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00:59, 29th March 2024 (GMT+0)

Near the bone gate.

Posted by Smol spoderFor group archive 0
Jareth Mooncalled
player, 1397 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Tue 29 May 2018
at 18:17
  • msg #124

Re: Near the bone gate

... and we're walking...


OOC: unless something comes up I doubt any of us are going to make too much small talk.

I figure our 'marching order', if we maintain one, is likely Brodak and then Jareth or Mel (does Mel have good Per?  And a Traps skill?) up front; then Clarence, Charlene (lighter and fighter), and Mel or Jareth (whichever wasn't up front); then a trail of Nodwin, Ymid, Jocelyn (in whatever 'order'), and finally Mario keeping the rear lines clear?

Sound good to everyone?

Mellarill
player, 172 posts
Wood Elf Archer
murderous and autistic
Tue 29 May 2018
at 18:48
  • msg #125

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 124):

Yeah, I got pretty good perception, that's how I know all these guys are trying to get in my breech clout.
Clarence Montague
player, 116 posts
Torchbearer
Tue 29 May 2018
at 20:45
  • msg #126

Re: Near the bone gate

In reply to Mellarill (msg # 125):

Yep, sounds good, though Clarence might be a little distracted looking for spidey food...though that could conceivably be anything that moves and is not part of the party, per se!
Smol spoder
NPC, 10 posts
Wed 30 May 2018
at 14:02
  • msg #127

Re: Near the bone gate

In reply to Clarence Montague (msg # 126):

The spoder scuttles closer to Clarence, looking to keep distance from the Ymid.
This message was last updated by the player at 14:02, Wed 30 May 2018.
Mario Crowfoot
player, 704 posts
An orphan who grew up
with bow in hand
Wed 30 May 2018
at 09:15
  • msg #128

Re: Near the bone gate

Mario lets the others pass, then picks up as Tail End Charlie, glancing over his shoulder frequently and keeping to the right of the tunnel (so his left arm is free to swing his bow rearward if needed).

He shakes his head at Mel's misanthropy, but decides not to argue.
This message was last updated by the player at 09:15, Wed 30 May 2018.
Jareth Mooncalled
player, 1399 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 30 May 2018
at 04:22
  • msg #129

Re: Near the bone gate

Mellarill:
Yeah, I got pretty good perception...

OOC:  Yes, but does Mel have Traps?  Or a high enough Per to soak a -5 penalty with ease?
Narrator
GM, 5213 posts
DM says
roll for initiative!
Wed 30 May 2018
at 14:14
  • msg #130

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 129):

There is a faint scuttling sound in the distance...
Mellarill
player, 173 posts
Wood Elf Archer
murderous and autistic
Wed 30 May 2018
at 17:40
  • msg #131

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 129):

No & No....
Clarence Montague
player, 117 posts
Torchbearer
Wed 30 May 2018
at 20:32
  • msg #132

Re: Near the bone gate

In reply to Mellarill (msg # 131):

Clarence will move forward with the light to illuminate the source of the sound...
Jareth Mooncalled
player, 1402 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Wed 30 May 2018
at 20:58
  • msg #133

Re: Near the bone gate

Jareth moves back to give Mel space to move up next to Brodak.
Mellarill
player, 174 posts
Wood Elf Archer
murderous and autistic
Wed 30 May 2018
at 22:07
  • msg #134

Re: Near the bone gate

She nocks an arrow and moves up behind Brodak
rat bastid
player, 22 posts
eek
ROUS
Thu 31 May 2018
at 21:26
  • msg #135

Re: Near the bone gate

In reply to Mellarill (msg # 134):

A number of oversized rats are scrabbling toward you. When they see Clarence's light they pause.
Mellarill
player, 175 posts
Wood Elf Archer
murderous and autistic
Thu 31 May 2018
at 22:03
  • msg #136

Re: Near the bone gate

Mell draws a bead and fires at the lead rat's vitals...



[Private to GM:   15:00, Today: Mellarill rolled 10 using 3d6.  Bow Shot - Vitals. 19 SL
15:00, Today: Mellarill rolled 5 using 1d6+2.
15:01, Today: Mellarill rolled 7 using 1d6+2.  Fast Draw arrow.
]
Clarence Montague
player, 118 posts
Torchbearer
Fri 1 Jun 2018
at 01:42
  • msg #137

Re: Near the bone gate

In reply to Mellarill (msg # 136):

"Oh, look, spidey! Food!"

He swings with the lantern, but misses, sending shadows scurrying around the room in spectacular fashion.

[Private to GM: Rolled 14, 5 over skill. +4 still there from Hograth...]
Smol spoder
NPC, 10 posts
Wed 6 Jun 2018
at 21:25
  • msg #138

Re: Near the bone gate

In reply to Clarence Montague (msg # 137):

The oversize arachnid scuttles over on the ceiling, then springs onto one of the rats and bites it in the neck. It twiches, and then is as still as the one Mellarill shot. Two other rats flee.
This message was last updated by the player at 21:25, Wed 06 June 2018.
Clarence Montague
player, 119 posts
Torchbearer
Sun 3 Jun 2018
at 02:50
  • msg #139

Re: Near the bone gate

In reply to Smol Spoder (msg # 138):

"There, Mel. Happy with him having that for lunch?"

He moves the light around to make sure there are no more.
This message was last edited by the GM at 21:25, Wed 06 June 2018.
Mellarill
player, 176 posts
Wood Elf Archer
murderous and autistic
Sun 3 Jun 2018
at 03:11
  • msg #140

Re: Near the bone gate

No fuckin' problem as long as it's rats he is eating.

She'll go pull her arrow to see if it is reusable.
Narrator
GM, 5230 posts
DM says
roll for initiative!
Wed 6 Jun 2018
at 21:27
  • msg #141

Re: Near the bone gate

In reply to Mellarill (msg # 140):

One of Mel's arrows is good.

The spoder is encasing the rat in silk.  The Ymid watches the process with interest.
Clarence Montague
player, 120 posts
Torchbearer
Thu 7 Jun 2018
at 06:26
  • msg #142

Re: Near the bone gate

In reply to Narrator (msg # 141):

"Oh, a cut lunch basket! How nice." Clarence comments, also watching the process.
Jareth Mooncalled
player, 1405 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Thu 7 Jun 2018
at 06:42
  • msg #143

Re: Near the bone gate

"Okay, we let Clarence's new... friend finish preppin it's take home meal an t'en we move out yah?"

Jareth looks around to gauge everyone's take on this... "muffled inquisitive squeak?"

"Yes, t'e spoder wrappin t'e 'poor innocent rat what didn' do nuffin'."

"muffled trepidatious d'ooking?"

"No, don't seem like it lookin in this direction.  But wit all t'em eyes, ya never ken."

The pocket flap rustles and Akimbo squeezes his head out.  "Squeak-d'ook-d'ook-squeakity-squeak-d'ook!"

"Yeah, I'n sure ya could take it in a fair fight, 'course ya won't fight fair, ya never do," Jareth reaches his hand down to keep the pocket tightly shut and keep Akimbo in line.

"Confident squeak-chirrup-squeak-with lots of d'ooking."

"No really?  Never mentioned ya had a previous master."

"Boastful squeaking, just really prideful chitters."

"Izzat so?  Funny.  That's t'e exact plot of Rikki-Tikki-Tavi."

"Indignant d'ook!"

"Really?  Now ya can't read?  Ya were readin fine t'e ot'er day t'e alchemist shoppe.  Quite keen on that jar o' pickled scarabs."

"Very indigant mutter!"

"Maybe, maybe ya could smell 'em through t'e glass, an t'e beeswax seal, an all t'e brine... maybe."

Akimbo pulls his head back into the pocket with a "sharply angry squeak!"

"Oh aye, all t'e troubles an travails o' t'e world, great hassle being kept by me..."

"annoyed muffled muttering."

"Right, right, ya ain't been kept, yer keepin me."  He pats the pocket to settle any ruffled feelings.
This message was last edited by the player at 06:43, Thu 07 June 2018.
Mario Crowfoot
player, 705 posts
An orphan who grew up
with bow in hand
Thu 7 Jun 2018
at 08:54
  • msg #144

Re: Near the bone gate

Mario lets out a snicker, then looks carefully back the (short) way we've come.
Narrator
GM, 5237 posts
DM says
roll for initiative!
Thu 7 Jun 2018
at 13:11
  • msg #145

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 144):

The way behind is clear, with no sign of pursuit by spoders, although the rats might have been lurking near the room where you had previously found the dead orc.
Clarence Montague
player, 121 posts
Torchbearer
Fri 8 Jun 2018
at 00:23
  • msg #146

Re: Near the bone gate

In reply to Narrator (msg # 145):

When the spider is finished wrapping the meal, Clarence will offer to carry it, suggesting  quick snack on the other rat before they go...
Jareth Mooncalled
player, 1407 posts
Dirty High Elf Sage
HP: 9/9 FP: 5/10
Fri 8 Jun 2018
at 03:23
  • msg #147

Re: Near the bone gate

"Unless t'ese spoders vastly different from spiders, t'ey don't eat by takin 'quick bites'... 'e's gonna be slurpin that to go meal like soup later.  But might want bring t'e other one along anyway.  For much later maybe."

Regardless, Brodak*, Jareth, and Mel* take point again...



* Just presuming.
Nodwin Zideqick
player, 341 posts
Initiate of Vejovis
FP:13/13 HP:10/10
Fri 8 Jun 2018
at 05:02
  • msg #148

Re: Near the bone gate

Nodwin just grins while observing everything, this interaction is a wonderful example of how various races can get along without killing each other for no reason.

His thoughts darken as he thinks about certain other creatures they have encountered, of course Vejovis acknowledges that when needed, judicious killing is appropriate, and as a faithful follower, Nodwin is always ready to smite evil. Caressing his flaming staff, he calms his thoughts and murmurs a quick prayer.
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