, Fri 24 May 2019.
Benito Drake
player, 6 posts
Respectable shopkeeper
Mon 20 May 2019
at 22:30
  • msg #916

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 915):

"Do you want me to come with you?"

[OOC: Assuming he is present when you are preparing to leave...did you ask him to help prepare a list of repair materials?]
Mario Crowfoot
player, 872 posts
An orphan who grew up
with bow in hand
Tue 21 May 2019
at 08:40
  • msg #917

Re: Near the bone gate

"I think the plan was for you and your, uh, sister?  To come with, anyhow.  I'm not sure we're buying building materials on this trip, but it wouldn't be a bad thing to have a list of those, too."
Benito Drake
player, 7 posts
Respectable shopkeeper
Tue 21 May 2019
at 11:19
  • msg #918

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 917):

"Cousin, actually. Sure, though we may need to do a quick evaluation of the building before we can work out much of a shopping list."
Mario Crowfoot
player, 873 posts
An orphan who grew up
with bow in hand
Tue 21 May 2019
at 23:33
  • msg #919

Re: Near the bone gate

"Well, let's look around the place a little.  For the basement, it's pretty clear, we need bricks, mortar, and a door or gate, maybe two.  Most of the part we need to work on is up here, though.

"I can't show you all around the inside, there's, uh, a friend of Jareth's staying there now and he's sick -- we're pretty sure it's not plague, but he needs his rest.

"Generally, though, the repairs we need are on the outside, and there's a little work to be done to get this end space ready to act as a shop to sell off stuff we don't need."


Mario will show Benito around, taking care not to lead him near Jareth's room or below street level.
Benito Drake
player, 8 posts
Respectable shopkeeper
Tue 21 May 2019
at 23:41
  • msg #920

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 919):

Benito will take notes on what needs repairs, checking for strength of sections as needed.
Ymid
NPC, 60 posts
Mysterious sorcerer
With one huge eye for a h
Wed 22 May 2019
at 18:18
  • msg #921

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 907):

"Two of them? I only need the one, and do not need a repeat of the blinding of Fomalhaut... find a way to dispose of it."




Make a hazmat:magical roll (or an elder lore roll)
Narrator
GM, 6382 posts
DM says
roll for initiative!
Wed 22 May 2019
at 18:35
  • msg #922

Re: Near the bone gate

In reply to Benito Drake (msg # 920):

There is some need for repairs and reinforcements to the doors (effectively  cheap construction, like most of this block) plastering and whitewashing needs to be done (you have some unskilled labor to assist with that) there needs to be retiling on some of the rooves, and there is a general need for locks.  Several of the rowhouses appear to have some foundation issues as well.  The empty pawnshop needs new locks, and has an upper room, a fortified back room and a front shop space, as well as a small basement that has serious structural issues, as it abuts directly  on the collapsed street one block over.the attached buildings are in very poor shape, despite a very large ogre and other laborers working sto shore them up with posts from the collapsed area.

You need lumber, tiles, plaster, and locks.
Mario Crowfoot
player, 874 posts
An orphan who grew up
with bow in hand
Wed 22 May 2019
at 23:41
  • msg #923

Re: Near the bone gate

"Okay, that stuff I understand, not like this aquila regia.  Do you have the tools you'll need?"
This message was last edited by the GM at 13:20, Fri 24 May 2019.
Benito Drake
player, 9 posts
Respectable shopkeeper
Thu 23 May 2019
at 05:01
  • msg #924

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 923):

"I have quite a number of tools in my chest, which I left in a secure location in the guild hall until I could find a place to stay. We should get them first if I can stay here. Perhaps we need to borrow a cart for the day..."
This message was last edited by the player at 05:01, Thu 23 May 2019.
Mario Crowfoot
player, 875 posts
An orphan who grew up
with bow in hand
Thu 23 May 2019
at 09:04
  • msg #925

Re: Near the bone gate

"Hmm.  Last time we needed a cart, we had to pay rent on it.  How heavy is your chest?  Maybe we can just get Brodak to carry it."
Jareth Mooncalled
player, 1689 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 23 May 2019
at 12:01
  • msg #926

Re: Near the bone gate

Ymid:
"Two of them? I only need the one, and do not need a repeat of the blinding of Fomalhaut... find a way to dispose of it."

"Are ya capable of keepin t'e one we don't cage up under control or best we get two cages?"




OOC:
quote:
Make a hazmat:magical roll (or an elder lore roll)


Jareth would prefer to contain the creature, for study and possible sale to Dismal Tower.  Can they be caged (probably in something too small to allow an eye to squeeze through) or contained (say in a lidded bucket)?

07:58, Today: Jareth Mooncalled rolled 14 using 3d6.  Hidden Lore (Elder Beings) 15, HazMat 13.

Benito Drake
player, 10 posts
Respectable shopkeeper
Thu 23 May 2019
at 13:24
  • msg #927

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 925):

"There are two. The one weighing about 60 lbs are my personal effects, but I am afraid the Anvil in the other makes it weight about 300 lbs. With 7 tool kits to work with everything from Jewellery, stone wood and Iron, it is hardly surprising. But the Alchemy kit is fragile, so it must be handled carefully despite the weight."
Mario Crowfoot
player, 876 posts
An orphan who grew up
with bow in hand
Thu 23 May 2019
at 21:59
  • msg #928

Re: Near the bone gate

"Three hundredweight, and fragile?  Wouldn't it make more sense to pack the anvil and the glassware separately?

"Any case, we're going to need a donkey cart, if not an ox cart.  And the animal to pull it.  That's going to cost a little.  Bricks aren't light, either.  Might make more sense to leave the tools where they are until we have the bricks and lumber here.  Lime and sand for the mortar, right?  Also not lightweight stuff.

"Two trips, minimum, with a donkey cart, probably need it for a whole day.

"Okay, then I guess we need to start with buying the masonry and lumber, and see what it will cost to get it delivered, and compare that against the rental for a cart and donkey."
  Mario pats his purse, which seems fatter than it was yesterday, and pulls out his list of materials and provisions once again.

"We can probably get the lead close to the bricks and sand, but let's start at the stable and see what the cart's going to cost."
Benito Drake
player, 11 posts
Respectable shopkeeper
Fri 24 May 2019
at 00:21
  • msg #929

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 928):

"well, perhaps I can offer to do some work for them in leiu of payment, or a reduction at least...cart always need fixing, and that is carpentry skill is it not?"
Mario Crowfoot
player, 877 posts
An orphan who grew up
with bow in hand
Fri 24 May 2019
at 08:54
  • msg #930

Re: Near the bone gate

"Well, cartwrights have both some carpentry and some smithing, but they usually hire out that work and then oversee the final assembly.  Certainly possible there might be repairs needed, though.  Let's go find out.

"Anyone else coming to help with the shopping?"
  Mario looks around the area.  "Where's your cousin, Benito?"
Narrator
GM, 6403 posts
DM says
roll for initiative!
Fri 24 May 2019
at 13:32
  • msg #931

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 926):

The otherworldly creature would be quite valuable to the right sage. A bushel basket would be about the right size, and could be got for $20.


Aqua Regia is an alchemical mix of hydrochloric and Nitric acids, and can be purchased as Alkahest.
Ymid
NPC, 61 posts
Mysterious sorcerer
With one huge eye for a h
Fri 24 May 2019
at 20:28
  • msg #932

Re: Near the bone gate

In reply to Narrator (msg # 931):

Jareth "hears"

"scratch the acid. I need an acid resistant vessel with a very narrow opening. The ivory may come as individual teeth. Three pig hearts, and two bladders to hold the flying potion"
This message was last edited by the player at 20:29, Fri 24 May 2019.
Mario Crowfoot
player, 878 posts
An orphan who grew up
with bow in hand
Fri 24 May 2019
at 22:39
  • msg #933

Re: Near the bone gate

OOC: the player knows very well what aqua regia is.  Mario, OTOH, not only has no alchemical knowledge, he doesn't read well.  The things you sometimes do for two more character points.
Anita Drake
player, 11 posts
Adventuress
Sun 26 May 2019
at 11:12
  • msg #934

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 930):

"Of course I will come. I usually accompany Benito on the market..."
Mario Crowfoot
player, 879 posts
An orphan who grew up
with bow in hand
Mon 27 May 2019
at 00:32
  • msg #935

Re: Near the bone gate

"Ah, there you are, Anita.  We've got a list of materials and provisions for Jareth, and another of repair materials for Benito -- and his stuff to pick up from the Guild, of course.  We need to start by checking the cost of renting a donkey cart and donkey for the day.  There should be a stable or two near the border of Redlight and Artisan districts."
Anita Drake
player, 12 posts
Adventuress
Mon 27 May 2019
at 01:36
  • msg #936

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 935):

"Do you want to do it together, or should we split up?"
Mario Crowfoot
player, 880 posts
An orphan who grew up
with bow in hand
Mon 27 May 2019
at 10:42
  • msg #937

Re: Near the bone gate

"It seemed like it might take all three of us to move Benito's stuff, and we might do well to stay together otherwise."
Anita Drake
player, 13 posts
Adventuress
Mon 27 May 2019
at 11:23
  • msg #938

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 937):

"Right. Well, ready when you are."
Jareth Mooncalled
player, 1690 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 27 May 2019
at 17:27
  • msg #939

Re: Near the bone gate

"Right, nothin for it but to get two cages... Jocelyn, shall we?"

Jareth heads over to find Mario before heading off to the basket shops.

Catching Mario and the Drakes as they are heading out, "Hey Mario, got an edit t'e alchemy shoppin list.  Here let me see it a moment..."

He takes it and crosses some stuff out and scribbles on it.

"Okay, here."

The Shopping List:

Two ten inch rods of ivory or twenty inches of teeth
A quart glass jar of aqua regia
Three yards of fine copper wire
A lead ingot, one lb weight
A red crystal
A blue crystal
A piece of amber
Two lodestones

The three hearts of a pig
The arteries of a cow
A two wineskin full of flying potion
raw beef livers including gallbladders
fish broth
blue cheese



"With t'e teeth t'ey can be animal teeth, so grab 'em from t'e butcher an just line 'em up.  Can be more than twenty inches I suspect, so go over if necessary to make sure.  Everything crossed out we'll get from t'e Dismal Tower.  If ya can't find t'e flyin potion at t'e good prices, erm... call it no more'n twenny, twenny-five royals tops, I see about gettin it at t'e Tower tomorrow."
This message was last edited by the player at 17:32, Mon 27 May 2019.
Jocelyn Lemru
player, 406 posts
Sorceress
hot and hotheaded
Mon 27 May 2019
at 18:46
  • msg #940

Re: Near the bone gate

Jocelyn waits while Jareth sorts things out... this is perhaps the 3rd or 4th start  for the dismal tower and she hopes this won't be another false start like the others.
Mario Crowfoot
player, 881 posts
An orphan who grew up
with bow in hand
Tue 28 May 2019
at 22:41
  • msg #941

Re: Near the bone gate

"Okay, flying potion as much under twenty-five royals as possible.  Needs to fill the wine skins, right?  Teeth totaling twenty inches of ivory -- and since teeth are cheapish I won't count the roots, they don't look like the same stuff.  Might see if we can get a couple sets of hog tusks, should be long enough.

"So, Guild first for the potions, a coppersmith or maybe an outfitter for the wire, a plumber or tinker for the lead, and the rest we ought to be able to get from a butcher or even a slaughterhouse.

"Looks like Benito here will need a cart to move his tools up here -- got most of a quarter ton, if I figured right, then there's the bricks and lime and sand and lumber -- might not be able to get that today, though."
  Mario shakes his head.  "I've got a couple sacks, should be able to fit all of this in there, but I'll put them in the cart if there's room.  Otherwise I'd have to tie them to my staff and carry them like a Sahudese porter."
Jareth Mooncalled
player, 1691 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 29 May 2019
at 01:19
  • msg #942

Re: Near the bone gate

"Alright Mario, t'en we'll be off."

To Jocelyn, noticing her impatience, "Gotta pick something up, t'en back here, t'en to t'e Tower."


Then barring any further distractions, Jareth and Jocelyn should be off to get a pair of wicker baskets or cages, trap the one yr-go, leave the second cage/basket for Ymid to contain his familiar should he feel unable to maintain control of it, then off to the Dismal Tower with the yr-go in a cage, in a sack.
Narrator
GM, 6410 posts
DM says
roll for initiative!
Wed 29 May 2019
at 18:06
  • msg #943

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 942):

At least one of the sages at the dismal tower is proficient in alchemy, and likely to be interested in the fungoid construct in the basket.

The colored glass might be got in the streets of the artisans, along with a glass beaker and possibly a pipette or eyedropper.
Mario Crowfoot
player, 882 posts
An orphan who grew up
with bow in hand
Wed 29 May 2019
at 22:34
  • msg #944

Re: Near the bone gate

Mario makes small talk with the Drakes as we travel.

"You two said you were new in town.  I've never left Northport.  What's it like out there in the world?"
Anita Drake
player, 14 posts
Adventuress
Thu 30 May 2019
at 03:02
  • msg #945

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 944):

"Well, people are people. There are differences in the food, differences in the way we communicate and differences in the way we dress, but that is about it. Of course, they are sometimes pretty significant. Sometimes I miss being able to just say what I think, but then I remember why we left. Benito's father was a good man, just and hard working, but some people don't like that combination, and conspired against him, so we had to flee while we could. Fortunately, we found a friendly Captain who brought us here.

Ah, is this the Cartwright?
"
Narrator
GM, 6418 posts
DM says
roll for initiative!
Thu 30 May 2019
at 22:40
  • msg #946

Re: Near the bone gate

In reply to Anita Drake (msg # 945):

The goblin cartwright looks up from a barrow he is repairing.
Mario Crowfoot
player, 883 posts
An orphan who grew up
with bow in hand
Fri 31 May 2019
at 09:06
  • msg #947

Re: Near the bone gate

Mario smiles at the cartwright and defers to Benito, while looking around for a stable that hires out carts and animals.
Tradesman
NPC, 1 post
Local artisan
Fri 31 May 2019
at 22:13
  • msg #948

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 947):

The sign by his shop indicates he has mules, barrows, and carts for hire.
Mario Crowfoot
player, 884 posts
An orphan who grew up
with bow in hand
Sat 1 Jun 2019
at 10:49
  • msg #949

Re: Near the bone gate

"Please, don't interrupt your work, but can you tell me your price to rent a mule and cart for the day?"
Narrator
GM, 6431 posts
DM says
roll for initiative!
Sat 1 Jun 2019
at 14:15
  • msg #950

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 949):

"That would be $30 plus a deposit of $50, to be returned on both coming back intact."
Mario Crowfoot
player, 885 posts
An orphan who grew up
with bow in hand
Sat 1 Jun 2019
at 23:37
  • msg #951

Re: Near the bone gate

"Thank you."

Turning to Anita and Benito, Mario lowers his voice.

"This seems reasonable, though there's always the possibility of getting a better price by bargaining, especially if you're skilled in that.  We could also find another shop and compare, though prices are usually pretty consistent.

"We might do better with a donkey, however -- they're smaller and less expensive than mules, and the smaller cart would command less rent and still carry the three or four hundredweight we need to move."

Benito Drake
player, 12 posts
Respectable shopkeeper
Sun 2 Jun 2019
at 11:33
  • msg #952

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 951):

Benito nods in acknowledgement of Mario's words.

"Sir, what if I was to help you with your work? How many days wor would it take to earn the right to borrow a cart and something to pull it?"
Jareth Mooncalled
player, 1692 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Sun 2 Jun 2019
at 18:30
  • msg #953

Re: Near the bone gate

What needs to be done, IE rolls, actions, etc, to see this plan in motion:

Jareth Mooncalled:
Then barring any further distractions, Jareth and Jocelyn should be off to get a pair of wicker baskets or cages, trap the one yr-go, leave the second cage/basket for Ymid to contain his familiar should he feel unable to maintain control of it, then off to the Dismal Tower with the yr-go in a cage, in a sack.


Narrator
GM, 6436 posts
DM says
roll for initiative!
Mon 3 Jun 2019
at 19:12
  • msg #954

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 953):

About $20 for two lidded nbaskets, followed by a dex roll to catch it.

The over two the Dismal Tower again...
Jocelyn Lemru
player, 407 posts
Sorceress
hot and hotheaded
Mon 3 Jun 2019
at 20:38
  • msg #955

Re: Near the bone gate

Jocelyn is able to grab one of the things and close it up in a basket... the other eludes her. I'm thinking a fireball. might bring the little plucker down




[Private to GM:  13:34, Today: Jocelyn Lemru rolled 13 using 3d6.  DX . missed by 2
13:33, Today: Jocelyn Lemru rolled 10 using 3d6.  DX .  Made by 1
]
Jareth Mooncalled
player, 1693 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 3 Jun 2019
at 21:44
  • msg #956

Re: Near the bone gate

"We just leave t'e basket here.  Ymid, if'n ya gonna be unable to keep t'e familiar under control, can ya put 'im in here first?  Protect t'e ot'er people what live hereabout."

Then they cover the basketed yr-go with a sack and head to the Dismal Tower.  (Unless there is anything else)



OOC Jareth pays the $20.

Narrator:
At least one of the sages at the dismal tower is proficient in alchemy, and likely to be interested in the fungoid construct in the basket.

Which one?

This message was last edited by the player at 02:41, Tue 04 June 2019.
Narrator
GM, 6448 posts
DM says
roll for initiative!
Mon 10 Jun 2019
at 00:32
  • msg #957

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 956):

Emmet the gnome is interested in Alchemy.
Jareth Mooncalled
player, 1697 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Fri 14 Jun 2019
at 00:32
  • msg #958

Re: Near the bone gate

OOC:  In case Jocelyn hadn't noticed we're off to "The Dismal Tower again" thread...
Jocelyn Lemru
player, 410 posts
Sorceress
hot and hotheaded
Fri 14 Jun 2019
at 02:27
  • msg #959

Re: Near the bone gate

Oh, she has noticed that you and Emmet go back some... she is just being quiet.
Nodwin Zideqick
player, 439 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 14 Jun 2019
at 15:34
  • msg #960

Re: Near the bone gate

OOC Should Nodwin be waiting here or did you start another thread for him and I just missed it...?
Leroy du Lac
player, 4 posts
Mercenary Man-At-Arms
Fri 14 Jun 2019
at 19:50
  • msg #961

Re: Near the bone gate

and when and where will i make my debut?
Narrator
GM, 6468 posts
DM says
roll for initiative!
Fri 14 Jun 2019
at 22:14
  • msg #962

Re: Near the bone gate

In reply to Leroy du Lac (msg # 961):

Leroy can walk into the area and run right into them. Nodwin, I am still trying to map out the extent of the property. Essentially, for every point dropped into base, you expand your control of the block.
Leroy du Lac
player, 5 posts
Mercenary Man-At-Arms
Fri 14 Jun 2019
at 23:26
  • msg #963

Re: Near the bone gate

In reply to Narrator (msg # 962):
might be fun we can beat up and throw out some riffraff squatters, or maybe even take down an evil slumlord!
This message was last edited by the player at 23:27, Fri 14 June 2019.
Benito Drake
player, 13 posts
Respectable shopkeeper
Mon 17 Jun 2019
at 05:29
  • msg #964

Re: Near the bone gate

In reply to Benito Drake (msg # 952):

Benito was looking at doing some work to hire a mule and cart for the day..how was that going?
Leroy du Lac
player, 6 posts
Mercenary Man-At-Arms
Mon 17 Jun 2019
at 05:50
  • msg #965

Re: Near the bone gate

A tall, strong-looking young man, wearing scale panoply, and carrying a soldier's pack, with a small shield slung across it, makes his way through the street. A lock of unruly auburn hair protrudes from his coif, only his face visible, which is pale and striking. His gear looks new, and he looks to be about 18 or so. His gray eyes calmly regarded the people passing around him, as he strode along with the confidence and air of an experienced fighter, about him. A boarding axe was tucked through his belt, and also, looped to a thong, hung a war club, and the hilt of a baselard can be seen in his left boot. It's fairly obvious he's not from around here, although he wears a guild badge...
Tradesman
NPC, 2 posts
Local artisan
Mon 17 Jun 2019
at 18:57
  • msg #966

Re: Near the bone gate

In reply to Benito Drake (msg # 964):

You have been outfitted with a donkey and a small cart.
You also have directions westward to collect building materials from some of the goblin artisans, along with the assorted items of glassware on Mario's list.

Which items was Nodwin going to procure?

The meat products can be found eastward in little Shevnia to the east.
Benito Drake
player, 14 posts
Respectable shopkeeper
Mon 17 Jun 2019
at 20:12
  • msg #967

Re: Near the bone gate

In reply to Tradesman (msg # 966):

The first order of the day is to transport Benito's boxes to his new home, and then lock them securely, while Anita guards them. The second is to head over to get the building materials. Once he has done that, he can get to work on the repairs, unless others want him to continue negotiations for the glasswares or other items.
Nodwin Zideqick
player, 440 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 17 Jun 2019
at 22:16
  • msg #968

Re: Near the bone gate

OOC Nodwin was to talk to the Hadereum about the buildings across the street.  I think there was also mention of the one on the corner with bars and the basement that leads to nowhere.

(msg #858)
I can create food through the goodness of Vejovis, but it would be tiring without basic materials to work with.  If you want to spend some silver to feed the refugees, I will add from my purse as well.  Thank you for the kindness, as I feel they are somewhat my responsibility.  Vejovis be with you.

As for your suggestion, I will gladly speak with the Hadereum about the buildings across the street.  They have fallen into disrepair, and I'm sure there would be interest in revitalizing the neighborhood.  We should have a convincing argument for taking ownership.

To that end, I will ask the refugees to assess the buildings across the street as well, to help tally the materials we will purchase tomorrow.  They may not know the architectural side, but they can give us the basics.  I will also find out what skills they have, to see how we can best organize chores and responsibilities around maintenance and upkeep.


(msg #877):
I will plan to visit with the Hadereum, to see if we can take over the empty building across the street.  Once I have finished that, I will talk to the refugees and figure out who has ability with what.  Whoever escorts them should have a lot to contribute on the topic as well.  My end intention will be to set up chores and maintenance responsibilities among the group.

There was an add on in msg #890 for a Pawn Shop that Benito could take over.
There is a freestanding building directly adjacent to the collapsed street aon the next block that was a former pawnshop. It is fortifiable with iron doors, but its basement leads no where
Mario Crowfoot
player, 888 posts
An orphan who grew up
with bow in hand
Tue 18 Jun 2019
at 09:02
  • msg #969

Re: Near the bone gate

"Then to the Guild it is.  Anvil, you say?  Three hundredweight!  We might need to hire one of the ogres or half-ogres around the guild just to get that into the cart and then into the building.

"Hmm, pretty sure Vilgar is above that, and he doesn't hang around the Guild much any more.  All the other ogres I can recall are out of town, working.  Maybe we can find an especially sturdy orc."

Benito Drake
player, 15 posts
Respectable shopkeeper
Tue 18 Jun 2019
at 09:17
  • msg #970

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 969):

"Four regular humans usually can manage it. In a pinch, Anita and I can move it onto the cart."

[OOC: Note, with one person on a handle at each of the four corners, regular ST 10 guys can combine to lift 480 lbs and still be in only Heavy Encumbrance. No running or jumping, granted, but surely enough to move the thing to the cart.

However, the Two-handed lift, 8xBL = 160 for ST:10 will actually suffice for the two of them. B353, Lifting and Moving things.]

Narrator
GM, 6482 posts
DM says
roll for initiative!
Tue 18 Jun 2019
at 20:30
  • msg #971

Re: Near the bone gate

In reply to Nodwin Zideqick (msg # 968):

Let me post a corrected map
Mario Crowfoot
player, 889 posts
An orphan who grew up
with bow in hand
Tue 18 Jun 2019
at 22:57
  • msg #972

Re: Near the bone gate

"Oh, well, if it's made to be carried that way, we might get it ourselves, then.  I'm used to anvils just being big lumps of iron in a particular shape."  Mario looks over Benito.  "You don't look especially burly; I'm probably about as strong, and this leg doesn't give any trouble other than slowing me down a bit.  Hadereum says it'll be good as new in a few more weeks.

"Good thing we don't need to take it down into the basement, though.  We had all kinds of work getting that barrel of cuttlefish up from the tunnels, I can't think an anvil would be any easier, whether going up or down."

Benito Drake
player, 16 posts
Respectable shopkeeper
Tue 18 Jun 2019
at 23:24
  • msg #973

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 972):

"It s in a wooden crate for transport. Lets go then."

Can we head off and get it?
Leroy du Lac
player, 8 posts
Mercenary Man-At-Arms
Tue 18 Jun 2019
at 23:37
  • msg #974

Re: Near the bone gate

Overhearing the need for a strong man, the young man turned his attention to the people with the cart.
"Pardon me, but would you need some assistance? My name is Leroy, and I'm strong enough for a silver piece.. I'm a mercenary, but I can play porter for you, if you need."
This message had punctuation tweaked by the player at 23:45, Tue 18 June 2019.
Anita Drake
player, 15 posts
Adventuress
Wed 19 Jun 2019
at 02:24
  • msg #975

Re: Near the bone gate

In reply to Leroy du Lac (msg # 974):

"I am not sure it is needed. I can do it without costing anyone any cash. Have done it before..."
Mario Crowfoot
player, 891 posts
An orphan who grew up
with bow in hand
Wed 19 Jun 2019
at 09:06
  • msg #976

Re: Near the bone gate

"Then again, if you'll accept a meal instead of a silver, a fourth set of hands would lighten the load.  Especially the crate with the anvil."
Leroy du Lac
player, 9 posts
Mercenary Man-At-Arms
Wed 19 Jun 2019
at 09:48
  • msg #977

Re: Near the bone gate

"A meal, you say! Well, I've never refused a meal..What's for supper? *gluttony*" The warrior smiles and looks at the group.
This message was last edited by the player at 09:51, Wed 19 June 2019.
Mario Crowfoot
player, 892 posts
An orphan who grew up
with bow in hand
Wed 19 Jun 2019
at 22:26
  • msg #978

Re: Near the bone gate

"Fortunately for you, not the stuff we're out to buy.  Nodwin sometimes creates food, but usually someone goes out and buys some -- I don't know that any of us can cook at all.

"Oh, where are my manners.  I'm Mario Crowfoot.  I'm on my way to being the best archer alive."
  Mario sticks out his hand.  "This is Benito Drake, and his cousin Anita Drake.  He's an artisan and merchant, she's, um, in security."
Benito Drake
player, 17 posts
Respectable shopkeeper
Wed 19 Jun 2019
at 23:07
  • msg #979

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 978):

"Oh, yes, please excuse our manners. What brings you to these parts?"
Leroy du Lac
player, 10 posts
Mercenary Man-At-Arms
Thu 20 Jun 2019
at 06:24
  • msg #980

Re: Near the bone gate

Leroy shakes hands.
"Pleased to meet you all. I've come to ply my trade and find work, here in the city. My home is Manoir du Lac, about a tenday, from here."
Anita Drake
player, 16 posts
Adventuress
Thu 20 Jun 2019
at 08:03
  • msg #981

Re: Near the bone gate

In reply to Leroy du Lac (msg # 980):

Returning the handshakes, Anita asks

"And what is your line of work exactly?"
Leroy du Lac
player, 11 posts
Mercenary Man-At-Arms
Thu 20 Jun 2019
at 10:36
  • msg #982

Re: Near the bone gate

"I'm a fighting man! Man-at-arms, is my trade."
This message was last edited by the player at 10:37, Thu 20 June 2019.
Mario Crowfoot
player, 893 posts
An orphan who grew up
with bow in hand
Thu 20 Jun 2019
at 21:17
  • msg #983

Re: Near the bone gate

"There's always work to be had in that line, if not right in the city, then starting from here."
Anita Drake
player, 17 posts
Adventuress
Thu 20 Jun 2019
at 21:25
  • msg #984

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 983):

"I hope so. That is what brought us, too. More or less..."
This message was last edited by the player at 21:25, Thu 20 June 2019.
Leroy du Lac
player, 12 posts
Mercenary Man-At-Arms
Thu 20 Jun 2019
at 21:59
  • msg #985

Re: Near the bone gate

"Moving out of the guild? Can't say I blame you.. The work is good, but I don't care for some of the types that stay there, if you know what I mean. I'm looking for a new place, myself."
This message was last edited by the player at 11:57, Fri 21 June 2019.
Mario Crowfoot
player, 894 posts
An orphan who grew up
with bow in hand
Fri 21 Jun 2019
at 08:42
  • msg #986

Re: Near the bone gate

"Let's start with getting Benito's crates moved, and then go from there."
Leroy du Lac
player, 13 posts
Mercenary Man-At-Arms
Fri 21 Jun 2019
at 12:05
  • msg #987

Re: Near the bone gate

"Allons-y!"
This message was last edited by the player at 12:07, Fri 21 June 2019.
Mario Crowfoot
player, 895 posts
An orphan who grew up
with bow in hand
Fri 21 Jun 2019
at 22:31
  • msg #988

Re: Near the bone gate

"Toute de suite!"

Mario pats the donkey on the flank and marches off toward the Guild hall.
Benito Drake
player, 18 posts
Respectable shopkeeper
Sat 22 Jun 2019
at 02:34
  • msg #989

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 988):

Enito will go with them, with Anita at the rear keeping watch.
Narrator
GM, 6494 posts
DM says
roll for initiative!
Tue 25 Jun 2019
at 20:08
  • msg #990

Re: Near the bone gate

In reply to Benito Drake (msg # 989):

Passing through town with a normal conveyance, and not a bound prisoner is easy, and you are able to arrive and collect the items without incident, and return them to the neighborhood you are establishing your base in.


the old pawnshop is occupied by Jareth, and most of the row houses on that block, overhanging the street collapse (it covers the backyard of that row, and the west and south sides of the block. A very large ogre is ar work piling rubble into the hole. it will probably become a market square or a greenspace...

The row of houses facing the pawnshop are vacant, as are those on the eastward side of the collapse, and those facing them on the eastern side of that street.  One of those (same street as pawnshop, one block to the east) is a useable workplace, and is currently vacant. your cost of living will be involved in making it into a functional business and living space.

Adding points to the perk Base will increase the effective value of the property; at the moment a base perk gives you Status-2 squalor, each point raises it one status level, and eliminates part of your CoL.
Benito Drake
player, 19 posts
Respectable shopkeeper
Tue 25 Jun 2019
at 20:31
  • msg #991

Re: Near the bone gate

In reply to Narrator (msg # 990):

Benito will look for a space to start setting up. With no spare points just now, he will have to wait before putting points into the base perk. But he will probably get out his carpentry and stone masonry kits first.
Mario Crowfoot
player, 896 posts
An orphan who grew up
with bow in hand
Tue 25 Jun 2019
at 22:47
  • msg #992

Re: Near the bone gate

With Benito safely at work, Mario heads back out with the donkey and cart to shop for repair materials and provisions.

He'll start in the artisan district to pick up the lead ingot and copper wire, then get boar tusks to make up double the required length (in case the tusks are too thin or too curved), pig heart, beef arteries (several feet, since quantity wasn't specified), and beef livers with gallbladders (showing the list if needed to verify the slightly odd request) from a butcher before collecting a good sized wheel of blue cheese and a pot of fish broth on the way back home.

Once done with the shopping (probably about an hour), he'll check in with Benito to see if the cart is still needed to get building materials.

OOC: Mario has no merchant related skills (will use defaults from IQ 11 if needed), but does have the Honest Face perk.
Leroy du Lac
player, 14 posts
Mercenary Man-At-Arms
Wed 26 Jun 2019
at 03:30
  • msg #993

Re: Near the bone gate

After helping unload the goods, Leroy takes stock of the neighborhood, and the urban blight.
"Sacre bleu, man! What's happened to the street?" 
The warrior stepped back and surveyed the scene...
"What are your plans with all of this? It certainly looks like your work, is cut out for you!"
[Private to GM: if Leroy needs to join up with the dismal tower group, so we can have the fight scene, thus, breaking the ice with that part of the group, it could be easily contrived i'm sure. i saw a good opportunity within his character to meet mario and the others, by helping them, first..]
This message was last edited by the player at 03:37, Wed 26 June 2019.
Narrator
GM, 6503 posts
DM says
roll for initiative!
Wed 26 Jun 2019
at 13:54
  • msg #994

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 992):
The most expensive item on the list is the copper wire, costing $50. The total of the rest of the items is $39, with $20 of that being the boar's tusks and pig teeth.


A few of the houses on the eastern edge of the pit look to be leaning a little, as the area around their foundations has slid a little. They do not appear to be at risk of collapsing, but just seem a little irregular, and the doors may need to be rehung.
Clarence Montague
player, 241 posts
Torchbearer
Wed 26 Jun 2019
at 21:10
  • msg #995

Re: Near the bone gate

In reply to Narrator (msg # 994):

Clarence will make sure any who need light to work by have it, and he will oversee the workers, ensuring no one goes into designated areas who should not...
Mario Crowfoot
player, 897 posts
An orphan who grew up
with bow in hand
Wed 26 Jun 2019
at 21:55
  • msg #996

Re: Near the bone gate

"Oh!  I guess I should have warned you, Leroy.  The main reason we were able to occupy this block of houses is because there was a street collapse here not too long ago.  Something about a spell gone wrong, I heard.

"Hmm, we should probably see if someone has a spell that can level up those houses without just dropping them into the pit."

Jareth Mooncalled
player, 1704 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 27 Jun 2019
at 00:31
  • msg #997

Re: Near the bone gate

OOC:  Nearing message 1000, need new thread.

I recommend no new posts to this thread.



Report to Living near the Street Collapse
This message was last edited by the GM at 13:51, Thu 27 June 2019.
Leroy du Lac
player, 15 posts
Mercenary Man-At-Arms
Thu 27 Jun 2019
at 00:35
  • msg #998

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 996):
"Wow! There goes the neighborhood...literally,eh?"
Leroy looked at the leaning structures, Mario mentioned.
"Magic can fix most anything. Some horsepower, ropes, and pulleys to right the lean-age...While the foundation is earth-to-stoned, would probably do the trick."
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