Re: Chasing Trinia
"Why are you all running?" asks Majenko. The psuedodragon has flown up beside Selvin as you all mount what can only generously be called stairs. It is fortunate there really isn't a fire. The escape groans and sags in protest of just your group's weight. If there was an actual emergency, the whole thing would probably fall apart into splinters. There seems to be a lot of that going around Korvosa these days.
Vaddis and Selvin head up the final set of stairs from the fourth floor landing just as Tarrov reaches the fourth floor. Toke, being careful not to jiggle his various phails too much, is just leaving the third floor landing behind the bard.
The stairs head up to the southwest corner of the roof. The rope bridge you saw before is anchored midway down the western edge. A young woman...probably Trinia...is making her way across the bridge now to the far side. She is a very fit looking woman, maybe half elven, with short cropped blonde hair, fine strong legs, and a figure hourglasses could be modeled from. She's certainly the most attractive quarry you've had thus far.
She spies you at the same time and begins to bound across the bridge. The bridge shakes alarmingly.
Okay folks. This encounter as written in the book is not really PbP friendly. So I've modified it a bit to make it a little easier. Basically, it's a race. There are no maps.
Instead of worrying about movement rates and feet, we're going to measure everything in units. One unit is more or less your move score. You can move one unit and take one action a round. If you wish, you may forgo your action, hunker down, and pour on the speed, moving you ahead two units. Doing so however means you can not deal with any obstacle or complication that comes up. And oh yes. They will come up.
If you get tripped up by an obstacle, you do not advance that round. If a combat should occur, please keep in mind not all of you have to deal with it. I've altered the encounter tables to keep the combats short and manageable to one or two of you. It will be ya'lls call whether a combat needs more than one player. Trinia will also have to deal with any obstacles that come up as well. You can take damage from obstacles/complications. If you fall off a building and survive, you are out of the race. Unless you can come up with a way of rejoining it quickly.
You can of course use magic and ranged weapons. If you buff yourself to move faster, I'll award you additional Units at the end of each round. You may attack Trinia from a distance if you wish. Croft wants her alive, not undamaged. Assume each Unit between you and her is 25' in order to calculate ranges for spells or missles. Please keep in mind that 25' does not necessarily apply to running distance.
If you miss a post, I'll assume you move one Unit and take whatever action is needed to handle any obstacle.
Selvin, you can try to talk Majenko into helping you. Keep in mind he is a CR2 creature.
You can use your action to shout at her/message her in order to try to reason with her. Fair warning. She is very, very scared.
I'm sure someone will come up with a plan I haven't thought of. Go nuts. Your job is to capture Trinia. However you do it, short of killing her, is fair game.
At the end of each round, I'll post the total numner of units everyone has moved. If/when any of your totals tie or exceed Trinia's, you may attack her/tackle her/whatever. If Trinia hits the magic number before any of you catch her, she escapes.
First complication: the rope bridge. It is sturdy enough but swaying madly. You can bound across by rolling a Reflex save or stop to steady it. Or what have you. I wouldn't recommend hunkering down....i.e. taking two Units....when crossing it.
Please post questions in the OOC thread. Sorry for the long post.
Standings at the end of round 0:
Toke-1 Unit -Location: Between third ad fourth floor landings on fire escape
Tarrov-2 Units- Location: Between fourth floor landing and roof
Selvin and Vaddis- 3 Units - On Roof, headed towards rope bridge
Trinia- 5 Units - Coming off rope bridge on the far side