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02:23, 5th May 2024 (GMT+0)

Post Mission 17 ~ Mulligan Thread.

Posted by KittenFor group 0
Kitten
GM, 6354 posts
Sun 28 Jun 2015
at 22:49
  • msg #1

Post Mission 17 ~ Mulligan Thread.

This is NOT Mandatory.

Enough has changed in the campaign that i feel it's not totally unjustified to check if players want to take a Mulligan on their character.

Some rules to consider might be...
Observation of the character level cap...
The option specs...
The use of conventional units...
Last but not least, the existence of the Archetypes...

or... maybe the simple desire for a change of pace.

Characters at this time may also be discarded, and have their experience transferred to a new character.




Here's how this works.

You will be trading in your old character, and essentially starting over.

You will pick out an Archetype that you desire, and start with the experience and money appropriate for the Archetype.

Any EARNED experience that your character has, will be fully transferred to the new character for use.

Any non-standard equipment that your character owns, may be purchased with your starting fund.  Any Conventional units that you currently have, may also be transfered to the new character.  (If you do this, you do not get the starting availability rolls for a new character)

Going to take this as a chance to do some major reorganizing, and for some of us, that may not be happy with our characters, a chance to seriously revamp them.




Depending on how many people use this thread, presume some serious reorganization.  Units that disband, will have their unit asset's divided among the current members evenly.
Svetlana Arnadottir
Alt, 121 posts
R2 - 2nd Lt.
Snow Witch
Sun 28 Jun 2015
at 22:57
  • msg #2

Re: Post Mission 17 ~ Mulligan Thread.

Bought into the campaign to test the Bug Warrior Archetype, i believe her track record proves that it is a viable and useful design that is not over powered.

Completing this, i leaning torwards an early retirement, if for nothing else, to keep the campaign bookkeeping down.

{Earned Experience and Equipment to be transferred to new LAM Archetype character.}




LAM Archetype {Tentative}

100 Accuracy tn 5+
100 Physical tn 5+
050 Mental   tn 6+

00 xp  0 Edge

75 xp  2 X-Train Aero     {Negate training penalties for Aero/LAM Mode and VTOLs}

25 xp  1 Noble            {+1 Availability Roll}

25 xp  1 X-Technician     {+1 Bonus for

25 xp  1 Tinker           {Up to 1 ton of Mods Allowed on LAM}
15 xp  ~ Alternate Equipment ~ {Beagle Probe / Guardian Suite}
This message was last edited by the player at 18:12, Tue 30 June 2015.
Penny Plenty
player, 707 posts
R3 - 1st Lt.
Gumdrop
Sun 28 Jun 2015
at 23:01
  • msg #3

Re: Post Mission 17 ~ Mulligan Thread.

Bought into the campaign to provide a unit commander, when there was a shortage of them.

That is no longer the case.

Giving VERY serious consideration to retiring the character to develop a new character that wont be a commander, that means the Pussycats will be disbanding, or at the very least under new leadership.

{Character will be redesigned or retired, experience and non standard equipment to be transfered when i decide what to do}
Regina Arlington
Alt, 682 posts
R0 - Mechwarrior
Callsign - 'Siren'
Sun 28 Jun 2015
at 23:03
  • msg #4

Re: Post Mission 17 ~ Mulligan Thread.

Regina... was designed to be a disposable character but... has beaten the odds.  She's one of the oldest characters on the books.

She's actually fun to roleplay and i think has earned her place in the campaign in the niche as the religious zealot.  If retired, I would probably regret it, and perhaps others too, so I plan to continue to see how long she can beat the odds.

Besides, i have future storylines in play that require her to remain in the campaign one way or another, so i might as well keep playing her.

Debating if i want to use an archtype or leave her as is at this time.
This message was last edited by the player at 23:06, Sun 28 June 2015.
Teri Knight
player, 425 posts
Panther, P5, G5
Callsign: Catgirl
Mon 29 Jun 2015
at 00:19
  • msg #5

Re: Post Mission 17 ~ Mulligan Thread.

   I've looked over the new options.  They are nice, but I'm two availability rolls, for another IS DSHS and another medium laser, away from getting Bad Kitty set up as an all ranges Mech with a 22 point knife fighting capability.  I've got too much invested in her to start over from scratch.

   I'll keep things as they are.
David Crain
player, 752 posts
R2 - Sergeant
Callsign: Avenger
Mon 29 Jun 2015
at 00:27
  • msg #6

Re: Post Mission 17 ~ Mulligan Thread.

Possibly interested in a tweak, yes.  It might be interesting to at least take a look at how David would look under the newly (recently?) redesigned Kitten options.  I also have plans for this character and I would like to see him through to the xp cap.
Kitten
GM, 6357 posts
Mon 29 Jun 2015
at 02:29
  • msg #7

Re: Post Mission 17 ~ Mulligan Thread.

Teri Knight:
   I've looked over the new options.  They are nice, but I'm two availability rolls, for another IS DSHS and another medium laser, away from getting Bad Kitty set up as an all ranges Mech with a 22 point knife fighting capability.  I've got too much invested in her to start over from scratch.

   I'll keep things as they are.


Any non-standard equipment that your character owns, may be purchased with your starting fund.

You can buy your DSHS and MPL's again to reinstall, if that's your desire.

You do need to keep in mind that things like walking the edge, and heirloom mech go away, replaced by archetypes now.  Also you may purchase the equipment with your starting money, but you'll need to reinstall it all over again spending money to do so.
Kitten
GM, 6358 posts
Mon 29 Jun 2015
at 02:31
  • msg #8

Re: Post Mission 17 ~ Mulligan Thread.

David Crain:
Possibly interested in a tweak, yes.  It might be interesting to at least take a look at how David would look under the newly (recently?) redesigned Kitten options.  I also have plans for this character and I would like to see him through to the xp cap.


Let me know what you have in mind and we'll see if it can be done.

you may not want to use the option, since you have so much invested in the mech.  The Jenner-F takes up most of your starting cash and you wont have anything to purchase tech/mods, so in your case you might want to pass.

That said you might look over an alt, doesnt have to be a mech one, even something like an alt technician could be useful to save you some money if nothing else.
Joaquin Cortez
player, 445 posts
Callsign: "WarDog"
Spider (SDR-5V)
Mon 29 Jun 2015
at 02:32
  • msg #9

Re: Post Mission 17 ~ Mulligan Thread.

WarDog is definitely a Veteran Warrior if I took a template. He's pretty much laid out as such now. The only change would be to spend the money for Edge 1 (You never know when it might be used. Its also suppose to be what makes a PC Character better then every other person in the world). I'm not convinced on spending the money for Heirloom makes much sense in his case. I could justify using the money on other things.




100xp for Accuracy 3 (5+ roll)       Rank             :   0 - (Mechwarrior)
 50xp for Physical 2 (6+ roll)       Leadership rating:   0
 50xp for Mental   2 (6+ roll)       Prestige Value   :   0
                                     Pay Modifier     :   9 (7+0+2)
                                     Availability Mod.:  +1

  0xp 0 Edge (Spend 300k CB for Edge 1)

 75xp 2 Close Assault Tactics
 15xp ~ Close and Personal  {May use CAT with weapons that have a range of 6-}
 35xp ~ Knife Fighter       {May use CAT with weapons that have a range of 9-}

 25xp 1 Medium Mech Specialist {+1 Pilot skill for 25 and 30 ton Mechs}

 25xp 1 Tinker {+1 Mech Mod Cap.}
Akarian Euclid
player, 661 posts
R3 - 1st Lt.
Mon 29 Jun 2015
at 03:18
  • msg #10

Re: Post Mission 17 ~ Mulligan Thread.

What rules are being used for LAMs, for instance in aero mode are they actually using aerotech rules and are able to operate on low/high atmosphere, and using wige movement rules for AirMech mode?

Also is there a link to the wasp/stinger LAM available for purchase if taking the LAM archetype, any options for the Valkyrie version?
Teri Knight
player, 426 posts
Panther, P5, G5
Callsign: Catgirl
Mon 29 Jun 2015
at 03:47
  • msg #11

Re: Post Mission 17 ~ Mulligan Thread.

In reply to Kitten (msg # 7):

Naw, I'm good.
Lucius McMurphy
Alt, 1862 posts
NCO1 - Corporal
Callsign - 'Burner'
Mon 29 Jun 2015
at 04:00
  • msg #12

Re: Post Mission 17 ~ Mulligan Thread.

http://www.angelickitten.com/tro/index.html

That will get you to the LAM's.  The Valkyrie is using even more advanced than current advanced tech and the Kitty Hawk never made it game.  So for the moment only the Wasp/Stinger 20 ton versions exist as far as I am aware.
Kitten
GM, 6365 posts
Mon 29 Jun 2015
at 04:11
  • msg #13

Re: Post Mission 17 ~ Mulligan Thread.

Akarian Euclid:
What rules are being used for LAMs, for instance in aero mode are they actually using aerotech rules and are able to operate on low/high atmosphere, and using wige movement rules for AirMech mode?

Also is there a link to the wasp/stinger LAM available for purchase if taking the LAM archetype, any options for the Valkyrie version?



LAMs are limited in what they can do.

Mech Mode is Mech mode.

LAM Mode is treated much like a VTOL, with the exception that when landed they actually have some movement.

Aero mode, is limited to space deployments.  They dont have to combat drop, they fly down to the mission map, and never scatter, nor do they have to make a combat landing.  If you've played mission drops you know this is no small advantage to not have to worry about.  Beyond that, they're mostly used for travel and fluff.  Not here to play Aero Tech, in fact i've gone to great pains to phase them out in active play and they exist mostly as fluff and use in the inner sphere where the cost of Aero operations can be sustained easier.  (stuff like fuel and the like to maintain Aero mode always made me wonder, since no weight is allocated to actual fuel)

LAMs do not carry bombs, ever.

LAMs do not get modified, unless the character has Tinker.

LAMs component/equipment cost are 175% normal.

LAMs are a toy for heavy roleplaying, because on the map, they're mediocre.
This message was last edited by the GM at 13:23, Mon 29 June 2015.
Akarian Euclid
player, 663 posts
R3 - 1st Lt.
Mon 29 Jun 2015
at 05:44
  • msg #14

Re: Post Mission 17 ~ Mulligan Thread.

Thanks Kitten.

This is looking like quite a possibility, do we get any availability rolls at all if we do this assuming we buy back advanced tech and transfer conventionals? (contract break perhaps)
Piotr Kaminski
player, 290 posts
R2 (2nd Lieutenant)
Callsign: Sabre
Mon 29 Jun 2015
at 09:55
  • msg #15

Re: Post Mission 17 ~ Mulligan Thread.

I'd like to cash in Piotr and his units for a player to be named later if possible.

After playing a Jenner and now a Panther, 4/6/4 is just too slow for the way I like to play.  I'm thinking that I need to end up around 5/8/5 or 6/9 in a 25 to 30 ton mech to be where I want to be.

I'm seriously mulling over a Seasoned Mechwarrior (Tactics, Well Equipped, Missile Spec) driving Lyran battle armor (aka the Commando), but I need to run some numbers on it first and this being my last week at work, I'm just not sure how much time I'll have.
Kitten
GM, 6368 posts
Mon 29 Jun 2015
at 10:35
  • msg #16

Re: Post Mission 17 ~ Mulligan Thread.

Akarian Euclid:
Thanks Kitten.

This is looking like quite a possibility, do we get any availability rolls at all if we do this assuming we buy back advanced tech and transfer conventionals? (contract break perhaps)



No.  Your buy backs are your starting availability rolls.

We are how ever between contracts, and everyone will get two availability rolls,as normal for the contract bookkeeping period.
Kitten
GM, 6369 posts
Mon 29 Jun 2015
at 10:38
  • msg #17

Re: Post Mission 17 ~ Mulligan Thread.

Piotr Kaminski:
I'd like to cash in Piotr and his units for a player to be named later if possible.

After playing a Jenner and now a Panther, 4/6/4 is just too slow for the way I like to play.  I'm thinking that I need to end up around 5/8/5 or 6/9 in a 25 to 30 ton mech to be where I want to be.

I'm seriously mulling over a Seasoned Mechwarrior (Tactics, Well Equipped, Missile Spec) driving Lyran battle armor (aka the Commando), but I need to run some numbers on it first and this being my last week at work, I'm just not sure how much time I'll have.


No worries, Piotr, i"m aware of your situation.  Work at your pace, we can leave you as an freelancer and not slotted in any unit till you feel ready to resume.

Would like answers from people that want to play in mission 18 by the end of the month (which is only a few days away.)

Then will start the 'end' contract bookkeeping.

Players that participated in the Academy mission will get some sort of advance tech bonus of some sort.  Not sure what yet give me a little bit of time to work it out.
Alaric Drusus
player, 96 posts
Veles
Mon 29 Jun 2015
at 12:00
  • msg #18

Re: Post Mission 17 ~ Mulligan Thread.

I am going to look at the numbers of retooling Alaric under the Seasoned Mechwarrior archetype. With very quick and dirty mental math, I think it will be worth it.
Kitten
GM, 6370 posts
Mon 29 Jun 2015
at 12:27
  • msg #19

Re: Post Mission 17 ~ Mulligan Thread.

If you dont have a huge investment in your mech, (like some veteran players do), it's worth while to look over the archetypes, to throw money at improving skills is a pretty good bump for using the archetypes.
Greyson Strauss
player, 196 posts
MechWarrior
Striker
Mon 29 Jun 2015
at 18:56
  • msg #20

Re: Post Mission 17 ~ Mulligan Thread.

hmm...Out of all the archetypes...i may get some flak for this but i really like the Lyran mentality archetype...I just really do enjoy being a big boy...
Kitten
GM, 6388 posts
Mon 29 Jun 2015
at 19:24
  • msg #21

Re: Post Mission 17 ~ Mulligan Thread.

You're not going to make many friends with that archetype.

Characters short talent (xp) with large mech footprints (tonnage) make for messy missions.

If you really want this sketch out a character put it up and check with Adam and Akarian to see if they approve the character, they're the unit commanders and are who you'll be hiring out to.

If you just want to play with big toys, I'd almost suggest playing the Op Force and selecting larger units to play with, but you'd need to be able to handle a turn, map generation and everything else a BM does.

How large were you thinking of going?
This message was last edited by the GM at 20:02, Mon 29 June 2015.
Greyson Strauss
player, 197 posts
MechWarrior
Striker
Mon 29 Jun 2015
at 21:56
  • msg #22

Re: Post Mission 17 ~ Mulligan Thread.

now that you say I would need to be a BM, im thinking of Maybe being a seasoned mechwarrior, or if it was ok with someone else...maybe being a technician for them? I honestly dont know which, I really prefer helping out instead of being out in the thick of it...
Kitten
GM, 6395 posts
Mon 29 Jun 2015
at 22:51
  • msg #23

Re: Post Mission 17 ~ Mulligan Thread.

EW is useful without being in the thick of it.

Designing an EW character can be tricky though, and i believe they're in demands is my forecast.

again, check with Adam and Akarian for thoughts since they're unit commanders.
Greyson Strauss
player, 198 posts
MechWarrior
Striker
Tue 30 Jun 2015
at 00:27
  • msg #24

Re: Post Mission 17 ~ Mulligan Thread.

ok...first of all can you explain to me what an EW is? and secondly ill get in touch with them, either in OOC chat or just going to PM to get their attention with the rare blue numbers
Akarian Euclid
player, 685 posts
R3 - 1st Lt.
Tue 30 Jun 2015
at 00:43
  • msg #25

Re: Post Mission 17 ~ Mulligan Thread.

EW refers to electronic warfare. The typical mech for this is the Raven http://www.angelickitten.com/tro/bm-raven1x.htm

With EW probes you can scout better, and depending create bonuses for range attacking. With ECM suites you can block certain technologies like TAG, targeting computers, as well as create additional penalties for enemies attempting to fire at range.

To use EW stuff effectively you tend to need high mental skills and the x-train technical skill.

How important ECM/Scouting is, depends on the mission and op force. Sometimes it doesn't matter much/any, other times its a big factor.
This message was last edited by the player at 00:43, Tue 30 June 2015.
Kitten
GM, 6396 posts
Tue 30 Jun 2015
at 01:52
  • msg #26

Re: Post Mission 17 ~ Mulligan Thread.

Any mech can be modified to be a EW mech.  it should be observed that the Raven-1X 'as is',is a walking coffin on stilts.

Light armor, with expensive electronics and a bin of ammo waiting to explode.

If youre fond of the Valkyrie, pulling the LRM, Ammo, and heat sink out, out leave you with enough space and weight for a Beagle and Guardian.

Leaves you with only a ML for offense, but you have weight left over for more .. 'stuff' too.

You just have to remember not to draw too much attention.. like Penny did on that last mission.
Akarian Euclid
player, 686 posts
R3 - 1st Lt.
Tue 30 Jun 2015
at 01:58
  • msg #27

Re: Post Mission 17 ~ Mulligan Thread.

That's true, as well, ultimately the trick is availability since most of the EW stuff is 9 or 11+. Not sure if the Raven requires an availability roll or not, perhaps it shouldn't if it does for scout archetypes. Like how LAM archetypes can get their mechs without a availability check.
This message was last edited by the player at 01:58, Tue 30 June 2015.
Penny Plenty
player, 708 posts
R3 - 1st Lt.
Gumdrop
Tue 30 Jun 2015
at 02:05
  • msg #28

Re: Post Mission 17 ~ Mulligan Thread.

Raven-1X does not use Beagle or Guardian, so it does not.

The Raven EW equpment is much heavier than Beagle and Guardian and you'll want to get real EW equpment in to make room for things like... armor... and other things to help your survival along...like CASE.  Really... unless you konw what youre doing the Raven is a deathtrap.

Finding a nice modifiable mech to tack on EW is much ... safer, for most peeps.
Akarian Euclid
player, 692 posts
R3 - 1st Lt.
Tue 30 Jun 2015
at 05:37
  • msg #29

Re: Post Mission 17 ~ Mulligan Thread.

Spectres is a light weight force recon style unit, which focuses on rapid response, scouting, and quick strike missions.

Light mech fire power is complemented by carrying TAG for Hawkeye fire support provided by one or two missile heavy mechs, and conventional VTOLs. This enables the light units to effectively scout as well as spot for the units providing fire support. Which can in turn, then focus on indirect fire and avoid heavy return fire and line of sight issues.

Ideally EW support complements the unit, protecting and if need be countering enemy ECM.



Anyone interested in joining up with the Spectres drop a PM to me. WarDog, Storm, both of you are still of course welcomed.
This message was last edited by the player at 14:14, Tue 30 June 2015.
Greyson Strauss
player, 199 posts
MechWarrior
Striker
Tue 30 Jun 2015
at 08:18
  • msg #30

Re: Post Mission 17 ~ Mulligan Thread.

How well is that timing...I would be up to joining the spectres, I just need to get a character built centered around brainpower and decide what deathtrap im sealing myself into
Adam Carlyle
Player, 266 posts
O4 - Captain
Solid Slug
Tue 30 Jun 2015
at 14:09
  • msg #31

Re: Post Mission 17 ~ Mulligan Thread.

The Ironswords are a mixed mass unit that finds a use for anyone.  It's an ugly and unrefined group of mechwarriors but they get the job done.  They accept anyone but also remind them that if they are dead weight, chances are they will fall on the field and the units heavy transports will haul their broken mechs back to send the proceeds back to their known family.  If there is no known family then the proceeds will go into the unit coffers to help other families of those that fall and their mechs remain unrecoverable.  It's a dangerous job, but someones got to do it.

The Ironswords will do it, until we're dead or you find someone better!


To join send a message to Captain Carlyle.


Adam Carlyle
Player, 267 posts
O4 - Captain
Solid Slug
Tue 30 Jun 2015
at 14:11
  • msg #32

Re: Post Mission 17 ~ Mulligan Thread.

Adam is not Mulligan-ing.  He's sticking as is.  Where is that golf club that Luc used before deciding to drop it?


Omni/Tech Warrior: Base 250 + Earned 144 + Rank 50 = 444 available; 425 used, 19 not

 50 Accuracy 2 - 6+
 50 Physical 2 - 6+
 50 Mental   2 - 6+
 75 Edge
 75 Ballistics [2d8]
    15 Fire Discipline
    35 Sure Shot
 75 Leadership [Rank 2]
 00 Noble

---

Bank Records
Current total ~ Adjustment   (Base monthly Pay 24,000 cb)

0 000 000 cb + 3 700 000 cb   Starting Character
3 700 000 cb - 3 467 876 cb   Purchase HBK-4G Hunchback
  232 124 cb -   200 000 cb   Purchase Rank (2)
   32 124 cb -    24 173 cb   Purchase Elite APC/Infantry MG; Scavenger (4)
    7 951 cb ~ Current Bank

18:35, Today: Adam Carlyle rolled 9 using 2d6+2 with rolls of 2,5. Mulligan Acquisition, Hunckback HBK-4G TN10+.
Use Edge to bump up to 10 and success.

---

Mechwarrior Stats/Overhead ~ 20 000 cb:

  8 000 cb Legendary Tech [+3 to Player Tech Roll/+16af repaired/+1 Ton Mod Cap]
      0 cb Conventional Support 80% Mass [40.00 tons]
           Elite Wheeled APC               5.00 tons
           LRM; Sneak Suits/Jump/Night Fighters

  4 000 cb Armour Storage 150%           [15.00 tons]
           Empty

  2 000 cb Internal Storage              [02.00 tons]
           Empty

  2 000 cb Ammo Storage                  [05.50 tons]
           Empty

  4 000 cb Equipment Storage             [10.00 tons]
           Empty

---

Carlyle's Ironswords Stats/Overhead ~ 18 480 cb:

  1 920 cb Quartermaster, Legend         [Two Availability Rolls, +1 Bonus]
      0 cb Unit Transports 100% Mass     [50.00 tons]
           Tractor ~ 10 tons Elite Salvage
           Trailer ~ 40 tons
  3 600 cb Unit Armour                   [20.00 tons]
  2 880 cb Unit Internal                 [05.00 tons]
  2 880 cb Unit Ammo                     [10.00 tons]
  7 200 cb Unit Storage                  [12.00 tons]
           (1) ER Small Laser

Carlyle's Ironswords Bank Records
Current total ~ Adjustment   

0 000 000 cb +    36 042 cb   Sell Heavy Ferret Transport, Lack Sufficient Rank
   36 042 cb +    91 875 cb   Sell Karnov VTOL Transport, Lack Sufficient Rank
  127 917 cb ~ Current Bank

This message was last edited by the player at 17:56, Mon 06 July 2015.
Roger Simms
player, 466 posts
Call sign: Viking
Srms
Tue 30 Jun 2015
at 14:14
  • msg #33

Re: Post Mission 17 ~ Mulligan Thread.

 Having survived the twisted streets of the city, he is glad for a chance to rest up once more and wash his mech of the dirt of the campaign.


 Ooc: I will pass on any mods to this ride and will just bank up my paycheck.
Lucius McMurphy
Alt, 1863 posts
NCO1 - Corporal
Callsign - 'Burner'
Tue 30 Jun 2015
at 15:16
  • msg #34

Re: Post Mission 17 ~ Mulligan Thread.

Molly Mully...

Screw it, I'll stay tiny.  I will though change my personal overhead...

Mechwarrior Stats/Overhead ~ 20 000 cb:
  8 000 cb Legendary Tech [+3 to Player Tech Roll/+16af repaired/+1 Ton Mod Cap]
  2 000 cb Conventional Support 120% Mass [22.00 tons]
  4 000 cb Armour Storage 150%            [06.00 tons]
  2 000 cb Internal Storage               [02.00 tons]
      0 cb Ammo Storage                   [00.00 tons]
  4 000 cb Equipment Storage              [10.00 tons]



Omni/Tech Warrior Alt.

200xp Base Alt O/T Warior
 55xp Earned XP listed in Character Details
-----
255xp To use

---

100xp Accuracy 5+
 50xp Physical 6+
 50xp Mental   6+
 00xp Edge
 50xp Energy Spec (d7)

  5xp Remaining

---

Bank Records
Current total ~ Adjustment   (Base monthly Pay 16,000 cb)
0 000 000 cb + 3 200 000 cb   Starting Character, Alt
3 200 000 cb - 2 925 180 cb   Purchase WLF-1 Wolfhound
  274 820 cb -   120 000 cb   Advanced Tech - BTC (2 tons)
  154 820 cb -    50 000 cb   Advanced Tech - Plugsuit
  104 820 cb -   100 000 cb   Advanced Tech - Hoff Heat Sink
    4 820 cb -     3 780 cb   Purchase/Install Hand Actuator
    1 040 cb ~ Current Bank

Mechwarrior Stats/Overhead ~ 16 000 cb:
  8 000 cb Legendary Tech [+3 to Player Tech Roll/+16af repaired/+1 Ton Mod Cap]
      0 cb Conventional Support 80% Mass [28.00 tons]
  4 000 cb Armour Storage 150%           [11.25 tons]
      0 cb Internal Storage              [00.50 tons]
      0 cb Ammo Storage                  [00.00 tons]
  4 000 cb Equipment Storage             [10.00 tons]

This message was last edited by the player at 23:43, Wed 01 July 2015.
Akarian Euclid
player, 701 posts
R3 - 1st Lt.
Tue 30 Jun 2015
at 18:40
  • msg #35

Re: Post Mission 17 ~ Mulligan Thread.

Akarian mulligan...

Noble Archetype
350xp base
 41xp Earned listed on character details
100xp Promotions
-----
491xp To use

100xp for Accuracy 3 (5+ roll)        Rank             :   4 - (Captain)
 50xp  for Physical  2 (6+ roll)        Leadership rating:   4
 50xp  for Mental    2 (6+ roll)        Prestige Value   :   0
                                                    Pay Modifier     :  ?

                                                  Availability Mod :  +4
 75xp - 2 Leadership
 75xp - 2 Noble

 75xp - 2 CAT
 15xp ~~~ Close and Personal       {May use CAT for weapons at range 6-}
 35xp ~~~ Knife Figter                  {May use CAT for weapons at range 9-}

 00xp - 0 Edge
 00xp 0 Experience

491xp Available / 475xp Spent

Pending m16/m17 xp bookkeeping.
This message was last edited by the player at 17:56, Thu 02 July 2015.
Alaric Drusus
player, 97 posts
Veles
Wed 1 Jul 2015
at 13:12
  • msg #36

Re: Post Mission 17 ~ Mulligan Thread.

Looked at the numbers and redoing Alaric with the Veteran Mechwarrior Archetype gives him 25 more exp and 300k fewer C-Bills. I'm also going to take the opportunity to shift his Options around.

still working on this. :)
350xp Base Veteran Mechwarrior
  0xp Earned
-----
350xp To use

---
100xp Accuracy 5+
 50xp Physical 6+
 25xp Mental   7+
 00xp Edge
 75xp Heavy Mech Specialist (d8)
 15xp Born to Fly
 35xp Shoot on the Fly
 50xp Energy Weapons (d7)

  0xp Remaining

---

Bank Records
Current total ~ Adjustment   (Base monthly Pay ?)
0 000 000 cb + 3 200 000 cb  Starting Character, Veteran Mechwarrior
3 200 000 cb - 3 121 425 cb  Jenner-F
   78 575 cb ~ Current Bank

Mechwarrior Stats/Overhead ~ ?
not sure how to fill this out

This message was last edited by the player at 03:36, Fri 03 July 2015.
Svend Nemerson
player, 87 posts
Backdraft
Thu 2 Jul 2015
at 08:44
  • msg #37

Re: Post Mission 17 ~ Mulligan Thread.

After much consideration, I have decided to stay as is.
Kitten
GM, 6486 posts
Thu 2 Jul 2015
at 10:23
  • msg #38

Re: Post Mission 17 ~ Mulligan Thread.

(hugs)

Good to see you again Svend, really need to see Light Lancers check in so i know they're still in the game.
Rymin Zole
Cav Alt, 21 posts
R0 - VTOL Pilot
Angelus
Thu 2 Jul 2015
at 18:13
  • msg #39

Re: Post Mission 17 ~ Mulligan Thread.


Archetype: LAM Pilot
350xp    base

200xp    Accuracy    4
050xp    Physical    2
000xp    Mental      0

075xp   Aero         2
025xp ~~~ Shoot on the Fly
000xp   Noble        0
000xp   Tinker       0

350xp Available / 350xp Spent

Bank Records
0 000 000 cb +  2 200 000 cb   Starting Character
2 200 000 cb -  2 154 145 cb   Purchase Stinger LAM ~ STG-K5
0 045 855 cb -  Current Bank

Lucius McMurphy
Alt, 1865 posts
NCO1 - Corporal
Callsign - 'Burner'
Thu 2 Jul 2015
at 18:52
  • msg #40

Re: Post Mission 17 ~ Mulligan Thread.

link to a message in another game

Message #10 in that thread has the specifics for individual Mechwarrior possible Overhead for those that didn't know or needed a refresher since this is a break where we will eventually get acquisition rolls and when we can alter our personal overhead.
Svend Nemerson
player, 88 posts
Backdraft
Fri 3 Jul 2015
at 02:49
  • msg #41

Re: Post Mission 17 ~ Mulligan Thread.

Thanks Kitten. I think an Alt might be viable in the future, but I like Svend as the vehicle hunter. The mirage variant is well balanced and easy to mod.
Kitten
GM, 6526 posts
Fri 3 Jul 2015
at 02:52
  • msg #42

Re: Post Mission 17 ~ Mulligan Thread.

I need to sit and give the Firestarter some perks.

I know one of them will be Give Orders, they were actually consider a command unit back in the day according to the Tech fluff.
Svend Nemerson
player, 89 posts
Backdraft
Fri 3 Jul 2015
at 15:22
  • msg #43

Re: Post Mission 17 ~ Mulligan Thread.

Svend is an old hand, but not leadership quality. I like to consider him more of the 'fast moving, hit at the vulnerable spots and damn the consequences' type of mechwarrior.
Kitten
GM, 6533 posts
Fri 3 Jul 2015
at 17:16
  • msg #44

Re: Post Mission 17 ~ Mulligan Thread.

Svend Nemerson:
Svend is an old hand, but not leadership quality. I like to consider him more of the 'fast moving, hit at the vulnerable spots and damn the consequences' type of mechwarrior.



That's fine, Perks are based off the Tech Readout on the mechs reputation.
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