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17:29, 25th April 2024 (GMT+0)

Timeline.

Posted by MaverickFor group 0
Maverick
GM, 56 posts
Fun-loving
Storyteller
Tue 23 Jul 2013
at 19:39
  • msg #1

Timeline

The beginning date of our game is April 30, 1875. If you can please time your characters arrival in town around that date it would be a great help. If you are a long time resident of town this isn't an issue, but for story purposes some of you may want to be new to town, maybe only a month or two, just arriving, or just returning to town, so If we can set proper timeline it will be easier to distinguish what characters may know each other and which are meeting for the first time.
This message had punctuation tweaked by the GM at 17:37, Fri 26 July 2013.
Clementine McQueen
player, 22 posts
You can't have everything
no matter that you wish.
Tue 23 Jul 2013
at 20:44
  • msg #2

The McQueens

Dr. Ramsey and Mrs.Clementine McQueen arrived in Escondido in late January, 1875.
Cyrus Solomon Jericho
player, 24 posts
Deputy U.S. Marshal
Jayhawker, West Point
Tue 23 Jul 2013
at 21:25
  • msg #3

Re: The McQueens

Cyrus S. Jericho, formerly a Major of the 4th U.S. Cavalry Regiment, has been in Texas since late February 1871 (often stationed at either Fort Concho or Fort Clark).  It is possible that during his time with the 4th Cavalry, Major Jericho may have rode through or stopped off in or around the town of Escondido.

Cyrus Jericho was honorably discharged from the U.S. Army in early April 1875, when he took up his new duties as a Deputy U.S. Marshal for the Western District of Texas.  He was assigned to the Escondido Office, which had been closed for many years (since the last Deputy U.S. Marshal based in Escondido had been gunned down by unknown killers).

Since early April 1975, Deputy U.S. Marshal Cyrus Solomon Jericho has been renovating the dilapidated U.S. Marshal's Office getting the office ready for business while fixing up living quarters on the second floor.  Cyrus has been living in Escondido going on 4 weeks now, though his room at the U.S. Marshal's Office has just been made livable in the past week (Cyrus moved out of the local hotel and into his new room only a few days ago).

Prior to taking up his duties as a Deputy Marshal, Major Jericho, leading a Troop from the 4th Cavalry, rode into town to alert people of a brutal ambush on a civilian caravan and to drop off the only apparent survivor, Miss Rebecca O'Dell, into the care of the local doctor, Dr. Ramsey McQueen.  Cyrus then led his men back out in search of the culprits but thus far nothing further has been heard regarding the guilty.  It was a fairly short time later that Cyrus returned to town as the new Deputy Marshal, having left the Army.
Temperance Peters
player, 4 posts
Salt of the earth &
wellspring of hope
Tue 23 Jul 2013
at 21:56
  • msg #4

Timeline

The Peters family Daniel, Temperance, Emily and Prudence arrived in Escondido the 7th of June the year of our Lord 1871.

Danial Peters died March 15, 1873.
This message was last edited by the player at 05:26, Thu 25 July 2013.
Rebecca O'Dell
player, 17 posts
Orphan Girl
Pretty and a bit naive
Tue 23 Jul 2013
at 22:49
  • msg #5

Re: Timeline

Rebecca O'Dell arrived, unconscious and in a coma, to Escondido on March 20, 1875.  She was brought in by then Major Jericho, being the only apparent survivor of her family and her caravan.  She has been with Dr. Ramsey since and has only started having moments of consciousness around April 25.
Edward Jennings
player, 17 posts
A Hunter of Men
Tue 23 Jul 2013
at 23:37
  • msg #6

Re: Timeline

1865: Edward and Jenny Jennings move to Texas. Edward speaks little of his past prior to the move to anyone
1866: Edward Jennings purchased his ranch outside Escondido. It was later called the Jenny-O after his wife and brand J-O.
1868 Edward’s son Ian is born
1866-1973 Ranch does well with help of competent ranch hands
1874: Edward Jennings Wife, Jenny, and son, Ian, died early in spring of pox. Jennings burns ranch in grief
1875 Opens Pinkerton office in Escondido
Taron Biehn
player, 11 posts
Thu 25 Jul 2013
at 00:23
  • msg #11

Re: Timeline

  Taron is born and raised here, pretty good chance he know's everyone at least in passing and by name.
Lola Montoya Torres
player, 3 posts
Feisty Mexican girl
a.k.a. "Luchadora"
Thu 25 Jul 2013
at 04:49
  • msg #12

Re: Timeline

Lola, which is what she is known by - or her nick name Luchadora, whoever gave it to her - is the daughter of the local Mexican rancher Chino.

She was a tomboy and was barely ever seen in a dress, and would easily have been mistaken for a boy overall.  She would hang out with Taron sometimes.

When she turned fifteen (it was a big fiesta, evidently something Mexican) she was sent off to school somewhere and have not been seen since then, by now close to five years.  Rumour says it was to make her into a lady, although the general consensus is that that would be a lot of work.
Maverick
GM, 114 posts
Fun-loving
Storyteller
Tue 6 Aug 2013
at 23:16
  • msg #13

Re: Timeline

Okay, Folks. I still haven't gotten my maps made yet because quite honestly, these free map making tools I've been trying suck! LOL. And there are still a few NPC's that need created but nothing crucial. I'm about ready to officially begin our first big brouhaha to get this party officially started but I'm going to allow a few more days for character introduction and your own storyline developments before I start throwing mine at you.

Now to avoid the slowness of the game we experienced in Q&D, I am going to throw a very LOOSE timeline guide at you as I did at first in Q&D. This is not set in stone as circumstances can obviously influence this, but I would like to get at least 4 game hours done within a "real time" 7 day period. That shouldn't be hard to do with a whole week in most circumstances. Of course there are going to be time jumps to the next day, or from day to night when no story elements need to be played in between, as well as times that a single hour can take days(as what we have been experiencing while you kind folks have been good enough to fill in while I've been getting ready).

This is just a loose guideline I'd like to follow as I said. When you can't be available please post so as Taron did and we'll work around it to fit everyone in.
Bumbleweed
GM, 11 posts
Wed 7 Aug 2013
at 23:16
  • msg #14

Re: Timeline

With all the comments in OOC about the timeline guideline, I have a suggestion.....
With the 7 day RL thing, can we set a day the "Jump" would happen. That way if any one has something to finish they can (if possible)
I realize this is prolly standard procedure when it comes to this but I wanted to put it in words to help clarify any confusion (Taron is a bit slow, he may not get it)
Again, Like Mav mentioned this is just a guideline and open to being extended when needed.
Depending on Mav's schedule, I think late Sunday or early Monday is a good day for a jump. I base that off the weekend usually being a slower time for most in RPOL. that is if that is a good time for Mav. Just a thot on my part.
Maverick
GM, 118 posts
Fun-loving
Storyteller
Thu 8 Aug 2013
at 02:59
  • msg #15

Re: Timeline

I had planned on Sunday evenings. Everyone seems to have posted by the time I get online Sunday nights so it would be the easiest time for me to check to see if we need to carry anything over.
Clementine McQueen
player, 54 posts
You can't have everything
no matter what you wish.
Thu 8 Aug 2013
at 03:02
  • msg #16

Re: Timeline

So what's the game time now? Are we free to move forward within a four hour block? What will the game time be as of real time Sunday night August 11?
Maverick
GM, 120 posts
Fun-loving
Storyteller
Thu 8 Aug 2013
at 03:09
  • msg #17

Re: Timeline

No you can't move forward. Still a lot needs done. You can skip past your breakfast but we are still in the same general time. There are things going on in the saloon and at the stage depot and I'm not letting anyone get to far ahead. The morning started at 8am and we are currently between 9-9:30am.
Clementine McQueen
player, 55 posts
You can't have everything
no matter what you wish.
Thu 8 Aug 2013
at 03:22
  • msg #18

Re: Timeline

It would be a big help to me  (ha!) if this kind of time keeping could be posted somewhere easily seen. I play in one game where the title of the thread is the Current Time. It's a sticky so everyone can see without having to click and look in. When the time changes the GM simply edits the title of the thread.

Current Time was 8am - Now is 9:30am

       edit

Current Time was 9:30am - Now is 10:15am

        and so on.

Just a thought.

Maverick
GM, 121 posts
Fun-loving
Storyteller
Thu 8 Aug 2013
at 03:38
  • msg #19

Re: Timeline

Hmmmm....not a bad idea. I may be able to do something like that.
Bumbleweed
GM, 12 posts
Thu 8 Aug 2013
at 03:54
  • msg #20

Re: Timeline

I dis agree with any kind of time stamp. 'Specially by thread. But if you think you can do it than have at it and good luck,
Cyrus Solomon Jericho
player, 61 posts
Deputy U.S. Marshal
Jayhawker, West Point
Thu 8 Aug 2013
at 03:56
  • msg #21

Re: Timeline

Bumbleweed:
I dis agree with any kind of time stamp. 'Specially by thread. But if you think you can do it than have at it and good luck,

I think Clem is just asking for one general "game-wide" time stamp so people know at least roughly what time & day it is.

I don't think she wants a time stamp for each of the IC threads since I believe Mav wants all IC threads to be "on the same time".
Bumbleweed
GM, 13 posts
Thu 8 Aug 2013
at 04:09
  • msg #22

Re: Timeline

Cyrus Solomon Jericho:
Bumbleweed:
I dis agree with any kind of time stamp. 'Specially by thread. But if you think you can do it than have at it and good luck,

I think Clem is just asking for one general "game-wide" time stamp so people know at least roughly what time & day it is.

I don't think she wants a time stamp for each of the IC threads since I believe Mav wants all IC threads to be "on the same time".


Okay I see what your saying there. Basically when Mav makes a time jump (once every 7 days RL, or whatever he decides to go by) the time stamp would be in a separate thread all it's own... and not in each thread.
Maverick
GM, 122 posts
Fun-loving
Storyteller
Thu 8 Aug 2013
at 04:24
  • msg #23

Re: Timeline

Right. I'm not doing timestamps as I said before. I don't care for them.
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