Iskander:
i have a pretty good pdf on some good 4e stuff.
If it's the GURPS Lite pdf, then you have most of the important rules.
If you want I can PM you the Manuevers from Martial Arts that open up some more attack maneuvers (Defensive Attack, half of AoD and regular Attack maneuver, Committed Attack, half of AoA and regular Attack)...
quote:
but i have all the old 3e compendiums.. so it's been like dogmatic for 20 yrs
Hmmm. Enough has changed that some old stuff is no longer applicable... for instance:
Iskander:
are we using cinematic combat rules frommartial arts? if so, i could be making 3 attacks per round. one attack per 8 pts of skill, and then one additional attack for being ambidextrous.
Yeah... that's gone. Replaced with Rapid Strike*: You can make one extra attack for each -6 you take to hit. So if you want to make 4 strikes each one is at -18. If you perform an All Out Attack (Double) this replaces one of your two attacks, so you could make the 4 Rapid Strikes as one of your two attacks, getting one attack at skill and the other four at -18.
Unless you have Weapon Master (for the weapon you're using)
or Trained By Master, then it's -3 per attack. Having both gives no further bonuses.
"Ambidexterity extra attacks" are replaced with Dual Weapon Attack. You can make two attacks (using two weapons, or fists, or weapon and fist, or foot, etc) at either one target for a penalty to their defense or at 2 separate foes that are within striking range without needing a Move or Step. These attacks are at -4, plus any penalties for Off-Hand attack to the off-hand attack. Shield, Cloak, and Main-Gauche do not give Off-Hand Attack penalties.
With either method of 'getting extra attacks' these can only replace one regular attack. So no All OUt Attack (Double) and making a Dual Weapon Attack with the first regular attack and then multiple Rapid Strikes with the second.
This also applies if you have an Extra Attack advantage. You can only expand one attack into a Dual Weapon attack or Rapid Strike per turn**.
* From Martial Arts 4e, pg 128. Rapid Strike in teh Basic book only allows for one extra attack, period.
** Unless you can get Altered Time Rate somehow (Martial Artist Chi Power-up or Great Haste Spell), then for each extra 'turn' you can do this as those are
full turns. Which is a big change from 3e!
quote:
so it's been like dogmatic for 20 yrs
I felt the same way for awhile... Like I had every book* for 3e, why did I need a new edition?
Then one of my group decided to run GURPS and picked up the new edition (he was missing a lot of the previous edition and mine were still packed in storage following a move).
I haven't gone back since. The new rules took (take, I'm still finding small things that are different) some getting used to, but many of the changes are for the better.
* Almost every book. I'm missing about 20 of them that have never been in reprint and I refuse to pay an arm and leg for on Ebay. I also have most of the PDFs from Warehouse 23 just in case I decide to run a 3e game ever again. Which is less and less likely every year.