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20:58, 30th April 2024 (GMT+0)

Potter's Field.

Posted by The DealerFor group 0
The Dealer
GM, 488 posts
Mon 4 Aug 2014
at 05:43
  • msg #221

Re: Potter's Field

Vaddis, you're threatening the blue guy right? And not Tarrov?

The grease seems to dry away in a moment. The derro laughs. "So Cabbagehead is...dead eh? Well well. If you want... to find Vreeg, go north of where you...met Cabbagehead. Vreeg'll be in one of the rooms up there. Which I can't say. The dump's...down that hall," he says again nodding towards the southwestern corridor. "Quick if ya don' mind. I gotta...hot date in Hell... waitin' for me..."
Vaddis Sonaden
player, 341 posts
Mon 4 Aug 2014
at 10:29
  • msg #222

Re: Potter's Field

Vaddis walks over and drives his sword down into the Derro's heart just as he did to Cabbagehead. "Well gentlemen, shall we greet our host?"
Selvin Larst
player, 248 posts
My friend surrounds me
A strange companion
Mon 4 Aug 2014
at 14:05
  • msg #223

Re: Potter's Field

"Selvin." He responded to Izzick's introduction, giving his first name in return.

He watched dispassionately as Vaddis dispatched the creature and then gave a nod. "Yah. I think it's high time we get what we came for an' do what we came t'do."
Vaddis Sonaden
player, 342 posts
Mon 4 Aug 2014
at 14:23
  • msg #224

Re: Potter's Field

Vaddis leads the way back to where they met Cabbage-head.
The Dealer
GM, 489 posts
Tue 5 Aug 2014
at 03:11
  • msg #225

Re: Potter's Field

You head down the carved stairs in the southeastern hallway. The long north running hall is where you fought those damn bone worms. Izzick, you can see a scattering of oddly shaped bones along the floor, runming in three rows, coiled in the shapes of snakes. The others ignore the piles however and move to the west.

You pass through a room with broken tables. Izzick, you can see an odd corpse in the south of the room. Some kind of stitched together monstrosity. It doesn't so much as twitch however and your three companions don't spare it a look. They seem to be quite sure it is dead.

Continuing west, you come to a passage running north-south. The paladin glances to the south but seems to already know what there is to find down there. He doesn't seem interested in going that way. Which is fortunate. The smell from that direction is awful. Instead you all head north.

Updated maps. Group 1 is map of the complex you have explored. Group 3 is a close in of the area we're about to hit. You will be looking in the southern door in area D 11.

At the end of the hall is a wooden door. The door is a sad thing. Obviously cobbled together carelessly. The planks are crooked and the jinges are barely able to support the weight. It hangs halfway open. Beyond is a large east-west running chamber. A large table is set against the northern wall. A feeble light from a candle made of human fat is burning on one side of the table. It says something about your recent experiences that you all recognize the candle's ingredients by the smell alone.

Also on the table is a pair of legs. Just the legs. A man's legs by the look of it. They are tied down to the table top but twitch and thrash as best the can against the cords. There are two exits to the room. One in the northwest corner and one in the southwest corner.

Other than the legs, there does not appear to be any signs of 'life'.
Selvin Larst
player, 249 posts
My friend surrounds me
A strange companion
Tue 5 Aug 2014
at 13:45
  • msg #226

Re: Potter's Field

Selvin stayed near the front of the group as they traveled since he and Vaddis sort of knew where they were going. He shook his head silently at the 'sad' door.

He wasn't sure what it said about him or the group's recent experiences that he not only knew what the candle was made of from the smell alone....but also that his first thought when they entered the room wasn't something along the lines of 'Oh my god, there are two legs with no body and the legs are still twitching!' His first thought was to look and see if the legs had tattoos on them, and if he actually examined that later he would likely be a bit disturbed by it.
Izzick
player, 9 posts
Wed 6 Aug 2014
at 03:04
  • msg #227

Re: Potter's Field

Izzick had certainly lived no life in an ivory tower, but that couldn't prepare him for the room. He repulsed a little, hiding both his eyes and covering his own acute nose. Having more bestial senses was twice as often a curse as it was blessing. Though in the back of his mind, he could only be thankful that such a fate hadn't ended up befalling him. "Is this sort of gruesome thing the norm for you folks?" he asked, the sound of his voice making it clear he was breathing through his mouth.
This message was last edited by the player at 23:56, Thu 07 Aug 2014.
The Dealer
GM, 490 posts
Wed 6 Aug 2014
at 04:46
  • msg #228

Re: Potter's Field

The silver haired, handsome man who said his name was Tarrov sort of winces at Izzick's question. The gesture says it all. Unfortunately, yes.

The legs beat an uneven cadence as the kick against the leather straps. No tattoos though.

Another sound breaks the silence. The southwestern corridor extends downwards about ten feet and ends in a door. This door looks a bit more sturdy. Whatevermis behind it must rate a more secure door. But more importantly, the door just shut. The click of the wood against the frame is unmistakeable. As is the sound of a bolt sliding through a rusty latch. Someone is behind that door and appears to be locking themselves in.
Tarrov Garrick
player, 234 posts
Performance Artist
Cracking the Whip
Wed 6 Aug 2014
at 06:35
  • msg #229

Re: Potter's Field




Tarrov gave Izzik a what-can-you-do sort of shrug.  "Not by preference," he said, sighing.  He was pretty sure he was going to have to burn the clothes he was wearing after they got out of here.

"Hmmm, apparently we weren't quite as stealthy as we could have been."  The bard ran a hand through his silver hair, wondering how badly it was mussed.  "Well, now that they know we're here . . ."  He walked up to the door and knocked.

"Hello?"  He said.  "We know you're in there.  We'd like to talk to you.  So you can either open the door and we can have a conversation like civilized people.  Or we can bust our way in there and have a . . . less-civilized conversation.  Your choice, really."

OOC:

23:33, Today: Tarrov Garrick rolled 27 using 1d20+12. Intimidate Check.





Vaddis Sonaden
player, 343 posts
Wed 6 Aug 2014
at 12:58
  • msg #230

Re: Potter's Field

Vaddis was glad Tarrov was 'back' from his stupor from the horror of this place, perhaps he could rest his voice box a bit not that their 'face man' was himself again!
Selvin Larst
player, 251 posts
My friend surrounds me
A strange companion
Wed 6 Aug 2014
at 20:11
  • msg #231

Re: Potter's Field

Selvin gave a low chuckle at Tarrov's words but stayed back a bit. If the person DID, for some reason, open the door, Selvin didn't want the person to see all 4 of them right up on them. Besides, he could pounce better if he got some speed behind him.
The Dealer
GM, 492 posts
Thu 7 Aug 2014
at 02:04
  • msg #232

Re: Potter's Field

There's a moment of silence. Even the legs on the table go still.

You hear a mumble from behind the door. Too soft to make out the words. Then someone shouts, "WELL AREN'T YOU JUST PRECIOUS!!!"

Then there's a giggle. Then it's quiet again. Then the door opens.

It's not a child. The bare bones of the skull have the wrong anatomy. The chin is too round. The teeth too jagged and sharp. The one ear that hasn't molded away is too large and is pointed at the end. A goblin's bones probably. Why it's wearing the remains of a child's sky blue sailor suit is beyond comprehension. The skeleton inside can't tell you. It probably doesn't know why itself.

It turns it's eyeless sockets towards you all and begins to rush towards you. It clutches a rusty knife in one bony hand.

As it stumbles down the hall, a crossbow bolt flies over it's head. The bolt whizes past Vaddis and in between Izzick and Tarrov before shattering itself against the eastern wall. Behidn the skeleton, just inside the door you can see another of these hateful blue men. This one is slightly taller than the others. His yellow eyes are wider and despite the lack of pupils, somehow more deranged. Behind the derro, you can see a room with racks of bookshelves. The derro giggles. "Ah. I missed. Guess I'm still 'it'...""

He moves to slam the door shut again.

I'll be going on round 9. The goblin skelie is running down the southwestern hall towards you. Vaddis is closest. Tarrov and Izzick next. Selvin, since you hung back, you're farthest away. Just inside the door you came in from.

I'll upload an updated map when I get home tonight. Thanks.

Vaddis Sonaden
player, 346 posts
Thu 7 Aug 2014
at 02:19
  • msg #233

Re: Potter's Field

Vaddis moves forward and slams his foot in the door before it shuts to keep it open. "That wasn't very friendly Vreeg, you alway so unfriendly to guests?"


22:18, Today: Vaddis Sonaden rolled 12 using 1d20. Initiative.

Izzick
player, 11 posts
Fri 8 Aug 2014
at 00:17
  • msg #234

Re: Potter's Field

Of course, magic was always Izzick's first instinct, but it wasn't always the best solution when it could prove far less exhausting to utilize the crossbow he'd reacquired from his gear. "Let's see if my shot's better than yours." He'd never actually had formal training in the weapon, but half-orcs tended to live tough lives that taught them a little too much of everything in Korvosa.

20:07, Today: Izzick rolled 18 using 1d20+6. Initiative.
Izzick will draw (free), load (move), and fire (standard) his crossbow

20:15, Today: Izzick rolled 18 using 1d20+5. Crossbow.
20:15, Today: Izzick rolled 7 using 1d8. Damage

Selvin Larst
player, 254 posts
My friend surrounds me
A strange companion
Fri 8 Aug 2014
at 04:25
  • msg #235

Re: Potter's Field

Selvin grinned and let out a small howl of...was that glee?....as he tore into a headlong charge at the skeleton and he pounced on it like some kind of predatory cat.

21:53, Today: Selvin Larst rolled 22 using 1d20+2. Initiative.
22:22, Today: Selvin Larst rolled 27,26,9 using d20+7,d20+7,d20+7. Charge pounce on skeleton (claw, claw, bite).
22:23, Today: Selvin Larst rolled 22 using 1d20+7. Crit confirm on claw 1.
22:24, Today: Selvin Larst rolled 9,7 using 2d6+4,1d6+2. Crit claw and claw damage.

The Dealer
GM, 496 posts
Fri 8 Aug 2014
at 04:35
  • msg #236

Re: Potter's Field

Tarrov begins to sing.

Izzick's bolt snaps over the skeleton's head and lands in the derro's shoulder. The blue man lets out a grunt but still is trying to shut the door.

Selvin and friend land on the poor skeleton like a war galleon falling on a daisy. The goblin bones come apart quite easily.

The door swings towards a close than bounces off Vaddis' arm. The derro is trying to back peddle to give himself more room.
Vaddis Sonaden
player, 348 posts
Fri 8 Aug 2014
at 10:51
  • msg #237

Re: Potter's Field

Vaddis forces his way through the door and swings hard at Vreeg, but the door bounces back and hits his arm just as he is about to connect!

06:49, Today: Vaddis Sonaden rolled 12 using 1d20+8. to hit.
Selvin Larst
player, 255 posts
My friend surrounds me
A strange companion
Fri 8 Aug 2014
at 15:18
  • msg #238

Re: Potter's Field

Selvin moves towards the door, but stays back a little so as to not get in Vaddis' way until he can move around him and get inside.
Izzick
player, 12 posts
Sat 9 Aug 2014
at 06:17
  • msg #239

Re: Potter's Field

With a quick flourish of his hand, sparks of light shot forth at the blue-skinned Derro. It was a blinding and disorienting flash that Izzick hoped would keep the creature entranced long enough to push their advantage.

Casting Daze. One creature with 4HD or less (hoping the Derro is) makes a DC14 will save or can't take actions on it's next turn.
Tarrov Garrick
player, 236 posts
Performance Artist
Cracking the Whip
Sat 9 Aug 2014
at 18:50
  • msg #240

Re: Potter's Field




"Agh!"  Tarrov said, quite eruditely he thought, as the skeleton skittered by him and down the hallway.  But before he could do much other than start singing Selvin destroyed the freakish-looking creation with a well-placed blow

Seeing that the skeleton was no longer a threat, Tarrov quickly turned his attention to the derro, who was stumbling backwards, trying to bring his crossbow up again.  None of that, the bard thought to himself as he unspooled his whip.  It snaked out and coiled around the derro's weapon, yanking it out of his hands.

OOC:  11:43, Today: Tarrov Garrick rolled 28 using 1d20+8. Whip Disarm.

Remember you have a +1 "to hit" and +1 damage from the bardsong





The Dealer
GM, 498 posts
Sun 10 Aug 2014
at 03:07
  • msg #241

Re: Potter's Field

Vreeg rolls sideways. Vaddis' blade smashes into the ground where he was. Tarrov's whip slices his hand and the crossbow goes sliding across the floor. The blue skinned freak shuts his large eyes asIzzick's light burst falls against his face. The magic does not seem to take unfortunately.

Vreeg mutters something and he room goes dark. Vaddis and ypur opponent are swallowed up by a cloud of inky blackness. Selvin, you arrive at the door. You can make out  Vaddis raising his sword and peering around. You can make out Vreeg scootching away and waving a hand in the air. He seems to be working on a spell.

Izzick and Tarrov,  you can't see inside the room at the moment as the door is blocked. However you hear something else and it's not the legs on the table. Shuffling in through the northwestern corridor are two skeletons. One is deifinetly a human. The other seems to be slightly larger. Maybe a half orc's bones. They raise their swords at the two of you.
The Dealer
GM, 499 posts
Sun 10 Aug 2014
at 03:08
  • msg #242

Re: Potter's Field

I did add in the bonus from Tarrov's bard song into everyone's last action by the by.
Selvin Larst
player, 256 posts
My friend surrounds me
A strange companion
Sun 10 Aug 2014
at 04:18
  • msg #243

Re: Potter's Field

Selvin glanced around and noticed that Vreeg was casting something. That was never good. So he charged forward, hoping to disrupt the spell....or kill Vreeg, that would work too he supposed.

22:17, Today: Selvin Larst rolled 25,11,19 using d20+8,d20+8,d20+8. Charge pounce on Vreeg.
22:18, Today: Selvin Larst rolled 8,5 using d6+3,d6+3. Claw and bite damage on vreeg.

Tarrov Garrick
player, 237 posts
Performance Artist
Cracking the Whip
Mon 11 Aug 2014
at 23:23
  • msg #244

Re: Potter's Field




"Really?"  Tarrov complained as he looked at the newly-arrived skeletons.  He hated fighting against the Undead.  They were just so . . . unnatural.  He wished they had a priest or something around to disrupt the dark magic that bound them to their foul unlife.

Unfortunately, they just had themselves.

Tarrov used his free hand to reach for his wand of magical missiles, pointed it at one of the skeletons, and uttered the magic words.  Two blue bolts appeared, speeding toward the skeleton and crashing into it with a surprising amount of force . . .

OOC:

Draw Wand of Magic Missiles.

Use Wand of Magic Missiles on Skeleton.

16:21, Today: Tarrov Garrick rolled 8 using 2d4+2. Magic Missile Damage on Skeleton.





Vaddis Sonaden
player, 349 posts
Mon 11 Aug 2014
at 23:29
  • msg #245

Re: Potter's Field

Vaddis focuses his detect evil and looks around the room for the tell-tell sign of evil!
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