Azrael:
ooc: True for combat Move, untrue for converting Move to MPH, depending on which set of GURPS Rules for long-distance travel you're using. The system contradicts itself in several places.
OOC: The biggest contradiction is between Basic and High Tech, Basic is double the travel distance of High Tech (if you presume a 10 hour hike/march per day). This is because the Basic Set was going under some crazy ideas that marching 50 miles in a day is
routine. High Tech sets this "right" as it has a more "realistic" daily speed (25 miles in a ten-hour day for 'regular' Unencumbered folks).
However, both keep to the 'rounddown' approach to Move (Basic Set by referencing the Encumbrance rules, High Tech by using Move, instead of Basic Move).
quote:
I think DF2 and DF16 differ in several places regarding it.
OOC: Yeah, DF2 simplifies Travel Time to a GM Fiat plus/minus a modifier (since nothing really important is meant to happen outside the Dungeon), and DF16 gets back to the nitty and gritty, by figuring out MPH (using High Tech's 'realistic' speeds). However your
Move is always a whole number, you always rounddown after Encumbrance. You only keep the fractions that arise during the steps to figure out base and modified Travel Speed and mph.
So Azrael has a Move of 4. Hiking (x1) down a Road (x1.25) gives him a base Travel Speed of 5. Then we have to add all Modifiers: Hiking* (-10%) + Navigation (Golden Path Bonus**) (+10%) + Weather** (±0%) + Tracking (±0% - we're not tracking) = ±0%. So it remains 5, which is then halved to find the mph: So Azrael's walks at 2.5mph.
Christine and Jednesa's base Travel Speed is 7.5 (yes, that's with Jednesa pushing the cart), figuring everyone again fails their hiking rolls, leaves them walking at 3.75mph. If Christine and Jed succeeded at Hiking rolls, they
could be power-walking at 4.5mph (4mph is a high average human walking pace).
* Presuming he again fails his Hiking roll.
** Presuming an automatic Navigation Success for "walking down a road till you get there" and no bad weather (and no "Wind At Your Back" bonus as we have no Druid, Weather Witches, or such to make the day better than 'Passable').
Having typed all that... I have no idea if our Narrator is using the 'nitty and gritty' system from DF16 or the fiat system from DF2. He might have just decided it "takes 3 days to get there" and not be worrying about travel speed or distances.