Damned if You Do
In reply to Jolinda (msg # 658):
Melchizadek is colloquially known as 'Mel'...
[Private to GM: Hograths new Ally:
Tonker grew up on the streets. They were no fun, and the Haderaum would have dealt with him had the guild not taken him in. He learnt to handle himself, with his natural instincts enabling him to open locks and doors where-ever he wanted to. The only thing that restricted him was the law, and the Haderaum caught him on a couple of occasions. Since then, he seeks jobs that will keep him in the clear with the law, or what passes for the law around here...
Gnomish Catpurse {132} for Hograth (134), Guild Member
Attributes {120}
ST 10 {0} HP 10/10 {0} Basic Lift: 20 lbs {0}
DX 14 {80} Will: 12 {0} Basic Speed: 6.00 {0}
IQ 12 {40} Per: 12 {0} Basic Move: 5 {0*}
HT 10 {0} FP 13/13 {0*} Damage: 1d-2/1d
4’1”. Dark brown hair and skin, 85 lbs.
SM -1 (Armour and Clothes x1/2 weight, -1 DR, Weapons and Tools Reach/Weight x2/3, ST x ¾, Dam -1)
Advantages and Perks {34}
Combat Reflexes {15}
Striking ST 2 (Only on surprise attack, -60%) {4}
Rank, Guild 2 {10}
Racial Advantages
Night Vision 9 {4*} improved by 4 with practice
Resistant to Poison (+3) {0*}
Widget Worker 2 {0*} Armoury (Missile Weapons), Forced Entry, Lockpicking, Scrounging, and Traps
Perks
Giant Weapons 1 {1}
Honest Face {0*}
Disadvantages {-50 -20 (to pay for racial template)-5(Quirks)}
Appearance (Ugly) {-8}
Callous {-5}
Code of Honour (Stays Bought) {-5}
Cowardice (15) {-5}
Lecherousness (15) {-7}
No Sense of Humour {-10}
Vow (Always complete the mission) {-10}
Disadvantages to pay for racial template
Laziness {-10}
Skinny {-5}
Social Stigma (Criminal) {-5}
Racial Disadvantages
Curious (12) {0*}
Quirks
Attentive
Broad minded
Proud
Dislikes Alcohol
Horrible Hangovers
Skills {31}
Primary Skills
Climbing (A) DX {2}-14
Filch (A) DX {2}-14
Forced Entry (E) DX+1 {2}-17 * (+2 Widget worker)
Lockpicking (A) IQ {4}-15* (+2 Widget worker)
Pickpocket (H) DX-1 {2}-13
Stealth (A) DX {2}-14
Traps (A) IQ {2}-14 * (+2 Widget worker)
Secondary Skills:
Streetwise (A) IQ {2}-12.
Broadsword (A) DX-1 {1}-13
Fast-Draw (Knife) (E) DX {1}-16 * (+2 Combat Reflexes)
Knife (E) DX {2}-15
Thrown Weapon (Knife) (E) DX {1}-14
Throwing (A) DX-1 {1}-13
Wrestling (A) DX-1 {1}-13
Acrobatics (A) IQ-1 {1}-11
Shadowing (A) IQ-1 {1}-11
Poisons (H) IQ-2 {1}-10
Observation (A) Per-1 {1}-11
Search (A) Per-1 {1}-11
Scrounging (E) Per {1}-14 * (+2 Widget worker)
Techniques {4}
Technique - Targeted Attack, Neck, Knife to -2 {4}
Items (SM-1, Armour and Clothing 0.5 weight)
Heavy Leather Vest Hoodie, SM -1, DR1, Torso, Head $196, 10.8 lbs
Shoes $40, 0.5 lb
Large Knife, Balanced Silver coated $280, 1 lbs, Sw-2 cut, Thr Imp, (1d-2 for both, 16 to hit)
Small Fine Bossless Shield DB1, $150, 3 lbs
Pouch 3 lb cap $10, 0.2 lbs
Expensive Personal basics, $10, 0.67 lbs
Wineskin $10, 0.25 lbs
Lockpicks, Good Quality (+1) $250
Pouch 3 lb cap $10, 0.2 lbs
Blanket, SM -1 $20, 2 lbs (using clothing sizing?)
Total: $976, 14.62 lbs
Armour calculations
Heavy Leather Armour, DR 2, Arms, Torso, Head $38+158=$196, 3+12.6=15.6 lbs
Heavy Leather Armour, SM -1, DR1, Arms, Torso, Head $196, 7.8 lbs
Sheilds
Small DB 1, $40, 8 lbs
Medium DB 2, $60, 15 lbs
Large DB 3, $90, 25 lbs
Balanced, +1 to skill, +4 CF
Bossless -$25, -2 lbs
Fine x0.75 weight, +9 CF
Lantern Hook, +$20, +0.5 lb
Small Fine Bossless DB1, $150, 4.5 lbs
Medium Fine Bossless DB 2, $350, 9.75 lbs
Small Fine Bossless with lantern hook DB1, $350, 4.88 lb
Medium Fine Bossless with lantern hook DB 2, $550, 10.13 lbs
Assume SM x2/3 as weapons, SM-1
SM-1 Sheilds
Small DB 1, $40, 5.33 lbs
Medium DB 2, $60, 10 lbs
Large DB 3, $90, 16.67 lbs
Small Fine Bossless DB1, $150, 3 lbs
Medium Fine Bossless DB 2, $350, 6.5 lbs]